#suggestions-discussion

1 messages Ā· Page 625 of 1

proven tide
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Satisfying reward for big boy effort? Yes
"I want to reduce grinding"? INVALID

radiant meadow
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for stuff like sentinels, it's for consistency and armageddon

proven tide
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the goal is acceptable idea but that particular reasoning is dum

radiant meadow
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for stuff like scal, it's just for consistency

proven tide
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I think that's what BOS is getting at

queen delta
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nohitting scal has a true reward: you overcame the hardest boss in the game

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and might as well nohit other bosses for the role

teal ibex
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sure but there's no point arguing demonstrably flawed ideas

queen delta
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(none of this applies if in expert)

radiant meadow
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what if in normal?

teal ibex
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it doesn't save any grind for 99% of players in any capacity lol

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nobody plays normal

queen delta
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you do

radiant meadow
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gottem

teal ibex
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normal is for big dumb fat peo- N-NO

gusty geode
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Yeah, you got me on that one
I play normal HyperYharimJudge

teal ibex
proven tide
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normal is for big dumb fat people
*took 600 tries to defeat normal dog*

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hahahehfaheahefhaeugheaghdljhs

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😭

teal ibex
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normal mode dog is harder than deathmode dog

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change. my. mind.

proven tide
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no

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did you not see my power suggestion

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let us commence the circlejerk echo chamber of complaining

teal ibex
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time for the "delete normal mode" suggestion

proven tide
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fuck yeha

teal ibex
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also offtopic oops

queen delta
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removing normal mode means you gotta compete with crabbar for revengeance speedrun HyperFailure

radiant meadow
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pretty sure doggo does get a dmg boost in rev

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which you fail to acknowledge

proven tide
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I checked, he doesn't

queen delta
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and DoG in deathmode is super super hungry

proven tide
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He does in Death but surprisingly not Rev, according to wiki

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Rover checked as well

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his attacks are buffed but not the worm himself

radiant meadow
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well like did rover check in the right place?

radiant meadow
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did you test ingame?

gusty geode
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On this topic, can we address the fact that the Profaned Guardians get nothing but a damage boost on Death?
Like, not even an HP boost, they just hit harder
I know they're meant to be easy, but come on
Literally nothing changes if you're going for a no-hit

radiant meadow
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it's kinda sad ye

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but like donuts are also a cakewalk and are supposed to be a cakewalk

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provides a nice break from ml

proven tide
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donutwalk* do NOT @ me

radiant meadow
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testing in game rn

proven tide
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yay thank you

radiant meadow
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and expert doggo head hits 300-350 dmg

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rev doggo head hits 400-500 dmg

proven tide
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nani fuck

radiant meadow
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and I got hit by the head like 5 times in each mode

proven tide
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it says 400 for expert but not for rev

radiant meadow
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I was wearing armor and stuff

proven tide
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you sure? šŸ‘€

radiant meadow
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I can read numbers, yes

proven tide
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cooly

lost agate
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doesnt rev make u get hit harder? or was that just death

radiant meadow
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rev isn't universal

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several things are specifically buffed in rev

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death is a universal dmg boost

lost agate
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i see i see

proven tide
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how's that coming

normal thorn
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Imagine grinding scal

zenith hazel
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imagine a legendary drop from scal

proven tide
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imagno

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@radiant meadow ay how'd that testing go

arctic wren
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0.1% drop rate from scal

ashen warren
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grinding scal?

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you really death more than others, dont you?

earnest raptor
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58 stars
That's a lot, thanks.

proven tide
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wh

hollow shell
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Not much value in having a slightly recolored Cal bag sprite posted alongside it
but, too late now

radiant pawn
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I understand the point of a bag in Armageddon but

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If the weapons repeat, like, having 3 Voidragons, it's kinda pointless

hollow shell
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wdym?

distant gyro
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confuzzled, it's just rng like any other thing in the game

radiant pawn
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You already have enough Calamitous essence now to craft the armor and a singular class you Might be using/every weapon if you do not include the pickaxe, Fabstaff or the blue staff

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So why having more

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Thats my point of view at least tbh

distant gyro
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why not, you should already be rewarded if you can do scal without getting hit

radiant pawn
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And i dont remember if you can sell the Essence, nor i do how much it costs

distant gyro
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assuming cal essence would be in the bag as well*

zenith hazel
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you need 204 shadowspec bars to create everything, or 68 calamitous essences, or 2 scal kills

hollow shell
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I guess it's because Calamitous Essence isn't currently used to craft anything expendible/consumable

You only craft one of everything, and once you have they become useless aside from selling

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I getcha.

radiant pawn
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@zenith hazel in my Mage and Ranger run, i killed SCal only one time, and it was enough for everything for their respective classes

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But well

zenith hazel
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yeah, i'm referring to every single item

radiant pawn
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I see your point on how much you need for everything

zenith hazel
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mage costs the most, aka 144 bars (including armor) or 48 essences

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so you need at least 2 kills

radiant pawn
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Also Sors thats what i was reffering to, once you get one class weapons and armor, you dont have much to do with Shadowspec

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thanks for getting my point i guess xd

bitter drift
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I honestly like the idea of a SCal bag this will solve my problem of the rare chance for not finding the essences

radiant pawn
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also you can get really lucky and get the most important shadowspec tier items with 10 bags, and only be left with armor craft

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@bitter drift does that happen?

zenith hazel
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scal always drops the essences wdym

bitter drift
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if you don't find the essences

radiant pawn
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she even drops like 50+ most of the time

zenith hazel
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40 is the maximum amount

distant gyro
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people sometime brainlets and don't get the essences HyperFailure

bitter drift
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no she drops +30 most of the time

smoky carbon
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I believe they mean when the item just literally hover in a place and can't find them

bitter drift
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yes

distant gyro
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I think that's what they mean

bitter drift
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yes I do

zenith hazel
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it's on you if you can't get it

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the essences are out in the open

radiant pawn
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use the big magnet from luiafk if you dont find them HyperFailure

bitter drift
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the problem is that they don't fall

zenith hazel
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just find the position scal died, ez

bitter drift
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SO THEY CAN BE EVERYWHERE IN THE ARENA

smoky carbon
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The arena ain't that big y'know

zenith hazel
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^

radiant pawn
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If its rev- i getcha

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But if it is rev+

zenith hazel
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253x253

radiant pawn
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you can find it easily

zenith hazel
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still not excessively big

bitter drift
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REV
death is bossrush

smoky carbon
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Still, the screen is big, its just a matter of a minute or two

zenith hazel
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rev is even easier

radiant pawn
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"death is bossrush"

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wdym

zenith hazel
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not even 200x200

bitter drift
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I play death Scal only in boss rush

radiant pawn
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I remember the 100x100 arena, hell that wassuffering

bitter drift
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yes

zenith hazel
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but scal doesn’t drop shit in boss rush

smoky carbon
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^

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No wonder you cannot find the essences then

radiant pawn
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still, on rev the arena isnt big enough to lose sight of the essences

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Hell

zenith hazel
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if so, that’d be way too whack considering how easy scal is in boss rush compared to her original counterpart

bitter drift
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yes this is the reason I don't care about death mode (I never fight her in death mode)
still this is going off track

radiant pawn
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She even falls into a place on 1% hp and doesnt move until you kill her

zenith hazel
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point is, essences are ez to spot

radiant pawn
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So how can you not spot them, if they drop from a STAND STILL SCal

bitter drift
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never said they weren't
just said you may not find it
happened to me

smoky carbon
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Uuuuh, I'm confused

radiant pawn
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i dont understand

bitter drift
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this was to Ravioli

zenith hazel
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i don’t get what you’re saying either

radiant pawn
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scal falls directly into the floor/platform, doesnt move until you kill her, and she drops her stuff in place

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its impossible to lose a purple flamey chaotic item

zenith hazel
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unless you’re extremely unaware of things, you should be able to claim the essences 100% of the time

smoky carbon
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I doubt whether the situation you're describing actually happened

radiant pawn
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lose or not find it

zenith hazel
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unless you’re in boss rush as well

radiant pawn
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but bossrush scal doesnt drop essences does she?

bitter drift
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the essences were easy to spot I agree (I never said they were not)
but you can loss their location and this made me loss at least 40 calamitous essences

smoky carbon
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What could eventually distract you from collecting the most essential thing that drops from this boss

radiant pawn
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i havent tried beating bossrush since it came out and i got to moon Lord so idk

bitter drift
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not seeing where it died

radiant pawn
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she fell outside your arena you mean?

bitter drift
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one time

smoky carbon
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Even though, they should have spotted her to finish her off

radiant pawn
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Aah now i get it

bitter drift
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still I like the idea of the bag for this reason at most

smoky carbon
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And it makes the same situation whether the bag would be introduced or not

bitter drift
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anyway need to go

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i'm back. with an idea (a useless one but still an idea) want to hear?

zenith hazel
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yeah sure

bitter drift
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well stick with me because it's a bit confusing.

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sorry pre posted

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not done yes sorry

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the hivemind idea: the summon summons a mini hivemind that can't be killed.
this summon doesn't attack but instead summons a mini hivemind "cell"?/dark heart(both from the hivemind fight)
these are kill able summons with low health that will strike your enemies with cursed flames by the "cells" cursed rain from the hearts (there is a max of one heart and 1 cell from each mini hivemind and there is a time limit for every "cell" and heart summoned by the hivemind)
the enemies will target these summons from the hivemind ("cell" and heart) before you if you have less then 2 target levels (so stuff like the Flesh Knuckles will have a disadvantage with this summon)

it is crafted at hard mode (yet to know a good location maybe post golem or post cryogen) from: 20 shadow scales, 30 true shadow scales, 40 Demonite bars, 15 cursed flames, and 10 (if post golem chaotic and if post cryogen cryonic) bars

this is my first suggestion the other one is the crimson version

queen sail
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ā€œkillable summonsā€

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Is that even possible to code

zenith hazel
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is there a reason as to why this is needed?

bitter drift
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the perforators Idea: the stuff summons the 3 little worms from the perforator fight with each worm doing something ales
(all worms get bigger by another use by the staff no mechanic changes)
1st worm: the first is a fast mover and fast hitter (take less time to hit and move faster) but have no special effects.
2nd worm: the 2nd worm when attacking an enemy explode Ichor from it's "sack" (these Ichor blobs from the 2nd's worm designee) but it have no range it have to attack them with contact
3th worm: the 3th worm can shoot it's rotten bones at enemies but it's slow and doesn't jump every much Burning their blood(on fire cuz of the inability for burning blood to effect enemies)

all worms: all worms can fly but can jump, stick to platforms and go through blocks for more mobility
crafting: this staff is crafted by 20 bones, 20 blood samples, 30 crimtane bars, 25 Ichor and just like the hive mind staff it shall have either 10 cryonic or chaotic bars according to it's placement if it's post cryogen or post golem

REASON: there is really no reason I said before I started typing on the fact that this is most likely useless
but a previous suggestion in #suggestions-voting said that the Devs want to add some love to these biomes (if that is true or not idk) but I think of going to this direction also the placement is either strange the reason for that is these are the most weakest places in Hard mode to be a summoner if i'm correct as there is no post golem summon and the ice chunk is the only summon for post cryogen

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welp that took for ever

zenith hazel
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worm summons pain

frail mantle
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also Summoner isn't that bad post-Cryo

bitter drift
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XD yes but what should I do the perforator is a worm boss

zenith hazel
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coding worm minions A.I. is hell

placid moth
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Why should we make pre-hardmode boss drops relevant in hardmode ?

frail mantle
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yea, it can be painful post-Golem, but you still have the Xeno Staff and Hive Pod+OOA Gear

zenith hazel
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there's the hive as well??

bitter drift
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no

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no perforator hive summon in it

zenith hazel
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post-cryo: deepsea staff, claspers

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both of which are viable

placid moth
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Claspers are good enough to carry tbh

zenith hazel
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depends on personal preference i guess

frail mantle
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post-Cryo: Deepsea Staff, Claspers, OOA Rods, Cryogen Sentry, Optic Staff

zenith hazel
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point is, post-cryo and post-golem summoners prosper

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~~optic staff calawheeze ~~

placid moth
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Entropy's Vigil ?

frail mantle
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that too

bitter drift
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I knew that was bad to suggest (I expected this)

zenith hazel
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well there needs to be a reason but alas

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the reason doesn't have much ground to stand on as there are many viable summoner weapons post-golem or post-cryo

bitter drift
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guess so.
still are the ideas them selves good?

zenith hazel
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the perfs one is a big no no because worms

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the hive mind idea is questionable due to killable minions

placid moth
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I wouldn't really prefer making pre-hardmode drops any more relevant in hardmode.

bitter drift
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it's not a pre hard mode drop

zenith hazel
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so in a nutshell, coding both ideas is gonna be a hassle

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he's referring to hive mind/perfs drops

bitter drift
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they too aren't

zenith hazel
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...at which point in the game did you even fight them

bitter drift
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Ichor? cursed flames? are they PHM

zenith hazel
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i'm referring to blood samples/true shadow scales

placid moth
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That's not what I was referring to even, adir.

frail mantle
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blood samples and true shadow scales are

placid moth
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What's pre-hardmode should just be left behind, and not just stuffed into a random hardmode recipe for the sake of making it 'more relevant'

bitter drift
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yes that is true they are mostly gotten at PHM
but the reason for HM is that buff they get in HM where Ichor and curst flames are added to their attacks (wait they do that in PRM to right? NVM I'M AN IDIOT)

zenith hazel
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they have ichor and cursed flames in their drops for the sake of easy farming

bitter drift
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ah still I remember a time of this type of buff a thing at least for the perfs

zenith hazel
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other than that, they serve no useful purpose

bitter drift
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guess so

zenith hazel
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besides, hive mind and perfs already have their respective summoner weapons, they don't need another

frail mantle
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^

smoky wagon
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Is suggestion boosting allowed

frail mantle
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depends on what "suggestion boosting" means

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if you mean self-starring, it's allowed, but frowned upon

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if you mean reposting suggestions, it's allowed after a week

smoky wagon
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Im referring to what is in sugs rn

frail mantle
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asking people to star your suggestions?

ashen warren
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im seeing good suggestions

zenith hazel
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didn’t the mirror one get posted last thursday?

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it hasn’t been a full week yet

terse sundial
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it was recent yeah, I don't think it was necessary to repost

tranquil dune
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Ok removed it but I doubt anyone will scroll up to see it

bitter topaz
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@steady plover could you elaborate on why these should be added?

steady plover
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Well, beenades are a long time favorite

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I think that taking such a little weapon from the beginning of the game and making them endgame would be a cool feature

vestal comet
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What about beenades that are actually themed

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Like plaguenades

steady plover
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I mean

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they wouldnt be called beenades

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But they would be like

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endgame thrower class

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Best throwing item

vestal comet
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rE

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Thrower

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But still

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I dont think a consumable post acal weapon would be good

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Scal*

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And the scourge of the devourer is like that

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Except its not a nade

steady plover
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Dont make t consumable

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it*

lost agate
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Uh

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Thats sounds super simplistic and makes no sense AND youre literally asking for it to be op

noble turret
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arent the dev weapons balanced so they're ready when post scal bosses exist

distant gyro
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dev weapons will be moved to the top tier anyways iirc

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so for example it will be post-xeroc when he's out

lost agate
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They are balanced for boss rush

noble turret
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ok

cursive egret
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What do the ! emojis mean as a reaction on suggestions?

distant gyro
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read the pins smh

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"Added automatically to suggestions, signifying that this suggestion hasn't been reviewed by a moderator yet. The suggestion's star is subject to removal if it breaks any rules or for other reasons. Once reviewed, this gets removed."

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Also what tier would this be and other stuffs would be a nice addition

cursive egret
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Not sure for the tier, i’ll let the devs decide. They are far more experienced with game balancing

radiant meadow
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the swarmer shoots both hornets and bees

hollow shell
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Change "The Twins" to "Some Twins" HyperFailure

arctic tapir
delicate raft
queen delta
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Change skeletron prime to Not So Skeletron Prime

civic pond
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a crabulon

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a desert scourge

tired haven
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a the brain

smoky wagon
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a birb

ashen warren
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a wild The destroyer has appeared

radiant pivot
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A half of the moonlord

ashen warren
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[Pokemon battle music]

lusty idol
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About the "A Destroyer" suggestion, this is my opinion; I'd like to think of The Destroyer as the final, 'perfect' model of the Destroyer, hence why its name should be THE Destroyer. Of course Draedon has made more copies of that final model, but it feels as if he named the final model "The Destroyer".

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Hopefully that makes sense

arctic tapir
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@civic pond not how it works sadly

civic pond
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of course not

arctic tapir
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they can make THEIR slimes immune but

civic pond
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that would be too easy

arctic tapir
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slimes arent a type of enemy

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like organic

civic pond
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i have literally no clue what you're saying

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but ok

queen delta
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That suggestion gets a blue check

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Very common suggestion

civic pond
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i've never seen it before

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what can i say

queen delta
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I think 1-2 weeks ago

cyan lagoon
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one of the very few "very many have suggested" suggestions we get

lusty idol
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The first suggestion of that nature is about half a year ago

civic pond
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i'll just delete it then

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?

lusty idol
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i mean you you dont have to

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it just gets a blue checky

zenith hazel
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imagine if royal gel affected slime god

lusty idol
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damnnn

ocean moss
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Slime God: yeah this guy seems like a reasonable dude, my mindless rampage can wait

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Literally gains sentience specifically to befriend you

tiny rivet
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what rat was trying to say was, or at least what i think, is royal gel cannot retroactively apply to all modded slimes, individual enemy ids have to be inputted due to spaghetti code on Terraria’s part. This means that you can’t take an NPC group and tell the game to make that group friendly, you have to individually take every NPC of that group and make it friendly, which is why royal gel doesn’t pacify modded slimes and why mods don’t modify royal gel, because it’d just overlap with a bunch of other mods if they all did it and in the end only one mod would take precedence over the other

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Sorry for the big read

ocean moss
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That's unfortunate. Thanks for the explanation though

hollow shell
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Hm

tiny rivet
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No problemo, i’ve tried fiddling with royal gel myself and the discovery was upsetting to say the least

hollow shell
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Actually it'd probably be easy to make Calamity slimes get non-aggroed while you have Royal Gel equipped

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Because it's not modifying Royal Gel's code
You'd just check for if Royal Gel is equipped and make the slimes passive if so
which is actually how Terraria does it

tired haven
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Worst case scenario you could just have royal gel upgrade with vanilla and calamity slimes being friendly?

flat scarab
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probably a slime god upgrade

tiny rivet
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i’ve seen royal gel code, there’s a specific modifier in it that tells the game to pacify enemy ID 7 or enemy ID 326, idk if you can make it that way without modifying royal gel but that’d be huge if we could, but as it stands it’s pretty messy to make it work

ocean moss
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Ahh that's a good point

hollow shell
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What

ocean moss
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Having an upgrade would remove the problem

hollow shell
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Of course you can

tiny rivet
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Well like i said i myself don’t know fully if you can

hollow shell
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I have an overwhelming amount of confidence that it is possible
Fab just hasn't done it because of reasons that I forgot

ocean moss
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I see

hollow shell
ocean moss
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That was interesting to learn about

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Thanks for the lesson in terraria code

tiny rivet
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we all learned from this suggestion today and that’s what matters most

hollow shell
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🌈

lusty idol
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wait, I haven't been on here in a while, but does is the suggestion bot up and running now?

radiant meadow
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suggestion bot works, yes

lusty idol
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like, i know it automatically does the star thing, but does it automatically send stuff to the dev server too?

radiant meadow
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no

lusty idol
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oh's

radiant meadow
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besides, server suggestions (or the rare wiki suggestion?) doesn't go to the dev server

lusty idol
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ahh

delicate raft
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lol what

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Cheese

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why

lost agate
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@loud steeple uh what

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Why

queen delta
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Is this a suggestion lower effort than my math homework?

loud steeple
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i want a block of cheese that i can place

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IS IT TO MUCH TO ASK

queen delta
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But like why

loud steeple
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the mod already has alot of stupid stuff

queen delta
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Remember, suggestions is about what the server could use/need, not what you want

loud steeple
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so why not a block of cheese

delicate raft
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Cuz that's stupidier

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smh

loud steeple
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well it could be used for building chef bases

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or kitchens

lost agate
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But why should it be in this mod specifically?

loud steeple
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i can think of many uses for blocks of cheese

lost agate
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I dont

delicate raft
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Cheese furniture lul

loud steeple
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like i said calamity has serious parts and non serious parts

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YES

delicate raft
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I'm sure you can't put that in a kitchen tho

loud steeple
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i bet you i can

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it could be cheesed theme

delicate raft
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Make a block of cheese then

loud steeple
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like a pizza place then

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i see many uses for it

radiant meadow
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except this has like zero correlation to the mod?

loud steeple
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well isnt multiple thingys have zero correlation to the mod

quiet abyss
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Saying that "this mod also has silly stuffs" is not a valid reason to implement silly stuffs in

loud steeple
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what about building?

queen delta
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None of calamity’s building material are ā€œsilly random stuffā€

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They’re themed from other parts of the mod

hollow shell
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@loud steeple You wanna try again with that whole suggesting thing?

loud steeple
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yes

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ill rethink it

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would the stats thingy apliy to the recipe?

quiet abyss
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You can put the amount of materials needed in the recipe if ya want (E.g. X requires 10 spooky woods), but it's better to just left it as blank (E.g. X requires spooky woods) and let the devs decide

loud steeple
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got it

earnest raptor
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Allow Armored Digger to drop something useful, as progression goes:
Post-Plantera: Cryonic Bars, Perennial Bars, Spectre Bars, Shroomite Bars, Hallowed Bars, Chlorophyte Bars
Post-Deus: Astral Bars, Stardust
Post-Golem: Chaotic Bars, Bars of Life (rarely), Plague Cell Canisters
Post-ML: Luminite Bars, Galactica Singularities, Exodium Clusters
Post-Provi: Uelibloom Bars, Divine Geodes (rarely)
Post-Polter: Phantoplasm
Post-DoG: Cosmilite Bars
Post-Yharon 1: Darksun Fragments, Nightmare Fuel, Endothermic Energy
Post-SCal: Calamitous Essence
Why: currently, Armored Digger have a very few reasons to existence: Draedon's Remote in Post-Plantera and supply for Zerg. For enemy with 50% hp and damage of The Destroyer this seems too negligently.

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What needed for change?

loud steeple
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wrong chat?

quiet abyss
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Nah, not wrong chat

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Discussing about ideas in here is fine and actually encouraged

queen delta
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but 99% of the time someone decides to take the idea and post it for themselves

#

but i dont rly care either way

#

as long as my idea gets in any way, its a win for me

radiant meadow
#

armored diggers only spawn post plant, right?

queen delta
#

yes iirc

radiant meadow
#

also, chaotic/perennial/cryonic bars and bars of life are already dropped by ravager for farming purposes

hollow shell
#

^

quiet abyss
#

While giving armored digger more purpose is cool, I'm kinda skeptical about making it drop materials that has no relation to it like darksun fragments, calamitous essences etc.

ashen warren
#

I think the specific boss drops would be a bad idea. They are boss drops for a reason (talking about higher once) and getting calamitous essence from an armored digger seems a bit too op

radiant meadow
#

in fact, a lot of them are already dropped from other stuff already

#

armored digger is cool and all but that is one fat gold mine

quiet abyss
#

I think it'd be better to give armored digger a unique drop rather than what's already ingame

ashen warren
#

^

radiant meadow
#

draedon's remote already is its unique drop HDfailure

quiet abyss
#

It needs another one slobbyjoy

radiant meadow
#

throw one on in the rogue update then lel

loud steeple
#

how about a spawn all bosses at once?

#

not one at a time but all at once

queen delta
#

give it draedon's remote EX, which summons more stronger mech bosses and is post DoG dont

ashen warren
#

Chance for a new piece of armor of a new set exclusive to the "armored digger"

quiet abyss
#

Spawning all bosses at once would result in a disaster
Just DoG alone is already pushing the NPC limit with its 80 segments
Trying to make all bosses spawn at once would result in a catastrophe of worm bosses with missing body parts and too many other things to list

arctic notch
#

Has anyone ever suggested to make an armor set to go with Night's Edge, True Night's Edge, and the Terra Blade?

radiant meadow
#

probably?

quiet abyss
#

Hmm, if you mean an armor that's themed after either or all of these 3, then nope afaik

queen delta
#

Fargo's mutant mod already has an item that summons all bosses including calamity's mod bosses

radiant meadow
#

although it's not a common theme or anythign

queen delta
#

but clearly it doesnt work well cuz... worm bosses

arctic notch
#

All three. Because I have an idea.

#

Night's Armor would be Molten Armor, Ancient Cobalt Armor, Jungle Armor, and Demonite/Crimtane armor.

radiant meadow
#

ancient cobalt is severely rng based

#

and it's just a jungle armor reskin

arctic notch
#

The True Armor would be mixed with a new unequippable armor set called the Broken Hero Armor. Made with 1 broken Hero sword, and 10 Living shards for the leggings and helmet, and 15 Living shards for the chestplate. Mix that with Night's Armor and you get True Night's Armor. You can also mix Broken Hero Armor with Hallowed Armor for True Hallowed Armor.

loud steeple
#

then the terra armor?

arctic notch
#

You combine those two sets together to get Terra Armor.

radiant meadow
#

does there need to be terra armor?

loud steeple
#

yes

radiant meadow
#

there's already reaver armor

arctic notch
#

Perhaps.

loud steeple
#

how about a true terra armor

arctic notch
#

But I thought it would be a cool idea.

radiant meadow
#

and astral armor is a bit close tierwise as well

loud steeple
#

the broken hero armor could drop from mothron later in the game

radiant meadow
#

although astral armor is more for exploration

arctic notch
#

Well, it could be a set for all classes.

#

As I thought it should.

loud steeple
#

also im working on the cheese idea

arctic notch
#

Any tweaks I should make?

lofty sentinel
#

Hm what if armoured digger dropped set of armor focused around...digging? Like hm analog of pre-hm ore armors but with some cool bonuses

quiet abyss
#

I have a few questions
How would the armors fit in the progression?
How are they going to differentiate themselves from the sets of armors also available at their tier?

arctic notch
#

The Night's Armor , True Night's Armor, and Terra Armor all boost every class in Calamity.

loud steeple
#

tell me if im wrong but i think there should be an upgrade to the drill contamint unit

radiant meadow
#

night's armor should be weaker than statigel

arctic notch
#

Night's Armor is pre-WoF, best PreHM Armor,

#

Why?

radiant meadow
#

because night's armor is pre sg

quiet abyss
#

^

radiant meadow
#

statigel is post sg

loud steeple
#

so it can mine the higher tier stuff

radiant meadow
#

additionally, all around class armors generally should be less powerful than a specialized armor

arctic notch
#

Well, it is only a rough idea. I could make it have some further tier materials.

quiet abyss
#

For example, take bloodflare and omega blue armor
Those 2 armors are available at the same tier, which is post-polterghast
However, while bloodflare is your typical go-to armor, omega blue armor differentiate itself by being strictly all class glass cannon armor with unique effects that's typically only used in specific builds, and that's what makes its place in progression feels right despite being on the same tier as bloodflare
If you want your night/hallowed/terra armor idea to work, then it needs to be something along the lines of the above

#

Just making it an all class armor won't cut it

arctic notch
#

Maybe it's just a bad idea that's too complicated?

#

I thought it might be.

quiet abyss
#

The idea is cool, but it's underdeveloped I feel

arctic notch
#

Well, it sorta was an idea I made in the shower.

#

So yeah, it's definitely underdeveloped.

loud steeple
#

X with more though i say it become viable

#

well

#

the more you think the better it could be

#

i like the idea

arctic notch
#

Well, my ideas ran out when I realized : Wait, I have no idea what Calamity sets are in those tiers.

radiant meadow
#

The Calamity tiers are:
Pre-Boss - Wulfrum, Post-DS - Victide, Post-HM/Perfs - Aerialite, Post-SG - Statigel
<insert Mollusk armor>, Post-Cryo - Daedalus, Post-Plant - Reaver, <insert Astral armor>, Post-Golem - Ataxia
Post-ML - Lunar armors, Post-Prov - Tarragon, Post-Polter - Bloodflare, Post-DoG - God Slayer, Post YharonP1 - Silva, Post-YharonP2 - Auric, also post-SCal is Demonshade, an additional option for BR instead of Auric

loud steeple
#

well on another hand

#

anyone else think wulfrum is a tad bit op?

arctic notch
#

I thought this idea up because I realized "Omniclassing is an uncommon and unaccounted amount of people, and theirs no sets for that."

loud steeple
#

for its time

quiet abyss
#

No?

#

Your night's armor would be after demonite/crimtane set but before aerialite set
True and terra armors would be post-plantera, same tier as reaver

loud steeple
#

iv allwaysthough it was

#

well in moew swpth

arctic notch
#

What about Molten Armor?

loud steeple
#

more depth*

#

a tab bit less damege

arctic notch
#

It uses that.

quiet abyss
#

Molten armor is technically pre-boss if you fish for reaver shark and go mine hellstone super early on

arctic notch
#

Eh.

quiet abyss
#

If not accounting for reaver shark, then it'd be same tier as demonite/crimtane armor

radiant meadow
#

typically post boc/eow once you get nightmare/deathbringer pick for hellstone

quiet abyss
#

^

loud steeple
#

i think fishing for reaver is kinda cheats

arctic notch
#

That's when I get it.

#

Post Evil.

#

I don't fish.

loud steeple
#

i mean i fish for it if i dont want to refight the evil boss and i screwed up and didnt make the pick

quiet abyss
#

Which would make night's armor obtainable before aerialite
Which means that it'll have to be weaker than aerialite and statigel atleast

arctic notch
#

Throw in some SG gel. I forgot the name.

quiet abyss
#

Purified gel would make it same tier as statigel

arctic notch
#

The gel is just glue for the sets.

quiet abyss
#

And in that case night's armor would have to have something going for it to differentiate itself from statigel armor other than being an all class armor

arctic notch
#

High movement speed boost.

#

Like 20%

#

Or 10%

#

How's that?

#

Or a built-in dash.

#

It would free up an accessory slot, and normal mode dash.

quiet abyss
#

Built in dash? Hmm...that's basically 1 free slot for accessory for people in expert+
Might be a bit too strong

loud steeple
#

i say mabey 12% movement speed

#

or

#

a half dash

#

it covers half the space of a normal dash for a sheild of chuthulu

radiant meadow
#

solar flare armor also has a dash

arctic notch
#

For Early game.

loud steeple
#

i like the half dash idea

tiny rivet
#

maybe the half dash could only be mobility sake and it won’t let you dodge attacks or bounce into enemies

arctic notch
#

I agree with it. And a full dash for the True Sets.

loud steeple
#

ya

#

yes

#

now would it end at true?

#

or would there somehow be another teir

arctic notch
#

It ends at Terra Tier.

#

Maybe a 1.5 dash, or double distance dash?

quiet abyss
#

Movement speed wouldn't really differentiate it all that much if it's only 12%
It'd have to be quite a bit higher than that for the movement speed boost to feel "unique", and even then it'll end up making WoF's fight much less difficult
A built in dash for an armor this early is...skeptical
Either the dash is good and it's basically one free acc slot in expert+ (in which case its stats will have to be quite a bit lower than statigel to make up for its greater mobility), or the dash is not good and its a useless set effect

loud steeple
#

can someone tell me why the lorde was removed?

#

i liked it

arctic notch
#

Too memetic.

quiet abyss
#

Too many people memed about it + it's a joke boss that's meant to be removed soon anyways

loud steeple
#

😦

tiny rivet
#

once apoth gets updated you can use that for lorde

arctic notch
#

It's in Apotheosis and friends.

radiant meadow
#

it is updated if you mean when it was incompatible with Calamity

tiny rivet
#

is it?

radiant meadow
#

yes

arctic tapir
#

the lorde may be a meme but

tiny rivet
#

dang, thanks for lettin me know i thought it was perpetually incompatible with latest clam

arctic tapir
#

whoever sprited that shit

#

good ass job

#

it looks super good

#

I mean, other than the googly eyes

cyan lagoon
#

It aint a sprite

loud steeple
#

any idea on how the cheese could be made?

arctic tapir
#

is it not?

cyan lagoon
#

Its a compressed artwork from one of the artists

arctic tapir
#

I remember it as a sprite

#

wack

cyan lagoon
#

Poly

#

Just without the deepfrying and google eyes

loud steeple
#

i miss the lorde

arctic tapir
#

wack

arctic notch
#

Any other thoughts?

loud steeple
#

what could the cheese be made off

#

mabey a drop of a mob?

earnest raptor
#

Allow Armored Digger to drop something useful:

Armored Crate
On right click drops some items:
33%: 16-40 Gold Coin (160-400 Gold Coin in Post-Prov)
25%: 10-30 Greater Potions (5-15 Supreme Potions in Post-Prov)
22.22% (Post-Plantera): one of items (15-30):

  • Hallowed Bars
  • Frigid Bars
  • Iron Bars
  • Chlorophyte Bars
    22.22% (Post-Prov): one of items (16-32):
  • Luminite Bars
  • Phantoplasm
  • Uelibloom Bars
  • Titanium/Adamantite Bars
    33.33%: one of potions (3-7):
  • Yharim Stimulants
  • Cadence Potion
  • Potion of Omniscence
  • Titan Scale
    11.11%: one or Calamity's bricks (50-120)
    25% (Post-Prov): Lead Core
    22.22%: (Post-DoG) 5-8 Cosmilite Bars

Also:

  1. You can't get Cosmilite Bars from crates, dropped in Post-Plantera, applies to other additional loot.
  2. After Provi and DoG Armored Digger gain +100% HP and +25% damage (so, 160k HP and 281 damage in Post-DoG Expert)

Why: currently, Armored Digger have a very few reasons to existence: Draedon's Remote in Post-Plantera and supply for Zerg. For enemy with 50% hp and damage of The Destroyer this seems too negligently.

#

Any ideas?

smoky wagon
#

If it gets new drops it should also get new attacks and stat boosts after killing certain bosses

#

otherwise seems op

radiant meadow
#

that's better, but lead core feels weird to me

smoky wagon
#

even then dropping that many materials is excessive

loud steeple
#

what mob would seem to have cheese on it?

dusty stirrup
#

Lasagna

queen delta
#

a mob with cheese? either destroyer or king slime

earnest raptor
#

@smoky wagon added

arctic notch
#

Both of those bosses are really easy.

loud steeple
#

im dont want a entire armor set and stuff

#

just like cheese chairs and cheese wheels

#

i could make so many cheesy jokes

radiant meadow
#

omega healing pots are post doggo

#

you're suggesting they drop post prov

earnest raptor
#

Ouch.

#

Fixed.

radiant meadow
#

also, are you saying that the crates at different progression should be separate items?
afaik, there's no way to "mark" an item as obtained at a particular point in progression

loud steeple
#

what mob would seem its nickname would be bob

radiant meadow
#

bobbit worm

earnest raptor
#

Exists the way.

#

TagCompoundHDfailure

radiant meadow
#

?

earnest raptor
cyan lagoon
#

But armored digger only spawns post plant

#

So shouldnt both the initial and post plant sections be merged

radiant meadow
#

wouldn't it just confuse the game if you stacked several crates?

arctic notch
#

But if anyone wants to put in my idea, they can.

cyan lagoon
#

As in items or placed?

arctic notch
#

I don't mind.

radiant meadow
#

as in stacked as items

cyan lagoon
#

No, they don't

#

As long as they are actually consumed on use

radiant meadow
#

I don't follow
so you can tag that you obtain a crate at certain points in progression specifically to prevent crate saving (why tho), but the game can still track that even if you stack several crates tagged differently?

loud steeple
#

would it be ok to add how many thingys it would take to craft something?

cyan lagoon
#

I dont think thats how it works

radiant meadow
#

that's what the dude made it sound like GWaobloChildPepeShrug

cyan lagoon
#

If I'm not wrong its all in the same function

#

Where it just Initial Loot -> 'Flagged' Loot

radiant meadow
#

I don't know how that allows this "You can't get Cosmilite Bars from crates, dropped in Post-Plantera, applies to other additional loot."

loud steeple
#

would saying how many of thingys it takes to craft it count as stats?

radiant meadow
#

you can say that but it'll most likely be ignoredc

loud steeple
#

ok

earnest raptor
#

@radiant meadow added explanation.

radiant meadow
#

oh okay, so they are different items

#

something wrong with the fishing rod suggestion?

loud steeple
#

whats the dimmenstions of tables,workbenches,and chairs?

radiant meadow
#

if you mean in blocks, tables are 3x2, chairs are 1x2, and workbenches are 2x1

loud steeple
#

thanks

queen delta
#

i thought workbenches were 2 blocks wide

radiant meadow
#

uhh, maybe

#

I think they are

gloomy hazel
#

They are

radiant meadow
#

oops HDfailure

loud steeple
#

well ima hit the hay, my cheese idea is going well so far ( I think )

dusty stirrup
#

What's with this obsession with cheese

queen delta
#

Are you in wisconsin

loud steeple
#

a guy from washington that lives in nevada

#

i also like cheese

earnest raptor
#

Night's armor set
Universal armor set

Headpiece:
6 defense
8% increased damage
6% increased critical strike chance
Grants night vision

Chestplate:
8 defense
12% reduced mana usage
10% increased attack speed of all weapons
Increased max mana and life by 20

Greaves:
6 defense
20% increased movement speed
Enables dashing and brief flying

Set bonus:
Increased max minions by 1
You gain a moon spirit minion, that rapidly shoots corrupted flames to monsters and light them by unique debuff
Getting hit will empower that minion for short time

šŸ› 
Head: Molten Helmet + Jungle Hat + Necro Helmet + Shadow/Crimson Helmet + Night Vision Helmet + 6 Purified Gel @ Demon Altar
Chestplate: Molten Breastplate + Jungle Shirt + Necro Breastplate + Shadow/Crimson Scalemail + Life Crystal + Mana Crystal + 7 Purified Gel @ Demon Altar
Greaves: Molten Greaves + Jungle Pants + Necro Greaves + Shadow/Crimson Greaves + Spectre Boots + Shield of Cthulhu + 6 Purified Gel @ Demon Altar

#

Any throughs?

loud steeple
#

yes

#

just

#

mabey not a reskin

#

also

#

in the set bounus us says shoots corrupted flames at monsters

#

does it light them with cursed flames?

earnest raptor
#

No.

loud steeple
#

is the flame purple?

earnest raptor
#

Edited.

#

is the flame purple?
Obvious.

loud steeple
#

i was thinking,even if its short,depending on what evil biome you chose at the creation it shoots a version of either cursed flames or ichor

#

but the times its on is not long

#

like

#

mabey a second or 2

#

ill let you think on i

radiant meadow
#

well cursed flames are typically associated with corruption

#

also, if you're going to add sprites, don't just add a reskin

proven tide
#

oh noo

zenith hazel
#

is that... a boss suggestion?

earnest raptor
#

pyrogen

#

The recolored bosses approach!

terse harbor
#

What I forgot to mention that the subspecies could be detailed than the original like Cryogen's subspecies being a big magma rock rather than a gigantic snowflake. The subspecies share the attacks from their respective boss as well.

earnest raptor
#

Sorry.

#

But Calamity have a lore thing.

#

And as lore states, only Cryogen exists.

#

Only Permafrost has been sealed in cube.

#

No Pyrogen, Phosphorus Elemental, Peacelamitas and other.

terse harbor
#

Okay then. If that is the case, then I suggest that the whole subspecies thing can be an addon separate from the mod.

#

I did say in my suggestion that the subspecies do not affect the lore in any way.

earnest raptor
#

bosses
don't affect lore
Are you adequate?

frail mantle
#

ain't this technically a boss suggestion

dusty stirrup
#

I'd say it is

terse harbor
#

I mean to be fair, they can be considered rare reskinned bosses to be fought. Since we already have a lot of bosses already and a few more coming in the future, then my suggestion isnt the most necessary one. I will go right ahead and scrap it.

frail mantle
#

@mild iron instead of saying ā€œadd something among the lines of this vague conceptā€ maybe say ā€œadd x that does y and is obtained with zā€

proven tide
#

what a time to be alive slobbyjoy

fierce hedge
#

Are you making fun of a suggestion

proven tide
#

yes.

frail mantle
#

Why

fierce hedge
#

^

proven tide
#

in all seriousness it's like the vast majority of suggestion browsers never check this chat

fierce hedge
#

Doesnt mean you can make fun about it.

#

People make mistakes.

proven tide
#

apart from the calamitas bag recolour it's kind of a trip-up regarding the risk vs. reward debate

#

it's not the suggestion itself so much as the 136 stars

#

getting a half dozen dev items per kill might come back to bite the already precarious weapon balancing when SCal becomes part of standard progression

frail mantle
#

When bosse are added post-SCal the dev items will be added post-whatever boss is currently latest in progression

proven tide
#

So then shouldn't the bag be saved for when her items are new and balanced drops, rather than for dev items?

#

"Oh, new boss will be added soon. Gonna kill SCal a couple of times and get a dozen dev weapons immediately to break progression."

#

The same will already apply to standard SCal, yes, but I feel a half-dozen bags of developer weapons per kill is a bit much

#

also sometimes it feels like the only process that goes through the average suggestor's brain is glancing at a sprite and slapping the star

frail mantle
#

probably why my suggestions get many stars cause i have shit ideas most likely yea

fierce hedge
#

Oof

ruby cobalt
#

that's how sugmas work

bitter drift
#

is the heart of the elements balanced for post DoG i was thinking of an upgrade for it (making it the summon version of the accessory you make post DoG)

#

if you ask what is (X) version
it is: gauntlet(melee)
quiver(range)
and there is one for mage an rogue to
why there isn't one for summon (does summons can't instant kill?)

frail mantle
#

I think Statis’ belt of Curses gives minions instakill ability

#

Yep it does

bitter drift
#

no i don't think so
this accessory is rogue/summoner accessory

and there is also a pure rogue DoG accessory

then why there is not a pure summon one

frail mantle
#

It mainly boosts Summoners

bitter drift
#

is it?

frail mantle
#

ā€œThe Statis' Belt of Curses is a craftable post-Moon Lord accessory...The accessory increases rogue damage and velocity by 10%, and rogue critical strike chance by 5%. For summoning weapons, it also increases max minions by 3, raises their damage by 10% as well as increases their knockback by 250%. It grants minions the ability to inflict Shadowflame for 5 seconds and the Temporal Sadness debuff for 1 second on enemies, as well as the ability for minions to instantly kill normal enemies at random.ā€

#

from the wiki

bitter drift
#

k pain
this is still dumb

tired haven
#

Those rogue boosts are so weak they may as well perish due upgrade

bitter drift
#

a pure rogue post DoG accessory give the ability to instantly kill as rogue
why not the same for summon

frail mantle
#

What Crabbo said

tired haven
#

It does give that ability tho?

frail mantle
#

exactly

bitter drift
#

the belt no

frail mantle
#

yes it does

tired haven
#

Read last sentence from wiki quote

bitter drift
#

read my comment a PURE rogue accessory that is post DoG give the ability to instantly kill as rogue

then why summoner is the only class that doesn't go by that rule with the post DoG accessory being also for rogue

frail mantle
#

If another Summoner Instakill Accessory was added, it’d be unfair cause Summoner would have two instakill aaccessories while the other classes would only have one each

tired haven
#

Dude
This is secondary boost
If I remind you Ethereal Talisman has Philosoper's Stone effect, would that make it an exception too?

#

Quiver has celestial stone, which boosts melee more

#

Gauntlet has cross necklace

#

Here, all have minor upgrades to all classes

#

Except rogue ofc bc it is made up from scratch

bitter drift
#

these thing you said are universal not for only one class (stone in quiver is for all)

tired haven
#

Melee speed from stone jn quiver is for one class

frail mantle
#

if Statis’ Belt of Curses boosted Rogue and Summoner equally, i might’ve been able to agree with you but it doesn’t

bitter drift
#

but stone it self is for all

frail mantle
#

it mainly boosts summoners

#

his point is that all the ExAccessories have universal boosts as well as class-specific boosts

tired haven
#

Belt is also having tabi/belt effects for all classes, stone should not be suddenly exception if it objectively benefits melee more and makes Quiver non-pure in your representation

#

Just let the belt be

#

I'm done here

ashen warren
#

I wouldn't give the armored digger cosmilite bars, thats too much. You need alot of them and zerg potion in the underground would be too easy

#

Same goes for luminite

earnest raptor
#

I hate farming lore-important bossesHDfailure

terse sundial
#

@arctic tapir The dev weps are balanced around the Boss Rush, and are going to be nerfed as more bosses come out that are post SCal

arctic tapir
#

Ohhh

arctic wren
#

Really? šŸ¤”

placid moth
#

Usually for summoner, don't you just remove the summon and re-summon again ?

ruby cobalt
bronze ledge
#

ooops

#

Not sure how I forgot to look there, considering I just read the rules

#

Apologize for that

ruby cobalt
#

eh, it happens

placid moth
#

No, don't do this

#

Scaling with damage might break RTN and DSA even more

queen delta
#

This is... unnecessary

#

Yes, punishing people for going glass cannon is not a good idea

lost agate
#

@normal thorn anti butcher is already a thing

vestal elbow
#

and if people wanna cheese by using other mods you'll never be able to stop them smugyon

#

if it's by using post-scal weps then you've probably got the right to kill her easily

ashen warren
#

If you do too much damage it goes to 0 anyway so there isnt really a way to "cheese" SCal

#

yeah horrible idea

zenith hazel
#

ā€œeasy killsā€
implying scal was easy in the first place

queen sail
#

Laughs in Cheat Sheet projectile despawner

#

But seriously though she already does a fuckton of damage to replace her hitcap

#

We want difficult and challenging bosses while giving players the opportunities to try out different options

zenith hazel
#

scaling hp during the middle of the fight is gonna be hell to code

queen sail
#

Glass soul from soa is an example of one of these options

#

And the challenger (who has been replaced by erazor) is an example of why this idea wouldn’t work out so well

#

He had a damage cap and if it got reached he’d fully heal and drain your health

placid moth
#

Yikes.

queen sail
#

Which means that you had to stay at a consistent dps so he wouldn’t just

#

:ech:

#

Which added even more onto the already boring fight

alpine garnet
#

scal has so much invuln time, even if you shorten her other phases by a decent bit it's not gonna be "easy"

queen delta
#

Love this idea

void kelp
#

tbh yeah more options than entropy’s vigil / ufo summon is always good

honest isle
#

I mean i never really liked idea of damage caps or mechanics to scale with it, if you get so powerful the hardest current thing is the game is a joke... maaaaaybe it's the problem with something you using not with the thing itself.
Like in binding of isaac, its a game where you can get stupidly powerful and when you fight one of the three bosses which have a set amount of damage they take based on how much you do (Super Greed, Hush etc) and it's like yeah cool, good chat game - i guess i spent all this time getting more powerful for nothing.

void kelp
#

oh yeah, superarmor is stupid

honest isle
#

Well not per say stupid, it's actually a pretty smart idea to make the bosses not die instantly, problem is - smart ideas aren't automatically good ideas.

civic pond
#

another one hit 90

arctic notch
#

I have an idea for Death Mode Twins.

arctic tapir
#

spawn another pair of twins and call them the quadruplets? same

arctic notch
#

Both twins summon their respective Mini varients randomly.

distant gyro
#

oh god no

smoky wagon
#

how about we dont make the only fun mech fight in death mode bad

#

with random summons

#

too many bosses have summons tacked onto them which add nothing but reseting adrenaline with 21 dmg

arctic notch
#

It's supposed to be a bullshit hard mode.

smoky wagon
#

twins aren't easy as is

#

in death mode especially

distant gyro
#

yea but imo mechs are already a struggle point for a lot of people in death mode

smoky wagon
#

skele prime wasnt that bad for me

#

destroyer was trash

#

unfun

arctic notch
#

It's supposed to be painful. Why not make it do it's job a little more?

smoky wagon
#

because i have better things to do than attempt a boss 40 times

#

which i already did

arctic notch
#

Ok, then. But I still stand by my idea.

arctic tapir
#

hard =/= unfun

#

also random summons =/= hard

smoky wagon
#

the boss which took me 40 tries i liked alot once i learned it

#

and its getting nerfed in the next update anyway

#

so lol

arctic notch
#

And that is?

smoky wagon
#

calamitas

arctic notch
#

That's not that hard. If you're prepared

smoky wagon
#

i was using melee

arctic notch
#

Still.

smoky wagon
#

also i didnt use abbadon

arctic notch
#

That's my main class.

#

Neither do I.

smoky wagon
#

ok

viscid gate
#

guyz how do i wait

smoky wagon
#

well you being good at the game doesnt mean it needs to be harder for everyone else

viscid gate
#

HOW DO I WAIIIIIIIIIIIIIT MOOOOOOOOOOOOOOW

dusty stirrup
#

Don't post unrelated gifs like that thanks

pliant bone
#

I was about to ping one of you but nvm

dusty stirrup
#

I think I'll warn you for basically spamming @viscid gate

#

You've only spammed ever since you arrived in this server

terse sundial
dusty stirrup
#

I can see deleted messages my dude

viscid gate
#

i have been on this server for only a while now

#

its just that i rarely text in it

#

so

#

ya

#

im always using the discussions on the terraria steam

#

so

#

ok

#

are we good?

bitter topaz
#

squint
could you not fragment?

viscid gate
#

(and ya i make fragments)

#

i was just about to say that

#

well i cant help it

#

because technically ??????don't u guyz take ur time??????

#

it will start to seem like fragments

#

see

bitter topaz
#

well, you can.
thinking about what you're typing is a good way of not fragmenting.

viscid gate
#

ok bye now

#

im gonna go

#

bye

#

bye

#

ok im done now

#

bye bye

bitter topaz
#

and that's a mute

smoky wagon
terse sundial
#

godly being iirc

queen sail
#

ā€œDeath Mode is meant to be a super hard mode, therefore, the Twins should be straight up brutalā€
Forgets that they want to make a challenging experience that isn’t too overbearing on the player

proven tide
#

NO

#

@ivory heart delete before all hell comes down on your ass holy shit you have seconds to live

#

okay thank fuck sweating

ivory heart
#

You mean the mess channel or the DoG food joke

proven tide
#

the former

ivory heart
#

Ok

tired haven
#

Mem&ms

proven tide
#

crab no

tired haven
#

But like, my brain melted from that sugma

#

Can I be a dumb a bit

proven tide
#

isn't that that one pokemon thonk

slate crown
#

slugma

tired haven
#

Idk

proven tide
#

slugma di— *COUGH*

#

Anyhow

#

Perhaps the DoG food line could be relegated to Amidias instead?

ivory heart
#

Ok

#

Though the Guide needs some love

#

He only has a few lines

#

And besides we need a bit of humor in the game

proven tide
#

Or maybe the Princess thonk

ivory heart
#

Maybe

ashen warren
slate crown
#

@ivory heart edit button

#

exists

#

btw

proven tide
#

^^

ivory heart
#

Ok

gloomy hazel
#

It took me a long time to make that suggestion, and a lot of phrase shortening to avoid the 2000 limit

queen sail
#

You ever consider the fact that they aren’t polished and are still incomplete

proven tide
#

@gloomy hazel that's a whole load of why but no how at all

queen sail
#

:whenlifegetsatyou:

radiant meadow
#

lore isn't supposed to be massive and comprehensive in game

proven tide
#

also please post any suggestion that isn't some smol boi in here for discussion before putting it in main chat

#

also that thonk

radiant meadow
#

the more in depth lore is supposed to be found on forums or wiki

proven tide
#

It's not unique to this mod.

#

The Tetris blocks have names. Does the game tell you that? No, but the accompanying manual for the original version does.

ivory heart
#

I dare anybody here to write a book about Calamity’s lore using what lore is available.

queen sail
#

That’s

#

That’s what the lore writers are doing

ivory heart
#

Ok

proven tide
#

fool thonk

gloomy hazel
#

If the deeper part of the lore is "supposed to be found on forums or wiki", then I find it user unfriendly

queen sail
#

What

radiant meadow
#

the game itself is more focused on gameplay

queen sail
#

Those two words don’t go together

radiant meadow
#

lore is just an addition to complement it

ivory heart
#

@gloomy hazel Your submission is blocking out mine and it was only the previous suggestion

gloomy hazel
#

I can understand that the game itself is focused on gameplay, but still

queen sail
#

SoA has its own deep lore but it doesn’t go too in-depth in its actual lore now, does it?

gloomy hazel
#

there's a lore, make it more relevant in-game

proven tide
#

no

hollow shell
#

Hey I was actually talking with somebody about this earlier today

gloomy hazel
#

Oh, how curious

hollow shell
#

He wasn't way into Calamity but he played it a few times
and didn't know that there was lore on the forums, which made some things quite confusing

#

He didn't even know Yharon was Yharim's pet and not just some dragon

proven tide
#

post-ml lore is nice yay

gloomy hazel
#

And that is what I'm poiting at

proven tide
#

>my dragon thonk

gloomy hazel
#

it's confusing to the players who just installed the mod

proven tide
#

Although there really is little indication as to who's speaking for most of the lore

ivory heart
#

I almost image Duke Fishron is another of Yharim’s pets, namely the equivalent of a pet fish

hollow shell
#

No, that's Amidias's pet

proven tide
#

mount

#

UwU

hollow shell
#

Not joking, that's the lore.

ivory heart
#

@hollow shell Duke Fishron is many many times larger than Amidias

novel pebble
#

It's still his pet

queen sail
#

So...?

hollow shell
#

So is Yharon to Yharim

proven tide
#

^

ivory heart
#

Ok

proven tide
#

size doesn't matter

gloomy hazel
#

I didn't even knew it was Amidias' pet. Hold on, let me look on the wikia about the lore item

queen sail
#

What does size have to do with anything?

proven tide
#

unless you're MOUNTING

queen sail
#

The fuckin lore item says it

ivory heart
#

Ok that clears it up

gloomy hazel
#

Okay, but I wasn't sure of who was "the old king"

ivory heart
#

Ever since I saw how large THE LORDE was I thought Yharim was that big

queen sail
#

Are

#

Are you kidding me

hollow shell
#

Also quick and easy idea
(well maybe not easy because it involves UI but, simple idea)

Have the forum lore in game in the form of pages that open a big ass text window when used

proven tide
#

sdk

gloomy hazel
#

You read my mind, Sors

proven tide
#

here's what I have

queen sail
#

You know pinkymod does that and all it did is crash my game @hollow shell

proven tide
#

Terraria

ivory heart
#

THE LORDE’s sprite was based on an interpretation of Yharim

hollow shell
#

Damn

livid coral
#

Why are we talking abotu The Lorde please stop it's painful

queen sail
#

Do you honestly think 9ft is as big as the fucking wall of flesh

proven tide
#

On the fullscreen window left, Chrome with the Calamity and Terraria wikis (mainly weapons and armour pages)

ashen warren
#

THE LORDE deserves no recognition in this discord whatsoecer

ivory heart
#

Read the Wiki

ashen warren
#

it's irrelevent and should cease to exist

proven tide
#

On the fullscreen window right, a helpful table listing all vanilla armours and effects

gloomy hazel
#

THE LORDE is a joke boss, it has nothing to do with the lore...

ashen warren
#

^

hollow shell
#

What're you talkin about, Vetus?

gloomy hazel
#

so it's leading nowhere talking about him

#

Anyway, about that lore issue

ashen warren
queen sail
#

What even is this supposed to mean

ivory heart
#

It was

hollow shell
#

He doesn't know that talking about The Lorde is banned

ivory heart
#

Ok

#

Deleted

novel pebble
#

Don't talk about the lorde

hollow shell
#

anyway

#

If we were to implement big ass text windows a'la Pinkiemod
we would hopefully do it in a non-crashy way

We've got plenty of testers and I don't know how big Pinkiemod's dev team is, so I'm confident that we can do something that'll be more stable

ashen warren
#

lol

ivory heart
#

We just talked from the presence of lore in the game to the ban of THE LORDE

gloomy hazel
#

Huh, I'd like to see how it would look like if it makes it into Calamity, AND if it's added

queen sail
#

Rover pinky managed to have their mod let players travel to different maps

#

The only issue is how buggy as fuck the entire thing is

hollow shell
#

Indeed

queen sail
#

I’ve seen other mods do shit that other big mods don’t do

hollow shell
#

Because it's risky :P

#

and
hard as fuck

livid coral
#

Especially when you're trying to skip around hardcode and spaghetti code

gloomy hazel
#

Wouldn't you feel like it would make the writers of the lore more valorised if it was improved in-game rather than everything being explained in the Wikia and forums?

queen sail
#

Ask mrrp, terry, fab, and lilac

#

They do the lore

livid coral
#

We're still being validated for our work. We still have a lot of dialogue and lore finished that is in the waitings. All the way up to Goozma

#

UIs are annoying and not on our priority anyway and Lore Talk is a popular channel

gloomy hazel
#

Okay, but is most of the mod in the game or in the Discord?

ashen warren
#

yes

#

discord tbh

hollow shell
#

(also it's just "Wiki" not "Wikia") HyperSiren

gloomy hazel
#

Wikia

hollow shell
ashen warren
#

it'd make sense for most of the "mod" to be in the mod, you know?

gloomy hazel
#

That's what I mean, Shark

ashen warren
#

:/

livid coral
#

It would but right now Lore UIs aren't a priority

gloomy hazel
#

Mmh...

#

But I have another point to make, lore items take place in your inventory, and if you trash them, there's no way of getting them back, unless by making a new world and by beating the same bosses again

queen sail
#

Well you won’t have a reason to trash them in the next update HyperFailure

gloomy hazel
#

why?

hollow shell
#

I'm going to assume they're going to be made renewable now because of this change

ashen warren
#

lore items give stat boosts now?

#

i didn't notice that

radiant meadow
#

I don't think they're renewable

hollow shell
#

Upcoming update

gloomy hazel
#

Fabsol didn't mention lore items being renewable...but if you say so.

radiant meadow
#

unless you make a new world

hollow shell
#

Well they should be

radiant meadow
#

should doesn't mean are HDfailure

hollow shell
#

If they aren't then that seems like an oversight

gloomy hazel
#

it's an oversight. I have all of the lore items in a single chest on my world. Never have I gotten any more lore items from bosses by beating them dozens of times

hollow shell
#

No I mean

#

upcoming

gloomy hazel
#

Oh

#

but yeah, the lore items, I have a feeling they exist since a long time and haven't got a fresh update since long

#

am I right?

proven tide
#

Well this is a kind of renewability

#

If you lose yours you can pester your allies for theirs

ashen warren
#

lore is currently useless until the next update iirc

#

they give you info on the lore of the mod

#

but nothing extra

proven tide
queen sail
#

ā€œHey man I lost my lore item on Duke do you mind if uh....ā€

proven tide
#

YOO HOW DID I MISS THIS HOLY SHIT I'M FINNA NUT

queen sail
#

ā€œC O M M I T S T E A Lā€

ashen warren
queen sail
#

Oh hey

proven tide
#

:expanddong:

radiant meadow
#

contain yourselves please

gloomy hazel
#

I was about to mention it

ashen warren
#

sure

earnest raptor
#

Hardened Bone
Post-DoG rogue weapon

Looks like medium bone in DoG's pallette. When thrown, it appear as plain javelin-like proj with high fly time. When landing, weapon breaks, and DoG small illusion appear to damage enemies in bone's landing location. Every illusion will move like Vilethorn and disappear after short time. Also it have a separate immunity frames, so you can stack it. Bone itself doesn't inflict GSI, but illusion can.

šŸ› : 1 Bone + 12 Cosmilite Bars @ Draedon's Forge

Why:

  1. Reference to DoG's doggy appear.
  2. Alternative for Executioner's Blade.
  3. Upgrade for BoneYES
ashen warren
proven tide
#

what

ashen warren
#

not a bad suggestion if you ask me

proven tide
#

doggy appearance

ashen warren
#

^

#

that's hilarious

radiant meadow
#

you don't have to point someone to #suggestions-voting every time some one posts a suggestion here for feedback

proven tide
#

what universe do you hail from in which the Devourer resembles a fuckin puppy ay thonk

#

also that

ashen warren
#

you thought you'd be fighting the devourer of gods, but no

radiant meadow
#

also, eradicator already is an executioner blade alternative HyperFailure

ashen warren
#

you're fighting the DEVOURER OF DOGS

earnest raptor
#

You're fighting the dog, not other.

ashen warren
#

problem is that the DoG is a sprite of a very long dog

#

it's the devourer of dogs smh

gloomy hazel
#

The suggestions still need to be sent in the #suggestions-voting channel to be notified and star'd

radiant meadow
#

they do that after posting here for feedback

proven tide
#

To honour the recent (three months ago is recent when the thing was missing for decades) rediscovery of the previously-thought-extinct Megachile pluto, more recognisable as the Nightmare Bee, and to capitalise further on my addiction to bees I suggest we add an upgraded Bee Mount.
The idea is simple:
— Big. Sharp. Black.
— Accelerates faster horizontally than the standard Bee Mount at the cost of mild reduction of vertical acceleration.
— Increased flight time.
— Giant sprite (think Jelly Bean) and ominous growl of a buzz when flying.
— Melee damage upon reaching high enough speeds is optional but preferable.
Bee Mount + 20 Nightmare Fuel. What is there to say?

#

TADAH giant bee.

ashen warren
#

plaguebringer goliath tbh

#

vs queen bee

proven tide
#

Post-ML mounts are sorely lacking, let's be real

radiant meadow
#

all 3 existing mounts are post ml >.<

proven tide
#

yeah but more

queen delta
#

Brimrose mount, fabsol, and jellybean all are good mounts

ashen warren
#

fabsol is blessed apple upgrade

gloomy hazel
#

But again, it's lacking

radiant meadow
#

also how will this stand out from the alicorn?