#suggestions-discussion
1 messages Ā· Page 625 of 1
for stuff like sentinels, it's for consistency and armageddon
the goal is acceptable idea but that particular reasoning is dum
for stuff like scal, it's just for consistency
I think that's what BOS is getting at
nohitting scal has a true reward: you overcame the hardest boss in the game
and might as well nohit other bosses for the role
sure but there's no point arguing demonstrably flawed ideas
(none of this applies if in expert)
what if in normal?
you do
gottem
normal is for big dumb fat peo- N-NO
Yeah, you got me on that one
I play normal 

normal is for big dumb fat people
*took 600 tries to defeat normal dog*
hahahehfaheahefhaeugheaghdljhs
š
no
did you not see my power suggestion
let us commence the circlejerk echo chamber of complaining
time for the "delete normal mode" suggestion
fuck yeha
also offtopic oops
removing normal mode means you gotta compete with crabbar for revengeance speedrun 
I checked, he doesn't
and DoG in deathmode is super super hungry
He does in Death but surprisingly not Rev, according to wiki
Rover checked as well
his attacks are buffed but not the worm himself
well like did rover check in the right place?
wiki says no but I don't know if he checked the files themselves
his second mode attacks get buffed (by like a dozen damage) but not him
did you test ingame?
On this topic, can we address the fact that the Profaned Guardians get nothing but a damage boost on Death?
Like, not even an HP boost, they just hit harder
I know they're meant to be easy, but come on
Literally nothing changes if you're going for a no-hit
it's kinda sad ye
but like donuts are also a cakewalk and are supposed to be a cakewalk
provides a nice break from ml
donutwalk* do NOT @ me
testing in game rn
yay thank you
nani fuck
and I got hit by the head like 5 times in each mode
it says 400 for expert but not for rev
I was wearing armor and stuff
you sure? š
I can read numbers, yes
cooly
doesnt rev make u get hit harder? or was that just death
rev isn't universal
several things are specifically buffed in rev
death is a universal dmg boost
i see i see
how's that coming
Imagine grinding scal
imagine a legendary drop from scal
0.1% drop rate from scal
58 stars
That's a lot, thanks.
wh
Not much value in having a slightly recolored Cal bag sprite posted alongside it
but, too late now
I understand the point of a bag in Armageddon but
If the weapons repeat, like, having 3 Voidragons, it's kinda pointless
wdym?
confuzzled, it's just rng like any other thing in the game
You already have enough Calamitous essence now to craft the armor and a singular class you Might be using/every weapon if you do not include the pickaxe, Fabstaff or the blue staff
So why having more
Thats my point of view at least tbh
why not, you should already be rewarded if you can do scal without getting hit
And i dont remember if you can sell the Essence, nor i do how much it costs
assuming cal essence would be in the bag as well*
you need 204 shadowspec bars to create everything, or 68 calamitous essences, or 2 scal kills
I guess it's because Calamitous Essence isn't currently used to craft anything expendible/consumable
You only craft one of everything, and once you have they become useless aside from selling
I getcha.
@zenith hazel in my Mage and Ranger run, i killed SCal only one time, and it was enough for everything for their respective classes
But well
yeah, i'm referring to every single item
I see your point on how much you need for everything
mage costs the most, aka 144 bars (including armor) or 48 essences
so you need at least 2 kills
Also Sors thats what i was reffering to, once you get one class weapons and armor, you dont have much to do with Shadowspec
thanks for getting my point i guess xd
I honestly like the idea of a SCal bag this will solve my problem of the rare chance for not finding the essences
also you can get really lucky and get the most important shadowspec tier items with 10 bags, and only be left with armor craft
@bitter drift does that happen?
scal always drops the essences wdym
if you don't find the essences
she even drops like 50+ most of the time
40 is the maximum amount
people sometime brainlets and don't get the essences 
no she drops +30 most of the time
I believe they mean when the item just literally hover in a place and can't find them
yes
I think that's what they mean
yes I do
use the big magnet from luiafk if you dont find them 
the problem is that they don't fall
just find the position scal died, ez
SO THEY CAN BE EVERYWHERE IN THE ARENA
The arena ain't that big y'know
^
253x253
you can find it easily
still not excessively big
REV
death is bossrush
Still, the screen is big, its just a matter of a minute or two
rev is even easier
not even 200x200
I play death Scal only in boss rush
I remember the 100x100 arena, hell that was
yes
but scal doesnāt drop shit in boss rush
if so, thatād be way too whack considering how easy scal is in boss rush compared to her original counterpart
yes this is the reason I don't care about death mode (I never fight her in death mode)
still this is going off track
She even falls into a place on 1% hp and doesnt move until you kill her
point is, essences are ez to spot
So how can you not spot them, if they drop from a STAND STILL SCal
never said they weren't
just said you may not find it
happened to me
Uuuuh, I'm confused
i dont understand
this was to Ravioli
i donāt get what youāre saying either
scal falls directly into the floor/platform, doesnt move until you kill her, and she drops her stuff in place
its impossible to lose a purple flamey chaotic item
unless youāre extremely unaware of things, you should be able to claim the essences 100% of the time
I doubt whether the situation you're describing actually happened
lose or not find it
unless youāre in boss rush as well
but bossrush scal doesnt drop essences does she?
the essences were easy to spot I agree (I never said they were not)
but you can loss their location and this made me loss at least 40 calamitous essences
What could eventually distract you from collecting the most essential thing that drops from this boss
i havent tried beating bossrush since it came out and i got to moon Lord so idk
not seeing where it died
she fell outside your arena you mean?
one time
Even though, they should have spotted her to finish her off
Aah now i get it
still I like the idea of the bag for this reason at most
And it makes the same situation whether the bag would be introduced or not
anyway need to go
i'm back. with an idea (a useless one but still an idea) want to hear?
yeah sure
well stick with me because it's a bit confusing.
sorry pre posted
not done yes sorry
the hivemind idea: the summon summons a mini hivemind that can't be killed.
this summon doesn't attack but instead summons a mini hivemind "cell"?/dark heart(both from the hivemind fight)
these are kill able summons with low health that will strike your enemies with cursed flames by the "cells" cursed rain from the hearts (there is a max of one heart and 1 cell from each mini hivemind and there is a time limit for every "cell" and heart summoned by the hivemind)
the enemies will target these summons from the hivemind ("cell" and heart) before you if you have less then 2 target levels (so stuff like the Flesh Knuckles will have a disadvantage with this summon)
it is crafted at hard mode (yet to know a good location maybe post golem or post cryogen) from: 20 shadow scales, 30 true shadow scales, 40 Demonite bars, 15 cursed flames, and 10 (if post golem chaotic and if post cryogen cryonic) bars
this is my first suggestion the other one is the crimson version
is there a reason as to why this is needed?
the perforators Idea: the stuff summons the 3 little worms from the perforator fight with each worm doing something ales
(all worms get bigger by another use by the staff no mechanic changes)
1st worm: the first is a fast mover and fast hitter (take less time to hit and move faster) but have no special effects.
2nd worm: the 2nd worm when attacking an enemy explode Ichor from it's "sack" (these Ichor blobs from the 2nd's worm designee) but it have no range it have to attack them with contact
3th worm: the 3th worm can shoot it's rotten bones at enemies but it's slow and doesn't jump every much Burning their blood(on fire cuz of the inability for burning blood to effect enemies)
all worms: all worms can fly but can jump, stick to platforms and go through blocks for more mobility
crafting: this staff is crafted by 20 bones, 20 blood samples, 30 crimtane bars, 25 Ichor and just like the hive mind staff it shall have either 10 cryonic or chaotic bars according to it's placement if it's post cryogen or post golem
REASON: there is really no reason I said before I started typing on the fact that this is most likely useless
but a previous suggestion in #suggestions-voting said that the Devs want to add some love to these biomes (if that is true or not idk) but I think of going to this direction also the placement is either strange the reason for that is these are the most weakest places in Hard mode to be a summoner if i'm correct as there is no post golem summon and the ice chunk is the only summon for post cryogen
welp that took for ever
worm summons 
also Summoner isn't that bad post-Cryo
XD yes but what should I do the perforator is a worm boss
coding worm minions A.I. is hell
Why should we make pre-hardmode boss drops relevant in hardmode ?
yea, it can be painful post-Golem, but you still have the Xeno Staff and Hive Pod+OOA Gear
there's the hive as well??
Claspers are good enough to carry tbh
depends on personal preference i guess
post-Cryo: Deepsea Staff, Claspers, OOA Rods, Cryogen Sentry, Optic Staff
Entropy's Vigil ?
that too
I knew that was bad to suggest (I expected this)
well there needs to be a reason but alas
the reason doesn't have much ground to stand on as there are many viable summoner weapons post-golem or post-cryo
guess so.
still are the ideas them selves good?
the perfs one is a big no no because worms
the hive mind idea is questionable due to killable minions
I wouldn't really prefer making pre-hardmode drops any more relevant in hardmode.
it's not a pre hard mode drop
so in a nutshell, coding both ideas is gonna be a hassle
he's referring to hive mind/perfs drops
they too aren't
...at which point in the game did you even fight them
Ichor? cursed flames? are they PHM
i'm referring to blood samples/true shadow scales
That's not what I was referring to even, adir.
blood samples and true shadow scales are
What's pre-hardmode should just be left behind, and not just stuffed into a random hardmode recipe for the sake of making it 'more relevant'
yes that is true they are mostly gotten at PHM
but the reason for HM is that buff they get in HM where Ichor and curst flames are added to their attacks (wait they do that in PRM to right? NVM I'M AN IDIOT)
they have ichor and cursed flames in their drops for the sake of easy farming
ah still I remember a time of this type of buff a thing at least for the perfs
other than that, they serve no useful purpose
guess so
besides, hive mind and perfs already have their respective summoner weapons, they don't need another
^
depends on what "suggestion boosting" means
if you mean self-starring, it's allowed, but frowned upon
if you mean reposting suggestions, it's allowed after a week
Im referring to what is in sugs rn
asking people to star your suggestions?
im seeing good suggestions
it was recent yeah, I don't think it was necessary to repost
Ok removed it but I doubt anyone will scroll up to see it
@steady plover could you elaborate on why these should be added?
Well, beenades are a long time favorite
I think that taking such a little weapon from the beginning of the game and making them endgame would be a cool feature
I mean
they wouldnt be called beenades
But they would be like
endgame thrower class
Best throwing item
rE
Thrower
But still
I dont think a consumable post acal weapon would be good
Scal*
And the scourge of the devourer is like that
Except its not a nade
Uh
Thats sounds super simplistic and makes no sense AND youre literally asking for it to be op
arent the dev weapons balanced so they're ready when post scal bosses exist
dev weapons will be moved to the top tier anyways iirc
so for example it will be post-xeroc when he's out
They are balanced for boss rush
ok
What do the ! emojis mean as a reaction on suggestions?
read the pins smh
"Added automatically to suggestions, signifying that this suggestion hasn't been reviewed by a moderator yet. The suggestion's star is subject to removal if it breaks any rules or for other reasons. Once reviewed, this gets removed."
Also what tier would this be and other stuffs would be a nice addition
Not sure for the tier, iāll let the devs decide. They are far more experienced with game balancing
the swarmer shoots both hornets and bees
Change "The Twins" to "Some Twins" 


Change skeletron prime to Not So Skeletron Prime
a the brain
a birb
a wild The destroyer has appeared
A half of the moonlord
[Pokemon battle music]
About the "A Destroyer" suggestion, this is my opinion; I'd like to think of The Destroyer as the final, 'perfect' model of the Destroyer, hence why its name should be THE Destroyer. Of course Draedon has made more copies of that final model, but it feels as if he named the final model "The Destroyer".
Hopefully that makes sense
@civic pond not how it works sadly
of course not
they can make THEIR slimes immune but
that would be too easy
I think 1-2 weeks ago
one of the very few "very many have suggested" suggestions we get
The first suggestion of that nature is about half a year ago
imagine if royal gel affected slime god
damnnn
Slime God: yeah this guy seems like a reasonable dude, my mindless rampage can wait
Literally gains sentience specifically to befriend you
what rat was trying to say was, or at least what i think, is royal gel cannot retroactively apply to all modded slimes, individual enemy ids have to be inputted due to spaghetti code on Terrariaās part. This means that you canāt take an NPC group and tell the game to make that group friendly, you have to individually take every NPC of that group and make it friendly, which is why royal gel doesnāt pacify modded slimes and why mods donāt modify royal gel, because itād just overlap with a bunch of other mods if they all did it and in the end only one mod would take precedence over the other
Sorry for the big read
That's unfortunate. Thanks for the explanation though
Hm
No problemo, iāve tried fiddling with royal gel myself and the discovery was upsetting to say the least
Actually it'd probably be easy to make Calamity slimes get non-aggroed while you have Royal Gel equipped
Because it's not modifying Royal Gel's code
You'd just check for if Royal Gel is equipped and make the slimes passive if so
which is actually how Terraria does it
Worst case scenario you could just have royal gel upgrade with vanilla and calamity slimes being friendly?
probably a slime god upgrade
iāve seen royal gel code, thereās a specific modifier in it that tells the game to pacify enemy ID 7 or enemy ID 326, idk if you can make it that way without modifying royal gel but thatād be huge if we could, but as it stands itās pretty messy to make it work
Ahh that's a good point
What
Having an upgrade would remove the problem
Of course you can
Well like i said i myself donāt know fully if you can
I have an overwhelming amount of confidence that it is possible
Fab just hasn't done it because of reasons that I forgot
I see

we all learned from this suggestion today and thatās what matters most
š
wait, I haven't been on here in a while, but does is the suggestion bot up and running now?
suggestion bot works, yes
like, i know it automatically does the star thing, but does it automatically send stuff to the dev server too?
no
oh's
besides, server suggestions (or the rare wiki suggestion?) doesn't go to the dev server
ahh
Is this a suggestion lower effort than my math homework?
But like why
the mod already has alot of stupid stuff
Remember, suggestions is about what the server could use/need, not what you want
so why not a block of cheese
But why should it be in this mod specifically?
i can think of many uses for blocks of cheese
I dont
Cheese furniture lul
I'm sure you can't put that in a kitchen tho
except this has like zero correlation to the mod?
well isnt multiple thingys have zero correlation to the mod
Saying that "this mod also has silly stuffs" is not a valid reason to implement silly stuffs in
what about building?
None of calamityās building material are āsilly random stuffā
Theyāre themed from other parts of the mod
@loud steeple You wanna try again with that whole suggesting thing?
You can put the amount of materials needed in the recipe if ya want (E.g. X requires 10 spooky woods), but it's better to just left it as blank (E.g. X requires spooky woods) and let the devs decide
got it
Allow Armored Digger to drop something useful, as progression goes:
Post-Plantera: Cryonic Bars, Perennial Bars, Spectre Bars, Shroomite Bars, Hallowed Bars, Chlorophyte Bars
Post-Deus: Astral Bars, Stardust
Post-Golem: Chaotic Bars, Bars of Life (rarely), Plague Cell Canisters
Post-ML: Luminite Bars, Galactica Singularities, Exodium Clusters
Post-Provi: Uelibloom Bars, Divine Geodes (rarely)
Post-Polter: Phantoplasm
Post-DoG: Cosmilite Bars
Post-Yharon 1: Darksun Fragments, Nightmare Fuel, Endothermic Energy
Post-SCal: Calamitous Essence
Why: currently, Armored Digger have a very few reasons to existence: Draedon's Remote in Post-Plantera and supply for Zerg. For enemy with 50% hp and damage of The Destroyer this seems too negligently.
What needed for change?
wrong chat?
but 99% of the time someone decides to take the idea and post it for themselves
but i dont rly care either way
as long as my idea gets in any way, its a win for me
armored diggers only spawn post plant, right?
yes iirc
also, chaotic/perennial/cryonic bars and bars of life are already dropped by ravager for farming purposes
^
While giving armored digger more purpose is cool, I'm kinda skeptical about making it drop materials that has no relation to it like darksun fragments, calamitous essences etc.
I think the specific boss drops would be a bad idea. They are boss drops for a reason (talking about higher once) and getting calamitous essence from an armored digger seems a bit too op
in fact, a lot of them are already dropped from other stuff already
armored digger is cool and all but that is one fat gold mine
I think it'd be better to give armored digger a unique drop rather than what's already ingame
^
draedon's remote already is its unique drop 
It needs another one 
throw one on in the rogue update then 
give it draedon's remote EX, which summons more stronger mech bosses and is post DoG dont
Chance for a new piece of armor of a new set exclusive to the "armored digger"
Spawning all bosses at once would result in a disaster
Just DoG alone is already pushing the NPC limit with its 80 segments
Trying to make all bosses spawn at once would result in a catastrophe of worm bosses with missing body parts and too many other things to list
Has anyone ever suggested to make an armor set to go with Night's Edge, True Night's Edge, and the Terra Blade?
probably?
Hmm, if you mean an armor that's themed after either or all of these 3, then nope afaik
Fargo's mutant mod already has an item that summons all bosses including calamity's mod bosses
although it's not a common theme or anythign
but clearly it doesnt work well cuz... worm bosses
All three. Because I have an idea.
Night's Armor would be Molten Armor, Ancient Cobalt Armor, Jungle Armor, and Demonite/Crimtane armor.
The True Armor would be mixed with a new unequippable armor set called the Broken Hero Armor. Made with 1 broken Hero sword, and 10 Living shards for the leggings and helmet, and 15 Living shards for the chestplate. Mix that with Night's Armor and you get True Night's Armor. You can also mix Broken Hero Armor with Hallowed Armor for True Hallowed Armor.
then the terra armor?
You combine those two sets together to get Terra Armor.
does there need to be terra armor?
yes
there's already reaver armor
Perhaps.
how about a true terra armor
But I thought it would be a cool idea.
and astral armor is a bit close tierwise as well
the broken hero armor could drop from mothron later in the game
although astral armor is more for exploration
also im working on the cheese idea
Any tweaks I should make?
Hm what if armoured digger dropped set of armor focused around...digging? Like hm analog of pre-hm ore armors but with some cool bonuses
I have a few questions
How would the armors fit in the progression?
How are they going to differentiate themselves from the sets of armors also available at their tier?
The Night's Armor , True Night's Armor, and Terra Armor all boost every class in Calamity.
tell me if im wrong but i think there should be an upgrade to the drill contamint unit
night's armor should be weaker than statigel
because night's armor is pre sg
^
statigel is post sg
so it can mine the higher tier stuff
additionally, all around class armors generally should be less powerful than a specialized armor
Well, it is only a rough idea. I could make it have some further tier materials.
For example, take bloodflare and omega blue armor
Those 2 armors are available at the same tier, which is post-polterghast
However, while bloodflare is your typical go-to armor, omega blue armor differentiate itself by being strictly all class glass cannon armor with unique effects that's typically only used in specific builds, and that's what makes its place in progression feels right despite being on the same tier as bloodflare
If you want your night/hallowed/terra armor idea to work, then it needs to be something along the lines of the above
Just making it an all class armor won't cut it
The idea is cool, but it's underdeveloped I feel
Well, it sorta was an idea I made in the shower.
So yeah, it's definitely underdeveloped.

X with more though i say it become viable
well
the more you think the better it could be
i like the idea
Well, my ideas ran out when I realized : Wait, I have no idea what Calamity sets are in those tiers.

The Calamity tiers are:
Pre-Boss - Wulfrum, Post-DS - Victide, Post-HM/Perfs - Aerialite, Post-SG - Statigel
<insert Mollusk armor>, Post-Cryo - Daedalus, Post-Plant - Reaver, <insert Astral armor>, Post-Golem - Ataxia
Post-ML - Lunar armors, Post-Prov - Tarragon, Post-Polter - Bloodflare, Post-DoG - God Slayer, Post YharonP1 - Silva, Post-YharonP2 - Auric, also post-SCal is Demonshade, an additional option for BR instead of Auric
I thought this idea up because I realized "Omniclassing is an uncommon and unaccounted amount of people, and theirs no sets for that."
for its time
No?
Your night's armor would be after demonite/crimtane set but before aerialite set
True and terra armors would be post-plantera, same tier as reaver
What about Molten Armor?
It uses that.
Molten armor is technically pre-boss if you fish for reaver shark and go mine hellstone super early on
Eh.
If not accounting for reaver shark, then it'd be same tier as demonite/crimtane armor
typically post boc/eow once you get nightmare/deathbringer pick for hellstone
^
i think fishing for reaver is kinda cheats
i mean i fish for it if i dont want to refight the evil boss and i screwed up and didnt make the pick
Which would make night's armor obtainable before aerialite
Which means that it'll have to be weaker than aerialite and statigel atleast
Throw in some SG gel. I forgot the name.
Purified gel would make it same tier as statigel
The gel is just glue for the sets.
And in that case night's armor would have to have something going for it to differentiate itself from statigel armor other than being an all class armor
High movement speed boost.
Like 20%
Or 10%
How's that?
Or a built-in dash.
It would free up an accessory slot, and normal mode dash.
Built in dash? Hmm...that's basically 1 free slot for accessory for people in expert+
Might be a bit too strong
i say mabey 12% movement speed
or
a half dash
it covers half the space of a normal dash for a sheild of chuthulu
solar flare armor also has a dash
For Early game.
i like the half dash idea
maybe the half dash could only be mobility sake and it wonāt let you dodge attacks or bounce into enemies
I agree with it. And a full dash for the True Sets.
Movement speed wouldn't really differentiate it all that much if it's only 12%
It'd have to be quite a bit higher than that for the movement speed boost to feel "unique", and even then it'll end up making WoF's fight much less difficult
A built in dash for an armor this early is...skeptical
Either the dash is good and it's basically one free acc slot in expert+ (in which case its stats will have to be quite a bit lower than statigel to make up for its greater mobility), or the dash is not good and its a useless set effect
Too memetic.
Too many people memed about it + it's a joke boss that's meant to be removed soon anyways
š¦
once apoth gets updated you can use that for lorde
It's in Apotheosis and friends.
it is updated if you mean when it was incompatible with Calamity
is it?
yes
the lorde may be a meme but
dang, thanks for lettin me know i thought it was perpetually incompatible with latest clam
whoever sprited that shit
good ass job
it looks super good
I mean, other than the googly eyes
It aint a sprite
any idea on how the cheese could be made?
is it not?
Its a compressed artwork from one of the artists
i miss the lorde
Any other thoughts?
Allow Armored Digger to drop something useful:
Armored Crate
On right click drops some items:
33%: 16-40 Gold Coin (160-400 Gold Coin in Post-Prov)
25%: 10-30 Greater Potions (5-15 Supreme Potions in Post-Prov)
22.22% (Post-Plantera): one of items (15-30):
- Hallowed Bars
- Frigid Bars
- Iron Bars
- Chlorophyte Bars
22.22% (Post-Prov): one of items (16-32): - Luminite Bars
- Phantoplasm
- Uelibloom Bars
- Titanium/Adamantite Bars
33.33%: one of potions (3-7): - Yharim Stimulants
- Cadence Potion
- Potion of Omniscence
- Titan Scale
11.11%: one or Calamity's bricks (50-120)
25% (Post-Prov): Lead Core
22.22%: (Post-DoG) 5-8 Cosmilite Bars
Also:
- You can't get Cosmilite Bars from crates, dropped in Post-Plantera, applies to other additional loot.
- After Provi and DoG Armored Digger gain +100% HP and +25% damage (so, 160k HP and 281 damage in Post-DoG Expert)
Why: currently, Armored Digger have a very few reasons to existence: Draedon's Remote in Post-Plantera and supply for Zerg. For enemy with 50% hp and damage of The Destroyer this seems too negligently.
Any ideas?
If it gets new drops it should also get new attacks and stat boosts after killing certain bosses
otherwise seems op
that's better, but lead core feels weird to me
even then dropping that many materials is excessive
what mob would seem to have cheese on it?
Lasagna
a mob with cheese? either destroyer or king slime
@smoky wagon added
Both of those bosses are really easy.
im dont want a entire armor set and stuff
just like cheese chairs and cheese wheels
i could make so many cheesy jokes
also, are you saying that the crates at different progression should be separate items?
afaik, there's no way to "mark" an item as obtained at a particular point in progression
what mob would seem its nickname would be bob
bobbit worm
?
But armored digger only spawns post plant
So shouldnt both the initial and post plant sections be merged
wouldn't it just confuse the game if you stacked several crates?
But if anyone wants to put in my idea, they can.
As in items or placed?
I don't mind.
as in stacked as items
I don't follow
so you can tag that you obtain a crate at certain points in progression specifically to prevent crate saving (why tho), but the game can still track that even if you stack several crates tagged differently?
would it be ok to add how many thingys it would take to craft something?
I dont think thats how it works
that's what the dude made it sound like 
If I'm not wrong its all in the same function
Where it just Initial Loot -> 'Flagged' Loot
I don't know how that allows this "You can't get Cosmilite Bars from crates, dropped in Post-Plantera, applies to other additional loot."
would saying how many of thingys it takes to craft it count as stats?
you can say that but it'll most likely be ignoredc
ok
@radiant meadow added explanation.
oh okay, so they are different items
something wrong with the fishing rod suggestion?
whats the dimmenstions of tables,workbenches,and chairs?
if you mean in blocks, tables are 3x2, chairs are 1x2, and workbenches are 2x1
thanks
i thought workbenches were 2 blocks wide
They are
oops 
well ima hit the hay, my cheese idea is going well so far ( I think )
What's with this obsession with cheese
Are you in wisconsin
Night's armor set
Universal armor set
Headpiece:
6 defense
8% increased damage
6% increased critical strike chance
Grants night vision
Chestplate:
8 defense
12% reduced mana usage
10% increased attack speed of all weapons
Increased max mana and life by 20
Greaves:
6 defense
20% increased movement speed
Enables dashing and brief flying
Set bonus:
Increased max minions by 1
You gain a moon spirit minion, that rapidly shoots corrupted flames to monsters and light them by unique debuff
Getting hit will empower that minion for short time
š
Head: Molten Helmet + Jungle Hat + Necro Helmet + Shadow/Crimson Helmet + Night Vision Helmet + 6 Purified Gel @ Demon Altar
Chestplate: Molten Breastplate + Jungle Shirt + Necro Breastplate + Shadow/Crimson Scalemail + Life Crystal + Mana Crystal + 7 Purified Gel @ Demon Altar
Greaves: Molten Greaves + Jungle Pants + Necro Greaves + Shadow/Crimson Greaves + Spectre Boots + Shield of Cthulhu + 6 Purified Gel @ Demon Altar
Any throughs?
yes
just
mabey not a reskin
also
in the set bounus us says shoots corrupted flames at monsters
does it light them with cursed flames?
No.
is the flame purple?
i was thinking,even if its short,depending on what evil biome you chose at the creation it shoots a version of either cursed flames or ichor
but the times its on is not long
like
mabey a second or 2
ill let you think on i
well cursed flames are typically associated with corruption
also, if you're going to add sprites, don't just add a reskin
oh noo
is that... a boss suggestion?
What I forgot to mention that the subspecies could be detailed than the original like Cryogen's subspecies being a big magma rock rather than a gigantic snowflake. The subspecies share the attacks from their respective boss as well.
Sorry.
But Calamity have a lore thing.
And as lore states, only Cryogen exists.
Only Permafrost has been sealed in cube.
No Pyrogen, Phosphorus Elemental, Peacelamitas and other.
Okay then. If that is the case, then I suggest that the whole subspecies thing can be an addon separate from the mod.
I did say in my suggestion that the subspecies do not affect the lore in any way.
bosses
don't affect lore
Are you adequate?
ain't this technically a boss suggestion
I'd say it is
I mean to be fair, they can be considered rare reskinned bosses to be fought. Since we already have a lot of bosses already and a few more coming in the future, then my suggestion isnt the most necessary one. I will go right ahead and scrap it.
@mild iron instead of saying āadd something among the lines of this vague conceptā maybe say āadd x that does y and is obtained with zā
Are you making fun of a suggestion
yes.
Why
^
it's tradition
in all seriousness it's like the vast majority of suggestion browsers never check this chat
apart from the calamitas bag recolour it's kind of a trip-up regarding the risk vs. reward debate
it's not the suggestion itself so much as the 136 stars
getting a half dozen dev items per kill might come back to bite the already precarious weapon balancing when SCal becomes part of standard progression
When bosse are added post-SCal the dev items will be added post-whatever boss is currently latest in progression
So then shouldn't the bag be saved for when her items are new and balanced drops, rather than for dev items?
"Oh, new boss will be added soon. Gonna kill SCal a couple of times and get a dozen dev weapons immediately to break progression."
The same will already apply to standard SCal, yes, but I feel a half-dozen bags of developer weapons per kill is a bit much
also sometimes it feels like the only process that goes through the average suggestor's brain is glancing at a sprite and slapping the star
probably why my suggestions get many stars cause i have shit ideas most likely yea
Oof
that's how sugmas work
is the heart of the elements balanced for post DoG i was thinking of an upgrade for it (making it the summon version of the accessory you make post DoG)
if you ask what is (X) version
it is: gauntlet(melee)
quiver(range)
and there is one for mage an rogue to
why there isn't one for summon (does summons can't instant kill?)
no i don't think so
this accessory is rogue/summoner accessory
and there is also a pure rogue DoG accessory
then why there is not a pure summon one
It mainly boosts Summoners
is it?
āThe Statis' Belt of Curses is a craftable post-Moon Lord accessory...The accessory increases rogue damage and velocity by 10%, and rogue critical strike chance by 5%. For summoning weapons, it also increases max minions by 3, raises their damage by 10% as well as increases their knockback by 250%. It grants minions the ability to inflict Shadowflame for 5 seconds and the Temporal Sadness debuff for 1 second on enemies, as well as the ability for minions to instantly kill normal enemies at random.ā
from the wiki
k 
this is still dumb
Those rogue boosts are so weak they may as well perish due upgrade
a pure rogue post DoG accessory give the ability to instantly kill as rogue
why not the same for summon
What Crabbo said
It does give that ability tho?
exactly
the belt no
yes it does
Read last sentence from wiki quote
read my comment a PURE rogue accessory that is post DoG give the ability to instantly kill as rogue
then why summoner is the only class that doesn't go by that rule with the post DoG accessory being also for rogue
If another Summoner Instakill Accessory was added, itād be unfair cause Summoner would have two instakill aaccessories while the other classes would only have one each
Dude
This is secondary boost
If I remind you Ethereal Talisman has Philosoper's Stone effect, would that make it an exception too?
Quiver has celestial stone, which boosts melee more
Gauntlet has cross necklace
Here, all have minor upgrades to all classes
Except rogue ofc bc it is made up from scratch
these thing you said are universal not for only one class (stone in quiver is for all)
Melee speed from stone jn quiver is for one class
if Statisā Belt of Curses boosted Rogue and Summoner equally, i mightāve been able to agree with you but it doesnāt
but stone it self is for all
it mainly boosts summoners
his point is that all the ExAccessories have universal boosts as well as class-specific boosts
Belt is also having tabi/belt effects for all classes, stone should not be suddenly exception if it objectively benefits melee more and makes Quiver non-pure in your representation
Just let the belt be
I'm done here
I wouldn't give the armored digger cosmilite bars, thats too much. You need alot of them and zerg potion in the underground would be too easy
Same goes for luminite
I hate farming lore-important bosses
@arctic tapir The dev weps are balanced around the Boss Rush, and are going to be nerfed as more bosses come out that are post SCal
Ohhh
Really? š¤
Usually for summoner, don't you just remove the summon and re-summon again ?
ooops
Not sure how I forgot to look there, considering I just read the rules
Apologize for that
eh, it happens
This is... unnecessary
Yes, punishing people for going glass cannon is not a good idea
@normal thorn anti butcher is already a thing
and if people wanna cheese by using other mods you'll never be able to stop them 
if it's by using post-scal weps then you've probably got the right to kill her easily
If you do too much damage it goes to 0 anyway so there isnt really a way to "cheese" SCal
yeah horrible idea
āeasy killsā
implying scal was easy in the first place
Laughs in Cheat Sheet projectile despawner
But seriously though she already does a fuckton of damage to replace her hitcap
We want difficult and challenging bosses while giving players the opportunities to try out different options
scaling hp during the middle of the fight is gonna be hell to code
Glass soul from soa is an example of one of these options
And the challenger (who has been replaced by erazor) is an example of why this idea wouldnāt work out so well
He had a damage cap and if it got reached heād fully heal and drain your health
Yikes.
Which means that you had to stay at a consistent dps so he wouldnāt just
:ech:
Which added even more onto the already boring fight
scal has so much invuln time, even if you shorten her other phases by a decent bit it's not gonna be "easy"
Love this idea
tbh yeah more options than entropyās vigil / ufo summon is always good
I mean i never really liked idea of damage caps or mechanics to scale with it, if you get so powerful the hardest current thing is the game is a joke... maaaaaybe it's the problem with something you using not with the thing itself.
Like in binding of isaac, its a game where you can get stupidly powerful and when you fight one of the three bosses which have a set amount of damage they take based on how much you do (Super Greed, Hush etc) and it's like yeah cool, good chat game - i guess i spent all this time getting more powerful for nothing.
oh yeah, superarmor is stupid
Well not per say stupid, it's actually a pretty smart idea to make the bosses not die instantly, problem is - smart ideas aren't automatically good ideas.
another one hit 90
I have an idea for Death Mode Twins.
spawn another pair of twins and call them the quadruplets? same
Both twins summon their respective Mini varients randomly.
oh god no
how about we dont make the only fun mech fight in death mode bad
with random summons
too many bosses have summons tacked onto them which add nothing but reseting adrenaline with 21 dmg
It's supposed to be a bullshit hard mode.
yea but imo mechs are already a struggle point for a lot of people in death mode
It's supposed to be painful. Why not make it do it's job a little more?
Ok, then. But I still stand by my idea.
the boss which took me 40 tries i liked alot once i learned it
and its getting nerfed in the next update anyway
so lol
And that is?
calamitas
That's not that hard. If you're prepared
i was using melee
Still.
also i didnt use abbadon
ok
guyz how do i wait
well you being good at the game doesnt mean it needs to be harder for everyone else
HOW DO I WAIIIIIIIIIIIIIT MOOOOOOOOOOOOOOW
Don't post unrelated gifs like that thanks
I was about to ping one of you but nvm
I think I'll warn you for basically spamming @viscid gate
You've only spammed ever since you arrived in this server

I can see deleted messages my dude
i have been on this server for only a while now
its just that i rarely text in it
so
ya
im always using the discussions on the terraria steam
so
ok
are we good?

could you not fragment?
(and ya i make fragments)
i was just about to say that
well i cant help it
because technically ??????don't u guyz take ur time??????
it will start to seem like fragments
see
well, you can.
thinking about what you're typing is a good way of not fragmenting.
and that's a mute

godly being iirc
āDeath Mode is meant to be a super hard mode, therefore, the Twins should be straight up brutalā
Forgets that they want to make a challenging experience that isnāt too overbearing on the player
NO
@ivory heart delete before all hell comes down on your ass holy shit you have seconds to live
okay thank fuck 
You mean the mess channel or the DoG food joke
the former
Ok
Mem&ms
crab no
isn't that that one pokemon 
slugma
Idk
slugma diā *COUGH*
Anyhow
Perhaps the DoG food line could be relegated to Amidias instead?
Ok
Though the Guide needs some love
He only has a few lines
And besides we need a bit of humor in the game
Or maybe the Princess 
Maybe
r
^^
Ok
It took me a long time to make that suggestion, and a lot of phrase shortening to avoid the 2000 limit
You ever consider the fact that they arenāt polished and are still incomplete
@gloomy hazel that's a whole load of why but no how at all
:whenlifegetsatyou:
lore isn't supposed to be massive and comprehensive in game
also please post any suggestion that isn't some smol boi in here for discussion before putting it in main chat
also that 
the more in depth lore is supposed to be found on forums or wiki
It's not unique to this mod.
The Tetris blocks have names. Does the game tell you that? No, but the accompanying manual for the original version does.
I dare anybody here to write a book about Calamityās lore using what lore is available.
Ok
fool 
If the deeper part of the lore is "supposed to be found on forums or wiki", then I find it user unfriendly
What
the game itself is more focused on gameplay
Those two words donāt go together
lore is just an addition to complement it
@gloomy hazel Your submission is blocking out mine and it was only the previous suggestion
I can understand that the game itself is focused on gameplay, but still
SoA has its own deep lore but it doesnāt go too in-depth in its actual lore now, does it?

there's a lore, make it more relevant in-game
no
Hey I was actually talking with somebody about this earlier today
Oh, how curious
He wasn't way into Calamity but he played it a few times
and didn't know that there was lore on the forums, which made some things quite confusing
He didn't even know Yharon was Yharim's pet and not just some dragon
post-ml lore is nice yay
And that is what I'm poiting at
>my dragon 
it's confusing to the players who just installed the mod
Although there really is little indication as to who's speaking for most of the lore
I almost image Duke Fishron is another of Yharimās pets, namely the equivalent of a pet fish
No, that's Amidias's pet
Not joking, that's the lore.
@hollow shell Duke Fishron is many many times larger than Amidias
It's still his pet
So...?
So is Yharon to Yharim
^
Ok
size doesn't matter
I didn't even knew it was Amidias' pet. Hold on, let me look on the wikia about the lore item
What does size have to do with anything?
Ok that clears it up
Okay, but I wasn't sure of who was "the old king"
Ever since I saw how large THE LORDE was I thought Yharim was that big
Also quick and easy idea
(well maybe not easy because it involves UI but, simple idea)
Have the forum lore in game in the form of pages that open a big ass text window when used
sdk
You read my mind, Sors
here's what I have
You know pinkymod does that and all it did is crash my game @hollow shell
Terraria
THE LORDEās sprite was based on an interpretation of Yharim
Damn
Why are we talking abotu The Lorde please stop it's painful
Do you honestly think 9ft is as big as the fucking wall of flesh
On the fullscreen window left, Chrome with the Calamity and Terraria wikis (mainly weapons and armour pages)
THE LORDE deserves no recognition in this discord whatsoecer
Read the Wiki
it's irrelevent and should cease to exist
On the fullscreen window right, a helpful table listing all vanilla armours and effects
THE LORDE is a joke boss, it has nothing to do with the lore...
^
What're you talkin about, Vetus?

What even is this supposed to mean
It was
He doesn't know that talking about The Lorde is banned
Don't talk about the lorde
anyway
If we were to implement big ass text windows a'la Pinkiemod
we would hopefully do it in a non-crashy way
We've got plenty of testers and I don't know how big Pinkiemod's dev team is, so I'm confident that we can do something that'll be more stable
lol
We just talked from the presence of lore in the game to the ban of THE LORDE
Huh, I'd like to see how it would look like if it makes it into Calamity, AND if it's added
Rover pinky managed to have their mod let players travel to different maps
The only issue is how buggy as fuck the entire thing is
Indeed
Iāve seen other mods do shit that other big mods donāt do
Especially when you're trying to skip around hardcode and spaghetti code
Wouldn't you feel like it would make the writers of the lore more valorised if it was improved in-game rather than everything being explained in the Wikia and forums?
We're still being validated for our work. We still have a lot of dialogue and lore finished that is in the waitings. All the way up to Goozma
UIs are annoying and not on our priority anyway and Lore Talk is a popular channel
Okay, but is most of the mod in the game or in the Discord?
(also it's just "Wiki" not "Wikia") 
Wikia

it'd make sense for most of the "mod" to be in the mod, you know?
That's what I mean, Shark
:/
It would but right now Lore UIs aren't a priority
Mmh...
But I have another point to make, lore items take place in your inventory, and if you trash them, there's no way of getting them back, unless by making a new world and by beating the same bosses again
Well you wonāt have a reason to trash them in the next update 
why?
I'm going to assume they're going to be made renewable now because of this change
I don't think they're renewable
Upcoming update
Fabsol didn't mention lore items being renewable...but if you say so.
unless you make a new world
Well they should be
should doesn't mean are 
If they aren't then that seems like an oversight
it's an oversight. I have all of the lore items in a single chest on my world. Never have I gotten any more lore items from bosses by beating them dozens of times
Oh
but yeah, the lore items, I have a feeling they exist since a long time and haven't got a fresh update since long
am I right?
Well this is a kind of renewability
If you lose yours you can pester your allies for theirs
lore is currently useless until the next update iirc
they give you info on the lore of the mod
but nothing extra
āHey man I lost my lore item on Duke do you mind if uh....ā
YOO HOW DID I MISS THIS HOLY SHIT I'M FINNA NUT
āC O M M I T S T E A Lā

Oh hey
:expanddong:
contain yourselves please
I was about to mention it
sure
Hardened Bone
Post-DoG rogue weapon
Looks like medium bone in DoG's pallette. When thrown, it appear as plain javelin-like proj with high fly time. When landing, weapon breaks, and DoG small illusion appear to damage enemies in bone's landing location. Every illusion will move like Vilethorn and disappear after short time. Also it have a separate immunity frames, so you can stack it. Bone itself doesn't inflict GSI, but illusion can.
š : 1 Bone + 12 Cosmilite Bars @ Draedon's Forge
Why:
- Reference to DoG's doggy appear.
- Alternative for Executioner's Blade.
- Upgrade for Bone

what
not a bad suggestion if you ask me
doggy appearance
you don't have to point someone to #suggestions-voting every time some one posts a suggestion here for feedback
what universe do you hail from in which the Devourer resembles a fuckin puppy ay 
also that
you thought you'd be fighting the devourer of gods, but no
also, eradicator already is an executioner blade alternative 
problem is that the DoG is a sprite of a very long dog
it's the devourer of dogs smh
The suggestions still need to be sent in the #suggestions-voting channel to be notified and star'd
they do that after posting here for feedback
To honour the recent (three months ago is recent when the thing was missing for decades) rediscovery of the previously-thought-extinct Megachile pluto, more recognisable as the Nightmare Bee, and to capitalise further on my addiction to bees I suggest we add an upgraded Bee Mount.
The idea is simple:
ā Big. Sharp. Black.
ā Accelerates faster horizontally than the standard Bee Mount at the cost of mild reduction of vertical acceleration.
ā Increased flight time.
ā Giant sprite (think Jelly Bean) and ominous growl of a buzz when flying.
ā Melee damage upon reaching high enough speeds is optional but preferable.
Bee Mount + 20 Nightmare Fuel. What is there to say?
TADAH giant bee.
Post-ML mounts are sorely lacking, let's be real
all 3 existing mounts are post ml >.<
yeah but more
Brimrose mount, fabsol, and jellybean all are good mounts
fabsol is blessed apple upgrade
But again, it's lacking
also how will this stand out from the alicorn?
~~
