#suggestions-discussion
1 messages · Page 624 of 1
The ! Is not a dislike button or anything similar
It's fine for tracks to be on the soundtrack only 😤
Its literally meant to be deleted
Oh...
If ya would just read the pins
also, Sors, just remove the stars instead of adding the ❕ back if it's an issue
Should I remove the suggestion?
I don't use it as a dislike button as much as a "I think this needs editing" button
like, it may break the rules or isn't elaborated on enough
and yeah
So the "!" reaction is supposed to be some kind of warning towards the suggestion if it breaks a rule for example?
It's automatically put on every suggestion
"This suggestion hasn't been reviewed by a moderator yet. The suggestion's star is subject to removal if it breaks any rules or for other reasons. Once reviewed, this gets removed."
the exclamation point gets removed when it's sure the suggestion doesn't break rules
so if it breaks the rules then it gets deleted iirc
If a suggestion breaks rules, its stars should just be removed
Legend edited
Alright then, so if it's as long as the "!" exists in the suggestion, it has a chance of removing the star reactions
depending of the mods' choice
yes
I could very well pin a message that says not to react to it but would that matter? Pretty sure it would still happen
for once that I get it right!
I've been thinking about pinning the message but like people reading the pins is a rare occurence
Remember ew/why?
oh noes the ew emote replacement for why
It's not a big issue at all
using the exclamation as a dislike button
Like 3 people in a row used ew as if it was still why
No need to make a big thing out of telling people not to do it
To be fair, it's better to get reactions from the public on the suggestion
then you verbalize it in here?
^
That's fair, I guess.
I had to admit though that my suggestion got halfway from the goal in less than 20 hours, even if it (unintentionally) doesn't respect the 7th rule of "don't"s.
Or maybe it does respect it, since it was said that Calamitas will be a NPC but that nothing said she'd be a town-NPC (at least from what I know).
I thought there was plans to make her an npc already
@ashen warren both being worked on actually
wife
Que?
@ashen warren yharim beat lorde ... What
Lorde was a joke
It was removed not cuz some magic lore or something
"He engaged with EXE a second time, without assistance, and demolished him." It is on fandom wiki
Don't take the fandom wiki seriously
ohhh ok
fandom wiki 
the official lore is on the Gamepedia Wiki
I feel... lied right now
That Fandom wiki is from some weird RP thing that some people are doing
and decided to make a wiki on for some god forsaken reason
@terse heart same
then the next time, when I feel like knowing more, I'll just ask here
or see the gameopedia
gamepedia*
is this a meme suggestion
Who are you referring to?
you
No, it's just a fun little play-on-words.
I don't know how easy something like that would be to code
Seasonal name changes and small resprites would be pretty cool/fun but Calamity generally tries to be really uptight/serious with its bosses so it'd never happen
The Lorde
is now gone
He still existed
It's been removed
He's gone because he was a meme
That's an item not a boss
Still a meme
it's also a meme in reference to totalbiscuit so
Also, hence why I said Calamity's bosses are serious
it has more grounding than any others
It's still a fun little idea. Not everything has to be serious.
Even Crabulon's meme-y lore got scrapped (the worst change this mod has ever had imo)
There was also Devourer of Thots which I'm sad that they changed the name of.
what?
That was also unfortunate
I had never heard of the "Devourer of Thots" myself
It was the old name for the Cosmic Guardians.
Okay, it seems like some bosses still have some memes attached to them.
that namechange was not even remotely unfortunate lol
At least it sounds professional now
If you look in the trivia section of Devourer of Gods, you'll find some stupid stuff in there.
it was a complete juxtaposition of the tone they were going for in the fight
i'm surprised it wasn't removed sooner tbh
I still think my idea was pretty decent. It might not make it, but eh.
It's obvious why they changed it but I found the juxtaposition entertaining
This mod could use some holiday-exclusive content tbh
And what better way than to make a boss a play-on-words.
Adding custom chests to worldgen is hard iirc
If it has to be one it would be like a shadow chest or something
I like the mimic idea.
Because that’s a set structure
it'll make the sunken sea seem more like the aquatic depths
which isn't really a good thing
Maybe it could be spiced up with some destroyed castle structures? It also would signalize better that the sunken seas once were a great kingdom
Yeah, maybe a special underground cabin variant
The piss sea was where draedon tossed his shit right? so it would kinda make sense you might find valuable shit lying around here and there 
Wrong sea but yeah
@ashen warren 
but why
Firstly: That's a pretty low-effort suggestion, and some elaboration would be nice (regarding its effects and purpose)
Secondly: but why
you could do that
but why
deleted it
aight
Love the chest idea, tho Suspicious tentacle is already a thing
0.01% from bosses 🤔
It would take an average of 60.000 boss fights to get all of them
I can modify the drop rates, I just felt they need to be difficult to get
What about 1~2%?
What do they even do
I just added to another suggestion my own spice and explained how those stones would get dropped, I don't really know
Let's see, what about...
Permanent Buffs?
A powerful snap and ray that can obliterate boss HP's but can hurt the player and weaken them if they use them for too long and must experience a cooldown?
As I said, it's someone else's suggestion, I'm not sure
What about Calamitas instead?
most of the future content has already been planned out so i doubt that suggestion would be accepted
Holy cow, more Infinity Gauntlet suggestions?
Any guidelines on what to suggest and what NOT? I'm lost.
There is a suggestion don'ts doc somewhere, yes
I found it, it's in the pinned messages.
And finally finished reading the doc and have to ask: What can be suggested at this point?
Everything that they don't say you can't
So.. I can't suggest what they haven't said or written? I'm confused.
Thorium has an unobtainable infinity gauntlet 🤔
Link?
@rocky geyser
You can suggest new weapons and items at almost any point of playthrough, excluding specific points noted in doc and exo+ tier
They have to be at least severely original though, even if reference to something
putting infinity gauntlet for the 3rd time is not original
Was gonna suggest weapons but I'm going to need ideas on how it works
I guess I better start thinking of ideas for it now brb
Alright... I made a sword suggestion
Post Yharon 2nd phase
So there's a debuff
Called Galactic Wound
Drains 2000 HP per second
Supernova Crusher
What it is:
A large melee sword that shoots small crystal-like projectiles that deals a lot of damage, homes on enemies and explodes like Nebula Arcanum. A swing of a sword shoots around 10 of these crystals and when it lands on a tile/npc, it then explodes into 5 mini Nebula Arcanum but faster to explode, deals a large amount of area damage. Not autoswing.
Has chance to lower enemy defense by 80 and a really low chance to inflict Galactic Wound
If enemy defense is 0 or below your attacks inflict Galactic Wound
Crafting Suggestion:
Galactus Blade - 1
Excelsus - 1
Stellar Striker - 1
Galactica Singularity - 50
Luminite Bar - 10
Cosmilite Bar - 25
Phantoplasm - 20
Endothermic Energy - 25
Darksun Fragment - 25
Core of Calamity - 10
Yharon Soul Fragment - 5```
Basically like a crystal-bullet shotgun sword that explodes into mini nebula arcanums
So like another upgrade path for Star Wrath.
Did anyone read my document on multiple Magna Striker suggestions? Could use the feedback.
Not the Elemental and Exo one I posted in #suggestions-voting , a google doc I posted here in this channel.
Oh
Nova striker and exo striker sounds really good though
I'm a magna striker user
Me too!!!
would be cool if it shoots rainbow
I really like the gun but man does it need improvements.
Any feedback on the sword that I'm thinking of suggesting?
I have a gun, summon, rogue, and staff idea for the galactic wound debuff that I thought of
As I imagine it, sounds like a Terratomere that fill the game with more projectiles.
It sounds more of an aerial combat weapon than underground with the fact that Nebula Arcanums can't really go through tiles.
It's like ataraxia but weaker when swung but has a lot of dps
@hollow shell offtopic time I have a Bee Gun in my latest multiplayer playthrough
you know what this means
I see.
Sword > Swing > shoots 10 space crystals from its blade > lands on enemy > 50 mini nebula arcanum but not laggy and faster to explode
Or maybe 3 per space crystal projectile
Gotcha. Because lag is really a big issue with this mod, can't have more weapons that exarcebate the problem. 😅
It's a large sword so the galactic wound is going to make the enemies bleed in space-time for less than 10 seconds maybe
Mini nebula arcanums as in nebula blazes or what?
Because og arcanum is pretty projectile-heavy
Well I get it but mini ones?
For example og arcanum pierces about 5 times and explodes in like 20 bolts
Kinda like when ataraxia hits an enemy
One of my favorite Magna Striker upgrades that I suggested btw. From my document.
A post-Moon Lord gun and upgrade to the Magna Striker. It fires a continuous string of divine spears strikes that pierce through enemies, generate holy flames orbs on hitting enemies that float towards nearby enemies and inflict the Holy Flames debuff.
Enemies hit by this gun have a chance to drop green holy flame orbs that buff the player with the Tarra Life buff for 2 seconds each.
Crafted at the Ancient Manipulator with the Magna Striker, 15 units of Divine Geodes and 5 Uelibloom Bars.```
ataraxia is meme in calamity programming btw
as in "if it wasn't patron no way it would have been done in exact way on dev intent" 
Yeah rip, I might have to be a patron donator to get my suggestion into the game
Ugh...
If I were a donator, I'd suggest the Magna Striker to be upgraded into an Angel Arm from Trigun. 
Damn I already got to 90 stars 
i just find it odd that the scal npc inflicts brimstone flames instead of abyssal flames, that's all
My mirror is too far up in suggestions so no one will see it 😦
Exodium*
Oops
Sorry autocorrect
Hold on let me give an idea of what the blocks might look like
Death messages suggestions
E.g
Killed by DoG's head in Death mode:
Player was devoured.
Killed in Abyss due to drowning: Player was crushed by the pressure
Killed by a boss in Armageddon mode: Player can't survive the Armageddon.
Killed by SCal in Revengeance due to Flesh Totem: Player tried to face tank the attack.
Killed by any game mode changing items like Revengeance during a boss fight: Player tried to change the rules.
Do you think this would be good?
maybe
I don’t see why it would be bad
i dunno if ive seen that suggestion before
imagine facetanking scal 
its familliar
Face tanking Scal
Any other special ways of dying?
Rod discording in the abyss
"<PlayerName> was killed by Jared"
there's only one worm tho
When I do it it says the only 10 spawn
Pretty RoDing in abyss doesn't kill you
It just summons an eidolon wrym to eat you
besides you can mirror home
I just thought about negative regeneration due to Mana Overloader
Ok maybe if the worm kills you in the abyss with the chaos debuff it says “no rod of discording in the seas”
God slayer fire could say if you die to it “(player name) has been slayed but the godly flame”
why is it exactly that you die twice at once in arma?
it's called god slayer inferno tho
Then if he devoures gods then why does he say a god will never die 
Hmmmmmm
wha
I mean a god never fears death
What does that even have anything to do with godslayer inferno
because DoG slays gods?
Aren't we a little bit out of topic? Idk
I know 
@atomic bolt better one for the godslayer inferno one
“Player succumbed the god slaying inferno”
Instead of the typical “killed by” message
Flesh Totem can kill you during SCal?
"<PlayerName>'s flesh burned off"
That’s good
@hollow shell she has a damage cap
If you take less than 100, the fight’s immediately over
godmode
But there's also a minimum setter of 300 beforehand
Flesh totem halves your damage taken
indeed
halves contact damage
Player has been Consumed by the God slayer fire
Ok I give up
But I think that the extra text should be added so you got my vote
@atomic bolt Holy Inferno: “Player’s judgement drew nigh.”
God that is edgy Just like calamity
No but really why is there so much exodium clusters
Probably because they haven’t been expanded on yet
Wait do the clusters respawn on stone blocks?
No
No they do not let me suggest a small but big thing for my suggestion
you can craft them
^
slimes in space
That cant end well
I beg to differ!
astralodegodologeon slime
Free falling slimes
slimes falling on your head
make an entire planetoid out of astral jelly
No like, they dont have floor to step on
double-jumping slimes
They are just gonna fall and despawn
swirley chunky boy with a tiny chest of lore in the middle about astraman
Big oof for me I forgot about you could craft
That is such a rip off all that for 1 Exodium
Make the slime or make it that you craft 3 or more at a time
exodium is pretty much abundant
Been brainstorming some calamity invasion ideas. Can y’all share some of yours?
But what if there is a cool block using a lot of exodium or space items
invasions are very unlikely to be implemented
yeah, and I can see that
i guess that's why not many people give a damn about invasion suggestions
Like what if there was an upgrade to the meteorite armor and space gun using exodium clusters
that'd be make it way too accessible
It’s still be interesting to know stuff like whether the goblin armies are actually building a resistance against yharim
or why the brimstone enemies just sit in their biome for eternity
The first shadowflame
Pretty sure that's the thing turning humans into goblins
yeah hell nah are they killing yharim
yeah goblins obviously wouldn’t be able to kill yharim
so ofc, a resistance is pretty much futile
but they’d have every fucking reason to want to
Tbh I think this is better off moved to the #lore-discussion area
^
in terms of the lore a new town NPC would be more likely than a rehashed goblin invasion where they want to steal your magical shit
I’d personally just want to have invasions as another method to earn viable gear later on
I don’t think they should be some necessary part of the gameplay
you already have buffed events post-ml tho, what more do you want
Most likely gear
something more than just reusing old events and giving their bosses fragments
(smh theres already new enemies on those events planned)
that's not really related to suggestions
when I beat dog I was expecting to get an upgraded horsemans blade from the pumpkings or a new tier of spooky wood armor
Theres already an upgraded horseman blade
yeah but there's god slayer armor and plenty of viable melee weapons at that point
and it's called baleful harvester
yeah I’m aware,
I was using the horsemans blade as a short example
but I didn’t have any clue that those events were getting an update
I’ll get off for now, thanks for the quick talk
about the sword I was thinking of earlier
I'm tryna make a mod to see how it works
made the sprite too but it succ
So I can’t be the only one that though of this, but what if we just gave the yo-yos convertable rogue variants
Like
If anything yo-yos are more throwing than melee anyways
Except rogue is not throwing 
Shhhhhhhh
What
Well, you get my point, right? If we can convert boomerangs into melee weapons than there really isn’t any reason why we shouldn’t be able to do the same thing with yo-yos but for rogue, especially when other mods are already doing the same thing, only it’s for throwing, not rogue
Let's not do that.
Theres a reason
Really?
Boomerangs suits the theme more, and also the variants may not exist for long
And again, its rogue not throwing so lets not use that as an excuse
Calamity aint gonna expand on throwing anymore
And vanilla throwing will never get rogue treatment
Yeah
Suggestions for the sake of being "cool" dont often end well
They will just straight up ignore it
I mean it would also give rogue, a class that I think a lot of people feel like need more weapons, more weapons, at least until they add more
Ataraxia was something that would have been "neat" but that didnt make it good
Rogue has weapons
@topaz bramble theres a rogue update coming
It has been said a lot
Is it the same one where the rav gets drops?
No
Sorry I’m usually on the art server
So I don’t really hear about updates on this server
Rav's drop is le rocky summon sentry 
Thats one of them yes
tf why here
stating on the wiki which enemies count as organic and inorganic has been suggested before
but what if there's deaf players?
Honestly, we could do that
It's not the most terrible idea to mention what enemies are organic and non-organic, but the only problem with that is how specific it is. The only time you need to know if an enemy is organic or not is for the RE guns
we could always make a table of "Affected enemies" under those RE guns with those bonuses
It was discussed before in #wiki-basic I think
I don't really remember what happened to it
Good sprite work if only I could’ve done that to my old post
thank 
That armor could have a mage helmet too because mage has a rough start in hard mode too
mage can use Titanium Armor tho
i do sorta have to agree tbh
the head was inspired by the Crystal Guardian from Hollow Knight and i just thought it'd look cool
It is probably not what’s going to be used the sprite is most likely to put an image inside of Fabsol’s head
yea
Well if the sprite is good enough, they can use that
They used the suggested sprite for chaos/tranquility candles
hahayes i made those
@cobalt rose 1. separate your suggestions into 2 messages
2. 1st phase SW also has less health and takes 3x dmg to compensate for only tail being vulnerable. (just pointing it out, not saying something is wrong)
good to know
Bread apprentice, are you talking about only Phase 1, or both phases?
i thought buffing sentinels fell in the buffing intentionally easier bosses thing
Hmmm
@fast ledge been suggested a whole lot and the answer has always been the same
we don't know
I believe Danny said once that there was a better chance of Healer support than Bard
Why are people obsessed with Calamity-Thorium crossover
Crossovers in general are awesome
Is that what they mean? Just have calamity and thorium work out together? I keep reading them as calamity and thorium working together to make content based off each other
Bit of both tbh
They already function ok together, the Abyss only generates on the Dungeon side of the world to avoid breaking the Aquatic Depths
But actual cross-mod content would be awesome
It would be nice to see Thorium bosses effected by say revengeance or death mode for one
But idk how hard that would be to code
that would be nice indeed but we probably wont get it
Thorium might be able to do that on their end
although I don't know too much about code
Is Draedon's fight still planned to be similar to Steven Armstrong or should I delete my suggestion?
that Plague thing is in the don'ts doc iirc
@terse harbor See the "Suggestion Donts" document in pins
Plague biome has been frequently suggested before
Ah. Okay
@ivory heart the Everglade spray exists— it applies ichor and cursed flames
@void kelp I mean a fast moving bolt, similar to an arrow
I had a bit of trouble trying to combine the two but here it is
it fits that niche already
Ok
ultra liquidator does that too, yeah
Having two mods merging with each other as some sort of crossover, I wouldn't say no to that at all, but one shouldn't forget that it must be time consuming for the devs and maybe even tiring at some point due to the incompatibilities in some cases or the large amounts of bugs in general. So to the community's side, if two dev teams had to work together to merge both of their mods, patience (and supports) would be the most viable choices.
and that one is much later in progression
merging calamity and thorium is highly unlikely specially since they’re designed to be standalone
standalone...ah
an external party can probably try to make compatibility mods like w how some mods do that
I think he or she means to implement a few thorium weapons to Calamity
I'm pretty sure some mod exists which adds Calamity-tier bard & healer items
I don't know what mod this is (or if I'm even correct) but I am pretty sure it exists
you can use singular they, that’s also grammatically correct!
someone out there has definitely made extra add-ons
I'm a he. I don't mean just weapons, I mean the two classes, the biomes, mechanisms, etc...
Both mods are heavy in content and have different things each, nothing is similar between Calamity and Thorium
currently what I know is that the compatibility goes as far as like. sunken sea and abyss spawning on opposite sides of the world
@ivory heart
Ok
for the upcoming update
Oh hey, btw my suggestion for Calamity as a town-NPC has got 90 stars
Nice
niceeeee
"insert milestone achievement sound"
I would be up for a crags miniboss
it would be nice
Also
@slate crown
How much worse, and in what ways? If you're talkin DPS numbers it could help to add those to the suggestion
it fires the projectile less
Wasnt oath sword actually good
and no autoswing iirc
Well byeah, but how is the dmg?
gonna check wiki sec
damage per second
idk
Check.
Indeed
Use them against a dummy if you have the dps counter equiped, and tell how high both can go from the counter
doing that rn
It does look like Seashine would be better, considering it's much faster and deals around the same damage
But I've literally never used Seashine so I have no idea how good it is compared to Bladecrest
the only save with dummies I have is post ml but bladecrest does 180ish and seashine does 200 and autoswings
so like 10% less
Alright, those are helpful numbers.
yeah
I'm not supposed to put a star on my own suggestions, am I? I did and undid it because I just thought of it.
People don't like it when someone does that but it's not against the rules
Well, you technically can, but it's considered bad tone
lol the suggestion that I was planning to suggest, I made it into a mod
Bad Spriting though
If people dont like it and it's a bad tone then I will consider not doing it.
Cosmic Blade
What it is:
A large melee sword that shoots small crystal-like projectiles that deals a lot of damage, homes on enemies and explodes like Nebula Arcanum. A swing of a sword shoots around 5 of these crystals and when it lands on a tile/npc, it then explodes into 5 mini Nebula Arcanum but faster to explode, deals a large amount of area damage. Not autoswing.
Has chance to lower enemy defense by 80 and a really low chance to inflict Galactic Wound
If enemy defense is 0 or below your attacks inflict Galactic Wound
Crafting Suggestion:
Galactus Blade - 1
Excelsus - 1
Stellar Striker - 1
Galactica Singularity - 50
Luminite Bar - 10
Cosmilite Bar - 25
Phantoplasm - 20
Endothermic Energy - 25
Darksun Fragment - 25
Core of Calamity - 10
Yharon Soul Fragment - 5```
doesn't shoot crystals but
basically that's the concept, what do you guys think?
why are you posting this here?
asking for a suggestions idea
yeah but like the image makes me think its a thing he already made
he just put it in a testmod as an idea/concept of sorts ig

not autoswing
Looks like another Ataraxia
Which I
can't say has a high chance of getting implemented
I mean the projectiles home
that makes it take less aiming than ataraxia if nothing else
thats not the issue
homing or not, ataraxia is just too complex for its own good
and somehow all that complexity falls flat on its face
right
fair enough, not gonna disagree
feels similar to ataraxia with the humongous crafting recipe too
My concept of the Brimstone miniboss I suggested. Of course, the design can be changed if implemented into the mod in the future.
Post-Yharon shortsword with pitiful range but the most ridiculous dps in the game
Sound like a good concept?
Sounds pretty good yet OP in some senarios.
murasama? not a shortsword but still has kinda pitiful range lol
oh yeah that
ngl, there's hardly any usage for murasama post-yharon
sure, you can make events easier with it but beating scal with it is insane
pretty odd considering it's a weapon that requires you to prove yourself worthy as a yharon killer but is heavily outclassed by yharim's crystal and other melee weapons at the same tier
(to be fair, Yharim's Crystal also requires you to prove yourself worthy as a Yharon killer)
yeah, what i'm saying is murasama should rival yharim's crystal in a way
True
well, a parry mechanic would be cool with it, seeing how its meant to be that blade from MGR
or at least based on it
Or allowing you to do the Demonshade Enrage
that would potentilly just kill you
Very true but that's what makes it fun
Let's get dangerous~
bladecrest oathsword is better than seashine sword for pure dps
i used both in my melee playthrough
also hell should be explored pre dungeon
honestly
what I'd rather is that it have a post-eow/boc upgrade
or post hive/perfs
to give melee a better option for 
i had an idea for a post hive/ perfs melee weapon
exactly for skeletron
but its a patreon item
Meteor fist
nah
is good for perfs
but skeletron i used bladecrest
so yeah i think that wep is fine
the rare non post-ml patreon item
I mean part of it is that skeletron isn't terribly difficult
how long did the kill take though?
in death mode it was like 5 minutes maybe
tbh would making a suggestion to bring down the star count be reasonable?
I feel like when the star count was last raised the suggestions were getting like 20-40 stars even on downright terrible ones and i feel that was because of school break or a popularity bump or the like and the increased count was balancing that, but now it's making it kind of unreasonable
i'd probably say bring it down to like, 75 or 80
wait no nevermind
i mean, if you scroll up theres already a few that have more than 90
do most people even scroll up though?
or do they just look at the bottom 3 and shoo

From my experience very few people scroll up
About that Murasama, how about it position-locks the player right in front of the closest ennemy when you use it? Like a teleportation but it stucks the player at range of the ennemy until the player unholds the button
I think you're gettin the chronology confused
It was raised to 90 because the lowest amount was rising to 20 and 40 and such, not the other way around
Due to the fact that the server's member count continues to increase
there has been a lot of vague/under developed suggestions yeah
not necessarily "worse", but rather decreases the amount of suggestions getting in the way of actual really good ones
as mentioned in a star count increase message, "separate the cream from the crop"
There's been good suggestions left forgotten
not good enough 
trust me they would've been left forgotten regardless of whether they're delivered or not 
tbh the yoyo suggestion i made a while ago is a little too complex to code
apologies for my stupidity but i still dont understand what green checks mean..

yes i checked the pins
o
still dont get it
basically the "sent to dev server (or other suitable place) for further checking"
oh so thats where its "delivered"
When a suggestion reaches 90 stars, a dev (usually me) takes a screenshot of it and sends it into the dev server alongside a summary and some category tags
and then that person puts a check reaction on it
server suggestions are sent to cd or mod chat
There is a Discord that is not public, that is reserved to the mods and devs. If a suggestion gets the checkmark, that means it has been added to a list of highly requested suggestions in that Discord
np
there's no moderator discord
no, you have to be a dev sadly
eh...faire enough I guess
Yea
I guess also that it's purposely not made to let the mods visit it in order to avoid leaks
that, and generally it would be cluttered if we did get dev server access
just make me a dev 
Only like 3 devs know how to code
the other 20 are spriters 
there's like 3 lorewriters and 2 testers too 
and
me
I don't know what you do though
anyway Dovah's right this is irrelevant
the big mans doing god's work 
I might have to ask Turquoise if he/she can give me one or two infos about the making of musics
Nah
I don't think it needs a buff
me neither
Pokemanz did a DPS test and got higher with Seashine
Phoenix Blade is THE big sword
Of course he is only a man so you can do a more professional test if you want
and nah, Old Lord Oathsword is the fat one
got it.
ye bladecrest is faster
ah...
phoenix blade is like post plant
Old Lord's the biggest then
"frowns"
i'd be happy if it just autoswings tbh
autoswing might make it too strong
the dmg only goes high on true melee range
Auto-swing and manual swinging doesn't give much difference to the DPS, the only thing is that you have to keep clicking
its a tiny sword
seashine is slow af and has cooldown for projectile
i made the mistake of using it against crabulon.
bladecrest is better for only the projectile
who is hitting skeletron with the sword itself
well there we go
so many tombstones
you got like 40 DPS on both
use NoMoreTombs pls
I think yes
because i see a few of those lying around
It gives an idea of what the suggestion would look like to the readers
It helps the star count rise but it doesn't necessarily help the devs unless you've got some spriting experience

Chances are it'd need to be resprited anyway
I've made some big sprites years ago, but I'm an amateur at this kind of art. Shading sprites is what makes the quality
I don't know if any weapon suggestions have ever gotten in
well thats not a good sign.
You could
Yeah i kinda expected my weapon suggestion to not make it in so i became a patron to get it in
im tempted to go patron 
You could add reference pictures yeah
Definitely credit where it's from, if it's from something
Only become a patron when you’re positive your idea is a good one
I too would like to become a patreon for Calamity, but it's 20 bucks per month for a weapon...and I don't have a job yet. If I do become a patreon as well, my family will remove my credit card (who still has over 1000€ stored inside)
seashine got like 20-30 dps
Do you have to be subscribed permanently to have your weapon in the mod, or you can be a patreon temporarily and still have the weapon in the mod after you end your subscribtion to Calamity?
oh, so you don't have to be permanently subscribed to Calamity's patreon then
@slate crown See ^
therefore no buffs
If you continue to pay $20 every month, would you get a new item that month?
I doubt that
that't be cuckoo
that's what I thought
Figured
the item im thinking of is the only one im really trying to not screw up on
A flail
I first based my idea off what class is lacking power in what stage of the game
thats post ml
i want like a blood amulet that makes it 25%
I went with darksun tier melee, and looked back on elemental shiv and decided that needs a upgrade
So i did a shiv upgrade on darksun tier
@civic pond If you want to suggest a weapon with a donation, make sure your weapon is balanced, that the way it works doesn't look similar to another weapon from the mod itself and that it isn't too complex to code
okay then
I won't bother you further
i havent seen any
summons are probably a pain to code
I don't think there's a rule against that
from what i've heard..
Profaned soul artifact was a patron item
epic
But yes they are notoriously hard
Traditional ones anyway
oh
plaugbringer staff
takes four minion slots
alternates between charging and stingers

There certainly is a lack of flails in both the game and the mod
ono
Whats the most popular suggestion? Cuz i think plaguebringer staff is one
i suggested plaguenades
i feel like flails are hard to code considering the ones in the mod are similar to vanilla ones
in terms of behaviour
which was really common
yay bladecrest buff 
It varies with time but a plague summon weapon is high up there
also no Pokemanz, that was the data of the current game
for now, the most recent suggestion that had a good amount of stars is the addition of chests in the sunken sea
o wtf
"add yharim as a boss"
Already planned
Yeah that's a one
bruh
lazy devs smh
“Calamity and thorium crossover”
b r u h
I'm finna add Calamity and Thorium crossover to the Frequently Suggesteds

finally
For real? Or it's for the joke?
Its hella common
i've seen like 3 this week
It is relatively frequently suggested and nothing's gonna come of it soon
i swear half the suggestions are just 5 second ideas
maybe its just me
maybe not half
Yeah it seems like it too
It varies
Usually one 5 second idea comes after another
And continues to pile up
"make (insert boss)
Almost everyone's caught on that that's not allowed
Like, less than one suggestion per month is a boss suggestion
as much as i would like more minibosses
I think i see more than once a month
i like the idea of most minibosses though
That, Stark, is also a pretty common suggestion
Sunken sea wouldve been useless without a miniboss anywaya
And it was indeed considered
even planned to get in
but it didn't
for some reason
Earth elementals are annoying party crashers
very.
Every time i zerg, one is bound to spawn
if they arent too hard
also i think making meld blobs drop from xeroc themed enemies in some biome
would be cool
maybe corruption/crimson
You've been talking about people having a 5 seconds idea, my first suggestion for Calamity was two or three weeks ago, it was for a boss mechanism where you could "spare" the boss you've fought for a unique reward. It wasn't well thought in the end
yeah..
honestly i just want to change metorite armors set bonus
ffs
oh yeah yata hit 90 btw
thanks
epic
Now I came up with Calamitas as a town-NPC and I've done researches on the character this time, I've also checked what were the roles of the other town-NPCs and thought making her an NPC focused on buffs would give some variety...compared to most of the NPCs being vendors.
seems like a big suggestion tbh
it got the checker though
"insert lul reaction"


i dont know if this is a common one but the corruption seems pretty void of enemies compared to crimson
And seriously, ALL the town-NPCs are vendors. All of them ask for money in exchange of an item or a service or whatever.
Mega Yharon Tickler
Classless weapon that tickles Yharon. Nothing else.
Why? Dunno why the fuk not
There are some exceptions, but still, they most of them want to sell, sell, sell, sell and sell
this is why guide is the best

ok im trying to design a crimson variant of the soul harvester
whats an alternative to plague canisters..
mucus?
Plaguen’t canisters
adamantium railgun
ok so the titanium railgun only uses titanium
but the ion blaster uses both
unbalance

hint hint see several resprites changelog
Give everything a resprite tbh
annnd done
https://docs.google.com/document/d/14RsFpwj-H_gXubEeH46bxPUQUemViZdQ_xOTIok_Cdk/edit#heading=h.ctfe96cffr08
Yo, the picture that's in the document is from a long time ago, since this suggestion is old. I tried finding it again, but it didn't show up.
I tried searching with google image, but I can't seem to actually download the image from the doc.
👏 👏
screen shot
Im re****ded, you're a genius. Thanks!
i mean that could be a viable way of farming calam essences
Holly shit, with the small picture, for a moment I thought it was the Goliath from Evolve that one of my friends have drawn a long time ago.
Alright, I think I got the right source. Thanks my dude, didn't know why I couldn't think of that earlier.
itll have an upgrade soon
I'll just say it's too powerful and nerf it 
and ill just donate 1000 more dollars and say its easily obtainable early game and stronger than halibut cannon 
Chance to drop a number of Calamitous Essence
mmmmmm that's a bit of a grey zone
also, I don't know if that needs a doc — it's pretty short for a suggestion, and if you scale the image down a way it'll be a pretty easy fit
Calamitous essence are ok to mess with, shadowspec stuff tho
also having art (sprite/drawing) greatly increases the chance of being starred as it draws the eye — the exact opposite effect of having a doc
calamitous essence is technically okay but people don't tend to support it as it's a simple backdoor into shadowspec anyway 
@lusty idol so uhh doc mightn't be the best platform for that suggestion
What could I use instead?
Just a post
Also regarding the Calamitous Essence, I know that SCal would be the main thing to drop it, but if it's a really hard boss when it becomes part of progression, I thought there would be a better way to obtain it. Obviously not a big amount.
Debauch Werewolf
What it does - Insane movement speed with high damage output.
- During a Full Moon/Bloodmoon, regarding the image, its “spikes” will glow purple. It will also gain a small damage and speed increase OR maybe instead of a speed increase, it gains an ability to teleport around the player (similar to a Chaos Elemental), leaving a purple-black smoke after teleportation
Where it’s found - Spawns in the Corruption at dusk, post-Supreme Calamitas.
What it drops - Chance to drop a number of Calamitous Essence
Why it should be added - I heard the devs want some love for the world evils, so this one is based off an intimidating calamitous, corrupted creature. I also took into consideration of SCal becoming a progression boss, so I thought there would have to be some other enemies to share dropping Calamitous Essence.
While this is not my art, this may help give a general idea as to what it might look like: https://bit.ly/2HhkiSm
Credit to lBlacKiE-MaiDeNl on DeviantArt
easy fit
if you want you can drop in the link to the original art like so
Ye I guess. This was an old suggestion, but I guess I thought just seeing the picture while reading would help the readers. Ill do that though
MEGA COPY PASTE
Thanks my dude
O ye, the pictura. Is there a way to just have the link
wait lemme test
there easy huaha
tadah now it fits
alright that should be the final version
allow me to repost with formatting
*What it does* - Insane movement speed with high damage output.
- During a Full Moon/Bloodmoon, regarding the image, its “spikes” will glow purple. It will also gain a small damage and speed increase ***OR*** maybe instead of a speed increase, it gains an ability to teleport around the player (similar to a Chaos Elemental), leaving a purple-black smoke after teleportation
*Where it’s found* - Spawns in the Corruption at dusk, post-Supreme Calamitas.
*What it drops* - Chance to drop a number of Calamitous Essence
*Why it should be added* - I heard the devs want some love for the world evils, so this one is based off an intimidating calamitous, corrupted creature. I also took into consideration of SCal becoming a progression boss, so I thought there would have to be some other enemies to share dropping Calamitous Essence.
*While this is not my art, this may help give a general idea as to what it might look like:* https://bit.ly/2HhkiSm
*Credit to lBlacKiE-MaiDeNl on DeviantArt*```
Dude, you're like, a mega help person
right now just copy/paste that in and it should be good 
Also I'm thinking yet another suggestion: if scal is nohit with armageddon mode on, she drops either 6 of the dev weapons (5 in normal) or all of it
Thanks so much, whatever you just did is not within my ability. xD
Wait, how did you get it into that weird background?
uwu
anyway yeah just drop that big boi message into chat and done
Will it have the text box?
no, that removes the formatting
that's just for you to be able to drop it in with pre-made bold and italics
so just highlight the text and c/p
kk
tadah
np uwu
scal drops enough essences to craft dev items of a certain class tho, probably even demonshade, iirc
but still, pretty good way of farming i guess
Although its weird having that guy there, I probably should have cropped him out
hol up you've got the link in twice 
delete the suggestion it's time for suggestion v1.4
well it's not that so much as tweaks regarding the link and such
and i dislike the little edited bar
oh lol
edited suggestions are normal tho
suggestions discussion is for feedback on suggestions, and the person who sent it can edit the suggestion based on that feedback
just because you dislike something doesn't mean you have to revamp the entire thing
ehh. I dont like it either, but whatevs
Also im thinking of a minor suggestion, also related to SCal
If SCal is beaten in armageddon mode, then she drops either 6 dev items or all of it at once
including demonshade armor
as a nice reward for the challenge, regardless of mode
I like that idea since it at least makes nohitting her give an in-game reward
just code her a bag
^
Hmm should i include that in my suggestion somewhat?
but like sprite sentinels bag while you're at it 
i dunno how to sprite
ooof. noiceu
Im not sure if I want to edit the suggestion again though. Im ok with it right now
yeah but crop fair fair
hehe
that's just a calamitas bag resprite?
calamitas treasure bag but tinted with red
which is an eoc bag resprite?
3 isn't related to alch
and 3 doesnt seem to make sense
3 basically is because weapons don't stack and can clutter inventory
although like that's a shit ton of scal farming for that to be an issue
but you can have the credit for the idea ❤
why the fuck reactions only displayin two names before 1 other
it's three damnit who's this @1 other#6969 because they're nowhere on this discord 
sometimes names are "too long" to display on the popup
idk how its judged, but discord gotta be discord
it's someone with like half a dozen characters tho

(emanon)
oh lmao now it's loaded
anyhow yes uhhh SCal bag
I'm not entirely sure how I feel about being able to stack dev items so much
I do appreciate consistency with stuff like this, but I ask myself this every time someone posts a suggestion that does nothing except limit grinding in a game that's supposed to have a lot of grinding:
How lazy can some people get?
I mean it doesn't really limit grinding
given that scal nohit takes like 500+ tries for only 6 bags
the point is valid everywhere except this case 'cause there are so many suggestions about limiting grinding like mm yes closed-world sandbox full of caves with all the resources already directly available at your fingertips if you just bother committing is bad because it has some slow methodical gameplay to space out the pacing
this ain't a hack-and-slash fellas
^
man you seem to harp on the way people play and envision the game a lot squid, and i really wish you wouldn't, it's subjective and valid to want certain grinds to be reduced while leaving others as is
its ok to have criticisms but your phrasing always comes off as abrasive to me
Oh boy here I go playing devil's advocate against both sides of the discourse at once again
there's no real discourse here, i don't care to push the argument of the suggestion, i just think attacking the player rather than the idea isn't a strong contribution to suggestions
i think scal bag is cool but i also dont mind if it doesnt make it, thats a huge whatever for me
To be fair, the game's playstyles are pretty balanced as it is, and people pushing to change mechanics and gameplay to emphasise their particular preferences is a bit of an issue that does need a bit of addressing (not particularly in this case, though)
Yeah, I was a little worried I might offend someone when I posted that
It's just that you see stuff like this so often, and there's already plenty of anti-grind stuff
I just feel like if you're after something in particular (and you probably are if you're grinding to begin with) you should have to really work for it rather than just buying it or crafting it with really easy-to-find materials
If SCal bag was to be added, a resprite wouldn't really cut it
on the flip side I don't reckon that's really down to a player's personal fault
i mean that's much fairer yes
It should really be addressed regarding possible mentality shifts rather than harsh judgements of inherent character
but ultimately this wouldn't really modify the grind except for nohitters and dupers
^
which are already behemoths of playstyles anyway
onoes, can't have duping bags for br speedruns 
bags don't matter for nohitters though

ok but seeing a (6) at the end is visually satisfying tbh
This in itself isn't really an egregious example but the problem itself remains but 2: electric boogaloo don't treat it like a personal problem
the end
now onto the bag itself 👀
it's really a question of balance vs. efforts, risk vs. reward
are you willing to nohit scal for a dozen dev items
yes the bag should only be dropped by scal if armageddon mode is on, and it drops all dev items
I like the idea of the bag itself having the calamity logo written/drawn on it
and of course the reward isnt that great, but its better than nothing
that would be interesting but very not worth it
And like I said, I wouldn't mind the bag itself because it'd be consistent with all the other bosses
But if the only reason it gets added is to reduce grinding via Armageddon, that's when I have a problem
nohitting scal is insanely hard
it's honestly just a bootleg expert only trophy
youre not reducing any grind LOL



