#suggestions-discussion

1 messages ¡ Page 623 of 1

royal turtle
#

is that a good suggestion?

severe burrow
#

Yoyo glove should just be for bag

royal turtle
#

oh ok

severe burrow
#

Make the counterweight upgrades into accessories that can combine, then all the combined ones fuse with the bag to make the ultimate yoyo accessory

tired haven
#

That's more interesting approach, actually
Sacrificing 2 slots now for 3rd yoyo
But still kind of racking up too quickly ngl
i still do not understand what caused vanilla devs to put glove in

royal turtle
#

better?

severe burrow
#

3 yoyos for two slots isn't worth it imo

#

Well I mean

#

Maybe

#

Having more than 2 yoyos sounds fun

#

I mean having the one orbit the other feels wrong

alpine garnet
#

I feel like terrarian with yoyo bag, glove, and another glove would have dps outta the roof

severe burrow
#

But if we had two extras they could orbit and make a ring

alpine garnet
#

idk how modded yoyos compare, but I remember terrarian with yoyo bag even being high-end of post-ml in vanilla

royal turtle
#

does glove stack with bag?

#

i don't think it does

severe burrow
#

And yeah having 3 yoyos before like yharon 2 would be nuts

#

Counterweight upgrades are the way to go

#

They are currently useless, making them useful will make yoyos better without the breaking caused by having tripple dps

placid moth
#

If I were to revert it back to 2 yoyos, would it be alright to add a 5% damage buff to compensate, or leave it as it is ?

ashen warren
#

it could be a post-yharon weapon

civic gust
#

@placid moth I think a 15% buff would be more adequate

ashen warren
#

I think True Eye is a good idea.

hearty yew
#

yoyos are either weak if you don't use yoyo bag, or top tier if you do

#

that's their problem, yoyo bag is so polarizing

tired haven
#

Something you'd expect from 2x dmg

small talon
#

if you want to add more frames for boss animations, feel free too

dusty stirrup
#

@kindred basin Which bosses specifically

radiant meadow
#

@civic gust shattered sun isn't useless. It's pretty good for storm weaver's first phase and polterghast's 3rd phase. Sure it's kinda bad against single targets but that doesn't detract from the value of the weapon. Different weapons have different strengths for different types of play.

severe burrow
#

The problem with the rare sand elemental is not that it's an expert mode item, it's that it's not good enough to be an expert mode item

radiant meadow
#

ye, it's kinda bad daryl

severe burrow
#

It needs to be buffed, not made available in normal

#

It's only good for lighting up caves tbh

radiant meadow
#

well, it's been suggested to be buffed several times

terse sundial
#

I couldn't give a second thought about buffing it, but I agree with making the bootleg community universal

severe burrow
#

The problem is that it always drops the tiny, short lived healing orbs at a certain height to your left

hollow shell
#

The buff suggestions for Rare Sand have been quite similar, too
Increase healing amount and make the orbs homing

severe burrow
#

You have to take your attention off the boss to try and use it

radiant meadow
#

well, there's not many ways to buff it

severe burrow
#

Which usually gets you hit.

#

I'd suggest buffing it by making her lob the orbs in an arc towards your general direction. These orbs grow as they travel until they reach the ground.
Upon hitting the ground, they stop growing and hover slightly above it for a few seconds.

#

This fixes the hitbox issue and removes the problem with her throwing technique without just being a 100% free 15 health heal every second or so

clear jasper
#

@hollow shell yeah it does not work for me. it seems that if a projectile misses an enemy that they take a tiny amount of damage but throwing weapons that stick in enemies don't get a damage boost which is what I expect to have happen for some fun synergies.

#

i have been stuck in pre mech hell for the past few days, I can only currently beat cryogen.

#

I should try to go after the other calamity bosses first tbh, but I feel way too slow to outrun alot of attacks

radiant meadow
#

If a weapon sticks like Lionfish, it's not supposed to release shards

clear jasper
#

huh

#

i saw the animation for the shards

queen sail
#

@ashen warren your reward is a better chance for the halibut cannon HDfailure

ashen warren
#

oh

queen sail
#

Has a 10% drop chance from the adult

ashen warren
#

but thats still quite uncommon

queen sail
#

While everyone else is p much 0.01%

radiant meadow
#

100% from adult

ashen warren
#

youll still have to kill it a few times

radiant meadow
#

0.01% from minibosses

queen sail
#

Did they change it

ashen warren
#

oh

#

did they?

radiant meadow
#

0.001% from normal enemies

#

ye, it was changed

ashen warren
#

oh

gusty geode
#

I'm starting to work on a concept for a Summoner rework
Summed up in one sentence, the new Summoner would aim to turn Terraria into a strategy game

Different minions would do different things, and you would be able to combine them based on what you value most
Want to be able to take hits? Some of them could have passive effects and/or Nebula Armor-esque pickups to boost your survivability
Want to max our your DPS? There would be minions built for that, too; plus there could be some that make their fellow minions stronger

This would be absolute hell to code, but looking past that, I feel like it could turn Summoner into an infinitely more interesting class than just running away and hoping your minions don't do something stupid

This isn't anything more than an idea rn, so I posted it here to get thoughts on it before I go into detail

rustic ember
#

I like the idea of some minions boosting DPS but that could easily turn overpowered or underpowered if not managed properly. But I think it could be just done by adding a few extra weapons

noble turret
#

eidolon wyrm already drops guaranteed post ml items

queen delta
#

I view summoner the same way as other classes: simple and easy to use

#

All other classes don't have strategy in them (as in combining and using them like a brilliant card game), so summoner shouldn't have one either.

#

Just like melee, ranger, mage, and rogue, summoner is just attack and run

gusty geode
#

Debatable
Mage I can understand, haven't seen Rogue in action so no comments there
But Melee and Ranger do have a little strategy to them depending on how you play
Both cases are basically just what effects you want your weapons to have (Flasks for Melee, ammo types for Ranger, and certain accessories for both), but it's something

queen delta
#

Yes, that is true, but in general, all classes are very basic

#

To make summoners more strategic/complex to use would most likely deter people from using summoner

radiant meadow
#

summoner is already hell to code

gusty geode
#

I guess
I would say that's the player's fault but that might make me sound like a dick

smoky wagon
#

there should be more support type weapons for summoners

gusty geode
#

And yeah, I mentioned how hard it would be to code
But you never know, the end result might be worth it

smoky wagon
#

Nothing more imo

fierce hedge
#

Melee = Sponge Damage
Ranged = Stay away from Damage and deal damage from far away
Mage: Huge DPS Reward but serious hits as price
Summoner: Focus on dodging

#

Rogue: ?

queen delta
#

Throwing in a nutshell

hollow shell
#

Stealth...?

#

Being able to find places to charge it so you can boost your DPS

fierce hedge
#

Ah

#

Ye

#

Good one

lost agate
#

i mean, then theres stuff like stellar knife and SotC were you can stack dmg beforehand

fierce hedge
#

I held on using Galaxia on Yharon

#

Both P1 and P2

lost agate
#

galaxia is melee

fierce hedge
#

Source Of The Corruptor is both Rogue and Melee right

#

Oh wait

lost agate
#

only scourge of the cosmos is

fierce hedge
#

Thats what i meant

#

But i forgot you mentioned Stellar Knife

#

You were talking about rogue

#

Oof

kindred basin
#

@dusty stirrup i mean stuff like brimstone elemental and any other bosses that kinda have a slow anim, cant remember off the top of my head

dusty stirrup
#

It'd be better if you put the specific bosses in your suggestion

terse sundial
#

@ashen warren Trophies and Boss Mask are on the agenda already to be added, they just need sprites of them

distant gyro
#

^

terse sundial
#

Lunatic Cultist trophy exist also in vanilla

distant gyro
#

Heard they only need someone to actually sprite for them HDhurdur

hollow shell
#

Yeah Lunatic Cultist trophy exists
It may or may not be called "Ancient Cultist Trophy" though

radiant meadow
#

it is

proven tide
#

did we do it

terse sundial
#

nice

queen delta
#

who suggested those

proven tide
#

rover and I got together to fight this entire chat on behalf of buffing revengeance+

#

immediately after the suggestion got 90 stars the next log posts were for revvy buffs owo

#

and RIGHT as I say that a non-rev log is posted

radiant meadow
#

I'm pretty sure it was completely unrelated

proven tide
#

silence

#

I need this HyperSiren

radiant meadow
#

I think the person to suggest Crab buff was Fab

proven tide
smoky wagon
#

it makes sense considering it has more hp than EoC in death mode

#

but not other modes

hollow shell
#

Ozza actually completely rejected the claim that Revengeance was easier than Expert, because there are many other factors at play in Rev that aren't in Expert
Such as DR and the many boss AI changes

#

And he is currently doing a Rev playthrough so I trust his word on that

radiant meadow
#

And many enemies still have a dmg boost

honest isle
#

🤔 How does one even come to that conclusion?

radiant meadow
#

Its just not a global boost

honest isle
#

It's like saying death is easier then expert?? Sorry if i am a bit out of the loop ;O

proven tide
#

saying rev is easier than expert is like saying the exact same thing but more extreme
not quite

hollow shell
#

The argument was that, because bosses in Rev aren't balanced around Rage and Adrenaline existing even though they're massive DPS boosts (which is actually due to their unreliability/inconsistency, not because it's configable), the increased health in Rev wasn't enough to compensate for their existence, meaning Rev was potentially easier than Expert where Rage/Adren don't exist

proven tide
#

Death's deathfinitely harder than expert

#

^^

honest isle
#

Sorry if i worded that a bit weirdly, but...

proven tide
#

And that balancing them for the average joe player is a bit dumb considering you shouldn't be playing a mode designed to be harder than expert if you're average.

honest isle
#

One of the most legitimate strategies in Terraria expert was always to face tank everything... so maybe thats kind of oldschool way of thinking but at least i remember first time going unmoded to moded, rev kicked ass in difficulty wise

proven tide
#

I think the tipping point for me was Leviathan recommending Revengeance for your first playthrough.

hollow shell
#

Did he say not to go Expert because it was harder?

radiant meadow
#

I think Levi likely meant if it's your first run into modding

proven tide
#

Not sure

radiant meadow
#

assuming you did a bit of vanilla shenanigans already

proven tide
#

Well therein lies a different layer of my point

honest isle
#

I mean, once you get really good with rev mechanics they might be helpful, but if you aren't like expirienced in the game, rev is going to kick your butt way harder then expert ever could ;o

proven tide
#

It shouldn't be assumed that you're the average player.

hollow shell
#

It's probably because Rev has more interesting content and gameplay, with the inclusion of Rage/Adren and the modified boss features

#

He could've thought it'd be a better first impression

honest isle
#

Like, average player will have to practice a lot to get ANY adrenaline off

#

again, vanilla terraria at least was prime example of "I am going to... face tank this."

radiant meadow
#

are you saying we assume everyone is a stellar dodger, goes glass cannon, and blasts the fuck out of bosses with death adrenaline?

proven tide
#

not remotely

radiant meadow
#

there has to be some median to balance with

proven tide
#

but the weapons are balanced entirely without rippers, even rage

#

There's no middle ground included

#

also having your first experience with everything from slime god through DoG in Rev seems like mild deathseeking

hollow shell
#

The thing is
Rev still manages to be harder than Expert anyway

radiant meadow
#

rage is still a bit unreliable

#

it goes away on hit, it's gained unreliably, and the dps boosts can vary

honest isle
#

Also brj, "it shouldn't be assumed average" i mean...

#

average is average. like most people who play the mod are average. i am. i suck at both of those and i have a thousand hours in terraria :lul:

radiant meadow
#

Rage and Adrenaline are configuration options for a challenge.
DPS testing is done without them because they're unreliable and vary wildly.

proven tide
#

brj haha oof

hollow shell
#

backwards rong jump

proven tide
#

I've still got qualms with that

honest isle
#

Like terraria is a game you can cheese so badly, even death can be called easy if you want to, but in 99% of the cases you not gonna do that

proven tide
#

like, even include just one rage boost per weapon test boss fight

honest isle
#

and sorry, i don't like pinging people and typing the name is hard

proven tide
#

nah it's fine lul

pliant bone
#

Some bosses takes twice as longer w/o adrenaline/rage in rev+. Im talking to you Moon lord

radiant meadow
#

that one rage boost still varies

proven tide
#

I still think acting like it won't exist is cheap

honest isle
#

Well, problem with rage for me is, there is so much high paced action with most bosses, your adrenaline can just be BS taken away by stray projectile.

radiant meadow
#

like what if it's timed badly and I'm immediately hit or what if I activate when yharon is moving at 500 mph rather than a sitting duck

proven tide
#

It's turning the primary focus of the mode into some sidelined built-in megacheese mechanic

#

¯_(ツ)_/¯

pliant bone
#

Even cheesier than Nurse cheese?

#

Or some randomass asphalt?

radiant meadow
#

nurse cheese with npc's don't die HDfailure

proven tide
#

nurse cheese doesn't cut boss lifespan into a third

pliant bone
#

Oh so you want a 6 minute fight with Moon lord then

proven tide
#

the right adren drop on DoG can shred hundreds of thousands

#

Yes no

#

... maybe

honest isle
#

Well, okay - think about it this way, yes those two make burst damage incredible, but it just enables a playstyle. You don't have to go glass cannon. It just lets you.

radiant meadow
#

that's what the hp config is for lol

proven tide
#

don't make it configurable damnit

honest isle
#

Options are good.

pliant bone
#

And DoG can take even longer than ML w/o rippers

proven tide
#

that's the whole point

pliant bone
#

Especially in p2

radiant meadow
#

rage isn't always the easiest to get as well

proven tide
#

that balancing around rippers shouldn't be some sidelined option

hollow shell
#

Yeah that is the point of the HP config isn't it

If you're blasting through Rev thinking that rippers are overpowered, taking everybody down in an instant
then boost their HP

#

other people aren't as good with rippers

pliant bone
#

You are on a different skill level if you said that

honest isle
#

I mean, balancing is a tricky thing. Right now you balancing around this, you fix that and suddenly you balancing around the next best thing. What i mean by that, you have control in your hands over those values for a reason i suppose

#

Also think about it this way, balancing something around the 10% (who can do the cheesy stuff) is stupid.

#

There is 90% left.

proven tide
#

@rover yOU WERE THE CHOSEN ONE

#

YOU WERE SUPPOSED TO BRING BALANCE TO THE MODE, NOT DESTROY IT

pliant bone
#

1%*

honest isle
#

well, yeah 99% is same as 90% tho, clearly. quick math.

proven tide
#

on the flipside of the HP config coin, this was also addressed in the suggestion post

hollow shell
#

I was just talkin out of my ass mostly
looking at hp values

I haven't done an Expert playthrough then a Rev playthrough and compared their difficulties, and I'm not the greatest at the game anyhow

proven tide
#

the mechanic should be avoidable, but not toggleable

radiant meadow
#

and how does that happen?

proven tide
#

if you reckon it's too easy with rippers then just don't press the buttons

#

rather than going out of your way to buff the bosses, simply not using the main mechanic should be buff enough

hollow shell
#

I do agree with that a bit
They are very avoidable features, it's a bit weird to have a config to disable them when you can just not hit the keys, or unbind them

proven tide
#

It seriously irks me that Rev's being treated like Expert but harder, when it's not

hollow shell
#

Unless the sound effects and Heart Attack buff bother you that much

#

(isn't Expert just Normal but harder?)

proven tide
#

(Yes)

pliant bone
#

brj, that is pretty subjective as you are not in the skill level as other people, well.. most people.

honest isle
#

I mean, in a way there is not an insane amount of content differences between expert and rev. Mechanical? A ton. Content wise? Eeeeh

proven tide
#

(But rippers was treated as Expert But Supreme™ With DPS Compensation As Your Lifeline)

honest isle
#

So yes, it is pretty much expert but harder

#

shrug

radiant meadow
#

the only thing going for rev being easier is rippers from what I see

proven tide
#

killing dog in a third of the time isn't something to be overlooked

pliant bone
#

A third of the time.
What is exactly the total time if you dont use rippers

radiant meadow
#

rev also has new ai's, boosted hp, and enemies deal more damage

honest isle
#

I mean, killing god at all is an achievement for the very first time doing so.

#

dog*

proven tide
#

keeping this

#

baCK ON TOPIC

pliant bone
#

Tell me how much time would it take to kill rev DoG w/o rippers

proven tide
#

never tried, prolly should

honest isle
#

What i mean by that is, the boost of damage is nice yes - but honestly, unless you are pretty good at the game to the point where you don't even need it... you probably very rarely will be able to use them effectively.

hollow shell
#

Have you killed Expert DoG?

#

and compared the times?

#

Your argument would be helped with data

proven tide
#

Yeah, and it sucked lmao

#

but I didn't record the times

#

so I should probably go do that

radiant meadow
#

so it's subjective?

honest isle
#

But yeah i dunno, i am always of opinion about rage andto lesser extent adrenaline - they are only so nice, because at least rage lets you pick an opportune moment to do a bunch of damage, instead of praying to RNG what the boss will just stand there and let you pelt at it all day

#

which depending on what exactly you are playing with, can vary of course, i mean summoners don't care for example i assume because summons

smoky wagon
#

adrenaline against easier boss phases can be reliably built up

#

even ridiculous bosses it can be possible

#

if you get a little lucky

honest isle
#

True, but that has elements of strategy in it

#

And if it pays off, it feels great.

#

In the end the game is about having fun, no?

#

Not about it being fair to the non existent bosses.

radiant meadow
#

@worn charm when rogue gets expanded upon more, the rogue variants are getting removed and melee variants will stay

worn charm
#

o

radiant meadow
#

but for now both stay so rogue isn't left in the dark regarding weapon options

worn charm
#

yea

#

i did a rouge playthrough recently

proven tide
#

rogue damnit, rouge is a colour

worn charm
#

it feels like the area that needs the most work is the mech bosses and early post moon lord

radiant meadow
#

mechs aren't too hard in my experience with rogue

worn charm
#

i beg for the rouge class to have its own pillar

radiant meadow
#

early pml requires high iq ele disk

proven tide
#

rogue not rouge

worn charm
#

i am dum let me fuck up spelling

proven tide
#

no

worn charm
#

oke

#

also executioner's blade op

hollow shell
#

Wait the plan is to remove the rogue variants and keep the melees?

radiant meadow
#

I think so

hollow shell
#

Why?

radiant meadow
#

so melee doesn't get shafted?

hollow shell
#

I think rogue needs a lot more content than melee does

radiant meadow
#

and so it's not all spammy swords?

#

that's what the rogue content expansion update is for though?

arctic tapir
#

@worn charm nebula

#

Making an entire new pillar sounds crazy hard

worn charm
#

i know about meld bars

#

multiple mods add new pillars

hollow shell
#

Yeah but
the more the merrier, for rogue content

arctic tapir
#

Meld fragments are just rogue fragments

radiant meadow
#

Calamity isn't going to be one

worn charm
#

oof

#

feelsbadman

arctic tapir
#

It’s a lot of work for something people probably won’t care for

#

If I had to do another pillar I’d probably butcher that shit after like 2 times killing it

worn charm
#

i think the ilustrious and empyrean knives should be rouge weapons

radiant meadow
#

well they're going to be melee HDfailure

worn charm
#

oof

arctic tapir
#

Make scourge of corruption rogue

worn charm
#

oof

radiant meadow
#

vanilla weapons aren't going to be rogue

arctic tapir
#

Why not add a transfer

#

It works exactly like a rogue weapon, it even upgrades into one

hollow shell
#

That seems odd
It's like 10 melee weapons out of like over 120
Why not give them to rogue?

radiant meadow
#

it upgrades into a melee weapon

worn charm
#

and a rouge one

#

same with vamp knives

arctic tapir
#

What? Are you sure

worn charm
#

omegalul

#

you can make a meelee or rouge variant

#

or either

radiant meadow
#

also if melee loses sotc and empyrean knives, melee is fucked

arctic tapir
#

Regardless it should really be rogue

#

No reason not to be

radiant meadow
#

you just got greatsword of blah

#

dragon rage and burning sky are kinda bad
at least infernal spear is good

hollow shell
#

Then
add two more melee weapons in that area

#

or buff existing ones

radiant meadow
#

or make new rogue weapons at that tier?

hollow shell
#

Put things in the meta to replace em

arctic tapir
#

Melee is already the most diverse class, what do you mean by “all spammy swords”

hollow shell
#

I'm saying that, ideally, rogue should have more weapons and accessories in the mod than ones for existing classes because it has to make up for what it's missing in vanilla (and potentially other mods)

radiant meadow
#

except vanilla doesn't add anything past ml

hollow shell
#

True yeah there it's fair game but
there's also the rest of the game

radiant meadow
#

so like that argument doesn't hold up as well in these upper tiers

worn charm
#

make beenades deal rouge damage

#

i would kill for that

arctic tapir
#

Rogue has like, one accessory at the moment. Right?

#

Just the medallion

radiant meadow
#

also, melee enjoys pwnagehammer more than rogue

hollow shell
#

No it's got a few

arctic tapir
#

And stasis belt actually

radiant meadow
#

since rogue has brimblade

hollow shell
#

Nanotech

worn charm
#

and the ninja set from slimey boi be a rouge set

hollow shell
#

Raider's

arctic tapir
#

Nanotech which is super super lategame

#

Raiders which is just INSANELY early and you never take it off

hollow shell
#

Yeah but it exists smugyon

arctic tapir
#

And stasis belt which happens

#

Rogue progression is absolute monky rn

radiant meadow
#

if you take away pwnagehammer, options for clone are true night's stabber, true excalibur shortsword, true bloody edge, true night's edge, and true excalibur

arctic tapir
#

Accesory wise

radiant meadow
#

was about to say icebreaker as well but that's rogue now darylsweating

arctic tapir
#

If you throw the weapon there’s no reason for it not to be rogue

#

Boomerangs in the base game have zero reason to be melee so

worn charm
#

https://calamitymod.gamepedia.com/Shattered_Sun that weapon and all of the things on the way to get it are what i like to use

Calamity Mod Wiki

The Shattered Sun is a craftable post-Moon Lord non-consumable rogue weapon that is an upgrade to the Radiant Star. It shoots a projectile that is affected by gravity and cannot pass through walls. Shortly after it is thrown, it splits into 2 copies of itself which shortly af...

hollow shell
#

Yeah it's not much of a melee weapon if it leaves your hands, eh? :P

arctic tapir
#

If you really think melee will be missing out, then add a transfer

#

Not hard

hollow shell
#

What do you mean

radiant meadow
#

so are you saying daybreak should be rogue?

hollow shell
#

"add a transfer"

arctic tapir
#

Melee<->rogue swap

#

Also yes

worn charm
#

yes

#

it should be

arctic tapir
#

It’s literally a thrown spear how is that melee

radiant meadow
#

melee rogue swap ain't happening

arctic tapir
#

It doesn’t even RETURN

radiant meadow
#

Fab denied the offer

arctic tapir
#

Why not?

#

Again, nothing is lost

radiant meadow
#

So a weapon that was made for the vanilla solar pillar which is melee based has one of its core melee weapons converted to rogue

arctic tapir
#

Logically it should be a throwing weapon in the first place

radiant meadow
#

just because it's thrown, that doesn't make it rogue

lost agate
#

except throwing is boutta die

arctic tapir
#

Why not

#

Rogue is just throwing

radiant meadow
#

rogue isn't just a replacement for throwing

arctic tapir
#

How are they different?

radiant meadow
#
  1. it has not been expanded on yet
hollow shell
#

We're trying to make them more different

arctic tapir
#

Gl on exam @lost agate

radiant meadow
#
  1. rogue has the stealth mechanic
hollow shell
#

(didn't we go over this or was that with a different bloke)

radiant meadow
#
  1. rogue and throwing have like zero compatibility
#

and I feel it's better to make more rogue weapons than to steal from another class

lost agate
#

we always go over this rover, it always ends up as people comparing rogue to throwing cuz its still WIP

hollow shell
#

Heck I just want this update to get out already so rogue has more content and more of a focus
and so these conversations would happen less

#

Very awkward place at the moment

lost agate
#

too bad this aint the rogue update 😔

hollow shell
#

yeah too bad

radiant meadow
#

it'll be the next one after that I think

lost agate
#

maybe

radiant meadow
#

not counting any minor patches

lost agate
#

oh, well then yeah

hollow shell
#

Alright, got confused then

#

I guess this is the Rare Item update

radiant meadow
#

ye, that's the big thing in this update

#

as well as yharon p2 rework

hollow shell
#

Right, and potions n' shrine items

radiant meadow
#

oh yeah, those HDfailure

hollow shell
#

either way

rogue's weird and I hope it gets less weird in the update dedicated to it

hard crescent
#

i mean, why not just add most throwable weapons into rogue and exclude some specifics (ie solar flare)

radiant meadow
#

because rogue needs it's own unique weapons

#

not a bunch of existing weapons

hard crescent
#

that would be cool, but there arent too many

radiant meadow
#

and like melee can't be left in the dark either

hard crescent
#

i sincerely doubt melee would be lacking

radiant meadow
#

would it all just be spammy swords then?

hollow shell
#

It also has spears and flails

hard crescent
#

^

radiant meadow
#

yes but like a lot of them aren't as viable

hollow shell
#

and yoyos

hard crescent
#

^^

radiant meadow
#

like look at calamitas for example

hollow shell
#

Viability is a balance matter, isn't it?
Not much of a lack of content

radiant meadow
#

except there's not that many non sword options at that tier either

#

there's pwnagehammer, 7 true <insert sword name>, and maybe yelets?

#

although yelets is a bit of a stretch

hard crescent
#

if it were up to me i would add yoyos, boomerangs and daybreak or similar items into rogue, but granted thats a lot

#

but melee has so much variety already, i doubt it needs all of those

radiant meadow
#

melee would lose it's best option for dealing with guardians and bumblebirb

#

if that happened

hard crescent
#

mkay

#

that doesnt change that rogue is still incomplete

radiant meadow
#

that's what the rogue expansion update is going to help fix

hard crescent
#

i get we shouldnt change the entire melee meta and port everything to rogue or anything

#

but in general it just feels lacking, and yes i get that theres gonna be an update for it

#

but itll most likely be more of the same

#

im sure the weapons will be flashy and cool but play fairly the same

#

im not super into calamity or anything so im probably just being dumb

#

but theres no real need for melee to be swords, flails, yoyos, boomerangs;;;

#

i would find it odd if there was a basically daybreak but rogue, it seems inconsistent

radiant meadow
#

that would probably be lionfish

hard crescent
#

oh fuk yeah that does exist

#

i guess what im trying to say is i cant figure out what makes a rogue weapon a rogue weapon, its just inconsistent

radiant meadow
#

well, the base game itself is inconsistent

#

it's hard to have consistency when building off of shaky ground

hard crescent
#

fair enough

#

i just cant really see what you could add to rogue that isnt just more of the same

radiant meadow
#

GWaobloChildPepeShrug only time will tell

#

and tbf, melee, mage, and ranger are already kinda the same in a sense

hard crescent
#

yeah they all fire projectiles in most cases

radiant meadow
#

you run around like a madman while shooting projectiles

earnest raptor
#

@lost agate

we always go over this rover, it always ends up as people comparing rogue to throwing cuz its still WIP

Other modders:
Introducts in new updates a new classes with fully playable builds and uniqueness.
Fabsol:
I converted all throwing items into rogue.
And gived for rogue a shroomite bootleg stealth.
I will give something more unique in next 60 yearsHDfailure.
Wait for news.

radiant meadow
#

there's no need to throw the mod under the bus like that to incite an arguement

queen delta
#

bus mount when?

hard crescent
#

rogue, if anything, should be very fast but lesser damage

proven tide
#

rariants

hollow shell
#

Well honestly rogue was made to keep our throwing weapons alive after we got wind throwing was getting the RIP
but now that we have it, we gotta make it into its own thing

proven tide
#

ah yes make it less viable in boss fights thonk

hard crescent
#

^add piercing or something

#

like a lot of piercing

lost agate
#

that doesnt deny my point

earnest raptor
#

Firstly, replace stealth with something more useful.

queen delta
#

I like the concept of stealth, but its useless after the first strike

earnest raptor
#

It encourages staying still, when Calamity's bosses is impossible without dodging.

queen delta
#

Stay still? Have a nice dose of death

radiant meadow
#

there will be more ways to build stealth in later updates

#

while moving

#

and as I've said before, standing still in scal's bullet hells are a thing HDfailure

hard crescent
#

idk if it would be possible, maybe add sharper moving?

#

like when flyign at 496542 mph left, you can still turn a lot easier

proven tide
#

ah yes, immediate deceleration

#

that's not at all headache-inducing to deal with

#

seraph tracers alone normally take a while to get used to after wings

#

though that's less so since the nerf

hard crescent
#

i greatly appreciate your sarcasm, i mean when turning right you would keep the approximate same speed but in the other directions

#

ie like a dash but without the actual dash

#

since calamity is one boss away from being a bullet hell anyway

#

more freedom in movement could be helpful, not just (((now i go faster)))

proven tide
#

that's certainly headache-inducing

hard crescent
#

to get used to, sure

proven tide
#

not at all

#

inherently

#

The only way to decelerate at all would be to hit a block or wait ages to slowly rev down while at the mercy of the universe

#

that vs. SCal, I dare you

hard crescent
#

mkay

queen delta
#

Deceleration is very easy for scal

#

Its the super high acceleration that becomes a problem

hard crescent
#

there are some kinks with this obviously

#

anyway i meant rogue specifically, but that might be a little weird

#

would certainly make the class feel different

#

like a ninja or smthing

dusty stirrup
#

@earnest raptor Don't suggest stealth changes until the rogue update is out

lost agate
#

Theres already a rogue update planned so like hmmm

#

As i said WIP (work in progress)

hard crescent
#

@proven tide couldnt deceleration just be boosted as well?

#

like releasing the button slows you down quite quickly

#

or holding down

#

meh idk

queen delta
#

tbh the movement is fine

proven tide
#

how about you just wait and see rather than tryna break the game with no proper solutions HyperSiren

queen delta
#

it just takes a little getting used to

hard crescent
#

i trust the devs will make the rogue class into an actual class and all that

proven tide
#

increased speed vs. decreased damage for rogue is a lose-lose

hard crescent
#

its a suggestion mate

#

im spitballing is all

proven tide
#

and I'm sayin it wouldn't work

#

¯_(ツ)_/¯

hard crescent
#

ive noticed lol

#

like @radiant meadow said, all the classes are kinda similar (i hope i pinged the right person lol)

#

you fly around like a madman shooting projectiles in most cases

#

changing the way the movement/playstyle could work (if its possible) would add variety

#

its not like you need to play rogue

#

but since its a custom class custom gameplay might add some spice to it

#

again i clearly dont know what im saying so ill fuck off now lol

proven tide
#

@quiet abyss Heyo, regarding the suggestion nono document

#

Do you reckon this should be tweaked?

quiet abyss
#

Ye, I'm aware of that one
I'll tweak that one once the lore item effects are in

proven tide
#

coolio

hollow shell
#

@fierce hedge Did you mean "75%" for that first percentage?

opal barn
#

imo DoG is already challenging enough

lofty blade
#

DoG is good where it stands imo, no need for that.

long talon
#

Sunken sea water constantly flows through holes

ashen warren
#

DoG is easier once you get used to him, but when you are new he is hard, like really hard. Quoting Leviathan here, and its true.

granite yacht
#

DoG is a boss that relies a lot on strategy

#

if you do him blind, he's hard because you don't know how the mechanics work, but once you understand his mechanics, he isn't too bad

ashen warren
#

^

granite yacht
#

also now it's a fairly long battle since the sentinel phase was introduced so it's fine with its difficulty

fierce hedge
#

I did @hollow shell

#

But once you get used to it it just turns into a joke

#

And yeah its hard in Death and such

#

But its just about the fact that the Cosmic Guardians are just extremely underused

marsh gust
#

@civic gust can you like, put all your messages into one, so instead of sending multiple, have one with multiple lines

ashen warren
#

edit waiting

civic gust
#

Idont know how to put another line....

marsh gust
#

shift + enter

civic gust
#

oh

#

tnx

proven tide
#

erm

#

a name for what?

hollow shell
#

(are you gonna fix it, Markie?)

gloomy hazel
#

@granite yacht that is a thing that needs to be looked into indeed. My computer can run most games with high graphics and still have 60 FPS, but on Terraria, when I use the Heavenly Gale on some worm bosses for example, it lags a LOT. It happened for me to drop down to like 3 FPS with this weapon

granite yacht
#

true

#

my pc isn't even that bad, it's a mid tier pc but i still get drops to like 20 FPS when the weapon starts spamming tornadoes

round falcon
#

That's included in the recipe

gloomy hazel
#

Oh...right, didn't pay enough attention.

distant gyro
#

there's already so many bows at provi tier though

#

Astreal, Clockwork, Planetary just to name a few

zenith hazel
#

instead of cosmilite bullets, we have darksun bullets

#

that’s new

placid moth
#

Instead of listing down the debuffs, I think it's better to reference some other weapon/item with the same debuffs, like the elemental gauntlet/quiver.

cobalt rose
#

not sure if any other weapons have that set of debuffs tho

#

besides it was only three

chrome holly
#

I just thought about something: A config option that makes you start with nothing at all, for the challenge seekers

worthy fiber
#

You could just throw all your stuff away

#

It's easier to do that than program a config option

chrome holly
#

Guess that's a point

#

And how about the reverse: some kind of item that can only be used in the first 60 seconds of a world, gives you 15 crystal hearts, 9 mana stars, then instantly slays the WoF and gives you its drops?

worthy fiber
#

Instant hardmode?

#

Just do that with Cheat Sheet I guess GWaobloChildPepeShrug

gusty geode
#

I saw that suggestion about removing the melee versions of rogue weapons
But that brings up a question that's kinda hard to answer
Who's to say they aren't rogue versions of melee weapons? Which is the real version of each weapon?

#

Also I think an instant hardmode item should come with a huge price
That price being you get no headstart; no extra HP, no WoF drops, nothing
The world is in Hardmode, but you're not
If you were given items to help you like that, it might as well just be a massive skip
How's that fair?

round falcon
#

How about on use, it puts you in hardmode, you don't get any sort of drops, but you get a "Starter Bag +", which gears you up with Gold armor, Demonite/crimtane tools, a pair of Hermes Boots, a Shackle, some basic buff potions, and some other generic mid-PHM items?

lost agate
#

not starting with any item sounds like an awful idea

#

also u can just.... trash the items if you wanna do that

gusty geode
#

You'd rather be able to skip the first half of the game for free?

lost agate
#

mfw imagine wanting to go straight to mech tier

#

and if youre gonna skip a huge part of the game might as well just use cheat sheet

round falcon
#

It ain't free, just painful

lost agate
#

who tf would want to do hm under geared

gusty geode
#

As for giving mid-PHM items, I'd be fine with that, but probably tone it down to Gold/Platinum Tools, remove the Hermes Boots, and replace them with something like a Sandstorm in a Bottle or some less powerful movement item

lost agate
#

especially when mech exists

round falcon
#

They only randomly spawn in death/after you smash an altar

lost agate
#

but that doesnt mean that everything else wont kill you

#

if anything it would be frustrating af

#

like man, if you want this kind of stuff just get cheat sheet and do it yourself

round falcon
#

fair

gusty geode
#

Kinda like losing access to your wings
Or not being able to take a single hit
Or having both your character and your world permanently deleted when you die

lost agate
#

what

gusty geode
#

Defiled, Armageddon and Iron Heart
Those all sound pretty frustrating if you don't know what you're getting into

lost agate
#

yeah but its not hardmode while undergeared

#

and you can turn them off

gusty geode
#

Isn't IH permanent

bitter topaz
#

wh
hardmode while undergeared isn't in the tier of "challenge"
it's in the tier of "go fuck yourself"

lost agate
#

yeah, cuz IH is like bootleg hardcore

bitter topaz
#

iron heart can be disabled as long as a boss hasn't been defeated yet as iirc, so if you change your mind on it early you can

#

and you're not exactly gonna get far if you enable it without thinking either

#

but anyway, there's a fine difference between "can't use wings", "can't take a hit from a boss" and "somewhat more forgiving hardcore" and shoving the player into mech tier with a fucking amethyst staff and copper bow + WoF's awful weapons

lost agate
#

plus even the enemies are too strong for you

bitter topaz
#

^
enjoy getting one-shot constantly because you have no movement options, armour or viable weapons at your disposal

#

anyway. this is an absolutely awful suggestion that has no place in the mod, so i ask that we don't continue this discussion

lost agate
#

fair

livid coral
#

Hardmode has waaaay too much of a difficulty curve

cyan lagoon
#

@subtle meteor its a bug

bitter topaz
#

@subtle meteor don't ask for bug fixes in here, please daryl

#

that should've gone in #bugs-read-pins , and even then it's already known and a fix is coming next update so it's better not to

subtle meteor
#

sorry

distant gyro
#

that wof change would probably be horrible because building wof arena is bad

queen delta
#

Yeah building sucks

#

Well, building arenas are boring

radiant meadow
#

@white skiff you are going to have to elaborate on that

#

Why should wof be faster

winged ice
#

Can't WoF already more than outrun your boots?

queen delta
#

He's not fast enough, just make him as fast as his last stand the entire fight tbh

frail mantle
#

i mean, he already goes nyoom throughout most of the fight

queen delta
#

Hes pretty easy to outrun till last 10%

#

Its just his lasers that become pain after 50%

winged ice
#

If you make him go as fast as his last stand the entire fight, then you will not be able to outrun it at all. In fact, the wall will outrun you

#

Unless there's movement options I don't know about

distant gyro
#

If he's too fast, he's just going to force you to TEdit your arena

#

that's my problem with it

winged ice
#

The reason it's his last stand is because you're supposed to burst him down before he finishes you

queen delta
#

Yeah I'd say either make him faster, but decrease his health, or make no change at all

#

And i'd prefer the latter cuz faster will still cover more ground anyways

distant gyro
#

just make him spew leeches tbh, so it doesn't become arena dependent

queen delta
#

WoF is fine the way he is

smoky wagon
#

I feel like astrum deus small worms shouldnt be able to shoot projectiles when they are within a certain distance of you

queen delta
#

i got a better idea

#

maybe the projectiles go slower when they get closer to you?\

#

but not too much

hollow shell
frail mantle
#

@subtle sail could you elaborate a bit on the "why" part of that one, please

hollow shell
#

^

zenith hazel
#

shadowflame debuff for an exo tier weapon sounds odd

#

but then again photo does inflict pre-hm debuffs

hollow shell
#

You'd think it'd at least inflict God Slayer Inferno
because that would actually have an effect and it's crafted with Cleansing Blaze

zenith hazel
#

i still don’t get how photo inflicts ichor despite not having anything related to ichor in its recipe

hollow shell
#

It's an Exo thing
All the Exo weapons inflict Ichor, and On Fire!, Frostburn, and Cursed Flames for that matter

zenith hazel
#

interesting

hollow shell
#

Well, most of the weapons do

zenith hazel
#

if so, i don’t get why photo has to inflict shadowflame if there isn’t a shadowflame flamethrower

hollow shell
#

Yeah I think he just wanted it to inflict more flames because it's the ultimate flamethrower

#

I'd be down for something like that
making the flamethrower inflict more debuffs than the other Exos because it's a flamethrower
like GSI

civic pond
#

i just now remembered there were a lot of fire debuffs weren't there

void kelp
#

even tho scal is immune to a lot of them it is thematically appropriate

ivory heart
#

I suggested making Obsidian Skin give you lava immunity, as the sole purpose of Obsidian Skin was to prevent fire/lava damage

void kelp
#

inspired by the shadowflame by photoviscerator suggestion comes the Shadowflamethrower

#

lmk if there’s anything I need to change

hollow shell
#

Not a fan of an accessory being used to craft a weapon but, then again, there aren't really any definitive Shadowflame crafting materials

#

It's probably fine.

civic pond
#

an early game flamethrower i wouldn't mind

#

and a decent one at that

smoky wagon
#

oh

#

when i saw that change i read it as aureus

#

my bad

devout seal
#

Hey, did you guys know the starmada technically lets you get infinte money

hollow shell
#

do explain

devout seal
#

It'll randomly drop fallen stars when you shoot with it

#

but, at a low rate

gusty geode
#

What, does the infinite honey buff inadvertently let you craft honey bottles anywhere?

devout seal
#

No

gusty geode
#

Oh, money not honey HDfailure

hollow shell
#

It costs Fallen Stars to fire, though

#

I doubt the return rate is high enough to make a profit, considering the vanilla star projectiles are mixed in with several others that don't drop Fallen Stars

queen sail
#

Okay but

#

Is it actually gonna do much

queen delta
#

First slime rain trend, now photoviscerator improvements trend

#

photoviscerator doesnt have god slayer debuff i heard?

civic pond
#

i dont think so

subtle sail
#

I made this trend bud

queen delta
#

and cleansing blaze does?

queen sail
#

photoviscerator is already ignores inv frames

civic pond
#

thats already overpowered

queen sail
#

and gives a fuckton of flames

queen delta
#

doesnt all exo weapons ignore iframes?

queen sail
#

no

#

not all of them

subtle sail
#

And yes, is not a new weapon or boss. Is just an improvement I wanted

queen sail
#

yeah but

civic pond
#

...

queen sail
#

your change is like

queen delta
#

off the top of my head, AotC, (exoblade?) ignores iframes

queen sail
#

Dont think so

civic pond
#

i always get exo weapons confused with the elemental rainbowy ones

#

isn't cleansing a rainbow one?

queen delta
#

photo does, dunno about gale or drat, ssv and vivid clarity does, all summons post DoG ignore iframes, and celestus ignores iframes

civic pond
#

i dont think vivid does..

queen delta
#

it does

civic pond
#

eh

queen delta
#

it just doesnt do much when not in right situation

civic pond
#

with this thing about photo

#

it might as well just inflict EVERY flame debuff

queen delta
#

the only one that needs a buff is heavenly gale

subtle sail
#

Thats the point

queen delta
#

ranger is rarely chosen as a class for scal nohitting cuz photo is laggy and gale isnt that good

civic pond
#

but thats ridiculous.

queen delta
#

and drataliornus doesnt take care of hearts well

subtle sail
#

Well, thats right, what if the raw damaged is reduced a bit

civic pond
#

i like the idea of the shadowflamethrower

subtle sail
#

damage

queen sail
#

only thing is that adding shadowflame to a gun that inflicts 4 kinds of flames just feels kinda

#

unnecessary

civic pond
#

its an endgame flamethrower

#

i think i'd rather save all these debuffs for a post scal item or something..

zenith hazel
#

also you've made 2 suggestions which are basically the same, why tho

civic pond
#

"it will make it look more fiery"

dusty stirrup
#

I'm pretty sure it's already fiery enough

hollow shell
#

@subtle sail Edit your original suggestion instead of posting a second message

#

Also please come up with a better reason

#

That's nonsense, there.

frosty kindle
#

most vanilla DoT debuffs are LUL anyways

arctic wren
#

15 dps
e p i c

subtle sail
#

@hollow shell Updated my suggestion, I will accept any critic

hollow shell
#

The original suggestion

#

That edit message doesn't have any content on its own
one wouldn't know what the suggestion actually is

queen delta
#

Has my suggestion been suggested before? Surely enough people have suffered this problem enough to suggest something like this in the past

#

At the same time tho, I havent ever seen someone suggest this before

hollow shell
#

Similar things but not exactly that

smoky wagon
#

yes it has

#

but also for rev death and defiled

queen delta
#

Those 3 dont rly need an indicator

#

Defiled is pretty obvious by getting crit or not being able to fly

#

Armageddon isnt obvious at all until its too late

hollow shell
#

It'd be good if they all had indicators for consistency, imo
But yeah Armageddon needs it the most

queen delta
#

Is it worthy of a blue check or no?

hollow shell
#

Ehh nah
It's only for one mode and your method of showing it is different from the past one

queen delta
#

Aight sounds good

lost agate
#

@ivory heart lethal lava is toggleable

rocky geyser
#

First time I suggest something, kind of nervous tbh 😅

ashen warren
#

is this an exo type gun

rocky geyser
#

It's Elemental and an Exo.

#

Well, two upgrades to be exact.

ashen warren
#

is magna striker a gun??

rocky geyser
#

Yeah.

ashen warren
#

How many exo guns have been suggested

rocky geyser
#

Just 1.

ashen warren
#

Exo gun will prolly never get in

rocky geyser
#

At least I tried and I like the concept of the elemental gun better though when I thought about it.

ashen warren
#

Well elemental gun prolly either wont get in or it will get ignored by the devs

#

bc there is already elemental guns

frail mantle
#

there have definitely been suggested more than one Exo Gun before

rocky geyser
#

I can think of other suggestions for the Magna Striker.

ashen warren
#

Maybe make it post polterghast

rocky geyser
#

Why Polterghast?

#

I can suggest a post-Polterghast, it actually took me some careful thought on the Exo one.

#

I'll give it a shot, I think I got two more Magna Striker upgrades that I can suggest.

#

brb

ashen warren
#

Also can you compile it into a document and post it here

rocky geyser
#

👌

rocky geyser
#

So far, I got three variants of a post-Polterghast upgrade.

frail mantle
#

try putting it in a google doc

rocky geyser
#

Will this work?

#

I might edit it for future suggestions.

#

Namely underrated content that I really like.

frail mantle
#

yea that'll work

#

usually, when you have a big suggestion (like this one) you should put it in a doc and post it with a brief explanation of what it is

rocky geyser
#

Alright, thanks! It saves me the trouble for checking if I hit the character cap on Discord chat messages.

frail mantle
#

yep

#

it also helps not flood the channel

rocky geyser
#

Yeah.

#

I really had to give it thought on how to not make it sound too broken or OP for an upgrade.

#

Especially the Phantom Striker one, with the shooting through tiles property. Be a really broken weapon for ranger having something like that.

#

I'm going to add comments on each too.

placid moth
#

a) Proficiency Potion

Mechanics : Anytime 5 damage is dealt to a boss / non-statue spawned enemy, proficiency increases by 4 points. There is still a 2 second cooldown between increases of proficiency. The soft-cap will still be in place.

Duration : 2 minutes

  • Bought from Permafrost in Hardmode for 30 gold.

b) Supreme Proficiency Potion

Mechanics : Anytime 5 damage is dealt to a boss / non-statue spawned enemy, proficiency increases by 7 points. There is still a 2 second cooldown between increases of proficiency.

Duration : 3 minutes

Recipe : (@ Ancient Manipulator)

  • Proficiency Potion
  • 2 Meld Blobs
  • 1 Galactica Singularity
  • 1 Unholy Essence

Reason : More often than not, proficiency levels are incredibly hard to max out at all its respective stage of the game without any intentional grinding. For my ranger in Post ML, I accumulated around 1500 points in proficiency, despite having felt that I had done much more damage and devoted more time to farming mobs/bosses. This potion’s purpose would be to allow an easier grinding time to level up our proficiency levels, as well as a “catalyst” for those who wish to max out their proficiency levels. (aka 15, which I have never done.)

#

Any feedback ?

#

Or strong objections ?

hearty spade
#

They should both last longer and be cheaper imho

#

But something that makes farming proficiency easier is welcome

#

And due to the ML softcap maybe I'd just make one potion

#

Only post ML

placid moth
#

What does that mean ?

#

Only 1 proficiency potion that is available Post ML ?

hearty spade
#

Yeah, that was written very badly, my bad.

placid moth
#

I would include one for hardmode actually, I dont actually hit level 10 for proficiency for all my playthroughs

hearty spade
#

It's not like a HM pot would hurt anyone

#

But they really are too expensive for their duration length imho

placid moth
#

I would say Calamity is much more generous in terms of money from mobs and bosses.

#

To be fair, I would set any price, 30 just feels, right.

hearty spade
#

That is true

#

But two minutes is two minutes

#

Yeah 30 is good imho

placid moth
#

Two minutes would give, at most 240 proficiency, while the upgraded one would give 420.

hearty spade
#

So to get from level 14 to 15 you'd need at least five potions

placid moth
#

Yeah.

hearty spade
#

Sounds fair enough

placid moth
#

I wouldn't want to make it such that players can just use 1 of it to jump between levels instantly.

hearty spade
#

But the recipe for the supreme looks... messy?

#

I'd remove the Unholy Essence

#

And maybe add some blob

placid moth
#

That'd be pre-moon lord ?

hearty spade
#

That's right

placid moth
#

The entire point of the unholy essence is so that it is Post ML.

hearty spade
#

Maybe remove the singularity?

placid moth
#

Actually yeah.

#

I should add some herb materials

hearty spade
#

The Meld blob is fine on its own imho

#

Well, it's just an upgrade

#

So not really

ashen warren
#

@civic gust Plague bees or whatever it's called, make it summon plague bees

#

your suggestion

civic pond
#

ok

bitter topaz
#

@still cliff and the point of making crabulon harder with this debuff is?

still cliff
#

The player can't move so the projectiles of Crabulon are getting interested the player so it is a bit more difficult

#

Are getting (without the interested)

#

Its just a suggestion so

queen sail
#

Tbh a sticky debuff makes a fight more frustrating

ashen warren
#

crab is good enough as it is tbh daryl

#

and besides this is too annoying and probably isn't a good "buff"

smoky wagon
#

freeze effects are bad

queen sail
#

Also how would this make the fight any more interesting

#

The fight is already decent as is

#

We don’t need to stay in one place and have a crab the size of a two story building stand on us for the entire fight

cyan lagoon
#

@ashen warren Cross mod compatibility for thorium has been suggested alot

#

and its always the same outcome, it remains unknown whether it will be confirmed or not

ashen warren
#

more than just bard working with rage

bitter topaz
#

i know fab's apparantly tossed the idea around himself

cyan lagoon
#

That really isn't cross content and more all around

#

like how the boss health bar works for every boss and how the draedon heart materials drop from every boss in rev

ashen warren
#

Like bard weapons dropping from yharon

#

or rogue weapons dropping from ragnorak

sleek wadi
#

You do know the evil island exists right? It's a sky island that has the other world evil on it and it even has the other dungeon chest on it.

cyan lagoon
#

@civic quail at the very least make it a miniboss

#

boss suggestions are not accepted

civic quail
#

yeah there

cyan lagoon
#

still says boss in why btw

civic pond
#

a life crystal..?

#

b

civic quail
#

gotta give it life 😂

late pelican
#

@sleek wadi Didn't know that was a thing, I'm guessing that means it's possible to get cursed flames as well?

cyan lagoon
#

you'd have to move the corruption underground

#

since world feeders can't spawn and its too high up for clingers

sleek wadi
#

You wouldn't even need to do that, Hive Mind drops Cursed Flames in HM IIRC and Hive Cysts can spawn on the island

cyan lagoon
#

oh yeah i forgot

radiant meadow
#

@smoky wagon astrum deus mines are already getting nerfed next update
They will take a second or two before dealing dmg

#

@ashen warren can you elaborate?
What should the furniture be made of?

ashen warren
#

astral monolith/brick

#

maybe both

#

i dont have too big of an idea

radiant meadow
#

Put it in your message

#

Also, furniture is generally added only if people sprite it

#

Furniture is not high priority

civic pond
#

that explains why i couldn't find couches..

#

oh no wait they're called sofa's

wheat cave
#

Hi, I have a question. is this ok for a suggestion: Make Astral enemies not spawn if there is a Celestial pillar in/close to Asral biome.?

radiant meadow
#

that's more of a bug

#

that is already known pretty sure

wheat cave
#

Oh, okay

#

Thanks

ashen warren
#

Kinda sad that some awesome suggestions get lost in the huge amount of suggestion, they always have 70+ stars but i dont think alot of people scroll high enough

civic pond
#

i agree

ashen warren
#

I mean suggestions are still low prio but still

civic pond
dusty stirrup
#

Cinderplate furniture is basically Ashen/Ancient

#

It'd be redundant

lost agate
#

@ivory heart

frail mantle
#

uhh

bitter topaz
#

banned

#

he's obviously here just to spam

gloomy hazel
#

something happened?

frail mantle
#

just a brain moment

gloomy hazel
#

brain moment?

frail mantle
#

a guy did something dumb

gloomy hazel
#

I know, from what doof said above

#

Oh well...I was just asking after all, I'm not gonna ask further

bitter topaz
#

yea it was just an omega brain spam moment, nothing else too it

gloomy hazel
#

Alright

brave warren
#

no boss suggestions

frail mantle
#

^

gloomy hazel
#

There's already a few on the list

bitter topaz
#

@distant gorge no boss suggestions

elfin maple
#

^

bitter topaz
#

the boss progression is already laid out and public, so they're useless

elfin maple
#

@ivory heart the item and the enemy are a memorial for the lorde if i'm correct

#

the lorde was a joke boss that was removed

ivory heart
#

ok

proven tide
#

yo that's high IQ HyperSiren

lost agate
#

@crystal osprey @civic pond you both have to work on your suggestion more, like why you want that

civic pond
#

fair enough

#

@lost agate how bout now?

lost agate
#

yeah its better

civic pond
#

oki

distant gorge
#

。

queen delta
#

Thoughts?

frail mantle
#

self-star armsmirk

#

i enjoy though

queen delta
radiant meadow
#

weirdly enough fishron takes ages to spawn

#

Pinkie had to wait like 30 minutes daryl

queen delta
#

Meanwhile destroyer is eager to spam you to death

queen delta
#

terraria is in my background, and i hear yet another destroyer spawning :/

#

how fun

ashen warren
#

Terrraria pauses when it in my background

queen delta
#

im in multiplayer with my friend

ashen warren
#

Oof

empty geyser
#

You can always just rejoin the world to despawn the boss

proven tide
#

aren't mods just supposed to @ the users anyway thonk

gloomy hazel
#

Okay, this is probably the biggest suggestion I have made so far

ashen warren
#

that's the biggest suggestion i've ever seen tbh

gloomy hazel
#

lol, no shit

zenith hazel
gloomy hazel
#

I had seen it

ashen warren
#

lol

gloomy hazel
#

but I make this suggestion to give an idea of how she would come to town and what would be her role

ashen warren
#

typo at "Exctinction"

#

it's "Extinction"

gloomy hazel
#

Ah, sorry

#

will fix it

ashen warren
#

👍

zenith hazel
#

perhaps yours could do well

#

but i'm just giving you a heads up

gloomy hazel
#

Oh...eh...dammit I guess

#

but if it brings interrest to the devs, then yay!

arctic tapir
#

Is yharim a human?

#

What is that lad

zenith hazel
#

that's not really related to a suggestion

arctic tapir
#

That’s true

gloomy hazel
#

Let me ask a question, are Statis and Braelor gonna be added to the mod as NPCs?

delicate raft
#

I think they're dead

#

Lemme check

#

Ye, Doggo apparently ate them

placid moth
#

@queen delta How about suggesting an indicator for any toggleable difficulties instead of just Armageddon

dusty stirrup
#

Statis and Braelor aren't planned town npcs

zenith hazel
#

the newest suggestion tho, sweating

quiet abyss
#

@ashen warren First of all, suggestions about new classes are pretty hard to work with. Not only do we have to implement the mechanics of the class, but we'll need to work on it a ton in order for the class to feel complete. And we already have rogue class on our hands. Making a new class from the start is a very big project
Second of all, "more classes would be fun" is not really a valid reason for something as big as this. You'll need to provide a more reasonable explanation as to why the class should be implemented. Make sure there is actually a reason to have what you're suggesting, don't write suggestions just for the sake of writing suggestions.

fossil owl
#

I don’t even see a reason for rogue to exist

#

Throwing is being merged into ranged in 1.3.6 anyways, so we’ll have 3 different classes using boomerangs

quiet abyss
#

Rogue is not meant to be throwing expansion
it's meant to stand as its own class with its own mechanics and all that
Saying that rogue has no reason to exist is like saying that bard class in thorium has no reason to exist

fossil owl
#

I know, I’m more or less referring to the boomerang weapon type rather than the classes themselves

zenith hazel
#

throwing doesn't have boomerangs tho

quiet abyss
#

^

fossil owl
#

yes but like half of rogue weapons are identical to throwing weapons

quiet abyss
#

Rogue is similar to throwing, but it's going to stand as its own class

ruby cobalt
#

Half of every weapons are identical to ranged weapons.

#

Wanna make any more points in a game that has 2 fundamental ways of hitting shit?

fossil owl
#

we’re going to have people upset that they can’t use (insert rogue weapon here) just because it uses the same system as throwing

zenith hazel
#

rogue is completely different from throwing tho

quiet abyss
#

Same system how?
Rogue has stealth mechanic, throwing does not
And rogue damage is separated from throwing

fossil owl
#

but yeah, I’ve loved playing rogue on my playthrough with its stealth mechanic

frosty vortex
#

This seems like more of an attack on rogues existence than a support for your class at this point

zenith hazel
#

the concept is similar but the execution is completely different

fossil owl
#

it’s just going to piss people off that they can’t use some throwing knives on their ranger because they have a different tag on them

wide flicker
#

I agree with LordCrumple on this, this sounds like more an attack on Rouge

fossil owl
#

in general I can understand rogues existence and all, but the only thing separating it from melee and throwing(technically going to be ranged soon) is the stealth mechanic

zenith hazel
#

this sounds like a really cool anime point is rogue is different

frosty vortex
#

That's a pretty big deal though is it not

fossil owl
#

yes, but you rarely even get to use it inside of most scenarios

quiet abyss
#

Because the rogue expansion update isn't here yet

#

We plan to expand on the stealth mechanic, as well as many other aspects of rogue when that udpate comes

frosty vortex
#

I fail to see how all of this this supports your idea for a new class

fossil owl
#

you’ll end up losing most of it in early game pve because you got unlucky and hit by a slime, and it’s generally a bad idea to cloak while fighting polterghast or even wall of flesh

#

when did I say I wanted a new class lmao

quiet abyss
#

Uh, Igni isn't the same person who made the most rececnt suggestion about a new class though

#

^

zenith hazel
#

that guy has disappeared

#

i guess you could say that suggestion is infamous

fossil owl
#

I was stating that without any major changes rogue will be identical to ranged

frosty vortex
#

Oh oops I'm sorry the suggestion wasn't yours

#

My bad!

novel pebble
#

Rogue expansion update: Am I a joke to you?

wide flicker
#

Ranged uses guns and bows

quiet abyss
#

Your concern s understandable, but rogue expansion update is planned
There's a lot of stuffs that'll expand the rogue class when it comes

wide flicker
#

Rouge uses other forms of projectiles

fossil owl
#

Throwing weapons are all getting converted to ranged in 1.3.6

wide flicker
#

In vanilla, but we are talking about Calamity here

fossil owl
#

If anything why doesn’t calamity turn all boomerangs and consumable throwable into rogue damage

quiet abyss
#

Mainly because throwing is going to get converted into ranged soon anyways

fossil owl
#

yeah, I am aware

quiet abyss
#

And because the amount of throwing weapons in vanilla are not that high to begin with

#

Anyways, we all made our points, it's about time we wrap this conversation up and move on

fossil owl
#

ranged is a bit of a clusterfuck in vanilla, but yeah

zenith hazel
#

that new suggestion's confusion level rivals that of adir's

fossil owl
#

we should get off for now, we’ve discussed that rogue isn’t a fully developed class and that 1.3.6 may have implications for it

wide flicker
#

One thing to look forward to is the expansion update way in the future

queen sail
#

Should there be a point in the “Don’ts of suggestions” related to trying to point out the issues with rogue despite the fact that it’s getting expanded on the next update

dusty stirrup
#

Stealth will be more important after the expansion

novel pebble
#

Warrior class?

#

"nd could be Warrior class and" Why does the suggestion end like that

queen delta
#

Infinity gauntlet exists in 2 mods iirc

#

Dunno which, dont take my word for it

novel pebble
#

Throium, AA, and I think EA too

open prairie
#

i will happily take an infinity gauntlet weapon

distant gyro
#

there's also elemental gauntlet existing already so

proven tide
#

I dislike this on many levels.

cursive egret
#

@novel pebble sorry for the confusion, I corrected it

rocky geyser
#

EA and AA already have Infinity Gauntlets.

devout seal
#

Thorium too

rocky geyser
#

Thorium has an Infinity Gauntlet? 🤔 I can't find any in the Recipe Browser.

spark flax
#

I think it's called a Reality Gauntlet or something in that

tired haven
#

All I know is that it's Reality Bender category

#

and that it is vastly overpowered just like all the reality benders

ruby cobalt
#

And it's also uncraftable.

tired haven
#

Probably drops from ragnarok with 0<=x<=100% chance

ruby cobalt
#

No, it's literally unobtainable.

#

You can't get the gems LUL

tired haven
#

Still fits in my estimation though

#

And wasn't there some special sky island for gems? Or gameraiders tricked me on this one?

ruby cobalt
#

Pretty sure it's listed as unobtainable.

tired haven
#

btw that video is likely a reason why this suggestion exists in first place

#

Which is pretty darylsweating

cursive egret
#

The reason I posted it here was because I think it would fit in pretty well in Calamity, because IMO playing with multiple large mods like calamity and thorium together ruins the experience because of unbalanced fights etc

#

So having it in Calamity would solve that issue

worthy fiber
#

wh-

#

Though honestly I think doing the same thing two other mods have done already wouldn't be as cool or unique

placid girder
civic gust
#

Yay!!!!

placid girder
#

id assume that would carry over to phase 2

civic gust
#

But that means I have to wait til next update cuz I just CANT

arctic wren
#

read the changelogs next time

zenith hazel
#

yeah so wait till next update then

#

earliest is like next week

elder kestrel
#

@keen valley

keen valley
#

Sorry, I happen

elder kestrel
#

Aye it's fine, just don't do it again

bitter topaz
#

and he left daryl

normal thorn
#

Inifinity gauntlets both in thorium and ea are really bad and dont look even abit like the movie, they just shoot projectiles

#

I would love to see a well-made gauntlet actually

#

Not as a meme weapon but as a good late game instrument

rocky geyser
#

The one in AA is was pretty broken until it was tuned down for the next set of bosses they have coming.

normal thorn
#

But its kinda a waste of time to make such a complicated item

elfin maple
#

I think you could just

for (int k = 0; k < 200; k++)
{
    NPC npc = Main.npc[k];
    if (Main.rand.Next(2) == 0)
    {
        npc.life = 0;
    }
}```
#

If I'm correct, this snippet would try to kill half of all NPCs present in the world

zenith hazel
hollow shell
#

There'd probably be a few bugs with that, especially in multiplayer
but
yes, that code does look like the gist of it

leaden gazelle
#

Multiplayer is always the issue lol

cursive egret
#

Im new to this, what does the grey exclamation mark mean?

ashen warren
#

It's not been reviewed by a mod yet

zenith hazel
#

technically it falls into the “frequently suggested” category because it is dokuro’s remix

radiant meadow
#

oh yeah, dummies also use it a dislike button apparently

#

which I very much dislike >:C

hollow shell
#

Yeah that is indeed a Dokuro remix

radiant meadow
#

well, nobody suggested that in particular

frail mantle
#

i use it as a "there are some issues with this suggestion" button

gloomy hazel
#

Huh, now I know why people used the "!" symbol on my most recent suggestion

radiant meadow
#

I've only heard suggestions to implement interludes or threats of the ocean floor

hollow shell
#

Yeah but
the concept is the same