#suggestions-discussion
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It's a stab attack,
Yeah true
And shanking things is a very rogue thing to do
But this eould make rogue too close to melee
@royal turtle Maybe add some essences?
backstab mechanic please
@severe burrow Yes.
souls of light would also work
And essence of sunlight
My idea is to make shortswords do rogue damage and have powerful crits when striking the targets back, at the cost of worse range compaired to reg swords and having to galaxy brain to get good use out of it
yeah
does it fit with the Pixy Stick as a weapon?
I would use Souls of light
actually i might as well
Wait, A hallow mimic drop could be in it
one of its main competitors uses essence of eleum
so essence of sunlight would fit with that
nah, not really
What do you guys think about this:
Archaic Ice Sheet:
Legendary Summon from Cryogen
Summons an ice storm on cursor with left click. Right click causes all ice storms to converge on the cursor. While in place , ice storms fire ice bolts that deal 1/2 of contact damage of converging ice storms.
considering what it's named after, it's going to be a pretty silly weapon anyway
i posted it
@oblique geyser I would rework it, little cryogen summons would be nice
That's why the Cryogenic staff exists
@royal turtle I hope that it gets In
then star t
I willยจ
But sure, little cryogens would be cool
thanks
Does it?
yes
I know whispering death and armor crunch are not visible though, cause sometimes I wonder if it's even doing anything
Marked already makes enemies purple
it has a weird purply black effect
I crossed it out in the suggestion
I got an idea for a classless skill based weapon that does great damage but takes skill to use
Like magnum and hydra
Something like a gun that takes 25% health off a boss no matter what, but can only be shot once, it goes slow, waves a bit like some thorium bard weapons, and lasts 8 seconds, but the first 5 seconds it doesnt deal damage, only dealing the 25% damage in the last 3 seconds
And ammo is extremely rare
Just thought of it now but if it might turn out to be a good idea, ill think it more and improve
Yeah Magnum is easy to use with decent aim
My proposed weapon would take a lot of skill, setup, and planning to accomplish
But comes with a huge reward
And i do % cuz having flat damage would make it useless for later bosses
inb4 something like a raygun
or something that charges up and has slight delay on attacks
so you have to big brain and aim ahead of time
Imagine golem though
Also what's the alternative. We already have a shotgun and a generic pew pew gun
"Weps that take away a certain bosses HP% aren't that fun to have"
looks at icicle providence memes 

Im just gonna wait a few more days for more ideas to come up
Like i did with cosmic shiv
for @ashen warren, it can't be useful
because everyone prefer kills the hand before the head
I updated my sticky boots suggestion. Now you are slowed for 1.2 seconds every time you fall. I think it can balance them in boss battles?
making it required to kill the hands before the head can be hurt would just make it easier
allows you to not worry about accidentally hitting the head and thus making it fire lasers until the hands are dead
Well you can make the head fire lasers as you destroy the hands
Or at least make the body invulnerable until all three limbs are destroyed.
that still doesn't really make the fight any harder since anyone with sense would destroy the arms first
Yeah, golem is kind of a garbage fight no matter how you do it. Maybe some teleport stuff like the giant clam would help a bit
Well i kill hands first anyway lol
@ashen warren only in REV
in death mode the hands are unkillable
They can be killed in death too
^
really or was this an old update that was replaced
It was changed a while back
ah
also does anyone know if a weapon can do 2 type of damage like for an example a sword(melee) that shoot bullets(ranger)
No, but theres aether whisper
and that is
no type of damage
also does anyone know if a weapon can do 2 type of damage like for an example a sword(melee)
Does holy arrows count
the stars count as melee damage iirc
You mean if it's possible for a sword's true melee hit to count as melee and its projectile counted as ranger damage?

That could be interesting but likely hard to code
they're reused from starfury afaik
hence they do melee damage because red code
I would probably use that considering I'm usually ranger/melee hybrid
it's the only example of more than one damage type to a weapon I can think of though
i mean does a weapon can be made or programed like one class but also have the damage type of another for another example:
a mage weapon that can also do summon damage
or a range weapon that can inflict mage damage
and so on and so on
Technically you can make a melee wep have projectiles of another type
but that'd be pretty dumb imo
I mean ... probably? but I don't see the point
you'd just have the one of the type you aren't specced in be ass-weak
i thought of a cool thing with that but k
Maybe have the projectiles do melee damage on left click and ranged on right click?
So aether's whisper
Kinda like aethers whisper
no that will be self defeating i thought maybe i can make a weapon that does 2 types of damage at the same time so with my first example
the sword will make melee damage and it will need bullets to shoot range projectiles
Nether's Battlecry
and the sad thing is the only weapon that was good enough for this was taken for another sword 
Edit: due to situations, suggestion discarded
Didn't the minimum get lowered a while back
While Supreme Calamitas is alive, the player takes a minimum of 300 damage from any attack. This is set after all defense, damage reduction, and direct damage adjustment calculations.
It's on the wiki. Maybe it just hasn't been updated?
... I'll go check I guess.
I think the minimum, at least on death, is 200. I'll try it on rev, expert and normal to see if it's different and update the wiki.
Aight
@bitter drift cross over damage is pretty useless because you'll have to go with weaker all-type armor
ah
And even have to extend all-type armor sets for it to be relevant to even think of suggesting

you can make the bullets do much more damage then normal
I actually like that idea for early / pre hm because it makes.summon weapons viable for anyone until worm minions.
Also that would be dumb
pure gun dealing less than fake gin

on wot are you reacting?
You
really?
I like the thought of expanding all-type armor but hybrid damage is too weird for terraria
or 2 type damage armor like the frost and sandstorm of vannila
Are they tho? 
Neat
maybe a pre hard mode version of it
Then again doutype weapon sounds more like "use it for this OR that" in terms of equal tier dmg, or lower dmg eith all type
I'd def like to find something for pre hm

Like all type armor having 10% less or so dmg value

Weapon : The Avatar
Mechanics : Fire more homing projectiles rapidly. Reach of 25 tiles. Inflicts God Slayer debuff. All orbs, lasers and yoyos ignore immunity frames.
Crafting Recipe :
- The Terrarian
- 5 Cosmilite Bars
- 10 Nightmare Fuel
- 10 Endothermic Energy
Changes to Azathoth Crafting Recipe :
- 5 Shadowspec Bars
- 3 Core of Calamity
- The Avatar
Reason : There is a huge gap in terms of strength regarding The Terrarian and Azathoth, which is a Post-SCal weapon. There are very little yoyos in between the Sentinels and SCal (Obliterator), which I thought was suitable to have a Terrarian upgrade, since it wasnโt that viable to begin with in Post ML, and that jumping straight to Azathoth was relatively weird.
Obliterator
But that thing is poopoo and alt choices are good idea
^
yeah...lmao
sounds a bit to op
@granite yacht Slightly late but two things:
Abyss and Sulphurous Sea enemies can be targeted by minions, but only after you hit them once. This was done to prevent minions from aggroing everything around them and screwing the player, considering exploring the Abyss is supposed to have some level of stealth involved
and
Don't put two unrelated suggestions in one message. It makes it difficult for people to star if they agree with one and don't agree with the other, among other reasons
@placid moth does there need to be a post Yharon yo-yo
His reason is that yoyo strength has a gap between DoG and SCal, making yoyo-dedicated playthroughs difficult
... hold up
yes but is there a need if this yo-yo get in the game for a post Yharon any phase yo-yo
It would make more sense for the yoyo to be Post-Yharon
because DoG already drops a yoyo
so the entire thing need to be changed
yeah i could have split it but w/e
also i think it could be made a bit more obvious that you have to hit enemies
and im not sure if it works on all of them
(trying to think of a new weapon idea)
you dont have to make suggestions just for the sake of making them, try to think of something useful with proper reasoning
think harder and smarter
Who is this in reference to
i was talking to adir
i think i got a new weapon suggestion. (this is an old suggestion i didn't post on #suggestions-voting probably need more criticism)
psychosaw (pure melee)
crafted by: the butcher's chainsaw, A Psycho knife(from psychopaths), 10 Dark sun fragment, 10 Cosmilight bars, 5 Endothermic energy and 20 Brimstone slag.
What it does: If you can stand completely still with it for 20 seconds without attacking you will get an upgraded version of the psycho knife's damage boost. That upgraded version will give +500% Damage to the weapon, A 100% crit chance on top of the 500% damage boost, +65% Contact damage reduction And you will only run as fast as a person with the angel treads.
How does the stealth works: You can attack with the stealth for only one time before it resets but you will need to stop attacking to return to normal damage, speed and crit chance. (see why in More)
More: This weapon is hold able meaning you can continue your click and the weapon will continue to attack, This weapon have a very fast melee speed like the Archahilis (or how ever you type it), This weapon will inflict the enemy it hits with God slayer inferno, Holy flames and Brimstone fire And this weapon have a short melee range so it's won't reach long.
didn't you post this yesterday
not on suggestions
^
(also, "Psycho Knife", not "Psycho Knight")
well a think a true melee Yharon will be fun
i suck at english
True that there aren't any true melee weapons around Yharon's tier
true melee yharon
dies instantly
great weapon
- remember that post Yharon's first phase is all about the solar eclipse:\
@ashen warren look at the stats it gives
but still
wot 65% LESS CONTACT DAMAGE isn't enough
No
and this weapon doesn't swing
yharon is a fast attacker if you want to true melee him
Actually, good point.
to who?
your point, adir.
True meleeing yharon = suicide
Is yoyo'ing true melee'ing though
so maybe increasing the invisibility frames?
also no
At least yoyo has a certain range
We've got two different suggestions talkin about here
yes
Simon's yoyo and Adir's true melee chainsaw
Tbh Butcher's Chainsaw is rather lackluster.
If you can stand completely still with it for 20 seconds without attacking
still for 20 seconds
20 seconds
And this is post yharone?
this is an upgrade of it combined with the psyco knife
and so to reduce that?
Stealth should never go with melee imo.
might as well die to yharon
so to what do you say
3 seconds
3 is an overkill
4??
I'm saying that standing still doesn't work for yharon.
If the 20 seconds is cumulative, it could work
Will that be a pain to code
Not at all
It would be less reliable than stellar striker.
You can stand still on certain parts of the yharon fight
i'm not perfect at English so can you explain Cumulative
You can but doing so happens to be a fast way to get torn in half.
Like, if you build up a bit of stealth and then move around a bit to dodge attacks, you keep your level of stealth
So you can build up the 20 seconds worth of stealth bit by bit
over the course of, say, a minute
I've done some "stealth only" kills and it's surprisingly annoying.
@ashen warren actually no
HHMMMM maybe we can even make it so that the stealth regenerate while falling and not moving
When hes shooting the infernado spawner you can pretty much stand still for a fair bit of time
or the fire circle
Honestly iโll take a yharon tier yoyo
As I recall that takes 2 seconds before charging again.
Except it does another attack afterwards
Kinda weird how you have to stick with the dog-yo and your upgrade is a dev weapon
That being the spiny atttack that spits out explosive bullets to the sides
looks like we changed suggestion talk
Heck, i have a vid where i stand still for a fair bit of time in death
Attempts: 323 And heres my gear because im the biggest dumbo Silva armor set Drews wings Asgardian aegis Eldritch soul artifact Dimensional soul artifact Nan...
wow but not everyone can do that
as i said maybe we can do that the stealth recovers even if falling and not moving
i think i got a new weapon suggestion. (this is an old suggestion i didn't post on #suggestions-voting probably need more criticism)
psychosaw (pure melee)
crafted by: the butcher's chainsaw, A Psycho knife(from psychopaths), 10 Dark sun fragment, 10 Cosmilight bars, 5 Endothermic energy and 20 Brimstone slag.
What it does: If you can stand completely still with it for 20 seconds without attacking you will get an upgraded version of the psycho knife's damage boost.(you can gain it even if you are falling but not moving) That upgraded version will give +500% Damage to the weapon, A 100% crit chance on top of the 500% damage boost, +65% Contact damage reduction And you will only run as fast as a person with the angel treads.
How does the stealth works: You can attack with the stealth for only one time before it resets but you will need to stop attacking to return to normal damage, speed and crit chance. (see why in More)
More: This weapon is hold able meaning you can continue your click and the weapon will continue to attack, This weapon have a very fast melee speed like the Archahilis (or how ever you type it), This weapon will inflict the enemy it hits with God slayer inferno, Holy flames and Brimstone fire And this weapon have a short melee range so it's won't reach long.
the weapon probably need a big contact damage buff to keep you alive
true melee for yharon and scal is a dead class
this is why i want to revive it
I really don't see why it needs to be shackled to one of the worst mechanics to play around when it's against the 2 hardest bosses in the game.
I see this as more of a fishron wep.
by making it unviable?
especially because you have absolutely no way to contact scal for instance
as if you can facetank yharon
Stealth is dumdum post-ml.
even with a post-dog true memee weapon, you can't facetank unless you cheat puri jam
as i said big contact damage buff
so core of the blood god but broken
i put one in the weapon
then that'll be too op
it's either too op or too unviable
with indicability frames you have on REV naw
yharon has absolutely no room for true melee, especially in phase 2
A weapon that gives immunity frames and potentially a dash of some sort would be better imo.
Flesh totem and CotBG are nerfed due to previously being stupid.
Bringing that back helps nobody.
i-frames are capped though?
also, standing still during the yharon fight 
Look at that shortsword made with bars of life, a trumelee weapon with a similar mechanic would definitely work for yharon.
yes there at least 3 I-frames
that weapon paired with purified jam would reach levels of broken
3 frames is a twentieth of a second.
@ashen warren that is post golem
also that the time it take me to get hit again in any class
"a trumelee weapon with a similar mechanic"
Implying an upgrade for yharon.
Lucrecia upgrade ๐
is there any way to get this weapon viable
And lucrecia + jam is far from OP.

true melee is truly dead just like jamsicle
if you try to revive it balancing will break
so what is the way for it
Mobility is the biggest issue that I see with trumelee.
i chose stealth because of the knife
and the fact that it's probably only practical on death mode
Second place is that you take way too much damage.
Short range + hitting things = big letter d , e , d
An accessory or weapon that grants a mobility buff would be great.
i'm not that idiot it's isn't arcahilis range
what, do you want a raratedly giant sword?
Unless you make it the size of half the screen that barely matters.
it's a katana range
katana is more ded than ever
once again, if you try to revive true melee; it will either be too overpowered or underpowered
Katana?
That's slightly larger than arkhalis, lower than murasama.
maybe we can change the way you get the stealth instead changing the stealth
Are you listening?
Stealth affects none of the issues trumelee has.
still wouldn't the effects of the stealth will somewhat fix it
Mobility so you actually hit the enemy and taking too much damage.
Stealth helps with neither.
oh
wot
Are you talking about the stealth in your suggestion?
They are.
i thinkl
Not rogue stealth.
yes
confuzzled moment
One of the biggest helps for trumelee recently was relocator.
Note how it helps with dodging and dealing damage.
after all there is a stealth in the suggestion
that stealth gives +500% damage lower speed to angle treads speed 100% crit chance and 65% contact damage reduction
Does it affect the cap
For trumelee to become a thing it needs a universal engage mechanic and scarf upgrades tbh.
there was a scarf suggestion
yeah but are you gonna use the stealth for a fight like yharon?
not frequently but possible
if we're talking about the current version (angery flame isn't removed) that'd be impossible
but still, without the angery flame, you'd still need to move a lot for yharon
at the price of teleporting charges
that too
as i said maybe we can do that the stealth recovers even if falling and not moving
i think i got a better stealth
If you can press a (bind) with it for 20 seconds without attacking you will get an upgraded version of the psycho knife's damage boost.(you can gain it even if you are falling but not moving) That upgraded version will give +500% Damage to the weapon, A 100% crit chance on top of the 500% damage boost, +65% Contact damage reduction And you will only run as fast as a person with the post moon lord treads.
How does the stealth works: You can attack with the stealth for only one time before it resets but you will need to stop attacking to return to normal damage, speed and crit chance. (see why in More)
is this better then the old stealth
ok so essentially adrenaline
no you have to press a bind with it for a long time
you don't have to press a bind with adren
@ashen warren yes
then 65 is p much not calaculated
softcap btw
what you can't get rid of the cap?
If it's affected by the cap then the weapon is trash tier no matter how you slice it.
no it isn't
you have to suggest "separate from DR" if you want that
Yes it is
ah
33% softcap
Each 1% after you reach 33% DR becomes 0.1%
as i said maybe we can do that the stealth recovers even if falling and not moving
i think i got a better stealth
If you can press a (bind) with it for 20 seconds without attacking you will get an upgraded version of the psycho knife's damage boost.(you can gain it even if you are falling but not moving) That upgraded version will give +500% Damage to the weapon, A 100% crit chance on top of the 500% damage boost, +65% Contact damage reduction(separated from DR) And you will only run as fast as a person with the post moon lord treads.
How does the stealth works: You can attack with the stealth for only one time before it resets but you will need to stop attacking to return to normal damage, speed and crit chance. (see why in More)
is this better then the old stealth
post moon lord treads
Just say tracers btw.
again, not moving during the yharon fight 
now ngl that's broken
true melee is broken for yharon, now that's sth i've never heard of
i must be dreaming
if you can time rippers with this effect yharon will melt
It hits once.
stealth + adrenaline 
You'd just hit the anti-butcher mechanic.
oof but it is meant to focus more on damage
i think I'll remake the weapon in a doc
- an extra thing
https://docs.google.com/document/d/1W7l2AeM0fRrsKLndKgCcUVbqShn8xzZy3lro2PhjH8g/edit?usp=sharing
here wot do you think
(wink wink)
@vale thorn Like, a new dimension? Cause that's not possible iirc
Yes, can you elaborate what you mean Rainbow?
sounds like the previously suggested "DoG's dimension"
but iirc that's like impossible to make
Terraria engine doesn't support it at all
Hopefully Otherworld's or T2's will but then again
otherworld
Both of them are ded
maybe it would be possible if the spaghetti code was fixed
but that probably won't ever happen
@ashen warren Adrenaline already doesn't give as big of a boost of damage compared to Death. Also it's supposed to reward the player for not dodging.
yea just like new dimension and : (
adrenaline already was nerfed a bit
maybe just give rev enemies more hp i guess?
in death mode adrenaline is stronger but enemies are also way more tanky
I had already suggested that kind of "portal to another world" days ago
But you know what? I've gotten an idea
Make astrum aureus able to also spawn in day. Why? Its gonna make alot of lives easier.
You have easy access to cosmolight at that point, so there isn't really a reason for that suggestion
^
give rev stuff more hp
I fear
Rev ML is already tedious enough, now make that the entire run and oh boy
Also expert mode balance is just wonky in general
People trynna suggest changes to stealth when we already have plans for it
Atleast wait until rogue expansion is out if you wanna suggest stealth changes
shucks, the stars were already removed, not much point keeping on at 'im now
Oh sorry didnt see it
While the "Yharim's Land" idea sounds really cool, I seriously doubt it's possible. However, seeing as things like Worldgen Previewer exist, it may just be possible.
perhaps a item dropped by the post dog bosses that allow them to be spawned in host world
It'll be really hard to pull off
how about bugs?
and will really, really take a long time to implement
It wouldn't be worth the hassle imo
not to mention how buggy it can be
and item storage would be annoying
What would the difference between a normal world and Yharim's Land be besides needing to spawn bosses there?
or better, that device makes a portal
that teleports you to the yharim's land, that's is the same when you creates a world, but with new biomes and enemies
but the problem is, if you make a estructure in that world and you the exit that world
the things can be dissapear or still there?
Mhm
Pinkymod made a โtravel to other landsโ function in their mod
I had rethought my previous suggestion to make that one, so you get a better idea of how it would be made and what it would allow in term of "freedom of creation" to the devs
I have no idea how they did it but itโs probably buggy as hell
well I suppose making a new world is less buggy than having two separate worlds in a single world file
@dusty stirrup when it comes to the item storage, I had thought about that
but I think the Archmage could be given the function of giving the player the boss loots from the other world, at least that'd give him a valuable function
so the player don't have to worry about storage problems when fighting post-DoG bosses
It's not just about boss loot tho
Yeah but the player's got lots of item stored in the original world, now they have to either bring it all to the second world or keep going back to the first world to get them
Altars
Furniture pieces that require a sacrifice (Money, Health, etc.) and give a rogue-based buff in return. The altars are based on the many gods of the canon and will cease functioning after their defeat. Only one altar buff can be active at a time. These Altars are not player-made, and instead drop from various devotes/entities related to the god.
Ex.
Slimy Altar (Drops from Slime King) Gives buff that includes a jump height boost, along with faster rogue projectiles. Stops working after Slime god.
Why: Rogue has no class-specific furniture or access buffs, which melee has plenty of. So, to tie into the lore of one of the best rogue users, Statis, altars would provide both buffs and act as a specific funiture
How's this for an idea
I like it but you'd need to be more specific about how you'd get them and what some of them would do
They, again, simply give rogue based buffs, but I don't determine the stats, so ech
Zach no need you easily kill slime god
@spring stirrup there's the armageddon mode already, which gives 6 bags if you kill the boss without getting hit in expert mode
frick
you get the tool from demon altars
i know, i just either forgot or didn't notice you actually get multiple lootbags from bosses
Is it me or is the suggestions bot think broken? Or is it taking some time to load
auric ore is also very finite compared to other post ml ores
no you are right it is definitely broken
wot is so easy and quick
how about a new nymph mob? 
and yes i finally posted it on #suggestions-voting
also you have to tell when why and how for the mob
??????
WAIT
you don't need to draw the nymph yet
i will post an drawing of the nymph (not sprite, its an anime draw) and put her mechanics, status, etc
YOU DON'T NEED TO DRAW HER THIS IS THE LEAST OF YOUR CONCERNES
but i wanna draw her ;-;
just not yet
tell us the next thing
where do you find her
how does she attack
when does she appear
why should be added
and what does she drop
wait you just jumped at it?
wait i just have a mind lag here
you have a hivemind lag
me to 
ye
ok now the questions why should it be added or what are you trying to do with this new mob
its like a mini boss
sorry you can't as much
BUTTTTTT
but wot
i think in a mechanic item
like ninja gear and cloud i.a.b. but together
that her mechanic
so you are saying that she helps you with mobility instead of damage
some dashs horizontally and verticaly
yeah
an little dash
like shied of cthulhu
but without the damage
i still think they will not get it in it's still a whaifu suggestion as originals as it is
the funny thing is i once thought of a HoTE upgrade with an entirety new side story XD i made my self such an idiot
Heart of The Elements (the mega wiafu summoner)
ah
i still have the general upgrade of it in mine (without the new side story)
doesn't the waifu summon help with the mobility
but still if i think of a nymph i think you should leave waifu and make the mobility item the only thing she drops
the nymph have some attacks like influx waver but instead of throw a sword , herself is the attack
her dashes toward u
when i think of these nymphs i think a fast surprise attacker
maybe her item will be a replacement to the counter scarf at post calamitas
and she will attack like a mimic but she is a human that have swords
(dash like crazy fast attacks and strong)
yeah
inflicting electric debuff
hell even her hair color is the think that looks like a calamitas mob
i think her as a post-moon lord mini boss
ah still with how you tell her she fit better as post calamitas
and also SoC dash range at profaned chicken balls?
the running joke of the profaned gradians
her dash item will have SoC range in all directions (right left up and down)
but every direction will have cooldown
still won't be enough
remember post planterra is the time for changing dash items
so if she is post moon lord that item will do nothing
and post calamitas will just make ask why this isn't post WoF

if u use the right directon dash
the right direction dash will be in cooldown, but u can use the up, down and left dashs
ah k still i think the place you say it should be in still won't be as good
her dont drop a treasure bag
its a mini boss
with a cool item
with a fast dash item
still i think it should be post calamitas because you have a rogue and summon (master ninja upgrade) the ranger and mage or melee (ankh shield upgrade) so why not counter scarf upgrade at that level
naw that will be dumb idea just to get it post moon lard
then what is of a mini boss from it
better to hear advice
I have a problem with the placement not mechanic or way of getting
the ''fragment'' will enable immunity frames in dashes, and u craft the dash item from it
its a acessory
i know every sing dash item is
still crafting will be just worst then getting it full from the mini boss
its like rod of discord
the immunity frame item will have 100% drop chance
and dash fragment will have 0.01% drop chance
crafting isn't good every time better stick to a full drop
bruh is anyone gonna check my suggestion
i did star it and i agree with you
@bitter drift how about a 10% drop chance of full item?
yes still can be good better then crafting it
I'm waiting
idk why this take so long
just say the next
name of the mob: ........
where do you find it: ..........
what does it drop: ..........
why should it be added: ................
you can say her first i can help typing if you want
also you don't need stats
i just want to add a new ore, that's all
@thorny bay i wanna a new spreding biome :v
that is good i support this no problem
i wanted to add a new side story 2 biomes and 5 bosses XD
ohhhh
oof
does anyone like my idea in any way?
the stars are the amount people support you
I'd seperate the ice elementals dropping the essence and the essence stone but great suggestion ngl
I'd also assume that the sunlight stone would spawn in planetoids
yep. And floating islands as well
yes i think chaos will be in hell
No. Not really. It could be in the profaned crags.
but it is still in hell but i have a problem with it
what
because the thing is hell is much bigger and with less uses
like you don't use ash a lot
maybe it could spawn in the dungeon, because cultist assasins drop it.
but that is also in the abyss
Abyss has chaotic, Crags have Charred
and crags
Just put it in regular hell
yeah.
agreed
or maybe crags, that place does get barren and overlooked a ton
Definitely not in the start of Hardmode
their boss is like, once
cryogen brim elemental and scourge of sulfur
Yep
But wait, the Aquatic Scourge doesn't drop sunlight essence
Cloud elemental does for the memes
still better then a whither?
nah.
Wyverns are ech
Possibly if a player were to use an element crystal
so aquatic scourge it is (they still drop the souls of sight)
Crafting Recipe: 1 of each essence, and 5 Hallowed bars.
maybe or the rocks of needed
brimstone slag ice and clouds
But they are all obtainable prehardmode.
no slag is post mech bosses
ya maybe a compressed ice made from ice and hard mode mats
cinderplates is pre hard mode
no. how bout planty mush
can work
ok. gotta go. please make this a reality!
200 health?
an npc ''illusion
ah
i like the horror stuff
what is a phantom spirit
ah
you types phantom spirits
faceslap

that it
๐๐ป 


wh
XD we are just memeing now
memes
hide before the mods come children
she typed phantom spirit instead of phantomplasem
agreed
Fine, it
you look like a she are you a boy or just a leftist
Whoa there
k
the stats that i put can be used for have a idea of the strengh of the nymph
because she is post moon lord
the dev set the stats not you (,mostly)
yes the idea of the mini boss not it's stats

how do you dodge her influx waver like attacks 
you set some kind of minimum but if it's to powerful or weak they will change it
also @marsh gust the mini boss dashed with it i think
the nymph dashes
no projectile just sword?
the nymph do the influx waver like attacks
but
its homed on player
the player can dodge if move fast
this will be hell to dough
like dash or boots
reminds me of fishron ngl
but if u run the nymph will despawns 
XD dick fishron suck
i got more

yes
,,,
mostly joke names
can you get on topic?
lets go to #general-talk
k
@viral sigil after looking at it for a bit of time, your suggestion is quite literally a meme, and thats not allowed, what do you have to say about it?
its not a meme 
seriously?
YEAH MEN
yeah he just wants his big tiddy gf in the mod
look your pm
my what
I don't think Psyker deserves a warn after all, he's given the suggestion of an item within the suggestion of a mini-boss
And at least it doesn't seem like an useless item
Reminds me of the dodge mechanic in Evolve
Althrough, I'm grown tired of manga characters or waifus or whatever
but its still a meme and that pic was suggestive as all fuck
lucky you it didnt go over a warn cuz of the pic
Ahh THIS was the person?
yes
Actually can I see the image?
remember that Glasses is a mod
cool
so, don't bother him/her too much
glasses stay telling thats its a meme
And I'm an admin so try and take us seriously
You may not think of it as a meme, but we're prettymuch done wth the 'waifu' miniboss ideas
what you didn't see the different name color
Uh

Yeah this is a meme
SGUIOAdhp-uioasdfhpaguiosdfhpgoiuasdfhadfg
Also spam
And I'm an admin so try and take us seriously
I am so sorry but I'm taking that
Alright
@viral sigil If it's not a meme suggestion and rather a legitimate suggestion then let me ask you this
Does the mod need it?
That's it. For all that fragmenting and keyboard smashing I'm just gonna warn you.
(hes already warned tho)
Oh it didn't show as warned
Double warn :ascended:
wait fuck, i forgot to add the role, gg me
Okay well we're just gonna mute you for 24 hours. Stay in the corner and think about what you have done.
just think that is a nymph that drops a dash item
a "thicc miniboss" is certainly indicative of that view
Also lmao thanks Persona 4 dude. Please quote that whenevr someone argues
how about we get back on topic?
@ashen warren There's already 9 added pre-hardmode guns in the mod, I don't know if that's trully necessary to add even more
It's not necessary but It would be nice.
we need a rocket launcher in pre hard mode
I get it, I too struggled to find pre-hardmode guns when I started the mod, but 9 is already a good number
Then add the suggestion Adir
k
any criticism?
The craft is rather cheap, what do you think should be its damage number?
seems fine
does it use grenades as ammo? Because you can't get rockets in pre-hardmode
yes or we can make a new type of rockets
Well u can basically use grenades for more damage instead...
Why you call it rocket launcher if u want it to use grenades instead of ammo
we can we don't have to
And lets be abit realistic, wooden rocket launcher is kinda unusual
Aren't ammo supposed to add up to the weapon's damage? That means a grenade launcher that does 10 damage plus grenades as ammo that deals 60 damage, it deals a total of 70 damage
If it was made atleast out of iron
i can replace it
Well thats basically buffing grenades for wood??
That's true in fact
it's not that big of an upgrade
Well but still for early game its too good
Usually people struggle to get a good weapon
want me to replace it with another metal
yes just the metals
it could use vines and jungle spores as crafting materials
Its basically longer range more powerful grenades for free because wood and some metals are not hard to find
what does an omnidirectional dash have to do with time?
plus the iron of course
i think a different type of wood will be better
pretty sure the reason we don't have up and down dashes is because certain actions already require the up and down buttons to be pressed
i.e dropping through platforms and switching gravity
wrong suggestion you are talking about
not talking about the same suggestion as you two
3
Well he has the right to talk about anything he wants man
yes just told him
and the suggester was banned for a day
it was looking like a meme and it wasn't
the item is the only point of real interest
the item he suggested was iterresting...but having waifus is already too much asking
4 dashes
but then he went off-limits in the discussion
two in directions that aren't very effective
anyway, back on topic, shall we?
yes
I do like the idea of being able to dash towards the mouse using an item or accessory
kinda like RoD but less cheese
There's the RoD and Normality Relocator though
yes but chaos state
true
bottles
i stopped using RoD when i learned that it caused you to take 50% more damage
wait wot
it's true that an item that allows dodging without getting debuffs would be a nice item
chaos state makes you take more damage
Whot

I use the Normality Relocator, it doesn't make you take 50% more damage
that changes next update
Damn im glad i never had a chance to use it 
no wander ravager was hard
yeah i'm not a fan of being punished for using RoD
wait, so the N.Relocator will get the debuff from the RoD as well?
I never used rod lol its bad
so a RoD upgrade
RoD in vanilla is fantastic
it literally lets you teleport to any position you can see
no punishment unless you try again within 5 seconds
k
yeah relocator is basically no tool switch RoD
imo i would be fine with bosses requiring the normality relocator
and it doesn't give the 50% debuff
That's what I thought
wanna get back on rocket launcher topic?
assuming you don't teleport and immediately get hit by an offscreen projectile 
so maybe the best way to change it is to get harder to get wood?
so we were talking about the materials used to craft that launcher of yours
yes
wood is too cheap to be balanced
then i said maybe a harder wood
No, woods in general are mostly the same
it's only in the aesthetic that it changes
(corrupted and rich mongoly)
iron/lead
k
I think 10 iron/lead would be fine to make the launcher
seems better, the name's odd however becase RPGs use rockets and not grenades in real life
we can change it just need to craft the rockets
also what do you think of a new accessory that made ore slimes more common and friendly
there's already an Expert only accessory that is dropped by the King Slime and that makes slimes friendly
but not ore slime and also make slimes more common
Battle/zerg potion 
Maybe it could be a gun that uses grenades as ammo and deals ranged damage
Make it need hellstone bars and bones so it isnt too easy to get
I think a Plaguebringer grenade would be better
thats literally what it is
plaguenade it is
will 2 plague cell canisters work?
you can get plenty of them anyway, i don't see the problem with the cost
Yee
plaguenades are coming tho, iirc
I think it's someone's patron item already
It is afaik
@arctic tapir aureus isn't technically locked to nighttime. it doesn't despawn when it turns to daytime
in terms of spawning, it is
@smoky wagon The Warmth Potion has been expanded to include all of those annoying buffs
yeah but spawning is what I mean
They are locked to night since they are star themed bosses
And you can only see stars at night
Like a better question is why are mechs night locked
Noone is talking about my suggestion 
Monsters only come out at night
I need someone to double-check this, but I was going to make a suggestion for the Chaos and Tranquility candles to be able to be toggled using wire, so you don't need to break the candle itself and potentially get killed in the process. Does anyone know if the candles can already be turned on/off with wires?
Ye they can be
o
I woke.
Fresh meat has arrived.
Yharim's lands: Having a world setting like that would be iffy tbh, even if it can be coded it's odd and feels out of place.
Auric ore nerf: This serves no real purpose, auric ore will always be easy due to the mining boosts you have then, unless you make it spawn barely enough for all items across the world this would change nothing.
Psychosaw: The concept of a 1% crit chance weapon that then gives you a buff on crit is actually kinda neat, I'm surprised that adir of all people came up with that, but it's not trumelee currently, arkhalis and murasama are both counted as projectiles, I'd make it swing so it is trumelee.
Essence stone: Ore for something that's meant to be an enemy drop, much like souls. ok
Rogue nymph: 200 hp is nothing post-ml, elementals are no longer called "waifus" and the timebreak bracelet is broken as shit.
"New guns:" You gotta be more specific bud, especially since calamity adds quite a bit of pre-hm guns.
Prismatic Devastation: That's uh, really complicated. Suggestions like that are not allowed according to the "don't" doc.
Plaguenades are already a patron item.
Astral ai change: You could say the same about the mech bosses and it'd make more sense, the astral is specifically to do with space, night, and stars, among other things.
"New dyes:" Download shaderlib, secret dyes, and dyehard.
Why is it not allowed?
That weapon is described much like an exo-weapon.
Well its basically a last prism
But it makes black holes and uses bullets as ammo
And gets damage multiplier while u kill enemies
I guess black hole is too far
And splits when the beam converges.
"shoots 7 beams of energy colored rainbow, then the colours are fading away and are slowly fusing into one large black beam with shiny silver particles in it. Its so unstable that random smaller beams occur and shoot in all directions"
Its like random bullets coming out
In all directions
Im sorry i just tried to be creative ahh
I dont know if its had to make or not
It's fine, just simplify it a bit.
Normally upgrades only add 1 new function.
And @agile pilot
https://calamitymod.gamepedia.com/Category:Historical_content
@agile pilot We have a section for historical context
Prolly.
ok
Oof double ping
altho i would like to see a place for upcoming content if that doesnt exist
Not going to happen
Oh and you can always use the history tab.
We won't do a Changelog on the wiki
ok
Ok i simplified my suggestion
the historical content page looks pretty incomplete
like the megafleet is missing and probably some other stuff too
yeah
also a lot of "Historical Content" will be removed over time
ok
man i really liked the megafleet
wish i could have used it at some point
never got the chance to
Megafleet was renamed and repurposed
i'm aware
yeah ok





