#suggestions-discussion
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true melee would be impossible too
(Vetus carroting everybody)
good luck doing true melee if you can only hit the head dude
ngl?
Not gonna lie*
Mmh
you can still hitting the tail
Yeah, I usually target the tail cuz it's safer
the DoG fight is not easy, he fast, he hurt you big, he got lots of hp
guess who never considered that

The DoG fight is tragironically harder in Normal/Expert
Do you know how long it took me to discover DoG had two phases
What changes in Rev to make it easier?
hmm
oh right Adren lol
kek
I'm an idiot, I was thinking of items
Nah nah, it's really just the massive damage boosts
okay but the punishment for getting hit is reduced in the easier modes
with items less goode
Actually
then how the fuck is the p-
I may be missing something drastic
but
correct me if I'm wrong, because I only know the experience, not the stats
No rev changes in damage
doesn't rev have a dmg multiplier though?
wait wait wait how is death mode easier than normal
Not anymore I don't think
his head fuckin instakills
adrenaline vore
alright what if the devourer of gods's presence was too overwhelmingly chilling to let you unleash your adrenaline's full power
Yeah uh wow
I think DoG is easier in Revengeance than Expert
only head
no
like, yes, it's a boost, but not a nuke-a-third-of-the-health-bar kinda shit
No rippers in expert
DoG needs more Revengeance changes pronto
Thots Cosmic Guardians aren't enough

It takes a bigger brain to fight him in normal than in revengeance
uh
Purple is Death Mode, Kitty
instant kill
600+ tries, everybody
Red is Revengeance
i know the color coding
i've
inhaled that wiki with my eyes
long ago
a whole 2 weeks
Ok
450K -> 720K (60% increase) when there's no bonus to the player
head instantly kills you
We're talking about Revengeance
we're more concerned about rev atm
hm
Get slapped by the head a couple times in normal and you're fucked regardless
then nerf DoG normal and expert
normal is always easier than death
because i find the fight to still be a challenge even with the bullshit that is the anti-social mod
Dang, son
then perhaps you have not learned the fight very well yet
Well, it's 50/50 debatable regardin DoG but I'll take that up in the #suggestions-voting and see who agrees (after we break it down a bit here, of course)
You gotta get training in the hyperbolic time chamber
or had a bad arena for the fight
thank you rover
wew
because he actually forced me to make one
so, imo, he's fine for where he's at in the game
yharons harder, provi is easier
polter is optional
Again: 60% increase for Expert, 13% increase for Rev
The huge leaps for Death are alright imo but rev is a real shitbag for the Devourer
Hm
i mean why is he hard in normal anyway
Less than double its normal health when you can deal half a dozen times as much damage several times during the fight
just letting you know that when testing weapons, it's done in rev without rippers
it's basically baby mode
just because it's normal mode, that doesn't mean that later end bosses are going to be a joke
don't have to be a joke but
if rev DoG gets buffed death DoG would have to scale accordingly, no?
Ya ya
Depends on the changes
All damage inflicted on the head and tail of The Devourer of Gods is multiplied by 1.25.
How about we don't for rev
so just
that's only in phase 1 pretty sure
even so, it helps the fight
Lemme check
it also makes death harder
If it's health/dmg, we can make it so death doesn't get upgraded, if it's a new attack, it'll usually be in death too
Nope, it applies for Final Phase as well
just give him ripper resistance
does final phase like have dr or something? 
DPS drops by a good 5-6k between 1st and final phases
That's the last ditch option
it is?
specific resistances and weaknesses
resistance is something that is undesired
as far as I know about game design, you wanna avoid that
i mean i'd rather not be forced to not get hit at all
afaik, only scal and brimstone hearts have resistance
to Celestus, right?
hearts - celestus
scal - apoth and sons of yharon
and enraged
imagine fighting DoG without godslayer immunity
enraged is a buff in debuff's clothing, no?
it's a debuff
Shellfish Claps surpass the devourer of gods
we could never have a weapon that deals more damage to targets based on their damage resistance
higher = more damage, in this case
defeats the purpose of DR
it defeats the purpose of not having a billion hp
100% dr can just be ignored
I don't think anything has 100% DR because it'd just be set to take no damage
yes
fair
we've got 99.99% DR though
> Up to a max of 5 shellfish can cling to an enemy, causing 2500 damage over time.
Adult Eidolon and rev Dungeon Guardian
that's not a lot considering his DR
that's more than soma m9
does each segment count as a different enemy to grasp
it's on equal footing with demonshade and apotheosis
except Soma also has
gun
clam then gun
It's a DoT effect not summon damage
No multiclass nerf
hehehe I shall abuse this 
shellfish gets nerfed next update anyways 
damnit
sad
DoG page: see also: [page of removed content]
I'm really trying to fact check this shit because it does not seem like it should be the way it is
but it do
so do we balance it around ripper mode
I was referring to the shellfish
because my consensus from you guys is
DoT, rather than a set speed, are given 150% accel 
150% accel and 70% DR on head and body
this cannot go wrong
if you don't spam ripper (and by extension don't ever get hit) you lose
not at all
This is the DoTs not the DoG
he speeds up like a train
uh
They're called Cosmic Guardians now
guess i'll just kill them like i did before
because DoT means "Damage over Time"
which is especially confusing because we were just talking about Shellfish Claps
clap fish
oh fuck yeah I have highest IQ idea
spawn DoU when normal mode dog reaches 99% health
can you not?
fair
shitposting aside, Rev DoG needs a bit more of a jump from expert to compensate for rippers
actually..
well, rippers are supposed to be an optional mechanic
mutilator
Rippers are on by default and they're the key feature of Rev
Can't balance bosses acting like they don't exist
it would make any challenge or preference against them a hell
don't like ripper mode? fuck you the bosses are balanced around it
well, I don't really feel like arguing with Fab, so you can go tell him, Rover
https://gyazo.com/df47e459576cd8ed40ac40e89c9daba6
^^^^^^^^
Aren't rippers only optional for people who want a greater challenge?
considering that adrenalin is both much more potent and requires taking far less damage
You know what you're getting into by disabling them
the mode is designed to flex about how the mode is so hard you need damage boosts so why the fuck are the bosses then made easy enough that the mechanic itself becomes a cheese
aa
I don't know, but that's how I found out you're not supposed to use rippers when testing weapons
I think it's more to allow skilled and unskilled players to do better
if you're excellent at dodging you get adrenalin,
inb4 why play revdeath when you're a noob
You see I would argue with Fab about it if it didn't mean I'd be arguing with Fab
if you can't dodge very well you get rage
answer: trial by fire
you don't need to be a noob to struggle with dodging
i mean the point of rev is to make dodging harder
because the bosses are stronger
Here's a way to fix this: right click with the rev item to disable/enable rippers
I think the config is fine for that
Nowhere near enough players touch the config
Making it a direct mechanic makes it seem more optional rather than default
(weakening/strengthening the bosses to compensate could be optional)
if you don't care then don't bind them to anything
I'm beginning to question why the rippers are optional at all if they'd lead to such obvious balancing issues
^
because it lets skill extremes thrive more
But just
don't use them
if you want a challenge
yes
Doesn't need to be a config
if you're able to avoid damage for a long time
If I'm good enough to avoid damage for twenty seconds I deserve to skip a phase of this boss
what
uh
i've never deleted a phase with rage adrenilin
unless i was already deleting the boss
I would love a mode that has the Rev AI with nerfed stats but no ripper.
^
That's a bit specific
it is
I'd just like an option to rev without ripper or buffed!Rev with ripper
"death mode ai on normal pls"
You can already get halfway there by disabling rippers
or, ideally
just not using them
same for death
you can choose not to use ripper
so it's not a problem unless you're already struggling and want to progress
Making no difference, because that's how it's assumed you play already
Choosing not to should be the choice
I still think that despite what Fab says that the ripper has some influence over boss health mainly
uh
defining feature huh
Yeah pretty much
yes
i guess deaths defining feature is being more harderer
Somebody make a suggestion to remove the Rage/Adrenaline config in order to fix Revengeance balancing
no pls
Like, the boss health still needs to be larger than it normally would because otherwise someone dodges for 45 seconds and obliterates 50% of the health bar while skipping a phase.
tadah
i mean if that person feels like the fights too easy and they want a challenge
they can just
not ripper
fixed
I'd rather not have myself associated with that because I fear for my safety
No that's shit
if they want to progress instead, just let them.
they won't win against SCal with ripper spam b
Thank you
I bet if there was no ripper, rev and death would have smaller health bars
nah
No
That's part of the problem
alright kitty can you please stop looping the same three points
we seem to be talking past each other a bit
You could bring up that Expert is harder than Rev because of Adrenaline
That's a pretty strong argument
So you want to remove the Rage/adrenaline?
No, removing the config to disable them
I want to make them NON-toggleable
Oh that's even better
No I mean add it to the suggestion, Vetus
i mean the config has no reason to exist other than so you can prove you did something without ripper
in that way it's a good verification tool
but otherwise it has no purpose because the choice to disable them or not is in the controls
I don't see a situation where the config would be useful for proving whether something was done without them
in any useful capacity
A real man would have video proof, and using Rage/Adrenaline is very obvious with the sound, particles, and DPS
true
tadah point is elaborated
tbh all removing it does is remove heart attack from play-
huh
now that i think about it
Thanks
you can't really remove the heart attack debuff unless you disable the rage mechanic
tadah yet more yet more elaboration
tbh at best heart attack lets you survive one more hit
just one
but only sometimes
balancing was still done without rippers before the config was added 
Why?
why not?
I don't know
tell me, was yharon 1 easy for you?
Because balance is screwed now
im assuming you used rippers
The bosses in Revengeance were designed around the player having much less DPS
tbf, rippers cause kill times to fluctuate and stuff
The whole purpose of removing r/a config is to balance everything in rev.
like if I dodge good this time and then fail badly the next
That's why you do it multiple times
like a true science
It should be assumed that your base level of skill isn't on the lower half of the bell curve if you're trying this.
This isn't balance.
It's pandering to the incompetent.
Thats.... the point. Skill is required to use adrenaline
But that skill is only rewarded in Revengeance
Correct
which is supposed to be harder than Normal/Expert
balance gotta be fixed
Yes
but that reward is never addressed.
It's treated like it's not the FLASHY MAIN ATTRACTION OF THE MOD
Not getting hit in the harder mode already rewards you with not dying
Some degree of that skill should be assumed as present when balancing this, goddamnit
not really
No
not at all, because rage isn't accounted for either
I think the suggestion Vetus has is enough
It would involve rebalancing a lot of stuff in Rev
which will no doubt frustrate the devs
but
I feel like it's gotta be done if this mode is supposed to be the proper intended difficulty
but should press F to do damage really be the main attraction?
He has a point
It is the main attraction because of how damn flashy and in-your-face it is
DR? Spicy defense
that's
thas not how that works
yeah but if you can't deal any damage without rage adrenalin you're gonna feel weak as fuck
DR isn't just defense with a different name
New AI? Could've been done by just adding a harder clone if each boss, not enough to justify a new mode.
dumpster fire
wait Spark I can't tell which side you're arguing on
yes having a new boss on a higher tier is no different than making the lower tier boss harder
I cannot discern if this is sarcasm or not
This is going nowhere
same
Confusion
Is this even about a suggestion anymore? I left about an hour ago
It is
Because Dark Souls
Because people want a challenge. And dark souls
indeed
darkeater midir wants to know your location
Okay those points went nowhere. The DR point was because DR does the same thing as defense except percentage based and isn't enough to justify a new mode. But the rippers are easily the most noticeable thing and will serve as the main attraction even if other things are more important
I don't like the idea of relying on taking damage to deal damage
Yeah that's not the best argument
yah yah yet more expanding to my suggestion
Rage is literally take damage to do damage if you think about it
#suggestions-voting look at my highest IQ
DR is added on top of defense, not replacing it
Its addition makes the game harder, hence belonging in a higher difficulty mode
also I don't know if that's the best tl;dr Vetus because it doesn't actually include the suggestion in it
idt players should be forced to use adrenaline in death or rev all the time in order to win
It should be "TL;DR remove the Rage/Adrenaline config in order to fix Revengeance balancing"
Regardless of mode you are forced to dodge dodge dodge on all modes
i play death and im doing fine
Or go play dark souls 
You think SCal cares if you are on normal?
its just dont think bosses need more hp to compensate for the mechanics
Better yeah
Vuln hex
literally has in-universe replies to you being in normal mode
she refuses to reward a weakling

Oh wow
it does make a difference
I feel like rage isnt all that great. It's easily overshadowed by Adrenaline. I mean, why do you have to get hit multiple times to deal extra damage? Where as having skill and experience rewards you with a damage boost.
So the game actually encourages you to play on expert
Anyway. I'm out. My point's been made.
Laugh
Y'all can loop around this a dozen times but I'm headed
cya Vetus
Cheers on this, Rover
Alright vetus
I'm really against ripper balancing
I know we clashed over 170 bees but I'm glad we're at least on the same wavelength lmao
We noticed.
Anyway cyas
Cya
now for the suggestion to be sent and then most likely be ignored like 90% of sent suggestions
Quad boss health for press f to deal damage doesn't sound fun
it wasn't 170 until I stepped in 
170 bees???
And yeah it probably won't even get to 90
It doesn't need to be quad health, but this amount of damage spike simply can't be ignored. Especially with how its presented

It might require the context of our convo to make sense
It's actually a very well thought out suggestion tbh
Tbh if you feel like ripper makes the bosses too easy just play death mode
<insert death ripper melt meme>
If you feel like making ripper required would make the bosses too hard, play Expert

also yeah rippers are super boosted in Death, too.
I want the rev items
Death is a meme tbh
rippers shouldnt be the main focus of balancing
They should if they exist
I play rev because I want rev boss drops
They're a significant DPS boost
You can't ignore them.
im not saying completely ignore them
Counter scarf is good and cool
If you had to toggle Ripper on, then it'd make sense why the bosses aren't balanced around it. It would be an optional mechanic that very clearly screams optional. You'd NEED to opt in if the experience is too much without it.
(currently, we ignore them)
yeah and it works fine
Well
not really
isnt there a config to increase boss hp next update if you feel they die to fast?
I mean isn't the idea that you use ripper like in mgrr
because Expert DoG is harder than Rev DoG as Vetus has stated
even though Rev is supposed to be a higher difficulty mode
then nerf expert bosses
That feels like the wrong approach to this
(Or buff rev ones)
that works also
But we all play on rev
Well yeah that's what we're suggesting, lol
So that means
Rev DoG is easier because it ignores ripper's existence despite the incredible spike
Again
Rev is a choice too
the hp jump from rev to death is pretty steep
just because you want to play Rev
you don't need to, if it's too hard
But you miss out on cool items if you don't play rev
You git gud, you git rewarded
Play rev from the beginning
Normal mode Terraria players miss out on cool Expert drops too
Which is why most people played expert once it came out
(I still eat shit)
Like, i'd imagine everybody would pick expert if it said "exclusive boss drops" somewhere in the description
It kinda does
Guts and glory kid doesn't say anything specific
*Fortune
Normal mode is for building tbh, Rev+ is for casual Calamity play
I wouldn't call Rev casual
Late game bosses are still intense
I don't want the game to be harder than it already is because I feel challenged enough
Okay here's the solution
Rev mode does not turn on ripper by default
maybe its just me but i dont really play the new modes for the meters which is why im hesitant to balance around them
Ripper is it's own mode toggle item
The description tells you to use it as a last resort
I would imagine all bosses have some degree of imbalance, if all bosses are balanced around rippers not existing
because if it's only doggo, it's probably better to just target doggo
like I'm pretty sure scal is fine
DoG has been a consistent problem child for a lot of things
^
He acts like a middle child
Off the top of my head, Holy Collider is worse than Stellar Striker just because of him
His problems all stem from the fact that he's a wormy worm
I'd imagine other worms have issues with ripper considering the amount of hurtboxes they have
Destroyer has pierce cap
Well
DoG only has 2 that matter
dont most worms bosses have alot of health
yes
Pre-HM worms get obliterated by grenades regardless, so HM is the proper place to look
Destroyer is scarier than the other mechs now tbh
At least in rev
No healing, homing lasers and more lasers
Tanks like a mf
iirc all the mech bosses are scary in Rev now
and near-impossible in Death
Not sure if they got nerfed already or if thats in the upcoming update
destroyer is a legitimate threat now, surprisingly enough
I've had an easier time with PBG in rev than in expert, though I'm not sure if that's due to the Flame Scythe buff that happened in between playthroughs
Could also be because of your experience
PBG was hard first time around for me on rev
It was first time on that mode for both playthroughs, I'm not sure if experience is the answer
I mean knowing how to fight a boss on expert helps for rev
Is fishron easier on Rev? ๐
Wouldn't know, I always skipped the thing.
Though if balance around rippers becomes a thing, great care should be taken in avoiding another BoC situation
Remember when rev BoC respawned creepers so damn much that adrenaline was practically required?
Balance around rippers would not be fun
Dealing no significant damage at all until you get adrenalin or rage sounds crappy
Forces that BoC situation tbh
Since you won't be able to progress unless you can get lots of rippers before you die
It doesn't need to be THAT extreme. In fact, what could happen is that we could roll out a patch where balance around rippers is applied to one boss for testing/community reaction purposes. Say, DoG where expert ends up being more difficult than rev because of easy rippers
I mean why not first find other bosses that get easier in rev
Nobody has given a major example
DoG jumps to mind immediately due to his problem child status and him being the main example in the most recent suggestion
Other than DoG, who else is easier in rev because of ripper?
I'd imagine bosses that don't have particularly big changes
Yes you can use DoG as a scapegoat but if there's only 2 or 3 problem bosses then a system wide change is not needed
Plantera and Golem don't change much in the way that you approach them, compared to say Destroyer who goes from worm to light show and changes the fight dynamic
Okay but is that rippers fault?
Destroyer got a big rework, that's why he's so different
The fact that the don't change much means ripper could make the fights much easier due to sudden damage spiking
But does it?
Uh not really
From personal experience yes
And most of the times theres always something added
Like tell me who doesnt get new extra stuff on rev/death?
some are quite small changes
Does new extra stuff include debuffs?
Perhaps
Because Calamitas literally just gets faster otherwise
Fishron is a nightmare
Calamitas on death gets more bros
calamitas also gets life seekers
And that yeah
Really? That isn't listed on the wiki page for rev changes
ack, I'll go check it out 
Didnt you say you knew from experience? >_>
Again I'd like to see another boss that's harder on normal than on rev
wait, it's on there
And i dont think any boss is easier on rev compared to normal
That would be stupid
Oh. Its not on the main revengeance changes page
added
Imagine laudanum at hardmode post-mechs
A boss might be harder on normal than on rev because you lose access to a ton of meta-defining items like the asgardian aegis
except the bosses are much less punihsing
I want a rogue cheese weapon that's only redeeming feature is that it one-shots adult eidolon worms but makes them drop nothing
What would you associate exodium with? Like would you say it's related to aggression, or peace, or what?
It's definitely otherworldly, and of course has space themes considering it spawns on planetoids and crafts Starmada
Its original intention was that it came from the future or had some time-distorting property, hence why it was able to craft the Future Boss summons (now accessories), but that theme isn't really shown anymore
Sounds perfectly fine still
Alright
Why do you ask?
Exodium slime
As another source for exodium clusters?
Exodium doesn't really need an infinite source as of rn, tbh
Many others did
Just thought it'd be interesting for a slime with post-ml looking power
How about an astral ore slime? What would astral ore relate to and what should the slime itself be called?
"temporary ability alike to DoG's passive laser phase"
Might wanna phrase this a bit better imo
if ya meant the invulnerability period: "Can temporarily turn invulnerable" would be better
Cause with the way this is phrased, it makes it sound like this slime has a laser wall spam phase
Don't need an astral ore slime either
besides astral slime already exists
But it doesn't drop ore but ok
Well, a suggestion along the lines of "make astral slime drops astral ores after astrum deus is defeated" wouldn't be too out of place
^
Just because I'm feeling like dumping my ideas into the pit of forgotten worthlessness
Thats just on expert+ tho
Then again playing normal mode is for memes only so
Expert+ is the only canon difficulty

Remove normal mode?
Remove normal mode to own the vanilla weebs
Oh right, you should also put the reason why you want exodium slime added, trashbox
Normal mode is just death mode now
wAIT

:hmmm:
I got their pfps confused
I'll just keep drafting here

Exodium Slime
Spawn conditions: Post-ML, space
Abilities: Flight, temporary invulnerability
Drops: Money, Exodium
Why? ...
I mean, Exodium is already craftable
Absolutely necessary
Oh
Yeah, hence the no need for exodium slimes
Pillar slimes?
Astrum aureus
Aureus
Ugh
You can just download soa if you want celestial slimes
IDK
The new update added them
Did you get hired by slimes for propaganda?
Slimes, KS, and Slime rain suggestions are top suggs lately idk why
o
For some reason
There's vanilla ore crawlers suggested iirc
But crates and silt exist
Astral crawler?
At most astral
Also rip my silt suggestion
Since astral ore only comes from the meteors afair
I mean you can spawn multiple meteors anyway
^
One meteor is usually enough
True
But if i want multiple iโm too lazy to go get my ass to check the map and find it

@ashen warren you should type here wot you are suggesting for criticism
sounds like a fun idea for guardians to finally get some attention
hm.. generally youd avoid suggesting 2 items in one post and avoid giving stats but that seems fine to me
it OK you don't have to just a suggestion on your suggestions 
i see guardians as some sort of mirror to bumblebirb, dropping some pretty minor stuff but act as preludes to much bigger boss fights so it's cool that the guardians are also dropping weapons
so yeah, the guardians deserve the birb treatment ngl
me like Prothaind guardian suggestion
i just talked like an idiot
Kinda wanna ask:
Combining a scarf and a shield turns it into...another scarf? The shield is just gone?
Granted, this is Terraria where some crafting recipes don't really make too much sense, but I'm rather curious
Wh
can we not spam emotes please?
Adir that's enough
i typed a comment with these emotes
@bitter drift you just recently got unbanned from suggestions, please don't mess around in here and put more quality into your suggestions; don't push your luck
ah sorry
Aye it's fine, just something to keep in mind
still any criticism on the suggestion
tbh the main thing iโd want from a Post-Golem summon weapon is something that can actually be decent against Fuckron
I actually liked adir's suggestion, we do need some balance.
I wanna fight the chicken balls for power, not to get a goddess immediately
Also yes, a decent summon post-golem Vs.Fuckron sounds good
yay :D
Yes, it does sound good
reason: WHO WANT A GOOD SUMMON WEAPON FOR DICKFISHROM
wat
a viable summon weapon to fight fishron with ยฏ_(ใ)_/ยฏ when worded a bit better i guess
ok then...? pretty good idea
hornet ai being good against fishron? 
probably not 
minion ai being good against fishron? definitely not 
exploding bug will be good at fishron? better then anything alse
xenostaff, its hitscan
you like Marsan invasion?
im just stating the existence of xenostaff
or you can just skip fishron entirely and fight cultist with entropy's vigil, which still works
@marsh gust try to kill it with the xenostaff it's a pain in expert let alone death mode
im in my attempt of killing it wingless balloonless ripperless armageddon death
killing fishron with a summoner weapon is a pain in any difficulty tbh
time to do 11x fishron
sure then i'll switch my gear to summoner, wont affect me much anyways. gonna continue my attempts after i find out what is eating my laptop's ram
@ashen warren Thatโs not very specific at all, doesnโt say very much or any details, and thereโs also no reasoning. if you could elaborate a bit more, thatโd be fantastic nice name btw
A quest system similar to the fisherman's quests where you need to kill X anount of a certain monster, cut down X amount of trees, or get X item from mining or random drops and then turn in the item for rewards like potions or rare materials.
@marsh gust
Bruh im in my attempt of killing it wingless balloonless ripperless armageddon death
Just unequip all armor, accessories and pets.
And don't use any buffs.
๐
well if you can proof that its possible then i will
When adir will make a good suggestion?

Also, Plague summon weapon is frequently suggested thing.
Quite frequently
Technically, Dreadmine is good against Fishron ai but like, lol
actually hang on did I put it in the Donts?
yes I did.
@bitter drift Plague summon weapon is in the Donts due to the fact it is so often suggested
but srsly, minions can be effective in the fishron fight when they don't dick around with the sharks
especially one for a plagued hornet/charger
@ashen warren You should elaborate in the actual suggestion, and not in here
i looked and didn't see a plague summon suggstion
Means ya overlooked it
oof
It was cannon btw
So like why no plague summon weapon
Canon* 
I get that itโs recommended a lot but like is there another reason
mostly redundant Iโm p sure
the reason that everybody ask for it but never star a plague summon suggestion
no. itโs because itโs asked so often itโs basically spam
well maximum if we want a good summon that isn't plagued theme we can do a prototype ravager
FOR DICKFISHRON
lore cannon: shoots uncomprehensible amounts of text at your enemies 
lore cannon lmao
i guess great knowledge comes with heavy responsibility.. its heavy hitting too
XD OOF
to much text
lmao
Lemon Juice, make a list of specific mirrors with specific recipes if you want any hope of actually getting in
@normal thorn Astral Arcanum partially is that
And astral arcanum exists yeah
It has a Hell, Dungeon, Jungle, and random teleport
ok so i posted a suggestion about a plague summon and i didn't know that it wasn't allowed.
should i replace it with another idea?
Its isnt not allowed just has already been suggested alot of times
Iโd just remove it if you want to remove it
but should i replace it with another idea i have

my brain have a big imagination insert spongbob meme
n = 1;
if(n != 0)
return adir(n+1);
}```
wot? what is this?
recursion loop 
XD
it doesn't have an end
YES๐๐ป
ok back on topic
Man why modders have to call their teleport mirror a freaking astral arcanum i had to rush to the dungeon every 5 minutes to farm phantoplasm... how should i guess
idunno, read through item descriptions?
lol
Well theres alot of items in calamity
then ask here, w people who also play the game ig ๐โโ๏ธ
Yea thats what i figured out

You guys really play the game
i think i know how to fix summons
just tell them to go after the hittable enemy with the highest max health
And they will switch between enemies every second when the hp is equal?
good luck killing enemies that bosses spawns then
welp that didn't work ๐๐ป
what they are coded to hit and how anyway
probably the ones closest to them, and the right clicking is supposed to override them.. probably
clonemitas is impossible then
dont even have to go that far, perforators
shouldn't you need to tell them what to kill after all they are your minions
hence why right click somewhat exists
what make it glitch?
idk, it just doesnt work sometimes
minions ai will stay dumb
we arent even talking bout suggestions anymore why are we continuing 
yup
at least melee is still doable and rogue some what works
summoners donโt work sometimes, but when they do work, oh boy
but i agree let's continue
did anyone thought of summon from ravager as a mini version of him (not really a prototype cuz he is one him self but more of a little version of what should have been his real form)
ravagerโs drops are gonna change so weโll see how that turns out
it can be craftable
I just came up with an idea for a pet/minion.
Imagine something like a lantern spirit, but, it attacks by using a beam to rip a single foes soul out a la Life Drain, and then uses that soul to fire a handful of beam attacks.
signus
ravager doesnโt drop new materials to craft a mini ravager tho
enoth said
no i mean it can be from mats he already drop and doesn't drop
like: Bars of life, lizard bricks, chaotic cores and bars ace. ace.
but then what is the point of it being a revenger summon
the
why does it need to be a thing
^
the same reason i typed in the plague one can be
a mini ravager sounds useless considering it canโt fly and would be better off as a sentry
But duke gets destroyed by hive pod
even then, itโs ludicrously slow
think of ravager does now
shoot lasers exploding fists fire balls
have fun hitting fishron lol
but why a summon
besides, vigil works fine
you can make it fly if you want by adding rockets to his legs (i mean they are already on his arms
Or xeno if ya commited
isn't ravager a prototype
then why would a mini version of it be a complete one?
yes
Tf
thatโs not a valid answer fam
complete nonsense
it can be like the thing calamitas's first try or something like this as you know everything have it's mini version to show how it works
besides prototype ravager is basically โkill everythingโ, sth without a brain
thatโs what made it so powerful
and ravager isn't?
i just said ravager doesnโt have a brain tf
so you know wot NVM my idea always get destroyed by you
if mini ravager were to have a brain, itโd underutilize its arsenals, making it weak compared to the prototype
i donโt mean to, just carefully plan out your suggestions then
iirc one of Ravager's new drops is gonna be a summon weapon
Means its even more irrelevant
can i get a reminder of what IIRC is
you can google it

i think i got a new weapon suggestion.
psychosaw (pure melee)
crafted by: the butcher's weapons (idr how it called), A Psycho knight(from psychopaths), 10 Dark sun fragment, 10 Cosmolight bars, 5 Endothermic energy and 20 Brimstone slag.
What it does: If you can stand completely still with it for 20 seconds without attacking you will get an upgraded version of the psycho knife's damage boost. That upgraded version will give +500% Damage to the weapon, A 100% crit chance on top of the 500% damage boost, +65% Contact damage reduction And you will only run as fast as a person with the angel treads.
How does the stealth works: You can attack with the stealth for only one time before it resets but you will need to stop attacking to return to normal damage, speed and crit chance. (see why in More)
More: This weapon is hold able meaning you can continue your click and the weapon will continue to attack, This weapon have a very fast melee speed like the Archahilis (or how ever you type it), This weapon will inflict the enemy it hits with God slayer inferno, Holy flames and Brimstone fire And this weapon have a short melee range so it's won't reach long.
I'm assuming by pure melee you mean true melee, no projectiles on swing?
yes
If so, then this thing being post darksun yharon is gonna be pretty much a useless addition, true melee on post yharon bosses wheeze
It sounds good but I'd move it down in progression tbh
To what? A screens worth of range just to make it useful? 
XD lol no a bit longer then a katana
The 65% contact dr also seems a bit broken even for a true melee wep tbh
to the good or bad
but remember the melee range and invincibility frame time
you will most likely get hit 2 for 1
uummm?? XD lol slime mount
Donโt we already have crystalline and radiant star for knife-esque rogue weapons already tho

i play now rogue at hard mode now and THERE IS A PROBLEM skelly is a good fight if you have a good enough weapon so does cryogen
but there isn't in rogue there is not enough weapons
well it needed
Huh I thought rogue was solid enough
Well anyway that sticky boots idea sounds cool except for the fact that it's completely busted
All you would need to have unparalleled vertical mobility is a pair of wings, a gravity potion, and those boots.
i have an seafoam bomb upgrade (post plant or post ML)
I thought the mana rose was an accessory
the mana flower is, the rose is a weapon
what do y'all think of a hardmode Arkhalis upgrade?
Sounds good!
sounds awfully dangerous
Asgards valor can dash because its a shield..
Ankh shield can't dash.
Nor can Obsidian or Cobalt.
i mean, you dont need to add a dashing accesory into something to be able to just boost yourself forward
and if it included tabi in it, that would be one hell of a dash lenght gap between the two
Plus tabi isn't for offensive dashes
yeah
Asgard does shield bashes, which is an attack
if anything it acts like the solar armor dash
I prefer the Statis dash above asgard
yeah cuz its longer
yeah
Plus why just a tabi
It turns Duke kinda In a Joke fight
The point of the tabi is the ninja gear
Great suggestion right?
Rogue has a legendary weapon. Summoner needs a legendary weapon.
Hmmmmm..... Yeeeeaahh
What could be a good legendary ?
Maybe Legendary Summon from Cryogen?
I mean im technivally gonna beat scal in rogue death so i obviously want it rogue but yeah why not make it mage ๐ ๐
Do shortswords just do melee damage or do they do rogue?
Melee
Pixy Stick
Melee (possibly rogue) weapon
Early Hardmode Arkhalis upgrade
Recipe:
Arkhalis
Pixie Dust
Light Shards
Crystal Shards
Souls of Light
Other?
Why: Unlike the other spreading biomes, which have full sets of weapons and armor, the Hallow only has five weapons in total, and no summoner or rogue weapon. This would give it some serious variety, as well as adding utility to a very early-game weapon that drops off significantly after Hardmode starts. It could theoretically be made a rogue weapon by making it shoot its slash projectile a short distance instead of staying by the player, and in that case it could supplement the very limited Rogue selection in early Hardmode.
sound good?
Rogue class depends on some distance...
But it's also considered to be an assassin/thief
And also a ninja
So, why not give shortswords rogue damage and powerful crits to make up for their bad range?







