#suggestions-discussion
1 messages · Page 618 of 1
A problem may arise when you have more than one of it
As there would have to be a cap on the buffs
Summoning it multiple times simply buffs the single drone
Easy fix
And each minion increases damage and the effect of the buff
Potency
Note that increasing either of the above a few times starts to encroach on Nebula Armour-tier effects
Because the crates would have to expire after they get dropped
True
But it would be alot less
Maybe start the buffs lower
So damage at 1%
And so on
With each minion adding potency and each crate refreshing the buff time
@proven tide thoughts?
Or if its still early game, each buff adds one with each minion
So 5% would go to 6%
4 would go to 5
And hp increase would stay 10 but heal effect would go to 6
Oh back
Hmm
It sounds viable but I feel it would need a mid-late PHM progression lock
@bitter drift Ey wanna rewrite that suggestion?
here deleted
Or if its still early game, each buff adds one with each minion
i once had the idea of sentinels legendary summon weapon that did exactly this type of shit
every time you use the weapon the summons summoned by the weapon become stronger instead of more summons popping up @strange patio
Its a cool concept if done right
@strange patio you think i should retry to post the idea?
Yeah post it here first just to be on the safe side
k
and pls make it comprehensible
New legendary weapon (summon).
Dropped by (none) this weapon is craftable
Items to craft: 3 new legendary items (one from each sentinel), 50 phantoplasm, 100 ulibloom bar, 25 lumenite bars, 6 dark plasma, 6 twisting nether, 10 armored shell
New legendary items for the recipe:
1.Cosmic cacoon (description: so that what i can rip from it) dropped from storm weaver at a 3% chance
2.Dark matter (description: the substance of a black hole) dropped at a 3% chance from celestial void
3.Cursed cape (description: it is hideous no wonder it hides itself) dropped at a 3% chance from signus
This is my crafting recipe for it
The plasma/nether/shells requirement doesn't make sense
why it's a sentinel legendary weapon
10 plasma and 10 nether is too much if it requires 10 shells too
so lower it to 6
you get more shells than other stuffs
so what to do?
so keep shells at 10 but lower the rest?
Also are each pieces just solely materials?
yes
I would reduce to 1 - 3 tbh
as i said it's a sentinels legendary summon it includes all of the sentinels so that why there are 3 legendary items
also what to lower?
to 80 or 75
Lower everything 
The main problem is
Phantom Heart also has expensive amount of phanto so I'm fine with that
Also add some more ideas to it yes
it's over kill becuase it's a legendary weapon
i didn't say what it does yet ciz it will be way to long
After all you plan it to be a legendary
It's a legendary weapon that is craftable 
yes that is why the overkill exist
This sounds almost as ludicrous as Halibut Cannon.
Do enlighten us on how it would work though.
A brief summary.
btw don't commit game breaking item
the first time you use it. it summos a mini version of the 3 sentinel, the more you use it the more powerful the summons are (no extra summons will popout of the weapons only the first 3)
the summons space also go up a lot the more to use it at max it take 15 summon slots
Keep in mind that Sentinels are pre-Providence
technically yes
in the lore no
if you want to, you can just skip Prov until post-Yharone
You can do Sentinels pre-provi.
yes but in lore no
besides, sentinels getting stronger the more you use them is basically item scaling
They included uelibloom in the recipe though
oh
item scaling ono
lore didn’t state you needed to kill sentinels after provi tho
it only states them hating each ther
Making a legendary item that drops from a boss but can't be crafted before another boss further in the game 🤔
before you could have killed bosses without order that was the case
what ?
And it's intended
but before that was the case you had to kill prov before the sentinels
but not anymore
People can do doggo before prov
I thought this has been a feature for a while now
that is waaay too much
i go through the previous boss order
and this a legendary weapon no wonder it will be an over kill
a craftable legendary weapon is odd
Your crafting recipe requires :
- At least 3-4 ML fights
- 3 of each Sentinels
- Uelibloom is excessive yes, and we want some of it for the armor.
legendary weapons are supposed to be rare
You already require grinding on 3 bosses to get this item
but legendary weapons are shit now
(except shpc malachite and community)
Why more grinding
"Yeah this recipe is bad but it's legendary"
then let me lower some costs
also, you haven't really described what the Sentinel Minions actually do, besides becoming stronger every time you use the summon weapon
why not make it a legendary drop from doggo
Just make it so it requires 5 uelibloom+luminte and the 3 pieces
imagine 2 legendaries from 1 boss
New legendary weapon (summon).
Dropped by (none) this weapon is craftable
Items to craft: 3 new legendary items (one from each sentinel), 50 phantoplasm, 65 ulibloom bar, 20 lumenite bars, 6 dark plasma, 6 twisting nether, 10 armored shell
New legendary items for the recipe:
1.Cosmic cacoon (description: so that what i can rip from it) dropped from storm weaver at a 3% chance
2.Dark matter (description: the substance of a black hole) dropped at a 3% chance from celestial void
3.Cursed cape (description: it is hideous no wonder it hides itself) dropped at a 3% chance from signus
This is my crafting recipe for it
back to the drawing board
alright first of all, 3 3% drops
will post the rest and effects in a doc
ok
yes 3 3% drops for no hell to grined
a legendary is always 5% with defiled
yes
i doubt that will be a thing
but still, 3 less than 5% drops as materials for one item
what is this, apotheosis?
You need to give us view permissions
try now
@soft coral Did you just self-star
It only has 1
perhaps instead of saying "add something among the lines of this vague concept" say "add x which does y and is obtained by z"
Also, is that a craftable legendary, crafted from other legendaries that only exist to be crafted into a summon?

yes . but it's not done yet
2 more phases

@lmulion
- the sand dome (summoner) {from stationary antlions 5%}
summons a stationary antlion to throw sand at enemies
if the summon have a 5% chance that the sand will be corrupted and suffocate the enemy for 5 seconds
good enough?
Post-Polterghast upgrades to the Post-Plantera Abyss weapons and Sunken Sea weapons.
why
i guess so
afaik all the classes are strong enough post-polter, they don't really need new weapons
rogue lack weapons everywhere
yeah there's no need to farm for such a tedious weapon when calamari's lament is good already
valediction is more than enough for doggo
besides, rogue is still a developing class, ofc it won't have many weapons atm
^
what do you think about the continuing of my suggestion
no i want criticism not if to continue or not
do you think it's necessary to have such a weapon at that point in the game?
especially since it costs a lot?
kinda remember levi said Yharon was to hard for a pure summoner no hit maybe it will give him the ability for the balance
that was ages ago
summoner is pretty decent for Yharon now
also Levi has already nohit Yharon as a summoner
at least it's original 
@soft coral atleast have the description of that summon weapon other than what you describe it to be.
And it would prob be preferable to put the minion like somewhere around post-evil (Vanilla) bosses.
Louis i made that suggestion to raise awareness that we need more suggestions for summoner weapons
i made 2
is this what you are seartching for @soft coral Im
also IT'S FINALLY FUCKING FINISHED

https://docs.google.com/document/d/1AX713bTNsCjlgJ-u6BslEZDY_fuw3wFFSdt2X8C06lk/edit?usp=drivesdk
or how about this
a new suggestions
- the sand dome (summoner) {from stationary antlions 5%}
summons a stationary antlion to throw sand at enemies
the summon have a 5% chance that the sand will be corrupted and suffocate the enemy for 5 seconds
@soft coral Well what exactly are they gonna do?
Post in #mod-announcements and say "Suggest more prehm weapons" or some things like that?
And I do recall that a lot of modders dont like coding summoner weapons
And I wouldnt say that pre-bosses need more summoner weapons as the Slime staff IS a solid choice even like upto Crabulon
of course it's just lack diversity
iirc EoC is the only boss summoner takes long to kill
it's not lack of diversity tbh
Sun Spirit, Slime, Conch, Deepsea
4 early game summoner weapons
i didn't know there where more...
Conch tbh doesnt even have a brain cell
i never used summons

they exist™
hey what do you think about my summon weapons suggestions?
alright, your tooltip says "dog's gift" and "you are the master now" which doesn't really make sense because you haven't even killed the sentinels' current master
no the name is DoG's gift
but i agree i just don't have a better name or tool tip
if so, might as well add cosmilite in
but still, it really doesn't add up how the summoning weapon for the 3 sentinels seems to be stronger than the mechworm which is basically doggo itself
is the mechworm DOG?
no joke is it DoG
i just said ofc
No it's not DoG himself
what ofc? I'm not that good at shortcuts
"of fucking course"
oof
it's like a miniature doggo, essentially
so what is the mechworm just a DoG baby or whatever it is
sorry, didn't read your message carefully
it's like doggo, but not really
just like the sentinels in your weapon
look at the Items made to craft the weapons the "legendary items"
my point is the sentinels shouldn't be stronger than their master
legendary weapon or not
well i get it but it's like saying a new skilled player is better then 3 bad veterans
you think it's good enough for posting?
Sure
the only veteran here is signus tbh, ceaseless void was created due to scal and doggo's "mistake", storm weaver was basically doggo feeling bad for worms
Storm Weaver's basically doggo jr. according to the lore.
lil dog
puppo
are new biome suggestions allowed?
it's not in the banned suggestions doc but that might be because no one's asked
I think they're allowed, but they'll likely be treated like boss suggestions
In the sense that they won't likely be implemented
hey you know how calamity likes putting water biomes under other biomes?
new biome idea: Glacial Lake
replaces the lowest third or fourth of the underground snow
is it terrible or is it okay
Could be fun but would it be like sunken sea or a sky lake underground?
A sky lake underground I think would be a cool fun lil biome maybe throw in some boreal trees off to the edges and a tent off to the side of it and make it look like a person was living in there
Has it been long enough that I can repost my suggestion to fix the Dungeon vore problem?
Thought I'd ask because the new changelog proves it's possible
Never say Vore. Just dont
p sure fab doesnt want it changed since thered be some underlying issues if you gen'd before the dungeon
and next tml update will allow the dungeon to be moved afaik
so you can go for it but itll likely fall upon deaf ears
shucks mentioned a good point about air pockets too, so if the dungeon spawned over the abyss thered just be a huge killzone lol 
On this topic, in my dungeon near the Abyss there's a huge pool of water
Sometimes Sulphurous Sea enemies spawn there
And sometimes enemies just go there and explode.
Cool
I thought it was just the problem with breathing air in Abyss but I could go there
😎
@ashen warren That could potentially make the fight much shorter because you're only dealing with Perf Hive's healthbar, instead of needing to deplete all four healthbars
So drastically increase the hive's HP to compensate
Fair enough
Yeah that would work
(oughta be included in the suggestion as well, if so)
what if they were all invincible up until the hive went invincible?
Done
Thanks
that would remove a lot of the worms' dangers
since they're longer and always at full health, they won't be going super fast anymore
so even with a hive hp increase, it'll honestly feel like a nerf unless you boost hp to just be insanely tedious which at that point makes a bad boss
Yeah part of what makes perf unique from hive mind is the fact that the health is split between 4 worms while hive mind is tanky
Just buffing perf isnt creative and fun at all
Its a short but intense fight while hive is long but easier
Need your opinions
Add an accessory for rogue users that makes it so you can build up the rogue damage (the one that usually requires you to stand still) to allow it to be generated while moving aslongg as we arent attacking, but make the time required be longer than how long it would have taken if we were on the ground standing still, meaby even double the time required. I think this should be a hardmode accesory meaby post planterra or even post AD or moon lord I think this would be a great addition to the game partially because that later in the game standing still is essentially impossible which would mean that we almost never get to use this bonus rogue damage
Anything i should change or add/remove or do u like it?
Something along those lines has been suggested before, but it's fine if you make one of your own
Ill suggest it and see where it goes
Might get lucky
Also what is the limit for getting a suggestion accepted or sent to dev server? 90 right?
Yeah
Okie just gotta wait for my old suggestion to be seen then 😛
then just use a clentaminator?
@arctic tapir Clentaminator
Underground leviathian sounds like aids
and even if you could fight levi in the sunken sea, the ??? won't spawn there
because it's unnecessary?
Lol
so you want ??? to be spawnable on sulphurous sand
yeah
if you somehow manage to lead the duo from the first ocean, they can be fought at the sulphurous sea rn 
??? just doesn't spawn there

That's more for #bugs-read-pins
@shell crystal that fucks worldgen immensely

^
Yeah
it's designed to slowly fill in through perpetual source blocks so that it doesn't shit itself when trying to make a full 5% of the world water
I see
and you starred yourself
What does starred means


@rugged hawk yeah but why
Ehh
I feel like there isn't much wiggle room between high damages such as in Death Mode and simply instant death such as Armageddon
True, but other bosses don't do as much damage as scal, and some people don't like just simply dying in one hit
boi it's not a big deal

literally 1/90th of the way there
Even more damage? Hot.
I have a new suggestion ready to post, but idk if it's the type to post here for discussion or not
Fuck it, why not
A suggestion regarding suggestions
Add the ability to downvote suggestions (probably with an ❌ ), and make it so a suggestion needs a set amount more upvotes than downvotes to be sent; and to compensate for this (since 90 stars is a long way to go even without a roadblock like that) the required upvote count might have to be lowered
❔ : it would be nice for some people to show their dislike for a suggestion in a more obvious way than ignoring it or (debatably) talking about it in #suggestions-discussion, and on a grander scale, it would better illustrate the community's view on each new idea; we know how many like it, but how many don't? Would it get in without any problems, or would it be controversial enough to change the community as a whole?
Hm.
Downvote bombing is a thing but I don't know the whole crowd psychology good enough to say anything towards or against this proposal
I think that we're fine with the system we have currently
I don't think there'd be a lot of cases where a suggestion that would normally be highly-starred would actually be so divisive as to prevent it from being sent due to downvotes
@proven tide bajale a tu pedo
The multiplier also doesn't have to be something massive like 10x, even 1.5x on post Moon Lord bosses can make them do damage that isn't just shrugged off.
For example, the wiki says that the DoG's laser wall does 414 damage on death mode, 1.5x would make it do 621 damage, which poses a greater threat that just being able to drink a healing potion and have it basically negated.
Not sure if it'd add much. Ignoring seems to work fine for making bad suggestions not get delivered
Yeah but then you have 60 seconds before you can negate another hit
(or 45)
You still would be down 200 more hp after the potion, which can be the difference between life or death
I mean
Yes you're right
But it seems like it'd be too specific of a middle difficulty between Death and Armageddon
The boss health customization was done to give people with high damage builds more of a satisfying challenging fight
I don't know if there's a similar need for this
There isn't as big of a need, but some people want a middle ground between high damage and instantly dying to any attack, even a weak one
And it could be handled similar to how the rod of discord is, where you simply take an extra 50% damage from all sources
hasn't a downvote system been decided against already?
Funny you should mention
because Defiled Rune's critical hits make you effectively take 50% increased damage
then again that also comes with no wings so that's a bit of a bigger challenge 🤷
Doesn't just making a glass cannon build and increasing boss health do the same thing?
maybe
A glass cannon build can only lower defense and damage resistance so far, 400 base damage is still 400, just less of it is negated by accessories, but armor still does something
You can only have so much glass cannon before you get OHKO'd by everything and then what, it's just like Armageddon
Even with the reaper tooth necklace and void of calamity you aren't taking much more damage than without
tbf, reaper tooth necklace halves the negative dr
There aren't many accessories that decrease DR that I know, there's the void of calamity and dimensional soul artifact
But taking more dmg != Less DR
@ashen warren Could you include a reason for that to be added?
(also, did you mean "applies Life Drain"?)
as in this https://terraria.gamepedia.com/Life_Drain
or was that just a weird way of wording that the weapon has lifesteal
also, you only get 1 pair of vamp knives in a world afaik
and you make empyrean knives with them
Why is it such a big deal for you
Do you like go thru every suggestion to see whether they self-star or not
people self-star? I thought it was poor conduct to
New Corruption Enemies
Discharger
An eye-like enemy that spawns on/sticks to walls and occasionally fires arcing vile-spit projectiles in random directions. In hardmode, it gains the ability to shoot bouncing cursed fireballs. It can be seen the corruption equivalent to the wall crawler.
Hatcher
A olive-green chrysalis that appears to have once been human. Upon damage, the shell bursts and reveals a random vanilla corruption enemy or boss minion, such as a pair of dank creepers, a set of hive blobs or a dark heart. In hardmode, the hatcher gains more health and will spawn a burst of cursed fireballs upon death, along with being able to summon the hardmode corruption enemies.
Why: The corruption is a relatively tame place for being the supposed evil scourge of the purity, with only two enemies in PHM, one of which doesn't even spawn frequently. The crimson has variety that fits the theme of a parasitic bloody wasteland, such as the blood crawlers and face monsters. The corruption only seems to have the two boring, vanilla enemies, which are boring and don't contribute much rather than float and w o r m.
whatchu all think?
Yeah that always bothered me that corruption just has like... two enemies.
looks great! 👍
integrating the hive mind summons as regular enemies would be cool
good idea
include the dark hearts also
Should I make some concept art or?
Theres no need to but whatever you want
the hatcher enemy should probably spawn enemies if you go to long without attacking it
maybe explode on its own
Maybe also be proximity based
yeah
crap my suggestion only got 70 before being eaten up by new ones. shit
Most suggestions will always be eaten up by new ones
It's just those that lurk thru the suggestions history that keep giving you stars
Like by the time my cosmic shiv suggestion got 90 stars, like 10-15 suggestions were sent, and even then it got about 110
make the hearts one persona 5 styled
i got a new idea for an enemy and i need to get criticisms
the blood leacher a new crimson enemy
it's not that common but not that rare
it acts like the clinger but shoot ichor instade of cursed flames if it's face on a block he will leave the block he is currently sticking to and stick to the block his face on.
it drops vitamins, vine,ichor(hard mode only) and a new flail call the burning blood lasher (a flail that inflicts Ichor and cursed flames[also it dropped by the clinger])
What would be the reason to add it
there is really not much except the fact that the crimson feels not that challenging in PHM if you got the right loot there is really no reason to go there pre boss even.
this new enemy will allow to have a challenge those at that phase that know their way through the crimson and challang new player enough to give the message that this place is for later
Ichor in prehm
no it uses Ichor pre hard mode but you not ggetting it from him til hard mode
I don't think the loot you mentionned make it any better tbh
Plus managing the blod crawlers pre-hm can already be pretty painful in the chasms
Adding an ichor shooter would just be pain
so to make it a hard morr or late pre hard mode enemy
Loot is a meh imo
It doesn't need to exist in late prehm, there's not really any incentive
and in hm it's basically useless because you have ichor stickers
is there already a upgraded version of the cross necklace?
Yes.
slime staff upgrade exists?
so no
i mean it's technically an upgrade
yes but i meant a weapon to craft that takes the slime staff
Nope
cosmic immaterializer with slime staff as a material when
tbh the Corroslime/Crimslime Staff should require the slime staff in it’s recipe
agreed but i think more to a hallowed slime staff as an upgrade
Huh what
as a suggestion
@hollow shell thought it would be a cool new weapon idea, something new that might look cool ( I’m new to this server so if I did something wrong please let me know 🤠) yeah it would apply lifesteal
@ashen warren you didn't suggest anything yet...
bruh he needs opinions
🤠🤠yeah
I was thinking about mk11 and kitana and was like
Omg
Throwing fans would be awesome
???????wot throwing fans?
what will they do
what class? stage?
recipe or drop and from who or how to make it
I’m assuming the flying knife is a thrown weapon
Is their a thrower class?
Omg there*
its "melee"
yes yes it is and there is already a thing like it
whats throwing
it's rogue
I thin vampire knives is also melee
Vanilla items wont get rogue damage btw
So they would be like the flying knives I the way they move, but they orbit each other and on every second orbit they overlap in the middle before returning to their twin movement , each time they hit an enemy , it lifesteals, hardmorde...
So
VK and FK plus x3 chaotic bars
so is this like a throwing solar system?
Now what crafting station…
Wdym
Mythril anvil
Else try hard
btw dont put lifesteal
🔄 in movement around a cursor
And on every second orbit of the cursor
They overlap
literally what the fuck
Are there any plans for Calamity to support Boss Highlight's Boss Log? It could be used for lore entries as well iirc.
Okay void that cross over part, that would be too hard
The idea was that the twin fans both spin around the cursor
The part where they overlap is a bit complicated
Like the Flying Knife or whatever it’s called?
Yeah
But not Criss crossing
Like how binary stars move together
Opposing one another
i have another space idea a solar system yo-yo the farther away the yo-yo is from you the diffrent effect it does is diffrent
@ashen warren ah now i understand
it can be a yo-yo that split in 2 the longer it is out the closer it gets to you until they explode to a jigh damage explosion and then you will have to activate it again
That sounds a pain to code.
@ashen warren I meant put a reason into your suggestion via editing.
Also, "apply lifesteal" is not a term. You might want to rephrase that bit
You should also add all that other description stuff you mentioned
The more description you have, the better.
(usually)
tell that to me
You dont need to include a specific number but something general ("high damage"/"low damage") works
@ashen warren also what type of weapon is it rogue melee ranger summon mage
Flying Knife and Vampire Knives are both melee but I wouldn't doubt if that was supposed to be rogue
Melee
ugh its so bad but whatever lmao
idk about the lifesteal...hmm
idk if the whole fan speed and clockwise rotation of the cursor is possible
you should make it a yo yo
What do people think about an alchnpc lite equivalent for calamity with just the vanilla changes and added crafting recipes
Uh, no ?
never
Blood orbs exist for a reason
No as in
The calamity vanilla changes
Not the alchnpc stuff
That was an example
a side mod for Calamity with just the QoL changes has been suggested before
Beehives corrupting into plague hives post-Golem
That's been suggested multiple times before also why did that make me think of a mechahive miniboss
That's what I wanna see
Not just plague hives, but everything that's been highly suggested, but repeatedly rejected; things the fans want but the devs can't be bothered to add for whatever reason
In a separate mod, btw
I mean it's kinda pointless though and does nothing apart from exist for lore
Like logically there is nothing that could even be put in there- hives are too small
I could see like a jungle minibiome that is plagued jungle but it'd have to be executed very differently and would just in general be bizarre
Well, for one, there could be a plague variant of the normal bees in infected hives
So a single useless enemy that dies in a hit?
and that will accomplish?
And even if all plague enemies spawned there going there will do nothing because you can still find them in the jungle, and them only spawning in plague hives would be unreasonable
i think the jungle is good as it is in that stage
Yeah the jungle already has enough stuff as is.
The Hallow and world evils need more stuff, as the evils don't really change after hardmode begins while the hallow only gets a few new enemies and the option to fight two bosses after moonlord is defeated
Speaking of which, one more star on those corruption enemies 
Make that no more
Can't you get most, if not all of them from fishing already?
Uh
yeah you just cant get the weapons which isnt the end of the world as there are alternatives
You shouldn't start your suggestion with a non-rhetorical question
If it relates to things currently in the mod, anyway
You can get as many abyss items as there are abyss chests, not sure if it's random which ones you get but I'm sure at least one of each is guaranteed
Sorry, won't happen again i promise
It's just advice not a rule dw
What i meant was that if you want your suggestion to be taken seriously you should know what you're talking about before posting it.
Oh ok, thanks for the advice. I will keep that in mind next time.
Yeah make sure to read the guidelines and rules and stuff in the suggestion pins
Oh, I just found what you mean. Sorry for being such a noob. I'm new to the Discord, so I guess I should think before posting next time and read the rules first.
You can fish a lot of em up
The weapons are excluded because they do not have upgrades and can therefore be obsolesced
making fishing for the accessories easier
Oh, that makes sense. Thanks for the quick reply! 😃
👍
iirc there should always be enough chests for every weapon
there's not that many of them
@mossy parcel the ultimate fishing accessory already has free sonar effect
so adding it to a fishing rod is kinda pointless
Oh it does, well what if the player doesn't have it then?
I never bothered getting the stuff like that in the game, because I don't obligate myself to that. I only equip stuff that'll give me defense.
also, any golden fishing rod upgrade should also include the hotline fishing hook and its effects imo
lmao why
I mean not everyone tries to do that.
it gives +100 fishing power, free infinite sonar, and free infinite crate potion
Okay, I might forget about the hotline fishing rod, but the infinite crate potion, no
as well as the effects of the tackle box and high test fishing line
again, this is stuff the ultimate fishing accessory ALREADY HAS
All defense and warding
so there's no point in giving it to a fishing rod
Haha defense gang
lol yeah
also, it shouldn't JUST have the hotline fishing hook in its recipe, it should be able to fish in lava
like the hotline fishing hook, and no other vanilla fishing rod
Could you can it already, I'm adding the Hotline effects please.
the effects of the hotline fishing hook aren't listed in the suggestion (unless you're adding that right now)
nvm
you were
Okay, I added the hotline effects
The omega fishing rod
The best fishing rod lol
but really, that sounds like a fishing rod butcher mod or something
do you think there should be a post WoF ichor rogue and or summon weapon?
Golden gun exists
SUMMON OR ROGUE NOT RANGER
you do know that the golden gun is classless, right?
also, rogue has that ichor spear that drops from ichor stickers too
no i didn't and idk
so idk what it mean by post WoF ichor application by rogue already and technically summoner due to golden gun being usable by all classes
Well uh, you're supposed to post it when done 
Cuz then it's just... not a suggestion
ah welp
at the progression stages which you get those rods wouldnt blood orb farming be better
for potions and such
naw it's their only use for my suggestion at that stage
How 'bout getting post-ML bars and ores from fished crates?
hhhmmm sounds nice
Uhh
fishing 
"Ah, yes, this cosmically enhanced steel that adorns the great cosmic worm of immense power. Glad I managed to fish it up using my wooden fishing pole"
XD
Fishing is for non-replenishables
Like iron and the HM metals
You can have infinite amounts of any post ML ore except for auric ore
But that's in such large quantities it doesn't matter
How can you get infinite Uelibloom?
Bloom Slime
Oh right that exists sorry.
It's aight
my new summon suggestion is up
yay over 90 sters
any criticism on the new suggestion?
i should say document because every fucking suggestion with me is a document
The eye pearl is hella expensive compared to the crimson variant
Was there ever a suggestion to add another dungeon biom chest for rogue weapon 
show it
Just search for astral chest in wiki
Really? Ohhh
Only able to be opened after killing astrum deus
I was about to ask that because it fits perf haha
Already in game or soon, never found one yet
damn
Thanks for answering
me too an i explored the entirety of my dungeon for it
I made a astral chest suggestion before the update and it pretty much just got yeeted by one of the devs
XD
It was called the StarSlitter if you wanna search it up
when you ask for criticism of you suggestion
and all you get is another suggestion talk
You should improve formatting in your docs
Change alignment to left side, add bolding/italics for item names and recipes
i copy it to there this made problems
too long
like everything ales i type there
Also, killing summons just makes your weapon a magic weapon tbh
but it take more skill then rapidly using the summon weapon or just avoiding attacks right
Pretty sure thats what summoners do
Rather than fight the boss directly, it summons minions to do it for that person
Calamity gave summoners the option to add some support like golden gun and lunic eye
yes but this type of repetitive play style i think is what hurt the class as a hole and just for you to know they are homing you just need to summon them
the one thing preventing the summoner class from being easy is the rartedness of the summoner AI
Summon AI is finicky, and quite often is a gamble
When it clicks, it's pretty good, otherwise, ech
so i guess this is another one of these Idea that goes to the box again
In the message with the link, include a summary of what the doc includes, Adir
5 new summons weapons this is the title what is wrong?
True yeah but it's just common practice
It's odd to have a message in that channel with no text, just a link
ah first time this happens to me
Ah I see you've posted link-only stuff in the past
Sorry for not informing you then, I guess :P
K

(And I assume the strange formatting in the Google Doc is a result of
language translation issues)
no that the reason of coping and pasting this from #suggestions-voting to google docs
YEP
Is Discord's text aligned to the right on your end?
👌🏻
only 2000 letters for a comment
Basic idealio:
Make an accessory that randomly spawns target projectiles on enemies, if you kill the target, the you get a damage boost or cause some serious damage to the enemy which the target is assigned to
Sounds maybe a bit annoying if you're trying to kill something specific and the target keeps ignoring it
but it would be an overall DPS boost
I mean, eventually a target would spawn on it
Maybe the chances would be boosted for bosses
Or you could have it not apply to bosses to mercy you from the annoyance
and also because
once it lands on the boss, it'll be on them for the rest of the fight
making it a straight damage boost with no gimmicks
Oh, I meant the target disappears once you hit it or smth
mmm yeah that could have been specified
killing somehow didn't equate to being disappeared aaa
wait it says "if you kill the target, you get a damage boost"
or do some damage
heck
I can see it applying to ranger more often than not tho
ech
I wanted to see if I could make the idea more for rogue Stealth is in need of a replacement or enhancement tbh
^
Adir your Doc made my head hurt
Not because your idea's are bad, it's because it's all on the right and I don't know why it gave me a headache
Is the suggestion large enough to require a doc?
why is it all right aligned
Transferring issues from discord to docs apparently
.
no?
I've done some suggestions and ideas work for a few games
so i can tell you that copy pasting text from discord to google docs doesn't cause any issues
That was his explanation
I'm pretty sure he pasted without formatting, else you wouldn't really be able to see the text
unless he understood docs well enough to do formatting
but then that begs the question as to why he wouldn't left or center align
Don't quote me on this but I think his native language has text aligned on the right
that usually coincides with a translation
however, i didn't see any major faults in the English of the doc
some spelling errors, but nothing that screams google translate
@hybrid cloak ?
@hybrid cloak
Atleast give a description on what it does.
Okay
Give it a name, and also write how to obtain it, then edit it into your suggestion
alongside that function you just said
The formatting is also something else
Swinging spears? 
say rover, how many exo weapons suggestions did we have total? or is that beyond count?
Oh, I see now...
@hybrid cloak
Is it literally just named "Exo Spear"
At least it's direct
He called it Dragon Dust Spear or something, then changed it?
wh
i've seen many exo weapon suggestions but this is a definite pass
exo bullets when
@ashen warren somebody already did
exo chair gun is probably the most requested
probably because the elemental blaster goes to waste
and not much guns for scal or yharon
Onyxia
ele blaster isn't even a gun pretty sure 
just made with guns
and there's plenty of guns for yharon
guess it's just scal then
just none for scal
iirc only one of the blaster's components actually use bullets
literally the only things i'm expecting out of upcoming exo weapons is a gun and a yoyo
because i want something better than nerfed azathot
Exoyo sounds a bit sketchy
exo yoyo won't be better than azathoth
or something
Of course it wont
azathot will pretty much always be the best yoyo you can get
Yea
They just want it to be better than a hypothetical nerfed azathoth (Same weapon function, lower damage)
i would use it but the damage is relatively subpar in comparison to what it used to be
old azathoth was straight up one of the most broken weapons in the game
Which is why it got nerfed in the first place
i don't mind the dev weapons being broken really
since you really have nothing else to do
but BR exists
The usability between them was really horrible
Most of them were pretty subpar before their buffs (and only the yoyo got nerfed iirc)
Svan was apparently really bad, while the Aza was opaf
by the time br becomes something legitimate rather than a bonus round the dev weapons would probably already be moved
and besides
They'll be post BR at some point
the nerf existed way before br was even a concept
It was back when plague was cool
Dev weps exist because a dev wanted a wep
Also this has nothing to do with suggestions
so this should be moved to #calamity-mod-talk
true facts
underpowered weapons should be buffed not existentially questioned
and
that's true.
weapons with no real reason to be there on the other hand...
👀 fulguration...
I was thinking ancient crusher but yeah that too
Ancient Crusher at least does something
didn't fab say something about useless weapons being a necessity or is my memory jank
I wouldn't doubt it
What'd I just say smh
There for contrast to make the cool shit seem cooler :P
:hmmm:
and yes indeed yes I will flee
oh yeah offtopic aaa
So they're adding plagued beehives? The PBG spawn seems like a good idea
Nonono, the suggestions are purely requests
Oh ok
I do think that is a good idea though, definitely gets my star
I'm pretty sure plaguenades are already someone's patreon request anyway
aight, 'nother idea:
A projectile tool for flight that relies on self knockback for air-time, as it produces a projectile that can blast you away, with proximity deciding the air time. If timed right, it allows for near infinite flight, but you run the risk of extreme insta-kill fall damage. While being blasted, any and all negators of flight do not work (They merely reduce the fall damage), but the tool can be used to reset air time. Wings are rendered disabled for a short time after usage in order to prevent infinite wing use.
Sound neat or?
Damage buff is unnecessary
It's already resetting air time and granting you potentially infinite flight
aight, anything else?
I'm wondering if this could/should somehow be adapted into an accessory, which cannot be equipped at the same time as wings
So that you don't have wing workarounds for this alternative air movement
I like the idea in general though
Sounds like it'd be interesting
@thorny bay Nope. See the "Suggestion Donts" doc in pins. Removed content will not be re-added
As an accessory, it wouldn't work without a corresponding weapon, as the blast is based off of a directional cursor input. Without the input, it's just Cloud inna Bottle
I was thinking of something like
if you press Space when you're all out of jumps, it fires the projectile
That might be too weird
but it might also work really well
You'd have to jump first
Indeed
But yeah actually, that works well
Jump to reposition, then fire
On another note, that would need no ammo and do nothing to literally anything but you
Probably wouldn't be hard to make
Buggy, potentially, but not super difficult
Also what kind of projectile are we talking here?
Does it get fired, travel a very short distance, then explode after half a second?
Maybe just explodes off of walls
probably explodes on walls and blocks
Blocks
floors
Walls would be bad
yeah blocks
Imagine tryna navigate chasms and stuff
So, rocketjumping then
What
If you're firing a projectile which explodes on blocks, and you get knocked back based on your proximity to it to travel great distances
it's rocketjumping
yes
rocket jump
that or make it a machine gun jetpack
less of a jump and more like the spectre boots flight
I was thinking you'd be able to navigate in the air with it
and you could potentially fly infinitely or at least for a long time
at the cost of having less precise movement
machine gun jetpack sounds like a better idea then
what
it's basically the rocket boots flight but it shoots bullets out of your feet
fair
I just want something other than the MOAB to use to bounce around
Also defiled memes
s'not supposed to hurt enemies, s'just supposed to be an alternate method of movement
yeah
oh ok
but yeah it's basically a rocket jump
although it would have to damage the player at least a little bit for it to knock them back iirc
which creates a problem with effects that break on any damage source
like amidias' blessing
Nah it wouldn't need to damage them
I could think of a way or two that the player could be launched without getting hurt
I think just the fall damage enough is punishment for using the thing for infinifly
having looked at tMod code a bit
oh ok
yeah i thought it would have to do at least 1 damage for it to work mechanically
but apparently not
I got a couple other ideas, but I gotta have some pacing
So, yeah, rockets.
Alright, I got an idea. Put it in the hook slot. If it functions like a normal, but simply blocked off to most items, slot, then it wouldn't be possible to put wings and the jumper on at the same time. You could also just have the accessory respond to the hook keybind
Right?
Alright so I was imagining something like Ori's Bash from Rivals of Aether
(where he grabs onto a projectile and can launch himself in a direction)
especially when combined with his attack where he throws a projectile
ex this clip:
https://youtu.be/MdHeWrQPR2Y?t=151
WE'RE BACK WITH ANOTHER COMPILATION VIDEO! Subscribe Today! ► http://bit.ly/LeverageX ► IF you wish to submit be sure to do so via twitter @LeverageGames Jus...
except with this item you probably wouldn't get to aim it
and would have to rely on
good timing and positioning
And yeah you could have it be a hook as well
That seems like an accurate place to put it
Two thingus left
Where in the game should it be placed, and what as a suggested name
Post Skeletron mayhaps?
I was actually thinking mid-Hardmode
because this sounds pretty strong
Maybe it could have an upgrade line
How would you upgrade this any further other than no fall damage?
Blast size, blast power, projectile firing cooldown
Maybe an early version actually would deal damage to you which gets removed in the upgrades
@still wave why..
Honestly, that's not really a joke or a meme, it's just...
Something unnecessary?
That is a dumb suggestion but it's also cute imagining it. But still a dumb suggestion
Okay that suggestion is odd but I'd love to see it so i starred it anyways
I'll support
I would like to see it implemented not going to lie
Maybe it would only be active after you kill it once so as to not spoil the mood of the first fight
Still Daler you should add a reason to that suggestion
Its shortness bothers me
"Some cute fun-ness" or whatever
cricket noises
He just said that and ran, didn't he
imo, at that point youd probably have torrential tear and it'll just be a fun gimmick no one will see until they hear about it so ye
No he's still here, he just isn't responding to the ping because of some enigmatic reason that I am unaware of which causes people to not immediately respond to pings unlike me
I kinda do it too
some people just dont respond to pings at all
oh well what can we do
Sometimes I just feel hungry or gotta go to the bathroom, but would do this one thing anyways
we good
Epic suggestion
nice
Add a reason
y the fuk not
It doesn't have to be anything complex
its just a fun addition, no harm
exactly, but rules are rules
we good x2
Very nice
Cool thanks
I was thinking more about the sunglasses sun than the duck sound but that is also an apt comparison
The Filthy Mind
@still wave thats a cool idea, maybe like if you kill the slime god core and the slime god in general you can get fabsol's umbrella which acts just like a umbrella but is colored differently
Deflects all projectiles
Don’t have revengance rune, just check for r/a @slate crown
Defiled and so on is a valid concern.
yeah
Maybe only visible from the inventory layout
maybe having revengence/death could display a badge on char select screen 
adren/rage bars tho
Doesn’t show if you have death or defiled
what if the different mode runes changed the color of your inventory/toolbar?
One billion stars I have wanted this for so long
rev wouldn't change the color of your stuff since it's made obvious by the bars
but death, defiled, and arma would all change the color
having multiple activated would make a new color
what if you disable the bars? 
Or just a little logo when you open inv
if you turn off the bars
i think knowing what mode your in isn't of any concern to you
since you probably aren't going to be changing it later
Oh god more worm minion memes
@ashen warren doesn't are good
@ashen warren Edit that into the previous post?
ah?
they work for me in my experience 
I don't think he englishes very well
No judgement here, bro
ok
if i have time, i would draw these minions
Nah, that's alright
We can see what you mean fine
At least I can

edit the 2nd message into the 1st post though
no multi-message mayhem blease
done
Thank you sir
use shift enter 
Definitely more creative than Dank Staff and Blood Clot Staff
I fully agree with the fact that these summon weapons are bad
I've tried them when I began my Calamity world
and they're UP
clearly not as good as the Herring Staff
that's because herring staff is post skeletron
lol
dank/blood clot is post hm/perfs which are pre skeletron
But isn't the Perforator supposed to be post-Skeletron?
What? And I thought it was much harder to kill than Skeletron! I legit killed Skeletron with less than 300 max hp
different bosses play to different players' strengths
I've always had an easier time with Perfs than Skeletron, in my experience
^^
For me DoG normal took 600+ tries (this was immediately after he got his second phase, back in november 2017 or thereabouts) and then I went on to Yharon Rev, who took 4.
Different bosses, different strengths
ngl 600 dog tries was actually the most fun I've had in any game, I fucking love the experience
It took me only one attempt to kill the DoG, and I even recorded it
pity there are so many broken-ass weapons to vore him now
(There's a suggestions channel right above this one where you can suggest nerfs 👀)
at the time I had to multiclass heavily to have even a chance and now you can vanquish his ass in dozens of seconds 
at this point, we're getting a bit off topic 
Mmh...
if I suggest a valediction nerf I'll get eaten alive
Probably not, if you provide good reasoning for it
Last Prism or Dark Spark?
last prism has been nerfed
oh thank god
and it's quite bad for doggo lol
-15% damage
now that I think about it, I'd like to see some hardmode/post-ML evil bosses. The Brain of Cthulhu, the Eater of World, the Perforator, the Hive Mind, they're cool to fight but they're only pre-hardmode bosses and there's no other evil boss after them
Well
no boss suggestions
^
grumble
Minibosses are fair game
even if they're beyond boss strength
there's not exactly any meaningful place to put a hm boss anyways tbh
^
HM is cluttered as all balls and by the time you've gotten one weapon it's outclassed one boss later anyway
PHM is a short experience but it's hard to make any of it meaningful
Then if there's no boss suggestion, I guess there won't be any Yharim or Draedon
that's not how that works
I was boutta say the same thing
The new bosses are all determined by the devs
ye
Yharim, Draedon, Goozma, and Xeroc have been confirmed
It's not 'no more bosses' it's 'no community boss ideas'
and what happens after they make all the bosses of their lore?
Uh we make our own game
^
kek
ultimately the only place really fit for expansion is PML and that's set by the devs
They either stop making bosses and polish into a saleable product or quit
Then Relogic sues them
We can't make this mod saleable lol
Distance themselves as much from Relogic as possible

let's keep that serious please
You could make a game out of this ngl
I'm gonna eventually split off and make my own dumb game.
TOPIC TIME
As it is now DoG is a joke in Rev+, ironically
Adren/Rage means he loses health in the many many thousands in seconds
question is how to make him feel like a real grueling fight without making him boring and tedious as balls
Question
Are you sure it's not because you're really good at fighting DoG after having fought him literally hundreds of times
🤔
simply make the body sections intouchable and let the head and tail vulnerable like the Eidolon
its difficult
no no no no no
and reduce his health in return
no no no
...
yes
iirc it was like that in the past but it was changed to be the current high-DR body system
he spawns and he killed me 9 seconds after summoning
Or maybe remove 4 or 6 body segments
Body segments barely contribute at all to your DPS against DoG
uh DoG is not easy at all
Literally reduces damage by over 90%
but it would be old storm weaver
body segments are like a meat shield
not 99%
s'more like 92
making them intangible would buff weapons like calamari's lament by a ton
on top of reducing doggo's hp 
^
I've given my suggestions for your DoG problem
Thanks for the input


