#suggestions-discussion
1 messages ยท Page 614 of 1
EoW's vile spits are enemies and splitting would be summoning an enemy too
It would make most bosses way too easy and a few would stay the same
Really no point in that
Honestly you might as well add a config that's god mode at that point
sees suggestion
Remember that technically siren summons levi mid fight
Remembers calamitas is quite honestly boring with no summons
lemme just chop off half of those fights
Clone with no summons its like "lemme refight phase 1 but theres fireballs"
It would be really boring
i can understand the idea but it would be better to play normal/expert than rev/death
Polterghast but is actually just him
Jesus, i just realized something, hive mind almost only gimmick is spawning stuff.....
So pretty much p1 does nothing and p2 only dashes around
teleporting cyst*
if ya find something hard just play on easier modes
oh god lets not go there XD
Rename Ghost Bells to Polar Bears

Hey nerds it's the return of yr girl lily
Been a while i've still been here silently voting on suggestions I just haven't been making any suggestions
But anyways I have a suggestion I might make but it's a bit weird compared to the ones I've done before so I wanted to have y'all take a look at it and give me your advice on whether to go with it or not
Thorium-Calamity Cross-Compatibility:
Allow Rage and Adrenaline to buff Symphonic and Radiant Damage.
Why?: Thorium adds two really cool classes, Bard and Healer, with their own damage types (Symphonic and Radiant respectively).
This is cool and all, until you realise that Rage and Adrenaline don't buff these types of damage, making them much less viable, especially in Deathmode.
Calamity and Thorium are arguably the two best mods in all of the Terraria modding scene and iirc at least one dev mentioned wanting to work together and it's a shame that one of the most fundamental mechanics of Calamity doesn't mesh well with Thorium.
Fixing this and allowing Rage and Adrenaline to buff the damage output of Symphonic and Radiant damage would make playthroughs with them more viable and go a long way to improving the game experience.
thoughts? a reasonable idea?
fab is already trying to do that, @spark flax
oooh shit really? nice nice Nice
he might release it after some time yharim is added to the game and all the other super bosses too
fingers crossed
@toxic pagoda if your previous suggestion is a week old, you may as well repost it fully and format the suggestion properly, not this "update"
๐
Calamity and Thorium are too different. A Calamity-Thorium crossover thing would be an awful idea
yeah
i think alot of vanilla armors should have summoner/rouge helmets
because i end up having to fight bosses with weaker armor that what i could use because i dont want to give up my rouge damage
sounds interesting
@earnest raptor rogue is already getting an expansion 1.4.2.2
i suggest waiting till then
A bit disappointed most of this is basically working with new mechanic that is blatant copy of Hollow Knight's Soul meter
๐คท
Yea
Yeah, it's not exactly bad, just pointed out that spirit may be a bit different from original
Ah
You could post it again, but it likely wouldn't get added as a rogue expansion is planned already, as pixl said
That's will be worthless.
Alright then
Because it didn't get implemented, and I too nooby to implement myself in Calamity Suggestions add on.

calamity suggestions add on?
My, maybe, future mod, about suggestions
oh that
speaking of, could you possibly talk about your mod less, especially in this channel since it's offtopic and kind of advertising to an extent?
speaking of, could you possibly talk about your mod less, especially in this channel since it's offtopic and kind of advertising to an extent?
Alright. I try to allocate time for make a first release, so discussion will move to my server.
๐
stop, and get back on topic
Hm
Not sure if SCal should require no refights ever
especially for crafting the high Shadowspec required items like Fabstaff and Staff Of Blushie
yeah i don't think anyone would craft all of the shadowspec items
Well that's where you are wrong
I haven't gotten to SCal yet but I can tell you that I would craft all the shadowspec items in a heartbeat once I get there.
scal also drops some items so...
Yeah but some items require more essences than others I believe
Btw what do you guys think of my idea of a darksun yoyo? Bad? Good? Give me your thoughts, good or bad.
The formatting of the suggestion could use some work
It's a tad scattered and worded like you're explaining or presenting it, rather than using line breaks and titles/icons for each section, which is typical for item suggestions
See Trashbox's Caustic Membrane from earlier for example
K.
Well lemme get on my computer first for easier formatting
shoot hit enter by accident XD
hold on
lol rip stars
the stars will come back (hopefully)
that formatting, dear god

i mean you could use something else on the recipe other than ball of fugu
HOW
its a prehardmode abyss weapon, maybe theres one from post plant or polter
looks different for me
did you spam space instead of doing shift enter?
yeah because different screen resolutions lol
lmao
๐
What is that formatting
just hold shift and press enter
to space stuff out naturally
THAT should be it
post dog yoyos yes please
well obliterator is post dog but not rly meant for post darksun yharon
which name is better
I tried to make it like abyss themed
as the abyss material trio shows
I didnt suggest an exo yoyo because of the document that was posted the other day, but darksun weapons can still work against supreme calamitas (ahem, volatic climax)
hydrothermyx sounds better imo
A mage accessory that increases the time after using mana to regenerate mana, but increases damage.
Is that a good idea?
It seems like a very simple concept, what stage of the game were you thinking this item would be in?
my arkhalis suggestion literally needs six more stars yeet
@fierce turtle no meme suggestions please, so enjoy the warn.
Ok, sorry
wait what was it?
nothing of interest
hmm ok
"Beating scal" "less satisfying"
WTF do you mean
I've never felt as satisfied killing a boss as I have when actually managing to kill scal
I think he means less satisfying when you have to grind scal
yeah
beating it for the first time is amazing but then if you want all the weapons...
thoughts
e.z.
Sounds kinda bad, since you can sometimes technically get in the temple "biome" without even passing through the door, resulting in cheap kills
Calamity lets you defeat bosses in any order you want
Temple Guardian so you can't defeat Golem before Plantera
@fresh harbor fixed it, sorry for the issue
and the temple key is also super cheap to make
That too, it would break the non-linear progression that calamity seems to strive for
yeah this is better suited to a mod with linear progression
this basically just forces you to make the temple key instead of using platforms
maybe add it to only appear before you open the door?
still useless
I do too but it is still an idea some people want even in vanilla
i do think that is a good idea, even something i have come up with myself also, but it doesn't really belong in calamity
I know the pet thirst is high, but there must be other ways to try and get some in :c
there are plenty of pet mods if that's what people want
the temple key is craftable in Calamity, pre-Plantera. I don't think preventing sequence breaking is something they're trying to do.
But like calamity has this sequence break thing where you can do things in almost any order
having a golem head guardian limiting that would be pretty eh for a mod like calamity
it'd defeat the point
plus that would make items like the pre plantera jungle key and the old power cell useless
might as well just make it spawn dog if you enter the temple early 
"nothing personal kid"
Can we have some more stuff relevant to Brealor? I mean Statis gets all the spotlight...
tarragon exists
i mean, lore-wise they are both minor characters
Once they release/rewrite some lore, probably
im not completely sure what the dev intentions are but balancing the two doesnt seem to be that high of a priority
mrrp already finished both lores
both of them are dead so 
Sad
๐
You'd only accidentally craft the wrong helmet if you can't read, I don't see any reason for this to be done.
and if you do that just use HERO's mod or cheatsheet 
if you want to craft a summon helmet, just look through the description for like half a second and if you see "summon" or "minion" then there you go
and if you misclick it will move to that item instead of immediately crafting it
@copper flame That could also apply to vanilla helmets, couldn't it?
And the Beetle chestplates.
Yep but helmets more important
Fair but still worth mentioning
Why not make them uncraftable back into their materials? at the original forge?
Or, lava, like IMKsushi.
Terraria does not support multiple outputs to my knowledge, so that would only work for the helmets made of a single material type.
If they do let you turn am iten back into its materials, you shouldn't get a full refund
That'd be kind of op imo
You could just craft a single helmet and uncraft it whenever you like
That's just wrong
@frail mantle Mage is very viable for Yharon, what do you mean?
Range doesn't matter too much for Yharon, as since he's following you the whole fight, if you just leave behind the Voltaic Climax projectiles, he'll get hit by them, and they do enough dps.
Even in phase 2, this works, and if you're wondering about subphase 4, the fishron phase, then you can just use Alpha Ray for that.
@marsh gust
You gotta elaborate mate
on god
kool
what is the biome? why should it be in the game?
what kinda ores and what kinda monsters
Biomes are kind of a giant fucking thing to do so if you want mods to give any attention to it whatsoever you better make it good.
Like, really good.
Like, best video game idea of the century good.
if you dont know then find out
until then, think about it
We should probably treat them like boss suggestions tbh
Because if you can't come up with something good for a biome there's about 0 way the devs will ever consider doing it
smh
you asked in #general-talk why ask again
It's a subjective question
Wrong channel, that's why
@ashen warren warned. please stop being a massive brain
Also, the correct answer is Thorium, but that's off topic
Oh heya Vetus :D
either Light God's Brilliance or Magnetic Meltdown iirc
Well guess brilliance is better here, mhm
i sorta gave up on my Mage playthrough because i despise fighting Yharon
Both are good enough from what I hear.
Specifically brilliance.
Magnetic is ech tier tbh on him
y'all ever have an idea for a weapon and how it works but are struggling trying to figure out how to flavor it (i.e. how to get it and how that fits with the weapon)
Because that's about how I'm feeling rn
drop it here
Writing a first draft of it now
I usually have opposite problem
Knowing exactly where to put thing but no idea what to give it for it to be any unique
Spore Detonator
Creates spore clouds
Right-click to knock yourself back horizontally away from your cursor
What It Does: The Spore Detonator is a melee sword that, on swing, creates short-lasting damaging spores slightly out from the sword in an arc akin to the sword swing - making it only really useful in short range, but giving it a bit more range therein compared to true melee. Right-clicking does a similar attack, albeit notably slower, but it also propels your character horizontally to the left if your cursor is on the right of the screen, or vice-versa.
How It's Made: 10 Jungle Spores + 10 Bombs + 5 Crimtane/Demonite Bar + 5 Tissue Samples/Shadow Scales @ Anvil.
Why It Should Be Added:
_Melee's options in pre-hardmode are rather limited compared to the other classes, and mostly rules you into using the same weapons for all of pre-hm. These are typically the Bladecrest Oathsword and Seashell Boomerang, which are both available pre-boss.
They're also all projectile weapons, which I feel takes away from the close-range playstyle of Melee that is also limited by lacking pre-HM movement.
The Spore Detonator is designed to help with some of these problems. It's locked behind at least BoC/EoW to encourage boss progression, and its two different attack options force you to get in close-range but allows you to be at least slightly further away than True Melee trading blows strats, while its right-click allows you to quickly get a little bit of distance for these close-range engagements.
Ideally, this would result in a usable weapon that encourages staying close and dealing good damage without being true melee meme._
God that's a long 'why' section. I'm so sorry
Anyways this comes to you as a result of two melee playthroughs and my hatred for the fact that Seashell Boomerang and Bladecrest are both pre-boss and also basically some of the best melee weapons in pre-hm which is silly
There's a lot of stuff I'm still not certain on this tbh. The crafting recipe is weird but I didn't want it to be a Blade of Grass upgrade b/c we already have like three of those, I was gonna make it water-themed and used with victide but then it'd be pre-boss (ew), I'm not sure if the effect makes sense, etc.
All feedback more than welcomed!
To me this recipe is pretty fine, there are lots of interesting examples like Burnt Sienna which needs Meteor Bars, Amber, Obsidian and Ash Blocks
Progression-wise it still stays pre-boss though, so may want to add 4th material
~~Probably remove amidias trident as one of the weapons melee uses for whole phm, since it only really shines post skele ~~
That's tru, I guess
hmmmm
I guess I could go w/ making it need tissue samples or shadow scales then
Would do the corresponding perf/hive drops but then you only really have like, SG and Wall left, so eh
~~The ideal would be having it use materials from Crabulon but, uh
Crabulon has no unique material drop~~
Actually, I just noticed, burnt sienna is also preboss 
Magic
Amidias Trident isnt pre-boss btw.
Oh wait that's a good point
I didn't realise Giant Clam only dropped amidias after DS, will fix that
Yeah, but DS dies to like 10 grenades tops, so its understandable why'd you think it would be pre-boss.
also there was an oversight which allowed you to kill clam and get amidias pre-ds
Now it's hardcode blocked but ds still dies early
Yeah DS is babby mode
Anyways I guess I might spend the night planning out how I can make it better and then post it later when more people are online
its alright as is imo
The temple key is craftable so you don't have to fight Plantera. Adding a temple guardian defeats the point of that. And it's not like you can get anything to maul Plantera unless you fought Golem
And even at that point you would need to progress further than Golem because it's not like Golem drops any weapons/accessories that would thrash Plantera
@somber steppe Uh, exo stuff is in the don't document.
Might wanna read that.
Is that a serious suggestion
also even if it wasn't you gotta elaborate a bit more than just "add something among the lines of this vague concept"
They didn't even say add 
I don't even know the most recently active mod smh.
I'll go latte I guess.
@marsh gust Big brain suggestion.
@somber steppe dont put in low effort suggestions like that please, im giving you a verbal warning
if you do want an exo gun then please elaborate on how the gun will function and its recipe as well as your reason why it should be in the mod
This suggestion 
I feel this would be better as it's own mod ngl
Make Amidias sell a Duke Fishron Pet once Duke Fishron has been killed, and/or some lines from Amidias referencing him
In the lore it's heavily implied that Amidias tamed Duke Fishron somehow and when the big ol' ocean away event happened, Fishron fled to the ocean. It would be cool and kind of cute to have some sort of nod to this bit of trivia in-game, and I think something like a pet of his companion would serve this nicely.
What do you think?
Not really the biggest of things but I think it would be kinda cool
ok I love this idea purely bc a tiny fishron pet that follows you is just.. so good
I'll just post it then given it's not exactly a big suggestion shrug
I like World of Hate, but Mage is extremely OP for yharon
magnetic meltdown melts yharon p1, and voltaic climax melts it even more
yea me not doing well at Yharon might be because Yharon is my least favorite boss to fight in the game and i'm ass at it
Light's God Brilliance
Light God's brilliance is really really subpar compared to magnetic meltdown
yeet my arkhalis suggestion has 90 stars!
the duke fishron pet seems like a good idea
@sacred thorn Gonna need a "Why" on that suggestion
I think it would be a nice change, like the angler dropping or permafrost
But doesnt the truffle only spawn in surface mushroom biomes?
Doesnt make much sense that way
Crabulon drops a bunch of mushroom seeds and with like 4 seeds you can just mine all the grass and trees off of a jungle planetoid and convert it
There is literally a mushroom planetoid
yes but its not guaranteed to show up whereas jungle planetoid is guaranteed or 99.9% chance of showing up
you're probably gonna put a mushroom biome on the surface for crabulon which is really easy anyway
Can confirm
100 mud blocks + 1 mushroom seed = done
Painful to waste 2 gravity potions just to end up with
Ore planetoids
Hive planetoid
Jungle planetoids
And cave planetoids

I will never find a sword planetoid or a mushroom planetoid ever again
:cri:
rip
y not lmao
@reef dragon you're going to need a better explanation
You need a reason
and why not use existing materials?
And some semblance of what the armor is made of
the armor idea is quite barren
And what it is supposed to look like
k
I feel like this suggestion is random
Same
it is
How about not flooding suggestions with random stuff
At least submit well thought out stuff
jesus christ calm down
its a joke suggestion

joke suggestions aren't really allowed
Try not to submit suggestions for the sake of a joke
unless they actually have a good purpose
i am only here to post that,
and they left
yeah
do people really join just to make meme suggestions? like, this isnt just a 1 time thing?
ebin
I've noticed that 90% of suggestions these days are either weapons or ways to make things that aren't boss fights take as little time as possible
There was a suggestion I made a long time ago, like, literally half a year time ago. But I was just wondering... I seem to recall that the sentinels of the devourer have a missing weapon from their rewards. Something about nothing for a certain class. I'll double check.
Also, that doesn't really surprise me. The vast majority of players have played hundreds of hours of terraria. It only makes sense that people want to quickly cut to the meat/main attraction of the mod.
The sentinels don't drop a magic weapon directly
However all of their materials can be used to craft magic weapons pre-DoG
post polter though
(still pre-DoG)
@warm tinsel Why would Calamity implement that
The mod that does this
https://calamitymod.gamepedia.com/Vanilla_changes#Progression
Wh-Why would calamity add that...?
I just added more punishment to progression breakers if the item is active, if there's players out there actually searching for consequences for breaking it they can meet the golem head and more
Why would anybody desire consequences for breaking progression
I get why, I just don't see the point. Do people who want to follow normal progression have no restraint?
Just...don't do it.
Uhm... Well, I just wanted to justify Code's Golem Head
Code's suggestion was enough in-and-of itself
it was a neat quirk for the temple, and that's all it wanted to be
it was already a bit shaky as it stood 
Still, then the progression item should just be a toggleable thing for the head only
although it's fine since it stops after unlocking it
"Getting in the temple before Plantera? Bad time"
even if the entrance often has the walls 
Golem is such a minor road block I don't see the point tbh
Like, imagine not being able to toggle it off
Or am I missing something? Like you can pretty easily just... Skip golem and do cultist directly because of the tablets
@gusty geode afaik, can't
you have to kill golem first to get the cultists at the dungeon
however, eidolists drop the cultist spawn so that's a thing
aka dungeon will always be squished by abyss and sunken sea ๐
Hardcode is really difficult to circumvent so this was just the sane option tbh
if you don't want a half-dungeon just play on a large world /s 
also, why would ravager insta kill players summoning it pre pbg?
that's kinda dumb
Sometimes that doesn't help
it's very rare on large worlds
as well as cultist requiring you to kill ravager?
the most consumption i've gotten from 10 large worlds was a bit off of a far end
all calamity bosses are supposed to be optional pre ML 
@delicate spoke Mirror Blade??
mirror blade?
Mirror blade, cosmic kunai, storm dragoon, cosmilamps?
"One melee weapon"
oh I understnad
There's also only one rogue weapon and only one summon weapon
well, it's notl ike rogue and melee don't have other options
and cosmilamps are like quite overpowered for polter
Can't they drop mats for a storm Weaver summon?
No?
storm weaver summon drops from Providence
Is that a part of Calamity Vanities or something?
Okay, I'm crazy.
I am under no illusions about being anything other than an idiot.
I guess I just noticed because of the original 3 types, ranged and magic have no shortage of options.
(so you're not gonna edit it or anything...?)
Storm Weaver has a summoning item to itself now?
rune of kos?
o
oh hey my small pet suggestion got 90 stars
ngl I wasn't expecting it to
ooooh nice
Anyways yeah posted the Spore Detonator idea I floated yesterday, all feedback more than welcomed
Yay for people caring about the lore? Heh
So it's a hammush when you'd actually want a hammush, with a backwards dash so you don't get blasted.
Seems good, if not super "radical" or whatever.
Yeah, basically
Simple enough to program easily for the devs and early enough in the game to be actually useful
And why the anti sequence-break stuff?
There was literally an update designed around allowing sequence breaking. 
@warm tinsel
Yeah oof
Calamity is not the mod for that put blunty
It was already discussed and I guess he's not going back on his suggestion
Remember when Calamity added a bit of anti-sequence break stuff and the comunity consensus was an unanimous Please No
Ah, sorry I spose.
Happy Little Tree
Early game sentry. Shoots slow-moving leaves that float to the ground after travelling a small distance away from the sentry itself. Leaves inflict poison (?)
To craft, 15 Acorns @ Living Loom
Why? Sentries are kind of overlooked in the early section of Pre-HM and Summoner is lacking modded items at the start of the game
why do people like sentries smh
Aren't living trees RNG dependant?
I've had large worlds with 0 trees.
oh
Living Looms are indeed not guaranteed and there's been suggestions to make it craftable
then just be lucky
Tbh a living loom crafting suggestion might be a good idea
(it's actually a relatively common suggestion oof. It's been delivered too many times without being bluechecked)
(Oof)
oof
@gleaming spade Any particular reason?
Take it off?
because I don't want animals, that did nothing to hurt me to die, but I also want the help from the pendant for hurting enemies that ARE trying to hurt me
It's a videogame.
well, still
hate to break it to you, but because the mod isnt fully finished content-wise, something that's a minor mechanic won't be added anytime soon unless theres a good reason for it
sorry bout that
trust me if i was able to i'd add it
bc i like giving players freedom to have decisions in smaller things, not just the main gameplay mechanics
maybe i'll just try to find a mod that makes friendly creatures invincible :p
When suggestions get delivered to the dev server, they're marked with how much effort they could take to implement
Plenty of low-effort suggestions such as that one have gotten implemented
I still think the reasoning
could be better
such as it possibly intruding with you trying to catch the critters, like say one happened to be Golden
yeah true, that's 10 gold lost
well, what im saying is that from a logical standpoint i assumed that the devs would focus more on main content considering there are two major updates right around the corner
my b if i stated unfactual info
Making the projectiles not hurt critters would take like 2 seconds, probably
like one If
If you added that catching reasoning to the suggestion, and maybe made it broader to include all accessories/armors that did attacks automatically (like ones that do damage auras)
it'd be good
will do
more like making banners impossible to obtain 
banner sell price: 100 plat
Add Sea Prisms (or Prism Shards?) to the Victide armor recipe.
New messages for random Death Mode Boss Spawns
Make Slime God drop Pink Gel
All of these are past 90 stars and haven't been green checkered btw
The World's Hate is also pretty close
I'm allowed to make posts like this right? sorry if I'm not, or if they've already been sent
victide might be a bit hard to get on normal with that top one though considering no ocean crest drop ๐ค
oh well
i would like to protect my right to kill WoF before any othe rboss
i've never done it, but i want to someday
and it's possible with Reaver Shark and Molten Armor
Fishron nigh-invincible if spawned before Golem dies is the worst because there's not any kind of progression restriction in duke in vanilla either 
How 8 people starred that is beyond me
yep
Doesn't like Calamitas need BE/SP to be summoned anyway?
i don't think so, not sure though
technically?
the enemies which drop the blighted lens don't spawn until BE/SP is dead
blighted eyes spawn when hm begins tho
but you do need the souls of fright to make the clone spawner
... right
โ
There isn't really a problem with wiring being post-Skeletron though
I don't really see the need
Hm, okay.
No one's going to spend time on it if it's going to be completely useless 
See also: Pearlwood Set
There are nearly (if not) identical sets of wood armor for each type of wood (besides evil and pearlwood), so I don't see why there being this and pearlwood would be an issue, even if it's as useless as pearlwood
It's not worth the effort making, really
It has to be sprited, coded, and tested
When all of that could be spent for things which actually make a difference
There actually are plenty of tools for that, I myself could probably make the whole thing in less than an hour or two. Basic armor and weapons are really easy and not time-consuming whatsoever.
The whole thing?
Armor and weapons
You could sprite it, sheet it, balance it and code it all in less than two hours?
Likely
I strongly doubt that
Basic weapons take so little time anyways. Besides, they would be underpowered anyways, like Pearlwood. It'd probably be fine to just copy Pearlwood stats
No, it wouldn't
...
Making a duplicate is lazy and I'd barely consider it even balancing it
And why make it if it's godawful?
Why does Pearlwood exist then?
Because somebody was an idiot
Ask relogic, not us
And again you'd have to come up with a design, sprite that design so it doesn't look bad, spritesheet it and then code it in less than two hours
Which is just unreasonable
Oh and also balance it effectively
There are literally tools that generate entire armor spritesheets from just a few components
And it looks good
Is anyone here a calamity spriter can give a thought about this?
Not currently talking here
No, but I do all the spritework for my mod
If you were to balance it effectively, it might be a good idea to make it a Rogue armor.
I looked up tools and the only one I found you still had to make all the sprite parts. I strongly doubt it is possible to make astral monolith armour fully in 2 hours from the ground up
why not make the astral monolith require, uh
more stuff than astral monolith to make?
like astral ore or something
that way you can actually have it be useful
because if it's just a pearlwood reskin why even bother
recolor
pearlwood and astral monolith are two types of hardmode wood
guess how strong one of them's equipment set is
yeah
weaker than pre-boss*
Coughs in victide/meteorite/jungle
coughs in literally iron equipment
Coding events is pain so should they? Maybe. Will they? Certainly not.
been suggested alot, iirc its one of the donts tho
Does that count as low effort
eeh.. yharon alrdy drops a pet tho.. fox drive
Ok
brain didnt fail me
its not said that the frequently suggested ones wont be implemented, so there's hope
@still cliff and the point in having that in the mod is...?
Why the trash man is added then?
its a dev item??
It's Danny's dev item
By "pixel" Mario which one do you mean? SMB? SMB2? SMB3? SMW? I'm assuming you mean the original SMB Mario but "pixel" Mario is a bit vague
Mario Bros exists too
smh obviously he means cappy 8-bit mario
oh I have never seen a yharim army suggestion but you guys are probably right
You haven't seen them because they get shot down instantly.
How about an item to commemorate Chippy's Calamity playthroughs?
no
We don't have to commemorate literally everything in Calamity
yeah your correct fam
@atomic bolt isnโt the sulfurous sea supposed to be mostly uninhabitable except for like... organisms thatre adapted to the high toxicity? I donโt know if trees would grow there but then again there do exist trees in crimson/corruption
Stats are allowed but the stats will be decided by the devs, they could be listed as a good footholder for their stats
oh wait pins say they aren't allowed, nvm then
the piss ocean yharim's second body dump draedon's waste disposal sulphurous sea has sand that is, well, containing way too much sulphuric acid, which means it's too toxic for any plant life that isn't specifically adapted to the excess piss
it's a fertile land for growing salt
That's why trashers are so annoying
I doubt they are not allowed, the phrasing just says "don't add them"
As in recommendation
hey @warm tinsel thanks for adding on to my suggestion
@civic gust can you explain why you would want this change?
rogue doesnt get enough attention...
explain to me how using a post astrum deus weapon against moon lord is fair...
astrum deus is pre-ML
i mean come on pitchforks arent exactly the best... you have better chance with stellar knife
WHAT!?!?!
ok well im not a fan of them personally...
What?
pitchforks...
I know
(xeroc)
I'm saying it's stupid to not use a weapon and then complain you have no weapons
i just dont like he fact that you have to get up close and personal and properly aim... i prefer to run away with stellar knives...
ok well consider it like this... all the other classes have two lunar level weapons... so y not rogue?
You don't like pitchforks because you don't like aiming? I honestly don't know what to say to you
urgh forget it...
The other class's lunar weapons are practically pointless
๐ฅ
There's always one you will pick and the other is left in the dark
ok im outta here forget what i said...
tbh nebula arcanum is the only mediocore one
Vortex beater and stardust cells
@austere plover you can't port a mod to mobile
and besides, 1.3 on mobile isn't even out
@austere plover afaik there aren't any plans for a mobile port, but I DMed fabsol asking about porting plans and he mentioned porting calamity to skyrim's smart fridge version in 2030
(that actually was said by him)

could you not meme in here thanks
most likely far off and difficult to pull off, but oh well
this channel isn't really the place for this discussion anyway
Again, please take this convo somewhere else
Kk
I'm getting pretty close to that 90 threshold... Even if my suggestion doesn't make it, summoner needs SOME other option after DOG
theres a rogue update planned
We need more rogue stuff
Hmm
Also, you dont need to be so agressive about it man
xeroc pitchforks don't shine for small hitbox bosses though
For provi they are amazing
^
also if you plan your movement you can deal good damage to ml too
malachite is great for ML
that too
But as said before, even if its lacking or not, theres an update already on its way
Thatโs what i was thinking shuckle lmao
Iโm pretty sure the next update adds more rogue shit to expand on it
@lost agate Will the ninja armor be changed to rogue/was it changed and i just didnt notice?
idk
terrible idea: a faster but weaker counterpart to the Archerfish called the Pistol Shrimp
maybe make it fishable instead of requiring abyss diving
pistol shrimp gave me an idea
Shrimpunch
A one-time usable melee weapon that can be fished in the Sulphurous Sea after Skeletron is defeated. It does 176 damage and is far range for a melee weapon. It has a 1% chance of being fished up. It can also be crafted with 20 Sea Prisms and 10 Cobalt or Palladium Bars at a Mythril Anvil.
what should be the why
euthrophobic and sulphurous uhh
They can be in the suggestion as suggestions for the suggestion.
But, they are suggestions, the idea may be scrapped, or not followed through in it's entirety.
I mean, the doc says don't add the stats. People do that anyways.
It isn't like the suggestion will get insta nuked for it.
Suggestion - Re-name the Eye of Extinction to the Eye of Calamity
Why - It's Supreme calamitas's summon item. Wouldn't it fit better?
would it?
I do think it would.
i feel like it refers to the โvoid of calamityโ item upgrading to โvoid of extinctionโ ?
why ask here
that's an April fools thing in the latest version
I think "Eye of Extinction" sounds better personally
Does Yharon actually adjust his speed for the amount of players? ๐ค
okay but,
you gotta consider
that'll make it impossible for cross mods if they need a bone key as a material
And if Levi said the Siren/Levi is impossible pre hm
If you can cheese out a DG kill, I'm sure you can cheese out Polter.
Then I heavily doubt that polterghast will be possible
Especially considering that's it's post ml
You can cheese DG because his AI is simple
Skill is no longer the right approach with these kind of kills. You need some super cheesy contraption
It's just chase
Polterghast enrages when its outside the dungeon and eventually despawns
Which means you're going to have to fight it legitimately
Cheese from within the dungeon. Polter is slow enough for you to build the cheese inside the dungeon.
That would require getting inside the dungeon
Eh, DG is literally the dungeon guardian, it's literally built for it. Polterghast is just some edgy plantera ripoff
I don't know what you would build to do this, and it certainly isn't speedrun viable due to the sheer length of the kill, but it should be theoretically possible.
DG is literally just a skull that chases the player infinitely
Polterghast is a straight up boss
You can survive against Polter if you can dodge well enough, considering the slowness of the ghost.
Shit, build a bed inside the dungeon and set the spawnpoint. Boom it never despawns.
DG just spawns infinitely until you die
Fun stuff, but effective
Should the Xeroc be returned to a all-class set, and give Meld Blobs their own set for Rogue, similar to how the other lunar fragments work?
it's never gonna happen squid
due to the terror that is messing with hardcoded vanilla stuff
"Make the calamity helmets changeable because if you accidently made helmet for rogue but you are summoner its pretty annoying"
different helmets cost different amounts
no...
Thought so
so uh, pretty sure all you need is a bed to cheese polter for a speedrun, so itd probably be bad for a speedrun if anything lol
polter doesn't despawn because yes
Going back to this, it'd be about the same as having the Eidolon Wyrm attack you whenever you entered the abyss pre-skeletron
so yeah, too manipulable
yeah
How to cheese the anti boss butchering system, Step 1: deal about 400 damage every nano second.
How is this on topic?
Im giving suggestions to fix that problem.
Or maybe just make that in revengence or something.....
Im pretty sure youre virtually unable to deal dmg per nanosecond
tbh if anti butchers are to be effective they need to be dps based instead of single damage based
I'm socially awkward so sorry if i ask off topic question's
And the anti butchers activates when you deal a shit ton of dmg in one hit
Like how normal butchers work
Its an anti butcher not an anti high dps to be blunt
tbh get rid of all anti butchers and replace them with no loot for butchering like scal has
Hmmm good idea!
Eh that could work
Some bosses unlocks certain events tho upon death
Specifically pre-darksun yharon
Shit right
and only make it in death mode or revengence so they get their hopes up, for nothing.
those can be disabled with an anti butcher like that
^
honestly just require low health p2 event to trigger those effects
ie one of DoG's later messages about not fearing death
Inb4, people complaining that they didnt get anything from stuff like DoG, Yharon in this discord
i know it can be done, because scal cucks your loot if you skip the last 5%
Wait, howsa bout' you make it to where when you try to butcher, it instantly places a lul in a special slot that only appear's when you try to butcher, like a temporary gear slot.
nah, too complex
Ehh, true. but it'd be funny
anti butchers should be exclusively anti-cheat measures in a normal way, so that if you somehow fuck it all up and trigger them legit, you don't suffer horrendously
hm
but really who other than absolute psychos gonna be doin 20% of DoG health in a single fuckin hit
i mean there was that one guy who used to flex being able to kill doggo in one hit even tho he used sword of the multiverse 
but thatโs off topic
What about if you try to butcher it gives you infinite potion sickness and it poisons you. while you have unholy flame, ichor, cursed flame, god slayer inferno while being forever burned by Yharon's hot breath.
again, too annoying
anti butchers should be simple and cuck normal first time post boss effects
...
Uninstalls Calamity itself
if they have the ability to butcher bosses they have the abiliy to make themselves invincible
the anti butcher system is good already, why change it
Why not make the Levi pet easier to get.
because i want to use my infinity gauntlet to snap yharon out of existance tbh
itโs supposed to be hard
Why not make the Levi pet easier to get.
I mean at that point you can just cheat sheet it in
This new anti butcher idea is cool tho
yeah, just cuck post initial kill events instead of bodying your attempts to yeet a boss
cause honestly if you're post you should be able to get shit for it
you've proven your mettle once and that's enough tbh
honestly I see the anti-butcher as more stopping people from using super op stuff to cheese a boss rather than trying to stop cheaters because if they're cheating then there's more way to cheat than using a butcher function
But i think the anti butcher is like this because of how the bosses are
DoG wouldnt let himself killed like that and yharon... Uh idk
and as a nice flavor thing too
tbh i want to farm post ml calamity bosses but it's too annoying because they're immune to the biggie cheese and have fat immune phases
โgodly auraโ
anti-butcher is honestly just a bit annoying honestly
but it would be cool if it was a minion. i mean, i know the bone key is a pet, but.... you defeated supreme calamitas in death mode, like it'd be cool if it attacked.
i get it, but i think the minority of players actually matter for it
and for people like me who are frequently testing, its an actice hindrance
and then thereโs vehemence which is made obsolete with the anti butcher
somewhat obsolete
^ hectique has a point
calamity gets around it by splitting up high dps into huge amounts of small hits for the most part
even the companion cube is a pet, but it still stabs you in your shin's without you knowing.
like yeah, oh no, dog is too powerful jeepers creepers lore
but also this testing is now considerably longer as a result
honestly you wanna keep lore, make them say something about them yeeting outta there, just get rid of them not being able to be kaput the fuck outta there
Also because you cant spawn doggo p2 with CS :ech:
i think DoG even through his mountainous ego would run if someone was bouta 1shot his ass
Here's a AMAZING suggestion: What if there was a item that you get from killing supreme calamitas in death mode, called the NO U CARD, and if you equip it. all the damage a mob does to you get's reflected back to the enemy because LE LORDE is protecting you, but only 10% or 20% will be NO U'd.
how about
consider the following
i implore you to think
that the lorde, is a dead meme
Lorde is the big dead, only brought back as an easter egg message for april fools
Lorde suggestions is a big nono and is warnable
Ok, then instead of LE LORDE, its just a NO U card spinning over you, also it has a 50 second... reload... time? idk what its called but you get it.
or, and hear me out
no i dont get it
cease thine memery
maybe let calamity phase the memes out like its already doing 
if you want to meme i can send you a direct link straight to meme hell
like this one?
you think this is bad, do you
i'll only send you to the first layer of meme hell tbh
who knows if lul will stay
i think....
i think not tbh
since this isnt related to suggestions anymore why dont you guys bring it to #general-talk
namess is too fat for us to do that but yes ok
When vehemence is a thing that can trigger anti-butcher
Those item names are star worthy alone
@pulsar notch all the current sorts of cactus (normal, corruption, crimson, hallow) drop normal version, so having astral be any different is questionable intent 
Beg Redigit for hallowed cactus in 1.3.6.
how do i give a suggestion 2 stars
cuz that day-lite and moon-lite idea is gold AND good wordplay
Not a fan, personally
Controlling time is a hardmode-exclusive thing for a reason
what reason 
This kinda applies to a lot of suggestions: it's missing the point of a survival game (Terraria's a survival game at its heart, remember?)
A) The world doesn't take orders from you
B) It takes time and effort to get what you want
C) No matter what you do, things don't always go according to plan
I don't mind QoL but I only use it if it doesn't go against those ideas
pretty sure it's a sandbox game
and who's to say those consumables wouldn't be accessible until near the end of pre-hardmode if implemented
i would agree if we were talking about vanilla
but we're talking about calamity
and calamity has... VERY take-over-the-world vibes
and ye it's survival sandbox, so it's got a weird balance in that regard
Terraria is further from survival game than it is from RPG tbh
And Calamity boosts latter aspect even more
So, personally, if the cost of the consumable is high enough, being able to skip day/night is not a forbidden concern in preHM
This may be locked behind evil boss with their respective materials though, if being able to skip time pre-boss violates law too much
current suggestion locks a night switch behind eater/brain and day switch behind a meteor, which is pre-boss
which seems perfectly reasonable to me
it generally only affects skeletron for in-progression players and allows for versatility for non-linear players or speedrunners
Don't forget evil bars are technically pre-boss though much more accessible after eye
Scales/Tissues are evil boss-exclusives
yeah but the effort to get the stuff for these summons, considering they'd be consumable, is probably way too much LOL
so it should be fine
Crimson, Corrupted, and Hallowed cacti drop regular cactus.
@silent berry the first shadowflame accessory is an item for summoner
and I recommend going more in depth on a rogue item that you would like to see
Mirage jellies drop it @fierce hedge
He's somewhat right though.
Why not let all the jellyfishes have a chance of dropping every type of jelly
Or just have blue jellies spawn in the ocean in HM?
Yeah
Keeps the theme.
As the Mirage Jelly is an enemy that can be fought anytime, It's hard as you will need way better equipment to be able to get to that level.
Of the Abyss
Mostly Post-Moon lord
I say just have the blue jellyfish spawn in HM.
Why have a pink or green jellyfish drop blue jelly? Especially when you can just have the enemy that drops it spawn in the ocean all the time, alongside pink.
A wiki redirect would be great tbh.
Would hopefully help get way less people asking about stuff that's already answered on the wiki.
also nice self-star 
I'd be cool with a wiki redirect, problem is that it's not fun to add items that link outside if the game
Could just be a verbal directing
Not necessarily an actual link
just "Check out the Calamity Mod Wiki for more details"
or something along those lines
Ball of death
yeah but you don't reasonably expect a mod to massively change the underlying rules of the game so eh
prob justified
oh nvm I cant read
yeah I meant a verbal redirect
Who do I contact for when my suggestion has reached 90 stars?
They'll all get delivered eventually don't worry
I've been slackin like an asshole but I'll prolly do it later today
Ty :)
Is there any way to get feedback from the Dev team on suggestions?
Somewhat Sors will usually say something about it.
Yeah, sors is the one dev that will often give feedback on suggestions
Tbh I've never seen any other dev in here.
Oh.
it should have a list on the patreon page of who to contact, a post by fab iirc, but this is getting off topic now 
Sorry
So Dev feedback sorta just comes randomly?
Yes
When theyre online yes
Nvm guys, I didnt know about the Alpha ray
We need to do Justice for Keybrand
I love the weapon But it's just not so good and it would be soo cool to see an upgrade to it
@ashen warren no
@ashen warren do you want to get warned
o

is that a rule
ah sh*t, here we go again
heck
no boss suggestions
:(
LORDE is a joke
Lorde was a joke
No lorde
And lorde was removed for a reason
for being a joke
exactly
join the club ๐
@elfin maple I'm not fan of the recipe but the idea is rather neat
Ok
Sounds like it should be crafted with a lot of Vine Rope or Vine Rope Coil
what if it requires acorns + guide to plant fiber cordage/vine rope to fit the theme of being a giant growing thing vs herb plants, which effectively locks it to going to hell/space to get the herb bag for fireblossom seeds
I'd still suggest you to make the recipe change, as it will make it get more votes => more likely to be accepted
And it should only be craftable at a living loom
I was thinking Acorn+Vine+Purification Powder
So it's locked behind 1 boss, which seems reasonable since it's quite a good item
change the station where it can be crafted tbh since living trees aren't guaranteed
Yeah, from my experience even large worlds are like 1/2 chance
Regular loom probably will be just fine. Or is there some leaf-based crafting table I'm missing?
By the time you can get alchemy station this item would be much less useful
*sorry I meant the pot you place on a table
Yeah
Actually
Pretty sure theres a mod for asphalt platforms
If ice platforms worked with frostspark boots, thatd be nice
And even then, that still feels a bit cheaty
Never saw asphalt platforms in luiafk
Theres literally a mod called asphalt platforms or something
didnt know, which one?
Unfortunately
I don't know.
Asphalt Platforms
But I know for a fact that it exists somewhere
literally has picture of duke which seems to be the obvious reason it exists
But yeah still feels a bit cheaty imo
Asphalt are great as blocks, but not as platforms
Oh yeah, there is actually a mod
which
only adds Asphalt Platforms
But others may disagree
danke
Also wondering, how do you skip to next line in discord? Pressing enter sends the message
Shift enter
Shift-Enter
shift+ enter
Oh thanks
like
this
Luiafk does also have asphalt platforms, I can confirm that. But only in unlimited form from combining a bunch of regular asphalt blocks.
Well there you go, 2 mods that add asphalt platforms
hey can you put picture suggestions here?
Depends. Send it in this channel first
ok
i have a new texture for the crystyl crusher
this might look awful
sorry in advance
ah I see

beautiful isn't it?
You should probably delete that and go somewhere else before you get warned
No. Joke. SUGGESTIONS.
We're not the
most accepting of memes in this server
especially in the suggestions channel
cool
Sorry about that
heh
Not everything needs to have a melee variant
oh and before i go back to general, how is the crystyl crusher so fast
i think the original idea is having no rogue variants actually
the magic seed seems pointless as earlygame you tend to get more rope than you can use quickly
I think itโs more so as easy mass placement
^
not bc rope is hard, but bc itโs a QoL thing
Iโd say itโd be goood to have it be set to make a rope thatโs like.. 500/600/700 blocks up, maybe?
scaling per world size but idk if thatโs possible
hermes boots isnt that hard to get anyways
tell that to me and my trash luck
you can make them.




in