#suggestions-discussion

1 messages · Page 613 of 1

ashen warren
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But barely

gusty geode
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Sorry about that, I couldn't remember any specific ones at the time and I still can't now
Could look it up and see what I come across tho

earnest raptor
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Another TEoC summon
New entry in Oversuggested list

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I founded >10 TEoC staffs in 1.5 years.

sinful violet
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10 bucks that mine was first HDfailure

tired haven
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@еveryone owes you 10 bucks now

plush remnant
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TBH maybe if there are that many requests for a similar item then maybe it's showcasing the point that summoner is lacking diversity Post ML/Pre Prov

earnest raptor
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Allow Armored Digger to drop something useful, as progression goes:
Post-Plantera: Cryonic Bars, Perennial Bars, Spectre Bars, Shroomite Bars, Hallowed Bars, Chlorophyte Bars
Post-Deus: Astral Bars
Post-Golem: Chaotic Bars, Bars of Life (rarely)
Post-ML: Luminite Bars, Galactica Singularities, Exodium Clusters
Post-Provi: Uelibloom Bars, Divine Geodes (rarely)
Post-Polter: Phantoplasm
Post-DoG: Cosmilite Bars
Post-Yharon 1: Darksun Fragments, Nightmare Fuel, Endothermic Energy
Post-SCal: Calamitous Essence
Why: currently, Armored Digger have a very few reasons to existence: Draedon's Remote in Post-Plantera and supply for Zerg. For enemy with 50% hp and damage of The Destroyer this seems too negligently.

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Any throughs?

vestal elbow
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a miniboss dropping scal mats darylsweating

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the post-DoG event mats and the bars are cool tho

sinful steeple
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I like these except for everything post-ML

ashen warren
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Tbh for summoner I just defeated polterghast and then used the calamari's lament to destroy the Providence

vocal fulcrum
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Ml not dropping sum weapons
Yall heard it, sentries arent summons HyperEthanJudge

ashen warren
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Good summon weapons

vocal fulcrum
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The portal is good, and even the crystal against mobs

ashen warren
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Yeah but as soon as you get into post ml you can get the energy staff

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Which is just a lot better

vocal fulcrum
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Meh
I had no problems with stardust until polter smug

bitter topaz
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@ashen warren rogue isn't a rebrand of throwing, and no does fab want to rebrand some throwing weapons as rogue

ashen warren
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didnt mean it like that

bitter topaz
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they're being left completely seperate, in every way.

ashen warren
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why tho

frail mantle
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@ashen warren it states in the oversuggested things doc that a throwing-rogue compatability isn't gonna happen, and throwing is also gonna be oofed in the next vanilla update

ashen warren
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yeah but other mods have +throwing damage accessories and its annoying when you wanna go throwing class and you have calamity on

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when you go throwing class its calamity + no other modpacks or other modpacks - calamity

frail mantle
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Fabsol has already stated that he hates Throwing code, so Rogue-Throwing compatibility isn't happening

marsh gust
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thats just like saying oh we should change the bard class in thorium into magic cause i cant use magic class accessory with bard weapons ech

terse sundial
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Also Throwing is dead in 6 months anyways

frail mantle
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^

ashen warren
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no not really

marsh gust
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rogue is an entirely different class, just like how ranged is different to melee

frail mantle
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throwing is just throwing shit, Rogue is different and has different mechanics

ashen warren
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rogue is literally throwing but renamed

frail mantle
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no it's not

warm quail
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incorrect

marsh gust
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rogue runs on its own codes, it is not related to throwing in any way

ashen warren
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tell me whats so unique about rogue except its own code

frail mantle
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stealth

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also, throwing is getting removed from vanilla the next vanilla update

marsh gust
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its not getting deleted in next vanilla patch is it hdfailure

warm quail
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what's so unique about throwing in comparision to ranged? Both is projectiles

ashen warren
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you throw stuff

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instead of using a weapon

eager palm
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Bruh

warm quail
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Throwing with extra steps

eager palm
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Throwing is getting deleted, why is this convo going on

frail mantle
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no idea

placid moth
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isnt throwing code messed up and also trashed

frail mantle
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ye

sinful steeple
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Rogue is more than just a better throwing, it has its own mechanics and will likely contain much more than throwable weapons in the future

zenith hazel
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can’t wait till the massive rogue update, sounds promising

lost agate
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Well would you look at that, being told throwing is gonna dissapear next vanilla update like 3 times and still be going at it

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Whats the point of making compatibility with a dead class?

fervent zealot
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oh my fuck people still at this shit wow

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yeah throwing is literally dead pack your bags and go to thorium discord

ashen warren
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yesyes he's been told that several times now, no need to keep going at his throat for it wraxuU

lost agate
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Arite

lost agate
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@ashen warren that sounds like something a standalone mod would do tbh

ashen warren
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Oh okay, should I remove my suggestion?

lost agate
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No no need to

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Im just saying i feel like thats something a QoL mod would do

elfin maple
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nice my suggestion reached the old goal

radiant meadow
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I remember when it was 35 CompleteFailure

faint rivet
warm grove
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I remember when it was 65

sinful violet
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i remember when vai just asked people to ping her with suggestions they put proper work into HyperFailure

radiant meadow
pearl lily
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Looking at the Arkhalis suggestion made me feel like the weapons weren't unique enough tbh

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Like the Arkhalis is completely unique if you don't consider the Muramasa (I think that's what it's called)

elfin maple
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If it gets accepted, Fabsol will probably make some changes to it to make it more unique than what I could come up with

radiant meadow
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It's the murasama

elfin maple
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mhm

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Of all of them, I think the mage one is the most unique

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The ranger is the least unique i think

pearl lily
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An idea I just had (not necessarily related to your suggestion) is either a mage or ranger weapon that acts similarly to the Flying Knife (accuracy-wise) but it keeps firing projectiles and then releases all of them when you release the left-click

elfin maple
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Sounds like a good idea

pearl lily
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So as long as you're holding left-click you keep adding projectiles

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Probably not a fast fire rate to avoid lag

elfin maple
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Or you can only have one "spawner" projectile at a time

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With a limit of maybe 20 smaller projectiles

pearl lily
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Yeah a limit would also work

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It's also like the Magic Missile line where they follow your mouse for aiming

elfin maple
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yeah

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The summon weapon is supposed to act a bit like the Enchanted Sword creature, but it also swings at close range like it's being held by some invisible entity

pearl lily
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Yeah my main issue (issue honestly seems like too strong of a word) with the suggestion was that they have unique properties, but not really different functions

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If that makes sense

elfin maple
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Mhm

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The only one that isn't unique really is the ranger one, it's basically just a shotgun plus minishark or something

pearl lily
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Like a good example of a unique summoner weapon is Thorium's Shadow Ball Staff (I think that's what it's called)

elfin maple
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I don't really like the ranger one

hollow shell
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I'd be fine with them all having Arkhalis-like effects
turning to a swooshing fast projectile that deals continuous damage

Like the mage version shooting a pre-rendered barrage of bolts and the ranged version doing.. the same

elfin maple
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What could we do for it?

hollow shell
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hm

elfin maple
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then they wouldn't really be unique if they all act the same

hollow shell
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But they would all be Arkhalis :P

radiant meadow
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probably should add vanquisher/cosmilite bullets to the oversuggested stuff

hollow shell
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Maybe.

elfin maple
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yeah

hollow shell
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... yes

radiant meadow
queen delta
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But really tho, we get higher tier arrows after ML while bullets only have holy fire which is pre prov tier

radiant meadow
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do they need them?

queen delta
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Need? No, but it would help

elfin maple
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I'd say that would be nice though

radiant meadow
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More like nerf all guns that come later in progression after that ammo is introduced Henkhenk

elfin maple
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hmm

queen delta
severe burrow
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Acid rounds do 28

elfin maple
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yeah

severe burrow
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I don't see why having 2 more damage per bullet is going to make everybody flip their shit

elfin maple
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mhm

tired haven
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It always was more about effects rather than damage

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Look at crystal bullets

elfin maple
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Yeah

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It's better if they have unique behaviors

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That's what I try to focus on when making bullets (and weapons in general), it's the best way to do stuff

lost agate
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@last star

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!wiki vanilla

red stormBOT
last star
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im dumb

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im sorry

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xD

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deleted suggestion

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also

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thx

lost agate
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Np

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Also, i think that rogue and summoner suggestion gets ☑ ?

ashen warren
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i don't understand how that isn't even in the game already

radiant meadow
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when was the last time that was even suggested?

queen delta
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Yeah that sounds very common and basic

radiant meadow
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but it is quite a common suggestion

lost agate
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Idk lemme check

hollow shell
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October 5th

radiant meadow
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there was one suggested november 12th by Vorbis

hollow shell
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Is it bluechecked?

radiant meadow
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yes

hollow shell
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Well that don't mean nothin

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gotta find the original

radiant meadow
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o

hollow shell
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Before Rogue existed hoo boy

lost agate
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So is that a yes?

hollow shell
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Yes

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It's 2 days after the cut-off date :P

lost agate
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Oh lol

elfin maple
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heHhEEHeHhEH My SuggGGesTIOn hAs 69 stArs

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ok but seriously i think this has a good chance of getting in

hollow shell
radiant meadow
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just remember that getting into the dev server != getting implemented

ashen warren
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sheeet

hollow shell
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("Make Yharim's fight cool" isn't a very good suggestion anyhow) daryl

ashen warren
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i tried ok

hollow shell
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heh

tired haven
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"Make x cool" overall won't sound nice anyway

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🤷

ashen warren
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i said dynamic

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unique

tired haven
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I'm taking source's example but eh

hollow shell
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You could've at the very least given examples on how that could be done

ashen warren
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big depressed

queen delta
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That's like saying: Make King Slime fight more cooler

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At least elaborate on how it could be cooler

hollow shell
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((also not a super good comparison Yata cuz you just replaced one boss name with another's))

ashen warren
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make it shoot lasers out of its crown that one shot you and home into you and never despawn

queen delta
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And, like the others pointed out, this is future content. How do you know it isnt going to be cool?

ashen warren
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and them put him after Scal

queen delta
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Fab's already got ideas anyways, iirc

ashen warren
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i ment king slime

hollow shell
ashen warren
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when you kill yharim it makes king slime get buffed with the thing i said and has the slime gods

hollow shell
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ok

queen delta
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huh fishing in the abyss is a thing?

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i thought abyss meant sulphurous sea

hollow shell
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@radiant meadow It's not really extraneous code, because it's only checking the world width without checking the height
You'd have to add code to make fishing no longer be possible in the Abyss

ashen warren
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oh i see your a wiki administrator i think you mixed up the daedalus and summoner helmets in the wiki

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better fix that

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summoner and ranger*

radiant meadow
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well, isn't there code to make it fish up those specific things?

hollow shell
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Anybody can edit the wiki, you could do that if you wanted to

ashen warren
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oh

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alright cool

hollow shell
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Abyss fishing loot is the same as Sulphurous Sea fishing loot

radiant meadow
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I'll go check that I guess

hollow shell
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(afaik)

radiant meadow
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well, it feels dumb to me anyways so remove it HyperFailure

ashen warren
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i think i need to stop being stupid

queen delta
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I feel like theres more to this "Anybody can edit the wiki" thing

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like, theres always a troll out there that'll screw up the wiki pages

radiant meadow
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there is

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also, I don't think they're mixed up?

hollow shell
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Also headgear is ranged, Shulker

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yeah

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I was thinking that it'd be understandable that there was a mistake
because Daedalus Circlet (summoner) is called DaedalusHeadgear in the source
and Daedalus Headgear (ranged) is called DaedalusHelmet

but nah, it seems to be written correctly as seen in-game

ashen warren
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in the wiki the daedalus circlet has the headgear sprite

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ignore the fortnite tab

hollow shell
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Yep that is indeed a mistake

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thanks

ashen warren
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oh yeah

frank stratus
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when you fish in the abyss

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you ever just fish

hollow shell
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@lime pasture What mode are you playing on?

frank stratus
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i swear if its like

hollow shell
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also Auric Tesla is a bitch and a half to get, hence its strength

frank stratus
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with other content mods with op stuff im gonna die

hollow shell
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inb4 Soul of Terraria

frank stratus
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lmzo

ashen warren
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normal mode

frank stratus
lime pasture
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nah, expert with just legendary ark of the cosmos and tesla armor

ashen warren
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maybe you need to stop shooting yourself down and realize your actually good at the game

hollow shell
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Expert isn't meant to be super hard

frank stratus
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tbh

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expert mode is normal mode and normal is easy mode

dusty stirrup
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@radiant meadow Fishing code only checks for abyss side (and height iirc), so it's not really that much extra code

frank stratus
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smh but the extra bytes ..,.,.,.

radiant meadow
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ye well it bothers me it's on the wiki

dusty stirrup
lime pasture
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maybe i just got lucky with the 2% chance to take no damage

clear basin
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phup

dusty stirrup
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What

clear basin
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helloo

frank stratus
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lolok

dusty stirrup
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Hi

radiant meadow
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but I'll delete the suggestion anyways HDfailure

dusty stirrup
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It doesn't even check height, so nvm

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Making it Sulphurous sea only would add more code if anything

frank stratus
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o

dusty stirrup
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That means you could technically fish abyss stuff in hell if you had water there long enough

frank stratus
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yes

radiant meadow
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hotline fishing rod hahauo

ashen warren
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we don't need more ranged weapons

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we really don't need more ranged weapons

frank stratus
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we can change our current ones tbh

lime pasture
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some that don't lag out servers would be nice though

hollow shell
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@reef olive Those sound like two separate suggestions
It'd be better to separate them so that people can star one or the other

dusty stirrup
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You can't get abyss drops from lava

frank stratus
elfin maple
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Armor sets with active abilities are cool, I also agree with that suggestion

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Ranged weapons though, I don't know, it would be nice but I think we really need more

ashen warren
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where in the game's progression?

dusty stirrup
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Gee I really love vague sugmas

lost agate
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add stuff plz

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becuase ik you arent doing so

ashen warren
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100% real and complete suggestion

lime pasture
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for real though, I do think the silva invulnerability is a bit too good, lets you fuck up a bullet hell phase real good and still not die

lost agate
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yeah because your max hp lowers and its only once per life

radiant meadow
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it has a strong drawback though

lost agate
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yeah

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and the god slayer has a 45 sec cooldown

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which is a lotta time if you ask me

lime pasture
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less than the potion cooldown

lost agate
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so what?

lime pasture
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i think potions + god slayer + silva gives you too much safety net, is what i mean

lost agate
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potions cant heal off even one hit

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silva just lets you fuck up once per life and reduces max hp and the godslayer requires to not get hit for that long

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also, healing orbs aint that strong, how outdated are you?

lime pasture
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I downloaded the mod on the 7th

lost agate
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yeah but whats the version number

lime pasture
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1.4.2.004

lost agate
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well, it still aint convincing me

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wait why am i even talking about this if the suggestion got stars removed?

lime pasture
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¯_(ツ)_/¯

hollow shell
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Keep in mind he was playing Expert
SCal's got quite a few behavioral changes in Rev iirc, and the arena is a lot smaller

lost agate
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oh yeah right, i have to check expert and lower scal

hollow shell
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Rev is usually what everything is balanced around

lost agate
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for wiki reasons

lime pasture
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rev scal does feel quite a bit harder

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maybe expert scal just needs a buff

hollow shell
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Or maybe Revengeance Mode is harder than Expert Mode :P

lime pasture
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well yeah

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i guess i just expected to get stuck on it more

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also, you guys prefer patreon or paypal for donations? I do want to donate since the mod is great

hollow shell
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There is a Patreon, you can find it in #info

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just below the server invite

cyan lagoon
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@ashen warren molotovs exist as a vanilla throwing wep

ashen warren
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They do?

cyan lagoon
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mhm

royal juniper
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Terraria Wiki

The Molotov Cocktail is a consumable throwing weapon with relatively short range. Upon hitting a solid object or enemy, it will explode and release flaming embers. Contact with these projectiles deals damage and inflicts the On Fire! debuff. Its high damage and ability to inf...

ashen warren
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Fixed

hollow shell
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@summer egret Elaborate please
Give it an actual recipe and explain what it would do

summer egret
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Dude right now I have the mental capacity of a chicken biscuit so I'll repost when i can

hollow shell
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Okay

lost agate
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hey that victicide idea is neat

terse sundial
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I also think it's neat, it does make sense to include sea prisms in Victide. plus it gives wulfrum more time to shine

lost agate
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Yeah its kind of the main focus of the suggestion i think

radiant meadow
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I thought about adding sea prisms to victide bars as a whole

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but I don't think people want mass victide nerf HyperFailure

devout seal
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Seems fine to me, considering how annoying it is to get victide until you kill DS

smoky wagon
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victide weps would have to be rebalanced

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since they all cost few bars

proven tide
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... what

frank stratus
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idk

lost agate
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I mean, yeah, they would be on the same tier as SS weapons

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So they would be kinda bad

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Some of them at least

ashen warren
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Nice insta self-star smugyon

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What about the astral chest? @vestal comet

vestal comet
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Same thing

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Key+ 5 ecto

ashen warren
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Astral doesn't have a key.

vestal comet
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Oh kek

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Thats right

smoky wagon
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astral bar+ectoplasm+aureus cells

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smth expensive enough for the chest to be more appealing

hollow shell
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Scourge of the Corruptor*

vestal comet
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Cosmos*

ashen warren
smoky wagon
ashen warren
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@ashen warren Boss suggestions aren't allowed fyi.

turbid sedge
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I get the feeling he knows and doesn't care.

lime pasture
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aren't the upcoming bosses already planned out anyway?

real parrot
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yes

lost agate
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Future bosses are gone yeah

real parrot
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i think that they meant bosses after scal, like yharim and such

lime pasture
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i should rephrase

radiant meadow
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@ashen warren no boss suggestions are allowed, ye

lost agate
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Oh sorry, misunderstood

lime pasture
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btw, top tier discord avatar shucks

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zero the GOAT

ashen warren
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oh ok im sorry for boss suggestions

lost agate
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Eh, it reminds me of my old pfps

ashen warren
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k deleted my boss suggestion

hollow shell
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Thank you

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You never noticed the pings about your Post-Yharon jungle suggestion, did you?

elfin maple
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I will take it upon myself to make that armageddon mod

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maybe

lost agate
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Issue with that is that you either find a way to get armageddon out of calamity or make your own item that does the same thing as arma

elfin maple
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That's what I'll do, something that acts like arma

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Maybe some other challenge modes

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But this isn't the channel to talk about this

lost agate
ashen warren
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voidragon exists

hollow shell
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I guess it's meant as an in-between
but like
Seadragon is already crafted with Armored Shells and Phantoplasm

ashen warren
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Why not drat but gun?

hollow shell
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If you're gonna suggest an in-betweener, it'd make more sense for it to be Darksun-tier

vestal elbow
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it only has 1 gun afterall
that tier has 2

devout seal
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@soft coral There's a reason there's only one segment-based summon.
Also, desert scourge drops a summon, and that lasts until you can get something else, like the hornets or imps

ashen warren
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not another worm summon

devout seal
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The main reason there's only one segment worm summon
is;
Gestures to mechworm attaching to every single projectile, entity, etc.
that.

ashen warren
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Tbh, put worm summons on the don't doc.

frail mantle
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also we don't really need a flying summon pre-boss

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most enemies and bosses can be reached by the slimes

earnest raptor
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Draedon's Dart
Ammo
A ultimate ammunition
Can be converted to use with any ranged weapon
Pierces infinitely and through tiles, homes to enemies, heals you, leaves a trail of clones and meteors, explode into even more darts
Inflicts Ichor, Frostburn, Venom, Cursed Flames, Elemental Mix and God Slayer Inferno
Only one down: reduces weapon damage by 66%

🛠 : 500 Elysian Arrow + 500 Vaniquisher Arrow + 500 Bloodfire Arrow + 500 Arctic Arrow + 500 Frostburn Arrow + 500 Terra Arrows + 1 Phantoplasm + 1 Endothermic Energy + 5 Auric Ore + 1 Darksun Fragment @ 500 darts, Draedon's Forge

Can be converted by with crafting by hand: 500 arrow darts => 500 bullet darts => 500 rocket darts

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Any throughs?

frail mantle
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that sounds maybe a tad overpowered

ashen warren
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So, it makes guns deal half damage in exchange right?

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Like chloro with the 20% nerf.

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Cause that shit insane.

tired haven
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Sounds like fps death

frail mantle
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i mean, leaving a trail of clones and meteors, exploding into more darts and life stealing?

earnest raptor
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Added.

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66% reduced damage is fine?

ashen warren
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Seems alright, I preferred halving simply cause guns are weaker post-scal.

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Onyxia scal might be a thing with those though.

faint rivet
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Onyxia SCal is almost already a thing

soft coral
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Tbh I only made a summoner suggestion hoping someone would make a better one.
Summoner is really monotone and has very few weapons. Yes you can beat a lot of stuff with slimes. But it's boring it's only slimes nothing else it needs an alternative especially because it's your starter weapon.
Imo you need to get away from your starter weapon asap but with summoner you need to kill a boss before you even have the possibility to do so

tired haven
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@wooden leaf that sounds like omega meme
Also there are no softcaps that can be disabled without being purely broken, damage and crit ones are gone long ago anyway

ashen warren
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100% DR is fine

tired haven
ashen warren
wooden leaf
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Uhm but its the Rock

ashen warren
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The rock is just a meme

wooden leaf
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Its literally the last thing in the game

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Why not make it more broken than SoE from fargo

ashen warren
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Stop tryin to make it something.

wooden leaf
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It should be....i think

tired haven
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It really should not

bitter topaz
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squint
is this a meme suggestion?

wooden leaf
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Nah

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I mean it for real

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It should be an usable thing

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They even say the true result will cone

bitter topaz
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oh, so it's just a generally awful suggestion which makes very little sense?

tired haven
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can we consider assigning any functionality to The Rock "don't" suggestion tbh?

arctic wren
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...

ashen warren
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Uh, why?

bitter topaz
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wh
what's the point of this, exactly?

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the lore items are intended to be useless

ashen warren
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Lore items serve to tell lore, them being trashed is the intent.

bitter topaz
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they're literally just flavour text and are gonna stay that way.

worthy fiber
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Why is it a cannon out of all things sweating

arctic wren
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I, uh, mean... I'm not exactly against giving the lore items some kind of use presuming they can be regained if you trash them? like being used to make the yharim summon or being given to an npc to get tidbits on the lore

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but why this?
lmfao

ashen warren
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Lore items being given to a record keeper sounds neat.

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Could give the full entries ingame.

arctic wren
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I might suggest that but I imagine it's been suggested before

worthy fiber
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It likely has

radiant meadow
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or you can just be me and trash them

arctic wren
radiant meadow
#

and then see wiki as needed

ashen warren
#

But a scaling weapon that uses hecking lore items?
Nah

arctic wren
#

Still though I think implementing the lore a bit more in game would be cool
Like implementing some of the npcs mentioned
Amidias and Permafrost are a cool example of that

swift wharf
#

make them placeable

#

and right click to read

ashen warren
#

Statues or bobbles.

#

Lore + stone

arctic wren
#

yeah that would be cool

pliant bone
#

Out of everything you could do about a lore item, you shove it into a cannon and fire it as ammo?

ruby cobalt
#

Yup. Because we absolutely have to give them a use. And to Rock too. Also gotta add some functionality to SYNTAX ERROR.

open prairie
#

plus you'd like, get hardly any uses out of it

sinful violet
#

?

#

non consumable

bitter topaz
#

@hollow shell when you get the chance would you mind adding "don't give intentionally useless items a use (so the rock, lore items, syntax error and the like)" to the do's and dont's doc?
the reasoning should be fairly obvious

open prairie
#

tru

sinful violet
#

anyhow the earlier points stand

#

no reason for this

frail mantle
#

New messages for random Death Mode Boss Spawns
This Google Doc contains some suggestions for messages that can display instead of the current "Something is approaching..." that displays now. Bosses that haven't been given new messages already have their own in vanilla and can just use those.
Reason for this suggestion: Some more variety to the random boss spawns. Also, having unique spawn messages can be useful to at least know what boss you're about to fight before they spawn.
https://docs.google.com/document/d/1wEqglRcrN2jImqMOOe_nt-1Ny8yQD1BP75M-iwFPtos/edit?usp=sharing

#

thoughts?

sinful violet
#

first thought is nostalgia

#

second thought is yes

faint rivet
#

Tbh I kinda like the element of surprise HDFailure

swift wharf
sinful violet
#

god i remember my old doc

arctic wren
#

DoG spawn message: "Watch out, KID! I'm fucking coming for you!" slobbyjoy

sinful violet
#

in case you guys want to check for stuff to use actually

arctic wren
#

I'm sorry

sinful violet
#

i'll post it

ashen warren
#

Not sold on the HM/perf one or the pbg one.
The rest are nice.

sinful violet
#

these are real old btw slobbyjoy

#

Still has future boss lore

#

And geldon for that matter

#

Was my first suggestion too

ashen warren
#

"A scorching gale howls through the jungle!"
omg

#

Can just that be added fuck that's good.

worthy fiber
#

Some of them are a bit too long imo

arctic wren
#

I agree with Sequence

sinful violet
#

Ye some are definitely too long

#

namely the old future boss ones

arctic wren
#

That'd make a great p2 starting quote tbh

sinful violet
#

but it's fine since i just took those and put them in my boss fight compilation doc

#

i don't have a wesmart emote and that gives me pensive emotion

void kelp
#

ayy someone felt the same abt the HM and perf one not carrying the same gravitas

ashen warren
#

Yar

#

It's explaining what's happening instead of.. writing?

toxic pagoda
#

before I suggest it, do you guys think the eidolon staff should be a legendary weapon?

placid moth
#

no

toxic pagoda
#

ok

#

it is really good for how common it is ngl

#

but that would mean you cant use it in expert

lost agate
#

Its not really good on ML

toxic pagoda
#

my friend beat providence with it

lost agate
#

But genisis is most surely better

#

Also, reminder that as of now, legendary weapons aint that strong in general

void kelp
#

@frail mantle for the “something is approaching..” change for perforators perhaps, “The pustulant ground is bursting...” since you have to pop a cyst to summon it

sinful steeple
#

Boss text would be good

#

I'd rather not get absolutely no indicator as to whether I'm about to get jumped by a metal worm or an ice cube

#

Well... Nearly no indicator

languid ermine
#

well its not random

#

you just need 5 mins in the wiki to figure out the "boss is approaching" order

#

but yeah individual messages would be cool

sinful steeple
#

Several times I've been hanging out on my 10 block wide arena waiting for Cryogen to murder me and then Destroyer just kool-aids its way in

rocky needle
#

We don't need a reference to Yrimir just because he doesn't make videos anymore. He didn't even play Calamity.

#

It's not like he died either, dude just moved on

#

There are so many people as talented and far more talented than him. I agree he brought popularity but that was years ago. With that argument people like Chippy and HappyDays should also have references

sudden quail
#

Correct me if I'm wrong, but isn't Yharim's name itself a reference to Yrimir?

rocky needle
#

I wouldn't be surprised, but I have also never heard that before

silent berry
#

does this make yrimir final boss

novel pebble
#

I don't think so

earnest raptor
#

I have idea about some statues for Terraria-related guys.

#

And Calamity-.

#

Like a statues of Chippy, Pinkie, Loopy, HappyDays, Crabbar, Levi, Mrrp, Teragat and others.

rocky needle
sinful steeple
#

Yrimir like never did anything Calamity though right

frail mantle
#

nope

rocky needle
#

Nop

sinful steeple
#

So then why should there be something Yrimir related?

rocky needle
#

There shouldn't be. It would be unfair on all the great Calamity players who don't yet have something in the game

distant gyro
#

subtle references are good enough imo

rocky needle
#

Assuming it's true, Yharim being named after Yrimir is good

distant gyro
#

iirc it's not

rocky needle
#

since it's subtle enough

#

well it's just a hypothetical, something along those lines

#

imo references like that should be steered clear of unless there's a really good reason for making it

distant gyro
#

@ashen warren But SG doesn't have any pink thonk

#

good idea though

frail mantle
#

but SG is a slime HDfailure

lost agate
#

He had before

distant gyro
#

maybe make the core drop slimes like everyone else

sinful steeple
#

Zerg

#

There now you have pink gel

hollow shell
#

big smh, who removed the stars from Lore Cannon. I didn't add anything to the Donts yet, yknow.
Bad suggestion, yes, but totally legitimate. They even had a "why"

I'm putting the star back on it but I will add giving useless items a use to the Donts

swift wharf
#

make it summon a pinkie when ded

#

like blob lord from etg

soft coral
#

*pinkie pet

sinful violet
#

more like

#

thorium already has that

soft coral
#

¯_(ツ)_/¯

tired haven
#

What is this, some fancy yt promotions? GWqlabsSpyEyes

ashen warren
#

Make crab statue

#

Oh wait

swift wharf
#

lol

ashen warren
hollow shell
#

@elfin maple People already get pinged by me asking for elaboration if they post a vague suggestion

#

Usually the grey exclamation mark remains on it until it gets expanded upon

elfin maple
#

Ok

hollow shell
#

You can keep the suggestion

elfin maple
#

Ok

hollow shell
#

for it to be made more official

#

but
it's already kind of a thing in practice

elfin maple
#

ok

#

maybe ask Kannushi to add it to the suggestion rules?

radiant meadow
#

it already is in the rules

hollow shell
#

This one kinda has the same idea but it could be expanded to include all suggestion types

radiant meadow
#

or this

#
  • Be concise in your suggestions and always choose quality above quantity.
elfin maple
#

Yeah

radiant meadow
#

@lime mica not trying to downplay your suggestion, but letting you know that yet another boss health bar has a "health bar" counting number of enemies needed to be killed for the shield
additionally, you can watch for the red orbs

#

lunar event enemies release orbs that fly back to the tower to "hurt" the shield
they stop releasing orbs when the shield is gone

lime mica
#

yeah but what if you don't want to install another mod? in fact, why not just use calamity's bar to measure shield integrity

#

No i know that

#

I mean while you're breaking the shield

#

It remains the same until it, like, actually is dispelled

#

it's not really a huge deal but i find it annoying that it doesn't change graphically to let me know how much longer i have to slog through brainsuckers and crawltipedes

radiant meadow
#

the shield begins to look weaker as you kill more enemies

#

like more transparent

lime mica
#

if it does i cannot tell

radiant meadow
#

it's not definite, but it is a change

hollow shell
#

It'd be better for that function to be incorporated into Calamity's boss health bar
With the little text underneath displaying the required enemies to kill, like CV has with Dark Energies, or Deus has with the lesser worms

#

Giving that purpose to Lifeform Analyzer is strange

severe burrow
#

yeah why the lifeform analyzer

#

Not everybody crafts the cellphone

#

especially if they have a small screen.

#

yes you can turn off the things you don't want the phone to display, but that's something you just have to figure out on your own and still requires the rest of the crafting tree anyway

elfin maple
#

Maybe, instead, the game could send out messages depending on how much health the shield has left
50% - "The [tower]'s shield is starting to weaken!"
25% - "The [tower]'s shield is almost destroyed!"
Broken - "The [tower]'s shield has been broken!"

queen delta
#

I like rover's idea with putting it in the calamity boss health bar better

fervent zealot
#

^

#

yours seems more like somthing 1.3.6 should do tbh

elfin maple
#

mine?

fervent zealot
#

mhm

elfin maple
#

ok

ashen warren
#

please no

radiant meadow
ashen warren
#

they're already hard enough with everything going on in the fight

fervent zealot
#

they're too chunky to get away with that

ashen warren
#

please don't do this

fervent zealot
#

they're not slim little boys like sg core is

radiant meadow
#

brb forwarding to test hq

ashen warren
fervent zealot
#

i can't wait to get hit by the corners of an indrediby hihg speed brimstone bol

hollow shell
#

They're good for area denial, and a guaranteed method of preventing you from staying in one place

ashen warren
#

I just feel like they're a little too simple. Maybe a little more of a threat would be nice. Personally I dont see them as much of a challenge.

hollow shell
#

Well yeah they're not meant to be a main obstacle

fervent zealot
#

they're mostly area denial, they do their thing fine

hollow shell
#

It's the fact that they're there alongside all the other shit

unique vector
#

you know what would be really cool?

#

if instead of orbiting the player, it replaces sepulcher at 8%

#

where its like enter the gungeon's final boss, one of its attacks you gotta move through a wave of bullets

#

circular rotating bullets, most of them connected but they move in a way where you have to move from gap to gap

elfin maple
#

just no...

distant gyro
#

Make that a thing only at 1% tbh

unique vector
#

nah

#

if its done right, it wouldnt be too bad

#

and makes it less repetitive than just "reuse sepulcher"

ashen warren
#

I'd prefer if they don't get a change at all, it's already filled with shit beyond where the brimstone monsters appear

unique vector
#

i mean, nam, orbs dont exist at all until 8%

distant gyro
#

then bh4?

unique vector
#

now for making bh4 interesting...

#

that would require more thinking

distant gyro
#

bh4 would need more pew pew then

unique vector
#

no

#

just more creativity

#

thinking of something along the lines of... moving brothers to bh4 instead of 45%

#

they go away after bh4, but are invulnerable during it

distant gyro
#

or brothers respawn idk

#

like in clone's

unique vector
#

bc rn, they last literal seconds at 45% and serve almost no challenge

ashen warren
#

How about the brothers become invincible at 20% instead of spawing at 45%?

unique vector
#

ew no, i hate the respawn mechanic

ashen warren
#

is this sarcasm or are you actually planning to make the fight alot more of a mess
and brothers are getting a rework anyway iirc

unique vector
#

seekers exist at 20%

#

nam

sleek furnace
#

adding them to a bh could add something to both said bh and the brothers in general

unique vector
#

i dont like the fact that you just see something about an scal change and go "hey are you joking bc that sounds like a bad thing"

#

can you at least explain why you think its bad?

ashen warren
#

In reality any SCal suggestion becomes a controversial subject

#

because imo it's already a big mess as it is, I don't think it requires anymore changing
but you can still suggest it I guess, I'm merely just saying I don't think it needs more changes

unique vector
#

im saying you can make it better than it is rn

#

there are sections where it feels like a slog to go through

ashen warren
#

Again, it is PERSONAL opinion. You dont have to listen to a word I say.

distant gyro
#

I feel like SCal is fine the way it is

unique vector
#

i.e. brothers doing almost nothing to the fight other than be stalling mechanics

elfin maple
#

but you put it in a suggestion to be added to the mod...

unique vector
#

and the rework i dont like too much

#

it sounds like the fight's length would be extended a lot more than it should

#

a too lengthy of a fight gets boring fast, especially since its a challenge and not something that's beatable in a few attempts, typically

elfin maple
#

yes, it is more than just a boss

unique vector
#

plus, what im saying is that if the moons are changed to not be in bh4, then something should compensate for that

distant gyro
#

that something would indeed be hard to think of

unique vector
#

point is, the fight could use a few tweaks

#

and if you think its to "make it harder" then you're looking at it the wrong way

elfin maple
#

if the moons become harder, something else should be nerfed

lost agate
#

looks at most recent suggestion
OH HELL NAW

unique vector
#

moons seem fine in all honesty

#

although it could be changed if there is a need to

elfin maple
#

besides, if you want it to be harder, you can just use one of the many difficulties calamity has to offer

unique vector
#

basically levis that can charge at XYZ axis

lost agate
#

They arent a distraction, they quite literally force you to move in another way, aka circles, which can cause some funny outcomes

unique vector
#

ye

lost agate
#

Funny as in i took 2 months to figure it out perfectly kind of funny

elfin maple
#

boi

unique vector
#

if they theoretically undergo changes, it would affect the fight drastically

#

requiring more changes to give it a similar feel while at the same time being different

elfin maple
#

Yeah, we should probably leave SCal alone for now

lost agate
#

Yes

unique vector
#

ye

#

except for brothers

elfin maple
#

yeah

unique vector
#

i feel like they're the most pointless attribute in the fight aside from being lore-friendly

elfin maple
#

they're adding 2 new superbosses soon right?

lost agate
#

I would rather not focus more on moons rather than the brimstone vomiting eye ball in front of me

unique vector
#

not soon, but yes

elfin maple
#

ok

#

yharim and draedon if i'm correct

ashen warren
#

those aren't super bosses but yeah

elfin maple
#

wait

#

i thought they were

distant gyro
#

Xeroc and Goozma are iirc

lost agate
#

Maybe for a while they will be super bosses who knows

#

But the final superbosses are those altix said

elfin maple
#

ok

#

it'll be interesting to see how they turn out

sturdy dock
#

don't think we have any plans to add yharim or draedon as superbosses, they'll be regular before and after goozma/xeroc

elfin maple
#

ok

#

still interested to see how they'll turn out

ashen warren
#

Where's the suggestion? @fervent grove

radiant meadow
#

@fervent grove you'll have to elaborate on what you want

queen sail
#

Nerf the player’s flight speed so they can’t run away

#

Mate I know that Calamity’s post-ML needs work but that’s not how you make good enemies

ashen warren
#

That's on the same tier as the Acid rain debuff when it got introduced to nerf the player after ML

queen sail
#

It got moved to the SS and now it’s just

#

Weird

#

Since you won’t usually be there often unless you wanna go abyss farm

ashen warren
#

Or get that cannon

queen sail
#

Anyways, enemies need to feel more like obstacles that players have to overcome (sometimes in great numbers) to get a reward

#

So enemies should be all about attacks and AI

#

Not putting the player at a disadvantage

#

They need to feel more like a fair challenge where if you die, it’s because A) You lack the strength necessary to proceed B) You fucked up and need practice

ashen warren
#

It's basically impossible to make trash enemies actually hard post-ml.

#

You have far too much mobility, which is a defining factor of post-ml.

queen sail
#

Spawn in groups, teleportation, speed, high defense, etc.

#

It’s hard to make challenging enemies during a time where your mobility is top notch,

#

But nerfing the player isn’t the best option to make post-ML an actual challenge

#

It just makes it fake difficulty

unique vector
#

nerf flight speed

#

more flight nerfs? hell no

#

no thanks

ashen warren
#

Perma defiled post ml

paper torrent
#

No.

ashen warren
#

Aren't exo things not allowed?

radiant meadow
#

exoshiv falls under exo weapons on the suggestion don'ts

ashen warren
#

yee

queen delta
#

@paper torrent I aslready suggested a shiv upgrade like 3-4 days ago that got submitted

paper torrent
#

Oh.

radiant meadow
#

it's not specifically not allowed but it's pretty much frowned upon

queen sail
#

They’ll probably make the damn exo weapons eventually

radiant meadow
#

they take a lot of work and likely won't get in

queen sail
#

They need the sprites and ideas on what they’ll do first

#

I’ve seen like

unique vector
#

exo weapons are like

unique vector
#

low priority

queen sail
#

5 people make an exo rifle sprite in the art server

unique vector
#

probably even lower than scal respriting

queen delta
#

but my suggestion puts the upgrade at post DoG-pre yharon tier

queen sail
#

So they’re probably on the list but you shouldn’t really expect them

ashen warren
#

ouch that's old

queen sail
#

And?

paper torrent
#

Are shivs more like a joke/challenge weapon?

ashen warren
#

Jokes?

#

Not exactly.

queen sail
#

Considering they went through the trouble of actually making them probably not

queen delta
#

And the shivs are actually pretty good

ashen warren
#

Jokes get removed. See THE LORDE

queen sail
#

LORDE got removed because people took it way too seriously

#

You saw what the fucks did to dokuro

ashen warren
#

Dokuro gets bullied anyways

sinful violet
#

Also the shivs can be amazing

#

See: WoF true melee

#

and: Terra shiv

queen delta
#

and hopefully in the future: cosmic shiv

queen sail
#

Why is it that whenever I see you you have a different name @sinful violet

sinful violet
#

Boredom

paper torrent
#

The fandom: LORDE music when!? thonk

cyan lagoon
#

Never

unique vector
#

lets not get too off topic with the lorde stuff

ashen warren
#

Right then, new suggestion:

#

Star Stealer

A mage weapon that harms enemies in a damaging aura, costing mana when activated near an enemy. The aura works similarly to the life steal from the Life Drain, except restoring mana rather than health. The aura's size changes based on the mana level, with high mana having a small extremely nearby radius, and lower mana being able to steal from a longer range. Whatever range, using the weapon should require the player to get near the enemy in order to regenerate mana. This does not activate near indestructible projectiles and only steals 1 mana per hit near bosses in a high-defense form. The wand also inflicts mana sickness the longer it's used, slowing down the mana regen and preventing instant mana recovery after spending it all on a high-damage weapon.

Why: The heart rapier could use a counterpart, and some people don't want to lose an accessory slot to the mana flower when using relatively smaller weapons. Plus, it'd be nice to take a gamble for mana restoration instead of "whoops, out of mana drinks potion ...nvm", but not use the weapon permanently to just leech off of a boss, hence the shrinking AOE.

queen sail
#

Just make it the same progression as the HR and I’m good

#

I was wondering where the mana counterpart was

ashen warren
#

inflicts mana sickness the longer it's used
Seems like garbage tier tbh.

queen sail
#

Let me read again

#

Just saw the initial concept it presented

unique vector
#

why inflict mana sickness?

#

shouldnt that already be a thing considering it uses mana?

ashen warren
#

Mana sickness after 5 secs then?

queen sail
#

Vehemence does it but then again i treat it as more of a fun weapon

unique vector
#

see the thing im confused about is

#

its better with low mana, worse with high mana

queen sail
#

It’s pretty much just a dev weapon

#

In the guise of a nondev weapon

unique vector
#
  1. that makes zero difference considering you're gonna use it with lower mana levels and not when you have most of your mana
#
  1. it costs mana but regens mana?
ashen warren
#

Regen > Mana Cost

unique vector
#

so its redundant then

#

it would be useless at higher mana levels

#

you can just say "restores mana when below 50% mana", but thats hard to keep track of for a weapon

#

might as well make it a better mana overloader

ashen warren
#

The original intention was to bring mages in for a risk to regenerate mana but not be able to have a constant source of damage that regens on itself.

#

Then make it deal no damage.

#

ezpz

unique vector
#

the issue i have with it is the utility

ashen warren
#

With massive mana restore since mana regen potions exist.

radiant meadow
#

I don't think the weapon itself costs mana

#

it just does magic dmg

unique vector
#

it seems like there are a bunch of gaps and overlaps of the weapon's utility where it would work far better than intended in some situations while completely unusable in others

#

anyway i gtg to bed now, gn

radiant meadow
#

uhh, oh well

ashen warren
#

ouch

queen delta
#

i kinda like the concept but i feel like it can be reworked a bit more

#

maybe it deals damage and gives mana as well?

#

Sorry if im misreading it, im a bit tired rn so i might miss a few stuff

ashen warren
#

So, what the new(est) concept is, is a no-mana costing, no damage dealing, life drain with limited range at higher levels, but normal range on regular.

earnest raptor
#

Caustic Membrane
Post-DoG shotgun
Shoots a spread from 8-12 caustic bullets, that on impact with tiles explode into 6-10 caustic shards, that disappear in short time. Both bullets inflicts Plague for minute.
🛠 : Shotgun + 25 Plague Cell Canister + 10 Cosmilite Bars + 5 Phantoplasm@ Draedon's Forge
Why: you don't have a decent shotgun for Yharon, so that challenge stops here, like yo-yo. Also, reference to EtG and upgrade of fabulous Boomstick.

queen delta
#

Replace boomstick with shotgun

earnest raptor
#

Any ideas?

queen delta
#

We got enough recipes requiring boomstick and that weapon is annoying to get anyways

ashen warren
#

Replace shotgun with tactical shotgun

#

As that is technically the upgrade

queen delta
#

Oh right i forgot about that

#

Yeah do tactical shotgun instead

#

While its more annoying to get than shotgun, its an upgrade and more fitting for a post DoG weapon

earnest raptor
#

Tactical Shotgun already have a upgrade.

ashen warren
#

What, which one?

earnest raptor
#

Conclave CrossfireYES

ashen warren
#

that one aaa

queen delta
#

Hmm, alright i guess lets leave shotgun as it is

#

But maybe also add phantoplasm to recipe since calamity likes to follow that trend LUL

#

But that doesnt really matter

#

Maybe make the shards home in as well? That one is up to you

#

Since that element seems to rely on your concept of the shotgun

radiant meadow
#

shotgun eventually upgrades into onyxia

#

could be a disseminator upgrade

queen delta
#

Yes but its the least annoying to get compared to boomstick and tactical shotgun

ashen warren
#

Shotgun is also purchasable

earnest raptor
#

could be a disseminator upgrade
No

#

Disseminator have a different way of attacking.

ashen warren
#

Tbh this is kinda just a shotgun that shoots combined acid rounds and terra bullets without the acid round defense thing.

earnest raptor
#

In EtG that weapon are same, why you need a different pattern?

queen delta
#

EtG?

sinful violet
#

enter the gungeon

queen delta
#

oh

ashen warren
#

disregard

#

again, no

#

Mana Rod

A tool that envelops enemies in a draining aura, costing no mana when activated. The aura works similarly to the life steal from the Life Drain, except restoring mana rather than health. The aura's size changes based on the mana level, with high mana having a radius similar to the heart rapier, (if it was used at all angles at once), and lower mana being able to steal from a longer range (the life drain. Whatever range, using the weapon should require the player to get near the enemy in order to regenerate mana, in order to go in for "strikes" with the weapon, getting more mana until the range closes in/enough mana has been obtained. then running out as to avoid damage. This does not activate near indestructible projectiles and only steals 1 mana per hit near bosses in a high-defense form. The wand's drawbacks are the fact that you aren't able to deal any damage with the rod, and that getting close on higher levels will be harder than having no mana at all, as the latter needs the mana more, whereas the higher levels can still use their weapons, but can go in and use the rod to regain some Mana if they find themselves that desperate. The rod is ideal for bosses with droves of minions, and perhaps worms like the EoW, as large amounts of entities can be drawn upon and be used to quickly regain Mana.

Crafting: (10) Mana Crystals @ HM anvil = (1) Mana Rod

Why: The heart rapier could use a counterpart, and some people don't want to lose an accessory slot to the mana flower when using relatively smaller weapons. Plus, it'd be nice to take a gamble for mana restoration instead of "whoops, out of mana drinks potion ...nvm", sacrificing all damage overall for a short tine for more mana, as apposed to using the mana flower and having a permanent mana sickness debuff on, which lowers the DPS significantly, because once you've used all of your mana with the mana flower, potions will constantly be used to power whatever weapon you have.

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Redux!

radiant meadow
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there's no mention of mana regeneration potions in the why GWllentThinkPika

ashen warren
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Ran out of characters

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Aside from that, aren't mana regen potions less effective while moving?

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Like, a lot less

radiant meadow
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no

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it acts as though you're always standing still

ashen warren
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ouch

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Well, the Mana Rod isn't passive, but should have a better payout in terms of mana, wheras the Regen potion will take some time, and the Mana Flower gives you a damage reduction debuff

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Regen potion takes like 2 seconds max

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So uh, instant full mana?

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If you take an appropriate risk and get close enough, sure

queen delta
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But mana isnt really an issue later in the game

ashen warren
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Unless we're talking post WoF, then it should be fine

queen delta
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Your recipe calls for it being made post WoF

ashen warren
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So mana stops being an issue post WoF?

earnest raptor
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This more fits a Thorium healer, that a Calamity mage.

ashen warren
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Howso?

earnest raptor
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Suggest them to Thorium serverHDfailure

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And remade it a bit to Healer tool.

ashen warren
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How does it fit a Healer though?

earnest raptor
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No damage, mana supply, aura.

ashen warren
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It doesn't support a team, and it doesn't really provide health

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It's for self use really

earnest raptor
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Because of Mana Regeneration Potion, in singleplayer your item didn't have a much usecase.

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As healer tool, that provides a aura of insane mana supply for other, that can be good.

hollow shell
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@mossy parcel If you want things to be easy, just play Normal or Expert
That's a weirdly specific thing to be able to disable and it'd require a lot of reworking

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It'd also make some fights a lot more boring :<

vestal elbow
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hive mind without summons HyperFailure

mossy parcel
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Listen, I have an annoying 12 year old cousin who doesn't have discord, and he keeps on bugging me about posting that, I'm more or less agreeing with you on keeping the summons, but seriously though, this kid can't stop yelling at me.

distant gyro
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imagine clone no brothers

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free fight +

worthy fiber
hollow shell
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wtf kick his ass

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dont let babies boss you around

vestal elbow
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tell him to git gud

elfin maple
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ok so you want a child difficulty

distant gyro
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^

elfin maple
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well not you

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idk

distant gyro
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make a 12yo mode mod

vestal elbow
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and you're playing modded
there's many mods for making you more powerful

hollow shell
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tell him to install Antisocial Mod
all vanity slots become normal slots

elfin maple
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nice

distant gyro
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Plays Calamity
Wants to make boss fights free

elfin maple
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if you want to be like that just use hero's mod

distant gyro
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the ultimate 12yo meme lol

elfin maple
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calamity is not a "ok here is free stuff for idk" mod

distant gyro
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^

elfin maple
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your cousin does not care

mossy parcel
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He is obsessed with calamity because of the music, and I keep telling him that the music doesn't even matter what mods you should use, and he be like "I can handle it, It'll be easy" he says

elfin maple
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oof

mossy parcel
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Normal mode may I remind you...

elfin maple
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tell him to beat scal with a copper shortsword

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on normal mode

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he be like "yeah lol so easy"

distant gyro
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Epic

mossy parcel
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lol Reb

elfin maple
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seriously try that to mess with him

distant gyro
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your cousin sounds really annoying ngl

elfin maple
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i want to hear how it turns out

mossy parcel
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I bet tomorrow he's gonna be like "Why hasn't it been put on calamity, I'm going to play Fortnite!"

elfin maple
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give him a copper shortsword and eye of extinction and tell him to beat the boss

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or even give him terra blade

distant gyro
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I would just keep meming him tbh

elfin maple
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he be like "lol i can beat a boss with terra blade"

mossy parcel
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lol

signal ibex
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this is completely unrelated to the suggestions and you people should take it to #general-talk

elfin maple
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yeah

hollow shell
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Thanks Gundam LUL

lucid marsh
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@radiant meadow I’d like to point out that wolfrum is a bit underpowered for fighting desert scourge, so I would suggest buffing it slightly, maybe +1 defense and +5% damage? That way, players that have trouble without victide will still be able to do ok and not have to skip all the way to gold armor or something. Also, I’d make victide slightly stronger if it’s being pushed back to after desert scourge?

placid moth
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I think wulfrum is alright for DS.

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It's really the weapon of choice that makes a difference for DS, like if it's piercing or whatnot.

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It's an extremely early pre-hardmode armor set, and I think it should be left where it is right now.

teal ibex
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LOL

ashen warren
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W H Y N O T H E R E

arctic wren
distant gyro
cosmic cove
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lul

arctic wren
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Dumb idea but it got a laugh out of me

ruby cobalt
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vro,...,.

ashen warren
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vrudda.,.,.

marsh gust
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@cosmic cove please dont, i'll hand you a warn for that

distant gyro
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that random af suggestion tho lol

cosmic cove
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oh...

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Idk Just came outta my head cuz i tried to god mode DoG

rocky needle
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I kind of agree with Shuangzai. Post ML is basically just a boss rush to the last 3, but I don't really know how to change that without a huge rebalance of the mod.

marsh gust
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its cause he is supposed to bypass godmode >.>

signal ibex
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Post ML should add more biomes.

noble turret
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what

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is dog supposed to bypass

rocky needle
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No it shouldn't lmao

cosmic cove
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as he also bypasses titanium armor...

distant gyro
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I think we have enough things

rocky needle
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The problem is that aside from bosses post ML is a slaughterfest

marsh gust
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death mode's instakill head atleast

signal ibex
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it feels like a boss rush for me

distant gyro
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4 biomes are a lot already

rocky needle
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You're just so insanely fast and powerful

vocal fulcrum
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And the bosses aren't? SmugBrimmy

cosmic cove
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they are...

rocky needle
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That's what I'm saying. The only things that can match you post ML are the bosses

frail mantle
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ok so basically
i feel like the Golden Gun and Rouge Slash are a bit too powerful for weapons that are pre-Providence

rocky needle
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At least the enemies stand a chance pre-ML

cosmic cove
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There is still some farming to do in the abyss

frail mantle
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i tested it, and the GG gets approximately equal DPS to the Seadragon

vocal fulcrum
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Are you sure about that? I need to think of eexamples

cosmic cove
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GG?

marsh gust
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grand guardian, i assume

frail mantle
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golden gun

marsh gust
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derp 🙃

frail mantle
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also Elemental Ray gets around 17k DPS, while the Rouge Slash gets around 27k

distant gyro
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Golden Gun gets Seadragon dps
wait what how

vocal fulcrum
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Grand guardian sounds like a good gun name HyperEthanJudge

cosmic cove
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yeh

marsh gust
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ive been seeing too much true melee memes forgive me

frail mantle
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ok Golden Gun gets slightly lower dps than the Seadragon but it's still more powerful than the other options you get at that point of the time

sinful steeple
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Isn't the golden gun an early hardmode weapon

ashen warren
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yes

sinful steeple
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How does it have ~seadragon dps

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It does like 3 damage

frail mantle
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oh fuck i meant golden eagle slobbyjoy

vocal fulcrum
sinful steeple
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I tried it and it was meh tbh

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Did about the same as onyx chain blaster, but worse at short range

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I'd say onyx chain blaster is better, since it's not like you'd be a mile away from something when fighting it

hearty spade
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Does a non-consumable version of the Arid Artifact sound like a good idea? It kinda bothers me that rain, and as a consequence snowstorms too, can be toggled on and off whenever you like but sandstorm can't because the Arid Artifact is made either from a material dropped by a monster that only spawns during sandstorms or by a kinda rare miniboss that doesn't drop it 100% of the times anyway

cosmic cove
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It is consumable?

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I didn't know....

hearty spade
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yup

sinful steeple
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I don't feel like it's that important, because you'll get a ton of arid artifacts pretty early on.

ashen warren
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Rain is arguably less useful and it has the infinite spawn.

sinful steeple
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I guess, but the torrential tear isn't nearly as easy to get as arid artifacts

hearty spade
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You get a ton of Arid Artifact only if you spend a long time underground

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If you don't then your only way to craft one is to use a forbidden fragment, wich is the sole reason anyone would want a sandstorm pre-plantera

rocky needle
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Get one arid artifact and zerg the sandstorm

hearty spade
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Getting a Torrential Tear could be difficult but it depends on the Abyss layout

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Ik Melon, but I don't really get why the Tear isn't consumable but the Artifact is

rocky needle
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Yeah I get where you're coming from

hearty spade
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It's not that big of a deal of course

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But it would be pretty handy and would make sense

earnest raptor
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That's what I'm saying. The only things that can match you post ML are the bosses
Yeah, I also bugged by this.

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Post-ML in nutshell is just fighting beasts and murdering grubbies, that in HM was stabbing you.

rocky needle
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Tbh there's not much that could be done. Post ML bosses are the only real interest anyway. Making super OP enemies would just be irritating to deal with. I think it's fine having post ML a boss rush

hearty spade
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^

earnest raptor
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But fast and effective solution not exists.

rocky needle
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You still have to do a lot between bosses anyway. If you try and beat DoG without upgrading your gear from Providence you probably won't have a fun time

earnest raptor
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Tremor did a attempt to make post-ML a interesting stage, but failed on many useless materials and disbalanced bosses.

tired haven
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Exploration would be hard to fit in PostML space, grinding is already here, bosses too, events are lacking a lot though, and not sure but there def is some kind of cherry on the top the stage is missing

rocky needle
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^

radiant meadow
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exploration is found through stuff like uelibloom

earnest raptor
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1.1.2 Avalon have a Sky Fortress (interessing concept, but executed too plain), Exxo Avalon empowers all enemies and add a new drops and many ores.

rocky needle
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That's hardly exploration at that point. Grab a pickaxe, RoD and spend 5 minutes getting ore - if that

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Exploration isn't really important by that stage anyway tbh, your world will already be mostly mapped out

tired haven
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Let's be honest though, with abundance of utility upgrades like ampoule uelibloom mining takes just about that much
You spend much more time making a platform for doggo alone even

radiant meadow
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well, if we end up adding more ore, then it just becomes useless fluff

tired haven
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I'd stay silent about polter one darylsweating

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And no, ore is not a solution indeed

earnest raptor
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Auric Ore is most useless ore eversmugyon

rocky needle
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I'd rather have an event where the enemies drop the resources instead of another ore spawning between every boss

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mix it up at least a little

radiant meadow
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like nightmare fuel, endothermic energy, and dark sun fragments?

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or even bloodstone or unholy essence to an extent?

earnest raptor
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Concept of Coliseum of Fools from Hollow Knight can be one of solution.

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That location give a threat even for skilled players, but instead of SCal, didn't give a much painHDfailure

tired haven
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All these are nice, but likely, likely, the fact mobs do not pose a threat at this point makes those walkthrough and doesn't add much to experience

earnest raptor
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like nightmare fuel, endothermic energy, and dark sun fragments?
Introducting these materials, as I think, one of most controversial additions.

tired haven
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I forgot last time I died farming phantoplasm in postML dungeon but I clearly remember like 10 deaths in postPlant one

radiant meadow
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I die every time I try and zerg in there for more phantoplasm HDfailure

rocky needle
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Post plantera dungeon is scary. Shit jumps out at you from everywhere and two shots you lmao

radiant meadow
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tanky af paladins quickly remind me that's never a good idea

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well, often times those zergs end with polterghast making a surprise appearance in a cramped space

tired haven
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Wait, do these ores really cost that low? Lole

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like 35 demonite ores = 1105 auric ores, hot

earnest raptor
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Yes. So low.

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At least, I can't remember, but I mined around 1000 ores and merchant didn't give from them more that 2 gold.

sinful steeple
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Each block sells for 1 gold iirc

earnest raptor
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Um, what

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It get fixed?

teal ibex
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wiki says 1 gold per ore yeah

earnest raptor
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One of reasons to update mod.

sinful steeple
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And if you had 1105 ore even if it was just 1 silver it would give more than 2 gold

frail mantle
earnest raptor
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Okay, one question.

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Is newest version of mod is compatible with a bit outdated music mod?

sinful steeple
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Yes

earnest raptor
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Alright 👌

sinful steeple
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Also I calculated it and auric ore would have to be sold for like about 18 copper to be that worthless which I doubt it ever was

teal ibex
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music mod will almost always be "outdated" because having to reinstall all the music every time would be very, very annoying

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and because there doesn't always need to be new music

zenith hazel
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i've just read a sentence that had both "auric ore" and "worthless" in it

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today's a weird day

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but yeah it should be more expensive

earnest raptor
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Hm, yeah.

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1000 ores provide money only for few reforges for exo-tier items.

sinful steeple
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.

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1000 ores would give 10 plat

earnest raptor
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Almost any post-Yharon item have a 1 platinum reforge cost.

sinful steeple
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Also btw I actually checked it and they sell for 2 silver

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(checked in-game, wiki was outdated)

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And honestly I think the 2 silver sell price is fair due to how easy to obtain that it is

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Auric ore isn't meant to be an item to sell, it's a crafting material

pliant bone
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That is just making some Bosses in rev+ literally easier than their Expert counterpart.

sinful steeple
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Why would that exist

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Some summons are incredibly important parts of the fight

hearty spade
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Yeah SCal without Sepulcher would be ten times easier

pliant bone
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If you really want to have an easy time, Go commit Expert mode

sinful steeple
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Like 50% of Providence is fighting the profaned guardians she spawns, Sepulcher is literally two of SCalamitas' phases, and Calamitas' whole thing is being an absolute unit that also summons more absolute units

pliant bone
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Even so, that isnt even a good solution on "making bosses noob player friendly"

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There are bosses that are quite hard and doesnt rely on/have any boss summon phases

rocky needle
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Perforator Hive without the Perforators lmao. This suggestion is kinda silly

hearty spade
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Perforator Hive without Perforator would be the easiest boss

tired haven
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Tbh at this point might as well enable cheatsheet, mob browser - right click summons

sinful steeple
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I can't think of a single boss that doesn't spawn enemies except for DS

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So this suggestion is kinda dumb

hearty spade
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Except DS does

sinful steeple
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Oh right

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The scourge things

hearty spade
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Skeletron doesn't tho

sinful steeple
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Seekers

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Oh yeah Skeletron

cyan lagoon
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Thats vanilla though

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I think on that end its hardcode

sinful steeple
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And Skeletron isn't that threatening anyway

arctic wren
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moonlord with no true eyes