#suggestions-discussion
1 messages · Page 610 of 1
Well afaik the only mod that still has him is ApothFriends
^
i only had calamity and cheat sheets installed
Doubt
i don't even know what's ApothFriends
I think you're bluffing tbf
i'm not
Prove it
See, removed
Get another picture from the current update with it in your inventory
Do so in another channel tbh, this convo's derailed from being about suggestions.
^
I lost my character
i reinstalled the game 5 times because of a corruption
lost everything
or else if would screen it rn
Excuses 
I just asked you to move 
anyway i'm done
so no thanks
@faint rivet if you want the screen i have it, add me on discord i show you there
@gentle chasm this isn't the place to suggest things for any guide
then where?
if you mean the github one, that's now abandoned, and if you mean the wiki one i'll give you wiki contributor so you can suggest it in there
what, was the guide abandoned?
oh nevermind, the one im referring to is the github one
i assume it was since it's no longer pinned in #help-advice-read-pins iirc
and the wiki guide seems to have replaced it
It hasn't been updated in a while either, has it?
it wasn't abandoned
its just.. not updated in a while i guess..
ever since terra weaps r post plantera
Merkalto maintains the class setups page iirc
If you want to suggest things, do so in the guide server
the invite to the server can be found in the guide
there's a guide server?
yes, found in the guide itself
oh
@gentle chasm you'd want to provide a reason for that, mate
basically, they can do over 300 damage on crit.
Mention it in the suggestion
fixed it
I dont see how crits are a problem
honestly.. you should base your reasoning on smthng that vague..
If anything the critical strike chance seems to be the fault here, not the wep
singular crits doesnt contribute to a whole fight
Many weapons in that part of the game can get 300 damage crits afaik
Make the fish in the abyss move out of the way when you get close to them
buh why

hec's suggestion went through the roof
Yeah that just means I'm never going to see success anytime, because dammit mine just don't catch the eye as much
a way to get popular suggestions is give them sprites make it something that the public also wants, like making a boss easier, or adding a weapon in a part of the game where a class suffers
Jesus 129 stars
A suggestion about removing caps tends to disagree

Despite being totally what public would want secretly
Wat
Yeah
Not everyone likes not having more than 30% DR
Some people like playstyles that aren't glass cannon
Gimme another difficulty beyond death with a hardcap of 20% DR 
Deathmode is literally not supposed to be tankable
Key word, DEATH

Ok Armstrong, don't lose your heart
Sure you could go for a more forgiving playstyle, but tanking is what's trying to be avoided
You... Only take 1/4 of dmg on 75% DR.....
Not to mention its a softcap so you can go further ....
OP? Idk maybe?
Maybe 
Not like youre only 25% away from being literally inmortal
A lot of items shouldnt give that much DR to begin with
Going past 50% is already dumb and with no caps you can reach 104%
104% 
Also, what other difficulty that isnt death has this cap?
Rev
So if you wanna tank shit with all your DR feel free to go to a difficulty that allows it
(wait,the cap is rev+ right?)
Its an entire new, harder difficulty, so ofc its gonna make it harder to beat the game not only by making everything stronger
Also, the DR that goes over the cap turns into defense btw
If ya didnt read changelogs
I want less DR tbh 
Doesn't it just get turned back into DR from there tho, or what
Wh
Like, I has heard somewhere defense increased your DR a little
Thats the warding reforge
But if you go past 30% DR the DR that goes over the cap becomes defense
Huh, ok
keep in mind for the future that I'm not confident in a word I say
And i shall keep in mind that you were told to do more research before too
Yeah, haven't gotten there yet
School stuff
But I have an idea of how DR works, and I think only taking 40% damage is just barely balanced
The game lets you have 100% DR, let that sink in
60% DR is 2.5x the life time
It's huge
And that's not even considering regen which makes the more benefit the less dmg you take
100% DR is ∞x the life time 
So you practically turn invincible/barely scratched at certain point
Decent?


I'm all for going omegasquish on deathmode if it means more damage 
^ I tanked several hits even in not the fattest true melee builds easily
If you get oneshot you're doing something wrong
No warding, max shield as defense acc
Warding is silly on rev past a certain poont
See: provi, the damaging flames deal 300 dmg but you have like 760 by that point
And the flames are what do the most dmg whatsoever
No
Okay, -12%.
Also, its not like death adren or rage are overkill already, no no, lets make them even stronger amirite
but even if that get busted, I will port all my amazing modes into my future suggestions mod
let me just use shrooms, double rippers while this difficulty mode being active and melt bosses
totally not broken
Lemme just....
All equipment shown at the end, everything can be obtained before him. It is however a really inconsistent setup and was purely for the memes. --------------...
There
oyes
Changed.
Huh, so that is what Leviathan does
I can just turn off armageddon to not get affected by that 50% decrease
That is reason, why wurms, eyes and skulls is silly
What nam said
Okay, my anticheese doesn't work.
How was that a cheese to begin with?....
Changed.
👌

@modest hill I think you just cheesed her tho so that’s why it was easier
yeah and that should be banned probably
We aren't really going to implement restrictions for those kinds of stuff anymore iirc
Nice one, Relevant
I think teleport cheese requires a bit more work than like, gravpot cheese
gravpot cheese? Don't know about it
mech bosses + astrum deus used to be easily cheesable w gravpot, but now they enrage if you reverse gravity
why tho 
Because cheesing isnt good
Oh
laughs in muted
Uh, eh, thats uh an odd suggestion
Dubstep gun anyone
it sounds cool at least but idk abt execution.
If I suggest putting "Your father smells of these!" in the description of elderberries, does that count as a meme?
Idk 
Idk is it?
which father
come on, guys...
"Your mother is a hamster, and your father smells of elderberries! Now go away or I shall taunt you a second time!"
Yes that would count as a meme, so best not to do that
@toxic pagoda might want to rename it; Mariana is already the name of a sword
ah. Okay.
so is this just a normal yoyo
also, adding a why it should be added would help
because that sounds fun for p2 yharon
or any special effects
Im still thinking
But I know it should be fast like Aorta, but last longer
Ok now I'm done
Scythe of the Seas
A rogue weapon dropped by Duke Fishron. It travels in a straight line and pierces infinitely occasionally spawning bubbles that explode on contact in its path. It also has a 20% every time it hits an enemy to spawn 4 smaller scythes that surround the enemy and quickly charge into them.
Why?
Duke Fishron doesn't drop any weapons for rogue meaning they can skip over an interesting boss fight because they don't need any loot from since Xeroc wings are better than Fishron and the Shrimpy Truffle isn't too useful.
What are everyone's thoughts on this?
Need to work on the name though
Yes
@olive yacht could you explain a possible crafting recipe
15 wood and 5 books maybe? and 2 silk
why make tinker thing craftable though
i really dislike that concept 
letting the workshop be craftable early sounds nearly as bad as when the alchemy table was in the planetoids
I keep saying there's a difference between QoL and cheating
There are some things you should have to earn, and the workshop is one of them
^
qol?
The only reason I could see for craftable tinker table is if you get really bad goblin tinkerer RNG
unless your tinkerer is dead but shouldn't you buy the workshop as soon as you can find the dude?
finding the goblin still requires work
and rng
it could be locked behind some bosses
Quality of life
Little timesavers like blood orbs
like maybe require Bones
Make it require Spike Balls. Makes it post-Goblins by using a common drop
And it's already locked behind the goblin invasion
Summoning item for that is piss-easy to make if you're in a rush, and you're bound to get one naturally pretty early on, anyway
then again, you can use that spike balls to use it against the goblin anyways
Also adding spiky balls to the recipe is a bad idea
The tinkerer sells those so you could buy some balls and make a workshop instead of buying one directly
idea: rogue weapon that drops from plantera that’s just the spiky balls
bc it’d be fun to throw a bouncing pink spiky ball at enemies
I swear, it feels like some of the people around here will do anything to skip over the gaps between boss fights
I don't play rogue so I wouldn't know if that's a good idea
are they the only two options tho
mangrove chakram
unless you count like,, brimblade, the chakram
brackish flask
brackish
plant tier
If that's the case then Radiant Star and HFSD should too tbh
right after plant
they're much easier if you can afford to get hit tbf
and god slayer inferno from the astrum duo is no joke
What do people think about adding recall pots to starting bag
I say maybe one
If you're going far enough away that you would need one, unless you're super unlucky you'll have already found several in the chests/pots you pass by
And by that logic there's a good chance you'll have found a mirror, too
I think it's unnecessary
They already add spelunker and mining potions so with those alone you can already get a handful of recalls early on
Ok, I'm currently making concepts for my tree tapping idea
What if the magic mirror used recall potions in its crafting recipe 🤔
Good idea
wait I thought it did
Iirc it's iron glass and stars
Literally everything in it is easy to stockpile and incredibly common
While recall potions are commonly used and although incredibly common you'd need to save some for magic mirror, and it would be much harder to craft if it required recall potions in bulk
I was thinking 30
Caving is like the first thing you do after you make some basic gear
that works also but the loot isnt as good
and you usually get walled by evil biome at the very start
Evil biome meet one fast boi with a boomerang
who would win: evil biome or slime staff
my shitty dodging skills
@narrow bluff Remove that parenthesis-bound statement immediately 
I'm sorry

not going to be a Gamer for much longer, then.
omae wai mou nani
But seriously, do you want me to delete the part about worm boss?>
Yes
Boss suggestions aren't allowed, and neither are jokes, so oof
Ok
oof
Otherwise
That's a good suggestion
Surprisingly I don't think I've seen somebody suggest that yet
Or if it has been suggested it was like
once
loloops i didn't read the full suggestion
Yeah, i really like it too
Especially as a guy who collects lore stuff for the sake of it but accidentally trashes stuff that's important
What if I ask for a worm boss outside of suggestions?
Then it'll be ignored, lol
then it wouldn't be considered 
Oof
I like the idea of craftable lore, but I think it should be crafted with one relevant item dropped by the boss, e.g. one Shadow scale for EoW, beewax or hive blocks for Queen Bee, etc.
That's a neat idea
Oh that’s a good way to make sure you can only get the lore if you’ve beaten the boss
Wow ⭐ 161 stars
yeah thats good
Well excuse me!!
Knight's Edge
Who even needs a night's yoyo when you've got night's [name of weapon] from other mods?
Night's Yoyo already present in Thorium🤔
Yeah.
alright i get it, bad idea
There isnt a yoyo in the exo tier of weapons
something something a yoyo crafted with Shimmerspark, Quagmire and Chaotrix cuz of the Bar of Life recipe
ahem Please elaborate.
As-is that suggestion is low quality and could get the star removed.
Reasoning and what they actually do would help.
@ashen warren
Fair enough
Fixed
Hmmm
Feel like rogue class needs a chlorophyte or hallowed varient for armor
Because you litterally only get the deadalus armor as a dedicated rogue armor
I meant at that point in the gamr
Unholy core armor should definitely be a thing, making it rogue would be hot.
Daedalus isn't dedicated rogue.
Heh hot
I meant rogue having a dedicated rogue helmet for deadalus armor
Because pre and post mech bosses, thats the only armor you can get specifically for rogue
You can't get it pre technically as cryogen is mech tier boss 🤷
And well, I could agree on rogue needing armor at this point (Daedalus to Reaver is 7 bosses), but it's unlikely to be a helmet to existing set
An abyss themed, tenebris armor would actually work perfectly for the sneeky rogue.
Since tenebrous means..
"Dark and gloomy."
I forgot, is tenebris mineable with pickaxe axe or smth else?
Because if so, that's ideal pretendent
Pickaxe axe afaik
200% iirc
Yeah it's 200%
So yer drax/pick-axe
That's incredibly worthy suggestion then
Just to add more materials, set bonus and so on
I haven't made a suggestion in a while and an armor like that would def be swanky for rogue expansion.
After I'm done bashing my head against a wall I'll do that.
Any ideas?
So, rogue seems to be a class themed around stealth, medium iq stuff, and hard single hit things.
At least, the new stuff is.
Nails seem to be about low damage and high-multihit, this synergizes terribly with stealth.
An example of a good stealth weapon is the seafoam bomb or duststorm in a bottle due to lingering and pretty high base damage, an example of a bad stealth weapon is mycoroot or cosmic kunai since they don't linger, they attack fast so they chew through stealth fast, and they have low base damage.
Nails seem to be mostly trumelee which is alright and fits the rogue theme somewhat (see also, fabs rogue message in announcements) however that doesn't lend itself to weapons like stardisk as trumelee boils down to just wait for ripper 90% of the time.
Your suggestion isn't bad, far from it.
It's actually pretty darn good.
In fact if someone wants to make a HK themed mod they should take notes tbh.
However it fits rogue about as well as a pancake's effectiveness as a parachute.
@earnest raptor
I'm gonna post my suggestion
Who bother
Now there are very hard single hits, but all pre-ML have a very slow-extremely slow time use
So, as I want, throwable stuffs is for range combat with decent speed, and nails is for ludicrous damage, but close combat and small DPS.
whats with the recent influx of rogue weapons?
@ashen warren how about current stats?
Exo-blade have a 6500. 
It has less of that issue now.
Though I personally think that it's a tad too many items for a subclass and that rogue should be higher iq and trumelee only.
Now it's aight, might star but I gotta go for a bit.
There's nails from JoostMod btw.
This is WIP suggestion
"
Moonlight Pendant
Post-Moon Lord true melee accessory
"Full moon is rare but impending"
- Turns wearer in werewolf at any time (day/night), providing additional stats
- After 28 uses of [true melee] weapon, you gain Striking Moment buff for 1 second
For info: Striking Moment - 500% (5x) damage on a single Melee type attack.
Crafting recipe: Moon Charm, 5 Souls of Fright, 10 Luminite Bars @ Ancient Manipulator
Purpose: Lets True Melee expand in post-ML realities without making utterly broken blades. Allows for deeper gameplay strategies like swinging sword to build up the strong attack while dodging and then hitting the boss when it opens up.
Also counts as sub-par Melee accessory due to Werewolf stat buffs at day.
Note: Raw DPS increase with this accessory in this configuration is ~14% if constantly hitting the enemy, up to 400% if some swings miss a target. Swords that spawn projectiles on hit (Stellar Striker, etc.) are affected less due to the fact Striking Moment affects single instance of damage instead of all hits during a swing, favoring more simple swords (The Mutilator, etc.).
Of course, all numbers are subject to change by a dev team if required.
"
How nice is that looking, to be suggested? Anything to add or polish?
I probably need to do it a bit shorter lmao
note will get the boot
So essentially, guaranteed mega crit every 28 uses.
And you're a wolf.
Feels kinda simple for luminite tier but it sounds aight.
uh
Ooo, would make mirror blade a big boi.
Y'know what'd be cool
wouldn't that be OP on rapid weapond
Well, you see, the devil hides in that you need to use weapon 28 times, not land 28 hits. Could dodge for 5 secs and then slap like a big boi without dying to facetanking
mantis claws etc
Also about rapid weps, see the note
I doubt it would trivialize content crumbs.
Here's something, 'Suggestions that might require keybindings.'
A sword that when swung makes you dash at your cursor and on hit deals no knockback but knocks you away
So true melee without crashing into any bosses you fight
So basically SoC bonk but a sword?
Yeah
Pretty hot, I should say
May need some practice to get used to dash but feels neat
I mean I doubt it's even possible to code but if it was it would be a neat and possibly viable group of true melee weapons
its possible
Honestly there's only 1 thing for trumelee to become an actual thing.
The homing kick move from MGR:R
Perhaps having custom boss reactions for it.
That wep could be an upgraded version or smth, maybe even a line of upgrades.
True melee could be a really interesting class with good use of dash mechanics and stuff
Imagine if weaponout katanas but calamity.
I'd also like to see a shortsword that you hold out in front of you for a while and makes you drill dash at your cursor(controllable) but has long use time so that you can't fly with it
Although that's definitely not possible to do
Hmm, y'know the angel ring?
The kinda pointless 25% wingtime thing?
What if you added some trumelee bonuses to it, maybe that could be the first distance-closing item for trumelee, gives the homing kick I mentioned or smth.
Dashes currently aren't enough, specifically for bosses such as scal since you can attack her at 1 point.
Maybe 2 if you count dashes.
I don't like mean current dashes, I mean stuff like short controllable dashes and stuff and other wacko stuff like downward kicks or something
That's what I'm talking about.
Shield blocking could also be a cool mechanic
If it wasn't locked to that stupid OOA item that'd be nice.
@mystic sandal crystalline in the crafting section may need to be changed
Since it has its own upgrade path
lionfish 
ok kinda dumb q but the ranger and mage have a night’s edge type weapon??
lunarian bow/night's ray
if you want to call them that
ah
Where's a jungle, hell, and dungeon wep?
i'm not even sure if there are any dungeon/jungle/hell rogue weapons
rogue doesn’t have it ;(((
Hell no
Dungeon no
Jungle no
@proper sail um
nanda yo
God-tier suggestion. 
What a time to be alive
@proper sail that's a bug with another mod
Dont do that please
not to go in that channel
Wrong channel and all /shrug
@proper sail stop
Literally everything about this is wrong
I’m just gonna assume it was a brain moment and move on
good suggestion, but why specifically 28 hits?
How about changing the buff stats to that of a Celestial Shell and making it such that when you strike an enemy with 1 true melee strike, it gives "Striking Melee buff", which gives some melee buff damage. (But not 500%)
Having to tally a certain number of true melee strikes for a damage buff is a little strange for me.
(btw just wanna make sure it's clear
https://terraria.gamepedia.com/Striking_Moment
Vanilla buff)
Wait what
Are you serious
well let's just combine that OOA weapon with celestial shell
I'm surprised I don't hear more about Brand of the Inferno
considering it allows you to block attacks and gives you a significant buff
Maybe I'm just outta the loop
Maybe OOA is somewhat forgettable
Is Solar Eruption considered True Melee, actually ?
I was very surprised that was in vanilla terraria.
Brand can block attacks but it deals like 0 damage.
A blocking acc would be far more useful.
Yeah but like
block the attack with Brand
then switch to a different weapon
@hollow shell the way you get this buff is so obscure even I don't dare to use this weapon aside from some memes like one-shotting vanilla dg
Specifically parrying something that is not fighter ai

Let alone later bosses
Is Brand not a part of any big metas for late game bosses?
It seems like it should be
Free dodges with no cooldown, which even buff you
Granted you gotta have good timing
Aww what
Plus requirement to switch to proper wep and back
Parrying doesn't give enough iframes with calamity prolly.
You don't take damage when blocking though?
You do
Wait no it only grants 20 defense if you dont time it properly
"When timed correctly, just before taking a hit, the enemy's attack will be blocked, dealing some damage to the attacker and granting the Striking Moment buff for the next five seconds. This allows your next melee attack to deal 500% more damage. Alternatively, if the shield is held in place, 20 defense is temporarily gained; this lasts until the shield is once again lowered."
If you get the right timing it completely negates it
Well that never worked for me
Closest I had was like 1-2 possible frames while enemy took kb due to parry
So it's a full dodge for contact damage.
Dmg is about 40 btw
It doesn't work for projectiles iirc.
Only enemies,yes
I've used the weapon like once, so I know almost nothing about it. 
It'd only be useful for maybe dragonboi.
Btw even percentage listed is wrong
It gives exactly 500% of original damage (multiplicative) , not 500% more
So basically 5x multiplier
Would be better to say it deals 5x damage yeah
Well, anyway, probably need to be 300 iq dude to use brand properly 
Have yet to see someone using it unironically
Damn
I have 400 iq, can't use it.
Life sucks for you man 
I'm gonna try
to use Brand on some late-game guys
later today or tomorrow maybe
Sounds like untapped potential
Most I dished out of it was 22k single strike dmg to oneshot dg, as I said 
Personally I doubt there is much use because by time you switch up for most swords you get 5 swings normally to compensate
But you also get hit 
Good suggestion crabman
Thanks! That one didn't took long to think on but guess it's still decent
Dedicated items are up to the person in question.
@ashen warren Dev items arent allowed to be suggested
DM hasn't said anything about getting his hammer in.
I am clearly not winning with these suggestions
lol
Slime People 
Bland but might work
I'm so used to not starring suggestions that I forgot to star crabs suggestion 

(What do you guys think about this)
◇ Make the Diamond Ring useful:
The diamond ring, the one sold by the traveling merchant, is quite expensive for just some vanity, i suggest the following buff:
15% increase to true melee dmg only
10% increase to all types of dmg with exception of true melee due to boost above
10% increased movement speed
- 20 mana and health
I mean, the diamond ring does absolutely nothing guys come on
I assume you mean 1 and not all of those
At least 2 of those yeah
I mean it's purpose is literally vanity
all of those are kind of op you know
It is pre-boss
its an ore obtainable pre hardmode pre boss but can help even in post like mechs or plantera
What are you going on about lime?
those buffs do seem on par with many hardmode items
definitely too op for prehardmode imo
+50 mana and health
Probably make it scale like the siren's heart
no scaling
Thats why i said only 2 of those buffs
Also scaling with bosses killed can actually be a solution
Scaling is either strong or weak.
It deletes farming or it's far too weak to ever use.
As such it's used for a meme and the strongest multi-stat in the game and that's it.
It is also used for HotE's elementals and Profaned Soul Artifact's minions.
HotE and PSA are both on the delete farm side tbf.
◇ Make the Diamond Ring useful:
The diamond ring, the one sold by the traveling merchant, is quite expensive for just some vanity, i suggest the following buff:
15% increase to true melee dmg only
10% increase to all types of dmg with exception of true melee due to boost above
10% increased movement speed
- 20 mana and health
Reduced buffs a bit and removed some
How's it now
?
A pre-boss accessory as strong as some post-ML accessories
Removed the DR and use speed boost qnd reduced stat boosts
Sure
I would just leave it as a vanity item, don't really see the point in making useful an item that you can theorically get whenever you want but that costs too much for like all of pre-hardmode and is sold randomly too
Well making it only available in HM is an option
Why not making a whole new accessory then
Cuz while i know that it is as simple as just dont buy it, i really think that its not ok that the traveling merchant, as annoyingly random his stock is, charges that much for vanity with no special effects
Memes
companion cube exists 
Besides its not bad to try giving the ring a practical use (the cube its a pet, it doesnt count)
'Susceptible to lava'
Hey man, cube actually does have a function. It can straight up kill you
That's right, you can pay 5 platinum for a chance to randomly bite it if you happen to have less than 5 health in a dark area
👍
Now I'm imaging CrabBar losing a 1 HP Hardcore run to Companion Cube because he forgot the mechanic existed.
Best deal ever made
Lol
Imagine thinking I'd be able to accumulate 5 plat with 1hp hc 
if anyone can do it you can
now I magine playing with your friend whos good and you're sitting at the death screen for 5 min while battles the boss alone
when you’re bad at the game but your friend isn’t
ngl that’s my multiplayer experience since lag is hard to work w
If it does get added can they make it so you become a ghost like if you had died on hardcore until you respawn
It'd be like a sort of spectator mode so you can more easily watch the fight as it continues without you
I'm p sure you can just farm the stuff in a corrupt or hallowed desert
yep the great sand shark can’t spawn via killing the sand sharks from there
I think its just the downside of zerging, it much like saying i want the celestial pillars to be spawn only because i want to farm the cultist
-i agree
there is no point in having trump card rounds stack to such small numbers
-why should great sand shark have a summon item
like earth elemental and giant clam it's a miniboss
all minibosses are separate from actual bosses in that they can be summoned by an item, while minibosses do not have that
it would feel out of place to have that.
- a one death mechanic would be interesting
- no comment on moonlight pendant because it's pretty cool, i dont think a disclaimer has to be made regarding balance
Still working on concepts but they're coming along nicely
-also good that we're fulfilling some areas in which rogue feels off
such as nights edge tier or fishron tier
Canwe have a Nights Edge throwing item
Coughs in sandstorm's core
It would be cool but we'd need biome rogue weapons... I think
The current ones wouldn't work too well except maybe seafoam bomb
How about a uhhhh fishing specific rogue item
And they aren't that rare
Depth meters and tally counters are the real difficult items to obtain
Tally is pretty alright if you go to the dungeon and zerg pre-plantera
After plant, it's just pain though
The ones I find bothersome are the travelling merchant ones
I always try to get it before hardmode so it's pain
what about for a rogue weapon that’s from fishing, maybe “sea stars”
literally throwing starfish
although there’s already the urchin stingers so it might be redundant, the concept of a pre-HM rogue throwing starfish (pun intended) seems fun
although you could argue the throwing counterpart already exists in the form of frost daggerfish
I guess
It sounds good for dps testing against something like levi
Yeah, and it means you don't have to go through and shoot like 20 super dummies with your marked magnum
wheres the draconis weapons suggestion post
Long time ago
Like 8 years ago now.
just search Lord Æther's messages in #suggestions-voting to find it
Use in:suggestions draconis
(February)
@tribal iron could the tooltip for the Giant Super Dummy just be "Dummy Thicc"
@fervent sky grow up

Uh, why.
Why would the corrupt/crimtane enemies need to be deleted by the clemontator?
Not deleted
Just do some damage
The Clentaminator would do no damage to non-corrupt/crimson enemies
but why though?
Because, the solution washes away the crimson/corruption, so why shouldn't it do the same to the enemies?
Not washing away their corruptness, just washing away a good chunk of damage
Well if it does a good hunk o' damage to corrupt/crimson enemies then yes
"When would"
You would use it when you see a corrupt/crimson enemy
To that I say, what about your normal weapons that don't fuck with biomes?
And would have higher dps?
I'm saying it does tons and tons of damage to corrupt/crimson enemies
Like 2-shot them
Meaning it gets outclassed around the Celestial Events
"Keep it reasonable, of course."
lole
Yeah
I don't want the Clentaminator to be like devweapon-DPS
Just like, Lunar Fragment weapons DPS
And you can get it as soon as the Steampunker spawns
It would make early hardmode a bit easier
Especially for the nightmares you find underground
early hardmode weapon has same dps as late hardmode weapon?
I don't think you understand how tiering works
it could maybe do a small bit of damage, as flavor, but i dont think it should be good
Here's a document containing list of things that you shouldn't/can't suggest. Either because they're not going to be accepted, or because similar suggestions have been suggested so many times in the past already.
Please read this document before you start thinking of any ideas for a suggestion
Note: If you have any ideas for things that should be within this document as well, notify me or Rover and we'll put them in.
https://docs.google.com/document/d/1OA3GxJ4w4QA4pCkngwt8kqW8Qq18U5KOCUJEucUS8ck/edit?usp=sharing
Yeah sure
But re-pin the Rules pin after you do it
Aight
Rip perma benis pin.
no need to suggest pierce resist on desert scourge?
time to suggest pierce resist on aquatic scourge 
Yeah that's fair game :)
actually no though because I like bullying scourge
o
no buli
tbf it's always a chore to cleanse the world
I need a clentaminator like that
My crimson spawned next to my ocean and despite me making walls the crimson traveled up a vine and now I can't decrimson the part that's out of the map for the life of me
I need a delete-evil thingy for my world, just annihilates all evil blocks
Not changing, removing entirely
Pillars Rogue enemies
Since a entire Rogue pillar didn't happen in next 120 years, and dropping Meld Blobs from Nebula enemies seems too dumb, I will suggest a Rogue-themed enemies for Lunar Pillars event.
All enemies spawns uncommonly nearby any Lunar Pillars and counts as 2 enemies for shield.
Meld Creeper: a humanoid in light armor, colored with Xeroc-pallete. Initially invisible and invulnerable, but transparency lowers with lowering distance to players. If distance are below 5 blocks, enemy become damageable and will try to swung a purple slash, that can oneshot most players. If player didn't killed, Creeper after 9 seconds will turn invisible and invulnerable back. Drops 1-4 Meld Blobs.
Galactus Shooter: a Corruptor-like enemy, shoots barrages of Xeroc Pitchforks. Initially invisible and have a 500 defense, but can be revealed by small bursts of Xeroc particles. On getting hit become enraged: lose all defense, but increase speed of pitchforks's shooting. Drops 1-4 Meld Blobs.
Insanity Bomber: burrowing enemy, when see a players, shoots to them a explosive, that slightly damages terrain and have a huge damage. Bombs before landing on surface are transparent. Drops 2-3 Meld Blobs.
Good?
Where would they spawn tho
Spawn
is the clentaminator affected by chance to not consume ammo
@ashen warren added.
I like the idea, but xeroc hasn't transitioned from all-class to rogue properly yet. Post it, if you wanna tho
@proven tide Best to say that here instead of there
lowkey wanted to flex the amount of stars Yeah fair
Add a Rogue Pillar to the Over-Suggested Suggestions List in the document.
tadah
Sure
Actually
nah
Looking through the delivered suggestions, not a single Rogue Pillar suggestion has been sent
Because no one wants another one 
doesn't the concept of a giant, stationary, glowing celestial pillar contradict the whole "rogue is quiet stealthy ninja" theme?
Eh
not a very strong argument
fair enough.
rogue is a lifestyle
@formal prism
glowing
giant
rogue
It'd be cool if it was like slowly floating around
Although it could spawn in the centre of the map
I know that's why I thought of the floating around thing
Although remember that spawns are disabled near NPCs meaning it would have no effect on your base unless you disabled that
And enemies would still spawn around your base
The best possible Rogue pillar - invisible pillar
But seriously a centred rogue pillar would work
Why not just have it be from combined fragments as opposed to meld?
Is it technically a boss so it's not allowed to suggest it or something?
No
Galactica singularities
@oblique haven too frequent idea
In every 4th content mod I see a material from 4 Celestial Fragments.
Also galactica singularities exist
Which are already made from all 4 and they're elemental not Xeroc
Center pillar doesn't work well
Try Tremor's alchemist pillar 
You get owned 100 times in a row because 95% of players build base on spawn
It spawns in ya base.
I know that but Calamity disables spawns near NPCs
tremor having a bad game element? not surprising 
Unless you set the config to false
Calamity isn't the source of that iirc.
Then how you do the actual pillar?
And the radius would extend further than your base
Unless you have a 300 block wide base you can easily kill 100 enemies
@ashen warren calamity has a config to completely disable spawns if at least 3 NPCs are nearby
And I doubt that anyone wants to have a 300 block wide base
Isn't that how that works in vanilla pretty much?
My pretty humble base has about 150 blocks + account for fact that npc grace area is bigger than that
vanilla reduces spawns, but not outright disables them
Yeah
Alchemist pillar seems to spawnable in any place on surface.

And very commonly overrides a existing pillar.
Okay so it extends 500 tiles out on each side
I doubt that your base is 1000 tiles wide
Nobody's base is 33% as long as a hellbridge
That's just a fact

It can't extend 500 to each side
That would mean permanently being at one of pillars' zones in small worlds (~4000 tiles)
Not sure where you got this info
Probably wiki but wiki is known for quite obscure false info
The Terraria wiki says about 500 on each side
1000 tiles wide base
You're not a FuryForged?
And still, your base regardless will never be as wide as the radius of a pillar
That doesn't change a fact having such a hostile source literally above your head is not fine, even if it is contained by a config that may as well be disabled
Neither will the grace zone, right next to my base is a cess pool of enemies
Most people won't disable the config
Most people won't dupe items.
Not an argument
(i refer to limited ammo guns change)
The changes should be fine for all people if possible
Well it's not really possible without making the rogue pillar nothing like the others, and if you're like me building multiple small bases pillars get up in your grill all the time
(to be fair defiled rune is a thing)
this was inspired by mobages
those p2w games that make you eat dupes to raise lvl cap
Well, that's pretty interesting, though I doubt the reforge should be stronger than default best (besides, adding custom reforges is quite unstable)
High chance for best modifier would be nice either way
fair enough, was thinking that the extra strong reforge was a good bonus but what would probably happen is people feel forced to do it shudders in exoblade

Maybe it could be an expensive crafting station sold by the Goblin Tinkerer that gives guaranteed positive reforges with high max reforge chane
@earnest raptor thing is, a galactica singularity is made to look like a galaxy
It's made of all the 4 elements and it's meant to look like a galaxy afaik
Just because it's used in elemental items doesn't mean it should be recoloured to use their palette
Also, about the prior suggestion, a bomb which damages terrain is an awful idea
And it being invisible is really cheap, how is the player supposed to dodge it?
And why should the meld creeper (which is hard to see) one shot the player?
That's just going to be a nuisance and piss people off
Also what the fuck why does the galactic shooter have 500 defense
That's waaaaay too high
I think it’s meant to be sorta like the devil fish or whatever it’s called, as in an enemy that starts with a ridiculous amount of defense but loses the defense and becomes aggressive upon taking damage
Huh
And why should the meld creeper (which is hard to see) one shot the player?
One of possible traits of rogue: very heavy damage from shadows.
And you have a few seconds to knock back a Meld Creeper.
It being a trait certainly doesn't make it any less annoying
Still, instagibbing is annoying unless it’s meant to warn the player to not do something
like the DG or Adult Wyrm
You can't design an enemy poorly and claim that it's "a trait" of the enemy
And again, why does the insanity bomber's bombs damage the terrain
Enemies who can damage the terrain are frustrating as all hell

So, 10 in expert?
the insane part was the 5 minutes thing lole
🤔
YESS
Uh, shadowspec not allowed.
Scaling bad.
Lorde bad.

if you post that in suggestions all that is is a free warn.

...
It's literally called suggeston don'ts

you're not even funny.
you're obviously fully aware that the document was a guideline on what NOT to do, given that last little statement.
Yeah, alright. Fair enough.
is it really exo tier if it's post scal? 
Wait, brimstone monster sized flail?
Nyess

I feel like the third one will be a frame killer 
I feel the suggestion would be better if the crafting recipes were more defined than just a main crafting component and stuff at that point in the game.
Like the red planet, seeing as how it's a late phm/early hm weapon, part of the recipe could include hellstone bars as well as the meteorite that you already mentioned.
And the the jovian chain could use chaos bars made from the chaotic ore which is post golem as well as maybe using a lihzhard power cell, seeing as how solar tablet fragments are used, maybe it should use temple materials, and lihzhard bricks can easily be used in it as well.
and the betelgeuse one could easily have cinderplate and some sentinel/polter drops incorporated into the drop like twisting nether specifically, as well as uelibloom bars.
This would help make the crafting recipes more defined and less like a "pick what you want for the recipe" kind of thing.
Dont just say no
You can see your levels without equipping it, and if you want to equip it to increase proficiency gaining rate, then yes it's worth a slot
Say why too
It's pointless
It just raises it from 1 point to 2
meaning you raise the levels twice as fast
proficiency is supposed to be a playthrough long thing to raise, so that 1 point to 2 can make a huge difference over a long time
Now, remember that info items like gold watch can be equipped
which gives no advantage (apart from saved regular slot)
Meters should stay as is
@proper sail why
That's 100% a meme.
sure, @proper sail have a warn
I suppose we dont do memes here anymore
No meme suggestions, read the rules next time pangea
anymore
We never had meme suggestions.
?
You know meme suggestions always got punished right?
I mean, werent you warned once because of it?
hmm i do see afzofa's point ill prob just toss that info into my suggestion now
added some more definition to crafting recipes now thanks for the tip @lofty blade
You're welcome
Not always
So I hear if it was a really high-quality meme suggestion it would just be ignored and no punishment would be given out
Jesus fuckin christ those are some big projectiles
lorde, dot, astrageldon, throwing, etc appear way too often sometimes
And all of them are in the donts doc
yet people still do it idek why
They havent learned the mystic art of research and reading
"the mystic art" yes
Or they wanna meme hard
I feel like removing astrageldon was one of the best, and worst things thats happened
astralgeldon lorde flashbacks
Now ppl are crying: "BrIng asTraGeLdON bAKK"
Thanos Marshmallow
Astrageldon didnt quite materialize that time he tried to teleport and had to be replaced iirc 
Astrageldon's head appeared where their legs should be...
All I ask for is a painting featuring both removed bosses, and if need be I could even sprite it myself once I learn how, anyway
Whether you like it or hate it, it's good to know the mod's history
Lorde was Omega meme.
Astrageldon maybe.
No thanks
the DB being toggleable has been suggested before
and it was sent in to the dev server
you could just hack in 1hp to your character
but u can get hit multiple times with db active
its like a harder and easier verision of armageddon
dp is everything while armageddon is only during bosses
harder and easier
make up your mind
dude DB will immediately kill you pretty much because you have no immunity frames lmao
well u can get hit once from a slime with db
and again armageddon is only active during bosses
A slime.
do you not understand what the removal of immunity frames means
with DB the slime will be able to hit you on EVERY SINGLE FRAME.
and its always active while armageddon is boss only
Solution, use potato computer for the low fr
also u wont get hit by a slime every frame due to knock back unless u have knock back immunity but i get ur point somewhat
I still see no point.
If you wanna make it that much harder on yourself with death defiled just hack in 1hp.
no need to suggest something redundant.
mainly since i dont see much of a point in it being an accessory over an toggle, and also it would be more user friendly than having to hack in 1hp for those who doesnt know how but sure call it redundant if u wish
cheat sheet, extra accessory slot 
that difficulty sounds straight up unplayable.
I'd rather have my gameplay not be dictated entired by RNG, thank you very much.
@gusty geode Which suggestions of yours were not memes but seen as memes?
I enjoy Revengence mode. Even Death Mode. But RNGsus's rage doesnt even sound fun. I dont want to have to worry about my character being sent to space every five seconds. At least in Death Mode I can have a heart attack when fighting a Slime. I don't want to have to start running from it and get hit with a Confused debuf and run right into it. no thanks.
Would anyone actually enjoy that mode
Im still wondering how does a cyborg infected with astral bacteria makes more sense than a slime infected with astral bacteria
because bacon
There are Astral Slimes
i like my explanation more
Because a slime is significantly lamer than a big robot
Also did you read the lore?
i just realized something
Im afraid i havent read astrum aureus lore
calamity doesnt have a single angel themed creature other than the bear angel cat pet
you should read up on your lore, buster before you make assumptions
Then dont ask questions about its origin 
astrum aureus lore is basically
Yharim took interest in the astral infection
Draedon built a machine to examine it
the machine got infected
^^
cool
Also what would be the use of clonelamitas spawning naturally?
she already does in DM tho 
same as the EoC and the Mechanical Trio. Help the player progress faster.
It's not like her summon item is expensive anyway
and as the lore states, she does aimlessly roam the night. Only knowing to act and fight.
I just thought it would help with game progression. similar to previous bosses
Someone oughta do a webcomic based on the mod's lore
I just don't see the use of it aside from "it's cool", ig
smh where you been
not here :3
it started at what
35 or something
Indeed
@fervent grove clockwork and terra arrows is really strong though against prov from what I've heard and onyx chain blaster is still a solid pick
idk much about planetary annhilation
no no, those are the meta weapons
I would like to see underused weapons get to that power
oh
sorry it wasn't so clear
so starfleet, disseminator, shredder, planetary annhilation, and golden eagle?
(and sdmg and celebration I guess)
golden eagle definitely isn't underused/in need of a buff 
figured lol but it wasn't listed
never used golden eagle
planetary annhilation is good for bumblebirb though
I actually just did mage/summoner/rogue/melee playthroughs, and last time I did ranger was some time ago
yeah, but that's really niche
at least way better than clockwork and astreal defeat
you could use anything on bumblebirb
last playthrough I used entropy's vigil on bumblebirb
and yeah, you are right
but... I'm just thinking about things like, if you only use plannetary annihilation for bumblebirb
that's not a lot of using that weapon
of course, this isn't a big issue at all
honestly the calamity mod is great and really, really, impessive as it exists
@vestal comet Can you still activate Adrenaline if a boss is alive for long enough?
I died preboss, so it didnt do anything
It should go away like everything else such as hearts and inventory
Alright
I was wondering if they were still functional because if so that'd be funny
but, yeah, good catch
Surprised it wasn't caught before, considering Iron Heart
Its been likely noticed and just not brought up
Perhaps
add some variant of an angel themed creature
so we can kill it
So, guess calamity lore is true eh?
The PC is just a bloodthirsty asshole.
@foggy shard Prism-Backs and Blinded Anglers already drop Prism Shards
ok
yo sors what's the most stars a suggestion has received 
facts: sors isn't pain enough
Good question actually
Ech, I wouldn't be able to find out easily
Best I can tell is BlackHand's (original) Profaned Guardians weapons with 206
Well, it was 206 at the time of delivery
Now it's 210
i see, kinda surprising tbh, i figure there might've been some huge break out suggestion of like 300+ LOL
initially i was curious to see what the most popular idea was but now i'm finding out that the yharon-nado suggestion is apparently in the upper percentile, probably because of the name recognition 
@Shuangzai#0239 If you check the wiki you'll see we already did a huge amount of work buffing useless vanilla items to be viable, even if they aren't meta.
I'm glad you recognize that meta items don't need to be nerfed and that even in one class there are plenty of weaker options. However we focused our efforts on blatantly underpowered vanilla items rather than slightly underpowered calamity items.
...did he leave?
poor ozza
oh, they edited it
and they said spyker and photo aren't good 
they trying to use spyker on doggo or something?
The guy is a bit of a memer it seems
... I see.
Took me a second to realize.
If people are gonna join, suggest and leave we should make a rule on that. That could warrant a warning or if they join again, instawarning.
they did talk about it a little
Eeeeehhhh. I'll let it slide this time.
and this wasn't their first message in the server or anything 
They've been here a lil while apparently so I think it was just coincidence
Oh rip I thought they'd left too never mind
(well they did)
they left, but it wasn't like just post one suggestion and then skedaddle
yeah
Got it
I mean like do people really use like the perennial, chaotic weapons
Apart from helstorm no
flame scythe is p good
@jolly kettle i like chaotrix for actually doing damage
Ah
I use perennial weps :/
xeroc bossfight gonna be a dude throwing supreme boulders at the player

Vanities does that already yes. Pets galore.
My concepts will be ready by the end of the day or sooner
niceee
They will be posted in art server, so be on the lookout for that
Can't possibly happen cause npc limit.
^
also you haven't provided any reason why you think it should be added
Wait... Do I smell a joke suggestion?
memes?

worm hell
This sounds like a meme simply because half of worms won't be able to spawn, due to npc cap
Spawn all worm bosses?
More like half of them but all of them at the same time
And even if it was possible, it would be absolute anarchy.
Or rather make it the Worm Trials
Literally 2 worms and 16 heads
Each Worm Boss will spawn subsequently
@jolly dust Discuss suggestions here, not in there.
@jolly dust bud, suggestion discussion is here
Damn, people need to
more.
hes still writting oh god oh fuck
oh no 
Isn't the Astreum Deus missing in your collection @ashen plume 


