#suggestions-discussion
1 messages · Page 609 of 1
hm
I'm pretty sure
calamity itself does a lot of background tweaking, although half of it is to cap vanlilla mechanics so the player doesn't become an unkillable god before they fight Doggo.
some vanlilla "strategies" involve getting your life regen and defense so high that you can just... tank. everything. Calamity ensures you can't do that against the current hardest boss.
Yeah thats what i told him
The "Highly Suggested" thing only applies when somebody else posts a similar/identical idea
But it doesn't apply to weapons/equippables (usually) because peoples' choices of function, stats, naming, obtaining, etc can vary greatly
^
He said he didnt understand why his suggestion didnt get in before so thats the reason i would think
oof
Oofers
that wasn't why i reposted it, i wasn't actually like
confused or angry why it didnt get in
i simply misinterpreted what was required for the marking of "highly suggested"
I see.
additionally it served to see whether the community actually still wanted that
seeing the number of stars it gets now vs back then is useful apart from any dev action on the suggestion
the fallout number
It's quite a sizable suggestion, especially with the image
If I'm honest, I'd appreciate if you removed it. I don't wanna bury other suggestions
If you're wondering if people are still interested, of course the answer is yes.
it hasnt got a tick yet
I will deliver later today and it'll get ticked, don't worry
@old epoch Do you think you could rephrase that? I'm finding it hard to follow
basically like a mini dungeon that randomly spawns, and has a chance of awarding a rare item at the end akin to the random chance of an enchanted sword from a sword shrine
but still having some items you can get so it wasn’t totally worthless
i would personally rework that as a way to make shrines more interesting, as they currently contain powerful items for free, with the only challenge being finding them
ok ty
the addition of challenging elements to shrines would be pretty cool
it isn’t really that hard to find a sword shrine imo
its hard getting a drop from them
By looking on the wiki I realize that just Valhalla Knight armor doesn’t benefit the melee class in any way, so squire+Valhalla knight should be changed
it isn't the melee set though
this is
Wulfrum yoyo isnt really nessicary because most people just go from wooden straight to the amazon yoyo
Amazon is pretty easy to craft
^
very much yes please
As of late I have refrained from using it, but I did notice I am locked out from certain fish. And spending a crazy amount of bloodorbs is not really my cup oftea
also he could sell different fish depending on what biome he's in instead of time of day
so you have a bit more control
Yes but then you have the case of building houses everywhere
you could also use king statues to teleport him
but either way, more ways to get fish is very good and i would enjoy
And everyone else 😛
this is a really good idea
very good way to execute it, with the moon phases being what determines which fish you get so you can’t just go ”hurdur buy all the potions i need durhur”
but can’t you like, use a cosmilight to just change the moon phases? pretty unavoidable but still mentionable
And amidias totally needs more stuff in his shop too yeah, he becomes totally irrelevant almost immediately
tbh I'd like Permafrost and Amidias' stuff to scale or have some event exclusive items
@livid coral Not saying it should claim every inventory spot though.
He has still 32 free slots left
@radiant meadow what about an abyss loot crate?
you can't fish in the abyss
or at least, you'll be dead before you can catch anything
i know, but from the sulphuric sea
ye but like biome crates are rare and annoying 
true lol
I've gotten 1 biome crate compared to my 100+ golden over many playthroughs.
I'd rather a crafting tree that needed skeletron primes cart piece then that.
There's already a crafting recipe, we don't want the starter bag to just delete all earlygame.
oh ok
It'd be pretty easy I imagine to turn up the catch rates of biome crates
People sometimes forget that the devs have the power to change almost anything they want about the vanilla game
That waters down the fishing pool for stuff like potion fish though.
Not like it matters too much considering blood orbs exist which isn't a good thing imo but still
Farming blood orbs is fucking aids though.
Idk, maybe if it can't work for all the other biome crates, it would work for the abyss specifically
All the weapons you find in chests can be fished up already, so compacting them into a single entry on the list with a crate would actually increase the chances of getting something else of use
I think
You could last I checked
You needed a fair amount of fishing power to do it but supposedly you could get a random abyss chest weapon while fishing in the sulphur sea
Isn't it kind of unfortunate that the Daedalus armor set gives control over gravity when the mechanical bosses are enraged when you switch gravity?
That's kinda funny, actually 
And you get the set around the time you're supposed to be fighting the mechs
I'm going to put that in the suggestions channel
fatfinger, or be me and just panic and press all the keys

I'm the panicky rogue/ranger who can't aim let's be honest here
Wait, do the mechs actually enrage if gravity's flipped
Yes
Yes, Ion. They do. It's been the talk for the past update.
And for what reason would you ever press up when fighting the mechs
You be me.
accidental mistake that can lead to an unfair death i guess
only in rev+
If a mistake leads to a death that's just you sucking.
Since that's how you normally die.
Kaizo levels you also mistake in but that's not considered fair death due to lack of knowledge towards death or any hint really
On the other hand, it's more of one-time rule reading. "So ok, I get rolled for gravity pot, I just limit its' use"
Adding to Saburouta's suggestion, the wulfrum yoyo will fire a wulfrum shard that deals a third of the yoyo's damage every three consecutive hits.
thoughts?
@radiant pivot if they went through with that suggestion they'd have to brick core terraria
It's all good lol
i mean, im sure its doable, but just awkward
I was thinking maybe there would be a way to trap the player once they respawn, but that would probably mess with other things
probably could just instagib players that spawn when the boss is alive
that being said, itd be an annoying way of handling it for sure
Yeah
why dont i have a tick
Star limit raised.
it was before
it is now 90
it was before the 90 raise
Minibosses are fine
how do you think if 50% chance, the astral infection will spawn dark and gloomy like now, or the astral infection will function the same but with the old colors (the purple and gold themed)
same xD
would be cool if they add another biome that posesses really bright and happy(?)/pastel colors like the hallow
?? I mean the hallow already exists for that, maybe something with a more 'holy' theme but that might be pushing it
yeaah
does a slime rain version of the torrential tear seem like a good idea/suggestion
any changes to slime rain
Calamity doesn't change anything in the event afaik
hmmm calamity does have new slimes right
Ore slimes, yeah
Quite a few
so what if ore slimes spawned during slime rain after certain bosses were defeated
Irradiated slimes spawn on the surface
Sulphurous sea only though
@worthy fiber it was a joke
Suggestion jokes are a no-no bro 
did i just miss a meme suggestion?

Nothing exciting just "Plaguenades"
What happened
nice
Gee i wonder who 
a better idea for gadens suggestion is to make arena bigger block wise? or disable rod of discord
because who wants to sit there dead for a while
hmmmmm slime rain slime god 🤔 slime king spawns when enough slimes kiled in slime rain but what if
slime god used to spawn after slime rain at one point iirc
it was removed since it was even more annoying than KS spawning
his dm natural spawn requires slime rain
Tomahawk
Early game rogue weapon
Throws a pale golden throwing axe with average range, that inflict a unique debuff: "Hurted" (increasing with duration DoT - 1 dps in 1 second and 20 dps in 30 seconds). Projectile increase their damage and duration of Hurted with time in fly: if you just throw weapon to dummy, they recieve 100% damage and one second of debuff, if you aim from roof of high castle your awesome axe to zombie on ground, they accept a 190% damage and 10 seconds of debuff.
🛠 : Gold/Platinum Axe + 5 Iron Bars @ Anvil or Gold/Platinum Axe @ Sharpening Station.
Why:
- Other non-consumable weapon for rogue in first half of Pre-hm.
- Tomahawk encourages a perfect aiming, that a already good skill.
Note: this weapon is kinda reference to Pixel Dungeon.
Decent?
'hurted'
I'd increase the recipe to axe + 10 iron bars, and add maybe demonite/crimtane
aerialite in a crate 
Auric ore in a crate
Hmmmm
@last star would you mind formatting that better? it's kind of hard to read properly and seems to switch from a bug report to a suggestion and then back to a bug report etc.
Although i get the gist of it, others might not.
seperating it into paragraphs would be the easiest and most effective way
Something just feels right about fighting both of these at once. LOL
Why is this in this channel
As if Ocram is some sort of Alternate Universe Calamitas and vice versa.
Why is this in this channel
Probably #other-mod-talk
Yeah, cuz something else is adding Ocram
gotcha
i was thinking why can't you combine the Nebulous Core with the Spore Sack from Planterror? (they both summon something to protect you) so you can have both nebular stars & spores to protect you
Probably because Nebulous Core is like
a spiritual successor to Spore Sac, a faux-upgrade
You could suggest something to combine em tho
🤔 i thought that was what i was doing by point it out like that... my bad xD my suggestion is kinda what you said to combine them both to have both effects happen at the same time
Well considering the nebula stars are just
the same as the spores except they look different and deal more damage
You might wanna have some other effect to make it more distinct
maybe the spores poison/venom enemies while the stars confuse enemies and of course deal more dmg then the previous verions?
Poison/Venom wouldn't deal enough damage Post-DoG for that to be worth it
Hm..
Maybe the spores could burst into clouds (like Blossom Flux's right click) or into thorns which go in random directions?
Which suggestion bot does this discord use, if it's a public one?
Custom-made
Man
since it also has the 12% (maybe upgrade it to 15%) dmg from nebulas star with the 10% chance to ignore death it'd be decent if you want to pick up just an extra chance to survive a fatal attack
the idea of it is the following so far
accecssory ??? name cause i don't have a good naming sense ( boosts dmg by 15% has a 10% chance to survive an attack that would have otherwise killed you and summons spores & nebular stars to protect you and give a random debuff to enemies examples (poison/confusion/ichor/cursed flames/broken armor/ect any debuff before DOG)
requires spore sack (planterror) & nebulos core (DOG) + ?? endothermic energy + ?? nightmare fuel + ??? phantoplasm
Not sure if it should be available right after DoG
Items that are immediately upgradable after obtaining them are strange
Maybe make it use Darksun Fragments or, if you want, Yharon Soul Fragments
true
could add dark sun & auric ore and maybe have the addition of the buff that the spores/stars have a chance to instantly kill normal enemies so they are fairly decent and helpful or maybe could make the spores/stars into something like a spore star?
i don't know if that'd be too strong though since it is close range and the spore/stars do move slowly but they generate alot of them meh~ the idea is there so weather or not it gets added or not is up to them
Phantom's Requiem's name was originally for a Sword suggestion, but it's best suited as a Post-Polterghast Seafoam Bomb weapon tbh
I don't think there'll be any dm exclusive items
Yeah @bitter kiln Death Mode exclusive item suggestions aren't allowed
See the rules pin in #suggestions-voting
did not know that. thanks for the heads up
So, thoughts on my suggestion?
Seems cool
It'd be especially fitting if the PBG (and/or some Plague Seeker) resprites got in
that'd be pretty neat
@autumn lion They are already unable to hurt you for a few seconds after spawning
they did 1 shot me 1 sec after they spawned
I can assure you it was not 1 sec
Because the no-hurt timer is 3 seconds long
I promise you that you're making yourself look like a fool
Because this man has probably played terraria longer than youve known what bread is, strawberry
it could have been a bug radio
tbf, I've been caught off guard by them when they spawn a bit farther away and are vulnerable or nearly vulnerable by the time they reach me
but then again, my suggestion to do that exact same thing was already sent 
Heh, my assurance doesn't come out of experience, Radio
I have the source code
we're not here to make people look like fools
I can't imagine why the timer wouldn't work, but if it can be consistently shown (with a video or something) that they are able to hurt you prior to 3 seconds after spawning, then you can submit it as a bug to #bugs-read-pins
@autumn lion
well if someday i catch them up doing what happened on video, then sure
Aight
probably got the guardians to spawn farther away than usual
actually it did happened more than 1 time, my 1st deathmode playthrough got it like 3-4 times
You could try catching it on video intentionally instead of, like
waiting for it to happen while you just so happen to be recording
Could take a few tries but if something's not working I (and Ozza) would like to know
Alrighty
Can confirm, i have phased through a lot of cosmic guardians while they were still invulnerable
So maybe its something wonky on your end
Prefixes for Enemies or Enemy Affixes can be a source
slime purupuru
still no tick
no
and your reasoning?
salt
still no patience i see 
oh you said reasoning, not seasoning
Is that a meme suggestion?
Likely.
@shut estuary oi, give proper suggestions please
Oof ok
Are boss suggestions even allowed
Not accepted =/= not allowed
Is it good?
Uh...
I'll be blunt.
No.
Oof
But it's not terrible.
you need to explain
HOW the boss would work
you can't just ask to add a boss, and then not actually go into detail about the boss
(boss suggestions are not allowed tho)
Holy shit, applehee is the person who made the format pin.
We've gone full-circle.
(so you get no stars cause you didnt read the rules)
hlelyes sequence
If they aren't allowed reword the rules smh.
applehee more like
I'mma just delete it
alphi smells
Bad idea anyway
^
Idk why i suddenly thought about this
Good idea tbh.
ya it’s a good idea
It's simple and good, yea
Thinking about it, you could also do it with the great sand shark or whatever it is called
whats the difference between the green and blue checks?

oh yeah
Actually a good suggestion 
smh my head advertising one's own suggestion 

DoG is a really fun boss though
I liked DoG when his health wasn't so high and weapon options weren't so limited unless you feel like doing basically 0 damage
Crystalline's part of Celestus
I know.
No need to upgrade an exo-tier wep imo
Celestus isn't a crystalline type weapon.
maybe elaborate a little on that suggestion
It's a boomerang.
what about mine
I want dog sentinel phase to work like bossrush so it respawns the sentinel of they despawn
Maybe it could inflict a debuff.
I never said that Celestus wasn't a boomerang, but do elaborate on that suggestion, and presumably find a replacement for the Shattered Sun in the Celestus' recipe if you really want Shattered Sun (Crystalline) to have it's own post-SCal weapon
i think a possible replacement for shattered sun could be a seafoam bomb upgrade if that ever happens
Maybe Shattered Sun + Shadowspec Bars + Calamitous Essence
I mean, Ballistic Poison Bomb could be considered an upgrade to Seafoam Bomb.
Shadowspec Bars are off-limits for suggestions
o?
shadowspec bars are exclusively for dev items
Pins exist for a reason
shadowspec bars aren't allowed, while calamitous essence is
it could be some darksun fragments
^
Wasn't answering to your question sorry
So it's a javelin at the start then illustrious knives after the split
I'm trying to think of something
Why not have an Exo Javelin?
and make it fire a bullet hell spread of Javelins once you threw one
maybe call it the "Frame Dropper 9000"
Make pickaxe range also increase block placement range. The effect does not stack, and comes from the highest-tier pickaxe in your inventory.
Why? The range of later-game pickaxes is next to useless in building, as your building range never increases. In short, this change would make building much easier as you progress.
Anything to clean up with this, or is it good?
People always say how Crystalline line isn't a boomerang and doesn't fit very well in Celestus recipe.
Meanwhile, Spear of Paleolith and Executioner's Blade cry in a corner, forgotten

Wonder why the topic of mod dev vanity sets havent been tossed around
probably a calamity’s vanities thing ngl
anything to add to my crystalline suggestion?
dev vanity sets are only getting in if a dev wants them.
as, ya know, they're dev items. for devs.
Dev weps are pretty cool as is
An unlimited rogue weapon for Providence?
Something on par with Xeroc Pitchfork.
For Providence?
Elemental Disk?
Yeah
I said nothing then.
Maybe a classless weapon, that would cause Vulnerability Hex both on enemies and player upon use? (15/5 sec?)
To make it fair.
wtf
Or cause Ichor for 1 minute?
-50% flight time 
😄
-25% dr 
Anything better than that Lunic Eye.
But cripple player to compensate.
Or a weapon, that would cause the Betsy's Curse debuff?
Something with 200+ damage, post Providence?
Just a suggestion, tho.
Too bad all bosses pml are immune
what if some Rogue armors had an ability similar to Asgardian Valor but made you faster and gave you stealth while running and the ability to dash through enemies
anything I should add to my Broken Eclipse weapon?
Rogue Armors Hot Key Abilities
i feel like Some Rogue Armors should get more unique abilities, as i heard they just have the stealth effect similar to the shroomite armor, you have to stay still and it stops after you hit something, and imagine not being able to use the class main ability during a boss fight because you have to stand still
(The effects only affect certain armors)
1- Assasin/Ninja-like Temporal Effect: You become faster and generate stealth while running, get the climbing gear effect and can dash through enemies dealing 125% of your weapon's damage
2- Creating Clones to trick enemies: they could rarely deal 20% of your weapon damage and have 25% of your max hp and defense
3- Being in stealth mode will sometimes instakill normal enemies and deal 2x/3x damage to Bosses: The 2x/3x Effect will only happen if you enter stealth mode while fighting the boss and only happen X amount of times during the fight so you don't get free damage
what do y'all think
3 is kinda op, like you can enter stealth and instakill anything except bosses with rogue stuff, a post dog acc effect in any rogue armor
Okay, I have a suggestion to improve phaseblades/sabers, which are completely forgotten weapons in vanilla
I don't think mind rape is a very good name for a debuff. Just saying
ok
Maybe not rape yea
It sounds like something... Bad
Mind break maybe
changed to "intrusion"
actually mind break is better
So, what do you think about the rest, anyway?
I like it
I wanted to do 2 extra upgrades (would have been phasesword, and crafted with fragments and cosmilite) but I had no idea for unique powers
I planned on a Phaseblade Upgrade being the Z-Saber
yes yes please
Call me an idiot but what's the Z-saber
zero's saber
From Mega Man X
gotta have the pizza cutter attack
does the Lunatic Cultist have a Nebula Related attack? his attacks all resemble the pillars except for this one
the Lightning Ball: Vortex
the Stars that you can destroy: Stardust
the Fireball burst: Solar
the cultist starts summoning purple skulls once he gets enough clones
for the uninitiated, this is the pizza cutter attack
yeah but the purple faces don't really look like nebula
The ancient light and ancient doomers aren't stardust or nebula, Lunatic Cultist fires ice, that's stardust
Ancient lights and doomers are unrelated, they have more to do with the Cultist
why tentacles
based on shadowflame voodoo doll
50% of the nebula enemies have tentacles excluding the pillar
and that
yeet
maybe the godslayer darts explode on contact making a 10 block large explosion that pushes enemies away
basically a big ass supernova
"situationally"
Bro a projectile push would OP as shit.
i also think it should be crafted at a mythril anvil since using this against prehardmode bosses would be insane
imagine using it on queen bee in revengeance when she's shooting her stingers
went from bullet hell to this is literally just the plantera alternative calamitas with some other stuff
Its...fricken...enter the gungeon
That's literally enter the gungeon
ITS ENTER THE GUNGEON DAGGUMMIT
IS THAT A MOTHER GUNNING ENTER THE GUNGEON REFERENCE?
T'is.
..Would be way too strong
But why
Shrinking your hitbox would be like adding blanks.
Stupidly strong.
How many attacks hit just your head or feet?
a lot
i'm not thinking of a large decrease
actually that idea is bad
eliminating it from my mind
what should I add to my rogue weapon suggestion? Imo it feels kinda bland.
the one about the crystallines progression?
ye
Mhm
In one of the planned boss fights, you receive an npc ally and fight together
calamitas vs yharim
Maybe Calamitas seeing a chance to kill Yharim, and joining you to deal the killing blow
In the final phase, he restrains you, and calamitas knows it’s over if she doesn’t act
maybe Broken Eclipse (my crystalline upgrade)
could um
Have a chance to shoot a god slayer dart?
idk
Broken Eclipse, Shattered Sky/skies, (tbh any sort of name along those lines)
Ye, someone suggested Broken Eclipse as the name
I want it to be unique like the other post-scal weapons
summons brimstone monsters
provided that the upgraded one will have similar mechanics to the crystalline... i have an idea
the main projectile will be able to home in, splitting based on distance (or time if wanted)
if the main projectile hits, inflict a really nasty powerful debuff of sorts (or more) and leave a lingering explosion that hits the target multiple times, with a large AoE
if any of the split projectiles hit, rain down bolts from the sky that hit said target multiple times
more splits = more bolts basically
hmm nice
idk about balancing, but thats what i have for a crystalline-inspired upgrade
maybe look like supreme calamatis on the hilt or something, the eyeball version
unless
is eyeball being changed
i heard about calamitas human form and curse
a strategy so-to speak with the weapon will rely on hitting the enemy/boss with the main projectile first to get that debuff lasting on the enemy, then murder them with the split projectile effects
also only the main proj. homes in so its not easy blind-fire
if splits could home in it'd practically be illust. knives clone
could it also have a chance to spawn a homing god slayer dart?
god slayer dart on a calamatis weapon seems kinda weird
God slayer is cosmilite
lets just make a brimstone/shadowspec dart
maybe it could be a brimdart from scal's battle
does she have a dart?
Because Cosmolight can't proc random events, there would be no point to this. If it could, then MAYBE you could use it for meteor spawns
perhaps let it reverse time w/ right click
like what sunlight and moonlight do as of now
I mean one mode could be start of day night, then other clock be the time that you are currently I’m but in it’s opposite mode
So 2nd click would advance time by 12 hours instead of just jumping to start of day/night?
Breaked.
We're not switching throwing to rogue
Besides, it's gonna be ranged stuff by 1.3.6
Tbh one of the rules should say something like “ Don’t suggest things like re-adding the LORDE or Astrageldon, converting Throwing to Rogue and vice versa, adding a meme channel etc.”
^
"Since Throwing will be Ranged, convert Ranged to Rogue because It needs more variety"
convert everything to rogue
The Rogue Mod
Rogue One 

Idk in Pixel Dungeon rogue can use all types of weapons
Scal and Aureus now turn invisible when standing still due to everything being rogue

Scal already turns invisible from time to time 
But now with even more! invisible!
Who uses ichor
Against SCal
Pretty much everyone 
Any exo wep really
Wait does Elemental Mix inflict ichor
Yup.
Oh
Not a hassle to spew a single shot from Golden Gun to 1.5x the dps tbh
If you're not using Immat 'cause u want more dps, ye
Or just use memee because it has 2(!) universal ichor sources, flask and gauntlet 

more! ichor!
The more the merrier, obviously
@pearl acorn no
Uh, no
That'd just be obnoxious
(
don't even think about it
Yeah no
Here we have a guy with 999999 platinum in bankXD
We're blunt because that's how it normally is, in here
It's been stated in pins that you should discuss in here first before you make any suggestions so you can receive feedbacks
Just remember to discuss about it in here first next time
I'm aware that having your suggestion shot down like that can be rather demotivating
ok
I dunno what to think about the lastest star amount raise
well, server is getting bigger, so i reckon its a smart move
60 stars is much more easily attainable i'm guessing, so that was probably why, to make the quality community filter more strict
im guessing, ive barely been here for like 4 weeks or something lol
I think there should have been a step at 80 or something
It was decided by a public poll
The poll was very close tho
That's how democracy works ¯_(ツ)_/¯
It's well known, democracy is the worst system, if you except all others.
Well the majority of the people who voted are happy
Besides, maybe the implementation chance will increase 
And besides besides we're supposed to be finding out if a large amount of the community agrees with the suggestion anyway
This is all true 
Time will tell
it's upped to 90 stars, read the pins of the suggestions channel
Ah yes another make throwing into rogue suggestion
I heavily doubt that's possible.
I mean, it's possible to make a copy of the weapon that's rogue, but probably not a good idea to outright convert the original weapon.
it's possible tho
Albiet, more difficult than it's worth. Like I said, just creating a copy of the weapon and making that rogue should do just fine.
And there we go.
Besides, I kinda want my ranged grenades back so I can make EoW my bitch again.

What's the thing with ranged grenades?
Wdym
oh nvm
Wat
Ye wot
Like what?

thinks very carefully
Then nothing it is
Nice to meet you
let me put it this way: "No, we aren't going to change vanilla throwing to rogue because rogue and throwing aren't the same thing"
Literally nobody cares.

Yeah nothing will really happen if i delete or not, either way it wont be implemented
ok....
don't mind me i just didn't like the look of all the white exclamation marks
And i dont like how randos react to that exclamation but hey
@ornate pecan just want some dps meter of sorts that can track multiple peoples dps
Can't you just test your dps individually and compare it
are weirdly no updated mds for it
*mods
well people tend to talk shit and its hard to see during a fight who is doing work and who is slacking
Plus I think you aren't allowed to vote for yourself, just saying
i mean, nothing is really stopping you
you're allowed to self-star, it's just frowned upon
yeah there you go
the suggestion doesn't exactly fit in with calamity imo
calamity has next to no mp focused content, and very little utility content either.
its not a neccesary feature but it would be a neat feature
QoL content =/= content Calamity needs
^
Lots of people seem to neglect that
this suggestion would suit something like luiafk or its own mod much better
fair enough 😃
Yeah but its only to help with the trip
All QoL stuff is so you dont have to focus on like grinding for ankh
Not just for flavour
And the Ankh's part of the Asgard's Valor recipe
Yeah thats why the grinding is reduced
The mod's QoL content's based around what the mod wants to do, basically
pretty much
Btw my idea for the pitch is supposed to be able to made into napalm
@alpine copper I'm late, but Re-Logic has said that they are ditching throwing altogether, no point in converting
Yeah it was already said
RIP throwing, you will be missed
not really
I already missed it because on HM because theres none, lole
the most recent suggestion is rather fun and interesting
Im actually concerned by that fact since it can affect thrower elaborating mods like thorium or SoA
Maybe they have a plan in place
afaik Thorium is gonna just make Throwing it's own class
My thoughts exactly
that's one but what about the other
Shadows of abbadon?
yes
Probably will turn everything to ranged
Dan didnt elaborated as much as thorium
By the way, the tree tapping suggestion has a lot o potential
yeah and I will allow anyone to add on to it as they see fit
Blood syrup could work as a cheap lesser rage buff and pitch as a cheap lesser wrath buff
It's just blood but I mean sure why not
And combining it with a honey bottle and it corresponding potion in a cooking pot would make an enhanced version of said buff
erm i have kinda a longish suggestion but i dunno if it's a good idea or not it's regarding the dmg caps/hard caps as i was doing a full tank playthrough i learned of this and was like a bit disappointed to find that there is a dmg reduction hard cap at 34% =c (even though i can reach a max of 48% default (58% & 68% depending on my hp due to rampart of deities) note i wasn't using full dmg reduction accessories to even get this high
There are defense buffs for overflow reduction, aren't there?
i was suggesting to raise the dmg reduction so rampart of the deities isn't such a bad accessory as at the current moment if you get any dmg reduction the special ice turtle shield effect becomes worthless it's mostly just for the mana gain on being hit
i don't know if it's a hard cap or not but i could not raise my dmg reduction beyond 34% even with all that
You're not supposed to tank on calamity, though.
but i like doing every build possible D:
done dmg/crit/mage/melee/ranged/rouge/summoner/movment speed and now tank it's kinda sad how even though i managed to get high def & dmg reduction it feels worthless overall
I still don't see why there has to be a cap on DR, especially one this low
If your DR is so high the enemy can't hurt you, odds are your dps has been neglected so you can't do much to them either, so it balances out
well for me even though i went mostly dmg reduction i can still easily kill everything due to the melee armour
which was kinda well sad
this is likely due to how most of the dmg reduction accessories also offer some dmg (affliction, core of the blood god, bloodly worm scarf to name a few
You can literally get dr so high that you can't be damaged though
i'm gonna do the max possible dmg reduction i can get with potions active (i'll have to put 3 numbers due to rampart)
But again, if you've focus on your DR so much it's gone past 100%, you probably won't be doing a ton of damage yourself
damage doesn't matter when you can't be killed
i still have 2033 on ark of the cosmos xD
with full dmg reduction atm
20 032 on exo blade which were the things i used end game and still almost instantly killed supreme cal
the orb things that is
instead of feeling like a tank i felt more like the same just a weaker version of melee
Idk, if the cap can't be removed then can it at least be raised
Maybe to 99% so you can still have a tank build, but not be completely invincible
na i think it should be 50% cap and anymore dmg redcution is reduced in effectiveness by 75% so
this means if you get more then 50 you have to at least get almost 10% more overcap before you gain 1 more in dmg reduction
Unless they nerfed the Shell you can get past that with Beetle Armor alone
with focusing on dmg reduction i can get 42% base (34% is the current hard cap)
these all warding to get that much
while i could boost it more and equip the worm scarf i chose not to as my point it it's too low atm
also when are they gonna make it so you can't stack core of the blood god with the worm scarff?
having a flat 42% damage reduction combined with the defense all of this gives you I'd say is a pretty good cap
34% is cap i can remove half of them and still reach it since potions give 15%
these + potions give me 33% dmg reduction....
1% away from cap...
it's not a good cap it's too low
note the potions i'm mentioning are endurance (10%) and yharn stims (5%)
i orginally brought this up cause i thought rampart of the dieties was rather worthless for a tank build but... now that i look at this... and see how low the cap is and how easy it is to reach it...
note they are warding (3% additional dmg red)
I personally don't see any problem with the dr hardcap
Iirc it only applies to Rev+ anyway and it's not supposed to be tanked iirc (Rev+)
Yeah he weakened the defense and health regen from Draedon's Heart (when bosses are alive) for a reason 
We already made the soft cap a bit less effective by giving you defense proportional to the DR that's over the cap
I don't think we're raising it
(see details on the Defense and DR section on this page)
!wiki Vanilla Changes
The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs.
The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to any modded difficulty modes. See the Revengeance Mode or Death Mode pages for changes that occur exclusively within those modes.
my second suggestion is to add flasks to every class instead of it being a melee exclusive item (it'd take the same materials and have the same appearance it's just for each of the current classes) so for example you could make flask of ichor either apply to all classes or make variations on each of them so that melee isn't the only one with the ability to freely get bonus effects on all of their attacks this would make it so that i don't have to constantly swap weapons with ranged/magic/summoner classes while with melee i simply drink a flask of ichor to get the effect on any weapon
Ichor Bullets with Ichor Flask 
it was mainly because of how with any melee weapon you can just buff it with ichor by using he potion giving the class a significant advantage over others since it also has alot of good weapons in this mod
But really tho, what'd be the point
Ranger has different ammo types there are bullets besides Chlorophyte you know and Mage has different spells that do different things
Summoner I can kinda understand but it's got stuff like the golden gun not ideal but it exists
well the main reason is because melee also has those things too ichor based weapons but it also has the ichor potion on top of it
I've got no answer to that
That's honestly really dumb imo
ichor based weapons for melee? 
well tbh it's just a suggestion so weather they decide to add it or not is completely up to them i just thought it'd be convient
What stage are they at, anyway
In the later game I guess I could see it, but not at the same time as getting access to regular ichor
there are some melee weapons that apply the ichor debuff just none that are "true melee" aka no projectiles as far as i know atm
When in the game do you get them, is what I'm asking
owh hardmode same time as when you could get the other melee variants
so for example if you can make a poison flaks pre hardmode then you can make a poison flask that can also effect all other weapon types
So you get melee weapons that inflict ichor
At the same stage as when you get a way to make any melee weapon inflict ichor 
ye
i think there's one with fishing but....
who fishes?
Crimsaber (hardmode (crimtane bar + soul of night + ichor)
and in vanilla if you fish in crimson u can get an ichor blade so it becomes kinda obsolete fairly quickly but since you can do that anytime it makes other classes unable to access ichor weapons till hardmode melee is the only class that has access to ichor weapons all game (if you choose to fish in the crimson for bladetounge)
No, you can only catch that in hardmode
true
@golden shoal pretty sure the buff limit is hardcoded
only real way to bypass it is to use stuff that applies the buff without the buff icon like Luiafk or combo potions like the ones in alchnpc
oh F
should i delete it then?
could they make a second type of buff
like suggested?
that would still fix it largly
Any devs willing to tell me if my themed starter bags were accepted?
@opal barn
You can suggest the other solution yeah
sweet!!!
mfw snow globe still stacks to 1 
interestingly enough, both parts of Ozzatron's suggestion have been sent before
@ashen warren at first, the stack size was so low because of how much dmg they do, but I understand that might not be the case anymore because of the limit in boss fights
you might want to add a reason to that suggestion
also, grenade shells and explosive shotgun shells left in the dust
Is that better?
maybe also mention how its limited in boss fights
@golden shoal can you go into further detail on the suggestion, like what sort of weapons?
because if it was a higher stack size before, you could stockpile and steamroll bosses much easier
@last star I don't know if anyone told you yet, but another mod already does that.
It's called DPSExtreme.

mega sableye being temporarily in UU topkek but also, cool concept
any ideas guys?
as cool as pokemon are, move to #general-media if you want to discuss that 
or talk suggestions 👍
i think the summon weapon needs to be unique and unlike the sentry or the accessory summons
so what about like.. a rogue weapon that’s kinda like a profaned essence bomb
yes
like a holy fire bomb or holy fire whatever
and summon is honestly hard to think of since there’s already the profaned energy staff
DOGGS
or another overhead summon like the chlorophyte crystal/sun god staff etc etc. that’s that one enemy that shoots out energy and has those chain parts
i finished it
i can imagine them in the game
though the summon might be hard to code? not sure
i imagine most of it would be similar to the enemy
Am I the only one who thinks post-ML should have more filler enemies?
Like, you know how when Hardmode activates, some enemies start appearing that serve no purpose besides getting in your way (Possessed Armors and Wraiths are the most noteworthy examples), but in Calamity's post-ML there isn't anything like that
I kinda wanna change that
That sound like something worth expanding on?
Ideally, they wouldn't be filler
Best scenario is having a wealth of content which serves purposes
rather than
content that serves no purpose
jungle needs more
tbf, wraiths drop fast clocks and possessed armors are given a drop in calamity (psychotic amulet)
it'd make mining uelibloom more interesting
Jungle needs less tbh
yeah they should have drops
Kinda bloated.
it needs more for pml tho
Could have enemy replacements Post-ML?
yeah
Jungle has Bumblefuck, Uelibloom, and Yharon for content. Snow biome doesn't exist.
I say if the Jungle has too much compared to everything else, give everything else enough new stuff to compare to it
it has bosses n such but no mobs
you just waltz through the jungle unless theres a big bad eating
you
World evils don't exist, astral biome doesn't exist, desert doesn't exist etc.
Astral has content :<
snow biome needs more in pml no question
Not in post-ml and certainly not in the underground.
yeah
Hm..
Astral should get some content pre-Deus and post-DoG.
the question is though whether gsi is a filler debuff like silva stun on sunken sea weps or if they are meant to do that
God Slayer Inferno
not to mention for some reason, none of doggo's drops inflict god slayer inferno 
@ashen warren It does, if you make/have an account and use the WikiBackground gadget
as stated in lil text on the front page
frostburn is kind of like a gsi wannabe since doggo drops and some astral drops inflict it but gsi is also inflicted by those select astral drops
You're forced to go through the moon invasions several dozen times in the late game, maybe some new stuff could be added there
If only to make them less stale when you come back for them post-DoG
Yes that'd be nice
More Endothermic/Nightmare enemies
Maybe we could decentralize some of the event moon content and spread it out.
Maybe also add a few outside of the event?
Endothermic enemies showing up in the Snow biome, Nightmare enemies showing up in the world evils
oh hey
(that would make documentation a bit harder but hlmmllhnln the wiki people will find a way)
maybe even some nightmare enemies in hell?
Hell gets enough content with the Profaned stuff
and the Brimstone Crag
true
It'd be better to put em in the world evils
Hell, remember Ice Golem? How about we have it cease to exist in post-ML, then once post-DoG rolls around it pops back up as some upgraded version that acts like the golem boss.
They become very irrelevant very fast
Yeah, there's currently exactly 3 enemies between them (6 if you count the bosses and both Blight Slimes)
ice golem is a bigger threat than golem 
Keeps the Frost Core drops, but then can drop some Endothermic Energy and maybe some ice variants of the golem drops.
I like the idea of there being ice and evil biome enemies that drop endothermic energy and nightmare fuel, respectively
new enemies altogether or buffed versions of an enemy
YAY 90 stars
gj
How about a good weapon for yharon? All we get is galaxia tbh
I'm thinking a shiv upgrade called cosmic shiv
@ashen warren That's not a very good reason for why they should be removed
If the problem is that they aren't effective enough, then surely that's evidence that they need to be more strict, right?
honestly a post-boss method of severely weakening or otherwise removing damage caps would be really nice
gets real annoying to grind later bosses
I agree
Am I the only one to think there should be an easier way to get rage? It takes ages right now
Go on a slime
Rage in like 30 seconds
Nurse should sell steroids that give you instant rage
that's funny, been talking about infernados in other servers 
Good suggestion
maybe even like a slight color change?
color could be neat but i feel like the transparent fade in would be more like an eruption of flames
I'm debating whether or not a fade or a jarring transition would be more effective
Because a fade would give you an idea of when it is going to become tangible, like a time limit
whereas a jarring transition from low opacity to opaque would be clearer exactly when it will hurt you
i think the fade would probably be a bit more thematically fitting and interesting for dodging
at least imo
What happens in phase 1?
the gaps appear
since having a hard cutoff would kinda reduce some of the tension imo
starting from the bottom up
so like change color from say green to orange all of a sudden from the bottom up
Hm, yeah
Or it could be like
fade from ~25% opacity up to ~75% opacity
but once it reaches 75% it instantly jumps to 100%
imo I like the idea of a yellow to orange color change since when yharon turns yellow when transitioning to phase two you can’t hurt him
so you've got both the fade timer and the exact point
so maybe the connection can be made by the player that the yellow infernadoes can’t hurt them
(actually Yharon cycles through all the colors of the rainbow, so)
This is separate, but I feel like the Herring Staff should be nerfed a bit or the Corro/Crimslime summons should be empowered a bit; the fish are just way more powerful relatively speaking
maybe I went to the Abyss prematurely
if you have a good arena
the slimes completely demolish wall of flesh
the herring suck tbh 
corro slime buff despite killing wof in 30 seconds 
the hungry distract them very much
o
it was 20 
even better
for single target enemies, the fish do better per minion slot
thing is, you just get the slimes to ignore the hungry and go straight for WoF
mebbe im bad 
herring don't listen to minion targetting
o
but ye, I have this to say against buffing the slimes 
https://cdn.discordapp.com/attachments/512925739486674954/559140279152541721/2019-03-23_18-22-41.mp4
if you're playing just for general use then slimes aren't as good for sure
aight then
but their capacity for excellence is like
very very high
so buffing them is too dangerous
wall of flesh being a very good example
so fish for grinding; slimes for WoF ?
yeah basically
fish for slime god as well
after wof, it's clasper time 😎
more like shellfish since they're op as shit
well, it's getting nerfed for good reason
they were actually so busted it's unreal
somebody get me on calamity testing team for summoner 
idk, nobody tested it yet
Now to fix rest of summoner 
also which is better, Daedelus or Mollusk?
lmao just about to say that
you mean summoner on yharon?
It's not great for p1
mhm
where you vore fluffy dragon with god eating mechworm and yharon children?
p2 you get Yharon's kids, and it's so much more bearable
i didn't get the nuggets before yharon 2 was activated LOL
p1 is doable but tough
so i had to do it without them
yeah i forgot mothron was the trigger and wanted silva, it was a big old whoopsy
anyway, was considering that maybe yharon could have slightly extended pauses for spawning tornados, namely in p1 like you guys mentioned, to push summoner slightly closer to the difficulty scale of other classes
though it might be a little too much considering how much potency rippers on a motionless enemy is
mechworm+rippers = 
Honestly imo right now the pauses Yharon has in all his subphases are enough for summoner rippers (or just summoner in general)
depends on how good you are with yharon's patterns tbh
i think at a high level it definitely normalizes out
summoner requires you to know the patterns a lot more
but mechworm can do intense dmg
but before learning the exact opportunities, it felt pretty loathesome to attempt
unless it commits dum
It's not too long nor too short for me personally.
Albeit I wouldn't mind nor object making the pauses just a tiny bit longer, like 20 frames longer or smth
it kinda does that a lot tbf 
i think a very slight difference could go a long way without breaking the fight much
mechworm likes to do its own thing, but it still hits like a truck
Yeah I agree that 20 frames wouldnt be too significant, but at the same time, I'm fine with the current time
summoner rippers?
@gusty cloud ask questions in #help-advice-read-pins
Is my suggestion a good idea?
you don’t have to have them in your hotbar to use tho btw @ashen warren
it still clutter?
2 or 3 items could make the difference between having to or not having to make another trip to a place like the jungle
https://i.imgur.com/uOnealA.png I'm waiting for it 
Waiting for what
I suggested that a few months ago as well, so I don’t know if it’ll be added
Considering it has a blue tick I don't think it will be
it got the 90 stars needed so we'll have to wait if it'll get implemented
Something something reaching star requirement doesn't garuanteed implementation
Blue tick = highly requested
blue tick just means its sent to dev server tho
if it's highly requested there might be a chance it'll get implemented
there is a chance but its not 100% yea. and you have no way in knowing if its going to be implemented or nah
just have to wait yet
Re-adding the LORDE ha seen suggested a bunch of times but it’s never gonna be added
The lorde is a meme
Highly requested =/= likely to be added
Do you happen to have Apotheosis and Friends installed
Likely does
i only had calamity
Then it probably was an old version
Well lorde was removed quite some time ago so
i had the lastest version when i had the summon item
Doubt
i think i updated when sea king was added
Sunken Sea
and i got the summon item there

