#suggestions-discussion
1 messages · Page 606 of 1
actually, wait
Ok so I'm new to the coding behind Terraria. I can read/write basic C#, but I don't know where to start with this. What I want to do is create a mod...
this thread has your answer, it seems
@hallow kraken Why not nerf obsidian armour too then? You can get it right as you spawn into the game (with explosives) and can take you through to hardmode.
Why not nerf all of the mage armors in pre-HM, they're all obtainable at the start and could get you past Cryogen
nerf pre-hm
Pre HM is the easiset part of the game
imo most suggestions for nerfs fucking suck
can't even downvote it
if anything, just make it have negative regeneration
or require underwater breathing
Its fairly temporary armor,
If you mean like mana overloader, probably, yeah
What tier past skeletron lacks a pistol weapon?
I had an idea for one
A triggerfish that drops itself as a gun
Because
Trigger. Gun.
It would inflict venom because triggerfish are venomous
But I need a tier
Make it
available at the very beginning
Bows > for most of the game
might as well have early game
gun
Ok. Should I make an upgrade for it with abyss stuff?
Abyss gives another fish gun
Yeah that’s true
Ok idea: sunken sea, upgrade after aqua scourge
Or better, you just catch it in the ocean
I made it
Triggergun
Idk if it counts as such but the Revolver is pre-boss I think
Wrong
That's one of many reasons I'm against limiting yourself to a single class at all times
Also don't you have stuff like the golden gun and all those other true damage weapons that you could use
Golden Gun is not a weapon but rather debuff source (same for marked magnum), and RE4 guns are extremely expensive and limited
i mean, theyre "classless" but i think it boils down to preference on if thats cool enough for pure class playthrus imo
i tend to avoid them unless im ranged only
To be fair, I suppose main reason there are no summons that inflict ichor/cursed flames is, every class would use them quite likely, gaining more advantage from that
Of course, there can be some limitations like >x slots or summoner set only, but they are quite artificial and usually have a few workarounds
i mean, in the same vein, people use lunic eye and golden gun all the time despite options being available for most classes- ichor flask, golden shower, ichor bullets/arrows, etc
not sure for rogue but you get the idea
Ichor Spear, probs
The classless guns are intended for all classes as universal but somewhat weak option (since you have to switch to them and they have almost no damage)
Ichor spear is like 3 seconds so it's trash as debuff tbh
make it 10%
Sure
bc 2 mounts 1 drop is a choice
I actually wanted to suggest this as a transformation, but I realized how cool this would be if a CG was rideable
Like how the cosmic plushie rides a mechworm?
Is there anything I should polish before suggesting?
Pearlbearer Armor, Rogue Hardmode set (before any HM boss)
Crafted with Pearlwood Armor, Mollusk Shells, Sea Prisms (Headpiece), Giant Pearl (Breastplace) and Sea Shells (Leggings)
Full set stats:
28 defense
Giant Pearl effect (Breastplace)
20% increased rogue damage
12% increased rogue crit
20% increased rogue velocity
Set bonus: Pearl slowly becomes brighter when you kill enemies, providing further boost in rogue stats. Resets on death/world exit.
105 max rogue stealth
That is neat, somewhat special armor set for generic Rogue progression, that also makes more use of new Sunken Sea biome. Supposed to soften the gap between Statigel and Daedalus armor sets, since preparation for mech-tier bosses takes quite long time and serious power level.
Looks neat
Isn't daedalus just post-cryo? I've never had an issue with that jump on death mode. . . but it looks pretty good besides that
It's post-cryo, yes
Statigel vs cryo 
literally me every time I've played the game
Just don't get hit 
I mean I'd like a titanium helmet for summoner and rogue more than just creating a different type of armor for them
unfortunately, that's been suggested plenty of times with no result as of yet
Titanium
otherwise I'd love that too
Exactly
Yeah, daedalus is just post-cryo.
If you don't count waffe, tons of hm mobs farming, hm ore progression, grind and even more grind
And as much as I'd appreaciate helmets for existing hm ore armors, I guess that ain't become a thing any soon
Tbf I'd love a new set pre-Cryo
@civic rampart yeah, I meant it exactly like that
that'll be interesting but probably hell to code
Oh well, if you guys like it I'm sure Fab won't mind doing it
@tribal salmon maybe instead of saying "add something along the lines of this very vague concept" say "add this thing, that does this, is obtained in this way, because of this reason"
should there be a Plaguebringer Goliath version of the honeyed goggles
Yes
done
Sharp Shadow
Movement accessory
Melee weapons that don't fire projectiles are granted 10% more damage
Grants the ability to Shadow Dash
That dash charges a bit slower that regular and can be performed in any direction: you can double tap a button with needed direction
Dashing into an attack will cause you to dodge it
After a dodge you will be granted a buff to all damage, rogue speed and velocity, and all crit chance for a short time
After a successful dodge you must wait 12 seconds before you can dodge again
If you have a 60 Stealth, you will dash much further, will damage a mobs and go through thick walls (wall clipping are toggable by visibility)
That dash will consume all stealth
Dash damage affected by both melee and rogue bonuses and debuff flasks
Yeah, that's all are tooltip.
🛠 : Counter Scarf + Twisting Nether + 10 Phantoplasm + 20 Spikes @ Ancient Manipulator
Why: Counter Scarf are really good, but will get outclassed by Calamity's shield. And rogue stealth mechanic should have a more uses.
Notes: I really bad at photoshoping, so doesn't blame me for that bad showcase.
Yeah, that kinda reference to HK.
Cool concept but make the wall phrase togglable? And make rogue benefit from the scarf too, while melee not losing the previous +20% dmg boost for true memee weapons
I would like the scarf to be for True Memee as well because they start to suffer on DoG
what about a scarf that makes you dash 50 tiles
that's a bit crazy lol
you could dash through all of supreme calamitas's bullet hell
and get to places super quickly
Any-directional dash is not enough for you?
Nay you'll dash out of the arena(noclip) and die to enraged scal
Yup, and she can ohko you if you don't have the smelly revive/death prevention
I thought it would be cool if the plague honeyed goggles were called the pestilent visor
is it alright if I update a previous suggestion that was accepted already? I specifically wish to add sprites that aren't as blurry
i got an idea for a post DoG magic weapon
Cosmic Bell
It would be crafted with typical post-DoG materials like cosmilite, phantoplasm and event energies, along with the bell you buy from the wizard
It's an indirect upgrade to medusa's head, and functions very similarly, although it can hit through walls, takes slightly longer to charge, and crits cause an "echo" that damages enemies again with half the base damage.
I got the idea from the bells that are in a lot of calamity themes, and medusa's head is a cool weapon.
Okay that's pretty cool
@dusty plover Just makin sure, you know only Calamity wings were nerfed because they were all vastly superior to vanilla wings in the same tier, right?
basically vanilla wings are useless when you have calamity
Also @tribal salmon I'm a bit late, but could you elaborate more on your suggestion?
What is an "armor-like" mount? Why should it be added to the game?
im talking about the nerf where it reduces wing time when you fight bosses
That's a thing?
Leviathan touched upon this topic in his recent calamity video, and he brings up some interesting points
Mechboss-rush, Sekiro and Article 13 talk and more -------------------------------------------------------------------------------------------- Community Dis...
this video made me make that suggestion
he's referring to calamity wings being nerfed in terms of their stats, not vanilla wings
I see nothing about wings being nerfed while bosses are alive in the source
Either he's mistaken or you misinterpreted his words
Yeah he's just talking about how Calamity wings were nerfed in general
The nerf was made because the bosses were fought as they werent intended
And some stuff got slower to compensate for it
So if it was a toggle, the bosses would be even easier than before
Which doesnt sound like a good idea
You aint really meant to circle twins
tbh circling twins is 
I'd be okay with a some item which is like a reverse Defiled Rune, either a togglable or an accessory
Boosting wing flight time and speed at the cost of something drastic
Like you deal less damage or enemies drop no money or something, iunno
yea that would be decentt
Thats kind of aero stone 
aero stone doesn't have bad effects tho
You take away an accesory slot just for mobility
yeah but like it's still a viable accessory at the time you get it
Aero Stone doesn't affect flight time or speed
I dunno how much jump speed affects wings
emblems are hardmode tho
It helps with wings a lot
I know it does something but I don't know how it compares to actual wing stats
aerostone carries through prehm
Thousand there's only 1 wing in PreHM
Yeah and it helps when using wings
tfw those gifs are huge 
You fly faster which means you go higher
@languid dome Your suggestion already got delivered. No need to repost
where can I post the less blurry sprites for you guys or is that not necessary?
Why are you reposting it? 
hmm, does aerostone directly affect wings? i'm reading jump boost
Jump boost has an effect on wings, yes.
Wished to correct my mistake, and it took me a little too long to correct it....
hmm, i usually use the jump boost for something like bob
Your sprites were already not delivered along with the original suggestion (from a month and a half ago)
so you weren't going to use them?
No
little upsetting
Have you been to the art server?
need a bit more information than that
"art server" is very vague, there's a million of them
The Calamity Mod Art Server discord
There's many tutorials for improving sprites, as well as many people willing to help you export them in the proper resolution
I'm stupid.
lol
xD
so my sprites were meh or not liked?
my goal with them were to have more traditional guns that don't look over the top and ridiculous
Not liked.
There were uhh
quite a few problems with them
lay them on me? I wish to correct them. While maintaining their core design
oooooor... Is it a bit late for that?
You can head to the art server for that, they've got a #pixel-art channel which is used for spriting conversations.
There are a lot of spriters there, and the convo would be more suited for there anyhow
I'm in but I gotta wait
Aight
besides I'd like to hear the devs personal issues with them.
probably can hear them there tho...
I can tell you right here that being improperly exported was the biggest issue
They were blurry and too large
Not just a size issue
The sprites themselves could be fixed as well
but it was the biggest issue
And "size" was referring more to the sizes of the pixels
All Terraria and Calamity sprites are in "2x2", which means that every "pixel" is 2 real pixels tall by 2 real pixels wide
Example:
not hard to fix
Do so
balancing stuff will not receive a toggle in the configs
that includes wing nerfs
I've kind of wanted a vorpal blade anyway in the mod and if it doesn't have a Doctor Who reference then I'll be sad.
maybe add the Medusa Head to the recipe since it works like it
I was considering it but it doesn't make much sense for a head to turn into a bell
well the Elemental Axe crafts into the Cosmic Immaterializer and neither the minion or the summon weapon looks like an axe 
either way, it does sorta make sense to be in the recipe since it works like one
yeah i suppose
do dedicated weapons count? 
guess we can talk about how we convert a harp into a guitar then
The power of music

we obviously didnt remember that was something that had to be done!
whats a minishark
real a-tier suggestions tonight, aye?
were at it 24/7

but eh whatever
hm
I like crab's suggestion, even though mollusk armor works for premech rogue afaik
tbh I feel like the auric tier needs another throwing weapon
ok
I'm sure there'll be plenty of options for the big 3 once the rogue patch rolls around
1.4.2.201
oh hey there ^
Hi
so it's gonna add more rogue weapons?
1.4.2 was like the sampler before the main course
Yeah
was that an answer to my question or to what he said
your question.
nice
um
tbh I feel like the rogue class is a bit empty rn. so...
once that changes it'll be better
fuck why was I thinking of an auric tier crystalline-type weapon
hey, its fun to imagine
Because it'd be cool
but, doesnt like
It'd be nice but we already have the celestus
celestus fit that description
Celestus acts like a boomerang
ah
If anything, shattered sun gets removed from the recipe for celestus
There'll be other weps to fill the role during the rogue update anyway
spear of paleolith 
im really hoping for a darksun upgrade to shattered sun that replaces it in the celestus recipe
an endgame (post-scal) crystalline weapon would be nice
prolly wont happen but I figured moving from the sun to the dark sun makes sense
That'd only happen if a dev were to want a post-scal crystalline upgrade
can cal essence be used in suggestions
Yeah but it's less likely to be added in the game
i forget if the rules are like, you cant have shadowspec in recipes but can have calamitous essence
shadowspec is only for devs, yeah
there isn't a single weapon with calamitous essence in it's recipe so
well for now
After yharim gets added, it'll probably be different
Since shadowspec isn't actually SCal's true drop
so you have to fight drae before you can craft the EoE
aight
i guess that means you cant answer that question yet even if another dev confirms it to you
p much
I feel like I remember fab saying you could do them in any order
despite the progression
like mechs
Yeah that used to be the case, but that's no longer a thing
maybe auric tier could also get another sentry type summon item
o
Ono, brain celless suggestions
“Why don’t you make summoner better”
how to make summoner better
Not even surprised that they self starred, too
smh
"add this weapon because its a sonic reference"
Ngl the wing nerf toggle actually sound better than both of those
But wing nerf toggle is a no
a wing nerf toggle would basically be free accessory slots that you'd otherwise have to fill with aero stone, hote, frog leg etc in order to come close the acceleration calamity wings used to have
tl;dr wingslot 2.0
I was just gonna say you can download an ancient version but 1.3.4 and lower got deleted in #mod-downloads

And since some bosses became slower because of wing nerf it would be almost a cheese
Clone would be a damn joke
Wait bosses are really slower?
Yep
Explain skelly prime
Oh k
Couldn't you play an old version by pressing downgrade in the mod browser
thats only if you have an updated version thats not on the mod browser
@pale bluff maybe separate the suggestions, i know that if i like one but dislike another i wouldn't star it
I'll do that
also "if they dare move" is rather vague
does that mean it does extra damage to enemies that are immune to being frozen? or does that mean depending on the enemy it might or might not move
How do you all feel about this?
Suggestion:Raise the chance to get a sturdy fossil from the Extractinator.
Why: ... The Fossil Armor is a pre-hardmode armor set. It requires 75 Sturdy Fossils, each of which have a 13.8% chance of dropping from Desert Fossils. If you do the math, that means that on average, you'd have to sift through 540 ancient fossils to get a sub-par armor set. That's even worse than the pre-HM ore armors, and it's roughly on-par with Victide, a set that at best requires you to defeat the Desert Scourge, one of the earliest bosses in Calamity, ONCE.
either buff fossil or make it cheaper
probably make it cheaper, since it's fairly strong for throwing as-is
but not strong enough to justify 540 ancient fossils
Any thoughts?
But throwing is dead scree
Could always make a Rogue variant of the fossil armor, that's probably been suggested to death though.
Yes, yes it has
either way you have to admit it's utterly ridiculous
Well, throwing isn't really worth it to begin with
You get some on-par, perhaps viable weapons, then poof
Hardmode immediately deletes the class
which is the point of the rogue class, yeh?
As a support/crutch, it's great
But throwing can't really be it's own thing due to that
Wait what
the point of rogue is to have a throwing class that is viable full-game
Not anymore iirc
It's tryna be it's own thing
Non-consumables being the most prominent difference
Ah.
@earnest raptor wtf is with all the empty space on that image
My Photo Editor didn't correctly cut that image.

what
Its like the dark dash from HK but went wrong
wouldn't it have been better to explain with words?
🤷
so if i have this right, its a black spiky scarf
wouldn't it have been better to explain with words?
Not with my English knowledge.
so if i have this right, its a black spiky scarf
Yes, with improved dash.
12 seconds seems very short
ngl
consider the fact that compared to the calamity shields, it gives stat boosts passively during the dash as well as a CS dash
whereas the shields give side effects that dont directly impact dmg, crit, etc
and have no i-frame dodge
alright, so what i gather:
an upgrade to CS
dash item for rogue working off rogue stealth
dash that can go up or down
a bit weaker for true melee than CS
later game item
probably shouldn't worry about rogue until rogue update is done, and if we ignore that, then this allows you to dash up and down
So what would stop me from just dashing up over and over for infinite flight/hover or dashing down continuously to replace the jelly bean mount for death Scal?
Also I think the true melee bonuses should improve when upgrading because as it stands true melee does not care about that item when they can throw in another damage accessory.
Idk if this is being worked on already but the mollusk armour's clams go through calamitas doppelganger's damage reduction and that allows for some mega cheese
@regal root Revengeance Mode is already toggleable 

this is good

i enjoy
doing other class-specific playthroughs than Summoner make me realize places where other classes are sorta lacking
can we also buff sharpening station thx
can we get sharpening station but for rogue kthx
Sharpening station but allclass
that's called pumpkin pie
can we get pumpkin pie but for enemies
bacon but prehm
Kek
but why though
Why not
for nurse strat, you have to make sure you and the nurse aren't killed by whatever you're fighting, and the nurse is most likely killed in the process
Oh right, people don't use friendly npcs don't die
about the magic mirror, i think people use it more to escape if they summoned a boss by accident, not necessarily to cheese the bosses
I used mirror when tryin to figure out how to kill astrum deus, but
teleporters, minecarts, hoiks. etc. cheesier strats.
But idk. Honestly, if you don't want to use nurse or mirror to fight bosses then don't. Why would you need a setting that kills you if you try?
exactly
if you don't want the bosses to be easy, don't use strategies that make them easy
I am specifically
talking about config options
So they'd be disabled by default
but allow the players who want them, to turn them on ^^
but why
Because
i don't understand why it needs to be a config in the first place
Not everyone wants the same experience.
are you saying you literally can't stop yourself from using a strategy you don't like?
i'm confused
The only thing it would accomplish is frustrate people who then have to go in and flip the flag in the config.
^
It helps for multiplayer.
no, said off by default
The entire point, is a QoL change
that prevents mistakes from happening with cheesy strats
That's not even quality of life.
when youre exhausted.
most people just wouldn't bother turning them on since there's not really any point
If you accidentally nudge your mirror hotkey during a boss that's on you.
your suggestion isn't QoL, it'd make the game harder for most people
I'm sure its a small fraction of the community.
Quality of life, does not mean easier.
yes it does
if he wants to have a harder experience let him do it lmao
I like how everyone keeps ignoring that it would be off by default.
yea but people just wouldn't bother turning it on
I read it as "using these things kills you by default"
I don't understand why people would be apposed to this, the nurse code is likely still lingering around
So it owuldnt eat much dev time
and mirror, shouldnt be too hard, because the during boss fight code is still there from the nurse
So, it likely wouldnt be too much dev time, and ontop of that, more features should be better than less.
i still don't even see the point of adding it, what is the specific scenario you had in mind
Mirroring, or using the nurse during boss combat.
you or others?
magic mirroring is mainly used to escape bosses when you spawn them by accident afaik
In multiplayer
bosses dont despawn
so nicely.
The armageddon doesnt even work correctly in MP. MP is really buggy when it comes to bosses
afaik, multiplayer is broken in all senses of the word
and you were saying bosses don't despawn easily in mp?
yes
do they despawn if all players are dead?
sometimes
lmao
Not always
MP has some minor bugs, but as a whole, it'd be nice to have new challenge mode stuff
i'd go look and see if anyone else reported the armageddon thing in bugs channel
Already known.
well it sounds like that as an option wouldn't even fix your issue in the first place, since you'd use the mirror or nurse, die, and the boss would stick around because its multiplayer waiting for you to respawn
Thats fine
You're missing the point, and the bugs are completely unrelated to why we want these things.
it would add a small set of rules enforced by the game.
You could just not use them?
Doesn't seem worth the effort to make it a config option
^
Before I suggest
is it possible to actively generate structures one at a time in-world
like a small house is generated and then another is generated the next day, etc
Probably, though it sounds like it will lag quite a lot
Okay what if it generated all at once?
my idea is that, let's say post-clone
an NPC called "the baron" appears in the world
big lag at once, no lag after
and he starts building a castle
and as he does he gets more NPCs to inhabit it
not yours, different NPCs
no?
It's a nice idea but I doubt people will appreciate the lag
Yeah, does seem like an idea with potential
How do you all feel about this?
Suggestion:Make a Rogue variation of the Shadowflame Knife.
Why: ... It's a throwing knife!
vanilla items will never get the rogue class treatment
Ah, a'ight.
Tbf, if vanilla armors got rogue treatment, why not some weps
except glad and obsidian didn't do anything
shadowflame knife already does something
@inner rover Blood Relic.
oh ok

Make sure it isn't in the mod already before suggesting it 
it’s always good to ask before suggesting!
hey does HM giant clam reflect projectiles like the biome mimic when closed
That's why the wiki exists.
It doesn't at all I guess
Longest one ive ever posted
Why'd you star your own suggestion
Dont @ me
I don't think anyone'll want to program that
also a second The World reference in calamity haha yes
also, it doesn't say it can call for gold instead of platinum 
stellar knife
wdym bad?
Like, its just slower knives that home in
Theres a lot more viable options that isnt knives that stop midair
stellar knives are very viable for their tier
they're good for golem, pbg, and fishron
Okay, but
This int a weapon either.
Its an equipment that causes an effect with adrenaline and rage
that doesn't make stellar knives bad?
I mean, as it evolves more I'll probably change the name
I dont really expect any of the first trials of the items to go far, I just see if people like the idea, and go from there
wait, flying knife is changed to rogue or not?
No
oh
Hey i have a question. Is my computer able to run calamity well if its already are running vanilla terraria good
It should, but you're asking in the wrong channel
np
How long does it take (usually) to make an item in this mod?
It ranges from 5 minutes to a few days depending on the complexity
scrapped boss
hmm
it's from eons ago, back when the mod had a completely different style
was the thing on the top left corner going to be a minion for it or..?
no
the entire thing is one entitiy
wait nvm im stupid, it could be
its hard to tell though
It doesn't really look attached to the boss
Back when the mod was memes and lorde was a thing
not sure
probably a wendigo from the looks? either way this old calamity content thing is definitely off topic
so if we want to continue, #calamity-mod-talk
@hot nebula the trophy wasn't exactly forgotten. It's just that nobody has made an acceptable sprite of it yet.
If nobody sprites it, it won't be implemented
Ok, thanks.
Always write big suggestions somewhere separate first 
Could I suggest that every patreon item be marked w/ a patreon item at the end of the description?
i suppose you could, as long as you reason with it well
They already all have their own rarity
Well
Doesn't directly imply that they're Patreon
but it can be worked out if you use the wiki at all
Ye
Do prefixes change rarity at all?
Not in Calamity, no
ah, alright. Thanks.
np
@frosty vortex why though
Bowl lista
nice
@frosty vortex A ballista is already a bow
https://en.wikipedia.org/wiki/Ballista
well
a crossbow, but still
Also @summer egret I'm late but
You treat World Clock like a rogue accessory despite the fact that its main and most fleshed out mechanic has nothing to do with the rogue class
If it's supposed to be, like, an indirect help for rogue by encouraging you to stay in one place in the AoE to build up stealth, then it'd probably be a great idea to describe that interaction somewhere in the suggestion
brutally unnecesary pun i see
crystalline?
Theres also crystalline, b-
seashell boomerang?
Javelins arent rogue I think
javelins are throwing tho
javelins are throwing, yeah
Crystalline exists but i do see his point
While i'm here
^^
and there's a good chance they'll just turn into not viable options like hm ore consumables 
Imo i want victide to be nerfed so it doesnt outshine everything else
Diamonds are really hard to grind out, especially when the crawlers are already hard to grind
Its bloody pre boss and it can carry you up to Queen Bee
And it isnt hard to get whatsoever as cnidrions are easily exploited
it's hard to make 6 additional rogue weapons unique and not wulfrum knife lookalikes
wait, it's actually 8
Ok imma just yeet it
The only good suggestion i made was a wooden yoyo in the starter bag 
How often are Sulphurous Seas/Astral water fountains suggested?
Because tbh I would die to have that silver Astral water in my base
never
idk how hard fountains are to code though and someone would have to be motivated to sprite it
@pale bluff so paladin hammer but almost as rare...
Leviathan(youtuber) could make ataraxia sword vs any boss xD
ah ok
I think there should be more rogue accessories
whynotsuggestsometheninsteadofmakingavagueandobviousstatement
icantthinkofsomethingyoufuckingdip
wealreadyknowweneedmoreyoudidnthavetopostifyoudidnthaveanyideas
Maybe have certain Rogue Accessories have the Weapon Imbue effects?
and the ability to craft a one that uses ALL of the Weapon Imbue effects all at once?
What about accessories that modify the Stealth Mechanic? Would that be too much.
I was thinking about an accessory that reduces the crit chance and damage bonuses, but gives additional speed
Or.. hm..
What about an accessory that makes it so you don't have to stand still for stealth build-up, but it carries a -5% speed penalty and a -20% damage penalty?
Or, halves the Stealth cap?
These are interesting ideas
What does everyone else think?
I'm making a document for my Rouge Ideas, when I finish it I'll share it here or in suggestions
Here are the Rogue ideas
https://docs.google.com/document/d/1XitHV1ovidtlCJ2gamTkJ48X-47yvd4akxnmxbBExzk/edit?usp=sharing
@terse sundial It'd probably be more helpful to give the stats in reference to the default, possibly also with more general language
Not everybody has stealth stats memorized or wants to bother lookin it up
Also ffs post the doc not everything in it
Sounds good
yeah, it's taking time
ok
Shouldn't you split them?
Into 4 documents, I may as well
The first three revolve around eachother, but I can remove the weapon categories
nani the fuck
What isn't good?
the weapon
Which weapon?
the one that does damage
Alright, I see.
Out of all the weapons in vanilla Terraria and Calamity, which of the weapons that do damage is the one to which your sentence refers (also known as 'the one', 'the weapon', 'the one that does damage', 'the weapon that does damage', and similar variants)?
Can you don't @tulip parcel
is good sugg
No meme suggestions today please
It's April Fools, but don't do it.
Just because it's april 1st doesn't mean you can start posting shitpost suggs
i jus wan to give the sugg
okay okay I'll take it down
I hope it at least gave a giggle
I already removed it
rip
Vorbis...
Either way; how do you all feel about something like, say..
Geta Shoes
Tootip: Ninjas seem to like them, so they must be good, right?
Lets Rogues build their stealth even if they're moving
Halves the Stealth cap
Decreasing the stealth cap would basically half all the benefits of stealth, so I think it's a fair trade.
I like that
Me too, would be game-changing
we need more stealth mechanic suggestions but I can't think of anymore good ones
Accessory that gives player more regen when at low stealth and dodge chance when at high?
Higher damage taken at low and negative regen at high?
...but rogues already build stealth while moving?
Yes?
Wait right there.
So you want to say that "are not moving or attacking" implies that "moving but not attacking" and "attacking but not moving" still work along with "not moving and attacking"?
Not denying that possibility but fuck english grammar I guess
"Stealth increases whenever the player is not moving or using any items or weapons. Stealth decreases when the player uses items or weapons, but remains the same while they are moving."
TIL

either way, considering that, what do you think?
i'll post it then
hol up
?
what would you think about nerfing the cap to 75% of its value, but you get 12.5% less benefits?
its an accessory after all, you could be using a straight damage upgrade
or mobility accs
how do you obtain it 

There's.. kinda already two rogue accessories dedicated to straight damage upgrades.
As for what this'd do, it'd let people get most of Stealth's benefits without having to stop moving.
Which could then open up more strategies that utilize stealth's bonuses.
potentially broke as shit, but we'll see if it gets in
Oh, yeah, I know; hence why I said halved stealth cap.
and to answer the "cap affects the boost" - no, not really
the cap is basically a timer that fills up and gives you boosts corresponding to % value
you could HALVE the cap and basically speed it up by 100%, but the boosts would stay the same
Yeah, so reducing the cap reduces the magnitude of the buff at its strongest.
unless redcode fucks me over
Well, it kinda does because you get more out of x stealth with bigger cap
At least from what I recall
Or is maximum stat boost unchanged?
it could be a fixed amount
Gosh, why stealth is so hard to understand 
@summer egret Why Doombringer shotgun sounds like that one from Doom:Ethernal 
shovel???
Hmm I wonder why
I had to literally grind for providence again, can't we just uncraft something we don't need and get back our stuff?
not really fixes your situation but fargos has a uncraft i believe?
YES. Once I accidentally misclicked and crafted a brimstone key. I miss my shadow key...
only for armour to bars
Fargo uncrafts basic vanilla ore stuff.
... Oh
Yar, bones and obsidian iirc.
and a golden key
can someone tell me how to edit images into discord messages
I want to add this to the roarhorn one
wat?
magic? :p
Calamity and Thorium are never gonna happen so stop shipping it
Oh
smh smh
why do people think that above instrument is a plausible instrument. you don’t just throw trombone slides on everything
its just to show you guys
it’s a cool idea tho I like it
it's half joke but we can dream right? :p
they should be ikr
i wont star it
wdym split?
it didnt let me split it
Like it's multiple suggestions in one message, he should've made it to be in multiple messages.
I did
am I supposed to get off my lazy ass and star the other messages?
I put each weapon as one message
i could do that instead tbh
it's still lumped as one reaction
ok
oh he did it anyways
oh your sould is mine can you edit in the above image to the end of the last weapon
it's something to show what it would look like
he cant edit messages
F
can't you edit that?
it wont let me append an image when I press edit and try to paste the image
just put this link at the bottom
https://cdn.discordapp.com/attachments/465195069406707722/562231862374957083/La_Black_Luna.png
you could probably get the link and edit in the image link instead
N e v e r
Thalamity will never be a thing so stop shipping it
I was considering copying Baro's post here, but since it's an AF suggestion I thought it would be rulebreaking
AF?
you mean the crossmod bard suggestions that someone already posted?
Lel
Yeah
depends on how much of a joke it is
I wanted to do it myself, but told myself "no"
He even went to me for advice on this suggestion
Add a ping icon to the server image just for today
Tremor discord just for today

👀
that would be awesome to be honest
Making lionfish op.
i see no issue here
yeah
nerf the base dmg a bit but keep the dpt the same
rn seafoam bombs are actually still on par with lionfish
make it a semi crowd control weapon
Really ?
dps wise, against a single enemy seafoam bombs are like,, comparable I’ve found just from what I’ve played
it depends on what you are fighting
Lionfish has 50 more dps and DoT.
for pure single target lionfish all the way
it makes an explosion and everything it bothers me so much that it’s only visual
there— is this edit more balanced?
I would not change Lionfish at all, and have Lionfish and Seafoam Bomb perform 2 different functions that do well in different contexts.
I respect your opinion!
It would be interesting to see Lionfish have splash damage, but that might outclass Seafoam Bomb if damage adjustments are not set well.
honestly I just feel that SB needs a nerf so badly it’s absurd
since you can get it incredibly early
Yeah, post DS, was it ?
yeah.
post-DS rogue weapon that carries you throughout pre-HM
actually, I have a better suggestion. deleting my old one since you’ve persuaded me that they should have different roles.
I hope this suggestion isn’t like, a duplicate of another person’s;;
man there's alot of suggestions to nerf seafoam
Let's not make seafoam go down the path of voltaic climax.
buff seafoam tbh
bruh
Make seafoam an ingredient for sulphuric acid bomb tbh
oh that would be cool
honestly seafoam being nerfed is 100% because of how imbalanced it feels relative to the rest of the rogue weapons at its level of progression
also, are there only beenades for throwing after QB?
@ashen warren what kind of suggestion is that even
skeletron is not difficult given enough preparation.
easily cheesed with mobility gears
Ikr.
Skeletron is ass but doesn't need a nerf imo
You need to give us a valid reason for us to nerf him
"He's too hard for me" is not an actual reason and is a problem on your side, not the game's.
can we make the old man able to respawn in the same night instead of having to wait for the next night
I mean I don't wanna wait for the next day just to fight another boss and possibly die again
fair enuff
I mean the same thing happens with the cultists~~ even though it makes eidolon tablet do nothing post-Golem and at that point you already have the cosmolight~~
or how about we just add a config that makes the old man not die when Smellytron spawns
True
o
Better one
Why did you delete my suggestion?
It was not a suggestion to begin with
because "he's hard for me" isn't a good reason for nerfing Smellytron
Exactly.
Its troll
you sure tho
it might just be that he doesn't quite understand suggestions here yet
@near crown Heck. It's a bit late now, but 4 suggestions in a row should definitely be put into a doc instead
Alright, would a phm solar flare be a good idea?
probably would have to be nerfed heavily
what does that mean, a phm yoyo with solar flare effects?
since calamity yoyos are superior statwise to vanilla
oh, so nebulash -1
Pr much
Imagine using it close range for wof or something
In terms of having a long weapon vs skeletron
Amazon does pretty well
Yoyos, unlike swords, only have one point of contact
Pets? Sounds like Calamity Vanity mod stuff
Honestly we need to buff all the fish items and also add some more
the issue with calamity vanity stuff?
Are the thorium cross content posts a joke?I know fab and other devs want cross content but i think they are gonna finish the mod 1st, right?
Nvm
Looked on thorium discord and they also have calamity cross content suggesytions
@ashen warren 1. Staff of the Mechworm already fills that role as a doggo summon
2. no death mode exclusive items
the fuck are these suggestions
yeah it's april fools but
rules still apply just as normal, suggestions are still taken just as seriously
@ashen warren what is that supposed to mean?
blushie

Yes, but what
ye, if you want to suggest something, you have to actually say something you want changed
I wasn't suggesting anything
???
so why did you say it in suggestions
then why is it in the suggestions channel?
I was replying to eye9's suggestion
then respond here

I wonder why #suggestions-discussion exists
you do that here
man, i really wonder what this channel name means
It's not sass, we're just telling you what you should have done
I made a mistake I'm sorry
Can we get another three word suggestion?
Elaborate, guys
Wat did i goof again?
Nah. Some just don't have reasons.
@lime mica i like that idea
aw thanks
like, i'm not sure how to describe it
lots of blackened steel grates with bright orange fires behind them
molten bottles of magma instead of lightbulbs
I have absolutely no idea how the bookcase would work...
@lime mica there will not be a fifth pillar
- it's a pain to code and nobody wants to do that
- I doubt anyone would be motivated to sprite the pillar and it's mobs or associated fragments
- where exactly would this pillar go?
did you read?
it's not even really a pillar in it's own right, it's more of a random buff to a certain existing pillar that adds a rogue fragment to the drops
uhh, part of it
ye, reading the full thing now
nah don't worry
it's ok
i have no clue how terraria's code functions so i have no idea what would be possible or not
my conception was basically a minion though
i like it, it's a neat deviation from the concept
is it clear? i
not sure how possible it would be but it's interesting regardless
it's good, but yes, a pain to code and sprite still 
@autumn vessel there is a summon (you probably know that already), but...
yeah its locked until after they die, so a good alternative to that suggestion is to remove that lock behind the summoning item
yea,. that type of thing
cause i just built my arena around the spawner, and it despawned for some reason after i went to get potions
Come to think about it, it's really awkward that they're the only summon items that you can only obtain after their specific boss' death.
well for perfs you technically can get it before you kill them but that would still require you to fight them and kill some worms to get the blood samples
but there's no way to get true shadow scales i don't think
have the cysts drop the item instead
that way you can murder it and walk away with a Cyst Core or something
use that as an item
ehh i don't think that fixes the problem
then keep the craftable one after
since the specific problem here is tied to the cysts themselves
them spawning? or them despawning
and by that point, why even bother having them if you basically get a free second chance to refight them
i may have misinterpreted
i know this is a stretch, but what if you add a specific minion for it, like how Slime God has those wierd purple slimes (forgot their name) that drop the ingredient
honestly, that wouldn't be a bad idea
if that were the case then you could make it so cysts drop a special item and change up the recipe for teratoma/bloody worm food and it would work pretty much identical to sg spawn
which is p useful
it's better than no item like levi nd siren
Mechworm but worse ew
🦀 CODING 🦀
————————
NIGHTMARE
Neat
Haven't seen his message sorry tho, but I can't make it clear enough xD

I knew I wasn't tripping when I saw the new suggestion
That's a cool idea and also ironic
All class pillars are stationary except for Rogue's, the class based around staying still
Invisible tbh ngl
Or no, it glows as fuck and is as pronounced as possible
while moving around
reidolon wyrm
Y'all want to kill Fab or somethin
why not
Overthrow fabsol
it doesn't have to necessarily be a worm
lol
Be careful with that pillar name
We got 4ish items with "Plasma" in the name already
wiki says plasma rifle and plasma rod
can u check
if there are more
beyond weapons, sorry for fractured messaging
if you put in plasma in the search bar yuo get plasma rod and plasma rifle, idk what else there is and one is pre-hm and one is post-ml
Items: dark plasma
right
Mushroom Plasma Root also
i see
Also SHPC is technically "Super Heated Plasma Cannon" but nobody knows that
I do, I just like acronyms
cries in bugs
Also someone already suggested an eidolon wyrm pet with the exact same video when it was posted
if only dreams could come tru