#suggestions-discussion
1 messages · Page 604 of 1
There have been Supreme Entropy's Vigil suggestions in the past, if that's what he's asking for.
Some were even great
what exactly is that supposed to be? 
basically another "op as hell weapon hahaues" weapon
True I will explain
@junior marsh explain in here, not #suggestions-voting
or better yet, edit your message to include the explanation

Forced undertale reference.
isn't there already one or was that struck down too
i forget
oh yeah, it was the sans jacket suggestion 
I'll just make the Accessory a non-undertale reference
I'm a big fan of nova's idea ^^
there, made it an MLP reference, since the Undertale reference was kinda dumb

removed the reference
I edited it
I feel like a 1 minute cooldown is too overpowered
Maybe 2 mins?
the recipe for your summon is still ridiculously ludicrous
Ok let me change it if you think that
is 2 Minutes and 30 Seconds balanced?
remove LUL and remove yharim's crystal
Yea sounds gucci
and tone down with the calamitous essence and cosmilite
Isn't Calamitous Essence not allowed in Suggestions?
i dont understand what creeper is suggesting
ah
Pretty weird loophole tbh
I suspect it's because spec are dev bars, calamitous essence is gonna be next tier shit.
Calamitous Essence is a grey zone that's technically legal but should be shied away from
Using it in a recipe only makes people roll their eyes
Sure
LUL is a meme item, which is one of the only meme items in the mod that isn't NO U
Let me fix the recipe for you
25 calam essence, 20 cosmo bars, entropy's vigil and 20 bars of life
There's no reason for there to be 2 last prisms and 1 dark spark in the recipe
mine or Creeper's?
Because it shoots beams
Creeper's
ah
Still, it's just tedious and pointless
Well do you think one last prism maybe?
I kinda think it's ludicrous for an endgame weapon
probably zero last prisms since prisms are mage weapons
Last Prism isn't really a Summoner weapon
I know this but what could replace that?
a different Item that's for Summoners
entropy's vigil should be good enough though?
Yeah true
I kinda got the hang of making the Supreme Entropy's Vigil (Since it uses Ingredients from Calamitas and Supreme Calamitas instead of a bunch of random weapons)
Yeah I'll just delete mine since someone with better sense than me will do it lol
nah, don't delete what is already made, improve on it
now time to blue check mark it 
I have a policy of not bluechecking specific weapon/accessory suggestions
Because one could contribute ideas that the other does not
But
this one doesn't have any differences with the previous Supreme Entropy's Vigil apart from recipe, considering it doesn't list any function ideas
so
☑
oh boy
wha
lmao you do realize that the item isn't called "chibii devourer"
It's "Celestial Sigil", also.
@junior marsh can you explain why you want it
@proven tide What's with you and meme-starring?
I dont understand
Because for bored end gamers who want a hard challenge, by hard, I mean really hard.
More like actually bullshit
"Cosmic Plushie" is the name of the item
OH it says on the wiki something else
yharon, moon lord, and DoG? that's a pretty lame combo ngl
Why not Provi + DoG tbh
Yeah bad idea
Well I can ad provi
@ashen warren nani?
The reason we don't have a Draedon's Remote but for sentinels is because there are a lot of unavoidable attack patterns. This would have the same issue
No
Boss Rush would be more of a challenge tbh
this sounds like diet fargo's swarm
It is a bad idea anyway in general.
Adding more doesnt make it better
Unavoidable damage is not hard, it's just unfair bullshit
How does one expect to dodge DoG and Yharon at the same time.

and then put Phantasmal Deathrays on top of that
I just noticed you seem to star like every garbage suggestion.
Ok I'll take out yharim
yharim
Take out the suggestion
Also with how the bosses work you would need to deal with DoG within the confines of Yharon's arena.


only trash suggestions I've starred are this one because I hate myself and the bass cannon because I have special memories of that meme
kek
DoG is designed with a long ass bridge in mind, so not only do you have conflicting patterns you also get conflicting design.
Is that better if not I'll delete it
Remove cosmic plushie
So just ml?
Replace it with 10 cosmilite bars + 5 NF/EE
Replace it with:
Thank you
okay first of all jungle is small enough as is with everything blowing it up
There is a plague turtle.
^
I'm down for plague juice
I know xD
Mmm, delicious plauge juice
just slorp that filthy fucken carrion-filled bacterial soup
but poison as a liquid is just basic and as a builder, I couldnt be asking for more xD
Tastes like black death
starbound did it, now terraria modders must follow ^^
looket me, I'm doin a tromp through the disintegrating slimy corpses of the innocent, closh smlosh
That's seems like a good idea

The engine simply cannot handle too may liquids.
Serisouly though imo plauge stuff only needs a bit more
Sequence theres a thing called bug fixing
@ashen warren you're not legally allowed to question me
You'd need to rewrite the game.
Also a 500+ dollar computer
but seriously mini creeper terraria is written in 32 bit and trapped in 32 bit
to get it out of 32 bit you'd need to remake the entire damn game
Dradon has a mod that adds a new liquid and coding it has apparently been a nightmare.
I mean, nothing is impossible, we got that 3d mod recently as a proof of that xD
and because it's trapped in such a limited state the engine can only handle so many things at once
deadly lava 👀
And that's with 64-bit tmodloader.
Its not a new liquid
Oh sequence, everything is a nightmare for some people but yes it could be a nightmare just for liquids
well TECHNICALLY, the sulphuric ocean got yellow water. so it wouldnt be that much hard to make honey/water greenish and poison!
looket ex+ ice water
the sulphurous sea is the single worst example you could have used to defend our case
but to have the biome active you'd have to have so many blocks affected by the "plague"
you're hurting my fucking soul
muhahaha
and seeing as how fucked the jungle is already with the corruption eating it and other biomes cutting into it to get into there i don't think the plague would be a good idea
from where my suggestion of a new biome comes from ^^
Yeah but upon entering water in the biome you start taking extra damage,and drown faster.
but yeah, just a thought 😛
I'm just saying whatever I think would look great, tho it's far from refined ^^
If it worked like the piss sea then yes that'd work.
Reword it to not be "new liquid" for clarification.
I'm pretty sure fab would never code a new liquid period.
It would be good but sequence is right but doesnt take it out of the list.
Why'd you remove it?
aaand there you go, I said it more clearly 😛
Thats the story of almost all suggestion
ahah, true ^^
There already is a turtle winter.
Before you deleted the comment
wait really???!
Yeah
I can't believe this
its even in vannila
No?
Tire what if there was items inside the corruption jungle
!wiki Plagueshell
Likr exclusive ones
It's calamity.
omg
had this whooole lecture planned about how bad an in-game viability guide would be
niiice ^^
Rip
well that shows how uncultured I am
Dammit i keep frogeting whats vannila and whats calamity
Who?
filthy froget
I think you guys should just let the thing go and let tire have the suggestion, let's be real, it's pretty damn cool
In other news, all I want is infested waters. I think that'd actually be pretty neat.
^
Shut @proven tide
ahaha, my suggestion was made to face criticism, so I dont care ^^
Eh mine did too
Wasnt able to put my 2 up because everyone criticized it
But whatever
Mini, just because a suggestion has a good idea doesn't mean it's perfect.
Criticism is a fact of life, if you can't handle it then grow up.
hmm let me think of something
fight dog in a box
Yes and your right, but are you not doing it like it's all out if you dont like it or someone else dorsnt
with 170 bees
The entire purpose of pointing out flaws is so they can be better.
No read it says seems
Aight y'all shut fuck
Professionalism time. Both of you are discussing the other, not the suggestion.
May we take this to dms sequence so we dont bother these guys?
Yes, a mini-biome would be irritating in the Jungle. Yes, it may or may not be difficult to create plagued waters, although the old Chilled-in-arctic-waters mechanic makes me think otherwise (just inflict Plagued rather than Chilled).
However, I think the concept is itself worth investigation
So it gets a star
If you don't, don't star it
¯_(ツ)_/¯
who never converted a whole jungle to a big mushroom biome anyway*
There's nothing else I need to say.
I'm here to make suggestions better, not to get people to delete them.
Why doesn't the Plague biome have a blue check
That's one of the most frequently suggested ideas in the entire community, and I'm sure it's been sent to the dev server at least once
I'm just dming
ahah, I am not that much original am I xD
Your fine tire
Wot?
This would be a good idea only if you were to expand the map like calamity did with planetoids. it would be a good source of gear to kill some harder bosses (perforators/ hive mind)
Wait whose?
You are free to criticize my idea :)
Vanities and whatever.
Lul syntax error
he just got traumatised with the LORDE and won't do joke/fun items anymore lol
Okay!
jk
He just thinks it's a waste of time.
That kind of stuff is better suited for calamity's vanities.
yep, calamity vanities
Fair enough
gon do a pet of every hecking npc in the game
SInce hypera was annoyed with fab and made the mod out of spite.
OOOOOO just got an idea before my post imma ask
they even got a bobbit worm pet i think
What if there was a confetti gun that actually did spread damage
For each confetti was a pellet maybe?
Maybe not I just thought of it off the top of my head
That's essentially the overloaded blaster.
Oh ye
But with confetti.
True but what if it was early game
Like early hm
Idk if overload is early hm
Lol
Early hm tends to be weird with massive AoE effects.
They're most of the time OP as fuck.
Dynamite and water bolt for example.
Mhm
Beenades aren't really early.
Meh there like in the middle of pre boss and WoF
Any ideas on my suggestion? Or criticism?
@tired heron "shivers"?
wait 2 sec, I'm looking for the exact term
K
Do you mean shortswords?
Yeah, shiv
Ye ok
excuse my bad english*
Take my star you millenial jk
Not sure how well that'd play out
considering shortswords are pretty firmly melee
true, but the way I see it, rogues are classes that focus mainly stealth (as I said in the suggestion), just find that it would make sense to see them go in this class
I'm not talking of shortswords in general, but the ones calamity adds
What if vampire knives were rogue
I played a lot with shivs in the past, and I just see those fit super well in this category ^^
quick and big damages! what do you want more 😉
Idk about my suggestion but yours is good winter
pretty hard to do suggestions that werent made before in a server with 30k peep in it isnt it? ^^
I like yours but isnt guaranteed b1 he just said there are gonna be different
Yr
Yeah
Also you should add a reason why to your suggestion, Mini Creeper
I'd also prefer if you expanded on it a bit. The idea seems very general
(proofreading aside) Yes, thank you
You are welcome
@leaden sorrel Cosmolight is disabled while any boss is alive so you can't cheese boss with it anyways
i dunno, I kind of like the convenience of beeing able to switch between day and night. Making it more difficult would just be a tad more annoying in my opinion 😛
I wouldn't say that it makes the game easier considering it can't proc random events, so it's only there for convenience. At best it can be used for immediately ending event moons and skipping eclipses and blood moons.
@viral thicket maybe expand upon that suggestion to give the devs a bit of indication as to what you're looking for & the other users reason to star?
like some ideas for accessories or why we need some
yes
like an idea for what it would be
not just "we need x in y part of the game", but rather "y part of game is missing something, so i propose x"
I mean, I'll try to think of something but I just wanted to throw the thought out there
because there are absolutely no expansions for the yo-yo bag and yo-yos in Post Moon Lord are kinda meh until the Terrarian upgrade
maybe one that increases yoyo range?
I was thinking of yo-yos that can automatically target enemies 
kinda like minions, but with yoyos lol
@proven tide yoyo range scales with melee speed
Not just white string
who told you that
that's wrong but also right
because yoyos bug out at higher melee speeds, resulting in wack ass range :ech:
What if there was a wireless yoyo with no string attaching it 
That would just be a flamelash/magic missile/every other magic missile clone
I saw this suggestion all the way back
About young siren. I kinda want it back to its former state. But instead of giving the light stuff as bright as it was before. Perhaps this?
Pre-hm it gives a little more then the dark orb/heart lightpet
In hardmode pre-plantera it is nearly as bright as the fairy bell
And post plant its as bright as the wisp
(And then that final light pet mentioned as well for ultimate light pet with cuteness)
Sorry to bring this up again. I still use the young siren even in its current state. There is no other lightpet for me....
Hmmm; what if Yharon got a new "flamethrower" type attack?
Yharon already literally makes it rain fire.
Spaz flamethrower wouldn't do much other than make dashes almost impossible if they had it.
Yharon already has a lot of stuffs in his arsenals
Spraying fast dust flares everywhere, placing delayed aimed dust flares, spawning detonating flames, charges, flarenadoes and infernadoes, bumblebirbs, homing meteors and carpet bomb meteors.
I don't think he needs another move into his arsenal when his moveset is already completed as it is.
Also not to mention he's already challenging enough for everyone 
yharon is good where he is. my biggest hurdle is his rain of fire xD
i was thinking like , a upgrade for typhon's greed and amidias trident
that left click you spin it and right click it attacks like a normal spear
2 homing water things or smth
how does it sound like ?
..Is it right click for the spear half?
oh ye ;-;
And when would this be exactly?
In progression I mean.
i was thinking like
maybe post polterghast as the 4th layer is unlocked
of the abyss
Crafted from reaper teeth then?
So, it's a neat concept I guess.
Be sure to read the pins in here and #suggestions-voting.
There are formatting guides and stuff to think about.
Remember to be specific and always have a "why"
make it post prov pls thank
make melee uncontested 
though that wouldn't fit so nvm
the thing is i dont have a good reason to add it , it just sounded cool ;-;
Are there any melee weps post prov aside from Mirror Blade and Aquatic Dissolution? Which both are not used
or I guess, barely used
tarragon gear ?
holy collider
Oh nvm.
there aren't any spear-like weapons after prov (only banshee hook)
there's stream gouge post doggo
In re: Shivs I've wanted those to be a rogue item for awhile now.
Spy class when
(I feel tres bon!)
Spy: Surprize, buttsects
That just gave me an idea
do you think it would be kinda cool/useful if some pets could fight along side you?
Some of them just seem like they'd have some sort of combat capabilities. Like the Chibi Devourer, Baby Dinosaur, and the Black Cat
Obsidian Skin Potion wasn't nerfed iirc
Actually it was buffed
The thing is that lava is buffed a ducking lot in rev+
ik that the reason i realized about the nerf is that i was just on my death mode character and went to mine hellstone, made some obsidian skin potions and went down to hell to mine some hellstone. I found after entering lava that it was timed. also lava isnt too much of an annoyance at all. water walking and obsidian skin potions are both pretty cheap
Alright, nevermind then
I question the phrasing of "makes me believe making the immunity time is useless"
Whatre you trying to say there? @small talon
@candid mantle Could you add a reason why to your suggestion?
since it's your first suggestion here's a tip: there's a format in the pins in #suggestions-voting , it'll make your suggestions look a bit more clean
You too, @dense oriole
Could you add a reason why to your suggestion?
whoops.
(I'm a bit late but eh might as well)
I didn't know there were any rules xd
Your suggestion is fine, Nemurase
but yes do read the rules and other pins
In this channel and Suggestions itself
Thank you for mentioning them
(always read pins)
im trying to say that its a pain to always have to go up and "get air" or replenish your lava immunity every literal seven seconds. The lava damage is perfectly fine im all for more lethal lava but the having to replenish it constantly is what is annoying while mining hellstone.
sorry for late reply i was fighting slime gods
didnt hear ping
You could add that to your suggestion
It'd help make it clearer what exactly youre askin for
k
Nice 👍
I made an auric orange as a joke, but now I'm seriously contemplating if it should be like a post-Yharon celestial onion/demon trophy
Hey, I have a weapon idea or 3 but I don’t know if I should make it 1 weapon or 3, and if it’s good. It’s 3 different minions based on the weather trio from Pokémon: Groudon, Kyogre, and Rayquaza. These are pigmy style, sharknado style, and a stardust dragon style minions respectively. The dragon one would be a fixed number of segments so it wouldn’t be as bad to code though. Is this a good suggestion? They’d be late prehardmode minions created from hellstone bars and rubies, abyss gravel and sapphires, and arealite bars and emeralds respectively. They’d all require a small number of post-skeleton materials as well so that they’re all at the same level. Reason: there aren’t many great minion options between queen bee and early hardmode, this would fill that gap. Possibly could have an upgrade in hardmode to either combine all 3 into a single minion slot OR buff any single one of them as their own minion.
if you mean 8th acc, that would be quite overpowered
also i think accessory slots are hard-capped at 7
you mean an option besides herring for slime god?
Yes
I was also thinking of buffing spawn rates more, again saying that it does something that cannot be reversed, and then you use it expecting more accessories but instead you get kicked in the balls
or slimes for wall of flesh 
Option for slime god, WoF, Cryogen, and maybe more if upgraded
I’m considering making kyogre and groudon just post eater of worlds or hive mind and rayquaza post skeletron
if it's just one weapon, I would assume it would only be usable once?
I’m thinking making 3 different weapons that combine into 1 in hardmode OR 1 weapon with all 3 (using the weapon again toggles which is out) so that you can only have one of them at a time, and turning them into 3 weapons in hardmode with a single one but stronger. Maybe some combination
Best option is probably 1 weapon in prehardmode that turns into 3 alternate stronger ones or 1 that has all 3 at once. Both hardmode ones could be used more than once.
This would also make it good for multi class since you can only have one anyways
So, what do you guys think?
reee
oh I like that idea
tiny stormweaver would be like a weaker mechworm, tiny cv would be super cool too as would mini signus
@cyan horizon You should say "summon weapon" and not "summoning item" so that it's not confused for a boss summoning item (i.e. Suspicious Looking Eye or Profaned Core)
Thanks
it’d be a good alternative to staff of the mechworm probably
maybe to parallel the naming structure of Entropy’s Vigil, it could be called Providence’s Bane?
We can divide the sections the pillars spawn in into 5ths
Wait wouldnt that make a pillar spawn at original spawn
which is bad
Well scrap that i guess
I think it's fine as it stands
ye
throwing armor with only one weapon lel
ain’t meld blobs dropped by lunatic cultist?
Fabsol would never want to add another pillar lmao
He already despises the lunar invasion enough

may i ask why @dusty stirrup
They drag on too long
Every playthrough
They're cool the first few times you go thro them, but they're just "eh" for him now
The ammount of enemies you gotta kill got lowered by calamity so like uh
That made it even worse yeah
Honestly, if the pillar was a bit more involved, they'd be much cooler imo
150 enemies 
I don't recall the nebula pillar even doing anything
Yeah
._.
To my knowledge, nebula does nothing to affect you
Solar shoots some fire meteors, Vortex spawns portals with either lightning or wasps and Stardust can summon more enemies
Which one gave you the flipped debuff?
''The Nebula Pillar is the only Pillar that doesn't have any kind of attack, although it is best that the player still watch out for its minions.''
yeah nebula does nothing
You mean the gravity thing debuff? That's the vortex wasps' projectile
The queen wasps specifically
Ech
Also now I'm wondering, what kind of enemies do you think that Xeroc pillar could spawn? @restive karma
Considering, you know, they all have a theme
@jade dock Try putting your whole suggestion in one sentence next time
Also
....
exactly like what you didn't just do
Theres lke a brutal ton of class specific armors mind you
Your suggestion is hella messy, it'd be nice if you could clean it up
Not post ML (to my knowledge)
Well thats wrong
Besides Omega gear
i think he means a full class set for a class
Oh that
not just a helmet
Omega isn't even class specific
Yes
It would make class specific runs more fun
Instead of only using the same buffs and armour every time
you could vary the playthrough a bit
Its not the same buffs and armor
Pretty much
Just gonna mention you only asked for one specific armor set that I'm not even sure what it'd do
You use another buffs and the armor have different effects
That doesn't exactly fix the problem you're seeing
^
Give a fire affect to mage weapons
Ataxia
Fire effect on post ML 
If that's gonna be the only set bonus, that's just not even worth getting
^
Ok. it was worth a shot
Besides, what would it be crafted with? Solar Fragments? Solar armor exists
I give you permission to remove reaction for low effort 
it’s kind of misleading ngl + very vague
why doesn’t he discuss them here first before submitting a suggestion
No one knos
see
brynhildir out here destroying the stereotype of discord default pfps making bad suggestions
it’s a good suggestion
also, @jade dock your ideas are very creative, but I feel that they really would fit better in their own mod versus in calamity
also, it's phoenix
Yeah, but in the same way that plauge is actually plague, nobody seems to care enough
unfortunate

@hollow shell cuz candy cone rifle and nailgun totally "useless" in calamity mod, so i wanna make that bit "useful".
Add that to the suggestion.
plauge birnger goliaht
Also, Punisher, your ideas are fine and could also fit into Calamity
The problem is that you're terrible at formatting your suggestions 
Help then?
- offer your suggestions here before you put them in the suggestion channel
One big one is to make sure your entire suggestion is in one message
don't send it across multiple
OK. speedrunnung gear and weapons. levi mentioned that he cant do a speedrun because it would take too long. the gear would scale and basically be good ofr speedrunners.
also make sure everything has proper detail, or we won't know (and also devs will have no clue what to do)
also, i think your phoenix armor idea should also have something else than fire DoT and reviving effect, as Silva armor already has the revive effect, maybe it could also increase wing speed/duration.
also the On Fire! debuff is practically useless in Post-ML especially when most magic weapons inflict better debuffs in the first place
to make it more interesting it’d need counterparts w other classes too but those can be their own separate suggestion
Scaling weapons and other gear are a no-no
Why?
scaling gear = no need to actually grind/farm for other gear
pretty sure the only scaling things are dedicated items
On Fire! is practically useless flat out.
Legendary Weapons used to scale throughout the game, but that function was removed because people would only use Legendary Weapons and nothing else for the entire game
The only time when 4 DPS matters is pre-boss
Fab wanted to increase playthrough variety
and give other weapons a chance to shine
What bout halibut
It would only be for, say, a speedrunner mode. Not the normal game
that one is a dedicated item
Also Calamity is perfectly speedrun viable
And it's also stupidly rare
calamity isn’t a speedrunning alone mod
and it's also nerfed 
implementing a speedrun mode is useless as is, speedrunning is dedicated to completing normal games in record time
it’s like. hectique speedruns it but idk if anyone else does lol
no need to create an altered, separated mode just for speedrunners
Yeah, so it's only the single most broken weapon in the first half of the game by a significant margin, rather than a stupid one
Halibut nerf 
also 1/1,000,000 droprate 
they should’ve made it rarer /s
Defiled rune works?
Nope
No
whhaaat
Ok. scratch the old idea. What about an adventure map to show the lore of certain characters
On that note is Yharim's Crystal still exempt from Deflied?
are there any other rare items that do NOT follow the effects of defiled? yharim's crystal?
nice font 
I believe Yharim's Crystal is still exempt yes
Also, about the adventure maps, that's a bit of a big commitment thing to do for not a whole lot of gain, in terms of the Calamity dev team
Seems like something that would be community-made
a calamity adventure map wouldn’t be a dev project, yeah
It'd be cool to have, yes
but
not a very good use of devs time in my opinion
that’s more like. a fan project.
since there are a whole list of other more important developer jobs/goals
Adventure maps don't really mesh well with Terraria anyway
They work in Minecraft because inventories are locked to worlds compared to Terraria where it is locked to the character.
Well as long as you actually care and don't cheat then it's fine
iunno why you'd download an adventure map and then don't do as it intends, technicals-wise
the endgame bosses, polishing, fixes, weapon additions, biomes, and countless more things are on the dev team's minds more than adventure maps/mode
Why would you cheat? you can cheat all of calamity via heros mod. but you dont, do you?
Indeed
No wonder I killed more than 200 minibosses and then still didn't get it
i think other game modes fit the same concept of “not exactly something that is within the scope of the developers to implement while also doing what they have”
Again?
i have an idea, what if after beating a certain boss, granite enemies became stronger and summon enemies called Pulsing Energy which acted like Dungeon Spirits and dropped an item with the same name? they would be used to craft slow but strong weapons with high knockback
It could give some love to the granite biome as Calamity doesn't even touch this biome
ooooo
imagine having good english
what if they became another source for essences and souls or whatever?
i don't think that'd fit actually
they aren't ice, chaos or sky/sun related so no essences
Alternatively
more Marnite content
yes
cuz that's what little thing Calamity does with Marble & Granite atm
oh right
!! marnite content seems cool
ngl I thought the onyx blaster+ were related to the marnite tree
i even forgot the marinite ranged weapon's name
opal striker
did it get upgraded beyond that?
Opal striker was the metagame until KB got removed iirc
beep boop
Mamite rifle spear
but yeah i do feel the RoF needs to increase regarding how low the base damage is compared to the Musket which can be obtained much easier by yeeting yourself towards a shadow orb
what if marble and granite got their own weapons along with marnite? marble would have high speed, low damage weapons while granite got high knockback and damage but low speed weapons.
Marnite would get 2 weapons per class which had these characteristics depending on the dominant material on the sprite/recipe
oh yes granite and marble content
oh yeah, keep going
What is RoF
like, a marnite cannon which would look more like granite and a rifle which looked more like marble, or a hammer that had more granite appearance and a sword that had more marble than granite etc.
Marnite rifle spear doesn't have "spear attack", why that is rifle "spear"?
It'd be cool if Marnite Rifle Spear could also damage enemies with its actual gun portion
It'd be very easy to code too
alternatively, it could have a right click attack, just because
would coding a "melee" on the spear be as simple as adding a hitbox on the model while its firing?
.. actually nvm it'd require some reformatting
though an actual right click where it functions like a proper melee spear would be dope
will it do melee damage, then?
true melee gun
a spear is actually a projectile
Some weapons have visual-only projectiles
which you can easily set to deal damage or not
but some things have visuals that aren't projectiles, particularly plain guns like Marnite Rifle Spear is
everything except for npcs are proyectiles including minions
why do i hear boss music

Surprisingly enough, gores aren't projectiles.
wth really?
Yeah
They're their own thing.
terraria be like
terraria code is just...
redcode, ?
well, terraria code
Anyway
Marnite Rifle Spear already can hurt enemies on contact btw
oh
does it deal true melee damage
Its damage will be the wep's base damage
Damn it
I was looking for item.noMelee = false;
But all variables are false by default so it doesn't need to include it
heck
It's still a ranged wep though, so it won't affect true melee stuff
that could be put in trivia or in the main text body of the wiki page then
Yeah I added it like 1 or 2 weeks ago, but it's not very visible
I put it on its own line
does the contact damage only hit once, or constantly (at a certain dmg-per X-frames/seconds)?
She added that 1 millisecond ago
It's like a melee weapon, so I'd assume that, yes
I think it would be better worded if it said "the gun itself deals contact dmg"
I'm editin it too
i 100% agree on the birb pheromones reduced price
tbh couldn't be more true
Marble n' Granite Expansion
Right now Marble/Granite lack a lot of content, even Space got more content than them, so i'll suggest some things that will take these biomes from "Oh look, granite biome" from "Oh yes! i've been searching for this!"
First, Granite weapons specialized on High knockback/damage but low speed, because y'know, enemies there are based on blocking/high defense.
We are talking Cannons with big AoE, Hammers that make the ground literally shake, Magic Staffs that generate pillars from the ground sending your enemies to the planetoids, etc.
Marble weapons would be specialized on low/medium damage but high speed, maybe even debuffs like Medusa.
Like Light-Speed Swords to slash those hoplites into bone dust (haha references), Guns to make them look like cheese from all those holes or Staves that shoot stalactites from the sky!
guess what, you can't suggest marble and granite without Marnite stuff too!
Marnite weapons would have 2 weapons for each class, one would be mostly granite while the other one is mostly marble.
let's say, mostly Marble weapons would be daggers, pistols, wands, rifles, spears, etc.
and mostly Granite Weapons would be Mortars, Cannons, Staves, Hammers, Flails, Grenades, etc.
there's a lot of possible weapons!
This would give a lot of variety of weapons to use, and would help granite and marble get some content.
what do y'all think
i second this^
granite and marble biomes are just ignored when doing playthroughs other than ''hey small chest and building block''
i agree on giving it more attention and weapons
Content is 👍 ❤
Though, slight formatting suggestion
Only have 1 line break after the "First, Granite..." line, the "Marble weapons..." line, and the "Marnite weapons..." line, instead of 2
So that their explanations are more connected with their topic sentences
Makes it easier to read
please post it on suggestions so i can star it
ye, what rover said will make your suggestion more smooth than the actual smooth granite/marble blocks 
Oasis'll probably be more like Pyramids than Granite/Marble caves
prolly
Oasis is just a touchup on surface desert because underground desert is never gonna change in vanilla
make your favorite weapon viable?
@radiant pivot Cool idea, but Fab (and other devs) are against making weapons scale throughout the entire game
im a little confused on how that would work
simply put, weapon scaling kinda got people to just farm for a legendary (or other scaling) weapon and then never crafted anything else
ono ono on o on oo o no
ngl that thing sounds like it'd be extremely painful to program
It does a bit
not to mention all the issues you'll run into
@dusty stirrup answering the question you posted earlier, i was thinking like mutants made of teeth, flesh, and some flying assassins
aight
or maybe it could scale up for a few bossfights and then require more crafting to get it to scale again?
even the xeroc pillar could be made of the teeth and other blob/flesh matter
You could add those ideas to your suggestion, FrostInferno
Well its kinda buried. Besides, i kinda need names 
Not necessarily
You can literally just append the second half that sentence into the suggestion :P
Honestly while I'd like rogue to have more support, I also don't wanna deal with another pillar
I do actually like Avalon's suggestion
And, if it were at all possible, I would like to have it
(but it's probably not possible in the slightest)
No one would want to program that
Exactly
I was thinking instead, we add rogue fragments which can make 2 rogue weapons (like other classes pillars) but split them up among the 4 pillars
Thorium-like
Thorium did that?
ye
Yes, with bard and healer fragments
with bard n healer yea
what if instead of a Xeroc pillar, a xeroc-related Mini-Boss spawns when the pillars are defeated
You'd be forced to fight ML
Which kinda ruins the point of having it be pillar tier
or they spawn anywhere while pillars are alive
That's better yeah
(I smell BlackHand)
Maybe when lunatic cultist is defeated it'd say something like "A Part of The Cosmic Horror has fallen on the World!" or something like that to indicate they are spawning
I think comet pillar sounds like a suiting name. Probably not
Nova pillar?
doesn't tremor do that
Yea 
i know a mod adds a nova pillar
ohh i remember when BlackHand did xeroc enemy suggestions
it's kinda hard to make a suggestion regarding something that just says a few things in the boss rush
does xeroc even have a body? i just picture him as a skinless amorfous humanoid
Giant moth god
oh gOd
Well don't forget Xeroc armor
the hole is goozma
i thought ravager was sans
wait was xeroc used to make armor or did he do it himself
Ravager is SCal
Well the armor has a lore iirc
ye
It was his
(supposedly, ooo) Xeroc armor is made out of Xeroc
Once worn by what can only be described as a monster
It is said that the armor was made from the flesh, teeth, and nails of its original owner
xeroc wore armour made of his own flesh
By bein a badass
hyper regeneration?
maybe
also I have a feeling there are more than one animals that do exactly that
wear themselves as armor
giant cosmic turtle moth?
prolly insects
turtles, insects, pangolins
maybe the "monster" mentioned wasn't Xeroc, probably not
I like the conversation i make from a suggestion that kept bugging me
I wasn't really meaning like, natural body armor
Because of course those exist
I'm talkin like, repurposing shed body material into armor
s'gotta happen somewhere, right?
some animal?
maybe
probably insects, becuase insects are weird af
don't tend
i like how this is still going
hint: it's not

anyways let's keep talking about Xeroc Stuff, i actually want things related to him

Combination armour sets- upgrading dfense of old armour that you liked but is now outclassed with another one to combine the abilities and more defence (to keep it viable.) maye basic stat boosts
(Titanium's nerfed in Calamity)
By half right
Auric Titanium when
but uh
again, neat idea Punisher
But having that phrased so generally means it's probably going to be super hard to program
alternativelly, more upgrades to existing calamity armors would be cool, as it's exclusive to post-ML armors
wait titanium is nerfed?
It'd be better to suggest specific upgrades, yes
Doesn't say so in the wiki iirc
you never said about my idea sors
mollusk + omega blue maybe? both are water themed
Constellation Prize
Post-Providence Flail
Crafted at ancient manip with:
20 Astral Bars
50 Stardust
5 Uelibloom Bars
5 Galactica Singularities
Upon hitting an enemy or tile, the flail stops in place and shoots out another flail at a slight angle before staying in place. The spawned flails can only hit an enemy after a very short delay. This can happen 7 times max, and if it does the flails explode and the weapon autofires again. Releasing the mouse button retracts the flails. Unaffected by gravity.
Post-ML Melee is a sword fest with like, 6-7 not sword weapons. Flails also get no love despite all the neat effects you could do with them. This would give melee a flail to use until they get Cosmic Discharge, adds more weapons for the underrepresented weapon type, and is something a bit more interesting than another fucking sword.
First off, that name is ech
It's both "Titanium armor's Shadow Dodge set bonus lasts 6 seconds instead of 30." and "Immunity frames are capped at 2 seconds."
Double-nerf
Adamantite is finally viable 
Also that's a nice pun, Spark
Not sure if it's entirely fitting but it is nice
Sounds more like an elemental flail to me
It'd have the word "Elemental" in it
s'the case for all elemental weapons except Planetary Annihilation, which is an exception because it wasn't originally elemental
Elemental armor replacing the old xeroc armor 
I'd be cool with Elemental Armor
Just mishmash all celestial armors
When I was thinking about the weapon I WAS planning to have it around Astrum Deus tier but then Nebulash ruined my hopes and dreams. Then I was thinking about placing it around pillars but then Solar Eruption blasted it to bits.
Planetary Annihilation still goes "pew"
so now it's between Eruption and Mourningstar :P
phm Solar flare when
I assume this is a traditional flail though, right?
Yes
aight
Yeah more true melee in a mod where you have to not die to contact damage 
Ok. how about combining class specific sets i.e spectre gear (why i brought this up) and the set+ class specific helmet of a many class set, i.e bloodflare. it would buff spectre and make it viablee by even DOG and maybe that jungle dragon. you could combine other class specific sets with other many class sets as well (i havent thought of them yet. maybe turtle and xeroc? something else?)
I just want spectre gear tbh
what about a rogue armor/helmet that increased speed and depending of your actual speed you start gaining stealth, when you have full stealth you gain 700% increased damage for your next hit, but take triple damage from any attack you receive during that
Vanity slots 
Combined armors should be themed if they happen at all. For example, how about combining Solar Flare, Beetle, and some divine geodes to make a Providence-based armor. Profaned enemies are a bunch of flaming insects so the recipe fits.
actually scaling sounds cool, but you'd have to do it right
But providence is a flying propane tank
An upgraded Spectre armor would totally use Ruinous Souls
but those're already used to make 2 armor sets
so combining with Bloodflare is an alright idea to mitigate that, I suppose
not just defeat boss and boom, armor upgraded
Ok. tentacles+ the healing spectre + mana overloader for a low damage, minus health and MASSIVE regen set?
Omega Spectre 
YUP

Definitely NOT a luigi% armor 
Personally, I want to combine all of the PHM ore armor for maximum mine.
Even better: give high damage? to stop being OP, give no regen(besides the set stuff), minus accessories and more damage taken
Or all the woods for maximum uselessness
Even without the damage, it can still give those nerfs to stop being so OP
But see, then it'd combine with Spooky set which is technically a wood armor. So really you'd just be making Spooky armor but with pretty colors and a bit of extra defense 
I'm not sure what kind of fusions you're asking for, Punisher
The uselessness of the other armors would water down the only good aspect of the Spooky set, so you get only a half a summon slot.
NICE
Can you just fuse an armor with any other armor?
Maybe. to summarise: spectre healing plus tentacles minus 2 accessories plus medium damage plus no bonus healing plus low defense
Jesus christ
Summarize what
How about THAT for an armour set?
Welp, he's beyond salvation
so spectre, mana overloader, and a new accesory for tentacles?
No mana overloader i was just caught up in the moment i guess
also LESS accessories to stop being OP
I'm feeling like you're not taking into account the people that'll have to program whatever suggestion you're making
When asking to be able to fuse any armor
spectre + mana overloader sounds like it'd do most of that already
and as for any armor fusions, that's just making dozens and dozens of crafting recipes and new items
Again, armor fusion should only happen between armors with a theme. Themes like being class exclusive, having visual similarities, maybe combining into something based off of a boss etc.
a lot of tedium for little benefit
not any armour, i just want to make spectre healing somehow viable aagainst stuff like DOG
i wanted to make it more late-game
But like, bloodflare weps are a thing
You know that healing/healsteal is nerfed anyways, ja?
what
Do we really need a post-polter spectre armor?
Maybe not. post Ml maybe?
i got a somewhat shitty idea:
make an armor set like spectre that ignores healing nerf, but also give it determination breaker effect
Ok so maybe not. what idea to kill next?

Ok be back with a new horrible stupid idea later bye
That memery about the wood armors actually gave me an idea. A post-ML summoner exclusive armor combining the Stardust, Tiki, Spooky, and wood armors to make some kind of living tree armor. The armor set bonus would give a ludicrous amount of defense and spawns a tree spirit. The spirit draws aggro away from the player when deployed and also has a swarm of birds flying around it that act like high speed ravens
but that doesn't accurately portray how useless wood is
Also the armor would only require one type of evil wood, not both. So no evil island fuckery
Ah but did I mention anything about minion slots? Yeah no, no minion slots on any piece of the armor 
Also the defense count would be so high it beats the melee armor of the tier it's on. For just a short moment Summoner gets to beat out melee in terms of survivability.
actually hold up
Sentient Gaia Armor:
post ML summoner armor
what it do:
big defence. gives a few minion slots, but the set bonus consumes all your minions slots and fills them with a giant tree spirit (that takes the armors # of slots) and a bunch of birds that fill up the rest.
how do a make:
craft with stardust, tiki, spooky and all wood armors (only 1 evil wood) and luminite at ancient manipulator
why: wood armor is useless otherwise
It already has luminite the recipe due to stardust, and it should probably be a bit later in progression.
oh you right
Perhaps place it in post-DoG. Summoner gets a decent amount of content from the event moons in vanilla so it getting even more content would also fit with how a decent amount of Summoner items are at specific locations/conditions.
go look up general costs of armors for where you want to place it at, write up a recipe that isn't absolute cancer, and make the suggestion
actually i don't think we should come up with the recipe 🤔 other than just the armor sets
ok but tbh, what's the point of making it give minion slots if they're all gonna be used
Godly Soul Artifact is an exception since it spawns minions that needs minion slots to be active
maybe it could give you 4 slots for your minions and other 4-5 for the tree/birbs
me have 30 iq
if it isn't an already existent summon like shellfish or sons of yharon, then any armor bonus summons shouldn't consume slots
what if Meld Blob dropped from the pillars once they die instead of exclusivelly Nebula Enemies?
with the excuse of it being inside them or it being their "blood" or something like that
it’d help compensate for expert+ lunatic cultist no longer dropping them imo
there
this is just pointless scrutiny, but the cultist not dropping meld blobs has nothing to do with him not dropping treasure bags
cultist will drop meld blobs again next patch
that's a bug that will be fixed and isn't really good reasoning to back it up
it was probably a typo lmao
them mentioning that wasn't a typo
if you meant in the code, probably 
oh!
I’m gonna delete that then!! if it’ll be fixed next patch then I have no reason to be like “this is why” ty for telling me
also, someone using singular they ;w; thank u
❤
@teal ibex late but you should also point out that the birbs got progression nerfed
i mean yes but i also think it should just be designed around the expense for the summon
since it's not like you're buying the gear, you're buying the summon
that being said i think progression did influence prices so i'll include it
armored digger talk i guess
if we're thinking about unique drops
what could work for armored digger?
instantly you think about grand scale
so grand scale for armored digger
in the future
What about something like a Hallowed Plate?
yummy
hallowed plate sounds yomme
it could make rogue/summoner items
both clsses with very weak representation atm
Do we have a solid post-plant summoner weapon anyway?
nope
not for rogue either
i think terra rogue and terra summoner items are coming soon though 
Oh.
Soon™
now i'm curious, how would a terra summon look like
like a noodle but greener
A smaller, green version of the elemental axe
Why not summon 3 "True" minions, based on the world evils and the Hallow?
:)
Mini Brain that fires Creepers, a mini Eater that has Stardust Dragon AI, and a Fairy that defends you and/or heals you
Maybe, idk
i'd use optic staff as hallowed base, since its already a summon weapon crafted with hallowed bars
optic staff is swarming
dank staff > eater staff is one big minion
blood clot staff > brain staff is turrets?
ono pokemon
Hey, they don’t have to be the actual Pokémon, they’re just based on some
I think they’d be good even if they weren’t specifically Pokémon
^
Because if they were, everyone would want their pokemon in the game
Also, good morning y'all.
The designs and attack styles are just loosely based on Pokémon. I put the inspirations in there too.
I thought more people would like my suggestion. Any tips to improve it?
it's a doc, most docs don't get that many stars because people don't bother reading them
I see. Wouldn’t be better to post a wall of text either though
nah it wouldn't
Sad
if you did, you'd get complains that it floods the channel
I put a lot of work into this one
since the actual stats and whatnot are determined by the devs, a general summary would be the best option
This is a general summary, not stats, just mechanics like attack styles and themes








