#suggestions-discussion
1 messages · Page 600 of 1
Thanks to calamity's fishing accessory, i can just set a macro that clicks every 3 seconds and 1 second to automatically fish for me
Yeah the abyss is one drawback
set a macro
But most times I just swoop in and raid as much as I can till i die
Setting a macro takes more effort than I ever spent actually fishing 
But off topic police is here
it took a bit of time but after that, i was able to spend many hours on my phone instead of fishing
like 20 minutes with some errors, but worth it at the end
Tbh I really like the idea of blood clot floating above and shooting projectiles
It reminds me of the actual perforators hive
Never thought of it that way, I just thought of how blood clots would work that wouldnt be the same as dank staff or seabound staff, and came up with this
But yeah it would be very cool
Paladin's shield effect is a downside?
It means that the melee person with high DR, defense and health can shield a squishier mage or summoner.
yeah, except for when you're playing literally anyone except melee
especially given that the rampart is also useful for mage aswell
It works for anyone you stack DR and def on.
personally i value my health pool
i don't want to be punished for my ally's mistakes
:L
why not all?
Nebulous core better.
i would NOT say that the nebulous core is better than the rampart of deities
the only real strong part of the nebulous core is the nebula stars
Helping your friends is a downside?
You're basically taking hits for them, and given how many hits you can take as a melee user the class you should be if you're using the Paladin's Shield I think you can afford to take a few more if it means your teammates last a bit longer when dishing out damage
Thing is, you're less likely to be able to tank said hits if you're not playing melee. Which is what trailmix wanted to use.
@gentle chasm no
@elder mist 

The meme channel was taken away cos too hard to moderate from what I heard
No it's not that it was too hard to moderate.
People were just quite literally toxic shitfaces.
We can't necessarily put rules to prevent people from saying "i don't like this" "fuck you" etc.
I thought this community was decent well at least it's still better than undertale's
Oh it is. Well, a lot better than a year ago, that's for sure.
Because the staff in a general sense have been less aggressive and/or less lazy to punish aggessiveness, the overall atmosphere's improved over the past year.
so maybe it might work this time
...No, no it still wouldn't.
No.
ok i get it my suggestion yet another terrible suggestion.
If your thirst for memes is unquenched then go to subreddit or thorium's discord, or some shit.
the heck is soa
Shadows of Abaddon.
SacredTools' new name.
No, because that doesn't inherently break any rules.

Phew
This suggestion took long to make
Even if it doesn’t go in the mod I’ll still be proud that I had such idea and did something about it
Isn't there the clam summon?
Will it give summon slots for the 3rd summon since it's pretty useless with no extra damage or crit chance
Had that in my note book but forgot to add it
Ghost Bell summon?
'S gonna be a star from me
But why separating them tho
True Shadow Scales mean at a first glance that they're better than the vanilla Shadow Scales...
...when instead they are entirely different from one another
And plus, what is "True" supposed to mean anyway?
"I'm lazy and want an item to seem cool" - the word
True Terra Edge EX of the Elements
shit, i don't have nitro so I can't :ech:
if that’s the case just commit this weapon
Apoth is wack
That's too small for me to read xd
Click on it.
Still too small
Get new eyes.
Nah, you get new eyes
@frail mantle i like your idea but at the same time thats the case for a bunch of sub classes
gunslingers dont have an exo or even post phase 1 gun to use
@tranquil goblet would you mind like explaining more what you mean by buff scal and why
"buff the literal superboss that can oneshot you with glass cannon gear if you're playing on the highest difficulty"

also you're forgetting that the Onyxia exists
thats a dev weapon iirc
nvm

does it work for scal tho
don't know, but it works for Yhartwo, at least
lemme think of some more sub classes, melee thrower maybe?
yes
@tranquil goblet First of all, that text format is rather ouch to read, don't use unnecessary capital letters.
Second of all, there will not be any deathmode-exclusive drops other than the current cosmetic drops we have rn, same for defiled.
Third, death scal is already difficult as it is and there's no need for her to be even harder.
And finally, please elaborate more on your suggestion.
"More things for supreme calamitas" is vague and doesn't give us many ideas on how to work with your suggestion.
yeah lets make the bullethell superboss that deleted your hp in 2 hits more challenging
Note: can’t actually delete me in 2 hits cuz I tank 3 hits with 1015 Hp
Technically the worst damage scal can deal is around 450 in the first bullet hell but whatever
omg yes
alright
I wanna talk about my suggestion but there’s so little ppl rn
...Oh, the eevee guy left the server 
Uh ok
Welp

Welp, looks like they're one of those dudes that left the server the moment their (typically bad) suggestions get questioned.
Nothing to see here y'all, let's move on.
I enhanced my sprite a lil bit but I think I’m not gonna repost
I’m prob blind for seeing it looking like brand of the inferno
Best suggestion: Readd Ocram
i mean it looks a bit like it in shape but otherwise nah
All yoyos should fire their projs at the dummies so that ppl won’t hate/dislike yoyos so much
Alright, since there is a problem with yoyos, how about a yoyo upgrade to obliterator at darksun tier that fires off miny devourer heads like the scourge of the cosmos?
Mini dog heads
I smell apoth but not apoth at the same time
But uhh that proj from scourge of the cosmos is not enough
I mean the same ones as the sotc, and they also home
its just an idea, there needs to be 2 yoyos, one darksun and one auric
it doesn't need to if the darksun one is good enough to work for SCal too
true
actually, what if the Shadow of Sol gets increased damage post-Yhartwo so it can be viable for SCal too?
that would be a little strange, but would work
most things that scale dont scale at just one point
I mean sure, why not
Yoyo is not a specific class so not all yoyos need to be viable
Just like spears for melee/disks for rogue
How about a yharon yoyo that shoots fire waves in patterns around it and leaves behind the dragon dust like the yharims gift behind it
(ive been here a while, mostly to check updates, but this is my first time talking)
Yoyo sprites seems easy to make
I was gonna try making one today but yoyo sprites are getting more and more complex in mods
the third dimension probably isnt but the basic yoyo probably is
Third dimension is rather easy compared to yoyo itself especially when you try to make it unique looking
lol is that voltaic climax as a tome 😛
Ye, I did that just bc I love volt so much
looks pretty good, tho in my opinion a tome will never be as cool as a staff
Alright suggestion for an auric yoyo,
similar to the azathoth except with really low range, shoots out bubbles that fire lasers at your cursor rather than enemies
also fires teh bubbles at much lower rate
low range is to make it easier to use since it fires lasers at cursor
Exo-yo
exodia obliterate
Low range + long range projectile makes it kinda xenopopper V2 ngl
very true
these are mostly just things to get ideas flowing, you know things that come to mind and you just put down
There's already an exo yoyo patron item
smh leaks
lol noice
Nam 

Ive always thought some sort of summoner weapon that was from astrum deus that spawned the astral mines around you (the ones spawned during the fight) that you could leave behind, shoot at enemies, or something similar
the mines rotating around the worm always seemed like an interesting concept to me
Honestly I wish summoner had more diversity for Hardmode
same
though granted it isnt very diverse anywhere else anyways, though post ml is, there still isnt many options
6 post-ML, 3 in Hardmode 
most of hm u get the good weapon of the tier and use it for a while then upgrade
the same way with most classes though
Yeah but Summoner is just sad, Claspers for all mechs and their alts, and Clone (tbh why is the AS summon wep so bad) and then Vigil until Dragon
I just got an idea
so you know the weird fire enemies in hell, that drop chaos essence
and dash into you through walls
what about that as a summon that drops from it
You mean the scysomething dudes?
Heat spirits.
These enemies are the ones that dashes at you before you mirror after wof fight
heat spirits ya
Eeeh
What about scal dropping a summoner weapon that summons those moons in the fight
that would be cool as well, tho would they still be slow just have insane range and sit on enemies?
deal loads of damager in large range like the wand kinda
(just as a ball)
Nah they would grow arms and start punching all enemies to death while their head spins
lol that would be funny
alright so for my astrum deus mine idea

how bout it summons a worm around yo
Noice
it rotates around the player and spits out mines that form a pattern around the player
the miens blow up when they hit an enemy
and you press a button to shoot the miens at your cursor
blow up if they hit an enemy, and stay in place if they dont
imagine a giant fucking moon following your player around
and act like the mines during the worm fight
press a button to shoot the miens at your cursor
Summoner is about indirect gameplay, that's a mage weapon.
just summons the entire scal fight but it is a summoner weapon instead 
every projectile hurts enemies
even just the worm rotating around and doing mine patterns around you
they blow when they hit an enemy like if the enemy charges you
they go through the mines and blow up
Even better, just rain so much projectiles that it’ll lag any gamer PC because why not
you would end up looking like the worm with the mines around it
if you know what I mean
And i dont think calamity would wanna experiment with worm summons because of... the mechworm
the mechworm,
shudders
it wouldnt be anything like that
it wouldnt have to be a worm
would be similar to an explosive shield
not even offensive
meh I suck at explaining stuff
Could just be something cosmetic following you and dropping mines as you run and dodge that would blow up in your enemies' face?
yes, something like that
lol how about a DOG weapon that summons 4 laser walls (small ones) that move inwards in a box formation onto your cursor
Tbh mine one seems more like an accessory concept to me
thats actually a better idea
Why does this feel too similar to PSA
it's sorta inspired by it, but mostly focused on offensive boosts, while the PSA has some defensive ones too


What about a heavy class that uses hammers and has great defence but takes slowness debuff and has a slow swinging high damage weapon
so a true melee extra tank class that uses war hammers instead of swords
Yea
I mean one could say melee is already a tank but not really because you still have to dodge and have decent movement speed so its not really tanky tbh
Tanks aren't what calamity is looking for, mate
would you believe me if i told you a darksun yoyo has been suggested before
multiple times
fug
I think a tank class would be dope
i tried to make mine a bit unique at least, haven't seen any of the others
tank class = melee
^
I really like the true eoc summon
thank 
it’s like an entropy’s vigil combined w the fungal clump
luminous accessory would be outshined by profaned soul artifact probably
definitely but in that inbetween phase?
well the PSA would be available later in progression than the LSA 
PSA is smelly iirc
how about instead of an accessory you make it a sentry?
sentries highkey suck especially in bossfights where you’re fighting a boss in a big arena
This is obtainable right after ML right
sentries with fast projectiles are decent
yea
or with a large range/spamming
I'd rather have something I can actually not spam as Summoner tbh 
And especially since the bosses where you'll first use it are mobile as fuck and pretty much forces you to move
has a sentry that heals, gives buffs or restores mana been suggested before? maybe taking the damage dealing approach with sentries is the issue
sounds like abuse by other classes to me
most of the things I would want to do with sentries and summoner in general is mroe on the lines of thorium, more active than just summoning it, but that seems fairly unpopular here
I find it pretty funny whenever a dev posts a suggestion
Also the sentry could give lesser buffs if you're not wearing a summoner set?
So that way it would prevent the abuse somewhat
What do you guys think of upgrades for the giant clam hardmode weapons crafted with their respective class of leviathan and/or duke fishron weapons? I was considering a gun that is homing but the bullets split into whatever ammo you’re using instead of generic non-homing bullets, and thought an upgrade for the other classes could be cool as well
a summon weapon that summons tornadoes that fires clams that attach themselves to enemies 
insert too hard to code argument here
someone could probably do it but not without many many headaches
@short anvil what do you mean "calamity world size isn't compatible"
well
my map on terraria the hell is under the map
didn't Calamity worlds get reduced to standard sizes in the Sunken Sea update
Old calamity worlds no longer work
they work with large world enabler mod iirc

your pfp is the new lorde
at least you didn't insist that calamity still messes with world sizes and refuse to accept the fact that it doesn't
Consider: sharknado that leaves behind clams on hit enemies

Not that hard to code
how about not requiring shadowspec for more valid weapons to beat SCal lol
Just, the tornadoes attack like starfish minion but go thru blocks, while firing the sharks, and they leave clams on hit
SCal is a superboss, she's meant to be pretty hard
The sharknados can’t leave more than x clams, and upon defeating attached enemy the clams return to the sharknadoes so they can deal damage to another enemy
sounds like a barracuda gun-sharknado staff combo
@echo heath How dark spark is held was intended by the patron
That's also how you hold a prism properly.
Yes. Barracuda gun but several barracudas, being a multiple of your minion slots
maybe like amount of clams=slots x2
@ashen warren Elaborate on your suggestion
Like a lot
wew
It's literally two words
Three
So?
vanilla doesnt have a mount for every boss either
Litterally adds 2-3x the bosses but not that many mounts and the mounts are also difficult to get by only doing revengence mode
if you want more mounts you should suggest actual mounts, not just say "more mounts" for the record
Tfw a suggestion only has the bot's and the op's stars
Also yeah, that
You need to suggest specific things
Vanilla doesn't flesh out mounts particularly well either
mounts difficult to get
only like what, one mount thats death only?
You've got the pre-hm ones, which, lets be honest, are mostly novelties
Like, "here's this mount that does this and that and it's obtained this and that"
and last i remember vanilla barely adds mounts either
there is no death mounts pixl
Are there only 4 mounts for vanilla 
There's more than four
1 expert+, 1 rev+
So anywho, if ya dont elaborate on it imma need to remove the reactions
Lets see, you've got the slime, the bee, the fishron, the ufo, the unicorn, the reindeer, the desert-thing-who's-name-I-can't-remember, the scutlix,
the basilisk
That's the desert thing, thanks
Oh damn I forgot alot
Says a lot about how useful most mounts are
Im in school rn ill make a more elaborate one later
Yes, no, maybe, lol no, yes, nobody gets it, why lmao, why lmao 2: mount boogaloo
And then there's DCU which is solely for building.
Relevant mounts are slime, unicorn, fishron, ufo and drill 
Until you fall and die/they despawn when you fall
Yes hop on EoC until you're at space
I genuinely love doing that
@cyan lagoon proves my point further tbh
But u dont take fall damage from jumping on enemies
It's super fun to do that but a shame he despawns so easily
Farming plantera sucks in vanilla since you need to build a new arena each time you fight, or kite to your old arena, and they despawn if they're offscreen for more than five seconds
Lol just make an infinity arena with teleporters
You basically have to walk plant to your arena like a dog
And use chloro bullets
"cmere, good boy, over here, NO NOT THAT WAY"
Seriously
Not rlly they home in and work better in closed areas i perfer them anywhats...
I usually just go for crystal bullets
they home in...
chloro bullets
...on the tentacles
closed areas
and since theres fifty million of them in phase two plantera is essentially guarded by meatshields on all angles
You can still kinda sneak shot through
Not if ur arena is 3 blocks tall then the tenticals r in the wall and if u shoot fast enuff it roesnt matter
Still easier to just use another kind of bullet though
Tho that relies heavily on the gun dmg
especially with the homing bullet nerfs in calamity
@echo heath it's supposed to be held like that, it's how prisms are used irl, and how it should be
then why bother using chloro bullets then
Wait nerfs?
Homing bullets reduce a gun's damage by, what, 40%?
fab already mentioned it before, too
I can't believe fab is dead inside
Except dark prism does it like backwards 
Chlorophyte bullets deal 20% less damage to everything, taking into account a gun's base damage
Damn
Alright, we got the cryogenic staff, speeding up and spamming projectiles around it. So we add a post-providence upgrade that summons a mini providence in her cocoon phase, which fires out immunity frame ignoring flames all around it, slowly firing more in the same fashion as the cryogenic staff
The staff is an interesting concept, and really good if used right
"Add more enemies" That sounds a little bit plain, don't you think?
Yo that's pretty vague, at least give specific suggestions for crimson/corruption enemies 
Right so
I just think that having that, compared to all the stuff the mod adds, that the corruption/crimson is a little bare
I can’t make good ideas so I didn’t bother with any enemy ideas
Just a little suggestion, don’t think much of it
Then shouldn't you ask here something like "Hey, don't yall think the evil biomes need new/more enemies?"
And when you have a full suggestion after the discussion, you post it
So it gets more stars and more chance of getting in the game
I realize I'm not supposed to suggest bosses, but from what I've seen it's an unspoken rule among content mods for every new biome to have its own boss, and the Sunken Sea currently doesn't Abyss also doesn't have a true boss but it makes up for it with several mini-bosses that could qualify as actual bosses
Giant Enemy Clam is its boss 
I mean, I guess?
Doesn't have the feel of a boss the way the Abyss mini-bosses do imo
Or maybe it does, I'll admit I haven't gotten the chance to fight it before 
Giant clam is a miniboss yes
Have you fought it prehardmode?
It gets a buff on hardmode
On HM he gets a bit complex
hardmode clam is a pain in the ass, but it has a good pre cryo armor set if you dont mind the movement speed debuff
HM clam needs you to modify the terrain a bit for dodging
yeah, i dont like terrain manipulation, its kinda not my thing so fighting it in that cramped ass biome is so annoying
Well thats on you
Sunken seas is
for movement
Pickaxes exist tho
There could be a larger, open central area, though
I've seen a build of that with a castle in the middle and it looked pretty darn cool
Yeah because they mined it
But that would come with worldgen problems so 
I can already see the "Why didn't my sunken castle spawn?" bug reports
This is more expanding on Brynhildir's suggestion than complaining
I know I can dig my own stuff just fine :P
@gusty geode unfortunately
Pretty sure that dev items aren't allowed to be used for suggested item recipes.
Yeah pretty sure Dev items are off-limits
Ouch, another DCU upgrade
@warm marlin i agree that the obliterator needs a buff, but i don't want to star your suggestion because I would have to make more yoyos. XD
Lol
A DCU update would be neat, just remove the crystyl crusher from it
Make it a blossom pickaxe or something
Maybe put the crusher's ingredients (minus shadowspec bars) in the recipe instead?
Should I add the Drax and Picksaw to the recipe to fit in line with the whole "Exo-tier items require either thinking 20 steps ahead or a world-spanning scavenger hunt" theme?
imo yeah since it seems to want to be as complex as other late tier weapons
two alt recipes w pickaxe axe and drax, respectively
why not an drill mount that receives upgrades from the gallant and blossom pickaxe so you dont need to boringly mine it with pickaxes
Why not make the drills pick power scale with the highest pickaxe power in the player's inventory?
That's fair enough Ozza, just a suggestion that would be nice for yoyo people
but like, what’s wrong with energy staff
It’s not the summon they want to add, obv
@winged comet more dyes is a fine idea, but would you mind elaborating a tiny bit? ie what kinds, when in progression
dyes to Effigy bosses in expert loot bag
Add it to the actual suggestion so people see it when they vote
calamity doesnt add any dye, at all, does it
least likely
I can only imagine
has someone suggested a post-pbg upgrade to the hornet staff to summon a mini plaguebringer
Probably, but that was a while ago
oh yeah it was suggested before i t appears
He's looked different for like, half a year or something.
I didn't realize
oops
we need an exo yoyo or a yharon drop yoyo
id rather the yharon drop, b/c exo stuff is kind of overdone imo.
i've seen at least 4 different instances of an Exo yoyo being suggested
at least the Eclipse was a creative name 
Flare-yo
Yharon drop yoyo:
On hit, creates a small flarenado (player size) that lasts 10 seconds max. 2 can be out at a time, and if a 3rd would appear, it destroys the oldest one
is this a good base suggestion?
it means it should happen eventually if it’s a common idea maybe
it would only be player sized tho
i'm surprised no one has made an Exo yo-yo suggestion thats made by crafting the
verdant, obliterator, lacerator, and solarflare/The Eclipse
you know that exo weapon material weapons don't have to be all post ml weapons, right? 
iirc, most are actually pre ml
the materials I mean
it makes sense because the auric armors are made from the same themed items
i just want a yharon drop yoyo, b/c i feel most yharon non-material drops are kinda meh. if i make a good yoyo out of it, it would be nice
a lot of them are like, weapons from game progression
Oh yeah I forgot lacerated existed
i could think of
Yharon-Yo
Dragonbane
Supernova
and Exothermic annihilation
in terms of names
Exo-yo for the memes
okay yharon-yo is actually a good name, mind if i use it?
credit me at the bottom?
then sure ^w^
if Yharim had a yo-yo though i feel like it robbed the oppertunity to have Yharim-Yo
"exo-yo"
it would, but id rather make a yharon drop yoyo first

Still think The Eclipse would have been a good post Yharon Phase-1 Yo-Yo
i feel yharon yo is fine. if needed we can think of a new one
the dark sun sounds like the name of a band
therefore it should be the name of a bard weapon if compatibility ever happens
more like the dork sun
black hole sun, wont you come
I'd call the 'Exo-yo' the Auric Spinner
the Air Spinner already exists 
I know
For like. the billionth time, King Slime is meant to be easy.
Remember, first boss.
Ok how about death mode?
if anything, suggest the king slime should get a super jump that reachs people in the air
Death mode is a gimmick mode in a lot of ways so I mean, maybe.
It also makes him annoying as fuck to nohit though.
You can't dodge teleport.
Maybe code him too where if you are in the air for more than 3 to 5 seconds he will teleport
Are you trying to make king slime literally impossible to nohit?
Uh why are you people so stubborn to get an anti cheese for the first boss?
perfs doesnt have an anticheese and hes way further so uh like wh
Let the first boss be easy people
Otherwise do you want to give tips on killing KS on #help-advice-read-pins?
Oh more pls buff ks suggestions
The backlash from an anticheese on deus is already quite bad
King Slime on armageddon would be impossible if it could teleport on you whenever
It isnt impossible
Can we just get a pin that KS and DS won't be buffed since they're basically "tutorial bosses" 
What anticheese
Oh
The Main worm becomes faster and shoots more laser
also gains the ability to deal contact damage
until you disable gravity
Well it isnt that bad actually
Just some people that used that cheese are like "wait what"
Also nam i got some good news for ya owowo
ono
No more buff ks/ds suggestions 

Just need mrrp to edit the rules on pins
Don't make pointless suggestions to make bosses which are meant to be easy, uncheeseable or much harder.
@lost agate thanos car
snap
fuck
Good work mrrp yourdidit

Anyway, imma suggest a tiny suggestion on sentinels balancing but first i want some opinions

just give king slime a deathray
literally the perfect solution
what does he mean by astral pots

This is the thing
Cv: The better the arena, the easier the boss gets, and imo thats fine since dungeon is the most demanding biome to make, so that stays as it is
SW: not so demanding fighting space and not so demanding boss, this boss could get a new attack of some sort that makes his strat a tad more demanding (rn its just walk on rev or lower) but it needs to be something that doesnt turn DM weaver p2 into something unfair, maybe something that spawns sideways so you dont ram into it while going up
Signus: Demanding fighting space and demanding boss 
Personally i think that after 50% signus gets a tad too crazy, i wanna blame those damned shots that come from above, i would think just making these slower could do the trick
Opinions?
ye sounds about right
CV can stay i agree
Ye SW needs a buff on rev and lower I agree
^
the main reason why air fireballs for signus are ass is because we go vertical to counter the cosmilamps but we literally cant react to them
CV's fine, but just could be a little bit more interesting.
^
signus compared to the other two in difficulty is an absurd spike imo
SW is alright, but needs buff
Yeah exactly that reb
also RNG
Signus getting too chaotic after 50% is a definite yes for me, there's just too much to micromanage, signus phase 3, mines, lamps, and the falling stuff that barely give you any time to react imo
Signus might need a bit of a nerf in terms of projectile damage/placement i guess
yeah
I always thought the rain from above didn't fit signus, a backstab warp mechanic would be better for pressure imo.
Maybe?
rn they place it too densely and basically point a bunch of knives at your face like that one cat image
Telegraphed so it isn't cheap, duh.
i agree with sequence
signus is supposed to be an assassin, shouldn't he have attacks that appear behind you?
the teleporting thing he has right now the only "assassin"y part of the fight and it's kinda lame
can we also tweak the mines a little bit? the mines' hitboxes are misleading but shrinking the hitbox will nerf them and making the sprites bigger, well, would be ok

SW maybe could be buffed by like,
Was thinking that the lamps would shooty, since right now they're almost worthless.
However a few point-blank kunai would be neato.
The mines are the biggest problem for me tbh, if they could like, despawn earlier that'd be great
A cycle has already passed and they still haven't despawn from my experience
giving it more electric abilities? rn it’s very underwhelming to just have a handful of easy-to-dodge bolts
lamps are weirdly sturdy for being, yaknow, lamps
Lamps force you to move carefully and limit your movement tho
Guess I just don't have trouble with them then.
i think lamps are fine
Hmm, i would say SW could shoot something itself
Isnt there already the lightning?
don't give him a melee attack.
He doesnt really shoot it himself
Lmao
Give him eidolon push 
like how cryogen summons snow stormweaver ought to trigger heavy rain effect too
no
- the laser walls
Laser walls but ez are good.
too much frames?
I think SW already has a good arsenal, they're just barely noticeable because they're all easily dodged by walking 
Nah the rain isnt needed
ah, too extra
Nam is arsenal is literally 2
How many attacks does CV have?
it should have a weaker laser gimmick
3
w
signus has about that much
Dark energies, homing lasers and the rev+ attack
you can probably count like 4 rev+: laser orbs, illusion laser orbs that appear above you, energies themselves, energy circles
The one with circling orbs
o
ya
energies themselves might not be considered an attack tho
the false ones that kinda move towards you could be
The fact they ignore knockback on low hp makes them quite a deal
they can actually hit you if you move upward too recklessly
you think you can like make the probes group up together kinda like deus but not with deus head
to make some super probe that can probably bombard you with lasers
Like angery flame?
Kinda
Just killable.
I like that.
Angery flame is fun, and annoying.

upgrade fruit suggestion is pretty cool ngl
Suddenly storm weaver harder than signut. 
Make it have kind of the same speed as you and bam
hopefully my writing isn't terrible 
You at least have to jump to dodge those lasers
And yeah idk, dont wanna give sw anything crazy
I like them tooltips.
@teal ibex "Though somewhat bland, what taste can be described is unlike any other experienced." => "Though somewhat bland, its taste can be described unlike any other experience."
the only grammar problem i found. good otherwise 👍
i don't think that's grammatically incorrect as much as an infrequent form of phrasing
sw doesnt need to be obscenely complicated you can just straight up buff him with probably extra lasers or probe mechanic
or even frost lasers
Yeah
ah right, good point
of course i doubt my suggestions would be added verbatim anyway
It's not a grammar error.
It's just fancy language.
seeing the sentence as two parts made me rethink my grammar 
I think the intended difficulty is CV-SW-Signus from easiest to hardest
So uhm
I wanna write this suggestion but idk what to add to sw
tail shoots pink laser that homes in
Change lightning orb attack to go horizontally and rain lightning?
i've always thought it would be interesting if storm weaver was buffed outside of space
Give him the destroyer treatment?
having to deal with the different movement mechanics of space could make for a much more interesting and slightly challenging fight
it can interrupt circling which counters lightning arc but it can be made to not be bs
it's still restricted verticality, can he not outrun you just moving along platforms?
You can stay at the same speed as him
Idk will that really matter?
if you make him faster than the player and put him in space verticality will absolutely be required
and as a result spaces physics will be put into play for the fight itself
not necessarily a hard buff, but at least it's more than "shoot tail, now run and shoot rest"
Uh i dont see how that would force you to go vertically
if you can't outrun him horizontally you have to incorporate some form of circling, right?
No
You can still just run
He wont eat you because he outrun you or anything
He just gets to turn around
does he not do contact damage?
okay fair, i was thinking particularly about deathmode
which afaik makes him wholly aggro
Dm p2 is already on a good spot
P1 and p2 on rev or lower is kind of a joke
He stays as a crawltipede all the way
maybe that's a change worth considering as well, then
Give him DM ai on rev and lower?
i was thinking more of the hitboxes on p1 compared to p2, but i guess the aggro works the same
just having him chase the player seems like an improvement yeah
p1 is tail-only weak spot, p2 is just worm
But still crawltipede ai
you still have the relative difficulty of the size of the boss for scaling purposes
i thought that SW still charges at the player on rev
Yeah, DM SW would still be smaller and harder to hit
oh wait, nevermind. last time i fought SW was on DM 
i still want worm battles in space tbh
Signus shots those shot from the sky from behind you now and all of the sw p2 have DM ai
Sounds good?
And i could also suggest an enrage if hes outside space
But as a separate thing
Distance behind changes with mode?
its really hard to tell where space begins and ends imo
it would be easy to tell in preparation
@ashen warren yeah rev and such have longer worms
you just don't have a reason to internalize it as it stands
because space has literally zero use in current game
So its eqsier to hit
I meant for signut.
How far behind you he is decreases the higher the mode is or something.
fair
Hmm
Space would be fine if was consistent.
It's nothing at the beginning but then annoying af higher up.
Eh uh what
Im talking about some projectiles signus spawns after 65%
Anyway imma write that suggestion
Was referring to space.
"Space would be fine if was consistent. It's nothing at the beginning but then annoying af higher up."
Alrighty done
Imma post an enrage idea for SW when i think more about it
(why do i have a feeling it wont get stars because im asking to buff a boss) 
Storm weaver is free atm so I don't know why folks would complain.
Because buffing a boss is never liked by most people it seems
Even if theres reasons
See: wof hp buff
Ngl, I wouldn't mind all the bosses except for scal becoming harder since I can breeze through most of the game at this point.
However I also know that many people find DM utter torture so meh.
Have an enraged CV turn the screen dark and pull you into itself until you die 
CV is fine as it is
Oh yeah
That's probably what Goozma does anyway 
no one knows what goozma does except the devs
that's the whole point 
Signus's Cosmic Mines are BS.
though, having CV's containment shatter, and it just starts an increasing gravity effect towards it while you try desperately to blast away it's health would be a very interesting thing to see.
signut's cosmic miner are indeed an :ech:
or hell, it could be:
CV shatters
black hole, it starts sucking you and stuff in
dodge debris and stay out of it for like.. a minute
it fizzles out, crushed under the weight of reality
It would be a cool part imo
Also what do you think about my last suggestion? Should we get shards from decorations?
(To Ded shucks) Try attacking phase 2 storm weaver at or below 20% hp with a mutilator, it’s a interesting sight, healing back 200 hp per second.
Nobody knowing what to say on my suggestion?
@sinful steeple A Luminite crawler would be Zerg-abused to the Hells and back
In order to keep the game balanced, the devs have specifically avoided any ways of obtaining Luminite outside of the ML fight
I was thinking it would probably be really strong or something, like fast, super bulky and really high contact damage
But what claim are you citing towards no luminite bar ML = balanced according to devs?
Don't ever remember any dev saying that.
Can fly and deals 2k damage.
100% kb resist and 50k health.
Drops 1 luminite, 2 in expert.
Perfect.
I was more imagining rapid horizontal acceleration, 20k health, 100% kb resist and like 5-15 luminite ore
Seriously though. luminite can be farmed easily so idk why that's there.
You forget wings
That means they're free no matter what.
It would also pose a threat to people farming for blood orbs in post-ML
They can jump 10 times
I've always seen non-ML Luminite — even the popular spawn-it-in-the-planetoids idea — shot down because the devs figured it would be cheap to have to fight ML for it and then never go back to him
Wouldn't you think it's because rather than not fighting ML, it's because the devs want you to actually fight stuff to get it instead of just mining or something low-risk?
But there's already slimes for various ores?
There's no slime for vanilla ore, I don't think.
So the luminite slime wouldn't really make much sense.
Everything up to cobalt is pretty pointless.
except of course as soon as I go back to find the examples I'm talking about I see Rover say that the devs are now considering alternate Luminite sources 
righto, carry on

Planetoids serve for the first 6, meteors easy to get, crimonite drops from 3 bosses, obsidian is already infinite, hellstone spawns in spades.
Luminite pointless because ML dies in like, a minute with elemental shit.
And that's DM.
Only crawlers worth a damn are hm ores and chloro.
What about my moon? 
There's already an infinite amount of every vanilla ore iirc
Wait how
Crates serve for ordinary pre-hm ores and ordinary hm ores
Chlorophyte regrows, making it farmable
...not quite infinite, but lets be honest, how tf are you going to go through every mud/dirt block in the world?
Luminite, well, ML exists
Crates are more reliable than crawlers also.
Demonite from bosses
Hellstone is the only nonrenewable vanilla ore IIRC
And it's goddamn hellstone, there's an abundance of it
@sharp turtle doesn't the damage-transfer only work on teammembers, tho? So people of the same colored teams? If so, just being in different teams or not being in teams should do the trick, no? Or does it not actually factor the ingame team-mechanic in at all? Sorry for bringing this up again so late 😂
There's like, more than 9999 in hell, clearing a providence arena gave me that.
I still think DoG should be shotdown with Cosmilite as an ore
Oh yeah forgot meteorite
in theory, if you use crates/bosses to obtain "new" blocks, those "new" blocks can be hit by meteorites
Honestly, no matter what we say it's gonna reach 65+ stars no matter how bad it is.
It has a sprite.
Yeah
I don't have a sprite yet, because I don't have access to my computer ATM, but what do you guys think about an underworld crate?
That would be cool
Normal crate+shadow chest loot
But really, we need to see stuff for that, I agree with the Go Farm ML you lazy slacker
Also I mostly only made the crawlers so that there are more things that want to kill me
Wouldn't be too useful, especially since you need a HM rod to get pre-HM items, but it'd be good for rounding out the set of crates and collecting any items you've lost/didn't generate
It's always fun to have more things to want to kill you
That's why zerg exists
Shadow crates already exist though?
...wait, what?
Wait guys I have a legit question
ono
I suggested the music boxes for Threats and the Dokuro's Remixes but even if it has 65+ stars I didn't see anything mentioned even by mods, what's the deal?
It's a fickle thing, a lot of suggestions get through and not all get implemented
Rover lazy if it wasn't sent.
Ignored if it was.
I suggested a aquashard shotgun buff a week ago and haven't heard back about that. Either waiting on the next update or got rejected
Anyway, if one of those mods already has a shadow crate, I don't think there's a need for calamity to have one
It's been green ticked three times... So what's gonna happen?
That's probably just a mod green ticking it and two randos hitting the reaction button
^
Oooh okay
Well then, I'll wait for Fab himself to get on so I can ask him if it was rejected or not
Read the top pin in #suggestions-voting
It'd be nice if there was a better system for following up on these, but I understand why not. With how many suggestions they get, it's difficult to keep track of every single one
Did it, I understand
Still, I wonder if it's gonna happen someday... Getting a 16-bit Ravager dropping from him would be fantastic xD
80 of you agreed with me lol
You know, if CV actually could break and consider that an attack, it wouldnt really be a contained black hole now would it 
And to be fair, you can easily dodge signus mines if you know what youre doing
But the damn projectiles that come from above you are just straight up annoying
So that why i suggested them to be shot in a less akward direction
Aren’t they always in the same position on a set timer above you? iirc anyways
Yeah but they get annoying because youre often going up to dodge p3 or something and if they spawn right when youre going up, the reaction time you have is quite low
And if they spawn sideways it would give more reaction time since its not like youre having burden breaker tiers of speed
I don’t think I’ve ever had that issue if I treated it like provi’s crystal and took my time when heading up
Well i would do that if there wasnt mines following me and signus wasnt about to eat me otherwise
I tried my strat of simply going up slowly on p3 but the new p1 ai just makes it akward to do
He gets pretty fucking fast after 50%
Probably the new ai in that case, haven’t fought him since it was implemented
Yeah the new ai is just messing with me
But i dont wanna suggest them to make signus have knockback during all the fight or something
It wasn't that bad for me when I tested him with the new ai
Then again it's probably just me
Could just be trying to do a strat that no longer works ye
He wasnt even on screen once and he almost rammed me after he finished p3 

Idk if fully
Fully zoomed out is like most of the map iirc 
Oh yeah then no
That would be brutal
Also, the fact he keeps the momentum after teleporting 
Imagine if he was actually able to ram you from that far away
Also it's the same with scal right? 
Wat
When she charges and enters a bh phase whilst charging
Same thing but a bit different I guess
Oh god the instant charging 
I dont mean a p3 dash btw
I meant that after finishing p3 he just casually walks at you with p1 ai
I had to damn dodge him when he was that far away

Nice job using blissful in sync with the music.

Mhm
Fast enough it requires rod usage to consistently dodge?
No not really, but fast enough to have you focus everything on dodging I guess


Could you elaborate please?
@winged comet Could you elaborate on that suggestion? 
A upgrade for the golem fist
could you
in #suggestions-voting and format yours accordingly please?
@ashen warren hes fast enough for me to want to compare it with BR SG
Maybe just a bit slower than him
@winged comet you'll still need to elaborate on that suggestion
Talk about what it does and where to craft it in your suggestion
perhaps give a reason why it's needed
that's a bit better, ye
So, out of curiosity, if I updated a suggestion I made before that reached the needed amount of stars, how would I let people know it's updated without reposting it?
they wouldn't
Ok
if it reached the needed amount of stars, just edit it and wait for a dev to send it in
(unless it has already been sent in, of course)
Ye
It's already been sent in, although it is in a doc so I guess I could share the updated one in this channel (unless that's not allowed)
🤔

if it's just to show the updated version without having to repost it, i think it's okay
Ye

rip
Its ok if at least a week has passed
To repost a suggestion?
Yeah
If it was sent to dev server, dont bother reposting
I'll just the put the updated doc here so I don't have to repost it and people can still see.
I've been working on updating my Calamity Achievements suggestion for a bit, so here's a link to the doc.
https://docs.google.com/document/d/1gjt92bYSWlSBoPlivlRReTykS81Mu4CIhskKIR4OCqc/edit?usp=sharing
That, is REALLY good
Thancc
Just one problem though, not sure how it would be implemented
iirc you cant add custom steam achevements
There's a mod.
Hello everyone!
I've been working for quite a while on a new mod that allow you to add new achievement to the game without breaking current system....
Oh
There's a link at the bottom of the doc too
Guess i didnt catch that
That's ok
This is the first suggestion in a while that i'd fight for to have in the game
Though, calamity having that as a prereq would probably be the part that gets it not added.
Other than effort.
Yeah
It's a good thingo nonetheless.
the only suggestion of mine i really hope gets added to the mod is the Minion Attention Catcher
cause it's annoying when your Elemental Axes fuck off to bully a slime when you're fighting Providence
Or how mechworm does LITERALY NOTHING to yharon if he's not completely still
Disable enemy tracking?
I do, but phatoms are too slow
Focus on bosses entirely.
what about boss minions 
Yeah
like the Guardians
this is getting too hard for my tiny brain to handle
i'm gonna leave before i dissolve into nothing
or the Cosmic Guardians, Small Bumblebirbs, Polter Clone etc.
Smol birbs sounds cute
I also want wyrmie/reaper shark pet/minion
Might suggest that someday
Borbital strike
Calamity's Vanities already has a Borbhat and an Eidolon Inchwyrm pet 
Also, anyone got a good name for the Soul Artifact achievement?
Hephaetaus, cuz gud god smith
maybe Follower of Charon, since Charon is the guy who carries souls across the river Styx in Greek mythology
Pandora
or how about Valhallan Smith
Celestial Seal?
Worms, chickens, and penguinos
Anyways, I'm working on a HM ore enemy suggestion, where would they be put?
As in progression wise?
More like location
which ores
The initial six, Cobalt, Palladium, mythril, orichalcum, adamantite, titanium.
Probably underground caverns then by common sense
Alrighty then
@earnest raptor The cultist can be summoned by the tablet again, right? If not, you've just blocked off the only source of Meld bars.
Yes, Eidolist Tablet summons cultist and pillars, fargo’s has specific summons for only lunatic and only pillars as well
Tooltip would have to change, since in calamity's lore, the cultists are "good guys" sealing ML away, but otherwise looks good
@ashen warren please elaborate
???
fab's already making the rogue class, which is essentially throwing but better

Calamity will not support the throwing class
i thought rogue was an assasin type class
it is
Vanilla throwing code is spaghetti
but still, it's just throwing but actually good
Rogue is better throwing
only use for throwing class is beenades
Throwing was dead on arrival, it's half-baked Ranged 0.5
That's what I'm saying
well, think about it
you're throwing projectiles
The throwing damage type is just a shittier version of ranged damage
With less support
throwing is a sexually confused melee/ranged hybrid
reasoning beenades would be to op with vortex armour
And less versatility in the base game
thats my guess
i wonder if there are any mods to remove throwing and make it ranged again
beenades are only really good for pre-hm and early hm



