#suggestions-discussion
1 messages · Page 598 of 1
Sends out "boi" hands

Charge up boi hands to send out a blast of bones.
imagine the sprite that would be used for the projectile
just the boi hand
I would honestly pay to have an early solar flare-esque weapon with those two hands.
Flarearms
Please no more solar eruption flails, standard gravity flails need more love
ye
Also somehow there is still no double flail, this would be the perfect opportunity to make one.
But those are pretty subpar
They're subpar because no one realized their potential.
Gravity flails used to be great until the rev flail buff was tweaked.
Why not a weapon that's like the Sky Dragon's Fury
Typhon's Greed?
You can do a lot of cool shit with those flails but nope, we need more swords.

did someone say swords
no

Would ya look at the time
Sword o clock
How about a flail that, with high enough velocity, would launch a volley of rocks into the air when hitting a block.
Calamity even has the dimension cutter weeb katana.
reminding you that we got exoblade 2
Nugget
yuh
Ark of the Cosmos is better
Ark of the Cosmos has superior fashion to all swords, thus making it best sword.
Okay but, Empyrean and Illustrious Knives.
IMO I love the Scourge of the Corruptor more than the Vamp Knives
Emp were trash last time I checked.
Better after the lifesteal cooldown tweak, just checked.
Emp knives deal nice DPS and at the very least USED to have great healing.
But then lifesteal nerf lul
What was this lifesteal change
Still pretty trash compared to exoblade lifesteal.
Now, I'm working on my ore enemies suggestion, and I'm wondering where to put the enemies, since they're so discordantly vibrant (Blue, Orange, Green, Purple, Red, Silver).
@jolly kettle
"All life steal/healing bonuses from modded weapons and armor now have a longer cooldown period to prevent being unkillable."

It was pain when first put in.
Only exoblade healing was still good because it healed like 60 hp every time.
Funnily enough it was the one change needed to make Yharon 2 not a victory lap for Melee.
Goblin Army drop rate nerf
When fighting the GA, a common complaint is the absolute amount of warblades that are dropped, clogging up the inventory when farming for shadowflame items later on or otherwise.
Is this a valid issue, or only me?
Funnily it's only a 5% drop rate according to wiki.
4% in normal.
Though, 5% on a super common enemy.
Yeh, but that's still at least 5 warblades.
at least
Yea, with warriors being so common and the item being so garbage I'd make it 3% myself.
2 in normal.
What's the rate on the plasma rod?
4% / 5%
Casters are a lot less common though.
Interestingly, I can't seem to go through one invasion without getting three to six of them
@faint magnet doesn’t tick up or down? Or both?
I'm not sure I understand the question
he means "make Adrenaline damage boosts not fade away and decrease when bosses are practically undamageable, like Brimbo and Prov's cocoon phases, Yharon's healing at the start of the second phase and SCal's bullet hells"
(Also Dapper remember that you can damage DoG in the laser phases now)
tbh it should be changed to just Yharon's heal and BHs
Et Tu
"Not a brute's weapon"
Hardmode Rogue Weapon
Cores of Chaos + Unholy Cores + Iron Bars
Crafted @ Demon Altar
A small, plain looking dagger. When used, the weapon fires similarly to throwing knives, however only one may exist at a time, and another may not be thrown until the knife has hit either an enemy or a tile. Bonuses to attackspeed also increase the weapon's velocity. Does low damage for its tier.
When Et Tu hits an enemy, a bleeding dagger will appear on the enemy, large and plain - scaling to the enemy's size.
If the player lands another dagger throw on the already embedded dagger, that attack is automatically a critical hit, and their damage is multiplied by two as long as Et Tu is their chosen weapon. This effect may stack up to three times, granting the dagger x8 its original damage. Only one "sweet spot" may exist at any given time. Landing a hit anywhere else will remove the player's bonus damage and move the dagger to wherever they have hit.
what do you guys think?
is the name literally just "and you" in french 
et tu, brutus
that makes sense
either way, do the second daggers have to hit exactly where the first one hit to get the special crit thing?
it makes sense since it's a reference to Julius Caesar's MURDER
no, they have to hit anywhere within the large dagger indicator
which is hopefully merciful enough
@hybrid ocean let it be known that I suggested something like this ages ago
See that guy with the blue all the way on the right?
I feel for that guy.
Would have had a kraken miniboss
He just wanted a sandwich.
Yea, it's good shit.
Cores of Chaos make it post-golem, which is nice.
oops, was thinking chaotic bars
post-plantera*
golem is pretty much the same as plantera though
you kinda just run over after killing bulb boy
anyway ima post it
Did
Okay, firstly, @open umbra, that suggestion is remarkably low-effort and doesn't provide any guidelines for the actions the developers should take towards achieving that goal or what you'd like that to look like in regards to function and effects.
Secondly, as a base principle, don't star your own suggestion.
You aren't meant to grind proficiency.
It's a thing you get over time.
he is speaking the language of gods
voila
voala*
And thats unimportant

The person who suggested doesn't seem to be online
they're online
damnit they were just grey
At most i might delete the stars for low effort
delete the star on my post
Just give him 10 minutes
delete my life too please
Nah
I want death to blanket my eyes
Then go play calamity


ono
btw this person literally has one message in this server and it's this suggestion
The one thing that doesn't make me think that it's entirely a meme sugg is that they don't have the new to discord whatever.
meme name and that suggestion, it's pretty lol
Weapon Name: ádis' Ypaíthrios
Crafting Recipe: Flesh Block (20), Phantoplasm (50), Laser Rifle (1)
Tier: Post Polterghast
Damage Type: Ranged
Design: A fleshy Laser Gun with the muzzle being a mouth with a glowing inside
Attack: Roars before it fires a large Laser Bolt that splits into 2 more and then 3 more
Reason: There really needs to be a flesh themed Ranged Weapon that can be a Ranged version of the Laser Rifle
What do y'all think?
how do you read that
must really dislike grinding 🤔
"phancy name"
hue
It's Greek for "Hades Unmaker"
bruh JUlies Ceesar ReferenC!!!
That's just flexing.
And an odd one at that.
I do not understand the purpose behind it.
But I've acquiesced.
more like jewlius wheezer
proficiency is meant to be a grind
The ancestor to Carl Wheezer?
how did you know
Are accents even possible in terraria?
that's not gonna get changed
while I'm here
what would people think of cat NPCs
one for each mode you've done
so one for the end of normal mode, one for the end of hardmode and one after SCal
So bear but not as great as bear.
nah it'd just show up and linger
huh
still, why though
Seems like a wildlife mod thing ngl.
Though, it'd be a nice thing to add to the wildlife mod.
Nah, I meant it doesn't really fit in calamity.
So, a critter.
Provi dealing 30 damage? 
i mean, Prov's lowest damage attack are the negatively healing cocoon flames, and they can still tear you a new asshole and get visitors to live there since they ignore i-frames
The minimum for me is 18
well that might be because you're using a tank build 
I mean even with tank build's her damage won't go down that low
Unless you're like
fucking
luigi
18 is something a tank build for normal mode king slime is supposed to. Achieve.
except for the cocoon flames, all her attacks deal at least 100 damage
@reef mountain First of all, Providence's damage is as fine as it is, no need for damage caps.
Second, holy ray+ icarus’s folly is definitely possible to dodge and in no way unfair, as with the right arena you can fly up, hook to a platform above you to refresh flight time and then fly over providence that way. Rod of discord also exists.
Third, her holy ray is clearly telegraphed by her slowing down quite considerably, and the difference in speed is quite noticeable. Additionally, unless you've used rage/adrenaline beforehand you'll clearly hear the sound of her firing her holy ray since the sound is centered on your character.
Will, when she starts firing it’s a bit too late.
that's why you're supposed to pay attention
not like you can dodge attacks while just dozing off
Not really?
You can still RoD.
An attack that requires RoDing is a bit unfair.
an attack you can't dodge because you positioned yourself badly shouldn't be changed because it's the players fault
It doesn't require it, and it's the same one ml has.
Ml doesn’t cripple your wings!
there's enough time for you to fly up and go back to a platform
an attack that requires rodding isn't unfair because of how easy it is to get a RoD in calamity
Tracers still fly for a decent enough period of time even with icarus' folly.
there's also the option of like using wings and treads
if you really need that extra flight time
^
Let's not forget umbrella, although a kind of dinky item still helps with these things
Wait, what?
there's no real excuses for "I can't beat this mechanic because I can't fly enough" when you can use the umbrella for slow fall, and gravitation potions even
And RoD as well
There's several options to circumvent limited flight, p much. Makes the suggestion almost entirely unnecessary.
Slow fall is achievable with any wing, the problem is mainly not going up far enough.
Again, you have a clear telegraph of when she's going to fire her holy ray by seeing her slow down quite considerably.
There's about 2 seconds of charging, which is more than enough time to react and prepare to dodge her holy ray unless your reaction time is somehow that astronomically low.
And even after she fires, the holy ray still takes about almost a second before it reaches you, which again is a considerable amount of time to either RoD away or fly up and above her.
Compared to Moon Lord, her death ray is far easier to fly above and over due to her slow down which makes her considerably slower than ML when he's firing his deathray, even with the icarus folly debuff.
Simply build an arena that can compensate for that. Platforming an arena isn't too hard y'know.
Platform- hook it, fly again
^
lose flight, hook it, fly again
Even if it is hard to react for you or not, a lot of these problems CAN be circumvented
The thing is it shouldn’t have to be circumvented.
It is a post moonlord boss my man, it is meant to give you a challenge
In the form of a platform line...
You think that you shouldn't need to plan for a boss?
Wood is inexpensive.
You literally just gotta plonk down a few lines of even small platform lines
just repeat hook looping with circling strats
Hell, if I could kite the bloody bastard to death with elemental disks on revengeance
You never know where she’ll fly, and holy inferno can kill you in seconds.
you can do it with a simple looping trick
"it shouldn’t have to be circumvented in the form of a platform line"
So then, what about DoG may I ask?
The boss that is far more arena dependent than providence?
^
And her flight is always guaranteed to have a certain pattern to it
You never know where she’ll fly
That is also false, she has a certain pattern.
DoG without a platform is nearly suicide
^
Providence is fat enough that you can just follow her movement, there's also the option to use your map to see where she's flying to
Calamity's certainly not a mod in which you can just mindlessly toss yourself against bosses without any preparation and expect to succeed, btw. If you think you can waltz right into each encounter with the bare minimum and come out victorious, you'd be sorely mistaken.
That too, just expand the minimap view
if she flies off screen, you can use that to track
there's multiple solutions to your problems terrarium
You can also try using the transparent map that covers your whole screen.
^
I use that one loads, it's great for bosses.
It can be a little bit disruptive, but still gives you a full world view of the area allowing for easy tracking if necessary
That map makes not bonking into blocks very difficult.
lmao
Especially in hell.
Open up hell more
make a more available arena for the fight
Hell stretches pretty far up for it's biome
Maybe you can try to like mine out every block in hell as preparation? so that you don't encounter block bonking
Any more and she’ll enrage.
(Are you gonna keep beating around the bush here? We've given several counterclaims and you just pick the ones you can reply to without acknowledging the ones you cannot refute.)
what
also imo you wanna do hallow prov first then hell prov
?
She doesn't enrage when there's no ash blocks in hell
True.
Nothin.
you want something that gives straight up half the maxium dr cap
unnerfed
Un-nerf the worm scarf in revengence.
I wish this is a revengence exclusive change because the revengence defense nerf.
wat
That’s because the dr cap was too low.
the dr cap is low so it doesn't let you facetank bosses
1/3rd off of all damage is too low apparently
Well, all except Scal because Scal has smelly minimum damage.
what do you think would happen if that was increased and shit
Yeah Melee literally can't die to Polterghast if they don't get nommed.
Okay but Seq's point is that it's a blatant contradiction.
The reason it was nerfed had nothing to do with gaving too much dr, but rather ‘to get it in line with the bloody worm scarf’
How do you know?
It was nerfed because it gave too much DR.
And stop saying otherwise.
So it's good to have an item obtained at almost the very beginning of the game that gives a load of DR? More than most other items?
Hi
I genuinely want a Terra Crusher Blade
It is an eventful day, fab has blessed us with his presence. 
I think personally, if we were to go for suggestions on accessory changes, we add something to rogue (rogue bias coming out here), which builds off of the raider's talisman
Also reminder that the reasons you listed for it being 'obsolete' are:
• Victide only gives you its greater boosts underwater. Good luck making arenas based around that.
• The Reaver Shark is a fucking pain in the ass to get and is usually disowned by everyone ever that praises progression of any kind.
• Intended part of the 'segmented bosses' mechanic, also disregarded because easily exploitable to craft basically anything else that requires it by mindlessly bashing your head against the boss for a few tries until you have enough.
There is no valid argument in any of those reasons.
@frail mantle Nope, I beat DoG with a long line of dirt blocks, and only one line.
Raider's talisman feels so lackluster, and only really shines at full potential (damage boost) once you get WAY later in the game (This is referring to proficiency, and crit stacking as the game becomes later on)
that's just my opinion though
that makes you a masochist 
Well it was fun
but I would like to see more rogue focused/rogue expanding accesories
i wouldn't even dare to do anything like it
because rogue emblem doesn't really get anything fancy to it, whilst ranged gets the daedalus emblem, melee gets the elemental gauntlet, etc.
Raider's is very good
Yeah, but only much later on when one has access to a lot of rogue crit.
And rogue doesn't really have many "exclusive" or I guess "expanding" accesories
Not until the actual rogue update.
when other classes have the same options which can go farther, and have more (previously mentioned daedalus emblem etc.)
A rogue update is planned?
Rogue wasn't going to be amazing the moment we implemented it.
Yeah, I get that
Rogue update was posted in #mod-announcements ages ago.
I just wish there was a little bit more unique stuff/substance to their accessories because my other two friends are playing ranged and melee
and I feel kinda outshined ;u;
Rogue's always been my favourite for some reason lol
ye
'spansion
Not 002, I need to edit that, it's 1.4.2.2
Since 1.4.2.002 already came out
So rogue expansion is pretty close
Next largish update is 1.4.2.1
I'll take a new screencap then.
I have never been so excited lol
I always felt really frustrated that throwing never got any love in terraria (vanilla)
So I'm glad that it gets the respect it needed in this mod 😃
Plus, it is one of the best mods out there when it comes to content imo, but that's just cause I like playing the mod lol-and it always is being expanded on
my rogue bias is showing help
Lol
There, fixed it
(You should probably move from this channel by now, Fen. The kind words are surely appreciated but unbefitting of the topic here.)
(Gotcha.)
Thank you.
Thanks though
❤
Anyways, returning to the topic of worm scarf, the DR is far too strong in comparison for something that can be obtained so early, and it would make a lot of the post game content a lot more irrelevant/less threatening if that were to be implemented. These things were made to be challenging, there's no point in deducting from said challenge.
^
As well as it being readily available to all classes, when in reality melee is the only one really meant to be "tanky", and even still, one does not simply try to stop a Devourer of Gods with his face with a wormy boy wrapped around him.
i've noticed that Terrarium tends to come with suggestions to change things, without fully understanding really why the thing is like that
Damnit, now I want the upcoming config file to have a DR cap disabler so that I can walk up to DoG's face and only take 30 damage.
I noticed that from his second suggestion to fuck with the rev caps.
I remember using worm scarf until bloody moon lord in my first vanilla expert.
I proceeded to never use it again, it was way too strong.
titanium exists btw
Worm Scarf is easily the best expert drop, at least in vanilla.
Compare that to the garbage brain of confusion.
Brain of Confusion is such a fuckin' meme, an on-damaged accessory that only has a CHANCE of activating and doesn't work on bosses because literally all of them are immune to confused? Surely this is a worthy contender for the Worm Scarf.
i like how Ningishu explained why the Brain of Confusion is bad: "You have to take damage to activate it's effect, but in Expert mode, it's important not to get hit at all"
This is why the upgrade was implemented so that it actually became a SMART choice/actually worth using.
By the way, the idea you put up for the WoF summon staff, I swear I have seen that sort of idea reminiscent to that, but I don't remember what mod it was. Or maybe I'm delusional. Very good idea though. Maybe another mechanic instead of the "leeching" it could fire out mini hungries of sorts (the worms. I don't remember specific name), which would bite the enemy, and then return to the player (akin to spectre armor almost) and give health back?
You can buy the other boss item from Dryad.
Oh.......
is there a reason why summons not being able to target leviathan ever is still a thing
We don't consider other mods when making changes to calamity unless it's game breaking.
I'm sorry @hardy sparrow but that suggestion is kinda dumb. Just because imksushi has the exchange doesn't mean the recipe should be changed to something that doesn't even match the concept of the upgrade path.
Reason: the IMKSushi mod
nice
I'm gonna delete the suggestion since it's pointless.
like seriously it makes the fight way stupider than it should be as a summoner
Are you sure it isn't just because they're targeting siren, or is it just a bug on your end?
Don't know why you're asking here unless you want to suggest something for it? Because I'm pretty sure that's not supposed to be happening.
Maybe a suggestion along the lines of "Make leviathan's minion targetting more accurate" or something
Leviathan can be homed in on and targeted by summons.
Idk. I haven't ever heard of anything like that
The suggestion would be moot.
I know it can be but it seems rather... buggy. It's happened on all my summoner playthroughs on just that fight. shrug
maybe it's due to the fact she constantly summons minions? idk
You could try right-clicking.
60% of the time it works every time.
even the wiki kinda notes it
Minions don't seem to be able to target the Leviathan and will kill the Siren instead, so Summoners might want to switch gear for this encounter.
though
that might be from ages past
There really needs to be
no
Is that just a ripoff of amadias?
nah
In the very same mod that adds him?
That friggin hive mind one what is this.
Cephalus is supposed to sell Seafood and the Gatligator without needing to use a Travelling Merchant
That hive suggestion is downright meme-worthy.
Hive Mind is meant to be a boss you fight after the DoW. Not a super boss. Jesus christ man.
you meant EoW?
DoW?
Eater, devourer
oi m8 it's a pre-hm boss 
they're still hungry boys
Bootleg Supreme Calamitas 
and I am tired
summons a big shade rain cloud which is like Yharon's flarenado
bless the rains
@sudden sedge we don't need to buff a phm boss thanks
a bullet-hell like boss in Pre-HM is NOT gonna be a thing
Bless the rains down in corrupt-ica
especially when preHM limits your movement options so much
exactly fish
might as well give king slime scal's hellblasts
like, you move at a crawl at best in pHM
Gonna take some time to review the ideas I never haaaaAaAAAad.
LOL NAH FUCK THAT MAKE SLIME GOD GO AT DEVOURER OF GODS SPEEDS
Is he dead?
I got one
no need for caps but i do understand where you're getting at
Just give cnidrions the lorde ai.
WoF now moves at max speed immediately, and gets EVEN FASTER from there.
WoF is now Sonic
Disable all mods that contain OP items that could ruin the experience and cause more brainlets to make stupid balance change suggestions.
^
Please trim down on the jokes for a bit, thank you.
Now that's a REAL suggestion
oh boy, he's typing up another suggestion
what's next? implement masomode AI into calamity?
balance is overrated iirc
Then play Death Mode, @sudden sedge.
I find it odd that people actually like the idea to Cephalus the Seafood Seller 
Play Armageddon
I suggest Death because that's the mode in which Hive Mind's full budget is locked to, at least last time I checked.
doesn't Hive Mind behave like a more chill BoC?
I wonder if this might be a valid suggestion, but adding a sort of exo/legendary evolution kinda like the dratomalius ( ithinkthatswhatit'scalled ), but I don't really know if that'd be possible because 1. they were special rewards for doing difficult shit
and 2. Exo weapons take a lot of thought behind them, and fabby doesn't like rogues. kek
A more interesting BoC, if anything.
chill
ahahahaha, no
IDK what do you guys think?
It dashes quite fast.
Smh Fab likes Rogue, it's why he created the idea in the first place. And yeah, stuff like Drata/Apoth is reserved to reward items.
also Rogue was made so none of the devs had to deal with Vanilla code crap
you mean I can't make my special custom weapon which needs 200 yharim's gifts? 
Uhh no.
Vanilla is good. 
and also mention: vanilla devs gave life to throwing just to let it die
Is an exo-weapon still a worth suggestion for rogue though? I think they only have one (Celestus) currently
Kill scal with urchin stingers or some shit, that'll get a rogue reward item.
almost like having a kid and then drowning them in the toilet a year later
dagjkljhaKDGHO FAB.
oddly specific
THAT'S NOT PG-13.

I'm not PG-13

Suggestion: Add even more innuendos to drunk princess
Sorry I just really dislike how throwing went in vanilla
it should have never existed
gotta nerf ranged btw
oh fuck we gotta commit well lets not
by the very least vanilla devs could've made it a mainline class alongside the more popular others
is that a Monster Musume reference?
I mean, maaaaybe.
🔫
^^^^
But it would be cool if she said something about the waifus (Drunk princess does like females after all.)

nice
What are wife-you?
oh god dammit just as we speak/mock such, a suggestion about it appears.
I am true to my word 
Don't forget "Implied sexual encounter with Permafrost"
That too.
p-please,,,
though you might have been true to your word, was such action necessary?
She thirsty, she could say about drinking up siren waifu's "ocean" because she needs a drink 😉
god I am evil and I love it.
"And I thought MY bust was big, but that brimstone elemental is something else!"
I might make Cephalus' Suggestion have dialogue about how the Drunk Princess tried to replace his water until he literally slapped her with a fish until saying he doesn't put booze in his cuisines for the sake of the children
You were so preoccupied with whether or not you could, you didn't stop to think if you should.
It must be, simply because it can be.
Nice self-star. 
And it also does match her character.
I know, I am the only one who truly likes this idea
ok, I added the Dialogue I was planning to add to my Cephalus Suggestion 
But they’re no longer called waifus
they're called Madame's and Ladies (I think)
Elementals*
me bad
@frail mantle the famished rod is ripped straight from spirit
wait what
rip suggestion almost has 100 stars

I... I like mining obsidian
that makes you nobody apparently 
ey me too
Crawlers were because gems were annoying to find.
Not so much anymore with the introduction of planetoids however they're still super useful for amber.
Obsidian is just water + lava.
You'll come across obsidian anyway when making a hellevator
You can dig in a straight line downwards anywhere and by the time you reach the lava layer you should be golden.
wdym you don't buy obsidian from * insert mod npc *
Seriously, you will come across obsidian while you are digging for a hellevator
you can litteraly make a generator and have infinite obsidian
post skele
Why post skele
pre-skeletron if u have luiafk
What does DR mean
Damage reduction.
@devout basin that is called #other-mod-talk 
^
Besides, modpacks mostly are pretty irrelevant as content mods crossing is 95% of the time worse than playing them separately
what kind of suggestion is this

sequence please bless this bein with your holy hammer
bruh just as I left

turbobruh

Well since he refused to change pfp's and proceeded with a meme suggestion you can decide with the punishment ig
and so the world was saved by teradad
@cedar apex at least your account name is right, RIP bro
@opal barn "funny" guy again.
eggs dee that suggestion is the funniest thing ever i sure hope it is implemented
Fate Lancer 
I've had an idea for a suggestion
but I don't know if a similar item exists or not
(also, are you supposed to go here to talk about suggestions you want to make?)
Yes, it's in the pins.
You can even post the complete thing here, in fact it's recommended.
i don't think Gae Bolg would be as cool in terraria tho 
My idea is an accessory that halfs HP and boosts damage.
Sounds op for nohitters tbh.
^
Unless it's roughly reaper/soul artifact tier that's stronk.
Basically pre-many updates defiled but on steroids
the reason is because there isn't really much of a "glass cannon" playstyle in Terraria
You have max HP or you're doing a challenge run
Interesting.
there isn't really much of a "glass cannon" playstyle in Terraria
uh, not really?
Reaper Tooth Necklace would like a word with you
There are plenty of glassy options.
Dimensional soul artifact too, for that matter
blood pact Using all damage boosting accs for one.
reaper tooth + amulet
you just die
either way, there is most definitely a bunch of ways to play glass cannon in calamity
and deal phat dmg
pinkie type longg
Reaper tooth necklace and dimensional soul artifact exist, but those are post-polter and post-DoG respectively
Perhaps he want the acc to be obtained way earlier?
Though technically, "glass cannon" just means focusing only on offense and no defense
So the playstyle definitely exists even in vanilla terraria
^
Btw, why even have psychotic amulet for auric tesla headgears recipe
you can go like me and stuff youself with 6 dmg boosters and tracer
If you ran say, emblem, void, stress, laudanum and.. SoC. then that's glassy.
All menacing duh.
In this case SoC is soul of cryo. Not shield of eyeball.
An idea for an accessory that's high risk high reward though, I can get behind.
So long as the offset isn't too much, and the benefit isn't too overpowered.
fargo souls
Half hp would mean that the boost has to be quite high to compensate for the much less room for mistakes.
But not too high
Halving would likely incur a pretty high boost, making it essentially a given for all nohits.
Dps limits exist so that'd basically be dq bait 
all irish mythology is a big
in my book

dps caps still exist ?
If you mean actual ingame dps caps
Only Yharon and SCal have them, and both only trigger if you use stupidly overpowered weapons
Yea, can't be above a certain number for too long or your nohit isn't valid.
But in nohits? Ye, there's dps limits for almsot everything
Oof ok
well not everybody plays with nohits in mind
maybe someone just wants to playthrough as a glass cannon 
Indeed
Though it's more a sidenote than a major point.
High risk high reward accs may benefit nohitters greatly (or be dq baits), but they should still be aimed for the general audience, not nohitting
if it's too op for nohit judges can just ban it
I'm one of the judges so 
Honestly there are a lot of bosses where an acc that halves hp would force a nohit anyway.
Btw Dps limits for nohits are designed in a way where you shouldn't even reach them unless you're using a really stupidly powerful setup.
Like, you'd have to pull some questionable shits to go over the 90,000 dps limit for Yharon 
Or an only 1 hit tbh.
Ofc, dps spikes do happens so we also have minimum nohit lengths as a second measure for dps.
But this is getting rather offtopic now.
a buff that gives you scaling damage for each second you don't have the chaos state debuff
it resets when you have cs
^
to reward ppl who don't dodge with rod
Should I post my suggestion?
What are the boosts for it you have in mind if I may ask?
...Just extra damage?
I mean, how much it's going to be
Perhaps jsut give a range of value, not the exact value
I don't know
Maybe 20-30%?
Sure, but then how is the buff going to be obtained?
Drink a potion, eat some kind of consumable or...?
20-30% for half hp seems a little bit low imo, especially considering how hard the later bosses hit.
I'd say around 35% - 40%
:why: It'll add a risk-reward system- you'll deal a lot more damage, but the bosses can also easily take you out, sometimes in a single hit.```
Does this work?
my idea is a potion
o
his is an acc
Okay
I'll post it in #suggestions-voting
"a buff that gives you scaling damage for each second you don't have the chaos state debuff
it resets when you have cs" their idea namess
Wouldnt that be op if i dont use any of those two?
shit it's almost 4 am
Well, 'night guys.
cya
hey, its a reverse blood pact
Bye poss and sequence
cya
https://youtu.be/4Oex1tpTbRQ imagine how much dmg i would get here
Attempts: 56 No RoD, no rippers, no mounts and using stellar knives for reference sake I said this and i will keep saying it, fucking tornados Song:東方[Touhou...
potion of harmony
water bottle + chaos fish + light and dark shards
each second you don't have the chaos state debuff you get increased damage
1% each second up to 30% (30 seconds to max charge)
if you get the chaos state debuff this bonus will reset and only start charging again once the chaos state debuff passes
what do you think
nice
I think its too strong
that's op if you don't use Rod
thats to reward dodging without rod
Too much reward to not use something optional
as in if you don't own rod
Also, as i said, imagine the dmg i would get on that video
maybe 15% instead
How about make it a buff
And it only applies if you have the Rod of Discord
So you trade off Teleportation -> Speed?
Idk, it seems unnecesary to me

Honestly sounds stupid
It would make attacks like Scals bullet hell HARDER to dodge
You get punished for using rod, why would you be rewarded to not do it?
You would run INTO the bullets
I'll drop the idea then
Or not
I mean, might be useful for some of the bosses
But for some it would make it harder
summoner and rogue hardmode ore armors was already suggested
The potion sounds useful for bosses like PBG
A question
ima just put the harmony pot on my mod instead if i can
Do you think brimstone elemental and aquatic scourge can have less underwhelming aftermaths? After all cryo gives you a good npc
probably
well brimmy gives herself to you
Just curious as to why cryo is rather easy yet seemingly has the most benefits
Does it ?
And easy isn't an opinion he was designed to be introductory to hm calamity
it's basically to help you get through the others
Just wanna put that question out there
Kind of intriguing
I kind of want to expand on what scourge has in store
well for rangers you kill cryo and then it's gg
megashark and titanium until post plantera
Any class can kill cryo
i know but rangers get a weapon to get through all the other 5, clone and plantera
you only change it for the megalodon or Chaingun
Ranger tends to have weapons like that where it'll stick with you for quite a while
daedules stormbow
We don't talk about that kthx
I think he is saying that rage’s damage boost should be nerfed to 50% — And instead, make the player not consume any Ammo/Mana, and increase the attack speed of weapons.
Since “Adrenaline and Rage are too similar”.
Except they don’t
Arden is much stronger than rage, and is therefore harder to get
the result will be the same, more damage
so instead of rage doing a lot more damage let it do just more damage and faster weapons
and adrenaline doing a shit ton of more damage
Also what about the P90? Would it’s only benefit from Rage be barely any extra damage and 5 seconds of ammo reservation?
Don't rage and adrenaline provide the same damage boost, just with different ways of getting it?
You also neglect that memee would be cut under here
no rage does +100% and adr does +250%
Dude, rage is given upon true melee strikes
Yeah this change would really hurt the main user of rage, true melee.
Unless by shoot faster, you meant swing speed.
wait im gonna do the math @frail mantle
They barely get a benefit from the use-time reduction because it is already super low. So to them it'd be a nerf to damage.
lets say rage does +50% dmg and +50% more speed
Also wouldn't that get negated by the melee speed cap immediately considering melee already reachs the cap easily?
so p90 does 3600 bullets / m each dealing 3+bullet damage
lets take regular bullets
10 damage x 3600 = 36000/m, if rage does +50% then it would do 5400x10 = 54000/m, now if instead + 250 damage then 35x3600 = 126000 / m
so p90 would still benefit more from adrenaline
in fact way more
He's saying that p90 gets screwed over because it already at the cap.
hm
oh wait i didnt count the +50%
anyway if thats true then p90 would not benefit from rage
only +50% more damage
im not sure if getting over the cap crashes the game or something
It just stops
It physically can’t get above the cap
um
Also, the boost you're suggesting for firerate/melee speed already goes 15-20% over the melee speed cap. btw Stellar Striker with 50% melee speed boost kills DoG phase 2 in 5 seconds. I'd rather rage just be a damage boost.
It can’t get reforges that increase firing speed since it physically cannot become faster
if thats the case, p90 would only benefit 50% more damage from rage
if you are not bringing a crapload of ammo to a boss fight
Now all yoyos will break
(which it would be, mind you, since you're bringing up adren)
Unlimited ammo
that's on you for not adequately preparing
Nobody wants to boost attack speed because yoyos
im not talking about the velocity of the projectile, im talking about how fast the thing shoots like it will shoot more projectiles
Yoyo spagetti
use time =/= velocity
That, and True Melee would snap everything else in half like tiny twig. True Melee is only supposed to have like, twice or thrice the amount of DPS as other classes, not so much that it murders bosses in seconds.
Might make it too good when stacked with adrenaline.
What about summoners 
Oh, and them.
They can’t even deal crits
also i suggest that when rage is activated pressing B will do nothing and vice versa
wat
bcus rage stacked with adrenaline is just stupid
make stacking rage and adrenaline impossible
why
beacause its op and stupid
Doesn't double ripper deal less over all DPS though???
to have them both
adrenaline and rage stacking already has consequences
yes it deals less overall
most likely, you'd have to hold on a full adren bar til your rage is full
still they would be better off unstackable
and holding onto adrenaline bars when they're full significantly decreases damage when you actually use it
you do realize that you lose adrenaline when you're hit, right?
Also, getting crits is a nono
The heart of darkness is a slow, terrible accessory
Thats literally why lucky reforges got nerfed
have you ever actually USED the heart of darkness
Lategame you get full rage from getting smacked in the face once. So the only way to feasibly get both at once MORE THAN ONCE is to build adren, then eat some contact damage from Yharon during the capped adren, and survive the hit.
Like what, 3-4 minutes to get rage with heart of darkness
3-4 minutes in a boss fight is a long time
Also you have to let it rip immediately after that and not get hit again to keep the rage boost.
3-4 minutes IS the boss fight in all but 2 cases.
Not even my scal nohit took 4 minutes
still though, rage and adrenaline shouldn't do the same thing beacause they kinda seem like the devs were thinking "uhm if we put one limit break in it would be boring better off 2 uhm lets add another one that does the same thing but weaker"
Uh no
wot
Thats totally not how they work
adrenaline is to reward players for not getting hit, isn't it?
Do you even know what rage does when you don't let it rip?
They work very very differently

Not really
adrenaline: boosts damage a lot! rage: boosts damage a lot! ( but not a lot )
Rage gives access to Heart Attack. Not the same thing.
do you know what happens when you don't use a full adrenaline bar? say, if you were waiting for your rage bar to fill up?
heart attack is something minor though
Man, sised
yeah adrenaline should be used immidientaly
but still rage should do something diffrent
A max health and regen boost, as well as damage with Draedon's Heart, is minor?
Haha time for more of these things 
I'll just leave you guys be
Adrenaline is nohit fuel, rage is facetank fuel until you use it, and then it’s nohit fuel for five seconds until it’s facetank fuel again
Have i ever told you how much i hate people that over simplify things?
Its not just haha have dmg
Theres much more to it
why not
Rage and adrenaline aren't similar though?
Adrenaline is for if you're playing better then normal
Rage is if you're getting hit
or if you're doing true melee
so, if you can get both
why exactly should one be nerfed, and why shouldn't they stack?
On rev you dont get much from using both
Stacking is worse then chaining them though. There is no reason to prevent stacking.
Yeah
generally speaking, they're generated in ways that are completely contradictory
i just feel like the game would be better if you werent able to just VB DESTROY
the only time when adren and rage are that absurdly powerful are in death mode, to my understanding
Death rippers are supposed to do that though. Death is a gimmick mode.
Rev as a standpoint then basing off of death rippers
Noice
Death is a bullshit mode
of course the player's going to have their own form of bullshit
Rev is to proud as death is to critical, if that makes sense.
Well you can’t just VB destroy because Adren and rage are available on a difficulty where nothing is VB destroyed
Some things are though, adrenaline earlygame just kinda.. wrecks boss health
I guess so
Early game has a lot of cheese, like dynamite against WoF and literally any AoE against worms.
hm, maybe there's an argument to be made for nerfing rage/adren damage until after hardmode starts?
still they are limit break style buffs and they shouldn't stack
Death mode is literally high risk = high reward
^
Why shouldn't they stack?
Man, your arguments are weak
It's hard to get adrenaline in the first place against later bosses.
so, why wouldn't it stack if it's hard to get?
Why
they're not 'limit breaks'
Just because you say so?
Why is it stupid
they're not final fantasy-style superattacks
^
they're ways to reward different playstyles
Essentially, you’re saying “make them not stack because it give stronk damege lol”
and player ability
and if you can somehow find a way to stack them both on top of each other
beacause the player shouldn't deal an extreme amount of dps in a short amount of time, the health bar shouldnt just be full.. kinda full.. very high.. vb: kinda low
Where bosses can hit you for like 500 health in one attack, right?
I'm in awe of this man rn
where HP counts soar into the skies
Increased difficulty means increased power, rev needs rage and adrenaline to be more fun if you know how to use them
still bosses should not have their health bar dropped in 5 seconds, at latest it should follow a flow not like explode from full to low
name one boss where that has happened to you that isn't pre-hardmode
which boss are you 100-0ing in 5 seconds
But rage already does flow when using True Melee?
Are you still talking about death? UGH
or death
Ever did rev
worm bosses + piercing + rage + adrenaline
I mean adren and rage are there to add a increased burst of damage, plus its rev, alot less feasible to like instakill bosses with adren
that is a well-known issue
True Melee has a wavy DPS pattern compared to this "explosion" you're talking about. Also that is worms just getting bodied by piercing.
so Dog with piercing melts in 5 seconds? 
at latest nerf the damage increase percentage in prehm beacause you can cheese those bosses with adrenaline
How are you melting bosses I'd like to know because I've been having a lot of difficulty with the bosses
that, i think, would be fair
Most worm bosses are susceptible to hihg™ amounts of damage so they have a hihg™ amount of health
Every boss in pre-HM gets bodied by something, no reason to nerf it.
Alternative you can like, not use adrenaline and rage.
Yeah
Hell, pre-HM bosses can literally just die out of nowhere due to falling stars.
Nobody is forcing you
We have an option of that coming soon
Or wait for the next update, which lets you disable them
you add a feature to the game and your like uhm if you want a proper fight dont use adrenaline
....
wow.
nobody is saying 'if you want a proper fight, don't use adrenaline'
squints
we're saying 'if you don't like using adrenaline, don't use adrenaline
Listen man we allow everybody to play the game how they want.
i like adrenaline they just shouldnt stack
Ofc everyone is so fucking good at the game they get adren on death like it was nothing
yeah; and you can NOT STACK THEM.
stacking is a deliberate choice you have to make
just don't do it if you think it's bad
Not to mention, also the wrong choice compared to just chaining the rippers.
and reminder that stacking lowers your overall damage output resulting in lower overall damage 
ok so rage and adrenaline shouldnt stack beacause a burst of damage should never be too high
i didnt say you agree
What Amber said
we're saying, and read very closely here
that if you don't like playing a specific way, do not play in that specific way.
wait does stacking rage and adrenaline has a damage penalty
Like I don't like Death Mode. So I don't play in Death Mode lmao
Yes
Amber literally said that earlier
this means the player shouldnt do that and thats a mistake to make
Saying “rage and adren shouldn’t stack because it’s strong” is like saying “remove god mode from things like hero’s mod because it’s strong”
Well, it doesn't have a damage penalty. More so that the DPS is just inferior to chaining due to how damage boosts are calculated.
check calamity mod talk pins lmoa
rage would also be good if it just gave you godmode instead of damage expect if that sounds stupid

pleas add a way to summon in biomes that only appear on world generation
Man youre making no sense here
..... w a t.
Purfied Jam except recharageble?
Retro-active worldgen is
, no.
Oh god
if people could just trigger godmode on a whim
someone's ass about to be torn apart
but gameplaywise it would kinda make sense beacause if the player got hit a shit ton of times or got stuck, he could use rage to get godmode for a short amount of time to get himself together

God mode for a second
true melee would become absurdly overpowered
@ashen warren no
That sounds gamebreakedly fucky
That is Purified Jan except also giving a damage boost and being rechargeable
Remove the risk from the high-risk-high-reward class, sounds fine.
i know right my ideas are stupid
What am i reading even
i just think rage mode should do something else
Anyway, this is literally going nowhere, just drop the topic
seriously, think before you speak
Not godmode lmao
It does do something else though HEART ATTACK EXISTS
Rgae mode should make bosses rage instead of players
I said drop the topic
Ok
except heart attack is basically useless as well
yeah i agree, topic got too far
Going off of an earlier suggestion about buffing/updating the hm ore armors, should cobalt, mythril, and adamantite get their own, more unique buffs for calamity?
yes
YES PELASE
@fast helm calamity nohitters will party on your accessory
eeeeeh, nohit is hard already
"+40% damage with much less hp"
like jesus christ
you can easily break the game with this
lol
Oh boy, another glass cannon accessory.
Doesn't the Reaper Tooth Necklace do that anyway
Let me just put it with Reaper Tooth and Dimensional Soul Artifact.
When are my stone wall items.
Except instead of less armor and DR, it's less health instead. What's next, no armor set bonus for a massive damage boost?

Debuff immunity negation for more damage?
“1000% damage increase but you get killed in one hit”
Nohitter gasm
50% damage boost but reduced visibility
hmm
No damage boost but you don't take damage
what should the new buff for adamantine armor be?
Are you talking set bonus
Well, perhaps something to amplify rippers?
Maybe a low amount of life steal in small periods of time
my first instinct is to say something about making it reflect that it's the counterpart of titanium.. something either more aggressive or defensive?
A damage counterpart to the free hit that titanium lets you take
nah, palladium's got life regen-related stuff
Difference between regen and steal
^
still ultimately fastheal
And now Sised's writing another suggestion
And nerfed nonetheless
@ashen warren They fire projectiles now
again.
hah

