#suggestions-discussion
1 messages · Page 596 of 1
Eh well then lemme delete the other one
go ahead
Recent update added new rogue weapons
You could also say the same about minishark for ranged
ranged have like 5 weapons at all times to use wdym
Minishark is available nearly as soon as you spawn in calamity since you have starting bombs, and it can be used for a good chunk of prehm

What I'm trying to say is that a weapon that is preboss and useful through prehm isn't that weird
At least it doesn't scale
At least it doesn't scale 
in time
you will know the tragic extent on their failings
Might wanna wait for when we expand upon that part of the game tbh
also the suggestion is really broad
SJDMG sounds cool
"add more post scal stuff"
"the fuck you think we're gonna do"
It just dawned on me... there should probably be a new theme for the jungle after the plague is unleashed
I mean, it makes no sense to have the same happy jungle music when half of it is horribly mutated
Please don't tell me you're about to suggest a plague Mini-biome that appears in the jungle after plaguebringer Goliath is defeated, and Plague mobs will spawn there and they drop plague-related items.
I think he just meant as in a music change and not something that complicated, atleast I hope so 
maybe there should just be a green color filter applied to the jungle post-golem
:ech:
no pls
That wouldnt look nice with yharon filter
what benefit would a color filter give
Just swap the whole jungle biome for a plague biome like wall of flesh does with the hallow/evil strips 
i am back to debate the cake idea
I'd rather not jungle get even more bloated in content.

Give some love to the other places, the evils become almost irrelevant after you get like 100 souls of night and HM material.
^
It's a Cryogen arena
And unfortunately ice tomb I say is a rather debatable structure given its pyramid on ice
Jungle already has tons of useful equipment, gives access to Witch Doctor and thus flasks, defines 2 tiers of progression, and has like 4 exclusive ores and 6 exclusive bosses. Give some love to the snow biome or spread biomes instead man
Pyramid, on ice!
@chilly osprey I think it would work better if Armageddon did all these things itself
when Armageddon is active, proficiencies are capped
and then it wouldn't require revengeance either
@hearty yew some ppl may want to do Armageddon without nohitting rules
Then again people who use armegeddon follow nihitting rules soo
everything except for the proficiency caps are things Armageddon either already does, or should do on its own
it's definitely an idea i support
okay ill edit some of it
Why not just make the Bottlecap set proficiency caps? Why have it turn on Rev and Armageddon?
^
The alternative is that
Bottlecap is the Proficiency Cap button
and it has no other effects
okay
and everything else you said is added to armageddon
that makes the most sense, actually
okay what about this
Bottlecap
Small in your hand, yet it pulses with power.
Included in the Calamity Started Bag, and can be crafted with nothing at a demon altar.
Sets and caps all proficiency levels to 5 in pre-hardmode, 10 in hardmode, and 15 post-moonlord.
This is intended for people who are interested in no-hitting, because currently, no-hitters face a major problem: proficiency levels can’t be lowered. Since there are pre-hardmode and pre-moonlord proficiency limits, once they are crossed, they need to create a new character to reset their level.
also
@hardy sparrow Post-SCal content is coming in the future, guaranteed. No need to make an especially broad suggestion about it. If there's something specific you want post-SCal then you can suggest that.
And you're going to need to be a lot more descriptive about the Xeroc armor thing. What does it mean that "its true potential is unleashed"?
That suggestion looks good, FighterKirby
it's a toggle-able
It would help to include that, yes.
that's what he said originally
cause he said "when used"
though what w/ normality relocator existing
We could have a lot more calamity items be "In Inventory" items
Rip Plagued Biome was suggested already TWT
Also hol up, possible oversight with Bottlecap
What if you want to re-do an earlier no-hit but you already entered the next stage of the game?
you make a new char then
It'd be better if something was added to Bottlecap to stop that from happening
or you can use apoth wof and ml unkillers
Because that's
exactly what Bottlecap exists to prevent
I included "Toggleable"
have the when you die only happen when a boss is alive
might be too cheesy for events and stuff
and the tooltip already says bosses should despawn when you die, but they don't 
what do u mean
added "whilst a boss is alive"
imma gtg, will come back tho to look at disscussion
cya
oh, there's nothing.
Can't you disable the demon? I thought you could
i just asked people and no
Cosmic plushie does it I think?
I literally said you could.
"However to disable it you can cheat in a cosmic plushie.
Do note that you need to keep food on you at all times."
oh i thought you where talking to hi im hi
smh my head
tbf, is it ever a good idea for the only way to disable it being a dm exclusive hardcore item that is cheated in 99% of the time?
^
actually i don't even know what da f the cosmic plushie is and if its op, and dm exclusive than yes
its pretty stupid
Cosmic plushie is a pet.
from?
You need to kill DoG on a hardcore character in death.
While I like the idea of including these tracks, TOACW isn't exactly fitting for a chain of intense boss fights
That's like 25 megabytes for next to no reason.
Ok
It's sitting at 120ish megabytes right now.
That's quadruple most of the big content mods.


well, music is adds extremely important content 
So is that a no on that suggestion?
it's a good suggestion
but like music takes up tons of space
oh, and the fact that there is 5 tiers

It's a neat idea to play them during the rush
but yeah I don't think we have enough interlude songs to fill the whole thing
there's only 3 interludes+the title theme
yet there is 5 tiers
maybe squeeze in Threats of the Ocean Floor 
and that's not to say each tier can take quite some time to get through
wait
That could work if we choose to just have the normal songs play during the 5th tier
considering all the other songs are supposed to be building up to something
the first 4 tiers take up like half of the boss rush
Useless suggestion.
2 from 3 interludes and ToCW are ambient music.
That didn't fit with general theme of boss rush.
It's not meant to be like rev.
^
Yeah death drops are a specific thing
Oh wait nvm
also starring yourself is bad
Sorry
just read the rules next time
Suggestion: Starring You!
holy shit vorbis that cat is going ham
He's debating internet politics online
Gotta keep up with the other keyboard warriors mkay
o hey wb vorbis o/
hey there
I've returned from my self inflicted exile
To like... I dunno. Sit here and suggest unneeded things

Suggested things that basically get ignored and die in the dev server? 🙃
tbh phantoplasm farming is just dungeon zerging so more ways to get it is p cool
Yeah my suggestions probably like
get one look, a dev might sniff
"that's neat"
and into the tresh
when are they gonna take the trash out, danny devito can smell the trash, man
Okay, seriously, why do people ever think pink and gold is a good clothing aesthetic, ever?
(@candid dove you have been summoned by the smell of trash)
the Enemy suggestion Vorbis made sounds like a neat one imo
so rude
arent we all trash deep down
ban danny when
tbh yes 
If the ghost crawler has a cute scuttle animation like gem crawlers then I'll star.
i can imagining it just acting like a puppy
@tulip parcel this is important, is there a cute scuttle?
I imagine it has a short like... y'know how Plantera's vines extend out a lot
so... no scuttle
I imagine the range of the ghost crawler's limbs has a very low potential range
oh... so wall scuttle?
so it may have to scuttle
Sweet.
nice
Easy star
^
ffr vorbis I'm a chick
You mean besides dance of light yes?
Deathhail Staff is also more lightning-like, being bolts of energy
<stars self>
nice
NGL though, lifeless motionless balls of ooga booga earned my star immediately
i've always wanted those to have more life in em
i think someone did a resprite of them animated once though
Brimstone monsters are boring af as they are.
"balls of ooga booga"
Do you have a better description?
big balls that are out to kill me and make me want to die?
10/10 description of the brimstone monsters. Fully agree with the rest of the suggestion but that line was great
lifeless motionless orbs of ooga booga
Tbh, as long as isnt that dark that it blends with the background
That would be annoying af
Reminder that the background is black while fighting scal
and the ooga booga balls.
isnt this just a different pheonix flame barrage?
Lifeless Motionless Balls of Ooga Booga
god I fucking love that, Instant star
No joke, I actually laughed my ass of at that
@craggy elk it fires crystals from the tome and the sky and is obtained much earlier than Yharon
170 motionless lifeless bees of ooga booga
So I’m about to suggest something but I need some input/knowledge first
One, is there an ingame tracker of how many town NPCs there are, and can this be tracked for the purposes of an item’s stats - as in, using the amount of NPCs as a variable for the item’s damage
Two, is soviet russia better represented by a hammer and sickle, a grizzly bear in an ushanka, or a waving Soviet flag
It can be represented by anything
Shhhhhhhh
Title theme was already confirmed to be impossible without gross coding shenanigans that'd heave on the performance; use a wavebank instead.
Not sure about background though.
vanilla code and the fact that a lot of stuff is hardcoded is a pain
iirc it had to do with terraria running the music for a title screen before the mods are even loaded
I thought it was the exact opposite? Calamity music played once, then got overridden?
Darn.
@ashen warren You could make it clearer that you mean the title screen and not the name of the Calamity Mod. I was confused reading at first 
@hollow shell im terribly sorry about that.
There I fixed it. There should be no more confusion now lol
👍
Pretty sure that was the intent when the song/newest calamity logo was released, but they didn't quite manage to do it
But since both texturepacks and Overhaul do this i actually don't really see why you wouldn't be able to
Is there an explaination to this @hollow shell?
Or am I wrong and there hasn't been plans for that, or it's in the works?
do what? replace title with ToACW?
Terion, the true hero’s sword.
❔the sword once found and wielded by the great explorer and hero, braelor.
It is said that its full power can only be used by a true hero.
240 base damage(melee)
Fast(21)
On swing, shoots two homing projectiles that, on hit, will stop for one second and then home onto the next nearest target.
This, at max, can happen 3 times(so 6 hits per swing)
Every time the projectile hit 2-4 hp is healed to the player if the player is within 15 tiles of the target, the heal cap does not interfere with this effect.
Also, each hit have a chance for several effects to appear:
It may inflect marked for death for 8 seconds (5%)
It may cause Silva stun for 1/4 of a second, or 15 frames (2% on a critical hit)
It may heal for 1/3 the damage dealt(0.5%)
Only one affect can appear per hit.
🛠 terratomere, storm ruler, grand guardian, influx waver, 5 galactic singularity, 5 bars of life, 5 ulibloom bars.
users of the exoblade line really sucked in post-moonlord, especially post-providence, which is sad considering how tedious it is to get this weapon.
Note that this is a side-grade of the terratomere, not an up-grade.
Players who don’t want to grind this should still be able to use the terratomere in the exoblade’s recipe.
it played vanilla theme once along with Tale
Fab and Boffin never got it to work so they scrapped it
took 4 minutes for me to change it just now, maybe I'm missing something though :^S
ah, yeah, its weird - you'll still hear the vanilla music on startup for a couple seconds, though it works fine otherwise
title portion should still be pretty easy, but its not nearly as nice if it doesn't have the custom music to accompany it
so I get why the devs wouldn't want to only just add that
Any ideas???
Why would a post-providence sword be a side grade to a pre-moonlord sword?
I can understand not wanting to have this upgrade in the exoblade recipe (tho.ugh imo if such an upgrade were to be made it should be) but that wouldn't make it not an upgrade.
The SDFMG isn't part of the recipe for Svatechnical (so as to not make the gun rev exclusive, at least for crafting), but it's still an upgrade of the SDMG regardless.
As for the sword.... oh boy
I called it a side grade due to the fact that it could be used for exoblade, but not necessary.
20% chance to do 10x damage multiplies the overall damage by 2
When used as true melee...
1 hp per hit, 6 times per swing, 3 times per second = 18 hp/s healing minimum
... oh
True melee doesn't care about this sword due to the projectile existing.
^
That healing is if all the hits hit...
against a boss like polterghast that isn't a tall order, no offense
lots of things for the projectile to bounce onto at least in p3
It’s a dreadfully long and hard grind compared to most other swords though.
clones, summoned spirits, etc.
Just like how terratomere isn’t broken due to long recipe.
most of the effects look okay just nerf the healing and maybe nerf the effects but make them not true melee hits only
terratomere isn't broken because it just isn't
the damage is good and the homing is good but it's not like it utterly trivializes moonlord, especially with the healing gone
Insane recipes do not account for balance.
It's strong and it's strength is warranted but it's not too strong. Spark is correct.
example: Apoth
(look at Apotheosis)
Rarity only plays into balance in the case of ammo, and in those few cases it's because the stacks are capped super low.
Slightly is the key word here imo
However, it is only SLIGHTLY stronger. Here the weapon has a chance to deal an ultra crit.
Ultra crits are not that benefical if you just cut base dmg for that
the worst thing here is the self healing imo
It's really strong for the bosses you'd use it against
I don't really think having a sword with so many affects in both projectile and true melee really meshes together well either
Split the sword into 2.
One for projectile, one for true melee. Each sword keeps their respective effects.
Terratomere was horrifically busted while the projectiles had healing
exoblade is one weapon and just because one end-game made of fucking everything sword has it doesn't mean other swords should be that cluttered 
Btw, Another reason this exists is because it fits into canonical lore(draedon is more of a mechanic than a sword smith,
So it’s unlikely he will come up with a recipe that contains half the swords known to men.)
(Sorry about bad formatting)
It was his personal weapon though 🤔
And Draedon was said to be a super genius wasn't he
He’s not said to be anything other than a tall alien that make robots, technically.
I don't think it was his own sword
He just forged one
And it turned out to be legendary creation
I don't have anything against overly complex weapon mechanics as long as they are balanced, and this is mostly dev team's work
So, with my ‘personal’ lore, this sword was forged by someone unknown, given to braelor, who canonically lost to one of draedon’s mechs(amidias quote), and draedon was interested in this weapon’s potential but can’t get it to be used at full power, but made slight changes to it so it’s now good for whoever he want to wield to wield.
(which is why the mega crits weren't much of an issue on paper imo, given doubling damage on true melee which is the effective result isn't much of an issue considering it's... uh, true melee? I trust the devs to make the damage not absurd
though one could just make projectiles deal half the damage of a single blade hit for the same effect? but given the other true melee effects would've blocked it)
The mega crits were removed.
I know
They were adjusted to 5 times instead of 10 iirc
On silva that is, I believe this was inspiration mechanic
(Not literal inspiration but one for the original suggestion)
@neat trout How's anyone supposed to gather meaning from that? Please be more specific.
There's already a rogue update scheduled smh.
These suggestions are like "This man certainly lives in a universe", don't do them like that and provide at least some detail
so, the reasoning behind this suggestion is that i had only 3 blighted eyes spawn with 7 minutes of the zerg buff.
Explain in the post, not to us.
ok
What's your modlist?
iirc there's a thing that happens with spawnrates if you have too many mods that add enemies
Unless that was fixed.
well, i have furniture food and fun, so maybe the jacks were cluttering it up because they have an extremely high spawn rate
It's something to do with npc spawn limits or whatever.
well their spawn rate must be around the same as rainbow slimes since i had nearly the same amount of rainbow slimes as blighted eyes
@onyx marten well... you can do it yourself
i don't rly have the time ngl, college and all
i just play for fun
but i could try
cheat sheet here i come lol
gonna start with the dev weapons on a specific world for them i think
any suggestions for what i should do after them?
rogue>summoner>ranger>mage>melee weaps? (btw the weapon list in calamity is huge so glhf)
thnx. i'll dig out an old notebook so i will.
just scribble down what in think the average dps is
i*
Test it against real bosses tbh
yeah
i have improved dummy from uh... luiafk? eye of cthulhu hitbox, and summons target it, homing weapons home in, etc.
would that do?
I'd use super dummies tbh.
Improved dummy can fudge dps numbers higher than they actually are.
ah, ok then
i'll just cheatsheet a few setups with them then
i'm actually wanting to do this now, lol
Make sure it's with only calamity and cheatsheet, no other mod influe- I just realized the channel we're in.
Offtopic.
yeah, i'll disable all my others.
We have no need to add "base average dps" to the wiki, as we already have base dps for each weapon. You "as the player" can use that base dps to assume that your average dps is around that number, excluding modifiers, accessories etc.
Everglade Spray is an indirect upgrade ATM, but I approve of having the golden shower in its recipe.
Add curses flames bc it has dual function
@onyx marten funny you ask that because i'm actually working on that list right now, though it'll take a long time for obvious reasons
yeah could work
and by a long time i mean probably maybe a week lul since i'm doing multiple ammunition types for every single gun/bow
Gauntlet of Berserk
Accessory
If holder's Rage is full, all attacks will inflicts In Fire!
On activated Rage, any burning enemy will give you a additional life regen
🛠 : 5 Leather + 5 Fireblossom + 5 Fallen Star + 1 Victide Bar @ Anvil
Gauntlet of Challenge
If your Adrenaline full, you will recieve the 35% bonus speed of movement and attack.
Effect will fade out as Adrenaline are burnouts.
If Adrenaline is activated, you will rapidly unleash a homing cursed fireballs.
🛠 : 5 Leather + 5 Seeds of Grass + 12 Potion of Swiftness + 5 Fallen Star @ Anvil
: Rage & Adrenaline mechanics can be hold something higher, that just bonus damage. Seems to be cool have some effects, when that bars are charged or unleashed.
Thats
pretty bad
on fire isnt a particularly strong debuff
its like .5 hp per second
if you'd like to help me with the project i can invite you to the doc and we can split the work
also shouldn't that be in the actual suggestions? this is where we discuss them
Replacing the ichor with golden shower in everglade recipe makes a lot of sense
@frail mantle Maybe add to the reason how it’s annoying how you have to use ichor TWICE to make TWO golden showers, instead of upgrading the one you got?
like stating that in the suggestion I think would help

Cool ideas, Bobylev 👍
^
Doombox
"Keep the beat"
Post-Moonlord Magic Weapon
Magic Harp + Armored Shells + Effulgent Feather
Crafted @ Draedon's Forge
A large boombox, colored similarly to the Bumblebirb. When being used, the player holds the Doombox on their shoulder.
While firing, the Doombox fires five notes in a line similarly to the Magic Harp; these have all the same properties of the Magic Harp's notes, but each use of the Doombox only costs 4 Mana.
The weapon additionally has a red metronome that hovers above the player while the Doombox is their active item, set to 4:4 time. If the player manages to fire exactly on one of these timings, the damage from that shot has both its mana cost and damage doubled.
If the player manages to hit all three timings within the metronome without hitting any other errant notes, the third shot deals 500% damage. After this, the metronome's color shifts from red to orange and increases the mana cost and damage by 50%. Getting the timing correct at this time applies the same 200/200/200/500% bonus, however these bonuses are applied after the metronome damage boost. Upon completing a second bar the color shifts from orange to yellow, the mana cost and damage are again increased by 50%, and the cycle repeats.
This cycle ends upon the metronome turning violet, at which point it ceases increasing damage or mana cost after every successful bar. However it will retain its color until the player makes a mistake or switches weapons.
Kind of a long winded one I know, if you could help me to shrink it down I'd appreciate it
that sounds like a Calamity bard weapon tbh
That's... sssort of the idea but not?
Bard weapons rely on their own resource system, this is more about rewarding players who can keep the rhythm under stress
iirc there’s a metronome accessory which does something similar, but ye, this seems interesting
Maybe if that calamity and thorium cross content thing ever happens
This and magic harp wouldn't be hard to alter I don't think
If they do ever cross content
as it stands... lemme math this out
theoretically - this is not the final damage of the weapons ofc, but let's say the starting damage per note is 5
@ashen warren Already happening
@Vermillion 👌 👌
Would you mind deleting your suggestion?
Of course
Thanke
R 10/10/10/25
O 14/14/14/35
Y 20/20/20/50
G 30/30/30/75
B 44/44/44/110
I 66/66/66/165
V 98/98/98/245
That would be how much damage per note you deal if it started at 5 damage
is that fair for post-moonlord?
yea i think so
Cough 5000%dmg boost is fair for post ml
with 5 base damage it is indeed 
I like how the one saying "add more variety to rogue" doesn't even have stars or !
Doombox seems like a really cool concept but I don't want to know how hard that would be to code
I swear there's already a magic harp upgrade.
it's part of his charm 
that wasn't fixed already? 
It overlapping with itself was fixed, but the sound itself is still p loud
ah that
@high snow are you suggesting something at all?
it seems like you're reporting a bug with that suggestion
Oh
is that not intended though?
Not really as a bug
birb can go through platforms when it wants to charge at you
if it's intended though, then it isn't a bug is what I'm saying
Hmm, okay then
bumblebirb is not meant to be an overly difficult boss
it's just an optional stepping stone to get some more gear before providence
Ah, gotcha
It'd be better if you reworded the suggestion to be an actual suggestion in the first sentence, as it currently seems like you're stating a fact @high snow
Thank you
That's not what I meant.
Your first sentence is "Bumblebirb can go through platforms"
It cannot. You think it should, and it should be worded as such
ex.
"Bumblebirb should be able to go through platforms"
or
"Currently, Bumblebirb can't go through platforms"
I just worded it wrong, my B
Aight cool
I would have preferred if you kept your reasoning with the cheese strat
but
maybe I'm being picky iunno
Should players with the name "Yharim" be able to use Yharim's Crystal because, well...
that seems reasonable
And then get instakilled by yharim when he comes out 
@ashen warren siren song is the direct upgrade to the harp, drops from levi bag
Not what I meant?
I meant the ultimate upgrade, the Face Melter.
Which also includes the siren's song tho
face melter isnt that great afaik
Unfortunately so
Which block turns into which block probably isn't too big of a deal, but it also makes no sense
All the solutions ingame currently are for spreading or infectious themes.
why not have an Astral Infection solution?
wait really?
Astral solution yep
shit i'm such a noob
Is aight
inb4 plague solution
That sounds cursed
I live for cursed.
Stop this train
Thomas Solution
While it sounds good in concept, non spreading biome solutions shouldnt exist because eventually, someone will try to ask for an abyss solution.
Nerf normal yharon
Why?
Or how for that matter
Normal Mode stinks
Ironically, since you don't have rippers or special accessories, normal mode can be considered harder in some aspects.
At least in expert you get some accessories, but ech
Yharon in normal mode destroys players
Okay? With what attack?
All of them
You have trash accessories in normal
Seraph tracers at scal and yharon
Still usable
No lol
Well, if you don't have much of an idea, try elaborating it.
it just has to do something but i know too little about the boss since its so easy to beat
ok read the full suggestion
yeah that could be a minor fix
what 2 items? pwnagehammer? All of the charred ore items are that tier which includes brimblade, brimrose staff, and brimstone fury, (and some sword)
birb actually bounces on platforms if he's onscreen and not charging afaik
i suppose the charred can account for that progression but it still feels a little weird to search for chlorophyte related recipes and find literally 1 weapon you could actually make
so the calamity content just kinda wraps outside all of the vanilla content, which i don't recall being super common throughout
It'd make more sense to say you want more things crafted using Chlorophyte, if that's what you want, rather than saying to have more stuff in its tier
yeah i've rephrased it
the "them" was not very informative of my intent
but yeah, i can't think of any other sections of the game where the vanilla materials are as unincorporated as right there, it was kind of shocking to me, though there is a decent chunk of stuff associated with charred ore
Should the Perforators have a Spine/Worm themed upgrade to the vilethorn similar to how the Hive Mind has a counterpart to the crimson rod?
There are no bosses it'd be useful for.
Unless you intend for it to be a WoF killer.
Thematically, it's better than the aorta of all things
Night's ray is essentially vilethorn but better.
Also if it was a WoF killer, the CVS would just become even more irrelevant
cvs?
Crystal Vile Shard
Otherwise known as Disappointment
What's that?
Wait, is it the mimic drop?
Yep
The one you trash because you actually want celestial claymore/stormbow?
On a side note, why are all the Mimic mage drops absolute shit
I don't even know the corrupt one.
Clinger Staff, summons a wall of cursed flame
Life drain is alright though.
Back to my vilethorn upgrade, the one place it'd be useful for is the Slime god if it drops from perfs
Because of those annoying little minions it spawns.
Slime god is about large AoE damage or strong single target.
The adds spawned by SG are super inconsequential since they have like 1 health.
I'd be nice to kill them when they spawn though, especially the Ebonian ones.
They’re not totally inconsequential if you nohit
I'm not entirely sure, but the SG slimes can get mowed down by multiple hits?
Nah they have KB resist.
What?
KnockBack resist.
nvm
The general theme with corruption and crimson is corruption = mage and crimson = melee.
Also, aorta happens to be how I kill WoF because gelitic blade doesn't do enough dps.
Aorta also happens to have no counterpart to the corruption, which is strange, considering how most of the drops are interchanged/are the same in either boss (HiveMind or Perf).
Aortas counterpart is the shaderain staff.
It's the strongest ingame proof for corruption = mage and crimson = melee.
I think Crimson is stronger in general at the expense of higher difficulty.
It has much more enemies and whatnot, and also Vampy knives.
Ngl I find perfs and brain easier than EoW and hive mind.
You find EoW hard.
Nope.
They're all easy.
Just the crimson ones are easier.
Corruption in general is lacking, and when the boss is just a bigger version of whatever is trying to attack you, it is on principle easier. The brain and Perfs are unique in themselves and benefit from that by bringing an unexpected element when fighting them rather than just fighting an oversized devourer and a mook general.
Oh yes, crimson is far more interesting.
It's not harder imo, this is sorta offtopic now that I think about it though.
I know this may be over asked
But can you please add a thrower variation to the weapons that are now rogue
why

No, really, come up with a reason
Fabsol won't
Throwing code is shit
Try again
Throwing code is a mess and I'm sure the devs don't want to go near it
apparently redcoded spaghetti vanilla shit shenanigans
Rogue is trying to be something different
There was absolutely no reason

not really tho 🤔
their throwing content still works
Look at what I posted thanks, vapor.
No
no
No
its now two ''separate'' classes
are you delusional
do you suffer from mental illness
No u
You don't see people talking how Bard or Healer ruins for other mods, why would Rogue ruin it? 
^
^
^
Rogue is going to be a different class eventually
It already has some of its own unique mechanics like the stealth 
Make Rogue more unique instead of less unique
smh
"I cannot tell you the most important reason why we switched from throwing to rogue, but just know that there is a very important reason that will be revealed later.
Rogue has more potential than throwing either way, stealth mechanics that don't slow the player down, more unique weapons, melee-like weapons (instead of just vomiting projectiles like ranged), etc.
And Calamity has always been known to do what other mods don't I guess, why add content to a class that's basically dead in vanilla when every other mod already does the same but better (Thorium, Sacred Tools, etc.)?"
- Fabsol, since it seems you didn't read it.
I see you have a very high IQ
^
rogue is supposed to just bazinga on the lack of throwing content in vanilla and make it an actually decent clas
right now its not at its best - thought fabsol plans to add bjazilion new mechanics and shit to it
Okay, yeah, he might be a bit delusional
Cosmic Kunai has been made Rogue, yes.
weapons from vanilla (ex shuriken or whatever) are still throwing and wont change
Why isn’t it thrown...if you throw it
Did you know that "Do not be disruptive" is a rule? @noble patrol
This is true
c'mon man at least try to make it fun
mate we already said
Hats what I’m here to do
that throwing isnt gonna be expanded still as a throwing class
you're not doin a good job, though
I really don’t care what happens to this mod
because the coding it is probably gonna be ass
then why the living fuck are you here or suggesting something about it smH
Rogue=ass
seal, he's just trolling
^
Leave him to stew
oof
i envy the usage of free time in this manner ngl
im gonna be watching his punishment thank you for informing me
stew
i only wish you made it more interesting for the rest of us
Ehhhh
@radiant meadow warn this man for bait
Could’ve done better right
preferably verbally cuz he hasn't done anything super bad just kinda bein a dick
significantly, yeah 
Try again, somewhere else
Shh, it's just emoting for attention
Shhhh
@noble patrol please try to keep the emote spam down, lower the fragmenting, and try to contribute more useful things to the conversation at hand
It also isn't a good idea to talk bad about something without backing it up with good reasoning and evidence
Wrong chat
keep in mind that this channel is for discussing suggestions
I want to suggest something for it
I'm supposed to be on break D=
About thorium bard/healer.
That doombox seems to be a great bard weapon once thorium/calamity starts happening.
Do you think it should be more thicc
And god looking
^ take that somewhere else
Like it looks really confusing
As if it was a worm 
whats he point of this channel if fabsol doesn’t listen to anything here anyway
the suggestions that reach 65 stars get sent to an dev server where fabsol looks at it
as most of the suggestions dont seem important to fabsol or whatever it doesnt happen
Anything here ever reached that?
Yep
Yeah we've got a delivery system
Ahhh
Many many suggestions have been delivered
So what has been added by community
Great sand shark.
Quite a few but it's not easy to search for it, unfortunately
Yes GSS was originally a suggestion
That was pretty cool
Yeah the candles
Quite a lot of QoL stuff.
And the Zerg potion helps in a lot of hard times
I'd need to read changelogs to know.
;-;
Do you guys think a better wizard boss would be nice
Maybe an easy mode forest boss
what
Boss suggestions aren't allowed.

Sorry
(in #suggestions-voting)
In #suggestions-voting also, but here there's some stuff.
One I will post here because it's pertinant.
"Don't write suggestions just for the sake of writing suggestions
Make sure there is actually a reason to have what you're suggesting"
I came for the troll to see what would happen
It's okay just try not to do it again
Please don't troll for the sake of trolling that's a very bad idea in all sectors 

Trolling is not appreciated tyvm
... I'm going to deliver a bunch of suggestions now because they've been backed up for almost a week 

oh god every day I've procrastinated the problem got exponentially worse
Smh, I could do it.
I'm here literally every day.
What’s the point of the bumble birb
Vapor, you talk about stuff in the calamity talk 
I could do it if I was in dev server 
Bumblebirb's purpose is mostly filler to give some content to Post-ML
so you're not just hopping straight from major boss to major boss
Ahhh
no insta-Yharon
(bumblebirb is pre prov now)
Birb's getting fleshed out soon don't worry
so insta yharon after doggo it is 
pre-prov birb means its gear is nerfed as well?
Noooo
it was nerfed already
What gear ;-;
its 3 weapons
the spear and gun
and yes
I realise... ive never touched a single calamity armor
and the spell I forgot about 
Rouge Slash
Like ever
hey you spelled it right
you mean rogue sash
hey
roger slash
hah
alright, at this point, it's not suggestions anymore so don't mind if I kick all of you out 
@noble patrol Protip, play calamity.
It's fun and you'll understand what we talk about in #suggestions-discussion

I played it multiple
I just always played thrower
Sorry.. I’ll go in other chat
Back on topic, you know how every relevant or limited hardmode ore has a slime?
Specifically calamity ores.
Nope
auric? 
Nope 2
cinderblock
ha fuck you
Hah, but no
Astral Ore 
they used to call me speedy mcfingers when old wah was around
victory shards? lul
Astral ore is replenishable, Aquatic Scourge
I know victory shards are replenishable
eoc, ds, as, and cnidrions drop them 
a victory shard slime would be a bad idea
Luminite slime when
ML is a slime u walnut

Timer, get on with it.
If he's a Slime, Goozma is a slime 
I would if people didn't type in non-hm non-joke answers
fuckin, tenebris?
There isn't much else.
tenebris spreads like the plague 
Plague ore when
Well, the early HM ores are forgotten due to their lackluster effects and the fact you need to hammer altars and then mine the ores, which can give your world a chance of evil spreading, so to bypass that (Not fishing ew), I suggest making respective enemies for the ores (Robots, or otherwise) so that the ores can be easily obtained, similar to how wulfrum enemies help you get a not so aids set of armor faster.
oh, as in enemies that drop hm ores
seems alright i guess, mining them is an absolute pain anyways
Smh, fishing is the best route.
It's faster surprisingly enough.
That would be nice.
Then I could finally redo my HM ore alloy suggestion.
Alloy?
isn't that the bar of life
ah
Orithryl is the only one that sounds decent but I can't spell it without c+paste
They're all naming conventions for real metal. 
Ties to reality or not, Titanite Steel is a mouthful
Copallt, Adamantitanium 
I had so many people complain about titanite being from dark souls that I'm a little triggered when I read that ngl.
Since adamantium is obviously not an option.
no
Really, Adamantite + Titanium is hard to do bc of that one marvel metal, so have fun not having a name that's been used in some form of media.

Found my original notes:
Orithryl Alloy
1 Mythril bar + 1 Orichalcum bar + 1 Soul of Sight = 2 Orithryl Alloy
Has a Plantera colour scheme
Flower styled
Chlorophyte upgrade? Plague cell upgrade?
Mage/Summon themed
Dropped by Plantera and ravager
So, basically, perennial
Man it's like 6 months old. 
Not quite.
It's flowers n shit.
Chlorophyte upgrade and the Plantera + Ravager relation is too close imo
On another note, should the Ore enemies be separate for each metal, or have them have something like Copallt Stalker
stop, no copallt
Separate.
copallt is eternal
But to tie them to each other, I'll need a naming scheme, like how the gnasher and trasher are related.
+ore+ Golem
Nah, boring.
You could have them be alloy enemies.
Have fun with titanite 
Copallt
Colladium
That is the exact opposite of my word how

I was thinking like Mythril stalker, Adamantite walker, Titanium something
balker
They just freeze when they see you.
Talker, sings

Titanium Skulker
sneek
I mean, dodging is the property of the metal
Stalker for titanium tbh.
Skulk for mythril.
Only reason why I named it that bc LOTR reference
damnit, i don't get it.
I've lost my fantasy fan license.
Frodo has Mythril Chainmail, he can also turn invisible
It's a stretch to be sure
I thought you meant the elf cloak for a second.
Forgot the One fucking Ring.
It's not like the ring was made out of Mythril
Anyways, what will I name the cobalt, Palladium, and Orithwhatever
Orichalcum
Well it's flower ore so.. Bloomer?
Looks like underwear?
Harsh letter + er
hmm
pkgqgx
Sepulchre

Uh, no.
Um.
can we not have meme suggestions?
Us?
someone posted something in suggestions for a moment before deleting
Oh, thanks
the post was "Because someone told me to" 
He prolly just didn't know the ins and outs of #suggestions-voting
Yea, some guy called ian or smthn.
He was in #calamity-mod-talk earlier talking about wanting to rework raider's talisman and someone told him to put it in #suggestions-voting
Poor guy
Seriously, we should rename suggestions to suggestion_read_pins.
People wouldn't

Hey, that's a suggestion
Actually make that the case for every channel to hammer the point in. 
Hey guys it’s hectique lmao
Anyways, I got raptor, captor, attractor, and Praetor
Third one for orichalcum definitely.
Praetor makes me thing palladium.
Specter
You actually formatted your suggestion well. @hot zephyr
I'm impressed, recently people haven't.
@hot zephyr what exactly does "slight piercing" mean
Pierces one or?
it either hits once or it hits more than once and triggers pierce iframes
which would drastically weaken most weapons
I do like the idea of making them slightly home in, or slightly accelerate towards nearby enemies, or w/e
that's a very cool idea
Alright new idea, gonna edit the suggestion
talk about it here first
Looks at prismalline.
before editing it
Add pierce to that and it's garbo.
I changed my original suggestion and marked out my old one
Now it has a projectile speed increase
prismalline does pierce 
Only its main projectile do though
^
the initial projectile pierces like once before it can split
I worded that badly
ye, I know it splits
I meant it can pierce before it splits
I'm extremely excited for the potential of the Rogue class. Right now it seems unfinished and I'd love a melee/ranged hybrid class.
oh sorry i didn't know
And that's why I'm suffering through a Revengeance playthrough so I can test the new changes
I'm pretty sure it's just a pierces one enemy with no difference to whether it has split or not.
rogue is unfinished, ye
Is the stealth referred to in that screenshot referring to our current stealth mechanic?
i can assure you rogue will improve
i don't know exactly what is going to happen
but it's going to get better
If so, Stealth as of now is underwhelming IMO
i forgive ya, so guess ill die
That's the armor mechanic ian.
Yeah the Armor stand-still thing.
I'm guessing there will be weapons that build on it.
stealth was put in as an overall mechanic just to make sure it worked
Like a psycho knife upgrade or whatever.
i think there are several planned rogue accs too
which contain stealth shit
but it's not what I do so
idk
I just realised your suggestion has the rogue emblem, aren't emblem upgrades all post plant?
And named after a lore entity.
Avenger lol
Statis for rogue/summoner, calamitas for mage, daedalus for ranged and yharim for melee.
By extension draedon for nanotech bc SBOC is trash
That logic is simply too powerful for us to understand
Honestly I never liked yharim's insignia being that lategame.
Use the fire gauntlet then
Nah, it doesn't have a cool name.
I'd rather use void of extinction.
But how else are you going to beat Yharon on normal mode
With biome blade, duh.
Obviously
Anyway, I'd rename the thing to statis' emblem just for consistency.
Maybe give it post-plant materials.
Especially since rogues really don't need more power then. (post mechs)
Brimblade exists.
What if statis' ninja belt crafted into raiders using meld blobs?
sure
brimblade isn't even the best option post plant
Hallowed knives?
It'd be quite uninteresting.
it would be like pwnagehammer 
again, uninteresting
so the bandit's bulwark sounds more like asgard's valor?
Yeah kinda
And a reward of stealth
Stay close for a damage boost and mobility but lose the scarf projectile invincibility
Honestly it should be a little longer than CS.
It's far weaker than CS especially since CS buffs everybody now.
Should Rogue get demon altar ore variants?
I think both Rogue and Summoner should get ore armor variants
Hardmode armor.
That's about the same tier.
He meant like adamantite and Copallt
Colladium
I see.
There's nothing thematically sneeky that I can think of.
honestly these days I just go straight from Statigel to Daedalus
Is Obsidian armor supposed to be pre boss or post EOW/BOC
Advanced Radar
Pre-Hardmode Accessory
Fished from the Abyss or Sulphurous Sea with fishing power between 60 and 140
A classic submarine style radar, with a neon/dark green display.
Acts as a permanent Hunter Potion outside of the Sulphurous Sea/Abyss.
In the Abyss, it does not function as a Hunter Potion. However, it will faintly display the sight line of the Abyss' various mobs, represented only by a faint green shimmer. Additionally causes an intermittent "ping" sound, to keep with it being a radar.
Can be crafted into the Lumenous Amulet as part of its recipe, to grant its effect to the Lumenous Amulet.
Normally you can't mine obsidian but you can bomb it easily.
Only thing I'd add to your suggestion there is making the enemies being able to see you for every 'ping' as to not prevent overuse.
In the abyss anyways
That'd make it worthless.
Just make a potion of omniscience.
Ghost leviathan noises
notices your rod of discord
owo what's this
nah screw the radar
it's trash
I'll think of something else
Rip.
What if there was a Rogue weapon that dropped from an enemy in Tier 2 old ones army?
