#suggestions-discussion
1 messages · Page 595 of 1
technically yes, Calamitas, but it was a long-ass time ago
well, it’s suggested now
That's not really what I meant but yes that also seems useful
I was thinking more along the lines of putting something on your screen to show that it's active
like how Rev has the Rage/Adren bars, and Iron Heart has the custom heart texture
Could put an X indicator over wings
Yeah if you could add that as an "or" or just as something additional, that'd be nice
Ye that's good
Thanks
Thanks
@ashen warren Pickaxe power =/= speed
Wulfrum Pickaxe cannot break a lot of things
such as Meteorite, or Dungeon Brick, or Hellstone
but the Deathbringer Pickaxe can
The reason why its so fast is to speed up the early game
which is normally slow as molasses
But it is still broken in a way. I mean I am not complaining (it is an amazing tool) but still a little too fast for starter. Maybe make them harder to get?
Diamonds are probably the best thing you can mine with it funnily enough.
Crystalline and whatnot.
True but I mean isn't that a part of Terraria? Slow at the beginning?
This isn't Terraria, this is Calamity.
True 😁
Mods are supposed to be different, and change things.
Wulfrum is far from imbalanced.
👍
Wulfrum can't mine Hellstone
It doesnt have "slow" pickaxe "power"
It has very fast mining speed, intentionally
So you can speed past alot of boring mining
There needs to be a Doom Reference
Does there?
Being serious though, that weapon would have almost no use in hell.
Making the weapon earlier so you can use it for WoF or later for Providence would be a good idea.
thas a good idea tbh, making it useful against very strong bosses
Or even earlier for hellstone gathering.
Yeah it should be placed at either pre-WoF or post-ML.
This will give you a chance to either use it against WoF and Brimmy or Providence and Signut
My suggestion is to simply allow for a way to change the Rage/Adrenaline visuals by clicking on them or something. Making them toggle-able will make more people happy. (Mind you, I quite like the newer ones)
Tbh I just want them to change internal color as you upgrade them.
The frames as-is are nice imo.
yuh
Question about music, has the youtuber Turquoise had any of their music added to the mod?
oh, great. I recently found an amazing theme involving the mechanical bosses.
I can send you an invite if you want
oh,, to turquoise's music mod?
Ye
sure, thanks
Okay, so. I don't really talk here but can we please stop justifying item suggestions by saying it's a reference to something else?
Just saying it references a cool thing does not mean it adds to the mod quality. In fact, adding a bunch of items just because you want Easter eggs usually lowers quality.
Give an actual reason please folks, even just "I'd like more weapons like this at this tier of progression" or "this weapon idea is cool" is better than "it's from this one thing I like"
(Disclaimer: piono is not a calamity dev, moderator or any kind of person with official standing. Please take his opinions with a grain of salt and close air support on hand in case he's wrong)
this is a good opinion
but
(Also, not saying easter egg items are bad, I like most of the ones in the mod already, but most of them serve another purpose too so it doesn't feel absurdly reference-y)
but my undertale item.,.,.,
mrrp
the Gaster Blaster Item in Thorium is p powerful
ataraxia and face melter
@arctic pelican
You, I like you.
someone should pin that tbh
eh, I'll prolly hold off on references and stick to more original ideas
Astrobuoy and Confusing Magenta Gem are staying in the Suggestions Channel
References are okay in moderation, and if they aren't the main point of the suggestion, but yeah original stuff is usually the best stuff anyways
Astrobuoy's reference is just from the name, everything else about it is original
and Confusing Magenta Gem has got liked a lot
so I made 2 sprites for it,which are the weapon itself and the Projectile
It was a good idea, like I said, being a reference doesn't make it bad (if it did terraria itself would be garbage)
Just saying that there should be more than that, which a lot of folks seem to have forgotten
here, let me sum it up - dont suggest for the sake of suggesting, this burning dumpster isnt going anywhere
I kinda liked the Confusing Magenta Gem Suggestion I made
So I ended up making the Sprite for the weapon itself
(Which is my pfp rn)
Drh is right though, point has been made, no more really needs to be said at the moment
I mostly suggested the Confusing Magenta Gem since there's no real reference to Sonic the Hedgehog in Calamity and that the first Sonic Reference should be a very powerful weapon
like the new borders for the minimap kind of thing in 1.3.6?
potentially, but something that allows for the old visuals to be seen again
I'm sensing a really stupid trend, can we not rematch every boss?
That's your own damn fault, the point of the lore is to remember each bosses place in the story.
I don't understand why folks want boss rematches, do you actually like post providence ravager or something?
Hive mind and Perfs already drops Cursed flames and ichor after WoF.
What more do you want from them?
I have no idea how will someone even make Hive Mind/Perfs harder than Clonemitas without changing the original style of the fight.
And no stuff like instagib because that is bad game design
Might as well add a 5th coinslot
Nope
sadness
It's a very reposted suggestion, it's obvious the devs don't want it.
Coding limitation shenanigans
I guess I’m gonna delet it?
P much
Aight, gotta think bout better stuff next time
I don't know why you didn't in the first place but whatever.
Let's make a thing that can be made with a lot of money and then be sold

Npc limit reached.
Not really iirc
So that's how Old DoG got the title of Devourer of Frames
I think its like 8 parts for a small worm?
You hit npc limit with 2 destroyers, seceond one only spawns some of the segments.
Doh
Homer simpson in terraria ladies and gentleman.
You mean Another Worm Boss? 
@past mesa next to it is navystone as well
yeah, it's in the latest patch
@novel timber hivemind already got nerfed
id delete the post in suggestions if i were you
done
So, the suggestion for having crabulon drop normal mushrooms made me think it'd be cool if there was a crafting recipe for normal mushrooms
Like, glowing mushroom+purification powder
Because they arent exactly corrupted?
You can clemontate them, but they become jungle
Maybe using green solution would make more sense
Tho who needs that many normal mushrooms
Making a cloak to raise adrenaline post DoG is kinda pointless since by DoG, you already have max adrenaline upgrades for that 20 second instead of 45 seconds at the start. And since it's post DoG, it would only have viable progression use for Bumblebirb, Yharon, and SCal, but since those bosses either move so fast, fire a ton of projectiles, or both, this item would be pretty pointless post WoF imo since in Hardmode and Post ML, you have adrenaline upgrades and bosses are more complex when compared to Pre-HM
Birb was moved post-guardians
also it wont work bc you can only gain adren in boss fights
yeah
at least the rage clock would be a new way to build rage since you can't use the spike-nurse thing anymore
but heart of darkness/draedon's heart also build rage
so the cloaks don't have much use outside of Pre-HM since you have no reliable way to effectively get adrenaline/rage in Pre-HM unlike Hardmode and Post-ML whether that be higher hp for rage or Rod of Discord and wings for more dodging abilities
Getting adren or rage faster would be disastruous on death mode
what even is the point of that
by staying still in rev+ prepare to get bombarded you might as well facetank
and by facetanking you gain rage
^
if you gain such stats so slowly theres literally no point in it
it allows you to get rage without taking damage.
setting itself apart from normal rage
That sounds like cheese and a half
No wait i misunderstood
Yeah draedon heart but worse
well in my eyes its a useless feature
Yeah aint convincing me either
cant wait to abuse that invincibility in multiplayer
i like the idea of the rage rod but it shouldn't be in combat imo
revengeance and death are there for a hard challenge
uhh thats on defiled
That's defiled only yes
oh, is it???
That is only on defiled.
Oh hell
This suggestion saddens me
yeah lol
That means I can delete it.
is this god?
Do your researches
oh the enemy crit-hit is what youre talking about
I forgot I had it on!
oops
man, I should have realized
yeah, call me stupid
BTW Hollowed Shark, I already deleted it.
Just don't forget to do your researches next time
oop
Yeah, I got Warned back in January for suggesting meme stuff. Apparently it lasts for a month. I have had it for more than a month now.
Actually no
?
You were warned last Wednesday as well
really??
"Name: @inner rover
Punishment: Warn
Reason: F F F F F F F in #calamity-mod-talk"
hang on, let'sdo this in DM
I have idiot log access, so I can see all the warns and bans and etc that goes on
You were also warned in January but that expired
until wednesday that is
Oh yeah, I remember, but that was only because someone said something like "press F to pay respects"
That is why.
I am nothing but a mere ASS (acronym), I cannot aide you in your warn
im not asking for my warn to go
If you want to appeal talk to a mod, but it was Drh who warned you, and he's gone now, so, uh, whoops
im just explaining myself. is all
icy, icy
I mean somebody said "can we get an F in chat?" and you posted "f" 6 times in separate messages so I don't blame drh
I'm one of the owners of Giveaways 
Oh right cross-mod bullshit
ok
well, I will just resume my playthrough now. Laters, taters.
Suggestion concept: Rage builds if a fishing line breaks
bu-- why though
yeah nah
that doesn't make much sense and it's a very... specific situation to say the least
"My fishing line... I feel... FURY" yeah no not exactly
charging adrenaline pre boss is a stupid idea, and we have heart of darkness for charging rage
adrenaline is meant to take skill to get and rage is rage
that's irl rage
like honestly charging rage AND adrenaline is just like
hey lets start the boss fight off with 1500% damage for three seconds, thats fun right?
correction for like half early bosses: let's not fight the boss
Hmm. Should summons be perishable during boss battles?
no?
Perishable?
they die/ run out of time
Ew no
Why?
so that the summoner can spam click them back alive then go back to x debuff weapon?
its stupid and pointless
it adds absolutely nothing
Imagine having to resummon mechworm every second because it does too much dmg
they don't soak up damage anyway, enemies don't target summons
And its more vanilla code fuckery
its annoying to code and its annoying in game, adds absolutely nothing
Yeah basically
Well, as a compensation for losing said summon, rage could be added.
Though the vanilla code is ech
all classes have something bad, melee needs to be close, ranged has ammo, mage has mana and rogue is stupid
or just not include such a bothersome mechanic in the first place
summoner has to babysit 8 year olds with adhd hopped up on lsd and coffee
summon already suffers from its AI not even working 100% the time
I'd assume for vanilla and modded alike?
mhm
summoner has inconsistent damage, and even then at a lot of stages its much worse than other classes
do you know how iffy ice claspers and elemental axe can be? and they both target through walls and can go through them
and target things offscreen thus leading to ignoring bosses
yep
thats part of it
like half the time i reset the map completely to despawn stuff just so they'll target stuff slightly less
Would a range limit on summons work?
Smaller range limit then
the axe and clasper's should stick to the player more tbh
ice claspers have like, max zoomed out range, elemental axe is stupidly high but
i agree
axe and claspers staying a bit closer wouldn't be bad
so annoying to see them constantly teleport to try and get an enemy thats god knows where
going in a cave to try and farm for say absorber sucks because even if you target an enemy they still have 100s of other targets
Reduce range on summons is a yes?
the range is fine, targeting method isnt
either always have it prioritize bosses or actually have the targetting function work properly
but vanilla code ruins any hope of such happening.
Reminding you that targetting function does nothing if summons already have a target.

And if they kill their current target you have to reapply it.
tbh summon manual targetting should actually change targets but code machine borked
yees
Would it be possible to make summons ignore enemies entirely using an ingame item that functions similarly to how the cosmilight changes light and night?
Against what? It is toggleable.
Just toggle enemy targeting and summon a minion on the offending enemy. Then plod along, disable enemy targeting, and switch to a debuff weapon
It'd be an exchange of survival for extra damage.
The only problem I see is that vanillas rarted code would die on the concept.
How so?
To target bosses rather than some blue slime a screen and a half away. And even if they do kill fast enough, they will have ignored the boss, losing damage potential and further lengthening the fight.
the ignorance could be a permanent function, but then the flaw of having boss summons delete you.
And reading some older comments, a summoning gripe is that they "target things offscreen thus leading to ignoring bosses"
eXcEPt hAdARiAN wINgS
oof
skyline wings 
i mean, there's skyline wings but you don't really even need wings for cryo
Just run
isn't MOAB technically pre-cryogen
it's just a glorified bundle + jetpack but still

MOAB is p good
there is an astral wing item called Hadarian Wings; I think the wings are new, as one of the materials for them haven't popped up in my gametime. @still falcon
it has 60 flight tho 
You've always used a piercing weapon for providence guardians though?
For example: Ark of the Elements for guardians and use Galactus Blade otherwise.
Most classes have it that a piercing weapon is their go-to.
Summoner, Rogue and Mage fyi.
And on that "60 flight" comment, community and caribbean rum.
Then you've got seraph tracer speed pre-ml.


he left 
Thats not polterghast tier though
Its for polterghast yes but not directly after polter bug before dogg
Polts could not bounce off enemies.
Ghost and whatnot.
Oof, I was thinking of how the armor works with the ruinous souls and whatnot
Cant blame you for that @ashen warren
It'd just move through them or something.
It is rather confusing since they're the only bloodflare items that use the souls
Still dunno why lac was nerfed.
It went from mid-tier to utter garbage.
Was once rlly good against DoG
Once anyways
I only remember it being good for sentinels phase and cosmic guardians.
Cosmic Guardians?
Solar flare beat it otherwise.
Oh, the devourer of thots
Better suggestion, make all the elementals look like their elements.
I, too would like a volcano, two sandstorms, fog, and a water balloon protecting me instead of magic women
nah only make siren look like actual siren
Are you suggesting multiple versions of the same item or?
Some toggle in menus for one (1) cosmetic feature
They'd still be.. madames but out of fire, sand, cloud and water.
I’m not the only one who wants them to look real and this one did at first but now doesn’t and I want to know why
just change the pearl to have siren sprite instead of a water clone jutsu of her
Old was better we had a sentry siren as well and they looked real
Okay, but why
cuz brimmy Sandy rare Sandy and Cloudy all have their sprites and in color
only siren is all water
it's not actually siren just a water clone of her
Since you killed her.
you killed brimmy too
You defeated the others as well and they aren’t clones
That's why I think they should all be clones.
Mind you that the actual siren is mortal and protecting the leviathan
They ded.
The other ones can reform or project themselves, as is when you fight multiple cloud elementals
I see it as you defeated them and now they work for you
multiple brimmies?
Lorewise you kill them, neko.
Same thing you kill brimstone
Yeah, you put the brimmy outta her misery
Even states that inthe lore
Though I suspect you cannot kill the more intangible ones that could reform.
You're meant to be a brutal murderer like yharim, no better than him since you seek higher and higher power.
Do mind that they attack you first
uh, sand and cloud only
And if you use an arid artifact then just cloud.
Siren on a technicality, as she attracts people to their doom
We're immune afaik.
That's why we slap the lure, with a gun.
Brimmy attacks whoever worships her, so ech.
All you who don’t play summoner don’t understand how annoying it is to just have a clone in the middle of the elementals
I have played summoner, heart is ass.
Just get another statis' blessing.
Heart is useful for farming, maybe
Idk I use it and blessing its pretty good
heart is just fun to have tbh, it doesn't seem terribly effective but I like having a harem of elementals
HotE is 2nd best ball of stats, only loses to community. If you're down a slot use HotE.
Carried that all the way to scal but again that’s not my point looks like only sleepy calamitas gets my point
Visibility on for Prov and DoG, visibility off for everything else.
Siren Waifu on Heart of the elements SHOULD look like siren
No waifus
Doesn't it?
Why, it's her attack, you're just using it?
That's confusing
They are now just elementals.
I think there might be plans to focus more on p2 of hm
make p1 shorter and p2 longer
On a bit of a tangent, you guys know any particularly effective weapons for Hive Mind?
for the next update, but idk how long that'll be
a bit of a tangent that should go to #help-advice-read-pins tbh
alrighty then
Seafoam bomb, that is all.
Ok so your saying the siren is a clone for a reason and we fight a buffed one for real siren ?
I think there's just more than one siren
the one you fight and the siren lure are different I guess?
I'm saying that if we kill them lorewise and take their shit then it makes sense that it's a clone.
and the one you fight can make clones that look like the lure
However going by that logic all the elementals should look purely like their element.
Still.... brimstone
the last one is entirely transparent
They'd still look like women you fucking perverts.
"How dare you think they wouldn't have a gender, you fucking pervert!!" 😕
Perverts tho?
This escalated
do I want to know where this conversation is headed?
Complained about it being a clone wtf

Wuh oh, time to look busy boys
How to get ideas for a calamity suggestion:
point being that you get all the waifus as they are exept for Siren
as a Collector I want the Actual Siren and not a Water clone of her
and I think there should be a way
Step 1 - Open the wiki and click "random page"
Step 2 - Keep going until you find a useless enemy/item
Step 3 - Profit
even if it was a Dye or something
And again. She. Is. Dead.
You killed her.
I still liked making the idea of a Phantom Ruby Weapon that could be crafted into a more powerful Gauntlet
Death doesn't matter you can bring literally everything back.
GlowDonk
Don't forget the why part of it
Don't make a suggestion for the sake of a reference/weapon
Smh agree to disagree it’s not like you actually use the pearl in the first place
the siren is not an elemental
Make a suggestion because you see a clear weapon gap or broken bridge
the elemental is the lure
BoC should be completely dead after the first go and there should only be Perforators, but you can still bring it back.
BoC reforms in the crimson
then why is Sandy and rare different from the Sand elemental?
That's because terraria is a terrible game to have a meaningful lore.
sisnce you get the elemental you should get the Sand elemental instead
Sandbox
by that logic
The lore is vague tho, so don't base everything around it
They look better this way but the healing one is useless
it is, indeed 
the Phantom Ruby weapon's reason is that there's no sort of Sonic Reference in Calamity... nor any sort of Weapon with a Unique Debuff that isn't a useless weapon after you get it
Drowning - Debuff
Your lungs are filled with water
While afflicted with Drowning, you lose a bit of health at a rate dependent on your movement speed. Inflicted by ocean enemies, Siren/Leviathan, etc.
= A debuff similar to Electrified but not as ridiculously dangerous as Electrified would be useful for some bosses, as well as suggesting/creating weapons where no other debuffs would apply.
What would inflict this?
🤔
Several ocean enemies could
Isn't that just crush depth?
crush depth is based on your defense
also that's for the abyss
Depth blade does drop from sharks
Isn’t that just a vanilla feature if running out of air
I don't think mantis shrimp needs a debuff 
I -- no????
It's not "just" crush depth, they're only similar in the lose health department
Why give something that one shots you a debuff
Crush Depth is based on defense, Drowning is based on movement speed
If anything Drowning is just a much weaker version of Electrified
What do you mean "it's still just crush depth" then
Marked for Death can one shot you if you have shite DR
Thematically it's just wet but better, like crush depth is wet but better.
Why not make drowning replace normal drowning and also increase damage the further deep you are.
Three whole debuffs for "you've got water on you"
That doesn’t make much sense you will die in less then 2 seconds in abyss anyway
Doesn't the levi + siren enrage based on wetness?
wh-- no
If you're wet the cute fishron is buffed.
either boss enrages when the other dies first
I wished Duke was basically the SON of Levi
And while wet you take less damage from levi, or at least you used to.
Still do
And siren doesn't beat you up as much
I think that’s still a thing since leviathan dashes at you in hyper speed
When you have the Wet debuff, the meteors that The Leviathan spews deal slightly less damage and the Siren's projectiles have a lower velocity.
ye
Anyways, Wet is then a passive debuff, affecting specific situations
This is an actual debuff
You know, one that deals damage/hinders the player, like a real debuff would
what is up with you today jeez
You can stop with the whole "X is wet but better" now you know
A real debuff just sounds like life loss with some new gimmick tbh
Suffocation exists and that's too rare to get 
I think brimstone and god slayer have that covered
This isn't even meant to be an enemy-inflicted debuff what the fuck am I doing
hah
It's meant to be a player inflicted debuff for enemies for weapons that are based around water
I'm gonna fix this fucker
(because literally the only option for those weapons is cRuSh DePth)
Ok that makes more sense but question how do you drown a fish
I hope they mention an immunity for inorganic and aquatic bosses
Drowning - Debuff
Your lungs are filled with water
While afflicted with Drowning, enemies lose health quickly and turn blue. Does not affect aquatic enemies/bosses.
= This debuff would be useful for giving weapons based around water but not the Abyss their own, proper debuff, instead of either Wet or Crush Depth.
Wouldn't the debuff need to be weak af since almost all enemies move all the time?
Because if someone drown providence, I will scree
I don't think movement-based debuffs work on enemies anyways
Confused does, but then again
confused
Imagine if you could confuse scal.
That would be something.
Something awful
You inflict confused by hitting I don’t think movement speed is calculated with enemies
you call me a they? on jah? it's a he smh
I honestly started doing that because I got yelled at for calling a she a he, so yeah
Then that she is a bit of a bitch ngl
If somebody gets mad at you for mistaking their gender as an honest mistake
Don't talk to them lol
But yes, debuff, is it good or is it bood
crsh drph
stop mentioning crush depth ffs
Honestly tho, it sounds nice for the new biome if it was nerfed a little.
Tbh it's On Fire! but water now. 
sequence
You can’t use movement speed for a source of debuff on enemies
why so meanie 
I like being sarcastic.
Eh, act how you want.
All the time, sometimes y'all can't tell.
It's not meant to be a revolutionary, game-changing addition
It's just a debuff for water weapons
So that they don't have to use CRUSH DEPTH REEE
I could see this working in the place of silva stun if tweaked.
For the new weapons anyway
Silva Stun is entirely, entirely, entirely different to this
because, you know, stun
^
SunkSea
Sorry, but piss sea
I dunno why a debuff needs to exist that is literally one of hundreds of flames debuffs.
How tf does this affect QoL?!
do I need to explain this honestly smh tbh
Flames are flames, seen water ignite someone before?
he means in function
why not have a Weapon that inflicts EVERY Flame Debuff
That'd be neat
sequence, the only available debuffs for water right now are wet, and crush depth
of which one does something useful 99.5% of the time
it's not about "grr another flame debuff"
That's a dev weapon, see also > demon flames and shred.
it's just to fill the gap and not make fab resort to stupid shit like SILVA STUN
Silva stun is used on the clam pearl right?
Crush Depth is a good Debuff if you use it on an enemy
and on several SS weapons iirc
Need fixed, nerf
It also gives use to silva stun.
Silva Stun is meant to be for Silva armor
It's worthless on silva armor.
Literally not used on anything worthwhile.
In that case, rename silva stun to something else.
Otherwise Fab should rename it to something like "Stunned"
Because SS weapons, being themed around, get this, take notes, listen carefully
the ocean
the ocean has an abyss, and guess who's down there
should inflict an appropriate debuff, I get that they're "high impact" and Stunned does make relative sense there
Another thing is why did they turn the essence of cinder to essence of sunlight and keep the other 2 -.-
but it makes more sense for them to inflict an ocean-themed debuff e.g. Drowning
it would be the counterpart to the Abyss' Crush Depth, if you will
Dunno why being hit by a clam would make me drown above water.
Could grab your face
tbh the effect title doesn't really matter as long as the actual effect does what it should. doesn't really matter that it's silva stun, as long as it stuns
^
As I said
Ocean weapons - ocean debuff makes more sense than Big weapons - stun debuff
By that sense, apply silva stun to Any heavy weapon
Staff of the Earth looks pretty fuckin' dangerous and heavy, give it Silva Stun
that seems really pointless tbh, a stun is a stun. don't need multiple stun debuffs
Why not make it more unique to perhaps separate it from other debuffs?
and a "drowning" dot effect could just be crush depth
I have 2 unique Debuffs from my Suggestions that make a non boss enemy not attack you, and give you a massive advantage
sharp inhale
Crush Depth is based around the Abyss. Drowning is based around the Sunken Sea. There's a distinct difference for a reason.
but they do the same thing basically
No they bloody well don't Nin
Crush Depth is based around defense, Drowning is a general life loss debuff
CD's damage is affected by whatever it hits
What would be the correct statement there is that it's underwater flames
Crush depth makes you lose life though.
And like I said, instead of making a select few heavy-hitting weapons deal Silva Stun, making ocean themed weapons inflict Drowning makes more sense
crush depth also causes life loss though doesn't it?
It's almost like 95% of debuffs do, great observation
It does, ye
eh, maybe i'm over thinking it but it just seems kinda obsolete
Though crush depth DoT depends on the target's defense
Except Drowning is a fixed loss-of-life rate, meaning that it won't destroy enemies who are being Armor Crunched/Ichored
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Exactly that
Can you see waves hands the clear distinction waves again between the two, Sequence and Nincity????
Stop being condescending, will ya?
I do feel it could be differentiated a bit more. Even if it is a set debuff
No need to be sound so- ye what Alexis said^
Goodnight, Sequence 👋
idk to me it still just seems like a waste of time to code another dot debuff as well as another stun debuff when both are already right there
's all im saying basically
But yeah, it is just a debuff, you can rework it, it's not set in stone and will most likely not make it past if it's just another life loss debuff if it doesn't have any special gimmick. cya.
Here are 2 Debuffs I made from 2 of my Suggestions in full detail
Delusional (Unique Debuff from the Confusing Magenta Gem): Makes the enemy stationary and look around in confusion as if it's seeing multiples of you. Giving you the advantage to attack the enemy
Phantom Fear (Unique Debuff from the Gauntlet of the Phantom Lord): Makes the enemy attempt to run away as if you are a terrifying entity but gets pulled toward you slowly. Giving you an advantage to catch up to the enemy and strike!
now the question remains as to, is it entirely useful? gamechanging etc.
^
- Silva Stun but with extra effects
- eh it's ok
like, good ideas, but how exactly would it shine in scenarios other than normal enemies?
Maybe as a way to keep a Mini boss from attacking you, maing the fight with one much easier
Really, those look cosmetic, but cool
they are pretty useful if you have a hard time killing something like a Paladin or a Reaper Shark
all Bosses are immune to both Delusional and Phantom Fear, since they aren't affected by the power of the Confusing Magenta Gem nor the Gauntlet of the Phantom Lord
@dense girder Had a quick talk with the mods and we've decided it's about time we properly warned you for general toxic behavior such as the above.
Fair enough lol
Remember to log it ☝
Rusty Mace - Post-Plantera Flail
Dropped by Rusty Armored Bones. On use, throws a mace in a fast, long, high arc, returning when it hits the ground and hitting enemies along the way. Pierces infinitely. When it hits an enemy, inflicts Silva Stun for 0.25s. When it hits a player, inflicts Silva Stun for 0.25s and Bleeding for 1s.
= Rusty Armored Bones and Dungeon enemies in general could use an extra weapon, seeing as the Keybrand is practically always obsolete when obtained and other Dungeon weapons are fodder for future upgrades.
no boss suggestions
boss suggestions aren't necessarily allowed, though. even if they get sent to dev server they'll most likely be ignored
they wouldn't get sent because they're outright disallowed and would be deleted
alrighty
I thought all suggestions are basically ignored 
"Suggestions to add entire bosses will never be accepted."
This only applies to 🏁
That, that is also true.
are Minibosses accepted?
They're allowed
But the chances of them getting sent, much less accepted, are next to nil compared to weapons or gameplay changes
So, this is the right channel tou discuss about suggestions BEFORE posting any suggestions if I understand clearly?
Yes
might plan to make the Phantom Lord just a rare enemy in the Space Biome who drops the Empty Gauntlet used to craft the Gauntlet of the Phantom Lord
Is this necessary, as an addition to the mod
least likely, since the Empty Gauntlet was originally an uncommon Yharon Drop in Normal mode or higher in my Suggestion
Was this actually in the mod or am I dummy
Are pillars hardcoded? I wouldn't be surprised.
probably
Could create some sort of copy without pillars maybe (doomsayer)
Hmm probably. not bad idea.
Maybe an XL world generating? That could be more fun
Uh, they removed that for a reason.
oof then forget this suggetion discution
Having a raised roof was super buggy apparently, I never saw any bugs though funnily enough.
most of the bugs were in large worlds
I was planning on making the Phantom Lord a Suggestion but the more I thought about it, the more dumb it sounded
I wonder if they'll add future bosses to the mod, kinda like the related bosses (eye/brain of cuthulu) WIth new objects. mostly positive I feel
There won't be future versions of bosses
but there will be bosses to be added in the future
that's what I ment oups xp I ain't englophone sry
Future bosses confirmed to never happen?
DoU and whatnot?
they were already removed for not making enough sense.
From what I know they were removed because it caused unrest in the dev team since they were rushed.
THE LORDE was a joke boss that people hated because it didn't give a cool drop (I think)
Uh, that's not a future boss, and people hate the lorde because it's about as funny as a turkey sandwich.
oh
XD a turkey sandwich! Just think if dev team WILL make a turkey sndwich bossifhgt xP What will it drop? Maynase and tomatoes and lettuces and turkey and bread? I guess you're right for the lorde, although I do enjoy a hard challenge
I thought the sprite looked a bit funny in a way.
it is funny looking
Also unrelated but holy crap did that seafoam bomb help out, thanks man
If fab added a turkey sandwich boss I would learn how to code a mod that removes it.
what in the manner of god have I just read

No problem Ecbrd.
Ask around in #help-advice-read-pins next time.
I should be more active there tbh.
Wait
"I need to then beat Steve"
Huh?
Moon Lord.
I think I've heard someone jokingly say he's got a benign name like Steve or something.
That's an inside joke unless re-logic said it and I'm an idiot.
Re Logic said that, most likely as a joke
Typing moon lord isn't hard and is far clearer though.
And the lorde's real name is?
Lunarius would be a better name imo
The Lorde's real name is too long for me to type, so I suggest looking him up on the Wiki
Hush about the lorde please, it's seriously not funny.
It's based off Yharim ok?
I've burst out of laughing with the turkey sandwich discussion
so it's basically Yharim's idiotic clone?
Ouhhh a failed experiment
nah, just a terribly coded idiotic clone
who is worthless to fight since he gives nothing but disappointment
well, monii
Hey, so just a take on the whole siren lure thing.
All the others are primarily elementals, and as such can take or "leave" their form from an artifact.
The siren was the only one with a primarily physical body, so when the player literally kills her to collect the pearl that body is dead.
I see it as her "soul" passing on to becoming a form of elemental, and summons a body made from water like brimmy being made basically from brimstone slag and fire.
because I've seen so many suggestions on the lure I just wanna put that out there
Maybe the syren gets back into a pearl? I mean, when the angler dies, he technically doesn't die. he just leaves the place
Is it possible to make rogue armor buff rogue and throwing at the same time ?
rogue and throwing will stay separate
that is the intention and I doubt it is going to change
That feels weird, but ok I guess
So you know why they're separate.
Doesn't every boss apply a zen potion effect when spawning?
yes
Probably just the usual broken multiplayer stuff
@random spoke You might wanna phrase that as not a demand.
That or enemies that were already alive before the boss spawned in
hasn't that already been suggested?
"You know how you can place bars in vanilla terraria, do the same for the calamity bars"
You're just telling them to do it with no reason.
Now i have adrenaline even though we killed it and its daytime now, nice
about placeable bars
the Armor does, but what if the Bricks look nicer than the Shards?
It's 2 colors and lacks any unique features.
The sprites in shape and stuff are nice but the colors are garbo.
keep in mind that wulfrum enemies no longer spawn in hm
so the furniture is exclusive to pre hardmode 
Ah yes, crappy two-tone furniture that's pre-hm exclusive.
Perfect.
Just get the calamity texture pack and use wood+stone bricks.
Looks way nicer.
What if people like the look of Wulfrum?
2 people have said wulfrum looks good, one said that they wanted to dye it.

The rest are things like "does anyone else think that the wulfrum drones look like lawn mowers?"
Only thing that still annoys me is the hallowed/underworld requirements for the providence fight. I mean, I read the lore and it does imply that her very objective is to "purify everything into partial ash". I don't see why it needs to punish biome swaping so hard, especially when biomes tend to be weird when in flight for example, and providence already punishes that. the air is burning
Just use gallant + mining potion.
Purge the world of ash blocks.
Then slap some pearlstone down and actuate it.
Platforms are good for negating icarus' folly.
1- Does it still work ?
2- But you still need to be close to the ground at all times else the biome changes
#help-advice-read-pins I'll answer there.
suggestions havent been sent for a few days now
Can we just have a pin that they dont have plans making vanilla throwing weapons "rogue" or anything similar to Rogue being compatible with Throwing at all?
dang, my Confusing Magenta Gem suggestion has only 25 Stars 
@random tide Providence was made to drop the exclusive thing to the biome she's in, no matter what
If she's in hallow, but was summoned in an area counting as underworld, she will drop the underworld item.
If she is spawned in a non-underworld hallow, she will drop the wings.
that is how it's been changed.
Besides, you only need the wings like after DoG
If you need wings that are not tracers, tarragon wings have better stats
So they are indeed only useful as crafting material for elysian tracers
so h
with spirit being fully open sourced
and people able to update it/ use it's assets
is there any chance calamity will take some of the features for themselves?
Spirit’s?
naw
Nah
I could use some assets for my Boss and give credit to the creators of Spirit Mod tho
@random tide actually no, underworld hallow nets you both
I've heard that the latest update changes that?
same tbh
@ancient dragon we got an uhh lorde suggestion

Add The Lorde
By "FNaFFan"
Calling troll.
@quiet abyss can you like do a quick shooty-shooty
I'm right here though lemme do something for once. 

tbh i ping mods based on recent activity
Either way uh yeah no Lorde thanks read guidelines next time babom.
oh no
@hardy sparrow Oi, no lorde suggestion
i'M RIGHT HERE,
Hi right here

Double-modded.

I like the Lorde but only with some sort of god mode it would be better if it had a smaller hit box
sandwitched
if you want lorde, install apotheosis & friends
Lorde ain't coming back, so drop the topic please.
end of story
And ^
ok
Wtf is with the 2 low quality suggestions at the same time?
Lol
they seem to be in lower quality than an Atari 2600 game
maybe a viable gun to fight scal
we have 2 bows and 1 rocket launcher but no guns
Rocket launcher? I only know flamethrower
Chicken Cannon 
It's not exo tier but eh
A shotgun-minigun
So Golden Eagle?
The pack 
Maybe we could have a mini boss that would spawn after a certain time and that would drop 1 of three items? I was kinda thinking: water bolt, a magic carpet, or a piece of armor and the armor would scale to your level? Plus his drops would scale to your level?
Scaling stats bad.
Scaling drops good.
make magic carpet craftable preboss 😔
Or obtainable by him
Desert pharaoh miniboss that drops the pyramid stuff together with some other stuff tbh
does there really need to be another desert miniboss
yes 
The miniboss I was thinking wouldnt be a desert miniboss
sand elemental and gss
I have an idea actually
85% chance for pharaoh gear, 14% for sandstorm, 1% for carpet.
Just to fuck with players.
Well I wanted to get everyone's opinion before I suggest a miniboss
Pharaoh’s Tomb
Found in the Pyramid instead of the chest
Awakens the Pharaoh Spirit or something which drops Pyramid drops together with some other new stuff
and you would want to make the pyramid structure garunteed
Yeah exactly
in the main desert
was gonna say that
ok
That's not a good idea, it would be too rng based
"make the pyramid structure garunteed"
Rng based
Isn’t normal pyramids even MORE rng than a guaranteed miniboss drop though?
yes
So if the pharoh spirit would be in the chest, then they would have to fight for an item
What’s your argument here
Most player explore they're world early
You can refight the pharaoh spirit, you should have to need something to be able to fight it
A ”tribute” of some sort
Are you talking about this?
"85% chance for pharaoh gear, 14% for sandstorm, 1% for carpet.
Just to fuck with players."
There's already enough with the desert as is imo
why bother with pyramids if you can craft sandstorm in bottles and carpets
I just think the pyramid is dumb
Early players don't have much, so making a "tribute" wouldnt work or help, plus having the drops like that would make this mini boss kinda useless
You're implying that players are forced to battle it.
whose suggestion is it even
And that they can't wait until after DS.
We're just theorizing together something, i was the one who initiated it
I was the one who wanted a miniboss
Are you suggesting a Desert Mimic or something
Simon, scroll up.
Hmm, water bolt as well ? Interesting.
Here's an idea.
Miniboss summoned anywhere.
Depending on the biome it's killed in, it drops ONE specific item.
o
Depending on the PROGRESSION, that one item changes.
what kind of boss should this be, though?
miniboss*
Cursed Traveller, perhaps?
In roguelikes there is a common theme with a scavenger enemy.
My idea was to have a player sized miniboss that would appear randomly with a low chance after the player would've explored a certain percentage of the world, and the minibosses stats and drops would scale to your level, plus have a random AI, and would drop useful things that would help with progression,
ETG has this annoying rat that takes your guns when you leave a room et cetera.
have a random AI
Bad.
"An AI that changes depending on biome" isn't hard to type.
I am starting to think you are suggesting a miniboss lorde
A miniboss that runs away and creates obstacles or gives debuff to hinder the player?
Like in a desert or forest, he would hover above you on a magic carpet and fire water bolt at you at your earliest progression
Why not make the mini-boss you?
"Odd looking mirror" to summon
Random encounters are dumdum.
Well I wanted to name the miniboss "The Doppleganger"
The last time I heard of doppelgangers as boss ideas main dev wanted to unscrew someone's head.
^
Like his hp and damage would scale
Let's do it.
Why don't you type your idea down and send it in one complete paragraph
The miniboss could have the default terraria look
That's a good idea
Please call it a mob idea instead of miniboss though.
Should I sent the suggestion?
It might be rejected because no boss suggestions
Aye, ok then.
Miniboss =/= boss.
This has been clarified multiple times by mods.
Depending on how many bosses you've killed
Yes we get it, he scales.
I'mma sent it
I'll let the devs decide on the AI if it makes it that far
That is not a valid reason
"why" "Some people came up with the idea and we thought it'd be cool"
Avoid using personal pronouns or preferences/ideas in your reasoning. Talk about how it could benefit the mod/players using it.
Why do I get G.U. vibes from the idea of a Doppelganger miniboss
"Deals FATAL damage" So what, a one hit kill weapon? Might want to change that one
Definitely. Maybe damage scaled off of a percentage of a non-boss enemy's max hp?
@languid ermine nice suggestion!
Except no
Im like 99% sure the devs will say "yeah i know" and there goes your suggestion

Suggest an actual weapon, not the fact you need one
well if they know it's even better then
but i don't think i can make an Exo tier weapon
my mind is too limited
not creative at all 
Yes?
1: no need to
2: why tf?
I nohitted scal so its basically easier for me, but that doesnt mean it needs a buff
bru
Also thats a big vague suggestion
Is just a suggestion and bc get bored the fight
some people are masochistic
Now do it with defiled
cool now do it with armageddon
and then defiled and arma
Man, imagine if every boss was buffed every time someone gets bored of it
Of proyects and of S:C

I dont say
king slime but he's constantly teleporting on you akin to death mode
She get buffed
Thats what youre saying
just wait for her nerf when she loses superboss status 
lel
Well but i like the masochist
Well thats you
Yeah i think that
The way that suggestion is worded just sounds like you're flexing
Imma delete the stars because
1: vague
2: subjective
3: its unnecesary
gotta go flex
Okey, i hope you dont get angry
Besides, if Scal is a pattern-based boss, of course it'll become easier the more you get to know her attacks
Yes is true, only i want is a new harded boss or something like that
Doing so much attempts
Scal isnt totally pattern based
The lorde from apotheosis and friends or the meme bosses from alchemistnpc imho, but if you want to talk further about it we should go to #other-mod-talk
Hes literally unkillable (xeroc)
Are we going to become a legitimate god in terraria lore once calamity's development is done?
Oh a little question, The devourer of gods is more strong than a god?
He devours gods, what do you think?
Yeah but he can devour S.C?
Perhaps
Scal isnt a goddess i think
She's defeated one tho
So the player is a god?
Oh nvm they do not get devoured (unless they are in hardcore/iron heart)
so did that pass or not