#suggestions-discussion
1 messages · Page 594 of 1
But the mirror blade is utterly useless.
All other classes get at least usable weapons.
Mirror Blade isn't useless tho
Not really, hitting DoG in the head with it is massive damage.
500 damage...
Similarly to holy collider.
It's one of the good weapons in that tier that is really good when you can aim
Are you basing it off of base damage?
If you're true memee-ing DoG, you aren't hitting the head you're trailing the tail
Trumelee DoG targets head because you can trap the head mecha.
It have a boost cap of 500 damage, use mana and only have its special effects active when true meleeing
Much, much worse than the collider, possibly worse than stellar.
But like, have you noticed how spammy it is?
Yes, which is why the mana is a problem.
Mirror Blade + LuiAFK
It's essentially a claw weapon.
That uses mana.
Balance is not dictated by other mods glow.
And deal lackluster dps.
The mana cripples the weapon. I would never use a projectile sword that I can run out of.
Also, no infinity war shit.
is Aegis better than Mirror?
Go to ancients awakened for that.
oh ok
See why I wanted a new projectile melee weapon in that tier?
Hell for Polterghast, why would I use Mirror Blade when Ultisword gives me a better true memee incentive?
If you’re tru memeing polters, just use collider, that suggestion is based on non-memers.
Mirror Blade needs either a complete retooling or rarted DPS to justify the mana.
Ultisword and Mirror Blade both just so happen to give you bigger boosts than other projectile melees when you accidentally get close to polter. However, Ultisword gives you a boost that lasts when you leave his range compared to Mirror Blade which requires you to stay in it.
You should be reaching around 8K dps with mirror blade, not including projectiles.
Or melee speed increases.
Mirror Blade is basically a filler weapon, only there to say that sentinels give something to melee.
Glow, Glow, Glow, why oh why is there a sans undertale suggestion?
8k dps If you’re inside polters, vs 30k dps from collider, which also requires no dodging.
It's not supposed to be one
Well there was already the determination breaker.
And that's all we need.
A vanity won’t hurt.
Vanilla have a Minecraft vanity, and it’s pretty nice.
It also means it isn't getting in because Fab hates purely aesthetic things. He will only implement a purely cosmetic item if someone else codes it for him.
Or if it's a patreon item.
However, calamity's vanities is solely for things related to calamity.
Yours isn't.
True.
ah
I should use mirror blade more.
Turns out it has higher dps than holy collider.
Uh, what class?
I forgot the class again OUH
How? How did you get higer dps than collider?
Wait, you formatted poorly but it's there. 
It’s not a pun, it’s a reference. There’s a difference.
Using nullification pistol to give a super dummy contact damage and wearing my pre-hm gear except for cheated in tarragon armor and yharim's insignia.
Err, you do know that’s a really weird setup?
I mean omega biome blade is capable of what
10k dps on polter
Because you aren't using CS post-ml.
I have Biome Blade
frankly I think it's a bit too powerful for it's tier
Though who knows maybe ark has an easier time on provi despite OBB doing higher damage just because of ark's lol homing
In my melee playthrough I used ark on provi and OBB on polter so shrug
can't really compare
Just how much dps does this mirror blade of yours do?
10k, 8k for holy collider.
Note that I am also using yharim's stims and lack melee prof.
most of my Ideas now are just Astrum Deus drops
like the Mysterious Magenta Gem and the Astrobuoy
the Gube though, that is the only Pet Idea that people LOVED
that isn't a Deus drop
8k? My stellar deals 9k (before nerfed to 1 projectile)
And I’m pretty sure the collider was capable of 30k dps.
The amount doesn't matter, only the difference.
Adding more damage, crit and melee speed doesn't change anything.
Mirror blade outclasses collider.
somehow
The reason your mirror has such high dps compared to your collider is probably because the fixed melee boost.
What "melee boost"?
The mirror boost from hitting a enemy with a high contact damage.
The contact damage on the dummy is like 100.
However, polter has contact damage.
Implying collider is better because it's higher against dummies that lack contact damage is silly.
Mana is a non-issue with mana potions/mana regen.
Why is a true melee weapon only dealing average DPS?
I'm testing holy collider with auric tesla, elemental gauntlet and a bunch of other damage boosting accessories (no reaper or dimensional soul artefact) and it's only getting 30k-40k damage
I think you're overestimating the holy collider a bit
Now try it with mirror.
mirror was getting less, sure, but no contact damage
Against dog.
9-12K is about average for post-Prov, collider should be dealing 15K considering the risk.
You aren't using holy collider against DoG in a regular playthrough anyway.
okay I tried using nullification pistol to see how mirror blade would stack with a damaging dummy and ... what the actual fuck
Wtf?
Told you. 
This does not look right.
how 2 get Fox Pet
maybe it's due to auric melee getting rid of the 13 damage hits and somehow breaking the weapon
Glowdonk, not here.
oh sorry
Try it with tarragon.
Probably a combo of nulli and auric melee effect.
OH I know what is going on there, the insta-kill effect on gauntlet must be proccing.
Ah, forgot about that.
That makes more sense.
Replace gauntlet with yharim's insig.
Dummies count as normal enemies for the effect.
Keep auric.
So slightly better.
With yharim's insignia and auric
Mirror: ~40k
Collider: ~30k
Shame mirror blade doesn't count for true melee because of the damn projectile.
With elemental gauntlet: 
Since you’re at it, gave stellar a try.
So true melee doesn't use it because they literally can't and normal melee gets ultisword
Banshee Hook in post-Polter
~37-38k average? fluctuated by a few thousand
Remove the projectile, boom Mirror Blade actually usable.
Pfft.
Stellar outclasses Holy Collider, a weapon that comes after it IIRC 

Maybe Holy Collider is the garbage weapon here and Mirror Blade is a red herring
And stellar, with its better range and everything?
Scal cheese
I know for a fact that the 6-proj stellar was broken, but I didn’t realize that even with 2 projectile it’s still better than all pre-scal true melee weapons.
That being said, doesn’t the sanguine flare, a magic weapon with tremendous range, deal 20k with basic gear?
Sanguine is garbo compared to mistlestorm, offtopic however.
Anyways, enough with trash talk, none of this have anything to do with projectile melee.
Projectile melee still does just fine for DoG and Polter. They have OBB and Tyrant for polter and Banshee hook for DoG.
Plus, the polter sword works quite well
I couldn't aim hooks for dog so I used soul edge instead
took a few tries
Yeah Terror Blade isn't half bad. The projectile still explodes on DoG rather than vaporizing.
Indeed, but some like a usable weapon that doesn’t have 4 upgrades before it.
Like saguine flare for mage and stellar for melee.
Projectile melee does just fine for post-Prov, so really the think we need here is a decent true memee.
collider is bad, striker is fucking busted still
Melee's entire gimmick is upgrading weapons, don't play melee if you don't like weapon upgrades.
why not just suggest improvements for collider that bring it to be stronger than stellar by a decent amount
We can actually make Mirror Blade a good true melee weapon by removing the projectile.
Collider was nerfed for a good reason, DoG cheese.
I do, but I use the terratomere path, which lacked a post-moon upgrade
true melee is a memetastic high damage output high risk playstyle in calamity
True melee breaks DoG in half and you would have to make DoG not a worm in order to fix that.
That's a DoG issue, not true memee.
What do you mean?
so honestly, why not give the collider some form of damage increase via mobility
literally smash into your enemies with a bigass sword for extra damage
Fab doesn't like DoG being melted by collider.
forced risk to reap the maximum benefit, thus balancing its true melee nature
It was nerfed like 3 times.
5x damage multiplier while dashing? Sounds neat.
Then melee speed was nerfed.
Er maybe not 5x, but still a multiplier.
not dashing, just velocity based on a timer
ie go fast get high damage hit, resets until you go below a certain speed
That's a better trumelee concept then most.
Similar to what UHF-Murasama was gonna be.
i used more than the usual 1% of my brain for that one, enjoy it
Rip UHF-mura.
None of this have anything to do with flows in my weapon, other than the fact that some other absurdly powerful but grindy weapon 3 bosses back can replace it.
That’s like saying 2 of the 3 bar melee weapons shouldn’t exist because terra blade was a thing.
honestly bar melee weapons need gimmicks
the bar melee weapons are so boring
Your weapon in particular Is just an omega biome blade.
They’re not good, but they provide an alternative.
@crimson tinsel first of all put your suggestion into a single post
Bar weapons are probably boring because of how easy they are to get
and secondly, discuss it here with us before posting
Okay. Sorry.
They are all just swing and get projectile.
discussion isn't neccesary, but we're not idiots
we can help you turn it from alright to pretty good
@ashen warren which requires grinding for a biome blade, the necessary ingredients for true biome blade, and then upgrade it to omega biome blade.
The reaver sword was good until the vilethorn projectile was trashed.
True.
That's not a sword.
But it exists, and it’s better than nothing.
It's a bar weapon though, assuming the definition is a weapon that is made just with bars.
Fab also prefers farm/grind heavy weapons to be stronger.
The great sword of judgement is actually kinda good.
@ashen warren true, but he never said it should replace something 3 bosses after it.
ngl I thought greatsword of judgement was a true melee until I actually swung it.
Anybody thought of Crimson biome having an Ichor pond/lakes underground so we can use it to our advantage during the fight with The Twins?
A post moonlord true melee sword that deals 55 damage....
How did you expect it to work?
I still don't know what PBG means lul
PlagueBringer Goliath
ah
When I said your sword is just OBB I was saying that it's just a copied weapon.
I'm sorry but it's incredibly un-inspired.
Fires a projectile and homes, it's not as if we have 30 of those.
which one?
But it sticks onto enemies like razorblade typhoon.
Hey man, Ark of the Elements goes through walls. Obviously that makes it unique.
And the projectile shoots projectiles.
Melee also already has a melee drop from Astrum. Nebulash.
projectile shoots projectiles
Boring, done before.
sticks onto enemies
Your description implies otherwise, "homes and pierces similar to the razorblade typhoon, rapidly dealing damage once locking onto an enemy".
Oh and the ichor pond thing, Terraria only supports a max of 4 liquids so it probably isn't happening due to potential mod conflicts.
Has another mod successfully added another liquid?
I'm not sure.
Dradon did a thing.
Which, drh?
Several liquids, actually.
Only way I can see the ichor pond working is if we made the water piss yellow and apply ichor to anything in it.
But no, it doesn't have an actual name.
"test liquid" or smth
custom liquids are a no rn
"liquid waste"
and water debuffs is masomode
we don't want to go there 
custom liquids in any games are no tbh
Damn, where can I find it? unless it's on mod browser.
not released yet
still stupid b uggy too
Go look in #other-mod-talk to see current progress.
finna pop off now, have fun doing suggestions and suggestion related ideas
That's what I meant, thanks!
I should make a Sprite for the Confusing Magenta Gem and provide the Sounds for it
From Profaned Soul Artifact.
oh yeaah
Should probably mention that in the suggestion
Huzbubber, why not make the abyssal hooker's hook stay in place while underwater to facilitate fishing in the abyss?
"Fish mode increases chances of catching fish and loot mode increases chances of catching crates. 65% fishing power."

Good shit.
👌
👌
The modes affect it like crate/fishing potions but the fishing power stays the same. If that makes sense
even copied the reactions 
wait wha

@regal root if you're reposting it then delete the original
ok, I made the Sprite for the Confusing Magenta Gem
Immortal, I pinged you asking for you to elaborate
here it is
uh

Also you're not really
allowed to repost
just because it got buried within the same day
It's... certainly confusing
Repost time limit is 1 week
yeet
@regal root See above
my Sprite's pretty bleh
A bit, yeah
I'd recommend heading to the art server for a lot of advice
ah
and also, if you want, looking at other similar Calamity sprites for reference
I could try to make it look like a Ruby from Terraria mixed with the Crown Jewel
Yeah those are good references
What are the Dimensions for a Calamity Weapon?
Dimensions don't really matter from what I hear.
There's not really any set dimensions.
hmmm
So long as the sprites are not too small/too big they're fine
I could try to make a larger version of the Gem but with more details
It just depends on what the sprites are.
E.g. shortsword sprites should typically be small sprites to fit in with their nature.
Also, sprite in 1x1 then export in 2x2.
If you don't know what that is read art server pins.
@pale bluff Just append your original suggestion
Self Star and I doubt they'll let their source just be open like that 
Calamity mod prefers clsoed development and is not planned on being open source anytime soon.
Mainly because of all the problems about plagiarizing that would occur.
I'd quickly like to address "But plagiarism already happens even with closed-source mods!" before it gets brought up if nobody minds.
You'd need more than two brain cells if you're gonna go down that path, so the occasional copying can be dealt with more swiftly and with greater focus than countless small mods trying to make it big just by injecting other mods' code into their own from easy-access spots.
@ashen warren the main reason for the voidcrusher’s existence is not to be unique or amazing, but rather to fill out a gap between banshee hook and greatsword of judgement, for players that rather get something that’s not excellent than something that requires an entire line of upgrading.
do people really not like chad's furniture that much?? jesus
People do, but mostly non-calamity people.
i just want my SCal Inaction Figure :(
then just ask for boss action figures.
that's what my suggestion did
i never knew i needed chadsfurni inaction figures of clamity bosses untill oddi's suggestion
anyone like my rage suggestion? 
@west prairie there's a reason this mod shows no love for clinger enemies
they're annoying and they kinda suck
could I get some assistance/feedback on this
Create a new document and edit with others at the same time -- from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Docs to edit Word files. Free from Google.
decent imo but looks incomplete
how so
it doesn't feel too fleshed out, but then again "calamitous eggs" is a thing
so you're definitely good
Unlucky combination of words but necessary :( Be thankful I didn't make a Baby Shark reference unlike that one guy
@spice cedar Calamitous Essence is used solely for Dev items
*Shadowspec bars
Well, yeah
CE is a grey area for some reason
How so?
It shouldn't though 🤷
^
Additionally, Post-SCal we will have Yharim, Goozma, Xeroc, and possibly some third superboss, so to say that we have 'nothing else to do' will soon be inaccurate.
The pinned message said CE is fine for suggestions. And yeah Yharim/Goozma/Xeroc/ETC will all happen but as of rn, there's nothing else to do. And when they do arrive, the rod wont let you cheese them because it doesn't work in bosses
That wasn't quite the point; I was saying that 'you don't really have anything else left to do' is going to be inaccurate, so as reasoning for a suggestion it's quite flawed.
why is CE exempt if it's never been touched 🤔
Idk why nobody elses used it
I guess that's fair, I'll edit the suggestion.
"Calamitous Essence is exempt from this rule"
There are many suggestions that use CE, mostly for "when post-scal stuff is added".
Well since post-scal hasn't been implemented yet it sounds fair to me
just add in what you would do after they're added
did not even know post-scal was even a idea.
You know Yharim?
He's post-scal.
yeah but he's not added yet is he
Wasn't talking to you.
ik
I feel like the Yharim fight would need to be in a pregenerated area
@dense girder Looks Great, I just don't think that abyss fish should be fished in the sulphorous sea. Maybe if there was an abyss fishing exclusive pole?
there is an abyss fishing pole in the suggestion literally right above mine
considering you can't fish in the abyss anyways because the bobber would flllllllyyyy away, itd be easier to just fish from the sulph seas
Yeah, good point
The abyss rod I suggested has its bobber stay in place so that you can actually fish in the abyss
I don't want to make my suggestion use that for the abyss items
since it would require your suggestion to be implemented, low chance, and then mine, lowerer chance
so if they both get accepted by some godly miracle i'll let the devs decide it
simple sentry that i like, good suggestion
sprite it tbh
You could make it a precursor to the dreadmine staff
@hollow shell do suggestions not get a green checkmark anymore? 
@hearty coyote thate a giga clam
@tulip rock by that logic it shouldnt tele you to hell either
since you’ll just die if you’re early in the game
but you still have a high chance of dying
Can it teleport you into lava?
no
they both lead to certain death, only that the abyss is faster
the underworld is not instant death since it takes time for the enemies to spawn, and you can survive in the underworld for some time if you have terrible gear, but in the abyss the water and breath loss is constant and will kill you unless you have lightning fast reflexes to teleport back to your home
Now, tell, me how exactly do you prevent a literally random teleporter to not teleport you somewhere?
It's a nice concept but I agree w/ shucks
to explore
it can teleport you into the temple, which is in normal cases unescapable until post plant
plus dang near everyone plays softcore anw so death isnt that bad
yeah, meaning you should have decent gear to let you survive in the abyss
there's no fix, just let it be
In choosing a destination, the following rules apply:
The player will always be placed on top of a solid, non-harmful block.
The player can never be placed in the Jungle Temple before Plantera has been defeated.
The player can never be placed in the Dungeon below zero depth before Skeletron has been defeated.
it teles you into the temple pre plant?
mhm
thats an issue
but i mean does it matter still? seems like a lot of unnecessary coding to me
the teleportation potion does have restrictions to avoid instant death
like mentioned above
just have a magic mirror next to the tele pot in your hotbar
and use it if you’re in the abyss
^
except.. if you get stuck in the abyss at the deepest level you cannot react fast enough to use the mirror
Enemies dont spawn isntantly
its not a major issue tbf, even if it does make things much simpler
but you will still die
How so?
it's not the enemies
if mirror is too slow then use recall?
recall is instant yeah
I mean, you literally sipped the "please send me somewhere nice": the potion
So thats a flaw in concept from vanilla
im pretty sure that if it was that easy to change the potion’s restrictions the team would have made it unable to tele you in like, tiny holes underground
I mean why would you use teleport potion if you expect end up in a safe place
in the abyss at level 3, it takes away 90 breath per second, at level 4 it is 270 breath per second, you also lose more damage from drowning in the abyss (60 to be exact)
yeah, and you can also have a recall pot next to thetele pot
recall pots are instant magic mirrors
theres no way you can instantly die before using a recall pot unless you’re super slow
i use the teleportation potion to find somewhere to explore and find stuff like heart crystals or more chests, maybe a floating island, i know it won't put me somewhere * safe * but i know i will have a chance to survive it
@fluid jolt that can't happen as bosses in the boss rush already have stats that are based on their location in the boss rush
rearranging the order would ruin the weaker early bosses and difficult later bosses
@fluid jolt the point of the order of boss rush is to be ranked from easiest to hardest generally, based on #451248300566511618
not just that
and yeah, they were already balanced to how they are ordered now
design and what people like as well
imagine having BR doggo first and the final boss being king slime 
there were 3 categories 
it was still combined into one ranking smh
easiest to hardest was only one of three
And sherif, there is one simple answer to why that isnt a thing already, last time devs tried to change some complex vanilla stuff it took them days to figure out how tf to fix it/make it work
Like almost half a month, for something absurdly simple
Because vanilla code is great
@summer egret im talking about a small clam like sentry not about the giant clam
and the giant clam doenst shoot bubbles
atleast not prehardmode
@unique vector Sorry for my lack of delivering recently
Nothing to blame except for me being lazy 😔
its fine lol, was just curious why nothing had green checks as of late
@ashen warren I'd honestly buff(?) that potion to 25%, so it's just like negative swiftness potion
thats way too much
(If that idea is considered seriously)
can't you just use the Elysian/Asgardian slowdown toggle to do the same?
Having its purpose be entirely negative has its uses, though perhaps entirely niche.
It should come with an upside to make it useful outside of very very specific circumstances
or you could just take off the tracers and just use drews wings
Like a defense/DR or damage buff
though the aegis "boosts" can be sort of circumvented by flying anyways
sometimes in scal you need to move a little fast to take speed actions, aegis + -25% movement speed will get the player fucked so at best 15%
you know scal's dashes n stuff
I mean, when base is 100, auric is +50, well fed is 20, swiftness is 25, plus boots' effect unknown fat bonus, calamitas' brew is 15, this potion being 10-15 is droplet in sea
that's how flat earthers do their math
that's how mathematicians* do their math
+-25%
it adds negative 25% increased movement speed
Tbh mathematicians do it +(-25%)
^
+- is it can be + or - both are right
wait i should probably edit it and add a minute duration
if you add a negative number to something, for example 3+(-1), it's the same as subtracting that number
so what's the point
so 3+(-1)=3-1
Punctuation matters ™ is the point

I like that suggestion, It make you actually explore the biome. and It's not like the Abyss, you don't need special gear to dive deeper, and you don't find stronger threats as you progress down, It's not limited behind progression gates.
I like that it's incentivizing exploring the whole place. Like he said, right now there isn't much of a need for most of the biome if you can get everything you need in the top 25%ish
But isn't that the same for almost every other biome?
Yeah kinda.
You don't need much of the spread biomes, you can get everything from underground desert in the top quarter, the only reason to explore ice biome is for underground huts, and you don't even need to see most of the jungle if you get lucky.
Sunken Sea is the incentive for exploring the lower Underground Desert 
(also Jungle is freaking massive)
Abyss is an outlier rather than a rule.
But progressing deeper make the biome more interesting, I generally don't find these biomes you mentioned that interesting since I don't have a lot to see. But I quite like the idea of the Abyss' diving deeper to progress further and get more loot. and adding it to the Sunken sea but in a more simple way will make the player explore more of it, instead of only spending 3 minutes in the top of the biome.
Can't even spread 
where do I put my Item Sprite for the Confusing Magenta Gem?
Once it's done, you can send it somewhere then copy the Discord link to the image, and paste that in the original suggestion
Can't add images to already-posted messages any other way
@proud isle Fab has said many times (mostly to testers but I'm sure he's said it publicly) that the current telegraphs for the Holy Ray, that being Providence slowing down in speed and also the sound for the ray firing being global, are enough.
He has rejected the idea of a visual cue or a pre-emptive sound
ok thanks i'm just a dumb fool who doesn't notice these things
ye, she slows down a ton
Maybe instead of having abyss treatment
giving it the underground jungle treatment would be better
all the enemies can be found in top half of it
but loot items are rarer on the higher bits
but get more common as you get deeper
added the Phantom Ruby Pic to my original Suggestion
A bit strange to have that drop from Desert Scourge, but I suppose it works if you wanna have it since the beginning of the game
Also
I feel like the right-click function is kinda superfluous and takes away from the focus of the item
yea i thought it'd be good if it was available early in the game, but not exactly pre-boss
so the right-click function should be removed?
Yeah I'd say so
Doesn't really have to do with minion targeting at all
@reef swift that seems like more of a bug tbh
Yeah should report in #bugs-read-pins if you haven't already
I don't see why there can't be a microstructure of the cave SCal hid in, in her lore which should resemble a
Do they put the checkmark reaction as a wave or continuously?
Wave, I suppose
what does the Checkmark mean?
Green checkmarks mean it has been delivered to the dev server.
Blue checkmarks mean a similar suggestion has already been sent in the past.
This is explained in the pins here
i still am thinking about the birthday cake idea for those who play calamity on there b-day
a "suggestions reactions legend" has in-depth explanations on all the marks
is it possible to suggest decorative blocks?
You could, fab doesn't like doing them however.
Thinks it's a waste of time and whatnot.
nevermind then
why not make the Birthday Cake a Potion?
well my idea was that the cake would give a small regen like fireplaces
ah
it would most likely be bought during parties by the party girl
ooh
but i have never made a suggestion and feel like this would probably be a pain to make
Nah, that's pretty easy actually.
Fyi that isn't decoration, at that point it's a functional block.
Fab has a different opinion of those.
my first Suggestion was a Pet one, which is a reference to Kirby
just realized daylight savings time is tomorrow
Holy crap
I'm a Windows user, so I don't need to reset my clock 
i am too, i meant my alarm clock for work
bring back astrageldon
This just seems like a discrete way of bringing back astra slime
Which sadly wont happen
what happened to Astra?
thanos'd in place of Aureus
ah
He’s often skipped until post WoF
hahahahahahahahaha, no.
@gritty crow no astrageldon
wasn't Astra just a reskin of KS?
Beating WoF in rev+ with aerospec is just unnecessary pain.
nah he had different attacks
Pretty much.
some of which transfered to Aureus
geldon can commit die
say, should i deleto that, or by the least remove the stars?
he tried to come back once and i killed that
It really was just KS with projectiles.
It’s fine fish, but if it gets sent to dev, I think the geldon part is just ignored.
Keep it as it is for now
If gamma doesn't respond for a whole then we can remove stars
so, technically masomode KS?
so how would one go around phrasing a suggestion?
what's the most damaging weapon in the Astral Infection?
@rose sage
in #suggestions-voting
^
alright
Most damaging weapon..?
Lemme check
Dps or base damage?
in terms of DPS or raw dama- yeah
That would be Stellar Cannon if you're asking for base damage
If it's dps, then it would be Heavenfallen Stardisk
Yeah
also i tried the guardians and got the main one to 25% before i died
It depends on the target sizes too.
Heavenfallen Stardisk can deal a ton of damage if the target is large and so it gets hit by the stardisk more often.
While hive pod with ooa armor deal high damage on every sort of target due to being unpiercing.
(Why was this relevant here?)
aren't boss suggestions frowned upon anyways?
yes
Gamma it's a nice idea, but Slime God isn't exactly in need of a rematch
Oh hey drh, didn't expect to see you here
you sure didn't
Hey give me a break, I haven't been on here for a while and barely skimmed the announcements
Ohhh i like that idea
Slime god has amazing music, i'd like a reason to hear it more ofteb
It could drop souls of light, night and flight
Perhaps also ichor, cursed flames and pixie dust and profaned shards(or whatever drops from the big bois in hallow/hell)
unholy essence
It just happened to me today so I might as well post it as a suggestion
I know its not a bug because that’s how death mode boss spawnrates works, but it maybe better to do this to crabulon so you don’t need to travel half the world and die ;-;
You could say the same for Astrum Aureus if it spawns naturally in deathmode
Tho it is less likely
@obtuse swallow music boxes?
..Or don't press space while midair.
It's surprisingly easy to not press space a second time.
sised why are your suggestions always so bareboned
okay vro
That suggestion is bad ngl
If bosses don’t do contact damage for 5 seconds I’m sure demonshade will splash em into pieces with taunt in BR
lol
The only boss that doesn't have that mechanic that "should" imo is skeletron, you pretty much need to dash and be as far away from old man as possible so you don't get destroyed.
Crab has it though, Hive is easy to dodge, Aureus has it and Ravager is easy to dodge.
Only bosses that spawn "on" you iirc.
Theres golem
Doesn't it spawn really high above you?
Higher than aureus and whatnot anyway.
I suppose so
im pretty sure that you always have time to atleast rod out
Homing arrows
That's the only thing you could think of that was different to hellfire arrows?

what's a better idea then 
has an AOE aura effect
Off the top of my head, plague syringes that stick to the enemy with a stacking plague.
Could make the enemy explode with plague on death or whatever.
where enemies who enter the aura are inflicted with plague

How about a type of arrow that goes through multiple enemies but only once
for example
And he never spoke again.
Terrible diagram but you might see the point
Fire arrow, hits one enemy, moves to another, and another, and another
pierces up to 5 times then explodes
Like crystal darts I think.
It wouldn't even be that hard to code
I love that dart ngl.
Probably just a modified homing arrow code
"Crystal Darts are ammunition that move in a straight line and are unaffected by gravity when shot, ricocheting 6 times before disappearing. The darts will also bounce between enemies and target them if they are close enough."
Hells yeah
Oh yes
I'm thinking of making it a quiver, an upgrade to the Elemental one
what would it be called? 
oof actually no elemental is already post-polter, wouldn't be too useful by then
Tracer for a hi-tec theme, perhaps for draedon or whatever.
Tracker for that sweet hg reference the basic naming scheme.
Something else idk.
here we go 
Both fit guns more though.
Holy shit, imagine onyxia with crystal darts.
Infinite ⭐
Bloodseeking/Blood-Hungry/Bloodlust Quiver?
I think Ravager works better
All just variations of the same name, and honestly, I think it should be its own crafted thing
Heat-Seeking Quiver - Ravager-Tier Accessory
❔ = A quiver accessory that makes all your arrows bounce between enemies and fixes their pierce cap at 3. Each bounce, it does less damage. On the final bounce, its usual effects are buffed, e.g. larger explosions/longer debuffs. Does not affect Heavenly Gale or Drataliornus.
🛠 = Dropped after using and defeating Draedon's Remote.
Checking arrows so it it can be balanced.
reminds me of that one guy from guardians of the galaxy
with the arrow thing, hold on
Yondu?
yeah
Can you like, not?
was the only gif i could find sorry 
But that actually is a good fuckin weapon idea, yondu's arrow, now that I think of it
Luminite Arrows and Terra Arrows seem like they be super stronk.
yondu’s arrow is cool
Tbh I'd rather Yondu's actual needle rather than an arrow analog.
but maybe too ”copy paste reference from another thing”-ey
Ranged is strong as-is.
it could be that when you have the weapon equipped you get the hair thingy on your head, and you can kinda control it
like a flying knife but a lot better
wait Would this affect post-ml bows?
Imagine gale.
Bloodlust Bolt - Polterghast-Tier Rogue Weapon
❔ = An arrow that bounces between enemies rapidly, inflicting Burning Blood and Abyssal Flames on hit. You must keep it equipped and hold down left-click for it to work.
🛠 = Bloodflare Arrows, Bloodstone, Ruinous Souls @ a Mythril Anvil
Hey I'm Mary Poppins y'all
make an upgrade that does
That would've been a nightmare, and fun ngl.
Gale and drat convert all ammo anyway
i like the way you think 012
"A quiver accessory that makes all your arrows bounce between enemies"
what do you think of the bolt?
don't forget
if you're fighting, say, a boss
and there's nothing else on screen
it's just gonna hit the boss and fly away without doing its usual effects e.g. exploding
Barebones atm, I'd flesh it out.
If it ends up good then I'll instastar since yondu's needle thing is badass.
If it's ravager or some other multi-section boss, this thing is just mayhem
Mayhem.
I mean there's not much more to it honestly
It could..
Added an extra function
Drop from draedon's remote..
The quiver I mean.
this sounds overpowered as fuck
maybe it makes arrows just have a chance to jump between enemies
It'd pretty obviously reduce damage on every bounce.
^
However it's not that OP.
Remember that it only ricochets between enemies, not blocks.
Single target dps would be garbage.
maybe make it like ”mechanical heatseeking quiver” or something and make it dropped from mecha mayhem
because I love the idea of stuff dropped from drae’s remote
Since it's pointless. 
”heatseeking quiver” maybe
yeah it’s hella pointless
what does drae's remote even do
No bonus loot though.
yup
They are buffed.
oh ok
there
If it's just the quiver though, there'd have to be stuff for other classes as well
That's for other suggesters. 

yeah but that’s for later, can’t all really be in the same suggestion
you said the bolt was barebones
how could I improve that?
also I could make a doc for dremote items 
Not that bad honestly, I just like in depth descriptions.
I tend to get super in depth when I make a content suggestion.
Not much else to state on it, it's a simple weapon
Flying knife with better control.
Just imagining a knife on a propeller
It's automatic and homing though
So, better piranha gun?
Perhaps
I'd make it player controlled tbh, but it's your suggestion.
Honestly, possessed hatchet is really cool
If there could be an upgrade of it that would be awesome
And also have it work similar to the kinetic knife from thorium.
Hatchet has an upgrade.
Valediction.
I haven't played in a while and don't get too deep into crafting trees when I do, sorry about that
The Valediction is a post-Moon Lord boomerang that drops from Reaper Sharks after Polterghast has been defeated. It continuously throws large reaper scythes that travel extremely quickly, home in on foes, and can pass through tiles. Each reaper scythe can damage and pierce through unlimited enemies, but a thrown scythe will return soon after striking its intended target at least once.
Its best modifier is Unreal.
You mentioned it was an upgrade, that probably confused him
Well it functions like the hatchet and is later in the game.
That's an upgrade.
"Honestly, possessed hatchet is really cool
If there could be an upgrade of it that would be awesome"
Back to the topic, draemote loot alongside quiver idea
Odditer has disappeared for some reason.
Welcome back then
Hmm
anyways hold on
i don't think a draemote suggestion is for me
i'm burnt out of suggestions for a while
i'll post the two i already made, you guys go nuts or sm
Alright
Bot killed other star. 
what the fuck
Wait a minute.
Capping the pierce objectively nerfs jester arrows
What the fuck is the bot doing 
LIke a literal minute.
oh
I have to hold down left click to work ?
Thats how most weapons work
I'd much rather let it be like a water bolt projectile though
ooh postml waterbolt is a good idea
pls work pls work pls work
Hmm
It worked
hell yeah
There ya go.
Draedon's remote ?
mecha mayhem, but better
#WikiIt
I knew since I was there at the time the bot was talked about. 
Maybe that should be pinned idk.
heat-seeking quivers last effect thing that strengthens effects looks like a pain to code
Thinking about it in psuedo-code in my head.
All you'd need to do is create a second version of every arrow that has the crystal dart effect without tile detection, making it have a stronger effect then should be relatively easy.
Not good at coding though so don't quote me on that.
yeah but for example bigger explosions? don’t think that’s just as easy as upping a number
A second version of every arrow. Of every arrow. Every.
True, it would be very tedious.
That includes every vanilla arrow btw.
I think that explosion radius might actually be a number.
Perhaps it should be limited to just ammo, so no deathwind projectiles or something.
Explosion radius is more or less a number, yes.
And how the hell would it work with other mods?
You just have to redefine the hitbox of it.
And it wouldn't work with other mods, naturally.
^
Like if you used thorium arrows that’d just break everything
Nah, rogue has a set of reasons behind it, not just "lol we don't like other mods fuck them ig"
^
This one also has a good reason tbh.
No cross-mod planned until post-release, announcements or something.
What are the reasons though lol
You'll never know 
Future content I guess
Or well yeah that

And the class has more potential when it isnt just "a class that throws things"
Yeah but nothing else is similar
Well yeah but each summon does a unique thing
True
Well with like 4 exeptions
Throwing and melee were so similar there was literally variants of the same weapon
The new stealth mechanic makes rogue way more fun when you play around it then I ever had with throwing in other mods.
And we haven't even reached the big rogue updoot.
^
True
but why
the normal one already lasts an hour
and you can cancel the "buff" at any time
@bronze mauve afaik there's some sort of problem about transparent sprites that make them unideal for Terraria
oh
might just be me commiting a brain moment though
what about glass then?
you can see the background behind them
glass isn't transparent, it's just parts of the sprites that are completely clear
making it look like it's transparent
Oh that makes sense
I mean, we have DoG
I have an idea for a weapon, combining Sunfury and Blue Moon, for a double flail. Autoswing by default, one goes out and when it reaches the end of its swing the other comes out. Give it ~100 damage and 8% crit more than normal since Sunfury has higher crit. I'm not sure if it should be pre hard or not. Sunfury isn't great against WOF anyway so it could be good to combine them with say Purified Gel? Any thoughts on it?
blue moon isn't
Oh imksushi my bad
But Sunfury is annoying to get and it's already used in Tumbleweed
Although I do like this idea, here's a revamp:
Duality - "Day and night, bright and quiet." - HM Flail
❔ = An upgrade of both the Sunfury and Blue Moon. On use, the Sunfury comes out and will hit enemies multiple times, inflicting On Fire!, and occasionally shooting homing fireballs. When it reaches the end of its swing, the Blue Moon comes out, and will inflict Temporal Sadness, as well as occasionally shooting waterbolt bolts. This loops, as it autoswings.
🛠 = Sunfury, Blue Moon, Souls of Light, Souls of Night @ a Mythril Anvil
the problem with blue moon is that its heavily outclassed by ball o' fugu, honestly even sun fury is. the high amount of homing projectiles that do decent damage are enough to bring it way past, especially since you get way more range
i think it'd also make sense to increase the range
edited it a bit
if you're in revengence and especially death, you need range on enemies so you can charge adrenaline
Added projectiles for both
thanks, thats a lot better put together
i'm currently doing a death melee and its shocking how unviable they both are, considering when you get them
here you go
**Duality** - *"Day and night, bright and quiet."* - HM Flail
:grey_question: = An upgrade of both the Sunfury and Blue Moon. On use, the Sunfury comes out and will hit enemies multiple times, inflicting On Fire!, and occasionally shooting homing fireballs. When it reaches the end of its swing, the Blue Moon comes out, and will inflict Temporal Sadness, as well as occasionally shooting waterbolt bolts. This loops, as it autoswings.
:tools: = *Sunfury, Blue Moon, Souls of Light, Souls of Night @ a Mythril Anvil*
paste that in #suggestions-voting if you like
credit me please
thats the plan, thanks
np 👌
i was going to, was thinking of saying you should post it but hey
Sunfury is already used in a recipe though.
Yes, we know
it do
But this is meant to add an alternative flail, since, you know
ball o' fugu 
Also the tumbleweed is post-plantera innit
So would it be replacing Sunfury in Tumbleweed?
no I don't believe that's necessary
the sunfury and duality are very different
so duality > tumbleweed makes little sense
Makes little sense, but very VERY few weapons branch out into variants.
then perhaps a crafting recipe for the sunfury is in order
while one can find 2+ in a world depending on their chests
it's more up to the player to decide if they want a good flail now or a decent one then
crafting Sunfury with a Blue Moon and Hellstone would be a good idea imo
then you need another blue moon

hold on
Some Flail Suggestions, for quality of life.
Crafting Recipes - Because RNG always has the potential to screw you over.
Blue Moon - Victide Bars, Waterbolt, Chains @ an Anvil
Sunfury - Blue Moon, Hellstone, Bucket of Lava @ an Anvil
Flail Changes - Because these flails aren't very powerful (Ball o' Fugu much?).
Blue Moon - Occasionally shoots waterbolt projectiles on use.
Sunfury - Occasionally shoots homing fireballs on use.
Duality -** "Day and night, bright and quiet." - HM Flail
An upgrade of the Sunfury, Blue Moon and Dao of Pow . On use, the Sunfury comes out and will hit enemies multiple times, inflicting On Fire!, and occasionally shooting homing fireballs. When it reaches the end of its swing, the Blue Moon comes out, and will inflict Temporal Sadness, as well as occasionally shooting waterbolt bolts. After this, the Dao of Pow comes out, confusing enemies on hit. This loops, as it autoswings.
Created: Sunfury, Blue Moon, Dao of Pow, Souls of Light, Souls of Night @ a Mythril Anvil
how's that
I wonder why no one critiqued on my Sword Suggestion 
also
Make the Blue Moon shoot waterbolt projectiles on use. It's basically useless, seeing as it's easy to get the Sunfury soon after and not a very high-stat weapon on its own.
two suggestions for the price of eight, how's those
wauw
considering blue moon and sunfury are both gotten immedietly after skeletron its kinda dumb that blue moon is literally just a worse sunfury
say, is my Sword Suggestion a good one or should it need some work?
especially since fugu is also accessible at the same time
I like it, Donk
The use of lightning is a unique idea I don't think is seen anywhere else in terraria
Actually, why not replace/add in Dao of Pow to Duality? A flail named duality not having the duality-based flail in its recipe is a huge missed opportunity.
aside from those martian sentries
is it not already used for something else, i thought?
That doesn't seem to be a concern considering the Sunfury in that recipe
its not used in anything

dao can be obtained at the same time too
there we go
Pre-boss HM isn't struggling much for flails, so a post-mech flails might sit better.
**Some Flail Suggestions**, for quality of life.
*Crafting Recipes* - Because RNG always has the potential to screw you over.
Blue Moon - Victide Bars, Waterbolt, Chains, Bones @ an Anvil
Sunfury - Blue Moon, Hellstone, Bucket of Lava @ an Anvil
*Flail Changes* - Because these flails aren't very powerful (Ball o' Fugu much?).
Blue Moon - Occasionally shoots waterbolt projectiles on use.
Sunfury - Occasionally shoots homing fireballs on use.
**Duality -** *"Day and night, bright and quiet."* **- HM Flail**
An upgrade of the Sunfury, Blue Moon and Dao of Pow . On use, the Sunfury comes out and will hit enemies multiple times, inflicting On Fire!, and occasionally shooting homing fireballs. When it reaches the end of its swing, the Blue Moon comes out, and will inflict Temporal Sadness, as well as occasionally shooting waterbolt bolts. After this, the Dao of Pow comes out, confusing enemies on hit. This loops, as it autoswings.
Created: *Sunfury, Blue Moon, Dao of Pow, Souls of Light, Souls of Night @ a Mythril Anvil*
Credit: @Kujo Jotaro ⚓#5405 for crafting/changes ideas and refining the Duality suggestion
How's that
I'd add bones to the Blue Moon recipe. Current recipe makes it pre-boss.
Ty, fixed
@gaunt karma Edit your suggestion to be that big'un
I'll format it for ya, hold on
was in fight, yes that is good thank you
np 👌
@karmic salmon are you using deific amulet?
The weapon was way too strong before
in combination with the armor penetration, you mean?
ye
iirc, it killed rev cryo in like half a minute without adren/rage

before it was nerfed a few times
smh imagine judging a weapon by its base damage instead of its DPS
halibut 
Cosmic Immaterializer must do nothing at all 
well excuse me for being a casual scrub that doesn't know how to heavily abuse every single game-mechanic/item >_>
ah shit that was given a base damage recently, my comparison has been foiled
Also it's not a manner of abusing the game mechanics as much as
actually using the weapon before you make a suggestion about it
Okay, I get it. I'm sorry for picking up the thing, using it and noticing it not dealing any kind of impressive damage because I wasn't using the proper gear 
If you really did use the weapon and found it to deal less-than-expected DPS then you could have phrased the suggestion differently.
Mentioning only the base damage makes it seem like you didn't bother crafting it, or just saw it on the wiki, or something.
why does The Wand have such low Base Damage?
Cuz it's the damage of the initial spark projectile

You can see the 1 above the leftmost dummy that the spark hit
I edited my suggestion. Does it sound more reasonable now? Did some further testing
Yes that is more reasonable 👍
Good
why do 2 of my Suggestions have 2 Exclamation Mark reactions?
Without any sort of criticism ouh

wait, my 2 Expert Items broke a rule?
Well, one of them was a pet
I think people use it as a dislike for lack of a better term
y'know how Fab is with vanity stuff
The ❕ anyways
Is Blade of the Phantom Lord a redo of Gauntlet of the Phantom Lord?
yeah, since Gauntlets are too Thanos-ish
That's
kind of a weird grey area
What
because reposts aren't allowed within 1 week of the original post, but it's only kinda a repost
Also Spiky Sword has no reasoning associated, which it would greatly benefit from considering it's vanity, not really fulfilling any purpose in terms of balance or filling tiers or anything like that
okie, I got rid of both the Spiky Sword and the Blade of the Phantom Lord
Both were p unnecessary imo
i thought serpentine was good
You didn't need to get rid of Spiky Sword, coulda added a reason to it
but if you did wanna get rid of it then that's alright
I just need to make the Empty Gauntlet for the Gauntlet of the Phantom Lord, which is kinda hard to make a gauntlet
Aight, so two early ideas here:
- Make the slimed effect enhance rogue damage on applied enemies.
- Add an early ninja NPC that drops from King Slime and sells rogue items.
Do any have promise?
I like the first one but
I think NPCs are already plentiful for time being
it's hell enough making rooms for all of them
I mean, you can just make cages
But the main problem i'm trying to solve is that the most that people have for rogue at the start are wulfrum knives, crystalline, and the seashell boomerang. To improve the situation, the ninja becomes a medium to implement new weapons throughout hardmode.
Some people don't like making cages
A lot of people will like to build actual, good looking homes
some might just build repetitive blocks for pure utility which looks disgusting and not many do
The ninja seems like a good idea but there's just too many NPCs entering around KS level
Merchant, Nurse, Dryad, Amidias, Demolitionist
Isn't Amidas from the Giant Clam, which is after DS?
Despite housing concerns, which have been talked about beforehand, wouldn't an npc that helps rogue like how the Gunslinger helps ranged be beneficial overall?
Doesn't the player who leveled up shoot a firework?
^
I can see where they're coming from tho, in the case of a boss battle. Should they not crash
Where there's too many projectiles to actually see whose firework it was
has sense
@arctic notch I like the suggestion you made for the Plaguebringer mount, but there's a few idead I have for it. Maybe it could occasionally launch Plague Missiles at enemies while riding it and pressing a certain key does a special attack.
oo i like it
calamity i believe only has 3 mounts
the toasty brimstone seat, jelly bean and alicorn
but its always nice to have more, i guess
@fervent sky I'm pretty sure that might be hard to code, but it would be nice.
I mean it could just have a key binding for the attack
I think it would take long but not hard
Ye
you fight him long enough for the song to loop is what im concerned of
First fight, always
first or second phase?
First
It barely manages to, but it ends the first loop
Paradoxically, I rarely have a phase 2 that lasts more than phase 1 and sentinels combined
@mental path Unfortunately, that is not possible to program.
D:
Arrows are coded to fall. You cannot make un-falling arrows without making clones of every single arrow-type projectile in the game.
it would take so ridiculously much effort
well should i just delete the suggestions then?
so it is possible, but takes wayyy too much effort
you could delete it, you could not
even if it gets sent to dev server it will never happen
that's what i'm saying, it can't happen
is it a good suggestion? yes
what yellow mushroom
oh the normal one
but brother crabulon was made from glowing mushrooms only
not only that if you go outside in the purity for 0.5 seconds with a weapon mushrooms will start popping out of nowhere
where'd you get the yellow from lol
but getting them en masse is ass
you have to wait for them to spawn somewhere and then go get them
most other alchemy ingredients are something you can easily grow, expect mushrooms
maybe a mushroom log farmable? Plant like pumpkin seeds and on harvest it yields some shrooms
few patches ago
interesting
so apparently the rocket boots/spectre boots are now better than most pre plantera wings
skyline wings dont even make you jump higher
even with specre boots you barely go higher than normal jump heights
the red balloon makes you go higher
MOAB is the new hotness
do you have defiled rune on?
because skyline wings should still take you up a decent amount
Skyline is entirely outclassed by the bottle accessories.
does the refiled rune actually nerf it even more?
now I gotta check this because as far as I know I might have accidentally left it on
Defiled Rune removes the ability to fly with wings
No flight time and no speed, the only reason you'd ever want to use it over Sandstorm in a Balloon is gliding
So it turns out it was the defiled rune
the thing is, I was playing on a friends world and I guess he turned on the defiled rune without remembering to turn it off since
oof
I appreciate skyline wings ;m;
all the more reason for a visual indicator that Defiled Rune, Armageddon, or Death Mode is on, eh?
so much good suggestions
Yeah Curse is having a bad time atm
has that already been suggested? The indicator
