#suggestions-discussion
1 messages · Page 588 of 1
tbh the fleet beacon's quote thing should be "Carrier has arrived" lol
Thats SC2 right?
@grand badger nice starcraft reference
Attack 2 is just yamato cannon, i know
I really like it as a concept, but I think a lot of those specifics for the attacks will be... Hard to code in-game.
Not a dev of any kind, the most I ever coded was a program to tell you the area of a triangle, but if manual minion targeting is a problem, I can see how having attacks that specifically target an enemy, and having multiple of those cycling between each other, would be a nightmare
Also the summon doesn't fit SCal at all. 🤔
Well neither does any of the weapons craftable once she is defeated
^
that's different
they're dev items and like shadowspec I think once bosses post-scal are made they're going to move in progression with shadowspec?
iirc calamitous essence is what stuff will be made out of once scal becomes a progression boss
and honestly IMO post-scal isn't where summoner is most lacking (read: it isn't)
It's late-HM (and against Yharon but that's more due to AI not liking the teleport phase than anything else)
I think it'd fit great as a post-pillars upgrade to the xeno staff
Post scal isnt where summoner is lacking even though it doesn't have any weapons there besides immat, which is pre-scal?
given the only other option is the stardumb dragon who can't hit moonlord ever
Doesn’t Summoner still suffer a bit early Hardmode too?
depends on the boss
only really standout ones as harder than otherwise are Brimmy and Prime imo
And Brimmy isn't even that hard regardless if you have a good arena
Prime is hard for basically any class
Having range limited summons doesn't make it any easier
... actually instead of making it post pillars, make it pre-pillars
summoner doesn't have a good ravager option speaking of purely progression ... well outside of maybe the sand shark staff
(not that any of the summons are great on duke either ... maybe ufos are ok)
Hive pods exist.
entropy's vigil does pretty good vs ravager p1 last i checked, might be alright for p2 as well
oddi what's your obession with dozens
I guess he's got dozens of ideas for it
😤
if i'm specific
people will call me out for hAviNg StaTs!!!! >:((((
there, changed it to 75-150
75-150 is a pretty big range
@untold gulch you might want to rework the reasoning. It's a good suggestion, but spear of paleolith, ichor spear, and cursed dagger exist 
Well i wouldn’t really say those are stats, just how many of each it drops
stats would be things like stating damage, use time, crit chance etc.
I didn't even finish reading that, it just got my star for being a Starcraft reference 👌
Would a 'mining laser' of sorts for mage work?
As a weapon? Sounds impractical, breaking your arena while fighting a boss
Mortar_rounds.exe
@sharp vault boss suggestions are not accepted
oh ok im sorry
it's fine
please read the pinned rules in suggestions first though to avoid things like this
what ech emotE

Yes

We have enough slots though.
We have 6 slots available 
bear isn't inferior 
don't insult bear like that when i'm near 
anyways yes I was speaking a broad statement
who is bear 🤔
Lilac's cat that passed away


even if it gets the 60 ⭐'s required it has to go through danny
can't just add them without warning, y'know
Yes
I just want to save the server
I saw a curse say any server without ech will die
emotes i'd like to see in this server:
:hellyes: and :ech:
Why does anything have to be deleted in favor of anything?
we have 6 open emote slots
big meme small emote limit
HELLYES isn't coming back btw

Hellyes wasnt even good
glad its gone
it looked wrathful but people used it as a heck yes.
its meaning was too blurred to be a good emote
well that's what it's for 
At least I have nitro
a way to literally say "hell yes" with an image

it fails at that
in what way does that image say heck yeah i love that thing?
those are 100% "ima put a 10 foot dick in your butt" eyes
wtf
Thats how you describe your enthusiasm.
I dont ... See the wrath on that
:duck2:


yes
https://calamitymod.gamepedia.com/The_Slime_God
Not the correct result? Use !wiki page slime god for a direct link or !wiki search slime god for a list of all hits.
"It is a travesty, one of the most threatening biological terrors ever born."
The Slime God is a Pre-Hardmode boss that can be fought anywhere. The boss is comprised of three main parts, the Ebonian Slime God, the Crimulan Slime God, and the Core itself. All three will spawn upon the use of the Overloaded Sludge, regardless of whether the world generated contains Corruption or Crimson.
why the fuck here
Uh why here?
@dense girder actually slime god drops a lot of gel
True
why need king slime to drop a lot of gel
cuz all gel related weapons are post slime god
I mean torches doesn’t consume a lot of gel
Only time u need gel is for flamethrower wep
and the first one is the one dropped by slime god
Nope. From hive mind
S H A D E T H R O W E R
Hive Mind has a flamethrower? 
Is it a good idea, if I make railcart sprites for the Calamity mod? because terraria only has the 2 vanilla ones.
^
He wants to sprite a minecart.
you could resprite the vanilla ones and submit them in the texturepack server i guess
but if you wanna make new ones you can go in #suggestions-discussion and ask there
oh wait im retarded
i thought this was calam mod talk 
okay

yes, definetly new ones I want to create.
if you wanna make a new cart just go for it then
Would making the murasama gain size when swinging and hitting be a valid buff?
Yeah, make sure it has a reasonable cap though
oh yes, new scal butcher weapon
well, this is the first version of the Frigid cart. As the name tells it's made out of Frigid bars.
maybe the Murasama could gain size upon enemy hits until it's at the same size as whatever the biggest Calamity sword is
Isn't the biggest sword Earth?
iirc its exoblade
I mean, it solves the main problem with the murasama, it's a shiv compared to other swordw
yeah
Also why not have scoring a certain number of consecutive hits with Murasama contribute to your Rage meter?
It's true melee, so
basically, the Murasama is an exo true memee shortsword
basically
Basically
It's meant for Draedon iirc
Not literally 
That you can get and use in pre-hardmode if you name your character Sam
But also can use legitimately if you beat yharob
you can get any exo weapon and use it pre-hardmode if you have Cheetsheat or Hero's Mod 
Yharo🅱 
I consider getting and using Murasama pre-yharon a legitimate strategy, albeit a massive sequence break
@simple sigil Biggest sword is Grand Guardian
And obviously it's only something you should do for fun
Cause murasama is classified as post-yharon under normal circumstances
and then someone tried to get a nohit role with murasama as their main weapon
What if your name is sam and you like naming your characters after yourself 

ech
here is the final version of the Frigid cart. Craftable at a Ice machine with 5x frigid bars, 1x frost core, 50x ice blocks and 1x minecart. it could be faster than normal minecarts, and it could have a buff called: "Antarctic reinforcement" that makes an ice shield, like Cryogen. 5 sec duration with 50% damage reduction, but with a cooldown time of 15-20sec (stats are not final), and a thorns effect.
Would it have a thorns effect?
Higher collision damage probably
probably...
It was because I used it
who pingerino
lmao thunstic
who then proceeded to get banned for being a brainlet 🗿
wait did he even read my suggestion
"Actually the slime god drops a lot of gel" triple 🗿 🗿 🗿 just for him
Wait what did he do
he got warned for big dumb and then left

Not surprised tbh
More times than not, you can’t trust default pfp’s as far as I’ve seen
so...how about my sprite I made earlier? How good it is?
It's decent for vanilla, go to the art server for advice
Most prevalent issue I can see is that you have a lot of noise
That is, different shades of the palette placed seemingly at random with no consideration for lighting or the shape/texture of the objects
Your ice palette could also be adjusted to have more contrast
Slimedrop - Slime Rain Summoner
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
❔ = An item that summons the Slime Rain event.
🛠 = Can be purchased from the Dryad after going through the Slime Rain event once, or created at a Soldifier with Rain Clouds and Slime.
= The Slime Rain event can be a useful source of gel when it comes around, but it's currently entirely up to RNG on whether it ever even happens.
@worldly jay the white background detracts from it quite a bit and, like Rover said, there's a ton of noise
Having something crafted with the Torrential Tear is a bit of an issue
I cant remember if thats renewable via fishing or not
You can find it in Shadow Chests in the Abyss and I'm pretty sure you can fish it up too
Not entirely sure though
I could modify it to summon either the Slime Rain or regular Rain
but that might have issues with accidentally summoning slime rain 
If its only found in shadow chests then
theres a limited supply, potentially only 1
fair enough i'll make it dryad only
Yeah I suppose
I only used the Tear originally cause I thought the rain thing worked great
but yeah, if it has a limited supply, no-go
(or you could use an Umbrella)
eeeehhh I mean I guess but the connection isn't as clear
True

questions, rover
do you ever star suggestions?
i sometimes go through reactions on suggestions but I never see you
he does
he just starred mine lmao understandable
thought it could be a no since dev bias but eh fair enough
Quick question: can summons be programmed to jump directly from enemy to enemy?
Like piranhas from the piranha gun?
I'm thinking of a summon that would be good except for the whole flying and sometimes missing the mark thing summons do
I guess they could
could be some boosting summon to keep it from getting too uninteresting
Minions are projectiles, and so is the piranha (or barracuda in Calamity)
wouldn't be hard to just reuse the code
Yee lemme type out my suggestion rq then
you can only summon one or two, but the things they attach to have slightly lowered dr or something
@dense girder and @hollow shell you are right. I should make it look like a better shaded sprite, not just placing other colors randomly. I'll remake it on this weekend.
👍
Good luck
Vampire Squid - Post-Plantera Summon
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
❔ = A summon that hops directly from enemy to enemy, stealing the life of whatever has the nearest HP within 25 blocks and returning it to its user.
🛠 = Dropped by Giant Squids at a 1/48 rate, or created at a Mythril Anvil using Black Ink, Lumenyl, Dark Tentacle (1/8 drop chance from Giant Squids).
= A life-stealing summon that hops directly from enemy to enemy would be a useful healing summon to have.
Thoughts? I need something else to craft it with because I can't think rn
I like it
yeah, life steal would be nice for summons.
Depth Cells is a natural other ingredient
I was thinking of using them but
I'm a little annoyed that if a recipe has Lumenyl it's almost guaranteed to also have Depth Cells and sometimes tenebris
It'd be cool to have a weapon that just uses one instead of both
less farming involved
Maybe the Giant Squid (the dark tall one) can drop an ingredient for it? Like "Dark Tentacle"
How about a life crystal?
it's consistency, unless you want to have a more specific/slightly different theme for your summon.
Edited it
1/48 drop chance from Giant Squids themselves, and the tentacle is a 1/6 drop chance
Hmmm
Is that like, an alternative for the devs to choose, or would both methods be implemented?
Both
I think it'd be fitting seeing as the Colossal Squid also drops a summoning weapon
if you get the drop - cool
if you don't - here's another way to get the drop
both drop but one can also be crafted
I'm not super into that but feel free to post
I like the mothership suggestion
Which would fit with the Colossal Squid dropping its summon only after Polter
Can't we just have an AoE drop for Giant squid.
However at the same time
Adding a Dark Tentacle opens up future possibilities for other crafting recipes
Yeah
I'm conflicted here 
Add it to the Omega armor instead of the teeth
Yee alright
mmm good idea
Maybe alongside the teeth, considering thats one of their only uses
but that might bloat the recipe a tad
am I relevant to this conversation or this a different one
Diff
I don't think more abyss materials are needed
i leave
but at the same time it could be used as a substitute in some existing abyss recipes replacing other stuff
so literally 95% of all abyss crafts aren't lumenyl, depth cells and tenebris 
Indeed.
I'll mull over this and weigh up some pros and cons before I post
Yeah but if the material was made squid themed specifically for a squid weapon, it’ll likely feel out of place in other recipes.
Or be in so few that it’ll feel unneeded.
The reason the abyss drops are in so many is because they’re very general.
What the heck is Tenebris?
Nah I mean like
Ohhh I see
what is its theme
As in "what is it in terms of the Abyss recipes"
I always thought of it as "the hard thing"
with Depth Cells being "the biological thing"
and Lumenyl being "the glowy energy thing"
Recipes that could have replacements using the Dark Tentacle (the first one is my absolute favorite):
Sunken Stew -- Depth Cells < Dark Tentacle
like calamari, eh? food? it works so well
Seadragon, SDFMG, Neptune's Bounty could also use it
ye Sunken Stew is a definite usage
I'd have to think about all the other recipes for possible replacement
wrong paste
We had a good run, but time to get buried

Friendly reminder to post your suggestions here before there so you don't make an absolute fool of yourself
@obsidian ember
Ah yeah sure
I'm planning to suggest shifting Statis' Ninja belt from the Belt of Curses recipie to Nanotech because Nanotech has no accessories in it's recipe. Then add spirit glyph to the belt of curses and make it have summon boosts only
Would Belt of Curses then be renamed?
I don't think that's such a good idea imo
I can understand the reasoning
In fact that exact thing has been suggested in the past
actually
not exact thing
but
something very similar
sent or suggested?
Oh if it's just removing the rogue stats from the belt then i'll scrap that idea
ye
Note, you can suggest that exact same thing
It's a valid thing to do
If your suggestion also reaches 65 stars, Busky's will be marked as highly suggested in the dev server
but
if something is suggested and sent multiple times
but never implemented
doesn't that just mean it's a bad suggestion to do at all
but if it keeps being sent, right?
and each time it isn't accepted
then are you just waiting for the right version to be sent
or are you wasting time
(there is another category for very very highly suggested suggestions)
(includes such suggestions as: any Exo-Gun, any grappling hook, any minecart, add more methods of getting Luminite, etc)
because i'm p sure devs can alter a sent suggestion's stats, right, not major but minor to make it better
Yeah, all suggestions are subject to dev modification if they're getting implemented
so why haven't highly suggested suggestions not been implemented?
time restraints, waiting for sprites?
because if they're sent so often and they can be changed by devs
then why aren't they just added?
Including "all stats can be changed to developer likings" is what i usually put in my suggestion(s)
Priorities methinks, Odditer.
We're almost always focused on our own tentative schedule and plans
We haven't really given suggestions much focus at all, which shouldn't come as a surprise.
also balancing a lot of vanilla and calamity weapons around bosses so that most weapons are given use can take time
^
I mean more like those "Add more luminite sources" suggestions
But Fabsol does indeed need to make all of the adjustments
And yes the devs are considering Luminite sources
"Add more luminite sources" really seems like it'd take about 30 minutes to implement i don't code idk
Nothing concrete yet but it is highly considered
planetoids were removed right
Nope
They're in the sky alongside the Floating Islands
theyve gone rogue
nasty
since the expanded world stuff was causing issues, it was scrapped
Yeah it looked better with the increased world height but ^
Expanded world caused more problems than was worth it for the admittedly unnecessary extra space

Crazy Fabsol just proposed to remove expanded world height from Calamity. Absolutely disgusting move! SAD!
Crooked Fabsol
OH MY GOD
GET THIS
okay okay this is actually a really good idea hear me out here
the bobbit worm is one of the longest creatures alive, right?
I don't think so but go on anyway
okay no that's dumb i'm stupid but it can grow up to 3m in length anyways
bobbit worms drop... nothing, essentially
Are you gonna suggest "Bobbit Hook"
so how about they have a 25% chance to drop the longest-reaching grappling hook in the game?
oh hell yeah sors I am
abyss suggestions? count me in

let's brainstorm, "gang"
same principle as weapons applies
If you suggest a Bobbit Hook, it will be sent separately to the previously sent Bobbit Hook
cuz of function differences
there are no hooks in calamity currently, right?
fucker even suggested 20% too goddamn
ah well
actually that's a very good idea for it
i'll leave the bobbit worm alone for now 😔
time to see which other abyss enemies drop nothing
bloatfish 👀
@fervent zealot help, bloatfish item ideas?
why not a bloatfish sac that boosts your defense massively after getting hit for a short time
actually I'm just gonna suggest something out of the gate hold on
something like that perchance
Change up the Abyss generation and increase its darkness effects.
It doesn't matter how the generation is changed, but just change it. Keep the islands with the chests, keep the shrine at the bottom, but make it wider, or larger, at least.
The main problem with the Abyss is that the music, the darkness, the creatures -- it's all supposed to give off a sense of fear, or suspense, right? But the Abyss is cramped in some respects -- not particularly thin but at the same time not particularly wide. You can easily spot monsters and attack them from a safe distance. Making it darker and wider would make it more suspenseful, less safe, and much more atmospheric, contributing to an enjoyable gameplay experience.
I realise 
it already can cuck large world dungeons too 
Couldn't the dungeon then be moved when generated more to the right?
noooo
gah this is unrealistic
i just get super duper fucking pissy over this one aspect of the abyss
We all wish the Abyss could be wider
so like, why not
move it to the other side of the world and get thorium to change their depths to generate dungeon side
it's a good idea but the dungeon makes it not work and THORIUM blocks placing it on the other side
hECH
but not very deep compared to abyss though
Yeah not deep at all
okay so how about
like 1/3 or 1/4 of the Abyss
if thorium and calamity are enabled when a world is made, it generates as it does now
but if calamity only, it generates on the other side with much greater structure
that way it's a win/win as i see it
calamity enthusiasts get bigbyss and thorium enthusiasts retain their dumb depths
:ech: i like depths and abyss and i still want big boy abyss
Probably also not going to happen
due to the Abyss's connection to the Dungeon (Eidolists, Polterghast)
Apart from that I can't think of any
major reasons for not doing that
the Polterghast connection only extends to immediately killing Polterghasts and then moving straight to the Abyss as I see it
except for
the work involved in testing it and bug fixing and etc
which isn't... a huge problem
yeah the code could be hard
but a simple recognize-which-mods-are-enabled-when-made code block shouldn't be too hard right
then it's a simple if block
Yeah it's easy to check for other mods iirc
But worldgen is infamous for its bullshit
honestly if a day comes when we can have thorium calamity cross content i'd make an abyssal depths suggestion in a heartbeat
Bloatfish Sac - Accessory (joint suggestion with @fervent zealot)
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
❔ = An accessory that can be gotten at any time but most likely post-Polterghast if you're not insane. On hit, gain massively boosted defense and inflict all enemies within a large radius with Crush Depth for an extended period of time (cooldown of 45 seconds).
🛠 = Dropped from Bloatfish at a 15% rate.
= Bloatfish drop nothing, so giving them an item would give them a purpose other than being meat shields, and an accessory that functions like this would be useful to have.
Thots and eye deers?
sounds like yes
Their purpose was kinda supposed to be meat shields from the beginning
But
s'good
changed it a little
extended period of time, but longer cooldown
e.g. 10 seconds use, 45 second cooldown
Wait, you should reverse the defense gain and the enemy infliction of Crush Depth
like Shadow Dodge
makes it look like you give the enemies defense
there ye ge
due to dia's luigi%ing defense shit's been nerfed into the ground so we need to bring it back
luigi%ing?
Beating bosses by sitting still and doing absolutely nothing
45 second cooldown 
Luigi% with post-polter bosses is a really hard time, especially with the recent nerf
yeah, 45 seconds is enough for it to be useful but not luigi% useful
also i'll get to work on that abyss wideboi'ing suggestion
also we're gonna give abyss enemies more unique drops soon™ anyway

items-wise or generation-wise
perhaps
OwO
dm me the answer i won't tell i just nEED TO KNOW FOR MY FAVORITE BIOME 
same
also so i don't suggest something already implemented
It's better kept as a secret
it's something a bit weird to explain without revealing too much
UwU
y e u g h
too bad
please mrrp give us the tasty information and also ech emote
just make new weapon ideas or stuff
I could get behind a bloatfish sac tbh
what tier abyss isn't getting as much content
all of them
tell us so we can suggest for the right place

perhaps
definitely post-polter
calling it
so more bottom abyss thinglets ok
the devil fish will drop the stone mask from jojo
sure
more
sounds like hell so probably not
it sounds amazing
fighting a boss in the abyss? i'd love that
could be post-polter or sm
father eidolon 
smh you can just fight eidolon wyrm for now
nah leave it dropped for now
now's best chance of getting abyss stuff in, while it's still a buggy content lacking mess
they just said they're adding new stuff
let's see what the new stuff is when the update comes out
or are we
have fun with it
Mask Salesman (yes zelda reference), sells masks (vanity) that can be references
and yes, i am suggesting this purely for the hope of getting the jojos stone mask and fable 1 jack of blades mask
owo
i have good luck though 

s'fine
For an additional price, the Goblin Tinkerer can rename your weapons e.g. The God's Gambit > "Slime-yo"
Renames your item for a price based on its tier. The name is in "quotation marks", to distinguish from actual weapon names.
how's that
Minecraft
Absurdly hard to code imo
Also it's already done with the Item Customizer (ShaderLib) mod
For no apparent reason whatsoever
but that's not calamity
Suggestion:
Add Thorium to Calamity
Take my star
I never agree for the kind of suggestions that are like "this would be cool to have" i want something actually useful
s'not worth it to do the renaming thing in Calamity
fe
It would only cause conflicts with the actual
item renaming mod
and be endless frustration for Fab either way
honestly yes add thorium to calamity our power must grow we are the collective
yes
Potion of Discovery - Potion
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
❔ = Used by clicking anywhere on the map. On use, teleports you there and reveals everything (within a medium radius of the tile where you clicked) on your map. Does not teleport you or get used if the area you clicked on is a filled block other than air.
🛠 = Created at an Alchemy Table with a Teleportation Potion, a Spelunker Potion, Murky Paste, Maneater Bulbs, Demonic Bone Ash, Ancient Bone Dust
= Would be useful in exploring unexplored caves or regions of the world.
Do you die if you portal into a wall? :^)
just doesn't work then 
but if you teleport over lava, well, tough
unlikely if you teleport within the upper 2/3 of the cave layers though
RoD would kinda be useless
this is meant for long-range teleportation
RoD is on-screen, it wouldn't be able to go anywhere on the map
not to mention chaos state makes it pretty inefficient for exploring as is
So basically a "fuck exploration" potion?
except, you know, it's hard as hell to craft
well it will be
if i can find a good fuckin ingredient hold on
Teleportation Potions are already hard to come by
Doesn't seem like a very hard recipe
At least in my experience
I'd say make it out of Purified Gel, if anything.
Make it out of the 1-time drop potion from SG even.
Make it use those jungle mats that are only used in jungle dew
eehhh too far

oh yeah uh
maneater bulb, murky pas--
actually fuck that is a good idea
changed it
now it has 7 ingredients
is that hard enough
Jesus Christ
An Exo weapon 
Yes I approve
Alright now take a break from suggestions 
3 within two hours (plus one from much earlier today but s'like right next to the other ones)
oh shit you're right
i've posted a lot today balls
i'm going to retreat into my thermal cavity
Have fun
👍
@ebon barn Why a hotkey and not a tool/weapon or accessory?
Because it seems like it should be basic functionality. Shouldn't have to carry an extra weapon on revengeance just to initiate a fight.
Golden Gun and Lunic Eye, among the other classless stuff, were kinda designed with summoners in mind
You could use those
speaking of summon-support weapons... would a melee-styled weapon that was classlesss/summon work?
with its intent being keeping enemies away from the player, or dealing damage up close, thwarting boss servants away etc.
I'd support it if it had a unique method of attack
Just a normal sword or spear with the damage type changed is no no
How about a more endgame oriented gun that applies armor crunch and marked for death? And then treat the issue with the cultists as a bug (because even after you attack them your summons still won't)
@west prairie Smh at least give it a name
Named
why wouldnt you make it a hamaxe
an axe exists for that set
im uh, not really convinced there needs to be a hammer for the perennial set when "the axe" is a drop from plantera and a pwnhammer is sufficient enough
@restive karma supreme mana pots already exist
Well then
lol
great minds think alike? :^)
b3 its for set completion's sake
Cryonic lacks an axe
^
Naah chainsaw wouldn't fit...
although it would look very cool
arent chainsaws/drills objectively worse
calamity could buff drills so they're identical and give the player a real option
but thats about as low priority as a reaver hammer
Imo drills and saws should have less range and be faster
that makes sense
Main differences are picks can swing a different direction than you are mining in, and picks get bonus speed from prefixes
isnt daedalus based on the remains of an exploded high tech city
damn, there are suggestions that havent been checked all the way back to last monday
Yeah sorry about that
Rework tools
Picks, axes and hammers are straight up better than drills, saws and the rare jackhammer.
Currently normal versions of each tool benefit from speed increasing modifiers, and can swing a different direction to the one the tool is in.
In my opinion, the mechanical versions of each tool should be faster and have less range, they should also recieve a damage boost, considering you must stop mining or change to a weapon to attack enemies. The speed increase they get should be better than the alternate with the best speed modifier.
I would star this ngl. A change to make alternate tools is necessary and the vanilla devs should have done something similar in 1.2 when they introduced hardmode ore picks and removed the hamdrax
I have literally never used the bat hook, nor do I even know how to get it
Opening Goodie Bags during Halloween
ok
or
using mods that let you get Goodie Bags outside of Halloween
The bat hook is hecking insane
It's the fastest hook in the game, I think?
It beats the lunar hook
Nah it doesn't, but it's almost tied
in both reach and speed
and it's obtainable from the beginning of the game.
I only use hooks for movement speed in like pre hardmode
I've seen what it in can do in pvp
but I don't see much a problem with it
It's too good
Hooks are pretty essential for stuff like nohits or DM
hooks help you reset flight time
Ik that bit
Bat hook is lunar pillar tier and it's pre-boss
Like rover said, it's longer than 90% of hooks
ok
then just make it a crafted thing
using broken bat wings
and like, darksun
idk
ye
but Broken Bat Wings is alright
Grapple hook and a broken bat wing
that's still just HM tho
It's post plant
Wait they are?
see, not just me
Broken bat wings are from pumpking iirc
There is no vampire ba- ah, vampires.
Coming up with a tank-like accessory dropped by ravager or plantera. I’ll post it here for criticism in a bit
Tank how?
Belt of the Survivor
Dropped by plantera(?) in revengance mode (100% chance)
Accessory: Makes any attack that would do more than 20% of your max hp do zero damage (like black belt) and the next attack does the square root of the damage it would have done (rounded up). These effects can trigger once per minute (refresh timer starts on the first hit and if the timer finishes before the second hit, the effect just resets and you take no damage again)
Reason: tank style is almost completely non-viable in calamity, unlike vanilla, which has specific armors that prioritize defense. I like playing as tank (and I’m bad at dodging) so I’d rather use another accessory slot for defense than have yet another damage increasing accessory
Appearance: a brilliant emerald belt
wtf why square root
Because it’s less but not zero
Doesn't fab not like tanking bc people'll do nothing?
Weird math isn't very exciting . _.
It is to me
And yeah the reason tanking isn't viable in Calamity is because Fab hates cheesing
and tanks are easy cheesers
See: luigi%
Fab hates cheesing
Purified jam
You’d still have to dodge, it just trades one of your many doing more damage accessories for being allowed to get hit every once in a while instead of doing every fight in like 7 hits or less
Like what, 3 per world and character?
Nah it's 6-8
8-10 ish per world and character
Which is more than enough tbh
But... Thats not cheesing
Invincibility isn't?
You aint gonna kill a boss in the amount of time you are invicible because of jam
I agree for my accessory, you have to sacrifice bonus dps
Shucks, shucks
And if you wanna kill a boss using jam it will take you almost if all of your jams
And for jam, you have to use it wisely. I ran out because I tried using it on DoG in rev mode, ran out because it wasn’t enough for me
Have you used jam + night's stabber on WoF
Yeah that happened to me on DoG.
1, 2 jams at most needed 
Isnt night stabber with rippers just strong?
Ye
*cheese
It's big dum
Well yeah
But then you used up your Jam for that boss
(But it's also really fun please don't kill it)
At least some of it
Shivs were always memes, like halibut
Now you got 5-7 so GL cheesing anything more with that
But I say if people want to cheese, let em, and just make some way to tell them apart from the people that are really good at the game
Especially when grading their nohit
Jams are banned in nohits
I meant cheese in general but yeah
I can beat every vanilla expert mode thing no problem, but I can barely beat normal Supreme calamitas
Cheesing is also banned
Wonder why
Because its a nohit not "prevent hits"
I really wonder why
Point?
That’s completely fine, but close to nohit shouldn’t be the only way to play
Did fab say they didn’t want deathmode to be fun?
Uuh no?
I saw someone say that somewhere. Must have been fake
Anyways, would an accessory that increases invincibility frames when hitting a target with a true melee strike be interesting?
Close to nohitting is what fab likes, tanking is downright broken in vanilla.
But it would be banned for nohits
Wouldnt that be jam 2.0?
Yes but to be honest what fab likes isn’t fun for everyone
Werent you ranting that just now??????
This is fabs mod, not yours.
Also, ofc hardest difficulty is gonna be demanding
I know, I was about to say, Now it’s totally his right to make the mod how he wants
Want something not so demanding??? Dont do death
I don’t play death mode
What’s clam nerf?
clam = CaLAMity
Oh
For the longest time I'd been meaning to ask about config options for people who like the mod but disagree on some of Fab's more debatable design choices
Stuff like raising/disabling the DR cap, making the Astral Infection spread, etc
The astral doesnt spread
Smh
That's the problem
And DR cap is there because of DR memes
Theres clentaminator
Everyone was ranting about crimson/corruption spreading unwantedly
So why do it too?
I imagine I'm not alone when I say that a biome called the Astral Infection should be able to infect blocks on it's own, but I can see where the people who hate spreading biomes are coming from
Hence why I want it to be a configurable option, to satisfy both sides
This community would fight over having the configs exist or not
Why tf do you want it to spread?
I've seen nobody call that mechanic fun at all
Loar
I'll admit my main reasoning is because lore
But it's just as easy to contain with the Clentaminator as it is to spread with it, so I don't see why everyone's making a big deal out of it
Ehhh not the best reason
Jungle vore
Clentaminator range isnt enough to properly contain biomes
Clentaminator doesn't contain, btw
The problem is that containing is not as easy as spreading
It just pushes the problem back
You need to drill 5 block walls lined with clay throughout the world
Fixing jungle vore is as easy as making spreading biomes not convert mud into dirt I have a funny feeling that's harder than it sounds but still
Claymity is for the corruptions spikey things
Hm
Dirt lining removal involves using the building elements of the game, which are thoroughly abandoned in the direction the mods takes it.
Not really the sandbox element so much as the building element
Sandbox means doing whatever you want
Which people don't do for some reason
not sandbox
Non linearity update
"Rev is too hrrd" then like, don't play rev
"That's a bad argument" how
(who is that referring to)
DR cap idjits
((why mention them?))
I miss the days where you could theoretically skip Hardmode entirely because Eidolists spawned in the Abyss pre-hardmode
...
Stuff like raising/disabling the DR cap
You still can
Just do it
Nobody is stopping you except yourself
Yeah actually, that feature wasn't removed, Relevant
Just checked the source
The Hardmode check only applies for them spawning in the Dungeon
and they can always drop the tablet
God I hope somebody tries that at some point
Pre-WoF Moon Lord Challenge
It would take so long
so many attempts
but if it can be pulled off that person will be accepted as the local God
I'm used to lots of attempts at stuff, pantheon of hallownest flashbacks
Anyway, this doesnt look like suggestion talk anymore so go to #calamity-mod-talk or something
True.
Updating this one: An accessory that increases invincibility frames when hitting a an enemy (not a dummy/statue spawned enemy) with a true melee strike, no projectiles or whatnot. Caps once a time limit has been reached. Would be balanced as certain bosses are hard to track or simply become impossible to hit for periods of time. Taking damage is still possible, especially since for it to be useful, the player has to go near the boss. Does not activate with cross necklace or its derivatives, but provides a higher immunity time when capped at the cost of losing damage.
.... You just run into the bosses and thats how reach them, being invincible would make it op
I assume the 2 second max i-frames still applies
Oh if its two seconds with a cooldown it could work
I'm unsure if that would give enough leeway to be noticeable?
Would make polter facetank still viable after the update 
Polter smelly
Semi luigi memes
Tarragon armor contact damage halving 
I'm also unsure if I should make the accessory reduce the size of true melee weps in general
That shouldn't really matter
Size is a very small part of trumelee anyway
Only useful in swords like GG because it hits ml hands easily
Gg?

It's so hard to get ideas out this early ugh.
All I want for the true melee concept is a cross necklace that rewards taking a risk and staying near a boss while hitting them with the blade. Perhaps defense/DR could be lowered somehow in exchange for the buff?
I just don't know how the stats would work
Trumelee is massive dps however you run the risk of dying a horrible death, the accessory alleviates some of the risk without doing anything about the insane damage.
So, increasing the chance of death?
Making it nerf damage would work
Or have negative life regen
Like mana overloader
Would making the player slower work as well?
Slower doesn't matter because CS
That's something you're gonna be spamming anyway
Nerf damage over time spent attacking the boss?
Sustained damage giving a scaling damage nerf
After 4 seconds every 10 frames you lose 1% of damage and every 15 frames you lose 1% crit
..Or something like that
Resets after 5 seconds or whatever
Or be unable to rip while at max I frames
Ripper buffs are fine as is imo, you're doing nothing in the case of adrenaline and with rage if you get booped you lose it
Also, it's pretty fun to activate both and then shred a boss with your op weapon
I mean in order to counter people who build rage with trumelee strikes and then use the Iframes to harvest more/cling to their enemy
Oh that's easy, make it remove the rage on enemy hit effect
Damage re-absorption or whatever
I got inspired
Heart of rage
Negative life regen that scales with your dps
Ripper modes deal more damage and charge much faster if you're using a trumelee weapon
Heart of peace
DPS goes down massively with sustained attacks and rage can no longer be gained with trumelee strikes
Trumelee attacks give 2 seconds of invulnerability with an 8 second cd
Whatcha think? @ashen warren
Feel free to steal 
Ain't mine buddy
Based off your idea bucko
I don't wanna be associated with this, pal
Why not amigo?
Those sound like ridiculous extremes
Actually if you activated either ripper mode you'd just die instantly
I don't think the scaling is 1x1
There would be a cap rover
Imagine dying because you landed a hit
Imagine dying
Imagine dying
Imagine killing the chat
Are suggestions on changing some aspects of a boss out of the question
No, adding is the only naughty
nope, so long as you give proper reasoning
As long as it doesnt involve complete ai change?
complete AI changes are allowed too, but you'll need to thorougly explain what the fuck do you want to happen

So I have this suggestion to completely change the AI of the Slime Gods
Now there is no escape. They cling to you forever and become invulnerable and inescapable until you die. They enjoy spawncamping
^dont even let them despawn after death. this is your life now.
Sounds good, ⭐
Doesn't despawn after turning off the computer for ideal game design
oh my god
Worm scarf + mechworm + stardust dragon + sepulcher + god slayer
- minion accessories and buffs for years
= ULTIMATE WORM BOY
The sepulcher is like scals phylactery, she has control over it because it's part of her soul.
Or, maybe not.
Checked the wiki and I can't find anything
Why not the Brimstone Monsters?
They aren't worms so much easier to code
¯_(ツ)_/¯
i just thought that a worm that doesn’t just choke enemies would be more interesting than another melee-type minion
Unfortunately I'm pretty sure that fab is not making another worm summon period.
Fuk
Now that I think about it..
Has any mod other than calamity actually added a worm summon?
He basically copy-pasted the Stardust Dragon code for Mechworm and it somehow broke, I don't want to see what a 2nd mechworm would do.
SacredTools has a worm summon
Doesn't that not work on current tmodloader?
Who knows
Somehow the code is totally copied but it’s still the buggiest thing in the game
pretty damn strange
Remember that Terraria has a bunch of spaghetti code. IIRC there was a bug with fonts that was related to the corruption background of all things.
Hold the sun when the game loads 
Bruh
beetle scarf
That's an A+++ suggestion
Woah.. that needs 65 stars asap
something something 170 bees
Real bruh suggestion we got here.
What does this Beetle Scarf do? Why do we need it? How do you get it? Detail your suggestions.
Beetle scarf LuL
@opal barn
in suggestions
Don't overuse emotes or I will shoot and scream @proven tide
Why must we tell them to elaborate 
@reef mountain also elaborate on the suggestion or I will delete it
yes terabyte o7
Beetle scarf
Beetle scarf
Work on it before you post in #suggestions-voting
170beestle scarf
done
So..it’s Beetle Armor, except an accessory instead of an actual armor set?
Feels like it's pretty pointless, 15 seconds for just 10% damage, speed, and crit?
I'd just use void
12% is a little better
36% increased dps...
After 15 seconds of continuous attacks, so no RoDing
No using anything, and you have to hit at least once every 3 seconds
the consicusive melee attack is calculated the same way as beetle armor
you can still rod.
neither buff affects the caps
sigh nevermind
right, i think i balanced it out(both beetles now can be active at once)
but the buffs are weakened
Wouldn't melee have the most build diversity due to LACK of accessories and thus free reign to choose any general accessory they desire?
Not to mention of the 5 classes Melee is the only one to have an actual, developed subclass in true melee.
No it isn't lmao.
it's not very free though.
Not average, strong
True memee is stronk, with the downside that you have to hug enemies
That's the fucking point.
exactly
"lole I cand pruss a buton and evriding diededdddd xddddd"
It ain’t weak is what i’m saying
i wasn't complaining about true melee at all...
You seem to not understand what the mod tries to do.
true melee is nerfed to hell
not complaining
Huh?
the caps on speed makes many builds lackluster(e.g hallowed armor and mechanical gauntlet+tipsy)
this accessory breaks this problem.
it's the point i'm trying to make, nothing to do with true melee.
true melee is the reason the caps are here and the reason so many good builds are crushed, but it's not about that.
Melee speed is only useful for trumelee

whatever this cat is
