#suggestions-discussion
1 messages · Page 585 of 1
rejected for poor usage of the name
Abyssal Flames?
brimstone flames does 40
i don't think the scal upgrade of brim would do less
I don't remember calamitas' brew doing 125 dmg per second 
I'll double check.
"If inflicted on an enemy: target loses 125 HP per second and 10 defense.
If inflicted on a player: target loses 16 HP per second."
Yep, right there in the code
npc.lifeRegen -= 125
Nice 
anyways
the weapon
ideas? i think it seems kinda bland imo, it's still no projectile
i don't know what i'd do for a projectile
Well here's an idea for a melee weapon which can't reach incredible speeds and has no projectiles postML- have it ignore iframes
gilded proboscis weeps
ah right
I tried my best, only to remind myself i can't sprite.
turwtle
Feel like there needs to be more rogue accessories
you're putting too much emphasis on the centre and not blurring it
try for a sort of gradient from centre to limb tips
not a perfect one but as best you can get it
i don't know what you're trying with those circles but don't lol
oh jesus fuck it's rpg type effectiveness
*muzzes in pokémon hngaheh it's time for elemental rock-paper-scissors
*pokemon suggestions intensify
Why
me or him?
Why what?
Rock paper scissors is the most unoriginal concept in gaming
Add a reasoning for it
Shit has a carbon date
doesnt overhaul already have the pokemon affect
Imagine that you want to kill calamiclone early, well she is fire......brimfire, well kill cryogen and get some ice stuff
I actually like your idea, System
You don't see many ammos that have high power in small quantities
almost all are crafted in bulk
By "add a reasoning" I meant to the suggestion itself, Red
Oh
yknow, "
"
Ill just copy paste
Not a great reason but sure it works
Rover are you propagating the use of the emote rather than just saying “because” 
I was sayin it cuz both the suggestions next to his use that emote
Ignore me I’m just some senile old man who gets confused by those each time I see them
The majority of time I've seen that emote have been in #suggestions-voting so I'm used to it.
you said hammer power but then you mention a tree
you do know hammers dont cut down trees right
I meant axe power oops
give it hammer and axe power, make it the ultimate tool
left click -pickaxe/axe
right click-hammer
true
or maybe a hammer version of it? 🤔
I think just bunching it up together into the crusher makes the most logical sense
yea
i would add the specification that hammer stuff and pickaxe/axe stuff would be on different buttons, as having both on 1 button would be interesting
detailed suggestions tend to do better from what i can tell
I've already made a suggestion for a new tool the same tier as crystyl crusher that has Pickaxe axe and Hammer Power all in one 
switching tools does get annoying, and inv. space when making insane builds
i usually carry tons of blocks, and have minimal tools
miniboss on minimap when
@pseudo juniper The insta-kill left and right fire-tornadoes exist to prevent the boss fight from being too easy
If they weren't there, running away would be a very effective strategy. You could get very far away from Yharon, avoiding a lot of his attacks with little effort because they don't happen near you. This is especially true for the normal fire-tornadoes, because they stay in one place
Yharon running away after the first battle, and you needing to fight him again, is kinda annoying. I will agree to that.
I suppose that's a feature in order to hype up Yharon more, and to make the actual final battle seem more climactic.
Unfortunately I don't think we can remove it at this point, because we have Darksun Fragments in that mid-Yharon tier, and there's a lot of balance surrounding that.
Terraria's not supposed to have logic
Yeah the "if he can summon insta-kill tornadoes, why doesn't he just kill you instantly every time" argument is not a good one
This is a video game
actual final battle until SCal and eventually Yharim stop being superbosses 
tho they might not like the insta-kill infernadoes because they're an instant kill, and not just an area limiter like SCal's arena
But the other arguments had some validity
Its like getting scal to instakill people because she already does lots of dmg
Do that and you get people like me with 3k attempts
There is no sharpness in battle
The one part I can't understand . _.
My suggester has been terminated GG
From what I saw in that game he mentioned
"Ys: The Oath in Felghana"
I can kinda get what he's trying to say
That game looks very pattern based, movement patterns you can recognize/memorize and avoid
whereas Yharon has a lot of random elements, meaning you have to rely on cheaper strategies in order to guarantee your survival
I think that's what he's saying
Except yharon is incredibly skill-based.
Learning P2 is a big part
In fact, in order to win against him on DM you need to be mindful of where you're placing his 'nados
Phase 2 was a crapshoot (on Revengeance lmao) compared to Phase 1
No more fuck off charges so you can just do circles around the arena and be mostly safe
I got away with just making a super large circle against Yharon 2 in rev. It was still easier than Yharon 1 and I haven't even fought Yharon 2 seriously when I did the rev playthrough because my past experience with him was before the lifesteal nerf.
See, angery flame makes circle strat way less effective
Maybe it should be part of rev
Lots of weaving was required for my melee P2 yharon kill
"Summons an invincible Angery Flame in Phase 2, which attempts to ram the player while firing fast Homing Flare Dusts and Giga Flares for the remainder of the fight."
Server suggestion: Add a system — be it a brief @ message in #suggestions-discussion or a full channel (#suggestion_report or similar) wherein a dev summarises the team's final verdict on suggestions that get reviewed in the dev server.
: It can be disappointing when a suggestion you worked hard on and really had faith in is given the same flat, automated ✅ response and never mentioned again, with no indication of what happened to the idea behind closed doors and why it (probably) didn't make it in (especially with item suggestions that get mass-starred due to having sprites attached). This can be particularly frustrating for users who make many suggestions that pass the star limit by leaps and bounds, only to vanish into radio silence. As such, this aims to provide some closure with a brief response regarding the fate of those suggestions that do make it to the server.
ye, we've had this a few times
smh how many times I gotta explain
Devs don't review suggestions in a systemized way every time a suggestion gets delivered
They get thrown in a big ole pile and sometimes devs see it and say "hey thats cool I like that" and sometimes sometimes they get in
the main issue is that we don't have time to go in depth on every suggestion
we can only really pick out the ones which seem good
ive made a decent adren rework that was sent to the dev server like, november
and no word since 
you know what
Yeah, and that's fair enough — the main idea is just that if something happens with your suggestion, you get to hear about it
Maybe that should be pinned somewhere? If it becomes more frequent I mean.
seeing how common this is, i might just make some pinned thing in suggestions so the people who frequent here can let others know without having rover tell em
Not, like, 'every ✅ needs a review and subsequent report'
and yeah
aight
Also, that just seems like the current "implemented" system
Since that's likely the only thing people would care about post suggestion
damn bot
oh well
everyone star the suggestion so it goes to the dev server
defeated again
Thank you for the official comment/post about it, Mrrp.
There is some sort of calamity chest in #mod-announcements by the looks of it @winter tangle
Astral chest

Could mean the crags biome though 
Well, kek.
Well, it doesn't really make sense for it to be Astral infection, since it isn't in the world before WoF, and I doubt an Astral chest will just poof into existance after the WoF fight
what do you mean? All the biome chests are permanently locked until Plantera is defeated
so if it is a biome chest, it can be for any of Calamity's ones
maybe even for the new one on display in #mod-announcements
@winter tangle Hallowed has a biome chest even if it spawns after WoF.
also it’s confirmed to be astral
epic
True, well guess I'm just stupid.
rogue weapon in it? 👀
Nah, just bones
tbh i think the suggestions star limit (65) is too high
i agree that it makes sense because there's so many people here
but on the flip side, suggestions is an unpredictable channel, sometimes it moves fast and sometimes it moves slow
depending on when a suggestion is posted, during inactive or active hours, more people will see it and it's more likely to get more stars
probability isn't my strongest suit in maths but for a lot of suggestions, they're either so overwhelmingly good and make obvious that they get flooded with stars quickly
or they get swept up in the torrential stream of suggestions, to be forgotten
^
i would suggest different star limits based on how complex the suggestion is
i.e. weapon = 40 stars, mob = 55, biome modification or large-scale boss AI changes or etc. = 65+
but on the other side that's probably a lot of stress to keep up for suggestions mods, you'd have to check every individual suggestion against each category constantly
tbh i think a more coherent system for this has to be figured out by a collective group of devs and contributors alike, one that doesn't just apply 65 stars to every suggestions (keep in mind, this would include small things like "This tooltip would work way better" or "Make ____ do this because it makes infinitely more sense and has no cons" suggestions which are far too small in content to require 65 stars) but one that makes it easier for everybody to get their suggestions out into the world with a good chance, not a chance based on luck, timing and studying the inactive/active hours of the server
How about 66 stars because the bot puts a star down already
So 65 of those stars would be people’s opinions
i disagree
judging every suggestion by the same amount of stars required is stupid in many ways
why does a small suggestion about giving a certain weapon or mob a small boost to balance it better have to get the same amount of stars that, say, a huge message detailing a creative new weapon would?
like i said, judging each suggestion individually is unrealistic and stressful
but it's worth it to figure out a better system
I just meant there's no need to raise from 65 to 66 

Regardless of how small the suggestion is, enough people have to agree with you
starring your own suggestions should be mandatory don't @ me
I mean "buff exoblade" is simple yes, but that doesnt mean it needs less stars
"buff exoblade" is such a barebones suggestion it would be deleted by a mod
Yeah but u see my point
Imagine how flooded dev chat would be
then the bigger the suggestion, the more it should require, imo. not in terms of text amounts, but difficulty of coding or implementing.
Star limit was raised because too many suggestion were sent
that's my point
raise the star limit for select types of suggestions, the complex ones
Uh that sounds unfair
for example, a large suggestion suggesting an overhaul of the abyss would be stupid if it was sent with 65 stars, because it'd be a big change with a small amount of people added
but if you'd a suggestion sent with 204 stars, you'd tell people were very interested
example but i hope you understand me
Like "more people need to agree with me to send something that isnt simple, but simple af suggestion take less effort and needs less stars?" Thats unfair imo
just my thoughts
Large changes needs large amount of ppl to agree
not unfair in my opinion; you want complex suggestions to have a lot of agreeing over them
But I don’t agree with the opposite tho
again, only the really big suggestions would apply under this
new weapon with some fancy moves? still 65
a new complex miniboss for a biome with complicated-to-code attacks and unique AI? more than 65, i'd say 100 minimum
Yeah but u see
All of that means nothing if it doesnt get implemented or not enough devs agree
Its not about people here, its about how many devs want to work on it
???
Joyful Shucks Today at 16:29
Regardless of how small the suggestion is, enough people have to agree with you
Self-Contradiction 100
The purpose of what I'm saying is priorities
The more stars a suggestion that is not related to bug fixes gets, the more priority it should have for observing and judging if worthy to be worked on
If large suggestions get 65+ stars every other day, they just get pushed aside
But if large suggestions require more thought, effort and design to get more stars and thus even be sent at all, they're more worth looking at
This is like the popular vote in an election; the more people that give a star rather than not, probability deems that it's likely proportional to the quality of the suggestion and thus is worth judging more than other, smaller changes
Yeah but like, people tend to just overlook big suggestions
Thus making it harder to get more stars
And also, no matter if they get more stars, dev may not implement it
To say bigger = less attention is a wildly flawed rule that could not apply any less here, many people will and some won't, it's impossible to know
And yes, devs may reject it, but the purpose of what I'm saying isn't "if it has 200 stars it must be implemented"
Idk man, im just saying its unnecesary
And saying it must be implemented is a bold asumption
??? I just said that that's not what I'm saying ???
Again, I'd prefer to leave this to devs and Rover and whatnot
But I think this is worth a genuine, thought out discussion rather than just #suggestions-discussion banter between the devs
I could go into more detail seeing as using #suggestions-voting with Discord is flawed in itself and there are other, better alternatives but i'm tired and i want to do some more work on the EO wiki so
let's just agree to disagree and do our own shit
Well, im not a dev but it aint convincing me, but thats just me
^
Not something Big-- But what do you guys think about giving Boss Rush bosses different names?
Such as Eye of Cthulhu > Eye of Azathoth. Golem > Titan. Queen Bee > Bee goddess.
It's something small, but It might give the boss rush a great feeling that you're challenging beings that became way stronger from the last time you fought them.
"Hurrdurr calamity made 38 new bosses by giving them more hp and damage" 

i dislike that idea
Can you explain why you dislike it?
eye of azathoth 
There is no great feeling in fighting bosses with different names only to get a rock
^^that
Golem >

There will eventually be rewards
Golem > Golem
no no, tHE stone

anyways, i think the idea sounds okay, but i do agree with the rock having no use yet
Suggestion has nothing to do with the rock, but alright.
that's not the problem though, the others dislike it because you don't need new names for an event that has no use yet
Be it for the future then, and I don't think It's not needed because the event has no use yet
There will be proper rewards in the future
ye ik
Oddi's on top of everything with these ocean suggestions 
yeye it's been a day but that's all I had saved up in my other server
honestly at this rate I should just make my own ocean-based mod 👀
anyways my brain needs to rest so i'll let those sit for a while
Aight
And yeah you could make your own mod if you want
and have the willingness to learn how to mod (if you don't know already)
Prolly won't have the Abyssal Swordfish in it but the other stuff you could make work
oddly fitting
hehehe 😏 I am the fish man
I could make my own mod but christ I can't and don't particularly want to learn C#
my greatest experiences with coding are source on Wikia
I'm a man with many ideas and not the skills to make them come true
just make a sulphurous sea narwhal and submit it into the contest 

aw that reminds me of that old abyss doc i made
didja ever see it? probably not, it was last january
but it's still really epic let me grab it, it was an abyss overhaul i suggested with bidoof and szavak, still wish it'd come true
(There was another Abyss overhaul made by Inanis in the dev server around the same time
which also didn't get in due to being a probable fuckfest to code)
Overhauls in general are fuckfests to code
Overhaul is a fuckfest to play 
Create a new document and edit with others at the same time -- from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Docs to edit Word files. Free from Google.
hOH
the word overhaul makes me feel deep inner pain
boy you need the sharable link
it's not visible to you??
hech thanks goog
there we go
Create a new document and edit with others at the same time -- from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Docs to edit Word files. Free from Google.
there we go
We’ve suggested plenty of stuff like critters, yeah
It’s just been low priority basically.
has there ever been an instance of a suggestion being sent with pre-made code and sprites attached?
I don't think so??
I want to say that I recall something like that happening
but
I don't know what that would be
I think the closest have been alterra’s sheets
That was before they were dev status, so yeah
Those weren't "suggestions" I don't think
Ah, true
Unless you’re being more loose on the “suggestions” term oddi, I don’t recall
eh nevermind
just was wondering if having pre-made good quality sprites and working code would influence a suggestion's chance of addition
not that I can or will make either of those but good scenario
Having sprites greatly increases your suggestion's chance of getting delivered, regardless of whether the sprites are good or not
I don't think it influences the implementation chance any
Unless it's like amazing and we feel ashamed not having it in the mod after all that effort was put into it
writes up sob story about how i was influenced to create the narwhal suggestion after my entire extended family was impaled on one and devoured by critters leading me on a 4-year emotional journey
yeah Sequence made a suggestion to disallow sprites from being attached to suggestions, because there was such a clear bias towards all suggestions with sprites
hasn't seen the light of day yet but
I support it
I’d say so as well, yeah
i think they should only be allowed for certain suggestions but not outright disallowed
like i'm getting sick of seeing new weapons with sprites every 2nd day
You could still attach images to explain things that are hard to describe through text
but just
try and mitigate the bias problem a bit...
There’s usually no point, since they’ll be delivered only for the devs to just turn it down because it’s actually just another “hahah bumblebirb staff” suggestion in disguise.
who said exo gun
way too many
exo weapon sugge-- throws up
[signn...]
oh yeah I still need to recolor tranq candle
to fish
right now you've got an giant infection going on that is said to infect even machines yet you can still fish bass there
Sparkling Fishing Rod
60% fishing power
Have additional 25% to not use bait
Craft: 3 Core of Calamity + 100 Cobweb @ Mythril Anvil

whynotexpandfishingthen
Maybe some new fishes?
give me a sec, gonna write up some ideas
people only fish right now for either some fresh money in prehm and early hm, get hardmode ores and fight duke fishron
having a fishing expansion would be 
The hydra
Glove of Magic Regeneration
On using it (12 use time), you will replenish 10 health from 24 mana. Applies a Backfire to 5 seconds from every use.
Sold by Wizard by 5 platinum
: Alternative and unique way to heal.
Shouldn't it have an actual cooldown so you can't just spam it?
No.
- you can't decide stats on your own, remove them
- 10 health for 24 mana??????
that's a pretty shitty healing tool
not to mention 5 s e c o n d c o o l d o w n
combined with the 5 platinum cost, you're looking at a grade-A shitty item
im pretty sure eating a regen pot can heal your wounds faster than that and costs like 50 silver
literally anything is better than that
on its own it needs no cooldown
say, 45 mana to 15 health
that's expensive but good
let me write it for you
have there being suggestions that were implemented?
oohh
say, 45 mana to 15 health
Your course is 3:1,while my is 2.4:1
Warlock's Glove
❔ = On use, replenish some health by using a chunk of mana. Applies the Potion Sickness debuff when used (1-2 seconds?).
🛠 = Sold by the Wizard for 4 Platinum
@gusty geode that's pro-grind
You'd rather have to fight Skeleprime and a ton of Dungeon enemies for the materials?
"Enemies have a chance to drop the medal/present" 1. it'd be very low if implemented, probably around the same rate as a Hallowed Key or similar
- you'd have to grind the enemies for a small shot at getting it, in which time you could easily get the materials to make said items
probably the same droprate as the mech boss summons
Penguin really loves that gel 👀
You'd be grinding literally anywhere vs fighting a boss and grinding Dungeon enemies (which are a lot stronger than most of what you find in other places)
Might not seem like it but it's less work
Star is already gone 
on what?
I just think it's pretty useless as of right now.
Penguin's suggestion
tbh i don't like this suggestions system at all, where it's easy for stuff to get buried smh we need something better
i think 50hp isn't enough for pre-hm
Really?
Well it's more about the idea, not the numbers.
Maybe have it affect Calamity Slimes if it doesn't already, and have it buff the spawn rate of Slimes in general for a pseudo Zen effect and ore grinding accessory in the late game
i have the smol smol feeling that would be hard to code
I'd say:
Royal Gel buff
❔ = Gain 10 health for every 150 gel in your inventory, up to 100 extra health. Summoned slimes do 2x damage. Slime spawn rates are boosted 2x.
i mean im not a developer so i might be wrong
I think the way it works is that every spawn has a chance to be a particular enemy
Just lower the chances of non-Slimes spawning
I think they mean the slime health thing.
Oh, right
hey y'all this is kind of offtopic but i have an audience of 3 people so listen up
Hm?
PSA: use ❔, 🛠 and
because they're good emotes for organizing your suggestions and making em look good
what it is, how to get it, why
Well, we can all agree the royal gel needs a buff, even though it's so early game, it's still an expert mode exclusive so it deserves a cool feature.
it does indeed
Passive Slimes isn't cool?
Think of his much easier it becomes to travel because almost nothing besides Slimes spawns during the day
i think more items using the royal gel need to be made
it's a useful buff
but becomes redundant in about 20 minutes when you get better accessories
It's 100 gel and not 100 slime btw, might want to correct that
no it isn't
Aaaa
thank you

yells from the back "get off your soap box"
"No, I like it here."
@gusty geode I'm not sure how effective that would be. Not a lot of suggestions outright break the rules (Death Mode item, Shadowspec item, big meme)
and if they do it's not hard to ping em to tell em why
Most of the questionable suggestions come from a lack of effort or fact checking, which wouldn't really be mitigated by forcing them to read the rules
there should be a separate channel for big suggestions imo
when you have all these little suggestions
then some guy comes with AN OVERWHELMING BLOCK OF TEXT followed by a few more
^^^^^
burying 100
Naaah little suggestions get through all the time
Big suggestions are supposed to be in docs anyway
not huge suggestions like those
just big ones that take up a good 30-40% of the chat
those are p common
@fervent zealot just merge the crates into 1 wall of text
(that's not what you just said)
they're different suggestions, they're not going into one
Yeah, a separate channel for suggestions that do big things like completely overhaul something or add an entire line of weapons would be great
i'd count big as like 9+ lines
besides, multi-suggestionblocks are dissaproved of
someone could fucking hate cosmic crates but love calamitous crates, though
do you see what i mean now, rov
How ironic, relevant meme :P
(in the rules pin)
a good 85% of suggestions on screen before just zooped into another realm
#suggestions-voting and #large-suggestions honestly seems like a good idea if you ask me
not to me tbh
Nah imo that's superfluous
I really don't see much of a burying problem between small suggestions and big suggestions
tbh
(also jesus christ, these last 30 minutes)
when you take a little, petite suggestion, maybe only 4 lines long
and you squeeze it in between some 7+ line beasts
I see French.
it's gonna get dismissed as another blur of text
Boyyy I get what you see in theory but that's not what we're seein in practice
i think i speak for quite a few people, not a majority, but quite a few, when i say they skim-read suggestions
not many people will take the time to individually read and carefully think about and analyse each individual suggestion
this is a lot of fucking probability maths here and I hate it
i look through all suggestions
Alternatively you could say that big suggestions wouldn't get starred because "tl;dr"
whereas you can quickly read an entire small suggestion and know if you want to star it or not
but do you think about how they influence gameplay, how they're compatible with, say, armor sets or existing mobs, how they could break the game, if they exist already, how they could benefit or wreck the player?
that's what matters and i don't think more than 10 people in this whole discord actually think about each of those
those 10 being devs
So, balance
Exactly, Rover, that's exactly what I'm saying
I think just having multiple suggestion channels, even if they aren't to sort, would do wonders
A new one comes in every few minutes and sometimes the top-quality ones get smothered in shit
Some extra breathing room would do wonders
Big suggestions don't get read by some because they're big
Small suggestions don't get read by some because they get buried
Having a channel for big suggestions would be beneficial and would far outweigh the con of "urgh another channel on the side 😩"
@fervent zealot If you're about to suggest another crate I request that you delete your prior crates and put them all in a Google Doc instead
haha jokes on you i always read all the suggestions, buried or not
ok but you can't speak for the 28k fuckin people in this discord can you
._.
eugh ok sure i'll do that hold on
szavaxposed
When there are unreads in a channel, it places you at the beginning of your unread messages instead of the bottom
So the "buried" suggestions are guaranteed to be at least seen
Rover I have a lot of ideas and thoughts about the suggestions channels and I'm perfectly willing to debate them in calm, orderly manner, by the way
Unless you haven't visited #suggestions-voting in a long while
(also what made it seem like I doubted that?)
Didn't think you did, just mentioning that I'm not trying to fight you or win here or anything
Anyways
I suppose you have a point, but keep in mind that there's a few mindsets people will naturally adapt to when they go to #suggestions-voting
Small suggestion readers, big suggestion readers, or both
Even assuming they stay long enough to be seen and they probably do do they stay long enough to be properly judged by enough people?
"stay"?
Now being both means you can leisurely read through the channel as it is, ez pz, see what you like
But if you visit the channel infrequently, and there's walls upon walls of big suggestions, small suggestions, holy fucking shit
I have some througt
It makes it much harder and you skip through all of it
Nobody read docs.
Relevant means stay, as in, on-screen
nobody
Some suggestions may not get enough stars not because they're bad but because they're buried too quickly
people do read docs
trash
my abyss doc got 100+ stars
i think people fuckin read it

Relevant you have a fantastic point and also a main one
let me just weigh the pros and cons here
if "nobody" read docs, then none of the docs that were ever posted here would get more than like 5 stars in a week.
did suggestions get deleted
@fervent zealot Include a summary of what the suggestion is in your message
and yes
Pros: A new channel means that big suggestions are separated from small ones, so burying is much less frequent in #suggestions-voting and those who do want to see big suggestions can just go to #large-suggestions. Burying would not likely occur here because the big suggestions would be in blocks that people would read invidiually, knowing and expecting large details.
Cons: There's another channel in the sidebar (how tragic), and perhaps it might be a bit harder to watch over both channels.
And this is more of a sub-conscious thing and really a theory
But I theorise that bundling in suggestions of all sizes just throws dividing lines between suggestions and usernames and all everywhere and it becomes annoying to look at
I mean, it has to be seen by 65 people minimum, one of which needs to be a mod or higher, then tracked down by a dev to be sent to the server
By then another hundred suggestions could have come and gone that's probably an exaggeration but the point stands
Screen resolutions, window resolution, mobile or PC, and more
unless you count the grey exclamation thing?
Ye
Mods (or me) are required to do that though and it hasn't been a problem yet
Also suggestions don't really have to be tracked down to be delivered because after a certain amount of time, they stop receiving stars
I think we should discuss this with other devs and mods, Rover. I'm not trying to win, or force my ideals on to the server, but I truly think this would be largely beneficial to have and I want to discuss it with some others.
It's not worth it to scroll back a few months to see what reached the star requirement for that point in time, because chances are they've only received 1 or 2 more stars in those few months
Szavak did you just use a whole goddamn line for "and"
Because they're two suggestions
proper spacing is important to make suggestions not suck major ass
at least make it look cool smh
like ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
what do you think, rover?
he doesn't have to in order to get the point across, though style gives bonus points 
^ good-looking suggestions have a better chance of stars
brb making it ** a e t h s t e t i c **
aethstetic 
inb4 messes whole document because magic reasons
doc doesn't get shit, doc is fine
Also
Having two unrelated suggestions in one message isn't a problem in terms of delivery, however it is a problem in terms of what people are starring
other suggestion gets *** A N D ***
I can't help but wonder if fab saw our little debate
i mean my post-sentinels RNG yoyo wasn't the best, but i highlighted what was important and it got sent to the dev server (though it hasn't gone in yet, i'd assume its stuck in limbo or has been postponed)
Of course not, why would he?
rOVER do you want to dISCUSS this with some devs
when it's tiny little things like this i usually stick in multiple suggestions
aND dANNY probably
Death Star Book
❔ : teleports you in two seconds to last death point as cost of 100 mana
🛠 : 65 Blood Orb + Magic Mirror + 15 Fallen Stars
: Sometimes is pretty annoying on every death time run into arena/money/items.
Those things are not mutually exclusive, Odditer
I'll just suggest this whole debacle myself then
Also yes I approve, Trashbox
Except reduce the amount of Blood Orbs because that's ridiculous
200 blood orbs no why
maybe like
80
if you still want it to be a lot
200 is too much
i need my potions you know
alchemistnpc
50 at minimum
screw you i dislike that mod
wait isnt there already a potion for this
alchemistnpc content disabler 
AlchNPC lite exists
yeah that
but even then Calamity did a meme and screwed over the potion prices (good!)
like 5x price for potions afaik
i dislike that as well
i already have two ways to get potions
why should i have a third and easier one if i like to grind
do potion prices matter when i've slaughtered more queen bees than most people have seen regular bees
ultimately yields less potions but still viable
@hollow shell okay, 65
weirdly specific but yeah sure
aren't a lot of items oddly specific in ingredient counts?
I suppose..
anyway, is there anything that should be improved with my suggestion?
it should use the fargo mutant sprite
We sure do have a lot of ways to inflict Ichor, huh?
But, the suggestion seems okay
Only way I could think of improving it is making it easier to read, s'a lot of plain text
But that's a bit of a minor gripe
@hollow shell Sorry for the ping but could you add me as a friend? I'd like to DM you about this further

nice
what the fuck
large cranium perhaps 
I had the wrong switch off lmfao ok it was my bad all along
Would being able to summon the skeletron in hell be an option, similar to how WOF is fought?
Why?
Cuz sacrifice.
Correct me if I'm wrong but I think that's the same guy who asked for bosses dropping a non-consumable version of their summoning item on the first kill
Death is supposed to have consequences, even if said consequences are just a walk back to where you died
@reef mountain Stat caps are pretty much balanced around the end of the game
Also, we don't have many stat caps anymore
Lemme see which ones we still have...
dr, life regen
DR is always soft-capped, Melee Speed is always hard-capped,
Life Regen is soft-capped in Rev, I-Fames are hard-capped in Rev
o yeah, melee speed and i frames
it would make no sense to have the current max life regin in pre-hardmode, don't you think so?
its just strange, and slightly limiting, to have the caps stay the same throughout progression.
i'm assuming that if the caps are balanced around endgame, you'll have problems hitting those caps pre-ML without other mods or something
Or unless you focus most of your build towards one of the capped stats
well you can hit the melee speed cap pre-plantera if you try, and the dr cap if you wear a frozen turtle shell +endurance pot
Melee speed cap is easy to hit because of how absurdly broken it is
Look at dem 2 seconds doggo kill with stellar striker
and dr?
They're capped for a reason
it's unbelivably difficult to use frigid bulwak currently due to dr cap
DR is capped because of 100% DR memes
If you want to suggest that the caps be raised, provide some good reasons for it and make a suggestion
The suggestion to make them change throughout the game is a bit strange, and also you didn't provide any reasoning for it in the suggestion itself
solar armor+ endurance pot =hit cap
frigid bulwok+endurance pot=cap
beetle armor=way past cap
permafrost's concotion+absorber=cap.
see the problem?
you sure?
yes, it's dr that doesn't stack normally with the other shit
It is a soft cap, so there's still an effect after the cap is reached
however the effect is heavily reduced
ten times...
and yeah some "damage reduction" isn't counted towards the same "damage reduction" that is capped
Which is
inconvenient
i know silva armor's isn't affected by the cap, but that set increases dr by only 5% not sure about the other two.
but still, there are far too many things that grants dr affected by the cap.
maybe convert extra dr to defense?
Defense apparently means nothing on the higher difficulties
Naah it's still okay in big quantities
^
only problem is dia keeps getting all the good defense stuff nerfed with luigi%
the problem with defense is that since it is flat damage reduction it counts less the more damage enemies do
it's still better than the 'ten times more useless' cap we currently have.
like seriously, why make warding boost dr if it's going to mess with the cap?
yes, 0.1% more dr certainly makes a difference.
stacking more DR can help a lot
and no, raising DR cap makes things cheeseable with 99% DR memes
not if it can't reach 1%
I see that you've suggested raising it yesterday
If it doesn't reach 65 in a week, then you can repost it if you feel so passionately
Why is there a cap on dr anyway
It's the mod's own fault if someone can block out 100% of damage
the problem is, the cheese's problem is comparatively small compared to the 'cap wayyy to low' problem
I don't know much about game design but I don't think it should get to that point in the first place
How'd that happen
You can't get to that point because there's a cap 
being unable to drink endurance potions while wearing frigid bulwak is stupid

maybe make endurance pots count as 'special' dr?
and let's not forget solar armor's 30% dr boost.
that counts as normal dr.
What's the cap anyway, 50%? 75%? Even without mods there are ways to pass that
Okay
i feel blocking 1/3 of the damage is fine. you got hit in the first place
I get that you're not backing down or whatever
But there's not much convincing you can do in #suggestions-discussion
You've already posted your suggestion like 20 hours ago
You can repost in a week if it doesn't reach 65
I dunno what else to say
Who is that directed at
look, if you got hit, you should be punished. and plus it always felt unfair to have all the DR in vanilla, and if there wasnt a cap period, 100% DR might be possible then through a series of stuff. and if calamity stuff hits so hard, then anything, even a decimal of a percent, should help
33% is nothing tho
I'm betting you can get that much pre-hardmode
Yeah you can get 33% in pre HM
i found DR more useful in the late game anyway, and its not even a hard cap, so you can still raise it
just alot slower
Add Tissue Samples/ Shadow Scales to the Caustic Edge crafting recipe or nerf Caustic edge
: Caustic Edge is overpowered as it can be obtained pre boss, really isnt too hard to make (Blade of Grass, a bucket of lava, and 5 deathweed at a demon alter), and does over 40 damage, which cam easily be bumped up to over 55 with proper gear and reforges. Thats powerful enough to 1 to 3 hit a majority of Pre HM enemies.
Tissue Sample*
sorry i was thinking i didnt need it because i was thinking Tissue scales for some reason
i'd like it
probably got it confused by mixing up the boc and perf drops
I think Perfs are Blood Samples iirc
^
yeah
Alright sure seems like a good suggestion
I assume it is the way it is cuz you wouldn't typically have access to lava pre-boss
I got it in the first hour and its carried me to hive mind so i figured id suggest it
Just fixed that right before you said it
lol
Only to Hive?
Damage like that should be able to get you all the way to Hardmode
I mean, Blade of Grass is a material for it, and that by itself carried me all the way
Its upgrade should be able to do the same
i used crusher blade for that part of the game(even if you're pre-scourge you should be able to get 5 scale/sample for it).
i use the phoenix blade early HM. its so big
Oh my, some spicy suggestions when I got on
Critters and stuff are a wildlife mod thing, not calamity. Besides, calamity is about how life dun got fucked by Yharim.
Upgrading the golden fishing rod is entirely unnecessary, especially since the supreme whatever exists.
Any way to heal using mana tends to be really strong, especially since you don't need to wait a full minute for healing and as such have continuous and not burst healing.
Royal gel is a building accessory, however it should make you immune to all calamity slimes.
G-Virus sounds OP as fuck, however transformation items are neat.
Another crate suggestion smh.
Death port items exist in imk and thorium for now, I'm not sure if it should be part of calamity tbh.
raise stat caps
No
Caustic edge strong
Caustic edge is outclassed by the seashell boomerang in usefulness, it's fine rn.
which part of the G-Virus sounded op?
just wondering how i could improve my suggestion
i dont understand what raising stat caps mean
they arent fixed
they are softcaps
so that makes the suggestion entirely irrelevant
"the player has increased to all stats, more so to damage reduction and damage than the other stats, and their attacks (including minions and sentries) inflict Ichor"
wh
there are stat caps to the player?
i completely thought it was referencing to levels, my bad lol
i should probably sleep
All of it, calamity specifically removed massive multi-stat accessory power by making them a lot less multi-stat.
Ichor pre-hm is super strong imo
Melee would suffer way less against WoF
It's not Pre-HM
my thought was that the Mutant Form would just grant a minor stat boost to all stats, and it would boost damage and DR only slightly more than the others
Legit I thought it said "Rare drop from the Perforators in Pre-Hardmode."

Still pretty strong since perf and HM don't get buffed
Multi-stat accessories are always good
Look at community
Community is good because it is the best multistat. The issue with multistats is that their viability depends solely on how good other multistats are.
Dark Sun Ring is shit because it doesn't have better stats than other multi-stats.
First multi-stat you can get in Calamity is Sunstone due to shrines.
It may be conditional, but you can still get it.
That one I tend to not use because lots of bosses are night-only and it's pretty hard to find by the time you can get better single-stat accs
Aero stone outclasses it imo since it's frog leg + a tiny bit of damage and crit
Anyway, if the stats are equal to this then it's really strong for essentially a 0 risk grind.
nice, forgot context for stats 
Professional suggester here don't mind me.
tbh the perforators/hive mind should be buffed in Hardmode since they're easy with Hardmode gear and can be bullied to death to get ichor/cursed flames if you don't want to tackle Hardmode corruption/crimson enemies
That would make sense, they even get a massive power boost lorewise
WoF releases the souls of light and dark et cetera
imma go suggest that real quick
Yyyyyy thouggh
Uh, wrong server?
Shouldn't bosses be easy after a while
..That argument doesn't hold water.
All bosses are easy once you get past their tier, even if it's been buffed like post-prov rav
Okiiiii
what do you mean
post yharon players can somehow have difficulties against buffed rav
..Then they're bad 
I don't like boss being buff++-
Shouldnt astrum A get buffed too then
Dude drops so many fragments and hes one of the easier HM bosses
he gets buffed post-ML though
He does? I didnt notice
he does, he starts droping lunar frag aswell
Yes thats what im referring to
Ok @late leaf , firstly talk like a human.
Secondly, you haven't said anything other than you don't like it
Please actually have a good argument
he has about 640000 health in Rev+ post-ML
I see
I dont think he has those on normal
Aureus spawns are all-mode
To me he was just like a big crab who falls off platforms all the time
The only challenge so far has been providence onwards
First time on the mod with friends so I wanted to avoid death mode and whatnot
😔 we know..
fuck, offtopic
Would it be a meme to suggest a mode that makes you fight two of a boss simultaneously when you summon one
Because it sounds like fun a different sort of a challenge from what's already out there, but the simple concept makes it sound like a meme
@ashen warren about death port items:
- In imk this is consumable.
- In throrium this is accessible only in Post-Plantera and are very limited.
and if there would be a death port item it'd need to inflict Chaos State for like 1 second
no abyss cheese 
do y'all think a time rewinding item would be a possibility to code
i have a good idea for it but idk if it's possible, doesn't seem impossible though
Pretty sure that's impossible
If you mean like
rewinding the actions of the last X seconds
If you mean just changing the time of day, then that is possible yes
I mean the former 😔
Yeah nuh uh
do you know C# rov
actually no
this is more of a game engine problem than a C# coding issue
hmm fuck
a NO isn't a very good arguement.
dr capping at 33% and melee speed 30% ruins a lot of builds.
Builds that would have been broken otherwise 
yes, hallowed armor+sake is very broken.
Pls no ping --
Okay I won't then
no no I talking about sequence guyy
i have no problem with being slightly overpowered, terraria is a sandbox, you're supposed to play in any way you like.
Melee speed actually breaks things, the cap is there for a reason.
but 30%???
Melee speed gets too high? Yo-yos don't work anymore.
just unequip whatever you're equiping.
I also imagine that enough melee speed could break every melee.
a 120% cap is more sensible imo.
Yoyos break above 30%, no.
Also it is as low as it is for a reason beyond that
It was possible to kill late-game bosses in seconds by using massively fast true melee weapons
sake and shadow armor is enough to break it, currently.
that's not too fast is it?
It was even possible to get those quick kills at relatively low caps
it was set at 30% after a lot of testing
DIO's Best Friend - Post-ML Accessory
"I reject my death, Yharim!"
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
❔ = A fluffy white teddy bear. When held, grants the user a passive speed boost in exchange for a small portion of defense. Its main ability is that when the player is hit with something that would otherwise kill them, once per life, they are revived to 75% health and 50% mana, gain the Invincible and Cadance buffs, and all enemies within a large radius are inflicted with the Dazed debuff.
The downside: when this effect is activated, all of its previous effects are removed, and you will also gain the Blindness debuff and lose health rapidly while it is still equipped, turning it into the DIO'S Victim item. To re-gain the positive effects of this item, you must make a new one from scratch. Effect does not stack with Silva Armor set bonus.
🛠 = Created at an Ancient Manipulator w/ Bars of Life, Bloodstone, Silk and White Dye
(would be highly expensive to create -- ~10 Bars of Life and ~35 Bloodstone?)
= An item that can undo the effects of death and grant temporary invincibility would be very useful to have in certain fights and would definitely be an interesting item to use.
what y'all think
my only worry is that Dazed might not work on enemies, no way of knowing seeing as it's not utilised even in Vanilla yet (still exists in the code though)
Once per life seems like a good addition 
the flip side is that this would be very expensive to make
Yeah cuz if it wasn't once per life, you'd never die :P
And yeah it seems pretty powerful huh
Re-read it now
It can be used once per life but once used it becomes a detriment and you need to make a new one
I assume that's just item replacing code
shouldn't be too hard I don't think
You may even want to say what it turns into after activation
like "DIO's Victim"
so that it's easier for the player to see that it's soiled
@hollow shell again, these are problems with extremists, maybe cap TRUE MELEE weapons' speed at 30%
and yo-yos.
Unfortunately the exploiters affect everyone
It's easier to set an all-encompassing cap and not have to define what is and isn't affected by the cap
as new strategies and bugs are discovered
Melee speed effects all weapons. I don't want to know what a bunch of melee speed does to Ark of the Cosmos
Er, all melee weapons.
why was overpowered builds banned anyway? aren't calamity a sandbox?
Because of balance.
We want our bosses to have difficulty
thats like saying "why can't we start minecraft with prot 4 diamond armor"
you can though 
one word is not very convencing.
A normal person shouldn't have to handicap themselves to get the recommended level of difficulty for a boss
you ruined my life, time to go to sleep
If there's a strategy you can use to beat the boss with literally no problem, of course people are going to use it
and then people are going to say the boss was easy.
@late leaf remember to post suggestions here before there if you would like feedback
Whyy
For feedback
So you don't make a stupid suggestion that embarrasses you
I don't even want to post snythingpp
But the builds aren't ruined. They still function just fine, they just can't snap the entire game in 2.
Okay..?
And yeah not a lot of builds are ruined by the caps
I'm sorry if your builds get hindered by it, terrarium
but just... come up with different builds.
good suggestion
but
people can just farm for hours can have an infinite supply of those
latest suggestion
Yeah but then you gotta farm for hours :P
^
but it was I, Dio!
when i say expensive
i mean like, 70-80 bloodstone for one, here
haha yes
it's a rare but enjoyable occurrence when you can make two references simultaneously
Dio's Best Friend from Risk of Rain and
Dio Brando and DIO
Is the Risk of Rain item not a jojo reference?
we could make a banana gun
the 'legendary' prefix is now almost identical to godly, practically everything that boosts speed is useless, especially bloody worm scarf and the gauntlets, celestial shell is affected, sake and even food is affected.
err, what am i suppose to use?
oh dios mio
God that's it ty
...
ZA WAR--
ah it actually has a used version too
did they update the game? i think so
"The name Dio is a reference to Duncan Drummond's cat. He is one of the developers of Risk Of Rain. This can be found under the "Team Section" on the official site.[3]
It could also be a reference to the popular villain from the series "Jojo's Bizarre Adventure" and his ability to both be immortal and freeze time.
"Dio" is also the italian word for "God".
Upon getting it, an achievement will appear, "sole survivor". This is a reference to Dio's song, Holy Diver where both Duncans cat and JOJO gets their reference from."
like?
the only truly melee accessory that doesn't boost speed is warrior emblem.
damage
(last line: dio is a reference to Ronnie James Dio)
Terrarium, you can still use the items for their other stats
if RoR wanted Dio's Best Friend to be a truly faithful jojo reference
it should've been a dog 
just because they ineffectually boost one stat doesn't make the entire item shit
also
oof
well, yes, on the note on the boody worm scarf or mechanical gauntlet, or celetial stone or sake.
or hallowed armor or cobalt armor
or solar armor
What about them?
With current melee speed you can still facetank and kill polter in DM with stellar
They do things other than melee speed, you know
they're pretty darn bad without the speed boost.
A lot of things
compared to warrior emblem, that is.
also no you can't, it only shoot 1 projectile now.
huh...
It's still 50% iirc
and dr?
What?
asking Sequence.
DR I forgot 
is it 33% still?
Ask sors the wiki administrator
"Damage reduction is soft capped at 33%. Any amount exceeding the cap will be 90% less effective."
There, I checked the wiki for you
this update as in the upcoming version or the current one?
I was talking to AngryLlamaBaby with the changelogs thing
I will actually check the source for the caps
the wiki says melee speed is 30% hardcap.
Cant wait for the next update so i can freely use my illustrious knives awa
Mhm
So, your suggestion isn't necessary
Shall i remove it or
Yeah, best to.
Uf cant do it on mobile
so is the speed cap currently 30% or 50%???
Oh i did it
30 according to fab. it was raised to 50% as a test for one of the updates but it was op so nerf
Same update that removed eidolon cheese iirc
eidolon cheese is still possible if you use the slimy saddle invincibility trick, i think.
Wyrm uses DoG DM head instakill mechanics iirc
With all the harder modes this mod adds, I had always wanted an easy mode to compliment
Maybe a mode where all the limits were removed would work for that?
wait wdym "according to Fab"
also, can't melee speed be only capped for true melee weaps?
cuz melee is getting underpowered.
only because it isn't actually melee most of the time
Melee is only "weak" pre-hm
melee suffers against scal compared to the other classes
the problem is, hallowed armor and cobalt armor and beetle armor is basically useless.
solar is also severely damaged, though not as much.
Yeah
Beetle by itself can get you up to 75% DR
That's over double what Calamity allows
~biome blade should’ve stayed phm hue~
On-hit effects from ataxia deal lots of damage
beetle raises it to 45%, gotta currect you there.
I used the shell, unless it got nerfed in vanilla 1.3 it was 75% with 3 beetles
what
That's a lie
Use it on SCal, try it.
auric buffs it by 5%...
ow my eyes
no but
DR doesn't equal strength
You cant even do scal true melee kek
i never use true melee.
Yeah lol it's impossible
(unless you're very very patient I guess, waiting for her to dash)
Gotta pump out the deeps in the 10 frames you get
tbh
no, as in, i never use this type of weapon.
Grand guardian is an amazing weapon though
It's p sweet
the lore guy is here, perfect time to ask if my suggestion for a timeline was seen
Honestly my fav calamity weapon
F
F
wait where was that even taken from
Dev server
oh yeaaah\
geez.



