#suggestions-discussion
1 messages · Page 582 of 1
Yeah, but like, by that logic, is it really a good idea to punish people who get hit enough to be taken to half HP by making it even harder to focus on the fight?
yes git gud

Legit though, inferno is easy to look through and it's part of the armor to help against dickron
I wonder if duke is not terrible after that change
Well, still; bright colors and movement both attract the eye.
It's another distraction.
Aren't there any other options for armor at that stage?
which stage?
Rethoric question
Like, melee has beetle, mage has spectre, summoner has spooky and tiki and ranger has shroomite
Unless we're talking about rogue, there isn't much reason to stick to ataxia and suffer with the eye-catching effects
I could be completely wrong, though.
ataxia might have better dmg boosts, but yes, there are other options
(there needs to be more options tbh
#morecalamityarmors)
rn, progression is pretty linear
especially for rogue since it can't use vanilla sets
(#remove-the-ranged-and-rogue-helmets-for-ataxia-and-make-a-new-armor-themed-around-the-plague-which-only-has-ranged-and-rogue-helmets)
(don't @ me)
Does the next update add some rogue armors?
Not that I can recall
no, I don't think so
Well then
Time for a dev to post the plague armor idea on suggestions 
inb4 they're already testing it
@leaden swift the aftermath of the ocean evaporated by calamitas?
You mean the desert?

I really like the different skins for cloud elemental suggestion
So basically like zombies and demon eyes.
Amalgated Crystal set
Post-Plantera Rogue armor
Helm:
12 defense
8% increased rogue damage
5% increased rogue critical strike chance
8% increased rogue velocity
12 Chlorophyte Bars + 1 Core of Calamity @ Mythril Anvil
Breastplate:
18 defense
6% increased rogue damage
5% increased rogue critical strike chance
12% increased rogue speed
24 Chlorophyte Bars + 2 Cores of Calamity @ Mythril Anvil
Greaves:
10 defense
6% increased rogue damage
5% increased rogue critical strike chance
50% chance to not consume rogue items
18 Chlorophyte Bars + 1 Core of Calamity @ Mythril Anvil
Set bonus:
On every thrid critical hit you cast a random spell
Chaos spell: you release a bunch of brimlashes, which try to hit a enemies.
Cinder spell: on random spotes of screen appears a storm lightings, that ignites enemies.
Eleum spell: all enemies in 8 tiles wide radius recieve a Glacial State.
:
- Chlorophyte-based class armor for rogue.
- Armor set, which effects centered around Cores.
You still don’t need to write stats for your suggestions
also, why do you think this should be in the mod
Imagine rng not on your side
@frail mantle added

tbh the only real reason you’ve written down is Chlorophyte-based Rogue armor, since they might need it at that time
That's a lot of damage tho 
”Core-Thematic Armor Set” just seems like a shorter way of saying “I thought it’d be cool to have armor themed around the Cores”
What happened to the defense on the greaves
inb4, no def at all
also, there are a lot of post-Plantera uses of Cores of Calamity
@faint rivet fixed
see: Auric Armor
"A lot"
i just realized that nearly all of the weapons for rogue post plantera are practically duplicates of each other

the rest of the weapons available are literal duplicates of melee as well
??????????

the only weapons that do not fit those are xeroc pitchforks and malachite
one is post cultist and one is a legendary
i just realized this when i was writing up rogue ideas
Yeah it’s just
flasks
ballistic poison bomb also, but that's also a thing the explodes on contact
what was that ghost thing
Nerf skeletron prime
ping I should say...?
Wiki page dedicated to all the waifus in the game?
What would that be useful for
you mean the heart of the elements page?
^
Alternatively, the minions page
Smh that the earth elemental waifu isnt part of the heart
10x zerg
300x spawn rates 
Rip pcs
Yes

that in post DoG frostmoon 
nah, pumpkin moon
which has the most spawns?
How about a potion that forces only minibosses/bosses to spawn, like ???
Frost iirc
I was thinking about that but it would kinda defeat the purpose of zerg
Also, it's Apocalypse not Apocolypse
@ashen warren kinda had that
Fuck
besides, there can only be like 200 NPCs at once. the zerg already fills it up really quickly, and an apocalypse potion wouldn't do anything different
Because rare spawns
not that
he was talking to thiccwich
I guess because star wars reference...?
but i don't see that happening since of course it's vanilla stuff and its probably hardcoded
Not changing, adding a right click effect
I meant the concept
The sword was just a fun little SW reference
Adding more would be a bit overkill
How many suggestions were added into the game so far?
Approximately 1/39363758727598263785839
how many, not the chances of it getting in 
Ech
afaik 2 of them


That irrationally pisses me off because it should be enemies' and not enemy's
Decrease normal spawns by 30x but keep rare spawns at the same value
i changecd it
Based, thank you
Imagine vague suggestions
fab is totally gonna follow that
Pentium with the god tier suggestion
absolute mad lad
he gave a star to himself 
All those zerg potions ideas are really good, but I wonder how many are going to be codable with how terraria handles critters and rare mobs
Did Pentium even look at other suggestions to get an idea of how detailed they should be with the suggestions?
i dont think so
its probably his first suggestion
until he checks this channel and realizes what he did we just wait 
mine is first
and look at mine
2 points for each
and i didnt vote for my own suggestions
man it hurts to be this hip
Nope.
@ashen warren @ashen warren
@ashen warren Provide additional information immediately.
Give Pentium 100 points
So I assume exclamation point is nay right?
Exclamation point means 
suggest it
🍆
id star
Say, how does that exclamation get removed anyways? 🤔
You can manually remove reactions.
"Several people are typing"
You can?
@ashen warren you need a redisign
Speaking of which, those couple minutes have passed, time to slap a warn on him.
I've not found that out to this day.
But like
MAD LAD
And a mute on the suggestion after that.
Why are you suggestiting meme suggestions
Don't meme suggest.
🇽 should be a reaction added to suggestions that need more elaboration or are just plain bad
If its shitty, we delete it
@pulsar solar are*
Simple
Darn
There's a difference between a shitty suggestion and a bad suggestion.
Also, yet another vague suggestion
oh mine?
There's a difference between a bad suggestion and a meme suggestion.
No difference in punishments though.
I can come up with more detail if I think about it more
"Make Calamity Better"
Metallic brimstone?
You mean elemental sulfur? 
Oh, speaking of which, I should also slap a warn on you while I'm at it.
@pulsar solar then think about it before posting
Wanna repost that shit so I can do that?
aight I can delete it if necessary
Nah, I'm good.
Cool, then we're on the same wavelength for now.
question why you guys are here
a role of mine seems to give me reaction perms, is that so that we can add reactions manually if the bot goes down?
I'ma leave these two channels, not worth.
@wheat zenith well yeah, basically
good to know
, thanks
Its rather a "we left the reaction perms in because bot didnt exist before"
ah
aight I deleted my suggestion and gonna think about it a bit more
That's the way to go.
But yeah, it can stay as an emergency measure gourd
❌ tbh
Regarding Ty the Smonk's potion suggestion, is it even possible to bump spawnrates to 300x? I feel like it isn't, or people don't allow that for a very good reason...
it is but you're gonna hit the mob cap in like half a second
compare that to a few seconds with zerg 
Imagine removing the mob cap and then using that potion
game immediately dies
at that point just use Fargo/Luiafk to boost spawn rates tbh
this is so sad
Did Pentium just post a vague suggestion and then go offline or something
Cause after he posted his suggestion he said and did absolutely nothing
Literally the only two messages he ever sent that weren't deleted according to the search function
2000 iq play
ginormous brain
a brain to surpass simpleflips
Shoutouts to simpleflips
no he didn’t smh
he's still here
maybe I'm just looking in the wrong channel
Yep, just looking in the wrong one
This is the context of the only messages he ever sent outside of the now-deleted vague suggestion
Not sure if blissfully ignorant, under the influence of mind-altering substances, really young, or just not that bright
probably just haven't been here for long enough to understand how suggestions here should be like
^
Raiden's Blue Wig
infinite Adrenaline 
Infinite Rage
Oh god
i think there can't be MGR music in the music because of copyshite laws
Eh true
Lorde has bits of It Has To Be This Way in it iirc
Oof
lorde has collective consciousness, only thing i know for real, rules of nature, it has to be this way, and maybe a few others i can’t recognise
but that resides in apoth now
apoth is a very quality meme at that
It has to be this way as Scal music 
and also it'd double the file size of the music mod, which is already massive
the hair standalone would probably be good for the vanity server though
Should the crusher blades get upgrades?
Nope
i think he meant things like the Crimson crusher Blade
Pentium is like the smartest ever
Hes cool
Having an X and a subsequent ping to delineate what must be done to remove the X can provide incentive to fix it as well
@violet cedar rate warp bombs
God time
ok sir
alrighty sir
stop spamming
@ruby cobalt this dude's spamming chats with this 
Literally every channel 
Aha.
Yeah you're getting warned
Nah, he's getting muted.
oh lmao
F
Ucked
ducked
offtopic
Tbf I posted that here because it’s regarding an upcoming change that I bitched about months ago
I think Fab nerfed it cuz they got to experience it for themselves.
@ashen warren Wheres the chaos state damage oh god oh fuck
inb4 teleport out of SCal's arena and instantly die
also that's available as soon as hardmode is available so ehhhhh
Also, wouldn't the upward and downward keys affect armor bonuses?
I feel like it should be later than as soon as hardmode starts
like maybe needing perrenial, or at least cryonic
Any thoughts on trophies also being signs?
yea I was thinking chaotic might work too
Useful, but doesn't pertain to the 'Yharim was here' aspect of them
You still got PBG, duke, Rave, and luna
esp duke 
I feel like it should be able to dash without teleporting if chaos state is on too, having your entire dash disabled for that long could be annoying
Just gonna say that rogue will get some weps post-astrum next update sooooo
Astral Structures?
wha
Surprisingly not a blue check
Very surprisingly
What?
Galactic's
I know, I'm surprised
In fact there's only been 1 suggestion made in the past to just do that, back in August, and it only got 24 stars
All the other ones that have "Type D" mentioned are asking for a music box or had something else associated with it
people wanna hear SoTU
it's hot 😩
Type D is way hotter, to be fair
I think the problem with doing that is
Type D doesn't loop, cuz it wasn't meant to
I keep forgetting how Type D actually sounds because it's not in main ost
i love type d
But yeah, from what I recall it's one-time transition to Universal Collapse
considering sentinels get force spawned after time, and then DoG force spawns too..
i don't think no looping would be an issue
... Hey, right. Depends on actual timing but since it should be about 2 minutes, may be fine
more flamethrower ammo 
In my opinion I would have preferred to have the themes replaced with a tweaked version of DoG nonstop mix, I think the transitions between themes are much better but because the devourer will never die at the same time, such sync would not be possible.
I think this is because nonstop came after all of the previous themes releases so DM had time to polish and perfect the already existing themes, like if you listen to Ceaseless Void's segment in nonstop, then in to it in the album release of Sentinels they sound different.
@frail mantle I believe there will be no 🇽 reaction of some sort. It has been discussed before. There's little point to it as that's what the mods are for as well as pinging with advice.
Remnant ❕s kinda suit that purpose indirectly (somehow)
Que?
response to apocolypse pot
s h u s h
prepare to be bullied dork
just read that one, x300 spawnrate WILL go over the entity limit so you won't actually get a x300 boosted spawnrate
yeah its 200 entities
Idea:
An item which instantly maxes out the entity limit with entities
well having the spawnrate forced to max would cause some bugs so i won't reocmmend it
like half limb enemies might happen
what?
yeah
worm bosses would get fucked slightly
well then i still think x300 is too much imo
Definitely
maybe around x70
Zerg but it affects everything but the ???
Overran Potion
Crafted w/ 3 Zerg Potions, 10 Alluring Bait and 15 Living Shards at Alchemy Table
Sets enemy spawn rate to x50 and removes NPC limit just set it to something stupid like 9999
: For masochists trying to kill their computer or people who refuse to grind even a little bit
isn't... npc limit like, hardcoded
Idk, I think Cheat Sheet broke it
So is extra flamethrower ammo a suggestion that will never be implemented?
It's been suggested so much, eventually something will come out of it
Have there been many suggested rockets?
@rapid pivot i think the trophies should be a 100% drop chance for your first kill of them
@subtle panther
https://calamitymod.gamepedia.com/Entropy's_Vigil
That got me thinking of a Calamitas Mount
Flying with lasers lol
It'd have to be limited or slow tho
I'd use a calamitas mount
Calamitas mount to kill Supreme Calamitas
@frail mantle Like your idea, but I think the sentry shouldn’t alternate between different shooting modes, as this may vary DPS. Instead, I would make the rapidly firing projectiles the sentry’s primary attack, and make it occasionally fire high damage projectiles, like the Cosmic Mines.
Flame thrower ammo that used exo and nightmare fuel
Maybe diff for variety
Maybe absolute zero could give glacial state
With exo freeze
and cosmic freeze or one of them
Out of the three
Or all, and idk bout unfamothly hot flame for the name but could give abyssal flames,
Uh
Daybroken
And uh
god slayer inferno
Nightmare fuel already has fuel in the name, so just straight up making them ammo like gel?
I was thinking that but 777 dmg debuf wew lad
Ok so
Endo or absolute zero is ammo used for slowing and destroying armor on targets
With the glacial states and freezes
And nightmare or what we calling it gonna be raw dmg and debuff
confused but they take more damage / deal no contact damage
Ye
perhaps they could be strong against pumpkings for absolute zero and ice queens for fear
if they are implementing flame throwers as a semi viable class they gotta make some viable ammo
like they take more damage from the other one
How about an upgraded burden breaker accesory, that removes enemy invicibility frames too?

Kinda useless for weapons like the photoviscerator though
Ah yes, i would like to get demolished by running into an enviromental hazard
by running into lethal lava
Don't like half of the late game weapons already ignore iframes?
Alright then, a damage over time debuff based on the amount of i frames the enemies would have had
I think cryogen should be buffed to be one of the more difficult early hardmode bosses, it gives access to so many items afterwards, including permafrost. All from killing one of the easier bosses
cryogen, atleast imo, is supposed to be a gateway boss into hardmode, as a sort of "confidence booster" before you get anihilated by other hardmode bosses
Even in calamity pyromaniac class is only doable post hive mind, unless you count wand of sparking as a flame-thrower too
A very small flamethrower 
Imagine hive mind with wos
i feel flamethrowers would be very good before hive mind, unless carefully balanced
Maybe molotovs could be classified flame-throwers prehive mind
But they'd be extremely powerful, unless calamity nerfed them and Idk
Maybe they can use dot as main source of dmg?
Like 60 use time .5 sec debuff
dot?
i keep forgetting that one
Maybe just make it 2 sec debuff
So 10 dmg per shot
Early game would be endurance tests
And ds would need ~400 gel to kill
And a terrarian day
alright
Dots early game are so good
yea
With ranged the easiest class to start off and end off is the archer, followed by gunner, then pyromaniac cos hive mind gate, then bomber, locked into hardmode
sorry
@sterile moon sandstorm exists
yeah?
the sandstorm, the sandgun upgrade
oh shoot
(terrible weapon name btw)
Who the fuck uses the sand gun
Me
If you fire the sand gun with ammo-saving stuff like the ammo box or necro armor
You can have more sand than you started out with
Which means that it makes sand renewable and easy
Don't do what?
I don't see anything in the pins that says something about that
Also, was I supposed to just ignore him?
(honest question)
"Please do not reply/comment on other's suggestions here. This channel should contain suggestions only, no discussion on them. For discussion on the suggestions, please use #suggestions-discussion." < this
But this is #suggestions-discussion???
.... what
@spice basalt If you have any corrections, comments, or other thoughts on a suggestion, unless it can make an entire other suggestion on its own, it goes in here
The bot won't recognise yours as not its own suggestion, so
Plus, the edit was made anyway, so
@pallid zealot Not exactly sure what you meant by your suggestion, but from a bit of searching I see you had suggested an idea for an exo gun....almost a year ago.
It’d be much better to repost your exo gun suggestion instead of, well, your current post.
"request"
it sounds like this person didn't suggest it, they just said what they wanted it to be like and assumed that the devs would automatically say "this is a good one" and add it into the game
Okay, I repost my suggestion on this topic about the Exo Gun:
That ranged weapon should shoot the special type bullets that inflict almost all debuffs from vanilla Terraria and Calamity (except Demonflames because that would be too OP). The gun would ignore the bullets attribution and would add itself the damage stat from bullets. The base damage could be 300, the critical strike 10%.
The right mouse button would do switching fire modes just as straight shot, homing shot, exploding shot and 'incredibly lot of projectiles' mod (like Shredder).
It would be crafted from all previous gun weapons including Shreder, Conclave Crossfire, Halibut Cannon, SDFMG and other gun weapons in Calamity mod.
The tooltip should say "It's better than Zica's Laser!". That mentioned weapon is from Tyrian 2000, a shoot'em up Dos game I played a lot from my childhood, I enjoyed so much.
Oh, when I searched my suggestion, I'm not the only one who suggested the exo tier gun weapon.
are you saying that the recipe for this thing would be every single gun in Calamity
cause there's a limit on how many items can be in a recipe, and if it included every gun in Calamity, it'd exceed the limit before you even got halfway through the hardmode guns
also, you haven't included a single bit of reasoning on why it should be added
I know there is a limit for crafting items (14)
I wrote this suggestion to be fullfiled the Exo-tier weapon sets with a gun
I don't know sure which gun weapons should require to craft the Exo-tier gun, but too much is not good
btw including the Halifat Cannon in the recipe is a bad idea
having to grind for a 0.1% drop from normal Abyss enemies just to get a viable gun against SCal would just be stupid
@sage furnace No individual messages in the channel, thanks. Keep your suggestion to one post.
Also.
OH
If you need a craftable Jungle Rose that badly then just get imkSushi.
Either that or if you don't agree with the position in progression that it's located at.
I'll be deleting your posts now, if you don't mind. We don't really need another method of acquiring the Rose, at least not without genuine and well-worded justification.
And to quickly segue into a verbal warning; please include a valid and well-communicated reason within your suggestions whenever you feel like posting them. It's not enjoyable to have low-effort, unexplained junk clog up the channel like that.
the dryad sells the jungle rose iirc
@mental path they are going to take longer to hurt you after spawning next update
isnt rod of discord craftable in calamity
@ashen warren a recipe already exists for it
its hallow bars and some souls of light
I checked the wiki. There was none.
There is
let me check
from the vanilla recipes page
nice
It's ok, I didn't know about the recipe until the other day
Hey, at least you realized your screw-up.
5 chaos fish more like just Defiled farm Chaos Elementals
That's what AutoTrash is for 
mana jellies aren't even from ocean enemies
Statues
You still get like 20 mana jelly before a Jellyfish necklace drops from a statue
Why does nobody realize this
@mental path The flame pillars teleport beside you WHEN RAVAGER LANDS FROM A JUMP
Huh?
The indicator is him landing
Sorry I'm too buzy staying far away to not get hit to actually see him
When he hits the ground, flame pillars spawn
Later in the fight he jumps twice as much, and they will teleport every other jump
Trust me I know this, I’ve nohit him
And as many know I had more trouble than I should’ve 
I raged a bit
Fly, my pretties! 😛
that's...not really a good reason why you'd want this in the mod
Not the first time it's suggested
"i thought it'd be cool" is never a good reason tbh
Also @mental path looking at the minimap or having the seethrough map enabled helps a lot in seeing when he jumps
right there you go
unless you're making a mod since "i thought it would be cool" is the reason most mods are made
Yeah that suggestion isn’t very specific, saying ”add a birb summon because it’d be cool” doesn’t say much
Also maybe include something it does? For example it could maybe take half a minion slot per piece, and get stronger when you have a lot of them?
Breaks if you have the seethru overlay map on you can see both his icon moving and the attacks coming at the same time
Anyway this is going offtopic
An ok reason would be that it fits the theme of the boss, tho
Oops, I did not mean to post a really short suggestion! Is it possible for that post to be undone?
Delete it?
deleting it maybe?
Oh
I'm new to discord, I'm still learning how to use this. Thank you for that!
You can delete it yourself, or edit it.
Rework the irradiated slime to give a radiation sickness debuff, and make the lead core grant immunity to that debuff, as currently it doesnt help at all against irradiated slimes
@ashen warren I think you need to post that in the suggestions channel.
Posting unrefined suggestions in here is fine.
posting unrefined suggestions here is advised, actually
okay, I need to remember that.
I also think the stats on the irradiated slime should be changed, especially its defense if it is going to stay pre hardmode
because then you can get other people to help develop your suggestion
Tbh I find Melee to be completely over powered against Yharon
it takes me 15 minutes to kill p2 with melee
@heavy mural what do you use?
@ashen warren aren't irritated slimes post moonlord? Also, I'm not sure if the slimes should give a debuff at all, because their contact damage can virtually one shot people. However, I do like the idea of giving the lead core more buffs, because so far it only serves as a crafting recipe for Silva armor to explain why wearing it makes you immune to irridated.
No
With acid rain becoming a pre-hardmode event that occurs only in the sulphurous sea, they can now spawn pre-hardmode
P2 in 15 minutes with melee? It should only last 4-5 minutes with nonglass now tho
Well the wiki both says they do and dont spawn prehardmode
So i have no idea
I use Galaxia / Greatsword of Blah hitting upwards of about 50-60k DPS aswell as full menacing on all gear, and with Silva/Godslayer I take about 200 Damage from everything instead of 400+ compared to other classes
@ashen warren woah woah, where does it say it does not?
Gotta fix those inconsistencies
In the events page, under rain
Thx
I zerged for a while, didnt see even one prehardmode, but found them instantly after moonlord
I think they are still post moonlord
What i meant with the radiation sickness suggestion, was change their damage to not be absurd, and instead give a debuff that deals massive damage, like 100 a second.
did you make that just because I said it providab
btw I think having 128 mini birbs would be pretty laggy 
Maybe a quarter of a minion slot is a bit much
128?
32x4
oh god oh fuck
Oh, didn’t know that
Birb Staff is amazing @frail mantle

When I used Galaxia, I only got 30K at best, and consistently got 20-25K DPS. When I used the GS of Blah, U only got 20K DPS at most. Then again, last time I used the great sword of blah was several months ago. I recently did a deathmode playthrough and did not use the great sword.
Change the absolute zero too only create the explosions after direct hitting an enemy, and not tiles like its description implies, in my opinion this sword outclasses every other sword available after cryogen and this might help change that
I think you should be able to combine Feeder Flower, with Charm of Myths
What is Feeder Flower?
It's the Mana Flower, mixed with the HP version
Something something, Mana Flower + whatever-thats-connected-to-health Flower.
Which is from imkSushi.
But then again, people don't know their mods.
Usual thing.
Grab Which Mod Is This From, it will save you from embarassment moments like that.
More details?
I mean, isn't the greentide/grand guardian available at that point?
I'm only complaining because Sequence made a suggestion in the past that wanted to ban posts like yours
greentide is pre golem
grand guardian is post cultist
Where someone drops a good sprite and has no reasoning behind it and gets stars regardless.
fetid is pre mechs 
Fetid can be used on Provi ffs
but stellar striker is better 
what about mantis claws 
tbh just banning posts with sprites is a dumb idea and im glad it died
mantis claws will be better next update with buff
sub shocker is getting a nerf
fetid is getting a "nerf" (not really)
Banning sprites with no context however
ravanger needs more weps overall
Truth
i could see that, good thing i have context 
just more viable ravanger weapons is good for me
how good is the mage weapon anyway
What I don't get is why it has Obsidian frags
i never bothered with it
because the macuahuitl irl used obsidian blades
shattered
i mean true, could change it to obsidian or rename the frags to something else
changed to stone
i dont knoe what ravanger is besides flesh
Metal
stone, bone, flesh, and fire
looks like bone like material on the blade
it is
can we make astrum aureus less earrapey please 
It's gonna happen
Actually it may have already happened
Yes, it has
this was for currently released update
well i dont think its gonna be in until the big updatw
Nah that changelog is for the current one in-game
Is it your birthday? 👀
Yes :)
Happy birthday sors 😄
Thanks bling
@minor parrot ...that's literally how it already is though
I think he means all the enemies always drop their items?
He's talking about Depth Cells, Lumenyl, and the Post-Polter items
lowkey kind of interesting
I get what he's sayin
probably just me being dum then 
Could be worded better though, yes
what should I word it to for it to be better (english is third language)
killed a reaper shark for a valediction, heard it could melt dog just to realize i had to kill another boss first
i agree
In the parenthesis, you could mention that it's currently locked behind walls
instead of just mentioning being locked in general
Also, stuff is locked to Post-Polterghast, not Post-Moonlord
better now?
Yeah that's better
Oh does this mod actually get updated frequently
I’ve only seen it when it’s the big ones
Currently a big update is being made, yes
It's usually only after big updates are released do we get some frequent updates
Alrighty
Do we know what the update will have?
yes, check #changelogs
So is he asking for all drops to be unlocked at all times?
I'd be down for that
If you somehow beat a mini-boss that's a dozen tiers above you, you deserve the OP drops
Currently only Adult Eidolon has that concept
If you wanna spend like 200 hours grinding down its HP
you can have Soul Edge as early as you want
I think there should be something more climactic at the bottom of the abyss tbh
or make Terminus unique to the abyss
that's a bad idea since sometimes, worldgen commits an oopsie and the Terminus doesn't spawn in
I suggest a sulphur vent layer at the bottom of the abyss, that you could seal up to make the sulphurous sea less lethal
any possible way to make worldgen not fug up?
Vanilla world gen can be awful at times, ever seen one of those dinky oceans?
because Terminus being available in both Yharon and bottom of the abyss makes the reward for the bottom far less anticlimactic
You mean
more anticlimactic
Also yeah there really isn't anything we can do about that
I suppose we could make Terminus...
a rare drop from the Abyss minibosses, instead of Yharon?
Make the player infected with the astral infection at one point, and have to get a cure from the abyss
why the abyss though
That suggestion is about as original as the eidolon wyrm lol
Make meteorite only mineable after killing the world evils boss, preventing explosives from working like how hellstone cant be blown up until hardmode if i recall
Are there any meteor throwing weapons? If not i think one should be added, considering class other than summon has something from it
That leaves some sort of summon weapon, how about a star summon?
I'd rather not effectively bring back the locked meteorite from Calamity's Dark Age.
Yeah that was already a feature lol
Oh it was? I must NOT have played then
I cant really think of a falling star summon that isnt just a rip off of the scourge's summon weapons
How about a summon that circles above the player and launches falling stars? Like a sun spirit staff, except mobile and you can have more than one
Do the enemies get harder post ML havent played in a while memory is fuzzy
Has a 'Make meld blobs come off of Aureus' been done recently?
I haven't found any.
Hasn't been done at all actually, not for Aureus at least.
There might have been one for Astrageldon
It's technically a bastard lunar fragment
Some of 'em do, yeah, greed.
I mean, what actually are meld blobs? I think they used to be called meldiate or something, that still doesnt help
Xeroc maker stuff
God
Also, Xeroc still exists.
like, uh
i'm pretty sure Xeroc's not all that bright, right?
And it's just really, really bored?
If being chased by a chaotic sentient black hole egg is considered bored, yes
Man i really need to read up on the lore, thats goozma i assume?
actually this might not be the best place to talk about this
maybe make Celestus not killing my fps? would atleast be nice
ah ye and what about Yharim and Draedon boss fights?
both of them got mentioned in the lore but noone has ever seen them
still in development
Draedon is next
😮 sounds nice
painter killing is a fucking chore
you should feel like satan if you think it's fine
It's only got a 10% chance of dropping.
And, c'mon; it's a paintball gun.
The Painter doesn't have a voodoo doll either.
I'd recommend adding an actual recipe instead of leaving any brainstorming to the devs. Something as simple as a Flintlock, Gun Parts and Red, Green and Blue paint buckets for example.
or spice it up with Illegal Gun parts, gives it more of a use
I didn't know it's illegal to shoot paint
Pretty sure they're just for modification purposes, which could be deemed illegal in Terraria.
And yes, those are the Gun Parts I'm referring to, Wiz. >w>;
its lots of fun killing lorenzo
Better?
Aye. Would remove the ! but I'm on mobile.
Same
dimma deleted the ❕
@ashen warren dont meme in suggestions
Wait what
I can delete reactions now
:pog:
Okay, I need an name for a post-calamitas/plantera Astral-themed rogue weapon.
Any variation will work tbh
anything 
Celestus exists
Oof, Celestus
Mfrh please don't spread that out across multiple messages thanks.
sorry
Starshredder?
o cool
Nice.
I'm thinking of a Bumblebirb tier weapon kind of like Scourge of the Cosmos, should I drop directly from Bumblebirb or be crafted from effulgent feathers?
Desert isn't
ok
havent used cosmos in a long time
scourge of the desert is consumable
I'm thinking non-consumable like corruptor and cosmos
What?
corruptor is from chest
cosmos is crafting
SOD isn't consumable
desert is from boss
oh yeah oops
also, yeah, desert isnt consumable
sorry
mfw no one's suggesting actually interesting rogue weapons with original content that isn't just rehashed throwing
There are so many useless ore drops can we focus on those before we introduce new concepts first?
That sounds...
Kinky
i sat here for a couple minutes hoping for someone to comment on my suggestion.... well goodbye now
Focus on ores while also making original concepts.
Astral Biome Chest
A biome chest in the dungeon that is representative of the Astral Infection. An Astral Key can be obtained for said chest from the Astrum Aureus, with a standard 20% drop chance. The chest contains the standard dungeon trove along with a new rogue weapon known as the Starslitter.
The Starslitter is a non-consumable post-Plantera rogue weapon that functions similarly to the frosty flare, but looks like a star-esque needle. Upon hit, the weapon sticks to the enemy applied, dealing an initial amount of damage and the bleeding debuff before beginning to summon stars. The said stars function similarly to the FF's icicle summons, except they pierce enemies, the immunity frames for the piercing are separate, preventing inadvertent damage reduction. About 4-8 stars are summoned over the course of 10 seconds before the lodged Starslitter disappears. Only one Starslitter may call upon stars at a time/lodged in an enemy, deleting the previous Starslitter. When stars are being summoned, enemy aggro drops similarly to equipping the putrid scent, and player movement increases.
Tooltip: Everyone follows a star in their life.
The Astral Biome is not represented, nor is there a proper rogue weapon in the initial post-Plantera dungeon. I feel as if the abyss doesn't need one as the HM weapon crafting trees are available at that point and serve as an alternative. The crags don't get one because the appearance and overall impact on the game is relatively small.
Ta-daaa
I don't know what to say
oh god what did I do wrong
I dunno, I don't know what Fluttershy was so mad about
hmm
tbh it could do with being more new rogue themed
What is new rogue theme?

stealth, and shit
Oh. That one.
Unfortunately we have no idea how stuff like that's gonna work
melee is just whack stuff
tbh you could make a second suggestion around an astral themed knife which causes a spreading debuff through multiple enemies
stuff like psycho knife is more in line with what rogue is going to be iirc
ok
Speaking of knives, are we gonna talk about the HM ore stuff?

seriously, I don't see the point of ore rogue weapons
Ig they fill in progession
¯_(ツ)_/¯
my suggestion about the bumblecomb wasnt 100% serious but it's getting upvotes anyways so i'll keep it
it was sorta serious like 90% but 100%... so that's yay
@ashen warren What do you think?
Cobalt - Creates chain lightning on hit
Palladium - Healing orbs on crit
Mithril - idfk
Orichalcum - Don't pierce, creates damaging flowers on hit or crit
Adamantite - Custom immunity frames, something like once every 20 frames works
Titanium - Influx waver effect?
Thought of it in like 2 seconds so it's not great but eh
Ok but like we already have an astral chest planned so
making them unique is a nice idea

Maybe mithril could home..
I suppose that the abyss is getting its own as well.
Terminus tbh
spoilers guys 
mithril: creates damaging orbs that enemies would run into?
Well we only need a rogue chest rn
customise the starshredder to be in the rogue chest then
Want*
i really have no idea for mithril. its kinda just a boring ore tbh
mythril could shatter into fragments for pseudo aoe?
wait wouldn't titanium be immunity frames
Maybe decrease DR
fragments would be cool
Mithril has like nothing notable at all
spikes?
It's green
leaves
poison then
poison cloud or like
wait what are we brainstorming rn
a stationary orb like chlorophyte leaf
Mythril Knives effects
Cobalt - Creates chain lightning on hit
Palladium - Healing orbs on crit
Mithril - idfk
Orichalcum - Don't pierce, creates damaging flowers on hit or crit
Adamantite - Custom immunity frames, something like once every 20 frames works
Titanium - Influx waver effect?
ore knives
Ore rogue weapons revamp
alright lemme just
wait
shouldn't adamantine and titanium effects be swapped
Nah
give it piercing, and gain a little damage every target hit
LOTR reference?
up to 5 targets
Sounds like a bone javelin
so it's poor on solo enemies, but has an advantage on mobs or w o r m s
lmao this is very productive
well not poor, but not super
remembers that worms are like 99% of the mod
mithril: minor damage buff to the next hit (stacks up to a point), on miss, you lose all damage buffs?
Adamantite axe could stick into targets, giving a stacking defense/dr reduction?
well depends on the target 🤷
Windup is neat
id like that
Problem is that Mythril is not infinite without fishing
so it is infinite then
damage buffs on hit(only works for the mithril daggers, would lose the stack of damage buffs on a miss)
Pyro, no
ok
Orichalcum spiked gemstone could shatter on it's last target after piercing, then those fragments can pierce another 5 targets at reduced damage?
sure
^
How 'bout this?
Cobalt - Creates chain lightning on crit, pierces 2 times
Palladium - Healing orbs (5 hp) on crit, 5 second cooldown, pierces 8 times
Mithril - 33% chance to not be consumed, winds up to megashark speed, pierces 3 times
Orichalcum - Don't pierce, creates massively damaging flowers on hit
Adamantite - Custom immunity frames, something like once every 20 frames works, pierces 2 times
Titanium - Influx waver effect, always crits while shadow dodge is active, "pierces" 4 times
Sure
Put a bow around that and call it a morning
sounds good to me
sure
I feel as if i'be heard that one before
gilded probiscus
I don't think it would work if it had two separate sprites 
Ok I made it a scythe
Nyeh:
Hardmode-ore weapon revamp
Spicing up the ore weapons as they are boring, weak and a waste of space.
Cobalt - Creates chain lightning on hit, pierces 2 times.
Palladium - Healing orbs (8 hp) on crit, 6 second cooldown, pierces 6 times.
Mithril - 33% chance to not be consumed, winds up to megashark speed, pierces 3 times.
Orichalcum - Don't pierce, creates massively damaging flowers on hit that last for 2/3 of a second.
Adamantite - Hits 3 times a second, pierces 2 times.
Titanium - Influx waver effect, always crits while shadow dodge is active, "pierces" 3 times.
Look nice enough?
yeah
rogue
oof
didn't they already get a rework? :meltingdaryl:
Hardmode-ore Rogue weapon revamp
rip our conversation for the past half an hour
What rework?
wait in the next update or this one
I think this was added a while back https://discordapp.com/channels/225030931008847874/263382359397761025/504486343347404801
it doesn't have a 🏁
Unlimited piercing is not an acceptable trade for a one time rogue weapon
wait lemme list the current effects
It was before that reaction
Nothing
Pierce
Rolling
Nothing
Pierce
Infinipierce + recoverability
Cobalt: They pierce once
Palladium: They pierce
Orichalcum: They roll along the floor and pierce 5 times
yeah pretty much all pierce
and nothing else
You'd be safe suggesting
wait do vanilla throwing count as rogue
no
damn
but then isn't progression messed up
like, what weapons would you use at the beginning, or would you just start as throwing and then change to rogue
Gladiator and then obsidian is rogue armor
ok
Pumpkin 2
Buffing titanium
@reef mountain It's literally just 4 items lol
You telling me that you don't have enough Iron Bars, Stingers, and Obsidian?
Pre-HM shtuff?
tbh the only problem would be iron/lead bars
But since enchanted metal can be used for mech bosses summons, huh...
Also some planetoids may have a lot of iron/lead
the iron/lead isnt a problem at all, they appear in great lots
ok my issue is personally with the obsidian. i hate gathering the stuff, so i got good at the fight to not have to gather more
Okay i got the code for my weapon suggestion somewhat working, after doing it i feel so bad for anyone who has to make them
@sage glade it doesn't block i frames
does it not?? fuc
Fungal clump useless anyway 
Least for that part of the game
Like minimal healing at such a short range
Its damage is way buffed tho
but it's so slow 
It’s a bunch of different odd accessories
that thing doesn't attack yharon
Hence the name
it needs donut speed
I don’t find much use as it is 
rather use something for my class like the elemental accessories
Also one more thing of the amalgam
whats it’s supposed to be anyway
Like the sprite, I just don’t know what it is
the problem with "buffed" fungal clump is that its movement speed is way too slow meaning its useless on Yharon, SC, the healing range is abysmal for the Amalgam (requires you to be in 2 inch range of an enemy/boss to get the healing benefit)
It’s an amalgam, it’s not supposed to resemble anything.
I mean what’s the sprite resemble
Is it like a white disc with 2 flashy jellyfish tentacles?
Tbh amalgram looks like a mining helmet dyed white
Pretty much







