#suggestions-discussion
1 messages · Page 579 of 1
Have they stopped checkmarking suggestions over 65 stars?
@rapid folio nope, they're just lazy
I'd love to see Rare Sand Waifu get replaced entirely, but that'd make it technically a new waifu suggestion and thus not allowed.
lol
Just ask for an EE related defense accesory
it is an elemental, and is thus, allowed
Rare Sand Waifu is completely useless, locks HotE into expert+ for no reason, and is more grind who though it was a good idea
^^
I remember farming rare sand waifu without defiled and zerg...
Asking for Buff that useless dust waifu will reward you with a fat blue check tho.
Besides there are other elements you could represent if you branch off from the main 4.
Earth, Chaos, Ice, etc.
@tame garnet sorry for the ping, but you're aware that the Swarmer exists, right?
also, exploding into 150 bees
and it uses vortex fragments too
shoots out a mortar that does 60 damage on contact, then explodes into 150-170 bees
Consmeme framerate
average usetime
.4
Oh no
Hai
170 bees

The Devourer of Frames has Awoken...
How to easily reach the projectile limit
I want a Dr. Bees item now
this thing wouldn't just devour framerates, it would suck them into the void and then just crash the game
0.46 rockets per second
the bees would consume
everythin
@frail mantle i know it exists, it is meant to be as an alternative
God, I remember on my MP world, we accidentally topped Queen Bee pre-EoC
ok maybe i should tweak it a bit more
340 bees per second
^
All the bees
So I covered myself in Bee Armour, Bee Clothes, got on a Bee Mount, and then whipped out the Bee Gun and said
"The fun has only just"
the projectile limit is easily broken with that weapon lmao
"Bee gun"
you know what, no, M A S S B E E D E S T R U C T I O N
Buzz off
CMERE YOU LITTLE SHIT
what's the projectile limit again?
That was beautiful
340 bees per second
The bees have consumed this channel
Or 1020 beepower
probably a bit higher
so firing for less than a second would literally hit the limit
phupper reacted to my message with my own emoji
Nice.
i am proud

can we get a :hellyes: in here since i'm a nitro-less loser
Maybe make it explode into 10 bees that deal quite some dmg?
It'll still break it easily though
So 3 seconds
Or just yeet a beenade?
35 usetime, 50-60 bees?
I mean, cmon, the asset exists already
Fucking weakling
maybe it should yeet 10 beenades
170 bees
with high damage
And throwing is literally some fucked up ranger code
we have beecome a hive of puns
melee and ranger's disgusting child
Suggestion: change throwing damage to Yeet Damage
^
^
^
jeez, what has this channel become
Meme suggestions 
:hellyes:
wrong message, but okay
Bee-ts me
Unbeelievable
Also, the suggestion's been nerfed
35 usetime, 60 bees max
I guess it was beecause of all the complaints
Beegone
Ok, puns are good, but we better stop or else the mods will make us beehave
Hah
@candid dove come here and meme with me, darling
i'm allowed to do that because i manage his server please don't kill me mods

102 bees per second now (I think)
oh boy
Wuh
Nice knowing y'all
Hey danny boi uwu
imma just step out
Hey Vetus
hey danny
Everyone hive
Anyways, what's up
We're making bee puns beecause someone suggested a gun that fires 170 bees ber click
buzz buzz time
I ran out of jokes so I need you to help me
See hes not gonna bee mad
I see, well, do move to #general-talk for that, please
Thanks uwu
ok in all honesty, i see the bee nuke being a support wep. for other classes, but not a dedicated wep (unless you are gonna, in which case, go for it)
What if the bees despawned so fast that the gun was always technically under the projectile limit
By, like, 20 bees
You could kill so many bosses with that gun just by despawning their projectiles.
So, Scal would just cease
Weapon suggestion:
Bee nuke.
Consumable thrown item — think Dynamite. True damage.
Spawns exactly 1000 bees, which do not despawn until they hit something.
I'm not joking
I honestly have no responce
i support vetus
Other than that and this anyways
Make it spawn 20,000 bees and make it ignore the projectile limit 
that sounds like a huge issue with lag
Y'know what?

i won't though 
I'll post it at your beehest
no
Come on Vetus, just stop making puns and beehave
You can do it, just beeleive on yourself
Hornet

Come on guys, dont bee mad
Tarantula Hawk Nest
Accessory that further buffs your bees and hornets by allowing them to hit enemies twice before being destroyed, and causes them to inflict the Vile Nest debuff. Plague Hive effects, except the darkness effect above 95% HP is completely removed and vision is normal.
Recipe
Plage Hive
10 Cosmilite Bars
20 Nightmare Fuel
1 Abeemination
Vile Nest
Debuff that slows enemy movement speed and doubles the damage of all other debuffs affecting the enemy. On enemy death, spawns a small swarm of hornets and bees.
thank you
I just thought of a sweet rogue weapon themed around hornet, thanks timer
it started with a legit suggestion, how did it end up like this
170 bees
Any thoughts on the THN and the Vile Nest debuff?
I hadn't thought that far ahead yet.
How about a further upgrade to the Plague Hive, combining its effects with the new ones?
odds on sequences suggestion being some sort of throwing stinger
Or Plague Heart, whatever it is
yea
Hornet has this needle
is it a beekeeper upgrade?
ill make a beekeeper upgrade then
There already is one
oh
!wiki plaguekeeper
Oof
@gusty geode Your flasks suggestion includes one that can inflict Abyssal Flames.
Calamitas' Brew already does that.
Also, about your following suggestion on why suggestions fail
Suggestions aren't all reviewed by devs and then accepted or rejected, or something like that
They just kinda go to the dev server and sit there, and get approved if a dev notices it and expresses their liking of it.
Very few suggestions are rejected outright.
very good for prov
@DevsWhoAreCurrentlyHere: would it be possible to give an enemy summon AI
so wait should i make a beekeeper upgrade then?
nah
As in, same stats (health included, making it mortal), but doesn't damage the player, and attacks enemies
alright then. ill think of another one
Weaponising the enemy
uhh probably possible
plague keepers a thing
would be kinda painful
and yeah, the enemy summon thing has been brought up before
iirc it's a nah, since it'd be a massive pain in the ass
fec
I had always liked the idea of summons being able to die
It'd be an excuse to make them stronger; sometimes they could get killed, and there could be a cooldown while they "recover" and you can't use them
^
No plz
Sounds wack
It makes them feel like real allies rather than just 'oh here's a floaty thing that cares'
Also, suggested the Nest
plz no summon deaths
So I'd have to deal with and complete rely on dipshit AI that can decide to just have a heart attack and perish? No
kek
Summoner is just mage with projectiles that follow you everywhere and have epic AI
Epic -> Trash
and vanilla made it a main class
I get the feeling the Tarantula Hawk Nest isn't a popular idea.
Would you rather have a tanky and strong summon that takes a long time to heal or a smaller, weaker summon that you can recover quickly?
There'd be 3 different stats for them; dps, health, and recovery time, and you'd choose your summons based on what you value most
It'd be the thing that makes summoner unique and interesting
I'd also like a source of damage that doesn't leave me completely vulnerable
Summoner is already actually pretty distinct. More distinct than ranger and melee that's for sure.
Melee is free projectiles
I'd rather a fat fucking millipede elephant that wiggles straight towards certain death than a demented jazzed-up starfish
Keep in mind they could also take hits for you, so no-hitters could make incredible use of a system like this sacrifice the waifus to scal 
yes
(btw Relevant did you see my ping?)
Ye
Wasn't sure what to do about it tho
Remove the Flask of the Abyss from the flask suggestion
I'd make a countercheck for melee to actually be more, you know
up close, but obviously this won't happen
and uh
I dunno what to do about the suggestion suggestion
Also Terraria still struggles with having multiple viable options. Most of the time you just have a different way to shoot the enemy at a particular tier, rarely do you get significant choices like taking up healing in return for poor DPS. Also what stops you from using all the types of summons at once?
You prolly shoulda been pinged about that before it reached 65 . _.
Fixed
melee would be distinct if it wasn't for the fact that true melee is a pain in the ass (to play with and to balance) late-game, so it needs to have ranged options
and if ranger wasn't basically unlimited ammo
Really doesn't help that Terraria as a game was made for ranger and mage.
Notice how contact damage is usually the most damaging thing in a boss's kit
Also, concerning the melee problem
I think there should be special ways to help you get up close
Maybe special grappling hooks that latch onto enemies or teleports behind you
The brutal contact damage is made as a punishment for letting a boss get close while the projectiles are a lot less vicious.
would a aquatic scourge yoyo drop be an interesting concept? would it be used
So up DR or maybe make you immune to non-projectile damage for a short time after using the hook
ill still make it. im more interesting in putting out good concepts
are gag items considered meme suggestions?
make it a good gag
Honestly it depends on the mod
At gag-like qualities to a serious suggestion.
I can also imagine it working the other way around
You latch onto something like the DoG and slam it into the ground, stunning it for a few seconds
Like, the suggestion should function seriously in a silly way
Bee nuke?
that'll most likely need enemies to have special AIs to make them to special movements
when you slam them

either that or simple movement changing shenagians hid as a debuff
which might break some bosses
Overflowing Sulfurous YoYo
dropped by aquatic scourge
as it moves, a sulfurous water bubble begins to surround it, capping out at 3x the yoyo's size
good start?
As cool as suplexing DoG by its head sounds, it could lead to a lot shenanigans.
Yeah good start
Plague Hive*
Fixed. Thanks.
Hornet's Sting
Tooltip: "Git Gud!" // Will change for actual suggestion, reference to one of Hornets battlecries.
Rogue Weapon
Crafted with: White String, 5 Astral Bars, 5 Honeycomb, 10 Spider fangs, 1 Core of Calamity.
Left click throws a high velocity needle to your cursor that then stays in place for 2 seconds before returning, pierces enemies infinitely and ignores tiles, spawns 5 bees per hit.
Deals more damage on the return trip and has autoswing however only 3 needles can be out at any time.
Left clicking within 5 blocks of yourself however makes you swing the needle all around you in an arkhalis-esque fashion spawning 5 bees per hit.
Right click dashes you towards the cursor 10 blocks with a 12 second cooldown and creates 6 spike balls around your starting point that ignore enemy immunity frames and last for 5 seconds.
Should attacking the spike balls with left-click launch them?
Not complete yet, made for the sole purpose of having a rogue weapon that isn't grenade-kind that's viable up to pillars and maybe even ML.
Also as a reference to my favorite character in one of my all-time favorite games Hollow Knight.
Tell me what you think.
"Blocks infinitely"?
Fixed :P
Could say "pierces enemies infinitely and ignores tiles"
Sure
muy bueno
Seems a wee bit powerful
That's a uh, a lot of bees spawned for the near-swing
Could also be clearer there that it only summons the bees on hit, and you're not just EMITTING BEES like it's the Plague Keeper
oh
Bee nuke?
emit the bees
Yeah you should change that
On-hit then?
Yeah sure
honestly tho, i like the suggestion, if it gets to be on hit
Who wants to refine the bee nuke
I would definitely absolutely use this item if it got in-game, btw
I too freaking love Hollow Knight
Weapon suggestion:
Bee Nuke
170 bees (probably)
How it works:
— Consumable thrown item (think Dynamite). Use time of stupidly slow and then some (measurable in seconds). — After sitting on the ground for 5 seconds, it detonates, dealing 1 Rogue damage in a 5-tile radius, destroying nearby blocks (same radius) and spawning exactly 1000 bees (which do not despawn until they hit something). — Each bee does 10 true damage, ignoring DR, defence, and immunity frames, because if you cared about being remotely sensible, you wouldn't use a bee nuke. But at least they don't pierce. — Has a 30% chance of the bees homing, 1% chance of spawning a friendly Queen Bee summon, and .1% chance of spawning a friendly Peanut ButterPlagueBringer Goliath summon. Both will despawn after 15 or so seconds. — Crafted with: 999 Dynamite, 100 Auric Ore, 50 Darksun Fragment, 100 Nightmare Fuel. Makes 10 Bee Nukes.
this should ||not|| be added:
While Calamity is a collection of all kinds of mad concepts, there aren't enough items that cause raw chaos. This item doesn't take itself very seriously, but is a completely serious suggestion. Every game needs a couple of ridiculous items to lighten the mood.
yike
That's gotta be a yikes from me
Note that the summons only use the sprites and damage values of the boss mentioned, and are otherwise bog-standard summons
Suggesting an intentionally silly item with the reason "Calamity is too serious" usually doesn't go over well
Better?
eh sure
i'd star it for no reason other than bees
It's a meme suggestion ngl
If you toned down the recipe and especially the amount of bees
I would be able to take it with some kind of seriously
1000 bees is too high
Not even in a "that's the point" kinda way, because I think it surpasses the NPC projectile limit and thensome
It'd cause a lot of glitches
1000 bees is the exact projectile limit, no?
You don't want it to be at the projectile limit man
projectile limit is 1000 iirc
Please stop
Sulfuric Bubble Beater
its a HM yoyo
dropped by Aquatic Scourge
40 dmg, can be held out for 20 seconds
each hit creates/grows a bubble of sulfurous water around it, inflicting the venom debuff to enemies touching said bubble, and dealing slight damage
bubble size caps out at 3x the yoyo's size
range is comparable to the oblivion
good for stats?
What is the DS equivalent
shot forgot about that. guess im making that now
Dried Bubble Beater
its a PHM yoyo
Dropped by desert scourge
10 dmg, lasts for 10 seconds, or 13 hits
each hit creates a sandy aura that deals 2 damage, the aura growing each time the main yoyo hits something, caps out at 1.5x the yoyo's size
range is 13 tiles
that good?
2 damage as in, damage per second?
yea
Okay
dear god a 2 dmg per frame yoyo pre HM
wouldn't that be 120dps
considering s t a r c a n n o n I don't think that's anything in comparison
120 dps post scourge is just fucking silly
im not that silly
uwu
i take my yoyo ideas seriously
Anyone with any idea about my cumulonimbus staff idea?
@novel vine Just one debuff?
Also you're a little late, Terrarium
It already got delivered
It got sent to the dev server cuz it reached 65 stars
No point in asking for opinions now. It made it
yo so rover if I kept it at170 beeswould you take it seriously
Vetus please
170 bees
The whole suggestion is worded like a joke
170 bees is too many fucking bees
It's a bee nuke
How do I reword it so that it's not worded like a joke
Also, it's 100% serious, memes aside
Uh remove all the colorful language
"if you cared about being remotely sensible"
"stupidly slow and then some (measurable in seconds)"
"Peanut Butter"
Actually I think I misinterpreted the stupidly slow one
Still think it would be better to change it to something like "extremely slow"
That's a measurable value, though, isn't it?
wdym?
Stupidly slow isn't in the game
Extremely Slow is one of the existing speed categories, but this thing needs to be far slower than any existing item
It caps at snail
Hang on lemme look it up
Snail is greater than 60 usetime iirc
You probably should just word it as 180 usetime (3 seconds)
Snail is still way faster than what you describe
Usually you don't wanna use exact numbers if you can help it, so that the suggestion is focused more on the concept and not how balanced it is
but I don't think you care about that much here considering the liberal usage of other numbers
F
quiet disrespect
Weapon suggestion:
Bee Nuke
This is where the fun beegins.
How it works:
— Consumable thrown item (think Dynamite). Extremely slow use time (snail — measurable in seconds), for the sake of preserving frames. — After sitting on the ground for 5 seconds, it detonates, dealing 1 Rogue damage in a 5-tile radius, destroying nearby blocks (same radius) and spawningexactly 170 bee projectiles (which do not despawn until they hit something). — Each bee does 10 true damage, ignoring DR, defence, and immunity frames. They do not pierce. — Has a 30% chance of the bees homing, 1% chance of spawning a friendly Queen Bee summon, and .1% chance of spawning a friendly PlagueBringer Goliath summon. Both will despawn after 15 or so seconds. — Crafted with: 99 Dynamite, 50 Auric Ore, 10 Darksun Fragments, 100 Nightmare Fuel. Makes 10 Bee Nukes.
this should be added:
While Calamity is a collection of all kinds of mad concepts, there aren't enough items that cause raw chaos, and every game needs a couple of ridiculous items to lighten the mood. This item doesn't take itself very seriously, but is a completely serious suggestion.
id star it
i wouldn't.
Idk I still don't like it tbh
So far, this is the single worst suggestion I've ever made.
The friendly Queen Bees and PBGs are quite irking but I do think this is valid enough now
Okay, I should reword that to be clearer
It's not really a wording issue as much as it is function
You've got these super expensive consumable items with such a low chance to do one of their functions
Honestly the recipe should be nerfed into the floor now that it's not trying to reach the max projectile limit
50 Dynamite, 5 Auric Ore, 10 Darksun Fragments, 5 Nightmare Fuel —> 25 Bee Nukes?
25 dynamite or 50 to have it be a 2/1 ratio
Uranium Pistol
7 ranged damage
Drops from Plantera with 2.38% chance
Ignores defense and doesn't require any ammo.
Snail speed
Shoots green projs, which on impact to block or mob creates their clones, which flys in random directions. This clones also produce their clones, which produce clones, which produce clones... Reaction stops on 100th generation.
i like that idea
99 is a weird number, especially since calamity increases stack size iirc
That pistol is meme-worthy
Trashbox what the heck is that
Makes shredder look like a wooden bow
Your entire screen would be filled in 10 seconds
Gonna just Zerg a Martian Invasion real quick
*shoots once*
hang on
let's make the bee nuke's bees each become 170 bees upon contact with an enemy or surface
okay
The joke has stopped being funny ngl
— Has a 50% chance of the bees homing, low chance of spawning a large summon with the Queen Bee's sprite and damage values, and a lower chance of spawning a stronger version of the summon, using the PlagueBringer Goliath's sprite & damage values. Both will despawn after a short period.
Yep
Like wait Taitou just suggested?
😔
If we gonna have that accessory
Gonna need some more viable bee weapons like the Nuke or others
Completely unrelated but: "Right click dashes you towards the cursor 8 blocks with a 12 second cooldown and creates 6 spike balls around your starting point that ignore enemy immunity frames and last for 5 seconds."
Should attacking the spike balls with left-click launch them?
Left click just being a thrown thingo
make sure you cant fly with it
...?
wait i read that way wrong
Is this like a sheild dash that releases spike balls?
oh god that pistol above lmao
Related to my hornet themed weapon way up bloss
o
Oh yeah you should probably use a different term than "spike balls" so that it's not confused with "Spiky Balls"
like
"thorn
spheres"
Starts with 1 bullet, doubles 100 times...
2^100 = 1.26 nonillion bullets max from one shot
nice
Thorn spheres
I think 10 seconds is overestimating how long it'd take for that pistol to crash the game 
^
It'd crash the game from 1 second to around 30 depending on where it's fired
Eh, more like 1-20
it'd crash it instantly if underground unless the projectiles are really slow
if not underground it probably wouldn't crash it unless you fire it in such a way where it gets trapped, where upon it crashes it in no more than a few seconds I imagine (unless once again the projectiles are really slow)
That'd be scary if they were really slow
Just this creeping growing mass of ever-lagging matter
Ghent from apothmod
I don't want to ask
if this yoyo becomes a thing it's 100% gonna be the thing i'll use
and various useful coding clause terms (if, and, etc.) are highlighted in css green
fuck dude nice
summoner is another option, but rewarding players for having aim should be a bonus
Why 58 critical hits, btw?
Wtf is that formatting?
The colour makes it look like it says "Against Supreme Calamitas, the reward is really high if the player aims well."
All of Reb's suggestions are in `
100/10 effect, automatic emphasis
u wont know why i picked 58
I meant the coloring
Is it a yoyo reference
ml
?
ML
Drat and vivid need to be aimed but otherwise I agree that most exo weps are lazy
you have to switch weapons just for a bonus what the heck
just use melee at that point
I didn't even know ML existed holy fuck
(ark of cosmos + scourge of cosmos)
i mean ur switching but scourge of cosmos switch can help any class
idk if vivid clarity switch is THAT worth it
yeah just thought id point that out
no one is ever gonna use vivid as a main weapon
so thats just a balancing issue
never tried drat believe it or not
Vivid is 300 iq mage weapon.
*340
Vivid spikes insane dps if you're big brain
Drat has backfire and none of the projectiles home or hitscan
i can already see that i'd hate using drat
but that's a personal problem
if it deals extremely high dmg then that's good (for the aim required)
Drat has high dps in comparison to gale
@hollow shell i mean yeah, it would be nice to have a visual for when you can use bloodflare armor active for example
I meant like, do you want just one "Armor Cooldown" debuff or should there be individual debuffs for all of the cooldowns?
Frankly I can't see how the former would work in some cases
oh, that's what you meant. yeah it would probably be different debuffs with different "durations"(cooldowns) based on the armor
Suggestion should be rephrased
Ok
Oh lol, you didn't need to delete it
Editing is fine
@elder sparrow did someone order exo yoyo
exoyo
"a yoyo designed with yellow rims and a rainbow splash in the middle"
Yours don't look right
yeah but who really wants that 
yeah, and they're kinda...
yeah
a yoyo in the shape of that may not feel good to use
neither are most of the weapons in the mod to be fair
More exo yoyos 
Exo Yo-yo never
Yoyo Bag is a well-thought-out accessory that doesn't at all have the potential to turn any Yoyo into the best weapon in the game.
but at least gives it a needed boost
@violet cedar must say its good bc hes god so if he says its good its good
@frail mantle lmao nice one
Though I'm wondering if one Level Meter for crafting would be just fine
I was thinking that using only one level meter would be a little cheap, since it’s supposed to measure all of the levels at once
how about an accessory that exchanges melee speed for extra damage or is there something like that in another mod already
The hornet launcher sounds like the hive rocket launcher from borderlands 2
I wanted to post a weapon rework suggestion here but it reaches the character limit, can i split it or should i send a txt file?
A google docs file should work
Idk how to make one. welp.
Ok i think i manage to do it, Thoughts?
https://docs.google.com/document/d/18z7uZsD9fe7gBButBctBqSxKvbtVO2bitksK4yPZ5vQ/edit?usp=sharing
cosmic landline has 70 stars and no checkmark 
i like the idea
@frail raft could you please state in the suggestion why you would like this change?
Tbh no because lifesteal too op
i mean its really anoyng when you are not fighting a boss
it feels like the weapons that have lifesteal lose their special thing
it should be weaker before moonlord yes, but not completely removed that's bs
Removing it outside of bosses makes the rest of the game trivival
So i have seen some debate over whether golems arms should be damageable or not, how about making it so if you summon it with the Old Power Cell it summons one version, and using a regular powercell summons the other version
This would let you skip plantera but you would have to fight a more difficult golem
@queen fable you know next update is gonna add rogue stuff right?
I saw, but I wasnt necessarily sure what it was specifically. Thought I would just put my ideas in there just in case c:
I apologize if my suggestion seemed redundant to the developers who know exactly what is happening in the update. But it seemed very vague, and its easy to skip little things accidently
Statigel should be good for cryogen though?
and some new rogue weapons (like 3 or so) will be added post plant-pre golem area
Well yeah depending on the player of course, but that's avoiding the problem in my eyes. Every class should have equal opportunities to upgrade. It isn't fair to rogue when every other class has a possible upgrade, even summoner with the forbidden set, y'know? They shouldn't be limited just because it should be good enough. At least in my eyes. I could be wrong, though.
forbidden is pretty bad though 
although an early rogue set would not be bad at all
summoner has spider armor
Forbidden is pretty bad LMAO but it was an example
There's been some suggestions before, like a shockstorm scuttle armor by Lillith
i remember a pre-Cryo rogue set i suggested a while back
also, rogue helmets have been suggested a lot before and sent
I believe Fab said he specifically wasn't going to touch vanilla throwing
The class is planned to be expanded upon though. I think the next update after this upcoming one is a rogue expansion type update.
Well Im certainly happy to hear that. It isn't my favorite class or anything but playing through as it makes me realize it has some problems. So Im glad things are being addressed c:
when rouge conflicts throwing with other mods 
unless they do actually work with other mods
only thing i hav issues with the class
I'm 99 percent sure vamp knives and scourge of the corruptor will not have rogue alternatives.
I don't know about stuff like shadowflame knives.
issues with the single chest per world?
Or just feel like they should stay melee oriented?
"issues with the single chest per world"? You mean the evil biome chests?
It'll hopefully become more apparent next update 
mainly due to the new weapons around that tier
can't describe them or I'll get beheaded
Termi smh leaking stuffs.
And nah, you ain't gonna get any info from those who knows, apart from vague words.
I know Im just playing around
I figured, but can never be too sure 
Gonna hack into the calamity mod to find out 4 rogue weapons

It'll be worth it
Love the avatar, Arieos.
I know. Nailed it.
Yharim*
Sorry
There's still one left
Fixed
Thats kind of a boss suggestion tho
Uh, sorry...just had the idea
wheeze
why would you even use astraeal defeat
there's better things then it by the time you take on that guy
Uh ion
I know
But regardless suggestions on the future bosses (draedon, yharim, goozma, xeroc) aren't necessarily looked at since we have most of them set in stone
Ah...alright, just wanted to bring up a thing I thought would be interesting.
also, aren't the weapons that the player uses just recreations of what the originals were like
I think? Depends on how you look at it or what drops the weapons
i'd think astreal defeat having a big damage bonus against yharim would be neat, but that's all
proficiency does that technically but oh my god yes
probably a maximum of two though
just nerf the statis' items as compensation 
Was my suggestion good?
Yes, yes it was cause as a person who likes Summoner I'd really like to know how many I can summon or how many summon slots I have left
summoner's association mod can help with that
That is also true
cob its a mushroom snacc
mr crabby does not like dark goop from the altars for its snacc
I feel like permanent summoner slots might be too strong for every class involved. For someone who doesn't strictly use one damage type, it might make them too powerful. The limitation of needing an accessory that boosts minion slots keeps other classes from also having 500 minions alongside their already crazy damage. It would make summoners seem weaker than they already feel. At least in my opinion
the summoner damage penalty though
summoner damage penalty is getting less severe
@frail raft Bit late on this, and I noticed you explained your reasoning in this channel, but you should expand upon your healing cooldown suggestion more by editing it
and include your reasoning in the suggestion itself
God can we just have that in Calamity
because I really don't wanna install Fargo's just for that
at least Mutant Mod isn't intrusive and has other utilities
better than going for alch's pipboy 
p much
@queen fable counterpoint: the permanent slots dont need to be excessive. I would suggest probably no more than 5-8 permanent slots. Lots of the early game armors and accessories dont do much, and end game you can really only get 4 extra slots if you used specialized accessories. It would be a great idea in order to buff people who only specialize in summoner. End game it wont realy let any other class do too much since most end game summoner items require the use of multiple slots.
Maybe my message here is not so well structured, but even non-magic classes can choose to use magic if they wish to. They are allowed to boost their mana with mana Crystals and such. I dont see any way it would be too different than that
what do you mean "only 4 extra slots endgame if you use specialized accessories"
Maybe I havnt looked hard enough, but I think the summoners are pretty much limited to the papyrus scarab and whatnot
a level 15 summoner with Auric Tesla Space Helmet and all the three statis' summoner accessories can get to 23 total slots without buffs
hell, the Space Helmet alone can give 7 extra summon slots
But demonshade totally levels the playing field. Makes every class aloud to have a bunch of minions. I feel like summoners might struggle to stand out from that
Well even then @proven relic, even one or two slots will buff every class. The thing with mana permanent buff that was brought up is that yes, every class CAN get a lot of mana. But not every class will use it. Its a buff specifically for the mage that is necessary. It restricts other uses from using high level mage weapons because it uses too much mana to be used effectively. Yeah you can lower mana costs instead of a mana increase, but then every class can use the high level mage stuff and it loses value. It's the reason why the immaterializer is restricted to summoners. But if every class could use it then whats the point of being a summoner?
But magic users still stand out against melee users using the demonshade armor. Because they get their regular weapons AND the ability to use minions. People who are primarily summoners kinda just get pitty cake at that point.
Because it's a "gee Billy. How come your mom let's you have two damage types?" Kind of situation.
there's a reason the summoner damage penalty exists
Give the summoner some better accessories or something is all I'm suggesting. That or add a way to garner permanent slots.
What Is the summoner penalty?
Demonshade armor is the op armor for beaten supreme calamitas though
You can really use that as an example
when you hold a non-summon damage weapon in Rev and up, your minions and sentries deal decreased damage
no, but it does exist
What is the decrease more specifically? Like what are the percentages?
Doesn't exist in pre-HM, 33% in HM, 66% in post-ML
tbh the penalty should be in all modes, since people who aren't specifically summoners below Rev usually just use miions as bonus DPS
That sounds reasonable.
It should be in all modes since it's not gonna help anyone in expert mode or below
Using minions as extra DPS is a bad idea, horrible in fact outside of post-ML. HotE was a garbage accessory because it used to steal I-frames and thus gimping your DPS. Summons would be no different up to the point where they ignore I-frames completely.
what about non-piercing summons, like Stardust Cells and Squiddos
Hence why I said outside of post ML
also add the cool-as-shit soul scythe while you're at it 🙃 https://terraria.gamepedia.com/Soul_Scythe
Oh i thought that wasnt allowed
is it and I forgot something?
Rules of tmod
it was removed from the base game for copyright reasons
I thought the roles allowed you to add everything other than the 4 copyright items
how come?
Not necessary, sprite would need a change, etc
As far as im aware adding the ice morne, scythe soul scythe and zapinator isnt allowed
And that^

kinda already have weapons that are just "scythes"
I mean the lazinator is a thing
If thats a thing i dont think a remake of it would be out of the question
@reef mountain merge messages
but the picture will be under the last line if i do that!
👀 i thought the bot is supposed to put stars on the last message sent by the same person in the last 10 mins
done
pretty sure its longer than 1 minute..
so, any thoughts?
I disagree with you bc the recipe is pretty cheap as is rn
and timegating an item you can obtain at the start of hardmode to post-golem doesnt sound smart to me, even if it's just an alternative
i was on the brink of insanity at the time, btw(took me approx. 37 minutes of fishing)
did you use master bait and the supreme blah blah fishing accessory?
i mean i use imksushi tokens to craft RoD.. if that change is getting in it doesnt help me either way
Other mods defeats the purpose of it
the fargo recipe for rod is nuts, ye
not the supreme blah blah thingy,but master bait, yes.
well if youd used that it would have taken you 10x less time 
but an alternative recipe won't hurt anyone.
people who likes fishing can still fish.
also, the fast that i got 2 crystal serpents and 6 prismite, frog's legs, sailfish boots and 2 tsunam in a bottles proved that it's more 'bad luck' than 'bad preparation'.
I mean, the 6 prismite actually goes against your point
It has double the chance and you have double the amount of prismite
So that's actually mathematically accurate
Fishing is really easy though
that make sense, but the rest doesn't.
It's a slow-burn sandbox game. It's not all meant to be high-octane and incredibly convenient + fast item hunts.
There's an extent to which you should just sit back and accept the slower parts of the game.
It's fucking fishing. That's kinda how it goes, in reality and fiction.
¯_(ツ)_/¯
again, an alternative recipe won't hurt anybody.
It would hurt the existing recipe uwu
In a previous suggestion, you said that 'reducing grinding is always good'. This mentality is kinda wrong, because this is Terraria. It's supposed to be an interactive world of interesting things, not a world of convenient silver platters and shortcuts to the next step of the game.
^
Again — there's an extent to which you (and I mean you, not the player) should just sit back and accept the slower parts of the game. The parts where you can take a breather.
maybe, but this grind is kinda rediculous.
It's a 2% chance. That's really not that bad. You just got unlucky.
and plus, there will always be grinding. no matter how much you optimize a game like terraria, there will be grinding
grinds are supposed to be relaxing, not enraging.
like, seriously, i got worse a rage in fishing for these fish than playing getting over it, if you know what i'm talking about.
That's not a problem with the game, then.
then you seem to just have really bad RNG
Again, that seems to be a mindset problem, and the mod isn't going to be tailored towards your every desired convenience if you get unlucky, anger or no.
That's all that can be said here.
If you disagree, that's fine, but this doesn't change anything and the post won't make it through 😐
isn't a large part of calamity's vanilla recipes about REMOVING Rng-heavy stuff?
like, think about frog's legs,which now cost 10 frogs.
thanks yall
it's pretty hard for me to say anything at this stage except the fact that the devs seemed to have a love-hate relationship with fishing.
If anyone has a better name idea hmu and I'll edit the post
We could keep in the spirit of the current name
and go with something like "Devourer of Fools"
(and as a positive side effect of renaming them, their abbreviation will no longer be "DoT", which is usually used to mean "Damage over Time")
^
good points
tf is an imbiber
to imbibe means to drink/consume
alcohol too, ye
gonna get fucked up on divinity fluids
chug that not-a-god™ blood
vassal of the imbiber? more like cosmic alcoholic jr.
eater of idiot tbh
god eater
how about "Spawn of the Devourer"?
👍
how about "Consumers"
vor
ono
vor?
look at them...

Devourer of Demigods
Demi-vourer
Elite Armored Digger
Poor name
It'd explain why the Armored Diggers look so much like the DoG
Not anymore
It looks way different now ye
tbh rename DoT to AWB
Dog summons dofs
and dofs summon does
armored diggers are just flightless DoTs tbh
@smoky yew Warned.
They left
I kinda like Devourer of Thots...
how long should one wait before reposting a suggestion?
Probs a week at least
And preferably with some edits/improvements so it's not just a 100% copy/paste
I was going to just going to ditch the doc from my suggestion and try showing all 4 sprites in discord. This way people can see them without having to open a doc
"Deific Amulet - Loses Celestial Cuffs, gains Charm of Myths."
Deific amulet is stupid OP and you want to make it moreso?
Manapool Spell
Consumable
Puts on you arcane shield at cost of mana
Shield durability calculates as 2 mana: 1 hp
This shield overrides your current health
On breaking shield you regain a half of HP before using spell and have a doubled immunity time
Bought from Wizard by 10 gold (18 in rev+)
For most classes shield have a 100 hp (as 200 mana)
But lategame
Manapool are more useful to mages with their horrible defense.
@ashen warren calamitas post-provi have a around 200 damage.
Shield with all mana ups without accessories - 150.
Then it's Just one free hit.

Le renaming of worm has 68 stars
18 gold in Rev is pretty cheap tbh
Make it 1 plat
are you memeing @simple plank
Maybe a little bit @bitter flower
@simple plank don't do dumb suggestions like that, warned
a little bit
@queen plover is not me please don't attack
@queen plover Is that an actual suggestion or are you meming?
Please reword it if that's your actual suggestion.
honestly if anything making her thiccer in terms of hitbox would be nice and handy but it's a pet peeve of mine
Lemme jsut delete that
^
gotta have certain buffs/accessories/light pets to see in the abyss
@jolly gyro Look above
@quiet abyss what do you think? 
"later on in the game this slot becomes obsolete"
flight time reset is obsolete at Post-ML 
As someone who did defiled scal and relies on hook to refresh flight time a ton for scal
It's really not though
It's very useful in scal fight
It is, by no means, obsolete
even in non-defiled it's incredibly useful
Hook to the walls to refresh flight time
Hell, it even helps for providence's icarus folly debuff
The flight time reset can save ya life there
well idk i would prefer to rod without swapping than to hake a hook
Well, another mod already has a RoD hook, so
WeaponOut
oh
And joost.
Plus, RoD is already a powerful tool.
Making it even easier for players to use it would just be 
Alchemist 
Fab kinda wants to nerf RoD, he already thinks it's really powerful
He already did, in a way.
You took more damage while chaos state is there, and RoD damage is more severe
I guess it was a useless sugg then 

Oh didn't know that
Wait actually, lemme check
Nvm it's just an idea he has, he didn't implement that change yet.
You can always just Halibut Cannon + Chlorophyte Bullets 
so there's that one suggestion I put this wednesday, what do you think of it :
Make Catastrophe use fast charges during the Calamitas fight like low health Eye of Cthulhu, because I feel like Catastrophe is just like Cataclysm but doesn't breathe fire and charges a bit earlier.
Maybe only make that in Revengeance or Death mode.
Actually, catastrophe does fires brimstone fireballs that bounce
It's jsut that the brimstone fireball firing last shorter than brimstone flamethrower so he charges earlier and more often
It's only really noticable if you're fighting close to slid grounds or if catastrophe spawns above you.
But anyway, that change would completely screw up the fight 
what do you mean
Calamitas is already considered quite hard by a lot of people on rev+, and making catastrophe has EoC's hyper speed charges would make it even harder.
Not to mention, the fight itself already has a lot of things going at you already atm, with calamitas firing lasers that split into homing lasers and brimstone blasts, cataclysm/catastrophe firing brimstone flamethrower/brimstone fireballs and charging at you, and seekers that fly around shooting lasers
With all those things, making catastrophe have EoC's hyper speed charge would make the fight too chaotic
oh god oh fuck catastrophe with eoc charges 
And it would be extremely difficult if not impossible to dodge everything being thrown at you.
I would say giving it the eoc charges might make Cal post Plantera instead of pre
well yeah, but changing his fireballs to charges only, and maybe just in death mode idk, it wouldnt be too unbalanced
but cataclysm has that very annoying flamethrower while catastrophe I didnt even notice the fireballs so
You may not, but the same cannot be said for many people
You want catastrophe to be up your ass all times?
not like cataclysm puts my ass on fire every time
Catastrophe's fireballs have screwed many people over, for some more than cataclysm's flamebreathing
Calamitas more like Calamipoke your ass with flames
Because fab nerfed the amount of dashes both do because of the wing nerf
So making it EVEN WORSE doesnt sound good to me
There was a wing nerf? O.o no wonder cal gave me more trouble then usual xD
Cal and her brothers were also nerfed in speed to compensate
Though overall they're harder than before the wing nerfs still
what if you removed those fireballs and instead he does eoc charges, it would a bit harder i think but not impossible
But why?
If it was catastrophe alone, perhaps
If catastrophe had that rarted dash from EoC then its a nightmare
idk I feel like there needs to be that fast charge thing, since eoc got that in expert, why not calamitas in death mode
But now imagine: dodging hyper speed charges while being bombarded by lasers that split into homing lasers, and cataclysm's flamethrower?
Just because they're eye bosses, doesn't mean they have to be EoC
Maybe make Calamitas vulnerable while her brothers are alive and give catastrophe the hyper charges if she dies
Take for instance , scal
You see, if he had eoc charges, it would be too fast and too hectic and will make you mess up the movement and AAAAAAAAAA
Why do you think it needs it? I feel that it's completely unnecessary and the bosses are fine as they are right now imo, It's already challenging and you want those retarded EoC Dashes
honestly dodging the charges are easy since you just have to run in one direction, and when it waits a bit you change direction
Except lasers
jump
Yes but combine that with the homing lasers cal shoots
"Homing"
xd
depends
???
Depends on luck yeah, which is bs design
the only way we can truly know is if its implemented tho (which probably wont happen lel)
not luck, but if the laser splits in front of you and not above it shouldnt be something you cant dodge
You do know what homing means right
well yeah
I understand myself but its hard to explain xd
Even if you can dodge the initial split, they'll still chase you since they home, combine that with the retarded EoC Dashes then poof
Dumb boss design
If they spilt right in front of the player the honing is useless
Why so?
also if you put blocks below you, lasers will disappear
unless i didnt notice they go through ground
I usually stay far enough for the lasers to spilt then fly up and fall. If Catastrophe had hyper charges that would make me very ded instead of alive
Eoc is ok with his own dashes because thats the only thing in the fight
But add lasers, flamethrowers, fireballs from cao and you got yourself that its a worse gamble than BoC and PBG combined
So thats literally a definite no for me
Lasers get block by solid blocks, yes, which is why the box strat works for cal.
But you're missing our point.
Our main point wasn't that this change will make the fight too hard, that's not the main thing.
The main thing, is that the fight is already fine the way it is.
It's hard, but not too overly difficult, and not overly easy.
^
^
The fight does not need anymore change
"dont fix what isnt broken"
:c
i mean, ive never had problems with Cal myself, but adding the hell charges would entirely break the flow of the fight
^ This, as well
If the fight would change it would likely be an hp or damage change, the mechanics are balanced imo
Sorry if this seems like we're being too harsh, but we want to make sure you understand our point 
This is a discussing of suggestions, being candid is a bit necessary :P

well at this point even if i get 65 stars it most likely wont be accepted ;-;
for me it sounded cool
to my friend too
Don't be sad, you tried
but rip
should i make more yoyo ideas?
hey, atleast you had the confidence to put yourself out there
am sad cuz only eoc has that charge, no hardmode boss has it
^ what exotic said
i feel thats what makes EoC unique tho. giving that to Cal would ruin that uniqueness
Indeed
Cryoboi has a similar hyperspeed thing, but more random
Cryogen isn't really hyper speed charge like EoC
but it does have a bigger hitbox b/c of the shield
More like enraged SG.
It's the closest thing I could think of :P
Cryogen actually no longer regenerate his shield in derp phase https://gyazo.com/a05d329de9fbf7719d662c988276bb57
but the charge makes the fight intense and so much fun to play to me, so i just wanted to see it somewhere else but in hardmode
cryogen isnt anything like that charge tho its just random ass homing on the player xd
oh cool. that was always one of my problems with the fight
Well, look at it this way:
Giving bosses hyper speed charging is not the only way to make boss fights intense and fun
^
well yes but at the same time its one of the best boss attacks ive seen
PBs nuke barrage is probably my favorite boss attack
"Best boss attack" is rather subjective, but I get what you mean.
Though you have to realize that you can't just put smth that a boss does on another boss and expect the fight to be instantly better.
You'll have to think about what effect it would have on the fight, as well.
best ones to me are lunatic cultist's attacks (which i definitely want to be able to use please make that a thing :p) and the eoc charge
gives astrum Deus hyper charges
and well I just thought that catastrophe was a bit weak compared to cataclysm with that long ass flamethrower
Like stated earlier, putting EoC's hyper speed charges on catastrophe would ruin the flow of Calamitas's fight overall, because it doesn't fit in.
It fits for EoC itself, but not calamitas.
All bosses have their own ways of making their fights fun and intense
PBG with her nuke barrages, providence with her cocoon phases etc.
aquatic scourge has slow projectiles that make you think
PBG is a gurl? I thought it was a robot xD
same lol
Anyways, as interesting as this discussion is, I'd have to ask y'all to drop the topic.
This is going in circles, and won't stop for a long time if we continue.
alright
That, and it just happen to be my bedtime, too 
GNight y'all 👋
Night'
gnight
G'night poss
night
how 2 format
@mental path well it's a 1st phase of a boss that has like 6 phases and it's literally the first hardmode boss
Yeah first phase is meant to be kinda easy
6 phases?
no boss is like that in first phase
Brimstone elemental is literally walk in the first phase
Desert scourge is easy if you have piercing
Why did you bring up DS?
6 phases woah i thought it was 3
still, cryogen is the easiest boss (except for last phase if you don't know what you're doing) and i think it deserves to be more "bullet hell"
Cryo is the first hardmode boss, the devs can't really make it much more difficult
And the last phase is where people usually die
yes and noone dies before that last phase
?
On most multi-phased p-hm bosses noone people die in the 1st phase
for eye of cthulhu and maybe hive mind yes that is true
well if not first phase on cryo then 2-4
If cryogen is too easy for you just fight it outside the biome
Lmao
its not that much harder too
by the way, how often are suggestions that reach the star limit sent in to the dev server? i can see five suggestions the last few days with 65 stars and no checkmark
Depends if a dev has free time or not I think
@cyan lagoon perhaps the easiest way to implement that would be to set the damage of all enemy projectiles to zero while ML is "dying" but still alive
or just DELETE his hands
or something
it's definitely annoying and could use improvement
Change both vanilla flame throwers, the eld melter and flamethrower to have reduced enemy invincibility frames, so that each stream hits, instead of only a few
Both of the vanilla flamers are kind of weak, why ever use the flamethrower when the meowthrower exists
IDK how many people here play bithbl2 and terraria but when I saw the ones that already exist I was so happy
oh wow that is a big post
they did look nice
mabe put them in media @languid dome
@opal barn would making the gifs significantly smaller allow me to keep them in the suggestion?
If they're actually going to be the size on an actual weapon you can keep them
dunno if they are THAT small but they are much much smaller than they were before.
not sure what the "best" size would be
like this is how big they are rn
Still quite big
@languid dome I love the idea of a new line of guns, more guns, especially ones with mana alt fire are a good idea to me
What did you think of my true Cholophyte bullet idea? Could probably have a better name being made from cosmilite
yes i agree there should be more mana fire options
@lean tendon why not just call them cosmilite bullets?
That's too easy xD Vanquisher Arrows aren't called Cosmilite arrows after all
so then vanquisher bullets
I went with a different name because they are different in function, like holy fire bullets vs elysian arrows
there we go
god... the resize made them not look too good
at least in comparison to what they were
They don't spilt and home like the Vanquisher Arrows, they are more about accuracy then damage potential
I think changing the name to God Slayer Bullets is a good idea. Similar theme to Vanquisher but sets them apart still
Aether I think they look incredible, nice touch with the moving bolt on the lmg
you probably can't see but there is also a moving "bolt" on the MKII
right above the mag
I may go into Piskel again to try and get the most optimal size and resolution. So things don't look so blurry
another small touch in the LMG is on the muzzle. A bit of fire comes out just before where the bullet comes out.
If I can make a sprite suggestion: maybe add capacitors on the plasma rifle that pulse as it cycles? Or is that too much
I still think it looks awesome xD
Most of the big things are supposed to be internal. I wanted a more "modern" look on my guns which I feel Terraria and the Calamity mod as a whole lack in. Specifically good late-endgame modern looking rifles
Ah makes sense. External capacitors are low tech after all
nothing over the top and ridiculous looking like the SDFMG



