#suggestions-discussion
1 messages · Page 576 of 1
Basically the idea is to add more Eldritch trash mobs but have them powerful as an impious immulator, buff the Martian Invasion Post-Moonlord/Providence and give it new and powerful drops to face Providence and Polterghast
Sentinels and DoG can be faced with Bloodflare and that's okay
They could also spawn in the Astral Infection as Infected Lifeforms
or xeroc themed enemies
It doesn't get consumed
I don't get the point of that
to make ranger weapons stronger
do rangers reeeeally need to be stronger tho
endgame, yes
No, they don't.
Why not?
yeah Ranger is one of the best weapon types through nearly all of the game and then they're Just Okay endgame
They sure as hell don't need an absurdly overpowered endgame tool for no reason when the rest of the weapon types don't get anything
^
"10x stronger"
(X) Doubt
Well I like the idea
it's endgame
ranged weapons being 10 times stronger means that a weapon like the anti-materiel rifle does 70,000 damage
does that not sound excessive
Hold up let me go get the stats of the endgame ranged accessory
yes that's what I said
gr8 b8 m8 i r8 8/8
photoviscerator? haha, 1,650 damage won't hurt on a flamethrower with near infinite pierce. heavenly gale? pfft, 6,000 damage is a breeze. i'm not gonna be hitting any damage caps this way!
10% increased ranged damage and 5% increased ranged critical strike chance
Part of the endgame Elemental Quiver accessory
This is an accessory that takes up a slot
I don't know what the mods or the devs say about it, but if they don't like the idea, then they don't need to hecking add it
There's no accessory in Calamity that gives over a 20% damage boost without some kind of penalty as far as I can tell
Let alone a fucking accessory slot-less 1000% boost
our overlaying point is that there will be more content to the game despite endgame being endgame right now. we do not need 10x more damage on what literally sounds cosmetic.
tl;dr your suggestion is borderline troll-level and you should feel bad for yourself
I mean post-ml content that's not bosses will become a thing soon-ish, they're just not priority rn
Anyways in other suggestion news just posted my Stardust Cell revamp I discussed yesterday
Feedback welcomed
about how much of an increase is it?
because about 3% per Frenzied Cells stack sounds like a good median
Yeah, something around there sounds reasonable, given they get an increased attack speed from Frenzied Cells as well so any more could be overpowered
somewhere between 3% and 5% anyways
tl;dr your suggestion is BORDERLINE TROLLING and you should feel bad for yourself because of Terraria. lol bye
thanks for your input 👍
>And nothing of importance was lost that day.
anyways, how much would it stack
up to 3 stacks maximum from what I've been considering
playing summoner is basically just a dodging game while your minions do chip damage
sounds fair
smh, why do people react to the "!"? 
I've personally just starting doing it as a quick way to mark out "this suggestion is bad or doesn't conform to the rules"
But people probably aren't doing that
i know what its for, but like why do people react to something that has to be deleted? 
the ! reaction i mean
oh
shrugs
Imaginary flex.
I'll probably stop doing it then I guess
i guess they just don't care that it has to be deleted
or are trying to use it in their own way, e.g lilith's way of using it
I just felt like if enough people did it it'd be a good way to let mods know at a glance what posts are Against Da Rulez
well thats not really the porpuse of it, but guess that could work
IF people actually react because of that
half the channel is against the rules tbh 
^^^
10x ranged damage 
Obviously the best way to fix this is to give every class a scal-tier 10x damage buff station
This won't break mod compatibility at all
Shadowspec, huehue
amirite
oh wait this ain't 10x and it has a drawback, nevermind
I wanna try and say, some new Post-Moonlord lunar enemies.
Say, make them powerful in par with the Profaned enemies, make them lurk in the space biome and make them spawn during an eclipse and near the dungeon
It would also help to buff a possible Post-Moonlord Martian Invasion and give it unique weapons to face more efficiently the Polterghast in par with the Post-Providence power tier.
Basically the idea is to add more Eldritch trash mobs (maybe Xeroc themed like one of you suggested) but have them powerful as an impious immulator, and buff the Martian Invasion event in Post-Moonlord/Providence and give the Saucer new and powerful drops to face Providence and Polterghast in par with Bloodflare Tier equipment
Sentinels and DoG can be faced with Bloodflare and that's okay
They could also spawn in the Astral Infection as Infected Lifeforms
Sorry for the repost, but it seems the channel got taken over for a bit and I really want to see your feedback
Sounds nifty tbh
No prehardmode ranged accessories yet??
but.
why would polterghast need bloodflare gear
he can be beaten with lunar/xeroc or tarragon.
why is there a gjallarhorn in there
I dunno, it just seems like Death Mode players could use a hand with that scaling, but I can modify the suggestion surely, tell me what's wrong
@ashen warren what?
@ashen warren Give a reason?
Not even ui shaggy smh -10k stars
(also it'd help to word it like a suggestion instead of stating a fact)
Also iirc I don't think Fungal Clump interferes with immunity frames
Same deal as HotE
It doesn't
but it takes up a buff slot
and it's kind of useless
it moves way too slow for yharon or doggo
and at that stage of the game, you tend to have a lot of buff potions and whatnot
honestly buff it so it's like the donuts and it'll be 10 times better
I don't think any summoner runs that ngl
they really don't 
maybe they would if it was as fast as the donuts (and had as big of a range)
What do you all think? Vampire knives as Rogue weps?
as long as there is still a melee version, im game
Honestly, I hate the vamp knives and rogue is my favorite class so No.
Vamp knives are really strong even with the lifesteal nerf
Ooooh, a'ight.
I do think that the amount of lifesteal should be boosted a bit
But having vamp knives be finally not broken is A-OK in my book
Some changes to The Amalgam to make it actually usable.
- Increase the hitbox size of all effects.
- Massively increase the speed and range of the fungal clump.
- Massively increase the range and projectile speed of the fungal clump lifesteal but nerf the amount of healing by half or even more if necessary.
- Make the Leviathan trail drip toxic water projectiles akin to the brackish flasks projectiles.
- Make all damage sources on The Amalgam classless or change the damage boost to increase summon damage only.
- Make all on-hit effects ignore immunity frames in rev+
Let me know what you think, I'll post it tomorrow or maybe I won't if I suddenly don't like the idea.
i like it
That's exactly why Vampire knives are staying the same
Because they're Throwing Knives 
Revengeance mode is for worlds, not characters
@rapid pivot ^
Why would there be a Rev indicator on the character select
if Rev is a property of worlds
Using the Revengeance item turns the world into Revengeance Mode
The character can go into an Expert world and have no Adrenaline
and an old character can enter the world that Revengeance was used in and will have Adrenaline
So I have a miniature storm weaver that can be 1 of 3 things...
1: Boss minion
2: Player minion
3: Post-SW enemy
Should I make another worm staff?
instead of making it a summoning weapon, make it a weapon like vilethorn 
Isn't main menu stuff a royal pain in the ass to code?
Or are the world sprites easier to substitute?
Well, the textures pack re-did the main menu’s thing
This sucks
My pfp and name don’t match
Lvl. 42 Endothermic Energy.
hmm
@true valley That's Thorium Mod
this never happened 
(I recommend the "Which Mod Is This From" Mod)
A ton of suggestions from the last couple days need checking
Wasn't the old bot able to do that?
Nope
We tried to get it to deliver stuff
But Discord's API didn't allow for it
Delivering was always manual
discord's api doesn't allow for it? you mean sending a message or
discord API is a little wonky
We were trying to get it to send a suggestion to another server after it reached a certain amount of reactions (stars)
At the time, Triv deemed it impossible
Dunno if it has since become possible
uhm, i'm fairly sure that's possible
lemme dig around in the jdocs and i'll get back to you on that one
Alrighty
i do see some bots that send/forward certain messages etc. when it has enough reactions of a certain type
they mainly exist on big Global Emote servers tho
The current system, while imperfect because humans, I do kinda like over a fully automated one due to our ability to tag suggestions in the dev server
Based on the effort required, what concepts it entails, etc
(tagging just meaning
having [High Effort], [New Weapon], etc in the same message that the image of the suggestion is attached to, alongside a summary)
and things becoming a good habit of sorts
Well mishi made an entire bot that stores all nohits and displays them, so i think she could do that
that one uses a database to store stuff ye
atm I'm more than certain you can't edit another user's message
If we could then it can become fully automated no problem
well
the delivery, that is
I'm implying that the devs would be able to tag suggestions that get automatically sent
editing another user's message is a nogo ye, alternative would be reactions to signify what's what
Those aren't searchable though
also another problem to be encountered w/ the bot
If Fab wanted to go through a bunch of [Low Effort]s and knock em out, he can do that now, but he couldn't if the tags were signified by reactions
it will still try send suggestions even if they're already in, or at least the Duplicate suggestions
unless there's a way to make sure the bot will never send a certain suggestion in if it has the "already done" reaction on it
some form of a blacklist
Well, it's probably possible to program it to not deliver suggestions that are bluechecked
there's a way to do that ye
Check if it's a reaction
as for tags there is another way for it
check for (a certain reaction) such as bluecheck/already done
if so, ignore message
if it were to be done by bot, it could be something similar to nohit but a little more expanded on. in other words tags could be manually applied to a 'suggestion' which could get updated in the db. After you can lookup a tag to get say, the first 10 results and so on as 'pages' to prevent going over discord's char limit
Alright I just got a radical idea
If we react to a bot-delivered suggestion in the dev server with certain reactions, it adds them as tags
Like, reacting with ⚔ appends [Melee] to the end of the message
that could work too ye
could use a bow and arrow for ranged, maybe?
Yeah we'll worry about the specifics later
no need to include a gun, as ranged can be generalised into one icon maybe
etc. etc.
You could have mandatory formatting for suggestions
like different categories
That way it'd be easy-ish for the bot to tag what kind of suggestion it is
You could also set it up so that if you send it wrong the bot deletes it and sends the person the proper formatting
And you think everyone would follow that format? 

Yeah I'd rather not rely on the public's ability to tag their own suggestions

Tbh
I can already imagine the chaos of people not tagging correctly
We have enough trouble enforcing the current rules
Indeed
fair
Emblem conversion recipes has reached 65+ stars
oh, when did we get a suggestion bot that...reacts with ! to stuff
fairly sure you can, hold the msg, go to reactions and swipe left on each reaction if on ios. Android requires the beta tho iirc
Doesn't work on the version I'm using (android) so ye
are you using the beta of android, or the live version
not using beta btw
that's probably why 
Ash Pulse sounds like the most fun weapon if pulled off correctly
I plan to have it be shot with sharp tweening and then it splits so it looks cool
In other words it goes fast and comes to a halt at exponential speed
Needs to be different from other weapons in that it's hard to hit but extremely rewarding, kind of like stellar cannon
There are definitely not the ones for Yharon included
Those music boxes are coming next update
Devourer of Beasts
345 melee damage
Post-DoG true melee shortsword
Inflicts God Slayer Inferno
Feed your dog
Stabby at player DoG's final phase head, that executes a biting animation. Ignores immunity frames.
If enemy have less 5000 hp, it's actually devoured and player take random buff to damage, defense, crit chance and life regeneration.
If you deal a more that 100000 damage with DoB, you can summon a powerful mechworm to 10 second. But charging that ability on any dummy takes 10 times more damage.
Craft: 12 Cosmilite Bars + Armored Shell + Twisting Nether + Dark Plasma @ Draedon's Forge
Decent?
An instant kill at below 5k is a bit too good
imo
You can cut huge parts out of fights
5k would be a quarter of a second fyi
345 x 60 = 20,700
"Ignores immunity frames."
okay well never mind that's barely even a dent
I mean 20k DPS is pretty decent for a shortsword
They key word being shortsword
By the point you can craft it 5k is nothing
ttue
With crit and damage boosts it would be more like 62,100 - 82,800 DPS
345 x 3 = 1,035
345 x 4 = 1,380
1,035 x 60 = 62,100
1,380 x 60 = 82,800
Heh
4,840,000 (Yharon's DM health) divided by 62.1K is 77.9 or so seconds
let's say average is 2/3rds of that (going off of world record 100 meter dash vs world record) and you've still got a pretty good DPS
155.8 second yharon P2 kill
I mean you'd break a mouse and possibly your finger
Which power you will from literally a DoG head? @ashen warren
idk why I'm checking this
DoG would get fucked in seconds by yharon
Use a darksun fragment wep against DoG
Fight's suddenly really easy
Or Apotheosis.
Yeah
Apoth is a dev wep, different rules
DoB is light version of Apoth.
Fair point, Seq.
We needed that overhaul as useful
ok so remember that Perforator sentry suggestion i made yesterday
i'm creating a Hive Mind variant and i'm sorta lost on how it should work
Maybe like the hive but with different entities?
Spawns Mini Dank Creepers/Rains?
The thing spawns 4 different enemies so it could do like a cycle thing or a roulette
You got dank balls, devourers, the orbs that circle around it and do nothing, as well as soul eaters
iirc the orbs used to shoot lasers at you, maybe that's a good idea?
@placid moth Subsuming vortex and vivid clarity
Voltaic Climax and Phoenix Flame Barrage ain't exo-tier as well.
Vclimax is nerfed
Sub vor was pretty dang good last time I played
voltaic's fallen from grace, and really isn't that great for scal, much better damage elsewhere
pre-scal would still include those
You'll have to redo ya argument as well
yharon soul frags puts them at exo tier, the one before that is darksun tier tbh
Plague Hive
why do you have an accessory in a weapon?
Whats wrong with that
It's part of the bee idea I had for it
Drat has yharims gift
the same thing happens with some other weps, like ele axes as well
Drat is exempt because nohit wep
A few odd recipes here and there ain't too bad so long as it make senses.
Elemental axe is a prime example
How?
Tool into wep is fine imo
Acc into wep isn't
it's uncommon is the point
acc into wep can happen, there just has to be good enough reason to warrant it
phoenix is darksun, yharim is post p2 iirc
Yharim is post p2 ye
My main problem is that the plague hive would be actually useful for the weapon at hand
unless said weapon didn't stack with plague hive, and inherited it's effects
Tedium = bad
Replace plague hive with plague cell canisters instead then?
that would free up an accessory slot
plague cell canisters sound good actually.
Oh, it also makes it expert only
thanks
plague hive is expert+? i didn't know that one tbh
normally idgaf about normal but some people care soo
!wiki Plague_Hive
The Plague Hive is an Expert Mode Hardmode accessory. Equipping it causes all of the player's attacks to inflict the Plague debuff and spawn homing plague seekers upon hitting an enemy. The player spawns several bees when damaged and the damage of all bee/wasp projectiles produced by the player is increased by 70-100.
Enemies within a medium radius of the player take significant damage over time and are afflicted with the Plague debuff. Due to the very high damage of the plague aura, this accessory can heavily weaken or outright kill lesser enemies without any input from the player.
This accessory also inflicts the Darkness debuff, reduces defense by 5 and reduces movement speed by 5% for the player. These effects cannot be prevented, but are only active when the player is above 90% life.
toxic heart and hive pack are epert only so it makes sense
Imagine caring if an acc is locked to expert+
is toxic heart even locked to expert, i didn't see it when glancing at the page
I do feel bad for normal mode players tho, stuck to 5 acc slots for the entire game, and don't even get upgrades past seraph
nvm it is i glanced in the wrong place
Toxic heart is pbg expert drop
seraph tracers with a gigantic scal arena mind you

One thing I want to ask
I thought the expert arena was big, don't make me see normal
By "Mistlepine" ya mean Mistlestorm?
Other than that the suggestion is 👍
thanks.
Np
Tbh I like bees just cause the thought of shooting bees is already hilarious but when you couple it with the human resprite for scal that's gonna happen at some point..
The Swarmer was irrelevant post-ml, and since it was so good for the ML fight, I wanted it to have an upgrade
Picturing scaring scal with bees is pretty funny ngl
lol

i'd let fab decide the damage and debuffs though
Does spectralstorm have an upgrade
but the use time and speed of the projectiles could be made faster.
Elemental blaster uses spectralstorm no?
Yea it does
Elemental blaster should have an upgrade imo, it's one of the only ranged weapons I find fun
does any of the elemental weps have an upgrade
oh cosmic immaterializer
Exo weps
All elemental except for blaster, lance and shiv iirc
i uh, never rly used elemental ranged weps
always stuck to onyx chain blaster
pew pew
Flamethrower was legit stronk for provi when I played ranged last (about a month or 2 ago so a bit old)
BEES

did someone mention
bees?

plaguenades when tbh
next update i hope
wait simon is that an exo bee suggestion
im love you tbh
get your plaguenades and ill use it
Omg if plaguenades are less spaghet than beenades code imma be so happy lmao
Do you think we could use a pre Moon Lord Hallow boss?
Alicorn.
plz no
it could be a viable suggestion
ive had enough from ravager or doucheron
after all, the hallow is pretty hollowed in terms of content
providence
maybe
Wouldn't exactly call Provi a hallow boss...
ofc
Hallow kinda has the same amount of content as astral and people shit on astral all the time
Gets tiring, it's nice somebody pointed it out
Astral at least has bosses that look "astral"
Some more astral stuffs getting in next update
when is said update?
k
If all goes well, mid-late february
That's if it all goes well though.
If problems arise (which is likely, things that can go wrong likes to go wrong), then it'll be delayed a bit.
Anyway, hallow doesn't have a dedicated boss however those suggestions aren't accepted
Hell and hallow gotta share a boss rn
Wtf
Signut spawns in hell
nut
Hell has 2.5 bosses technically
tru

i cant believe dungeon has a shit ton of bosses
Dungeon has 2
4, if you count calamity though.
I can't believe there's so many biomeless bosses 😔
Ye what
i'd like to consider the cultist and skeletron as part of the dungeon
Disagreed
They may be related to the dungeon, but they don't get pissed that you're not in the dungeon
they're fought at the dungeon as opposed to in the dungeon
Polter, ceaseless, skele, and cultist
If we go by enrages then dungeon only has 1 boss
However that would mean astral has 0
^
dont need to spawn em there
Boss suggestion..
Boss suggestions are not accepted
ah
who gives a care about old ones army
no one
me actually
OOA ripoff that sounds even more boring, hah no
besides, it can stand on its own, but the suggestion first needs fleshing out
And may I ask, what those "enemies" are?
If you're going to suggest an invasion kind of event, gives information on all the enemies appearing in it, or atleast general info.
boss rush but with normal enemies
maybe a boss rush style event with all the invasions in one?
yup
well Zynthes hasn't given a lot of info on what kind of invasion it is
like the enemies in it etc
boss rush but with normal enemies
Why I hate invasions
Hm. Depending on the difficulty. Ill copypaste and post a more fleshed out one, after i get some sleep
it could be what we're thinking, or it could be very different
Boss rush is fun because bosses are fun, killing fodder isn't fun
idk, I kinda like mowing down crowds with an assault rifle
guess it's just a gun user thing
I could think of something
speaking of guns I gotta finish 2 gun sprites then animate them for my next suggestion...
The only game that made killing fodder any kind of fun for me was dark souls 3, which is very different to terraria gameplay-wise
well yeah DS is very different from terraria
Mainly because trash enemies are still a threat in dark souls, they aren't in terraria once you get a decent weapon
I do have a idea that
a lot of things aren't threats once you get a decent weapon
still is fun to mow em down
The difficulty should be based on where you are at in terms of boss fights
As someone who has like
That hasn't worked so far
Eh. True
Solar eclipse is a joke
(after yharon)
Which is why those are never accounted for.
Including people who go "HUE JUST UZ HLAEBUD CNANON" and "JUETD SKEP HM"
Solar Eclipse? Ehh...i set a arena up with blue candles
blue or water?
Imagine using godmode for a purpose that isn't building rage
Joke as in easy/notfun
Water candle.
stuff like godmode is something that starts off stupid fun but quickly gets boring
Imagine using godmode because your a giant pussy that doesnt want difficulty
xD
When you godmode
It's fun
But after a while
You just enjoy the game less
Because your invincible
And that basically no one can beat you
And you destroy everyone
FYI your suggestion is gonna get buried if you sleep on it
I'd remove and resend later
Kk
when I finish my 4 weapons would it even be ok for me to resend them like that?
If it has been a week
Are they more tin cans?
what do you mean by tin cans?
I can dm you my idea
we need more campfires
more vanity
I would say that's viable till prehardmode
coz MOAB
how does the exclamation mark thing work?

whether it has been reviewed
mb
why is there a need to edit the MOAB recipe
when horseshoe bundle of balloons is designed for phm
Horseshoe in MOAB recipe kinda doesn't make sense imo.
It's there for the sake of being there.
hmm ok
Guys, my suggestion got 76 stars, how does it work to get the ✅ ?
Some dev sees it and sends it.
If they can't find it because it's been submerged already?
Nah, they flip through all of them.
And then your hopes get crushed as it's never implemented unless you have a super god tier suggestion
Crazier things have happened.
Candles have happened
?
Also, Calamitas, the Arcane Goddess' more worms suggestion from January 27th has hit 66 stars. That's kinda nuts considering how buried it is.
also the Astrum Virgam from me has 67 
It's what I commented before
What if someone stars a comment from very long ago, and makes that comment reach the 65 mark, what would happen? Should we communicate to a mod or just let it die there?
If mishi gets the bot done then it will be send automatically
smh 'if' i get it done
it's not up to me if it does that sending automatically, i'm leaving that to rover to smooth out the details and discuss with other devs if it's what they want
if they want it, it will happen pre much
Yeah big if
There should be a channel for memes
Got it, understandable
ye
had to delete it twice
then move it to another server
then basically delete that server too
doesn't the Astral Infection only spawn on the dungeon side of the world
Yeah it only spawns dungeon side, at least in the latest version
is this a meme suggestion
@true valley no meme suggestions
get oofed m8

My Heart of the Cosmos idea is at 59. I'm so close. 
It’s not the first profaned slime to be suggested
@ashen warren iirc there was some reason fab didn't change vanilla gear to use rogue damage, i can't remember the exact reasoning but it was something to do with trying to avoid changing the stats of items
Why would stats have to be changed
They were balanced when it was just throwing damage
Throwing wasn't completely removed so that other mods could expand upon it i believe
I think it's because Fab and the dev team are trying to make rogue it's own separate class, with it's own identity and mechanics, instead of just throwing with a different name
^
that was it.
Although tbh, I feel like all of the throwing style melee weapons like SotC and Vampire Knives should be moved over to rogue.
Sigils are sitting at 64. Kinda shocked tbh. It's practically at the bottom of the Abyss with all the suggestions in the channel.
Also, for the Desecrated Ooze, maybe have it fire out those crystal spikes it has instead of lava globs. It already looks like a spiked slime.
To make it real evil, have the spikes stick on impact and explode after a short period like the nails from the nail gun.
If it spawns lava and spawns in the hallow, that could cause some large issues
Presumably the same as Providence's globs
Oh god, imagine a slime that actually spawned lava with every bounce or hit.
that'd be bullshit.
Slag Slime
Very rare enemy, spawns only in caverns/hell. Spawns lava when damaged and when killed.
'Who thought this was a good idea'
Drops essence of chaos, unholy essence, brimstone slag
I dunno. Now I'm thinking of slimes that drop auric ore and the like.
Slimes for the slime God
Auric slimes have been suggested before and one was sprited by a dev
Never implemented
Don’t be dissuaded, just be sure to include a truly unique and interesting mechanic 
Pft
Auric ore spawns in huge veins, there isn’t a huge reason for there to be a renewable source
Wasnt the point of the rogue change to get away from smelly vanilla code?
It was.
there’s a super duper secret reason
I dont see how making vanilla throwing weapons rogue gets us any farther from smelly vanilla code
Fab did convert some non-class armors into Rogue
Vanilla armors?
and Pumpkin
Ye
Pumpkin?
wait pumpkin too?
Pumpkin just got the damage boost applied to rogue.
Yeah, a lil bit
Gladiator and Obsidian got their own rogue boosts.
spicy
oh whew i can still u se it for memes then
ok alright
made it right after eye last rogue run for lols
But still thats adding effects, not changing vanilla ones
Indeed.
Other armors won't be touched, and even if they will be - it's extremely unlikely.
Maaaybe.
But then there will be suggestions to change it back
I mean, there are always suggestions like that.
astralgedon lorde, astrageldon lorde
wait that was an actual suggestion jesus christ
Nice
Sigils got 65 stars boiii
@charred gate
@restive karma #changelogs
@restive karma 60 - Added new music boxes to the Music Mod (All the remaining ones). - Done
Thats in #changelogs
Did someone mention the changelogs?
No, nobody did. Those are a myth, they don't exist.
can i delete it now
do it before anyone else comes to tell you the same thing
DID SOMEBODY SAY REPETITION?
@tame moss You said "And souls of fright" while also puting slashes with the other things. Its not clear if you mean it can take any of those things or all of those things
I'll stop before I actually get a warning
You might wanna fix that
Space Layers
Planetoids and space as they are right now remain the same, but once you defeat WoF the world gets expanded by a few blocks, where you'll get access to Space rocks (shapeless and smaller than planetoids) that contain Hardmode Ore, after this layer you will need some kind of accesory like a space suit, then, when you defeat Moon Lord the world gets expanded again giving access to Exodium Clusters, there could also be new enemies/items related to space in any of the three layers
I saw a mod some time ago that expanded the world by a few blocks on the ocean, but didn't add anything and it was just 5-10 blocks so i don't know if this is possible
: this could expand space and make it more interesting, as it is probably the most boring biome.
what do y'all think
progressive expansion sounds WACK and like, totally impossible to code and would reduce mod compatibility by another factor of 10
i suggested it because of a mod that does something like that, but it expands the ocean by 10 blocks and is totally useless
Well thats befotr the world is generated
I don't think it actually expands it, but instead it reveals it
If you push a jellyfish out of the screen being in the ocean, you'll see it comes back, meaning there is world even outside the screen
it also happens with harpies iirc
oh yea 
i mean smething like that, the world generates it on creation, but then it "unlocks" it
i get it now
should i post it?
eh... I guess?
we did already tell him his idea was wack
Like
Sure that sounds like a good idea in theory, would be great if it were possible
But jesus christ that's going to be so hard to program it's unreal
Also, those who play Terraria on toasters will have some problem even if it was incorporated
i mean, it's generated on world creation, but it's only accesible once you defeat wof and ml
i mean smething like that, the world generates it on creation, but then it "unlocks" it
One way you could do it is by introducing some nigh-invincible block that destroys itself after each boss is killed
hmm
Alright
Not as bad, but would be quite painful still if you want the camera's limits to change
that's also an option
Eww
or maybe make it like the abyss, making it exponentially more dangerous
or making a "block limit" that doesn't let you build when you reach certain part, and decreasing fly time
until you defeat WoF/ML of course
There is TerraCustom, which has a larger-worlds option and TModloader mod support.
Well, there's a Larger Worlds mod that allows the game to load huge worlds generated by TerraCustom.
Can’t you just.. die if you haven’t beaten the bosses? Neat idea otherwise, not the biggest thing but still big
So kinda like reverse abyss almost?
The Ssyba
actually, counterparts to some of the Abyss items would be neat
I think the Abyss should have more Lovecraftian stuff. Like the bottom layer should still have that huge drop, but it widens as you go lower and find stunted, bizarre structures.
Maybe move the chest with Terminus into the center of a small, aesthetic temple.
maybe making it merge with Underworld on said temple
and making it wider would be cool, as the Deep Abyss just feels like a hole
Precisely.
It would need a different building block, too, instead of just voidstone. A really tough sickly grey-green slab would work.
Now I'm thinking that it would have light sources that give a buff in a very small radius that greatly reduces enemy spawns, with the description 'This is wrong'
A good friend of mine does pixel art. I can ask her to whip up some concept sprites.
if you're gonna make a suggestion, make a google doc.
bigger ones are far better recieved in docs.
Eeyup.
maybe a block that acts like the opposite to vanilla Bubbles that drain water would be great
so you can give life to the abyss in late-game
and make npc houses
The issue there would be the huge HP-loss thing that happens when in air pockets in the abyss.
ah right
i guess the abyss is just hard to live in
and i guess npcs living there is weird
@spark flax Would it appear open (like the Umbrella item) or closed (like Thorium's Bellerose)?
Open, probably
Alrighty
That way you have a little bit more room to block projectiles with
@proven relic The difference is that doing the pillars and Moon Lord again takes up a lot of time
whereas buying takes no time at all, albeit with cost
Also money is not a concern in expert+
Even if it suddenly became a problem there are plenty of money farms like statue drops
And Zerg
oof @proven relic edit your suggestion instead of posting a second message
sorry
but i mean, if you're ready to fight bumble birb
going through the lunar event at that stage only takes like 2 minutes
Yeah sure it's easy
Quite easy
It's just a hassle
i still think the cost isn't worth it. there's no incentive to pay that much
👌
but i mean, to add onto it to deffend my point, birb pheramones only use solar fragments and luminite. most players will have some fragments laying around that late in the game, and luminite is only 3 plat away if you buy the sigil from the wizard. there's almost gonna be no way any player ever considers paying 20 plat a viable option
(unless they are in an extreme surplus of money, which does happen)
but if you're at that stage of the game, doing the minimal work is easy.
The most minimal work you can do is click one button, buying the pheromones from the shop 
until i got beyond DoG, i only ever had like 200 plat maximum at any given time. as a player i would never have spent 10% on my wealth to summon a boss one time when i know there are shortcuts i can take that (although they require a little bit of monster slaying) were much less expensive
by a margin of over 90%
the only reason i have nearly 2000 plat now, is because i fought the DoG in revengaence mode to try and make the Apoethesis. which meant i had to fight him over 100 times...
most players i don't think are gonna be at that point
at least at the time where being able to buy birb pheramones would be at it's peak convenience leve
Lil' Weaver: Post-SW Space Enemy
Lil' Weaver is a flying worm enemy that repeatedly charges at the player, similarly to the Wyvern. Lil' Weaver periodically spawns lightning orbs and Phase 2 Stasis Probes.
Drops:
20-40 Fallen Stars
10-20 Stardust
10-26 Exodium Clusters
5-10 Phantoplasm
What needs fixing?
Kinda strange to drop Stardust considering SW has almost no relation to Astral
Thought so
same with Phantoplasm
Man, that was gonna be it's main use
I might just do a little more developing like a good suggestor
Think up a Dungeon enemy instead
if you want a Phanto farm
Lil' Void and Lil' Envoy?
i think the names need work
I was thinking along the lines of
Overloaded Soldier except they got a Paladin instead
i don't want my game full of wanabe rappers
That's why you must exterminate them
(Overloaded Solider was meant to be a Dungeon enemy, and have cooler features, but because I used the Cavern's Armored Skeleton as a base Fab just put it in the Cavern) 
also it flies at who knows how far whenever its in the air
99% of the time despawning if there is nothing to stop its path
the overloaded soldier
Overloaded Soldier was meant to have Phantom Spirits orbiting around it, kinda like Polterghast's old function
but nah
extreme horizontal acceleration instead
Never fought it
Understandable
ISn't it a caverns enemy?
Dungeon themed enemy in caverns
Overloaded paladin, and it's just PEKKA
Hey, what's with Poltergast being blue along with every minion related to itself, but enemies and items are all pink?
Because Polterghast ate all kinds of ghosts
Ectoplasmic and Phantoplasmic alike
Polter also has pink spots
Red eye
The more powerful are the Phantoplasmic, however
(an Ectoplasm weapon wouldn't be very useful Post-ML)
ew
I just noticed that my profile picture encompasses all of my role colors except for Wiki Administrator
Hold up
Hell yeah
Anyway, yeah Polterghast looks better if the blue and red are separated
Natural color duality
@proven relic or you could just buy the pheromones
i mean what else are you gonna use the money for?
potions and ammo and such
potions and ammo are usually dirt cheap depending on what mods you use
it wont be long before ash pulse gets locked at like 60 stars so it wont get in
The was this idea about planetoids and extending the world
I think it should be discussed more
Geez this is the second Seraph priority suggestion in a relatively short span of time
and uh sure I guess
wdym
Wings don't have priority though?
When you have a world, there's only so much you can add before it just gets too crowded. And by the time we get to Supreme calamitas, we've explored most of the world
He means the opposite, Sequence
You have wings on and none other can be equipped
Can't equip wings while wearing Seraph Tracers, because they're wings
Problem is, some pre-Seraph wings are better at being wings than Seraph
It's a trade off is what I see
mhm
I think that whatever the next addition to the world after Yharon should extend the world and the space biome would be nice.
I usually choose the other route
so I do stuff like tarragon wings and angel treads for doggo 
You'd have to make seraph tracers not wings
To make room for the next bosses like Draedon and such
Which eliminates the point of seraph tracers
Ttyl
tbh i think it would fit more
if another biome could exist post yharon
bc auric ore would also fit in
too vague yes but i want to write up some idea for that
Man that's been suggested alot.
Not specifically "tripled"
But it has been suggested to be increased
Ye.
several people are typing
Add more helmets to make it so Xeroc isnt the only armor in game that's 1 class only
lolwut
@unique owl the other counterparts are basically the lunar armors
read the full thing plox
and xeroc was converted to rogue by demand
and astral and omega blue armors exist
all of the calamity armor is generally better than normal ones
again, lolwut
and xeroc used to be worse than stardust, nebula, and vortex 
in fact, vortex is nerfed and nebula is nerfed next update
lmao i never noticed
just the vortex stealth
stealth?
ono
Mage uses vanilla and rogue used to use vanilla when it was throwing
fuck kinda game you talking about
not nebula
and pre rogue, ataxia and reaver were better melee options
still tho
Also, all pre hmode armors are singular class except for crimson, aerospec and statigel
"the only armor in game that's 1 class only"
what other armors are there
Calamity even makes gladiator armor and obsidian armor singular class
Also even then astral armor isnt combat based, no?
tbh Calamity needs more single-class armors, it's boring when every playthrough has all the same options
pure luminite armor
I was thinking maybe remove some options for the original all class armors to make more sense
no thoriuo
Don't copy thorium
wait wut
That's rude
thorium has that?
xeoric is out of place imo, it should prob have an extra pillar
Like statigel gets summoner/rogue or aerospec gets ranger or melee
in like hell
Extra pillars wont happen
extra pillar
Tremor mod..
ono
imo xeroc is fine, since it's supposed to be on the same tier as the lunar armors. That makes one for each class.
I don't see why xeroc being lunar armor is bad
An extra pillar would be nice, but the only way to have them spawn evenly would have one in the middle, which some may not like
In the air
I usually build in the middle to save on crafting a bed lol
no
they are in the air 
Higher up
i dont need more work killing pillars
space
no
Out of bounds
bro pillars are stupid easy if you actually have proper gear
Don't be messing with my space base 
pillars are farmable, just stay at the edge and control spawn lul
or be like me and bumrush with mobility and play touhou with crawltipedes
no pillars, moon drops all the shit 
for Xeroc, you would need a crafting material that is at the same tier as the solar armors, yet separated from their fragments. Yeah, meld blobs are basically a nebula only drop, but still separate from the fragments.
Just make the meld blobs a pillar augment
Maybe swap meld blobs over to a direct moon lord drop? or from his eyes
so it's obtainable before defeating him fully like fragments
Eyes aren't killable on all modes
drop when eyes on his hands/head pop out on non-killable-eye modes
Rev is like the standard difficulty for me now lmao

and I don't think I've played normal since expert first came out
That just makes it that some classes are forced to lose
xd
Which is stupid
who actually plays calamity w/o rev atleast
whole new mechanic and a bunch of drops yeeted
hit me with those accessories
id say make meld blobs be moon lord drops. that would also gate terratomere behind moon lord, as that sword is way too good for moonlord
^^
It'd also fuck rogue
Xeroc pitchforks
ok bye i've been tlaking for 40 mins w/o playing
i kinda forgot xeroc pitchforks are so vital for ml. i almost never do rogue/throwing(last time i did it was when it was still throwing)
I play on expert more because I don't really care for adren.
well cultist could still drop a couple
i kinda forgot rogue existed
ok bye
pitchforks got nerfed since I last used them tho
The Empyrean is also pretty good for ml in my experience
maybe make a rogue wep. that isnt xeroc that can work for ml?
i don't think boss rush is supposed to be balanced?
^
it's literally the end-game
@ashen warren ye
should be ridiculously hard
boss rush is meant to be on the level of the endgame player
look at the true arena from any kirby game. its not supposed to be fair, its supposed to be hard
so it's not exactly meant to be balanced
All elemental weapons would need to be moved to later so everything doesn't just instantly upgrade
Boss Rush Nerf
no
also, keyword in the
section, I
They only do 800 though..?
if you're having the problem and nobody else is, then you should improve
If anything it should be buffed, it's super easy imo
However I know that others struggle with it
So it's good how it is honestly
people do struggle with the boss rush but it is beatable without immense levels of skill
i may have missed something, but is their a yharon teir yoyo? or is the Obliterator the best yoyo pre SCal?
if it was unbeatable because of the bosses mentioned, there would be some understanding
Obliterator is the best yoyo pre-SCal, sadly

any boss can be a struggle without practice, hence the need to practice and improve
No yharon tier yoyo
well i know what im gonna spend too much time in school thinking of now
Though for yoyo players, there's atleast Azathoth post-SCal
People still like yoyos?
i do
yeah
If there's people who likes hardcore then there's definitely people that still likes yoyos 
I did one vanilla run and got bored at mechs
if people like yoyos, why are flails underused 
flails badd
Flails.. aren't.. yoyos..
also hey, "The Ripper" got to 65 stars. yay
Flamebeak Hampick Rework
Add L/R click compatibility to the abomination similar to the aegis blade, only now, separating the hammer and the pickaxe functions entirely.
The Ataxia hammer-pickaxe is next to useless due to the fact that it's easily outclassed by the picksaw/shroomite digging claws, and the only upside being an ease of use for builders, but uh oh, looks like you damage blocks when you hammer them, something that sucks when you try to hammer the earlier blocks (dirt, etc.) Also, when clearing walls, one has that chance to mess up blocks even further if the cursor strays further, which is even more excruciating. I get that it's supposed to be 'chaotic' or some utter shluck, but making an otherwise unique tool practically unusable seems like a waste of code.
How's this?
i agree
i agree too
i agree three
I agree four
i agree fifth
stop
Cease
We've got stars for this purpose.
I agree with that 
~~ee, got sniped on removing ❕ ~~
Now
Your lucky the previous L/R Hampick suggestion was sent in August, or your party would be soiled with a ☑

That's nice
why does the suggestionsbot even mark things with ❕ anyways?
to make us work more
Because it stars everything automatically now, and the ❕ lets people know that the suggestion can still lose its star if it breaks rules
previously, it wouldn't get starred in the first place if it was invalid
cool and good
@molten hearth It got sent my guy, you need not repost it
Oh ok XD
and if the ❕ isn't removed, but the suggestion has stayed up (not removed as a whole)?
@reef mountain Okay you're gonna have to be 300% more specific than that
Terra rifle.
Uh that means it hasn't been reviewed yet, Fish
Yeesh.
Or, like now, we're waiting on the suggester to change it
@reef mountain Sir, please describe the weapon more than that.
You didn't even give us any info on how the weapon works, how it's crafted (or what drops it) etc.
50 damage 
Alright, now, the recipe?
Ay nice he did it
yay
what even is the purpose of astral armor
So astral ore isn't big suck
It could use more of a purpose
i'd say the same for omega blue armor then
maybe mining speed increase
but people tend to use ataxia over it
since it's an exploration armor
Omega Blue is frickin rad tho
astrial armor is a godsend for exploring and grinding ores.

