#suggestions-discussion
1 messages · Page 575 of 1
The exotic perk is called Wolfpack Rounds, which is the whole mini-homing-rocket thing
I was thinking of suggesting it because 1. I'm bored and 2. Rockets are kinda underused in general.
Twilight Memorial
Post-Yharon rocket launcher, uses grenade shells for ammunition. Deals very high damage, has decently strong homing, spawns a cluster of homing mini-missiles on detonation. Slow use rate.
'Destined for your hands and yours alone.'
Recipe
5 Armored Shell
20 Cosmilite Bars
10 Darksun Fragments
10 Yharon Soul Fragments
5 Bars of Life
10 Calamitous Essence
12 more stars before we get a chance of an official Calamity timeline 
wait, is suggestionsbot back alive
Aaaand suggested.
And it shouldn't be too hard to code, either. There's also plenty of pixel art of the Gjallarhorn online to use as a reference for a sprite, which is nice.
And only 6 stars left for Sigils, too!
oh hey, suggestion bot lives again
only noticed because i dropped my phone on my keyboard and got a reaction on that
Wait, a new bot?
Is it just me or does that bot have “no mutual servers”
I don't even see that tab
Huh
I think that's how bots are
Ok
damn, the machines are taking our jobs!
we still have to remove bad suggestions and kill exclamation marks
What about exclamation marks?

the legend has been updated
Divine Yoyo Bag
Become a god amongst yoyo masters!
All yoyos inflict God Slayer Inferno and create healing orbs on hit
Yoyos build rage
Appearance: Resembles the Yoyo Bag, but with Cosmilite coloring and a counterweight made of a Nebulous Core on a string attached to it. Fittingly enough, counterweights cast while yoyo-wielding with this equipped also gain a Nebulous Core-esque appearance.
What it does: Similar to the Yoyo Bag in effect, but with a few notable changes. For one, it now casts a third yoyo rather than only two. In addition, it adds God Slayer Inferno (more for aesthetics than anything) and create orbs that home in on you and heal a little amount as you attack enemies. Most uniquely it also makes Yoyos gain you rage as you attack with them, just like True Melee weapons, albeit at a reduced rate compared to them.
How it's made: Yoyo Bag + Nebulous Core + 5 Nightmare Fuel + 5 Endothermic Energy @ Draedon's Forge.
Why it should be added: Yoyos get shafted in Calamity. Hard. It's at the point where several Calamity yoyos are overshadowed by vanilla, projectile-less ones, which is disgraceful, and they have to waste an accessory slot on Yoyo Bag to be any good. Introducing a way to help brave would-be yoyo masters out, the Divine Yoyo Bag!
Adding a third yoyo gives damage output to make up for missing out on, say, the Elemental Gauntlet, adding healing gives something no other yoyos give normally (seriously!), and the rage addition just gives yoyos a small, unique thing, because why not?
posting this here a last time to get feedback before dropping it in suggestions proper
Acid Rain is Sulphurous Sea-exclusive now so that resprite suggestion is 🤷
tbh any yoyo buffing related suggestion i would immediately star and agree with but that looks like it needs tweaking but other than that it's fine and dandy
i'd say keep the yoyo count at two and it's good to go
Aaand Sigils have been 6 stars away for a few hours now.
I really love that yoyo accessory suggestion, that one definitely gets a star from me
how about 5A?
ultraweight was developed a year ago which made counterweights less dumb to use
or was it the other way around
oh good i thought i was starting to lose my mind
should just make an ultraweight that provides something like inferno potion
then some more neat stuff
or it can travel through blocks
i suppose we can expand on yoyos further
if you were to integrate 4a you know what i think would be funny
if the string dies the yoyo itself homes into the enemy and explodes
suggestionbot is back
2A would probably be the dumbest to implement and 1A already exists
what does ❕ mean
might as well not do 2A
later i wanna writeup a yoyo revamp as well
i like the idea of yoyos providing range since they have so little range
rage*, just at lower rate compared to true melee though
while it kind of goes against what makes true melee unique, it'll balance out yoyos a bit since they're mostly trash
Only 5 stars left for Sigils...
@haughty valve you'll need to specify more than that (magic weapons buff)
which weapons need a buff, and why?
downpour is pretty good for the fight iirc
doesn't help you gave an inappropriate point as well (the ranged weapons despite them being a completely different class)
I can see why he included that
Rangers have a super easy time but mage sucks (apparently)
gleaming magnolia is fine I think as well
Crystalstorm has good damage, but scatter is unbearable when trying to hit primes limbs
Magnolia requires to beat a mech, and imo, prime was the easiest
Clearly not :P
oof
I couldn't get limbs down tho
well, it sounds more like you need help with other bosses as there are plenty of other options
I'll get it, eventually
Revengeance really is crazy
But I'm so greedy, wanting every good weapon in the game
Can't pass that
@radiant meadow Sorry for stupid question, but how do you use mana flower/magnolia efficiently? It doesn't look so powerful (except maybe against worm enemies?)
you can go ask questions in #help-advice-read-pins
keep the chat to its respective channel
@eager palm Sorry >^<.
Only viable option i had for skeletron fight was crystalstorm barrage. Paw bought from archmage is wounderful for every base enemy, but was too slow to hit anything, exept the destroyer, against whom its actually really good. Winters fury needs buff, cause being aquired at the same time as barrage, it kinda lacks in damage, considering the scatter.
you tried downpour?
Mage-only
oh, sorry
no, i havent beaten scourge yet
Actually, progression feels strange, cause i swear, prime is easier that the twins
Cryogen > twins > brimmy
That’s how I always go, but it’s personal preference
Yeah, i've beaten cryogen (funnily, by a bug or something, he followed me home), tried every mechanical boss, scourge, and not waifu (cause i know i won't be able to do it now, i couldn't with megashark even), stopped on the fact that prime was the easiest, while not easy at all
(cryogen bug should be reported, don't know how, tho)
Shouldn't this be moved to #calamity-mod-talk ?
Don't know, its kinda a discussion, cause progression feels strange
a discussion that is no longer really about a suggestion
if you need help, move along to #help-advice-read-pins
Maybe nerfing health for twins a bit would do it, don't know
(i juat got off topic, sorry)
They seem fine to me; I don't think a nerf is really necessary imo.
Just for a first boss in progression, its kinda crazy
you're free to mix around mechs, as well as the mech alts
Considering the fact that adrenaline in second phase is almost impossible
so there is no real first (most say cryogen though)
yeah, a nurse nerf would be nice
rather than dropping boulders on her head, having you sit there while she heals you rather than instantly would be nice
but needs all classes damage balanced first
I wouldn't ever beat prime without her as a mage, but as a ranger its a cakewalk (not really)
(and true melee is probably very oof)
Just a couple more hours and Sigils is pretty much ded.
Blech. 60 stars and it dies.
Don't nerf the nurse, it's an option to those who want it and it's useful outside of boss battles to be instantly healed
Pwez
"nerfnurse because i cant help but use her"
I mean yeah that's fair
oh. huh. only 4 stars left now.
yeat, i wrote, that in boss battles mainly
phrasing was bit off, its about making classes good enough at their own to be able to beat boss, for the price of nurse. (mechs as a mage are crazy hard, while as ranger ez)
Late but, death valley duster makes mincemeat out of destroyer so you could use something like gleaming
I don't think nerfing an NPC will solve class issues.
Prime is harder than brimmy, cryo, AS, destroyer and twins imo
Especially since mage doesn't have massive AoE damage when compared to melee or ranged
If you think nurse is op egg her to death
Or just, don't use her
I personally think that the damage progression is near perfect as is since every class has points where they're OP and points where they.. aren't
Scal ranged for example 
you sound like playing normal mode
I play DM skrub
Yeah, okay
Death mode fyi
(talking about who is subjectively easier)
I can see why twins would be hard to dodge, they really sucked when I forgot that absolute zero exists
Twins become a lot easier with slime saddle and grav pot fyi
Mage is really strong after mech tier (at least, last time I played) so having them be weak beforehand has a certain balance
Sequence, did you se the true Arkhails
Yes, it's bad
Sorry not sorry
Idc
I was giving you general tips because mage has been this way around mech tier for ages since almost everywhere else they stronk
DVD on dest isn't that effective anymore, but I only used it to instagib him so idk
Destroyer is just burn him ASAP because probe spam
icicle trident
I keep forgetting about archmage
That weapon is great, you should kill cryo
yeah, post calamitas you get the undine's retribution, a unbelievably powerful weapon, and you could also heal using mana overloader, which is kinda broken when used with numbus rod.
also, what's dvd?
alright, at this point we should move to #calamity-mod-talk 
agreed.
Yeah, nothing else to say though
Too much power
'nerf nurse' being a part of revengeance makes sence imo
remember when using nurse during a boss fight in rev instakilled you
Not cool
She panicked and injected venom instead
If you can get the nurse not to die in the crazier fights without friendly npcs don't die, then that's impressive.
didn't it also drop boulders over your head? 
It dropped a Levi Meteor over both you and the nurse IIRC
It just spawned a giant levi boulder on top of you, which instakilled you both
It was part of the "play how you want" update that added stuff like the eidolon tablet iirc that she didn't kill you anymore
That's a nurse I approve of. On demand suicide would be great for failed scal attempts.
yeah, the "play how you want" idea got rid of that
While I don't use nurse myself during boss fights, I'm glad she doesn't just insta-kill you and herself during boss fights now.
nurse is more about "play how you can"
She made summoner ML less cancerous.
Has anyone really suggested key of light and night equivelents for the ice mimic and the normal mimic in acual detail?
summoner ML
It's still bad is it?maybe I'll pass on that playthrough
What lilith said
Summons don't like attacking off acreen entities. So, you can't just run away from his true eye phases.
The Stardust Dragon's range is honestly pretty pitiful
and it becomes really obvious during that fight
In my case, I had to almost face tank the eyes for the dragon to do anything.
Buff dragon 
Elemental Axes have far better range but they're post-ML only
Cells are way cooler you're right
Plus having more choices for summoner is nice.
Yeah oof Summoner is so linear
You never have any different options for summony boys it's just make whichever is best at the time and go with it
Either be suicidal with some potential insane dps or consistent, normal (not complete ass) dps.
I like scalamitas point where you're using a combination of babbyharons, the cosmic dps machine, and mechworms tbh
having that variety is fun
the cosmic dps machine???
cosmic energy
~~also is it bad that i want the calamitas laser weapon to work like the laser machine gun?
pew
pew
pew
pewpEWPEWPEWPEWPEPWEWP_PEWPEWPEWPEPWEPEW_~~
the exo summon
Might want to change channels
Unless anyone else seriously wants a cell buff.
Hi
That summon item just seems too meh compared to dragon, except for ai.
I thought cells were super cool and unique until I realised that debuff based dps is shit
Guess who's back, back again
Remaded Prismatic Gun from three months ago
Spuring Gun
Post-ML magic weapon
Sprite: Long revolier with Elemental pallete
Tooltip: Approved by critters, drolls and tortured wizards
Can auto-fire
Uses 4 mana (LC) and 160 mana (RC)
LC: Insanely fast (4) shoots a small lasers, like Laser Rilfe.
RC: With Snail (60) shoots giant wide laser, as long as screen, which moves very slow and infinitely pierce. That laser can oneshot absolutely most Hardmode enemies and leave a post-ML enemies very damaged.
Craft: Lazinator + Last Prism + Space Gun + 5 Galactica Singularity + 5 Luminite Bar @ Ancient Manipulator

- #3 Elemental weapon for mage, like ranger and melee.
- Valuable two-using weapon.
- Reference to Spur.
I loved cells, before I did my pure summoner run and saw that their dps is sad.
Decent suggestion?
seems nifty
I feel making a suggestion for the Mini hakkero but it doesnt fit calamity reee
Wtf
Bah. Still sitting at 4 stars left for Sigils.
Spurring*
Stardust Cell Overhaul - Frenzied Cells
What it changes: Upon summoning Stardust Cells, they initially act the same as pre-this change, but after avoiding damage for five seconds you gain the buff "Frenzied Cells" depicted by having several tiny Cells orbiting around you akin to the Beetle armor's effect.
When Frenzied Cells is activated, the damage inflicted by their mini-cell projectiles increase, as well as the cells themselves teleport-charging more often at enemies.
Frenzied Cells activates after 5 seconds and becomes stronger after a further 10 and then 20 seconds, increasing damage output and attack speed of the cells. If you take any damage, Frenzied Cells resets.
Why it should be added: Right now Stardust Cells are far more mediocre than the Dragon, for several reason. Their DPS is thoroughly awful compared to the Dragon, they rely on bad DPS for any damage whatsoever, and one of their core conceits - that the Cells attack more when you attack an enemy - runs counter-intuitive to the summoner damage penalty in Calamity. They need something new.
Enter Frenzied Cells. The cells themselves feed off your adrenaline to become stronger (in terms of flavor, they don't actually affect your adrenaline gain), letting them become particularly powerful as long as you don't get hit.
This offers a unique option on par with the Dragon, but with its own strengths and weaknesses, which would also go a long way towards making both Stardust weapons viable and thus injecting variety into the painfully linear Summoner class.
thoughts welcomed

I'd be down for it.
rad rad rad. will post it later
Also, sorry about my continual focus on my suggestion. I dunno why I'm keeping such a close eye on it. Just let me know if I'm being obnoxious, etc.
It can get old but honestly idgaf
I'll get a hold of myself nonetheless, then. Again, sorry.
hmmmm
tempted to retouch one of my suggestions from last year and repost it
would you guys like a weapon that doubles both as a yoyo and a flail
If it's a yoyo with the flail damage boost I'm interested 
Both are kinda a meme though
that's true
hm
actually wait i know which suggestion i should retouch & repost
Parasol of Providence
Refitted for fighting, not floating
Blocks most projectiles that hit the parasol
Summons a rain squall on enemy hits or blocked projectiles
What It Does: True Melee weapon. Acts like a shortsword but with the size of a broadsword, similar to the Lucrecia, but appears as an ornate parasol, the sprite showing it spinning around when stabbed forwards. Most projectiles that hit the front of the parasol while it's out vanish harmlessly (though not all, i.e. Provi's negative healing flames and SCal's attacks most likely aren't).
When hitting enemies OR when a projectile is blocked, the parasol summons both rain shots from above to the cursor's location akin to the Stellar Striker/Meteor Staff/Shadowdrop Staff/etc, as well as rain clouds similar to the Nimbus Rod also at the cursor's location that persist for a few seconds and rain down additional projectiles.
How It's Made: Umbrella + 10 Solar Fragments + 5 Luminite Bars + 5 Divine Geode @ Ancient Manipulator
Why It Should Be Added: True melee is seriously lacking in fighting options in post-moonlord, and that's a shame, because it's a neat class. Most true melee weapons at that point all mostly share the fact that their abilities are primarily 'makes projectiles on hit', and while this parasol has the same such method, the fact that it's a shortsword (sort of) and capable of blocking projectiles would make it stand out as an interesting choice for true melee users. (Plus, who wouldn't enjoy trying to murder bosses with a parasol?)
this fucking thing
dunno what i should change about it if anything tho
I'm Mary Poppins y'all
oh ok
It seems fine how it is ngl
Yee
that's true actually
I like very much
Just change Shadowrain to Shadowdrop and it's good
guess i'll repost it eventually
day after tomorrow probably so it's spread out from the stardust cell revamp i'll post tomorrow
right, shadowdrop, i always get those two confused
Imagine if Yondu's badass whistle thing was added as a rogue wep
Yeet
also how many people are gonna post joke suggestions in chat when april fools hits? place yr bets folks
^ this honestly

I try and avoid doing april fools jokes in general, tbh.
big mood
Husket
A post-DoG version of the Musket that turns musket balls into explosive corn cobs. Said corn cobs explode into popcorn shrapnel.
Recipe
Musket
50 Nightmare Fuel
20 Hay
10 Perennial Bars
5 Cores of Calamity
I have no idea where this idea came from

Hey
Why so late in the game?
I figured it would fit thematically. Nightmare fuel, corn being in the autumn, etc.
I’m more of a winter person hehe
It's more of a junk idea than anything that popped into my head.
Ngl, it's pretty bad :P
Ooof
Shooting popcorn at the chicken nugget would be neato tho
I'm gonna get myself some dinner before more stupid shit starts being thought of.
Brb.
Didn't work.
Underflaker
A post-DoG Undertaker that turns musket balls into snowflakes. Occasionally fires piercing, high-damage icicles alongside the snowflakes.
Recipe
Undertaker
50 Endothermic Energy
20 Ice
10 Cryonic Bars
5 Cores of Calamity
I realized I had to give the Musket's counterpart an upgrade, thanks to the whole Corruption/Crimson dichotomy.
What’s with the living shards
Couldn't think of a proper counterpart. Bars of Life don't really have an equivalent.
I guess I can swap them for Perennial bars for the Husket and Cryotic bars for the Underflaker.
And I dunno for the Living Shards.
Changed the bars, and swapped the shards for Cores of Calamity.
@hybrid ocean I think next update fixes that
What's with the corn-related guns
Um?
@reef mountain https://calamitymod.gamepedia.com/Charred_Idol ??
???
I don't get that suggestions
Brimstone Elemental already has a spawn item tho?
I think he means the Sand Elemental
He means sand elemental
<The Charred Idol is a craftable Hardmode item used to summon the Brimstone Elemental boss>
right
sorry, typo
Alrighty
gottem
all typos, at least i think, had been removed.
the problem with the zurgs is that these things drop the crafting item for arid artefact, and not everyone have a ton of zurgs to spend.
👏 AlchemistNPC 👏
not everyone have her.
also, you need a arid artefact to spawn the sandstorm.
It's a good idea to build up giant Blood Orb stashes anyway so you really should not be short on any potions.
Yes, well, grinding is as grinding does
Zerg during a blood moon pays for the next 10 zergs assuming you don't use the orbs on anything else
^
'assuming'
in reality everyone spends them on stuff like endurance immediately.
And keeps at least 1 zerg for the next blood moon if they're smart about their resources.
There is a 1/9 chance of there being a blood moon on any given night
Like, come on, it's really not that bad
Bloom Stone comes from PBG directly, not the bag.
^^
sure, not that bad, except using cosmolight resets the time.
Night time: no blood moon? Skip to the next day, wait it out. No blood moon that evening? Skip that night again, wait the day out, repeat.
Just leave it, it's fiiiine
@sudden root it doesn't drop from the bag
It is available in all modes
also, grinding for zurgs are downright tedious unless you afk.
For the PBG, 100 treasure bags means 9-10 kills (9*11 = 99, 10*11 = 110, so), with a 1/10 drop rate from the PBG herself so you got a pretty statistically average mix
There is nothing to fix
Make one Zerg, wait for a blood moon. Ten more Zergs. Not really tedious.
wait why do 10 treasure bag = 1 kill?
Armageddon?
armageddon
(11, not 10, because you get one and ten extra)
10 in normal
killing enough enemies to get 10 more zurgs = tedious even with a zurg thrown on.
so you're saying if i open about 100 more bags chances are that i get one?
Also, what makes HotE expert exclusive is that god forsaken Rare Waifu bottle.
oh
Like I said: if you got 100 bags, you did 10 kills, right?
look, im dedicated
also i had a full inventory, also its night (in game and irl so its dark), i think i just missed the item
Go back to the jungle with open inventory slots.
And also put everything into one or two lines, please '>.<
alright gimme a minute, and voila
@unique owl technically that's just the suggest channel for the server/mod, not the wiki
The wiki is affiliated through community, yes, but not technically part of the Calamity project, IIRC
Do you just want... light theme, then?
no no no no no no no
oh yay uwu
What are you talking about?
Wait, what?
Invert the 1 colour background?
My wiki looks like the post-color change, Beep
^
wait am i autistic
Woah that's rude
The opposite
Wait can i request death
im fucking retarded ignore my stupidity
Laddeh you did a biggems oof
Did you have something enabled that made the contrast lower?
Maybe it's your extension
sorry for that stupid shit
no, i just had a extension that inverted all the colors for text and background
vetus is your default browser font Comic Sans?
i have like 4 of them so im not sure what is and isnt on
again sorry for my brain smol
Imagine using comic sans
i have it cuz when im looking at google docs at 4am i prefer to be able to use my eyes after my 15 min nap
Fair
though printing papers with that on makes everything but the text black so RIP the ink
Don't shit on comic sans, it's good for dyslexic ppl
Ya know, I have a question about the great sand shark: why is its grand scale weapons go nowhere in its crafting tree?
Heck, why's earth elemental's wepons go nowhere too?
Because they don't? Idk 
Yes it is rover uwu
You could suggest some upgrades
That's cool
I personally question why the earth elemental exists.
Same with the armored digger.
To annoy everyone
It's content
But is it good content?
It just works though
Armored Digger is admittedly more purposeless
but Earth Elemental drops some decent weapons and a useful item
I'll buy that.
Great sand shark was a suggestion at first
Indeed
Mhm
Also, I made some modifications to the suggestion so it fits the format I've kinda set for myself, as well as redid the description partially so it works better.
I NEED THIS
Kal upgrades wouldn't work because this is an alternative to the cosmic energy.
don't make them auric tier that's bad
lunar/elemental tier bohrok, auric tier bohrok-kal, don't @ me, uwu
Nope. Sticking to my guns on this one.
dangit
...Another one
?
Weirdo mech suggestion 
This is from January 24th.
Mech was just kinda the most fitting term to use.
It doesn't really describe the summons, but eh.
It's something people understand.
It's really just a small army suggestion.
I also don't believe for a second it would even get accepted for the game if it DID hit 65 stars.
Still want to see how it fares though.
<angry that the elemental bohrok aren't considered elemental-tier>
i had all bohroks except the green one
We should be able to convert emblems and weapons that have rogue and melee damage types.
I know that could lead to free reforging, but well
Emblem conversion recipes
At HM Anvil:
Any Emblem
5 Enchanted Metal
Makes any 1 emblem of your choice
Getting emblems is currently painful due to the fact that WoF just refuses to be farmed because of its summon condition. Melee especially gets hurt by WoF's stubbornness as they need a minimum of 3 emblems, 2 of which being melee, in order to make Elemental Gauntlet. This recipe would alleviate that problem, compensate for any bad luck if you get the wrong emblem, and doesn't have the free reforge problem.
Also it gives Enchanted Metal another use which is kinda nice.
Thanks for writing this for me, should I copy-paste it to #suggestions-voting now?
No, it's mine and I'm throwing it in there myself.
go ahead then
You could use it as the ground-work for a melee-rouge conversion recipe though.
Two emblems are melee for Elemental Gauntlet?
I thought two were Avenger, one for Mechanical Glove and one for Necklace of Vexation, the only melee being for crafting Yharim's Insignia
@sleek wadi
mb, thought Necklace of Vexation used Warrior Emblem
Armored Digger is still spawning through zen effects? That sounds like a bug, I'd post that in #bugs-read-pins
wat the fuck why is there a pic of bionicles in here
For reference 
is it too much to ask for "armor" to be changed to "armo(u)r" on the wiki main page because inclusivity
lul what
Armour is British, we don't speak that here.
Good idea....
I also dont mean change it for every page that says armor but just the main page
3 stars left for Sigils.
Also why just the main page?
That would leave people confused when they see it's not the same on other pages.
because i dont want to significantly inconvenience anyone
Fair reasoning tbh.
the wiki uses the american spellings because fab is american. simple-as
if he were british/canadian/whatever other nationality doesn't despite the letter u it'd be spelt using it
so i take that as a no ok that was my first question
Well.... I feel like Leviathan got too buffed up.
Defeated Plaguebringer Goliath before Leviathan. It took me 2 tries to beat DM Plaguebringer and I still haven’t beaten Leviathan after 7 tries.....
So I feel like Leviathan should be nerfed
extra addition for the Calamity Texture Pack so that there isn't an annoying odd texture out
Unapproved suggestions look like they’re straight out of metal gear with that exclamation 
A bunch of Calamity stuff don't follow the texture pack
Potions, Buffs, Shroomite Visage, etc.
I still don't fully understand the ! system - 'after they've been reviewed they'll be removed'?
o
okay I understand now
Ye, they texture pack isn't done just yet, there is still a lot of stuff to do on it]
I think WoF needs something done about him since he’s three times as hard on a small world in Death Mode.
calamitas should be nerfed.
WoF is meant to be the hardest pre-hm boss
I didn’t realise that this would happen.
Yeah, but I physically can’t deal enough damage to it in time
Oh boy, that’ll mean I have to kill Skeletron again
try beenades
And I made a solemn vow to NEVER fight Hive Mind again, so Crimson it is
use Amageddon on bee and get treasure bags
use beenades on WoF's eyes
also #help-advice-read-pins ?
My current tactic is Overloaded Blaster
Shadowspec bars are reserved for dev items.
@thin shale might want to revise that list, and I'm sorry for the ping but this is important information
@unique owl
Ah wait nvm, looks like the wiki is wrong, it's no longer craftable.
Still though, I'll need a good reason from you as to why armored digger should be removed.
Armored Diggers drop the remote?
@reef mountain Sir, the plague keeper name is already taken
wow
Also, that's worded kinda weirdly imo
"melee and ranged versions of the swarmer" sounds like you're asking for literally 2 more variants of the swarmer that does melee/ranged damage instead of magic.
Saying melee/ranged counterparts would be better.
But, it's still a good idea imo.
True, ye
I’ll think about it
I’m in a hurry while writing this
So I could barely think
I feel like there must be an upgrade to the True Tyrant’s Ultisword to rival Post SCal bosses that would be released in the future :
Omega Tyrant’s Ultisword :
2250 Melee Damage
14% Crit Strike Chance
Very Fast Speed (Use time of 8)
Strong Knockback
Contains the essence of a powerful Tyrant King from a forgotten age.
75% chance to give the player the tyrant's fury buff on enemy hits
This buff increases melee damage, speed, and crit chance by 30%
Grants Buff : Tyrant’s Fury (5 Seconds)
Grants Debuff : Exo-Freeze (15 Seconds, Melee ,the debuffs granted by the projectiles will be explained below)
Rarity : Pink
The projectiles that the Ultisword shoots is pretty much the same as it’s previous one, the difference being the debuffs that the projectiles grant, the design ,the color of the projectiles and it’s effects after hitting an opponent. To add up, the sword shoots 5 projectiles at once, which is useful for crowd controlling tough enemies.
Greenish-Blue: Exo-Freeze for 7 seconds, acts like Razorblade Typhoon but disappears 2 seconds after the projectile is released (homing)
Orange-Red : Explodes on enemy’s contact, granting the Vulnerability Hex debuff (non-homing)
Purple : Has a chance to insta-kill normal enemies, granting demon flames for 5 seconds. (homing)
Crafting: (Draedon’s Forge Required)
1 True Tyrant’s Ultisword
200 Auric ores
2 Yharim’s Insignias
1 Yharim’s Gift
30 Bars of Life
60 Cores of Calamity
50 Calamitous Essences.
P.S. if the edit is not good enough, feel free to @ me
@thin shale make it so that it uses only one ultisword
Okay, it’s done.
Make it shadowspec bars
Well
I received comments that Shadowspec Bars are Dev items
And I can’t suggest using dev items
Calamitous Essences in recipe are allowed but not Shadowspec Bars, ye
Plus I feel like Calamitous essence needs to be used for something else other that shadowspec bars
Also I’ve been thinking of an item that could be used in the SCal fight that instead of killing Calamitas when she was below 1% health, you could use it to turn her into an NPC, but with the use of calamitous essences.
2 more stars 
Then dont do small worlds smh
Small world is already buggy with the abyss and dungeon colliding with each other, why would you do small worlds?
small worlds are just bad, yeah
Dungeon eating abyss and abyss eating dungeons are a no-no
I prefer large or medium
also namess's suggestion's sent but not mine 😤
using your influence to get your suggestion sent smh 😤
brain^2
@stray jetty this chat exists you know
Brainlets 2.0
@stray jetty thats not the place where you communicate with others
Don't do non-suggestions in #suggestions-voting, discussing is in here
I know, I literally just noticed and deleted.
read rules
idk how cod work, but I'd imagine they would've done that already if it wasn't very hard @gusty geode
It'd most likely require completely rewriting the Abyss's generation code for all 3 world sizes
If they did it once from scratch they can do it again with the hard part already done

what does ❕ mean
Wdym
@ashen warren wdym
just made an edit
I mean lifesteal was nerfed
Except for GG and terratomere
we're going co-op with my friend right now and he literally tanks yharon with his accessories and terratome
rev
tf
never heard anyone facetanking rev yharon casually neither is intended to
Mp memes
but not till phase 2
but i have the suspicion that he cheated in a good armor with hero's mod on another world
neither case i see your suggestion clear
are you implying you want more lifesteal for mages?
nah just something we can survive with around yharon phase 2 stage
i literally have to use melee accessories to get my def up
thats not very specific, people play w mage every day and survive
also, melee has more defence so he can true melee
what no
lifesteal from overloader should also be screwed
Its already
also if you want survivality @ashen warren you dont want "an accesory that gives us a little defense" lol
?
that would be what you dont need to survive
what accesories are you using
because spoiler, everyone wears the same accesories
o:
im not asking to help him
@opal barn minimodding
im asking to understand that he would make a suggestion wanting survivality if he has shit accesories
it would be understandable
Is that not allowed anymore? it's a really small thing so I didn't ping a mod as it isn't necessary
It's written in the announcements that instead of mingimosing you should just ping a mod if something bad happens
That's such a minor rule break that I don't really mind but yeah, what namess said.
ye
that one change you had to suggest
i like it
whats the new exclaimation mark for anyway
Pins
oof ok
Also slime mount's only use is the fall speed
that jellybean thing does it better
what
but still a nice addition in phm
slime mount can be used if you dont have a hermes boot yet, its a speed boost and + some dmg if you know how to aim where you're gonna fall
Hermes is crafteable tho
I just think it’s not really right if you just sit on a slime, unable to be hit and just kill any boss
The point of death mode is to be a challenge right?
Challenges have many different approaches
True, but I don’t think that getting 50 silver, and killing king slime to be able to essentially cheat all other boss fights in the game is really a challenge
Rope cheese
I'm personally more concerned about the still stupidly high boss spawn chance in death mode
I absolutely fucking hate it when my jungle trip is interrupted by queen bee trying to fucking spawn and ruin my day when all I want to do is just get some goddamn mage accessories.
rng hates you
why do I find that hard to believe somehow
because it was already nerfed from say, 10+ eoc's on your first night to something much less overwhelming
and it does give you a 1 min warning 
so what am I meant to do then when queen bee is trying to spawn while I'm deep in the jungle? tp back home and waste even more time going back there so I can continue my search for accessories, only to have it be interrupted by the queen bee again?
I don't want to switch out of Death Mode JUST to go mining properly
i can tell you that i never had qb or bosses spawn that frequently to the point where i was frustrated by it
Whats a playthrough
...I'm really interested in the actual chances of bosses spawning randomly now.
is it per frame or what
1 in a million chance per frame
P much.
if that's the case then I really am getting assfucked hard by RNG.
still fucking annoying tho.
That's actually really smart and I can't believe I've never heard that before
that sounds dum and gives people the idea to fight him on small worlds everytime
wait wat 
It'd make
more sense if you adjusted his speed based on world size
not everyone plays on medium/large worlds namess
i agree with speed more than health tbh
also why would you do your entire playthrough in Small just so the WoF fight is easier
speed is okay since he nyooms everytime
The less health he has though, the faster he gets, since he reaches much lower health quicker
Hm
That is true
You still gotta go through all the panic moments
just for less time
you do have a point
Instead of nerfing it in smaller worlds, how about making it more difficult in larger ones? What if he approached the player from the side further from either edge on large worlds, forcing you to fight it in the middle of the world, Eg if you are to the right of the world, he spawns to the left
i much prefer vice versa
That's a bad idea imo
thats what happened in the console versions as a bug and everyone hated it
since you get immediately tongued, aka damage is unavoidable
true melee spear???
yea?
i prefer banshee hook
since omega blue armor makes you play in more close range style, i thought a true melee spear would work with it
and thats fine. they are meant to be counterparts to eachother
so? if your good enough, all armor is optional. and also i tend to grab omega blue b/c i love using it
i just like the armor set and thought a weapon to compliment it would help ¯_(ツ)_/¯
jeez reduce the emotes as im in light theme
I will farm the ||fuuuuuu|| outta Ravager's 16 Bit
^
I just love that theme
Isnt that one from fargo mod but EoW
yea but that one shoots EoWs directly from the staff
do you think it should do something more...unique?
i thought it could be something to specifically use against Skeletron and Slime God, so therefore both Perforators and queen bee stuff
But QB is meme
qb isn't much of a meme with summoner tbh
painful trying to dodge for that long
Maybe make it crimtane bars
ofc the ballistas
unless you're in a cramped space like the hive lul
imo Queen Bee can also go quite fast with Blood Clot/dank creepers
@mossy vapor you shouldve edited the message instead of deleting it
I am not that smart, k?
maybe leave out that it's a dream and just suggest the mob itself
@ashen warren wait are u talking to me?
Confoosed
Yes @mossy vapor
Yeah
Also I like Village Idiot's idea of a mini perforator
thank
Brilliant
Oh, hey desu. 👋
The mini perferator actually seems really cool
HI 👋

Being a mini cryo
Oh well then
@mossy vapor Don't talk in #suggestions-voting please
The channel is only for posting suggestions
@quiet abyss ok dude I won't
Thank you
I just realized it had a template xD
Maybe 25% damage is pretty strong.
I just wanted it to be very alarming.
I figured that would effectively do it.
I imagined it was like the on fire debuff, but maybe it doesn't need a debuff at all, just the surprise enough.
@gaunt karma you can right click the summon buff icon to unsummon minions
im aware, but it makes sense if you have a summon all to have it also unsummon all
yea i suppose that makes sense
although if you have only one type of minion summoned right clicking the buff icon would unsummon all of them
@mossy vapor Merge that with your first suggestion message my dude
Copy the embed link
its only a few clicks etc yes i know, but if there's a summon all it makes sense to have a desummon all. if not its not too hard to desummon but annoying enough that i threw it in with summon all
i wouldn't be angry if they didn't add it but it would certainly be nice
is there a limit to how long you can have between suggestions?
like can i not have x amount of requests in a certain time?
You can shit out as many as you want, except when you take up 90% of the channel it nets you a ban from these 2 channels.
okay gotcha
So stick to 3-4 per day tops.
I usually do one every two weeks
I don't even post half of them in the actual chat for fear of rejection. But pacing yourself is key.
"I don't even post half of them in the actual chat for fear of rejection."
2meirl4meirl
oof
posting suggestions here first is a good idea so you can discuss how to improve suggestions without having to edit them again and again
^
also true
something i wish soooo many people knew
i mean lunic eye could really use better homing, but that might just be me
Like thopse people who giove item suggestions but dont even say how to get it or what it does or why it should be added
Seriously why do people even do that.
they don't read pins and shit out ideas because they "thought it would be cool"
Bc my instakill sword that's crafted with 5 dirt blocks is cool
i've actual found myself using marked magnum against non bosses
because i just can't mark properly
Then don't mark lol
ah great solution
Eviscerator buff? Give it some piercing!
@sly gale the reason the space biome altitude is altered is because if it wasn't, the Planetoids would probably crash with the Sky Islands
its not altered
just keep the planetoids spawning altitude the same
why its not altered the space biome? well, have you ever looked at your hell biome in the map?
I noticed that the painter will not sell now as the islands are too low and music doesn't change, hence, not in biome.
light
if the skyes are brought up higher, they could colide with planetoids
but now i see, there is a clear gap between islands and planetoids
just lowering the altitude for the space biome should do it
It's about 5 blocks or so too low I cheat sheet them back up a bit to trigger
if you need the sky paintings you can just move the Painter to the Planetoids
now that you spoke that, the houses that can be made in the space biome would sound much better
but still, floating islands are great for space monster farming
they provide lots of cover for items that can fall
@quiet abyss the worm serves no purpose other than to annoy the fuck out of the player, from what i see.
and im not 100% sure but im pretty sure the dickhead ignores the zen potion
having both on lets him ignore it (zen and zerg)
Yeah everthign does that
zerg adds 30 times spawns
zen adds -30 times spawns
so spawnrates are made time 1
so the armored digger spawns every 30 sec roughly then?
regardless it serves no purpose other than the remote (which is low-key useless too)
i don't think a mod can alter a vanilla item's sprite
what are the ❕ for?
So I have to put my files at risk if I want it?
@ashen warren 

Thanks, one was enough.
I didn't see Shucks' when I sent it.
Reminder that texture packs are completely harmless and if you're truly that afraid of losing shit, you should make backups.
@frail mantle Texture packs can, I think mods can aswell
I mean they can alter recipes and functions, even sprites for vanilla bosses (see overhaul)
Your game isn't going to randomly explode just because you don't know where to toss a zipped folder.
@frail mantle the Exxo Avalon did once
lo
*The Exxo Avalon mod
Something something, a mod that gets rid of one singular mixel in luminite bars
Exxo Avalon used an entirely different API for its code.
Overhaul.
What even is a mixel?
Subpixel kinda
GUYS I KNOW A MOD THATS REMOVED A QUARTER OF A PIXEL FROM EACH BOSS!!!
There is?
🗿
oMg!! sO cOoL
Those mad men
r/madlads.
pLeAsE kIlL mE!!!! 👌👌👌
I can arrange that.


tHaNk yOu so vErY mUcH
Alright stop
i AlWaYs wAnNa dIe
No, seriously, get back on topic.
Thank you
Jesus, had to turn away for like 5 seconds.
Either way, shoving the entire texture pack into a mod would likely be detrimental and a waste of time. The pack itself should be easy enough to install and, again, making backups is always an option.
I think I came up with a pretty lit suggestion
I THINK
I hope they add that in one day
You dont need an usb for backups you dum dum
Can you turn it on and off?
Wait is this "How to download texture packs with mods" or "Suggestion discussion"?
It's still talking about my suggestion in a way.

Tmodloader should support texture packs?
You can disable all experimental features at any time within the tMod settings menu, or remove the pack at any time then place it back when you want it again.
Tyvm.
It's nothing hard to wrap your head around if you're not completely computer illiterate. Not an insult, a genuine assessment.
Where do I put it to enable it?
...the fuck.
That's a suggestion
A stupid suggestion but still a suggestion
That doesnt make sense
You guys solve yo problems and we move to #bugs-read-pins since this IS #bugs-read-pins now
No
Stop memeing in here, or else.
...Actually no, you've gone on far enough.
Muted for continuously being off-topic/disruptive to the channel's topic. @mossy vapor
Welp
He was told to stop.
wait overall? like the entire space biome from the original game
@ancient dragon yeah i know
Ivory Lance
Charged magic weapon that consumes a lot of mana to charge up, and stops when firing. Mana does NOT regen while firing. Fires a large, white beam that deals VERY high damage and pierces enemies and terrain. Beam is slow to move around once it starts firing.
Recipe
25 Luminite Bars
25 Cosmilite Bars
15 Calamitous Essence
10 Profaned Geodes
Appearance
A detached laser-style ship turret.
I'm offering it up here for discussion.
I've figured out that it's better to bounce ideas back and forth here before posting 'em.
so it's meant to be post scal?
I was thinking of a Titan weapon from a Stellaris mod that can cross-shoot half a solar system.
Ye.
The weapon is bullshit powerful, but at the very end of tech.
The charge-up and slow turning is meant to reflect the weapon's behavior in the mod.
how about making it do pretty ok damage (for post scal), fucking anihilate mana, and have it shoot a beam that extends more and more, ignoring tiles and homing in on enemies
max distance is like 50 distance in each direction
have it like start out with 10-20 blocks around the player
tho tbh i'd suggest that as a post yharon wep, to help with grinding. do this by changing the damage to be post yharon level, and then having the scal soul be yharon frag
Aight.
it could work as a legendary wep, maybe from moon lord since he doesnt have any.
and he's a major boss as far as progressing goes
Ivory Lance
Continuous beam magic weapon that consumes a lot of mana. Fires a large, white beam that deals decent damage, homes on enemies along its path, and pierces enemies and terrain. Beam extends up to 50 blocks as firing continues, starts at about 10-20 initially.
Recipe
25 Luminite Bars
25 Cosmilite Bars
15 Yharon Soul Fragments
10 Profaned Geodes
Appearance
A detached laser-style ship turret.
Extra Note
Thank you Beep Beep Lettuce for the feedback and idea changes.
How would it work as a ML legendary weapon?
I know thematically, just trying to figure out how to put that in the suggestion.
Oh wait nvm
@charred gate this is the #suggestions-discussion , not the #suggestions-voting
he is making sure its a good suggestion
@sly gale Read the pins
Sorry. That was really rude of me.
faster 
wait so am i supposed to remove those exclamation points
ADMIN
if you read them
w2hat
lmao
oh
if ya dont read, dont
done
and maybe give some upvotes
bruh that's me if i ever got a high place in life. so am i supposed to hire people or something
You missed 3 mrrp 😤
@sly gale why would the floating islands need to be in space. since when have they been in space?
mrrp, did you get it?
got em
yeaaaaaaa
@unique owl wyverns/anymonster that spawn in space dont spawn in floating islands anymore
this was suggested now
it's always been pretty prevalent
will that change the area where gravity is raped? or will that area stay at the very top
i think the gravity changes
ice claspers are better than pygmys?
UNLESS hard-working fabsol makes a replacement space biome that does not have gravity altered
Went ahead and changed the bars of life in the Twilight Memorial recipe to auric ore, because honestly the ore makes more sense.
Oooo, idea! Cold Snap Grenade!
Sold by the archmage, when thrown it spawns the temporary ice blocks from the ice rod in open air in a decent radius, causing suffocation damage and inflicting exo freeze on enemies caught in the blast.
Glacial State, then.
am I able to ask for a weapon to be put in if I provide a sprite?
you mean making a suggestion?
Cold Snap Grenade
Sold by the archmage. On detonation, spawns temporary ice rod blocks in a decent radius where there is open air, cobwebs, or vines. Inflicts glacial state and frostburn, while the blocks cause suffocation damage.
Because honestly, fuck vines and cobwebs.
yeah...
like a suggestion.
feel like my first one was already "enough" from me
I do have several ideas for Guns that I'd absolutely love to make a reality somewhere... But I don't call the shots, so I'd like to get permission to start throwing some at you guys before I just unload my mind...
you can ask for a weapon to be put in, no matter if it has a sprite or not, as long as you make sure it wouldn't be overly good or bad, and give a valid reason why you would want it (just remember that "i thought it would be cool" isn't a valid reason)
So it needs something that sets itself apart from the other weapons
not necessarily
so then my idea for a series of Guns were to be able to fire both normal bullets and mana rounds... (dunno if this is already a thing...)
Ranging from being able to be made right after the WoF all the way to endgame
it just needs to be not overpowered or underpowered, and you should have valid reasoning for why you would want it
if anything the last weapon in the series would be on par with the endgame stuff
That seem fair?
yea i think so
The last gun would have 1 gimmick, where you can choose to charge up and fire one insanely powerful blast (using mana) or fire normally
Or rather I'd like it to have that.
I wanna try and say, some new Post-Moonlord lunar enemies.
Say, make them powerful in par with the Profaned enemies, make them lurk in the space biome and make them spawn during an eclipse and near the dungeon
It would also help to buff a possible Post-Moonlord Martian Invasion and give it unique weapons to face more efficiently the Polterghast in par with the Post-Providence power tier.
maybe I'll pass on that playthrough




