#suggestions-discussion
1 messages · Page 570 of 1
If you fine-tune the values, you can have a pretty damn interesting set bonus that encourages at least some bit of variety in how you approach things with the class.
the problem is one choice is usually going to be better than the other no matter how hard you try to balance it
Hmh. That's stumping.
Full lucky gives you 14% crit, I'm sure a general accessory or an alcohol could net you the last 6% giving you 2 slots to balance it out with the current set bonus if you're willing to respec for a couple of bosses.
I'd rather just have the set bonus not be what is basically a no-hit bonus considering everything 5-shots you in post-ML.
moscow only gives 3% crit so you'd have to give up one of your other drinks for scal's fight or an accessory slot (which kinda seems like a nerf at a glance)
I have a suggestion
Make Yharon less cancerous
The mechanics surrounding Yharon need some change, but not Yharon himself. Thankfully one of those mechanics is changing next patch.
Also that sounds like an aiming problem.
Health bad disappears at the bottom of the screen and under Yharon, so it's not aiming
You physically can't damage him
He does not go invincible enough to warrant more changes. In fact, that invincibility is exclusive to phase transitions and subphase 4.
Literally every 2 minutes I can hit him for 10 seconds while he spawns Bumblebirbs
It just isn't fun in any way what so ever
Either you're outdated or something is going horribly wrong. Yharon 2 does not teleport that often, or at all actually. Wiki mentions nothing about going invincible randomly either.
I have no clue, it's just 20 minutes of shooting at something that can't take damage
I suggest that the stellar striker should be buffed every time you kill 3 different bosses with it.
‘Kill 3 bosses with IT’ means only using this weapon to defeat 3 bosses.
The buff will just be a second beam, like before.
I think this will be a fun and balanced risk and reward system.
Why Stellar Striker specifically? Lol
well , you only have like .... 9-10 bosses at most when you get stellar striker, also that thing is darn OP why do you want it buffed?
fun and balanced 
Smh
do you wanna turn that 8 seconds doggo kill into 3?
and no im not joking, an 8 second kill is achievable
I thought it already was 3 and it's getting nerfed next update
@void mesa Silva Crystal*
oh
Tarragon has a damage aura
then make it 1
Tarragon is the one that has the green glow right
Because that's what i meant, I hate the glow
Silva's the one that makes the big sparky warkies like the Moon Lord sentry summon
which has a green glow
I hate colored light that follows the player that can't be disabled
It messes with my character's skin tone and I turn green
Ah
Hella nitpicky but cosmetics are cool and I like being free with them 24/7
So toggling the armor's minion would give you a minion slot refund?
does it actually use an existing slot to spawn the worm tho
Simple suggestion for an Apoth/Drat - level mage-gun weapon, combo of the Alpha ray and Aether's Whisper, with some other stuff. Thoughts?
Change the Tarragon summoner set bonus
The current set bonus, mainly the part about gaining 15% increased damage along with 2+ minions at full HP, is both waaay too good for a condition that is super easy to lose and doesn't go along with the other crit-based Tarragon bonuses. The damage aura is fine. This set bonus is only useful for dodging gods when it'd be much more useful to have it be something your average player can effectively use.
So change the full health bonus to Every 15-20% crit chance adds 1 minion slot and tack on an extra 5 or so % to the current summon damage boost. This would be a lot more useful to the average player, ties in to the crit-based focus of Tarragon set bonuses, can make up for the minion slots lost in the change, and gives all that excess crit a use.
Also for reference, Tarragon nets you 20% crit chance due the chestplate and leggings so you could get that extra slot without having to change your build. Adding rage and lucky gets you 40% so this would open up a bit of build diversity and a reason to even touch crit chance as summoner.
I'm planning on posting this tomorrow.
probably similar ingredients to the constituents of the Silva set
- some cores of Calamity
just leave this here
Synthesis
Post-Yharon Mage Gun, counterpart to the Subsuming Vortex/Vivid Clarity
To craft,
- Alpha Ray
- Aether's Whisper
- T1000
- Apocteosis Array
- 50 Darksun Fragments
- 5 Yharon Soul Fragments
- 200 Nightmare Fuel
- 200 Endothermic Energy
- 80 Effulgent Feathers
Two modes; one rapidly fires purple-orange projectiles which bounce off tiles 2-3 times;
the other fires a beam (very slowly charges up) which splits into 5 upon hitting an enemy or in
contact with a solid block, these smaller beams deal constant damage to enemies.
Why? These mage-guns have very little upgrades and usually only last for a few bosses before
becoming outstripped by exo-weapons (due to the tier they're crafted at, specifically the Alpha Ray/Aether's Whisper)
Mage-Gunslinger is also a fun sideclass to play due to the nature of the weapons themselves; they feel
like they need more expansion as well.
@sleek wadi quick note as well, buff slots need to be taken into account here, since for example, my buffslots on scal are completely full and would have no room for crit, and the slots wouldn't be worth sacrificing the damage for honestly
I was more so considering Tarragon alone rather than Auric Tesla, but it is something I could take into account.
ye, it would need to be since building crit is super counter intuitive as a summoner since it nets you nothing damage-wise
oof forgot auric ore lmao
If drat wasnt enough yharon kills smh
50 yharon soul fragments when every other exo wep uses 3

like why
now I think about it a larger number is obscene
So imma guess you meant 8 feathers too?
.....
Drat but less mean
use other exo weps as a guideline
Maybe divide every number there by about 10
this doesn't look like a drat type weapon
mmh
Youre basing yourself on drat??
kind of...
drat's a nohitter exclusive wep, apoth's a dev item
counterpart to vivid/subsuming with a recipe based off drat?
base yourself off of normal items instead
s h o o sh im bad ok

The problem with stellar is that it was nerfed to 1 beam...
@steel sigil so you mean craft the Celestial Tracers and then immediately upgrade them after beating Yhartwo 
I can kinda get why you'd want to combine Astral Arcanum and the boots as they're both movement accessories, but the sponge as well?
I honestly just sorta chose that selection of items because its more convenient to have 3 good items combined into one than to have 3 slots being taken up
add some calamitous essence to that and i'll be satisfied
Good idea
Calamitous Essence or Shadowspec bars
However, that slot cost is a part of the balance. You have to realize that you're putting really good flight, a speed boost, liquid walking, lava immunity, tons and tons of defensive effects, a teleport, a regen boost that breaks through DoTs, and some on-damage effects ALL in one slot.
Okay so probably a good idea to remove the sponge from that lol
Oh and sponge is also a damn good ball of stats in its own right
Easily a top contender for best ball o stats accessory
Any other suggestions for how to edit it? I'm more than willing to hear it
I mean...its possible to re fight the pillars if I remember correctly
It is
I have my concerns about the idea because of the fact that the Seraph Tracers line of items are already the best accessories in the game
This would make that line of items even more powerful

originally it was 3, so I'll still bash you for that
I removed the sponge from it cause I realized just how flawed it would be if I left that in
The only mod i can see this being added is Apotheosis and Friends
the only way those can co-exist is if you chop off 33% off the stats
at the very least
Even then, just adding Astral Arcanum to the tracers is giving the boots teleportation, GSI immunity, a chance for projectile negation, and regen through DoTs.
Overall the best wings in the game
tbh combine tracers with ataraxia
with SoE too
true, can't forget that
SoE?
Soul of Eternity
Soul of eternity from Fargo’s Souls
Every fargo soul combined.
Oh ok
Nerf the crystal bullet nerf, so basically buff crystal bullets.
Do so by removing the ‘nerf with progression’ thing, it’s not good at all.
Like, who likes extra grinding?
Like, who likes not broken shit?
Are Crystal bullets THAT strong?
I dunno man.
A bullet that splits into 3 more bullets on average and doesnt pierce sounds pretty dumb to me.
When you put it like that, yeah I can see the nerf being warranted.
Maybe I should think of something else...probably not an accessory... Maybe a weapon?
Double DPS incoming 
OK unlike last time I actually thought this one out lol
Shadowspec bars are reserved for devs
Oh OK, let me change that real quick
Also by the time you get this you have the Elemental Gauntlet, which already gives normal enemy instakill chance
That one was a kind of after thought anyways so I don't mind removing it
Also this is more of a nitpick from my part but you don’t need to specify stats like damage and speed etc. because the devs will decide them if your item is implemented into the game
Just for future suggestions
Ok
Seems WAY too edgy, also. Even for Calamity's standards
Calamity as a mod is very edgy
I mean...hammer that does over 9k damage
That hammer is a dev weapon, i.e. endgame
endgame weapons have a tendency to be strong
looool
Just out of curiosity, also, why is it an edgy katana?
Because all it really needs is a trenchcoat and a fedora and it'll be perfect
The effect is kinda... Boring? I mean, for other weapons of the same tier you got Ark of the Cosmos which rains stars made up of other stars on the enemy, Exoblade which is projectile vomit, and Burning Sky which is meteor spam.
And that's just melee
I kinda worried if I made it like that I would accidentally make it over powered which is something I'm not trying to do despite how it looks
Then you get shit like Apotheosis, which shoots out the head of a God Devouring worm.
Does that question include post-scal shit?
uhhhh
This? This is a super powerful Terra Blade in terms of visual flare.

OK I think I fixed it up a little
Bootleg the wand?
Everything is immune to Shadowflame at that point, and even then it's a 25 DPS increase
How about nightwither? That could see more use.
Good idea
i don't think i've ever used anything that inflicts nightwither
Same
Isn't it inflicted solely by Solstice Claymore?
So wait I have a question, what are the stars for?

They show how many people think your suggestion is good
THE CRATE MEME IS ALIVE! (holy shit 2 of my crate suggestions aka sulphurous crate and hell crate might get added)
what will those have in it
I think I could probably do better but I don't know how
You know what would be cool? Chlorophyte on jungle crates past plant

Or any other option to make chlorophyte bars more accessible
I swear if my weapon gets in I'll beat the entire boss rush event with only that weapon
It most likely wont get in
I can at least hope
very few suggestions here are added, and the ones that are added are added because they’re easy to code
jungle crate update: when post mechs you can get chloroplyte bar and maybe some other drops
Other option would be a discount recipe for chloropyte bars adding some living shards
Whatever makes chlorophyte more accessible because is probably the most demanded ore in hardmode
At least in vanilla
Is all those just for one chlorophyte ore or
Oh wait one moment
Hopefully multiple
Big brain moment fixed
Mining chlorophyte
For Chlorophyte mining
Perhaps the Ancient Fossil too, if it stacks, because that's +25% +50% +35% mining speed total
Binoculars and Metal Detector also help
I did this for ~10 minutes and got about two and a half thousand
It was fucking funny to watch the mud vanish uwu
im surprised you had that much chlorophyte on the map
So was I
We (me and a mate) cleared out a full third of the Jungle (the Chlorophyte content of, not the mud itself) for that
The problem with crystal bullets is that they deals less of a percentage of damage the further you progress(pre-plantera 50% less, post-plantera 75% less, post moon lord 87.5% less) this doesn’t make any sense as it just encourages grinding, which no-one likes.
The problem with crystal bullets is that they were op before the nerf
Now, you say that Chlorophyte recipe will reduce grinding
but that looks quite expensive
The Jungle Grass Seeds especially
harder to consistently obtain than Chlorophyte
So, remove the Jungle Grass Seeds part?
yeah
sure
you can buy jungle grass seeds from dryad
You cannot
Perhaps with other mods, but not with Calamity alone
She sells almost every other kind of seed except Jungle, unfortunately
i think she has to live in the jungle
Check her wiki page
I'm thinking maybe also reduce the boss drop requirements to just 1 each
considering Plantera could only net you 30 or 40 ore per kill, and you would have to not use those shards for anything else
Calamitas could also net you 30 or 40 per kill, but the usage isn't much of a problem cuz it's Ashes of Calamity
hmmm
maybe only 2 each
I always find myself skipping the chlorophyte stage
Except for maybe chlorophyte shotbow, Everglade Spray etc.
Alright cool
that's more reasonable now
Also, late, but did you mean right-clicking will launch a fireball? @steel sigil
Cuz left-click would just be a swing, which you mention the effects of already
Idea: a revival accessory, but instead of reviving, you take no dmg from a lethal attack, become inmune to most debuffs for a short period of time and gain high hp regen. It also freezes all enemies and proyectiles in place for 5 seconds (including bosses). However, during stopped time, you only deal 5% dmg, coldheart icicle doesn't work and you move a lot slower. This effect has a 120 second cooldown
should I put this in suggestions, or does it sound too op?
That sounds like a pretty cool item tbh, when in the game would you put it?
late hardmode, almost moonlord maybe?
Maybe something like 20 luminite, 5 galatica singularity and a gold/platinum watch
i think that would be fair
I'm gonna put it in suggestions
Alright GL
ty
How about adding the hp you'd be at after reviving
hmm, idk about that
whats the point of high hp regen if your at full health and enemies are frozen
speaking of frozen enemies, if they cant attack you, then there's not much point for debuff immunity.
unless your planning on making it last like 30 seconds immunity
Perhaps 150 like godayer? Also if you died to a debuff ^
yes there is. Picture this: God slayer inferno. You get hit by doggo, at 1 hp, god slayer inferno takes effect and you still die in stopped time
there, it should be well explained now in suggestions
i was under the impression the player would be revived after a lethal attack
my bad fam
np
Might just be me but I don't think Thalassa is a good name for the Brimstone NPC
Thalassa is too close to the Greek root for sea /water
Oh really ?
Greek: sea, ocean
Fsr I want the mechanical bosses to be buffed once the soundtrack Turquoise made comes in
But that's just me
Thalasso would be a cool name for an Aquatic Scourge themed town NPC
And he would defend himself with an AS stand
I have renamed her to Chamunda
I'm thinking about a recipe for the megaphone that's not post-mech for consistency... How about 3 souls of light, 3 wires, 1 1-sec repeater, 3 lead/iron bars?
titanium into chlorophyte
but titanium is harder to come by than chlorophyte?
And chlorophyte is meant to be hard to obtain in the beginning? 
Just make Chlorophyte Bars come from crates post-mechs
Honestly bth
Just wait a bit for chlorophyte to grow
or dupe it
And then Spelunker Mining potion
I like the idea of crafting/fishing it though
@unique owl thats called minions having pierce damage and giving i frames
delete iframes
In other words: Break the game
yeah
DT breaker for enemies as a consumable is a decent idea
no it isnt
if it lasts for like 3 seconds
lol
You have to actually click them though
Yeah, you can make all enemies have no frames permanently, if you dont mind about nerfs
No more of this homing bullshit
No joke, i might suggest it
with some mighty balancing
all bosses 1hp but you gotta aim
Thats stupid
and you can now go into decimals for damage
Homing bullets are actually pretty bad tbh
Who put the dead ringer in the suggestions?
Verium is good
Anyways this is really off topic
No, decimal damage is an awfui idea
Crystal better
i would really like there to be some fix to the minions
Also dont minimod, im here you know
if not from vanilla, then to calamity
Superball better
point out how offtopic its getting before me then
sec
Minions not hogging iframes might mean the summon damage nerf is increased fyi
^
Since it's literally free damage
Summoner doesnt need to be worse in hardmode
Just make the SBOC remove the penalty smh
What if DT breaker made it so enemy iframes are 1/4 of what they usually are, to provide a challenge by wearing it
remove
Sotc and nuggets would meme scal out of existence
What timer said, not you
whats sboc again
Statis' curse belt
Statis belt of curses
Sucky accessory

I preferred mine
also i thought that this channel was for talking about suggestions made in #suggestions-voting not for general suggestions
Nah
both apparently
Lorde suggestions
THOT
The lorde
Let. It. Die.
You really didnt have to finish that
My dude, the lorde is actual aids and everyone - including fabsol - hates it
Yharim, yeah
The character the Lorde is based on lol
I never fought Lorde, but it looks like complete bullshit
It is
It is
^
yea it is bullshit
Lol
godmode
Oh hey a lorde suggestion, nicce instant warn.
Anyway, removing that suggestion
He already got warned
yep
i mean, it says specifically in the rules "suggestions to add entire bosses will never be added"
:bruh:

hey for my suggestion is 25 damage overpowered?
which one?
ya don't need to specify stats in your suggestions since if it's added the devs will decide them either way
oh

wait maybe this could be a legendary weapon
could be
i think this could be a cool one
although most people probably won't see it because it's sorta an old suggestion now
but.. worms summons are buggy as fuck
and it doesn't sounds all the unique, or at least not unique enough to be a legendary weapon
so.. just more than one of the same summon
You get a charm that summons minions for you
aka more bugs and more frame eating
Yea the glowing womb charm, sounds cool but maybe elaborate a bit
cya
I think it could work
Also more than that charm, the weavers, the grimm child and thats it
Plus they lready kind of did that
Like the spore mushroom thingy
That heals you
the fungal clump
Ye
@unique owl I'm pretty certain that's impossible unless you either
- Remove immunity frames from bosses, which would be absolutely overpowered
- Make summons not activate immunity frames, which would also be overpowered and I'm not even sure if that's possible to be coded without going through a fuck ton of hassle
i think beep beep meant something like making minions operate under different i-frames
is that even possible??
I mean, you can switch things to local iframes
Maybe add to the wiki about how you can turn off iron heart with the calamity addon or apotheosis & friends
Is this a good ideA?
So those without a discord dont have to wait 10 mins
And more to create an account
that's not related to the mod itself
Still it would help
It helps with time consumption
Cuz I waited a while
Just to find it out
apotheosis and friends shares a lot of content with Calamity, but isn't actually a mod that's directly related to the main mod in the same way i.e. the music mod is
also could you please stop fragmenting
Still adding it to the wiki would help people
Get a dev in here
Maybe they can say yes or no
Apotheosis and friends is a different mod to Calamity. You don't add info about the Thorium Mod in the Spirit Wiki.
Dev's have nothing to do with the wiki
adding apotheosis and friends info to the calamity wiki would be the same thing, essentially
Imagine mingimos
You're better off pinging say, @hollow shell
Even a link to there wiki would help
Does thorium have disablers for specific challenge consumables in spirit? If not then your point is kinda invalid
Anything small info like a link or saying that you can turn it off like this helps
Danny's already said no to that before though, I'm pretty sure
i mean that you don't need to have info from a different mod on a wiki, unless the mod is directly affiliated to the main mod, like the Music Mod
But it would help to add it
Like a link
You're just repeating everything you're saying
But is is true
You wouldn’t even have to link it really, just saying that it can be disabled and list which mods can disable it
Yeah
Any of that would help
RRIP
Was a good thought
Oh wait
What
Calamity mod addon wiki
Ok
@ruby cobalt
No.
it is allowed though
haha have fun
Then go edit Fargo's wiki, ffs.
They info on what other mods you have to use for some of the mods to work fully
It's almost dead so hf.
It wont be hard you just have people tell you what mods there are
Also can you not fragment talk, thanks.
I dont know why you guys try so hard to tell me not to
Because
a) It doesn't concern this mod.
b) Wikis for this shit are unrequired.
because you're taking up pages of text lmao
We don't like dumb pointless things.
its not small tbh lol
So you do you.
i think this is a galaxy brain moment
You guys dont like what the community wants to do
You are not the community.
See, I'm gonna break it down to you nice and quick.

No one said we aren't accepting this
we're just saying it's pointless
There's a line separating not accepting this and telling you it's pointless; you're wasting your time

It was supposed to be a bruh
XD
But I misclicked
it was a brick
You're speaking for the ENTIRE community, which doesn't know you, nor does it care about you.
:boi:
See
anyways im gonna go
End of the talk, you wanna go pointless shit - you do it.
Now your calling me garbage
Get on topic now.
ginormous brain moment
And don't put words into my mouth.
Sure didn't.
Alrighty then, here, grab your free warn and skidaddle out of here.
Aight
If you don't have anything to say about existing suggestions - don't get in then.
Tbh, rogue weapons suggestions are gonna be basically on a hiatus, since next update is gonna add a ton and nobody knows what weapons there will be
Not even we know.
Smh
Well, look at dem changelogs
that's why they're getting overhauled
But that isnt the boost it needs
Consumables are balanced around being limited
Tarragon darts still suck tho <_<
I blame the cursed flames. If only there were some Tarra debuff
I blame how simple their behavoiur is
Its just.... A thing..... You throw
Nothing else
You throw it, nothing happens.
Maybe a splitting effect?
Unlike some other stuff that you can manipulate
Or give it daybreak sticking effect
That... Would maybe work
If the stacked effect isnt too extreme that is
And the bosses shouldnt be immune to said effect
Yes
I mean, if we compare darts to amputator, you can stack amputators and the damage is nice
Darts just fly in one direction and have lack luster dmg
Not to mention the blobs from amputator
Maybe a lifesteal effect?
Darts are just a victim of simplism
So adding an effect would be nice
Idk if lifesteal its what it needs
Small DR buffs as you hit things?
Maybe
That can stack a bit?
^
Like until 30% dr less or something
Isn't DR rev +
Nah, less, something around 20% max.
Yeah
Unaffected by DR cap.
Or well, it could be less dr to enemies
Its just about deciding if you want it to be for tanking or extra dmg
Because if you ask me, lowering signus or polter DR and then use amputator sounds like a legit strat to me
^
Main issue is if that would be too op
Nerf ampy then
No
Its like the only good thing to use on sentinels
Nefing it is a bad idea
So, maybe adding dr to you is better
Like a daybreak spear except you get a benefit for how long they stick?
Perhaps
With 20% extra dr max
Heck, with this they would be even used outside sentinels
Polter?
No i mean, even on scal
Just stack them a bit, get the dr and continue dealing dmg
Nice
That being said, it should be a slight boost per dart or something so it isnt exploitable
I mean, not getting all the dr by barely using like 2 or 3
Maybe around 10-15 darts for max dr or something
Farming Ueliace slimes for that would be tedious imo
And the dr stays for like 1-2 minutes
Sounds like a legit suggestion to me
What do you think?
Lemme write it myself then
Good enough?
Wait... Now im worried
What if it breaks like the dmg boost from old tarra ranged?
nah
DMG boost was caused by incorrect multiplication
literally a case of missing period
Starred
@civic fulcrum Shadowspec is like, only for dev stuff
yes
Oh right
So yeah, devs don't want a summoner weapon
Forgot about that

Nobody likes summoner
:(
@errant laurel big fucking no
if you add more accessory slots you have to buff everything fucking else to compensate.
a shield/tracer combo would be overpowered anyway
especially since free accessory slot given you merged the two into one
Well, it would be like playing with 6 slots instead of 5
two slots are gone as of right now, since playing without either a shield or a tracer is suicide (unless you're challenging yourself)
Tracers are super powerful for one slot already
and they're not required anyway
you can do well without combining the two
a combo of them would be seriously busted
neat idea. i would love to see summoner unique prefixes
here is one i thought of
Controlled: +10% damage, +10% minion speed
Minion speed is wack
@slim crag It doesn't increase in effectiveness with Calamity's health upgrades?
Nope.
I have used it several times with the Health upgrades and bonus health from accessories and armor. It never gives more than +100 Max. Health.
Sounds more like a bug
^
True, could be a bug. I just assumed that it doesn't recognize the extra health upgrades and bonus.
Even on the character select screen, the character appears at 500 Health (even though I should be at 600 with just the upgrades or 740 counting armor and accessories.)
Character select screen never recognized extra health.
Hm, ok then.
Neither does it recognize mana, if you look at it closely.
Neither does multiplayer, being on the same team doesnt show more than 500
@ashen warren can you explain why you want this change, please?
@potent rover can't do that unfortunately
we're not planning on adding abyss bosses and any that are suggested aren't getting accepted
No boss sugestions
alricgt then
i can u nderstand
you can suggest minibosses if you want
kk
Kk I typed and didn't see you sorry about that
thank you
yw
Miniboss not minimod
@ashen warren you'll need to put them in one message since it got cut off
Easy mistake to make
no more swords please
@cyan lagoon beacause the fight is a bit inconsistant, also making the row of mushrooms happen more often but be easier would be way cooler
so it would be more about seeing the whole screen rather than just what it is now
gave it the ⭐ so if enough people agrees (both here, and then when it gets sent to the dev server) then who knows
k thank
its kinda hard to do that w/out leaving the desert usually in my experience
not really cheating but cheesing my dude
tho i do agree about the 2nd wave of mini scourges being needed
yes indeed
slowing down crabulons projectiles to make the fight more fair?
i think you need to play another mod if you think crabulon is difficult compared to other bosses 👀
^
crabulon too difficult for you? have fun with literally any post-hardmode boss
So, you guys think my remix boxes suggestion is actually good? Along with the other two continuations people wrote me?
More Miniscourges are a good idea. Also, you can make the projectiles go through blocks to make it even harder to cheese.
i never put a star on my own suggestion it just dosent feel right
^
Hey, anyone here wanna help me work out a summon weapon idea?
sure!
Cool!
I have an idea for a support-based worm-type summon, which will be a moon leech, like the Moon Lord's tongue
It heals allies and yourself, like the Spectre Armor, depending on the damage it deals
Would be available post-ML, pre-Prov, and hopefully would be useful til the end of the game, though i may be hoping for too much with that
It wouldn't be the best damage dealer, instead mostly being there for healing
Though, it'd need a lot of segments to be really useful
I'm really like this idea, and I don't see if anything needs to be changed for it to work.
How would it actually be able to be useful up until the end? What would the damage/healing comparison be? Would it ignore armor and just deal low damage?
Moon Leech Staff:
15 base damage
(ignores defense)
Worm style summon, 2 segments per summon slot
Heals 75% of damage it deals to the player if within a certain range (limitless healing range may get out of hand quick)
Crafting:
15 Luminite bars
3 of each pillar fragment
Stardust dragon staff
At an ancient manipulator
that sound good?
Yeah, sounds good.
I'll probably sprite it later and suggest it
and maybe rename it to Moon Leech Staff
k
Maybe luna or lunar leech staff for the alliteration
Nah, I'm the kinda person that likes to stay close to the source, and the Moon Bite debuff also allows the Moon Lord to heal via Moon Leech Clots
Hence the name Moon Leech Staff
should i post it in the suggestions chat, or do you want to? also it still does need a "why this would be a good addition" section
i'd credit you if i posted it btw.
I'd kinda like to post it. I'll credit you for ideas tho
alright
worm minions are a
to code
i cant think of any better ideas tho
eh
Crabulon is passive when spawned so eh
we could skin it to look like the moon lord's tongue while having the cell's ai to have it attach to enemies
True, Crabulon spawning too next to the player is only a problem if he somehow gets hostile too soon.
I don't think the whole "moon leech" idea will work if it doesnt look like, yknow, a leech
@ashen warren crabulon is passive when spawning, giving the player time to move away, and only turns hostile when damaged, or after a while
The only way of him getting hostile too soon is attacking
so you got plenty of time
@frosty kindle stil its not a correct way of spawning a boss
say that to golem
^
lol
i don't see the problem. and yeah, golem spawns ontop but is NOT passive
or golem SPAWINING IN A WALL, AND PROCEEDING TO FUCK OFF
if anything, crabulon is giving you leeway to getting free adrenaline
So does ravager lol
since you can wait out crab = adrenaline charge
it's better for him to spawn right where you are instead of anywhere like most bosses
at latest golem's intro is cool hes like hes jumping on you and you gotta run away! but crabulon is just like.. who dares to eat the despacito mushroom?! gonna lick your face until you damage me and then the fight begins.
Also sised, make a doc with those changes.
despacito mushroom
Spamming the suggestions with them is a bit annoying
k i'll try to shove in multiple ones in one comment
A doc would be advisable.
what do you mean a document like a file or something
Yea.
Anything that allows you to escape the accursed character limit
@void mesa what if it acts like a bunch of dank creeper summons in a chain? that way it could "leech" onto enemies while still looking kinda like a leech
eh
Sounds mechwormy
yeah the main idea is a leech minion, aka a worm type minion
even tho how
worm minions are to make, its the only idea i got
crab spawning on ur face
I think that the seabound staff should be buffed. You get the slime staff right as you open the starter bag and it does a lot more damage than the seabound staff.
That’s just my opinion though
@ashen warren I'm late, but: Yharon was pretty scared
The majority of bosses in pre hard mode are close to the ground, considering that the slime minion can jump, you could use the slime minion for a good chunk of the bosses
Many of them jump out of range.
The only reason prehardmode bosses are close to the ground is because you are
Also, Slimes can't jump that high.
Seabound staff is already better than Slime staff because of their far bigger attack range and ability to fly.
appeasement gift is actually genius
"Appeasement Gift" Yes, please!
i need that so badly
would it work on blood moons/solar eclipses?
what you want to gift the moon
Don't think so, those aren't exactly invasions
I believe things that end invasions early were suggested already
Alternatively call it the Vanilla Flag
Appeasement Gift for Brimmy when
To be fair, Appeasement Gift sounds like a one-time thing, while the Defense System would work to prevent following invasions from happening.
^
It says "invasion"
I suppose the idea is for it to work against Goblin, Pirate and Martian invasions.
providence really is providense

@lunar thunder Why?
sploosh
Why not?
Which suggestion snow?
undines retribution and its upgrade are good enough
The boss or the splash?
It is highly prefered to have a reason for your suggestion
and not just make it for the hell of it
Probably just ”cool weapon idea”
There should still be some sort of reasoning for it
Such as "this part of progression is missing mage weapons etc etc."
I make suggestions for the hell of it, it's just that I try to find a niche, otherwise 🗑
ye, didn’t say it was a good reason
generally when making weapons
Yeah, I like the attack pattern idea but I couldn't find another good concept for it
focus on making something unique or interesting
not filling in gaps
e.g. don't try to continue a single weapon into a whole chain of weapons
make something new
Eh I dunno about that actually
It helps if it does fit a gap in the progression
maybe some of them you could continue
I feel like it's good to have weapons in tiers which are lacking in them
and it's also good to have them be unique
like for example the earth elemental's drops could def use some
they're u s e l e s s
(Actually they're pretty good)
Slagnum is gud
Slagnum is the only good one tho
Pike is decent
If you get em early they're definitely usable
The sword is just a BTEC staff of earth
boulder staff on a stick is pretty meh for everything but worms
Yeah
i actually had an idea for an EElem upgrade a while ago
i think it was for the boulder staff or something
I just never get them tho
if you search you'll find it
Staff of earth is golem lol
i think he means meteor staff
Or aftershock
I’m gonna put together an idea
Meetor staff already has an upgrade
What would everyone here think of a support-based worm minion that heals players based on damage it deals?
im still for it
more people are talking in here rn so it's a good idea to get more opinions on it
in case things need to be changed
It's weird tbh
Cuz mechworm is buggier than a hive
And lifesteal is frowned upon
Might not be the best thing is what I'm saying
Well, it'd deal low damage. Would be built solely for support, rather than actually contributing to the damage output
And idk if it'd be considered lifesteal? It's essentially spectre armor, condensed into a minion
Spectre is considered lifesteal
oof ok
and multiplayer so i can see why a team-based minion that heals people would be considered terrible
it's everything they hate
Healer class in a nutshell
-worm minion
-heals people
-multiplayer based
yeah
i have hope for it.
it's a neat idea, and it'd be super useful.
not overpowered, if the stats are right
but useful
worm minion
no
heals people
NO
MP based
are you actual hellspawn
i'm a summoner main that desperately craves a proper support role
Hello, I'm a summoner main that desecrates shitty ideas that are absolutely broken.
you don't gotta be that rude about it, damn.
So see, here's the thing with it.
- It's a worm.
Worms are notorious for being buggy as fucking shit, in fact stardust dragon relies on its own system independent on every other summoner AI. Nope, it's an entirely different system. Yes, that's how fucking buggy it is. - Healing.
So you want to give an RNG shitfuckface a healing aspect? You know, the one thing Terraria tried to avoid and then got fucked by it? (see: Spectre armor set) - MP based
MP code is literal garbage mixed with dogshit. You don't design anything around it.
yeah man what the heck
Counterpoints
Aye, aye, captain.
However, this should convey my levels of disappointment with vanilla code.
Drh at his finest
@lunar thunder ammo box is fine as is, 20% chance not to consume ammo is good enough
But sharpening
@lunar thunder that some people dont know that it exists doesnt make it bad
and sharpening is nice
it only gives 4 armor pen. It is really low even in early game.
Maybe it can give a special buff for true melee.
as i was saying:
- It doesn't have to be a stardust dragon-type summon, it could be something else entirely, hell maybe even a sentry.
- You're not wrong but that's what we balance for, it could very easily be capped and kept in respectable levels. Keep it at around 10-20, timed at around 10 or so seconds between and it does its job, obviously nerfing it the more players there are to prevent mass cheese.
- Not wrong again but it goes moot both ways. All because its based around multiplayer does not mean its instantly shit, though it should have some singleplayer perks like Affliction does.
yeah, it'd still work in singleplayer
the concept itself is just inspired by multiplayer
That's some good criticism, me like.
maybe a limit to the healing range? that way you cant get healed from halfway across the world
and i haven't quite thought about it being some other type of minion, maybe one like Spazmaminis, where it's a singular entity that charges are enemies?
And yeah, healing range is another idea we had
See, when you suggest things like those you have to also grab a coder's mindset.
along with pitifully low damage, but ignores defense to keep it consistent and useful up until the endgame
Healing range would give you a headache.
so, what's the idea now. small, non-worm summon that's a tiny leech? because it's gonna be a Moon Leech minion
Make it slow, but REALLY large homing range, just like the moon leech
Homing range?
Lock on minion AI ”i’m gonna kill this guy” thing
Because it’s a nerf to it, and the moon leech is really slow
Thought it was a way to limit it
i mean, i imagined it would already be pretty weak
decent healing only being achieved if you used tons of em
hence the reason i originally wanted it to be a worm minion
It fits themewise tho, and if you make it slow you have more space to make other aspects of it stronger
Well not super slow but slow
Compare it to the moon leech itself
but you’re the creator of it, do whatever you want i’m not gonna force ya
just an idea
i say it seems balanced enough, with the low damage, meh healing, and all that. a fast speed would be good for it.
sure yeah a slow speed but more healing sounds good on paper but in practice? just means healing happens occassionally in weird bursts
i'd take constant stream over hard to predict moments any day
even if it's very little
This is where we drop suggestions before posting them in the actual chat, right?
Suggestion: Chain Knives Revamp
Recipe: 10 Chain Any Vanilla Metal Shortsword
Reason: As it stands, there are only two chain knives in the game. I find this kind of Bizarre; it's a unique weapon type with plenty of potential. Not only is the base Chain Knife uncraftable, but the base item is also not involved in any recipes itself.
To make Chain Knives a little cooler and a little more viable, I also suggest a change be made to the chain knives; make them stackable, up to 3 or 5 depending on the weapon tier. Throwing several chain knives at once sounds pretty badass.
There's also the obligatory Mortal Kombat reference that could be made with a higher-tier Chain Knife.
welp, corrupt mimics also drop another chain knife, the chain guillotines
Forgot about that weapon tbh
You guys should make another channel for meme suggestions
No, never
Ban roB for promoting meme suggestions tbh 
I'll either get blocked from suggestions or get upvoted by a bunch of memelords

Either way, you lose
no u
you can't get upvoted by memelords because the suggestion won't last 5 minutes

Nnno.
Okay cease now
Aye.
When it was said that a meme suggestion channel should be made I could feel the ulcers creeping into my stomach.
Also some new buff stations would be epic
I think a nice buff to the sharpening station that wouldn't make it too powerful early game is to make the armor penetration percentage based instead of a flat amount
huh
Good
zerg potions would probably have to be tinkered with if it gets in
Probably could include the Zerg potion in its recipe
Make its recipe the gravity potion and peace candle.
Since the gravity potion dun flips stuff.
5%
Max spawn rate with zerg is about 90 enemies iirc
Almost guarenteed to get one boss
Sorry no you're guarenteed to get 4
Should've just said small chance so that the devs could figure that part out
I'd say 10% and only the next boss in "true progression" at a 0.5% as prelim
We don't want DoG, Yharon, Provi, and Ravager to roll up all at once
Late, but the "Appeasement Gift" is pretty nice
ok i fixxed my grammar







