#suggestions-discussion
1 messages · Page 567 of 1
dude just gonna tell you now you're startin to fall into them old habits that got you removed
Hm?
I got warned when I was unbanned.
and? you're still acting how you were before
this is the equivalent of going on a diet and eating the same things you usually do
despite being on a diet
hat
the end result will not be losing weight
well at least I haven't said hat yet
You did just now, time to die.
ono
Remember - you're on the verge of being either ext. muted (aka 1 step to a ban) or just straight up re-banned
I am?
Well, I mean have I been.. "misbehaving" after the ban?
Am I gonna watch another guy get banned?
no lol
Aight thanks, that was what I was wondering
I knew I'm gonna be muted/banned if I do mistakes, i know i'm on thin ice, you said that very clearly when I was unbanned
this is offtopic, we should drop it
Ye, thanks
Reading over that recent suggestion, how does one accidentally summon- and kill- Polterghast?
"oops i accidentally kill a polterghast"
I know there's a phantom spirit kill thing, to be clear.
Weird flex but ok
tbh Polterghast is the easiest post-ML boss guardians and bumblefuck don't count
guardians were harder than provi imo
Duke is harder than Scal tbh
King Slime is harder than Yharon tbh
Clown is harder than Scal TBH
@sudden garnet it's easier if it's all in one message and I think the suggestion would be better if the spawn rates were only increased before perfs/hive mind are dead
later in the game, it becomes a nuisance when farming
^
yeah I was gonna add that
Gotta love flying through the Crimson and having 'The Perforator Hive has awoken!' popping up because your summons saw the cyst.
summons don't target the cyst
since you can then make the spawner anyway
not actively anyways
They can still hit it on the way to smacking something else.
the main point I am trying to make is its pretty stupid to have to sit there waiting for theme to spawn
Which is fair.
like should either spawn way more
or have a different way of spawning it
it would work way better imo
when I move they dont spawn
I have been waiting for 10 mins now
and none has spawned
I honestly dont like the hive cysts
they are weird
That's not how spawning works
enemies can't spawn on-screen.
You have to move in order to see if a stationary enemy has spawned
And it's only once that you have to search for a cyst
Then you get the summoning item sold
let me rephrase that
I have been running up and down the crimson for 10 mins and have not seen one
I know that things cant spawn on screen
You got a Battle Potion?
At worst, you can try doing it during a Blood Moon
I've never really had problems with em spawning. I've seen at least one every time I've visited the Crimson
weird
honestly I really think there should be a different way of spawning it encase these things happen
because at this case I am about to just spawn in the spawners for it since I really dont want to wait for 20 mins and for it to not spawn
Well there is
After you beat it once
Sorry you've got bad luck dude but it's just bad luck
I mean yeah I know
The last time I played calamity was a year ago
with 2 of my friends
Just make a Zerg xd
I dont want a million mob spawns tho
I mean yeah, worse comes to worst you can just save it till later after you beat Skeletron
I mean I kinda need aerealite
To elaborate a little, minions would gain no boost to attack speed or damage aside from the normal rage/ad boost, just allows them to make full use of the boosted damage output.
Any builders here?
Like Im trying to make sky islands and I cant make a bridge between
I'd post that in #calamity-mod-talk
Suggestions are like...
Suggesting that something be put into Calamity.
Not really life advice I think.
What if there was a pickaxe that dug out a 3x3 area, like starbound pickaxes?
u mean modded mc hammers?
Yeah they'd have to be slow
But it's a good concept, drill containment unit tho
isn't the crystal not a legendary to begin with though
it is
not according to the wiki
Ye, again, similar
Literally the only sure defining factor that an item is a legendary drop is if it has "Legendary Drop" in its tooltip
I mean, I understood what you meant as soon as I read it
enough people confuse it for a legendary for it to be considered """Yharon's Legendary Drop"""
Ok I already edited it 4 times
I read somewhere that it was gonna be 3 legos per class, is that still the case?
That was indeed the plan at some point
dunno if that's still gonna happen
we haven't really
thought about that much
considering summoner is still at zero, I doubt it
Rip summoner

@hollow shell doesn’t betsys legendary drop also not have legendary drop on it
it does.
I wish more people would vote on ideas.
The Vesuvius is a Hardmode Legendary wand that is rarely dropped by Betsy in Revengeance Mode. Its left-click attack is similar to the Meteor Staff; it calls down a swarm of molten asteroids that explode upon hitting a tile or an enemy. Its right-click attack launches several high-speed molten asteroids towards the cursor.
Any asteroid that strikes an enemy grants the Molten buff to the user for 6 seconds, which grants resistance to cold attacks similarly to the Warmth Potion.
Its best modifier is Mythical.
Wait yharims crystal can be dropped in non revengeance?
Yep
That's not necessarily true
you can ask the donor, if they approve then it's fine pretty sure
Be specific @limpid saffron
I might try thinin' up one
Bruh this is the rogue update iirc
try
Watch #changelogs
Celestus is buffed, that's all afaik
There will be a rogue-focused update in the future, can't remember if it's this one or the one after
"1.4.2.002 is the scheduled rogue expansion update" nvm it's next one
Probably one after
Okay cool
still
Looking forward to a summon focused expansion.
I really look forward to see the reason to all this rogue shenanigans, why did they make this class seperate from thrower
Rogue IS throwing.
Probably incorporate the frost moon into rogue, considering Beetle, Shroomite, Spectre, and spooky armor... exist.
k: "Rogue has more potential than throwing either way, stealth mechanics that don't slow the player down, more unique weapons, melee-like weapons (instead of just vomiting projectiles like ranged), etc.
And Calamity has always been known to do what other mods don't I guess, why add content to a class that's basically dead in vanilla when every other mod already does the same but better (Thorium, Sacred Tools, etc.)?"
Vanilla throwing weapons are still throwing, taitou
Oh.
There you go, that's why
My b.
Yeah, but they said there will be a specific reason that they will reveal later, that will make us all understand why
Does anyone even read #mod-announcements smh
is it an item or a feature, can you reveal that much? Assume not
prob a big boi feature
Not gonna reveal anything else other than that something will be revealed
ye, assumed so
is there even a need for more rogue armor sets?
Yeah I'd say so
There's only the helmet specific armor sets for every single other class so why would rogue be an exception
there's already the basic progression:
wulfrum, victide, aerospec, statigel, daedalus, reaver, ataxia, xeroc, tarragon, bloodflare/omega blue, silva, auric
^
Well, because
Vanilla already has a ton of class-specific sets
so Calamity needs to make up for it
with the new class
Tbh rogue should have a post statigel set
early hm? 
Like spider armor et cetera
Should I take the time to sprite festive armor? It's Frost Moon rogue armor I'm making
It'd be pretty neat
imagine a throwing rogue weapon like shuriken, but it's christmas tree baubles from the tree miniboss in frost moon, and when you throw em they can be red or green 
Red deals more damage, green heals?
what should it look like?
Rogue christmas armor
Maybe a really menacing lookin' Santa outfit.
the bonuses are too Op imo
@ashen warren next update nerfs its health
it will have 40k health next update
I think rn it has 60k or 80k, I forget
get sniped 
wiki says 60k or 80k
and when I checked test version, it was 40k
lol
and I already had test version and was too lazy to downgrade and check 
I'm saving that
That's hilarious
A few inches, several tens of thousands of hit points.
its 80k on expert 😤
next update, it'll be 40k on expert
@tropic yoke the damage+ is too little lol
Also I think more festive spirits should be required
like spooky armor usually takes 2 pumpkin moons
kph
Okay that's
Wait its too OP
That's very similar to your previous one
I mean its called "Prototype God Remote"
my point was kph isnt the measurements terraria uses
terraria is always in mph iirc?
it seems
very
It's not a matter of being OP
overly complicated
it's the fact that it's basically the same as your previous one
OC for sure
and also the massive image
Oh ok.
its too OC

anyhow, fabsol doesnt really like coding summon AI iirc?
so fat chance of that getting in, if i do indeed recall correctly
can we pin a list of everything fabsol dislikes for easy viewing?
i'll suggest that later
O h
*The Godslayer Remote
"Summons another powerful mecha made by draedon, that uses a galaxy destroying laser cannon as it's weapon it was made to fight the devourer of gods just incase."
What it does: The mecha would rapidly shoot high damaging lasers from it's gun while flying at 70mph, these lasers explode instead of piercing the enemy inflicting godslayer inferno. The mecha would rarely fly up in the sky and fire a 5 tile wide death laser at the enemy, that would instead of piercing the enemy rapidly create alot of the explosions when it hits the enemy dealing additional damage while also dealing godslayer inferno. (The mecha would do this for 10 seconds, before going back to rapidly shooting the enemy with a lot of lasers.)(Also the mecha is 5 tiles wide itself and it's wings are 7 tiles wide each, and its 6 tile tall.
Recipe: 20 Cosmilite bars, 30 souls of flight, 3 galactica singularities, 2 cores of calamity, 25 souls of sight and might.
(Reason: As a better replacement for the DOG summon, since uh that summon is stardust but buffed and resprited.)*
I feel like I've seen this
nvm
It's a different mech idea.
Also, this is the armor so far :D
metallic santa armor heh
about...
Should I post each part of the armor like the legs, body, head, and arms separately and one with all of them or what?
I'll put each thing thing into a frame
I'd say put all the armor into one image
You could just animate the armor and post the whole thing as a gif 
I feel like the mech ideas are a bit too extravagant
Or post the armor sprite sheet thingy
eek
That's up there with wall of text stuff
I'll have an animated frame, a still frame, and item frames.
Is it good?
Greato
:P
@tropic yoke Self Confidence +1
I should change my name to flex fuel
yes
Im gonna be that one guy who makes too overly complicated suggestions.

Snow, do you think any of my suggestions have a chance of getting in?
the pins don't say anything about the checks
In this channel
lmao
oooooooooooooo

And all suggestions have a chance of getting in, yes
Oh wow, what a gamer
I'd like to think yours have a higher chance due to the providing of sprites
UWU
But usually it's good ideas that get the most support
._.
oof that's harsh
Not to say your ideas aren't good, lmao
I'm gonna go play some more Calamity.
I'm just saying concepts are higher priority than provided sprites
And more basic means bigger chance of getting in usually 
I've been recording 30-minute sessions/
Like the candles
Yeah, I noticed that I've been lacking in explanation.
@tropic yoke how long does it usually take you to make one of those sprites?
mmm
oh.
so, hypothetically speaking, not that i'm considering it in any way, if a mod developer (totally not me) were to hire you to make some sprites how much would you be willing to do it for?
hypothetically speaking
Damb guy, free.
lmao paying people in the modding community?
^ 
Well that's because it's their living
Almost all the spriters here just do it as their hobby, and usually aren't out of school yet
^
got it.
✋ Guilty
cries in 16 yo working at mcdonalds
apologies
Forgiveness
What's with all the damned mecha suggestions?
what mecha suggestions
The weirdo remotes
Kosaku / Adelheid is a nerd
Seen 3 in suggestions and 1 in discussions
I hope the thing that happened with jojo doesn't happen again smh
WAS THAT A MECHA REFERENCE
He suggested a Tusk yoyo last Thursday
Gives the class emblems, avenger emblem, and maybe destroyer emblem a buff.
: With the algalmated brain buff, the class emblems are efectivly useless, as the brain gives almost the same amount of damage along with extra buffs. Espesially the avenger emblem, you could somehow argure that the 3% more damage from the class emblems is better, but the brain is definitivly better than the avenger emblem. And the avenger emblem is post mech, while you can get the brain nearly right off the bat of HM. The destroyer emblem is arguably better, but even thars post golem.
Nah I mean when that one guy was posting like 2-3 a day
A few jojo suggestions every so often is whatever
Have the emblems give 5% crit?
Nah that's pretty strong
Just any decent buff
Or just nerf brain back down
5% crit is decent tbf
The crit nerf on lucky/precise was because 100% crit chance or whatever, 5% is pretty legit.
Nerfing brain seems like the incorrect play without something else to balance it out
Quadpoon
Octopoon 
Alot of those suggestions were from days ago.
no.
They'll get sent sooner or later.
But you can't switch out Demonite for Crimtane and vice versa. That's an imksushi thing.
@echo night That's not Calamity
LOL
You can get the other HM ore in the same world too with fishing.
Hm. Okay. I delete my suggestion.
Well you don't need to delete suggestions which have been made before
If it reaches 65 again, it gets marked as being highly suggested in the dev server
lolololololololololololol
would it count if i gave myself that star
i know that's frowned upon
no problem
Hell crate is one star off
nice suggestion
Snowshovel
"Get some work done"
Pre-Hardmode "Halberd"
Ice + Iron Bars + Wood @ Anvil
A large snow shovel, with a bit of frost covering the edges of the blade.
When used, the Snowshovel starts low in front of the user before swinging upward, akin to a reversed sword. Upon reaching the end of its' arc - a full ninety degrees, roughly - a small smattering of snow projectiles are fired into the air, falling behind the user. These projectiles have very short range, and do not do much damage. However, they have considerable knockback.
what armored digger needs is actual shit to drop
so its not just a glorified mosquito that hits hard
I swear the god whenever I see the Festive Armor, I expect the legs to look more like a robe and not pants.
I'm getting angry at having to shovel snow
so I just threw a snow shovel weapon up
thoughts?
give it a right click ability so it can hurl snowballs
good idea
"The Snowshovel has an RMB function as well, causing the weapon to fire behind the user instead of in front of them. If used with RMB, the blade does much less damage, but the snow projectiles that the blade normally fires have a much longer range, velocity, and deal the weapon's full damage."
the whole wulfrum balance is actually pointless
like why
1-2 damage on a p90 is nothing at the current tier, guy didnt take note of ammo damage
what's ammO damg lo
drh are you okay
No, I'm not.
it's shit
I'm sick of dumbasses.
drh we need to buff the p90
@tulip parcel it's can kill doggy
less go man
No, we don't.
yeeeeee
Reaver + P90 is already good enough.
nah reaver is wweak
p90 needs to be craftible with halibut
to craft the phalibut
90

nnnnnnnanaaaaaah it does 1 damage
not in the mood, Vorb
the proficiency meter itself is like any accessory that gives info
by that i mean itll still give info if its in your inventory
Nice one, Crow.
the only thing you'll get out of putting it in your slot is faster proficiency training

Also I enjoy the Snowshovel suggestion because Shovel Knight. 
just stick the proficiency meters into the cell phone crafting and make the cellphone tell you instead
the sulphur idea is kind of generic
you know what i thought of though
Noxious Wood: higher tier wood in comparison to shadewood, surpasses pumpkin armor capabilities by a slight margin
hard to get, good reward
likewise itll form your usual wood equipment
by no means will it completely surpass wulfrum as the wood itself is generalized like your plain wooden set
i'd plan it to give damage and mobility bonuses mostly, thoughts?
fishing ain't needed if you have the dsc to kill
cba to write on phone so ill make noxious wood stuff tomorrow
it's a good idea though i'm not sure if most people would use it
depends on how itll benefit in comparison to things you are able to get early, as mentioned wulfrum
so i have to come up with a different but cool spin on early game things
ok bois i changed the hell crate idea not to fish in lava, but fish in HONEY in HELL biome
now it is viable
now rate it hard cuz it works xd no lol it is a meme so no
but it would be a good idea
same with the sulphurous crate
and the armor
Watch the fragment-speak.
Okay, since i saw a streamer do it:
Make Clonelamitas fire brimstone bursts more often if she has no line of sight with her lasers.
Because she can be cheesed with daedalus gear and a row of asphalt blocks.

Like, the lasers dont go through blocks
Reverse gravity, run down the asphalt, she pretty much cant do a thing.
Make it so she fires the brimstone blasts, or some sort of block peircing homing attack if she cant maintain direct line of sight.
Or something
What do you guys think of making Brimstone Slag non-explosive resistant?
Takes a very long time to do that
like if you're clearing out an arena for Brimmy, it takes a while to clear it out, and I'm just suggesting this to make it less of a chore
I woudl suggest blowing off the upper part of the Underworld
💥
But the upper part is still filled with Brimstone Slag though.
np
@magic verge Yharon isn’t gonna be the last boss for long, the mod is far from finished. They’re probably gonna do something special like that for Yharim tho
well, it would be nice at least a text pop up
Yeah, agree on that.
mainly because there is no way a player that didnt read the wiki or discord knows that scal is a superboss
Terminus drops from yharon because some people have old worlds without the shrine generated or sometimes the world gen fucks up and the shrine is unreachable or doesn't even spawn
Also yharon isn't the last boss as of right now, scal is
Yharim will be post scal
Also xeroc
Yharon is the last boss.
Nah
as an arrow
Oh ok.
not as a bigger than
^
Why is draedon below SC.
Because he's not as powerful as SC
He is the one that legit created every weapon yharim has.
Just because he creates weapons for Yharim, doesn't mean he's very powerful, no?
well the armor he made for the player was pretty shitty, he must not be that powerfull 
I mean, if he can create insanely powerful weapons, he can create the same weapons yharim has for himself. This is too off topic.
That's like saying a blacksmith that creates a legendary weapon for a hero is stronger than a hero by default of being the creator of the hero's legendary weapon.
oh
ok nevermind then im retarded.
also, uh why does my name stay at new year adelheid.
If you want your name change to smth, just ask.
This is starting to get a lil offtopic though, so -> #general-talk
I don't think the devs can manage to extend the map horizontally.
facepalm
well if they did it w vertical blocks why they cant do it w horitzontal ones
they also added structures in expanded space
Well thats vertically.
yeah, but they added space it wasnt there
so why is not the same w horitzontal space
Its not as simple as you think.
Eh nvm
they can probably do that.
easily too!
Also uh we would need the open ocean theme.
of course
the main interest of the idea is basically because there is no exploration left in the world
and adding new structures to the already existing one would make it too cramped
I want both of the oceans to be 10x longer than the land.
good luck handling that without like 16 gigs of ram
looks at hytale
Calamity is built on the foundation of Tmodloader which is an API for terraria and can't be changed radically unless there's a massive overhaul
aka not worth it
boy no
im a genius.
we already have the abyss
no shut up.
and if you do this
subnautica shit game change my mind
WHAT THE FCK D- this is too off topic we gonna get warned
it ruins compatibility with thorium
thats not an argument, its a calamity mod suggestion, not a thorium one
yeah, force people to not play the other biggest mod
great idea
I'm sure it'll be implemented
you do realise that they can just do this on the abyss side of the map
no they can't
dude, they already changed rogue to f up all mod compatibility for thrower, what even is your point
that's the sulphurous sea
Wow, a simple joke caused all of this
theres a reason abyss and aquatic depths are different sides
Fab wants thorium compatibility fyi
^^
then just expand the other side instead of the ocean
it's cool, as long as you learn
also expanding the map horizontally isn't a good idea
Can fabsol code my mecha suggestions.
I think you'd have a better chance suggesting regular biomes
and you don't have a great chance there either
I see fabsol as some god who can create anything.
also no they need to reach 65 stars for them to consider
Wait if that was true he would have made a seperate game already.
then they just might
calamity mod talk exists
.
I meant
every
single video
not
calamity ones
Make general media able to post images or videos.
that channel used to exist but it got so clogged with crap that it was deleted
its just general talk 2.0
keep in mind, this is a server with well over twenty thousand members
having a freeforall channel like that is a bad idea
A free for all server.
wait that would be hell
too
wait
add
slow chat
slow mode pfft idk.
even if you did that you'd still have a bunch of random memers jockeying to post their vore images
it's just a bad idea
yeah people are awful
Vore makes me wanna die.
@signal ibex don't fragment.
oh sorry, my mistake i got too used on fragmenting my sentences.
also expanding the map horizontally isn't a good idea
has someone actually tried it and it made everything explode or is it just effectively impossible to do? curious
I'm not sure, but expanding the map vertically has already been done
and that caused a boatload of issues that took a few updates to fix
aside from those potential bugs, world size might also become an issue
like, the file size
fair enough
Instant Wizard Tower Incantation
"Far too unstable for actual construction"
Post-Plantera Tome
Drops from Armored Digger
A tome with a depiction of a stone tower on the cover. The tome is somewhat dusty.
Upon using the tome a gigantic medieval-style stone tower is constructed in front of the player, roughly as tall as a World Tree. Enemies touching the tower will suffer immense damage, and additionally will cause the tower to slowly collapse. Upon being reduced in size six times, or persisting for ten seconds, the tower despawns.
Only one Wizard Tower may exist at a time.
bad for those with shitty computers
"World Tree"?
As in, those gigantic trees over 2 screen talls or normal sized trees?
Try to not do that, ye.
I need a cure, i have fragmenting disease.
small world problems
So the kind of tree you'd need to cut down when you get to DoG 
smh
I was right
But.
that would be.
OP if your gonna fight a worm boss even if the tower slowly collapses.
basically the IWTI is designed to be a gigantic, persistent, static projectile
in a way
stop fragmenting
but the world
like, just finish your entire thought before you finish posting it

Also... there are only three worm bosses after plantera
Astrum Deus, Storm Weaver and DoG
Astrum Deus I can see the argument but it's two bosses down the line, and Storm Weaver/DoG are in a completely higher tier
There is still technically astrum deus but i mentioned "Worm Bosses".
dude, astrum deus is like eleven worms
Imagine having almost 100 Thumbs up and no one sends it to the higher ups

I aint a dev so 🤷
i still dont know how to use camera mode
sequence do I look like a computer hacker to you
do I look like someone who is proficient in the computer hacks like you?! no!!!!
I would have you burned at the stake for witchcraft if only I knew who and where you are!

idk
?
nein
did someone commit a big brain 
Suggestion: Make T12+ Items' internal rarity Blue (1)
Why: Lava. God. Damn. Lava. It destroys them right now for some reason.
Good suggestion?
inb4 they're rarity 0 because you can't set them to anything else because hurdudrcoded
@sudden garnet Elaborate please.
Why would they need a nerf?
What aspects of them should be nerfed? Their HP, damage, speed etc.
also we prefer things as one big message
There damage dealt is way too strong imo
not strings/fragmented
and the fact that getting hit once can sometimes just lead to you dying because of the debuffs
also sorry
I will do that next time
in the words of Piccolo: DODGE.
Did you actually use the proper gear for them when you fought them?
That's my question.
Yes
Just edit them together to one lol
You can remove two and put them into the first one
Aerospec armor, abyss weapons and all that?
Did you use the counter scarf? The dash is fucking amazing when they charge you
yeah
What I am trying to say is that I feel like the sudden spike in difficulty is a bit weird
A large multiplatform arena would go a long way in decreasing that difficulty spike
Anyway, they are kinda meant to be really hard and require a lot of skill, since it’s the last pre-HM challenge (excluding wall)
I have done a lot of preparing trust me
I got every single buff potion you can get at this point
Watch nohit vids on him to see how to fight it, it’s not overpowered and shouldn’t be nerfed in most people’s opinion
Not gonna advertise.
Yeah, I think the slime god is fine, he's hard, but as long as you take the time to learn his patterns, exploit the fact that he's a slime, you'll get him
Buffs aren't everything though
do this:
U
@sudden garnet You can fight SIren+Leviathan as the first boss in your run. Maybe come back with better gear.
Really, it's kinda up to how much you're paying attention
You can't like, fight half-assedly and not put any care into it and complain about dying
Gotta time those dashes well, time your heals well, keeping your minimap open can help too since it can show their position when they're off screen
Dodging the orbs is really damn important, too
I'm not saying you are; but it does play a major part in how you do in a boss
I wanna send a vid link but I don’t want to advertise lol
IMO I just think the difficulty spike is not that good in terms of game progression
It feels pretty fair considering what comes after and the gear you can get from it. Get in there and make the slime god call you daddy
the items you get after does not really excuse how much of a sudden difficulty spike there is that makes it not really any fun anymore
I haven't played in ages to judge; but if what you're saying is right then I DO agree
The spike should flow rather than just jump, if that means nerfing the boss or buffing previous bosses.
But in the chance that you ARE wrong, maybe try taking proper preparations and paying more attention in the fight.
What difficulty are you playing on?
deathmode but again does not really matter what I am trying to say is the progression does not flow well
It is a difficulty spike for sure, nohitting it took me 45 attempts, most in hardmode by far, skeletron took me like 20 at most
You're not wrong that the slime god is a significant leap in difficulty compared to Skeletron, but at the same time you don't need to kill the slime god to progress, and if you need purified gel for anything you can always come back when you're a beefy hardmode boy.
Yeah slime god is mostly a ”really hard end-of-part-of-the-game boss with good rewards”
I feel like a buff to Skeletron and WoF would be better, since both of those are way too easy in comparison, but Slime God does feel like an end of the section of the game challenge
exactly
I think it’s really good as it is
what I am saying is the difficulty spike its what bad about it
please don’t buff woffle 
WOF does not need a buff
yeah I like slime god's challenge, I feel like other things near the end of phm should be close to as hard
skeletron does
I like the slime god as is but I can see where you're coming from that compared to other bosses it really does ramp up in difficulty pretty hard
Last time I fought him (june if I recall correctly, I doubt he's changed much), he was a bit too fast for me to process, and that proceeded in me getting fucked over
he has changed a lot since then
o I see
Nerfing slime god a TINY bit would be fair, but not so much, it’s supposed to be a hard optional challenge.
But ye, if you could re-word your suggestion in #suggestions-voting and elaborate then I do agree with ya
The only nerf i can see is like 5 less damage and 5% less max HP
It doesnt need a nerf though
I feel like this discussion is going around in circles at this point.
So Wizzor, how about you just make your suggestion one big message, saying Slime God's damage should be nerf (Since that seems to be the only thing you think should be nerfed? Though if you think there's anything else that needs nerfs throw it in there) as well as giving a reason as to why, and let us call it a day?
Agree with Pinkie.
I also dont like the whole if you get hit once you get a debuff that can then lead to you just dying
I will do that now
👍
the pinkie thumbs up™
I like how azatoth can skip phases by putting the yoyo in front of the boss
Uh, wrong channel, gyy?
Generally having a huge difficulty spike is not good for a game in terms of progression or in generally making it fun and fair not feel like a grind. one of two things needs to happen 1: Skeletron needs to be buffed as then the difficulty spike will not so noticeable or 2: we can nerf slime god just a bit as I understand he is MEANT to be hard but I feel like it just becomes unfair compared to the gear you have at the time
Ye, looks good.
Throw that in #suggestions-voting now.
Crap thought i was in #calamity-mod-talk
lmao
Rip
maybe delete the old post?
You aren’t dw
oof slime god is easy if your using rogue, but if your using another class its difficult,
Did he just say huge difficulty spike in slime god
the other classes should have better weapons to fight him i guess? i think the bosss is fine tho
Abyss weapons should be more than enough to shred Slime God.
He got valid points though, read the discussion above.
Let's not continue this discussion again.
the gear you have at the time just feels a bit underpowered
I dont want to start this again
said buff
if you dont want a difficulty spike you could just
skip the boss
hes completely optionally for progression
Skeletron? Maybe until Plantera
Immediate like for that, Zevix
the fuck is this shit
oof i dont know how to draw so i put it in ms paint 
Better than anything I could draw
If someone built in the soon to be hallow and a spike ruptured through their build, i would be outraged
on their behalf
Maybe the spikes could work like meteors where they won't spawn too close to chests
the chances of that tho?
xd
ms paint is great for quickly illustrating an idea no bully
It is, I'll give you that.
yeaah but anyone can use it
yay a good idea from me
Remarkably simple. Care to elaborate as to why it should be ingame? Yharon has enough drops as is imo.
the mod needs more mounts
there like 3
dragon egg in recipe is kinda akward imo
^
@ashen warren I was actually planning out a Yharon mount as well, I thought it could be either dropped by Yharon or crafted with stuff from him, and he could have 3 attacks: Shoots fireballs at nearby enemies automatically, double tapping forwards makes it do a loop and send out a spiral of fireballs, and using the grapple button while mounted on him would do a thing I haven't quite come up with yet. Just thought I'd share that since we had similar ideas.
The Timepiece
Calamitous beings resist it's power...
A clock-like activation device that applies exo-freeze for 5 seconds to any enemies on-screen. Upon use, it inflicts the 'Watch Mending' debuff, which prohibits the use of the item for about 15 seconds.
Crafting: (15) Enchanted Metal + (5) Hallowed Bars + (100) Cogs + (1) Gold/Platinum Watch @ Hardmode Anvil
: Exo Freeze is unused due to it's high spam potential and ability to effect bosses. But it isn't noticeable on the later game weapons' Exo-Mix due to the sheer amount of damage that the weapons deal and the late game immunity that bosses have at that point.
A bit OP
May need to increase its cooldown or reduce the debuff length to like 3 or 2 seconds
or both
OP against what?
If used efficiently, you could have enemies/bosses frozen for 1/3 of the time you're fighting them
enchanted metal?
The stuff sold by Permafrost
alright
Needed an obligitory ice reference 'cuz frozen time and stuff.
seems neat
Problem with it is, I don't want it to be too OP, but only at early HM is it useful against bosses.
Or signut for some reason
Wait, what? It affects vanilla bosses all the way up to the moon lord, but the Eidolist has an immunity?
Eidolist is immune to all debuffs.
That immune NPCs section does seem to be incomplete but it'd take some scouring to find all the NPCs immune to all...
I think ML is immune, but that'd break the boss if it wasn't, wouldn't it?
Generally anything that can freeze bosses can break them
DoG didn't break too much when it wasn't immune
Or generally trivialising things.
Also, having the cooldown be as short as 15 seconds....
Having it be as short as 5 seconds 

Maybe applying Chaos state instead, due to how space/time have a relation and denying the ROD in case of fighting against bosses that trap you, while using both items.
That, and for an extended period of time
(Also memes on players in abyss that use the time stop)
Yeah, Eidolon Wyrms are immune 
But soon after the time stop ends.
No, they are immune, I misspoke, they'd rip you a new one if you tried anything in the abyss with Chaos State
Precisely
yo anyone wanna help me flesh out an idea
wot be it?
right now it's just a very basic idea, a shield for summoner that's a weapon, can be thrown or used to block
whether or not it'd deal good damage or inflict a debuff is unknown since i thought of this not long ago
Summoner?
Sounds like Captain America's Shield
so i figured there should be something to change that
Also, Summoner isn't supposed to fight on it's own
it could be a throwing weapon then
Throwing 
I tink they meant that all the former throwing weapons that got converted.
those are still throwing.
Those didn't get converted
like i literally just said.
Beenades
vanilla throwing didn't get turned into rogue.
so, back to the shield. is there any possibility for a summoner shield
no, that defeats the purpose of summoner
how so
. . .
It sounds like the flying Knife tbh
And also, it isn't its own thing
Its a shield, that you throw/control
The minions have minds of their own.
@lunar rune Like Metroid Fusion?
Can't say I'm really a fan of the idea either way
Seems very superfluous and would feel weird every time it happens
Maybe just make them appear after the boss is defeated as a way to get their drops without defeating them again
heh
How about no.
If you want mimics/bosses, fight slime god
@delicate raft I'd give that a star

It honestly makes a lot of sense, it'd give the bosses a permanent death like the lore implies

Going with that point, the DoG one would be redundant. BC the DoG is merely defeated, not killed.
Also, Provi could reform, along with her guardians.
Bumbles are really reproductive
Yharon definitely dies tho
And Yharon seems like the only one that doesn't have some cheese way of reviving.
Yep
I guess gods really don't fear death

I guess that leaving Armored Digger as a Non-DOG enemy was for the best
@fervent sky the achievement for defeating Providence could say "Defeat Providence, the Profaned Goddess of both Light and Dark"
👌
Shall we discuss my suggestion?
That could be interesting
Some of them wouldn't work though, like Forbidden Lullaby and Infernal Catharsis
Why do i like the old astral pallete better.
Because Astrageldon Slime is sexy
Forger of the Cosmos: Craft an Exo Weapon, a machination of Draedon meant to serve his master. Craft an Exo Weapon.
Savior of sailors: Defeat Siren and Leviathan, a duo of an entrancing singer and an oceanic behemoth. (Defeat Siren and Leviathan)
Sounds good to me, I'll make sure to credit you

Credit added
Add an achievement for obtaining any legendary weapon
I was browsing on the forums and there was a mod called Achievement Libs that added the capability to add achievements, and it supported mods, so I thought it might be interesting to think of some
@keen nebula will do
There isn't one for Yharon tho 
I'm getting to it
Aight
Wheeze of the Jungle Dragon: Defeat Yharon, the loyal companion of the Jungle Tyrant. (Defeat Jungle Dragon, Yharon)
He Attacc:: You have broken the limits of the world's defense. (deal over 100K DPS)

Ultimate Glass Cannon: Defeat any post ML boss with no defense
Cool
Profaned Guardians dont count
What should the achievement for getting a legendary item be?
A Legendary Experience!
Acquire a legendary weapon.
Ooh yeahs
Golden Experience
get over
500 Platinum
Wait no 50 gold*
Star Platinum: Get over 50 Platinum
Weapon of Myths: You have obtained a weapon of a long forgetten age. (Obtain a Legendary Weapon)
What about an achievement for killing the adult eidilon wyrm
Why the fuck: Killing the eidolon wyrm.
Is Excalibur considered a myth? 
nah, adult eidolon wyrm achievement would be dumb
Kill SCal in Death 🤔
In death armaggeddon defiled
Ghost of a Grudge: Defeat the hardest obstacle, a leviathan resting in the void. (Kill the Adult Eidolon Worm, reference to Subnautica)
Dear god
Are you yrimir?: Finishing the boss rush with no defense and wit only 1 HP at death mode.
that is dumb
aka Arma BR
Achievements should not be that hard
ok.
Yrimir dead
achievements are meant to be fun little things, not things that require god like skill to accomplish
I want the yharim to fight the player with a stand like NPC
ngl the only achievements I don't have is the truffle house and the fishing ones
Yharim is DIO.
Yes Daddy: Kill SCal with Death, Armageddon, and Defiled active at the same time
prove me wrong, the only difference is yharim is a lizard.


