#suggestions-discussion
1 messages · Page 565 of 1
new birb superboss
we're all gonna get warns for this
Birb themed stardust cell summon like mourningstar and Phangasm
except me I already have a warn
I have ten, slacker
ok
should i ping CraftyMooMan to let him know that calamity's vanitys already adds one
i guess i will
@arctic notch calamity's vanitys already adds one
It does?
ye
Does it add a DoG?
no
Or Calamitas?
signus and cryogen as well
Yeehran?
Ok.
astrum deus spider thing too
The invite is on the art server if you want
he did?
Yeah
@ashen warren Needs more clairification. Recipe, hammer power, and axe power.
And what its crafted at
And putting the reason to add it
"sice theres only a pick" reason... I suppose
Astrum Areus isn't a Spider. It only has 4 legs. When it moves, or stands still, you can only ever see 4.
robot*
Aureus is a security robot B.O.X
I mean ofc hes a robot

infected robot*
Aureus lore when
evil infected robot*
oh right his lore is still not public
Wait you know the lore? ill bribe you so i can know early

In b4 draedon has something to do with it
why would draedon not have something to do with a random robot
Likely experiments with the Astral.

To see how to boost his robots' performance.
can i reveal the lore that was posted on printworks or no?
Maybe in #calamity-mod-talk
Put it on the wiki.
But probally not
but mrrp posted in announcements on printworks
Or fab's mouth/keyboard
discord
oh
He could be on other sites 
Loremaster is terry iirc
Gamepedia
Oh. Forum.
The fandom one is unofficial
Didn't check the forum.
The official one 
just pretend fandom doesn't exist
^
^
The doc that mrrp posted is editable so uh, not official
only reason it's still a thing rn is because fandom doesn't give a shit about their communities
its the same as the forum
Time to actually check the forum page for the first time in half a year...
So it is, nevermind then.
I have screenshots of the lore.
I have copy and pastes or Goozma and Xerocs lore
Can I post them in #calamity-mod-talk ?
Doing so would serve no purpose and we're #offtopic
Cane of Disgrace: Post-Providence Summon Weapon
Summons “Mini-Providence”. Mini-Providence targets enemies closest to the player. After defeating Polterghast, Mini-Providence will shoot out Molten Blasts when enemies are nearby.
After defeating the 3 Sentinels, Mini-Providence will rapidly shoot out Holy Spears at enemies. Holy Spear velocity scales with the player’s health.
After defeating tDoG, Mini-Providence will shoot out Miniature Holy Blasts.
After defeating Yharon, Mini-Providence will shoot out a beam at enemies.
: I’ve found that summoners have to follow a very narrow path Post-Moon Lord. I’ve also noticed Providence’s lack of a summon weapon in contrast to (almost) every other Calamity boss. I believe that adding a Providence-Tier summon weapon would be a good idea.
Re-did the profaned addon
summoner post-ml is kinda uh, pretty set atm when it comes to dealing damage, they don't really need a way to deal even more tbh
plus the way you've described it is it's either a sentry or a minion you summon, at which point it would need to take up a good few minion slots to balance out
Summoner is one of the best post provi classes iirc
Followed by rogue I suppose
There’s 4...
summoner rn is very much super strong atm, the armour buffs make it very nice, profaned soul makes up for the ele axes cucking each other's dps and lamps is pretty good
Note: I'm talking about until scal
even on scal it's still one of the only two that's considered viable enough to run, the other being melee
So summon > melee > rogue > mage > ranged?
That's almost my list of my favorites.
Idk how strong apoth is against scal
melee > summon > mage > rogue > ranged
iirc
apoth is post scal now
post scal
Ouch
if you actually get apoth to eat scal it can take like 3% off depending on your gear
Mage > Rogue > Melee > Summon > Ranged imo
tried it but too ineffective because i didn't want to risk a hit so yeah
yup, ssv combined with yharim's crystal for hearts is about all mage has going for it
ranged was the easiest class for me lol 
melee hits 300k dps spikes, summoner hits 250k, mage doesn't even peak 130k consistently atm iirc 
I hated Vanilla Ranged.
^
And Vanilla Summoner's start.
Calamity + Ranged = 
stormbow smh
Ranged is dumdum class
Ono
no u
Hmmm
Ranged is bad.
ranged is the class you go to when you give up trying 
How to improve magic...
Not enjoyable, Ranged.
dps, which ein will do with his testing tomorrow, much like ranged and rogue
I main balanced.
Heavenly Gale gets me 500k dps against target dummies
Omniclass.
target dummies isn't scal or an actual boss
where the average is about 150k 
What’s the worst part of mage?
Pre HM
clone tier
Mana.
pre-hm is fine because flare, frost and water bolt exist
Lul
oh god mage is way too inconsistant it's painful
@arctic notch mana regen pots
Still.
Mana needs to be more abundant
mana regen pot exists
^
They regen 550 mana in 3 seconds
And their easy af to craft
^
blood orb gotem looool
No
lmao
Wait, do you mean potions?
Like with no blood orbs
combine with mana overloader and you get healing
Mage went from super strong to nope your way outta there frequently when I did my playthrough about 2 months ago
You never worry about ammo or melee swings or summon slots (for the most part) but mana is never really easy to obtain without taking huge no-move breaks in the middle if fights.
Im doing a mage playthrough
when i did my playthrough for mage, the only time i really had issue was doing clone before plant, and at pbg
I used to hate it but its now my seconds faverite class
mage is consistent if you play on deathmode
Mana regen fixes that nightmare fuel
Also phantasmal fury is OP as all fuck
Though buff pots shouldn't be required
phantasmal fury does kinda get outclassed by dark spark though
It does more dps than valediction
I hate Dark Spark.
Like alot more
Dark Spark has triple gay.
dark spark is good
If you can use it well
dark spark peaks at 350k dps with death adrenaline atm on p1 dog that's very strong
I’ll suggest an accessory that you upgrade with materials throughout the game that reduces mana usage and mana sickness severities soon.
dark spark is big boi
if you add an accessory onto that, then combine it with nebula armour, mage is going to be completely broken
Well no one is liking levels all too much. I’ve heard a lot of hate.
Idk abouy them
Proficiency sucks to level. I made a suggestion to make it easier.
i haven't really seen hate about proficiency
Its like a 10% bounus
Wow
levels are good and balanced
why do people hate on it
that's because you aren't supposed to level proficiency lol
it sucks to grind it out, because you're not supposed to grind it out 
you're supposed to just play normally
I don't understand why people don't like levels smh
the levelling just adds some more rpg to it
it's literally free stats on top of what you already had, nothing bad about that tbh
Yeah, levels are meant to be gotten while you play, not all in one sitting
They take too long to grind for.
^^^
then there's your problem
Dont grind them
levels are the big good
And who ever said you're not supposed to grind for it?
fabsol 
It’s so unimportant that it practically wouldn’t make a difference if it was there or not.
Don't grind levels smh
"Calamity is too hard"
"But these levels that gives very small increases and take a long time to get are too OP."
^^
it's unimportant?
ah yes these three minion slots from levelling summoner really suck
It's not OP.
levels are just freebies
Just go into an area with enemies that don't go through walls 
If you make an entire leveling system besides the general difficulty progression you might as well go all out.
unlimited mana time ha jk
they're literally fine as they are, they add to and enrich the gameplay without being a prominent feature that overshadows other things
why would you go all out on freebies
i don't really see the problem
@tropic yoke Betsy Upgrades, Rogue/Summoner Core Weapons when?
‘O-O

I got grounded for having a C in school and oversleeping.
damn i'm gonna go sleep now since exams and stuff cya
I will make a point to use as little of my school knowledge when I’m a big year old.



In all seriousness dont go offtopic
Wat.
This will be a feature in the next update
22
7 + 15 * 2 + 1 + 6 =
combine that with Antisocial 
WHAT THE SHIT
And now slap anti social... OH GOD
So 5 more
Equip all the accs
15 more.
i'll do 7 * 2 + 15 + 1 + 6
I... what would you put in those
36 accessory slots with cheatsheet, antisocial, and wing slot bois
fair and balanced
Just get Fargo souls at that point tbh
hol up
use hero's mod's invsee feature and force 36 souls of eternities into your accessory slots
for all classes too
With all menecing that would be + 144% damage increase
oh my god
we need that for like a single update so i can actually do it
imagine overflowing hp 
Also +144% melee speed
Of which 114% you can't use 
hey, @hollow shell Sorry for the ping, but did my suggestion about renaming abyss gravel get sent in
ye
Vanadite
Oh cool
I wonder what will they put in those 36 accessories slot
Soul of eternity 
Literally everything, and a shackle.
Cool to know everyone was nice and productive in my absence.
People have realized that suggestions are worthless 
Oof
ono
See ya 👋
@placid island the Hallow already has a connection to Providence, her being holy and all that. I don’t think it’s necessary to create a completely new biome because the Hallow doesn’t have the same color scheme as Providence.
I agree
also, it’d be an absolute pain to code
Eeyup
Astral
Astral ain't even an alt
corruption alt
Astral is its own thing
Not even to meteor
👀
Meteor is minibiome, Astral is full biome
Devs are already busy enough with adding content to the Astral biome as it is, idk if a new biome is a good idea for now
I mean, coding a new biome just for provi isn't really gonna end up well
If I could, I’d make the dungeon open and not shitty 8-block wide tunnels so bosses could be fought in it.
Also, would Unholy essence only drop from these enemies? Because if they stopped dropping from hallow enemies most of the post-DoG bosses would be impossible to fight
Id probably have to make the code myself and post it along with the suggestion if I wanted it to get in, though.
Also, don’t texture mod resprites exist? That could work for PseuDoughcode’s idea.
If you mean texture packs then yes, they exist
The hallow is just some enemies, tiles, and projectiles when you think about it.
Calamity could probably pull off a hallow biome resprite.
(Probably)
Might wanna bring that up in the calamity texture pack server
^
However I like the hallow colors so eh
¯_(ツ)_/¯
Remember that provi doesn't really fit hell either
Sure, it's closer but she's a fusion of the two
At least not design wise
Not the two put together
@foggy karma There's already the Banner Bonanza mod for that
the new biome doesn't have to be FOR providence, it just needs to make sense to summon providence there.
but yeah i can understand it taking ages to code
Imagine needing a nymph banner for the underground banner collection
Y'gotta put them somewhere, my dude
As nice as the Banner Bonanza mod is though, it doesn't use OOA banners
They don't give buffs.
Statues are the only thing worth collecting
But you have to build for that 
because you can just have a statue hallways in your homes
But them copper coins
ooof got pinged
Sorry 
Thanks
I always have a battle arena with a dugout floor 3 blocks high two blocks below the surface
Great place to farm pirates and martians
I put banners there
Ok
Im thinking of a little shrine you have to summon providence and the guardians at.
Why?
Surely if Providence was a god there'd be some vestigial shrine left by her followers
You know
But its impractical
A place where they sacrifice all the virgins
Imagine that thing not spawning
Oh
Where do you spawn her if that happens?
Either make it craftable, or have have it always generate, like rhe dungeon or underworld or calamity biomes
Build your own shrine?
If you dont get those blocks nowhere else how do you do that?
?
That limits the hallow/hell aspect tho
Idk, i see it as kinda unnecesary and will cause more problem than its worth
I just thought it’d be cool.
Welp
the road to hell is built on "i just thought it'd be cool"
That everfrost or whatever biome from tremor can be considered the same thing
Glacier.
That
@dusty stirrup Made the buff and debuff sprites. Not my finest work
more contrast on the smoke
yeah Phup asked me to do the buff sprites and they will code it
Oh nice
Hell yeah
I think they were serious

more smoke contrast
. . candles don't really give off a lot of smoke.
should probably just get rid of the smoke tbh
Anyways thanks for helping with it @fossil torrent
The smoke is supposed to represent it being a scented candle, but it's probably bad yeah
less of it
Looks good
Thanks alot for the sprites
no problem dude, great training
You definitly should consider trying to sprite more stuff
I will
If you enjoy it
Oh thank god fabsol made summoner/other class combos great again
It’s funny because...
Slag Staff: Brimstone Elemental Drop/ Summon Item
Summons Slag Elementals. Slag Elementals fire volleys of brimstone hellblasts and abyssal souls at nearby enemies.
@ashen warren Be more specific? Do you mean every weapon type?
Not EVERY weapon type. Most ore weapons don't usually count.
That, or there would be skills specific to only Melees, Rangers, Mages, Summoners, and Rogues.
Like a kind of proficiency?
What would these skills be, why should they be a thing, what makes them different from the proficiency mechanic?
@tropic yoke, pretty much.

why not tie it to proficiency tbh
Yeah, every 5 or so levels you get a new "skill"
Do you mean... Non-stat changes
calamity's just turning into an rpg
They get less powerful if you use a skill that doesn't match up with your proficiency. For example, using a Ranger skill while having a high Melee proficiency.
Like swords and staves shooting more projectiles or something?
Staves are more likely. Swords are less likely
So... What do y'all think?
I have very neutral feelings towards your suggestion.
is it in the style of golden sun?
Golden eye
Your targets are weak
A early HM accessory that drops from enemies in the underground crimson. Any bullets fired have a chance to inflict ichor, ichor bullets have an increased velocity.
Cursed eye
Your enemies will burn
An early hardmode accessory that drops from enemies in the underground corruption. Any bullets fired will inflict cursed flames, cursed bullets will split into two on shot, but deal half of their original damage.
How dis?
@ashen warren Why's it named that?
Alright, alright
Oof
I see the need to stab NPCs, but ohyeahyeah is wack name
TBF an accessory that kills NPCs would be kinda nice if you want to change your NPC’s names.
But a lottle less memey
But not.. all.. of them maybe
Plague Swarm: PBG Drop
Summons 3 Plague Clouds that surround the player. Plague Clouds will release 2-3 Plague Wasps that slowly home in on enemies. Plague Wasps inflict ’The Plague’.
Make psycho knife kill npcs
"the baptizer"
Or get NPCs to spawn without making houses because it's boring
hmmmmmm
He deleted it?
yup
Oh, that's a fucking shame, have a warn anyways.
what was it?
Nice new pfp @fossil torrent
lol, drh style
Nice? aww thanks, it's so bad tho
Maybe combine a guide and clothier one with some cosmilite tier shit
Universal Voodoo Doll does seem like a nice name
Stardust, maybe
Maybe have it drop from cosmic elemental
Cosmilite seems a bit too late
Eidolon???
Applease them...

Yeah, same tier as LC
was gonna say epic sprite time but seems like nightmare's on it
I got grounded fir having a C, remember?
Wheeze
Wait you actually got grounded for having a C?
Ye
Wtf
No comment
Hold on...
Maybe you should be able to upgrade your voodoo dolls.
Have a hardmode and post-mood lord one which all are connected in crafting
The question is, what would the post-moon lord one do?
Time to kill everyone
Anywas
Is this good?
I have an idea which would be pretty ridiculous but also fun
Golden eye
Your targets are weak
A early HM accessory that drops from enemies in the underground crimson. Any bullets fired have a chance to inflict ichor, ichor bullets have an increased velocity.
Cursed eye
Your enemies will burn
An early hardmode accessory that drops from enemies in the underground corruption. Any bullets fired will inflict cursed flames, cursed bullets will split into two on shot, but deal half of their original damage.
I'll spice it up later
Plague Swarm: PBG Drop
Summons 3 Plague Clouds that surround the player. Plague Clouds will release 2-3 Plague Wasps that slowly home in on enemies. Plague Wasps inflict ’The Plague’.
Since this got glazed over...
The universal voodoo doll could drop anything that you have previously obtained in the game upon killing an NPC
Take note, previously
Nightmare, that looks like the hyphae rod but better
or the universal voodoo doll could make all npcs always drop the items they only had a chance to drop before
Plague doesn’t have a summon weapon, nor does Brimstone
Plaguebringer is a pretty useless boss imo
For its difficulty compared to when you fight it and its drops, it kind of is
Duke drops better items than it and is also easier
Optional but not really worth it
Uh, thats opinions
Yeah I guess
Well, consistency and Calamity’s reputation as a content mod points towards summon items.
Rev+ Duke isn’t worth it.
PBG also drops the bloom stone, a material in the heart of the goddamned elements, but doesn’t have a summon item.
PBG is also the bringer of a useless gimmick debuff
Malevolence is nice
Malachite, Malevolence, and the bloomstone are the only useful items imo
Malevolent pike is good, but risky
Also plague summon weapon really really really original
Mine is?
I thought of a lot of things while I made it and took little snippets.
Like thorium butterflies being summoned in 3s
I’ll sprite it on Saturday and then post
I dunno
@ashen warren add a reason (for consistency sake) and you get a star
Got it, thanks
Good
Well. After mastering that weapon and gaining its skill, you can carry it over to your other weapons...
Oh god... Defiled Rune Yharon. 
defiled deathmode yharon
DAD copper shortsword challenge with Scal
you won't even last one minute
You thonk?
Is defiled yharon even possible??
It's a piece of cake with endgame equipment
And if I'm saying it, it's true
defiled death yharon is possible yes, pinkie has nohit him already iirc
The awnser is probally yes
after obviously
why would he nohit defiled yharon before when there was no incentive to?
Gonna 🅱ost
@ashen warren golden eye and cursed eye are actual garbage
Like unuseable bad
Why wouldnt you just use ichor bullets/ ichor flask/ golden shower every 10 seconds?
It summons clouds that spawn bees?
I thought it would be like a Hornet Staff upgrade but instead of stingers it'd be homing plague rockets
^n^
that's why my patron item is a summoner one, because at the time summoner needed the extra help around that point 
Meh, everyone’s probably just at school or work like me.
Oh, one last thing about my suggestion... It's possible to equip and unequip the techniques at any time. They can also be activated at any time by the player.
Some techniques use up Mana or even health, however... as well as have a cooldown time.
That technique suggestion is dumb, would take way too long to implement, nearly impossible to code, is overly vague and has no reason to exist
Hmm.... You've got a point, tbh...
How about the techniques go to not the weapons, but to the classes?
I mean, there'll only be a few, just to save time.
Sounds like spells from KRPG
im at a friends house
Krpg is a level mod with level-based items, passive, and activated abilities.
Oh.
Krpg has broke balancing tho
I wish they fix the balancing...
Just use leveled
Sounds good, fair and straight-forward.
What do checks mean on suggestions
hate to quickly take this off topic but im doing defiled death mode rn and i saw someone talk about defiled death yharon so i’ll let you know if it is
Ok, thx

@cyan lagoon .... why?
Why should change be added?
Souls of light and night arent exactly difficult to get, so i dont see the point in making them arbitrarily harder to get?
i get anti-cheese, but seriously?
both souls are just a pain in the ass to get, and serve to gate little more than a bunch of early to mid hardmode weapons.
i get that zerg potions exist, but they're equally as effective, and require the same amount of effort, as king slime spam so removing one makes literally no sense
^
...because they're actually harder to get?
Slime crowns can be bought and you can make profit off that alone especially with defiled, zergs can't without a qol mod cough alchemistnpc
did you forget blood orbs exist? 
doesn't really matter
blood orbs are hard enough to get, sure it should be higher (like fabs vodka high) but obviously that won't happen
nerf herb bags in the main planetoid too while you're at it 
my main problem with it is "grinding is really boring, if you don't need to force it, don't."
and "if it exists already, don't make it more annoying unless balance is a major problem"
I see what you mean but zerging is a far more dangerous alternative even in pre-mech hardmode compared to just spawning king slime
tanking it and dragging out the slime spawns as long as possible
meh
if people wanna cheese one of the most monotonous parts of the game then I say let them do it
even if you do fix it QoL and cheat mods still exist so you accomplish nothing for people who are dedicated to cheese
and I didn't even think about that until now so leave it for people who are moderately more clever than me as well 
zerg isn't much more dangerous, you just build a box and use literally any weapon that doesn't require line-of-sight and/or a yoyo
^
i get your point as well, by all means make it less effective if need-be as a counter balance compared to zerging, it's just removing it completely seems a tad too far
maybe that would be a better alternative
Dramatically would probably be a 70%-ish? drop
directly half imo
so 9/50
you'd get ~20 souls per fight if you do it right, which is the same amount you'd net if you zerged for the ~45 seconds (at max) it takes to grind out KS to the max/ most effectively
iirc he can't spawn more than 100 slimes per fight, which is what i based the ~20 souls average on
and the zerg average should be (35*(9/25) = 13 (rounded), per 35 enemies killed
bringing it up to 78 souls a minute
balance 
There's a such thing as too much balance you know
and also math is fun, having an excuse to do it is always good 
Yeah
cob's point is mainly "low risk = bad if it's more effective than a higher risk method" which i can fully understand and agree with
removing the low risk method isn't so good, and nerfing it instead is much better
Because soul farming is a character building experience
And nobody should cheese it with King Slime spawners
cob is a dev, he could just implement it as-is if he wanted to
Thats not how it works
character building experience the first time
every other time you probably just go AFK
Or buy the stuff using another mod
Alchemist 
You know what I remember doing in Terraria 1.1.2 to get souls? We just placed 50 meteorite and shot Meteor Heads for souls.
Guess what Relogic did
That's not what they were aiming to fix
i thought cob just put them in #suggestions-voting as a courtesy and for feedback? or is there a seperate vetting process that goes on in the dev server that's independant of community feedback on dev-made suggestions?
They wanted to prevent meteor heads from dropping biome keys
not all devs can slap in code
Well, putting it in a suggestion that gets delivered has more permanence than just suggesting it in the dev server one-off
some are spriters, some are indeed coders, but some others are just head tester or stuff like that
Only Fab and a very select few can access/edit the mod's code directly
like 3 or 4 people iirc
cuz those people actually
know how to code
mhm
i've heard that before, but it was only ever as a one-off from someone random a long while back, so i obviously questioned the validity of it nor really gave it a thought after a while.
But if that's how it works, fair enough then.
already suggested in a way
You can live near it @ashen warren but not in it right now
I'd be down for more places to live in
same
i want to live in the hellscape of layer 4 abyss
so i support this
(i take it as a challenge to build a base in each biome)
Hell fuckin yes
OwO
@dusty stirrup seriously thanks sooooo much

Mean alot to us

Zerg candles seem like suicide ngl
put them in your base 
It dosnt increase spawnrates as much as zerg
Wait, that means they stack?
since its not the same buff?
nah I made sure they don't stack
stack with the pots 
time to troll my friends

if Zerg is activated, chaos candle effect doesn't activate
same for tranquility candle with Zen
just put a chaos candle inside one of the houses and be like "hey look this is a nice candle for a light source" and then just run

Npcs would probably lower the spawn rate too much for it to do anything if its where all the npcs are
they'll have no idea that a candle is causing their misery lmfao
o wait zerg doesn't bypass the npc thingy right?
technically it does
Yeah
it's just npc spawn reducing is pretty stronk
oh
But the spawn are still lower than usual
Like brim said
Anyways gonna go work on that progression guide im making
Thanks brim
aye np
I've wanted this for a long time, hypeeeeee
Yeah me too
They'll see the buff icon and figure it out real soon
Just like how water candles have a debuff that let you home in on them so you can remove them
just hope they don't have any kind of attention span
my worst nightmare
nice
i like SSSDelta's idea
They made a shroomite visage but no summoner helmets for cobalt through hallowed??
there are comparable sets of summoner armors as you go thru hardmode, it would seem like summoner overkill
Why are people insistent on making Souls of Night/Light harder to farm?
same here why would they want it harder
zerg exists to reduce grind
nerfs zerg
hahaues
Yeah pretty much the reason zerg pots are a thing
souls of night/light are ass to farm as is, making it harder is simply going to make people look to another mod that doesn't make things harder
if that kinda change got implemented, I 100% would be looking to another mod that sells souls of light/night for every playthrough, grinding is boring, zerg exists to reduce that boredom. When you make grinding boring again even with elements to make it less boring, that's where my interest is lost.
Doing the King Slime method also means you can't get ichor/cursed flames/RoDs in the same grinding session, which I think is something of a self-balance.
Hm
An in game wiki.
we dont need one
Look in suggestions mate.
Would encourage too much reliance on wiki and would actually be straight up impossible to code
i know but we dont need one
Really though, adding a few more lines to the guide sounds more like it.
Like 'Adrenaline gives boosts if you don't get it'.
Just to work with the mechanics.
How about a crag-related post ML miniboss to fight that gives a valuable source of mana/health like Astrum Aureus, so people have incentive to head there.
b-bwimmy
bwimbo
Brimmy would be a recommended boss to farm for Bloodstone, right? Since she drops around 20, right?
wrong chat to do this in
Ravager is best
wrong chat
We're discussing a suggestion that timerfun was thinking of
I'm honestly perplexed by how Brimstone Lady keeps getting new pfps.
I have 1 picture ;-;
Nono, I recognize bloodstone and such, but only one of the three bosses that drop large amounts of bloodstone spawn there, while the enemies dropping it are like tryna zerg enough phantoplasm out of the underground caverns, its simply better to just farm calamitas/ravager.
German keyboards are the worst
No, they're the wurst


How about making the other two spawnable in hell and buff their bloodstone when in the Brimstone crags
Allowing you to reuse the BE arena or something.
I really just wish the crags were more touched upon.
I have like 140 brimmy pictures so
god
you need more
Of course
well
If it's not them, it's either Doggo, Yharon, Yharim or Calamitas
What?
I think there is a mod that lookups up stuff on wikis using the steam browser or something iirc
terraria has no commands, it’s more of an adventure with story
Ah, the wiki suggestion
luiafk adds some commands
Just add more guide-lines concerning the mechanics
the banners dont work for balance purposes @harsh latch
I'm aware of that. But I'm also aware of the event's repetitive nature
I would only use banners postml, preboss and for events
@runic mesa what if mythril armor got back its ability to emit light
What do you guys think of my suggestion?
Maybe?
i like it
'A new class' ohhh no
Battlerods mod already exists
Doesn't a mod adds the rods?
Rather just focus on making Rogue interesting than both adding a new class AND expanding summoner all at the same time
Besides, Desert Scourge drops are already useful for easy Cell Phone
maybe a rouge weapon you can fish up?
Dungeon rogue weapon from fishing?
nah
like a hallow one
sort of like crystal serpent
or maybe a corruption/crimson variant
I mean from mobs
but is there anything fished up in the crimson?
sharp tongue
Maybe the unicorn drops a rogue weapon?
Fiery something
Throws lava bucket
maybe something from bone serpents or lava bats?
Looking forward to a night's boomerang or whatever
Summoner should have one too tbh
summon a bone serpent or something
Ew no
Rogue weap that throws bone serpants
More worm summons never
rouge weapon that throws bone serpent bones
Slag Staff: Brimstone Elemental Drop/ Summon Item
Summons Slag Elementals. Slag Elementals fire volleys of brimstone hellblasts and abyssal souls at nearby enemies.
: Similarly to PBG, the Brimstone Elemental is one of the few bosses without a summon weapon. This suggestion is meant to fill that gap.
Ehhh?
Smh not brimling staff
brimling is pet
My nitro ran out literally right now
Equipping brimling pet buffs it
Fuck it, Brimling
but then you get confused on which is summon
Sure...
I mean there is a hornet staff and a hornet pet 
Slag staff: Weapon, normal mode drop.
Charred Relic: Pet item, in revengeance.
I don't like the brimling pet.
It's so massive
Is also saves me a sprite
I don't like the brimling pet
Die
I just don't like pets because I'm a builder.
I'm pretty sure everyone has disabled their pet at some point because it gets in the way.
i like pet
how could you ever disable this >:V
never disabled
I only disable my light pet if I'm reaching buff limit
Item to make pets smaller when
except on accident
Never brimling or bear
O.O
yeah lmao
Oh wait lmao
Anyways, Brimling staff.
Not revengeance, and a summon weapon
Should I suggest it?
If brimling then yes 
If slag then perish

The answer is yes
@sudden ether sorry for the late response, and i kinda forgot that was a thing. i may add an addendum to my original armor buff post for that.
There
Heyy our candles are prob in next update
hype
Makes me really happy, I’m gonna have a sprite in game
Ok, I'm starting to wonder if they're doing the check anymore
There's a suggestion from a couple days ago with over double the required star count and no check
Also only 3 stars left before my Beam Sword buff makes it 
Checks exist still
There just haven't been any devs who were able to send them yet
i am unable to can
Server suggestion: change #general-talk to #shit_posting

Its already its used for
the posting shut down crabrave
Also, since my suggestion got in there wont be another one going in the game for 15 years, so dont bother till then

I mean thats about the frequance stuff gets in
True 
I can’t tell if my suggestion is bad or if it just hasn’t been starred yet 
afaik interludes arent going to be added into the game >.>
Yeah, they're just there
Yeah okay I can get rid of that part
Would it be a good idea if you could upgrade the Last Prism into Yharim’s Crystal using Yharon Soul Fragments, except it takes, like, 100 fragments to make up for how strong the Crystal is?
@sudden ether i think that has been suggested before
slime mount taking no fall damage
que
Wait 
i'm 110% sure it doesnt
the slime mount was preventing fall damage for me in a calamity-thorium playthrough I was doing earlier
i thought it was calamity doing i
t
it doesnt have fall dmg for me
Pretty sure it takes heavily reduces fall damage 
Ye
I can't find it in #changelogs or /vanilla_changes on the wiki though
you guys are lucky
meanwhile i'm here dying everytime i don't get off my slime before reaching hell
Smh make a pool
smh hell no
pool in hell
^
more like a little landing POND
hm "Minions are changed to automatically adjust their damage whenever the player's equipment is changed, no longer needing to be re-summoned in order to take effect."
im adding that
smh i'd rather commit die
Ono
Slime blocks 
oh yeah shit i have lava waders
@sudden ether Sir, the summon change has already been implemented
Unless ya talking about making ya separate mod in ya suggestion also revert that change
I meant for the separate QoL mod
Then perhaps might wanna edit ya message and add it into the balance change.
Just slapping “edit: (message)” there looks kinda messy
And it’s a lil confusing
Like i said, a separate QoL mod has been suggested before
I don’t really see why you would need this, as spending about 5 mins in their respective biomes will easily grant you a bunch of essence or souls
terraria is meant to be sorta farming-heavy
yee
I didn't like, was Hardmode stage really fast switches to "grind enemies to get all things".
Wait why didn’t I get a star on my suggestion?
dunno... how does that thing work? maybe a mod has to approve then u can
Right... I’m not sure what rule I broke is the thing, I didn’t see anything I broke in the pins
Just wait.
If you didn't get star in days or two, you writes something weird.
your suggestion came after mine and got one though 
Well, one thing might be that i can’t really see why you would want your suggestion in the game
nobody wants lore, all needs a murdering, murdering, MURDERING
@quaint trellis could you please explain why you would like this change?
But why? 
ninja’d 
This change seem kinda unnecessary
Yeah thinking about it makes no sense...
... but they're in the bottom of the ocean
why would they even be able to notice a bloodmoon
The whole ocean turns red during blood moons
... I guess 🤔
Night's Boomerang??
It's not confirmed but I hope!
Maybe abyss enemies are colorblind
Not like they usually see any light or colors either
RoD causes pink light, Adults spawn, Adult Wyrms like pink light
Just realized lol
I wonder what would happen if we posted both sprites and code for the suggestion 

There's a mana cap so....
Yeah of 400, not counting consumables
With consumables i think the cap is 600 or 550
@alpine copper you do remember life fruit is stupidly easy to craft right
Ao you could have like +100 hp alomot everywhere you go
Nah just nerf the hp bounus
This isn’t much of a suggestion, but I think they should fix the Charred Idol’s description as it still says Calamity Biome
What about the star in a bottle upgrade?
Seems good
Any opinions?
Mana is capped at 400 with no consumables anyways
So yeah seems balanced well enough
@glad kraken dw it was fixed
Wait since when
Oops, sorry, when I was playing it wasn’t, they must’ve done it before I said
Like what update
i believe the fix wasn't released yet but it was fixed dw
holy shit that Life Fruit vase seems a bit OP
oh ok lel
Also, Astral Jelly doesn't exist




