#suggestions-discussion
1 messages · Page 563 of 1
The fuck is this
someone who thinks they're hilarious
@tight chasm
How bout @tepid wadi
howboooout @radiant meadow
(it's not super urgent I guess but god damn it I do not want this image in my precious channel)
is it bad for me to say that i'm wondering how the devs would react if that got sent
istheimagiagegonefrom#suggestions-voting?
"looks like we're adding it bois"
i know it'd probably be "what to heck" and i do not wish to live in a timeline where that happens
Hhhhhhh
What is that unholy image doing here
@radiant meadow emergency in suggestions thanks
It looks like they've been pinged enough
two pings work
@bronze galleon no meme suggestions, that's a warn
fyre already left
He's gone
oof
They left
@radiant meadow the guy left
they posted that image then immediately left
Delete.
is that ban evasion?
yeh
I didn't have time to warn 
Delete the got dang image already
^
^
^
Ok stop
^
^^^^
Ok
FINALLY
Thanks Tynamo.
It’s gone
thanks
Thanx dood
Keep clean y'all. Gnight.
Thanks Tynamo
👍
Tranquility Candle
Reduces spawnrates by 20 times.
Has a radius the same of the peace candle.
Crafting: 3 Peace Candles, 2 Souls of Light, 5 Pixie Dust, and 1 Zen Potion. Made at a workbench. Makes 2.
: Peace candles are pretty useful, but in Calamity get completly overshadowed by Zen potions. An upgrade could fix that, and it wouldn't be too hard to implement, as it uses code that is already in the game.
Maybe the a bit less than the Zen potion because it lasts for ever
Maybe to 5% of the normal spawn rate?
Also maybe add a water candle version too
Yeah I guess
Re named it to Tranquility candle, zen candle sounded bland
peace candle 2.0
Chaos Candle
Increases spawnrates by 20 times
Has a radius the same of the water candle
Crafting: 3 Water Candles, 2 Souls of Night, 4 Essences of Chaos, and 1 Zerg Potion
: Same as Tranquility Candle, but replace Peace with water and Zen with Zerg.
Noice
Gonna post them as different suggestions
Ok
"Reducing spawns via another mod is allowed, but only if the spawn reduction is equal to or less than a zen potion, which reduces spawns by 30X."
From: Nohit rules pin in #help-advice-read-pins
Zen doesn't reduce to 0
TOLD U CF FALCON
...the level becoming optional suggestion is not gonna take off is it
actually
in the future, there might be level limiter items
keep them in your inventory, and your level won't go beyond a certain specified level
so with a zero level limiter item in your inventory, you stay at level zero
hmm
although idk if it'll be implemented any time soon
I would prefer not to have an inventory slot filled up to disable a feature
although that could be looked into if they eventually get implemented
Why would you disable levels?
It's a mechanical change to the game, it's too conflicting by nature
the main reason it was brought up was nohit restrictions actually
still, I'm glad they're looking unto it
In what way is it conflicting? And how is it any different to the other shit calamity does?
I genuinely don't understand why you would choose to be weaker and remove something that's an invisible part of the game except for level meters (which you can just ignore) and the rare level up message (which are spaced out and again, you can ignore)
I'm a person of compatibility, changes that affect the game and lowers it are not ones I agree upon, and different?
Calamity's mechanical changes have always been optional
the difficulty modes
even earlier there was an attempt to balance the mod around other mods and vanilla
which I really appreciated
I shouldn't have to forsake other mods because calamity wants to try new things
and don't start with the "if you don't like it, don't use it" argument
it's just avoiding the issue
How exactly does proficiency conflict with other mods
Leveling up isn't a significant part of the game you have to care about, it doesn't level up the bosses or make the game harder for you
It's just a neat little buff
can we not start this argument again?
He doesn't like leveling. End of story. I don't feel like dealing with it rn.
@lost agate It's the potential conflict with things like even more prefixes
How?
...you know how programming works right
How does that answer me?
they both mess with item stats
They dont
Please don't gatekeep fyi
gatekeep?
Proficiency is a boost that doesnt affect weapons, you dont gain a prefix by leveling up
So what is it?
It's a flat bonus to your stats, it shouldn't mess with prefixes afaik
And the game isn't balanced around leveling up
It affects all weapons indiscriminately
It's the same as it was before, because the buffs are insignificant
.... How exactly does that small boost break balance?
they're not though
^
5% dmg boost or none
Just cause they added leveling doesn't mean they buffed the enemies along with it
That's good, but optional
It's not anything gamebreaking, the buffs are so insignificant you almost won't notice them
but they're not insignificant... look if it was a single buff, then maybe I could understand it
but it's multiple buffs to multiple areas of the weapon type
What are you talking about?
The wiki shows the buffs...
Proficiency barely boost a bit of dmg, maybe crit
like how melee prof boosts melee dmg, crit, and speed
or summoner prof boosts, minion dmg, kb, and slots
But not by a whole lot
Should event/moons/eclipses spawn naturally in deatgmode?
Some weapons are balanced around lower crit, some summoner weapons are balanced around knockback
it's too broad.
At least more than usual

here we go..
The leveling hasn't changed balancing, as I've said before
of course it has
Like goblin army spawns before 200 health
"Some weapons are balanced around lower crit" not true, all weapons start at 4% or go higher
Most people don't only use calamity
enemies from other mods like thorium are made easier by these changes
Some people don't like the forced mechanic and you aren't going to change their minds.
I'd prefer if the conversation was dropped.
But thorium is incompatible with calamity
^
Because you can cheese it since the mods aren't balanced around each other
Therefore your point is invalid
ok when the fuck did calamity become imcompatible with thorium
Calamity is meant to be a standalone mod with some qol
Since a while back
Thorium and Calamity compatibility will hopefully be more compatible in the future
Cause calamity weapons can cheese thorium bosses
also, this isn't really about a suggestion anymore
We gon drop it
so go scoot off to another chat or something
I mean, I can switch to the genereal calamity mod talk, but idk if it's a good idea per se
I just wanted to know why you'd decide to remove a part of the game that doesn't do squat 
because I don't think "it doesn't do squat"
are people really so toxic here that a discussion has to be stopped in fear from becoming too heated?
I'm not accusing anyone in the discussion of being toxic
I'm saying the server in general
Well, I want it dropped because it's veering off-topic and the conversation has been had before.
If you really want to keep discussing it, go to #calamity-mod-talk or something.
Sure
Inb4, Zerg
defiled Zerg tbh
i can see an arrow rain when zerging 
defiled and zerg aren't reasons to stop a suggestion though
rod of discord still has a recipe 
Supreme Calamitas's death animation
Instead of just staying on 1% hp, their can be damaged until their health deplets to 0.
If SCal hp hits 0, their erase all current projectiles, on back start to play a final accords of Epiphany, and she begin spin, cry and release cloud of high-velocity brimstone, like Hollow Knight's bosses.
As their spin speed increases, then more screams sounds on second, and more clouds appear. If SCal's spins more that 15 seconds, screen slowly flashes by white (like Moon Lord), and all clouds and screams dissappear.
After that boss stays in center of arena and begin shes monolog, and slowly become a transparent.
On end of texts SCal dissappear with dropping loot.
A SCal death animation has been suggested before
But not concretically.
Also tbh she doesn’t need a death animation
her floating in the arena and sorta just...giving up is fitting enough imo
^
The
is real
Yeah it's fitting for her to give up like she does, die down without a fight, she knows she's defeated.
Also there are more, final bosses coming up after SCal, that can possibly be more animated in their deaths
Could someone please add a star to @foggy vapor's suggestion, I can't add reactions.
Stars only get added if the suggestion gets approved
Judging by how suggestions after it were starred I presume his simply wasn't approved
._.
He pretty much suggested adding music boxes which already are a thing in even vanilla Terraria

No, he suggested an item to switch the alt themes with the current themes of bosses that have one.
Which I'm 99% confident a music box would do
We simply need to wait for all of Dokuro's music to get put into their respective music boxes
What I'm talking about is the old unused themes; infernal catharsis (original) and Last Battle (Ballos mix) which were in the mod at one point or another but now are gone.
Isn’t Infernal Catharsis Yharon’s pre-Darksun theme?
No, they changed it to Infernal Catharsis (rebirth)
A
Post-darksun was put back to RotJD
guess its just me being dum then 
And also the 16-bit versions, maybe
@barren hound Not sure about omega blue but I’m pretty sure godslayer already has a debuff showing the cooldown of its revive.
Same with silva
Ye they do
it has?
Yes
Yes
never saw it when i used it
ops
tho some accessories and armors dont give an indicator of if their ability is on or not
98 stars wtf
Pog
Why isn't a crabulon pet? It could be called crabulil
Calamity’s vanities adds a crabulon pet
It’s in the mod browser
Oh
Ehh just released i got a green tick
Wtf not nightmare fuel I meant this item that drops from new Underworld nonsters
Fixed
Accordion
Unique melee weapon
Post-Destroyer/Cryogen
Throw a prehistoric eldridth nightmare
Really, it throws a one side of accordeon, which acts like a flail. But "chain" of these weapon also inflict damage, but does not give a knockback.
Craft: 2 Red Banner + 10 Essence of Chaos + 20 Soul of Might @ Demon Altar
What's an Accordeon? Google takes me to the instrument, but I don't think that's what you're talking about.
Unless you're actually talking about the accordion, then my bad
I guess you really hate accordions. "Eldritch nightmare"
Accordions in my native culture - one of symbols of really outdated stuffs.
Maybe on english these instruments also means outdated thing.
[:|||||||||:]
Accordions are outdated but the real instrument of death is the bagpipes
As you writes, I think, was my joke not humorous.
Followed by the kazoo
"was my joke not humorous" It's not that it wasn't humorous, it's that it requires a certain delivery that I can't describe
I just f*cking spilt ink on myself ;-;
Anyways
Eidolon minion
Should I just call it Eidolon Wyrm Staff?
Renamed and resprited Stardust Staff
That one staff from cultist that shoots an ice mist ball that multiplies
Abyssal Staff?
"transforms you into Yharim's waifu"
@lapis kernel iirc Fab said he isnt going to give DS any explosive resistance
Doesn't want the first boss to have those kinds of strategy restrictions, s'not a bad thing if a pre-EoC boss is easy
Should I delete my suggestion then?
Nah you can keep it
Might change his mind if enough people support it 🤷
Tbh the main reason I even thought if that is because I think it’s a shame that dm dokuros music is just sorta wasted on this boss
Me and a friend when to fight him and he only heard the intro before he was dead lmao
Ye, that's kinda a shame I'll agree.
On top of that, whenever we need tons of money he just goes to the desert and kills him with grenades in 3 seconds because he plays thrower so lol
And even in hard mode we still farm him because he’s so easy
Rogue* 
wanting to limit everyone's options as opposed to just ditching the inherently broken item
There's a reason that change was reverted after first being made.
In that case the grenades should just do less damage
Otherwise the scourge will forever be known as the joke boss
Grenades are a joke item, more like.
Completely unbalanced.
Explosive resistance was a thing that was removed
it was removed for a reason, nerd
I just said that.
DS cheese exists, and probbably wont be changed until there is a balanced way to fix it
Coral Spout
shit didnt mean to do that
meant to edit it in my suggestion
I can't put the gifs into my thing for some reason
Tranquility Candle
Reduces spawnrates by 15 times.
Has a radius a bit more thanthe peace candle.
Crafting: 3 Peace Candles, 3 Souls of Light, 4 Pixie Dust, and 1 Zen Potion. Made at a workbench. Makes 2.
Chaos Candle
Increases spawnrates by 15 times.
Has a radius a bit more than the water candle
Crafting: 3 Water Candles, 3 Souls of Night, 4 Essences of Chaos, and 1 Zerg Potion. Makes 2.
: Both water and peace candles are very useful in vanilla, but in calamity they get overshadows by zen and zerg potions. This would make candles useful again, and it would be easy to code, as it uses stuff already in the game code.
Tranquility Candle:
https://cdn.discordapp.com/attachments/535707025665949698/535835233451245568/Tranquility_Candle.gif
Chaos Candle:
https://cdn.discordapp.com/attachments/535707025665949698/535835284475084800/Chaos_Candle.gif
Amazing Sprites by Javyz
there we go
k, i'll star it
❤
Same
Hopefully it gets up to 65 stars, it got 61 before i deleted it to re do it
so im pretty hopeful
It probably will, since sprites
Sprites = stars
no matter how good or bad they are
Yeah, savbes the dev quiet a bit of trouble
*saves
Small QoL item thats not hard to make that already has a sprite = easy stars 
Or not
starred
Yey
If this isn't implemented ima kms 
same, it'd help so much, and it's so damn easy to implement
Water/peace can't be off, but I could make these have an off sprite too
mwahaaha they don't turn off
If you feel like it's nessecary
Yeah you can switch off them
wait nvm
From terraria wiki: "The Water Candle can only be placed on platforms, work benches, and tables. They provide less light than an ordinary Candle, and cannot be wired to be turned off. "


I'll make an off sprite anyway

Did you nerf their effects again?
The fact that they can't be off doesn't mean these can't
yeah it's from 20 to 15, but obviously devs will rebalance it
If it gets in
Yeah candles should be able to be switched off
Why have it be half? the radius of a candle is crap
If it's gonna be half atleast extend the radius more tbh
But imagine the spawnrates with zerg
Devs will rebalance it if it gets in dw
Nerd.
More like autocorrect memes smh
also they didn't say how much more than the normal candles
15 more than normal spawn rate?
I think he's talking about water and peace
Oof
Suggestion with over 100 stars and no check 
Whats with suggestions getting so many more stars nowadays?
People are getting better ideas?
Or more people are starting to look in the #suggestions-voting chat
isn't shadowdrop staff like arguably one of the best choices vs skelebutt along with it's crimson counterpart, not to mention a rare summoner upgrade
Never messed with the other drops so idrk about their viability
It's one of the best choices for mage yeah
I was thinking if I should suggest some kind of crafting recipe for the desert spirit lamp
Cause it's a pain in the ass to get
Not really
all it takes is corrupting a desert, which is a useless biome by the time astral defeat is crafted
But it's a
to farm since I barely get any desert spirit spawns
pop a zerg then ya nerd
smelly smh.
Smelly is dead, dont bring him into this
Not to mention
its drop rate is brought up to 5% with defiled
Eidolic Aspiration: Post-Yharon (Phase 2) Summon Weapon
Summons an Eidolon Wyrm that gets longer as more of it is summoned. The Eidolon Wyrm’s damage is multiplied by 125% per segment (head and tail count). The Eidolon Wyrm will gain attacks based on how many segments it has (only body segments count).
3 Segments: Spawns Homing Fireballs.
5 Segments: Spawns Ice Mist.
8 Segments: Spawns Lightning Orbs.
13 Segments: Spawns 3 Phantoms that circle the Eidolon Wyrm’s head.
Should I stop with all of the Eidolon items?
the abyss needs a bit more so as long as it’s tied to the abyss wyrms keep going imo
that sounds like the damage would be ridiculous without some kind of cap like mechworm
10% increase or low base dmg
you'd also need a good reason to invest in this over the currently existing things, especially when if we're being honest, scal tier isn't where summoner really needs a buff 
32 minion slots and you're one of the strongest classes vs scal atm so uh, yeah i dunno about that
We need more Cultist love tbh
yeah uh this has gotta be one of the most broken suggestions i've seen in a while then 
There’s nothing a little Fabsol-style “Nerf or Nohin’” can’t fix
Isn't "It's Nerf or nothing!" Nerf's motto or something
uhm, the amount of nerfing required to make this actually balanced would render it completely unrecognisable from the original suggestion likely
The problem is, if you can spawn 20 segment; and each segment multiplies it's damage by 125%, then if you started with 10 damage, you'll deal 8.673617379884035e+42 damage after spawning all 20 segments
I might be missing something here but yea
125% is 1.25 though, not 125 
i might be being a big dumb here and not undertsanding what you're saying properly, but 1.25=125% iirc
125% extra usually means 225% total 
tl;dr - burn the suggestion
867.3617379884 or around that damage then if I'm not being a dum
How about a 'minion swarm' accessory that increases your amount of summons by 10 but decereases your summoner attack power for the amount of added slots used.
sounds like an extreme, accesorified version of the tiki vs spooky armor decision
might be interesting, though i suppose it depends on where you get it
Bumblebirb for theme of rapid reproduction. But it doesn't work with minions like the dragons, so the game doesn't make the mechworm even more buggier.
I mean mechworm dmg already caps at 10 segments
Well the accessory lowers damage per each of the used added segments.
Hm, would it be possible to have a debuff that shows the Lifesteal cooldown?
It would be kinda complex to do
Epicness
Uh why is this here?
Lol
Heheheh
that was suggested before iirc, but it definitely should be added tbh
edit: just checked and ye, it got 39 stars so it wasn't sent rip 
probably not
world gen needs to expand the world for planetoids
at that point you might as well spawn in exodium if that's what you need
Nah. They're not necessary for progression, anyway. If you really want Exodium or Cinderplate then you should make a new world for it
or cheat em in, yeah
96 stars and no send
Eh it'll be sent in a bundle later, there's no stress
lmfao it has 101 stars now
also lemme add the off ones real quick
@fossil torrent there we go, added them
@umbral tendon alright im gonna have to stop you there buddy
there's a lot of wrong in this suggestion
sorry
It's pretty much a total meme given the circumstances, so alas.
Holy shit 108 stars on the Tranquility and Chaos Candle 
the good suggestions get big number of stars
then realizes the server has 26k people
not even half are active though
Holy shit 60 on the mask change 
I swear to god if this ends up as my xeroc pendant v2
that got 150 stars and no sends
that would be nice
@torn creek about your alchemy table, doesn’t one spawn on the main planetoid above the spawn?
nope, that was removed
When?
Unless it was yesterday, no
you're out of date if you still have alchemy tables in your planetoids
I made a world yesterday and there was one
What's your calamity version?
Nope got the newest version
The most recent is like 1.4.1.4 or selmrging
The one where they split the mods to the main mod and the music mod
Maybe it’s a chance thing
My world was made before the planetoids anyway
no, it isn't, it's completely gone and you're defo out of date, i'd reccomend a fresh install of calamity from #mod-downloads
Did you reload the mod too?
Like on one world you get heavy workbench and on another you get the alchemy table
Yep
I did
If you don't mind
could you generate like 3 worlds with your current version and see if you get any more Alchemy Tables?
You thinking it's a bug?
I'm almost certain that's not a thing but if you're using the most latest version and you're getting it, then
I'm gonna need to ask some people some things
Ok, I’m not currently able to get on my pc right now (it’s dead) but I’ll charge it and let you know as soon as I can
Alright. Thanks in advance
can i star that? i want that in game 
Abyss, Crags, and Planetoids exist I think, why don't these biomes get any love? 
Most likely because they’re relevant for basically a single part of the game and nothing else
Abyss is important for most of the run wdym?
I keep forgetting abyss has crafting materials
that too, but me in my stupidity managed to scrape by without using abyssal tools, so it can be avoided before plantera/calamitas
You can, but it helps a lot if you explore it
Weapons like valediction are in the abyss you know
i admit i’ve never done thrower/rogue as it is called now
Wow, I'm shocked my mask suggestion actually got to over 65 so fast
Trying to segway back into the topic, I personally think at least the crags and planetoids need something more to them, they don’t offer all too much after the time they’re needed is passed. The planetoids are a neat little diversion until exodium and the crags are good for post skeletron loot and brimstone but after that there’s not motivation to come back. The crags do at least get bloodstone but even then there’s also calamitas and ravager who I believe to be less out of the way for farming,

After what you actually need from them is acquired they have nothing that you can’t get elsewhere and it’s that uniqueness that is really lacking in those two biomes
Well, The crags are being worked on (iirc), but Planetoids and Exodium are both very useless
Crags and Planetoids definitely need some sort of revamp, but if the devs are working on Crags then I’ll try and refrain complaining too much but i like complaining
Even in the current state of the mod, there’s atleast some drops and a boss in Crags, but there’s nothing to do with planetoids and exodium
well there are the four, count them, four, soul artifacts. that’s like over half a hand ,,,
exodium is pretty useless in its current state though, i’ve never felt i needed planetoids in my world since their conception
the idea’s just a gimmick that could be removed entirely and have the recipes involve some other material and the game wouldn’t change whatsoever
Yeah, that’s what I mean, It’s not needed for the recipe
They can just remove it and nothing will change.
i mean i guess you can technically fight most of the bosses on the planetoids which could be a stupid little challenge
Planetoids do provide a nice bit of early-game materials. Sword shrines, loads of pre-HM ore, heart crystals, gems for hooks, and Q. Bee hives. They do drop off really quick though.
They do provide that sorta stuff but it’s nothing you can’t find elsewhere and it’s gonna be a lot of rope or gravitation potions to get up there in pre hardmode to the point it’s not worth checking out until exodium
i find them very much worth going to for the herbs + planter boxes alone tbh, esp since rope isn't exactly hard to come by and the potions you can make with em saves you from having to enter evils/hell/jungle, which on higher difficulties is painful 
that’s a fair point but i never had trouble traversing evils in revengeance, death mode is another story but a bit more mobility like a stronger in a bottle really helps moving through those biomes
I’d love more paintings. Good on ya’ @tulip parcel
maybe they could make something spawn due to high rage like an illusion or something
Like the old stress system?
as someone who religiously uses draedon’s heart pls no don’t do this to me
kind of but not really
back then you took damage or gained buffs
nothing spawned that was different than the others
What would this illusion look like? What would it do? Would it drop anything? Does it spawn all the time or only after a certain boss?
I imagine the mods would want you to be more specific
Why does it need to be a thing?
But yeah, one or more spawns tied to your rage/adrenaline meters could add some risk and/or reward for using them
Would it disappear after a certain boss like how Wulfrum enemies disappear after WoF?
Issue with that is Adrenaline is boss exclusive while rage requires you getting hit which is already a risk
rage also builds up from i believe heart of darkness and draedon’s heart
meaning that for people who use those two accessories they’d be punished for using them
Punished for using 2 already very underused accessories due to limited slots
it’s a mechanic that on paper sounds good but when you take a step back and realise that it outright discourages holding onto rage for whatever reason then it becomes a bit more of an inconvenience than a proper idea
Also the rage illusion would never spawn in boss fights due to auto-zen
So it's punishing someone for... getting hit while exploring.
maybe there could be some sort of hidden thing where if you sustain X amount of damage (cumulative or in one hit, up to devs) while rage is full then maybe it could reset rage and spawn the illusion, and the illusion during boss fights could be a decoy replica of the boss
that way it sorta circumvents that max rage illusion punishment while still encouraging not holding on to your rage for too long because the damage could trigger an illusion
Rage already disappears if you get hit during the damage boost, and that change would make it possible to have say, a Yharon decoy spawn during a fight just because you got bashed.
it’d be harmless but it would attempt to throw you off, i think if it started to actually attack you then it’d be a poor mechanic
but that’s a fair point, maybe the threshold necessary for a decoy to spawn should go up as you beat more bosses
that way the amount necessary for a crabulon decoy wouldn’t be the same necessary for a DoG decoy
Scal decoy 
Heart crystals need bones
So not pre-skeletron
Crap I forgot about that
Fixed, now it's the bones being replaced
Iris might I suggest adding to it the fact that you can obtain max health pre skeletron without crafting them anyway? It might help it seem more fair to move the crafting time to pre skeletron
does that count as a boss suggestion? 
I
dunno?
I thought that just meant suggestion new bosses in general, but
I thought Yharim was already a boss planned
"Suggestions to add entire bosses will never be accepted."
questions aside, it's an interesting idea
This is more of a feature for yharim I guess.
Yeah, I just
I know fab has some stuff for yharim planned that he's discussed before
feel it'd be an interesting thing to do, just make the fight feel more impactful I guess?
I of course don't expect it to be included or even looked at, but like
You miss all the shots you don't take?
More wondering about how that would actually work
sounds pretty difficult to implement
Yeah, that's part of the reason why I think it'd be challenging.
An arena that changes while you fight the boss.
There's a dimension mod that essentially creates areas outside the normal play area
Should I star this?
Well it's not that, more just. The arena changing while you fight.
Also you do you Namess.
I mean I can't decide on it myself.
Then you have yharim's attacks deal higher and higher tier explosions
Well I don't mean like, the bosses attacks destroying the arena physically, just
each phase, more damage forms on the arena, I guess?
That's the only way afaik
so are you implying that depending on yharims health the arena gets affected?
Besides, it's what you said
Yah.
So the arena is basically Yharim's life or something?
Kiiiiinda? As I said before, it just feels like a neat idea that you two, some of the strongest in that world, are powerful enough to slowly destroy the arena around you with your clashes alone.
Like, as he gets damaged the arena also get's damaged since it's built from his life force.

Yeah I know I'm a fucking nerd.
"are powerful enough to slowly destroy the arena around you with your clashes alone" is that SSG goku vs beerus I smell?

I thought it was Ichigo vs Aizen tbh.
I don't watch either of those--
Any superpowered anime ever tbh
I wasn't even thinking of anime when this idea popped into my head.
I just thought it was neat.
Should I star it then? Still confused.
If you wANNA.
aAaaa
nice.
Binch.
O o f.
Vorbis more like
lol

a classic case of 
@formal hinge Please delete that
Last time we tried it you guys went too far, so no
Wait, what was the suggestion that got deleted? I missed it.
tbh the "no joke suggestions" rule in the suggestions channel should be updated to say "no joke suggestions, this includes suggestions such as "no rules" or suggesting a meme channel"
Memes channel smokey
memes, the dna of the soul
i wasnt joking, all disc servers need a meme source
no they don't
^
we had a meme channel before, but that one literally went to shit
Last time we had a meme channel it went to hell even with moderators keeping eyes on it.
And it caused a ton of stress for everyone (who aren't the memers themselves) involved as a whole.
if you so desperately need memes from discord join a meme-focused server or something
Checkmark mods are asleep
Post nudes
Post ducks
@tiny escarp I feel like you got the wrong channel there buddy
Sorry but still, dreadon should be a boss BEFORE the actual Yharim fight
that totally isn't planned already 
That's how it's gonna be tho.
^
It's yharon > draedon > scal > yharim and then superbosses being goozma > xeroc currently
Thought Draedon was below Yharon
Nah, he's after Yharon and before SCal
He's going to serve as a bridge between Yharon's and SCal's difficulty (A bit harder than Yharon but easier than SCal)
Cause rn the difficulty spike from Yharon to SCal is a bit too big
you know what would be cool? if the music could loop like the actual soundtrack, the question is how hard is it?
Probably very difficult.
song ends > move to time it loops perfectly (or is it way more difficult than a command like that? idk lol)
I mean
I find the difficulty spike of Dog and Yharon to be larger than Yharon to Scal
I'm no expert, but it's likely more difficult than that.
Scals song is split in 4
So just find the loop point and split
the point is how easy is to move from one point of a song to another point
like how slime god's theme just goes back to the beginning instead of the loop point
...I was providing the solution
yeah, scal sorta has a god example
but idk if it goes exactly to the point because it fades in
It plays say "slimegodtheme1.wav" (example name) which is the intro and then "slimgodtheme2.wav" which would be the looping section
i'm talking about as accurate as possible, like after the dot precise
noice solution
the question is, will it affect the size of the music file?
If done correctly, no
The only stuff "added" would be additional file formatting or however that works
Which should be quite small
now we just need to suggest it in #suggestions-voting, but i'm pretty bad at writing suggestions
How do you make a damage type optional
Ping the dude.
Technically speaking rogue damage is optional
why tell them to ping the dude when you can do it yourself smh namess @covert spade
rogue is there for 2 good reasons
also, Fab never liked throwing
1 being that throwing is a bit of a mess in the code
it's hard to work with
Simple ideas always suceed i guess
Thats nulli pistol for you 
@tulip parcel crafted using binoculars?
aight
It seems like people really enjoy the cosmetic stuff.
Which is why I hope my suggestion is even considered.
Sure it's a thing for a boss, but like. Just imagine how cool an effect like that would be.
Can't binoculars be dropped by EOC?
I should farm slime king or desert scourge for the laundanum and stuff?
Prolly/
I wish I could help Fabsol with stuff. I don't have much time to do much though. Maybe coding? I can't donate either.
Rip.
aand what's the reward idea?
There's already a reward for it IIRC
You spoiled the reward smh
Either way, what's your idea?

thank
Sweet!
Yah.

I believe Fabsol mentioned a reward, though I dunno if I should say what she said the reward was gonna be or not--
he*, fab's a he
no make us scroll through thousands of chat logs please 
im pretty sure scal is cursed to permanently be a demonic eye
Isn't that curse lore bit removed or am I big brain?
It was removed

Yeah, in that case, a cool death animation for Scal would maybe be her turning back into a human, slowly floating down to the ground, lying on her knees on the ground breathing slowly and heavily, exhausted from the fight in her monolouge, then you kill her and she dies normally.
She's supposed to go out without a fight, she knows you're stronger than her and gives up
That'd be a bitch to sprite, animate and code tho
But wait, she doesn't actually die does she? Right after the fight she says she can just keep on coming back; like you.
i'm pretty sure her entire fight will be with a human sprite at some point, not just the start/finish
wait really?
Why though
because they removed the "cursed to be an eye" part from the lore?
well, yeah the curse is removed from the lore so it would make sense to eventually have that reflected in game
why not like, have some phases be human and some not?
She switches forms when she switches phases
btw, the candle suggestion has 136 stars now god
probably because lore-wise she isn't a shapeshifter, but I dunno what the plans for her sprite/animations would be, and it likely wouldn't be soon since she literally just got a resprite
It'd probably be a good while, if it ever happens, yeah
I'm still astonished my suggestion got more then 10 stars.
I liked it
Plus I know my suggestion would be a hard one to do, but I just wanted something to match the new lore
Yeah as Amber said, she'll likely just.. become a human, but it's gonna be long until then
There's a lot of other things to do
response to the questions yesterday at 1:25 am
i would leave some things to the creator because i am not good at art and it would be something that could drop nightmare shards only after Yharon has been defeated (something that would spawn always).


What's that nuclear code
[Redacted]
Nowhere else to post it
Well, bad luck
sorry
you can just... not post it at all.
I'll kick myself out
Bruh what
I was trying to be nice y'know 
Epic gamer moment.
What is the purpose of checkered flags and checkmarks in suggestions?
they tell you that the suggestion has been implemented in the mod
Is there a difference between them?
Flags mean it got added, gray checkmark mean it got suggested before, grean checkmark mean it got sent to devs (After 65 Stars).
Ok so someone has probably said this before or something, but can clamity please have their boss healthbars in a separate mod addon in the future? having to disable the healthbars all the time so i can use the yet another boss health bar mod gets tedious after a while
Why? Does it get enabled every time you log in?
Yup
Well, a better fix is to suggest it to stay disabled, an addon for a boss health bear is too much.
you don't need to disable calamity's HP bar to use YABHB though
I mean
Most people prefer just the boss health bar mod because calamitys is out of theme
Yeah
Out of theme?
It’s MGR Styled
I use yet another boss health bar btw. I like it but it seems like there's a lot going on with health bars when I fight. Why yellow bars and a big health bar?
As I said above, It’s based on MGR.
Mgr?
Holy shit. My bad. Turning it off is a one time thing. Guess my game got bugged up by multiplayer or something
MP
Yeeeaah.
No. Tested multiplayer too. Guess i did something wrong before mayb.
Works now for some reason
If something doesn't work in multiplayer. Try doing it in singleplayer.
Star God's Blessing
Drops from Astrum Deus
Summons an orbiting probe to fight for you!
The probes fires in sync with weapons and summoning items. Max fire rate of 10 ticks
Max of 8 probes
Currently summoner is hella boring in rev+ due to your total lack of input unless you want to gimp your DPS. By having a summon that acts based on what you do instead of just doing whatever while let a summoner feel like they're actually doing something. Fights aren't as fun when you take out half of the battle.
Anything I could add to this?
Day 45336:
The server has crashed from the amount of stars that have been added through years of genuine players and bots.
And yet no checkmarks.
The end is upon us.
Also fires in sync with those items that summon things, don't know what I'd call em.
Should I make a painting of Danny with Auric armor on?
what do people think of my xeroc dye idea
Too vague tbh
probably shouldn't
HEck
but think about it
that kind of painting is borderline meme
if you have solar armor
Thinking is your job
you can dye your shield with solar dye
but if you have xeroc armor, you cant
same goes with the tracer wings
At least give a description of what the dye would do to armors. Would it be like Color+Silver dyes except blue and red?
oh good point
Would it have a special effect like the other lunar dyes
What is it with all these brief suggestions tonight?
I don't think mine was brief. c';
Is it bad that I've made 7 Eidolon-related sprites?
N o.
:P
It's amazing.
Show now
Show or delet
Is there any particular reason why no minions can crit? It always struck me as odd anyways
because then they would be a tad overpowered for some minions
I mean crits only boost damage after defence, i dont think it would be broken
What would an eidolon summon item look like?
it's because the entire point of summoner is the ability to focus on movement rather than offense
Just a stick with a wyrm head at the end of it?
yeah, summons get lesser dmg due to the better mobility you get
?
if they dont help with mobility, then its a failed summon
talking about what bidoof said btw
Cool seamoth idea
@thorny epoch That's not gonna happen
Not only because changelogs would be hella long
But because there's no record of early version changes
@west prairie i agree but you'll have to be more specific if you want any sort of chance at getting your suggestion seen
Hello! I'm new and I was wondering if the proficiency leveling will ever merge with the healer and bard class that's part of the thorium mod at some point?
fab is focusing on finishing the mod first
but once it's done, that's very likely.
iirc he's very fond of thorium
He sure is very fond of thorium, Danny's a dev there too
None of the suggestions with 65+ stars have been sent lol
Not even the one with 100
The devs will get there. They’re vewwy buusy
Tbh can’t wait to see what calamity pumps out for us next. (Why does the word pump sound weird here?)
Sorry I didn't mean it as to rush it. I was just asking if it would happen In future updates is all
the stars system and the suggestions page is useless
if fabsol wants something, hes going to do it, and if he didnt think of it, you have to either nohit or donate if it's an item, or just cross your fingers if it's balance
i dont think ive ever seen an actual item from here get in
I don't even think anything needs saying here
huh?

what happened?
same guy?
k, then that's a warn
he got a fat mute
oh
oh, we have raiders here?
had, he's gone
@arctic notch that was intentional to gate it to HM
Why, though? It makes no sense.
they decided those accessories were good enough to warrant making them only obtainable in hardmode
They are good enough to gate them to hm
One is only 3% off an avengers emblem (post mech) and one has quite strong melee stats
avenger's emblem is only 12% dmg
so it basically is an avenger's emblem
+shade rain
@fervent zealot That's been given over 50 stars before
has it?
even if it has, doesn't hurt to send the idea again
I think you'll get a blue checkmark?
if it's actually already implimented in a test build.
oh
wait no, blue was for delivered prior
bide euef had it as part of a compilation
It never got sent
No ☑
did they have the checkmark system at that point?
28/08/2018
Pretty sure they did on that date
yeah, they did
looks like it, surprised that one got missed since it did reach 52 stars
probably got the last few much later
I want craftable living loom in vanilla

same thing with the 2 rods
for leaves and living wood
wow is mine far fetched xd
wow, what a suggestion
Boss part has to go though
Along with that, bosss suggestion arnt allowed
I already said it
oof didnt know that
it would be cool for mroe underground desert content tbh
hol up lemme edit it
thats sounds like i decent idea
*a
How would yall feel about small victory shard deposits
You already spend way too much time there to get victide items
in underground desert ofc
And plus victide is already easy enough to get though
Yeah good point
Victory shards are given on slaying powerful creatures lorewise iirc
Free money 
It would be sorta neat if victory shards dropped from all bosses and mini-bosses and became a material that's used in a lot more recipes but I also remember just how much I hated that kind of drop in spirit
"primordial magic" or something
what was it?
Massive gif of something that wasn't needed
@ashen warren Yeah, but Primordial Magic was exclusive to the Artifact Weapons, which were my personal favorite.
Best legendary weapon system tbh
Exchanger
Post-EoC Town NPC
Arrives, when player have a Victory Shard.
Sells some useful materials (Shadow Scales, Aeralite, Feathers, Essences) for Victory Shards. Most of buyable items become avidable only after defeated bosses.
If Exchanger presented in world, all other bosses can drop a Victory Shards.
Some Prices:
Shadow Scale - 1 VS (post-EoW)
True Shadow Scale - 2 VS (post-HM)
Aeralite Bar - 3 VS (post-HM)
Feather - 1 VS
Purified Gel - 3 VS (post-SG)
Murky Sludge - 2 VS (post-Skeletron)
Hellstone Bar - 4 VS (post-Skeletron)
Essence of Cinder - 4 VS (post-WoF)
Essence of Chaos - 4 VS (post-WoF)
Essence of Eleum - 4 VS (post-WoF)
Soul of Light - 5 VS (post-WoF)
Soul of Night - 5 VS (post-WoF)
Adamantite Bar - 8 VS (post-WoF)
Frigid Bar - 8 VS (post-Cryogen)
Cryonic Bar - 9 VS (post-Cryogen)
Hallowed Bar - 11 VS (post-Mechs)
Soul of Might - 12 VS (post-SoM boss)
Soul of Fright - 12 VS (post-SoF boss)
Soul of Sight - 12 VS (post-SoS boss)
Chlorophyte Bar - 15 VS (post-Plantera)
Living Shard - 18 VS (post-Plantera)
Boss VS stats:
EoW/BoC - 15-25
HM/tP - 20-30
Skeletron - 24-32
Queen Bee - 25-35
Slime God - 30-40
WoF - 45-60
Cryogen/Destroyer - 70-100
AquScourge/Twins - 70-100
Brimmy/Prime - 70-100
Calamitas/Plantera - 85-110
Leviathan/Astrum Deus - 100-125
Golem - 120-140
Ravager/Goliath - 150-175
:
- Some NPC with custom currency.
- Additional rewards for defeating bosses.
- Alternative way to achieve some resources.
Hmm
Well, victory shards need to be used for something lol
It does seem like an interesting idea
But i'm not sure about some of the things he sells
they're used for victide technically 
Yes but that's it
I'm all for the essences, souls, and living shards but I'm not on board with the rest
"that's it" untrue
Victory shards are limited to that and they don't have any reason for being "victory shards"
See?
Hm
Oh that's new lol
"new"
For me
Well, but you get my point
if you were to introduce an exchange system, it should be with a new and unique item, not an old item made extremely abundant just because of a semi-relevant name
@midnight pond Just delivered your True Statigel armor suggestion and realized you never enabled sharing for your doc
(how did it reach 87 stars with just an image edit? No idea)
I assume it's because he's posted True Statigel's stats and effects in full before, and that got delivered
so this one with a new image and doc, all the people who starred it before were like "okay sure I'll star it again"
(They're now merged in the dev server, by the way)
I have 2 things to say about @ashen warren 's suggestion: 1) the desert is supposed to be the dried ocean that the desert scourge lived in. 2) that would most likely lead to TONS of bugs with thorium, as their aquatic depths biome is usually on the side opposite of he dungeon
^
Yeah the Desert is the old ocean in Calamity canon
Which is why Cnidrions and Desert Scourge are there
^
The other ideas are p cool though
We could use some more "dried" enemies
Yee
Eidolic Aspiration: Post-Yharon (Phase 2) Summon Weapon
Summons an Eidolon Wyrm that gets longer as more of it is summoned. The Eidolon Wyrm’s damage is multiplied by 105% per segment (~250% base damage at 20 segments). The Eidolon Wyrm will gain attacks based on how many segments it has.
4 Segments: Spawns Homing Fireballs.
8 Segments: Spawns Ice Mist.
12 Segments: Spawns Lightning Orbs.
16 Segments: Spawns 3 Phantoms that circle the Eidolon Wyrm’s head.
20 Segments: Cannot grow anymore.
Crafting:
1 Stardust Dragon Staff
1 Staff of the Mechworm
7 Yharon Soul Fragments
13 Reaper Teeth
Developed it a little more
ono the sprite is gone
Pow
epic
This is a unique suggestion
I like it
Not too unique for me
I’ve had 7 abyss-related suggestions lmoa get
(This one and abyssron included)
Nah I mean how its attacks are based on how many segments there are
Welp, it was that or bruh moment with just anudder worm minion
Gonna 🅱ost
Holy moly Nightmare I wish I could star something more than once
Ugh I want that Eidolon staff so much now
Saber of Three Entities
Post-ML broadsword
Fires a projectiles, was depends on swing number.
Swing 1: Crystyl Ray, fly a fast, on hit explodes into 4 crystal bullets.
Swing 2: Beast Fangs, leaves a trail of less damage clones, which dissappear after few seconds; pierces infinitely.
Swing 3: Flame Burst, Flying Dragon's speed, but homes and on hit burns a enemies with Holy Flames.
Swing 4: as Swing 1 and further.
Craft: Cutlass + Trinity + Ferathorn Claymore + Hellfire Flameberge + 10 Unholy Essence + 5 Galactica Singularity + 5 Luminite Bar @ Ancient Manipulator
:
- Upgrade of Calamity Hardmode Ores swords, like lances and bows.
- Some unique melee weapon.
- Upgrade of Cutlass

Decent?
👌
Indeed it is
I'd star it



Peculiarity is a dead mod atm and the planetoids being devoid of large amounts of content isn't a bad thing imo.
Personally I think that having the game be a constant barrage of enemies and items would almost desensitize you to the feeling of fun as my favorite parts of terraria are things like building, exploring, mining, crafting new items and customizing vanity alongside high intensity bossfights and battling loads of trash enemies and whatnot.
I think that the planetoids help serve to provide a relatively "low-intensity" atmosphere in order to make the "high-intensity" nature of bossfights that much more exhilarating and therefore fun.
Besides, the planetoids are the source of a lot of things that are lifesavers like massive veins of ore, guaranteed heart crystal spawns and easier gem finding among other things.
I'd say the same, yes, it is somewhat true that planetoids doesn't have much content in it, I wouldn't really out right say "replace them as a whole" Or whatever, there's pretty much some ways you can indeed improve on them, heck, last I've seen, many people have been suggesting more verities of planetoids, like brimstone crags or the abyss maybe. There's indeed ways to improve it, then just replace them out right
imagine your world getting slowly flooded by the floating abyss planetoid




