#suggestions-discussion
1 messages · Page 558 of 1
Nope
I thought they’re bullets?
I use them with the shredder to heat up my house.

lol
Good suggestion
that one is a good one @ Mossagon
Maybe even add an item like bewitched table or sharpening station,...you know what i mean
Or make the sharpening station has an effect on rouge stats
Actually
Yeah that’s a good idea too
Oh it’s all coming together now, I got a idea
Add a new prehardmode enemy type in the dungeon who’s a skeleton who throws bone knives to go along with all the other skeleton enemy types in there, they will drop bone knives (a new weapon) for rogue. Then inside the dungeon you can find a new rogue furniture item akin to the sharpening station called the knife sharpener, and it boosts your rogue damage by 10% for 10 minutes
Rouge content in the earlygame dungeon would be nice because it could help against challenges like the slime god since you lack many good rogue options
that’s fossil stuff
what i mean is a homing bullet with enough dmg for post ml
What about the marrow kunai
But that’s why they are nerfed
Wait isn’t that Uelibloom thingy?
Holy fire is (almost) hitscan, use those
that's the mortar, and i don't believe it homes, does it?
Oh
also, explosions
Click and it hits
Best bullets now are holy fire/hyperius
guess you're right, but for small objectives (aka brimstone hearts) it's still difficult to hit without homing
So holy fire is like super speed bullets?
hyperius is better for prov, holy fire better for dog 
Icy Bullets though.
Mortar rounds aren't good for combat
Much type
depends on what you're trying to hit that determines how much value you can get out of em
Icy bullets only add 5 dmg iirc
you're right! i totally forgot about the chicken cannon xD
Heavenly gale and phto are what you should be using at that stage
Ok let’s develop pre-hm magic weapon ideas people
Chicken cannon is good for soul seekers apparently
Does the wall of flesh drop a rouge weapon?
No
Ok
prehm has good amounts of weapon variety for mage doesn't it?

Rouge is makeup fyi, rogue is the damage type
Ono
Isn't rouge that bat from sonic lol
also yes 
Off topic
Rogue is basically “look how special we are hehehe we made thrower into a new class name hehehe”
“Btw it’s incomparable with other mods as a damage type ha get fucked”
*compatible
I’m half asleep
Sorry
I am asleep
Rogue is because vanilla spaghetti
Because 🍝
Not "because fuck you"
Spaghett
it is because fuck you, as in a fuck you to delving into that spaghetti code hell 
^ that's true
I think the reason terrarias code isn’t good is due to it being made off something that was never expected to blow up like it did, so not that much effort was put into making the code that quality
Shaky foundations aren’t very good of course
Sky
Normal ocean could use a buff
Forest is loaded in Pre hardmode wdym
normal ocean is already 
Forest is probably one of the most decked out biomes in the game in terms of content
Or I meant jungle
Tbh the biomes are ok
urchins make trying to do much at the ocean a pain 
Isn’t forest the normal greenery?
ye
Yos
How about a rogue and magic sky weapon?
I don't know how planetoids are underdevved but ok
If we go by Calamity Biomes, I don’t like Planetoids and The sky/space biomes.
Planetoids need like 10 grav pots to explore fully
There should be a sky dungeon/castle with a mini boss in the middle
Or platforms but ok
They just need platforms or rope smh
The main planetoid exists
what a great point
I want to suggest something about Planetoids and Exodium, but I just can’t find a good use of them...
But using 10 stacks of rope for pure space exploration, no
They’re just, there..
Using rope for that stuff isn’t optimal at all
Exodium being used for exo weaps
Exodium is limited until there's a slime added or something else happens
I wouldn't make suggestions based on it
I did
Areaus dropping exodium post ml?
That's lazy imo but it'd work
But what will you do with all of that exodium, that’s the problem.
sell
Starmadas
Exo stars?
Well... each player needs at most 75 so...
Making starmada viable against scal
I tink Nightmare fuel said a similar exodium slime
Aerialite should get pushed to post EoW, and another set should be introduced post QB.
then why would you upgrade
?
why would you upgrade from aerialite to whatever the post qb gear would bee, and how would you balance it such that statigel still outclasses it?
Idk there should be another very class-specific armor set.
Ye
But really, you already got pumpkin, Outlaw, and Gladiator armor for that
And the class helmets
Pumpkin armor 
is not terrible, gives a nice damage bonus iirc
And a rogue damage bonus
I'm not kidding.
How about revengeance-exclusive armor?
A legendary armor?
Ooh
Sounds like something for the Mech Bosses
Hecc
I’m stuck in my Mage play through and am trying to come up with pre-hm magic ideas.
prehm mage has a plethora of options weapon-wise, as for armour? if you're not using wizard combo you're missing out big time
A PHM staff that functions like the boulder staff but shoots a coconut instead
Half of them are post slime god and skelly
yea mana flower is post sg/skelly
which is enough to get up to skelly
Which is the dilemma
Use gem staves
Ewww
i guess flare bolt/water bolt/frost bold/icicle staff and so on don't exist then
or shadowdrop staff and the crimson counterpart
Vivid Clarity is around that tier too.
The bloodbath BTW
Not for me
if you just spam mana pots than thats not suprise 
i've used them before and i can tell you they don't, the only one that's remotely bad is icicle staff
and harvest staff is kind of meh
What are you looking for Nightmare Fuel?
literally mana flower can deal half of skele hp when he is armored through adrenaline
hyphae rod is pretty good vs boc/eow as well iirc 
Hyphae rod boss drop. 
and crabbo ain't that hard to kill either, mana rose/flare bolt do pretty well vs him
crabbo basically is like, you can kill him with anything
Revengance in pre hardmode is very easy
Only boss I’ve ever had trouble with is that dick queen bee
Try skeletron. Queen Bee is a pushover in the right arena.
Skeleton is easy too
*tron
Oops
Beenades. 
skelebutt's a fun circle sim, but he ain't that difficult
Im just not fast enough to dodge his spinning
SOC or CS if on Expert +
I had to grind for the halibut cannon and I still died because I can’t dodge him.
Offtopic
Im explaining why another pre-hm magic weapon is a good idea
I used it in my ranger play through.
It is if ur desperate enough.

Must be you right?
mhm
Imagine cheesing through the game with halibut
^
smh just name your character Sam 
Wow
Naming shenanigans 
Isn't much of a game then.
Anyways, how's this?
Coconut Staff
It fires in spurts!
A PHM mage weapon that works similarly to the staff of earth, launching a very bouncy coconut at enemies. The coconut will explode on enemy contact, the damage increasing depending on how many times it has bounced off of blocks, the cap being at 3 bounces. However, it's damage is lesser to that of the harvest staff.
Crafting: (20) Palm wood + (5) Fallen Stars @ iron anvil = (1) Coconut Staff
: Wood stuff sucks, and Palm, like many PHM plants, deserves more love. Also, there appears to a lack of variety in pre-boss mage weapons, in which you have the staves, bolts, and maybe the plasma rod. It also should stay viable until EOW or BOC, as that is when more viable alternatives can be opened up.
Can you really butcher doggo tho
Or scal
you can, if you put enough though into it

but that involves using your gray matter, which is a long forgotten skill
But drh, that is precisely why I play calamity, to avoid using it in the first place!
He just joking imo
As am I.
am I, now?
Oh dear.
You’re not?
Anyways, thoughts on the suggestion?
Rouge needs more love tbh
Well more sentries for prehm outside of ooa sentries are nice
Crabulon mount
Wot?
Or maybe something that shoots mushrooms up in the air like the OG crab
I might use that
On another note, how about a PBG sky glaze upgrade that drops nukes.
Yeah, and it's power scaling is wack when you compare it to the lore.
Wait a damn second
Yes?
DK reference, yes.
You'd have to be either blind or you completely ignored the franchise.
Just a tooltip tho, the weapon itself is just a nerfed staff of earth.
Sorry I was doing something
Drh ofc I know it’s a reference to the DK rap
Who tf hasn’t heard the DK rap by this point
Children below the age of 2/
Who is dk?
See?
He doesn’t deserve to be graced by Dong
"he's ded"

Actually come to think of it there’s more monkeys then gorillas
Hmm.
Also DKC is one of the most popular franchises ever if you didn’t know
I think cranky kong is a regressed gorilla, with age and all, IDK what Diddy and his compatriots are.
So he’s a old wrinkly dong

10/10 suggestion
I'm gonna make 50 alt accounts now

Vulgar Volley
A PBG themed wand that serves as an upgrade to the sky glaze. It shoots down small bombs and whatnot that inflict the plague.
Crafting: Sky Glaze + (20) Plague Cell Canister + (1) Core of Chaos = Vulgar Volley
: Sky Glaze is useless and doesn't deserve to be that way. Given that one of the PBG's attacks is launching exploding bombs from the sky, the correlation was inevitable.
This any good?
Beetle Barrage: Post-Golem Rogue Weapon
Fires 2 parallel streams of Beetles. Upon colliding with blocks, beetles will bounce off and begin homing in on enemies. Critical beetles take up both streams and explode into 4 Beetles upon colliding with a block or an enemy.
Crafting:
1 Possessed Hatchet
12 Chlorophyte Bars
6 Beetle Husks
Post golem rogue item :P
Throwing worms when
I thought hyphae was just a obstacle summon for mage.
@void mesa Makes hooks less redundant, but the counter scarf is good enough as is.
Aw
I still like it.
I like this guy's idea
And so you could clutch
Where would that be a good idea?
It's just funny to me since grenades don't do much later on
A last-ditch attack could be useful
Also I made my suggestion bc hooks become useless and the counter scarf is left behind despite being extremely fashionable
The demo could sell
The Kamikaze
Like when the boss is at 0.1% when you die and you're like C'MON
(This being said can the counter scarf get a sprite for when you wear it)
How about expert+ so enemies don't steal ur monies
Maybe not a grenade but the idea of an afterlife kill attack
^ what snow said
Maybe a spirit is released and will rampage for 5 seconds
But yeah an accessory that deals damage to things near you when you die sounds awesome
Could be in the dungeon
Like a giant explosion or burst of homing projectiles
Yee
Ruined Soul Artifact?
Occasionally summons spirits like the bloodflare armot
And when you die you explode in spirits
Needs a better name though
Hmm, maybe it summons one spirit minion, which explodes when you die?
Actually ruined kinda works
No because the yharon and provi one both summon stuff
Need more variety
Almost like the cactus condemnation from joost for the spirits
They just show up and kick ass
Maybe upon being hit, some homing projectiles are released?
I like the idea of ammasing a spirit army as there is a lot of dungeon spirits
They do true damage
When you die you summon the wrath of the dungeon
Something being summoned for a short time after death seems a bit off compared to everything else
I'm just thinking about something spirit related
I think it fits
Spirits will occasionally randomly spawn and when you die you explode with a bunch of them
I think I got an idea for a low-HP/"death" effect
A boost in power and speed when you should've died, and you get some health back. Would probably be an upgrade to a DoG accessory
what if voodoo dolls worked like voodoo dolls?
Phantom Lockbox, enables Phantom Rage for a short time when you should've been killed
reflecting the damage to the npc
That's actually not a bad idea
Idk I don't like the whole rebirth effect thing
A shame NPCs aren't very tanky
I still vote for an afterlife kill
The accessory would be useful for only a few hits
You need the peculiarity mod
a few hits could make or break a boss fight
Or whatever mod has the unkillable npc
Fair point, but it's kinda specific and not worth the trouble of having one less accessory or having to switch them out
2 revives for some effort by fast swapping accessories is not worth it?
i honestly think it would be pretty broken
I don't remember you saying revives
So i took what you were saying as they absorb some damage
Acting as damage reduction until they die
nah meant that the npc would take the full damage
and you would take none
like how voodoo dolls "work"
I mean they're tiny and not exactly very protective armor so not that much would be protected by it
with 2 voodoo dolls thats 2 things which could save you from taking lethal damage
I vote for a martyrdom accessory
Interesting idea
How would it work though
And what tier, since it could easily fit a few bosses
would probably fit brimmy the most
"balanced enough to be farmable"
Rare drop
25% chance
ha
haha
yeah no
not even close
Purified jam is monstrously powerful.
10 seconds of just
ignoring damage
purified jam has let me cheese almost every major boss fight with a single instance
If it's so good you're only allowed one, something like .1% would make more sense
You should only get one on your first chance and then get and unalterable .01% chance for the slime god to drop one more
As I see it, the jam is Horribly OP
But if people really wanted it, they'd just cheat it in
so.... why have a chance at all?
So, a small persuasion for exactly one may let people actually get it than have the restriction.
It'd take years of farming, for exactly one.
but why?
And have the chance decrease even more as the game progresses.
but why have a chance at all?
"It'd take years of farming, for exactly one."
and the point of that being?
If you're gonna farm slime god, at least keep it on this world.
Because when people generally do that, they either use a 3rd party mod
having such a low drop rate incentivizes cheating
isnt a per world/ character?
so the same character cant get it, even on different worlds?
Yep
So.. whats the point in making it farmable?
Doesn't mean you can't send a new character with animus or something to the other world and getting free jelly.
i mean sure but that takes hella time
who in their right mind would make a new character just to farm those items
It's just vaguely annoying
2 minutes is tedious as heck dude
Under two minutes.
thats never something you want players to feel
Aight, fair.
just not in the same world
but who cares about how many worlds you use
do you know how many worlds i make to cleanse for wood
A lot?
JAm is the only thing I actually make other disposable worlds for
not planting acorns for infinite trees
Also no.
waiting for trees when you can use the boxinator™ mod along with tree farms
acorns are bad memes
but running around with the dev tools
plowing through a world for its resources is fun
maybe i just like destruction tho
Honestly tho, making Purijam a very rare drop would fit with the revengeance theme of farming for about 10-40 minutes for one item. At least, if you want the item to be relevant to the gameplay at hand.
Disregarding Halibut + Community.
The legendary weapons.
which are useless?
Unless you get one by freak chance, yea
Exactly, but the ones that count, (Halibut), are put behind an insane barrier of chance.
hailbut is a meme
But also a valid weapon.
no one will use it unless they want to cheese the game
And what exactly else does the Purijam do?
It turns you into a literal god.
Purijam is meant to cheese.
For 10 seconds
Unlike long use like halibut
Plus wrong timing , you’re dead
It’s good but it also has a risk
Ah, if purijam turned you into a god forever, you'd feel no challenge other than the DOG, unlike halibut, which requires tons of ammo, dodging and whatnot
Or defiled/Armageddon
jam being forever what?
Oh, 3rd brought up the point of the long use of Halibut, compared to the short debuff of the purijam.
see the thing about purijam is that if you fuck up, its gone forever
or that 1 bit of jam is gone forever
I mean, do you really use the jam that much, except you’re true melee?
Or coldhearting the eidolon
That’s why it’s rare
not rare. just in limited supply
Well cold heart vs eidolon is a meme and a super sequence breaking move
not really
theres no other way in all the game to deal with it in a reasonable time frame
reasonable time frame
Not much wrong with waiting.
@sleek wigeon You’ve been warned?
icicle vs eidolon doesn't work anymore
Oof
iirc the jams don't grant invul while you're holding icicle now so uh ye, you'd have to get super close and live 50 times just to sequence break like that 
Make Coldheart a ranged weapon
Hmm. Actually
How about nerfing the jam?
why would we nerf a perfectly fair item when you could just
not make it easily renewable?
no-hit scal to get more 
I'm a bit past the renewable part.
why nerf jam?
more jams for me? 
the fuck is the point?
What do you use it for?
cheesing plantera
Irrelevent
For bosses that bust your balls.
Ah, cheesing.
Definitely cheesing.
From what i'm seeing here. It'd be fair to ask at what points you activate the invicibility.
If you activate it to escape from a boss, that'd be fine as a crutch. But if you can fight back at the same time, does it then become cheesing?
What if there was a food item that was literally cheese and it boosts like every stat but you need to bust your ass fighting one of the hardest bosses to get it
Like Death mode Hardcore DoG beaten while you have the Fabsol's vodka effect
Beetle Barrage: Post-Golem Rogue Weapon
Fires 2 parallel streams of Beetles. Upon colliding with blocks, beetles will bounce off and begin homing in on enemies. Critical beetles take up both streams and explode into 4 Beetles upon colliding with a block or an enemy. The Beetle Barrage’s damage scales with defense rather than rogue damage bonuses.
Crafting:
12 Solar Tablet Fragments
12 Chlorophyte Bars
4 Beetle Husks
4 Lihzahrd Power Cells
Rework
Defense?
That's kinda weird but yeah definitely unique and makes a bit of sense
See?
So, the tankier people could use this and get stronger altogether.
Yes
But timer makes a good point
seems legit.
Blood pact big dumb
Ooh... No-crit item
How about the more attack power it has the lower the velocity is?
^^
That way it's useful but not viable against fast bosses or enemies
Wait, so its bad against literally everything but ravager
DF, LC, ML, and PBG are all fast bois
On another note, my name is now acronym.
It'd probably be really useful during events and all that
”The Beetle Barrage’s damage increases and velocity decreases with defense rather than rogue bonuses.”
Beetles still home in, though.
Give the small beetles a bit of piercing and it'd be incredible during invasions
Well they have 1 pierce
But also every boss soon after is pretty fast so
Homing
Velocity decrease my man
Maybe the reverse?
Eek
Start fast, get a drop in speed until a certain point
Meh
Wait
How about they stay in the air, then home in on enemies
Start fast I mean djcbdjsbc
Ooh, how about. when an enemies dies to the beetles, you get a beetle buff
How about the beetle armor damage buff?
Speed increases with DPS
Nice.
Yo that guy's plague hive suggestion isn't bad
ye
The Guy here
I rushed to get it and then I discovered I cannot craft it because I need AM
and vortex also goes into swarmer, and on mp you just cucked out anyone else of getting the same setup 
just like the Ambrosial Ampoule before the update
Really like that its crafting station got changed
I mean, yeah
But vortex is for ranged and stuff. I dunno why it's in the swarmer.
It doesn't look like it'll impact gameplay.
Can we have heart statues craftable?
How's the beetle sproot?
oh ok
I don't think beetles have tails, do they?
iirc no
hm, you are a spriter i assume?
@zinc thunder we are expanding past scal
Just not that though
Specifically speaking, it'll be likely more pertained to yharim, (maybe) goozma, and Xeroc
@cyan lagoon shame, i figured since the mod is named after her she should still be the main antognist
And technically draedon.
also i cant spell
Yeah, but he hasn't been implemented yet iirc.
Did you just now notice that?
No I've noticed it for a while.
I just didn't point it out,
til' now.
Heh beetlz
The image is still loading for me x'D
nice 😃
It loaded
they so cute uwu
UwU
Including power cells in the recipe is a bit weird...
The other ingredients should be enough
@harsh latch be specific please
I'm more wondering if he's right about being better than Hallowed Repeater
Their stats are nearly the same
However that may be reason for it to be nerfed
Hallowed armor/weapons are kinda shit ngl
Ohhh
As it is now, it has more dmg and RoF that even the hallowed repeater
I see
wait what the fuck the goobow is better than the repeater?
looking at the numbers holy shit he's right
goobow has 3 more damage and only 2 worse use time
Remember that lower RoF numbers means faster firing, Orph
if you use it with jester/unholy arrows it can deal quite a bit of dmg to the destroyer and the aquatic scourge
goobow has 20, while repeater has 18
Delete Goobow.
test in game
Include that stuff you said
in your suggestion itself
Idk if I like the beetle idea
real quick; thoughts on lowering the crit chance of Blood Pact, because the 25% seems more like a 75% chance to be crit from my experience with it so far.
been doing moon lord and instead of being crit 25% of the time, i'm being crit more often than i'm not, though, ironically. either that, or the tool tip is broken and it's meant to be a higher chance than it makes itself out to be.
If it feels like more (due to bad RNG or negativity bias or otherwise) it could be changed to every fourth hit rather than a 25% chance.
That way you could strategize around it if you're good enough, and there's no chance for it to be more in practice
^
Every fourth hit might actually be more manageable.
Rather than being crit five times in a row by Moon Lord's True Eye homing missiles.
uppon further testing (unreal goobow, unreal hallowed repeater, wooden arrows) The goobow achieved an average of 225 dps with spikes of up to 300 dps, while the Repeater got an average of 217 with spikes of up to 270 dps. This was tested without using any kind of buff or armor, against a single dummy
Alrighty then
You wanna include that data in your suggestion too?
probably should
my shit grammer appears again
but, yeah, it makes it feel a bit redundant when I die just as fast to RNG.
goobow buff backfired? 
Either that or Hallowed Repeater sucks
i mean, you could totally just buff all repeaters, but... why
just nerf the one item that is giving "problems"
are repeaters even used?
It could be that Goobow is the one that is correctly balanced, and all the repeaters are underpowered
chloro can be useful
feel like they are just forgotten
i'm pretty biased towards bows and guns to be fair
can't argue with that
that and they were kind of forgotten since most late-game ranger weaponry is either bows or guns
not repeaters.
the virgin repeater vs the chad gun
i don't think calamity even adds repeaters, does it?
3 or so
not that there are many powerful guns except for the megashark and the clockwork rifle in early hm tbh
oof
when i got the raider's glory i looked at its stats and was like, what's the point
especially guns
i mean, the impaler is pretty competitive but that's it
also (in my opinion) flarewing bow shoots a bit slowly. Not that it needs to be buffed. But it's just something that gets on my nerves
I dont wanna watch grass grow for hours
Lol
Build an arena around a bulb, copy and save the world, and if you mess up, reload the world.
Or just cheat in a portable bulb because fuck you natural plantera bulbs
Or make zerg affect the spawn of it somehow idk
Yep.
@ashen warren Plantera Bulbs begin spawning at the beginning of Hardmode
If you're going through a normal playthrough, you should have a significant amount of bulbs by the time you've beaten the mechs
yeah uh, no
And a lot more after you finally defeated Clone :/
not enough
Is that a calamity mechanic? In vanilla, bulbs start spawning after all three mechs are down.
Yeah it's Calamity
gotcha
that mechanic is broken if you beat the vanilla mechanical bosses
so there's already a mechanic in place to spawn in more bulbs
getting the "the jungle is restless" message removes all plantera bulbs in the jungle
wtf
Dafuq
Sounds like something for #bugs-read-pins
It resets it to 0 to begin populating again? 
Hm. How about changing the recipe to include planty mush and life fruits.
If you can get it to happen with some consistency, then report it again
God, that sounds awful though
built a huge arena next to a bulb
went to kill mech bosses
got back and it was gone
(also make sure you're only using Calamity
You don't want mod conflicts to be the cause or you'll be laughed out of the channel)
Losing all of the bulbs the minute you gotta fight sucks man
when i get time i could try recreating it
if anyone else could also try it would be nice
Pretty sure the game tries to spawn more but nukes some due to some limit or something
Okay but even then who is gonna make more plantera bulbs with a plantera exclusive drop
Other bosses have their summon items made prior
Because plantera wants to be special smh
Hive Mind and Perforators
Well Siren doesn't have a summon item
Okay but you can just pace back and forth to get a cyst to spawn
Zerg potion definitely reduces that time to null
(And can be cancelled) but i see what you mean
Spelunker, Mining Potion, and Ambrosial Ampoule can help you find a bulb real quick
or just Archaic Powder if Ampoule is too much effort
Ampoule is post LC iirc
Yeah but the convenience of a summon item allows you to do it within prepped arena
So is all this talk to determine if plantera’s spawner should be available before slaying her first?
Basically
You can
Components needed at most post hardmode are jungle drops from trappers and moths
I think the spawner should be pre-plant but it’s hard to decide where and what material due to early hm having a bunch of homogeneous materials (hallowed bars, souls, essence, etc)
@ashen warren You mean Death?
All the souls defeats the purpose of delineating the spawner, no?
Smh
Edit suggestion please
Just edit the suggestion
Also what is the purpose of the suggestion (especially now that you know it's in Death)
considering nobody's gonna be doing Death Mode as their first playthrough, so they'll know how the Siren's theme sounds and that transition to Levi's
and also, the Leviathan music not starting when both of them spawn would seem a tad anticlimactic
Also, if you kill that fat first you can hear the siren song
The hearts statues are kinda op imo
Make then make them cost a lot
Isn't my suggestion, but perhaps about ten life crystals per statue?
Maybe make dropped hearts a collectable item with a tool?
Then use that as a material for the heart statue
Yeah, but what else
Maybe some hardmode brick or something.
All other statues are made with stone, I don’t see why these would be any different
Crystals arnt too hard to come by, tbh.
Rubies make sense
what if you can only craft it in hardmode?
so you cant cheese early bosses super easily
hm, make it with hellstone?
When do heart statues as a strategy die out?
I used heart statues and lava for slime god, 5 was fine and not op
what if mana and heart statues were made of 5 mana/life crystals + 50 pearlstone @ Heavy Work Bench?
I’ll be honest, I only used heart statues on my first play through in vanilla expert and haven’t touched them since
same, i dont really go through with making a setup for them
but thats mostly because of how annoying it is to get them
I don't use heart statues, but slime god melee just is my arch enemy
So, issue seems to be the hassle?
eh
Maybe the pearlstone idea if craftable heart statues is still an idea worth talking about.
I dont know if this is possible but maybe make it so that DoG's segments spawn separately over a sort of "black hole" to sort of show that he is coming out of his dimension and to avoid people attacking all his segments
@brazen wedge you can only attack the head and the tail when it spawns tho
then ignore that part:
I dont know if this is possible but maybe make it so that DoG's segments spawn separately over a sort of "black hole" to sort of show that he is coming out of his dimension
better?
@little talon ahem, no shadowspec bar suggestions allowed
Nebula shepard I believe post scal weapon’s aren’t allowed
Oh.
(For suggestions)
Make it calamitous essence and that could work
Once again they are allowed
Okay, then I'll make it Post Yharon.
Uh, i actually have to ping people
Post SCal items are allowed and can theoretically be accepted, they just can’t have shadowspec bars in the recipe

Meme, people already said it.
I like the weapon tbh
How is it, now?
So you have to ping people if they make a mistake in suggestions?
That's our job lmao
It’s better to ping them so they know you’re talking to them
^

That is, if there is something wrong with the suggestion
Well that’s a bit lame, it’d make more sense to have a emote you could just add on that days it’s not legible, that’d save you some trouble
I think it just makes sense to ping someone if you are trying to bring something like this to their attention.
We already have one for checking the pins
It's actually very annoying for me imo since it doesn't really change anything
@little talon only thing I'm gonna say what's wrong is the misspelling of Materiel in "Anti-Materiel rifle"
but given its a rather common mistake I'll let it pass
I always thought that was a typo.
Also this place is anal in grammar
Didn't know it was intentional.
It's fine
Also it’s spelled material yeah
Moss, stop
No, it's materiel
Why is it even called Anti-Materiel in the first place?
Side note: hasn’t a craftable Bulb been suggested before
"An anti-materiel rifle (AMR) is a rifle that is designed for use against military equipment (materiel), rather than against other combatants ("anti-personnel")." - Wikipedia
Ah.
Ohh
Makes sense.
In conclusion English sucks
Larcin? Is your gif from Gay Pron or something?
irrelevant...?
I'm sorry, but isn't that against the rules?
.... Its not bad grammar moss.... Thats how you spell it
If it is then I'll change it right away
So it is??
We all love ricardo just keep it pg13 
There
Much better.
Cool
There we go

I never said it was bad grammar silly, I’m saying English is full words that are too similar and have too alike of meanings so it gets confusing time to time
Also I’ll stop before someone yells “OFF TAWWWPICK”
Added a little something to my suggestion to make it more original.
Bleed damage 
Off-Topic, please take to the General Chat.
💢
Dont minimod smh
Yeah, like how the Brimstone flame does a more intense version of "Cursed Inferno" or "Burning."
Korb he was obviously joking
Unless you’re playing into the joke
Yes but wouldn't that mean stuff like mechanical bosses would be immune?
So yeah
I mean they'd die anyway
Ye, soah?
Go to general talk if youre willing to go offtopic
This is on topic.
^
I think?
It’s been suggested I believe
Decorations are always nice
But if there's no furniture, I could always use Granite instead.
Astral furniture, along with an Exo gun and Vanquisher bullets, have been suggested about a kgphjillion times before
Sprites?
The devs haven’t had it on their priority list
Where’s my exo brick at
Because priorities, and yeah lack of sprites
All in for Post-Yharon guns
as long as they aren't the typical bargain bin Heavenly Gale but gun form
Wait, has a brawler class been suggested? Like one that specifically used weapons like the Fetid Baghnakhs?
Not really
That's just niche melee tbh
K.
-true melee
True but I don't think either of those is really necessary
I think I heard someone once say that throwing/rogue is a “sexually confused melee/ranged mix”
That's a great analogy.
Well granted it was originally Ranged
until 1.3 came along with thrower and did.... nothing with it
It's supposed to be a subclass iirc
Tbh I don’t actually see why they bothered adding a completely new class for something that’s only viable up to Woffle
They're pretty good for getting rid of the Hungries
but when wof gets fast... oh boy
Ok but map teleporting sounds ridiculously op
Hence why it has a cooldown and costs mana, and people would probably only use it for transportation
Maybe make it so you can't use it if a boss is alive
Add it so that you can’t map teleport to temple pre plantera, and while in boss fight
Also make it unable to be used in the abyss
Or else....
Wait
That makes no sense
What does?
Throw in some wormhole or teleport pots because of the new map mechanic, imo
I can change it if people don't like it, I just thought it'd be a worthy upgrade to the RoD
Remember with chaos state debuff and being in the abyss at the same time WILL make adult wyrm to be summoned
True
The main problem with RoD upgrades imo is that RoD is already OP as is
Yeah pretty much
Upgrading it just makes it more ridiculous
Should I remove the teleporting in the abyss then?
It's currently the best movement item in the game during boss fights, giving it less of a penalty just makes it scarier
Hmm 
I'll keep the penalty the same then
I would make it obtainable later in game to compensate for the power, but that's just putting the same abilities later on
what if it instakills you once you reach 1% on scal @worthy raptor 
This would be good
If you use it on Scal you get the "you fuckd up now boii" debuff and you die right before she does

I want to add this now
(We're messing around ignore us)
:p
"Brawler class" Firstly, weaponout already has a monk class
So?
Ooh a straightup tower of text.
Secondly, why not just have them as melee?
This is a Calamity mod suggestion thing.
I'm going to like it so it doesn't smite me
Why aren't Rogue weapons Melee or Ranger?
And thirdly, claws aren't interesting enough to warrant a new damage type let alone new weapons
It's to make new options.
Knives aren't interesting to warrant a new damage type let alone new weapons.
Could you imagine if that was said about the Rogue one?
And I never suggested a new damage type.
Rogues use boomerangs, javelins and knives smh
"And I never suggested a new damage type." yes you did "Brawler Class. A class dedicated to fist weapons like the Fetid Bahgnacks."
Class = damage type
Rogue weapons don't do their own specific type of damage. They do Melee Damage.
So explain that.
"Rogue weapons don't do their own specific type of damage." uhh what?
I've used a flask with a rogue weapon
rogue weapons do rogue damage
Okay, I was just told otherwise. I never used Rogue weapons. Other than in base game and before that class was implimented.
Nothing happens
Like yo-yo's?
They're kinda their own thing but still deal Melee damage
