#suggestions-discussion
1 messages · Page 546 of 1
Exactly
No, and golden shower isn't exactly in golden gun now?
Should say "successor" to Lunic Eye
but it's not a direct upgrade either
imo
Ok
marked magnum is better than lunic eye in a couple of cases
because lunic eye gives i frames as a piercing weapon 
Is it really a piercing weapon?
Those weapons exist by themselves and can carry on for quite some time, what's so unique about the successor to the lunic eye then?
It should have better Firerate and bypasses post-ML boss immunities to marked

Lunic bad sometimes, but that way, the Golden Gun and Marked Magnum still have a niche.
I guess Maw won’t have piercing then?
Unless the explosion is the I frame culprit, then yes.
I’m pretty sure Lunic actually pierces
Unless it’s a barinautical/barinade situation I guess
Also maw costs near a cosmic worm. And while the idea is neat and all, I would get cosmic worm and continue on than farm for materials again.
Maw costs more than the worm
Bc the worm is dirt cheap
And the sentinels can literally be cheesed
Almost
I'd just continue with blood/hentai armor with polter weapons.
Yep, which is why it'll get ignored by people reaching for other weapons and the worm.
“Holy shit I won’t beat the boss without it” <— No
Yeah
Does every weapon have to be viable against bosses?
Lacerator was.
Or can we make weapons that are challenging to use?
Yes ofc lacerator was
Due to the mechanics of the weapon though, it would be equally effective against both DoG and Yharon
Which is nice
*Was
Still is, but it’s a bit difficult
I just want a “fun” class
Something that’s not as straightforward and requires actual thinking to use
Or beenades 
Bumblenades?
Pops into a bunch of birbs
That would be fun
Plaguenades
Gtg, so recap, it looks to be a bit expensive for it's tier, while not presenting much new in terms of a sidegrade to the other three pure damage weapons. The reason why is also a bit weak and doesn't show the application other than, 'It's cool, I want it'. Though I appreciate the intent.
But bumblenades
Berb
Bumblenades fine, but Maw needs to improve, GTG for real.
bumblenades?
14/8 would play rogue with that
hooray another fucking rogue weapon
Oof
I was kinda hoping for a config that lets me change rogue back to throwing, so that I'll spend my last days with throwing before fab-pi unleashes stuff that'll improve/add onto rogue, but sadly there ain't 
No config, fab tryna grow this new class
Mega oof
Wish calamity gets a config file soon, I know someone suggested it, so hope it comes through
^
I know this is something really minor, but do you guys think it's a good idea to make Perennial Ore more valuable than Chlorophyte in the Treasure Sensor
?
yes
Eh nah because Perennial glows while Chlorophyte doesn't, meaning its more meaningful to be told when it's nearby
ok
I thought I outlined pretty well why that doesn't matter
we currently have 8 crafted weapons that require vortex fragments, and only 1 that requres nebula fragments
not including the solstice claymore, that requires all fragment types despite being a melee weapon
I mean
If you suggest the swarmer
Why not suggest the nano purge
Or lahzar
All of them are mage weapon
But don’t need nebula fragments
Because I was trying to craft the swarmer at the time and I didn't realize that those were also magic damage
they should require nebula fragments tbh
it's not like we're not allowed to use nebula fragments for weapons that resemble guns, is it?
pretty much
If you are, then you can always make vortex fragments out of the other 3
Since you don’t need them at that time right?
I mean, they can always be farmed even post ML
that... doesn't solve the inconsistency with a mage weapon being crafted with the ranger pillar's fragments.
then that's another inconsistency that should be resolved
isn't this an inconsistency tho?
rather than excuse inconsistencies with "oh hey look another inconsistency too that means it's ok", why not just resolve the inconsistencies?
like I'm not saying it's game breaking or anything, just something that would be a change for the better
I don’t think it’s inconsistent, i think it fits
Like lahzar is a lazer type weapon
And its component is HEAT RAY
So it fits tbh
Having inconsistencies like this fixed benefits the multiplayer progression, where each player is likely to be a different class compared to the other, so will be wanting the other fragments
@mental linden I'd recommend making that one message
Done.
iirc that has been suggested b4
Ye
I have an idea of the librarian NPC
When you get the lore items, give them to him, he will provide all the lore about that boss or place for you
He will also give tips about bosses when they are defeated too
Yes
Only after that boss has been defeated
In order to let him move in, we must have at least 5 lore items in the inventory and in hardmode
@lunar berry One of the big rules of suggesting is 'don't say nerf this or nerf that, but actually describe what you would want to see
He described.
He only said what he'd like to see nerfed?
Ye, and he gave a reason.
By all means, correct me if I'm wrong
Doesn't mean I'm gonna star it 
Also, Calamity equipment is meant to be sorta stronger than other shit, but also harder to obtain
Bad arguement, provi
A better arguement would be if calamity was exactly the same power level or slightly below vanilla, noone would ever use calamity gear
Cos they are used to vanilla gear
But still, calamity buffs bosses p hard so that makes it balanced (good job and thanks, fab)
Here's the thing tho
When you say nerf all, i say this
"Are you playing in dad mode?"
True
Your argument is invalidated.
Death, defiled and armageddon aren't accounted in balancing the mod.
Most mods are a bit above vanilla
Dude, you do realize nerf everything means a lots of works right?
I mean especially right off the heels of the biggest balance patch calamity has ever seen
its kinda a dick move
I agree
Besides, they're also probably doing it anyways
True
2 things about that suggestion
1.) That would require an immense amount of testing and calculating the numbers.
Keep in mind that there’s a bajillion weapons in this mod as well as over 20 bosses which would need to have their values adjusted and changed. It would take atleast 2-3 months of frustration and testing, most likely more.
2.) While Fabsol is interested in making thorium compatable with calamity, nerfing everything is not the way to go.
The mod’s balance should be focused on itself, not on other mods.
Fab’s plan to make thorium compatable is also the opposite of this; he’ll instead be buffing thorium stuffs so they can keep up with calamity, not the other way around.
Plus sacredtools would also be compatible with calamity too, if possible really
One of the first things to do to make a mod compatible with Calamity is making them immune to Temporal Sadness 
Oof
And glacial state, and exofreeze
Ye
Well, just wanna say this:
I see why you want something to be "nerfed", but simply saying that you should nerf EVERYTHING, that's a freaking pain, and plus, you aren't that specific on what is op or not
basically anything that can freeze enemies
an entire update consisting of weapon buffs to make them more consistent with current calamity items
NERF IT ALL TO HELL

Calamity was kinda built to overpower other mods
Not really
Especially now with rogue and shit
I mean just calamity stuff is becoming rogue.
From what ive heard
So its less cutting off other mods and more making it into its own class
Oof
Fab’s plan to make thorium compatable is also the opposite of this; he’ll instead be buffing thorium stuffs so they can keep up with calamity, not the other way around.
I'm sorry what
So... he wants to take Thorium away from Diver's dream?
not even an imo thing
That's pretty much a fact
Calamity has 6 bosses after moonlord
And Thorium has only one
Thorium's sprites are better, imo
Nah, it’s mainly that if thorium and calamity are both enabled then thorium stuffs will be buffed accordingly to be on more consistent levels with calamity weapons.
As well as the thorium bosses too
Atleast iirc that’s Fab’s plan if he and Diver ever collabs and work on making both mods more compatible with each other
That sounds like a stupid amount of values to program
Perhaps, but right now it’s just an idea.
Point made
Nah, Fab's not that kind of guy
Thorium stuffs will be buffed only if calamity is also enabled with it
I can totally see Fab doing that tho
In the past, perhaps.
But he has gotten a lot better now.
True.
More respect to the guy who started out odd and then straightened himself out, than to the one who started out good.
Mhm
i need this okay
No. No you don't.
If you need it that badly, code it yourself. Please refrain from making this type of suggestion.
^
Please be serious and give a better explanation
welp, sorry for wasting your time
I figured Calamity has all these little nick-nack things here and there and could benefit from it, but alrighty
never mind
Also, this would mean that the merchant, who can barely kill a slime on his own, can instantly slaughter a Terrarian who has literally beaten 3 gods on their own
Anyway, anyone finds the vivid clarity WEAK?
ye
This thing seriously needs a buff
I was so excited to craft it for the first time
Even if it did make it in, imagine what it'd be like talking to merchant only to be put into an instant lose situation because you don't have any money?
Just to be disappointed how weak it is
oh boy I sure did read the pinned rules for suggestions ;-;
Vivid Clarity requires 300IQ for proper usage, so nah, not really.
^ true dat
literally
My max mana can’t even handle it
it's not really good for single targets
also you have to distance yourself from the target
uh what, it is viable for scal 
o
Just lower its mana usage
I guess I never tried it properly
It can’t hurt
Subsuming Vortex/Voltaic Climax make the fight easier
because you don't have to focus on aiming
600k DPS spikes are sure weak in my book.
pfft only 600k? smh those are rookie numbers
Subsuming Vortex reaches >2 mil DPS on a large horde of enemies
Multi target?
same as Voltaic Climax
Somewhat like fabstab
Yes, exactly that.
*staff
Use that information to your advantage.
huh so I can use it to find floating islands
Beam can split while it's near enemies, and the bounced beam can split too.
So yes, it requires 300IQ.
it consumes mana
LuiAFK infinite mana item
But i can’t damage scal if I don’t shoot
^
the debuff isn't really gonna put a dent in 600k dps spikes though 
I’m talking about calamity mod alone
It’s a ceaseless void of. Mana
haha funny
About the LuiAFK Unlimited Mana, you do have to sacrifice a spot for a possible great accessory.
true
Wait
but there are ways of reducing mana cost
About the nerf.
How many times does it bounce?
Well.
The same as shadowbeam.
oh r.i.p
How many tho? .-.
So 108 tiles, unlimited amount of bounces.
DarkAssassin made a mod where everything in Calamity is nerfed by 20%, at least that's what it says.
@lunar berry Read.
But the tiles
yeah
that's why you position yourself close to walls/corners for maximum value
^
The tile limit cucks you, yeah.
Her arena is about 157x157
So it still sucks agaisnt scal
Most of the times
Murasama got buffed next update yay
vivid clarity when?
It already got buffed a couple or so updates ago.
imo vivid clarity is really bad
Vivid clarity is negatively the best Exo weapon
like only ~20000 dps against scal, where voltaic climax and subsuming vortex can easily get over 70000 with the right gear
best for SCal 
try teragat
its just too inaccurate imo
with 600k dps spikes.
vivid clarity is very situational, if you get it right you get a bajillion dps
you have to get it right tho
exactly, so get it right 

@crisp drum that's what aureus is for 
^
If you run Iron Heart with Terraria's Hardcore on it should start the game in nohit mode.
Rip
@ashen warren Bee flask would bee a bit usless by the time you're in hard mode imo. They would do 1-2 damage and give the enemy i frames.
Yeah but the plague hive man
Like 20 people use that tbh
Plus there are better flasks you can get in hardmode anyways, there are 3 prehardmode flasks in vanilla, i dont know if calamity adds any
The bullets and arrows sound god though
calamity adds Calamitas' brew
*good
Which is technically pre hm
You can craftbit with blood orbs
@brazen bramble Details please
obliterator/lacerator seem too weak against yharon
Like what would the weapons be like
Bee flask would actually be fuckin great against shit like WoF
normal boss drop like the previous ones
but i don't know what they should do, i just know we need at least one
Any special effects?
maybe exploding feathers or something?
Try to think up of a good weapon idea or something, using a format like this;
(Name)
(Description) Optional
(What it does)
(Crafting/Drop rates)
(Why this needs to be added)
@brazen bramble
i got the why it needs to be added part
now that i think of it, i think shortswords suffer from the same problem
ya know what, i deleted the suggestion for now
(idk if it's deleted for everyone though)
I'm late on this, but grinding for boss spawners isn't difficult it's tedious and monotone
Yharim's Blunder: Post Bumblebirb yoyo, much faster than normal yoyos, allowing easy tracking of enemies
randomly releases homing shocking feathers
Dropped from the bumbling abomination at a 25 percent chance, and the chance of its other weapon drops are changed from 33 to 25 percent too
@wise pollen you know you can buy yhem from the dryad right
You but mech summons from the steanpunker
Bulb from the witch docter
Etc
I'm talking about grinding the pillars for fragments to try and kill the moon lord over and over
after moon lord dead go farm Astrum Aurous
You dont have to
you be happy then
Astrum aur drops like 20 of each posr ml
Fargos has summons for the pillars and moon lord so there’s that too, not that this contributes anything
That's subjective
Just use the one from AnotherBossHealthbars I think it's called if you don't like it
^ And you can turn calamity hp bar off by setting the keybinds
@quartz ivy You still writing that?
yas
...
@somber saffron see: Apotheosis and friends
Can I delete my suggest?
also why do people ping me when i make a suggestion?
yes, if you want to
its annoying as heck
what i meant is that Apotheosis and friends already re-adds the LORDE
ye
I deleted suggest about Clentaminator.
It's so unuseful
Okay
@quartz ivy So does that mean instead of dealing damage, it grants buffs to the owner only?
Oof
more of a group style play
but could also be used on the owner
Anyway I need to retype everything again
I meant is it purely support, or does it also deal damage?
if it does no damage it probably wouldn't be very useful due to preHM summon slots being so necessary/tight
But it wouldnt suffer from any revengeance mode penalty
I've seen this a number of times before, no idea what causes it.
It's annoying but it looks like it still shows the separate parts
it's the view on mobile
I guess you can try changing the size of your window/screen and workin it out from there
but, I s'pose it's not a big deal if you cant fix it, it'd just be nice if you can
in theory you could just post the screenshot
🤔
I need to adjust it to a specific discord size.
True, but that's my fullscreen
resolution mostly ye
wow
this is mine, they are all different
instead of doing spacing with spaces, hit shift + enter to move to a new line without sending the message, it'll still look kinda meh on smaller resolutions but not as messy on larger ones
for me yes
And for the others?
also looks good even when i squish discord to a smol resolution so it's fine
Oke
Looks decent to me
Just a summoning item or waifu?
Cosmilite planetoid:
Generates after the D.o.G. is defeated
Spawns armored diggers, miniboss versions of the sentinels, and, in Revengeance mode, Devourers of Thots.
The planetoid is made of cosmilite ore and cosmilite bricks. Miniature sentinels will drop cosmilite ore on death.
where would it be?
@mental linden uh
@mental linden suggestions should be posted in here first for review
Lmao
but i mean like where in the sky
Hmmm
in space
Above the crag
cause if its a place where mini bosses can spawn and stuff is it gonna be like big?
If that’s a thing.
Thanccs
Cosmilite Ore: 8 Cosmilite Ore + 1 NMF + 1 ETE = 4 Cosmilote Bars
Is that too OP?
?
the event minibosses (pumpking and ice queen) drop atleast 20 of their respective moon essence
How about 16 ore, 1 NMF & 1 ETE makes 8 bars?
4 bars was fine
ye
Ok
atleast five minimum
32 Cosmilite Ore + 8 NMF + 8 ETE = 4 Cosmilite Bars.
no
Hey srry
Had to get a new locker
So what could I do about the armored diggers?
I figured mini storm weavers and DoTs would do
Drops:
Mini Void: 16-48 Ore
Mini Weaver: 24-48 Ore
Mini Signus: 32-48 Ore
DoTs (Also applies to DoG summoned DoTs): 48-64 Ore
I honestly get hurt inside when people suggest nerfs.
what accessories were you using?
Are the ore drop amounts ok?
sharknado staff is technically post golem but ok
sand sharknado requires fishron dead ye
Lmao
then sand sharknado is post plantera?
Heck it I’ll post the drops with the other stuff
progression-wise, fishron is after pbg, and before ravager
Yes, Sand Sharknadoes are post-Plant.
Then there are the normal sharknadoes, which are Fishron's drop.
sand sharks don't need a nerf
the ai is pretty bad imo
that helps balance their strength
like most vanilla ai's, they tend to follow the player in my experience
Yeah, overhaul compat.
imagine still using quasar's flare cheese on yharon 
ESPECIALLY rogue and some ranged stuffs.
still, the suggestion is pretty good
It's are nightmare with Overhaul.
fab and mirsario, they don't get along to say the least
it does? TIL.
it doesn't change the fact that they despise eachother
Cosmilite Shrine:
Generates after the DoG is defeated
Spawns miniboss versions of the sentinels and, in Revengeance mode, DoTs. The Shrine is made of Cosmilite Ore and Cosmilite Bricks.
Cosmilite Ore : 24 Cosmilite Ore + 8 NMF + 8 ETE = 4 Cosmilite Bars.
Drops:
Mini Void: 16-48 Cosmilite Ore
Mini Weaver: 24-48 Ore
Mini Signus: 32-48 Ore
DoTs (Also applies to DoG summoned DoTs): 48-64 Ore
Should I post?
remove the DoG summoned ones dropping and yeah, that sounds pretty good
Ok
@night kiln Send screenshot(s) of Reaver Orb compared to the others
This is news to me
k im in a league game will do when can
Aight
Where would it generate?
Put that in

aaaand call it a "structure" instead of mini-biome
s'more accurate
it's very clearly not centered over the character's head
i think the fire thing is also slightly offcenter but not nearly as much
i sense a tremor
It is a tad misaligned, yeah
same with daedalus
no don't strikethrough these things should be fixed :U
hot take: fabsol rarely includes suggestions because of a combination of the factors of "including them would reduce the incentive to donate to the patreon for a donator item", "i have like 10^27 things on my plate", "really poorly thought out suggestions still reach high star numbers so I can't even rely on that to sort out decent ideas", and "I have a very specific creative vision this doesn't fit into"
Here's a picture of daedalus (and leaf crystal for comparison)
reaver orb
(and leaf crystal)
(Silva Crystal and Leaf Crystal, perfectly aligned)
So you're complaining about this?
you want daedalus and reaver to be fixed (the others look fine)
well, since this seems to be more of a bug than a suggestion, I'll forward it to #bugs-read-pins for you then
yeah that's right. thanks!
Heyo!
Who thinks there should be a bot that automatically sends suggestions with 50+ ⭐s and check marks them?
@sharp spade ded
Well that's within its own server
and also we need to tag the suggestion with categories, which a bot can't do
[New Weapon] [Melee] etc
Weird suggestion but ok
Makes sense tho
That's pretty short
@zealous shell Why
We need reasons to reduce their HP
Part of the rules
Yeah you gotta elaborate a lot more
imo they're fine
their hp is fine imo
What are the brimstone hearts? The Scal things?
yes
yes
fight you against Scal with rogue class
nanotech
rouge is op af post ML
it's the second best class for scal
best post Ml class, best pre HM class
What weapons are you using, Felps?
Also, because of one class you don't need to do that, it'll make it easier for other classes
just use nanotech + celestus for hearts and scourge of cosmos
rogue is arguably the best class for scal
yeah what about it
it makes your throwing weapons make more projectiles
Im using
Oh
wait
mage still does it better ten times over
You should still try to make and use Scourge of the Cosmos, it's good
worse than mage but better than the others
yyyes, technically, ``
It sucks but there's plenty of reasons for it happening which I won't get into
scourge of cosmos
very very cool and good weapon
use
also what’s that second last accessory
raiders talisman
Would that be better than what he's wearing?
yeah
OHH Now i see
raider gives 15% slowly
emblem gives just 15%
and besides avenger emblem is better anyways
i used scourge of cosmos now and wow
@lunar berry I thought that exact thing when I saw it, thank you
np
@ashen warren Would you be okay with that, if it got accepted?
The thing in #suggestions-voting
** Unique Rogue Weapon Modifier ideas**
Speedy: +8% velocity, +8% speed.
Hardened: +18% damage, -10% velocity
Alpha: +15% damage, +10% speed, +5% crit chance, +10% Velocity, +12% knockback
Devastating: +15% Damage, +15% knockback
Weighing: +20% knockback, -15% speed
Beta: +5% range, +5% damage, +5% crit.
Unworthy: -10% damage, -10% knockback, -10% range
Elegant: +8% crit, +10% range, +8% speed
Salty: -8% damage, +15% knockback, +4% crit
Crappy: -10% damage, -15% knockback, -10% range, -15% speed, -10% velocity
Hallowing -15% damage, -10% knockback, +10% crit, +8%speed, +10% velocity
Just some ideas
Rogue* Kappa
fixed

anyways how do they sound
Looks good to me. Then again, I haven't played rogue
I'd prefer if they were more organized, like from best to worst
ill do that real quick
also polar extremes might be nice, if these were to replace all the modifiers you can get for rogue weapons
Thanks
imo best top worst
@low remnant alpha is litterally the same stats as legenary and unreal lol
and no weapon has a modifier as bad as crappy
I mean more bad modifiers, that focus one damage field (or kb or something)
because there sure are plenty in the vanilla game lol
regardless, looks like a good suggestion
Unique Rogue Weapon Modifier Ideas
Crappy: -10% damage, -15% knockback, -10% range, -15% speed, -10% velocity
Unworthy: -10% damage, -10% knockback, -10% velocity
Unhandled: -20% knockback, -15% speed
Unsharpened: -10% damage
Weighing: +20% knockback, -15% speed
Speedy: +8% velocity, +8% speed.
Hardened: +18% damage, -10% velocity
Beta: +5% velocity, +5% damage, +5% crit
Salty: -8% damage, +15% knockback, +4% crit
Devastating: +15% Damage, +15% knockback
Hallowing: -15% damage, -10% knockback, +10% crit, +8% speed, +10% velocity
Elegant: +8% crit, +10% velocity, +8% speed
Alpha: +15% damage, +10% speed, +5% crit chance, +10% Velocity, +12% knockback
ordered them worast to best and added two more bad ones
i think its good now
awesome, nice job
^ Qwerty's Random Content
That is one of the best suggestions i've seen in a while
at first I was truly touched, but then I realized you were talking about Yharim's suggestion
Lmoa get
I think he is talking about yours, Bright
Is Alpha basically unreal but with less knockback?
I ⭐ed the map suggestion because he said "monotonous."
and for rogue weps?
Would an accessory prefix that gives you extra minions be OP?
Ooh... Idea
o lmao
xd
Lunatic Clucktest ^
When Draedon gets added, he should have an NPC version with a prefix option that lets you get better (and worse) prefixes.
ah crap I just realized I said Yharim and meant Falcon
Also a +minion slot prefix would be OP yes
Even if there was only a +1, you'd have +7 total if you gave it to all your accessories
which is a lot
Tinkerer gets really dull (pun intended) really fast.
+7 minions would be more useful with non-summoner class lmao
How about either only summon-specific accessories get the prefix?
but then there's the option of +% minion slots
Eww
yeah
Actually...
Actually that sounds rad
but 20% could do something
Yeah
Since the spiders take up 0.75, it'd be logical for the whole mechanic to be added onto with calamity.
+0.5 being the max would only give you 3 extra minions if you gave it to all your stuff
which isn't a ton
so
could work
Maybe like 0.2, 0.25, and 0.333
Nah too much math
Meh
+0.333 is another possibility
2 minion slots if given to everything
but that might make it kinda useless unless you go all out
Gotta be balanced and specific so the actual exception gets liked a lot.
or "+ one third of a minion"
yeah
Well the Summoner Proficiency is there, but at high levels.
Summon has so much raw potential that not even calamity, or thorium, or even vanilla terraria has even touched yet.
Ironically I said "even" an odd number of times there.
:P
. _.
How odd
Oh "No."
that's a pretty Bright observation
Yharim has been defeated.
Victory Royale
How about a permabuff item, like life crystals and mana crystals?
And tiered ones like the calamity health items.
I'll think about all of this tomorrow while I'm at a museum.
good idea
Ooh... A summon item who's damage scales with minion slots
But it's 1 minion tho.
And it's not like the stardust dragon or mechworm
Many thing to
about.
boss fight, mini boss fight or what?
probably miniboss
and where would it be
They where demigods so at least post-ML and pre-DoG
@midnight pond Boss suggestions aren't allowed
Unless you wanna somehow make them into minibosses?
@desert flame just edit the original message
You might wanna like
fix it
so it makes sense
It's "Statis' " but alright
I actually kinda like the idea of a statistic-listing NPC after everything is done
like an indirect results screen which is also angry
Idk whether Calamitas could or should be an npc - whether it's because of lore reasons or just the devs not wanting Calamitas to have a human form - but Calamitas sassing the player as an npc sounds hilarious and I love it
Calamitas is going to get a human form
Devs have wanted human form Calamitas for a long time
In the boss fight at least, but NPC would also make sense
when it's actually time and relevant.
right now replacing SCal's sprite isn't that high of a priority.
Is that what the sprite used in DMDokuro's SCal theme is representing? I didn't think they were actually gonna change it, so that's really cool.
That's not a sprite, it's art :P
Same difference 
@twin olive It's best to keep unrelated suggestions in separate messages so people know what to star
Also the former is impossible
I don't think the abyss needs nerfing at all
you can easily get 4-6 chests in pre hardmode in one or two dives
(how tf do you post a suggestion and not notice the ping in #suggestions-discussion one minute later)
Get the 0-5 council on it
Maybe she could have an option that lets you fight her anytime, instead of needing the eye
you just need to talk to her
The eye isn’t consumable
I know, but it would just be a neat detail, like asking for a round 2
Oooooh maybe she could be like Champions in Pokemon. Round 2 is just insanely buffed
A final end game challenge like Boss Rush
Levi will hate this

Maybe they could pull an anime on us. If you win round 2 before fighting Yharim, she helps you in the fight. You befriend SCal and take on the true evil, which you beat with the power of friendship. And swords.
Summon weapon idea?
Kage no bunshin intensifies
I reckon that should be an end game summon weapon, you just spawn exact clones of yourself that use random weapons in your inventory, except for other summons
maybe just one clone, that sounds insane otherwise
Slight tangent, but I don't like the word 'wack'. From what I can tell it can mean good, bad, weird, cool, positive and negative
Strange, strange word indeed
Lel
Not lying, tenebris can literally spread like wildfire
Wack most closely resembles the word “ridiculous”
And I’ve never seen Tenebris spread to anything other than Planty Mush
Well try it for yourself, even test it
I haven’t played a world with the abyss since the recent update yet though 
Hell, I left Tenebris there and it was flipping climbing the viper vines
O
Why ya playing a world with no abyss???
Oof
Does everyone know how there’s 2 melee, ranged, and magic exo-weapons but there aren’t 2 summoning or throwing weapons?
Not really
Wait, what?
Where’re the other ranged, magic, and melee weapons
Not counting Drat or Apoth
and I'm not sure if Ark should count
Ark sorta counts?
No?
I mean, it uses auric ore
Auric ore-using weaons
So, 2 melee, 3 ranged, 3 magic, 1 summon, 1 throwing
Drat and apot use auric ore?
I guess we get to summon SCal for another summon 
Only Drat does but I'm counting Apoth cuz it uses SSV in its recipe
Lol
SSV is an exo weapon?
Yes
I thought of a summon weapon with great contrast to the CI
It summons 5 different minions per 2 slots.
That too much?
Nahhh
It’s a lot so...
Don’t flip
Auric Conjurer:
Summons 5 ethereal aspects that each have their own mechanics. Every set of minions take up 2 slots.
Celestial Aspect: Rapidly fires high-velocity exploding bolts at nearby enemies.
Cosmic Aspect: Periodically spawns floating mines that deal extra damage to bosses and minibosses.
Ethereal Aspect: Projects damaging beams (similar to the last prism’s beam) at enemies and ignores immunity frames.
Quantum Aspect: Charges at enemies dealing contact damage and ignoring immunity frames.
Voidious Aspect: Stays near the player, buffing their stats slightly and healing them. These effects stack.
Its gotta include Entropy's Vigil
^
Maybe even Optical Staff
Nah, Exo weapons only contain modded stuff
Oof
<— dumb
It's fine, I didn't notice the detail till recently
I like the idea, and it doesn't seems not so op, unless you list out the damage more likely
Seems very versatile
Oof
Yeah, makes sense
I mean yeah by the end you would have 25 or 30 of them
^
Mhm
How's this?
Crafting:
1 Entropy’s Vigil
1 Sand Sharknado Staff
1 Cosmilamp
1 Staff of the mechworm
1 Dreadmine Staff
5 Nightmare Fuel
5 Endothermic Energy
5 Cosmilite Bars
3 Yharon Soul Fragments
5 Phantoplasm
25 Auric Ore
Yeah that's fine
:P
Also, I noticed that the current C.I. recipe doesn’t use auric ore.
Could change that.
whheeere are you seeing that?
Wiki :|
Which page
they must've forgotten
If there's a flaw on the wiki I wanna know about it
I checked every page where C.I's recipe is displayed and I can confirm that you are a brainlet
I guess it got cut off on the phone screen 
Whats C.I?
cosmic immaterializer
^
wiki's got small flaws 
Except i cant see this one flaw
aahhh
Woah the recipe's really fucked up
Eggs dee
Only on this page
You get a Gold Star
Not the kind you put on a suggestion
More like the kind you
wear to work
Lmoa

x'D
your did it
You're Aren't.
yourdidit gay
I mean, there's other obscure stuff probably messed up like old stats on the Accessories page that I am too lazy to fix also
I actually got a school shirt that says that.
I would get an account and help fix up the wiki, but I'm equally lazy
also back on topic to the suggestion 
Should I take the time to sprite the item, minions, and projectiles?
Yee
Oh 🅱oi
I assume all the minions are quite small, like the Phantoms
Mhm
I can’t find any spider cave for future use as a summoner. Maybe suggestions a crafting recipe of its wall?
Or make the Stylist sell it
for consistency with the Clothier
wait that defeats the point
ok nevermind crafting recipe is fine
This wall is pretty much a cobweb generator so....
Just make a 1 = 4 like every other wall ever.
Maybe make it 4 = 4 if you're feeling exotic.
I'd say like 100 Cobwebs for 20 walls
because yknow
there ain't exactly a limited supply of Cobwebs
Just make the Stylist sell it ffs this is getting weerd
The problem is he cant find a cave
stylist requires you to find a spider nest.
yeah
Oh LMAO
No spider cave no stylist lmao
What a gam3r.

Just suggest that hair dyes be craftable and fuckin' remove the stylist from the game.
how would you feel about calamitas being a town npc?
It's been suggested numerous times
Maybe some day it'll get added.
Today or soon iirc
Not the NPC, but an update
Oops lmap
LMAO
well you won't need that many walls 
I do kinda prefer the high-amount for high-amount recipes
especially the 100 to 20 (or 100 to 50)
so that you're not constantly seeing it in your crafting menu
and also for quicker crafting, don't have to hold down right click the whole time
it's just one or two clicks
calamity should add 50-item recipes for blocks, like smooth voidstone
Eh at that point we're messin with consistency
cuz vanilla already set the precedent for smooths
It's a hassle to craft thousands of voidstone slabs because I have to go through 2 recipes to get to it.
Thousands of any nice looking block
Hm, I spose that's fair
still not that much of a hassle but it'd help for something
I love all of the calamity blocks
Except for aerialite and astral brick.
Omg they're adding the princess flirting with the player if they have the Siren's Heart?
x'D
astral brick resembles the old color scheme
x'D
^
cool stuff
what's wrong with aerialite brick @tropic yoke
It just looks bad to me
Yeah it's pretty ugly..
I don't like aeritlite brick or the lsime
@compact slate You know what you're doing
i got some news for ya there bud
No meme suggestions
What news?
^





