#suggestions-discussion
1 messages ¡ Page 541 of 1
It's done by Cool Dudes or higher.
đ
what about throwing
Conservative.
oh wait didn't see it
Nnnice.
I will fuckiâ
imo Makes the "friendly" modifier limit at 2 instead of 3
Or at 1, even
Even a single slot is a big boost for summoner
especially in earlier fights, 9 extra slots on providence, she'd melt faster than you do from holy inferno
"It's already been suggested quite a few times before, and has been forwarded to the devs in at least one of its iterations."
isnt there a mark for it?
â this one, I guess?
Ye
Coin farming item, sounds like an empty niche.
Cant imagine using it that much tho, since you get more off of just selling the bags contents.
You have to spam shift click a lot
Plus outside of bags it turns into a mess of items
Also it would work on Frost and pumpkin moon
Probably suggested but whatevs
It would be really cool to see and make the boss even more epic.
well, if it got sent then someone will have to add â
I'll add â then
thank
Np
also
I cant send it đ¤ˇ
Gimme a bit
Pinkie the Dev, On Duty
Wait, you actually can?
If the future bosses ever get readded, there should be a slime god one, given its lore
how about an aquatic version of crabulon
^
just like with the desert scourge and the aquatic scourge
oh whoops
yeah im horribly wrong
but who likes my idea
What idea?
Why even ponder boss ideas at all?
Zero tolerance policy
just a thought not a suggestion
My point still stands.
A good idea would be filling in gaps- such as Summoner or post-Golem Throwing.
yeah
The last suggestion, just why?
@ashen warren what would the npc do? Also, farming for pocket mirror oh boy
I was kinda vague because i dont really know, i was thinking it could be an npc from a group currently dead, such as a member of statises clan
Well, try to think it out and add that
Oh sure i removed it until i can flesh it out more
Ok
Okay was the ravager made in the jungle temple? I cant find anything on where it was made
The ancient medallion is made from temple stuff so i assume so
Ravager was made by people who graverobbed to save their hides. Then were killed by ravager
I guess ravager was originally a proto golem?
So one of them could have been petrified, and if the ravager failed to find it, that person might still be encased in stone....
Ravager has a weak petrification
So feasibly, that person could have been petrifed and left to die by the monster
I thought if you moved too far away it just straight up petrified you
Yep
And also a debuff that reduces wing time
Called weak petrification
It says so on the wiki though that might be outdated, ill test it now
Is gud?
So it looks like he cant petrify you, at least not anymore, but it like to point out this "Its mind lacked the capacity for any thought beyond slaughtering all in its sight"
Mind?
I thought it was an automation
A ultimate
self star 
yes, it's allowed but frowned upon
I'm grow
Maybe i get a time, where every my suggestion are sends to dev, and few are implemented.

i faster become a dev
đż
Okay is this better?
The atoner npc
This npc spawns post golem exclusively in the marble biome, he is turned to stone and must be rescued, this is done by right clicking him with the pocket mirror in hand
He sells gear based upon the ravager.
For melee he sells the ravagers claw fist, it is a melee weapon that functions just like the golem fist, but it also shoots out fireballs while lacking the golem fists massive knockback
The next weapon is the ranged drill missile launcher, it fires rockets resembling the ravagers, powerful and homing but reaaally slow. They dont destroy tiles regardless of what rockets used
For magic, he sells the flame pillars, these function similar to the clinger staff, albeit two are summoned at once, to the left and right of the cursor.
For summon, he sells a mini version of the ravagers head, it flies slowly towards enemies like the eye of cthulhu, and slowly fires lasers at them too. it takes up 2 summon slots.
For throwing, he sells mini versions of the rock pillars, which are consumable and explode upon impact with tiles but not enemies.
He also replaces the witch doctor as the npc that sells the ancient medallion.
The atoner was one of the humans that contributed to the construction of the ravager. He gifts the player enough money to purchase one of these weapons if a dialogue option is clicked, just like the tavernkeep
He will comment on the destruction of the ravager, and begs the player to let the tortured spirits used to craft it rest. He takes notice when ravager is buffed after providence is defeated
so how exactly would you save him?
would you right click him w/ pocket mirror in hotbar?
or when equipped?
With the mirror in the hotbar
where would the npc spawn?
See thats the thing, if ravager cant actually petrify himself, it would have to be a marble biome
But if he can it would have to be on the surface
I cant decide honestly
I'd say marble biome because it feels more unique
they can be like Thorium's buried champion spawners
How do they work?
they spawn in the marble biome post skeletron and spawn Buried Champion when you kill them
except this time you would right click them
they look like petrified players w/ wings
Thats pretty cool
Yeah i feel the marble biome is kind of lacking normally ever since medusas were made hardmode
Oh boy, long suggestions 
it was just an npc and a weapon for each class they would sell 
or you could smash him open with a hammer
That would succeed in killing him
Thanks for the 50+ âs :D
@frail mantle might be a bit old and might be annoying for you, but conservative wouldnât work on single throwing items, and doesnât really provide a bonus. Maybe aerodynamic could also affect throwing weapons?
@glass star might want to give an example and elaborate
like, elaborate a lot
âAdd a new dimensionâ doesnât tell us much
especially the concept of a new dimension is wayy to broad
Fair enough
Should the abyssal diving helmet be an accessory instead of a helmet?
it is both
really?
for example "A giant ocean of honey" would be a hillarious idea for a dimension
custom dimensions
what, is this suggestion trying to summon dradonhunter or something?
I probably should have been more specific with what I meant, are you familiar with the aether mod
yep
glowstone and wooter
yeah eather is fun iguss
but this terraria
no
anyway, terraria has no native support for custom dimensions. so it's near impossible currently
honestly, the closest thing I can think of is Super Terraria World's use of multiple worlds
so are you kinda talking about like the dimension added by i think Enigma?
Which is why I said it would take a lot of coding
so you either have to be a fucking madman and inject code right into thr basegame or wait for an update
"enigma's dimension"
Which is basically the same world, with filter put over it?
yeah
Yeah, well, no.
bevause minecraft, unlike terraria, is meant to go between dimensions
but mod calls it dimension
Also no @mystic glade I meant like an aether like portal
And there is a way that it could be achieved in essence
dradon
Add an entirely different world into the folder and tell the player to enter the new world
that's a really stupid idea, though
that could cause alot of spaghetti code
it's clunky and unprofessional
Granted it would momentarily break immersion but I donât think people play teraria for imersion
Fair enough
Or its an item that just teleports you to another completely unaccessable otherwise part of the same world
It would in essence just be a teleporter
It would probably be laggy the first time you teleported there but enh
And it would be rather clean
The teraria already has a couple extra blocks outside of the playable zone all this would have to do is extend it
@bitter topaz
fucking with the world even more than calamity already does
wouldn't work, the camera stops at a set distance from the world edge, it's not as modifiable as you think it is
And trudge through abhorrent vanilla code where half the shit is hardcoded.
Mhm, yup, let us get onto that.
There are plenty mods that reclaim those extra blocks
Ive seen like 3
Without even looking
said mods fuck with vanilla code, then.
it's a general rule of thumb to not touch vanilla stuff unless absolutely neccessary
or it should literally be the only thing your mod does
Fair enough
@tame moss neat little suggestion, but save it for when it's actually feasible to do
should I star it then?
nope, starring it would be useless
if it's straight up not possible at the current moment starring it would be moot
It is theoretically possible just probably would have quite a few bugs to work out @bitter topaz
"theoretically" means programming an API for it
which is already being done by another person, with said project not even being in an alpha state yet iirc
as me and drh have already said, wait for said project to be completed before suggesting this kind of stuff
and also, there's no need to ping me as i'm right here
In my opinion at least the fun of coding is the challenge
you're missing the point.
the person actually working on this API is semi-official member of the actual tmod dev team
I get that you are saying it canât be done
Ah, I thought u were saying it was a separate modder
Thatâs fair, just an idea on my part.
@potent veldt Amber staff already buffed btw
When? I dont recall seeing it
oh, it was?
I guess you have to read better changelogs
so many things got buffed/nerfed, it's hard to keep track 
Ctrl+F
Mobile
You can still search things using mobile
should the suggestion just be deleted then?
Leave it since it says to make amber easier to farm, so that's a thing
top right of the screen, magnifying glass
Ah there it is
so it should just be changed to just make amber easier to farm
since it already gets buffed
Fixed it
just search like 'in:#changelogs amber' ig
Already found the buff
?
what do you mean crafted through the use of lava?
Do the sinke get broken by lava?
magic lava dropper and lavafall block
you also need a crystal ball too
it makes more sense if you are using magic storage
So if I'm getting this right, instead of ashan and ancient being regular sinks, make them act as sinks, but it gives lava instead of water
Right?
@ashen warren What's the cooldown?
the default 60 seconds
Might like to put that into the description
Also, healing 125 HP and giving the Honey regen post-SK is a bit broken. What's the progression lock? Alchemy Table?
It requires bee wax, so its post queen bee
The default duration for the honey buff is 30 seconds, so half the time you dont have it
Well it requires killing queen bee at least once per bundle too
The max amount of bee wax you get from her is 29 i believe
@tulip fulcrum right
i think the royal gel is a pretty easy part of the recipe
Eidolists should drop pieces of the "Eidolon Armor Set."
Head: 34 defense, 15% DR, removal of the negative effects of the abyss, except for darkness, and water breathing.
Robes: 16 defense, 5% DR (50% from eidolon/cultist enemies), and 23% increased damage.
Tail: 28 defense, 10% DR, and 125% increased vertical and horizontal movement speed in water (-15% on land).
Set Bonus: Abyss enemies become friendly, except for eidolon wyrms.
Getting his will release ice mist, or 3 electrospheres.
Fishing poles gain 4 lures
: Eidolists are extremely underwhelming in the current game. Nothing they drop is really worth getting, and this armor would change that.
Are the stats good, or should they be nerfed? Buffed?
Well i suck against the new golem, so i use them to go straight to celestial pillars
The golem is pretty massively buffed
SHRERHS
Well, They're still not as useful as they could or should be.
Just 3 eidolists
If they drop each piece
that alone is nearly exceeding the softcap
Are the abyss enemies friendly the same way slimes are friendly with royal gel?
Because if so that would be busted
They cant damage you at all but you can damage them?
Yeah, that'd be broken
I think the set bonus should be swapped, making only the eidolon worms friendly, but unlike with the royal gel you cant damage them either, to prevent easily grabbing the gear from the adult worm
I think it would be better if none of the minibosses were friendly
Reaper Shark does not look like a friendly fellow
Im thinking that it would make you look enough like an eidolon worm that they wouldnt attack you
How about nothing targets you, but does damage depending on what layer of the abyss you're in.
Layer 1: Empty iirc
Layer 2: 100
Layer 3: 500
Layer 4: 1-Shot
If you happen to get hit.
Maybe take the damage out of targeting mechanics and they'll only become hostile if you get too close.
Or leave it up to the devs.
Minibosses become friendly?
I feel like all this might exceed the 2000 character limit x'D
minibosses become friendly doesn't sound like a good idea
I think the passive abyss enemy effect besides minibosses is simple and fine how it is
Yeah that with zerg would help with getting the halibut
if it exceeds the limit put it in a doc
hmmm
I think the "only attack if you get too close" is the best idea.
Eidolists drop pieces of the "Eidolon Armor" set after the Golem is defeated.
Head: 34 defense, 3% DR, removal of the negative effects of the abyss, except for darkness, and water breathing.
Robes: 16 defense, 6% DR (31% from eidolon/cultist enemies), and 23% increased damage.
Tail: 28 defense, 6% DR, and 125% increased vertical and horizontal movement speed in water (-15% on land).
Set Bonus: Abyss enemies will only attack you if you get too close to them. Harming them will not cause them to become hostile.
Getting his will release ice mist, or 3 electrospheres.
Fishing poles gain 4 lures
: Eidolists are extremely underwhelming in the current game. Nothing they drop is really worth getting, and this armor would change that.
Reduced DR (hehe) and abyss enemies only attack if you get too close.
Also made items:
are Eidolists the worms or those guys in the dungeon?
is lunatic cultist exempt from the 50% dr?
and when in progression should this be obtained?
After the Golem is defeated.
okay, add that it only drops post golem
Is it ready?
add that minibosses are exempt from the set bonus
Eidolons DO already have a worthwhile drop... in a minimum bosses run. Eidolic Tablet is how you reach LC without Golem and Skeletron
especially since eidolon wyrms only aggro on hit or when using rod
they can't hurt you in passive phase
you could add the alternate option of the royal gel effect on normal abyss enemies
and the devs can choose what is easier to code/balance
How about... Only wyrms become friendly. I think someone said that before.
but then you could get easy kills
oh... Either eidolon or abyss enemies?
like adult eidolon wyrm
Sir, that's 1,000,000 HP with 1 damage per his.
Don't care who you are, that's not easy.
Coldheart Icicle.
yes, but with p90 or something, it would be a huge sequence skip that requires little skill
at least jamsicle requires some skill
The thing deals a flat % of health, so it kills EVERYTHING in the same amount of hits being 50 IIRC
unless they're immune like destroyer and doggo 
or in mp where the weapon doesn't work
So for the low cost of sitting in a dungeon for who knows how long, you get a free ticket for everything till DoG because of Soul Edge
eidolic wail on prov sounds 
Only non-miniboss enemies become friendly
Set Bonus: Non-miniboss enemies become friendly, and 25% DR against abyss minibosses, cultists, and celestial enemies.
Getting his will release ice mist, or 3 electrospheres.
Fishing poles gain 4 lures.
idk about celestial enemies
Dang
although I think the armor is in good shape for a suggestion so far
no problem
Should I post the items, too?
Sure
:D
The tail would be nice to have as vanity at least
Yeah.
I like the idea of eidolists.
Half cultist, half eidolon wyrm.
Then you think of the adult eidolon wyrm being a cultist and your whole world is wack.
Gotta love that Lore
That actually reminds me of my Eidolon Armor idea I've designed
My version is actually Post-Polterghast tho
upgrades, man
I mean, look at auric tesla.
eggs dee
I think the mods left lul
no âs yet
rip
if possible, put it in one post
"What is aruric tesla an upgrade of?"
"Yes."
I'll definitely give your suggestion a star as soon as at least one star pops up
It has
Auric tesla has 4 other armor sets in it
It's essentially an upgrade of all of them
And a carpet
Yes, that too
but yeah, can you put the sprites in the first message?
With an ice barrier
So it;s an upgrade
oh ok
no, I'm starring the 1st one so he can put the 2nd message in the 1st one
just put the image links
Do the embed thingy
how I do that?
Copy that link ^
Yay finally x'D
all better đ
they'd have to be sheeted too, y'know.
it's still a nice start
Well, the legs, which I think is the hardest part normally, can be animated in only a few frames because eidolists levitate and they wouldn't respond to the ground.
The head is easy, just one frame in different places, and the body just needs something to not make arm-needing animations look weird.
or, look normal
id prefer a pre-moon lord throwing set tho
but the eilodist isn't really a throwing enemy
@little raptor kinda confused on what you're saying there
Please elabotrate⢠on whyâ˘
I think something went terribly wrong with that suggestion
It would seem that way
Ohhhhh I see it
It's the banners that can appear in the Desert Pyramid
He's suggesting for them to be craftable, and that they all share the same recipe
(could be formatted way better tho)
((still not gonna star it because of that.))
Mhm
@radiant meadow

I understood what the suggestion wanted immediately 
big brain
@little raptor I suggest reformatting your suggestion so it can get starred.
Like this:
Add a recipe to the Snake, Omega, and Ankh Banners (the ones that spawn in pyramids)
A good recipe for them can be 2 Silk - 2 Desert Feathers at Loom.
and add a reason why to maybe
because they can't be crafted and they are in limited supply?
@magic verge yharon drops it because the shrine can fail to spawn
And since we dont wanna let people without BR for rng generation, yharon drops it
maybe he only drops it if it isnt present in a chest?
That would be entrusting to code
Nah
how about generating the shrine upon yharons defeat?
it could still break
Then again, what if shrines generation fails?
Btw, you find the shrine post polter, so you aint really giving it more potential for revisiting
Exactly
maybe revisite that idea for later updates
i still feel that having a need to goto the deepest zone of the abyss after beating everything to get terminus is a pretty badass concept
@warm pier Any reason why you want that?
This change is pretty unnecessary
Ah, that
that's not fargo's, this is what dryad's shop looks like w/ fargos
ye
also this might just be me but if i have fargoâs the dryad sells double
like two of each summoning item
fargo has it's own npc that sells the spawners
Pretty sure the devs of other mods won't be happy if you make a function specifically to disable their features
Just sayin
no
itâs happened multiple times
when different mods have interacted with each other
Calamity makes the Dryad sell boss summon items
^
the npc's to left and right are the fargo npc's
So having both Calamity and Fargos will flood Dryad's inventory
yes
gg
and if you have multiple mods it makes her have full shop slots
you have multiple mods
we need a mod that scrolls npc inventories
when they overflow
idk if that shohuld be a calamity thing
no it doesn't
huh?
I don't even know anymore 
might be just me then
That would be it
I don't think it's Fargo's
because Fargo already adds a spawner selling NPC
having the Dryad sell some would be redundant
Then its imksushi
could be that too
I mean, when fargo's mod is enabled then boss summon items in vanilla shop would be......kind of redundant?
Exactly
Perhaps
But why delete redundancy instead of leaving it alone?
Because redundancy is bad?
Perhaps
Maybe it's just me, imo it's not necessary
a scrollable npc inventory like exensible inventory would solve the problem
buuuut outside of the scope of calamity i guess
I'm surprised that isn't built into tModLoader like the extra inventory space starter bag is
yeahh
But that sounds like something a QoL mod would do
ye
Nice suggestion, @warm pier
I must agree with the suggestion
There is absolutely a crap ton of items in some npc's inventory and it's quite overwhelming
There's 5 ways to get the SLE with my mods lmao
Lol
@warm pier good suggestion, I'd make it so it disables the Boss Spawners if IMKSushi's Mod is active too
The Halibut Cannon should be a 1/2500 drop. If 1,000 enemies are killed in the abyss, the Halibut Cannon will also drop.
No?
The rarity's there to compensate for how powerful the gun is
It's only a ~40 kill difference, excluding every enemy in the abyss besides the cuttlefish, but it still makes me angry.
It's supposed to be an insanely rare drop because it's a cheese gun
If you want a gun like that you gotta kill a lotta fish
its a meme item
i dont see the drop rate being set to a definite amount anytime soon
I honestly feel too drained to be proud.
I've been farming since 9pm, and it's now 3am.
You should sleep :/
nahhh
I'm gonna celebrate
plus, it's break
Also, PRE SKELETRON
gettin' offtopic
hmmm
The dungeon should have an abyss, crag, and astral biome chest.
It'd be neat
i know
no this isn't a halibut segway so shut
I'll think about it tomorrow
I think I either hate or respect the abyss infinitely more now.
I can see Calamity doing something like that.
Thorium added biome chests for Hell, the Desert & the Depths, after all.
Didn't know that đ
Yeah, it's a neat update. The weapons inside them are for unique classes, too. IIRC...
Depths = Healer, Hell = Bard, Desert = Thrower
I'd make a joke suggestion but at the same time nah.
Not like, some super cool amazing forknut weepon, but moreso something to fit the theme of the Drunk Princess
no duh
Still never gonna get back my 6 hours.
fabstaff should be added i agree bro
Considering the power of it, I'm not surprised
its a meme weapon, it breaks progression like all hell
ye but the weapons in the biome chests each represent a major class
There could be one for throwing, though not sure what the other two would be
Coming back, it's actually not a weapon
My idea that is
It's yet another alcoholic beverage, but a bit more on the... straight to the point side.
Tbh I don't need more banners in my inventory when I'm zerging 
Autotrash exists 
@weary walrus instead of mana you have souls when you kill an enemy you get souls or when you kill a boss you get overloaded that makes you special attack or boost stronger this effect is only active in revengengence hardmode
So itâs alternative version of mage?
Instead of making a boss drop the overloader, making it directly affects you after you kill that boss
Because the overloader will be useless with other classes
Kind of yeah But the weapons dont use souls
But you need to use soul weapons to get souls
Oh.... Then i think the weapon should inflict a debuff that make the enemy drop souls upon death eh?
The dubuff duration should be really low so that players canât cheese by inflict the debuff then use other class weapon to kill it
Sounds good?
If you attack it with a other weapon while the debuff is there you lose souls and life
Like you can use a other weapon But ut needs to be a soul weapon
Adding in new weapon classes isn't really Calamity's thing
Would work better in a different mod
We have Thrown and that's just because it was already in the game just neglected
Ultimet armor
The armor of distant future
Post-Polter universal armor set
Headgear:
33 defense
30% increased damage
25% increased critical strike chance
+35 max hp and mana
Omni-vision
Water breathing effect
Breastplate:
33 defense
On getting hit your next melee attack are 3x more powerful
You have a extended area of vision
On decreasing mana you gain speed and defense bonus
Your minions prioritises enemy, which deal damage to you
Give ability to heavy dash, which can block projectiles and enemy's damage
Greaves:
33 defense
30% increased movement speed and max flight speed
8% increased max moving speed
Press N to teleport to cursor, it's have cooldown of 8 seconds
Set bonus:
30% increased fishing power and mining speed
9% increased damage reduction
You can move in water as on surface and swim
You take 15% less damage from Abyss enemies, including minibosses
You gain melee speed bonus as health gets lower
Craft:
Head: 12 Silver/Tungsten Bar + 12 Cobalt/Palladium Bar + 10 Reaper Tooth + 30 Ectoplasm + 12 Potion of Omniscence
Body: 16 Silver/Tungsten Bar + 16 Cobalt/Palladium Bar + 40 Ectoplasm + 12 Reaper Tooth + Tabi
Legs: 13 Silver/Tungsten Bar + 13 Cobalt/Palladium Bar + 35 Ectoplasm + 11 Reaper Tooth + Rod of Discord
:
- Alternative set to Bloodflare.
- A good multiclass set in post-ML, like Astral
- Abyss-based armor.
Yeah, i'm god of spriting.
what a resprite 
I recommend putting a cooldown on teleporting and the increased melee dmg when getting hit
that looks like god for true memee
could be a play on words
Ultimet is real life alloy.
And yeah, some play of words.
Back to suggestion, it's a good?
@magic verge That doesn't give devs much to work with
It's better to just make weapon concepts yourself and post them as suggestions. Smth like this
[Weapon Name]
[Class]
[Its effect]
[Recipe/Dropped by X]
[Reason on why this should be added] - This one is optional but this can helps make your suggestion seem more reasonable.
Posted.
you still didn't add cooldowns?
am I blind or do I not see the cooldowns?
Maybe use Astral armor as an ingredient to justify the shared benefits?
i don't see the cooldowns either
Me neither
@earnest raptor you need to put the cooldowns on the suggestion in #suggestions-voting , not the one in #suggestions-discussion 
Wait, isnât N key is the key for Aegis buff?
You might want to change the teleport to other button
@earnest raptor
Changed.
should't 
Disappear?
@ashen warren assuming you are complaining because you are doing slime god nohit, a good tip is to use cheat sheet to clear projectiles
still a nice suggestion regardless; glhf
Cheers, but i already did it
@earnest raptor i think L is too far to reach when youâre fighting but i guess you can change it in settings
For the best, set it Q
They are, but only sometimes.
@ashen warren please elaborate⢠on whyâ˘
@ashen warren plz make it into one message
cuz it would just be cooler
Thats a dev thing tho
ok
you should rephrase that, instead of saying "it would be cooler" say "it would allow for some nice character customization
So idk
ok
I think it's harmless enough
it would look better and make the devil go along and compliment the players current vanity
It's probably allowed even if its a dev armor
after all, Lompl gave a suggestion about Red Sun once
oof
@ashen warren Put your suggestion in 1 message please
ok sorry
Yet he hasnât done that
but how do you shift + enter on a message you already put?
you edit it
ah ok
no thanks
Dang
if you wanna break the game with fishing - go ahead
oh
i think it was a joke but whatever
@near crown Mate, if that happened you would just switch it over Heal and Put it away, This would basically make it that healing potions Heal double past ravager, you would just put it in vanity, when You are low you would Use it and Unequip again.
Broken suggestion.
that strategy requires a brain though
besides you can already do that with the charm of myths for 15s less potion cooldown
Yes... and that is also a Busted accesory
not really
But it's not Nearly as busted as The idea would be.
so what, either leave blood pact in the shitter or deal with one obscure cheaty technique?
It might not even be worth it with Charm of myths since the Time it would take to equip it in a boss battle could kill you.
the same goes for blood pact
but even more so because of its crit mechanic.
and besides, if you want to abuse such a stupid bug, why should the mod stop you
The charm of myths would Give you 15 less seconds and no Downside.
Blood pact would remove it's downside and Keep it's Insane Upside.
Why should the mod let stupid bugs exist?
here's a thought for you
blood pact is a shitty accessory as it stands
and this buff would help it greatly.
^
We can find diffrent ways.
and for that matter, it's not even a bug.
blood pacts only unironic niche will be lost next update tbh
I know this is ironic, but Ravager should drop more items, and more useful items.
it's an unintended side effect.
It's abusing the game.
the fuck is a "true summon" hit?
We shouldn't have an Item that with the use of 4 Collective braincells you can abuse the game to a point that you make everything Obselete.
we already have multiple of those lmao
And that is not a good thing.
besides, doubled health potion effect doesn't make the game obsolete
not even close, as a matter of fact
Yes it does.
It's an Insane buff.
Doubled health potions definetly doesnt make the game obsolute
^
Dont you pretty much heal to full with health pots anyhow?
don't forget that rev is getting big dmg boost next update
Ok maybe it doesn't.
But you can't argue the buff is insane.
IT NEEDS AN INSANE BUFF.
healing from half health?
and omega healing pots are gonna be post doggo
Potions don't need a buff.
blood pact is prime ass right now
Better make an item prime ass then make it OPAF
Bloodpact is really bad, having it heal more would allow health potions to scale with it
i actually had an idea for buffing blood pact to be a gimmick accessory
and again, double health potions isnt that big a deal, since everything 2 hits you anyhow
keep the current crit rate, but have it do double potions and also disable the life regen cap
fat health, fat hits
blood pact would still be bad with doubled health pot effect
u still take 3x damage
20% of the time
it's 25%
same fucking difference
You wouldn't have the Crit Rate anyways since you would just swap it when you wanted to heal.
Using it really, it would still be trash.
Abuse it, and you will break the game, not make it obselete but Make it way easier.
if you really want to try and stop a good pact buff idea because of one obscure abuse that most players don't have the braincells to do, then go ahead
the suggestion still stands and if the devs find it broken, it will be nerfed
simple as that
potions healing double what they do know used to be just default.
The only good reason to use it would be to abuse it, without Abusing it it's still not a good accesory.
but it's a step in the right direction
No it's not, it wouldn't be a better accesory, and it would allow an easy break.
again , it would hardly be a break
guess you're not smart enough to get it through your head that doubled health potions isn't as game breaking as you think it is
You should be healing from half health always
It's still A huge buff for no reason.
Might aswell let Ravager Drop a Consumable that makes you heal twice more.
unless you wanna play fucking chicken while attacks can one shot you
But this is literally the same thing.
Not in the slightest
no it's not
What is the Dirrence?
The only one is that you have to press Right click on it first.
blood pact swapping requires some attention in the middle of a boss fight
Changing an acessory is harder in high octane moments
it takes time to switch accessories, and during the time you can be crit
Boss fights are hard enough without having to divert your focus
^^^^^^^^^^
and if you can divert your focus without dieing, then you didnt need double healing anyway
I'm already pretty bad at charm of myth swapping
i don't even bother charm of myth swapping, because it takes time away and would likely get me hit for more than the 15s would save me
same goes for this, but with the added risk of instant kills from blood pact crits
No legit reason not to use it on middle health.
Let's hust say you have 600.
You have a 150 Potion.
You heal at 300.
You can still take a hit, and survive and Still benefit a lot.
Only if the Hit is a crit.
But still, getting hit is unlikley if you can multitask for 1 Second.
it takes more than one second to switch accs lmao
If you use more then a 150 Potion, you also have more health.
Multitasking is hella hard when you have a big ass boss breathing down your neck
unless you've literally been practicing to use one specific cheese
No it does not, If you are accurate.
ugh, there's no fucking reasoning with people like you
It's not ''Hellahard'' when you have to do it for 1 second.
Also, the Accecory would literally be worse.
When you use it legit.
i'm done dealing with this, have fun ijones
diverting your attention AT ALL means death in some fights, especially when you are at low health
Now let me ask you, why would anybody bother to use this legit.
Gimmicks
a use is better than no use tbf
so that it's not COMPLETE ASS that effectively HALVES YOUR LIFE REGEN and HALVES YOUR HEALTH FROM POTIONS.
double health is SHIT without other health related stats doubling.

i was actually gonna suggest blood pact doubling your life regen, too, but i thought "nah, probably too strong"
never the fuck mind, i'm making my blood pact suggestion a go
You cannot deny this is easy to abuse and that it's still not a Good accesory.
Actually the Doubling Life regen could be way better.
guess what else is easy to abuse
halibut cannon, daedalus stormbow, chlorophyte shotbow, etc, etc, etc
?
calamity shouldn't decide how you play the game
Halibut Cannon is a meme and nobody who actually wants to play the game would use it.
Lots of things are much easier to abuse
calamity doesn't exist to hamper your playstyle of choice.
if you want to abuse? calamity doesn't fucking stop you
You can face tank slime god, for instance
When Calamity was an anti-fun mod it was god awful
won't be able to face tank in rev next update 
For someone who doesn't like being told what to do Fab sure did try to force you to play his way during the Calamity darkage.
that changed though
If someone wants to cheese let em.
so why stop a suggestion because of such a primitive mindset
we don't because we're forward thinkers.
imagine playing the primitive mindset card
imagine actually having an excuse to play it
Is the blood pact dropped by the ravager?
yes
That and several other tradeoff accessories
@ashen warren Did you draw that?
Who did?
i searched a simple doodle of an Illithid
Might wanna give credit to the original artist
@cyan lagoon i would, but the picture itself its from an IMGUR album and it has no watermark/sign whatsoever
then just put the author name in
copyright a scary force
here got it for you, PortlandPrivateer
Not sure if he made it
but I guess it's your best bet considering I can't find shit using Google Image reverse-search
^
just the imgur image and some virus-filled image sharing site
and one site that doesn't work
i highly doubt the IMGUR album owner is the artist, but ok, i'll replace it with a sprite asap
no most likely not
Yeah a doc would be preferred
okay i found it after a little bit searching, it is an illithid( commonly known as mind flayer), it is from Dungeons and Dragons(RPG), im guessing the pic is some kind of fan animation
Yeah sorry didnt realise
Gotta export it first
@ashen warren the acc goes with the npc?
hmhm
put it in a google doc with the original suggestion then
along with other stuff they sell
đ
and then delete it afterwards once you add the google doc
copy and paste
I highly doubt anything like it would be added, but a new area at the bottom of the abyss, featuring high temperatures, poison like the sulphur sea, giant tube worms and most importantly hydrothermal vents, explaining the existance of the sulphur sea
still a pretty cool idea
Has a mercenary npc already been suggested? Since I have an idea
Either Cryonic Bars should require The Essence of Eleum, or Chaotic and Perennial Bars shouldn't require Chaos and Cinder.
It's a tiny thing, but it really just bugs me.
I think someone suggested that a while back and it got sent
the cryonic bar thing
not sure about the mercenary npc
I mean bee armor is +2
oh, nvm
Considering the summoning requirement is only an abyss visit the cracked pendant should only give a 1 slot.
nope, summoner needs love
- 3 minion slots prehm
Summoner needs love, but not that much.
honestly so many summoner accs are balanced around the vanilla "summoner-as-support" it's sad
I feel like the sea star staff should have better AI
actually that's not such a bad idea
since minons rart ai
how about we just double the amount of them? 
Because thats +3 minion slots summoner has at every point in the game
I was thinking AI were they would latch on to the enemy
and vanilla pushes the summoner is just support thing like the next messiah
to me I would rather use the slime staff
thats why one of the only options for pure summon vanilla early on has is as rare as passenger pigeons
which is frank to say, near none
so why not say fuck you to vanilla and make summoner great again
Yeah
actually that just gave me an idea
what if, permanent summoner slot count upgrades?
Terraria In general needs to have an overhaul for summons
ye
the class is hella stunted
So should my Idea be suggested
make them rev+ then since that's where summons as a proper class narrative is really pushed the strongest
the fact that summoner needs an entire mod dedicated solely to it tells me it's lowkey bad
I dont know how people can do a pure summon run
New NPC Suggestion
The Mercenary
-First spawns after killing EoC
-Acts like a minion but you have to pay him every minute
-The price increases depending on what stage of the game you are
-His strength also increases the further into the game you are
-You can toggle what enemies he attacks (bosses only, regular enemies or both)
-He starts off with a sword however giving him a weapon of a different class changes his weapon (You can take back the weapon at any time)
-If he "dies" he'll go back to his house and he won't be usable for a while
-Giving him a summoning weapon just makes him latch onto the enemy
It's a nice alternative considering rev+ gives so much money with little to spend it on and it means other classes have more protection since they won't be making any summoner weapon
through a lot of pain, that's how
There's my suggestion
slime staff yeah
u have to kill the slimes
even if you cheat in slime staff it's still suffering to an extreme
if you can get one that is to even start summoner
The Terraria N mod did something like that
not pure if u killin slimes with a tool : )
Hows this now? New layer to the abyss, located in small ravines directly under the 4th layer
It features a new mob, the tube worm, which does 5-25 damage depending on difficulty, but can rapidly attack the player like as if they had the determination breaker the defence reduction of the abyss can make them deadly
It also damages the player constantly similar to the sulphur sea, the damage is reduced by the bezoar, however it also deals constant heat damage, which is reduced with obsidian skin potions or lava charm
Both of these can only be reduced, and will still deal damage even with correct equipment.
The very bottom has hydrothermal vents, which deal massive damage if you get too close, but can be sealed to change the sulphur sea.
what kind of loot?
move terminus, or special loot?
Tube worm throwing weapon?
what you guys think of my recent simple suggestion?
More throwing def wont hurt
^
we should not let fargo's have all the fun.
x'D
I rather like the flying knife
Its like the magic missile, only actually good
he did all the other magic knives, but not flying for some reason.
we need more flying knife type items period
would an item that lets you click and drag summons be useful?
forgot to add that it should just be converted at a work bench like fargo's does it.
the tube worm could be a summon that attacks fast and pierces through enemies
Ech
I feel like the main reason shouldn't be based around Fargo's Mod
for that Flying Knife suggestion
Main reason should be throwing weapon variety
or something else based around why it'd be good for the mod
you mean that post golem gap
Would it be possible for the tube worm to attach to the player, and whip enemies?
Yes
As a summon i mean
the dank staff does
I said it that way as, "why should another mod steal our glory, I mean, we have throwing verients of weapons too."
but Calamity doesn't have throwing variants of vanilla weapons
just most modded boomerangs, sotc, and empyrean/illustrious knives iirc
Thorium, tremor are nothing compared to this fucking awesome mod
having lui and fargos and they are a godsend for thower
especially luiafk with the unlimited grenades
Yeah Calamity just has alts for its own weapons
it doesn't touch vanilla boomerangs etc
though not really broken quite balanced
as grenades are risky
high risk/reward
you still damage yourself
most people go with melee though because theres more variety like swords and yoyo
grenades arent really risky
well if you go with bouncy/sticky
melee suffers around ole angery skelly hed tho
Why would you though?
if you know what your doing your going to be fine
they get slightly more damage vs default
Though uh @ashen warren , you'd have to think about how they pulled out.
Tremor's team wanted everything redone
Damage isnt everything
bouncy is good on worms
So are normal grenades
sticky is good on warior ai
and thorium's dev team (the goons, both active and inactive) are much smaller compared to Calamity's
okay maybe im too enthusiastic
how does this pertain to the throwing vs melee thingy?
So are normal grenades
should there be flash grenades made from normal grenades and souls of light
more early hm thrower options? sounds cool
That should be a new class demolition
but will it be viable for cryogen?
sounds like it would be good for destroyer and twins
It would work like a flash and yes
there would be new explosives and they would be through out the whole game
you could do more damage than other classes but you would have to be more careful
How about a new accesory from the demolitonist? The bomb bag, he sells it hardmode, it buffs the damage crit chance and projectile speed of grenades, like the magic quiver
Just have demolition be a thrower subclass, kinda like summons and sentries for summoner.
But there would have to be better versions of grenades and infinite versions too
the consumable ones would be for the basic ones
Wasp grenades craftable after plantera
yeah
coming soonâ˘
and cursed grenades
Hallowed grenades craftable after 1 mech boss
these would be infinite
L U N A R G R E N A D E S
profound grenades
obvi a new pillar too
big explosions
new pillar bad
"tremor fat", i say, as i play a playthrough with tremor
Okay, so early hardmode you would have Frost grenades from cryogen, sulphur nades from aquatic scourge, and napalm bombs from the brimstone elemental, with hallowed grenades if you choose to do them first
the developers quit tremor
because it was bad
That gives an option after every boss
and they would be infinite
launchers would be added to this too
super nova launcher
Brimstone nades if you choose calamitas, wasp if you choose plantera
Astral nades from deus
and honestly end the game with a pilotable stealth bomber
and a super big rocket launcher
you could call in air strikes
hell yeah
mines
guerrilla warfare
smoke bombs
lul improvised exxplosives
you could make them out of a lot of stuff
nukes
varying effects
radiation poisening
A radiant biome with mutated creatures
but it spawns after you nuke an area
after the Plague Bringer Goliath is defeated
biological and chemical warfare
plague biome has been suggested many many times


