#suggestions-discussion
1 messages · Page 536 of 1
"Huge pets that sit on bosses" how the fuck is this a good suggestion?
We've already got pets and making them bigger would serve no purpose other than to block vision of the player
we got a Hater
itt's a shitty idea
shhhhhhhhh
The pet acting like navi doesn't matter in a game where you can see everything and lock onto targets by yourself anyway
*we got a reasonable person
shh for shitty, please get outta here with vision obscuring bad ideas
alright new ideas anyone
acutual good well thought out helpful ideas
a sword that requires mana and ammo
Play the calamity mod, look for something that disturbed to flow of playing (something QoL will generally get in) and suggest that
-mirror blade
Suggest weapons for when a class is especially weak
Like throwing post-golem
thanks fo telling us how to suggest sequence
or summoner post ml 
its good theres a formulaf or how to do it
or else you might get unique suggestions
it's just awful
Well you obviously have no idea how to do it
You mean post polter 
both tbh
you're right, but @vale basin does, ill leave it to him
Currently summoner succs except for at SCal
trash axe dps on prov transfers to polter
I'm going to stop before I warned smh
yharon is doable at least
Any ideas on a reasonable ravager drop?
Mainly throwing
Throwing Braelor and Statis’ skulls
throw one of his limbs around 
there's been a thrower ravager drop suggestion in the past

The nukes, throw those and even scal will eye you suspiciously
Crab only got 44 stars 
oops, copied wrong junk
A Nuke launcher
it was this Vicious Manner
meh name tbh
Throwing weapon, Ravager drop
-
Throws big fleshy (formless) head, with medium velocity and slight arc, that pierces 2 enemies (disappears on 3rd)
-
Head also can bounce twice
-
Additionally, the head rapidly spawns bloody drops that fall down and do not pierce (similar to Spear of Paleolith)
This is good crowd control weapon that also is somewhat potent in killing several bosses. Also it compensates lack of post-Golem throwing options. Last but not least reasoning is Ravager currently having only 1 weapon drop (Hematemesis).
didn't get sent
Should a nuke be in the suggestions
no thanks
If you design it well then sure
Ravager already has nukes so they would likely be that tier
What about something that you throw, goes in a straight line, but shoots out blood projectiles everywhere
what about a plague beenade 
Ben smh
Already getting added
bloodshot bomb???
i know
there's a name for you
Maybe
i was the one who mentioned it before 
It's Ben's patreon item, right?
is my name "good Ideas"
the patreon items are pretty legit tbh
if only I could pay 
swag, bad ideas aren't funny
Im anxious to give provi a taste of her own medicine
please just stop and actually put thought into your ideas
I could buy a Visa gift card, but idk how to get it on Patreon
what sucks is i had an idea to improve my one more but i'm not sure if i should bring it up 
already suggested pllenty of times

it's going to happen at some point when fab has enough motivation to unretardate a serious vanilla issue
And how do you make it better exactly?
Fab hates coding minions iirc
Thats the thing
honestly, there's only 1 Calamity minion that needs a better ai
the rest of them have a good enough AI
He likely isn't gonna redo them unless somebody finds a universal fix
vanilla minion ai's are 
the mech warm?
mechworm ai is fine
Then uh.... Blood clots?
I guess, but mainly sand sharknados
Ah those
but that's cuz they borrow vanilla ai
That's not ai mostly
Make the sharks home but weakly
Like the frostflash blade
Or whatever it's called
and make them actually attack at a reasonable rate?
they tend to follow the player
instead of actually attacking
and that is a fault with vanilla ai's
That's probably why
it's not even range
so essentially
improve the ai
like @vale basin said
didnt they teach u guys to be concise in high school
I circled plant like 5 feet away and the twins wouldn't attack
oooooooooooooooooooooo
something like vigil or seastars attack fine
@ashen warren look, you need to explain exactly what you want if you want a suggestion to get in
Read the pins
i dont care about my suggestions
i dont know why you're explaining to me what i should do to get them in
and it's not that simple to just "improve the ai"
minions are probably the messiest class to code
thrower probably being a far 2nd
I'm not talking specifically to you
oh ok
sorry for the misunderstanding
"Be precise if you want item or enemy stat to be buffed or nerfed. Explain your reason behind the change, and why the stat should be changed to your suggested value." this functions for just about everything else
Dark Crystal
You can feel the crystals pulsating in the palm of your hand
Non-consumable throwing weapon
Throws a shadowy crystal that splits upon hitting an enemy, inflicting the Spreading Crystals Debuff on the enemy.
Crafted at a mythril Anvil with 50 crystals, 25 souls of might, 5 living shards and 10 solar tablet fragments.
Reason: post-Golem throwing is pretty lacking in weapons. This is my attempt at fixing this.
Spreading Crystals
Debuff caused by the Dark Crystal
Causes high DoT and slows down the enemy
Has a 10% chance (5% for hardmode minibosses and 1% for post-ML enemies) to convert the enemy to a friendly enemy upon death, which will attack enemies until either a minute has passed, or it has taken damage equal to original health.
ELaBorAtE
Why should they be improved
Et cetera
i think summoner would be more interesting if you could buff your minions
maybe ill suggest an entirely new mechanic n flesh it out
i've been informed of some brainletry going on
Elaborate ™
summoner:
ok "why they should be improved" try circling plant and having the twins just stare at her for the rest of the fight 
that'll tell you why they should be improved
wut
minions say okay and then proceed to get trash dps or not attack at all depending on the minion
or actually do an astounding job
I’ll just assume my suggestion is cool since no one has complained about it yet
well, this post plant weapon better be viable for fishron and pbg
I hope so
Don't be disruptive, there was no reason for those messages smh
And about the Dark Crystal
It seems.. lacking in mechanics
Especially for a post-golem weapon
We've already got hard hitting weapons that have a strong DoT
did you just sy that just becasue he like is own idea
iam not a person
Just speak like one, thanks

Wait.. is the dark crystal a hollow knight reference or am I just crazy?
what the hell is Hollow Knight
Nah it’s just something I thought of myself
da fuck
Rude
Hollow Knight is a platformer game.
Never played it myself but i've heard really good things
I guess it's just my tastes
I like bosses that use logical flow in their movements instead of brute force to damage the player
Hollow knight is my GOTY for 2017
I better leave before I get sick
I'd argue that the only boss that brute forces the player is the first one and maybe nosk but eh
They all have patterns
Especially grimm
Eh, there's people who think After Earth is an underrated gem
Takes all kinds
hollow knight has a little too much backtracking for my tastes
Surprisingly I didn't need to backtrack a whole lot
Still completed a 106% save 
Offtopic though :/
After Earth? The movie?
Let's move to #general-media
I thought we were already there 
Made an edit to my suggestion that took way longer than it needed to
You know, I really like that throwing weapon concept. But it sounds like it would be a pain in the ass to code.
@umbral tendon Some new music boxes are getting added next update. Music boxes get added when sprited.
^

oh god non dark tttheme
My eyes are burning smh I was about to go sleep 
Mishi actually getting sleep? 
@crystal osprey can you don't witth meme suggestions
@crystal osprey Dont get warned
That won't even fit in into Calamity
yeah not the place tto ask for thtat
Make your own then 
^
#suggestions-voting is for things that will actually benefit this mod
aight
With the buff minion dude?
buff minion on stardust is actual garbage though lel
yep
tbh a boxer dude would be pretty cool
that reminds me of another suggestion I was gonna make
Is it... actually supposed to be that big?
Its bigger than frickin Anarchy Blade
damn
c l o n k
^
Actually it'd probably be better to suggest a high knockback classless item
and not post a sprite with it
good point
because all the classes except melee would find some use in keeping enemies away
You should define that its classless
and also your Why still says "mage"
done
If I don't post a class, it implies that it's classless, correct?
unless fabsol and friends got some thicc skulls, but I don't think they do
ok
Thankyas


you're welcome

come up with recipes and whatnot, probably
or maybe propose an addition for existing armor set bonuses
oh ok
like the auric components?
I only have like 1 summoner

summoner is actually worst class by far
Throwing exists
really depends on where you look at in game
yeah I have like 1 summoner, 1 ranger, and a bunch of throwers
for instance, throwing just shreds SCal
summoner is real good vs. WoF
and killing remaining enemies exist
Summoner and Thrower are both lacking in content but at least Summoner is interesting
^
^
summoner is interesting, but a downside i felt was gambling on its AI
i remember making a suggestion about making the mechworm fire lasers from its segments similar to DoG instead of having to rely on its AI

AURIC BLOCKS
Those'd be nice
I got bored.
👀
now THAT's a good display for your armor.
are those orange torches... ?
is a great auric blocc
I got 10 of every armor set in my last run of calamity. Don't do it.
They are orange torches.
10 of EVERY armor set in the game? that's some mad grinding

did you grind for the armors?
now that's what i call dedication
I had to get 20 lead cores.

All those irradiated slimes
oh
\[T]/
a positively normal jojo reference

Zerg potion is 
but i mean you could also enable defiled for extra drop %
I did
defiled, zerg, armageddon
all the perfect addons for grinding drops!
make the stardust guardian punch enemies at 300mph
dad
Zerg, reduced grinding's war potion, and defiled rune. I never got above 10fps with everything on screen.

make SG punch with a knocker
mad grinding even with ~10 FPS whilst doing so? you're a MAD LAD
and thats in a good way.
Wait... I thought defiled rune didn't affect lead cores.
!wiki lead core
ah, seems defiled doesnt affect it, true
ooh DR seems good
lead core is 5%
mhm
whatever
All of those slimes
Fun fact: Supreme calamitas, when fought with immense damage reduction, is easier to fight in revengeance mode than death mode due to there being less of a chance to take less than 100 health.
And dying instantly.
you repeated deathmode twice
20 lead cores / 1/20 drop chance = ~400 slimes
I'm gonna sprite furniture and then post the stuff in #suggestions-voting
hold up drones
O.O
read that again, but slowly
"...easier to fight in death mode than death mode..." 
okay lul
"Fun fact: Supreme calamitas, when fought with immense damage reduction, is easier to fight in death mode than revengeancemode due to there being less of a chance to take less than 100 health.
And dying instantly."
There
What
I saw the edit anyway
What

isaac is my baby, don't touch him
oh crapo if isaac is my baby that means I either tried to kill him or just left him 

Wtf is with the ponies here?
I don't care if I just broke some satanic seal by saying that. I wanna know.
Let me tell you about a little thing called: "Bronies"
hecc
Except nah just look that up yourself it's a long answer
i don't judge someone just because they are in a certain group, but rather one by their actions.
and also as a joke about the "calamity bells" instrument that dokuro uses a fair bit
Yes
Haven't heard of that term before
what to heck
Thats, a lot of tps
I have like 5 of these in my notes app
What
How do you
have something that teleports you on-click and also have it be a continuously swung weapon?
Seems like a recipe for chaos
that sounds like an even bigger pain than arkhalis
Sounds like Burden Breaker 2.0
and the fact it's always at 20 "feet"
Except worse
and you cant control the distance
read the mechanics milkyway
is weird
What purpose would this serve?
Also, accesible on early hm, oh boy
serves to easily switch between a weapon and RoD
How so
you can just right-click for a weapon and left-click to teleport
plus it would be real fun to use
Why not just have the weapon on left-click and the teleport on right-click
and not have the weapon be swinging and teleporting you over and over on one button
so you're saying, uh, you're not allowed to actually deal KB to the enemies you're about to teleport into if applicable
but switching the clicks would be a bit more sensible lel
obviously, the weapon has knockback?
Yeah but why does that matter for the teleporting function?
Or rather
how was that relevant to what I said?
and sense you can't control the teleport distance, you may be TPing into enemies
Indeed.
so a swing during the teleport would apply KB to enemies directly around you
also i really dont want to left click and be teleported into an enemy's face
Like, as an additional function or are you just talking about the weapon's normal knockback?
Because the weapon only swings in front of you
You'd also have to be invincible for the brief period while you're in contact with the enemy before it gets flung away...
that is quite a thicc pill
wahaha
Sprite isn't needed
either way
it's fun to make them anyway
Can't be usable in-game and doesn't add anything that can't already be discerned from the name
all debuffs from vanilla alone?
you'd be stoned, webbed, and frozen
that alone makes it useless
Also Potion of Omniscience exists
read the entire thing you buffoon
on top of that calamity debuffs are wack
Yeah it just basically instakills you once and gives you permanent buffs
Which aren't needed because 1. Potion of Omniscience, and 2. Many accessories and armors and such already grant those buffs
you seem to be saying that it's obsolete, not imbalanced
you may be in a state of cognitive dissonance
"Grants all Vanilla and Calamity debuffs for 10 seconds
Permanently grants Spelunker, Hunter, Dangersense, and Night Owl"
You have researched all the calamity debuffs right?
Godslayer inferno, vulnerability hex and all that?
Nah nah, I was incorrect saying it's imbalanced
Pony read the whole thing
And yes it would instakill you
He's implying that "Permanent" goes for the rest of the game, even through deaths
Hmm...
but, uh, yeah I would like this because I wouldn't like to go mining in my astral armor
*late-game
I don't wanna repeat myself
Except you dont have to
Living shards for terra blade/edge?
What why
Consistency
Mmk then
I was able to easily power through Calamitas and Plantera with the Terra Edge
why even do all debuffs
might as well just instakill the player, much easier to do tbh
that one flames debuff that does 2k dps will kill you pretty much no matter what anyways
I usually skip calamitas 
In that case give it to terra shiv too
yeah
The terra edge and shiv are all melee has for plant/cala iirc
Next update ye ig
submarine shocker
Since I think tfob is being pushed to post-plant
I didn't have to heal a single time during the fights because it was way too easy
"submarine shocker" tell me you're joking

Maybe just nerf the Blade, Edge, and Shiv before Plantera or Calamitas are defeated
then buff them again after that
Eclipses happen post-plant iirc
Terra blade isn't that strong unless calamity has buffed it
Eclipses happen after one mech boss
Comparatively speaking
wth
and mothrons spawn in them after the 3 mech bosses
terra blade base damage did get buffed in calamity
It fires a projectile on every second swing though
Also, if I'm able to defeat Calamitas without feeling threatened at all, it's too powerful
imo
I skip calamitas imo
If you don't want to feel OP then use the pwnagehammer
if you want terra blade nerfed then they might just well nerf brimblade too
like
its op against her
I'm just saying it's extremely easy to get weapons to make the boss extremely easy
and it shouldn't be
Well don't use them smh
^
^
what mode are you playing
Rev
what if the mechanics are real fun though 

said nobody ever abt terra blade
i remember that there was a little trick with the terra blade
instead of auto swinging it
Not only that, but it makes melee the objectively better class for that portion of the game
spam click it
just sayin
and you got like a lot of projectiles
If feeling op is killing the fun for you then don't use op shit and if you feel like you're too weak or the weapons are boring then idk you do you I guess
terra blade is a good melee weapon
Melee is kinda like that, not the best but certainly not the worst
use megashark or something 
and pre calamitas/pre plantera, melee kinda suffers tbh
I'm not saying to nerf it, I'm just saying to make it harder to get
mage is definitely worst imo, but let's not get into politics
That's a nerf though
that may count as a nerf
Please do remember that not everyone has the same skill level
There has been plenty of people that struggle with calamitas even with terra blade/edge.
You may find her easy using those, but not everyone does.
^
Nerfing the terra blade to post-ml would make it functionally useless except for the ark line
^
oof sorry partridge
whet
I just said to post-plantera
Sniped your ^ 
I got a real good ^ snipe once
And my point, is that many people struggle with calamitas even with terra blade/edge. Moving them to post-plantera would just make those people suffer more
true
true
but why do they need to fight calamitas in the first place 
oh sh*t forgot about that weapon
I think it's fine how it is, I'm not a nohitter by any stretch however I could be considered to be better than some especially since I play DM exclusively and I always have trouble with plantera
Some people just have bosses they suck at and need what others would consider "OP" to get past them
duke fishron
just remove duke from the game tbh
Nuuu my precious 
Add a boss named queen slime
good enough
..kinda old goozma now that i think about it
Sorry, this got drafted elsewhere
the idea is really good
It was a discussion that I decided should be posted as a suggestion
Because I wanted to see whether people liked it
Yeah
You can see the work that led into it in #cooldude-hq @hollow shell
i dont have any role so idk
There's a cooldude channel? damn..
Yeah my intent for stats was that catastrophe soaks damage because he's up close. Cataclysm is weaker, but he's got wicked defense
Partially because he's the SOLID METAL brother
Cataclysm should be the tanky one
And he's the slow moving wall turret
I like making scal harder 
Ye, there's cooldude channels
Catastrophe is the metal one
...which one spews the fire
Cataclysm
( this should go to show how forgettable they are )
OK GOOD
So I got the names straight with their behavior
Just not the appearances
maybe cataclysm can stop going on the walls after defeating catastrophe, and starts charging you insanely fast (something like enraged EoC on expert)
but the twist is that the walls have fire on them
I was thinking of giving them enrages yesh
Naah
Or even worse
Am I gonna have to rush on my scal nohit to avoid that change for next patch 
Enraged EoC is annoying to dodge
Too much detail at that point tbh
The phase will still only last a brief period
Hehehehe
so you have to manouver yourself through the arena, but not touching the walls
oh no
You gotta move in a straight line and doing that in scal arena is hard
that's a much worse punishment 
very good point haha
^
Right click doesn't work on calamity summons iirc
Or atleast not very well
damn my ^ got sniped twice this day
Right click with godly soul artifact?
And I decided it was insane enough as it was

scal could throw a wall of brimstone shots at you
with a wide space between each shot
so you can pass easily
I like it having a kill both at the same time mechanic
Soo.. DoG laser wall but scal?
like 15 blocks wide of space i guess
Well you don't need to
You wouldn't have to
But the other brother would live until you killed him
That change wouldn’t be in next patch.. right? I only just got past the brothers in my rodless nohit attempts 
So you'd be possibly dealing with SCal + a wall turret
Or SCal + a face hugging fireball spitter
isnt scal already that
We could always just leave it as no enrage
To encourage focusing one brother down first
Or, if possible, make it so that after focusing one brother for a long time it starts gaining a lot of DR over time and start to take massively reduced damage until you switch target for a while
To make players switch between hitting the two

She doesn't constantly try to eat you
I assumed this was like enraged plantera
sort of EAT FACE
plant vore
Pinkie that would still fuck over summoners tho 
Make them untargetable for a few seconds or so after getting hit for a while then
Should be enough time for summons to switch target
i always had an insane idea for scal
that she goes to the center of the arena
and starts shooting a death ray
That rotates?
Have you fought providence
yes
Do that sometime
quaking about the new scal mechanics
It's pretty metal
I also considered the enrage vehavior of "if you kill catastrophe first, cataclysm gets off the wall and alternates charges with flamethrower"
Then we can cheese it by having a square of blocks
and likewise "if you kill cataclysm first, all 4 corners of the arena constantly spew bouncing fireballs"
it phases through blocks that arent the arena blocks
Putting a square of blocks in the middle of the scal arena?
To make dodging the already hard boss even harder?
Oh
Nah I rarely go to the centre of arena
ice rod + Moon Lord = sad boy
In scal fight
just think of it like throwing ice
Yea mage for the win (although only played it once)
I think the suggestion should be changed to "She returns to the battle after one is slain"
But that's just me
Ye it's already fine rn
Fuck it
i saw that (but wider)
I'll add it as something to chew on
shit that will be painful
Yes!
Because rev scal should be the absolute pinnacle of difficulty and thought
Can I star twice somehow?
Not really
I think that the exact details of the rework aren't important
People will star anyway and that's ok
give mod to sequence, let him add a heart (to make a 2nd star) and then pull the mod out of him
done
I realized the flamethrower wouldn't control enough space on smaller arenas
So I said it should be wider
cataclysm could leave a trail of brimstone flames
Yeesh no I would rather be a cooldude then a mod thanks
Even if it's for a few seconds
fuck that's another good idea
While cataclysm is alive all 4 walls are on fire
Constantly
oof yea
quite good


Maybe make that a DM thing
That might be better served for a different part of the fight though.
There's enough shit going on here ESPECIALLY if SCal can come back after only one is dead
Maybe during a bullet hell?
thats worse because you need the walls
E.g. at the very end after 2nd brimstone hearts phase, she lights the whole arena on fire
Platforms exist technically
When there's every single projectile flying everywhere and you only need to take out like 3-5% of her health
That works imo
Mhm
that sounds like it would make the fight much more epic and rewarding
Adds to the finality
Well if the walls gonna be on fire, guess I'll go brimrose then
they ignore defense and dr?
So you have to finish her without landing
I mean, they do whatever scal does lol
The fire goes out when she gives up
Maybe give the players a warning too
Like, after 2nd sepulcher phase the walls will light up for a second or two, then the walls become on fire
as you kill 2nd set of hearts, sparks come out of the walls
Or a wave of expanding fire from scal
in calamity, you dont touch the walls
yeah that too
the walls touch (and damage) y o u
I feel sorry for crabbar tbh
Same
I just like the idea of "you have no choice but to kill scal sometime in the next six seconds or you run out of flight time and the walls cook you alive"
pray for mr true melee
Defiled no hitting scal with those changes too sounds hellish
I mean
crabbar would be considered a god after dad mode finishes so
Defiled isn't really meant to be used for bosses like SCal anyway
oof

that phase would make you sacrifice the remaining seconds you have of adrenaline before it gets snipe nerfed
pretty much
I'm not posting a second boss change suggestion in a row. I'm not pushing my luck
Because I thought about it and coding "the floor is lava" would be a massive pain
what if cataclysm shoots at you a giga blasts everytime he goes around the arena 5 times
or 10 depending the speed he pursues it
Well... He does 1 for every corner
So it's 4 times per circle
If you're trying to circle strat him
You guys mentioned "kill calamitas right away at the end before you die" Thing?
And they're high velocity slightly homing giga blasts that will happily slam into the wall right next to you and fill your face with abyssal souls
Yes, with the walls on fire and whatever
That explode
Yeah, i don't know if that'll happen
into full rings of shit
toolate
@tulip fulcrum you're absolutely right. like I said, it would be a pain to program.
Eh? The gigablasts are the small ones
The big ones are abyssal fireblasts
Because not only it a pain to code, but the end is mostly like "calamitas gives up, she wants to die"
ONO
in the very last second before she starts monologuing

she being like lingering will my boi
Why are the small ones call gigablasts I have no idea either
the 4% of health between 2nd hearts and epilogue
he fucking wipes you around the arena even when he about to die
that was what I was talking about
Not when she's sitting still and you're doing barrel rolls to dodge the orbs
imagine dodging the crunchy red balls with the overhaul barrel roll
Fixed. That was my intent
O
Fires the one that explodes into like
60 souls
Not the one that explodes into 8
The point is circle strat on him is meant to make you cry
And you should prefer to have him on the side instead of the corner
Which mean his flames reach you more easily
basically this would make scal nule completely the circle strat
making you go for new strategies, as to how to manage the brothers and such
right?
You don’t circle strat brothers atm either though
Brothers is only one phase
But God help you if you leave either brother alive for more than 2 seconds on rev
Lol
O
No no
Just that
You're juggling SCal
And a bro
I made that more clear in the suggestion
600k / 1M / 1.1M / 1.5M for Supreme Catastrophe (33% DR)
500k / 700k / 750k / 1.1M for Supreme Cataclysm (45% DR)
damage wise I'd say they do less than calamitas, they can't compare to her power
but not too much less
Since they're her... skeletons?
there's 2 at once after all
They're like cyborg zombies or whatever
oh god 2m total hp
what have i signed up for
"If said hell is fun yes I do"
I was scaling them according to SCal herself
sequence there are masochists here, me included
^
Masochism is my middle name tbh
Considering how frequently scal is invulnerable it really wouldn't make the fight that much longer
How about reducing SCal's hp a bit to compensate for the brother's increased relevance?
That way the fight should be as long as the current fight rn while still being more interesting.
I mean like, just a bit
Maybe in death fom 10m to 9 m or smth
Nay, I'd rather make the fight even more interactive by making scal vulnerable during bullet hell
Oh?
she's just darting around the arena between her shots evading you
like, at charging speed
so you're encouraged to take risks... to shoot at her...
she's probably offscreen for most of it
Well then it balances out usui
and summoners playing catchup with scal never really works out
do you wade through the bullets to hit her, or do you focus solely on living
So instead of bullet hell being "Completely focus on dodging"
You now have option to focus on attacking her too if you wish?
Sounds interesting
You get free damage during the bullet hell phase but the brothers are not summoner intuitive
yeah the idea being it compensates as a form of health reduction
Cause then you'll be rewarded for taking risks
I also just really don't like bosses being invincible ever
It's boring when it's like "OK NOW YOU SIT HERE WHILE I DO MAGIC TRICKS"
This is why I absolutely hate DoG final form
Fucking snore
Wait for him to stop spamming lasers
Smack his ass
DoG final form is just a matter of time
You're gonna win it's just a waiting game
Just Dodge after Dodge after Dodge
Though I imagine summoners may gain more than others in this case.
Since summoners don't need to aim at all
So they both get the benefit of not having to focus on attacking and free damage
It balances out in rev at least with the whole summons focus on only 1 enemy thing
Unless you do something about it anyway
And he's not dangerous at all except when arbitrarily endangering you by spamming laser walls that magically follow you about
I don't like it at all
I liked DoG phase 1 when he fired orbs
That shit was scary and hard
Have him attempt to coil around the player 
summoners also get cucked in new brothers' phase by not being able to specify the more threatening brother to kill
Rip nohits
Because it was EVERYWHERE and it fucked your gravity and made you vulnerable
It made HIM dangerous
This is also why I don't like the sentinel stage. Yawn. I already killed those bosses. The whole of DoG's fight is like a watered down wedding rehearsal
Ozza what did you think of old DoG where he summoned a second version of himself?
That was stupid.
DoG is a snooze fest in general. Run away, do something other than run away for like 2 minutes, then continue running away for longer because fuck you DoG's invincible
^
It's Astrum Deus but longer and no minefields to navigate
Ranger would take the crown for attacking and dodging
do i hear another DoG rework in the works? 
Like
You spend the whole fight either running in a straight line through laser walls, tossing DPS at his face, or fighting bosses you've already fought.
Heavenly Gale spawn tornadoes
ranger is blatantly favored in terraria
SCal doesnt survive those
Range is favored in general
Like
also letting people smack scal about during bullet hell would fuck up her phases
bleh
Why is a boss built around invincibility
The tornadoes best weapon against her 
Have her dr go around 95%
So you dont skip phases
then what little damage you do, isn't worth doing
which you've easily doubled after a second or two after the bullet hell ends
Remember that ichor exists usui
i'm aware ichor exists
since immat applies it constantly and i see scal glowing with piss everytime i deal with a bh

Use ultra liquidator during the bullet hell phase and the DR ain't such a big issue but it still affects DPS so you don't break the fight
ultra applies it for less time than everglade, no?
Use everglade if you want, the point still stands
guarantee you would be able to break it even with that
only way you'd avoid it is have her stop taking damage shortly before her next phase 
"Ichor decreases damage reduction by 25%" so setting her DR to 95% would then make it a 70% if ichored
most classes I can think of can't phase skip with only 30% dps
and if you have deathmode adrenaline?
Tbh adrenaline is made for phase skipping but you have a point
this is phase skipping while she's not even putting up a direct fight, so i don't count it
Make it that she instakills you if you skip a phase that way 
Sarcasm of course

I like the idea of making the brothers phase important and more unique but imo this is a little too much to handle at once
Doesn't seem too high-intensity due to scal not attacking anymore
Just be careful where you take cataclysm and burn him down asap
Catastrophe seems relatively simple to dodge
It's like 4 scal attacks at the same time
This would make it easily the most high intensity part of the fight
and one of the brothers sliding along the walls with a flamethrower

I can see one brother charging while another does the flamethrower wall slide working or maybe having them attack one at a time but all these combined is too much I'm, especially in small scale arenas
If you need a speed nerf for skeletron with full speed equipment, you are seriously fucking sad and need to go back to normal mode
Literally all you need should have is counter scarf, Hermes boots+, and cloud in a bottle or red balloon.

Skeletron prime is the only one I agree with because he sometimes goes so fast he despawns for me due to glitching
I run the opposite direction he flies at me from, and then he flies back towards me and keeps going. Then he ends up flying too far and despawning.
@jaunty pagoda Don't really understand what you mean
bruh
What Do You Mean
Elaborate ™
like dungeon chests they can be locked but can't be locked again once you open them
what's the use of those tho?
So you're suggesting that chests should be lockable?
yes
Don't think that would fit in Calamity 
xd
Doesn't some mod already have that feature
¯_(ツ)_/¯
wait rly
-piggy bank
it isn't placeable tho
Huh, I don't really know never seen it
It is
Adobe acrobat doc :C

also its prepare to cry mode2
It's, uhm, a castle crashers reference
read rippling void
second, you have to kill an insane calamitas to leave the mode?
Not Scal
so basically you are stuck in the mode if you were too curious until you defeat already one of the toughest HM bosses?
yes
thats really, REALLY terrible game design
It tells you what valor does though 
still, if you are going to have a removeable feature
make it accessible anytime or just don't have it
okay
bc its pointless to lock it behind a boss
and imo you should have it accessible anytime considering the uh... difficulty it has
it is true
ok
imagine deathmode being locked behind calamitas
I have...a few things to say.
First, this "insane mode" literally does nothing but make enemies x10 tankier and deal x10 more damage (aka pretty much all post-ml bosses will instant kill you), with yharon for some reason being x20 tankier instead of x10 than the rest
And disabling the mode requires killing a hardmode boss
But the mode can be activated at the earliest at...post-yharon
Even if clone gets buffed post-providence, that is one heck of a questionable place to put the disabler
ok now i read this
should I put it behind EoC
pill is sorta like an "initiation" if you're following
mhm
great idea
you might as well have this drop in replacement of the pill if you are going to lock it behind a boss
Now it'll be behind Terminus
The main point of #suggestions-voting is for people to suggest ideas for the mod.
And said ideas should have reasons to be in the mod.
They can't just be "because why not" reasons, there has to be atleast some decent reasons behind it.
And what I want to ask is:
What's your reasons for adding this "insane mode" into the mod?
god dammit 

pinkie is saying the truth
Which is completely unnecessary









