#suggestions-discussion
1 messages · Page 533 of 1
It does sound cool and good but, if skills are coming in 1.4.1, you should probably wait until 1.4.1 releases before suggesting that
yeaaah true... I'll wait
Hold onto it though because I'd level the fuck out of that if it were implemented
oh hell yeah
I'll keep it in my back pocket
hmm...
okay I think I'm gonna start on my "bottle in a cloud" series of accessories
is it spamming the channel if I post each individual item here for review first?
to preface there's only a "bottle in a cloud" - there's no "bottle in a blizzard" or anything
but the accessories are based on putting shit in the bottle in the cloud
How many items total, do you think?
uhhh... I think... sssix?
I see it as the bottle in the cloud as a base item, two upgrades using a heart crystal and stars respectively, then two hardmode upgrades, then one post-cultist upgrade that combines the two
That would be 5..
no see
the bottle in the cloud - the two accessories - the two accessories upgraded - the final accessory
1 + 2 + 2 + 1
6
yea i'm just an idjit
@glossy bough
you posted a sprite with it so I'm gonna be nice
but you need to elaborate on the item
ah okay he's editing it
^
sorry I accidentallyhit enter instead of shift+enter
I edited it and added the minion
Cool, summons can't crit though 
s'just there for tooltip completion's sake, I guess
should I put 0% 
Crit chance isn't listed on summon weapons?
Oh, never noticed
removed crit
Well, it makes some sense, since lightning birbs could relate to the lightning aura sentry.
Mana and knockback but not crit
Do I have to put 10 mana
Also writing out the behavior would be nice imo
Put whatever you want
Isn't that because it's magic?
If it is I'm gonna freak
sun spirit is sommon I think
And it's being changed this update iirc
ok
"106 - Fixed almost all incorrect weapon projectile damage types to be the correct damage type (the Colored Damage Types mod will still show the incorrect color though, it has been tested). - Done"
Is it listed as summon or magic?
It's listed as summon
that's wack
It appears to deal summon damage
but
I don't know if it actually deals summon damage or if it is just boosted by summon damage boosts
I don't even know if lack of crits is intrinsic to summon damage...
sorry for the bad spriting, but I felt that BB is a very summoning-centered boss
The only summon weapon that crits that I know is intended behavior is the lightning aura sentry
Your sprites are better than most newbies, don't sweat it
ok
book's a bit thicc though
intended to be thicc fam
Book's got banding on it, but it's also got anti-aliasing which I'm impressed by
the bumblebirb looks a bit deformed...
Birb is mostly banded though
I resized the water bolt sprite to make the book
The book is larger than the player 
approx 2x length and width
I. M. Meen book
tbh the book could've gone way worse 
it gives a nice concept for spriters who are better at it should it get implemented 
okay I'm back
time to start
Bottle in a Cloud
It's not the fall that kills you
Pre-Hardmode Accessory
Bottle + 80 Clouds + 10 Sunplate Blocks + Lucky Horseshoe @ Solidifier
A billowing, soft, white cloud with a bottle in the center.
Grants the player gliding, as if they were wearing wings with no flight time. Additionally makes the player immune to falling damage.
So this is the "base" for everything
basically just a fairly useful phm accessory
A better umbrella?
Sounds nice
now for the upgrades
Russian Reversal 
Hermes with Boots
Pet item
Summons flying traveling angel for pickup your items.
Acid Rain/Blood Rain
Portable Evil
Pre-Hardmode World Evil Accessories
Bottle in a Cloud + Corrupt Flask + 8 Demonite Bars + Life Crystal @ Demon Altar = Acid Rain
Bottle in a Cloud + Crimson Flask + 8 Crimtane Bars + Life Crystal @ Crimson Altar = Blood Rain
A corruption and crimson variation on the same "evil cloud" idea. Both accessories retain the benefits of the Bottle in a Cloud, but also grant +5% DR, +3 Defense and +20 max life, no matter what biome the player is currently standing in. There is no mechanical difference between the clouds, merely an aesthetic difference.
I feel like I should include true shadow scales and blood samples so you can't get this pre-EoW/BoC
pocket piggy
someone star that so I can star it right fuckin now
having to summon the pig every time is annoying
That sounds so god damn useful
What's about flying Safe? 
naah, pocket piggy is enough
Make it a light pet
Both at once
I think
though you should be able to combine it with the pixie
to make a pocket pigxie
a lightpet and storage unit all at once
oo
...bobylev if you don't write that up I'm gonna
pocket pigxie is too good of a pun
sors what do you think of acid/blood rain
meh, close enough
ew
Greasy Orb
You forgot to mention that it's a Light Pet
a light pet and storage unit
yeh
As for Acid Rain and Blood Rain
Damn that's a lot of defense and DR for what they are
I'd say don't increase the stat boosts at all from the flasks, if anything you could reduce them considering it has those other functions
yeaah that's true
how about maybe like...
5% and 3 def?
down from the flask's 7%/3def
Yeah sure
alright, I'll change that and write up the mana alternative in a sec
Having an objectively better pet is ech
Means you have to decide between aesthetics and functionality in a slot that should just be aesthetics. Even if the functionality is very slight, its still ech on principle
Arcane Mist
Breathe deep
Post-Hive/Perf Accessory
Bottle in a Cloud + 12 Aerialite Bars + 20 Fallen Stars + 5 Mana Potions @ Sky Loom
A blue, sparkling cloud, almost transluscent. The bottle is now nowhere to be seen.
Retains bottle in a cloud benefits.
Grants the player +20 max mana, +5% magic damage, mana regeneration. Additionally, health potions the player drinks restore 20% of their healing value as mana, with no mana sickness.
No Bottle in a Cloud effect?
Alright
That's quite a powerful accessory for that point in the game, mefeels
You could honestly just keep it at +20 Max Mana and the healing potion thing, and that's it
Honestly, ditch the cloud in a bottle effect. have it just be a flavor item in its recipe
I'd make the 20% a 5-10% if you want to keep it
or make it less powerful
okay no + magic damage
Nah you don't drink health potions often enough for that to be worth it, Sequence
mrh
also the idea was to ditch the bottle in a cloud portion in hardmode
because at that point the player has wings 100%
the hardmode upgrades, I mean
That just makes it more weird
Also since you're essentially taking the cloud out of the bottle, it makes sense you wouldnt be able to use it double jump anymore
no the
there's no cloud in a bottle component
bottle in a cloud is a seperate accessory
ijones
...but that ruins the joke
Think of it that you're holding onto the bottle when it's in the cloud and it acts as a weirdo parachute
I should add a visual effect as part of the description
@lost spruce Boss addition suggestions aren't allowed
like when the player is using it, they have a string attached to the cloud like a big fluffy balloon
The abyss is too small for a boss anyway smh
oh ok sry
It's alright

We've got the minibosses which are tough enough
I... ijones you just came in
the idea was that this is a series of accessories based on bottle in a cloud
like that's the gist
both of the upgrades involve putting things in the bottle
and then the hardmode upgrades are going to change the clouds themselves
and then the final amalgamation is gonna be like this health and mana deal
feels like a really anemic upgrade tree, looking back.
"Anemia is a decrease in the total amount of red blood cells or hemoglobin in the blood, or a lowered ability of the blood to carry oxygen."
So, weak?
Yeah, weak. The very minor passive upgrades make it feel like less unique and less interesting. I'd say make the unique effects stronger for each of the upgrades but remove the small passive effects all together.
Anemia is basically being weak and slightly suffocating. I had it once
well if that's the case I would make the arcane mist grant like
40 mana and 30% of healing potion
maybe even 40%
It should be like -1 life regen and -10% speed and damage reduction
30% of a healing potion doesnt seem all that good. thats like what? 30 mana every minute?
more like 40-50
Also maybe - melee speed too
at LEAST 50
at least 50 for sure
okay let's math this out really quick
a player who has done everything they can do at this point of the game could reasonably have...
Greater healing potions
200 mana is about the minimum, right?
using statigel for mage
You wouldnt be using bottle in a cloud with aerospec
220 if you're using aerospec
Since wings set bonus
okay so if the player drinks a healing potion
they would restore 50 mana at that point the game if it's at 50%
and the highest they could ever restore is 150 with the omega healing potions
make it give more mana as the game progresses
yeah this is only going to scale via item upgrade if at all
sort of like how the heart of the elements does more damge
No
heart of elements is also an exo-item
What?
requiring ~10 very rare items
elemental*
elemental?
Hote is not an exo item by any definition
you get the idea
Exo is descriptive of the tier and aesthetic, not the way you make the items
apoth is exo change my mind
Apoth is apoth tier
HOTE is a superaccessory is what I think you were getting at
yes
sorry, I word things weirdly sometimes
what I'm saying is
HotE scales because it's a super accessory
this is a pre-hardmode accessory
oh, ok
uhhh... with that in mind ijones
I get what you're saying
I'll drop the "bottle in a cloud" bonus retention on the mana cloud but keep it on the acid/blood rain since that's still pre-skyline
no thanks
I mean the ability the glide and stuff is a cool ability. Maybe not super useful sincce aerospec
no abyss bosses
Granted
Its hard to compete with aerospec with anything
Since fall damage reduction and wings without costing an accessory is huge
no
no
I thought it was just immunity to falling damage
just fall dmg is removed
My memory isnt the best anyhow
"All helmets also provide the set bonus of faster falling speed and immunity to fall damage. Additionally, taking over 25 damage in a single hit will cause homing feathers to fall from the sky, dealing 20 damage on contact. The feathers explode after a short time, damaging nearby enemies. "
I... well I'll take your advice on the "unique effects"
Are you talking about the pre hm wings?
Chavs: no
Dont quote the wiki at me nerd.
"The Calamity Mod adds 15 new Armor Sets. 4 sets can be obtained Pre-Hardmode, 4 sets in Hardmode, and 7 sets post-Moon Lord. Most armor sets have 5 different helmets for each main class, and the rest of the armor sets grant bonuses for all classes."
You're the yellow name 
i didnt mean the wiki quote
okay sso...
let's say the arcane mist gives 40 mana and 50% health pot-to-mana conversion
so a healing potion would grant 100 health and 50 mana with arcane mist equipped
wait so can you give a general gist of what you're referring to?
50 mana every 60 seconds
Pixl scroll up
50 mana every 60 seconds isn't great
Mana regen pot still outclasses by leagues
well its not an alt to mana regen pot
Perhaps it could permanantly give you mana regen
If anything its something in addition to
since no mana sickness
As in the potion effect
yeah
"no mana sickness" that's a little better
Arcane Mist
Breathe deep
Post-Hive/Perf Accessory
Bottle in a Cloud + 12 Aerialite Bars + 20 Fallen Stars + 5 Mana Potions @ Sky Loom
A blue, sparkling cloud, almost transluscent. The bottle is now nowhere to be seen.
Retains bottle in a cloud benefits.
Grants the player +20 max mana, +5% magic damage, mana regeneration. Additionally, health potions the player drinks restore 20% of their healing value as mana, with no mana sickness.
this was the original
god damn why is the chat movin so quick
aagh
All you said was mana regeneration
Not mana regeneration potion effect or something like that
too OP imo
I thought that was +5% mana regen
no I uh
ngl
tbh, remove mana regen
Tbf
also whats the potions in the crafting
Mana regen effect is really strong
Mana potions as in +100 mana
oh those lol
ok
yeah it wouldnt make sense why regen is there
i would understand if the accessory is a little later game
around early hm maybe?
tbh this is my most contended item so far
With how easy mana regen pots are to craft
Like I said, 7 minute long potion and a REALLY easy potion
Its really not a big deal if it does or not

Not op
I almost always have mana regen active from the moment I can set up a decent farm
Not to mention blood orbs
Yea, not even mentioning those
Arcane Mist
Breathe deep
Post-Hive/Perf Accessory
Bottle in a Cloud + 10 Aerialite Bars + 20 Fallen Stars + 7 Mana Potions + Mana Flower @ Sky Loom
A blue, sparkling cloud, almost transluscent. The bottle is now nowhere to be seen.
Retains bottle in a cloud benefits.
Grants the player +15 max mana, +5% magic damage, -6% mana usage, auto-consume mana potions when needed. Additionally, health potions the player drinks restore 20% of their healing value as mana, with no mana sickness.
I think I just got an idea
this is what i would do
But that's weak though?
It's outclassed by the mana flower because mana flower has -mana usage
...although
hango n
lemme rework arcane mist and see what you guys think
aight?
Sure
Arcane Mist
Breathe deep
Post-Hive/Perf Accessory
Bottle in a Cloud + 10 Aerialite Bars + 20 Fallen Stars + 7 Mana Potions + 3 Mana Regeneration Potions + Mana Flower @ Sky Loom
A blue, sparkling cloud, almost transluscent. The bottle is now nowhere to be seen.
Retains bottle in a cloud benefits.
Grants the player +30 max mana, permanent mana regeneration buff (akin to the potion), reduces mana usage by 5%, and causes all health potions the player drinks to restore 50% of their health restoration as mana.
i changed from -8% mana usage from flower to -6% bc the mist gives dmg buffs and mana gain ability from healing pots
might need to increase max mana back to 20
That looks nice

does it remove the auto-consume mana pot feature?
Vorbis' is better 
in replacement of the health pot ability?
@ashen warren ok you dont need to shove it in my face
i can clearly see that
Chill man, was just a joke
it looks fine tbh
and im not in the mood for a joke
"it was just a joke" is a weak argument in the first place
anyway
Im on board either way with this new version
i say keep mana flower
...yeah I think that's a better idea
that would make more sense
Natures gift isnt crafted
ye
Sold by dryad next update
sweet
~~it would make more ppl need to farm for the dumb flower
~~
So its very easy to get hold of
alright I won't change the recipe
dammit
it seems fine
It gives more mana without increasing damage
mage needs a class specific accessory anyway
Just remove all the extra effects and make it "All health potions are now restoration potions"
for pre hm
Bundle of balloons is a quadruple jump
It's a sustain accessory and not a burst
what? thats bs
Cobalt sheild is a requirement
Prehm accessories need strong, unique effects to be used
Since you only really have 1 or 2 slots capable of being switched out
ur basically making an accessory that lets you take one mana pot every 45 seconds without mana sickness
I have long been a disliker of an accessory having a ton of tangentially related abilities
Frost Flare is an example of this. Terrible accessory design-wise
I would love for it to have one effect which is great and unique instead of a ton of decent effects
It becomes a lot more memorable and useful that way
i like having several different effects
mainly because i'm used to complex mechanics
and i can balance them out fairly easily for myself
Agree with source. Maybe remove mana reduction and max health but keep the regen buff?
max mana* uhhh
and buff it to 100% conversion
yyyyeah, I guess that's reasonable
remove max mana
health, mana, same difference
keep reduced usage
okay so it's just health pot conversion and permanent regeneration
or else u will need to nerf crafting recipe
nah mate
Nah
I think he means natures gift
^ that
Which would be a fine flavor item
yeah I'm keeping that
Since its mana themed
it just does nothing
but you're losing the nature's gift traits 
And?
and... what say you to buffing the mana gained from 50% to 75%
since the other effects are being removed
what?
Vanilla loses previous accessory traits all the time
eh i just find it dumb farming for a specific ability only to lose it for something else
You wouldnt be farming for it though
besides, it's starting to sound like a defensive accessory now
You'd just buy it off the dryad
i keep forgetting you can do that next up8 okay
(Fishbunjin reference, Chaotic Reks?)
and yeah, defensive accessories don't really appeal to me
almost
but go with whichever you feel is best balanced
Energy Battery
On successful magic attack you replenish 2 mana.
Craft: 20 Purified Gel + 10 Aeralite Bar @ Static Refinery
It's not defensive smh it's a sustain dps accessory
spell is a very vague term @earnest raptor
Mana return could be an option
Not really
you mean weapon cast?
Guys
Spell is infact
Look at the latest suggestion
you get a % of your missing mana back every spell cast
okay better
Very descriptive
I already pinged him
jones i meant like
a boss version of the adult ediolon wyrm would be cool, already feels like a boss fight when you fight it, a non dudgeon guardian version more balanced to were it is placed in boss progression would be cool for that abyss boss suggestion
@lost spruce You should prolly delete your suggestion (just noticed you didnt)
it sounds more like something for tomes than mage in general
Not really
it does
The adult eidolon is already a boss tbh
christ it's too chaotic
A spell would be shorthand for any magic weapon
look I'll come back later
Edited.
depends
its more of a dungeon guardian esc mob
idk im too tired to logic this out rn
No, it doesnt depend.
all i know is some games label certain magic uses other than spells
and stuff like genisis doesn't sound like "spell" to me
That's a pretty weak argument imo
its a technical one, not a weak one
Energy Battery
On successful magic attack you replenish 2 mana.
Craft: 20 Purified Gel + 8 Aeralite Bar @ Static Refinery
and subjective as well
Hm
also, i notice you're spiting me by using the same exact response i gave you
thanks bud, appreciate it
Now a magic attack and not a abstract "spell".

2 mana?
isnt it better to just say "reduce mana cost"
bc its the exact same thing
"some games label certain magic uses other than spells" not the genesis thing
yes, thats a technical nitpick
and a subjective one as well
does not always mean weak
i see where ijones is coming from, but it doesnt sound right to me
It's not actual mana cost lowering, it's only works on magic attacking.
"some paintings i've seen were made with toothpicks so i don't think you should call it brushwork" is what played in my head
@earnest raptor what would be the difference?
Energy Battery
On successful magic attack you have chance to replenish 50 mana. This effect have 30 second cooldown.
Craft: 20 Purified Gel + 8 Aeralite Bar @ Static Refinery
@ashen warren if you paint with a spraycan is that brushwork
Actually its not the same thing at all as mana reduction
@unique vector if you miss, you doesn't achieve mana
I wasn't saying the genesis thing was bad smh
oh now i see lmfao
Since its expoentially stronger on weapons with low mana cost
im so tired
like razorpine
yeah i get it now
thats uh
gonna be hard to balance in
but if made right, could work
bc it favors fast magic weapons
How is it hard to balance? it would likely function like modded lifesteal weapons
1 second timer each go
Razorpine tbh sounds hella fun
Or something similar
OKAY I'm back
bc ur basically buffing fast mage weapons
and now I know where I'm headed with these accessories
it's going to be support for magic and melee
what
melee 
1 second each go makes it real bad
just lemme write it out pixl
Energy Battery
On successful magic attack you have chance to replenish all mana. This effect have 60 second cooldown.
Craft: 20 Purified Gel + 8 Aeralite Bar @ Static Refinery
oh no
2 mana each second is not an accessory i would use
isn't that worse than terraria vanilla mana regen while moving
That's.. interesting
in pre-hm
Doesn't seem bad or op tbh
energy battery is neat
The new one pixl
but at the same time
dammit he changed it again
At the same time you could slam a couple potions , wait a few seconds, and get the same effect
Arcane Mist
Breathe deep
Post-Hive/Perf Accessory
Bottle in a Cloud + 10 Aerialite Bars + 20 Fallen Stars + 7 Mana Potions + 3 Mana Regeneration Potions +Nature's Gift @ Sky Loom
A blue, sparkling cloud, almost transluscent. The bottle is now nowhere to be seen.
Retains bottle in a cloud benefits.
Grants the player permanent mana regeneration buff (akin to the potion) and causes all health potions the player uses to restore mana equal to 50% of the health restored.
wait so its basically "hit enemy consume mana pot without sickness every 60 seconds"
should I increase the mana gained? I don't think I do
I think you should
maybe to what like
make it 70%
70%?
yes
75%, 80%
wait a sec
this also applies to late game pots too
yes I know.
o shit
Remember, 60 second timer most of the time
well it still doesn't help my nohit run so 
You'd have better things to spend an accessory slot on late game
true
Sigil of calamitas
okay so. 70%. I'll keep note of that.
Now as for how I adjust the acid/blood rain...
Not a clue
reeeeee
i did dummy
actually, having arcane mist craft into the ethereal talisman and giving it the affects of arcane mist would be neato
oh.
pixl i recommend sleep
hmm
Do big sleep
i'd say nerf max life slightly
okay ssso... I think I'll take that idea and make its effects added to the ethereal tasmin/sigil of calamitas
and
remove defense bc noone cares about that 
I'm reworking it completely pixl
okay
it sounds like it would use some dmg benefits
Maybe acid rain does damage to stuff below you
Like a sorta constant nimbus rod effect
maybe inflict a 1 second ichor debuff every 5 seconds to a nearby enemy?
Right click to flex
Anemic, pxl
what
f l e x
its a weak effect thats not very interesting
3 second ichor debuff
Maybe it could be a true melee accessory

I...
that's... where I was going...
god I'm getting a headache
I need some tylenol
On hit it summons a cloud that rains projectiles for a few seconds
Cursed flames for the corruption and ichor for the bootleg corruption
"Maybe it could be a true melee accessory"
bc enemy hit = possible cloud spam

Ichor is a far stronger effect than cursed flames
not really
well yes really
def down = ez cheez
Wasn't cursed buffed?
cursed does some dr removal, but ichor does defense
buffed cursed that is
Boiling blood?
yeah im too tired to help, sorry
The perf debuff
bye
100 hours later
I still think a cool, interesting effect would be rain below you during the glide effect/all the time
"during the glide effect" is onto something but it needs something to make it more than just a gimmick imo
My idea was that this would incorporate the three hardmode surface biomes
biomes
astral, hallow and evil?
Yeah
See originally I was gonna give astral to the arcane mist
And hallow to the rains
Does anyone like the idea of coffee
Astral is magic themed, hallow is.. ranged cause cheesebow and evil is melee
Besides mana isn’t a biome
We already have lots of booze
The OG trinity
we dont need coffee
YES WE DO
I always saw hallow as magic themed
No we...
hush i was making a not very funny joke
Coffee
Hardmode Consumable
Sold by merchant after Drunk Princess moves in
Removes Alcohol Sickness
There
Here’s your coffee
Now shoo
"ranged cause cheesebow" and holy arrows tbh
plus movement speed
No
Uhhh... hmm. Should the astral/hallow get their own hardmode clouds
And the rain get an upgraded cloud
Then the final product is made like... post-cultist with meld blobs
Energy Battery
If your mana hits 0, you have 50% chance to replenish all mana without Mana Sickness. This effect have 30 second cooldown, on which you have 50% decreased mana regeneration, was also applies to mana stars.
Craft: 20 Purified Gel + 8 Aeralite Bar @ Static Refinery
Evil + rain then astral + hallow for HM then interstellar cloud at cultist or post ml level
Energy Battery
Upon mana consumption, returns 8% of missing mana.
It just keeps going
Since a damage upgrade makes it several times stronger due to defense calculations
So its just
mana reduction
Thats litterally all that is
Energy Battery
If your mana hits 0, you a replenish all mana without Mana Sickness. This effect have 30 second cooldown, on which you have 50% decreased mana regeneration, was also applies to mana stars.
Craft: 20 Purified Gel + 8 Aeralite Bar @ Static Refinery
RNG accessory, me no like
also you could just use a low mana weapon as soon as you regen mana to get it to 0
I find flaw
"30 second cooldown"
I think it should apply mana sickness, but not nearly for as long as a potion would.
Maybe 5s or so?
ye but if you dont get the regen
You do realize how not-strong it is right? doggo
Energy Crystal
If your mana hits 0, you a replenish all mana without Mana Sickness. This effect have 30 second cooldown, on which you have 40% decreased mana regeneration, was also applies to mana stars and Clairvoyance buff.
Craft: Energy Crystal + 10 Cryonic Bar + 10 Hallowed Bar @ Mythril Anvil
I wasn't done.
Maybe give it a flat 15% increase to magic damage, using it with another sorcerer emblem alongside the Sigil and then shove it into the talisman for instant win
Doesnt ashen and ancient furniture also craft itself?
Yes

They convert with essence of chaos
oh
Between broken and unbroken
and...
Lapotron Energy Crystal
If your mana hits 0, you a replenish all mana without Mana Sickness. This effect have 15 second cooldown, on which you have 20% decreased mana regeneration, was also applies to mana stars and 20% increased all magic stats.
Craft: Energy Crystal + 1000 Endothermic Energy @ Draedon's Forge
Energy Battery
If your mana hits 0, you a replenish all mana without Mana Sickness. This effect have 30 second cooldown, on which you have 50% decreased mana regeneration, was also applies to mana stars.
Craft: 20 Purified Gel + 8 Aeralite Bar @ Static Refinery
Energy Crystal
If your mana hits 0, you a replenish all mana without Mana Sickness. This effect have 30 second cooldown, on which you have 40% decreased mana regeneration, was also applies to mana stars and Clairvoyance buff.
Craft: Energy Battery + 10 Cryonic Bar + 10 Hallowed Bar @ Mythril Anvil
Lapotron Energy Crystal
If your mana hits 0, you a replenish all mana without Mana Sickness. This effect have 15 second cooldown, on which you have 20% decreased mana regeneration, was also applies to mana stars and 20% increased all magic stats.
Craft: Energy Crystal + 500 Endothermic Energy @ Draedon's Forge
u need some nightmare fuel in that
Nah
I'd say reduce the E.E to around Forge-tier levels
also 800 is a wee bit too much
make a nightmare fuel themed item
maybe 200?
"wee bit"
300
500, yeah
hell no, make it 100-150
Nightmare fuel themed item? On it.
Which is powerful
look at auric energy costs and also eye of extinction costs
Bad reason for having it be expensive
n o b o d y wants to grind that much
old auric and old eye were fucking atrocious grinds.
Lapotron Energy Crystal
If your mana hits 0, you a replenish all mana without Mana Sickness. This effect have 15 second cooldown, on which you have 20% decreased mana regeneration, was also applies to mana stars and 20% increased all magic stats.
Craft: Energy Crystal + 1 Cosmilite Bar @ Draedon's Forge
i get like 100-150 ectothermic energy every time

From 500 to 1
just make it something like 15 cosmilite and 100 endo energy and 100 nightmare fuel
that puts it a lot more in line with other stuff around the tier
Blessing of the Nightmare
"Who's bright idea was it to manifest nightmares into a ring?"
Accessory
Grants increased offensive stats during an event - think Celestial Stone on steroids.
Made with 100 Nightmare Fuel and 5 Cosmilite Bars at Draedon's Forge
Curse of the Endotherms
"Can you call this a curse?"
Accessory
Grants increased defensive stats during an event - again, think celestial stone on steroids.
Made with five cosmilite bars and one hundred endothermic energy.
Ring of the Double Moon
"You are one with the night, and it is one with you."
Grants the effects of the aformentioned Curse and Blessing, along with a permanent (though invisible) werewolf buff. Also grants water breathing and increased water mobility.
Made with the Curse and Blessing ststed before, and a Celestial Shell.
Eclipsed Double Ring
"A lunar eclipse on your finger."
Grants the effects of the RotDM as well as both effects of the Dark Sun Ring simultaneously.
Made with a RotDM, a Dark Sun Ring, and 5 Yharon Soul Fragments.
I'm not good at consistency nor naming but heres my mockup moon event stuff

i assume that means there's a problem
the problem is why can't i have it yet
but i'm too lazy and must sleep so good night
gnight
"Defeating the Brain of Cthulhu / Eater of Worlds in either evil allows the Dryad to sell the alternate evil boss spawner, but apparently this does not apply to the Hive Mind / Perforators." uh what?
@keen nebula Phrase that like a suggestion/request please
who what when where unclear wording why??
Kinda confusing
quick question
how much money do i need to donate to get an item into the game?
20$ iirc
Its on the Patreon page (pinned in #mod-announcements)
because im willing to pay for Deep Sea Dumbbell
Yeah, 20$
wonderful thank you
Cocoon flames aren’t
But even then it’s not 100% luck based
And the spears spawning in the air ain’t even that much of a problem if you move up/down, they’re only really dangerous if you move only horizontally and not vertically
And if I do recall, Fab intended provi’s cocoon phases to have some form of rng
His words were smth like “If it’s the same pattern every time then it would be both hard to make it difficult to dodge while also not being boring. Adding some rng will keep you on your toes as you then can’t only rely on memorization and not reflex”
Don’t know if I misremembers anything but that’s how I remember it, and I do agree with him.
@eager ridge no meme suggestions
can you like, delete that
~~ @eager ridge i'm waiting.
(i mean if you don't i'll do it for you and slap a warn, up to you.)~~
cool and good.
if you wanted wulfrum drones to not jump, you could give more detailed reasoning as to why, although i dont see a problem with it anyways
agreed
Am I allowed to star my own suggestion?
¯_(ツ)_/¯ up to you
Yes, it's just frowned upon
ok i wont
That suggestion makes martian invasion pre mech boss
btw
Since that one ufo mob drops martain plating
Maximum sequence-break
TheBlackHand’s suggestions doc, wow
I mean some of the sprites are amazing
and the ideas are very nice too imo
That’ll make it post cultist though, so nah
Imo just make it unusable until golem is defeated
Solar Tablet fragments are pre-Boss anyway 
but the rest arnt
Yep.
Maybe change the name to Book of Replication or Duplication, imo adding the DNA sounds a bit long
o
that will be the first summon item that is a book I think
cool
also @frail mantle you should probably rename it to something else cos Plague Staff already exists
Contaminated Staff? ¯_(ツ)_/¯
idk
Better?
cool
Make it affected by the plague hive too, that'd be nice
i'm gonna start work on some calamity presents ideas
@cyan lagoon You can star your own suggestions, lol
I can? 👀
no
I meant, could I give my suggestion a star? Or would it not count? 🤔
you're free to give your own suggestion a star, it's just frowned upon
well look at it like this
if you made it you're obviously for it
ergo it makes sense you put a star on your own suggestion
otherwise you make something and leave it up for grabs
I said that to Cob because he's a cooldude, and his suggestion had no stars.
I was just sayin that
(moreso to Solo)
Isn't it preml alrdy 
isn't it not even there, but alrdy out?
wiki says it's currently preml iirc
not that it rly matters /shrug
it's in next update, so there's no point in having a suggestion about it
ban cobalion they broke a suggestion rule
He moved it to pre-Cultist.
And it will be, so there's no point in that suggestion.
Aka someone didn't read the changelog and should be warned for dumb shit.
i mean to be fair it is over 130 changes and it's buried right in the middle
likely they just didn't know better
they didn't have any serious malicious intent
reading those 130 changes takes like 5 mins at most
I think people can spare 5 mins
in: changelogs ampoule
you make it sound like people here have the brains to do that
aside from search some prolly wouldn't think to do it if they're new
But apparently they do have brains to make suggestions like these.
tbf most of us excluding you brainlet would probably not bother to go through that
Which, again, is whose problem?
brain stop flexing your brain 
wait can you flex the brain-- i'm gonna google that actually
using a discord search isn't gonna take overwhelming brainpower

Single post 
@tender canopy everything goes into a single post btw.

@lucid marsh how do you expect people to nohit her then smh
reposting this idea i made yesterday again
Blessing of the Nightmare
"Who's bright idea was it to manifest nightmares into a ring?"
Accessory
Grants increased offensive stats during an event - think Celestial Stone on steroids. However, slightly decreases defensive stats to compensate.
Made with 100 Nightmare Fuel and 5 Cosmilite Bars at Draedon's Forge
Curse of the Endotherms
"Can you call this a curse?"
Accessory
Grants increased defensive stats during an event - again, think celestial stone on steroids. However, slightly decreases offensive stats to compensate.
Made with five cosmilite bars and one hundred endothermic energy.
Ring of the Double Moon
"You are one with the night, and it is one with you."
Grants the effects of the aformentioned Curse and Blessing, along with a permanent (though invisible) werewolf buff. Also grants water breathing and increased water mobility.
Made with the Curse and Blessing ststed before, and a Celestial Shell with 2 effulgent feathers.
When hit during the night, you have a chance to summon a wave of Frigidflash bolts that scale with the current held weapon's damage and class.
Eclipsed Double Ring
"A lunar eclipse on your finger."
Grants the effects of the RotDM as well as both effects of the Dark Sun Ring simultaneously. When hit, you summon a wave of Holy-Plague bolts that slightly home and pierce once. Affected by held weapon's bonuses. Cooldown 10 seconds.
Made with a RotDM, a Dark Sun Ring, and 5 Yharon Soul Fragments.
All of these would look like rings similar to the Dark Sun Ring.
love it
hang on, i'm gonna make some changes
It isn't
it's a jojo's reference my dude
ah
so uh any thoughts on my suggestion?
ehh
i'd want more unique bonuses for the last two
since "this combined with that" is rather lazy
all right.
gives you bonus stats during a solar eclipse?
but cranked up past what is already given
oh wait
i know
makes your attacks inflict Daybroken for 6 seconds
or perhaps nightwither instead?
god slayer IS pretty strong
daybroken fits the theme a bit
screw daybroken, holy flames + plague is where it's at
i guess i can post this now
Provi becoming invicible again at 5%? 
I love it when she bundles up and uses my Silva invincibility right before Scal 
I love it when the guardian gives me a warm hug for the rest of my life 💖
I love it when I forget lava immunity and get dragged through the Crags by wof
@ashen warren I'm gonna label that as a Meme Suggestion and give you a "no."
Scary role 👀 💦
Sure glad I actually try to follow the rules.
“Here’s my item idea make a boss that’s just dirt and it drops dev items if you beat it xD
the missing apostrophe or whatever you call it on the end makes it even better 
daaamn
that feels a little harsh even tho the rules state that "a meme every now and then is allowed, but don't overdo it"
but if you feel that your course of action is warranted, i'll roll with the punches and suck it up
can you tell me where you found that because im not seeing it in the rules section
it's in the pins of #suggestions-voting
ah ok
@round falcon If the frigidflash bolts in the Ring of the Double Moon Ring scale with your weapon, this might be abused with extremely high-damage like the AMR. A flat damage would probably be more balanced.
or you know, a max amount of damage that can be dealt
Or a softcap
Then fab got confident with this update
nerf item buff boss
So I fixed the lesser birb thing from earlier since the other one was quite disturbing
I was thinking, as a trade off for Rage being slightly harder to get (see changelogs), make it do slightly more damage.
"slightly harder to get"
just remove rage and buff adrenaline to its pre-nerf state 
just remove rage and adrenaline
lmao
actually that wouldnt be stupid smh
nerf everything's hp at reve/dm so anyone can deal high damage
Tf happened to your name diamen?
i just changed it
an meme where i live and thats about it
will probably change it back someday
@glossy bough fixed it.
I think you already can...
you can cancel them, by right clicking the buff icon @strong jacinth
hmm
Yes, you can
yeah, you can cancel them
you can't cancel any of the vodkas
or heart attack
I wish I could just avoid heart attack altogether, it's annoying
iirc it messes with tarragon set bonus (by extension auric) so in the middle of a summoner scal fight if you get it, you lose 2 minions
That sounds like a bug
+2 minions happens after the revive is over, and is permanent from then on
wait
shit you said Tarragon
ye, not silva lol
Yeah actually I could see that messing with it
silva and tarragon are really similar okay

free health buff that makes scal nohit harder 
?
you can already do that though
Can you not cancel them, Ace?
Ah, uh, I'm not sure? If he actually suggested it I figured it wasn't possible.
Plus I die too fast for zerg potion length to be an issue
I'm shocked the suggestion I made has already reached 25 stars. I haven't even starred it myself. Do people really want this?!
you can cancel them I'm 99% sure
you just can't cancel vodkas or heart attack
or adren/rage to prevent cheese
Shh
It's all natural talent because you're amazing
they'll ate i frames 
they pierce once because i hate everyone 

fixed because i dont hate you all ❤ lol 

To someone who says "make it so you can actually cancel zerg or zen", ya know you could just do that by looking at your potion buffs and just right click to dance them right?
yes i love dancing the zerg and zen
@glass silo you realise you posted that in suggestions.. right?
@glass silo please delete that
this is food
Aj, rip you
infinite quality suggestion
The heck was it?
i agree minimodders should get out
