#suggestions-discussion
1 messages · Page 523 of 1
You forgot my least favorite item.. dreadmine staff
dreadmine fills me with a sense of impending dread when someone brings it up
off topic but forbidden sun best mage weapon for ml
Sun god staff isn't too bad
I like summons that are based on player positions since the ai isn't fucking shite
🚪 👈
who are you talking to
summons that stick to your position are the best
And sun god helped me a lot
and follow you
Especially with fishron dashes
Sun spirit is alright, since summons cant hit dashing EoC anyhow
ijones not you too
last i checked sun spirit didn't even actually do summon damage
haha burn in hell
Did you know sunspirit used to be able to crit since it used to do magic damage?
wait, that was fixed?
P sure
oh it's fine then now
The projectiles being other damage types was mostly fixed
and by extention sun god is fine then too since it's no longer evolved meme.
True ark is now.. not bad

:((
gtg bye
Cya
Yharim's pocket knife = win
Yharims pocket knife more like grand guardian
meme
Grand Guardian counts as tru memee unlike the knife
oOF
tbf it acts like true melee when its in range
mfw my stupid idea becomes an actual good suggestion 
lmao
._.
._.
oofv
°-°
Tbh though planetoids exist
hmMMM
600 platinum from planets what?
Rope
I always get like 3 platinum and 1 tungsten
nice
once u get into hardmode tho, iron and lead start getting more useful than platinum and gold I think
it's a personal annoyance of mine about my own luck
better than all copper ¯_(ツ)_/¯
Quality suggestions
oOF
Are you not allowed to react to your own reaction xD
@violet carbon bad
I already told him no
no extend necc is the "make cryogen a fridge" brainlet
dancing crabulon is uh
"cyrus"
oh ok
no one tell him
Is the chlorophyte armour changed to fire leaf crystals of thier respective damage type?
when testing the SDFMG against the minigun, consider this: while the minigun only fires normal bullets, the SDFMG also fires homing rockets, meaning that it hits the enemy more often.
Wait then why the wiki page says that the sdfmg is worse than minigun?
i dont know, maybe the person who wrote that didnt take the homing rockets into consideration
Ok...
cryo-ice
gen-to create
a refrigerant doesn’t always necessarily equate to refrigerators
it’s more or less a naming thing
Gel darts bounce 5 times which lets them stick around for like 100 blocks of WoF travelling, if that is not enough for you, well, too bad, because thrower never was about far distances
@ashen warren
Okay good point, but still that is only not even a screen-full distance from WoF, and its the only usable weapon in the WoF fight, so my points still stand (do they?) other weapons dont even hit the wof because of the hungries and leeches so at least an alternative weapon would be cool, I mean, ranger has like 4 weapons or something.
b e e n a d e s
Beenades 2 stronk
it was mentioned in my previous post
its a free, skill-devoid infinite damage at no cost, but preparation.
but nonetheless i defeated wall of flesh after dying with the gel knives. still would like at least one alternative to it..
s m h 
tbf post golem-pre ml has much bigger issues than prehardmode
I dont know about that, I'm just reporting on my current experience with thrower.
imagining thinking thrown weapons have short range
this meme brought to you by the girl who did a deathmode thrown playthrough... and then followed it up with a true melee one
cosmic kunai exists 
valediction exixts 
Sniper rifle exists 
why use sniper rifle when you can use an AMR? 
amr should not be autofire
At the fire rate it is autofire is more of problem than help
spacegun shouldnt be autofire for balancing sake 
or you can just give it phoenix blaster treatment and make its meh dmg even worse and nonviable
Implying phoenix blaster was anywhere lower than powerful af
I meant the space gun
Well weapon changes and statement stays
space gun's dmg is kinda meh; meteor set bonus is basically what keeps it alive
I mean, even without set bonus you can fire it for around 10 seconds or get like 5% penalty from pots which is not any seriously bad
While mage still lacks high velocity/range options at this point of gam
I suppose
mana rose lacks range and bolts lack velocity
and sky glaze is a different type of weapon
@oak spruce It doesn't. You should come up with an idea to remedy the situation as opposed to just pointing it out.
most post ml bosses have terra arrow/bullet resist
well i assume the solution would just be number tweaks. its not something that would require any mechanical changes @ancient dragon
Your assumption doesn't serve us much unless you add it to your already-made post in thorough detail and with valid reasoning.
@oak spruce first of all, condense your suggestions into the same post
second of all, it's not a fair comparison because post ml bosses already have a resistance to terra arrows (and terra bullets)
ok, i didnt know that and didnt see your first post, sorry. maybe ill test it out more later
Suggestion: make crabulon dance to crab rave by noisestorm
no
Huh
36 stars on my suggestion
Mine has like 66, lmao
I suppose I'll put more suggestions in the near future if I think of anything
@oak spruce don't worry, terra arrows are gonna get rebalanced
it's in #changelogs
or, uh, should be
_>
Ozza
What do you think of the suggestion i made yesterday?
Vanadite?
well i starred it
what else do you want
hardened sand exists
it doesn't have to have a cool name
but i like it
I'd just prefer if it was called something else, Abyss Gravel just seems so boring, considering the other blocks at-least have somewhat interesting names.
That's in the desert, not the abyss.
Yeah, but the naming system.
It can always be just as stupid/even worse.
@toxic pagoda I will fucking eradicate you if you don't keep it within one suggestion.
to organize the lines within the suggestion
its ok
its just annoying how discord doesnt allow return
and sends the msg right away
If your on pc
Shift + enter
ok
You can use
shift enter
If you're on PC then just shift+enter, yeah.
If you're on mobile then you just manually send with the arrow that isn't even on your keyboard 
You must be new to suggestions 
in #suggestions-voting
@ashen warren we already have plans for yharim
he won't be coming for a long time though
or y'know Twoots, apply a vantiy shield instead of Asgard's valor
@ashen warren What do you mean by that?
the shields arent bad shut up @quasi fable
yeah i want a gun m8
Also another exo gun suggestion
lets say there's that shield you get from providence or smth
heavenly gale is good enough
is that like a meme or something
right
lol my bad
i dont see anything wrong with exo gun suggestions
No, it's fine
I want an exo true melee for crying out loud
It's just that it's been suggested a whole lot
and you can just recraft the shield into a version of itself that dashes
or doesnt dash
its just that im doing a gunslinger playthrough and its just like eh
what justifies the nerf to daedlaus emblem? it's absolutely pointless to get it now
+5% damage
@quasi fable install invisible dye mod
melee only has exoblade and ark of the cosmos
Twoots, the whole point of toggle visibility is to utilize the shield's dash, and/or its passive effects. If you dont like the look of the shield, just equip some other shield in vanity, or do what Shucks said
true
Melee has sotc too tho
yea or dye the shield and make it look edgy
throwing, summoner, and magic have no qualms tho
oof havent tried that yet so idk
magnetic meltdown worked
especially the magnetic thing
magnetic meltdown hits him for like half a second and thats it
Uh, ever used alpha ray?
alpha ray is m e h
Meh???
y u h
alpha ray is being moved to phase 2
ok
so that won't work
what
"104 - Moved Alpha Ray to buffed Solar Eclipse/Darksun-tier. - Done ✅"
magnetic meltdown worked fine
the weapon before that one
idk what the problem with it is
and magnetic meltdown is very bad at dealing damage to a fast target
it does 300k dps on an improved dummy
but i could barely get like 40k sometimes on yharon lol
you just have to know how to aim with the magnetic meltdown
yeah you can aim but it will hit him for like 0.5s or less
requires prediction and accuracy
and if you aim right you should do a fair number of DPS
@frosty kindle fine i will install a patch mod for this but still what if i want no shield
multiple people are typing
Use invisible dye mod
then that would defeat the purpouse of its dash visibility toggle
go with the invis dye, like shucks mentioned
Yo joka, if you could rework your suggestion so it can work independently of the previous one, then I'll star it
cuz iirc nobody has suggested crafting versions of them yet
@frosty kindle that's exactly what im trying to remove, the visibility toggling dashing
but people prefer to have the dash toggle since some might not want to use it for the dash
I believe that for scal dashing is utterly unnecesary
I actually toggle my shield for supreme
@ashen warren No Boss Suggestions.
Devs own the lore
ion you are very late
Thanks joka
@frosty kindle wait i don't get it
what i want is visibility to be toggleable without removing the dash
thats what i typed now
(if you could delete the previous one tho, that'd be good)
but some people want to remove the dash from the shield if they don't like it, or if they prefer to have some other dashing ability, like counter scarf
@ashen warren the only issue i see is free reforging
hmmmmmmm
cost of 1 bar of life or smth?
depends which shield it is
lets say its a hardmode shield so it costs all 3 hardmode ores or something
What about we just make a hotkey for that? How about that?
i put a copyright on my idea
@frosty kindle that's why you can disable it with a button, like elysian aegis protect mode
shucks got your back.
but at the same time, would using the key both enable elysian guard special and disable dashes?
thats why there's a new hotkey?
^
that'd actually be a pretty good idea, regarding the Elysian guard is supposed to slow you down
Mapping two things to one button is a horrible idea
why is daedlaueaseaae emblem so bad 😩
it's buffed next update but you didn't hear that from me
yay
whats daedalus emblem for 
becasue 5% is... abysmal
♿ needs no buffs
but you use sniper scope in daedalus emblem 
Why would you craft daedalus lmoa
And then the effect goes to shit 
it's super bad 😳
wait
Nanotech is post dog btw
even worse xd
All the ultimate class accessories are Post-DoG
is it misspelled on purpose or is the emoji :Babbysiren: like that the real name or smth?
intentional
oh ok
it wouldn't matter though, since most of us don't even have Nitro 
@cyan lagoon it would be an all class thing if the dmg boosts werent ranged only
I should mention that ye
i was talking about small progression on the accessory, and i dont know about any ultimate thrower accessory 👀
Suggestion:
Make a sort of "Ore Fish" to carry the Chaotic Ore.
Because a slime that far underwater is ridiculous.
Also slimes are overrated. 
Change:
109 - Added Chaotic Puffer and Devil Fish. -
I feel like it'd be way more fitting to suggest Daedalus Emblem get more ranged-based boosts
instead of suggesting it to be a slightly better version of the Celestial Stone
Considering you upgrade the post-Golem accessory immediately it would be pretty weird
It was already an immediate upgrade regardless ;v
we could make it require Bars of Life...
Yeah but only if you were playing a certain class
rip my thrower accessory ;-;
I mean as upgrade to sniper scope it was not immediate, and class change is not direct upgrade as well
Suggestion: Buff The Hive Mind
I have just fought the hive mind for the first time ever with a melee class, using shadow armor and an enchanted blade, and even though i had quite the struggle with the eater of worlds the hive mind was quite dissapointing since i could easily one try it the first time. He did almost no damage to me and i could easily tank everything without healing, maybe it is because all my acessories are warding but still this fight was ridiculously easy, the second time i fought him i decided to do it without moving or aiming but just holding down left click, and i beat him without using any heals, so i suggest increasing his overall damage (playing on expert mode with reveangence on)
110 - Buffed the damage Hive Mind does with all attacks. - Done
How is daedalus supposed to be more all class again?
it gives ranged damage and is used in another ranged accessory down the line
Currently Daedalus emblem is in a fucked state right now
The ranged bonuses it gives are negligible and far worse than the sniper scope
with the only benefit being -20% less ammo consumption
I think the all-class comes from fact it has celestial stone in recipe
Which is pretty weird
^
Using that fact i mean
It has minion knockback despite being strictly ranged
Mech glove has avenger emblem 
Not like minion knockback is anything for summoners anyhow.
If not worse than nothing
Sniper scope uses destroyer emblem, another all class accessory
stop, this is only proving daedalus should be all-class 
The point is, vanilla has presedent for all class accessories going into class based ones
I can't tell if that's sarcastic or not
Suggestion:
Revert the Alluvion to how it was before v1.4
As of now, the only way to get Typhoon arrows, sharks, and tornados is to use wooden arrows, but unlike most other bows that received this change, the Alluvion does not convert all of its arrows. Similar to the Monsoon, which kept firing its arrows along with sharks and tornado arrows, the Alluvion should be able to do that as well.
When comparing the Alluvion and Phangasm with Vanquisher arrows, Phangasm consistently had a higher dps. v1.4 nerfed the Alluvion in a way it did not really deserve it. While wooden arrows allow you to have special effects, the Alluvion lost a lot of its charm and often still seemed to have a lower dps.
Repost that got 32 stars
Changelog:
103 - Buffed Alluvion because it was garbage.
you must be on a roll then, bradley.
Buff was not reverting, stop
well i mean he kinda did ask for a buff
not like a bunch of others asked for alluvion buffs
Considering how much it paled in comparison to the
(Also I was using Alluvion in the current update and it could get like 10x the DPS of my other weapons on stationary targets with those tornadoes)
phangasm
How many stationary targets are there post doggo, rover?
i mean, i kinda asked for Gale buff and all other weps got nerfed 
Bumblebirb summoning birbs
Brimstone hearts
If you have Elemental Quiver the tornadoes go apeshit and fly everywhere
kinda spreading that DPS outward a bit
my good RNG never fails me though, since i get lots of blue arrows in Brim heart phase
and green (tornado) arrows otherwise
@cyan lagoon yea but then we would have to make another accesory for rangers at around that point
eg. mages have the similarities of calamitas
melee has fire gauntlet?
and daedalus emblem is used in elemental quiver crafting so it would have to be changed
it's not like i said that in the former suggestion
yes it would need a new accessory for daedalus emblem but sniper scope would be better off in elemental quiver's
I know a major flaw with my idea is that they would have to re-work a LOT of the ranged accessories, and would have to look at every single ammo type and figure out where they fit best on the two sides. But otherwise I thought it would be a decent idea since the current setup gives ranged a little too much flare, to the point where it's everyone's go-to class when it comes to damage
Not saying it nerfs any damage, but it does make it so that if you were to take full advantage of ranged, it would have to be through 2 accessories so that you don't just have a damage boost through absolutely everything in that class all in one.
alpha ray is a nice mage weapon
the first time i made it i felt powerful
especially when i made it for a friend when he was playing mage
Has a monolith for the astral infection background been requested?
I think it has
Also that mode would be impossible to do a full playthrough of.
Scal stays too far away for you to true melee, and Yharon deals too much damage to face-tank
it's not impossible, judging by crabbar's videos
just very nearly impossible
at least for yharon. scal is impossible now super dummies are patched
I haven't seen anybody do scal successfully
Scal is technically possible but again by spamming dummies to not let brothers and seekers spawn
Coldheart Icicle makes fight a tad bit simplier
Just RoD into her?
poke
Rodding isn't a way, waiting for dashes/floaty move is
Yeeees 
If they added another phase where she isn't pinned to the side of your screen and maybe added a new true melee then it would be a lot smoother
Tbh it isn't all that different to yharon or something
Just wait for dashes and staying still phases
Well yeah fighting scal with weapons 3 tiers lower isn't exactly engaging
Spam jelly
Stellar Striker is still best pick ever for true melee in general
tbh make Exoblade have a true melee version
Add a right-click?
Earth but it's dev wep 
A true melee right-click would actually be super fun
should i
suggest that, actually
I guess
i don't need no range
i'll take a bit to think about what the true melee function of it would be
It already has one
Those floaty arrow things
That orbit you
just need 10 more since exo
i suggested an exoblade true melee a while ago
o
You can do it again if you come up with a more unique right-click effect tho
i believe that is an isaac reference and ive heard its good, plus the idea's reason seems good so im starring it
@dense needle It would help if you detailed an armor idea in specific
Its name, what materials it would use, what its set bonus would be, etc
Okay. Gonna think about that
Good luck
Maybe i forgot about it bcs im in school rn
Alright, I gotta ask
Should we keep stars on bluechecked suggestions?
Because suggestions sent to the dev server can be retroactively tagged to show that many have suggested the idea, and I've been judging that by when a starred bluechecked suggestion gets 50 stars
but sometimes stars aren't included for reasons which I don't think have been defined yet
well, I don't usually star blue checked suggestions tbh
I always thought it has been sent to the dev server, so I don't need to star it
I didn't think stars on blue checked suggestions had a purpose
@ashen warren there is already voidstone in the 3rd and 4th layers of the abyss
but no armor set
The abyss armor set is the diving super-accessory smh
About bluechecked suggestions: I would make it known somehow that if a bluechecked suggestion is starred a lot that it lets the devs know that people really want it
And have a system based around that
@barren rain solution exists you know
I was trying to do a minimum bosses run :l
It still seems like something to be fixed
It shouldn't be overriding the pillars, in the least
Tbh that is destroyer which is a joke
well, spear of paleolith is best for destroyer and aquatic scourge
Destroyer's got a sizable amount of def
Spear is good though tbh
against other bosses, it's pretty good but not like stellar
Carl your problem might be that you're not using the deific amulet
That shit is almost required for higher diffs
If you aim upwards and luckily hit something with the main projectile you have some sick dmg
Ah Shucks what would I do without you
Also, true that insane dmg in the vid is mainly because of deific
Yeah you shouldnt
You know, you can just get a better weapon and kill them before they respawn 
Salt + suggestions= bad
It's just fucking horseshit
no you're not
not only do I have to deal with the boss randomly spawning into my hitbox but ALSO I FUCKING KILL CREEPERS UNTIL THE GAME DECIDES PHASE TWO
FUCKING
yeah you’re right
didn't think so
There is an epic strat for phase 2, don't stop running right with frostspark and he will never hit you
no
I'm not having issues with phase two
that's not what I'm mad about
I'm mad about phase one being a goddamn treadmill
That's mainly when "boss spawning in my hitbox" happens
go back to the salt mountains
creepers are really easy to deal with
just knock them into some water
when they explode it won’t destroy blocks
fine leaving
Oh I just realized what he meant lmao
New rule tbh, nobody shall come here if they have unfinished business at #mountains_of_salt 
I was like "what is he talking about, creepers don't explode" 
brb banning this fool
its about fucking time

mrrp
don’t do this
Wait you serious?
Phew
i ban before i speak
thought you were cool man
mm?
creeper stuff is probably getting fixed anyway
people have just memed it into the ground
as people always do
meme me into the ground 
Also,mrrp roles are still oblivion 
he just hogs all the roles
im bored smbhm
Damn, and to think I got salty just yesterday when I tried to fuck BoC and ended up cheating in a Subsuming Vortex just to get it over with
I do agree though that the endless Creepers should get nerfed, so you better be telling the truth, nap.
They already did get nerfed in the Astral update
I guess they didn't get nerfed enough
Seems like it
Or you just need a piercing weapon smh
Nah I just need to git gud on phase 2
rng 
blame everything on rng 
too bad its not in nohits 
Whatcha mean? Its not progressiony breaky at all to get spacegun pre evil boss though
I dont see why it would be banned.
For nohit purposes, meteor and hellstone stuffs are banned until post-EoW/BoC
And since Fab is the one that said it, it will stay that way 
Thats smelly tbh
I mean, space and hellstone stuff can be obtained pre-boss, really
they can be obtained pre boss but you gotta do a lot of digging
and then its way too op for its tier
How is it breaking progression for Meteor equipment to be pre-boss?
Find a Bomb/Dynamite underground, get Demolitionist, blow up Orbs/Hearts, mine meteor with Gold Pickaxe
Unless there's a factor I'm forgetting
That's sorta the main reason I got
Although redoing boc was an all around annoying experience
Well, I'd say it's not the progression breaking thing that banned the meteor/hellstone stuffs for pre-EoW/BoC nohits, its...well
Using something that's a bit too powerful for EoW/BoC and earlier, from what I can understand
Don't ask me
¯_(ツ)_/¯
Hellstone stuff being banned is 100% because progression breaking.
Since you need reaver shark
Yeah Hellstone is breaking
but I've done the meteor strategy several times in playthroughs on higher difficulties
Mhm, hellstone is breaking progression that I can agree on
Meteor? Again, don't ask me 
But if Fab said it's not allowed, then it won't be
Well, using Goblin Army stuff isn’t banned, and that can be obtained indirectly by smashing an orb or a heart
Spiky Balls ain't gonna help you beat BoC
i mean
unless you're super clever about it
they do pierce
Unless you go crazy and spam a bunch of them on many platform layers close together
Which is...uh
They fall through platforms iirc
How else do you spiky balls?
Oh huh.
and yeah i couldve sworn they fall through platforms as well\
i saw some staying on platforms on lomp's stream
Huh, could've sworn they fell through too
Judging by this very professional wiki note
it appears
that it might be a recent addition
Ye, seems like it
Very professional
"(Tested in 1.3.0.6)"
I wish we could aspire to such professionalism
Relatively recent.
Hell, the console comment probably isn't true anymore
should say "mobile"
By looking at that "(Tested in 1.3.0.6)", I'd have assumed that they're telling me it's not tested on the first version it's been introduced.
Or maybe that's just me
It should say "Spiky balls will not pass through platforms unless on mobile,old gen consoles or 3ds" or something
How do they version format on the vanilla wiki?
I never bothered to learn that
It's on plenty of pages, not hard to find & copy
Maybe we should move to #general-talk or #calamity-mod-talk If we wanna continue talking about this 
True
i
@oblique plume Might wanna remove Starmada from the recipe considering it's not a traditional launcher, and it's kinda a part of a thing on its own, being the final Star Cannon upgrade
finally did the brain
it
oh god
im in the wrong channel
fuck where do I go, calamity mod talk? general?
Either works
okay then
thankyas
zGuide is useful ya hecking nerd
He tells you how to craft junk
10/10 npc
In an organic and lore friendly way
he knows to craft the exoblade
Its his job to know man
but how does he know how to craft draedon's forge then?
Guide is Draedon confirmed 
guide is just draedon's helper
Guide its draedon's apprentice
so he know how to craft draedon's forge
anyone got feedback on my suggestion?
0.0001% chance to misfire and shoot yourself tbh
hmmm
16.6% so it's blood pact curse all over again
so when its a dud which is 1/6 chance, give it another 1/10 chance to explode on your face?
so 1/60 chance for it to explode on your face 

1/60 looks too much ._.
1/120?
yea ima make it have 1/20 chance to explode on your face dealing flat 50 damage which negates defense and armor 

The guardian's absolutely useless though.
^
^
no reason
Well, I'm not entirely expecting it to get in Calamity. I just thought it was a neat idea, lol
It is a neat one. We don't do classes though.
^
Calamity technically adds a fully fleshed out throwing class
also, even if they would make a new class, it would be an astronomical pain in the ass to code
"I'm not expecting it to get in Calamity" That's why I said that. I didn't think you would add a new class anyway. But I put it just in case, since you never know what the future might bring 👌🏻
Anyway, good suggestion on the astral bit. It does get a tad bit annoying
It's probably best if I put this here first
Add different on-hit sound effects for post-ml armor.
I think that post-ml armors could have cooler sound effects than the default one. Especially Auric Tesla. It's not really fitting for a godslaying hero to make the same "eughf" sound as a random armorless guy. Plus, after Moon Lord you don't really get hit often, so the sound wouldn't be spammed.
Tell me if someone dislikes the idea
Frost and necro armor from vanilla change the sound, so it is possible
Yeah
Iirc noone suggested anything like that
Well, gonna put it in suggestions then
Murasama already has a planned upgrade iirc, it just isn't coded yet
Ultra-High frequency murasama
Yeah, that
He said "Muramasa" but I'm sure he meant the red one
Ah, alright that's a different one
Poor muramasa forgotten.
It has 2 upgrades though? 
Eh, we can give it another path
Wait
You said that it was such a good concept for a weapon which confused me
Did you mean its namesake?
yes.
ok
Damnit sors I was just about to say that 
alright
Have a disclamer that it's referencing the actual muramasa swords irl
Better
Make the guide upgrade to a elemental weapon post DoG?
that would be interesting to say the least 
And give him solar armor lmao.
merchant still stuck with throwing knives 
Give the merchant pandemic post DoG
how would npcs handle yoyos?
Nahh malachite to make us salty
NPC's could have a script in them to move the yoyo's in a certain pattern.
Holding the yoyos on thier own location
Or make them track the enemy and move the yoyo towards them idk?
adding good ai to npcs
A Guard NPC with actually good dps and protecting power is something I've wanted for a while
So the whole town doesn't die instantly in one Revengeance Blood Moon / invasion
Lul maybe dryad geared up? She might be a aoe npc healer/shield generator
Dryad is probably the only decent one, cuz of the DoT
and the Nurse with her healing
(or pre-nerf Cirrus)
Yes please
This'll happen some time in the future
Not super high priority but it (probably) shall come
@brave girder DR was added to make the prefixes any sort of valuable after Hardmode
200 defense + 4 (or 28 max) means almost nothing, but adding 1% DR does make a difference when stacked (to 7%)
it doesn't
you reach the cap with potions
even in pre-hm
anyone who'd reforge their accessories to warding to have like 0.5 extra dr is a fool
especially now that the cap is global
not to mention fab has taken steps towards making facetanking etc. less viable in the past which is why this change makes no sense to me, it's just confusing.
That's true, the cap is pretty restrictive
it's just an extra thing to keep in mind that serves no purpose in my opinion
and the more extra things you add the more balancing becomes a hard task, which it is already
i appreciate the effort put into balancing and making the mod fresh but i don't think this is the right direction so i suggested that simplification
1% of 700 dmg is 7 dmg
about 10~ def?
I'd actually suggest lowering the reduction you get from exceeding the cap
90% is fuckin, wow
idk what i wanna suggest because not being a dev it's kinda hard to visualize what the objective is
i'm not sure if facetanking is supposed to be viable, or just make defense oriented setups as viable as damaging ones, or easier than them
i'm just assuming tbh
People have different opinions
That's why we've got a voting system to begin with
(maybe we should add downvotes?)
It wouldn't go to trash
I too think defense got hit too hard but i just don't think that was the buff it needed
I agree that the fourth layer must be with the R'LEYH
That song just fits more with the terrific nature of mobs lurking there
I actually assumed it would be that way
Didn't know it was actually the other way around
imo void definitely fits for Layer 4
it's very open and very dark, fitting to the more foreboding atmosphere of the song
RLYEH also fits for 3, considering its the layer with the largest enemy variety and you still need to navigate the terrain
The most chaotic layer, fitting to the relatively faster pace of the song and the more direct fear/panic it conveys
Ey, my last suggestion hit 50 stars
big boi suggestion
my rule is that if it takes up more than my whole discord screen then it goes in a doc
it's 1 line away from that
good job 👍

Should maybe have put it in a doc
Should I do that?
Since it's currently split into 2
it's good
@tired haven you like melee star this 
Depth Blade needn't a projectile, Abyss Blade does that
It makes sense for Pre-Hardmode melee weapons to not fire projectiles
that's what makes them special once they do start to in Hardmode
You dont make melee viable
Ball of fugu is good smh
Litterally the best tool melee has against stuff like slime god
Just used it against slime god, it's a lot weaker than the other abyss weapons
30% because of the fact that the projectiles home in on the Core too much
Cant you kill core first now?
So simply making them go more towards where you're pointing would help that
Why would you kill core first?
Because the warped debuff is evil?
Super mega ultra fast Slime-nyooms are evil too
Ball of Fugu is amazing wtf
Didn't really ask for a Depth Blade projectile since the projectile being underwater only really only makes it viable for the abyss
leaves
bol smh
You know how you buff melee? Make true melee the... well, true melee. Make melee weapons without projectiles hit way harder than ones that do, and increase the already huge defense melee users get. You need to be able to take hits if you want to get that close, after all.
The way to increase true melee is not to increase damage, it’s to increase defense and dodge stuff, maybe get slower but harder hitting weapons
The only reason melee is considered good is because all the best weapons have projectiles, which is against the very concept of melee
It should capitalize on playing the melee class as it was intended; by making you a tank who hits hard but needs to get in close to do so
Yes
Or just buffing ballofugu smh smh smh smh ngl
and tanking say Yharon is not exactly ideal
or Scal
and what about non sword weapons?
like yoyos or boomerangs?
make ballofugu the new halibut 
Both of those are more like throwing weapons
Flails are kinda a middle-ground, but I imagine keeping them as melee would instantly make them meta if swords had their projectiles removed
Flails and yoyos fit melee more than thrower
Boomeranglike weapons are more thrower
Thats why there are often alternatives of em
Basically, if you don't have to get up in the enemy's face to get a hit, it's not melee imo
We get it now
@graceful urchin They should put buffs to other stats, but reduce the health. We nohitters are doing a multiplayer thing, we’re about 6-8 people when were all there and the bosses take RIDICULOUSLY long to kill. Destroyer had a million health.
and someone had to pull out an apoth weapon to kill destroyer by morning 
It might be electro 
pulled out a bit of apoth vs prime
then again, we also had technical difficulties because somehow it ended up daytime
Counteracting mp lag when
never
Like the melee suggestions. Melee doesn't really get enough worthwhile projectile options until post-ML, those that are have throwing alternatives.
What do you guys think about giving melee and Mage (and potentially throwing, but you'd have to make different tags) armor sets or equipment that care about the sub-Weapon Types (for mage, it'd be Tome, Wand/Staff, and Magic Gun, or maybe some others), like how Ranged has Shroomite, and then maybe also adding stuff for Ranged as well, since it only has Shroomite.
That sounds cool and I like it
Hyper-specialization sounds like a nice way to make some non-viable weapons viable
Makes fun weapons viable 
Any golden chest house can have a loom, an anvil, a workbench (though that one doesn't really matter) and a bookshelf afaik
you can find other stuff too like kegs but that's not important
sharpening station
I mean technically the houses those ones are in are rich mahogany chests in the latest update of Terraria
@lament turret Terraria looks at what ammo the item uses in its code to figure out what headset supports which weapon. Tomes, magic guns and staffs are all functionally identical, and so Terraria won't be able to tell them apart.
Eh, it should be a simple enough change. Just throw in some list with each of them, then maybe some common mod compatibilities (if Fabsol even cares about those)
That would take an enormous amount of time
and wouldn't be mod compatible
and then there's things like the tome of infinite wisdom. Is it a tome or a staff?
its tome on a stick
Star Stone
"Light of the Galaxy"
Hardmode Accessory
5 of every pre-hardmode gem (Amethyst, Topaz, Sapphire, Emerald, Ruby, Diamond, Amber) + 25 Stardust + 15 Souls of Light
A black gem with a white star on its face, and dozens of motes of colors within it. The attached image is what an actual star stone looks like, though the image of the item would need to be magicked up of course. The intent is to make the inside of the gem look like a spiral galaxy.
ssso I'm writing a suggestion
but I don't know what it should -do- is the problem
weird I know, but...
anyway this is a star stone
Is it a reference?
no it's a real type of gem in the world
Lemme look at its chemical composition
Maybe it should be shiny
And something to hold
ironically it's super cheap
well, that is
there are a lot of cheap copies
some sell for a shitton of money though
Cthulhu mythos has a star-stone
That lends itself to ML tier buut
no
"Star sapphires and rubies display the property from titanium dioxide impurities present in them."
"Epiasterism, such as that seen in sapphire and most other gems, is the result of a reflection of light"
"Diasterism, such as that seen in rose quartz, is the result of light transmitted through the stone."
So a mini last-prism or something else like that
Projectile reflector
Nah that's op
At day you have a damaging sun aura and a star one at night
Astral set bonus 
I feel like it should be throwing somehow idk why
oh
oooh
I know how to make it throwing
because the inside of the stone is supposed to be a galaxy right?
what do galaxies do
they spin
Throwing weapons orbit you?
rather, throwing weapons have another, smaller throwing weapon orbiting them
like a duplicate
so when you throw a scourge of the desert, a smaller one perpetually spins around it as it flies
That sounds really cool and really op 
Since it's a projectile dupe it should deal like 30% of original weapon damage because imagine malachite with a second malachite
Big oof
yeah no this would deal way less damage than the prime projectile
I was thinking like 10%, 20 at most
Star Stone
"Light of the Galaxy"
Hardmode Accessory
5 of every pre-hardmode gem (Amethyst, Topaz, Sapphire, Emerald, Ruby, Diamond, Amber) + 25 Stardust + 15 Souls of Light
A black gem with a white star on its face, and dozens of motes of colors within it. The attached image is what an actual star stone looks like, though the image of the item would need to be aesthetically magicked up of course. The stone itself should be similar to the attached image, but a faint galaxy aura should be present around it.
While equipped, the user's throwing weapons have a smaller duplicate orbiting them. A Scourge of the Desert would have a smaller Scourge of the Desert orbiting it, a Shuriken would have a Shuriken, etc. For all intents and purposes this second projectile is a true copy of the original, though it simply orbits it rather than flying on its own arc. This smaller projectile would only deal 20% of the original projectile's damage.
so something like this for the suggestion?
triactis' hammer of might must have a really fast duplicate then to circle it
"For all intents and purposes this second projectile is a true copy of the original" which means same velocity as well
so same velocity but smaller?
then why does it say a "smaller duplicate" 
oshit nice job catching that discrepancy
@grizzled widget You're supposed to comment on suggestions in this channel
beat me to it
Ahh, sorry. How do I do that effectively? Is each suggestion assigned some ID? Is there something I missed in the rules (- commenting here)?
you just say something in here?
Nah you just
comment
just say words in here
If you wanna suggest something changed about a suggestion, it helps to ping the person who wrote it
✅
Well the question is how difficult it would be to modify projectiles with an accessory
The orbit would probably be the hard part
The damage could just be derived in a simple formula of (weapon)/5
np
Oh, wait, can we do that?
Well, BRB, I have like half a dozen that don't have ticks oof
piky posted his suggestion in bootleg cooldude chat already so it's star worthy
more like a reusable focus sash if you play smart
it's just for that window of error for glass cannon builds
and glass cannon is always fun to play
Eh perhaps. It mostly came from the idea of Borderlands 2 Healthgate mechanic, but if you had a lot of healing, you could indefinitely keep yourself alive. This one, however, allows for a SINGLE second of relief, terror, anxiety, and all the bundles that makes glass cannon so much fun to play!
That would kinda be a buff to blood pact
Thoughts though? Like, is the cooldown too long or too short?
3 minutes is fine
You get it from KS all the way to scal
Scal already has 2 death prevention effects
Okay, so, who should I send the images to? I'm not sure how many of them have actually been sent through and are just un-ticked, and how many haven't, so I need a bit of feedback on which ones to not worry about before I can post them
Uh me I guess
Hmm, good point. Although if I recall, doesn't Scal not 1-hit you on Reveagence mode even if full glass cannon (I tried with glass cannon ranger)? I know she does on Death mode, especially if you're wearing the Demonshade armor
Aight
I may or may not already have a massive list from Pinkie
which includes like
all unchecked suggestions ever
I don't even know if
I wanna bother doing that
Because any suggestions that succeeded but don't have checkmarks are from a long time ago, before we did checkmarkss and tried relying on a bot that didn't work
Maybe just go from checkmarks onward to catch any that you may have missed?
And if a suggestion is super old (from August, or September at closest), I won't bluecheck it if it gets reposted
because chances are, Fab or other devs ain't gonna scroll for 50 years in the dev server's suggestions channel to find it, so the idea could be refreshed
(We didn't have a proper tagging system at the time either, so the chances are lowered even further)
thing is, it buffs glass cannons and they already recieved huge buffs with demonshade and probably cap removal
Has anyone suggested adding a counter for sepulcher's brim hearts & scal's brothers & soul seekers?
That'd be nice
It is, technically

Well I'm gonna go ahead and put it in
Or just use coldheart icicle
even when hitting the head?
idk
it only works on worms if you hit the head
and they aren't immune like destroyer and probably dog
thinking of making a meme sepulcher suggestion, what do you think
Speaking of Sepulcher, how about a meme accessory that you can get if you kill the worm?
why
"you killed a giant worm, how do you feel?"
"makes you drunk"
Gives the player ALL effects of the drunk princess's drinks.
No memays
shet
Enemy suggestion: Mimic Mimic, a Mimic that takes on the shape of a Mimic to prey on its victims
I'm kidding and I won't post it
w h a t
that’s similar to the what-if-two-people-read-eachothers-mind thing
hah
Recursion Mimic
... IDEA HAS STRUCK
Gimme a bit to work this out, I just had a wonderful idea.
Giant Chest furnitures which rarely generate in the Underground Hallow/Evil
look exactly like the Biome Mimics, except they're actually openable, and contain cool stuff inside
(now people can actually be fooled)
until the biome mimics spawn not completely on solid blocks 
what would the loot be?
iunno
maybe just the Biome Mimic's normal drops, cept you don't have to fight for em
(and to save the people the disappointment of actually wanting to get Biome Mimic loot, but then finding that it isn't the enemy version)
more like help, cramped space, gonna die, no don't aggro it dumb minions
but yeah, that could work
no just the biome mimic loot is lame
they should contain the souls of whatever biome you're in too
so light or night
o nice a bring Astra suggestion
christ that language too
shh
@potent veldt Astra is not coming back btw
And why not?
Aureus replaced him
Yeah, and why?
Because it's way cooler and more original than just another slime
and the fight benefited greatly from it
And having both would take away from the game?
Having a better way to farm luminite that makes sense and can be easily implemented right now is unnecessary?
Also, aureus is way harder
Dude just suggest that Aureus drop Luminite
except don't because that's already been suggested and accepted, sent to the devs
But that trivializes instantly 3 entire boss/events.
Hm?
Also, post ml weapons are overly powerful for the mere reason to make ML an easy farm
Well kind of
Not the only reason but still
Wait do you want Aureus to drop Luminite or not, Dark?




