#suggestions-discussion
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btw im talking about my own suggestion now and i realized that the name fits with the trivia info on the celestial pillars page int the wiki
"The four pillars could also be based on the lifespan of a star: Nebula - the birth of a star, Solar - a lively star, Vortex - a collapsing star as it dies, and finally, Stardust - the remains of a star's corpse."
Blackholes are created by stars exploding and by chance it either gives birth to a new star or it results in a blackhole iirc
The location isn't in line with the other four pillars because the black hole formation isn't something that generally happens to all stars
So stardust = remains of a star's corpse or black hole which... is the remains of a star's corpse
It does fit, but the name itself sounds odd. The first thing that comes to mind isn't really "pillar" when I think of a blackhole.
yea i see no issue
tbh the blackhole is more of a mutated birth but ok
"Nebula - the birth of a star"
"blackhole is more of a mutated birth "
let's just go with it
What about the "void pillar"? Not the best name, but it could invoke some curiosity about what it is similarly to the other pillars.
honestly alot better
In the eagle nebula there's this cool thing called the 'Pillars of Creation' so maybe a 'Creation Fragment'?
I chose the Pillars of Creation for a very obvious reason
I think it fits the 'everything' bit about an all-class armor
If creation isn't fancy enough then maybe 'Genesis Fragments'?
good idea and the fragment could be gained from every pillar like that fragment in thorium
You mean in every mod that adds fragments?
only got to post cultist in thorium, thats it
dont know any other mod fragment additions
Tremor and sacred tools are the 2 that spring to mind immediately
Tremor adds another pillar in the deadass center of the map and it sucks, just like everything else in that mod
~~yea i haven't played tremor so i didn't know
~~
isnt there Tremor remastered?
That is the tremor mod
even the remastered sucks?
Especially the remastered
how bad was the original then?
Tremor remastered is literally just an update
They named it that so people would DL it
huh
yes everyone and their dog and their dog's fleas and their flea's cells knows tremor sucks
#other-mod-talk if we're gonna continue tremor bash
nah was just curious about it
There wasn't any more to talk about anyway
Sequence, you good with "void pillar"?
I honestly don't care one way or another
I think all-class is a bad idea but whatever floats your boat
im going for thrower class pillar, what you talking about?
But xeroc is throwing now
legit i thought you were suggesting an all-class pillar since xeroc is throwing
i thought xeroc also had armor for every other class
"Made Xeroc Armor a throwing-based armor set to compliment the other lunar sets." in what way does this imply "I made 4 new helmets for xeroc"?
...oops
Nvm, i didnt post anything
will the mewmere shoot tiny cats..?
Possibly, but like I said, it's up to the devs what they wanna do with it
Absolutely not
Wait is mewmere your patron item?
My patron item is pretty underway from what I’ve heard so far
No
if I ever had money for patron
and got a patron item
basicly it would be magic missle style weapon
Calamitous essence
it'd be nice for the people going for nohit role
and I guess people who want to test weps on a certain boss
just realized calamitous essence is just for shadowspec bars, my b
Nah, calamitous is technically a loophole to the shadowspec rule afaik
Eh, don't wanna risk it though
The small ones
I think it’s fine
still, they do some serious damage
They die in a few seconds with most post-DoG weps
Plus it’s a source of effulgent feathers
I'm for it because normal enemies become worthless post-ml
damnit sors that was literally what i was typing
Prolly cuz it's a good idea
@olive bolt that already exists
Devourer of Gods?
At least in the gravity manipulation aspect if nothing else
It's not directly related to the Astral meteor
Boss suggestions are never accepted
Oh whoops
That too
Also also even if you -did- have a chance of a boss being accepted
Your suggestion is so vague it’s completely unhelpful
Like what would the boss be
What would it look like
What does it do
Devourer of Gods' debuffs involve gravity manipulation
Vorbis this is superfluous
Your advice means nothing cuz even if he included all that it still wouldn't be accepted
Yes but it’s applicable elsewhere sors
Elsewhere?
I’m using the lens of his boss suggestion to say
Make suggestions specific
Details
You need them
And a lot of them
Usually.
If you're suggesting a new weapon or item or enemy, yeah
But for QoL stuff you don't really need it
Hell for something that could be said as “imagine if the mayans made metal gears and had magic, and they hate you”
I wrote out a six page google doc (with someone’s help) to fully elaborate on that
And currently it’s almost at 120 stars, which is rare as hell
People need and appreciate detail
I was just suggesting the idea of an interesting mechanic a post moonlord astral meteor boss could have if there ever is one implemented. Also by gravity manipulation I meant possibly moving players around the screen (limited to allow resistance to being moved) <-- probably should've mentioned this in the suggestion.
Like the Distorted debuff?
Boss suggestions arent accepted tho
Indeed
Mini bosses are though
What does a checkered flag next to a suggestion mean?
That it has been or will be implemented
cool
I dont see the point in having diving helms or jelly necklaces being craftable
they arent that rare
They kinda are
Not really
1% chance from a common mob and a statue mob
for both of them
diving helm might be 2 or 5%
But luck can ass blast you and dont get it drop or just cant find a statue
Not to mention they are affected by defiled
I've had a lot of trouble getting both in the past
?
Why?
the diving helmet and stuff
Diving Helmet maybe, because Trashers drop them and they have a way higher spawn rate than Sharks
but the necklace?
Jellyfish are absurdly easy to farm
i don't even need to farm jelly necklace most of the time tbh
i usually make to with just having them drop while i wait for ???? to spawn
just zerg in the ocean you'll have it in no time
diving helmet isn't too hard to get even in normal ocean
Even easier if you happen upon a shark statue
Can get a diving helm before even visting an ocean
Farming is a joke when you have statues
Oceans have too many ocean chests nowadays tbh
o
I get ocean chests more often outside of oceans than in them
Tho Im sure some spawn in underground waters
Ye
Hell, there was a little divot in my surface jungle that had one once
Wut
It's still underwater, is it not?
Yep
hey Rover fancy you mention RNG
What about it
Are ice biomes guranteed to have an ice temple btw or nah?
I think they are, yeah
a few things 
lets just say ridiculously good worldgen and even an RNG yoyo suggestion i made
Just praise RNG that the ice temple has an artic diving gear
yeah ice temples should be guaranteed on worldgen, provided no other mods heavily conflict with such
Ice Temples spawn with Arctic Diving Gear? Interesting.
Some do
Sometimes
also it's Ice Tomb
I mean, it looks like a temple tbh
looks more like a pyramid
eh
I think it's officially an ice pyramid
oh
Either Artic Diving gear, Ice shell smth and idk what else
Blizzard Balloon
Ah
Anyway why are we talkin about this?
I don't think a player should be forced to find a statue or sit around forever waiting for mobs to spawn just for a chance at a 5%> drop. If Zerg Potions were available I'd be less liable to making my suggestion. Regardless, it's totally on devs to decide whether it's a decent idea.
Because abyss diving gear suggestion
related to a suggestion for obtaining diving gear parts
Fair enough
I don't think a recipe or fishing drop would be too game-breaking.
Can I suggest adding that ice-themed thing the Travelling Merchant sells to the Ice Tomb chest pool?
Hey look we're relevant again
You shouldnt be really be going to the abyss pre-skele anyway which after skele, you can craft zergs now.
Wait that thing drops from Claspers?
And mechanic
Ye, it does
And at a 10% chance, jeez. I've never seen one drop from them iirc
RIP
Claspers spawns way too often for me lol
I always just buy it from the merch
The summon items fills up my inventory when I was farming for cryo key ingredients
Idk I might have seen it like once
I mean you can go to Abyss pre-skeletron. That's my plan in my current playthrough, or was. It's just so many rare drops makes the construction tedious without either zerg potions or statues. Either way, that's all I've got at the moment.
Well if you're using Zerg or Battle then you can expect a lot of em
Yeah, what's there?
technically, halibut if RNGesus likes you
true
abort run if obtain halibut tbh
speaking of halibut, since the nerf, at what point can it go up to now?
i havent really used it to know
Ooh, I forgot about the Shadow Key req. I guess Halibut are a thing.
PreHM Halibut is still stupid
I actually obtained it in mid-Hardmode during my last Ranger playthrough
(I immediately sighed and facepalmed when I got it)
It was the best weapon in my arsenal but not by a huge margin
Served me till Moon Lord
An item that you can get at the beginning that goes until ML is very strong
slimy saddle
I still just don't like the grind, but I guess the fact that you can get a zerg potion by the point you can actually access chests down there is enough to make me second-guess my recommendation.
Slime Mount 
I feel like it's still valid to suggest recipes for Diving Helmet and Jellyfish Necklace simply by the fact that they're RNG-based to obtain and they're both near-required to explore the Abyss
i'd still keep it incase people agree with your suggestion, because it is still valid to some extent tbh
You'd be surprised how handicapped I am without an instant descend mango
I'll keep it, I'm just saying that there is some good argument against it.
"instant descend mango" is a great name for a special attack
Or a band name
I want a wrestler to use that attack
Well, either way, thanks for entertaining my idea. I'm super happy to see that there's a space for suggestions here.
Now to shitpost about wanting the old DoG Deathmode mechanic back
Wait, which one?
"This is getting out of hand. Now there are two of them!"
I loved the 2 DoGs mechanic
oh heck, was it? Even better
(I think that was a mechanic before Death Mode existed)
I sadly wasn't around for those days. I was however around for the spinning magic man
I remember how intense it was to use the elemental lance and slowly manage to whittle both down below (10% right?) health
Sprinting across the world
Yeah it was fucking awesome
Make it a new mechanic for Super Death Mode™. /s
My first Calamity playthrough with a friend had that
Big long skybridge, crocodile-mouth-DoG, Last Battle Ballos Mix
Does fab still have that version of calamity?
and of course it was buggy as shit
Cause putting that in mod_downloads would be swank
zen if a boss is alive
... including the wall of flesh
Nah that'd be a fuckfest Sequence
like i care
o
basically you can do the zen potion trick to go into the dungeon early by abusing that 
... I'm guessing at least
You can't zen anymore
"zen effect if a boss is alive"
spawn wof on one world border, immediately kill yourself
wof takes 200 years to get to the otherside, use that to look for a shadow key
wait, how well does that work? that's genius
you need to be really lucky to actually get a shadow key, though
Dodging EoC is also pretty easy if you wanna try that
need to find a non-locked dungeon chest, which always contains a gold key, then get a shadow key from the one or two chests per dungeon you can open
Pots drop keys
Still requires a bit of luck, I'd imagine it's fairly uncommon
"Below the surface level, regular drop
has a chance to be replaced by:
Golden Key (1/40) 1 "
Maybe an extra chest or two, which is a lot given you're fairly limited.
Stealing that idea before it's patched
If you seek out every pot you very likely have at least 5 golden keys
If you find a wooden chest as well you basically have shadow key
That that's with bad rng
You underestimate the shittiness of my luck
I burnt all my drop luck on a second kill Community drop
500 years bad luck from now on
I get community on first kill so commonly it isn't even funny
community first kill every kill
i burned all my luck on first kill briny baron
RNG club right here 
Next update: Community drop rate nerfed.
rip everyone else but me and my insane luck 90% of the time
mine is around 95% the time
Can Terraria drop chances even be non-integers?
and getting things like yharim crystal isnt even a problem
Yes, Mango
oh no
Because they're fractions in-code
Fair enough
meaning they can be things like: 0.1% 
Some things are
anything that is 0.1% drop chance is actually 100% drop chance for me
That's what half my drop grinds feel like
Adding a buff and a debuff would be a pretty big silva/auric nerf
There are already too little buff slots
Aren't there over 20?
Yeah, 22 max
I feel like a buff indicator for the Silva revive activation is definitely necessary. It's very odd that there is only a particle effect at the moment
On a separate note
@left crag Can you edit it now?
I wanna send it in but I also don't wanna confuse the message
Does anyone think that a Damage Reduction modifier would be good on accessories? It would scale sort of the same way as the rest of the modifiers.
1:1 defense would be fine
1 Defense = 1 less damage
still pretty bad but not as bad
Too bad defense is 2:1.
Fab changed rev defense to the expert mode calc for a reason though
To expert?
it's below expert wow
5/8
And it's going to go back to normal calc again.
@wicked swift maybe the crafting recipes should have some rev exclusive item to make them rev exclusive
There aren't many rev exclusive items, and pretty much all of them are accessories

How about adding a rev material drop to evil bosses (eow/boc) that is solely used for crafting these two weps?
^
Purple im not sure thats possible
No please
(or could act as weak accessory as well but that doesn't really fit with weapons)
Pure essence
Drops from BoC and EoW
Used to craft the Marked magnum, Golden Gun and Lunic Eye
Revengeance exclusive
Yeah essence sounds better
Doesn't really have anything to do with the weapons tho
And this way they dont have to go through a horrible shitbunch of voding to make it disabled
Just make it some kind of bar then
”Magnum Bar”
They deal pure damage
Golden gun shouldn't be crafted with it, as that's actually useful below rev
^
The one who suggested it agrees with me 
Marked essence because essence sounds good and it inflicts marked for death
Yes but wtf is "marked essence"
it doesn't make sense
"Magnum Essence" maybe
?
Karma is way cooler than the sans poison clone shit
It's a universal balance system
lol just add a warning in the tooltip that it’s only useful rev+
duh
._.
At least, the lunic eye does
Marked magnum isn't even close to astral themed anyway
WoF drops astric essence
BoC/EoW drops magnum essence
I think pure essence sound the best, though
Doesn't not thematically fit with the weapons
But it doesn't fit either
Don't settle for average
No that's also stupid
how
True essence, since they deal true damage
you're stupid tbh
whatever
me?
Bye
Those all were fine names.
A better name?
Pure essence!
@low hedge Asenath's Staff would replace Sun God staff in the Cosmic Immaterializer recipe, right?
shoor
@fossil torrent so the Phoenix spear is just a spear counterpart to the Phoenix blade?
Cool, true melee needs some love

Replace the pheonix blade in exo blade crafting tree
^
^^
hope fab sees this
I think it’s a genuinely good suggestion
Maybe not as large as 2.5x though
why dont u have them 3 separated tho?
^
Because its basically the same suggestion
the blade one?
I can seperate them when i get home tho
i think that’s a good idea
thats the reason why it shouldnt be one suggestion >.> so they dont have to pick both if they only like one
Ye i guess
How is MARKED essence not related to weapons that inflict MARKED FOR DEATH?
Yes thats what i meant drh
Thematically it makes sense but
What does ”marked essence” mean it’s not logical
still doesnt make sense 
The mark?
Zuckerberg
🙃
📖
I gave it a star :p
i was checkin over the mage stuff, and since alpha ray is getting tweaked and climax is meta (fuck meta) I wanted to give it some more tomes
Would it fire a wave like toward your cursor
Or would it just spiral in all directions from your character
it would be like nuclear fury-esque attacks
Ah
Resumitted and split up my suggestion
did anything change other than format?
In my post?
yeah
no.
then you should delete the original one
And this too.
shit
Mhm.
Changed.
Its still there
Yes but included in the elysian lance post, instead of being seperate from them
i did delete the seperate one? It's there to clarifiy why i reposted it
Kept that one because it has stars. Do you want me to delete it?
You reposted it, there's no need for 2 of the same suggestions
technically you shouldnt of even reposted it until a week had passed but whatev
Dried Scalebloat
Pre-Hardmode Desert Enemy
A brown, cracked, diseased looking humanoid fish, akin to the mermen found in the snowy underground in hardmode. Rather than running at the player, the Dried Scalebloat crawls slowly towards them, dragging itself with its hands, dealing very little damage on contact. Drops nothing on death.
If fully submerged into water - sulphurous sea water or honey will kill it instead - the Dried Scalebloat transforms into a Dried Merfolk.
Dried Merfolk
Pre-Hardmode Town NPC
Looking much less sickly than the Dried Scalebloat, the Dried Merfolk is an NPC that requires slightly different housing to accomodate him. The house does not need a light source, but instead must be completely filled with water.
Dried Merfolk has a similar aesthetic to the Desert Scourge, with vestigial eyes and cracked, brown skin. When it speaks, it talks in choppy, short, few-word sentences, as a result of having broken vocal chords as well as barely understanding the language of the surface. However, it is extremely grateful to the Terrarian at all times, as well as making several references to Amidias and the Siren. Initially, the Dried Merfolk sells only fish. As certain bosses are killed, the Dried Merfolk's inventory expands to include many more types of fish, as well as crates and rare varieties of "fish", such as the fishing weapons. The bosses that expand his inventory are:
Desert Scourge - begins to "fishing" accessories - Sailfish Boots, Tsunami in a bottle, Frog Leg, Balloon Pufferfish, etc. Additionally sells a few varieties of other fish, such as salmon.
Hive Mind/Perferators - begins to sell pre-hardmode potion ingredient fish, as well as usable prehardmode fish, such as Hemopiranha, Double Cod, Reaver Shark, etc.
Aquatic Scourge - begins to sell hardmode potion ingredient fish, such as the Princess Fish, Prismite, Bladetongue, Obsidian Swordfish, etc.
Siren & Leviathan - begins to sell all varieties of crate, including both corruption and crimson crates. Does not sell Golden Crates.
Duke Fishron - begins to sell Depth Cells and Lumenyl.
how does this look? The idea is to have an NPC that resulted from the whole "scouring of the desert" deal
looks good
yo that's actually cool
the stuff he sells after desert scourge looks pretty op though
dunno how possible it is from coding stance, but yea, it's cool
the scrooge exists so it might work
just being able to buy all those movement accessories
It's also a good way to "alchemistNPC"ify calamity
It will be shot down by devs rather quickly though, because "if you don't need to work for items and you can buy them - yeah well fuck this ain't happening"
aw but it's cool though
yeah, thats what i meant
:<
maybe nerf it a bit
how do I nerf this?
idfk
make it not sell the potion fish
yeah move em to post perfs
maybe make it like the scrooge, it gives you a fish per day? can sometimes give a crate?
how strong are the weaponfish
or the hammershark tier?
okay no here's how I change it
initially, it only gives you one fish per day
like
one "fishing result"
it will never be junk and will always correspond to the biome its house is in
and as you kill bosses its "fishing power" increases, as well as the amount of "fishing results" that it can bring
as well as expanding its available pool of results
perhaps capping at 6 after sharkron
maybe improving the pool as time goes on
@ruby cobalt what do you think of that change?
Has a Shop and a "Collect Fish" button. Collect Fish give you normal fish. It sells Starfish, Seashells and Coral, and fished up junk.
Desert Scourge - begins to sell "fishing" accessories, that drop from Desert Scourge, although for a pretty high price. Makes the "Collect Fish" button give you two fish.
Hive Mind/Perferators - Makes the "Collect Fish" button give prehardmode potion material fish at a small chance, and low-tier bait. Shop: It starts to sell Reaver Shark, Hammershark, Rockfish, Purple Clubberfish, Swordfish, and Sawtooth Shark. Very high price, a platinum or two. Bombfish, double price of bombs. "Collect Fish" gives 3 fish.
Aquatic Scourge -"Collect Fish" begins to give you Hardmode potion fish, like Princess Fish, Prismite, , etc. "Collect Fish" gives you 4 fish. Raises chance to get pre-Hardmode potion fish. Shop: It starts to sell bait, Obsidian Swordfish, Bladetounge, Toxicarp and Crystal Serpent.
Siren & Leviathan - Collect Fish has a chance to give all kinds of Crates, except Golden Crates. "Collect Fish" gives 5 fish.
Duke Fishron - begins to sell Depth Cells and Lumenyl. "Collect Fish" gives 6 fish.
here
@tulip parcel
Ye, that sounds good.
which one 
h m, w h i c h o n e c o u l d h e m e a n ?
it's probably the latest one
okay so give me a bit to rewrite it with that adjustment in mind...
I changed a bit
think it's a bit less bullshit
since most of the stuff you actually have to work for, are outtiered when you can buy them
like reaver shork
no like
it's good but not as good as it is in early game
I'm not even including the "shop"
oh well then
he's just going to be the "NPC that fishes"
that's maybe a good idea
give me a bit
have it required to have a pond in his house 
I.. didn't.
instead of needing a light source, his house needs to be full of water
See it now.
That may be a problem to implement though
we'll see, i don't know how that works
yeah, but that's not really the same thing as filling a house with water
block and biome requirements are already possible,, but liquid requirements?
^
might be a bit far fetched
...hm
maybe he gives you an item when you initially rehydrate him
and that item fulfills the requirement for his housing
and the item constantly releases water and counts as a light source table and chair
oh! no! see
🗿
the diseased scalebloat is this bloated thing right
And i
what if part of him rehydrating is his "item" sloughing out of his skin
it's placed in water
that also works
like he's survived that long because he's had it with him
make him give you a thing that has to be placed in water
so you have to have water in his house
so he can fish in it
because terraria logic
Dried Scalebloat
Pre-Hardmode Desert Enemy
A brown, cracked, diseased looking humanoid fish, akin to the mermen found in the snowy underground in hardmode. Rather than running at the player, the Dried Scalebloat crawls slowly towards them, dragging itself with its hands, dealing very little damage on contact. Additionally, amid his bloated mass of scale and sand, a strange statue head is on his back, trickling water as a cosmetic effect. The Dried Scalebloat drops nothing on death.
If fully submerged into water - sulphurous sea water or honey will kill it instead - the Dried Scalebloat transforms into a Dried Merfolk. Additionally, it will drop the "Amidias' Regret" as an item for the player.
Amidias' Regret
Pre-Hardmode Furniture
A stone statue head, which constantly leaks water from its eyes. Serves as a light source and table for the sake of housing. Must be placed underwater.
(1/3)
Dried Merfolk
Pre-Hardmode Town NPC
Looking much less sickly than the Dried Scalebloat, the Dried Merfolk is an NPC that requires slightly different housing to accomodate him. The Dried Merfolk will only move into a house with the Amidias' Regret furniture inside.
Dried Merfolk has a similar aesthetic to the Desert Scourge, with vestigial eyes and cracked, brown skin. When it speaks, it talks in choppy, short, few-word sentences, as a result of having broken vocal chords as well as barely understanding the language of the surface. However, it is extremely grateful to the Terrarian at all times, as well as making several references to Amidias and the Siren. Similar to the Miser, the Dried Merfolk has only one option when speaking to him; "Catch". When this option is used, the Dried Merfolk gives the player one item that would otherwise be only acquirable through fishing. This item may be a fish, a crate, an accessory, etc. However, just like fishing, basic fish are far more common. Additionally, Catch is only usable once per day, though it is free. Initially the Dried Merfolk is only able to catch basic fish, wooden crates, Frog Legs and Balloon Pufferfish.
As the player kills bosses, multiple things about Catch improve.
(2/3)

f e e d h i m t o t h e s h a r k s
Angler makes you catch fish, dried merfolk catch fish for you
OOOO
What if you could pay the npc you catch quest fish for you?
to catch*
Making 3/3
Desert Scourge - "Basic Fish" results grant two fish instead of one. Crates are slightly more common. Iron Crates are added to the pool.
Eye of Cthulu - "Crate Accessories" are added to the pool - Sailfish Boots and Tsunami in a Bottle. Catch now gives two results instead of one (re: a player may end up with 2 bass and 1 crate, 4 bass, etc.)
Crabulon - Pre-Hardmode Weapon Fish are added to the pool. Potion Ingredient Fish available to the Surface and Underground are added to the pool. (Note: Potion Fish are given in the same amount as Basic Fish, though not at the same occurence.)
Eater of Worlds/Brain of Cthulu - World Evil crates are added to the pool (both corruption and crimson) with extreme rarity. "Basic Fish" results grant four fish instead of two.
The Hive Mind/The Perforators - World Evil crates are made more common. Pre-Hardmode potion fish are added to the pool, with the same amount-per-result as Basic Fish. Reaver Shark is added to the pool.
Queen Bee - Jungle crates are added to the pool. Jungle and World Evil potion fish are added to the pool.
Skeletron - Dungeon Crates are added to the pool. Catch now gives three results instead of two.
Wall of Flesh - Pre-Hardmode Weaponfish are removed from the pool. Scaly Truffle and Obsidian Swordfish are added to the pool.
(3/4)
Cryogen - All biome-specific hardmode weapon fish are added to the pool (Toxikarp, Bladetongue, Crystal Serpent). Hallowed crates are added to the pool. Crates are made more common.
Aquatic Scourge - Abyss accessories are added to the pool. Catch now grants four results instead of three. "Basic Fish" results grant eight fish instead of four. Removes Reaver Shark from the pool.
Calamitas - Wooden Crates are removed from the pool, chance to catch crates increased.
Siren and Leviathan - Hardmode Weaponfish removed from pool. Dried Merfolk may now catch Siren weapons.
Astrum Deus - "Basic Fish" results grant sixteen fish instead of eight. Catch now grants five results instead of four.
Duke Fishron - Catch now grants six results instead of five. Getting a "basic fish" result adds one more result to the current Catch, once per Catch.
(4/4)
I ran out of ideas after duke fishron
Please put that in a doc
I will
If you're gonna post that
yep
I have an idea.
Ok
It will nerf the damage output of Adrenaline and Rage, but will add something to compensate for it, and make it more unique and customizable, however it may be hard to implement
@oak sage @fossil torrent bad
that was sad
just told him to delete it, and instantly deleted it
cries
Nerfing rage and adrenaline is extremely cursed
Like hit or miss spongebob levels of cursed
Adrenaline is already nerfed

tbh I'm fine with those
Maybe that's because you beat bosses by getting hit as much as possible
That dried merfolk suggestion is friggin sweet
Terminus suggestion is also great
What is this
Normally people put no thought into their suggestions
"It’s about 250% the size of Phoenix Blade" that's like half the size of the screen
^
"its pretty big"
I honestly thought that lunar pillars were going to get lore
gah finnaly done
I have an idea for a weapon upgrade
It's a hardmode Abyss version of the Leaf Blower
And it'll be called the Reef Blower
Ayyy
yes
mistlestorm isnt really a leaf blower upgrade so much as it is a weapon with leaf blower in its recipe
don't think dried merfolk is gonna hit 50, rip
it does since it shoots leaves out as well
Its only been 7 hours
not only needles
I could see an explanation behind the once per day limit on 'Catch', perhaps it's a ritualistic prayer preformed daily which results in a harvest in the form of 'Catch'...idunno, I'm just here
I mostly thought it was like "in a whole's day's fishing that's all he could get"
like, he's not a good fisherman, he's a fish
oh, that works too
Maybe different quotes when you click catch?
"this isn't much but it's something" "i hope this will help" "good haul today" etc
Good haul being for around siren-ish
That sorta thing
well it'd probably be more like "Good... fish... today?"
remember the whole "bad vocal chords and english"
"Not.. much.... here.." maybe? for when he's just learning to fish
hm
Devs will probably choose dialogue anyway tbh
Mostly so they know what you were aiming for
@mystic glade We have that, look at the reactions, there's a green checkmark if it's been sent.
If it's an idea that's been sent multiple times by different people, it's a blue checkmark, meaning it's been sent before.
im talking of something like cause some people dont look at past suggestions and people dont want to go through all the suggestions looking to see which ones have been sent before
A doc with all suggestions that get above 50 stars?
welp i wasted my tiem
Milky Stream
Post-Cultist Magic weapon
Directs cosmic flare's streams
On using from the player's position appear white 10-20 cosmic projectiles, was superfast fly in a vector's direction, which ends on a cursor position. Doesn't pierce.
Craft: 12 Meld Bars @ Ancient Manipulator or bought from Drunk Princess as 80 gold.
: Lunar Flares-like weapon, was attack from any direction - which weapon are more cool? And also Xeroc-tier needs a variability.
"Milky Stream" get a new name ASAP
Its perfect
Shanakor's suggestion does not make sence, 3 spears is roughly the same size as a Nebulash
Golden shower, milky stream
perfect
yass
Woman's love?
im sad
Changed back.
oof
Btw bothacked
Your suggestion realistically boils down to "What if rage/adrenaline were nerfed but you got fancy abilities?"
wait trash changed the name
There are no items etc
they said ideas, you want me to go and sprite items, script them, and everything else?
Look for any exo-weapon suggestion that has gotten above 50 stars
You'll see that while stats will be removed the general mechanics are all described
You gave one item
what
why would I give them items, we are talking about a new mechanic and a revamped version of rage and adrenaline, not items
...
"To make up for it, you can now right click their respective bars to open up
a UI where you can place an item ( this item will behave similar to accessories )."
(picture proof)
You misunderstand
how...
I said you only gave one item because "For example, one item might reduce the damage of adrenaline by 50% or more (even thought this is just a suggestion, it would likely be a 75% reduced adrenaline damage , as 50% would be op), but will boost your defence/damage reduction for the next minute and provide magic healing (Regardless of weapon) for the next 10 seconds."
Honestly
It was an example. I was trying to give ideas about what it could possibly do.
You were on a start there but then you just went on and on about shit people don't really care about
Except for the "Why it might be a good addition"
Fuck vague shit and fuck complexity when it comes to this suggestion
Its a big chance for not a lot of interesting shit
And completely disregards the reason for adren and rage existing
The TL;DR is actually everything in the doc except for the "why?" and the one item suggestion essentially
It could be a good suggestion idk but there isn't anything there to judge
All whipped cream but no pie etc
Where are you getting "one item" from?
The one idea for an item in this mechanic from
you dummy
You gave one example of a potential item/ idea that works with this mechanic
That wasnt super duper vague
How does someone even reach the levels of stupidity where they do not even know what they wrote?
I don't know why you're attacking yourself now..
I dont know, ask yourself
And now your taking my words and warping them...
"I don't know why you're attacking yourself now.."
Its heavily implied thats you
No you didnt
Tried to do what?
Get back here
sigh To get across that your suggestion was really badly done
Without sounding like an asshat
The presentation was awful
Like I said
The suggestion if it was presented better could be good I don't know but so far I haven't seen anything of real substance
Then I delivered an analogy "All whipped cream but no pie" referencing that whipped cream looks nice enough but it doesn't fill you up
I counted 7 possible different items.
"Such as summoning temporary minions to help in battle (that are unaffected by the summoner damage revengeance thing you know what im talking about) or activating a special attack."?
I guess it boils down to elaborate, your suggestion is really, really vague
Those are examples, but then again, you could make those an ability item, just like most of the stuff.
I get what you are saying to an extent. Mind If I elaborate?
Elaborate in the doc
Also
Post. Suggestions. Here. First.
People will discuss
You can fix them before they get judged as a real suggestion rather than an idea and this would never have happened
Or at least, not as badly
You know the split mod?
Nope
I'll write up a thing and send it then i'll go back to what i was doing before
I decided to do a theoretical item that isn't vague to illustrate my point
Signus' Cloak
Enchantment
Equipped in adrenaline slot
Crafted from 10 silk and 1 twisting nether (i'm not going too in depth because this is a skeleton suggestion)
Upon activating your adrenaline burst you enter a stealth that removes all aggro and doubles the effect of adrenaline however when you get hit adrenaline immediately cancels (like when you get hit while raging)
Again, skeleton suggestion that I thought up in 2 seconds however it's far better than: "Maybe an item that increases adrenaline damage at a cost"
I haven't read through it all but I highly doubt the devs are gonna completely re-work rage and adrenaline lol
I'll read it though
Thats what I said^
It is a lot of work
Also, Sequence, I did not think I needed to put in item descriptions. That would help make it make more sense in the long run.
You don't even need to go to the extent that I went to
Thanks for the feedback.
You could've said something like "As an example, an item that upon activating your adrenaline burst you enter a stealth that removes all aggro and doubles the effect of adrenaline however when you get hit adrenaline immediately cancels (like when you get hit while raging)"
Which is still far better than "Maybe an item that increases adrenaline damage at a cost"
You also used a lot of filler and repeating of ideas
That's why I said you only really suggested one item because there's only one that you elaborate on
"For example, one item might reduce the damage of adrenaline by 50% or more (even thought this is just a suggestion, it would likely be a 75% reduced adrenaline damage , as 50% would be op), but will boost your defence/damage reduction for the next minute and provide magic healing (Regardless of weapon) for the next 10 seconds."
I was not trying to suggest items. Chances are I got caught up in giving examples, and that caused me to fail.
I would be more likely to star it if it had some more examples tbh
^
Lightsabers
Like a beam weapon?
Kinda yeah
A constant cone?
Exactly
Last prisim, but what squence said
I was thinking one is victide and one is post-providence
Plague gasser or something idk
but classless?
Well yeah
So it does not use anything?
Shining a flashlight doesn’t cost much
That seems overpowered. it's like a last prism, but it affects a larger area and does not consume mana.
Ok then
Does terraria allow for directional lighting?
I belive so
It allows for beams, I don’t think this is difficult
They are redoing hte lighting system from what i know in the 1.3.6 update anyway.
Not projectiles
This is basically a limited range, thick beam
Starbound has flashlights that give off light in a cone with none behind
Right
Maybe a special ammo type that can be "refilled", called batteries. That way the damage does not have to be 'pitiful'
I mean it’s classless and probably has its damage multiplied by all sources like 2/3 of the current ones
It’s not exactly never gonna see use
http://i.imgur.com/QX0rL3s.png (I hope this is allowed)
Sadly, classless weapons do not recive damage bonuses in calamity
Not sure why.
The Lunic Eye is a Hardmode gun-like weapon which can be considered the upgrade of the Marked Magnum. It shoots homing orange projectiles, which get their damage multiplied by damage bonuses from all classes. The projectile inflicts the Marked for Death debuff to enemies, which lowers enemy damage reduction by 50%. This weapon does not consume any ammo or mana.
This weapon cannot receive any modifiers.
Lunic eye was always like that
Smh
The only weapon I know of that isn't affected by damage buffs is... golden gun maybe
Must be fore a vannila weapon I was thinking about.
Thorium has true damage weps and none of them are affected by damage buffs
That might be what you're thinking about
"The Mjölnir is a powerful, ultimate weapon that is only obtainable in Expert Mode after defeating The Ragnarök. (snipped out description of what it does) Note that it has no specific class, as it deals true damage rather than melee, ranged, magic, summon, throwing, radiant, or symphonic damage. This also means that its damage value is not affected by any other damage modifications. It also cannot receive modifiers."
True damage in calamity means it's multiplied but in thorium it's classless
except golden gun :/
I’m just gonna
Sequence can you pick up what I put down
yea
I’m not feelin right
Thanks
Ultrabright Illuminator
Pre-Hardmode Classless weapon
2 iron + 5 victide + 30 glowsticks
Eye of Providence
Post-Providence Classless Weapon
Ultrabright Illuminator + 3 Divine Geode + 2 Eulibloom Bars
A pair of weapons that run in the same of other weapons like the Lunic
Golden gun is affected by all classes.
Golden Gun doesn't benefit from all bonuses, but Marked Magnum and Lunic Eye do
iirc
Don't know why.
The Golden Gun is a Hardmode gun-like weapon that shoots yellow ichor projectiles, and gets its damage multiplied by bonuses to any and all damage types, much like the Lunic Eye and Marked Magnum. Its projectile inflicts the Ichor debuff to enemies, which makes it useful to weaken bosses regardless of one's choice of class. This weapon does not consume any ammo or mana.
This weapon cannot receive any modifiers.
I don't know why that looks different but I approve of it
" and gets its damage multiplied by bonuses to any and all damage types"
I'll check ingame
I'll check insource
Still do check ingame in case the code is difficult to read
Welp, it isn't.
Golden Gun doesn't benefit from any bonuses
Will fix page
Thats weird.
It hasn't been for the longest time. The wiki page was bothering me but I kind of forgot about it.
Fixed
Woo hoo
White wine still doesn't list mana pot effects :/
The flashlight idea is a good idea, it would give summoners more of a way to help support their minions without the summoner damage penalty
Now it does :P
Oh classless weapons give the damage penalty now?
Nah, was referring to termigator
Oh.
Flashlights sound cool but they probably wouldn't look great given Terraria's lighting system
I'd still like to see em
Y’know how it could be done
I left this for sequence to write but I can’t sleep
It could create a shitton of points of light like, in a conic shape
To disguise how the terraria lighting system is arse
If they’re made in a tight come it should create a broad cone as s result
Er
Cone not come
Simulate real light in Terraria
have it fire a ton of invisible particles, which emit light, at an incredibly high frequency and speed
and dissipate on impact with tiles
just immagine
Doesn't dust when it's invisible do no damage?
iunno
I don't see why that'd be the case
and also
I'm pretty sure dust can never deal damage
it's usually invisible projectile hitboxes which emit dust
The lunarian bow is what I was referencing
On quality low it seems to sometimes not do damage
so
replace "particles" with "projectiles" in what I said earlier, and we're good
I don't think that's the case, Sequence
might be some kind of confirmation bias happening
I would love to see if you can confirm it via images or gifs or whatnot, and Fab can fix it
Or at least, it used to
also
also
Referring to how the classless weapons don't effect the summoner damage reduction, what if the flashlights buffed minions that were in its ray of light. gives summoner class something more to do than, you know, summon minions and then dodge stuff. Completely different concept, but it might be cool having "summoner support" weapons
Know of anything that creates of lot of long lasting dust rover?
In terraria?
yes terraria
Primordial Ancient or any of the stuff in its crafting line, I guess
Maybe Wrath of the Ancients, but that was recently reduced
Starfleet is also a contender for long-lasting dust
I don't think that gives off a lot of dust, ironically
"The jar explodes into a large number of swirling dust clouds upon hitting an enemy or a block. The dust clouds gradually spread out, damaging any enemy that touches them and passing through walls before slowly fading away."
The dust clouds are projectiles
sad
Good lag makers
Still deals damage (even though it's offtopic)
Does the Sandstorm put out blocks like the sand gun normaly would?
never used any of the grand scale weapons tbh
It does not
Might wanna add that to wiki just to be sure
Sure
yeah, it just says it fires sand, nothing about if it still places it.
halibut cannon + rubber mortar rounds in an area with tons of sand above it.
Aight added
nice
that's a lot of suggestions with 50 stars and no checkmark
smh this is nothing new
They're not goin anywhere, they'll be delivered in time
Patience
mine only got 20
@scarlet thorn then suggest one instead of just pointing out there isn't
^
2 vanquisher bullet suggestions 
I vote for Providab's one
^
Thank
Just need a CD to star 
"I just noticed there's no bullet equivalent of the vanquisher arrow" this isn't a suggestion
Remove it
^
@scarlet thorn
Think Tera might even have removed it
Your guess is correct 
I saw it vanish in front of my eyes as the stars appeared
has been for a while
"Vanquisher Bullet" has been suggested many times, but I won't blue check Prov's due to its specificity
Did vanquisher bullets became a meme or a necessity? Just asking since Rover here is rigth
It's not as much as a meme as much as "Something many people want and have overall the same ideas of"
Most suggested things: SCal hitcounter, Yharim's army, F U R N I T U R E, exo gun (lmao), maybe Plague biome, add a boss lmOa
And vanquisher bullets, yes.
I think afther they removed SCal hitcap, now they want a item to turn it on.
i think nobody talks about an exo cannon/rocket launcher
I think I've seen one or two, but exo gun definitely outweighs
an exo gun would be nice
why do people complain about an OP weapon
Balancing™
im getting flashbacks to that guy who said "remove bad weapons because they are bad"
I agree nerf coral spout if i could star this i woulf
if you want your battles to be sorta challenging, just dont use op items
^
deleting a weapon cos its op
still stupid to just delete a weapon cos its op
It's like halibut canon but spews out corals
Just changed it to summons a coral sprout from the ground
the reason worm bosses tend to have pretty high hp is because piercing melts the pretty quickly
Or just make DS have a high DR so coral sprout isn't OP anymore
...why?
...or just not use op stuff
Or just trash the op stuff
^
point is, op isnt good if you want a challenge
thats why some rev players dont get the halibut cannon
even if they could
True. I'm probably gonna fight it with a different weapon, and I may have overreacted by calling for Coral's nerf.
Still though that was insane
@inner rover please elaborate on your suggestion.
hang on, imma re-post it
much better
yup
Yeah I think Ravager is a wee bit busted
He doesn't need a major nerf
He just needs his difficulty reduced by a small amount
^
ravager's fine when you get a feel for the fight, and you keep track of everything as you should




