#suggestions-discussion
1 messages · Page 517 of 1
Is 5% that much tho?
Yes
Wet (Debuff)
Now puts out fire debuffs, and gives chilled debuff when in the Snow Biome
meaning more reaction time
Yes, 5% more reaction time
meaning 10x easier fight
Uh, technically its 5% easier fight but
Meaning no challenge
No challenge equals no fun.
think about how extremely high of a percent that is when it comes to bosses
Plus it would be a really buggy wep
Where’s proof that bosses become easy after being slowed down 5%
No fun means no happiness
charges
I was thinking about a debuff
Because there are bosses that become trash with a 5% boost to damage
The proof is that contact damage is a thing
So with that logic
@safe crystal How would you obtain it?
Here let’s just make every boss have 99.99% DR to even the odds of the 5% slow debuff 
Imma delete my glove suggestions
remember on how the change to expert when 1.3 came out overwhelmed everyone by so much?
remember on how enraged anything is so much more scarier than the original version?
Terraria’s code begs to differ
I dont think you would complain that much if bosses got a +5% speed buff
actually i would
FISHRON GHOST PHASE
and have
imagine that sack of bullshit huh
Very
Not on server since I am a lurker on anything that isn't suggestions
very big fucking deal
The third phase of fishron is stupid
Yharon 5% faster
In death mode, its probably 20-30% faster than expert mode
Slime (Debuff)
Fire Debuffs do 25% more damage and the inflicted NPC is 10% slower
Slime Gun Mk 2
Crafted @ static refiner w/ Slime Gun, 30 Purified Gel, 9 Hellstone Bar, 70 Gel
Inflicts Glued, basicly a buffed up version of slime
Wet (Debuff)
Now puts out fire debuffs, and gives chilled debuff when in the Snow Biome
Is that a good suggestion?
You could suggest it
But is there a why?
Is the first thing a revamp of the current Slime debuff?
i said i star mine >.>
Oh yeah, thx Sequence
cause presidents vote for themselves
#notmypresident
.>
Slime (Debuff)
Fire Debuffs do 25% more damage and the inflicted NPC is 10% slower
Slime Gun Mk 2
Crafted @ static refiner w/ Slime Gun, 30 Purified Gel, 9 Hellstone Bar, 70 Gel
Inflicts Glued, basicly a buffed up version of slime
Wet (Debuff)
Now puts out fire debuffs, and gives chilled debuff when in the Snow Biome
Why? I think that even if it still does no damage the slime gun could get more benefit and use, and the Slime Gun Mk 2 is basicly just a way of upgrading the debuff, making it more powerful, the wet upgrade could also make the Water Gun be used to stop town NPCs from burning or help a teammate in Mp, or inflict wet on something to slow it down in the Snow biome
Good why? Or do I make my things way too long
those are already status effects
The why is good
Just put an enter between it and Wet's description
Actually that why convinced me
They can only be inflicted via Slime and Water Gun
Really well done 👍
Thx
Demon flames now do 3125 dps instead of 2500
it's pretty good
I'm thinking that you can maybe separate the two debuff revamps from Slime Gun Mk 2, like you post the debuffs first in one suggestion then the weapon suggestion immediately after
Considering they're pretty separate ideas
(make sure you associate the correct "Why"s with each)
I changed my thrower glove suggestio n almost completely, i think its better like this but i would appreciate feedback
Better
water gun giving chilled debuff in ice biome
calamity, the mod that removed chilled from ice water
It's still really op for any post-ml throwing wep
Would like it if the Shinobi Glove made them bounce since there is Royal Gel

Well sequence i have seen OP-er things, but i kinda made it like this cuz im planning to post a thrower armor idea that serves as a thrower alternative to xeroc for prov which will also be "blackhole armor")
Upgrade the ninja armor
That was my plan
Even a quarter damage valediction afterimage would be OP af
Ninja armor + Statigel Armor + Bones
The reason why it's not so bad with ranged is because we don't have projectiles that deal 100k+ damage per use
Also SJD06 bouncing throw makes more sense with pink gel not royal
Thats why add stats its dev job sequence, they know how they balance this stuff
So wbat should i change?
Make it not split projectiles
The amount of things it does
Sounds ok
"15% increase to dmg, crit chance, projectile and use speed" is a bit strong for a luminite tier item
I imagined 20 or 25 woukd be strong
Void of extinction has a general 15% increase
And its pre moon
After all that work everyone forgot my suggestion, lol
Hasn't been starred yet
Ik
Make it that projectiles have a chance to asplode or something like that
It was a joke as we were all talking about it and now weve moved onto smth else entirely
10% on final upgrade or whatever
Ok 10% it is then
You put 5% > 5% > 10%
Fixed
There u go
Also added explode effect instead of split and the final upgarde only inflicts nebula flare (or nightwither if ya like that better) instead of daybroken
Resprites aren't really suggested
what
People just make them if they want to
Pretty much everything except resprites :P
oh
Old suggestion, but auto clicker + 2.5x faster fire rate on P90 would probably crash the game
I don't think it would actually be any faster than normal P90
it's usetime is already 1
what about -1?
It wouldnt fire
0?
Same
Yeah, I did notice after a certain amount of modifiers that stuff just stopped getting faster
So
Pretty sure usetimes can't be decimals but I'm not 100% sure
No we don't
And then use chlorophyte bullets and crash the game
WHAT?
We have one for rupees, I have it
is soma prime better than void dragon?
Honestly weapon suggestions and armor suggestions are getting out of hand, we need more quality of life suggestions and preexisting feature enhancements suggestions
thanks for ur suggestion
I think we have enough weapons and armor currently lmao
Yeah boss suggestions aren't accepted
fric
Against rules, and I know why
because its too obvious?
There is lore
Boss suggestions are the most spammed and most cancerous
We need more weapons specifically for post-golem thrower
And the last boss is SCal
I can't think of anything else rn
Also boss ideas are better made up by the Dev's due to lore and such
And whoever made this custom keyboard I got on my phone has no idea how to speak English Cuz this auto correct is a nightmare
Someone else can post this since Ive posted enough for the day, but there should be spikey balls that drop from Lihizards and are overall better
So if anyone wants to use that idea go ahead
Huh
Wet makes Cute Fishron do the speed boost as if its in water
Water Gun secret Mp use?
@worthy raptor I did it 

Make em a guaranteed drop from clowns or nope
THOSE THINGS DROP STUPIDLY INFREQUENTLY
even with guranteed drops
also oof relevant meme reposting their buffs document for the five hundredth time
clowns are still rare
2 each clown?
also oof warframe ref suggestion with no thought put into it
Only 5 needed
oofs all around my bois (n gals (n enbyfolk))
i like the ultra liquidator suggestion tho
makes it less super outclassed by everglade
also agreed
biome cnidrians r actually good
the siren's heart + drunk princess thing is hilarious tho
"Umm... you'll do."
yay more sexual references
Wonder how much the drunk princess upped the age rating.
did you not see the rest of her quotes?
Terraria's already rated T 
I did
why are you complaining about an npc which is literally a horny incarnation of fab?
Where exactly do you see complaining?
Because she’s bi
"being drunk I have no moral compass atm"
kicks you in the balls
Oh
gotta have a house for her too obvs
ye
Santa claus the santa claus
Cirrus the Santa Claus tbh
actually, santa claus is originated from father christmas and saint nicholas... father christmas encourages drinking
so its kinda fitting.. somehow.. what crab said
Mercenary's Blade
"...And so he left, never to become human again."
Post Moonlord True(?) Melee Weapon
Every color of Phasesaber (Blue, Red, Green, Purple, White, Yellow) + Divine Geodes
A cyan-white beam sword, thicker than most phaseblades. Has a large range, high damage, autoswings quickly and has much higher knockback than other phaseblades.
The blade comes with an additional function; if the user presses RMB with the Blade as their active item, they initiate an instantaneous dash, turning briefly invulnerable and harming enemies between them and the dashes' endpoint. This hit's knockback is directed towards the initial dashing point, rather than the endpoint.
This effect has a ten second cooldown. However, if the user hits an enemy during the dash, they may dash again for up to two seconds afterward. This free dash may grant the user one more dash, with the same two second timer for using it. However, whether or not the user hits or misses with these free dashes, the cooldown will start only after the two second grace period for a free dash has ended.
Why should this be added: Phaseblades are criminally underused in Calamity, due to the sheer amount of better options than them. Giving a better reason for crafting them, as well as granting their final product a stronger utility, I think would greatly improve Calamity's overall nonlinearity.
How does this look?
should I maybe make a diagram or something of it?
You should move it to #suggestions-voting
it's more than that drh
O ye, the dashes.
yeah this is uh
I think I'm gonna get in trouble for the level of "reference" this is
Literally how mercenary works.
yeah
cooldown is significantly increased though
mercenary gets 6 second cd
this is 10
do you think it works, though?
Mmm, yeah.
okay I'll throw it onto the suggestions then
Tempted to ask for Spelunker Glowsticks to be added to the Metal Detector recipe
but then it'd still rely on finding a random guy underground, just a more common one
you can get spelunker glowsticks from the abyss
True
That sounds reasonable, certainly more so than no recipe
Tempted to suggest Logan's Gun to pair up with the bl2 shotguns
Have it cost rubies+flintlock+illegal gun parts just to have it be utterly useless
Or it could craft with bee items to make a Hornet which is slightly less useless
And then with the gunk shot to make a Harold which just fires a fixed shotgun-pattern that has a chance to fire twice
@fossil torrent They'll be added when they're sprited
Sprite it faster ;_;
Why don't you do it 
What does he want ?
RotJD music box
I Pass x)
I'm surprised there is no "WhErE's SUpReMe CaLaMiTaS mUsIc BoX ?"
Since it's been a meme on Dokuro's channel

Not that I hope so :|
maybe yummy mode (obtain from starter bag) and it enables hunger system like in minecraft?
Why would you want a hunger system 
so you can die if you dont have food 
Just live off Fab's alcohol tbh
And this isn't a survival game smh, that'll just be annoying
What would a hunger system add
foond
Nohing useful
More ways to die doesn't make the game more challenging it just makes it more tedious
it would make growing pumpkins useful
That's already useful for activating pumpkin moon and farming money
And there's already plenty of farming plants If you are into that
Potions
They add a reason to grow plants and fish
cough pumpkin pie
This isn't minecraft
Expert already kinda adds a hunger system
a hunger for blood
In that if you arent well fed, your life regen regen and rampup is cut in like half
Why would you wish for a hunger bar in calamity anyway
Anyhow, hunger sounds more like an overhaul thing
go suggest it there
im sure they'd
Agree
eat it up
Go out ._.
@tulip parcel risk of rain respect
👏
New yoyo somewhere near yharon?
Uh I'm not gud at ideas, but yoyos srly needs a buff
It's almost as is yoyos are getting buffed this update
I edited my suggestion again, this time with a reason why it should be added. I didn’t repost it this time
Slime Medal
Only rewarded to true heros
Either revengence mode drop from King Slime's treasure bag or made @ anvil w/ Royal Gel, 20 Iron bars, 20 Gold bars, Slime Staff, Slime Hook, and 5 silk
I know I'm several hours late but how was my optic staff rework suggestion a nerf
It was meant to be a buff so you could have control of how many of each eye there was
It would be equipable simmilar to Joost Mod's sapling and you could craft it with another item like a copper axe, Copper Short and Broad Sword, Copper Pickaxe, & Copper Bow
Alternatively it could have a invintory w/ one hotbar slot to equip a weapon
Unlike the sapling it can freely move around, but counts to your minion total
Pickaxe would make the slime summoned mine ore, gems, and help mine whatever your mining
Axe would make him chop down all trees on the screen, and help to chop down trees you're chopping down
Bow and both Swords attack the highest DPS enemy, loot gotten from any of the slimes will either go into their mini invintory, or teleport to yours
Turning off their visability will make Axe and Pickaxe stop mining everything so you can do it yourself if you want, and bow and swords will attack the enemy closest to you.
Slimes are also friendly, and they don't attack slimes
If you guys instead want the invintory then all picks and axes and swords ect ect would work, they also have the same attack as the equiped item
Summon boosting items boost their stats and you'd need multiple Slime Medals for more
They also use Slime hooks to get to targets
Make the permanent rage/adren consumables change the bar colors like the hp and mana ones do.
^
So Im thinking of the crafted version only able to use a Copper Axe Pickaxe Bow Short and Broad Sword, then Revengence mode drop from King Slime's bag being the inventory one that can use all weapons (except for Summoner weapons)
Now should you right click the slime itself or the medallion to access the inventory
i-frames seem to be a pretty terrible system, at least on enemies, don't you think? They add an arbitrary limit that hurts some weapons a lot more than others, especially some summons.
Piercing i-frames also, but i'm not sure if those have been changed so shotgunning something with meteor shot doesn't only hit them once.
Why does my suggestion have over 50 votes.
- I specifically said lightly to try to prevent that
- Torrential tear exists
xeroc exists
its multiclass
except torrential tear is annoying to use for every fight
Google Docs would be preferable over a .docx
i know im just used to word
copy-paste
so should i post it again?
Ye
ok
I thought the stars used to be switched?
I assumed they switched it because people weren't a fan of the bright pink stars.
hence my earlier suggestion
Nah I think they were always like this
Could have been a communication error, or a difference from what was planned and what got released
Because I do know there was originally a fourth mana upgrade planned which would give you white hearts, which just never happened, so maybe something involving that resulted in the mix-up
that would be epic
imagine if they were flaming shadowspec style hearts/stars 
tbh we need vanity stars/hearts for epic customization purposes
I can only imagine the tackiness
@hollow shell is that better?
...........
We don't want anybody to have to download anything, is the thing.
it says i need permission to access
what?
try make it so anyone with the link can view the document, but only you can edit.
also, give a brief run down of what's in the doc
Ye, "need permission"
well since i didnt wanted to make a wall of text i made a doc with the reason of my idea and how to craft the armor and its effects
He's sayin that because
your message in #suggestions-voting had no context attached, just the link
👍
good stuff, RedMex!
(smh `` with the suggestion steal)
https://docs.google.com/document/d/1sgtj3u-skq7Yb6n6mMcKRCY9RQZEiGhdocbGqIutePg/edit?usp=drivesdk
https://docs.google.com/document/d/1bM33KZcZAduTzvxAy9DQz92hUSiFP4bovNDYHs8-b6E/edit?usp=drivesdk
This is the docs for these, they'll be separate posts and have context, but please give some feedback so I can change it
Slime Medal Only heroes have the blessing of this medal ? Summon Damage Crafted @ Anvil w/ Royal Gel, Slime Staff, Slime Hook, 30 Gold Bars, 5 Silk, and 1 of these: Copper Axe, Pickaxe, Bow, Short and Broad Sword Both the axe and pickaxe versions do the same thing, except for...
Seems a bit too gimmicky, and possibly obscenely strong if you can equip them with weapons.
Unless it's limited to very specific weapons, or they have their own built-in attacks that just scale off the weapon/ammo type given to them
Exactly why I said it could be Death Mode to make it harder to get, it also can be scaled down by them, but I'll make it less powerful
Now its damage is 75% of the weapons damage
But thats just a example
Is that better?
Last Breath
"You cannot win"
Post-Yharon Accessory
Yharon Soul Fragments + Living Fire + Yharim's Gift
A burning corona, glowing red even in the player's inventory.
The player does not die when dealt a killing blow. Instead, they become immune to all damage for five seconds, and recover up to 30% of their health. The player is able to function as normal during this period. After these five seconds, their immunity is removed. After five more seconds, the player dies.
I dunno, is a "prevent death" accessory strong enough to warrant a "you die"
So, silva but with a fuck you effect?
Silva already has a "fuck you" effect.
fuck you x 100
So it's Silva taken to the next level of fuck you.
Yes
I can take it up one more level though, if you'd want.
Every frame you have a 0.001% chance to die.

RNG death
And your items drop every 100 Fuck yous
On that prevent death accessory, I think it needs something else to warrant ever even using it.
I don't think an accessory that delays my death by 5-10 seconds is worth even considering.
I mean, ten seconds can mean the difference between winning and losing
You know what is the maximun fuck you?
An accesory that doubles your health but has a chance to instakill you
... Oh wait
pfft
Yeah, but so can an accessory that gives you extra damage or survivability, meaning you never need to die in the first place.
It doesn't have any utility beyond your death is delayed. I could put that slot to better use with an accessory that lets me avoid death better, or kill the boss faster.
It's usefulness is further diminished by the fact it would only be worth having equipped at the end of the boss fight, if you die anywhere else it doesn't actually do anything
Not to mention you aint gonna do a lot in 10 seconds against scal
Okay... hang on
So at best it would be something you quickly equip when you're about to kill the boss
how about this
instead of the ten second timer, the accessory fully heals you on death, once per life
-but-
it causes a permanent "on fire" debuff
Ugh no
like, until you die
I think reduced damage would be a better trade off
On fire isn't really... something that you'd care about.
Auric just does the job better
I think overall, to make it an item people would even consider using you'd need to give it extra utility so that it has a use case outside of the very end of a bossfight when you die. On top of that, make it available earlier, since at that point you'd be wanting to maximize your DPS/survivability so you can do the boss fight better, your goal at the very end of the game should be to not die, period.
To remove it's specific use case of the very end of a bossfight, give it a hefty penalty. You did die, you should be heavily punished for it, half damage possibly.
So does the nerf to the True Slime Medal work?
Otherwise it's nothing more than a crutch, I mean it's always going to be a crutch, but it might be a useful crutch when you're not fully confident in your own abilities.
I mean I get that but, you understand the flavor of this item, right?
This is meant to emulate phase two Yharon
That doesn't mean it's going to be useful at the time you acquire it
And? Does it make sense for a yharon-y item being acquired from DoG? Or Providence?
not really
If you're expecting to die fighting Scal, you probably shouldn't be fighting Scal
What? If you acquire it from Yharon, you know where you're going next?
"if you're expecting to die fighting scal, you probably shouldn't be fighting scal"
yes, because a superboss isn't difficult
Yes. You kill Yharon. Next up is Scal
and if you think you're gonna die don't try ever
The slimes damage is 75% of the weapons damage, that a good nerf?
Last Breath seems kinda useless
How much effect can you really have in 10 seconds?
Unless you give it a massive damage up during the revive period or remove the delayed instant-death, I don't see it being useful
@placid perch honestly I just can't think of a justification to let it use weapons. You might want other opinions on it keeping the weapon, I just don't think it would work.
Not only would it be absurd, you with a Shredder and a slime with a Shredder? Or the powerful end-game swords
Well, that's really all I can say
True
Maybe forcing it to have a fixed use-time
i.e it can only fire the weapon every 10 seconds
Also if you toggle last breath youre just making the inevitable take longer
Aka you die
Better just have auric and have a chance
I just don't think that accessory is good as a post-Yharon accessory, period. You should be aiming on not dying at that point in the game.
dude you're -GONNA- die
that's retarded
I picked apart your "if you think you're gonna die to Scal don't try scal" already, you wanna keep that thread going?
Why play the video game if you might lose a life?
Im pretty sure he means, if i "die" to scal why keep trying the 10 seconds i have left
@hollow shell I never said that at all. I said that your goal should be to not die.
nice strawman
@lucid oracle hey dont diss onfire
A revive accessory assists in your goal of not dying
Onfire completely negates all your life regen
In fact it is one of the most direct ways to prevent death
death prevention
I mean you died, it just gives you another life
Not dying 10 seconds after
Alright fine
look
once per life it revives you in the yharon-esque way, beneath all other "revive" effects in priority
At least, personally, my goal is to just not die, i mean I'm intending do all the bosses with no damage taken, but that'll require me to be a lot better than i currently am.
good for you
"once per life come back to life"
And its better to just get auric
but you need silva for auirc
Well you can have both Last Breath and Auric at the same time
and Nebulous Core
and Permafrost's Concoction
never die
Weapon speed is locked at a max of 10
Since thats a example it will be most likely higher though
That good?
@placid perch 10 what
Give it AMR 
10 use time
That's really low
iirc a use time of 60 is once per second
uhhh
yup
5x is bad
Since you are just giving a summon a gun
you mean /5 right?
Im confused what are we talking about?
No I mean 5x, the context is a summon that you can give weapons
We're tryin to nerf something
Five mostly unrelated ideas;
- Add 3 mana crystals to each permanent mana upgrade’s recipe, since each hp upgrade has 5 life fruit
- Voidblood, a fourth mana upgrade made from post polter materials, bloodstone cores and voidstone
- Make npcs have 2x hp after any boss, 5x hp after WoF and 10x hp after ML (these don’t stack)
- Make fab npc more like like dye trader, have her sell base drinks and a drink mixer and make the others crafted from materials and base drinks (like Caribbean rum is rum + ocean materials)
- Remove profaned guardians and make the non consumable profaned core craftable immediately after ML, make profaned guardians theme play during guardian phases in the providence fight
My True Slime Medal
So my two recommendations for this are, give it it's own attacks and have the damage of those attacks scale off the weapon it is given, as well as the attacks changing based on whether it's a magic, ranged, melee weapon etc. Gains new attacks as you progress.
Or, if you're intent on keeping the equipping
Just drastically increase the use time
they’re completely pointless rn
Somewhere in the realm of 5-10x
they serve a lore and flavor purpose
their sole purpose is forcing you to farm them for provi summons
lore and flavor
It's to offer some buffer between fighting two major bosses
Although, considering they can't equip accessories 4-5x might be reasonable enough
If they feel pointless, then give em a point
i.e. drops
yeah a rework would be fine also
it would rework
On a side note, bosses don't scale in multiplayer until you have 7+ players right?
anyways, feedback on the other 4?
Eh, npcs getting more health isnt really nessacary
okay... how about this. you want a benefit, I think I can give a decent one. instead of just reviving the player on death and nothing else, the accessory increases damage depending on how low the player's life is, up to 50% at 10% health. This bypasses revengeance damage caps.
Upon reaching 10% HP or "dying", the damage bonus from last breath is doubled, and the player's HP is set to 1 for three seconds, the player being immune to damage during this time. After this, the player's HP cap is set to 30%, however they still benefit from the doubled bonus as if their max health was normal.
a boss running through them is gonna kill them regardless
also what boss does 2,500 damage
blood moons
@tulip parcel Definitely an improvement but now it's a bit too good, you shouldn't get a permanant bonus for dying. If the bonus wears off I think it's alright as an item
50% may be way too much
Doggo train can easily do that much
alright but besides doggo
it’s annoying for some random laser to kill tinkerer or whatever
a scal arena would do it too
The amount of revives in caalmity tho
okay so if the bonus wears off but it still caps you at 30%, is that alright
Get auric, then permafrost concoction and then nebulous core
being capped at 30% is a severe punishment for death
honestly just make npcs invincible but make nurse not work while a boss is alive
Yeah I mean, you get a good bonus out of it, you're still punished for dying
I mean
It's a lesser punishment than the boss despawning
yeah but who does that
this is more random one off projectiles that go through blocks
Who fucking fights blood moons or solar eclipses by their npcs?
I would totally agree with the nurse being disabled during boss fights
no one
Hence why they dont need more hp
but some bosses end up near them if you take them across the map
honestly the fact that they can die at all is rarted
What post ml are you gonna take across the map?
(player issue)
doggo?
doggo I guess?
Doggos gonna kill them fucking regardless
whatever, feedback on the other 3?
my doggo run took like half of a medium world
Not fighting doggo in your own 150x150 arena
too dangerous
1 is completely unnessacary and 2 is also completely unnessacary.
not fighting doggo while standing still
1 is a nice consistency change
Lol
laser walls already completely ruin my no hits 
git gud 😏
and if I stood still, body lasers would kill me in phase 1
says the person who hasn't no hitted death and rev doggo
what about 3
Why you gotta flex on me like that 😢
I like 3 and 4 but 5 is unneccecary
what are these numbers?
Their suggestion list above.
Why remove guardians when you can keep them as practice for provi?
They're not really practice
They kinda are
they're really not
They're still a good fight
If it ain't broke don't fiddle with it
That's horrible reasoning
sure they have a similar ai to the defense and offense guardians but they're so much tankier and don't have prov aiding them with crystal, flames, lasers, and spears
to "practice" you need the full package
and also, guardians now have minimap icons so you actually know where they are
in prov's fight, you can be left blind and randomly sniped
On a related note, I'm not sure if this is just a Revengeance thing because I haven't gone through death mode yet
But why are the bosses, at least the ones up to Providence just... so weak
When I got to the providence bossfight she couldn't even kill me
Fishron is an exception
yeah you’re using other mods
I had more trouble with him than the moonlord
and perfs are quite annoying without roof cheese ngl
Try doing it but with only caalmity and QoL mods
and moon lord 
I'm fairly sure none of the mods I have installed change the boss fights, at all
do you have an rpg mod
no
you use calamity gear?
ye
did you try to no hit? 
Thorium and Spirit are installed but I don't actually use them
No I specifically said without nohit reee
don't forget that in rev, you can tank stuff
expert DR strats prolly 
you can't tank in no hits
naturally
so its more understandable I guess
no hit is the big mans way of playing
So I did the math and True Tyrant's Ultisword does 124 Damage and has a use time of 54, I did x 3 instead as 5 seemed like too much
But I can understand that not everyone wants to do that
base damage doesn’t matter
But ye I'm on Expert Revengeance because why would you play anything else
just beating a boss can be way easier than no hitting it depending on what it is
o
Hah ‘expert revengeance’
still get triggered by people saying expert rev death
I’m better than all of you lol
honestly more people should try dm, if anything it’s easier besides scal
anyone who plays on normal expert rev death is a nerd 
its a joke dont kill me
How is death mode easier 
adren is busted af
Adrenaline
and rage
I've never actually used adrenaline
1000% damage
I don't use rage either 😂
rev rage is nothing
big iq
You have big iq
thanks
Cuz u dont use adrenaline
Does x4 work for the use time Reviire?
That was sarcasm
Seems reasonable enough
That would reduce the p90 to firing 15 times per second rather than 60
and that's the only weapon i know the firerate off by heart
(I still think having it's own attacks would be cooler tho)
Just buff the damage lmao
For my thing
That wasn't the conversation but it's a bad weapon anyway 
calling p90 bad weapon
Watch this
excuse me?
enemy has defense
This
https://docs.google.com/document/d/1bM33KZcZAduTzvxAy9DQz92hUSiFP4bovNDYHs8-b6E/edit?usp=drivesdk
I sense p90 being nerfed from a kilometer away
then spams Hyperius bullets
o shit i forgot that item gives armor pen
It already is
You were wrong
ok then it needs a specific set of items
reaver range nerf affects p90
ataxia range with p90 is ok but reaver ranged is better
although not sure with nerf now
Dying Roar
"You cannot win"
Expert Mode Post-Yharon Accessory
Yharon Soul Fragment + Living Fire + Yharim's Gift
A burning corona, glowing red even in the player's inventory. While equipped, the player gains a bonus to damage, which scales as their health lowers, capping at 10% HP. Additionally, a flaming aura is visible as the player's HP drops, though this effect is purely cosmetic.
Once per life, the accessory will prevent death. For three seconds, the player's HP is set to one, the damage bonus of Dying Roar is doubled, and the player is immune to damage. After these three seconds have passed, the player's HP and Max HP are set to 30% until death, and the damage bonus of Dying Roar returns to normal. Dying Roar still functions as normal, treating the player as if they were at 30% of their regular life for the sake of its damage bonus.
Attempting to equip or unequip Dying Roar during a bossfight will kill the player, despawn the boss, and give the death message "[Player] was burnt to cinder."
Gtg
so, essentially a worse version of silva revive with damage bonuses?
Or just "[Player] was licked"
that's boring
no u
custom death messages are better
are you saying the accessory is boring or the generic death mesasge
this is meant to mirror Yharon
he meant the generic death message
yeah, the death message
although, it does seem suspiciously a lot like silva revive
it's kind of different? I mean the damage is meant to be significant
not just like "5% at 50% hp"
we need custom death messages for a lot of stuff in calamity tbh
most glaringly armageddon
...30% at highest?
Back
would it bypass caps?
yes
👀
okay maybe like... 20% bypassing?
well it's a post yharon accessory
although, you would have to be at a very low health
and the damage resets after revive, right?
the damage goes back to its regular calculation after the revive's three seconds, yes
it treats you as being 30/100 for the sake of your boosts, but no doubled bonus for you
also this is horrendous with silva revive since silva lowers your HP
So is the True Slimy Medal better with the x4 speed of the weapons speed and 75% of the weapons damage?
"x4 speed of the weapons speed" wtf that's broke
dude you realize that...
okay
let's say without the TSM you deal 100 damage per second right
for the sake of argument
@placid perch I don't think nerfing the damage is necessary, but sure. It sounds fine.
now, it multiplies your weaponspeed by 4 and reduces damage by 25%
so now you're dealing 75 per swing... but you swing four times faster
so that triples your dps
Reminder that's not how usetime works
More usetime = slower
Type it out differently
what are your guys’ thoughts on making fab npc more like dye trader, selling base drinks and a drink mixer and needing materials for more complex ones. She’d sell vodka, whiskey, tequila, rum, red wine, white wine and grape beer, with the rest being made from other things. Such as caribbean rum being made with rum and coral, shells and starfish, or tequila sunrise being made with tequila and daybloom. Margarita would be made with bottled water and other stuff due to there not being a good base drink but margarita is way too strong to be sold.
Always have + bonuses be good for the player unless it's boss
so is Dying Roar alright how it is?
I should probably clarify the damage bypasses revcaps
I just want it to be flavorful and not shit
Cool but too complex for one's compehension i feel like, electro
I'd def star it tho
I’d make the actual suggestion less wordy but yeah
A cocktail system sounds ballin'
[Player name] failed to no hit. would also work I think.
got hit sounds way better tbh
or maybe got hurt? idk
failed to dodge a hit :thenk:
player name did a bad

[Player Name] failed.
Tbh just make 10 variations to make armageddon not as frustrating
At least they're all better than the current one.
[Player Name] sucks at this game
[Player] failed.
[Player] has abandoned their mortal coil.
[Player] was never heard from again.
[Player] lacks determination.
[Player] has been deemed unworthy.
[Player] was lightly breathed on.
[Player] was nothing more than a pittance.
[Player] has been removed from reality.
[Player] was erased from existence.
[Player Name] Needs to learn how to dodge
player name committed not alive
[Player Name] was touched too violently
player name was hugged 
lmfao
[Player] has moved to a farm where he'll be happier.
I mean the shark food message is already kind of insulting.
player name pinged a moderator 
Player name failed to run well enough
[Player Name] pinged the owner
[Player name] pinged a mod
[Player] stuck a fork in the electrical socket.
[Player] tried to @.Fabsol.
player name didn’t read the guide/didn’t check pins
Player name dared to interrupt bradley231
lmao
its gbradley231
Player name went flood in #suggestions-discussion
these are all good tbh
Player name drowned under the suggestion spam
they started good at least
some of the meme ones are good
then, they began to be directed toward discord
player name didn’t read the guide is going in my post
[Player Name] atted everyone
Idk I feel like mine were pretty consistently viable
"[Player] didn't check pins" should be in the suggestion
and pointing out a particular person is not a good idea regardless of how much they seem like a bot
[Player Name] got to see his ancestors
[Player] should try no-hitting King Slime instead.
what if it is king slime 
[Player] should try no-hitting Pinky instead.
Well then
how do you get hit by king slime
it's KS
you have to TRY to get hit by him
random zombie coming to kick your ass
[Player Name] is now poor
Zombie > KS
because you know
The blood moon is rising...
(Upon dying to a non-boss mob): [Player] forgot to clear the runway.
up to 'lectro, aint my suggestion
Except for most of the jokes
well you came up with them
If they edit it then they need to credit you
[Player Name] now is in a better place
okay, uh
hhhuh
he didn't add any of mine in there
:T
alright I'll throw some sassy ones in later
Rip, yours were better 
for now though I'm just gonna pitch Dying Roar and fuck off
Not a fan of having most of the drinks being non buyable
Well, he doesn't have to, but they are not as good
And i doubt fab is either
Perhaps it could be a way to construct abominations
didn’t mean to post that yet
2 fully made cocktails or something
it’s retarded that fab npc sells 2 variants of rum
like it’s just asking to be crafted
not really?
also half of them as broken as shit rn
margarita invalidates the debuff immunity accessories and caribbean rum is more flight time than community and gives positive life regen
at least they’d take effort
they’re basically free rn
Effort is a silly reason
like you can just go and buy a few thousand of each pretty easily rn
you can’t craft that many easily
Just make it so you can only have a few drinks active at a time
otherwise you're movement is slippery
as well as the confusion buff bieng applied at random intervals
If you have too many drink buffs
confusion big gay
ouch confusion
fab himself said it’s a retarded debuff
Yes thats the point
honestly I think some of the drinks just need to progression locked
it would be a player choice to risk being confused
Easily avoided by not drinking so much booze
Tbh just make complex negative life regen which grows depending on how many drinks at once consumed
I feel like my way is more flavorful
just nerf the broken ones
Either way you don't mix up beer and vodka and feel good simultaneously
or make their effects scale with progression
the fact that only one is locked behind progression is pretty broken
The more booze you drink the less benefits
like put margarita behind pbg so alchemical flask isn’t useless
The flight time would get less effective by having something else
I mix beer, vodka, rum, moscow mule, cinnamon role, and feel good simultaneously
put caribbean behind levi and siren because community also gives flight time
I feel like these are dumb gating reasons. Alchemical flask is still useful because you dont have to fiddle the fuck around with inv stuff for alchemical flask to work
Margarita is buff and done
You don’t have to fuck around lmao
Just buy a few hundred and you’re set
Hush i havent studied the items
margarita also renders abaddon useless
The drinks are broken to hell and need nerfs or progression locks
it also gets rid of a big perk to astral arcanum
Just make them so that you get shitfaced for using so many at once
It’s literally silva armor debuff immunity for the cost of 6 defense (nothing) and 3 life regen (1 with caribbean for -18 defense)
The penalties get doubled for each drink?
Could be something
Each drink reduces the effectiveness of the previous ones?
Could be another something
Personally I think being burnt out by drinking too much is less unfun than confusion/slippery movement
Or certain debuffs applied to the player after a certain point, mainly affecting movement and aim
Probably
Thats likely correct but im stubborn D:<
Each booze makes your adrenaline take 5 more seconds to charge in rev?
I don't know if booze is so op to nerf adrenaline.
That would render most boozes useless
and how would it work if it ran out and stuff like everclear?
I thought that up because of crab saying "burnt out"
Sounded like a "burn out" effect to me
Maybe it could then also buff rage
I referenced the fact you get fire death message when you die from negative regen
Lets have a list of complex mechanics, a drink bar, and multiple accessories affecting it
Like stress but cool 
Yeah just double regen penalty for each additional booze so using more than 2-3 is death sentence
I still prefer the concept of halving the effect of previous alcoholic drinks for each consecutive one
That sounds like hell to code
Cause people don't die from drinking a margarita and some rum
Whole bottle of rum tho?

I know many people who drink far more than 1 bottle of rum in an hour
Well I know a lot of regen accs
well, the rum and caribbean rum does increase regen
they don't live good lives though
TBH
uh
wait
I may have had the same idea crab got
lemme write out what I was thinking but
hang on
Posted my thing
Drinking Game
"Every time you... take a shot"
Non-Consumable Beverage
Fabsol's Vodka + Caribbean Rum @ Draedon's Forge
A purple-ish bottle with two shotglasses beside it. Normally undrinkable.
Upon dying to a boss, the item becomes usable. The item applies a permanent alcohol buff randomly. This buff persists even on death. The item is unusable until the player dies to a boss again, at which point they may drink a second time, applying a second random alcohol buff. However, with each alcohol buff, the player's max HP is reduced exponentially. 10, 20, 40, 80 and so on.
These buffs may only be cleared by A. Killing a boss or B. Drinking Fabsol's Vodka.
What do you think of this?
Exponential hp reduce will end at like 8 shots, maybe plain -10?
Not my favourite 😢
yeah
-10 is probably alright
these alcohol buffs already have debuffs attached to them
@tulip parcel I have a question
What's the use case of the item
Why would anyone ever take a max HP hit to get a buff you can buy for cheap
It’s a drinking game
i cant imagine getting permanent everclear
Every time you die, take a shot
Thanks for repeating the item description.
It’s not meant to be like
A powerful buff item
It’s meant to be fun
I’m on phone so I’m going slow right now
you could get a permanent everclear effect
20% boost to damage n crits
Well as an actual item it's completely useless.
@marsh gust I'm pretty sure you can get that anyway by drinking everclear whenever the buff runs out
Unless there's a cooldown i'm not aware of
you don't have to switch.
It’s just meant to be fun
Does the buff key not drink it
It only drinks it if the item is drinkable
Then you don't need to switch anyway


@frosty kindle
You arent gonna do a good job if you try and get help this way
Literally who
Hey sorry to ping you but shucks is spamming
Like if you wanna help someone cool
But this ain’t how you do it
shucks
i wouldn't want you to spam the same message in every public channel. We do understand the guy is going through tough times, but just try keep it in only one channel, like #general-talk . I'll let you off with a verbal this time, since it was just you tryna reach for more support, though in an incorrect way.
...Im sorry, i freaked out a bit
its okay, just try not to post a same message in every visible channel.
Whats thorium?

