#suggestions-discussion
1 messages Ā· Page 515 of 1
^^
Explosions have dumb immunity frames
We should maybe just suggest the bars and let the devs get into the stuff 
AND you love suggestions, since I've never seen you say anything outside of #suggestions-voting or #suggestions-discussion
Because i don't like talking in anything else 
And suggestions are important to create a better mod for everyone
communism
isn't the calamity playerbase like mostly rev+ players?
i wouldn't see the god slayer revive thingy work too much with the community
Apparently there are a great deal of people who don't even play expert
The guy's been a brainlet for his entire time here, ignore it.
actually, theres a surprising amount that plays normal
That shockded me

hehe i was first
blasphemy
I'm on mobile :c
I play expert, because I'm very noob but I find normal not rewarding enough
One thing about rev is that it seems harder than it really is
^
What does that name even come from
Especially since you get more stuff in rev
Supreme fishing bait thing
aside from the bosses either being stupid or barely changed, gameplay is literally more rewarding in rev
I can summarize all difficulties as this:
why are you playing this
baby normal
normal
what the fuck
im just sorta afraid of the summoner penalty since i am a summoner
N.E.R.D
If im not wrong potion sickness is hardcoded
You cant get rid of the cooldown midway
Well damn
drh what do you think about my shitty suggestion
Fucking vanilla code

literally the only one there
Tmodloader is the cause of bad looping right
claws are pretty dumbo for anything that isn't destroyeder or plant
I've brought those up so you think about it.
They offset their massive speed and damage by having piss-poor range.
i get that much
Tbh can calamity just add multi lure fishing rods?
"molten gold fishing dual-hook"
Hotline hook + golden fishing hook + idk something
Just make a universal rod that can fish anywhere from like.
honestly i play revengeance and deathmode only at this point, they're just more fun
also oof i barely ever post out of suggestion / suggestion discussion because the other chats move too fast for me and here there's always interesting idea discussion so like
Golden + Fiberglass + Hotline + Fleshcatcher/Fisher of Souls
Casts 4 hooks?
Honestly i'm pretty certain it would get over 50 stars
Can't you get the golden/hotline rod from levi/AS or something?
I'm also certain nobody will ever sprite it, so it's gonna die at that.
Hotline rod's from Levi, I don't think any boss drops the golden on
You can get hotline rod from Levi, nothing drops golden rod though.
Damn.
make it craftable with 1 dirt block
Serious recipe: 5 gold bars + 1 forbidden fragment (more gold) + 10 souls of light (for extra shine) + blue string
Specifically blue string?
Yes

The yoyo thing
Sure, you can drop it in.
i'm a masochist
good thing gold is obtainable on all worlds from planetoids now :3c
(and extractinator and fishing i guess)
Tbh HM ores populating the planetoids would be neat on WoF kill
oh no not more worldgen fuckery
There is that.
It already lags hard enough on a WoF kill.
Due to the whole V stripe bullshit and Astral falling in.
Perhaps make them un-minable until WoF kill like astrum
And have them spawn in on first worldgen
Forgot to send that
Yeah, I got that.
That suggestion is.. frankly terrible
Both of them are.
Yea tbh
@frail mantle That's been suggested a buncha times 
You can guess that from seeing whether it's in the mod.

Astral solution should be lilac solution š¤
....Revives removing buffs/debuffs/potion sickness?
Yeeeee that's going to mess up balance in ways I don't even want to imagine 
First off you can't even remove potion sickness.
The only items that give PS immunity are OP items from other mods
Ye, debuffs can't just be "cleansed" I don't think 
Buff/debuff removing just bashes you with a hammer on your head.
No, debuffs can be "cleansed"
You give yourself immunity to it for 1 frame.
No.
It's simple as that - add immunity for 1 frame, remove it immediately.
Boom, debuff is gone.
...Even so, it'll still mess up balance so much 
Imagine getting godslayer revive and immediately using omega heal pot
I already said that you can't remove potion sickness.
It's hardcoded to be non-purgeable while it's active.
Oof, sorry, my brain is a bit off today 
Other debuffs are easy, yeah.
Lemme just say I fricken love the Titanic idea, to be honest.
we all do, honestly
You know, wouldn't it be pretty great if Calamity turned into a total overhaul mod? Completely revamped worldgen with it's own world, with it's own custom biomes and re-does vanilla progression with it's own. A completely unrealistic idea, but a cool one.
Hey, who's for the addition of mobs banners to this mod ?
Already suggested many times Nok
A lot of people, but ain't happening until they're sprited.
:c
It's the same for furniture.
If someone sprites it and possibly codes it - sure thing, it's getting in instantly.
@ruby cobalt Just a question. How much more likely is it for an idea to get to the devs, if the person suggesting it is able to provide the sprites/code?
Much more likely, at least in "sprite" case.
See: Anaera
No guarantees that it will be accepted though.
Unless the sprites/codes are not up to standards, ofc
Though even then, if you provide either of them it'll make it a bit easier to be implemented
No idea who/what that is. I'm not sure what Calamity is coded in though, does tmodloader and Terraria mods also use C#?
why not go even further with the dried seeker suggestion and give DS a chance to spawn once post skeletron

That's good.
It really makes me think when a game coded in something sensible like C++ or C# gets LUA support
Well, the base is C#, but there's also XNA mixed in.
Which has been fucking dead for how long, 2 years now?
Actually nah, 5 years.
Not something i've ever touched. I've dabbled in C#, that's about it.
Planning on getting into it more, though. Especially since i'm going to be studying comp sci in 2 months
I'll think about fucking about with Terraria. At least with Sprites, i'm friends with a couple of decent spriters š
I'll take a look at some vanilla banners to see if I would be able to Sprite calamity banners...
It's only 8 pixel width for 24 pixel height so if I'm able to get the color palet of every mob I could do this in something like, 2 mont if I'm not lazy. Is someone able to code banners here ?
we need more worm enemies in desert 
Post moon-lord miniboss š
We need the crawler miniboss someone suggested
A dune reference would be pretty š
angery cnidrion
starts spawning after you kill DoG because he's pissed dog hijacked his theme to plug Universal Collapse
@lucid oracle
Ah, bit weird to have them separated.
Since that's the channel where it happens
I'll revise the suggestion
yeah for ages "discuss suggestions in discussion first" was also NOT in any main chat suggestion pins as well, which probably didn't help people posting badly thought out suggestions there first
thank fuck that's fixed
Blaze Rocket
Idea: A post moon lord rocket crafted with 5 rocket 3's and Unholy Essence to create 5 at a hardmode forge.
Shot by any launcher and when it explodes leaves behind an AOE explosion that lasts 1-3 seconds
Why should it be implemented: Unholy Essence gets left behind shortly after providence and even then only for the arrows and bullets you make from them
Also there is no upgraded rockets( the bullets and arrows both are upgraded versions of other things)
This way there is an upgraded version of rockets too
yeah
Or chicken cannon 
Unholy/Profaned Inferno/Blaze
@ebon mortar please elaborate
Firerate and Damage
You gotta include that elaboration in your suggestion and say why it needs to be buffed
@ebon mortar
also oof @mystic glade
I meant somethin more along the lines of
using either of the left words with either of the right words
like "Profaned Blaze", "Unholy Inferno", etc
Sorry if that wasnt clear
Blaze Rocket sounds a tad too plain
Idea: buff/ slight rework of ravager 2nd fight, and REMOVING first fight with him
This makes him firmly a post prov boss
Same tier as polterghast, and perhapse sole source of bloodstone
Ideally killing it would let bloodstone ore spawn in the calamity biome (instead of direct drop) but thats maybe finnicky to code
Perhapse even a yharon type deal, where if you "kill" it pre providence it leaves, and then a harder phase 2 after prov
More post ml content
And ravager will feel less out of placd
Right now hes just kinda there, a kickass theme sure but thats it
Ok then
Its place in the progression is kinda already taken by pbg
More like fishron tbh
Pbg is before both in progression
Fishron and ravager more of the same tier
I would say that post-Golem pre-Cultist is all one tier
But alright, moving Ravager sounds interesting
I wonder how many people will support it...
Yes but ravager all things considered doesnt really have anything to do there
He drops what, one weapon at that point?
The red blood upwards thing
Let me try to fit it all in one message
His accessories are interesting though
and Hematemesis is a good weapon
he only drops one or two of the accessories iirc
no nevermind, just not the key accessory to assebling core of the blood god
Technically I think it would make sense.
He would now drop his Expert item directly and you wouldn't have to kill Providence first.
Ravager drops good amounts of materials


Yeah, but where can you see the name of the full armor set other than wiki?
Its unnecesary and bad
At least its getting buffed still kinda bad tbh

bloodflare is already fixed isnt it?
Thats not.. minimodding
What I mean is that I'd like to tweak the github for drh's boss guide a bit to make it updated
Oh ok
Thought it was
My bad
I had an idea for a couple Summoner QoL accessories that could be added together or upgraded into a nice general Summoner buff
The first one would be called Mitosis, not sure how it would be obtained (possibly slime-related). It would make it so any summons you have summon more of themselves to fill out your minion slots. Reason being; it's really annoying as a summoner to have to keep summoning each individual summon, and in multiplayer, it means you're only at peak performance on your firs life, since you have to spend like 30 seconds summoning. This would then have an upgrade:
The next I'm unsure of in terms of it's name or acquisition, but it would increase the damage of your other weapons when attacking something your minions are not. This would hellp combat the hard nerf of summoners in rev+, and would increase crowd control potential for summoners during events where all your summons will be targetting one boss.
Then those two could just be put together with a Pygmy Necklace to give +1 minion, just because as a summoner accessory that's a nice thing to have.
Thoughts? Originally it included an accessory chain that would allow minions to crit and deal knockback, but i thought that would be too OP so i removed it.

@sinful violet You said you were gonna deliver server suggestions to the moderator chat, right?
(If not then, direct me to who will)
Also yes yes yes, more summoner stuff is always good
Especially since it's the most neglected class 
Thrower exists
Wait, did calamity thrower make more use thrower
what
what
english pls 
more people?
Did it make more people use the throwing class if calamity improved it
damn my implications suck
Well uh rn thrower is just like summoner except viable because it's not summoner
also, like, there was no thrower in vanilla basically
partially my misinterpreting tbh
Uhh yeah I assume so Mik
considering thrower had no content in Hardmode in vanilla Terraria
was worded kinda weird though imo
Had no content beyond PHM*
it's better than nothing
That's an accurate representation of what it is in vanilla.
Worse than summoner but ye
Summoner is good actually
Summoner at least has hm content to begin with
Thrower is lame-o
Just don't hold a non-summoner weapon and YES dodge
Only good thing Thrower has going for it are the super fast fadey throwies
i.e. Mycoroot and Cosmic Kunai
Though I fucking bet if one dares to butcher melee and grab all throwable weps out of it vanilla gets viable throwing class
Imo, thrower shoud be based on consumables, in the same way that ranger is based on ammo
Given them the boomerang weaps just feels like a boneless version of melee
Whereas consumable thrower has an actual difference from the other classes
Honestly if thrower was never meant to be expanded might as well leave it in ranger sub category instead of that appendix
(melee focuss on high damage and close range or basic projectiles, ranger focuses on using ammo, mage on using mana, and summoner on using summons)
thrower should focus on consumable weapons, because as it stands it's just a different way of doing close range or basic projectiles
i'm not saying calamity should change that because it's kinda too latae now
but if i did a mod like this, that's how i'd handle it
Throwing is medium range + ammo rn
You throw a knife. It's glued to your hand. You're sad. Knife's sad. Boss is sad. You decide to sell the knife.
Though ammo mechanic is underused in calamity itself
no one uses ammo throwing
excuse me pitchforks
inb4 you sell all sorts of shit
Any vanilla throwing is ammo throwing tbf
if thrower used only ammo throwing, it would be different from range since it would just be using the ammo and not another weapon to use the ammo through, creating a new strategy
intead of just being funky melee
again, not sayin calamity should change, too late for that
but that's just my 2 cents
Well if it uses ammo won't it be funky ranger then?
No, since ranger has guns to use the ammo through and thrower doesn't
That creates a difference
hardmode melee and thrower are vritually the same
since hardmode melee has rpojectiles
That's again calamity representation of throwing
Not vanilla one
I'm pretty sure throwing will never be expanded in Vanilla
^
Though I should agree it does look more alike melee than ranger
i have the urge to minimod but I morally must commitn't
Mingimos banged.
Expand the Plague into a spreading biome, kinda like astral infection. This would be a huge undertaking but it would add an actual purpose to the plague besides āoh cool canisters are a thing now also pbgā
Not half bad
Maybe instead of a spreading biome, it's just a one-time-spawn minibiome in the underground jungle?
Sure
that way we don't have 4 infections to deal with
Better lol
good logic
it would still count as jungle so you donāt have to worry about jungle protection
If it could spread through hallow and corrupiton, that could acutlaly wrook as a way to get your jungle back if either of those wreck it
yeah
Rip
Hey, hallow converts mud to dirt
Have the Devil's Devastation used in the Ark of the Cosmos?
It has a similar attack pattern, and the AotC is an Exo-tier weapon but it only has 2 components
Hallow doesn't touch jungle.
Corruption cant touch mushroom biome
It's not
It's used in the Gladiator's Soul in fargo's, maybe that's what you're thinking of?
devils devastation isnāt a material in calamity
Oh yeah
photo is fine rn
Well, Photo uses 2, but one of them is a combination of 4.
celestus is easier to get than the others iirc
Besides, there aren't any other flamethrowers that aren't covered by it now 
Excluding the original one.
that's used in terra
Meowthrower and shadethrower

Well, overloaded blaster is less of a flamethrower and more of a gel-shotgun.
Flameblaster fits more under grenade launchers.
photo is just āanother stream of fireā
for an exo weapon it should at least do something cool
Too bad everything is immune to it 
But it's cool and you can't deny it
If seriously maybe some kind of heatup mechanic? The more you damage target the more it "melts"
are BR bosses all immune to it
because I remember birb not being immune and a few others
If they weren't they would frick out, no?
!wiki exo freeze
there's a list there
Wait photo already applies it lmao
some of the choices are weird since by the tiem you're exo-tier you'll just melt those enemies anyway
i.e. aquatic scourge, mauler, siren
is adult wyrm immune
Yeet
tbh it shouldnāt be
I feel like there are just all hm-postML calamity (mini)bosses listed
yeah basically
Also weird that vanilla bosses are all not immune then 
Except destroyer because this fucker is immune to all
I'm a bit new to calamity, but there is a accesory that adds vampirism? Just like vampire knives, but it's a accessory. And it has to be balanced, so it should be something like %0.1 vamp.
@sturdy latch ever read changelogs?
Mana Overloader, kinda does that Yzakhar
Yeah, but it's only for mages. What I mean is for every class though
Also for future reference all lifesteal effects are now capped with timeouts so any amount will be basically balanced
Oh ok, that's sounds cool in balancing terms
Why yes i do
I feel as if Summoner is a bit... lacking. Equipping a non-summon weapon putting their damage right into the garbage is really hard on them, but at the same time, Summoner just doesn't seem like a good class on it's own. Not in the sense that it performs poorly, but that it lacks a lot of the interaction other classes have.
With other classes, you're aiming at things, you're shooting, it's fun. But with summons, it's fire and forget. You don't interact with the class beyond the initial summoning. And while summon + hybrid can be a lot of fun, the extreme penalties make it completely non-viable.
Personally, though, I think the core of the issue is the entire design of summoner. It's not designed to be an interactive class, you don't use your summons like a weapon. They just exist and now they do damage, no input required from the player, but if you wish to do something that requires input, you can no longer use these summons.
Yikes, sorry @hollow shell . I havenāt been able to keep track of those.
Iāll get on that once Iām out of school
Aight
The interaction of summoner comes from the fact that you don't have to attack and thusly can focus entirely on dodging.
It turns boss fights into endurance matches instead of DPS brawls.
Especially prov and polter
it was because certain summons are broken as shit if you use them as supports without the nerf
^
like lamps and banshee hook or whatever
Your dps is trash but you can focus on dodging
calling immat trash
angery
Yharon nuggets and immaterializer are also to blame
The Meme Suggestion
"Whatever this is, it should not be allowed to exist."
Crafted w/ Halibut Cannon, 1 SYNTAX ERROR, Staff of the Mechworm, and Copper Shortsword at Dirt Block
Does melee damage, instakills enemies in melee range, shoots tiny LORDEs that do massive damage and inflict NO U
Posted this here to get it off my chest, would probably be banned on the spot if I put it in #suggestions-voting
Thoughts?
Immaterializer on prov and polter?
At dirt? 
Somebody @ Terry
@worn bay That's not an interaction. You can do this with any other class.
@ Terry
Summoning and dodging is no harder than using a gun and dodging. Melee is definitely harder depending on the weapon, given where they tend to be.
you have to something other than touch movement keys
And these are two things you can do independently, doing one doesn't impact the other.
What are you talking about? I absolutely take way more damage while focusing on an enemy than i do when trying to dodge
At best I'll concede it's a skill/practice issue.
But that wasn't the point, this entire line of discussion has been a tangent.
Saying that summoner has no interaction is false
Sorry you need to click to summon your summons
It may not be good interaction but it has interaction
That's a bit pedantic, but yes, I agree.
resummon tactics are a thing in earlier stages as well
The entire appeal (afaik) is that it's good for turning terraria into touhou
sentry spam can also help
Touhou still requires proper positioning and shooting at the boss, though
Unless you're aiming to timeout
EoSD for me, but this is offtopic
Yer
A sword in the same vein as apoth and dratal made from exoblade, briny baron, dragon rage, holy collider, 3 banshee hooks, 2 ghoulish gougers, 2 ethereal subjugators, 6 afflictions, 66 nightmare fuel, 66 endothermic energy, 66 ruinous souls and 66 bloodstone cores.
Itās a polter-themed sword whose left click is a regular true melee swing with massive range, each hit summons a group of homing phantoms. Every consecutive hit with the left click buffs the phantoms a little until the cap out. Right click rapidly fires a barrage of skulls that explode on enemy contact and leave behind damaging soul dust.
This style of weapon might be reserved for devs so idk.

I believe (terry is it?) is the only one who can make those
But, my main point was that the class lacks one thing every other class already has. A way to use the class and have a fun form of interaction with the summons, rather than fire and forget gameplay.
With say, ranger, you have a choice between using the homing bullets (Although I will argue that even homing bullets are more interactive and fun than summoner), or most of the other bullet types.
apoth was a spears hardcore doggo speedrun reward iirc and drat is ut reward
I'm not advocating the removal of the current summoner gameplay, just that the class has a very specific playstyle that conflicts with what people play other classes for.
While throwing and then melee are my 2 favourite classes
Summon would be an easy third if it weren't for the ai
Summon ais are aaaaaasssssssssssss
There's a good appeal with the class, it's fun. I like summoners in games, they're usually great. But here, you don't play summoner. You turn on the damage, and then you wait for the boss to die + doing what you do with other classes (not dying)
You don't get to interact with the class itself.
How would you change summoner without just giving them mage weapons that deal summon damage?
the closest you can get to spamming a weapon with summons is marked magnum spam
I'm not sure. That's definitely something that needs to be thought about and discussed. But that also needs to come after recognizing and discussing the class as it currently is.
or sentry spam
Well we're discussing it now
lunic eye and golden gun i frames bad
true
I haven't slept for 3 days and i'm trying to avoid any intensive thinking
, I'll probably be able to draft up some ideas and present them at a later date
But right now unlikely.
Dude
Sleep
I will be soon
My only idea would be something like a sword that floats by you, and attacks on its own, but only in melee range
It's 8AM and the temp for today is probably going to get near 40C
3 days is unhealthy af
and i'd rather sleep through it
A week can literally kill you
Thanks for being concerned about my health, but I know what I'm doing.
About summoner interactivity
A fair few mods add a sort of "banner" or something similar that improves minion damage and allows you to select targets
People have also suggested minion teleporters that teleport all minions to cursor
yeah, those are okay.
Could be like a temporary summon type weapon
Kinda like the stardust armor I spose
like Thorium's snowman bomber thingies
I think a good solution would be to split summoner weapons up into three specific sub-categories. Hybrid, where the minions are designed to be used with other classes and don't suffer the insane penalties, but are less powerful as a result. The current where they're powerful in their own right but incur heavy penalties when attempting to use other weapons. And pure summoner that has large amounts of player interaction like other classes.
Hybrid would be easy, it's barely any different from what we've got currently. What we've got currently... well, we already have it. It's the last one that'll be tricky as mentioned before.
It gives players a variety in play style while still being able to use the class.
Pure summoner in itself is split into many categories
While not necessarily wrong, I will disagree on the fact that the overall gameplay tends to be similar between them.
As of now, there's resummon spam and sentry spam
Other possibilities are banner-type stuff, minion teleporting, and temporary summons
and minion targeting I guess
but these tend to get irrelevant in the later game
The problem with sentries is that they are really non-viable post-prov
Sentry summons are no different from normal summons, in terms of use. You summon it. It attacks.
It restricts your movement too much
yeah, having more sentries would help
well, some are different
like ballista sentries
That's the DD2 crossover right?
I'll be honest I don't think of summon spam as a legitimate tactic
doesn't work on hydra, ml summons, or energy staff though
What I don't get is why we need to be pure summoner at all
Vanilla encourages multi-classing, but Calamity punishes you for it
You're bypassing cooldowns that are built into it
𤷠people do it all the time
That's why I proposed to design a specific subset of summons specifically for that.
Ones that can be balanced specifically for that use-case
Vanilla encourages multiclassing, and then shoves up approximately 10 armor sets into a timeframe of 2.5 bosses.
Think about it.
tbh vanilla doesn't know what it's doing sometimes
I can't comment much on vanilla, it's been a very long time since i've played it
Plus Calamity is just more fun 
I read a guide on how to play each class, and it said that no matter what class you play you should always have a melee weapon and a minion on call, just in case
Calamity doesn't even allow that
What do you mean it doesn't allow that? Nothing prevents such a thing.
Although it's definitely not needed.
Yea
Calamity doesn't allow that only in that calamity gives absurd mana regen and really easy to get ammo
not to mention melee weapons will be weak w/o having armor and accessories for it
multiclassing is already great 
Well a weak weapon is better than no weapon i guess
But proper preparation guarantees you won't ever have this issue
it's "free" extra dps anyway
especially later on when demonshade gives you a free cosmic
is a free cosmic better than a long mechworm with the nerf to immaterializer?
what was the immat nerf again?
or 2 free yharons (and 2 calamaris)
tbh I should test that
Sometimes an enemy gets too close to get away from, even when RoDing
To compensate for the inevitable damage, it'd be smart to use a melee to get your own damage in when ranged weapons won't make a difference
it does less dmg when holding non summon weps on top of the rev+ summoner nerf
free ichor I guess
cosmic gives you bonus of less damage from projectiles (more reason multiclass is good)
multiclass is already good is my main point tho
@ashen warren Anyway, at some point in the future I'll come back here with some ideas on pure summoner weapons that require interaction with the class, as opposed to current gameplay. But I do think summons designed specifically with hybrid in mind would be a good idea
since you can use the best weapon for every boss
and most bosses have at least one weapon that works really well on them
since not everything is perfectly balanced
Although, to prevent hybrid summoner becoming just free extra DPS, it would have some sort of equipment gate to actually start using it. Either in the form of armor or accessories
And I agree it's just that you were talking concepts instead of ideas 
Nothing wrong with talking about concepts
"Sometimes an enemy gets too close to get away from, even when RoDing" what game are you playing?
RoD is easy dodge mode
But... you can use ranged weapons at melee range
Why would you switch from ranged (your main DPS in this scenario) to melee, just because they are close?
you wouldn't?
Well yes this is the point i'm trying to make
Exactly
A lot of melee weapons could net higher dps while you try to escape
Like that one Cosmolite spear that ignores i-frames
Cosmic Discharge, was it?
no
I want you to explain your reasoning.
stream gouge
How do you maximize your DPS with a weapon you haven't built for?
What in this scenario affects your DPS?
but even then, sticking to the phangasm is probably a better idea
As I said before: Calamity only "stops" use of such things by making your main dps more reliable
Not by nerfing but by buffing
And some ranged weapons are stronger from melee range anyway
There's less than 0 of a point
Not really important here
The point being: Stronger ranged weapon which is.. you know.. ranged or weaker melee weapon that doesn't activate elemental quiver or other such things?
I know which I'd pick
@gusty geode Since I'm not getting an answer,
I'll just go ahead and say what I was going to say after you responded
Sry, but busy
sure
You're not going to be in a situation where you will get higher DPS out of a weapon you haven't built for. If you're a ranger in melee range, your ranged weapon is still going to be just as powerful as it was when you were further away, probably. I think there's a few exceptions to this, but those aren't the general rule.
And if that weapon did do higher DPS
Then my question is, why aren't you using it anyway
(also it's probably an OP weapon if it does more damage than a weapon you built for. See halibut)
The reason I'd use a melee is because, while maybe the dps would be a downgrade, you may still get bonus effects from weapons that aren't your class that you wouldn't otherwise
A bit distracted so I can't think of any offhand, but still
Ok, thinking about it a bit more, I can't see using a melee in a non-melee playthrough, but aren't there non-melee weapons that are part of the melee meta?
Golden Shower and its upgrade who's name I can't remember, as an example?
But why do you want those bonus affects?
You built for your non-melee class, your bonuses are geared towards that class.
Once you switch to melee, you lose every single bonus you have.
I think my FTL Hook is my best recieved suggestion so far.
Nice.
@lunar berry Put a hyphen between the first "All" and "class", and probably have it say "should remove" instead of just "remove"
I thought you meant the opposite of what you actually meant 
Done
@plush remnant I mean, it's a good niche for a hook. I'd like to see it, as long as it had normal hook functionallity when it's special is on CD
Or had long range to offset the fact it's now useless for a bit
It does
ack
I just edited it 3 times
I was actually going to comment on Flasks existing
Aight lol it's good now
"Hooking to a tile with this hook equipped applies the Destabilized debuff for a short time, with the tooltip "Your body feels slightly phased out of reality", which causes the FTL Hook to function as a normal hook until the debuff wears off."
It got edited I think š
Yea like yesterday
This is actually proving my original point
There is no reason to play multi-class because focusing on a single class is so much better, and I believe it should be a viable option to be able to play no class in particular
No one argued otherwise.
Although melee does have a lot of crossover with ranged classes already.
Very much so
Given that 80% of the swords have some form of long ranged or magic-looking attack
Melee is just ranged with no ammo and higher def
It's just counted as melee damage
and i still like it
I got a bit lost, sry
And I was mostly referring to how on Rev+ you can't use summons on other classes
Also yes, melee is basically ranged and true melee weapons tend to be a lot worse
Yeah, I try to edit suggestions as people here critique them.
True melee does need work
My opinions on summoner are already known
Mage and ranger are well designed classes, although some of the weapons are a bit š
Summoner shouldn't be hybrid tbh
So if you want to star my hook and didn't like the old version, do it now.
It's a neat concept but if you were able to "command" your minions or something then that would be a lot more interesting
I don't see why you should limit it. There's no reason it shouldn't be hybrid. Just as there's no reason there should. Players shouldn't be forced into either or, why not give them the option to play as they please?
As long as their playstyle doesn't break progression or intended balance
I don't see how this is relevant
Only 1 class 

I pick a class before I even make a character then bin all other items I aquire
I do things that are fun
if it looks cool and it's fun to use ( and doesn't suck dick )
it meets all criteria
I normally just go with th flow on classes in prehm
ĀÆ_(ć)_/ĀÆ
and astral
The only things i didnt do throwing was Scourge (ranged) and WoF (magic)
@keen onyx it's hardcoded, sorry.
Ack. okay.
Or at least that was what I heard.
Then how did begone evil work
That's a weird thing to have hardcoded
Reduce it down to like.. one block every 20 ingame days or something?
Well if at all possible, I suppose

Should I make something based on Prov/the Profaned Guardians next? I've been floating a few ideas in my head lately.
Well ye, reductions are hardcoded for sure.
"That's a weird thing to have hardcoded" vanilla is stupid
I think it should be reduced to the point where it's nearly undetectable then at least
Wrong chat? @pliant bone
I mean, it's not impossible to overwrite something hard-coded
It just sucks
Canāt you just slow it down or
You have to go through a painful journey of rewriting all of it.
@plush remnant I personally feel providence is fine with the items and whatever they have but you don't need to ask permission
Oh
Calamity should just be a full new and independant game
Unfortunately all this work would then go down the drain
Canāt use just use the same programming language
@hollow shell I have to ask though, how exactly is it hard coded? I can't imagine (Or at least I wish I couldn't) that it would affect any modded blocks with their own custom interactions
And copy paste some of it
@lunar berry lolwut
How many multi-class armor sets are there, anyway
If you use the same programming language as terraria
"copy paste" thanks for the laugh
That was a horrible sentence and I feel bad for writing it
Add some extra code for the mechanics
Admittedly I'm not sure, I haven't looked into it
(even if I did, I wouldn't know what I was looking at or for)
Yeah well coding a game isnt exactly easy
I'm not well versed in tModLoader and how accessible it makes the game, but for the most part things can be, er... hard to interact with.
Ones I can name are Crimtane and maybe the Hardmode ore sets
Ataxia might also be it but I saw a lot of suggestions to change that
In an ideal world it would be a very easy thing to change
Hm ores are the first multi helmet armors
TBH, I feel like Prov needs a bit more love. There isn't a lot of Providence based content, imo.
Just steal terraria code and change it so it doesnt look like you copied
that's not how it works at all

"Just steal terraria code and change it so it doesnt look like you copied"
It was a joke
You should consider a different career
fuckin dmca'd
There's a decent amount of Profaned based stuff, but Providence doesn't have that much.
I might post some of the ideas I don't currently have for all-class gear soon
Is tehre profaned furniture
I don't think that's how it works, Sequence/``/canttellifimdummy
Plenty of mods including Calamity use Terraria code because they're freaking mods for Terraria
Also
If you copied the code and made a new game that's separate you would get legal issues
Why do the guardians have icons in boss rush
Yeah, there's Profaned furniture.
Especially since calamity makes money
They do have icons in normal.
Plus stealing code can be pretty... hard to justify that it's stolen? I'm not sure how to word it
And Cosmilite furniture as well
But for a lot of things, that's just the way you do things
Stealing code is "scummy"
Really lol
Auric furniture when 
Also @plush remnant ???
@ashen warren hence āmake it so it doesnt look like you copiedā
What version are you playing!?
Well if it doesn't look like you copied it, then you didn't copy it
That's like tracing art wtf is wrong with you
The one from right before the Astral Update.
I need to do another playthrough with the new update, as per my usual tradition.
I want to bask in the glory of the Astral Aureus.
Lol the updated map icon has been in for months
Lol just say that terraria code āinspiredā me to make similar code lol
Stealing code is just a whacky subject
Especially since things can look very similar in different examples
Lol, don't mind my stupidity
If you take someone's creative work and pass it as your own and make money off it
You. Are. Scum.
At that point there is literally no reason
Well you cant fucking copy directly and say āo yea its mineā
@ashen warren Pretty sure you're both talking about two entirely different things
You would need to redo all the code anyway
and at least one of you has no idea what you're talking about
(also this is off topic at this point?)
I have taken inspiration from other pieces of code
I just had an idea for Profaned Armor.
It could be an all class or summoner specific sidegrade to Tarragon. It's set bonus would be to summon 3 mini Profaned Guardians.
But not copied
Should I flesh this idea out, or is it bad?
Any idea is bad if you don't flesh it out.
Correction.
Would you guys want to see an armor set like this?
Nice meme @graceful urchin
yes
Much better question. I would, yes.
Why
Although there's some pretty big revamps I'd like to see to summoner
@graceful urchin put your suggestion in 1 message
ok
You guys are just bullying stormbow now
^
It has an absurdly strong synergy with a certain kind of arrow that sort of overshadows every other kind
Dont nerf stormbow by making it boring as shit
Alright, time for me to vanish for a while and put Prov's theme on repeat so I can focus on making this dank armor set. Maybe I'll throw in a Profaned weapon as well.
@lunar berry You can click the 3 dots to the right of your message to edit it
Me?
I did mention you, yes
It takes like 3 seconds come on
Okay but this is a chat room and other people would appreciate it if you didn't do things you didn't have to do.
And takes the same amount of time
Can agree that sending another message is faster and potentially less errorful than editing
on mobile
cluttering chat yuck
We're all cluttering chat at this very moment
Iām using a keyboard
Like a Bluetooth keyboard
I wish if you pressed up on a Bluetooth keyboard you could edit ur message
Uh oh was there drama here
No
Seems like it
Well you'd be wrong
We were arguing on if editing a message was good
@ashen warren Weren't we talking about some suggestion just before?
The biome spread thing
Oh, right. Yeah. Something about technical limitations but dev guy doesn't know about it and I don't know enough about tModLoader to give a good answer.
nerf daedalus more than it already is 
`` did ask how does begone evil work but they didn't get an answer
Hot idea
Just double checking, I shouldn't be providing precise stats for the armor, correct?
Give it more arrows if you use anything other than jester
No precise stats but you can do set bonus'
Alrighty, thanks. 
@plush remnant From what I understand, precise is a no-go but general position or a range of stats to give a general idea of where it'll be in progression is fine
š
Hmm i had another weird idea
What if cosmilite ore was a tging in the new fsncy astral biome
Astrum =/= DoG
I think DoG actually fucked up astrums day or something in the lore
Probably wrong though
You know
Isn't it weird that something called the Devourer of Gods isn't the supreme end game boss?
Like that dude devours gods he doesn't mess around
But some eyeball is stronger
DoG ate astrum
And moreover, one of the bosses after it is in fact, a god.
(a very cool eyeball)
And a chicken nugget is?
Who would win?
A literal devourer of gods
A chicken
a jungle dragon
a metal eye with evil death powers
He's a chicken nugget
Some weird eye
What if dog ate the xeroc guy
yea buff DoG again imo its still too kinda easy
..Why?
queue the opening to Calamity 2
now in... space? The realm where gods get devoured?
DoG can only be damaged by copper shortsword
DoG finally hard
please don't do that
devourer of dads
Not where I was going with that but i'll allow it
The Devourer of the devourer of gods
perfection
You transform into a giant cosmilite bird
bumblebird is honestly the hardest boss in the game
Yeah
or birb
It is isnt it
we ned to discuss to buff him even more
NO
make devourer of thots spawn in expert too
I'm dead serious
Devourers of Gods?

or make DoG a random spawn anytime night or day comes
Make a mod that instantly kills you when youāre alive
when u defeat providence or all the sentinels
wtf
my message double
so dog will kill you for being bad and not defeating him yet
Laser walls now are rather random, thats enough of a buff for me
1/100000 chance every frame for it to spawn
Laser Walls are most dangerous part
After you kill sentinels
make laser walls hit u if u use rod of discord
Why
Why?
..?
shotgun THOTGUN
just dodge l m a o
That's just stupid

2 DoGs would be enough
i play bullet hell games all the time
@graceful urchin you try dodging DoG laser walls in death mode without RoD
Consistently
You know what, lets slap the player for using something they should be able to
Remember god slayer inferno RoD
rod of discord should be rendered useless during scal since hit cap got removed
ez
...no
try and no hit that
Making non-consumable versions of consumable weapons means they can receive unreal and whatnot
UNREAL XEROC PITCHFORK
It got nerfed tho
And no, thrower is not op all around
Still probably pretty op
Throwing is op af post-ml
thrower is just underrated
There could be other ways to do that too. Like have a "Beacon" item to distribute modifiers that it has on it to throwing weapons in your inventory.
But before?
Before it suffers
Thats what i mean
Except for when lionfish is viable
With The Item Permafrost's Concoction The Ice Barrier should be for 3 seconds but only bring you to 20%
make beacons in terrria that give you buffs
š
crystalline is a pretty good early game throwing item
While in the ice barrier literally makes you unabl to do anything
Just, I mean an item that can be reforged and then basically that modifier will apply to all throwing weapons in your inventory.
Does anyone know how I could improve my suggestion?
Nades are the real strong weps @graceful urchin
Profaned Helm
Visions of the Profaned Flame are seared into your mind.
Profaned Breastplate
The heat of the Profaned Flame fills your chest.
Profaned Leggings
The Profaned Flame sets your footsteps ablaze.
Crafted with Unholy Essence and Divine Geodes.
Provides a damage and crit bonus to all classes and a movement speed bonus.
Set Bonus: "The Guardians of the Profaned Flame come to your aid.
Summons miniature versions of each of the Profaned Guardians.
The defense Guardian orbits around you, dealing moderate contact damage to enemies that get too close and dealing decent knockback.
The attack Guardian dashes at enemies and fires Profaned Flame projectiles.
The healing Guardian grants you increased life regen.
: Because post ML, there really aren't any all-class armor sets aside from Xeroc, which gets shelved in favor of Tarragon almost immediately, in my experience. Having another all class set allows for more flexibility and for people to change their loadouts on the fly more easily.
Alright, how should I adjust this first draft?
Feels like it would change too much relating to the code. @lucid marsh
ahem tarragon exists
I honestly don't see the point
@lunar berry u know consumable throwing weapons cant get any modifiers, this accessory will not change the max stack of these weapons or something, the throwing weapons will still stack but it will not consume on use
Use less ammo?
I donāt know how practical to code it is but it would be cool
No
The unreal throwing pitchforks
xbxbxb
You know where I would go for a classless armor, is the Nightmare Fuel and Endothermic Energy. Neither have uses unique to their items.
@strange onyx And why should it be changed?
Yeah, I intended this armor to be an all class sidegrade/alternative to Tarragon
Any thoughts on the Downdraft?
Nightmare fuel, endothermic energy are used for both silva and godslayer
But i kinda dont get silva
I mean unique uses.
Hard to aim with just down-facing projectiles
Themed after their items.
Doesn't have anything super interesting
Cosmic steel + Some moon stuff + feathers = green and orange armor
Granted it's pre-hmode but still
The point of that weapon is to provide a unique playstyle that rewards fast clicking and makes you feel like every weapon is a revolver like the vanilla Venus magnum and Phoenix blaster
They linger for a few seconds first to make them more viable.
Because I like weapons like that and calamity makes them all like every other gun now
I think I'm just gonna post my Profaned Armor as is, and see how much traction it gets.
But you see, itās not quite just that
Yea that was a really complicated way to say that it works like the bandit in risk of rain
Confusion
Faster you click the faster the gun shoots
Itās like pop pop in nuclear throne
Why have it fire like the clockwork?
The coding for that would be insane
Naaah it wouldn't be that bad
Thatās the point... sort of. Basically it makes the first shot every time you start firing into multiple, just like how the clockwork assault rifle works for that one shot. That way, the faster you click, the more bullets come out, even on high fire rate guns.
Doesn't really feel like it, tbh.
It's just summoning 3 minions and applying a self life regen buff
But why?
So if you āstart firingā a bunch of times, aka, click really fast, it rewards you.
Why not just make it that you fire as fast as you click?
Calamity has borderlands references anyway
Because pop pop?
This isnāt a borderlands reference this is a reference to enter the gungeon AND nuclear throne.
Admittedly, the item in enter the gungeon works more like the way you describe
Borderlands has a gun type that fires as fast as you click
Jakobs
They're super fun to use
Oh I see. Enter the gungeon has and item CALLED the lichy trigger finger that makes you fire as fast as you click but it also works on automatic weapons
So every gun becomes that gun if you want to use it that way, and guns that already work that way effectively get a fire rate boost
Tediore is the explosive/grenade reload gimmick, Maliwan is the manufacturer with mostly elemental weapons, Hyperion weapons get more accurate with sustained fire...
Soo
Bandit is Bandit.
Lichy trigger finger sets usetime to 1 but removes autofire
EXACTLY
To make it work better on every gun
But now that I think about it, itās probably better to just... do what you said
Iāll make a new suggestion
Tbh the point would be not to use it on the SDFMG or something like that
Use it on halibut or...
nvm i'm against this suggestion
Halibut becomes stupid again
/s btw
Yeah, my reasoning was āif you can click faster than a machine gun can shoot, then you get way more damage with even machine gunsā
Ok good
Iād just make it work less well with halibut
Or make it like, use time divided by 10 on all guns instead of set to 1
"if you can click faster than a machine gun can shoot" cough mouse-macros
Daedalus emblem (effect kept in elemental quiver of course) š
Make it toggleable with visibility
oh god Dratal's rightclick with that would be the most broken fucking thing
o shit didn't even think about amr

240k dps 
in this channel
