#suggestions-discussion

1 messages · Page 513 of 1

quaint marsh
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But if not a lot of people can complain about free reforges then sure

brazen crow
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Then maybe would there be a way for the reforges to stick between crafting?

sleek wigeon
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No because throwing weapons dont have reforges in calamity

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What you could do, based on that is have a left click right click system

brazen crow
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That’s sounds like it could be a good idea, but I feel like there could be a problem with that as well?

hollow shell
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Wasn't that fixed like a longwhile ago ijones?

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Yeah smh get with the times
Throwing weapons' wiki pages have had their best modifiers on them for months

sleek wigeon
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Ohno

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Tbh that wasnt so much of a fix since fabsol did disable throwing modifiers purposefully

worn bay
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If someone wants to sit there and craft back and forth until they get Unreal or whatever I don’t really see a reason to stop them

hollow shell
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@worn bay "Bosses emerge of a player joins"?

worn bay
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Sorry, autocorrect

hollow shell
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There we go

worn bay
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My b

radiant meadow
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I mean, the hp stat increases in rev+ don't increase until you have more than 7 players.

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so it would enrage for no reason?

radiant meadow
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@gritty crow A sunken shrine besides the one w/ Terminus?

lunar berry
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oof

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yep

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and i think that you would have the abyssal diving suit by the time you got down there

gritty crow
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Doesn't have to be a sunken shrine, that was just me giving an idea

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Perhaps a shipwreck or such would be better? Or the remains of a broken submarine that was attacked by a reaver shark?

lunar berry
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hm

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interestong

hearty yew
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we uh... did put something down there

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🙃

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it's a shrine

spark flax
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with the Terminus

hollow shell
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@gritty crow Do you not know about Terminus?

gritty crow
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I guess my gen borked then... I didn't have it when I created my new world

hearty yew
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yes, it's not guaranteed due to a bug

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thanks, i'll label that as a bug right now

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you can also get the item by killing yharon phase 2

hollow shell
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^

gritty crow
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Cool, I'll have to do that

keen palm
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Change either the color of Yharim's status messages or Scal's, because someone might think Scal is Yharon's owner

radiant meadow
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Yharim has no status message?

keen palm
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Grammar in the text you get when you kill phase 1 yharon

hollow wedge
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"my dragon deems you unworthy"

keen palm
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killed.
"My dragon deems you an unworthy opponent. Snuff out the profaned flame and destroy the god devourer to witness his true power."

lost agate
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And how tf do you believe thats her dragon if she never says a things about it?

keen palm
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Pronouns are fun

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You never know

radiant meadow
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I mean, you could just quickly ask who Yharon's owner is and 99.99% will say either Yharim or don't know

lost agate
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And tbh, it will be obvious when yharim becomes a thing

hollow wedge
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will yharim walk yharon home when you defeat yharon p1 👀

lost agate
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Maybe HyperFailure

round falcon
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yharim just decapitates you, pets yharon, and carries him off

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s t i m u l a n t s

lost agate
round falcon
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or perhaps, just as you are about to deliver the final blow, your attack is parried

hollow wedge
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id like to see someone parry alpha ray tbh

radiant meadow
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parry an immaterializer, 6 yharon sons, and a mechworm 😏

hollow wedge
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you can't have yharon sons on p1 fight

lost agate
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And imma

hollow wedge
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:salute: pinkie

radiant meadow
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ummm, you can't parry a mechworm and 20 phantoms

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and an impious immolator

lost agate
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Proceeds to parry

spark flax
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you don't know what yharim is capable of

arctic wren
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what if dot kills yharon though

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will yharim parry the plague inside yharon
or a dot that's actually likely to kill him but I digress

keen palm
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Alright, serious suggestion: Add Lore Hieroglyphs as really rare drops from enemies in specific areas. These would be solely to give lore that wouldn't be implemented through bosses or the forums. I.e. Piss sea enemies will rarely drop a Hieroglyph that says how it became the piss sea

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I'm tired so grammar might be rip

devout seal
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We do know somewhat what yharim's capable of.

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He could 2-shot DoG.

keen palm
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^ I imagine Yharim hits him so hard phases don't matter

marsh gust
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too bad DoG has anti butcher

radiant meadow
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idk if they still have the old updates

sleek yew
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¯_(ツ)_/¯

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i just found 1.1.4.42, so i guess we could have it up there

jovial spire
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Could you dm me a dowload link for it?

radiant meadow
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the mediafire links don't expire?

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I was unable to find v1.3.4.101 and 102

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could only find 103

tulip parcel
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Damn

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People like a gemmy boy over a reference I guess

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I wanted spur too

neon panther
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welllll actually getting fallen stars without alchemistnpc/luiafk is not that easy

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getting enough ammo to last a good portion of a single fight is hard enough

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@queen jasper

queen jasper
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I've done it enough to last a few fights within two-three hours. Just gotta have fast movement.

neon panther
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it’s a high damage weapon but only if you’re willing to farm stars for hours

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2-3 hours is a long time just collecting ammo for 1 or 2 bossfights

queen jasper
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Eh, not for me.

Then again I have 9k hours in the game so nothing feels like a long time anymore.

ruby cobalt
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Mmmhm.

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How does increasing prices tenfold on all Alch npcs sound?

queen jasper
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RIP my potion supply in that case lol

ruby cobalt
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Too bad, because we already did that.

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wink

queen jasper
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OOF

ruby cobalt
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It's actually only active in Rev, so there's that.

queen jasper
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I literally only play DMode, so uh, yeah.

ruby cobalt
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Not like money's of any concern in Rev.

frosty kindle
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wait, rev+ changes AlchNPC prices?

ruby cobalt
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Now it does.

queen jasper
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I always forget that piggy banks exist, and poof goes a Plat or so.

frosty kindle
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okay, this is epic

ruby cobalt
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And this is precisely why you don't let me touch balancing

frosty kindle
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basically disabling AlchNPC mod HDfailure

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i bet the creator of that mod will probably try to create a work-around mod to bypass the rev+ changes

ruby cobalt
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Which changes?

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The ones I asked him to put in?

frosty kindle
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hahayes

queen jasper
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I've used SC to cheese through like 1/4 of the game quite a few times now, lol

tulip parcel
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well technically

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revengeance increases money drops by five

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so if you increase cost by ten

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you're REALLY only increasing it by two times

ruby cobalt
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Ye, kind of.

tulip parcel
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it's math, drh, math!

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exes and plusses!

frosty kindle
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still a shot in the knee for anyone who barely had enough money to buy alchNPC stuff, although that can be circumvented by farming some bosses

queen jasper
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Time to use Fargo's to infinitely farm money from KS

tulip parcel
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yeah

frosty kindle
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farming QB is easier tbh

tulip parcel
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desert scourge is easy too if you have a piercing weapon

queen jasper
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Not in Death lol

ruby cobalt
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Cost's always doubled, but that means nothing. Rev just adds a x5 multiplier on top of that.

queen jasper
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QB becomes a fucking machine gun.

ruby cobalt
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Death, death.

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Just kill DS with armageddon.

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Then use Defiled.

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¯_(ツ)_/¯

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Money? What money?

glad thunder
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I agree with the star cannon nerf. But could you be more specific on how it will be nerfed Cuz currently your suggestion isn't the most helpful

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Like maybe lower damage by 10 and critical strike chance by 15% or something like that

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Or make it fire slower

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Or even remove auto fire for the star cannon

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Make it a sort of phoenix blaster but for stars

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OR change the recipe to require 5 stardust, making it post WOF instead of immediately obtainable

ashen warren
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Just make the travel time for stars half/1 third of the screen

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Maybe make the usetime 15 or something but the travel time is a massive nerf for hm

glad thunder
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So lower the velocity of the stars shot?

ashen warren
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No, the time not the speed

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"Stars are launched from the cannon at 52.5 blocks (105 feet) per second and persist for exactly 1 minute after being launched, ultimately traveling 3150 blocks, or 6300 feet"

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So like

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25 blocks or something

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35 maybe idk

glad thunder
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Make it sort of like jester arrows, how they explode upon reaching a certain point in your screen?

ashen warren
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Yea

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They're both star stuff anyway

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Makes sense

glad thunder
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Effectively lowering range and making it a good balanced weapon for that stage in the game?

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I agree

ashen warren
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oh geez the terraria wiki says the star cannon used to be 75 damage per hit

tulip parcel
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Stars make the damage ~74 damage per hit but

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yeah it was busted

glossy falcon
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The balancing was that stars weren't supposed to be easy to come by, but that didn't work.

bitter flower
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cough alchemistnpc

ruby cobalt
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cough

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crossmod cheesing which has no relation to calamity

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COUGH

marsh gust
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here, have a cough syrup HyperFailure

bitter flower
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oof me

ruby cobalt
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Besides, I already "nerfed" that shit by making things cost more.

bitter flower
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bye bye see ya tomorrow, already said enough dumb stuff

lunar berry
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haha ‘nerfed’

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buys 3000 stars

ruby cobalt
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The update isn't even out yet LUL

lunar berry
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oh.

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haha still

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buys 1000 stars

ruby cobalt
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Like, you know how the latest public version is 7.6.1?

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The latest test version is 8.1

lunar berry
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ok

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wait what

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i still think x10 isn’t enough

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1 gold for 1 star isn’t that much lol

ruby cobalt
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Those prices are actually configurable.

ashen warren
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Make it 10 plat each

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Perfect balance

ruby cobalt
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Whoa fuck no.

ashen warren
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/s btw

ruby cobalt
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On a second thought.

lunar berry
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just remove buying stars altogether slobbyjoy

tulip parcel
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heck just remove stars

ashen warren
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Remove the game tbh

tulip parcel
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^^

marsh gust
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remove all weapon, add halibut and luiafk infinite bullet from starter bag. thats how to make terraria fool proof

ruby cobalt
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variety was too confusing

tulip parcel
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actually if you want to make terraria foolproof just disable it

ruby cobalt
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game removed

tulip parcel
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there

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no more game, no more fools

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it's fool proof

ruby cobalt
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"Instructions unclear, dick got stuck in a CPU fan"

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"Awaiting further input"

tulip parcel
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Well if you're awaiting further input, put further in

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if you're at the fan you're not far enough

marsh gust
ruby cobalt
tulip parcel
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Ahh damn it, just don't go too hard or you'll give it too much RAM

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at least there's no risk of making it a motherboard

lunar berry
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the puns

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the fricking puns

quasi fable
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what

marsh gust
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awaiting further input
put further in

tulip parcel
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Working on a pretty complex suggestion

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I had to make a picture to help explain it

quasi fable
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stop those hings

tulip parcel
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Okay ssso

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This is part of a suggestion I'm about to make for a set of complex wings

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and I need some advice on what time the player should be able to get it

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the gist is, unlike most wings which allow you to choose direction 100% of the time as well as providing slow fall

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this is a set of wings that are much faster than usual, have a greater flight time than usual, and have a greater acceleration/turn speed than usual

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-BUT- they have a limited upward flight, do -NOT- slow fall (though they protect against fall damage as normal), and the flight is uncontrolled until the user halts vertical momentum

ashen warren
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Firstly add a background to your suggestion so it's possible to read in discord

tulip parcel
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using the white theme are you?

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alright gimme a sec

ashen warren
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No I use dark

tulip parcel
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huh, I can see it pretty easily on dark

ashen warren
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Clicking on it makes the text blend in with the darkened area

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err i meant diagrams

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It means I need to click to read then click out to see the diagram

tulip parcel
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yeah

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I mean I can't make the words bigger due to the way images work on discord

ashen warren
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Just fyi it's the diagram that's the issue

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Just add the dark theme background behind it all or something

tulip parcel
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Does this help?

ashen warren
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Greatly

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So you fly in a diagonal when moving vertically?

tulip parcel
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Yes, you move in a steep diagonal line depending on the way you're facing

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or should it just be straight up

ashen warren
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How does horizontal movement work exactly?

tulip parcel
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Okay so

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Think of it like this; you have 100 fuel

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If you spend all of it to get as high as you can go, you have no more left to spend moving horizontally

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Let's say the second image is you spent 60 fuel on vertical movement

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You then have 40 to spend moving horizontally, and you move much faster horizontally than vertically

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Once that is spent you fall as normal

ashen warren
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So you hover in place if you haven't exhausted flight time?

tulip parcel
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What do you mean?

ashen warren
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Diagram

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Green line doesn't go up or down

tulip parcel
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Ah. No, once you've used your vertical movement you cannot continue it. If you lock into horizontal, you stay in horizontal.

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Though you -are- able to hover, if you press no directional keys.

ashen warren
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So you let go of space

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You just sit there

hollow shell
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When are these wings supposed to be obtainable?

ashen warren
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Consuming no "fuel"

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Then you move left or right and it uses up?

tulip parcel
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No, you consume "fuel" still

hollow shell
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Cuz they sound more annoying and inconvenient than any other wings I've heard of . _.

tulip parcel
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I was originally going to say they're pre-hardmode

ashen warren
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Tbh I think they would be great for skyline wings and maybe 1 before but probably not

tulip parcel
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not like, hardmode wings

ashen warren
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Skyline wings would then be actually useful

tulip parcel
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So should they be obtainable pre-skyline?

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They're intended to be difficult to use

wicked swift
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They could be like, gelwings or something deepthonk

tulip parcel
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I was envisioning it as a whirligig

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like a backpack with a propellor in it

ashen warren
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A set of wings with skyline stats pre-skyline and roughly... SoC stats for after

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Skyline would be a freer form of movement but less flight

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This theoretical set of wings would be more effective just harder to use

wicked swift
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SoC?

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Shield of Cthulu?

tulip parcel
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soul of cryogen

ashen warren
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Soul of Cryogen

wicked swift
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o

ashen warren
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I dunno

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I like it

tulip parcel
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maybe this uses aerialite but -doesn't- require bone

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which means it's obtainable pre-skeletron

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unlike skylines

ashen warren
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That works

wicked swift
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sounds good

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put some iron/lead bars in there for the backpack part

ashen warren
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Then some kinda one for pre-wof/super early hm

wicked swift
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Super early hm is leaf wings tbh

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Or harpy wings

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or frozen wings in my case

ashen warren
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I just use the bundle of balloons tbh

wicked swift
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I use both HDfailure

ashen warren
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Then moab since destroyer is joke

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#offtopic though

wicked swift
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ye

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I was about to go for MOAB but now back on-topic

tulip parcel
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This is already a pretty lengthy suggestion to explain, though I guess pitching it and a variant isn't a bad idea

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since it's a complex mechanic when put alongside standard wings

wicked swift
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So... Aerialite bars, iron/lead bars, what else could we do for the recipe?

tulip parcel
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I was thinking when making this

ashen warren
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I'm trying to think of a nice and simple way to clearly get it across but it ain't happening

tulip parcel
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Aerialite, iron/lead, leather, rope

wicked swift
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The image is probably the clearest way tbh

ashen warren
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Other than the diagram

wicked swift
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Rope?

ashen warren
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Maybe add more to it? diagram fyi

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Straps

tulip parcel
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Yeah like a davinci helicopter

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more than straps

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have you seen those sketches?

wicked swift
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no

tulip parcel
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leonardo davinci was pretty close to getting it correct

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helicopters that is

marsh gust
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psst do you think posting the vitruvian man allowed?

wicked swift
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Soo... "blades" out of leather, ropes out of rope, main thing out of iron/lead and aerialite

ashen warren
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Leather to make sure it doesn't fall off you (and comfiness), aerialite for blades, iron/lead for the frame, rope for strappage

tulip parcel
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I was thinking of adding in a variant for post-SG which is basically slapping a flamethrower under it

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Which allows for -slight- control over X/Y axises during the "locked out" phases from before

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as well as looking legit

wicked swift
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Maybe add some wood, since that sketch looks like wood, and the iron/lead can protect the wood frame in case it rains for example

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Wood would be more for a reference to the sketch than actually being important to the item tbh

ashen warren
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"basically slapping a flamethrower under it" Tooltip: Nothing could go wrong.

tulip parcel
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I think the flame variant could also have some bonus stats

ashen warren
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Just make it release damaging flames

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Maybe have the blades damage enemies on both

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Safety is already out the window

wicked swift
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They should provide some defense, as an iron backpack guards you pretty well on the back

ashen warren
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Except if it sustains any kind of damage it's broken and you won't be able to fly

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You don't want it to shield you

wicked swift
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Me earlier: "make the frame out of wood and have the iron guard the wood"

tulip parcel
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Oh you know what no

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The flame fires in the opposite direction the player is going from their feet

frail mantle
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Maybe make it like the drill mount, like when you are flying you cant use items

ashen warren
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oof no that would make it useless

tulip parcel
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If they go left the flames trail along the right, if they turn right the flames spray left

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And no that would make it unusable

wicked swift
ashen warren
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@fast ledge uhh checkpins

frail mantle
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or just that when it’s in use, your weapons become less accurate

bitter flower
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read

tulip parcel
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I don’t see the point

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It’s already unwieldy

ashen warren
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It's already hard to use

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Yea

tulip parcel
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By design it’s meant to be hard to use

frail mantle
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I mean, you are on a shaky-ass helicopter

tulip parcel
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The reward is having extremely fast wings that early

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But you need to be able to use them well

wicked swift
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Poor guy, he's been pinged 3 times already

ashen warren
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The downside is the crappy af helicopter

fast ledge
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oh sorry my bad @wicked swift

wicked swift
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Just delete it and pretend nothing happened HDfailure

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gtg now

tulip parcel
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Okay give me a bit

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I think the post-SG variant combines it with rocket boots and purified gel

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Maybe more leather too

ashen warren
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So basically
1 post-hm/perf set of "wings"
1 post-sg set of "wings" that has damaging capabilities
Improve diagram in a way that conveys all the information neatly and cleanly
ez ⭐

tulip parcel
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How do I make the diagram better, like... what is it missing

ashen warren
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I had to ask questions to get it

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That's what it's missing slobbyjoy

tulip parcel
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No I mean

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Yeah I gotta improve

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I just dunno how to improve it

ashen warren
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Describe how each panel happens in steps

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People process bite size bits of information real easy

tulip parcel
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Hmm

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Okay hang on let me try something

ashen warren
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Oh and the "fuel" thing

tulip parcel
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I think I'll have each one be three "panels"

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or...

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maybe a flowchart

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actually here's a question

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would it be better to be completely vertical flight then completely horizontal flight

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or to have it be how it is now

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with it being "moves slightly in the direction the player is facing" during the vertical momentum

ashen warren
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It's great how it is tbh

tulip parcel
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okay!

ashen warren
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Nerf a vanilla weapon because an unbalanced mod makes it unbalanced

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Epic

raw patio
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Or just have some self control and don't abuse QoL mods

ruby cobalt
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epic

tulip parcel
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Okay this is the graph without legend

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Does it make sense?

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Uhh

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the one I have is transparent, for some reason if I copy-paste it into discord it gives it an all-black background

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I don't know why

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I was probably going to go with a grey background again, or maybe like... I dunno.

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But is this clear? Maybe I need more plain white arrows to the "you held space the whole time" path?

ashen warren
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It would be easier to judge with the legend

tulip parcel
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how it looks for me right now

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okay lemme work on the legend

spark flax
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so basically you have very limited horizontal movement while flying and need to hover to move around horizontally well?

ashen warren
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Yes

tulip parcel
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yeah it's like a mix between the hoverboard and... uhhh

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something

ashen warren
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A shitty prototype helicopter?

spark flax
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that's... weird

i like it

tulip parcel
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Yeah thsi is meant to be a pre-hardmode alternative to skyline

tired haven
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Tbh this just looks like how hoverboard works

tulip parcel
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offering the speed of post-moonlord wings but requiring you to get really fuckin good at controlling them

tired haven
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Except no out-of-flight hover

tulip parcel
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well maybe not THAT extreme

ashen warren
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Hoverboard is way better are you kidding?

tulip parcel
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maybe late hardmode

ashen warren
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Pressing space means minimal left or right movement

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You have to let go but then it's fast

tulip parcel
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let me work on the legend for a bit

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I think this is more work done for a suggestion than I've ever given

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Okay

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How's this?

ashen warren
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Oh I see

ruby cobalt
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Better, much better.

ashen warren
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Pressing space in midair is what starts the hover

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And pressing it again makes it de-activate

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It takes a second but yes it's far clearer

tulip parcel
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okay, great

ashen warren
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Looks nice as well tbh

tulip parcel
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thank you, I like contrasting colors

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okay gimme a sec to write it all up

astral gust
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uhh

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wrong channel?

tulip parcel
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no

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I'm posting this here just for feedback

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like a "looks good" or whatever before posting it

ruby cobalt
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I mean, we already went over it.

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It's good.

tulip parcel
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yeaah

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alright I'll delete it here and move it over

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also I kinda had to do it here first 'cause it's two posts

astral gust
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and yeah i've been lurking through this channel for a while

tulip parcel
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I'll note that in the suggestion proper

astral gust
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it's pretty damn good

ruby cobalt
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Also yes, posting almost-finished-concepts here is more than welcomed, so their refinement can be finished

marsh gust
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^

ashen warren
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5 Stars in the first few seconds of posting hahayes

tulip parcel
marsh gust
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its good xd

gritty kiln
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Do we really need more crafting stations?

tulip parcel
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say wha?

marsh gust
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hes talking to the suggestion b4 yours, about adding another crafting station cause the swap between titanium forge n draedon's forge is quite lengthy

tulip parcel
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aaah okay

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yeah, not really I don't think. Even if the gap between the two forges is pretty long.

ashen warren
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are there also plans to add drops to some of the super hard depth biome enemies?

gritty kiln
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I don't mind if it's just a forge with additional functions but a different required forge every interval can be overwhelming, especially with a bunch of mods adding other crafting stations.

marsh gust
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the lower layers of the abyss are meant to be explored later on with better gear, and like some times you can only get in that layer post polterghast.

ashen warren
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I thought the Ancient Manipulator was the bridge between Titanium Forge and Draedon's Forge?

tired haven
#

Not quite
You can't craft forge stuff on manipulator

#

The only correlation is that most recipes on that tier use manipulator more

ashen warren
#

fair enough

alpine garnet
#

Post cultist throwing wep hahayes

gusty geode
#

I might still be feeling salty over the Space Gun/Meteor Armor nerf but bringing the Star Cannon down too is dumb
It has ammo that's harder to get than most guns, and the AlchemistNPC part is the result of mod comboing, nothing can be done to fix how broken it often is
You'd need to spend a lot of time collecting enough stars for a full fight anyway, and if it's actually worth it to go through that, you probably deserve it

ruby cobalt
#

tl;dr - you combo mods and break shit, it's on you, not us

gusty geode
#

I want to believe I'm wrong but I feel like they're just nerfing weapons that might shake up the existing meta

tulip parcel
#

The Whirligig is already almost at 30

#

And it went up at a bad time only four hours ago

#

I’m pretty happy

lucid oracle
#

@ruby cobalt Have I finally abided by the extremely strict rules of Suggestions?

ruby cobalt
#

"extremely strict"
More or less, yeah.

#

Outlines what you want, no extra shit, in one message, etc.

lucid oracle
#

I feel as if they're a bit strict, yeah. Unless you can come into this channel with something that's less... thought out, in order to start a discussion on what could be improved about a thing.

ruby cobalt
#

Oh, you definitely can post unpolished suggestions here.

#

In fact, that's how people improve them.

lucid oracle
#

On a side note, what do you people think of weapons like the Halibut existing? I think having what can pretty much be regarded as "I win" buttons just isn't fun for gameplay. While the argument could be made to just not use it, there's also people who feel compelled to use it because it's fun to maximize your DPS with the tools you're given. In the case of another mod, I'd just remove it (i.e Thorium and it's bullshit healing), but Calamity just has too much good stuff to do that.

#

(also the Halibut deletes FPS)

ruby cobalt
#

It exists, but it's a reference.

#

So yeah, Halibut is out of the question for nerfs.

lucid oracle
#

I don't see how a weapon being a reference has any impact on it's balance.

#

A reference can still be a well made reference, where it's both fun to use and balanced with the rest of the items in the game.

ruby cobalt
#

It can.

#

In this case - it probably won't be.

#

Although, there is a way.

#

But it's kind of risky.

lucid oracle
#

Then I have to ask, why? I know vaguely of what it's referencing, and I don't see how it's absurd power has anything to do with what it's referencing.

#

I don't see how the reference would be impacted at all if it became a well designed weapon.

ruby cobalt
#

The thing is, you're asking wrong person.

lucid oracle
#

oh

#

¯_(ツ)_/¯

ruby cobalt
#

You need to bitch to Fab directly.

lucid oracle
#

Does he have issues with being pinged

ruby cobalt
#

And you know how that ends, in most cases.

#

Not really, unless it's stupid shit.

lucid oracle
#

I don't, i haven't talked to him much

#

I did a few times a couple of years ago

ruby cobalt
#

It ends with warns, mutes, bans, you name it.

#

Mostly for stupid shit.

#

If it's legitimate feedback - he's fine with it.

lucid oracle
#

@ancient widget Well then, I'll be on for a bit. I'd like to talk to you about the Halibut when you have time, because I think it's a cool weapon. The reference is neat I guess, and it feels really fun to use. But it's so absrudly powerful I just don't want to use it, but at the same time, I want to because it's a weapon i'm given through legitimate means.

I'd like to know why it's this way, and if there's any possibility of changing it. I don't think it's designed well, at all, and would be much better overall if it was balanced in regards to the rest of the mod.

tired haven
#

spoiler: this one won't be considered legitimate unless you have charisma 100

lucid oracle
#

Too late

tired haven
#

Yeah ik

lucid oracle
tulip parcel
#

I dunno I like fabsol

ruby cobalt
#

You'll be able to talk to him in approximately 2-3 hours, unless he bans/ignores you first.

tulip parcel
#

He’s a cool guy

#

Talked with him a lot yesterday

#

Though yeah he’ll probably ignore you

ruby cobalt
#

@fervent sky oi, did you post that crossover with thorium's healer class

#

If you did - it goes into Thorium's server most likely, we don't deal with that. Although yes, I'll try to bring it up with the devs.

#

Purity Shield 2.0?

#

Yes.

lucid oracle
#

I don't know if Calamity interacting with Thorium would be a very good idea. Thoriums healer class is very cheesy. It's just so powerful, it scales better than Calamity does with certain combinations, and trivializes everything.

ruby cobalt
#

Something something.

#

Fallen Paladin on ML.

tired haven
#

Something something
All rev caps and vanilla buffs into thorium ecosystem

#

Lich easier than twins hahaues

lucid oracle
#

Moon lord

#

😂, even the later game Post-ML calamity bosses are trivialized by Thorium healers.

ruby cobalt
#

You think I'm fucking joking here?

#

We had an MP duo sesh where a guy with fallen pally set was facetanking ML.

#

While tanking 0 damage.

lucid oracle
#

Moonlord is a bitch even in vanilla 😏

ruby cobalt
#

..it was death.

lucid oracle
#

oh

#

Hitting 100% damage reduction 😂

ruby cobalt
#

Think about it.

lucid oracle
#

Question, does Calamity have any hardcaps

#

i.e damage reduction

ruby cobalt
#

And no, we didn't intentionally try to break it.

#

It does have caps, but none of them are hardcaps.

lucid oracle
#

Was the duo session with Calamity installed?

ruby cobalt
#

death
Naturally.

lucid oracle
#

I'm retarded don't worry

#

So even with Calamity soft-caps you were able to hit 100% damage reduction

ruby cobalt
#

Yes.

lucid oracle
#

I don't see any other response except for adding a hardcap

ruby cobalt
#

That was some time ago, but caps were still relevant.

lucid oracle
#

Or a logarithmic softcap

ruby cobalt
#

Oh, and we didn't hit 100% DR.

#

We outregened it as a bard and healer.

#

No serpent wand was used.

lucid oracle
#

Wait, how do you out-regen something on death mode?

#

I thought it was instant kill no matter what

ruby cobalt
#

Nope, that's armageddon.

lucid oracle
#

Oh i'll have to go edit my suggestion then

#

The fuck is death mode

#

I know of Revengeance, and Armageddon

tulip parcel
#

Revengeance with a vengeance basically

lucid oracle
#

How does one enable it? I've apparently completely missed this

tulip parcel
#

It’s an item

ruby cobalt
#

Comes from a starter bag as of now.

tulip parcel
#

If you make a new character in 1.4 you get the item

#

Otherwise craft it at a demon altars

ruby cobalt
#

Earlier it was craftable on a demon altar along with defiled.

tulip parcel
#

Makes all bosses much harder

lucid oracle
#

Why did that change?

ruby cobalt
#

!wiki Death

red stormBOT
#
Calamity Mod Wiki

Death is an item that activates and deactivates Death Mode. Death Mode has multiple effects on gameplay:

All vanilla and Calamity bosses are severely buffed and have unique AI changes to increase difficulty dramatically.
Rage Mode and Adrenaline Mode boost the player's damage four times as much, from 100% to 400% (160% to 640% with all three powerups) and 250% to 1000% respectively.
All enemy spawn rates are boosted by 40%.
Enemy damage is boosted by 50%, stacking with the 15% extra damage taken in Revengeance Mode for a total of 65%.
Damage reduction (DR) is hard-capped at 30%. Auric Tesla armor can increase the DR hard-cap to 40%.It is obtained from opening a Starter Bag or by crafting it at a Demon Altar or Crimson Altar....

ruby cobalt
#

This is what you're looking for.

tulip parcel
#

Like EoC starting in phase 2

ruby cobalt
#

DR is hardcapped at 30%.

lucid oracle
#

well that's a bit harsh

ruby cobalt
#

Think about that real hard, and then realize that Thorium has some broken shit.

#

Or, at least had.

#

Pally armor was nerfed.

lucid oracle
#

Might have changed then

#

But last I used Thorium (last year) it just trivialized everything

#

at all stages of the game pretty much

ruby cobalt
#

I have to agree with that notion.

lucid oracle
#

I definitely think the DR hardcap could be increased, though. Although I haven't had too much experience with the later game armor, but I feel as if a low DR cap would make melee/tank builds less viable.

#

Whereas DPS builds which usually don't build much DR anyway (at least, I don't) wouldn't really be affected.

ruby cobalt
#

Well, you see.

#

WIth a specific set of combinations you were able to proc SCal's 100 damage anticheese.

lucid oracle
#

Anti-cheese?

ruby cobalt
#

If you take less than 100 damage you die.

lucid oracle
#

lmao

#

harsh but still lmao

ruby cobalt
#

Not really harsh, considering you can't really drop that low generally.

#

You'd have to use a really specific combo.

lucid oracle
#

Honestly though, I feel as if it would be better to just punish them by drastically lowering their damage dealt, rather than just out right killing them

ruby cobalt
#

Which is this.

lucid oracle
#

But I dunno i've not delved too much into that to really have a solid opinion

ruby cobalt
#

It only pulls it off on one singular occasion - you have to be hit with the lowest damage projectile.

#

But that triggered a nerf to beetle armor.

lucid oracle
#

Also, sorry. Before when I said it would be better if the DR softcap was logarithmic, what I meant was an Asymptote.

agile cloud
#

I must find a way to make scal do 101 damage

#

also would buffing the softcap to 35% DR be reasonable

lucid oracle
#

Horizontal asymptote would be best in my opinion. It effectivley lets you set a hardcap while also reducing the effectiveness of DR as you stack more.

agile cloud
#

wat

#

English please

lucid oracle
agile cloud
#

so it increases over time?

lucid oracle
#

Decreases as you get more

agile cloud
#

Oh

#

that makes sense

lucid oracle
#

Example

#

At 30% damage reduction you only get to use 28%

#

at 60% damage reduction you only get 50%

#

At 100% you only get 60%

#

etc

agile cloud
#

So it removes a percentage as you get more

#

with the percentage growing as you gain it

lucid oracle
#

Also, something specific to that is

#

It can never reach a certain point

#

It gets infinitely closer but it will never reach that point

agile cloud
#

so no 100% DR cheese

#

Thats actually a really good idea

sleek wigeon
#

I'd star it

agile cloud
#

Post it

lucid oracle
#

Well write something up, i'm busy refining my other suggestion and doing unrelated things

agile cloud
#

but i didnt do any of the work for it xd

tulip parcel
#

You should refine it before posting it reviire

#

I will say you’re a lot better about your suggestions today than yesterday

lucid oracle
#

Well that would be a bit counter productive, because something can always be refined

#

I've already hit the world limit on my precise movement item suggestion so I'm going to split that up into two posts once I'm done with it.

#

Also time to do other things so ping me if you need me

jovial spire
#

Is there something to do if a suggestion has had 50+ stars for like 3 days and isnt sent?

tulip parcel
#

I uh

#

Leave that to me CFalcon

jovial spire
#

kk

ruby cobalt
#

Wow, this is fucking ass to code.

hollow shell
agile cloud
#

Oh

#

let me change that

tulip parcel
#

Oh hey sors

#

Did you see the whirligig

hollow shell
#

I did, I like it now that I know it's pre-wings

#

@agile cloud Death Mode has no caps at all

tulip parcel
#

Yeah it’s not meant to compete with other wings

#

It’s meant to be an unwieldy but strong alternative to skylines

agile cloud
#

HM

#

I'll just delete

#

i dont have time for this

hollow shell
#

RIP
You coulda suggested them as new caps, if you wanted

twilit gyro
#

2hu cape sounds neat, although I worry about slow movement speed against bosses that have both projectile swarms and charging attacks.

#

It would help against Supreme Calamitas' projectile swarms, but then she'd just tackle you and murder the h*ck out of you.

#

Perhaps the functionality could be added to an existing item, and there's a hotkey to toggle between flight modes?

#

Sort of like, well, pressing Shift in a Touhou game.

ruby cobalt
#

@gritty crow this is not because of you being a tester or anything HDfailure

gritty crow
#

I've done 3 playthroughs of Calamity now, and every time the only legendary item I've gotten is the Community

#

Besides I test a completely unrelated mod, so that doesn't matter HDfailure

ruby cobalt
#

I mean.

#

I can share my experience of getting Briny Baron from Golem and Vesuvius from etherian goblin.

hollow shell
#

what

ruby cobalt
#

Which is EX painful when you realize that it's 1/1000000

twilit gyro
#

1% drop chances suck, honestly. It feels like work to grind for a 1% drop chance item from a boss, and grinding is the fastest way to kill my interest in a game.

tulip parcel
#

Woah

#

Drh you’re a mod now

#

Gratz

ruby cobalt
#

I am a mod now, yes.

tulip parcel
#

Now ban me

#

You must

sturdy latch
#

Good job, fellow king of calamity guides.

#

To be honest, that thing really helped me.

ruby cobalt
#

Check the old gdoc guide.

#

If you don't get a laugh - I'll be disappointed.

sturdy latch
#

I got a laugh.

alpine garnet
#

ayyy grats drh

sturdy latch
#

MAY THE STARS GUIDE YOU’RE GAY.

twilit gyro
#

Anyhow, I support this change. Making Drataliornus is hard enough without grinding for a 1% drop chance item from Plantera.

sturdy latch
#

Aaaaaand then there’s apotheosis.

alpine garnet
#

I like having a use for the legendaries

#

and with defiled it's not even hard

#

buy some portable bulbs and an endgame char can prob melt at least 4 planteras per minute

#

and you're obv endgame if making drat

sturdy latch
#

But Drataliornus is just horrifying to get considering the fact that you are fighting a far stronger boss that doesn’t have multiple segments that all connect to one’s health.

alpine garnet
#

it's not that bad to get

twilit gyro
#

Grind reducing in general is a positive thing for the game, in my eyes.

#

On a personal level, I don't like the Bumblebirb section of the game, because it's doing the same thing over and over again to get a bunch of feathers.

#

It's not harder to kill Bumblebirb 20 times as it is to kill it two or three times, it just takes longer.

hollow shell
#

@sturdy latch Welp, I guess you got your wish

sturdy latch
#

Nah

#

Oh, wait.

#

I have won again!

#

Maybe.

#

Was I the only one that suggested a Sulphurous Sea background?

hollow shell
#

Nah people have been wanting that shit for ages

sturdy latch
#

Oh ok

#

If that got buffed...
why no flag

hollow shell
#

Cuz your suggestion also says to nerf Bloody Edge, which didn't happen

sturdy latch
#

Oh.

#

Got it.

#

My bad...

shadow prism
#

Make it so Statigel-tier items are crafted at a Static Refiner to give it more use and add some theming.

hollow shell
#

That already got sent in

radiant meadow
#

Haven't you posted that before?

shadow prism
#

oh

ruby cobalt
#

Reposts are allowed, if they weren't already sent or else.

shadow prism
#

do we need a hyper mana potion or something that restores 500 mana ,was thinking stardust + super mana potions to give stardust a use

hollow shell
#

Well it'd be called Supreme Mana Potion

shadow prism
#

there’s an entire biome with 1 useful resource and it’s only used in things you make once and never again (stardust)

low hedge
hollow shell
#

and you could craft it at the same time as Super, so that might be a bit weird

low hedge
#

dont let nitro hear that

shadow prism
#

so something consumable using stardust would be nice (revivify doesn’t count, it’s not that useful)

hollow shell
#

Then again, you can also craft Omega Healing right after Supreme Healing, so...

agile cloud
#

buff supreme healing recipie

shadow prism
#

nah it’s fine rn

radiant meadow
#

I mean white wine heals 400 mana

#

which is already plenty

shadow prism
#

wait it does?

radiant meadow
#

yep

#

unless it was star beam rye

shadow prism
#

it doesn’t

radiant meadow
#

then it's white wine

ruby cobalt
#

It's 200 tho daryl

shadow prism
#

it’s neither

radiant meadow
#

no, 400?

#

did it get nerfed?

#

already?

ruby cobalt
#

I WILL NERF YOU

radiant meadow
#

I don't want to open Terraria right now, do I have to check and see myself?

ruby cobalt
#

Wiki tells you white wine does nothing

shadow prism
#

also is grape beer just a worse restoration potion

ruby cobalt
radiant meadow
#

it also acts as a mana pot

hollow shell
#

Yeah, 400

#

I'll add it to the page in a sec

radiant meadow
shadow prism
#

is it compatible with mana flower

radiant meadow
#

probably

shadow prism
#

tbh grape beer needs a buff, it’s really awful rn

radiant meadow
#

but it won't give buffs w/ auto mana button

#

and it won't give mana w/ quick buff button

shadow prism
#

also dragon rage, deathhail staff, deathwind and maybe excelsus and eradictor desperately need buffs

#

they’re literally useless rn

#

this update is already buffing a bunch of stuff anyways

radiant meadow
#

what about burning sky?

shadow prism
#

it’s fine tbh

radiant meadow
#

it kind of lost its niche in 1.4

shadow prism
#

yeah but it’s still not absolute garbage

#

dragon rage and the two death weapons are literally unusable

#

excelsus is bad but not atrocious and eradicator is eh

radiant meadow
#

doesn't help that deathwind is outclassed by alluvion which is outclassed by phangasm

shadow prism
#

yeah

#

infernal spear kinda needs a buff but at the same it’s fine rn

radiant meadow
#

yeah, it can just get completely outclassed by empyrean knives

shadow prism
#

boss drop weapons are supposed to be weaker than crafted weapons tho

#

but it’s still miles worse

#

especially when you have executioner’s, which is a tier earlier and directly after DoG and way better

#

fates reveal and ghastly visage are also pretty bad

#

reveal in particular is just horrid

#

alright I’m gonna suggest buffing dragon rage, deathhail staff, deathwind and fates reveal

#

some of the others kinda need buffs but I’m hesitant to suggest them because they’re at least somewhat usable

radiant meadow
#

ghastly visage is also pretty horrid cuz of bug

#

if you don't have mana flower spam and you continuously autofire, well, you waste mana and shoot nothing when your mana reaches zero

shadow prism
#

that’s a bug tho

radiant meadow
#

it already was :\

#

wait, nvm it is on the doc

twilit gyro
#

I tweaked my Bumblebirb suggestion with some additional reasoning, plus a gameplay suggestion.

radiant meadow
#

how do you drop only .66 of a feather?

twilit gyro
#

Have it drop 1 feather at a 66% chance.

#

I admittedly am not exactly familiar with how Terraria's code works for determining drops is, but there are a few ways you could do it.

#

It could also drop 2 feathers 25%-33% (Normal) / 66-75% (Expert+) of the time, too.

radiant meadow
#

oh ok

twilit gyro
#

Which averages out to .5-.66/1.33-1.5 feathers per kill over the long run.

radiant meadow
#

so what does 1.25 mean?

#

oh

twilit gyro
#

Average rates.

radiant meadow
#

just say the percentages and numbers

#

it'll make more sense

lunar berry
#

how does one make a bumblebirb drop half a feather

twilit gyro
#

My overall balancing principle is that repetition for repetition's sake does not make for fun and engaging gameplay. Much like the Plantera example earlier with Legendary drops, it's not harder to kill Plantera 100 times as it is to kill it 20 times, it just takes 5 times as long.

radiant meadow
#

scroll up like 5 posts

twilit gyro
#

Averages.

lunar berry
#

there’s this thing called defiled rune u know

twilit gyro
#

Still.

lunar berry
#

you should clarify your suggestion

twilit gyro
#

The Defiled Rune is a step in the right direction, rewarding skilled gameplay (much like the farming example I gave in my post), but it's still a ton of work.

lunar berry
#

it’s a bit confusing

twilit gyro
#

There. I added 'an average of' to it.

lunar berry
#

yeah but it’s still confusing

#

trust me

#

if someone just saw that they would be confused

twilit gyro
#

It's not hard if you understand math and coding???

lunar berry
#

sigh

opal barn
#

Not many people understand that tbh daryl /s

twilit gyro
#

And there are multiple ways to reach that average number as well.

lunar berry
#

JUST MAKE IT SO IT SAYS SOMETHING LIKE (1-2 Normal) 3-4 Expert

#

something like that

twilit gyro
#

But changing drop percentages between Normal and Expert is something Terraria already does.

lunar berry
#

but people don’t know that

twilit gyro
#

I could have been really obtuse and said 125% chance to drop 1 feather.

lunar berry
#

you gotta make it so the general public can understand

twilit gyro
#

But an average of 1.25 feathers is the same thing as a 125% chance of a 1 feather drop.

lunar berry
#

does it have to be that precise

#

heck, even saying ‘baby bumblebirbs drop feathers, more in higher difficulty modes’ would suffice

twilit gyro
#

They're just my value suggestions. I want to reward being able to farm baby birbs to reduce the number of times you have to fight the boss, without making it too overpowered so you only have to fight it once.

radiant meadow
#

125% chance = 100% chance?

lunar berry
#

^

ruby cobalt
#

Yup.

lunar berry
#

see

#

confusion

ruby cobalt
#

For crits - yes.

radiant meadow
#

this is drop rates

ruby cobalt
#

If it's >100% then it's 100%.

lunar berry
#

gg on mod

ruby cobalt
#

Drop rates follow the same logic.

twilit gyro
#

I'm coming from a Fire Emblem background, where a 125% stat growth means that you're always guaranteed 1, and a 25% chance of getting two.

lunar berry
#

well then

#

you should edit your suggestion to include that

twilit gyro
#

Averages are averages. Over 10 baby birb kills, you should expect 6-8 feathers on Normal and 12-15 feathers on Expert+ with my rates.

lunar berry
#

yeah ik

#

but it’s confusing

shadow prism
#

just say drops 1-2 feathers

lunar berry
#

trust me it’s not going to get many stars

twilit gyro
#

I'm only trying to convince a few people.

#

The ones that matter.

lunar berry
#

edit it so it’s linear e.g. what electro said

#

haha you need to get to 50

#

if you don’t

#

then your suggestion pretty much won’t matter

twilit gyro
#

¯_(ツ)_/¯

lunar berry
#

you gotta be precise

#

alright then

radiant meadow
#

50 out of 23000 tbf

twilit gyro
#

My one star is a dev, so there's that.

radiant meadow
#

that's cuz they have to

lunar berry
#

^

radiant meadow
#

or any cool dude

twilit gyro
#

Oh I see

lunar berry
#

and you’re not going to get much more

radiant meadow
#

it needs at least 50 to get sent to the dev server and get considered

lunar berry
#

i agree with your suggestion, but it needs to be clarified

#

not many people will understand ‘average of 0.66 feathers’

twilit gyro
#

Okay I dumbed it down a bit.

lunar berry
#

goddammit

#

just say 0-1 feathers (normal) 1-2 feathers (expert)

#

something like that

twilit gyro
#

Averages are way more useful data than percentage chances of a range.

lunar berry
#

not to the public

#

lol

radiant meadow
#

I mean, the devs decide stats in the end

lunar berry
#

yep

#

as i said just saying that they drop a small amount of feathers would suffice

#

along with the reasons, of course

#

there we go

#

now you will see the star count rise up

twilit gyro
#

Seems like an obtuse system. I guess it's so they don't get flooded, but

#

Anyhow most of the things I'd like to see changed (in games in general) is just a reduction in repetition.

#

There's no faster way to make me lose interest in a game than making me feel like I'm not progressing anymore, and grinding the same thing over and over and over again is one way that happens to me.

radiant meadow
#

Then don't play Terraria?

#

or better yet, don't get Drataliornus

#

and the limit used to be 35 stars but the dev server was getting flooded

twilit gyro
#

I like this game a lot. I bought the day it came out, and have put hundreds of hours into multiple characters over the years. My playthroughs usually end post-final boss, but there's some stuff I just don't have patience for, like getting a Rod of Discord or gathering incredible amounts of building materials.

shadow prism
#

rod more like defiled rune

twilit gyro
#

I like the gameplay a lot, but if I feel like the game's becoming a chore, I usually just cheat to get past that part.

#

Cheat Sheet is actually such a blessing for building stuff.

elfin rapids
#

can agree with that, it actually allows you to make a functioning house in the abyss

#

otherwise there'd be no way to remove those walls

lucid oracle
#

@radiant meadow Seems like a bit of an odd gate, don't you think? That seems like it would prevent niche features from getting through, or things that affect a small number of players, like what is presumably the playerbase of Death/Armageddon moders

radiant meadow
#

what?

lucid oracle
#

The 50 stars to get sent to the dev server

radiant meadow
#

well, there are 23k people on the server

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and when the limit was 35, the dev server got flooded

#

there was some dispute among the devs, but the change happened and there is little we can do about it

lucid oracle
#

Point still stands, though. I guarantee you a large portion of those 23K people aren't active, and some groups are probably small. Like the aforementioned players who play on Death and Armageddon

#

I imagine the devs still consider features they themselves like in any case, considering it's their mod and all

twilit gyro
#

I'm under the impression that "Hey, I like this idea" is a thing that can happen occasionally.

hollow shell
#

We want to implement stuff that a lot of people want
and this voting system allows us to see that

radiant meadow
#

well, I was only stating the facts sad

#

You're talking to me like I make the rules. AAAAA

hollow shell
#

If a feature is more niche or only wanted by a small group of people
then
it's not gonna have priority over something that is wanted by many people

lucid oracle
#

Wasn't trying to imply the contrary @hollow shell. I was more referring to features that might not get attention by a lot of players, it would be a bit silly if the idea was required to have 50 votes. But I understand having priorities, maybe I just mis-understood the wording of the guy before.

#

When I read it, I got the idea that it was a requirement, rather than "this is just going to get considered far before any niche features"

#

@radiant meadow Actually I was talking to you so you'd say something back, it's always fun to talk about things. We don't need to be moderators/devs to criticize the way they do things.

ashen warren
#

Those suggestions
The 2 genders right there

radiant meadow
#

I mean, is there a need for a lower limit?

lucid oracle
#

that wasn't the point

radiant meadow
#

say something back to what? thonk

#

I'm sorry if I'm just being confused and confusing those around me

lucid oracle
#

lemme finish eating first if you actually want to talk

cyan lagoon
#

Molten is fine imo

#

the prehm ore armors desperately need it more

#

(that or nerf wulfrum/victide so they can atleast be on par)

tulip parcel
#

...

#

what if you could combine the prehm armors into one set

ashen warren
#

nights armor

elfin rapids
#

terra armour when

twilit gyro
#

I am of the school of balance where weaker things should be buffed instead of stronger things being nerfed.

tulip parcel
#

hhhow about...

#

copper+iron = bronze

radiant meadow
#

eww, sounds like a thorium rip off

tulip parcel
#

you're a thorium ripoff, you slut!

twilit gyro
#

Copper + Tin makes bronze, and that is possible in one world in Calamity.

#

In real life

tulip parcel
#

oh yeah

#

because the planetoids are a thing

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I was avoiding mentioning that

#

because... yeah

#

okay well how about two copper ore + two tin ore = two bronze bars

#

and bronze is roughly equal to demonite

lucid oracle
#

@twilit gyro That's a fairly short sighted view, don't you think? There's a lot more to an item than it just being "strong" or "weak", you need to look at specific use cases and why the item is strong or weak, and how changed would affect that item as well as general progression. It's never just a simple answer of buffing or nerfing

twilit gyro
#

I mean in general. I'm a student of Dota, where underpowered heroes get buffed a lot and overpowered heroes get nerfed a little. It leads to overall power creep, but also much more fun gameplay than if strong stuff is nerfed into the ground.

lucid oracle
#

I don't know much about DOTA so I can't speak on their balancing practices.

#

But in any case, taking just one approach to buffing and nerfing is a bad idea. Every case should be examined and then an informed decision made.

twilit gyro
#

Of course.

#

But, in relation to the latest suggestion, I'd be more in favor of buffing Molten Armor like suggested, rather than nerfing Aerospec or Statigel.

#

Since right now it's totally outclassed by the both of them.

lucid oracle
#

I'd agree with that, Molten is fairly boring and... well, vanilla. Calamity has gone more into the direction of a total overhaul and changed to vanilla items should probably reflect that.

#

Calamity just outclasses everything. Including other mods

fervent sky
#

@ruby cobalt yes I was the one who posted the crossover idea. I'll go post it over on the Thorium discord as well

twilit gyro
#

Keep the defense of Molten where it is at 25 for the set, but give it additional properties. Damage reflection, perhaps?

#

Buff equipment too much, and you'll need to buff enemies slightly to compensate, though.

lucid oracle
#

@twilit gyro Not necessarily, if you buff it to a point where it's still worse, or in line with better armor, nothing needs to change.

hollow shell
#

@dusk quarry Provide a reason in your suggestion

radiant meadow
#

@dusk quarry you should compress it into a single suggestion

hollow shell
#

(it would also be preferred to use proper grammar so it fits the effort quota)

lucid oracle
#

Oh I forgot to ask. Related to the suggestion I made earlier, what do you people think? Of a new method of movement, similar to wings, but one that trades speed for precision, in the same way as well known danmaku games. How do you think that'd affect your gameplay if you used an item like that? What would you think of enemies/bosses that are designed with that in mind, or if in Death or Armageddon mode, bosses shifted over to more danmaku-esque gameplay.

#

Nothing as intense as the later stages of DoDonPachi, of course.

shadow prism
#

no

#

fab already said that's never happening

#

also wdym helstorm is great blackghost

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youre prolly not using ichor/marked for death

marsh gust
#

oh he meant was constant speed movement? like without acceleration

shadow prism
#

purity shield basically

marsh gust
#

yea thats not happening

lucid oracle
#

Purity shield?

marsh gust
#

an infinite mount that has no acceleration

#

thats used to fight the spirit of purity

lucid oracle
#

How does it fly if it has no acceleration 🤔

marsh gust
#

just insta speed

#

u tap a it goes to lets say 30mph directly

lucid oracle
#

The idea was more wings, but you trade the high speed of wings for high precision and quick direction changes

marsh gust
#

well yea that'll be with very high acceleration or none if it at all. or theres another way?

lucid oracle
#

I'm not sure i understand the question

marsh gust
#

like, how would you make the wings more precise

lucid oracle
#

No delay in changing directions, at least, the ideal version of the item would do that. But they lose the high speed of wings.

#

Question, have you ever played a bullet hell?

marsh gust
#

yes

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and again that means the wings have no acceleration speed HDhurdur

#

fab made it clear he isnt adding it in game

lucid oracle
#

Where did he say that? I'd like to know so I can see the reasoning behind it

marsh gust
#

lemme find it brb

lucid oracle
#

It seems like a weird stance to have, especially when moving fast and generally cheesing things with movespeed tends to be how boss fights go. It doesn't feel satisfying, you know?

sinful violet
#

i think the brimrose is the closest we're gonna get

marsh gust
#

"hack mount"

lucid oracle
#

That's fairly... minimal. I'll be honest, there's not a lot of detail there.

#

I've not used the purity shield or done the fight so I don't really know what it's like

marsh gust
#

i mean if u still wanna suggest it then go ahead

sinful violet
#

Purity shield is basically danmaku game movement

#

Blushie compares some of her boss fights to touhou

#

So you can guess where that leads

lucid oracle
#

I can't

#

no

round falcon
#

Purity shield is honestly not worth installing Unleash for

sinful violet
#

In other words, danmaku-style movement accessories aren't coming to calamity in the forseeable future.

lucid oracle
#

@sinful violet I don't know who Blushie is or why they have relevance here

#

Or why her boss fights are being compared to Touhou

sinful violet
#

They're a tmodloader dev

marsh gust
#

but still, if you still wanna still want to suggest it, you need 50 stars and approval from devs. which will be difficult when fab alrdy state that.

sinful violet
#

She literally made most of tmodloader

lucid oracle
#

And her relevance here?

#

I still can't guess where it leads

sinful violet
#

There'd be no calamity without her.

marsh gust
#

her mod's boss fights as well

sinful violet
#

And I already said where it leads.

marsh gust
#

lemme find a vid of it..

lucid oracle
#

Sorry, I didn't say that properly. Why does it lead there

sinful violet
#

There will be no danmaku style movement, since that's what she describes purity shield as, and that's what fab is against.

marsh gust
#

the green bubble mount, is the purity shield

lucid oracle
#

I see thanks

#

I honestly can't agree with the reasoning behind it though. Terraria movement is just... so shit.

sinful violet
#

Yeah

lucid oracle
#

It makes boss fights so un-entertaining. You're not dodging anything.

sinful violet
#

part of the challenge though

lucid oracle
#

It's not challenging though

hollow shell
#

Not dodging anything?

lucid oracle
#

Not in a way that feels like skill has a major impact, no. Especially against some bosses, like the DOG where you can just run in one direction and yoyo it.

round falcon
#

implying one boss defines them all

sinful violet
#

laser walls aren't a thing i see

lucid oracle
#

I never implied such a thing.

sinful violet
#

Then you know you can't just run in one direction.

round falcon
#

You're saying Yharon is easy?

marsh gust
#

in the screenie i sent fab coded SCal for terraria's movement system

lucid oracle
#

Has the DoG changed much in the recent year? I'll be honest it has been a bit since I've played.

hollow shell
#

Ye

round falcon
#

All the fights have changed.

hollow shell
#

Have you fought him with the laser walls yet?

lucid oracle
#

I've not

hollow shell
#

That is dodging

round falcon
#

Laser walls, OHKO head in DM

sinful violet
#

Ravager is another example of a boss with some pretty hellish dodging requirements

#

Crabulon pre hm too

round falcon
#

Not to mention both recent versions of SCal

sinful violet
#

Polterghast bouncing bullet spam

raw patio
#

My only complain about Ravager is the fact that the blue flame pillar things cheapshot you :L

round falcon
#

Hitcap or not you kinda have to dodge

lucid oracle
#

Crabulon? You mean the early game mushroom boss? Or is that something else

hollow shell
#

Hell I'd say that Expert Mode EoC requires dodging, if you don't have a 1 mile long arena

#

and yes

lucid oracle
#

I'll be honest boss names escape me half the time

hollow shell
#

Crabulon is the mushroom boss

round falcon
#

Crabulawnmower

lucid oracle
#

I haven't fought him on Death mode, I didn't even know what death mode was until just before. I had it confused with Armageddon.

hollow shell
#

Oh right, I forgot Crabulon had the mushroom ceiling rain

lucid oracle
#

But in standard expert revengeance he was very easy

#

I'll have to re-do it on Death mode though, since I know it exists now

#

I've just been playing on Armageddon thinking it was death mode 😂

marsh gust
#

the mushroom rain isnt that bad imo

hollow shell
#

Yeah you should do a Rev or Death playthrough soon, if you haven't played in nearly a year

lucid oracle
#

I'm already doing Revengeance, at the very least I knew about that. Playing on highest settings is fun

marsh gust
#

the harder it is the better hahayes

lucid oracle
#

agree

#

That's why I have issues with Terraria's imprecise movement system

ashen warren
#

Having another accessory slot at the very start doesn't seem useful 🤔

marsh gust
#

DAD mode for maximum fun

#

but again the bosses are designed around that movement system alrdy

sinful violet
#

how about we add an accessory that's the opposite of ice skates

marsh gust
#

changing the movement system would mean you have to like change all of the boss' AI

sinful violet
#

literally boots covered in ice

#

so your movement is slippery everywhere