#suggestions-discussion
1 messages · Page 513 of 1
Then maybe would there be a way for the reforges to stick between crafting?
No because throwing weapons dont have reforges in calamity
What you could do, based on that is have a left click right click system
That’s sounds like it could be a good idea, but I feel like there could be a problem with that as well?
Wasn't that fixed like a longwhile ago ijones?
Yeah smh get with the times
Throwing weapons' wiki pages have had their best modifiers on them for months
Ohno
Tbh that wasnt so much of a fix since fabsol did disable throwing modifiers purposefully
If someone wants to sit there and craft back and forth until they get Unreal or whatever I don’t really see a reason to stop them
@worn bay "Bosses emerge of a player joins"?
Sorry, autocorrect
There we go
My b
I mean, the hp stat increases in rev+ don't increase until you have more than 7 players.
so it would enrage for no reason?
@gritty crow A sunken shrine besides the one w/ Terminus?
oof
yep
and i think that you would have the abyssal diving suit by the time you got down there
Doesn't have to be a sunken shrine, that was just me giving an idea
Perhaps a shipwreck or such would be better? Or the remains of a broken submarine that was attacked by a reaver shark?
with the Terminus
@gritty crow Do you not know about Terminus?
I guess my gen borked then... I didn't have it when I created my new world
yes, it's not guaranteed due to a bug
thanks, i'll label that as a bug right now
you can also get the item by killing yharon phase 2
^
Cool, I'll have to do that
Change either the color of Yharim's status messages or Scal's, because someone might think Scal is Yharon's owner
Yharim has no status message?
Grammar in the text you get when you kill phase 1 yharon
"my dragon deems you unworthy"
killed.
"My dragon deems you an unworthy opponent. Snuff out the profaned flame and destroy the god devourer to witness his true power."
And how tf do you believe thats her dragon if she never says a things about it?
I mean, you could just quickly ask who Yharon's owner is and 99.99% will say either Yharim or don't know
And tbh, it will be obvious when yharim becomes a thing
will yharim walk yharon home when you defeat yharon p1 👀
Maybe 

or perhaps, just as you are about to deliver the final blow, your attack is parried
id like to see someone parry alpha ray tbh
parry an immaterializer, 6 yharon sons, and a mechworm 😏
you can't have yharon sons on p1 fight
And imma
:salute: pinkie
Proceeds to parry
you don't know what yharim is capable of
what if dot kills yharon though
will yharim parry the plague inside yharon
or a dot that's actually likely to kill him but I digress
Alright, serious suggestion: Add Lore Hieroglyphs as really rare drops from enemies in specific areas. These would be solely to give lore that wouldn't be implemented through bosses or the forums. I.e. Piss sea enemies will rarely drop a Hieroglyph that says how it became the piss sea
I'm tired so grammar might be rip
^ I imagine Yharim hits him so hard phases don't matter
too bad DoG has anti butcher
idk if they still have the old updates
Could you dm me a dowload link for it?
the mediafire links don't expire?
I was unable to find v1.3.4.101 and 102
could only find 103
welllll actually getting fallen stars without alchemistnpc/luiafk is not that easy
getting enough ammo to last a good portion of a single fight is hard enough
@queen jasper
I've done it enough to last a few fights within two-three hours. Just gotta have fast movement.
it’s a high damage weapon but only if you’re willing to farm stars for hours
2-3 hours is a long time just collecting ammo for 1 or 2 bossfights
Eh, not for me.
Then again I have 9k hours in the game so nothing feels like a long time anymore.
RIP my potion supply in that case lol
OOF
It's actually only active in Rev, so there's that.
I literally only play DMode, so uh, yeah.
Not like money's of any concern in Rev.
wait, rev+ changes AlchNPC prices?
Now it does.
I always forget that piggy banks exist, and poof goes a Plat or so.
okay, this is epic
And this is precisely why you don't let me touch balancing
basically disabling AlchNPC mod 
i bet the creator of that mod will probably try to create a work-around mod to bypass the rev+ changes
hahayes
I've used SC to cheese through like 1/4 of the game quite a few times now, lol
well technically
revengeance increases money drops by five
so if you increase cost by ten
you're REALLY only increasing it by two times
Ye, kind of.
still a shot in the knee for anyone who barely had enough money to buy alchNPC stuff, although that can be circumvented by farming some bosses
Time to use Fargo's to infinitely farm money from KS
yeah
farming QB is easier tbh
desert scourge is easy too if you have a piercing weapon
Not in Death lol
Cost's always doubled, but that means nothing. Rev just adds a x5 multiplier on top of that.
QB becomes a fucking machine gun.
Death, death.
Just kill DS with armageddon.
Then use Defiled.
¯_(ツ)_/¯
Money? What money?
I agree with the star cannon nerf. But could you be more specific on how it will be nerfed Cuz currently your suggestion isn't the most helpful
Like maybe lower damage by 10 and critical strike chance by 15% or something like that
Or make it fire slower
Or even remove auto fire for the star cannon
Make it a sort of phoenix blaster but for stars
OR change the recipe to require 5 stardust, making it post WOF instead of immediately obtainable
Just make the travel time for stars half/1 third of the screen
Maybe make the usetime 15 or something but the travel time is a massive nerf for hm
So lower the velocity of the stars shot?
No, the time not the speed
"Stars are launched from the cannon at 52.5 blocks (105 feet) per second and persist for exactly 1 minute after being launched, ultimately traveling 3150 blocks, or 6300 feet"
So like
25 blocks or something
35 maybe idk
Make it sort of like jester arrows, how they explode upon reaching a certain point in your screen?
Effectively lowering range and making it a good balanced weapon for that stage in the game?
I agree
oh geez the terraria wiki says the star cannon used to be 75 damage per hit
The balancing was that stars weren't supposed to be easy to come by, but that didn't work.
cough alchemistnpc
here, have a cough syrup 
oof me
Besides, I already "nerfed" that shit by making things cost more.
bye bye see ya tomorrow, already said enough dumb stuff
The update isn't even out yet 
Like, you know how the latest public version is 7.6.1?
The latest test version is 8.1

ok
wait what
i still think x10 isn’t enough
1 gold for 1 star isn’t that much lol
Those prices are actually configurable.
Whoa fuck no.
/s btw
just remove buying stars altogether 
heck just remove stars
Remove the game tbh
^^
remove all weapon, add halibut and luiafk infinite bullet from starter bag. thats how to make terraria fool proof
variety was too confusing
actually if you want to make terraria foolproof just disable it
game removed
Well if you're awaiting further input, put further in
if you're at the fan you're not far enough


Ahh damn it, just don't go too hard or you'll give it too much RAM
at least there's no risk of making it a motherboard
what
awaiting further input
put further in
stop those hings
Okay ssso
This is part of a suggestion I'm about to make for a set of complex wings
and I need some advice on what time the player should be able to get it
the gist is, unlike most wings which allow you to choose direction 100% of the time as well as providing slow fall
this is a set of wings that are much faster than usual, have a greater flight time than usual, and have a greater acceleration/turn speed than usual
-BUT- they have a limited upward flight, do -NOT- slow fall (though they protect against fall damage as normal), and the flight is uncontrolled until the user halts vertical momentum
Firstly add a background to your suggestion so it's possible to read in discord
No I use dark
huh, I can see it pretty easily on dark
Clicking on it makes the text blend in with the darkened area
err i meant diagrams
It means I need to click to read then click out to see the diagram
Just fyi it's the diagram that's the issue
Just add the dark theme background behind it all or something
Yes, you move in a steep diagonal line depending on the way you're facing
or should it just be straight up
How does horizontal movement work exactly?
Okay so
Think of it like this; you have 100 fuel
If you spend all of it to get as high as you can go, you have no more left to spend moving horizontally
Let's say the second image is you spent 60 fuel on vertical movement
You then have 40 to spend moving horizontally, and you move much faster horizontally than vertically
Once that is spent you fall as normal
So you hover in place if you haven't exhausted flight time?
What do you mean?
Ah. No, once you've used your vertical movement you cannot continue it. If you lock into horizontal, you stay in horizontal.
Though you -are- able to hover, if you press no directional keys.
When are these wings supposed to be obtainable?
No, you consume "fuel" still
Cuz they sound more annoying and inconvenient than any other wings I've heard of . _.
I was originally going to say they're pre-hardmode
Tbh I think they would be great for skyline wings and maybe 1 before but probably not
not like, hardmode wings
Skyline wings would then be actually useful
They could be like, gelwings or something 
A set of wings with skyline stats pre-skyline and roughly... SoC stats for after
Skyline would be a freer form of movement but less flight
This theoretical set of wings would be more effective just harder to use
soul of cryogen
Soul of Cryogen
o
maybe this uses aerialite but -doesn't- require bone
which means it's obtainable pre-skeletron
unlike skylines
That works
Then some kinda one for pre-wof/super early hm
I just use the bundle of balloons tbh
I use both 
This is already a pretty lengthy suggestion to explain, though I guess pitching it and a variant isn't a bad idea
since it's a complex mechanic when put alongside standard wings
So... Aerialite bars, iron/lead bars, what else could we do for the recipe?
I was thinking when making this
I'm trying to think of a nice and simple way to clearly get it across but it ain't happening
Aerialite, iron/lead, leather, rope
The image is probably the clearest way tbh
Other than the diagram
Rope?
no
psst do you think posting the vitruvian man allowed?
Soo... "blades" out of leather, ropes out of rope, main thing out of iron/lead and aerialite
Leather to make sure it doesn't fall off you (and comfiness), aerialite for blades, iron/lead for the frame, rope for strappage
I was thinking of adding in a variant for post-SG which is basically slapping a flamethrower under it
Which allows for -slight- control over X/Y axises during the "locked out" phases from before
as well as looking legit
Maybe add some wood, since that sketch looks like wood, and the iron/lead can protect the wood frame in case it rains for example
Wood would be more for a reference to the sketch than actually being important to the item tbh
"basically slapping a flamethrower under it" Tooltip: Nothing could go wrong.
I think the flame variant could also have some bonus stats
Just make it release damaging flames
Maybe have the blades damage enemies on both
Safety is already out the window
They should provide some defense, as an iron backpack guards you pretty well on the back
Except if it sustains any kind of damage it's broken and you won't be able to fly
You don't want it to shield you
Me earlier: "make the frame out of wood and have the iron guard the wood"
Oh you know what no
The flame fires in the opposite direction the player is going from their feet
Maybe make it like the drill mount, like when you are flying you cant use items
oof no that would make it useless
If they go left the flames trail along the right, if they turn right the flames spray left
And no that would make it unusable
@fast ledge check the #changelogs
@fast ledge uhh 
or just that when it’s in use, your weapons become less accurate
read
By design it’s meant to be hard to use
I mean, you are on a shaky-ass helicopter
The reward is having extremely fast wings that early
But you need to be able to use them well
Poor guy, he's been pinged 3 times already
The downside is the crappy af helicopter
oh sorry my bad @wicked swift
Okay give me a bit
I think the post-SG variant combines it with rocket boots and purified gel
Maybe more leather too
So basically
1 post-hm/perf set of "wings"
1 post-sg set of "wings" that has damaging capabilities
Improve diagram in a way that conveys all the information neatly and cleanly
ez ⭐
How do I make the diagram better, like... what is it missing
Describe how each panel happens in steps
People process bite size bits of information real easy
Oh and the "fuel" thing
I think I'll have each one be three "panels"
or...
maybe a flowchart
actually here's a question
would it be better to be completely vertical flight then completely horizontal flight
or to have it be how it is now
with it being "moves slightly in the direction the player is facing" during the vertical momentum
It's great how it is tbh
okay!
Or just have some self control and don't abuse QoL mods
epic
Okay this is the graph without legend
Does it make sense?
Uhh
the one I have is transparent, for some reason if I copy-paste it into discord it gives it an all-black background
I don't know why
I was probably going to go with a grey background again, or maybe like... I dunno.
But is this clear? Maybe I need more plain white arrows to the "you held space the whole time" path?
It would be easier to judge with the legend
so basically you have very limited horizontal movement while flying and need to hover to move around horizontally well?
Yes
A shitty prototype helicopter?
that's... weird
i like it
Yeah thsi is meant to be a pre-hardmode alternative to skyline
Tbh this just looks like how hoverboard works
offering the speed of post-moonlord wings but requiring you to get really fuckin good at controlling them
Except no out-of-flight hover
well maybe not THAT extreme
Hoverboard is way better are you kidding?
maybe late hardmode
Pressing space means minimal left or right movement
You have to let go but then it's fast
let me work on the legend for a bit
I think this is more work done for a suggestion than I've ever given
Okay
How's this?
Oh I see
Better, much better.
Pressing space in midair is what starts the hover
And pressing it again makes it de-activate
It takes a second but yes it's far clearer
okay, great
Looks nice as well tbh
no
I'm posting this here just for feedback
like a "looks good" or whatever before posting it
yeaah
alright I'll delete it here and move it over
also I kinda had to do it here first 'cause it's two posts
and yeah i've been lurking through this channel for a while
I'll note that in the suggestion proper
it's pretty damn good
Also yes, posting almost-finished-concepts here is more than welcomed, so their refinement can be finished
^
5 Stars in the first few seconds of posting 

its good xd
Do we really need more crafting stations?
say wha?
hes talking to the suggestion b4 yours, about adding another crafting station cause the swap between titanium forge n draedon's forge is quite lengthy
aaah okay
yeah, not really I don't think. Even if the gap between the two forges is pretty long.
are there also plans to add drops to some of the super hard depth biome enemies?
I don't mind if it's just a forge with additional functions but a different required forge every interval can be overwhelming, especially with a bunch of mods adding other crafting stations.
the lower layers of the abyss are meant to be explored later on with better gear, and like some times you can only get in that layer post polterghast.
I thought the Ancient Manipulator was the bridge between Titanium Forge and Draedon's Forge?
Not quite
You can't craft forge stuff on manipulator
The only correlation is that most recipes on that tier use manipulator more
fair enough
Post cultist throwing wep 
I might still be feeling salty over the Space Gun/Meteor Armor nerf but bringing the Star Cannon down too is dumb
It has ammo that's harder to get than most guns, and the AlchemistNPC part is the result of mod comboing, nothing can be done to fix how broken it often is
You'd need to spend a lot of time collecting enough stars for a full fight anyway, and if it's actually worth it to go through that, you probably deserve it
tl;dr - you combo mods and break shit, it's on you, not us
I want to believe I'm wrong but I feel like they're just nerfing weapons that might shake up the existing meta
The Whirligig is already almost at 30
And it went up at a bad time only four hours ago
I’m pretty happy
@ruby cobalt Have I finally abided by the extremely strict rules of Suggestions?
"extremely strict"
More or less, yeah.
Outlines what you want, no extra shit, in one message, etc.
I feel as if they're a bit strict, yeah. Unless you can come into this channel with something that's less... thought out, in order to start a discussion on what could be improved about a thing.
Oh, you definitely can post unpolished suggestions here.
In fact, that's how people improve them.
Just not in #suggestions-voting, because that's the final step of suggesting something.
On a side note, what do you people think of weapons like the Halibut existing? I think having what can pretty much be regarded as "I win" buttons just isn't fun for gameplay. While the argument could be made to just not use it, there's also people who feel compelled to use it because it's fun to maximize your DPS with the tools you're given. In the case of another mod, I'd just remove it (i.e Thorium and it's bullshit healing), but Calamity just has too much good stuff to do that.
(also the Halibut deletes FPS)
I don't see how a weapon being a reference has any impact on it's balance.
A reference can still be a well made reference, where it's both fun to use and balanced with the rest of the items in the game.
It can.
In this case - it probably won't be.
Although, there is a way.
But it's kind of risky.
Then I have to ask, why? I know vaguely of what it's referencing, and I don't see how it's absurd power has anything to do with what it's referencing.
I don't see how the reference would be impacted at all if it became a well designed weapon.
The thing is, you're asking wrong person.
You need to bitch to Fab directly.
Does he have issues with being pinged
It ends with warns, mutes, bans, you name it.
Mostly for stupid shit.
If it's legitimate feedback - he's fine with it.
@ancient widget Well then, I'll be on for a bit. I'd like to talk to you about the Halibut when you have time, because I think it's a cool weapon. The reference is neat I guess, and it feels really fun to use. But it's so absrudly powerful I just don't want to use it, but at the same time, I want to because it's a weapon i'm given through legitimate means.
I'd like to know why it's this way, and if there's any possibility of changing it. I don't think it's designed well, at all, and would be much better overall if it was balanced in regards to the rest of the mod.
spoiler: this one won't be considered legitimate unless you have charisma 100
Too late
Yeah ik

I dunno I like fabsol
You'll be able to talk to him in approximately 2-3 hours, unless he bans/ignores you first.
He’s a cool guy
Talked with him a lot yesterday
Though yeah he’ll probably ignore you
@fervent sky oi, did you post that crossover with thorium's healer class
If you did - it goes into Thorium's server most likely, we don't deal with that. Although yes, I'll try to bring it up with the devs.
Purity Shield 2.0?
Yes.
I don't know if Calamity interacting with Thorium would be a very good idea. Thoriums healer class is very cheesy. It's just so powerful, it scales better than Calamity does with certain combinations, and trivializes everything.
Something something
All rev caps and vanilla buffs into thorium ecosystem
Lich easier than twins hahaues
Moon lord
😂, even the later game Post-ML calamity bosses are trivialized by Thorium healers.
You think I'm fucking joking here?
We had an MP duo sesh where a guy with fallen pally set was facetanking ML.
While tanking 0 damage.
Moonlord is a bitch even in vanilla 😏
..it was death.
Think about it.
And no, we didn't intentionally try to break it.
It does have caps, but none of them are hardcaps.
Was the duo session with Calamity installed?
death
Naturally.
I'm retarded don't worry
So even with Calamity soft-caps you were able to hit 100% damage reduction
Yes.
I don't see any other response except for adding a hardcap
That was some time ago, but caps were still relevant.
Or a logarithmic softcap
Oh, and we didn't hit 100% DR.
We outregened it as a bard and healer.
No serpent wand was used.
Wait, how do you out-regen something on death mode?
I thought it was instant kill no matter what
Nope, that's armageddon.
Oh i'll have to go edit my suggestion then
The fuck is death mode
I know of Revengeance, and Armageddon
Revengeance with a vengeance basically
How does one enable it? I've apparently completely missed this
It’s an item
Comes from a starter bag as of now.
If you make a new character in 1.4 you get the item
Otherwise craft it at a demon altars
Earlier it was craftable on a demon altar along with defiled.
Makes all bosses much harder
Why did that change?
!wiki Death
Death is an item that activates and deactivates Death Mode. Death Mode has multiple effects on gameplay:
All vanilla and Calamity bosses are severely buffed and have unique AI changes to increase difficulty dramatically.
Rage Mode and Adrenaline Mode boost the player's damage four times as much, from 100% to 400% (160% to 640% with all three powerups) and 250% to 1000% respectively.
All enemy spawn rates are boosted by 40%.
Enemy damage is boosted by 50%, stacking with the 15% extra damage taken in Revengeance Mode for a total of 65%.
Damage reduction (DR) is hard-capped at 30%. Auric Tesla armor can increase the DR hard-cap to 40%.It is obtained from opening a Starter Bag or by crafting it at a Demon Altar or Crimson Altar....
This is what you're looking for.
Like EoC starting in phase 2
DR is hardcapped at 30%.
well that's a bit harsh
Think about that real hard, and then realize that Thorium has some broken shit.
Or, at least had.
Pally armor was nerfed.
Might have changed then
But last I used Thorium (last year) it just trivialized everything
at all stages of the game pretty much
I have to agree with that notion.
I definitely think the DR hardcap could be increased, though. Although I haven't had too much experience with the later game armor, but I feel as if a low DR cap would make melee/tank builds less viable.
Whereas DPS builds which usually don't build much DR anyway (at least, I don't) wouldn't really be affected.
Well, you see.
WIth a specific set of combinations you were able to proc SCal's 100 damage anticheese.
Anti-cheese?
If you take less than 100 damage you die.
Not really harsh, considering you can't really drop that low generally.
You'd have to use a really specific combo.
Honestly though, I feel as if it would be better to just punish them by drastically lowering their damage dealt, rather than just out right killing them
But I dunno i've not delved too much into that to really have a solid opinion
It only pulls it off on one singular occasion - you have to be hit with the lowest damage projectile.
But that triggered a nerf to beetle armor.
Also, sorry. Before when I said it would be better if the DR softcap was logarithmic, what I meant was an Asymptote.
I must find a way to make scal do 101 damage
also would buffing the softcap to 35% DR be reasonable
Horizontal asymptote would be best in my opinion. It effectivley lets you set a hardcap while also reducing the effectiveness of DR as you stack more.
so it increases over time?
Decreases as you get more
Example
At 30% damage reduction you only get to use 28%
at 60% damage reduction you only get 50%
At 100% you only get 60%
etc
So it removes a percentage as you get more
with the percentage growing as you gain it
Also, something specific to that is
It can never reach a certain point
It gets infinitely closer but it will never reach that point
I'd star it
Post it
Well write something up, i'm busy refining my other suggestion and doing unrelated things
but i didnt do any of the work for it xd
You should refine it before posting it reviire
I will say you’re a lot better about your suggestions today than yesterday
Well that would be a bit counter productive, because something can always be refined
I've already hit the world limit on my precise movement item suggestion so I'm going to split that up into two posts once I'm done with it.
Also time to do other things so ping me if you need me
Is there something to do if a suggestion has had 50+ stars for like 3 days and isnt sent?
kk
Wow, this is fucking ass to code.
@agile cloud Revengeance Mode doesn't have hard caps anymore, it has soft caps
I did, I like it now that I know it's pre-wings
@agile cloud Death Mode has no caps at all
Yeah it’s not meant to compete with other wings
It’s meant to be an unwieldy but strong alternative to skylines
RIP
You coulda suggested them as new caps, if you wanted
2hu cape sounds neat, although I worry about slow movement speed against bosses that have both projectile swarms and charging attacks.
It would help against Supreme Calamitas' projectile swarms, but then she'd just tackle you and murder the h*ck out of you.
Perhaps the functionality could be added to an existing item, and there's a hotkey to toggle between flight modes?
Sort of like, well, pressing Shift in a Touhou game.
@gritty crow this is not because of you being a tester or anything 
I've done 3 playthroughs of Calamity now, and every time the only legendary item I've gotten is the Community
Besides I test a completely unrelated mod, so that doesn't matter 
I mean.
I can share my experience of getting Briny Baron from Golem and Vesuvius from etherian goblin.
what
Which is EX painful when you realize that it's 1/1000000
1% drop chances suck, honestly. It feels like work to grind for a 1% drop chance item from a boss, and grinding is the fastest way to kill my interest in a game.
I am a mod now, yes.
Good job, fellow king of calamity guides.
To be honest, that thing really helped me.
I got a laugh.
ayyy grats drh
MAY THE STARS GUIDE YOU’RE GAY.
Anyhow, I support this change. Making Drataliornus is hard enough without grinding for a 1% drop chance item from Plantera.
Aaaaaand then there’s apotheosis.
I like having a use for the legendaries
and with defiled it's not even hard
buy some portable bulbs and an endgame char can prob melt at least 4 planteras per minute
and you're obv endgame if making drat
But Drataliornus is just horrifying to get considering the fact that you are fighting a far stronger boss that doesn’t have multiple segments that all connect to one’s health.
it's not that bad to get
Grind reducing in general is a positive thing for the game, in my eyes.
On a personal level, I don't like the Bumblebirb section of the game, because it's doing the same thing over and over again to get a bunch of feathers.
It's not harder to kill Bumblebirb 20 times as it is to kill it two or three times, it just takes longer.
@sturdy latch Welp, I guess you got your wish
Nah
Oh, wait.
I have won again!
Maybe.
Was I the only one that suggested a Sulphurous Sea background?
Nah people have been wanting that shit for ages
Cuz your suggestion also says to nerf Bloody Edge, which didn't happen
Make it so Statigel-tier items are crafted at a Static Refiner to give it more use and add some theming.
That already got sent in
Haven't you posted that before?
oh
Reposts are allowed, if they weren't already sent or else.
do we need a hyper mana potion or something that restores 500 mana ,was thinking stardust + super mana potions to give stardust a use
Well it'd be called Supreme Mana Potion
there’s an entire biome with 1 useful resource and it’s only used in things you make once and never again (stardust)

and you could craft it at the same time as Super, so that might be a bit weird
dont let nitro hear that
so something consumable using stardust would be nice (revivify doesn’t count, it’s not that useful)
Then again, you can also craft Omega Healing right after Supreme Healing, so...
buff supreme healing recipie
nah it’s fine rn
wait it does?
it doesn’t
then it's white wine
It's 200 tho 
it’s neither
I WILL NERF YOU
I don't want to open Terraria right now, do I have to check and see myself?
Wiki tells you white wine does nothing
also is grape beer just a worse restoration potion
it also acts as a mana pot

is it compatible with mana flower
probably
tbh grape beer needs a buff, it’s really awful rn
but it won't give buffs w/ auto mana button
and it won't give mana w/ quick buff button
also dragon rage, deathhail staff, deathwind and maybe excelsus and eradictor desperately need buffs
they’re literally useless rn
this update is already buffing a bunch of stuff anyways
what about burning sky?
it’s fine tbh
it kind of lost its niche in 1.4
yeah but it’s still not absolute garbage
dragon rage and the two death weapons are literally unusable
excelsus is bad but not atrocious and eradicator is eh
doesn't help that deathwind is outclassed by alluvion which is outclassed by phangasm
yeah, it can just get completely outclassed by empyrean knives
boss drop weapons are supposed to be weaker than crafted weapons tho
but it’s still miles worse
especially when you have executioner’s, which is a tier earlier and directly after DoG and way better
fates reveal and ghastly visage are also pretty bad
reveal in particular is just horrid
alright I’m gonna suggest buffing dragon rage, deathhail staff, deathwind and fates reveal
some of the others kinda need buffs but I’m hesitant to suggest them because they’re at least somewhat usable
ghastly visage is also pretty horrid cuz of bug
if you don't have mana flower spam and you continuously autofire, well, you waste mana and shoot nothing when your mana reaches zero
I tweaked my Bumblebirb suggestion with some additional reasoning, plus a gameplay suggestion.
how do you drop only .66 of a feather?
Have it drop 1 feather at a 66% chance.
I admittedly am not exactly familiar with how Terraria's code works for determining drops is, but there are a few ways you could do it.
It could also drop 2 feathers 25%-33% (Normal) / 66-75% (Expert+) of the time, too.
oh ok
Which averages out to .5-.66/1.33-1.5 feathers per kill over the long run.
Average rates.
how does one make a bumblebirb drop half a feather
My overall balancing principle is that repetition for repetition's sake does not make for fun and engaging gameplay. Much like the Plantera example earlier with Legendary drops, it's not harder to kill Plantera 100 times as it is to kill it 20 times, it just takes 5 times as long.
scroll up like 5 posts
Averages.
there’s this thing called defiled rune u know
Still.
you should clarify your suggestion
The Defiled Rune is a step in the right direction, rewarding skilled gameplay (much like the farming example I gave in my post), but it's still a ton of work.
it’s a bit confusing
There. I added 'an average of' to it.
yeah but it’s still confusing
trust me
if someone just saw that they would be confused
It's not hard if you understand math and coding???
sigh
Not many people understand that tbh
/s
And there are multiple ways to reach that average number as well.
But changing drop percentages between Normal and Expert is something Terraria already does.
but people don’t know that
I could have been really obtuse and said 125% chance to drop 1 feather.
you gotta make it so the general public can understand
But an average of 1.25 feathers is the same thing as a 125% chance of a 1 feather drop.
does it have to be that precise
heck, even saying ‘baby bumblebirbs drop feathers, more in higher difficulty modes’ would suffice
They're just my value suggestions. I want to reward being able to farm baby birbs to reduce the number of times you have to fight the boss, without making it too overpowered so you only have to fight it once.
125% chance = 100% chance?
^
Yup.
For crits - yes.
this is drop rates
If it's >100% then it's 100%.
gg on mod
Drop rates follow the same logic.
I'm coming from a Fire Emblem background, where a 125% stat growth means that you're always guaranteed 1, and a 25% chance of getting two.
Averages are averages. Over 10 baby birb kills, you should expect 6-8 feathers on Normal and 12-15 feathers on Expert+ with my rates.
just say drops 1-2 feathers
trust me it’s not going to get many stars
edit it so it’s linear e.g. what electro said
haha you need to get to 50
if you don’t
then your suggestion pretty much won’t matter
¯_(ツ)_/¯
50 out of 23000 tbf
My one star is a dev, so there's that.
that's cuz they have to
^
or any cool dude
Oh I see
and you’re not going to get much more
it needs at least 50 to get sent to the dev server and get considered
i agree with your suggestion, but it needs to be clarified
not many people will understand ‘average of 0.66 feathers’
Okay I dumbed it down a bit.
goddammit
just say 0-1 feathers (normal) 1-2 feathers (expert)
something like that
Averages are way more useful data than percentage chances of a range.
I mean, the devs decide stats in the end
yep
as i said just saying that they drop a small amount of feathers would suffice
along with the reasons, of course
there we go
now you will see the star count rise up
Seems like an obtuse system. I guess it's so they don't get flooded, but
Anyhow most of the things I'd like to see changed (in games in general) is just a reduction in repetition.
There's no faster way to make me lose interest in a game than making me feel like I'm not progressing anymore, and grinding the same thing over and over and over again is one way that happens to me.
Then don't play Terraria?
or better yet, don't get Drataliornus
and the limit used to be 35 stars but the dev server was getting flooded
I like this game a lot. I bought the day it came out, and have put hundreds of hours into multiple characters over the years. My playthroughs usually end post-final boss, but there's some stuff I just don't have patience for, like getting a Rod of Discord or gathering incredible amounts of building materials.
rod more like defiled rune
I like the gameplay a lot, but if I feel like the game's becoming a chore, I usually just cheat to get past that part.
Cheat Sheet is actually such a blessing for building stuff.
can agree with that, it actually allows you to make a functioning house in the abyss
otherwise there'd be no way to remove those walls
@radiant meadow Seems like a bit of an odd gate, don't you think? That seems like it would prevent niche features from getting through, or things that affect a small number of players, like what is presumably the playerbase of Death/Armageddon moders
what?
The 50 stars to get sent to the dev server
well, there are 23k people on the server
and when the limit was 35, the dev server got flooded
there was some dispute among the devs, but the change happened and there is little we can do about it
Point still stands, though. I guarantee you a large portion of those 23K people aren't active, and some groups are probably small. Like the aforementioned players who play on Death and Armageddon
I imagine the devs still consider features they themselves like in any case, considering it's their mod and all
I'm under the impression that "Hey, I like this idea" is a thing that can happen occasionally.
We want to implement stuff that a lot of people want
and this voting system allows us to see that
If a feature is more niche or only wanted by a small group of people
then
it's not gonna have priority over something that is wanted by many people
Wasn't trying to imply the contrary @hollow shell. I was more referring to features that might not get attention by a lot of players, it would be a bit silly if the idea was required to have 50 votes. But I understand having priorities, maybe I just mis-understood the wording of the guy before.
When I read it, I got the idea that it was a requirement, rather than "this is just going to get considered far before any niche features"
@radiant meadow Actually I was talking to you so you'd say something back, it's always fun to talk about things. We don't need to be moderators/devs to criticize the way they do things.
Those suggestions
The 2 genders right there
I mean, is there a need for a lower limit?
that wasn't the point
say something back to what? 
I'm sorry if I'm just being confused and confusing those around me
lemme finish eating first if you actually want to talk
Molten is fine imo
the prehm ore armors desperately need it more
(that or nerf wulfrum/victide so they can atleast be on par)
nights armor
terra armour when
I am of the school of balance where weaker things should be buffed instead of stronger things being nerfed.
eww, sounds like a thorium rip off
you're a thorium ripoff, you slut!
Copper + Tin makes bronze, and that is possible in one world in Calamity.
In real life
oh yeah
because the planetoids are a thing
I was avoiding mentioning that
because... yeah
okay well how about two copper ore + two tin ore = two bronze bars
and bronze is roughly equal to demonite
@twilit gyro That's a fairly short sighted view, don't you think? There's a lot more to an item than it just being "strong" or "weak", you need to look at specific use cases and why the item is strong or weak, and how changed would affect that item as well as general progression. It's never just a simple answer of buffing or nerfing
I mean in general. I'm a student of Dota, where underpowered heroes get buffed a lot and overpowered heroes get nerfed a little. It leads to overall power creep, but also much more fun gameplay than if strong stuff is nerfed into the ground.
I don't know much about DOTA so I can't speak on their balancing practices.
But in any case, taking just one approach to buffing and nerfing is a bad idea. Every case should be examined and then an informed decision made.
Of course.
But, in relation to the latest suggestion, I'd be more in favor of buffing Molten Armor like suggested, rather than nerfing Aerospec or Statigel.
Since right now it's totally outclassed by the both of them.
I'd agree with that, Molten is fairly boring and... well, vanilla. Calamity has gone more into the direction of a total overhaul and changed to vanilla items should probably reflect that.
Calamity just outclasses everything. Including other mods
@ruby cobalt yes I was the one who posted the crossover idea. I'll go post it over on the Thorium discord as well
Keep the defense of Molten where it is at 25 for the set, but give it additional properties. Damage reflection, perhaps?
Buff equipment too much, and you'll need to buff enemies slightly to compensate, though.
@twilit gyro Not necessarily, if you buff it to a point where it's still worse, or in line with better armor, nothing needs to change.
@dusk quarry Provide a reason in your suggestion
@dusk quarry you should compress it into a single suggestion
(it would also be preferred to use proper grammar so it fits the effort quota)
Oh I forgot to ask. Related to the suggestion I made earlier, what do you people think? Of a new method of movement, similar to wings, but one that trades speed for precision, in the same way as well known danmaku games. How do you think that'd affect your gameplay if you used an item like that? What would you think of enemies/bosses that are designed with that in mind, or if in Death or Armageddon mode, bosses shifted over to more danmaku-esque gameplay.
Nothing as intense as the later stages of DoDonPachi, of course.
no
fab already said that's never happening
also wdym helstorm is great blackghost
youre prolly not using ichor/marked for death
oh he meant was constant speed movement? like without acceleration
purity shield basically
yea thats not happening
Purity shield?
How does it fly if it has no acceleration 🤔
The idea was more wings, but you trade the high speed of wings for high precision and quick direction changes
well yea that'll be with very high acceleration or none if it at all. or theres another way?
I'm not sure i understand the question
like, how would you make the wings more precise
No delay in changing directions, at least, the ideal version of the item would do that. But they lose the high speed of wings.
Question, have you ever played a bullet hell?
yes
and again that means the wings have no acceleration speed 
fab made it clear he isnt adding it in game
Where did he say that? I'd like to know so I can see the reasoning behind it
lemme find it brb
It seems like a weird stance to have, especially when moving fast and generally cheesing things with movespeed tends to be how boss fights go. It doesn't feel satisfying, you know?
i think the brimrose is the closest we're gonna get
That's fairly... minimal. I'll be honest, there's not a lot of detail there.
I've not used the purity shield or done the fight so I don't really know what it's like
i mean if u still wanna suggest it then go ahead
Purity shield is basically danmaku game movement
Blushie compares some of her boss fights to touhou
So you can guess where that leads
Purity shield is honestly not worth installing Unleash for
In other words, danmaku-style movement accessories aren't coming to calamity in the forseeable future.
@sinful violet I don't know who Blushie is or why they have relevance here
Or why her boss fights are being compared to Touhou
They're a tmodloader dev
but still, if you still wanna still want to suggest it, you need 50 stars and approval from devs. which will be difficult when fab alrdy state that.
There'd be no calamity without her.
her mod's boss fights as well
And I already said where it leads.
lemme find a vid of it..
Sorry, I didn't say that properly. Why does it lead there
There will be no danmaku style movement, since that's what she describes purity shield as, and that's what fab is against.
The hardest boss in all of terraria. I did use calamity gear but that barely changes anything since you lose 1 life on a hit anyways and the mount limits my ...
the green bubble mount, is the purity shield
I see thanks
I honestly can't agree with the reasoning behind it though. Terraria movement is just... so shit.
Yeah
It makes boss fights so un-entertaining. You're not dodging anything.
part of the challenge though
It's not challenging though
Not dodging anything?
Not in a way that feels like skill has a major impact, no. Especially against some bosses, like the DOG where you can just run in one direction and yoyo it.
implying one boss defines them all
laser walls aren't a thing i see
I never implied such a thing.
Then you know you can't just run in one direction.
You're saying Yharon is easy?
in the screenie i sent fab coded SCal for terraria's movement system
Has the DoG changed much in the recent year? I'll be honest it has been a bit since I've played.
Ye
All the fights have changed.
Have you fought him with the laser walls yet?
I've not
That is dodging
Laser walls, OHKO head in DM
Ravager is another example of a boss with some pretty hellish dodging requirements
Crabulon pre hm too
Not to mention both recent versions of SCal
Polterghast bouncing bullet spam
My only complain about Ravager is the fact that the blue flame pillar things cheapshot you :L
Hitcap or not you kinda have to dodge
Crabulon? You mean the early game mushroom boss? Or is that something else
Hell I'd say that Expert Mode EoC requires dodging, if you don't have a 1 mile long arena
and yes
I'll be honest boss names escape me half the time
Crabulon is the mushroom boss
Crabulawnmower
I haven't fought him on Death mode, I didn't even know what death mode was until just before. I had it confused with Armageddon.
Oh right, I forgot Crabulon had the mushroom ceiling rain
But in standard expert revengeance he was very easy
I'll have to re-do it on Death mode though, since I know it exists now
I've just been playing on Armageddon thinking it was death mode 😂
the mushroom rain isnt that bad imo
Yeah you should do a Rev or Death playthrough soon, if you haven't played in nearly a year
I'm already doing Revengeance, at the very least I knew about that. Playing on highest settings is fun
the harder it is the better 
Having another accessory slot at the very start doesn't seem useful 🤔
DAD mode for maximum fun
but again the bosses are designed around that movement system alrdy
how about we add an accessory that's the opposite of ice skates
changing the movement system would mean you have to like change all of the boss' AI

