#suggestions-discussion
1 messages · Page 512 of 1
but there already is
you should donate to me 
so I finally feel like putting something into AlchNPC
ew alchnpc
other than translation fixes
just throw the whole AlchNPC away tbh
nah only the gaer
yeah
fuckign last tantrum
Well just get alchemist npc lite
am I missing something, community is far from a gamebreaking accessory
Mhm stats which are easily beating every accessory type in about everything at postml+
And at post yharon its just dumb
20/10% damage,crit, 10 def 10%dr/max HP and more like
Literally accessory granting giants buffs with no cons at all
While class accessories grant like 10/10 dmg/crit and no def/dr/max health
Sure, they have effects but they are class accessories and community also has DoT reduction/wing time
^
at this rate we're not going to have any damage in the late game
which will inevitably kill you due to negative life regen
Lifesteal/buffs/healing pots exist
which got massively nerfed
the tldr is that we're either not gonna have enough damage or we're going to die by negative life regen trying to get the same damage values we had before
Than just instead of looking at pure numbers increase damage by simply playing more aggressively and accurate also you hit caps with barely any accessories so i see no issue

this "simply playing more aggressively and accurate" doesn't hold ground because damage nerfs apply at all stages where you're dealing damage
whether aggressive or throwing some potshots while focusing on dodging
...and even then, under perfect conditions and maximizing your weapon's damage potential you're still dealing a lot less damage compared to the previous patch
Well then so we want bosses being just mindless resets to phaseswitching this way, because it is how it is looking like, for me they didnt still touched everything nowhere enough and all offensive accessories deserve a nerf
i thought i had a stroke reading that, fuck
they just keep coming huh
gasp, a boss suggestion
oh boi
Sorry, are those not allowed?
Nope
they are not
Ah, okay, sorry.
Also, use Google Docs for longs posts
I did, but didn't know you could.
next time
before suggesting
Fair enough. I did the first time, but not any other time. 😛
wait the drunk princess kicks u in the balls
My apologies about the boss thing there.
No problem
I can understand why, because the devs wanna make the bosses the way they want to, but even if there's no chance I don't see why they shouldn't be allowed.
I mean, the pin says they'll 'never be accepted,' which is fine. But can we at least discuss them? It's all good, but.
they're allowed to be posted, ye
just sadly wont happen due to the mod just not needing anymore bosses
I feel like I need to actually research this community before posting.
😛
Sorry y'all.
ah no worries, just remember to read channel pins and they'll explain everything
Like, there are three bad things in a row. I suggested a Yharim's Army event and also a redundant item because I didn't know Plantera was available early HM.
But whatever, I digress.
Just to discuss the ideas I'll post it again. But I do realize why they did this.
yharims army isn’t that bad
and the boss seems cool but it sadly will never be accepted
doesn't really make sense thematicially
crabulon is an ocean creature that migrated to shrooms and died there
the woozy debuff seems just extremely annoying
That's fair. Lore could be that a Plaguebringer found Crabulon on a field mission and brought it back.
Point is to keep you mostly on the ground, except in Death Mode.
Crabulon is dead
Lore-wise ^
Plaguebringer has some sort of AI, so they could easily make one for the crab.
No, you literally kill him
crabulon is dead
i cant believe crabulon is fucking dead
even though he is dead he still moves and feeds because of the mushrooms
they control him
"When Yharim evaporated the oceans he found a crab struggling to survive, he took it to his lair and made it into a killing machine."
Doesn't have to be related to mushrooms. Could reskin that part.
But why arming a crab?
Like, the mushroom part is for the pre-HM boss.
Why would you want an armored crab
bongo
Lol
That's really awesome, actually. 😛
Probably wanna work from column G then.
Hold on, lemme suggest to buff... uhm, the Seashell Boomerang.
that boss suggestion you made already covers 3 from a single row
what?
Two+ posts, boss suggestion... Wow. Where's the other plague crab suggestion?
I'm actually interested.
why on earth does seashell boomerang need a buff?
Why not
Was a joke. "Probably wanna work from column G," which includes "Buff [random thing]"
Column I looks good
I mean, I'm not gonna disagree with a seashell boomerang buff. Make thrower better than it already is. 
We just need more melee weapons TBH.
Don't force people to keep using a Victide one until Abyss.
I mean, there's mycelial claws for true melee memes.
And what was the three from one row?
I am confused. I can only see the two from the column. Searched "plague crabulon" too, couldn't find it.
weve been getting top-middle a lot lately
That's subjective. I feel like I added attack patterns and a new mechanic to it.
❌ means you lost
X means youre omegadead
X means you’re game ended
❌ means I have 3 days to leave the server.
i salute you 
❌ means enough of this
i agree with that
I heard that they wouldn't add bosses, deleted it, and re-added it because I felt like I wanted to discuss the suggestion.
Should probably delete it again cuz that's takin up a lot of space
thanks to whatever mod or admin removed the X
I put it on to mean "this suggestion is invalid and will never be accepted"
@hollow shell
I do approve of it to some degree, seems convenient and fitting
but iirc there was a conversation about it which concluded with it not being accepted as a reaction?
Should we add it as a reaction, in the pin?
(re-opening the possibly-may-have-happened-in-the-past conversation)
@summer charm No boss suggestions.
He knows
poor guy
christ
so, no boss suggestions are being accepted, that much is clear
but with the amount of effort put into it, feel free to just leave it here
Tbh at least it was quality and you could make it a plague crab miniboss
i mean, this channel is called #suggestions-discussion
so if your thoughts on it are that
I felt like I wanted to discuss the suggestion.
then do so here
We can't just make that a miniboss with all that
refine it to be one, if you want it to do that
@summer charm I have the suggestion saved, but I'm going to delete from #suggestions-voting
If you want to discuss it, then discuss it in the discussions channel
We can add minibosses
But not bosses from suggestions
Fair enough, sorry. Someone else with your role said that it was okay to have it up, so I thought it was okay.
Hm
Who?
Cob?
Oh, vai
Vai's just too nice of a person smh
But yeah, we can't accept bosses due to future plans and such
But minibosses are great
😂 Yeah, sorry, it said that boss suggestions were never accepted, and that was all. So yeah.
How about this to keep people from complaining about geldon removed: remove all of his abilities and make him smaller then recolor him and make him a normal enemy. Also remove drops too.
that's... just astral slime
I assumed the thing about boss suggestions was just that "post them, but just know they have no chance"
Then discuss it in the #suggestions-discussion channel
Fair enough. Sorry. 😛
Or make it spawn a few homing star attacks occasionally
#suggestions-voting is for completed, valid suggestions
Or just turn astral slimes into astrageldon alimes post moon lord
Would it be cool for the Astral Biome to have its own weather?
id suggest weather but it would probably include something about the guy in my pfp
tho you could also no-hit it before even defeating any hardmode boss
Wait.. does the GSS count as a boss?
only reason i am suggesting geldon so much is because too many people are crying about him being removed in another discord and its driving me mad
noop
easiest way to tell if an entity is a boss is if it charges your adrenaline while alive
if it's driving you mad, why is it your pfp
we are not adding geldon back
fab's established that plenty
So Buildmonger’s suggestion could be something like the GSS, as in a miniboss that is summoned using an item and drops something that can be used to craft upgraded equipment?
now that i think of it, the fact that my pfp is a constant reminder is probably contributing to my insanity, anyways i’ll shut up now because suggestions talk
Well, the Astral Rain thing gave me an idea, but maybe with falling starts that actually hurt you, and special enemy spawns. I don't plan to include Geldon.
Idk, the idea is too fresh. Need some random thinking time.
@unique vector to add to that, while "Exhausted" is active you don't build up Adrenaline
did not notice that was an chat xd
👍
yeah, discuss stuff posted in #suggestions-voting here
keep #suggestions-voting just for suggestions
k will do from now on
I'd like to suggest something similar to that exhausted debuff.
I did a while ago, but that got buried fast.
Infuriated
Buff granted by losing Rage Mode
Lasts for 10 seconds (20 in Deathmode) that doubles Rage gain and increases damage by 5%/10%/15%(1.5x in DM). This bypasses the stat caps (why it's balanced is below), but as a consequence your defense is reduced by 10/15/20(Double or triple in DM) and DR is reduced by 5%/7.5%/10%(Double in DM) for the duration.
To clarify, this would only activate if you lose Rage Mode by getting hit.
@placid galleon yes
What do you all think?
i don't get it
Testers can still use apoth dummies I suppose that workaround might be helpful.
Suggestion: Add a reaction of sorts to tell you that your suggestion isn't getting in
@lunar berry It's not a boss thing
It's a performance thing
The indirect boss prevention was just a side thing
if your suggestion isn't getting in wouldn't it just be better to delete it
Hey, about the community nerf thing, I think it should be nerfed but maybe not that much. I’d suggest: +2.5 life regen, +5% damage reduction, +6 defense, +10% damage, +2% melee speed, +10% minion knockback, but no max life increase. I’d also make it combinable with something post- Supreme calamitas or yharon phase 2, maybe with draedon’s heart and heart of the elements. Then it would be roughly as strong as current maxed community plus the special effects (maybe not stat ups?) of the other accessories.
Risky suggestion but i like it
HotE fusion sounds fitting imo
Combine it with just Draedon's Heart. Heart of the Elements is a counterpart to Community in my mind, both being balls of stats but one has minions so thus is a free DPS boost, the other having more unique and better stats.
They also get built up as you progress
yeah, that makes sense
The Community+Draedon's Heart=That Other Community
"All anger, all salt, all the time"
even then, I don't think summoner hits 100k
I think it hangs around 80k when scal's not moving
yep
alright i think my suggestion seems decent but not good enough
Did not expect that to be so big, hopefully it doesn't count as a text wall 
@ashen warren Is nanotech so bad that it doesn't go into the dps test? 
Forgot to do that lmao
It's only like 15k higher with nano anyway
Celestus should be higher than 105k if you have to be at 90% hp to get full damage
I kept thinking "It's right there in your vanity, what's wrong with you?" 
It was too much at 200k, but I think it was fine peaking at 160k
The bigger problem thought is literally everything else is worse
@gusty geode some of it i agree, some of it just feels like an extra annoying change, kinda like Fargo’s masochist mode
-making another way to punish saving adren tactically even though everyone already hates current adren fallout
-"lul game too hard remove QoL"
-more random events when thats already a pain
-(early repost of) document full of unbalanced and annoying ideas we've covered before (lul again @ dark casters teleport on hit and maulers spawn high freq always)
gotta be a yikes from me, no offense
Too much masomode fo me
Fair enough
@round falcon clarify that your suggestion requires you to lose an active rage boost
that is, you have to be hit and cancel a running rage boost
Thanks man
I think it's an amazing idea
Sounds like a nice consolation prize, but remember
You get rage by taking damage so
Taking MORE damage makes you get more rage in addition to the increased rage gain
so you'll be getting rage awfully fast
Yeah. It's kind of a "can i risk the extra rage?"
Hang on, let me just
"by the fevs"
thanks
Nice suggestion
6 stars in half an hour makes me feel better about the last time I suggested it.
Hallowed armor is boring though
Both mechanics wise and thematically
vanilla hallowed sprites don't look that good either
also am i allowed to add a star to my own suggestion
Yes
Idea: buff all vanilla armors slightly and more so in rev+. Don’t add special effects, just increase stats a bit to balance them with calamity armors. Is this suggestion good?
it's been suggested before with more details
Specifically preHM ore armor, the oldest armors in Terraria, are completely uninteresting and useless
"3: return of astrageldon" @gentle chasm 
Astrum Aureus is the return of Astrageldon that's actually fun
i'm not going to comment because i know i will get banned if i do.
Not banned, just argued with
The only one I agree with is the first one because dokuro makes gud shit
not even the astral monolith furniture?
At most you'll get a warn but that's unlikely if you're reasonable and follow the rules
Also, isn't Astrum Aureus not already similar to Crabulon?
Tbf I haven't seen them ingame but it doesn't look good
He walks left and right with periods of sitting still, he jumps, he fires bursts of projectiles
from my experience, he moves just like astrageldon
Not from mine . _.
hold on i'm gonna fight him again to see if you're right
Aight
yup you're right
Nice
he does walk like crabulon
Also, Astral does infect the ice just like the Crimson/Corruption/Hallowed do
i found that out already
He said snow
And..
sure there could be an Astral Underground theme, but it doesn't really extend that far down to be worth it imo
Yeah I'm just saying
it's following the infection convention
it can with clentaminator
Aight so
I guess you can split your suggestion into two separate messages
- Astral underground theme
- allow Astral to infect snow blocks
and provide some reasoning for each
Astral Monolith and furniture have been suggested in the past
was it accepted?
Isn't the deal with furniture that if someone codes and sprites it then it will be added?
i think that astral dirt shouldnt be a thing
only asral grass
like every other spreading biome
mud doesnt count shut up
@frail mantle The Brimstone Elemental counts as the Fire Elemental, the same way the Siren counts for Water.
told. you.
The fourth sister is the Rare Sandy Waifu.
But in the lore, it says she was one of five elementals.
But that is just four elements: sand (earth), brimstone, water and cloud (wind)
Ya i know
Do we have to go through with this whole "elaborate on your suggestion" shit?
I mean, there's always gonna be that one person, y'know?
"One" 
"thing"
"it's cool so add it in please"
"add more stuff plos"
Polar Star
"Relic of the First Cave"
Pre-Hardmode Gun
Rarely dropped by Pirahna.
A low damage pistol-type weapon, styled as a futuristic revolver. When firing, it replaces bullets with thin white beams that function identically to regular bullets. After killing five enemies with the gun, it fires two of these beams, which doubles the weapon's low damage. After killing five more, the gun fires large white squares instead, doubling its damage yet again. These squares move at the same velocity as the other projectiles.
Death resets these bonuses. Taking more than 100 damage lowers the current bonus tier by one.
How does this look?
Seems okay, although the buff is a bit... weird. Having something that powers up with kills but stays powered up is just strange. I mean, something that stays powered up over something so mundane is just a bit strange.
Nerf damage taken to 50 and we're good.
👌
It's a reference to cave story reviire
Uhh, well this-yeah
@ashen warren That doesn't change my opinion
Didn't you suggest Spur earlier?
did I?
In cave story when you kill enemies and get xp it levels the weapon
Oh
There was someone who did that.
I said I was going to but I didn't
Like terraria:otherworld was gonna have

I dunno. I fucking love cave story but I don't want to post more than -one- suggestion in reference to it
and I think reviiire's concern is valid
Also, it seems like it could be bad in certain bossfights, ones where you can't find enemies to kill. If you get hit your gun just becomes a bit useless
like, within the mechanics of terraria it doesn't really work
spur -would- be more in line though, and search tells me that's never been suggested
in cave story boss fights have the same issue
I think it could work better if the buff couldn't be reduced by taking damage, but it was also harder to level up. Although it does seem a bit pointless considering how easy it is to farm enemies in Terraria, maybe some sort of mechanic inspired by the game rather than trying to remain close to the game?
they totally do
well that mechanic is inspired though
in cave story dead enemies don't do anything for you
until you pick up an item they drop
considering etherian mana exists I could have done that, but did not
Something that I think could be a bit more interesting, the buff is decently powerful but you lose it all if you take any damage.
Having a weapon that levels could technically be a reference to every videogame with level mechanics for weapons
Something that would take long enough to hit full power, where you just couldn't do it in any boss fight against the mobs they have
That's in cave story, the bubbler is like that
You're literally describing the bubbline or whatever it's called
Pathetic weapon that needs lots of xp then it's stronk
wait aren't you the guy who keeps screwing up suggestion rules reviire
He is
Did i 🤔
Multiple times now, actually 
Bruh can we get more stars on my main man ben shapiro
he aint no danny devito
🤔 I just went over them again and my last one seems fine
The one before that isn't.
What format
but in your case it's pretty egregious
There's no format given in the rules
Tbh I personally think you should add more detail to your last suggestion but eh
yes there is
yes there is smh
Oh
fuckin
I had to scroll down more 😂

Joke Suggestion: Make it a warnable offence to use the fucking laughing with tears emoji
Eviscerator suggestion broke rules too
should be a law
Did it?
not a suggestion
Don't you think the rules are a bit strict if I can't list what I think the issues are with a weapon
boy, you can't scroll down two inches to read rules
No, you just need to provide reasoning and keep it all in one singular post
your damn eyes don't work
try following them next time and people will take you serious
"Eviscerator needs to be... good. It's such a bad gun. The damage is ok, the firerate is absolutely horrendous" why does it need to be good
Especially since the shadethrower is ass as well
Why does it need to be good? That's a stupid question. It needs to be good, otherwise why in the fuck is it in the game.
Why should we do that?
If a weapon isn't viable to use, you have no reason to use it. If people don't use it, why does it exist?
It has no reason to exist if no one uses it.
Heart of Darkness exists.
The same reason why hallowed armor exists
There are plenty of items added solely to be bad in most video games smh
the copper shortsword exists
i personally use the Sandnado staff to shred the cultist tbh
Yes, there are bad items.
gss weps are actually not that bad tbh
i'd rather take m'boi Adamantite armor.
That doesn't mean they're good items, that's just poor design. If no one is going to use the item and there's no reason to use the item, it may as well not exist in the game. It's just a waste of space.
titanium all the waaaay
Fuck, the ENTIRETY OF ORE SHORTSWORDS exist.
Yeah those don't need to be in the game either
But they might as well not, yes.
the copper shortsword needs to exist though
The only concievable change to the game is it will become slightly smaller
Bad items kinda need to exist for the to be balance, at least I think that
to inspire the new player to get better weapons
@opal barn What no
The items practically don't exist because no one will ever use them. There is no reason between the item existing and no one using it, and the item not existing at all.
It never impacts your gameplay.
@tulip parcel titanium all the waaaay
big 🧀
Bad items = literally everything below auric tier
that's the point
That's called balance
No, it's not. Because these bad items are not important to progression.
hey cheese isn't one of the most popular foods because it sucks y'know
There is no balance, because no one will ever use these items. They are not important to progression, they will never be used.
...tbh I've never used titanium
I had a stroke at the start of that
i have used titanium once. and i was disgusted by its power
Cheese is fucking delicious and you cant convince me otherwise
yeah it's just
it's gross
not cheese
I love cheese. Havarti on a burger is good
@ashen warren The items below auric tier matter because they are required for progression. They are good at the point you obtain them and you need them to progress further in the game. Weapons like the eviscerator and the ore shortswords do not fall into this. They will never be used for progression in a game about progression, they will never even get used
They for all intents and purposes do not exist
Someone explain why buffing everything to be viable is bad and why removing bad items on whilly-nilly is also bad. I have no patience for this.
explain why cobalt armor exists.
Whoever said it was whilly-nilly?
You're basically asking the game to be extremely linear if you want bad weapons to be removed
same problemo, a lot of stuff is invalidated by some other items that lay superior.
"They are good at the point you obtain them" they're still bad items smh
@opal barn Alright, I want to hear your argument against it if you think that's the case. What does the eviscerator provide to the game?
In what situations do you use it?
The fucking copper shortsword is good until you chop a tree down
this is getting asinine
The reason we have the eviscerator, the short swords, hallowed armor, all that shit, is because if we didnt, we would have less to complain about, and then we would complain since we didnt have anything to complain about.
It gives more options, it has its uses on high defence enemies in early game tnh
While a valid argument it's not necessarily related to game design which is what i was talking about
@frail mantle
could you stop pinging people
Y
I'm just making sure he knows I was responding to him, but sure. If he doesn't want me to.
Everything about a game including the community it creates is "Game design"
ya but when you ping someone its easier to see who you’re talking to
i dont care either way
or just say their name/nickname. but whatever suits em i guess.
Back in the days when IRC was actually used there was so much pinging
well we're not in the IRC days now are we
I mean if people don't want me to ping them I can do that.
variety is the spice of life
But it's easier for them to know, especially if people go between different discords/channels, but this is going offtopic now.
anyway, I'm going to -actually- write up spur this time
instead of saying I will and then not doing it
have fun with it, vorbis!
Man it would be boring if bosses only dropped their good items
I'll try, and probably botch it and get like three stars
Nice try, that wasn't what I said at all. Literally not an argument.
You would also not be able to craft some endgame stuff
So, if an item is a gateway to a better item, then it has purpose in the game.
Which is, again, not what i said.
At least stop straw-manning and respond to what I said.
Almost every bad item is like that and you were arguing that bad items should be removed i.e. bosses only dropped their good shit
Except it's not. Because the drop rate of those items won't be any different, so they still have the exact same chance to drop their good items or not.
The existence of those bad items has absolutely no impact on this.
then what's the point of variety or alternate ways to play the game if its going to be forced into linearity?
Valid point.
That's why I think the poorly performing or at least out-right unusable items should be buffed, so they can add variety.
Why not just remove every ranged weapon except for phangasm when you're post-DoG since why would you use something that's more fun just weaker
There is no variety in a weapon that is outclassed by earlier weapons you get, by such a huge amount.
I mean, eviscerator is just a pre-hm sniper rifle
sniper rifles are fun smh
They don't need to be as good, or better, but good enough to a point where you could viably use it at the point you acquire it in the game. Yes any weapon could be used to kill a boss (well, as long as they don't have any time-related despawn rules), but you're not going to take a wooden bow to a hard boss.
people are free to choose to use metagame strategies and loadouts, or take a more fun or challenging approach by using different things. thats why variety exists, even if certain things may be outclassed in one way or another
But the item i'm referring to specifically, it's not just outclassed, it's not just bad. It's such complete and utter garbage that it's worse than items much further behind it in the progression. It doesn't follow the curve in any way, it's just an outlier off doing it's own thing. Granted, my opinion might change if the weapon wasn't just outright broken and unusable.
Copper shortsword still needs to exist tho for memes
I won't argue against memes as a reason
dead memes*
the eviscerator was great before.
Has it changed much, aside from the bug that makes it unusable?
a bug??
Might be MP specific, but it desyncs from it's firing animation/clicking pretty much instantly
To the point where it takes over a second for the weapon to fire after clicking
multiplayer is the problem.
Multiplayer de-syncs existing tbh
I'm not sure why the eviscerator is affected by the desyncs so much
also, there were changes to the weapon, but only in the form of fair and appreciable damage nerfs.
All weapons are it's just that the evis is the slowest weapon in the game iirc
I thought that might be the reason, no other weapon hits delays of 1+ seconds to fire after clicking
No other weapon is as absurdly slow, either
evisc. low fire rate combined with MP desyncs is what might bother you
Do the desyncs affect auto-fire weapons as much?
I can't verify this but i feel like it doesn't.
generally, fast firing weapons cant have that much different on desyncs as their RoF is ludicrous to the point of where it doesnt matter unless your connection is potato
Even in singleplayer you can hear a desync on some weapons
Halibut for example though i haven't used one in the newest update
Even the wiki states that it has a “somewhat low dps”
On a side note, I definitely think all weapons should have auto-fire enabled, unless the weapons shtick is to have frame perfect timing for some reason. It saves your hand (Or you just macro it)
Use auto fire mod 
it also saves your mouse from dying
This too
yea just use omniswing
That gives ALL weapons auto use/cast/fire
Spur
"A relic of the First Cave."
A small blue pistol with a white star on the barrel.
Post-Moonlord Ranged Weapon (consumes bullets)
Dropped by the Reaper Shark after defeating Polterghast.
When fired, Spur fires a large white projectile that does low damage for its point in the game. This is the only one of the weapon's four projectiles that is affected by the unique effects of bullets, all others only inherit the damage.
Holding down the fire button does not cause the weapon to repeatedly fire. Instead, it begins to "charge" the weapon, which plays a quiet electric sound. After charging for a half second, the weapon fires a thin white "beam" that, after reaching a certain length, leaves the gun and functions as a bullet. This "long bullet" is a unique projectile that ignores I-frames and can hit the same target multiple times. Additionally, this "long bullet" pierces all targets.
Charging the weapon for another half second increases the damage of the beam, and causes it to fire two thin beams instead of one, which operate using the same mechanics. Charging the weapon for an additional second massively increases its damage, and additionally causes its hitbox to be enlarged, the beam now bearing the same large size of the weapon's standard "bullet".
Okay so this is a word salad and I know it
so how do I trim this
hm.
Are you asking us to re-write it for you or to give you tips on how to write better
Aren’t you a rude one
No I’m asking what I should edit so it’s less wordy
Okay so first, there's what I think are just unecessary quotation marks. You don't need to quote "beam", it's perfectly readable without them.
Hmmmm.... okay, parts that I think can be shortened:
-Inheriting bullet effects even on the big white bullet seems unwieldy
You may not say "does not cause this weapon to repeatedly fire" if you say "charge" right after
Yeah, cutting that out makes sense
Alright
Yeah
Going off that, just a general writing tip. Try to keep out redundant information, or information that can be inferred from what you already have written. "The weapon can be charged" lets you infer that you will not fire again if you hold the button down.
Maybe shorten the three bullet sections down to dot points, like
"Charging this weapon for different amounts of time changes its weapon properties.
0.5 sec charge time:
1.0 sec charge time:
2.0 sec charge time:
or smthn
One thing about charge weapons is that they can be really unsatisfying to use because they don't have autofire
Why not make it that if you release at a sound or something to get the big/double laser and otherwise it will just autofire the stage 1 charge laser
I mean
You know how spur functions right
In its game of origin
A sound...
Hang on
Mentioning that max charge laser is the same width as phase 1 bullet seems unnecessary
I never used spur tbh i always used the fireball and polar star gun merging
Lemme write up another draft
I've used all three
And in CS you can tell where your charge is at by the EXP bar, so you'd need some way to display the current charge
whether via visual or auditory cues
Easy enough, make it emit dust.
Like the whatsit in alchemistnpc?
but the spur -makes sound- as it charges
"pandora"
Also easy enough.
and it's pretty clear what it means too
Have it go higher or something
because it's a low tone, then a medium tone, then a high tone
and then at the final tier it makes a... hango n
"Holding down the fire button causes the weapon to begin charging. The weapon has three charge levels reached at 0.5, 1.0 and 2.0 seconds of charging. At level one it does x. At level two it does y. At level three it does z."
Formatting not included. Format the data how you wish, but it will be a bit more concise.
yea sweet
Yeah, true
okay if you don't care too much about noise
Well folks. This is it. My wrists are gone. My keyboard is in ruin. My sanity has moved onto another universe... However... I have finally. FINALLY. Broke my...
this video has enough of the spur being used to really show how it sounds and works
ye
The spur consumes xp?
Spur has no concept of EXP.
it uses the XP bar as an indicator for it charging
It's permalocked to LV1.
Ah I see
though you can "charge" it with XP crystals to load up a shot without charging
Which is extremely inefficient since you just waste XP.
Perhaps you could have it make enemies drop something like nebula boosters that increase charge/fire-rate?
On-hit not death
that seems unnecessary
Or death if you want
it charges pretty quickly
I find charge weapons in terraria super boring tbh so I'm probably a terrible person to give ideas for them
then you’ll like my donator item okay I’m going to probably include the video above as part of the post to show how it should roughly look and sound
Unless someone can find me a better one
You could make one
I don’t have anything to capture it with
yeahhh, I have experience with OBS though i don't have it installed on my computer
I also don't have cave story on my computer right now either
It's like a few megabytes
I know but I'd have to play through the whole game to get the spur
What, you're getting a patreon item in?
Ok, if you talk about Spur, i'm present my variant, was 13 days old.
Prismatic Gun
Last Prism upgrade
Uses 20 mana per second
Hold left click to charge gun, and release to unleash deadly laser, was pierces, if you charge long.
What damage? If you just spam with left click, these deal around 100 damage with 15 speed.
On first 5 secs Gun recieve 75 damage and one target piercing per second, than, if you charge weapon 5 secs, this shoot laser with 475 damage and five target piercing.
Very weak?
On 5 to 12 seconds, Prismatic Gun recieve 200 damage and 5 target piercing per second. Then, if you charge weapon 12 secs, then deal 1675 damage and pierce 36 times, was look nicely.
On final stage of charging, up to 20 seconds (on 21 sec weapon stops charging and stays on max), Gun recieve 600 damage per second and 10 piercing. And then you release left click, your laser deal 6475 damage, pierce around 116 monsters and bosses.
Craft: Last Prism + 20 Bars of Life + 10 Core of Calamity @ Ancient Manipulator
yes I am drh
On your suggestion trashbox, grenades are boring
DM it to me
What's need to change?
@ashen warren it has Damage
Damage from capitalised char.
"but I'd have to play through the whole game to get the spur" oh no i have to play a good game how saaaad
the crafting recipe, assuming the grenades are consumable, is Oof
Balance.
also i'm tempted to become a patron and put in a patron item as well
I found a -MUCH- better video
to show my idea
=============================================== El vídeo te gusto? dale manita arriba y compártelo, me ayudaría mucho a seguir con estos proyectos. Te gustan...
but i have so many fucking good suggestions i've made so it's a hard decision
i'd either go with Profaned Halo or Rod of Accord tho tbh
shockstorm armor please
profaned halo
profaned hallow knight
What were those again
hang on i'll find them
yeah I know
From:Lilith Saintclaire in:#suggestions-voting in search bar
the picture of zamasu someone posted just made me realise it
but you got the idea from me sending you a pic of zamasu's halo so
🔫
yeah that was me
anyways i could repost those suggestions here so you can see it @frail mantle
but it would be a lot of text
so if you want to see them and don't want to scroll through from: Lilith Saintclaire in: Suggestions i can just DM you them
just do what i said smh
yeah just do what sequence said tbh
Prismatic Gun
Last Prism counterpart
Uses 12 mana per second
Hold left click to charge gun, and release to unleash deadly laser, was pierces, if you charge long.
What damage? If you just spam with left click, these deal around 100 damage with 15 speed.
On first 2.5 secs Gun recieve 75 damage and one target piercing per second, than, if you charge weapon 2.5 secs, this shoot laser with 475 damage and five target piercing.
Very weak?
On 2.5 to 6 seconds, Prismatic Gun recieve 200 damage and 5 target piercing per second. Then, if you charge weapon 6 secs, then deal 1675 damage and pierce 36 times, was look nicely.
On final stage of charging, up to 10 seconds (on 11 sec laser instantly releases), Gun recieve 600 damage per second and 10 piercing. And then you release left click, your laser deal 6475 damage, pierce around 116 monsters and bosses.
Post-Prov: base damage increased to 200.
Post-DoG: charging take 3x less time.
Craft: Last Prism + 8 Bars of Life @ Ancient Manipulator
Okay, i'm add bonuses.
star all her suggestions while you're at it 
i mean, i wouldn't be opposed to that
boby the devs dont much like having exact damage stats
6400 damage as enough damage for oneshoting most enemies on weapon stage.
plus people might not have damage numbers memorised (i sure don't) so they won't realise that it's meant to be "starts off being weaker than Last Prism but charge it for long enough and it gets S T R O N K"
Only Paladin and Profaned Enemies can survive charged Prismatic Gun's proj.
Honestly a 20 second charge time on a weapon is terrible
20 bars of life is also a bit much
Nobody said it had to be good 
I mean, bars of life post-ML?
Ravager kind of exists.
Putting an "upgrade" of a weapon right on the tier where you get the original? Bad practice.
whoops forgot 'bout that
Edited.
Spur
"A relic of the First Cave."
A small blue pistol with a white star on the barrel.
Post-Moonlord Ranged Weapon (consumes bullets)
Dropped by the Reaper Shark after defeating Polterghast.
A charging weapon in the vein of the Charged Blaster Cannon, but with different mechanics.
Tapping the fire button fires a large white square that does minor damage. It would be roughly the size of two by two blocks, and moves at the speed of other bullets.
Holding the fire button for 0.4 seconds fires a small, white, slow beam that does minor damage, but ignores I-frames.
Holding the fire button for 1.0 seconds fires two of these beams, doubling the damage of the previous tier.
Holding the fire button for 3.0 seconds fires a beam the size of the "uncharged" projectile, dealing massive damage and still ignoring I-frames.
This weapon would do two things for the player to identify it as charging, and to show its current charge state; A series of constant tones while charging, and a visual effect; I suggest that the barrel of the gun emits greater amounts of light as it charges. As for the sound, the attached video shows what the charging might sound like, as well as quite clearly showing the mechanics of this gun.
(Note: The firing is inaccurate sound for some reason, but the charging is completely accurate. I'm not sure why. Bad capture? This is not my video.)
https://youtu.be/DEpZFJHFD5o?t=144
=============================================== El vídeo te gusto? dale manita arriba y compártelo, me ayudaría mucho a seguir con estos proyectos. Te gustan...
charge time more reasonable now but imo make it also cost Unholy Essence or something so you can't get it immediately after moonboi
Could probably remove the whole "consumes bullets" part.
okay then I'll change that to "does not consume ammo"
(see: Speed Blaster and upgrades, which i am very excited to use in my next ranged-only playthrough)
anyways yeah i like it
the fun thing is, those charging times are 100% accurate to the game too
I actually quite like that tbh i just said i don't like charge weapons i'm going against my own principles
that progression
Prismatic Gun
Laser magic weapon not spur
Uses 20 mana per second, 10 mana per common shoot
Hold the left click to charge gun, and release to unleash deadly laser, was pierces, if you charge a long.
What damage? If you just spam with left click, these deal around 100 damage with 15 speed.
Up to 10 secs Gun recieve 700 damage and five target piercing per second, than, if you charge weapon 10 secs, this shoot a laser with 7100 damage and 100 target piercing.
Craft: 15 Luminite Bar @ Ancient Manipulator
It's good?
Imma be frank with you trashbox, Your suggestions would be a lot better if you improved your wording in english
It's holding you back
@granite terrace More. Specific.
fuck I like, forgot to add the "does not consume ammo" addendum before posting
why do I do things
Smh all these unworthy suggestions blocking ben shapiros godly suggestion
hey, bobylev
have this
Prismatic Gun
Fires a lifeform disintegration ray... eventually
What It Does: Magic weapon, consumes 20 mana per second. Begins as a tiny laser with low reach and damage, not even as strong as the Last Prism, but damage steadily increases as the mouse is held down, represented by the beam becoming larger and more brilliant in coloration. At the max charge point (10+ seconds), the beam has infinite piercing, the same partial i-frame bypassing effect that the Last Prism had, and damage high enough to one-shot most regular enemies and make nohit rules sad, probably
How It's Made: Last Prism + 5 Bars of Life + 5 Unholy Essence @ Ancient Manipulator
starred it apple
you're welcome!
👍
waitnofuck
From what we know already it's bloodflare armor having the big gay again.
It was nerfed to firing off explosions every 2 seconds but with increased damage, and apparently damage increase isn't high enough.
@spark flax yeah, tranks.
Honestly, true melee is super fun it's just that they need more weapons :<
bobylev yeah I like your suggestion
lilith's rewrite really conveys it better
being ESL does hinder your ability to get ideas across, but they're good ideas
mhm! that's why i figured i'd help out ❤
"hinder your ability to get ideas across, but they're good ideas" my thoughts exactly
also motherfucking coldheart icicle looks good as hell and it's making me want to do another true melee playthrough
Hi pinkie
Icicle very bad.
1 + 2% max HP is extremely bad, I agree.
Only 4 damage to mummy, what?
Right...just notice smth
"Last Prism + 5 Bars of Life + 5 Unholy Essence @ Ancient Manipulator"
That means the upgrade to last prism is...
....literally at the same tier as the last prism
Since last prism is ml drop, and unholy essence is post-ml
for bosses, tho
oh, good point
maybe add Divine Geodes
i thought unholy essence would be enough oof, sorry boby
@quiet abyss prismatic gun is more counterpart, that upgrade.
Just swap unholy with geode?
yeah, sequence has the good idea
Counterpart eh? So it's not technically better?
either geode or uelibloom
~~add a counterpart to last prism for every weapon
~~
Might wanna note that this is a counterpart rather than a direct upgrade
Or people seeing the recipe will come and say the same thing I do
last shortsword
just let first prism get in please
boby upgraded the crafting recipe, we're all gucci
lilith are you gonna go on patreon to put an item in?
oh you fucking KNOW it
but not yet
in a few months
i gotta see if any of my suggestions will get in of their own accord first >:3c
@quiet abyss added a warning
but yeah once i do it'll either be the Rod of Accord to give True Melee a buff or Profaned Halo to make Summoner more interactive
👍
Also change "Tranks" to "Thanks"
trank you
no don't do that
Yep, changed.
woot! suggestion looking good ovo grats bobylev, happy i could help~
anyways
i know like. ten different people have written their own versions of one in the past, but
...i should write a Crystalline upgrade.
If someone uses their patron item to add a crystalline upgrade I'll devote an entire 2 seconds to thanking them
Maybe even 3
okay so
it's hard to make a crystalline upgrade that keeps to the spirit of the original without being exactly the same but [more knives/more damage/does status]
but
Chronolline
The pulse of time itself resonates within the hilt
Appearance: Crystalline, but with a more elaborate design - the hilt now has a notable Forbidden/Ancient-esque design, and the blade is partially mechanical, with wires visible running through it.
What It Does: Throws out a blade similar to the original Crystalline that emits four copies of itself after a certain amount of flight time (if it hits an enemy, these blades are emitted on the spot). The blades fly out, unaffected by gravity and passing through blocks, up to a certain distance, then turn and retrace their path back to the split point, contacting each other and exploding. The central blade does not pierce enemies, but the split blades do.
How It's Made: Crystalline + 1 Forbidden Fragment + 10 Martian Conduit Plating @ Hardmode Anvil (note: this replaces Crystalline in the recipe for Celestus. note 2: conduit plating is available early hardmode from the Shockstorm Shuttle enemy)
Why It Should Be Added: Throwing has a hard time early hardmode and deserves more viable options. Also the Crystalline is a cool weapon and I don't think I know a single person here on this server that doesn't want an upgrade to it.
thoughts?
🤔
I'm suggest change work.
Instead of one blade, was emits clones, throw a four small blades.
hm. i'll think on it
i just like the idea of a crystalline emitting blades that then rewind to where they were spawned
even though it's probably silly
Tbh i really like that idea
Throw a clock strapped to a sharpened diamond at your enemies
Nothing will go wrong
i mean, if you squint real hard the crystalline kinda looks like a clock hand right
oh yeah good point that sounds better
"Chronolline" 
A hand of time
If it requires Divine Geode it should probably just be an objective upgrade, it's at the point where you'd be looking for one
Gemstone Crawlord
Hardmode Rare Mob
A massive gem crawler, roughly the size of a golem head. If stuck, or the player is behind blocks, it moves towards the player through any blocks. Spits crystals which splinter on impact for splash damage.
Drops high amounts of every "gem" on death.
How does this look?
should it stop spawning after the player enters hardmode, like the wulfrum squad?
do the other crawlers stop spawning in hardmode?
They don't iirc
just checked, they don't
like the giant crystal lizaeds in dark souls 
@tame heath Primordial Ancient
Oof
Is this a fucking low effort suggestion.
I think I typed something for nothing
Nah its not that bad, Agent
K
It looks like one to me, honestly.
But I would think not liquidy projectiles that look like dirt but the way actual dirt looks
Like the ice rod but with dirt
And the spread might be really far apart
... eh. it does seem kind of lazy to me. But more than that it seems kinda memey because "dirt"
it's like something you'd see in joost
oi you uh.. why dont buff apoth in the mean time? and vivid clarity as well while ur at it
drat buff omegalul
Yeah, and stormbow
And the Storm as well
news flash: all non-meta weapons have been dropped into the abyss and are evolving into enemies

the coppershortshark is proving to be considerably dangerous
coppershortfish could be better tbh[aka swordfish]
Don’t forget the evisceratrout
They wouldn't see it anyways.
#suggestions-discussion is a myth, just like 75% of things posted in #suggestions-voting being good.
Okay, it's a hyperbole, but you see what I'm pointing at.
Yeah, who are you anyways?
But seriously, some of those suggestions are just pure mute material.
People just want stuff to happen in the mod without thinking about it
It always wastes time in the end 
Why when I do another Chanel the one I was looking a disappears
Ya know how Auric Tesla Armor is just all post- moon lord armors combined?
No, tell me more about that
yea ^
What if we had a hardmode Armor that worked similarly?
Like, it could be made with bars of life and give a sort of life steal effect to weapons of your class
hm

would be tricky
due to each ore armor having two variations
cobalt and pend
mythril and orich
No I mean the Calamity armors
3
Daedalus, Reaver, Ataxia.
One moment let me think about this for a bit
you can give it a shot i suppose
How about suggesting something that can let you know when provi is gonna lazer you?
Like having the crystal absorb some sort of light or dust or whatever before shooting
This could be neat to have since provi now lasers you while moving
isnt there a sound cue

i hope you mean him and not me
Well, shit if theres an audio cue i couldnt hear it because music and constant provi hitting
Which is not a subtle sound
either im correct, or its just the illusion that theres a sound from provi stopping
Provi doesnt stop now
providence dabs just before firing
i havent updated yet btw
Better than pre nerf 
Neo Rifle
Summon weapon, post-golem.
30 summon damage
Speed - 12.
Shoots cyber beam, like Laser Rifle.. But it's not end.
Successful strike with 1% chance (+1.5% at each minion slot) summon Spirit of Neo, was spin around owner, shoot additional beam on using Rifle and persists only 5 seconds. Cap - 7 spirits around player.
Craft: 20 Spectre Bars + 3 Bar of Life + Core of Calamity @ Mythril Anvil
Ok, very old suggestion.
What's a change?
Lihzardian Energy Armor
They might not have been very friendly, but the Lihzards knew how to make armor.
Lihzardian Energy Helmet /Mask/Faceplate/Visor/Hood
Gives the set bonus of the Daedalus, Reaver and Ataxia Armor for the respective class, i.e. the summoner helmet variant summons the Daedalus crystal, the Reaver orb and the Chaos spirit.
Crafted with the helmet variants for your class, 5 bars of life, 10 Solar tablet fragments and 1 core of Calamity at a Lihzardian altar.
Lihzardian core
Gives you each chest plate effect of the Daedalus, Reaver and Ataxia Armor.
Crafted at a Lihzardian altar with the Daedalus, Reaver and Ataxia chestplates, 7 bars of life, 20 Solar Tablet Fragments, a Lihzardian Power Cell and 3 cores of Calamity.
Lihzardian Leggings
Gives you each of the leggings effects of the Daedalus, Reaver and Ataxia leggings.
Crafted at a Lihzardian altar with 6 bars of life, 15 Solar Tablet Fragments, the Daedalus, Reaver and Ataxia leggings and 2 cores of Calamity.
: I really love the Auric Tesla Armor, and would love to see something similar in Hardmode. Also, it gives you reason to stay in the Jungle Temple for a bit after absolutely demolishing Golem.
So, how would you like your ass reamed?
Starting from balancing this mess, or starting from the recipe?
Souls are probably unecessary, and could replace the "each essence"s with Cores of Calamity
Yea, I put it here first to discuss improving the idea.
Each of its constituents' effects definitely would need to be nerfed pretty hard so as to not be super overpowered for its tier
By 40%.
instead of jsut using bars of life, souls and essence, and the rest of the stuff I think it should require the three different armors as well
just like the original auric tesla set
Maybe as a replacement fot Xeroc 
Oh, I didnt even notice they werent included

Wait no theyre just not included for the leggings
You're combining this.
Chest and Helmet have the armors
Into one armor set. That isn't even remotely hard to craft.
Well I mean
Melee will have chaos flares 
(that screenshot doesnt even include the non-helmet set bonuses)
It doesn't for Daedalus. (which is just Cursed immunity and permanent grav potion, so it's kind of irrelevant in the grand scheme of this thing being absolutely broken)
I can see it working.
Ream my ass
What should i a change?
1% chance seems pretty low
It's scales by minion slots.
Then, if you have 6 minons, spirits spawn with 10% chance.
Was very high.
Oh, I see
yeah that's fair
@umbral dune since it's already post-King Slime, make the chestplate require royal gel
That would make it expert-exclusive
there ya go
enjoy, not exactly as you wanted but like it works
(because then it would be expert exclusive)
Something something, armageddon.
So is the only difference between the helmets visual?
+2 defense, gives you royal gel, that's it.
Helmet also has Royal Gel effect
Nah.
It’s just got me a little concerned is all, maybe I’m worrying about nothing
Can we put a checkmark on my main man ben shapiro
what
Gimme like 45 minutes
and I'll do that
I mean, unless the rate of the mage flames spawning was greatly decreased
It has a cooldown of 2 seconds.
Because we all know by now that at that point of thw game, you tend to land a lot of hjts in a rapid amount of time
Especially lag
sweating
i think that's more of a code thing
would need to tweak vanilla code, then it'd work for even normal dummies
Oh nice, I like that suggestion about Astragel Armor.
Jelly bean is still there, just saying
anyone think that there should be an upgrade to the architect gizmo pack? i want blocks to place as fast as i can run mannn
even with builders potion it isnt enough
Oh shit I forgot about adding that to rules and info. DAAAANNY??
@candid dove DAAAANNY??
Uuh what?
thanks
what do you guys think if yharons crystal, instead of just pooting out a single tnt, instead it just spews a stream of dynamite while you "arent worthy"?
would that be a good suggestion?
I very much approve of GucciPoochie's idea, and I think that's actually easily done in practice
I think the main problem will be getting the tooltip to display both damage types, and also balancing by preventing the combining effects of melee and throwing accessories
Like, having both EleGauntlet and Nanotech effects apply to one weapon sounds like it'd be OP
also, stream of dynamite?
like, it spits tnt at the same rate as last prism attacks. just like, shit that dynamite out yknow?
Jesus
If you want to destroy so much just use fucking mortar rounds
what are mortar rounds
Explosive bullets
You already can't use the crystal before you're supposed to
Why completely destroy somebody's world who doesn't know that?
i didnt know mortar rounds existed
know i can just use p90 thanks
my suggestion is bad, funny, but bad. thanks for feedback.
I honestly just like my idea because it’d make it a bit easier to craft. But if it’s too much to a single item in two classes, then keep them as separate items, but just allow you to craft the one of the other class using just the original weapon.
Uh possible free reforges is the problem here.



