#suggestions-discussion
1 messages · Page 499 of 1
I mean, several other mods add ore/bar-selling NPCs
Maybe we could come up with a different way
aside from fishing crates
because fishing is worse than mining
okay
But of course, we shouldn't really base suggestions off other mods
Unless its clear plagiarism or they are way too simila
how about this
"universe in a box" and "universe in a bag"
or something along that line
basically the first iteration would be crafted with... say, 20 mithril
the second iteration would be crafted with 20 luminite
roughly speaking'
both are pieces of furniture
when used, the first iteration spawns five bars each of copper/iron/silver/gold, then takes a day to recharge
the second iteration would be cobalt/mythril/adamantite, and have the same timer
How would you work around Cosmolight though
I feel like that's a bit too slow and unreliable
but
I like the thought
s'a neat idea
oh
how about this then
instead of "universe in a box"
make it a gachapon machine
Oh fuck yes
How does that change anything ;-;
You get way too much money especially in Rev
gamble it away
"Happy Lucky Ore Lottery?"
happy lucky lottery is a scam, name it the Cashstractinator
That makes it seem like you receive cash
...good point
yeah, that's valid
Instead of scamming you out of money it scams you out of inventory slots
Like that wulfrum technomancer thing, however you forget that a lot of people either go straight to titanium from crates or grab stuff like spider armor. Still is a good idea i just dont see many people using it
yup
also I HOPE Y'ALL ARE READY FOR ANOTHER LONG ARMOR TEXTDUMP
Infected Armor
The plague courses through your veins
(note: all equipment crafted at either a Hardmode Anvil or an Ancient Manipulator, idk)
Infected Gas Mask: 10 defense, 50% chance to not consume ammo, all thrown weapons inflict the Plague
Crafted with: 5 Plague Cell Canisters, 10 Chlorophyte Bars, 1 Core of Calamity
Infected Hazmat Suit: 20 defense, -50 max life, slightly decreased life regen, 30% increased throwing damage
Crafted with: 10 Plague Cell Canisters, 20 Chlorophyte Bars, 2 Cores of Calamity
Infected Boots: 13 defense, increased jump height and jump speed, 15% increase thrown critical hit rate
Crafted with: 7 Plague Cell Canisters, 16 Chlorophyte Bars, 2 Cores of Calamity
SET BONUS:
10% additional throwing damage
Immunity to the Plague
Landing critical hits on enemies creates Plague Boils on them that act like the Lionfish projectiles and deal damage over time
After some time, Plague Boils explode and deal damage and Plague to any nearby enemies
After every twentieth throwing critical hit, the player gets the Plague Surge buff for a few seconds, which rapidly heals them and deals damage over time akin to the Plague Hive but with a much larger effect radius
This effect can only trigger once every 20 seconds
Why it should be added: Thrown suffers both early hardmode and near the end of hardmode, with few useful tools to help them through it and no lunar set for them, so a late hardmode armor set fits well. In addition, each other class has a "life"-themed late hardmode equipment set: Turtle/Beetle, Shroomite, Specter, and Tiki/Spooky for the four respective classes, and save the Summon ones all of these are made with Chlorophyte. As such, a chlorophyte/jungle-themed thrown armor set would fit nicely, and the obvious choice is for a Plague-themed set. The set itself is high risk, high reward, with lower health and regen but the potential for large damage.
Tbh should have titanium in there too for the chlorophyte-titanium alloy in the lore
o yeah good point
the proposed set is post cultist though, which seems a bit off compared to the other armors you're comparing it to
it makes sense given all the plaguebringer stuff is post cultist
but seems off somehow
ye i was debating whether to make it craftable at hardmode anvil or at manipulator
my reasoning rn is that the Plague Hive is manipulator-crafted as well, but i'd be willing to change it
might say "either at a Hardmode Anvil or Manipulator" so the devs can decide for themselves if it gets in
I kinda want to discuss the uelibloom gacha
i mean, plague hive at manipulator makes no sense to me either
like... what -should- pods that cost 1 plat drop
Uelibloom, Ruinous Souls, Bloodstone, Cores of Calamity etc.
make the numbers really low
it has to be a deliberate rip off
easier than boss fighting but still a rip off
you know what'd be funny
if instead of crafting the initial gacha
it was a common drop from the wall of flesh
the gacha from hell
see it's a metaphor because gambling is bad mmkay kids
one other thought I had was to deliberately style it similar to another pixellated gachapon machine
like, in terms of just -how it looks-
[Flashbacks intensify]
Of course there's the upgraded version
maybe it's off topic but I put soooo much money into these damn things
young me, why did you waste your allowance so
haha never fell for that cuz I had no money đ
absolute unit
LOCAL HUMAN DISCOVERS SECRET TO NOT WASTING MONEY! ADVERTISERS HATE HIM! CLICK HERE TO FIND OUT!
I guess it's part of the discussion?
sort of? i dunno
either way, it could probably ape the code that chests use to "unlock"
only instead of opening to reveal something useful, you just get a lousy lump of copper
'This would be a reference to popular anime, Naruto,'
this is so funny to me for some reason
but tbh this is a neat idea, i always did like charged magic weapons (see: medusa's head), and being sort-of-close-range is cool as well
To Make Money
ick, capitalism
Boruto is fine
@granite terrace Astral rework is currently in progress, save any suggestions re. astrageldon until that's out
what why
cause he pinged fab in #calamity-mod-talk about it
and told off to put it in suggestions
o
It should be obvious but it's because we don't know what's in the rework
yeah exactly so if he likes it and it isn't in the rework, now it is in the rework?
ye, plus astra is being completely reworked into a new boss
if the suggestion is already implemented then there's no harm done, if it isn't, then it opens a discussion and also no harm done by that
i don't really get either of your points
Also pinging fab sounds like a fast-track lane to nopeland
it is 
I don't get it sure if everyone pings him it gets annoying but its just 1 simple ping about a simple suggestion
Fab only hates meme pings. He doesn't mind normal pings
It's eh
exactly
I'd wait until update is out
but if it's a suggestion when there's already a suggestion channel for it
he could see it as pointless/annoying
told you I forgot
o
delet xd
post other one in #suggestions-voting
Why does a hook need to be added other than "calamity doesn't have it"?
o
@rich wagon elaborate
Be more specific
@ Pyromancer 2.0#7045 i think ur suggestion isnt spe-
yea
sorry, its my first suggestion
perhaps state a reason why you would want them to be added?
even if it's an opinion, it would count
we dont really like references for references sake here, or at least not without a unique concept or for good reasons
also maybe describe it here first, get everyones opinion, then post it there
well i do like references....
Because as of now you're standing on the line that separates a warn from the lack of it.
p90 is a dang reference, they should have the tool tip saying "rush b"
( ._.) should I just delete it
P90 is a weapon, not a reference to a meme smh
whatever you think is best
If you can't come up with something on the spot - yea, come back when you got more refined ideas.
big CS meme is the terrible anticheat 
its more like a reference to me
p90 is a weapon

but
VAC
ig perspective could place it as a refernce
more like, VACation tbh
so.. the only reference weap in game as of now is soma prime?
halibut cannon is another
Conclave, but only in code.
hm 
there are multiple references but
not all of them are direct references
disseminator is also refernce
but again, only in the code
god damn do i need to read the wiki more
murasama
@ruby cobalt pretty sure the Omniblade was a reference too, although to another mod.
yeah murasama, MGR
hyperius bullets
Greatsword of Blah is a reference too.
( ._.) now I'm just reading off the wiki
ye
i guess its more like ref weapons are fine when they're well thought out n stuff but ppl throwing out random refs to their favorite works without any thought put in is :/
at least thats my understanding
Undine's retribution
So ye, we have plenty of referenced things. Don't just make suggestions that are like "wah make this so we hab a refrnaeec"
Draedon's Heart is a mgr ref too
an alternative to the wooden bow with minecraft texture 

please can't
The entire mod kinda is a metal gear reference
-_-
yea
and we'll fight when the sun comes up, with o-
[Immediately vaporised by daytime skele prime]
dang I found 8 references to Metal Gear in the wiki
6 references to Borderlands/Borderlands 2
2 references to Undertale
Fun Fact: i'm actually just a living borderlands ref
i dont play BL2 alot okay
anyways ye we've gotten off topic so im gonna stop the talking now
@lyric radish Silence before the storms is just kind of an intermission for when you're listening to the playlist, it's not supposed to be in-game
It doesn't mean it can't be implemented
The Title theme was also made for fun, then Fab wanted to implement it
Also, uh
The interlude song is meant for after Calamitas
o
Whats 3 more mbs ontop of the already 100+ mbs spent on music
If filesize wasn't a problem, sure maybe it would be considered
yea its just 25,165,824 more bits
Reminder that over 80% of the mod's file size is music
It is not supposed to be played ingame as said by Dokuro
Its just a depicted theme that would "play" after Calamitas döppelganer's defeat
^
Could you just make an unkillable invisible boss just hover around the player with it's own theme for a certain amount of time? Or would something like that be impossible?
@lyric radish i would make it also play after defeating moonlord
How bout after scal
seems a little late imo
Plus SCal's theme already has a built-in one
Well yeah, but... firstly, the irradiated slimes only start spawning after moonlord has been killed
But im pretty sure they have nothing to do with luminite
Second, the irradiated rain is a result of the moonlord's death
But they dont indicate they should be related to luminite at all
Its just a radioactive slime
Partially I'm suggesting changing irradiated slime because it would save some spritework
They would still need a new slime related to luminite
So you dont really save any work
Why wouldn't you just be able to edit the drops of the irradiated slime
That isn't exactly difficult
Because it doesnt make sense
Okay, why does exodium spawn in the planetoids after moonlord dies?
Also, if vanilla ores dont have slimes, then why would luminite be so special?
Because vanilla ores are minable, and luminite isn't?
Then you would have to have luminite spawn in the world
If exodium can spawn then how hard would that be?
3 embarassed fabs/10
Bottom line though
Compared to other aspects of calamity, luminite is still woefully clunky to acquire
Astralgeldon dropping lunar fragments was a step in the right direction, but more needs to be done
Moon materials, cosmilite, darksun fragments, yharon soul fragments
Not that different to those
Bloodstone.. divine geodes.. I'll stop
But we need a slime amirite
But those are all post moonlord
Luminite is post ML....
How do you define this mod's difficulty
The last tier
"Post Moonlord"
It's even on your wiki
Post ML starts as soon as moonlord is dead
So why even make that comparison
Bag opening is done after ML is dead
So why is luminite, a post moonlord material, something that can only be acquired by killing a pre-moonlord boss
If you're going to define it using "bag opening"
Moonlord is pre moonlord? 
You said "Bag opening is done after ML is dead"
Thats quite odd to say tho
Not that
Its like saying WoF is pre WoF, Wof is goddamn wof tier
"Luminite is Post-ML"
Its like saying 0 is either negative or positive
Dude it's YOUR logic, not mine
Luminite is post moon-lord because you can kill providence with it, problem solved
But then lies the problem
Why is luminite, a post moonlord material
aquired by killing a pre-moonlord boss
He defines post-ML as bag opening
Because you open it after moon lord is dead
Simple as that
Or you gonna tell me luminite rains while ML is alive?
Do I need to bonk either of you?
Why do you have to kill the last boss from hardmode repeatedly, is all I'm saying
Moonlord isn't pre itself, it makes no sense
^
Hi drh
Ah whatever
Luminite is a material obtained from ML, thus you need to kill him. You obtain it right after its death, which sends you into post-ML.
Topic closed.
Because you open the bag just after killing ML :l
Also, post ML weapons makes it easy af to kill
If you wanna keep going at it - do it in DMs.
Ok
As soon as you kill ML, you are in Post-ML, that's all
Was thinking of suggesting a pre-yharon magic weapon, cosmic rainbow + last prism
Not sure what it would do though
Seems a little weak for a weapon including last prism in his recipe
not so bad x)
So what you do is
LMB fires a thin white laser
RMB places a black prism
If you fire the laser into the prism it deals monstrous damage and spews rainbows everywhere
That could be nice
Or the white laser spews several rainbows when it reach solid blocks
But it'll be more logic with a prism for sure
how about this instead
functionally you reverse the last prism
so it starts out as a heavy damage beam then splits into several colored beams
But then after the beam seperates completely, another beam forms in the center - while the other colored beams are still firing
This process repeats as long as you can maintain the mana cost, with the screen quickly becoming a lightshow
This stuff sounds amazing ngl
I'll start a writeup, thinking "The First Prism" for the name
Does it consume more mana than the Last Prism ? I think yes
Oh how about instead of "First Prism"
You use Dark Plasma for its crafting and it's called "Void Prism", with "Bent Light" as a tooltip?
Thoughts?
I dont know, have you done the whole recipe of this weapon ? Or not yet
I was thinking... probably making it a similar cost to Aether's Whisper
So 3 Dark Plasma and the weapons, that's it
Void Prism is a cool name, but « void » for a weapon which shot rainbows beam.. not so relevant i guess đ€
How about "Dark Moon Prism"
Iâm okay with your cost recipe though
Darkmoon? Maybe New Moon?
Iâm thinking about it, Iâ m not good to find cool names x)
Lunar Prism, Mirror Prism.. meh, thatâs bad
Why Prism?
I was actually thinking of dropping the "Prism" and just calling it "Dark Moon"
That's a good thought, don't limit yourself to just "%something% Prism".
Oh okay in my mind this weapon will be a prism too
No it -is- a prism, this is just a question of moniker
Dark Moon is pretty good
Suggestion up, it was getting a bit wordy
@lyric radish Dokuro designed it to be played after beating Calamitas doppelgÀnger for the first time... as nice as it would be post WoF, maybe it should play post Calamitas instead?
I'd like a viable prism before post-yharon, and even that one is 1/100
sh*t we need new boss ideas( for some reason)
no boss suggestions iirc
We don't.
1/100? what do you mean
oh
yharim's cryst
Yharim's Crystal is a thing.
ahhh okay
umm... Yharim's bicycle?
takes a bit of grinding 
potential boss suggestion
censoring swear words as well
fr*ck
sh**t
đ
o*psy
okay this is kinda offtopic 
Ye, stay on topic from now on please.
so yeah... i have a suggestion for new boss!!!
I see this as being a crafted option
and it makes use of two really neat items that
Yharon bicycle
don't really see much use sadly
meme suggestions right before 1.4 launched 
Would it be alright to suggest changes to already existing bosses?
or well "bosses"?
If they're good you can suggest em
Changes to existing bosses: sure go ahead.
New bosses: no, for various reasons.
Minibosses: yes.
...yeah
I scrolled up out of curiousity
like a couple months back
only three suggestions were actually implemented, and they were all "change X about Y"
like SCal not doing contact damage during bullet hell
I just hope my gacha idea gets reviewed, I think it's cute
Eh, I'll refrain from suggesting it for now, atleast till after the update
Aight no problem. (especially with Astral being overhauled)
Not really anything to do with Astral, but kinda iffy about it because of the abyss
@ashen warren perhaps state a reason why you want this change? (such as an opinion why, like for more buffs to fill in etc.)
I dunno if it's a good idea or not, it just popped into my head when I was playing earlier
They wouldnt be JUST for lore, of course, the items they sold would be useful, but it'd be good for players who want more immersion and backstory to everything.
I dont plan on quoting anything you say, drh
And, oof, if it was sent before, I didnt know, sorry
Tbh i mostly just thought of "a cute npc that looks and acts like rei ayanami", and then i started thinking of the lore
no worries
since no suggestion is always the same, even if the goal is to get a similar idea into the game, there will almost always be different
Vanity set tbh
...I'm trying to think of one that'd reference Asuka as well (maybe some explorer/adventurer npc)...even tho i dont watch NGE, asuka and rei are super well known anime characters, and a lot of players would know them
...Kinda i guess so yea
Tbf, thats kinda calamity's mo
I at least tried to make it kinda fit
although i bet it's stupid knowing how all of my ideas are
I was thinking about a loremaster npc in general, and i remembered rei, totally not because of getting the NGE opening stuck in my head
I somehow doubt that murasama started as a "lets have a arkhalis upgrade" rather than a "lets have a mgr rference"
Ye.
And i thought a loremaster npc would be pretty emotionless and wise and mysterious and all that good stuff, and i just had the idea
Probably a stupid idea, but an idea nonetheless
all ideas are stupid on paper
Its only in execution do they definetly prove
that they were stupid to start off with

Right, right, even my dumb ideas could be something decent i guess
Glad you interpreted that way, since that wasnt the actual meaning at all
That all ideas seem stupid, but they can only become not-stupid...or even MORE stupid, once you actually try the idea, right
Ranged
Finally... it took me way to long to do that
Thats def a ranged weapon]
If you consume the weapon, its throwing
If you consume ammo for the weapon, its ranger
Bone Glove?
ok
Literally the one exception
ÂŻ_(ă)_/ÂŻ
Poodley, that's a really really goodie suggestion-
ok
Nah, scourge of the desert you throw the weapon
rather than using ammo for a weapon
some throwing weapons are unlimited
besides, it would be up to the devs to decide what kind of damage it could do anyways
Oh, if my thing gets 50 stars it gets sent to devs for them to see
that's pretty cool
...I see...so that's how the star system works-
Uuuuuu, im nervous...I actually want mine to be seen, but i dont think it'd get much
..It's already gotten 16 which is good, but, still
that's pretty good
Then again, i think we can edit our suggestions
the one up there has 47 stars
Make chaos state cause you to take 20% more damage from all sources while you have it on Rev/Death to make using RoD riskier. Currently, you can use it to dodge certain attacks with almost no penalty or risk involved (ML deathray, DoG laser walls, etc).
I post here for feedback first
reworded for clarity
still dont see the point
sounds interesting although rod already gets a nerf in tandem with cs next update
if you use rod you have to dodge for however many seconds after using it
Isnt chaos state 5 seconds?
it's 6 seconds
it could just be scal-only to discourage rod unless youâre good at dodging
what?
since she would basically oneshot while you have it with the damage buff
doesn't scal already one-shot certain builds next update?
maybe
I mean, dog used to have rod discourager, but that was removed
And DoG also used to require RoD
with this rod itself is still fine, it just makes getting hit shortly after using it more punishing
I updated my loremaster thing, and i needed to use two messages to fit it in gg
nice
was gonna say if that could've been one message, but discord said otherwise 
@ivory aspen that actually could be useful
i'll star the bottom message to make it seem cleaner
Right, i tried to fit it all in one but i couldnt oof
no worries
eyy thanks
And, i dont play revengeance so i dont have the counter scarf, but that'd be a good idea
It could be small, even if it's like...a small spark on the scarf or somethin'
because i never really know if i can dodge yet or not, and i'm afraid to look at the top left because i might get hit by an attack i don't see

Sorry if i went overboard with the loremaster thingy btw--
...i had too much fun writing that-
@tired jewel i dig it
Sounds like a better difficulty improvement rather than a instant bitch tp
imo remove the bit about shooting blue slime, but i think the rest is đ
or make the shooting blue slime a death mode thing
I added the shooting part because it can just be killed easily otherwise
I would add something
"but make king slime teleport a little bit slower"
Just to balance it a bit
đ
I had an idea
What about an accesory
That replaces emblems in WoF lootpool in rev mode
They would also replace emblems in every recipe that uses them
"improve ai" doesnt work as a suggestion
I don't think their AI can be more improved
and that's what targeting is for
well, sharknados and sand sharks could benefit from larger range tbh
termigator ik, but the damage they do against some bosses in particular (duke fishron, moon lord, yharon) is insignificant
what are you using? 
I mean the stardust dragon exists for moon lord
The mechworm is nice for yharon and duke can be fought with ufos/ravens reliably
entropy's vigil handles the eye waves better
stardust cell staff and stardust dragon staff do nothing against duke fishron and moon lord
in revengeance mode
Baby yharons are post-yharon tho
post phase 1
yeah, before he flies away and tells you about the dark sun, you get a treasure bag
stardust dragon is fine for moon lord
I wonder why i never got one
but duke fishron in phase 3 is too fast for almost every minion in the game
dreadmine staff my dude
^
and resummoning tactics
I used that as well]
you gotta lead him into the mines
You can keep casting your minions on duke as termigator said
and resummon the vigil so they can get to the duke
Tbh if there was a way to buff summoner,I'd remove rev dmg cap/weaken it for pure summoner
Agreed, after all the auric tesla space helmet damage increase if 120%
i think late game summoner is fine
`is
90k dps while holding a rod is pretty damn good
Except even then it's only with two latest summons
3
yharim's crystal and heavenly gale do more dps
Nuggets and cosmic
calamaris if you end up having filler slots 
especiall since you get 2 nuggets from artifact
They use worm because odd slots/too many nuggets
Not because it is really that good
Either way may nerf lategame summons and buff them back by cap weakening
and one is mandatory if you use auric/god slayer
So any opinions on my suggestion?
Yes, but elaborate on balancing tbh.
What's your definition of "balanced"?
indirect nerf but squashes buggy
guess im nerd then
Its' a good idea to read change logs, tho
that joke must have wings it went over so many heads
It's neccesary? I mean they die pretty quickly
i think it would be nice to have though
yabhb has that iirc
well, apparently people are not fans of the double health bars which is superior tbh
double hp bar op
left lobe and right lobe of cthulu
But real talk now, yabhb showing how much enemies left till pillar shield breaks down was Awsome
Uh... so um. Anybody wanna discuss ideas for refilling the desert biome?
how do you mean
Iâm also thinking of ideas for ways certain bosses could spawn without a summon item.
Well, in Calamity Lore, the deserts were once oceans until Calamitas dried them up.
And massive and originally docile creatures like the desert scourge, crabulon, and possibly Duke Fishron lived there.
She was thirsty ok
Inb4 giant calamari boss
Iâm not suggesting any bosses.
but desert already has like 3
Well just a tip
I missed "spawn without summon item" ok?
Just a biome with maybe a few massive and docile beasts swimming around, possibly a few useful items?
you know what could be done though
like...
if you wanna go that route
maybe after you kill ocean scourge you get a message like "the desert is flooding!"
and hardened sandstone blocks start generating water
then you could have a miniboss of rehydrated cnidrion
I was thinking more of using the infinite water bucket to craft a item of sorts but that works great too.
Well, to be very honest, underground desert is already kind of special biome
Just that desert itself is very shallow content wise
Also that flood suggestion is 
So killing a starved half-dead dried and washed up worm somehow triggers a major leak in desert's sewage system?
no that's desert scourge
ocean scourge is fully hydrated
he's hoggin all the water for himself
bastard
Only boss I could think of that could possibly trigger a reaction like that lorewise would be...
Her.
SCal?
The desert scourage is obviously dried-up tho
Ess Cal?
Well, she did dry the oceans up herself.
Alright, killing moist fat healthiest hunk of junk somehow triggers a major flood in a desert on the other side of the map?
And even then I'd expect opposite reaction upon her death
hey sometimes it's closer! you dunno!
I doubt killing her reverses the magic of evaporation
actually you know
Maybe she could drop a tear item since sheâs a giant eye?
How would plantera
She
suckin up all the water for himself
Plantera lacks female flower parts and has male flower parts
Well yes,what I say is that on her death even more oceans may evaporate
flower =/= female smh
PLANTS DONâT HAVE GENDERS
I said himself
Actally
THEYâRE BOTH THATâS HOW FLOWERS WORK
Some plants do have specialized genders
Yeah
Are you sure this one does
what boss would realistically trigger a "flood" event
Anyhow, genders a social construct anyway and plantera would obviously identify as female
Lets just stick to the item idea for the desert flood.
An item makes more sense than desert scourage / plantera
or perhaps a mini-boss would make more sense I guess? since you can suggest those?
It doesnt make sense at all tbf
We say plantera and not planter smh
A flooded desert would just be aquatic depths but worse
and fuck up cross content
super hard
yyyeaaah
who even uses calamity with other mods
it's not like calamity doesn't do that already though
Maybe a drop from Duke Fishron, Aquatic Scourge, or SCal containing a remnant of the oceanâs magic, combined with the endless water bucket and some sort of magic staff for water...
Also, Iâm just suggesting it only works once.
And that it doesnât flood ALL deserts.
Calamity doesnt radically change an entire biome. At most it has ocean hole
which spawns on dungeon side for thorium compatibility
well, only one desert has an underground network
Yes and what if mods wanna add content there?
And it is only one to have underground content
Exactly
Why not have it create another underground network in the desert that doesnât have it?
Why flood the desert in first place tbh
oh no >.<
Oceans recovering is cool lore-wise but uh
Similar to the abyss, but instead of dark and full of danger, itâs full of beautiful aquatic life.
abyssal diving suit doesn't even give underwater breathing yet
I dunno...
Well not necessarily worse but questionable
................... : (
Because thats litterally the aquatic depths
except in desert
Yeah
Well, Iâm suggesting one with less emptiness.
Aquatic depths isn't empty at all, the heck ya mean?
Instead of a endless black abyss with only a bottom and walls, how about put some floating underwater islands in there?
Ones with things like tall kelp or coral growing in them?
Ya know, the biggest, best terraria mod out there?
The Aquatic depths is more cavish
I was saying the biome would spawn in the desert WITHOUT the underground network.
But... theres nothing to flood without generating a new,structure
presumably one thats a network
Also pretty sure deserts apart from one with underground are not guaranteed to generate
Think of taking the abyss, but making it wider and shorter, than put floating islands with large plantlife and ores on them, along with wildlife.
It could spawn empty and lifeless until you activate the item and refill it?
Both
... Iâm just trying to make this work man... Why are you being so critical?...
I understand criticism but... youâre just blatantly telling me my ideas are bad... not really suggesting ways to make it work... Crabar is at least bringing up a valid point that the desert might not spawn for it to spawn in as well...
And that could be a problem, though if the biome became a âoptionalâ thing, it could work.
Sorta like how you donât have to touch the snow biome in vanilla, but it still has content there for you to explore.
And people are always complaining about how Calamity is really hard, so maybe it could act as a optional âboostâ for the player to get better gear to make the bosses slightly less difficult to work with.
dude just saying
calamity is only as difficult as you make it. I also don't think ijones is being unfair with what he's saying in any way
What I'm getting from this is a more mellow but costier Abyss that's easier to navigate.
you're overreacting
Problem is this mod already has a water biome
when you put things up for discussion you subject them to critique
this is why this is #suggestions-discussion
Odds are it will be torn apart
I didn't put up the idea for dark moon without talking it out with a few people first
if I put it out with what I initially had in mind for it, it probably wouldn't be the design it is now
critique is what lets us improve
I know, but heâs not really suggesting anything or pointing out actual flaws in it. Heâs just saying itâs âthe abyss but worse.â
sometimes
I like the idea but don't really think it would work, especially with Thorium. Perhaps your suggestion would work more like a Shrine?
then compare it to the abyss and find what is lacking in your suggestion
not always, but sometimes
that critique still gives you something to work with, albeit not worded in a way that the criticism is spoonfed to you, because it's not up to anyone to make that idea good, it's up to you, since it's your idea.
here's my suggestion
I know, but isnât just calling something bad not a form of critique?
it depends in what way
Thatâs actually a pretty good idea.
"this is bad" says nothing
"this is bad because abyss is better" says more, and you can work with that, you can find things abyss has that your idea doesn't have, or things your idea has that wouldn't work
Perhaps an oasis Planetoid?
We could have the sides of the biome still count as desert, but at the center is a massive pond with beautiful flora and fauna, with a large island floating at the center.
also, unrelated
Planetoids are in desperate need of new content, yes
tfw you have a suggestion at 49/50

yeah
you could probably pal around with planetoids
all they really have going for them atm is exodium
Vorbis what is your suggestion
A oasis planetoid?
exodium and early game stuff like life crystals, bee larva, enchanted swords and the like
it currently also has alch table but that's being scrapped next patch
there's a couple tbh
An oasis planetoid, let's work with that.
All of which can be obtained elsewhere
it can be, but it's way easier to get a grav pot and float on up for free life crystals and early potions (until next patch)
anyway like
an oasis biome seems pretty...
meh? in spacE?
the big issue is if it generates with a hole in it
likely what's gonna happen is you'll flood the map
at least with abyss it can only flood underground
has it?
Yes.
According to Happydays's spoiler videos, yeah
So an oasis biome WOULD be cool, but it's already being done in vanilla.
Hmm.
huh, that's cool.
Oh.
Welp.
Guess we could work on making ways the bosses could spawn without summon items?
Dont sweat it, tho, your ideas are all good as bases, you just need to work on them more to make them unique
Aw, thanks dude...
i don't think bosses spawning without a summon item is entirely new player friendly
Yeah! It's a good starter.
ocean scourge
No, I donât mean exactly like Eye of Cthulhu.
I mean after they do something in the world to trigger it.
ocean scourge
ocean scourge can spawn phm, if you find that and attack it out of panic and see the giant hp bar you're gonna have a really bad impression of the mod
The ocean scourge only summons around the abyss...right?
Sulphuric sea.
...Ah, right-
yes, he does
Damn.
Well, I wasnât thinking of having them do that.
More like Plantera maybe.
plantera still requires you to spawn her
How, exactly?
Bulb break
I'm not even at the dungeon yet and i forgot how plantera spawns
..I see
so kinda like the perforator cyst?
...aka, my worst enemy...
no
Not really.
It's a tile.
For the Desert Scourge I was thinking of attacking some of itâs passive offspring.
Sounds like a way to summon Brimmy too
go to crag biome phm, kill brimling, hm boss spawns
Slap a few Brimlings to death while she's not alive and then she do it to em
that also sounds like it'd make farming obnoxious
not implying they even spawn in PHM
AS does so why not that too
Then if that do that make cryo do it too
Iâd probably make it so you have to kill like three.
just beats prov
needs essence of chaos
zergs in crag and 50 buffed brim eles spawn
And each time you get a warning.
I'd say l o w spawn rates
Something like âRoars of despair echo from the sands.â
sands of the crag?
No, I meant the desert.
and pull an Abyssion where once the respective boss is down only summon item work
For the desert scourge.
that seems like for a brand new player it'd be super offputting trying to farm the desert at all
Again, low spawn rate.
yeah ik low spawn rate
cnidrions have a low spawn rate and they can still ninja you from 50 miles away
I'm talkin "where did all the voodoo demons go" spawn rates
oh makes sense, that'd actually not be too bad then
Yeah, and since the offspring are worms that dig theyâre hard to find.
You can only hear them and see particles of them digging to find them.
The Worm AI naturally homes in on the player though, unless you mean the critter's ai.
No, make a passive worm ai.
As in the enemy worm.
So basically a digger that wanders instead of attacking you.
would it deal contact damage, or only once hit/pissed off?
Though itâd probably drop some useful stuff to encourage you to hunt them, while also warning you so you know what will happen.
Only once you piss it off I guess.
49/50
On two seperate suggestions
As for Crabulon...
Well, heâs normally passive at first when you see him, right?
So if there was enough open space in a mushroom biome, he could spawn there.
And he just sits there like the dead husk he is giving you a buff until you attack him.
What other ones were there?...
Oh yeah, the slime God.
I dunno how he could spawn naturally.
he's passive for like 5 sec without being attacked pre sure
Perhaps in place of King Slime during a Slime Rain post-Skele but I saw a suggestion that said the same thing post-WoF
Maybe, Iâd rather go with the Post WoF one.
For Cryogen I was thinking maybe a structure...
Not a big one, just like a small, underground one.
Iâd say make it similar to the Dark Orbs and Eater of Worlds.
Thereâd be three âsealsâ that spawn underground which keep the the castle from materializing.
Using the key breaks all three automatically, but if you find all three and break them, you awaken Cryogen and get some bonus loot from the seals.
Brimstone Elemental and Aquatic Scourge should stay the same.
And for DopplegÀnger Calamitas... well.
That ones kinda iffy but... maybe
After you beat all the former bosses, you catch Yharimâs attention finally and he sends one of them out to strike you down.
And you get a warning three days prior to prepare for it.
I mean it makes sense lore-wise right?
Yeah, Yharim kinda just sits back and sends people after you
Though that kinda goes against the whole part of the SCal theme where it says the player was only seen as a threat AFTER Yharon got killed.
while he's just "lol y'all deal with them im gonna chill"
Yeah that fits it way better. I was thinking the exact same thing.
Why even send a highly-skilled soldier to wipe out a small, seemingly insignificant threat when you could just get a weaker clone to do it and then euthanize it?
yharim's just like
"oh hey all these people are dead and the souls of light and dark are running rampant"
and then
"go witch clone"
then his dragon gets killed and he still doesn't go after you himself even though you'd think killing his pet that helped him through so much would really piss him off
EXACTLY.
We could have the same thing happen with SCal after Yharon is killed.
Instead of three days though, you get maybe five or seven?
Try twelve.
Twelve.
As each day it reminds you sheâs coming.
Itâs make it more tense too, knowing this super powerful warrior is coming to kick your ass in twelve days.
Every night before, a Clonelamitas spawns, perhaps?
Seems too repetitive and annoying.
Maybe just the sixth and tenth nights then.
I mean imagine youâre trading with the arms dealer and the tenth calamitas in a row spawns and kills half the village.
why six and ten i dont know
Youâd be like âGODDAMMIT AGAIN?!â
Instead of âShit sheâs coming to kill me I need to prepare.â
Iâd say she spawns at the crack of midnight on the final day, just for atmosphere.
Maybe make the sky red to really stress you out.
then cosmolight skips spawning
cosmolight disabled final day i guess
You could make it so that just instantly spawns her or instakills you.
sundial? ...nah that speeds up time
And if you die on the final day the cycle of her visit repeats again.
But you can buy her summon item now.
nah after the first that would get annoying
still would be really annoying
I can see that.
But maybe we could make it so she doesnât come back and instead some bad event keeps happening until you kill her?
"ooh boy i cant wait to-"
"You have twelve days to prepare, fool."
"nOT AGAIN GOSH DARN IT"
Like say your NPCs are all permadead?
ew no
Until you kill her, then they come back.
and if you're like me, the moment you come back to your comp after a break you remember nothing, so a surprise scal spawn really throws things into disarray
Nah youâre right thatâs pretty bad.
just once
I was thinking on the final day the sky turns red to tell you âHey bud you better frickinâ hurry.â
And again, every night that passes youâre reminded, so.
after the first set, she just leaves you alone unless you use her summon
You wouldnât be able to forget necessarily without being warned again beforehand.
Yeah, but that doesnât make sense?
Why would Yharim just leave you be after that?
Youâre still a threat.
Yeah for sure
Perhaps Yharim believes the Player has been neutralized
._.
It would be neat if like after you kill SCal everything starts blurring/shaking and then nothing
But by then wouldnât he know you come back after death?
Perhaps he becomes overconfident knowing the witch has bested you once.
Iâve got a solution to all this, but itâs omega drastic.
And that, if neccecary, she could do it again.0
If you fail to kill her on the twelfth day, she wipes your inventory.
And then doesnât come back.
Dear lorde no please do not do that.
Itâs the only way I could think to solve it.
And besides, sheâs already able to kill players in godmode.
Thatâs not too far of a stretch.
That sounds good on paper
Maybe just have debuffs that scale up until you fight her
Good on paper but then there'd be complaints
You're ignoring two things.
And besides, you could always get it back.
The cost of Exo-weapons.
And...
The lack of good weapons to use to get the materials back.
Well, I didnât say sheâd keep wiping it AFTER the first death.
Plus, if it wiped your armor...
You could get the stuff back and THEN keep challenging her.

Iâd say sheâd leave your armor on.
Thatâd be kinda suggestive anyways. 
Okay, how about we just have her massacre your entire village?
And then thatâs that?
They still respawn, you donât lose your items, just everybody dies.
Itâd be a good way to get back at you for Yharon too.
You kill Yharimâs pet, he fuckinâ massacres your whole village.
I think thatâs a pretty fair way to do it.
Thereâs still loss, but itâs not permanent or severe as all your items being destroyed, and you can recover as the npcs start respawning.
And hey, you can still challenge her and not have to worry about it happening again!
Howâs that deal sound?
That's better.
There we go!
It's a good way to just say Calamithanos tbh
Iâd also rather have it so Yharon doesnât spawn without a summon, since the dialogue in it suggests itâs a planned duel and the results of Supreme Calamitas coming afterwards would be stressful.
Too stressful.
Uh, we still have the Plaguebringer, Ravager, Bumblebirb, and the Scourge.
Plaguebringer could get their own special hive? It could act as a corruption that spreads over hive blocks.
You could cure it to get the normal bee hives back.
Massacre your entire village and destroy part of your base
Ok thatâs too far never mind
Agreed, too far.
I mean thatâs bordering between too far and barely okay.
Drop a stick of dynamite on the player's bed
Like summoning a small dynamite explosion in every npc house would be really devastating.
Small dynamite explosion in 1 random place wouldnât be bad if you literally ignored the boss for like 12 days
Especially since most players tend to live in their npc houses.
I donât
Oh yeah forgot about that
Every single Shadow Orb and Crimson Heart gets smashed open
I live near
She just spawns and doesnât go away even when you die
"bee fetus"
Perhaps a device thatâs spewing the plague in the hive?
what did i just read



