#suggestions-discussion
1 messages · Page 492 of 1
The big chunk of nothingness at the bottom and on the right for example
https://gyazo.com/33636c50953ce5b8e5170992bc359ce4
this is a closer look of the abyss
That can't actually be fixed entirely
That dungeon FeelsRelatableMan
On the left, even though i get its ment to be separated, the transition could still be done better, given some more space
The edge of the map is larger than the ingame camera
I think it's supposed to go to the edge of the map
No actually it can't
Yes actually it can.
Vanilla worldgen code from what i've heard is stupid
so
They can't change it since that would be editing the game itself
the only issue I see is that it could be more rounded near the bottom with some blending like on the right side of the abyss
Which calamity already does @ashen warren
Method Swapping my dude
plenty of mods doing it
Tmodloader has limits
like?
Are you talking about mac / linux issues with methodswapping that calamity already has? That is fixed in the upcoming tml build?
How would I know? My tmodloader knowledge is from calamity devs and the tforums
"calamity devs" "shitty knowledge" ok
My source? Tml devs.
as in me talking to them
I assume you know who "fixed" method swapping in the upcoming build correct?
I'll say this one thing and get back to what I was doing before. I've heard a lot of stuff about how worldgen can't be changed in certain ways, especially when i made my abyss expansion suggestion so that's what i'm drawing from
The calamity devs struggle with mire advanced things, doesn't mean everyone does.
Eg. Main menu music
I've heard working with vanilla code is like swimming with a strand of spaghetti for a body
After having this conversation
can you now find ways to elaborate on your suggestion?
I did

Question: does the Guide have any unique hint messages if you have calamity installed?
afaik, nope
I kind of appreciated having it on my first ever blind terraria playthrough as a hint for what stuff I still needed to do and it could be useful for calamity to add some
who even talks to the guide in modded :v
i do??? all the time????? so i can look up recipes i've forgotten without having to change tabs and load up the wiki?
Recipe browser is way easier imo but do what you want
its literally more convenient unless you need specific details imo
plus i think it'd just be a cute touch, there'd be stuff you could add like mentioning where the Abyss is since you could easily miss it (until like halfway thru hardmode or something) if you weren't spoiled in advance
ah makes sense.. we could have the guide say "you should try rodding in the abyss"
(just a joke)
but idk that's just my opinion and it'd be pretty low importance in terms of suggestions
yea n that
@steel ermine but why?
That can be easily avoidable
The thing is made out of thick voidstone wall for a reason
I mean, you can drain the ocean too if you try hard enough, but they dont remove hell below oceans because of that
(Abyss is closer to Hell than the Ocean tho)
Yeah, but you get the idea
Also if you drain the Abyss, that's your fault and it's easily fixed
Just plug the hole. The Hell water will evaporate and the Abyss will refill
But both of those process are slow so be patient
a quick question, are legendary item suggestions not allowed?
Rework Vivid Clarity
Make it so it fires a very tight spread of 3-5 parallel bolts of energy in the direction of your cursor, and it deals more damage the further it goes. Every second, each beam splits into 3 until it hits an enemy/block or 5 seconds pass. The beams linger for ~.5 seconds and ignore i frames. Also inflicts a crapton of debuffs including marked for death, ichor and armor crunch.
Vivid Clarity is currently by far the worst exo weapon, so this gives it a bit of a buff.
@agile cloud you could basically craft those in the first minutes of a run
Thats the point, to make the pre-hardmode stage go a little faster
It goes fast already
That is true, but it could basically just be an item for speedrunners
Well, i dont think it would be that much of a help
In deathmode it would be
In deathmode you have rage and adrenaline
Its even faster
A few 5% or so dmg are nothing compared to a 1000% dmg with adren
Speedrunners could get through pre-HM on night 1 with a bridge and like 5 dynamite stacks. They won't bother with crafting a pin
mage pin
melee weapon

also any weapon implies vivid clarity, sdfmg, exoblade
can be used
If you want to use exoblade then go for it
Divine Orb
Summons an orb to provide light
Made from 1 shadow orb/crimson heart + 1 magic lantern + 1 fairy bell + 1 wisp in a bottle + 1 suspicious looking tentacle + 1 strange orb + 5 nightmare fuel + 5 endothermic energy + 5 cosmilite bars + 5 phantoplasm + 5 darksun fragments + 3 yharon soul fragments + 25 auric ore at a Draedon’s forge
Exo light pet that’s basically just 100% light hack, even in the abyss. Grants +1,000 aggro to the player. Summons a rainbow colored Divine Orb that hovers near the player, kinda like immaterializer.
This sounds like something fargo would put together smh
I like it but 100% light hack and +1,000 aggro is a little much
45% Light hack and 200-400 aggro is better
how about no light hack? seeing the entire screen is both annoying and somewhat broken even if it's mostly faded
how about just +7 to light level or something
Light hack toggleable?
yes please less light
maybe no light hack but nullify all abyssal light reduction and grant some extra light as well as increased aggro and spawn rates
Plus, it for some reason requires an Expert Mode exclusive item unlike any other auric anything in the game
Cryogen's Amputator
Cryogen, the ice god's legendary amputator.
Cryogen's Amputator is the post-DoG upgrade of the Molten Amputator. It gets more powerful via getting every soul artifact.
Crafting recipe: 1 Molten Amputator, 22 Cosmilite Bars, 9 Phantoplasm, 19 Ectoplasm, 1 Eradicator, 1 Dimensional Soul Artifact and 1 Soul Edge
Throwing/Melee Damage: 957
Knockback: 10 (Very strong knockback)
Rarity: Dark Blue
Best modifier: Legendary
Use time: 15
Crit chance: 19%
the problem is, calamity doesnt have an ice god named colden
i dont want to tear this apart but cryogen/permafrost is a mage
Eh doesn't matter
but at least it's an actual character
I mean, technically cryogen is just a magic castle gone mad iirc
why is dimensional artifact in a weapon recipe
@tight chasm for your abyss suggestions I can't find a personal reason to implement them really
making all layers dangerous when those events occur would feel very artificial and would make every layer feel the same as the game progresses
I do not see the current abyss as having untapped potential either
if this weren't terraria then sure
but it's not
I greatly prefer just smashing through the easier layers as I upgrade my equipment, regardless of progression
also the abyss minibosses cannot be made too powerful due to the cramped quarters of the biome
could lead to bullshit scenarios if they're buffed a lot
Any way to expand the biome?
I'd rather not
Without actually completely destroying dungeon, that is.
not really
Fair enough.
nothing that wouldn't sacrifice it being an ocean trench
the only changes I'd make to the abyss atm are:
1 - an actual boss, the minibosses aren't meant to be super challenging anyway
2 - perhaps a couple more aesthetic effects
Eidolon Wyrm but it's actually killable? 
Hmmm, an Abyss boss, i'd be interested to see where you could go with that 🤔
well I had plans for a boss in there but it's since fell into obscurity
so I just stopped giving a care, for now
In the changelog you said the big planetoids will be changed,will they still have cinderplate will we have to get them from somwhere else?
Boss Rush and Astral rework taking time, I'd guess?
p sure the only planetoid change is removing the alchemy table
"38 - Changed the main planetoid to generate something else rather than the alchemy table and etc."
...
I only said I put something in instead of the alchemy table area
the etc is the stuff in that same room
oh ok,thx
boss rush is done
I'm just sitting here waiting for everything else
I've done my job
Damn
so it just needs to be tested and then the update’s done?
boss rush has been tested
even in multi?
1 M hp king Slime
lol
Wao.
I'm excited to see what the dev team came up with for the Astral Meteor 😃
Not even an astral meteor though, it's an entire biome.
I just wanted to explain here that the abyss is good as it stands now
Also uh, Fab, can I get an input from an experienced coder like you?
and I feel adding more shit to it would make it feel less like an open hole of water
I would hope that when you go to the meteor a portal pops up and takes you to astral world but i think it's very hard to program
which is what it's meant to be
How possible is this shit?
making the pressure effects happen at higher depths would diminish the effect I was going for
On a scale of "I'm too good"/"Nope, ain't touching this"
It's meant to escalate and be like, y'know, real pressure and light levels
not be from 0 to 100 in the first layer
no matter how far you have gotten in the game
that pillar rework looks like a pain in my ass
Yeah, that's a lot of stuff to put in o_O
Hell yeah it does, that's why I intentionally mentioned that it was "nigh impossible"
Too much fuckery with AIs, biomes, etc
this is why I rarely read suggestions and when I do I don't do the difficult ones that take me a long time
I don't have unlimited time, nobody does
That's fair.
It is neat to see you here, though
🤔
And we're glad to have your input
While we're here is my Throwing Ore Weapon Rework thing decent 
Smh, not linking it as a screenshot.
since it's buried
Fab's here though.
@ancient widget understandable, I didn't really expect too much when I suggested those, it was worth a shot anyways. At the very least, Would it feasible to implement void though? that wouldn't change too much, and would be a nice variation to let you know something's different
If not thats fine as well, after all, it is your mod, you choose what happens with it
What if we have Pressure in layers 1-2, R'Lyeh in layer 3, and Void in layer 4? so we have a compromise between R'Lyeh fans and Void fans

errr pardon but i dont quite understand what you're saying
I mean, neither of them would last long enough.
@tight chasm Sure
I might just put void as the final layer
To make it extra spooky
👍
since we have 4 layers
well, 5 actually
the 1st layer is just the area before the abyss biome starts
the big, empty tunnel?
yeah
That one doesn't really count imo
the creepily empty part
I should just disable music when in that area
to make it spookier
it is kinda creepy because i think an enemy will surprise me but nope, its just a ghost/lonely town
Population: YOU.

all creatures that evolved either decided to move up or down away from that area
probably because there weren't any plants or anything there to sustain after a while
deepest LorE
is the abyss the place where all unused/scrap lore goes?
I'd love to have a 5th layer in the abyss but small worlds are nowhere near big enough for it
it'd be where the abyss boss is fought
Just permanently disable small world creation while calamity is installed 
small worlds ruin fucking everything
make small world generation make the world 100% corrupt 
Make small worlds crash a la Lorde
So is it gonna be Tunnel = none, layers 1-2 = Pressure, 3 = R'YLEH and 4 = void?
likely so
neat
1-2 aren't really that spooky, 3 has the fucking awful colossal squids and other nasty things
4 is just hell
i managed to get into layer 3 once post-skeletron and died within about 5 seconds to a gulper fuck
Eidolists are fucking everywhere down there
If they're playing small worlds that's their problem 
I should maybe add a chilling effect as well, something that drains your HP if you aren't warm enough, wait
that'd be cool for the ice biome
i was was ALMOST about to cheese a collosal squid because it got stuck and couldnt phase through tiles (abusing Squid AI) but then a damn gulper eel one shot me
surface wouldn't be cold really
it makes the game feel deeper if that makes any sense, adding these little bonus effects
to gear you'd normally never use
I agree, love them personally
but then Red would be like: "chilling effect? yeah lets just slow down player speeds to a crawl"
ye it does, helps with the overall experience even if it adds almost nothing by itself
chilled debuff 
terraria VR edition when
rev mode will likely do something with vanilla stuff
adds to the experience 

gas mask when lower in jungle to avoid being poisoned by spores in the air
more secrets 
needs a bucket of water with you at all times in desert to avoid dehydration 
nah, that'd be annoying af
and have earplugs to stop listening to DoG's egotistical voice
just drink out of puddles and lakes
i know 
You have parasitic worms now
in b4 the terrarian is actually astrum
insert obligatory calamity worm boss joke here
a parasyte debuff would be interesting
you just lose complete control over your player 
pls no confused is already bad enough 
also yeah, hardmode ore throwing rework is nice
If not this update it'll be next update
maybe not complete control, but randomly inverts your controls like a confused debuff but it works differently?
nice
oh yeah throwing rework is hot
Feral bite with its random confused works like that tbh
and it is horrible experience
It's your fault for getting Feral Bite
90% of debuffs are your fault
warped is you fault for summoning doggo
heart attack is your fault for playing the game 
🤔
All debuffs you get while playing a game, with your own intention, so lets move on
So in order to one tick doggo---
YOU THINK YOU CAN BUTCHER ME!!!!
skeetarmourainiumer doesn’t trigger anti butcher for some reason
Probably because it hits lotsa times but not with high damage?
2%/ 5% damage boost isnt something that would be ever used or crafted
looks at wulfrum set
shrugs
^
especially in the early game where you might not even get a boost though
wulfrum and victide often give no dmg boost
In preparation for the eventual scal hitcap removal, I propose two different ideas:
- Significantly reduce scal’s damage, but make her deal “true damage”: damage that cannot be blocked, avoided, mitigated or otherwise countered. In other words, if a hitbox collides with yours, you WILL take x damage. This prevents facetanking, but the reduced damage prevents her from one/two-shotting you.
- Possibly raise the hitcap, and make it so the hitcap doesn’t instakill you, but instead makes scal immediately repeat the previous bullet hell, gain 1.5x damage and 2x dr, and/or maybe a few new attacks or other stat boosts or something.
thoughts?
1 is basically prov antiheal flames
2 is interesting but kinda makes average player experience a disaster?
you could raise the hitcap and also implement 2
I like 2 tbh
@glacial wren don't discuss suggestions in #suggestions-voting
^
Delete it would you?
^
@ moderator time
:intensepain:
Another thing that could possibly be changed, to make the fight slightly fairer is the speed of the giga blasts and the abyssal fireblasts, before they explode!
would you mind deleting your previous non suggestion messages
^ 
of course I wouldn't mind:)
i'd suggest reading the pins next time, for obvious reasons
making weapon suggestions in a nutshell:
# suggestions_read_pins
click random page on the wiki until you find a one-off item 
then suggest an upgrade 
So you don't want me to suggest boss changes?
just post it all in one message
Generally, keep it to one message
And post your ideas here first
So you can get feedback beforehand
Cool, okay!
All it is, I don't really know how to do paragraphs in one message
That is why I posted it separately
line 1 enter + shift creates this line same as line 2
Oh thanks:)
Yeah as I was saying about the SCal Fight, I like the speed of the spikes themselves! However, I think changing the speed of both types of Blasts (Giga, Abyssal) would help slightly for players, with smaller resolutions, and players who struggle to react in time
Absolutely your choice of course
the smaller resolution thing i can fully support, but Scal is a test of pure, mechanical skill so the second one is kinda bad
Fair enough
Pavlopetri - Atlantis upgrade
Crafting: Atlantis + 5 Divine Geodes @ an Ancient Manipulator
How it works: Rapidly shoots tridents that, on hitting a block or enemy, blossom more tridents outwards from where they hit.
None of the unique Leviathan/Siren item drops (save for Pearl of Enthrallment) have an upgrade, so I thought it'd be cool to upgrade one of the items.
The name "Pavlopetri" comes from a sunken Greek city, similar to Atlantis except real.
how's that sound
That's quite a smart idea
Mythril anvil at post-moon lord?
how's that then
Perfect!
A quick google search of "epic sunken cities" always helps
oh wait was there a vid on pavlopetri by RLL?
lol
no there wasn't ok me dum
Ben N he's joking just in case you couldn't tell
Crystallisier-Crystalline Upgrade
Crafting: Crystalline+1 Ruby+ 5 Aerialite Bars @ an Anvil
How it works: Shoots the same as the Crystalline at first, but splits twice, instead of just once. It would shoot once, split into three, split into five afterwards
I am fully aware that the Crystalline can be upgraded into the celestus endgame. However, I think there needs to be an upgrade slightly earlier to carry throwers through, and make pre-hardmode slightly easier. It would be post Hive Mind/Perforators, due to Aerialite Bars being required!
What do you think? If there is something wrong with it, please let me know
Don't worry by the way I could tell he was joking xD
How the split 1 to 3 to 5 would work exactly btw? It won't end up in 15 projectiles right?
i wasnt joking
I think the main projectile will jsut split a second time
we will fight to the death at dawn
aerialite usage=sky mill
Well that could use a bit of explanation
be nice ben 
Okay, I understand the query
Firstly, there is the main projectile!
That would split into three, like usual
After that, there would be a total of 5 more projectiles, not 5 from each of the three
so 7 total projectiles?
So basically main one spawns 3 and then it again spawns 5 more?
Basically
oh, so 9 projectiles?
Like the first one spawns a total of three. Then it would spawn a total of five
just total bullet hell
thats 15?
noice
@eager ivy you're smart i like it 👍
meth is hard
Correct, 9 projectiles
idk kids
I mean it's not like extra projectiles matter, 90% of the time, you'll hit enemies with the main projectile
lul
Depressiodditer I think your upgrade should be pre-providence
maybe uelibloom instead maybe cuz I don't like farming providence
uelibloom sounds good
odditer tbh your name sucks
yours is worse
Wild utter to write Zerg Candle suggestion
no that's dumb
I think the recipe should be:
Atlantis+5 Lunar Fragments (any type)+1 Luminite Bar
I already don't like that you have to fight providence 2-3 times in expert+ to make the armor with 1 headpiece. >.<
The luminite bar would mean you would have to beat moonlord, therefore the weapon cannot be used against moonlord
1 is so pitiful though; 5 would be better
it's important to look at other weapons as a model
cough galactic singularities are a thing cough
although elemental ray and genisis are good enough for post ml mage options to farm ml or battle providence
this trident weapon might not be as good for providence without some sort of pierce-i frame immunity
That is a point
I am not entirely sure how I would modify that weapon
I just think that it should be usable straight after moonlord instead of Providence
Just out of curiosity, how much damage would the weapon do, roughly?
why though? after providence is fine
besides, it's not an elemental weapon which is what most things that use luminite and galactic singularities are
To be honest, I can't make an educated judgement until I am fully aware of the weapon stats
So, (damage, speed, knockback etc)
If the weapon deals <100, then should be post moonlord!
However, if the weapon deals 130<, then it should be post-providence
If you all feel best that it would be post providence, then that is fine by me
I wasn't trying to disagree as such, but was just offering another suggestion
sounds like heck to code
@glad thunder you’re aware boss suggestions are never accepted and never will be, right?
Nope :)
Great, now I know. Why?
Are they already fully planned out or do the Dev's not want spam on how the bosses should be?
both i guess
though i doubt they’re fully planned, they probably just have ideas for them already and such
plus most boss suggestions don’t exactly fit into the lore
Yharim's already planned though
^
Pretty much all planned bosses have their movesets either fully or mostly thought up already, though they may still subject to changes

You can sell excess auric ore.
1 gold apiece. That's a lot of money.
At that point money should be a non-issue anyway, but there's an option.
You didn't state a recipe for the T1000 upgrade, a name for it, and why it should be added. @ashen warren
You should't write stats in your suggestion
if it's an exo magic gun, the recipe should also include other guns like effervescense, the swarmer, and alpha ray
See, that's a good exampme.
adding a recipe is okay
Adding that extra stuff is okay, just dont expect it to end up exactly as you said so
could you give an opinion of my suggestion?
well, demonshade is getting buffed next update
it looks quite overpowered for no hits actually
then again, most people don't no hit
actually, forget that, it doesn't bypass caps
still very powerful though
If it uses Shadowspec bars, then its ignored.
gotta keep boss rush in mind
And yet, sors starred it 🤔
maybe this is an exception since it feels well thought out?
Rules are rules.
rules are meant to be broken
Rules are meant to bring order... lol.
@hollow shell ahum
Tbh it would be balanced without shadowspec bars
🤔
true, if it bypassed rev caps, then we would have an issue
RIP sorry, didn't see that in the recipe
25% chance of being critically hit?
Won't sit well. Remember the Blood Pact?
@radiant pawn Just remove the Shadowspec Bars from the recipe, and replace with something like Auric Ore and you're good
With 25% chance (assuming you take triple damage on crit) you'd essentially take 50% more damage while equipped.
I mean, shadowspec is basically a traveling material, so your object would move to the next superboss if it gets added
And thats not something good
That and its a dev thing
I suspect that the id for shadowspec bars will change to a different item along with the dev items
I think shadowspec and demonshade might stay scal tier but other dev weps might move up
Demonshade is dev armor isnt it?
could just make it out calamitous essence...
DOKURO spent so much effort for SCal theme.
Then Yharim boss is up next. 
Calamitous Essence's sole use is to make Shadowspec bars.
I mean if shadowspec moves up
calamitous essence almost definitely won't
maybe you'll make some other material to make stuff out of with it, maybe not
but calamitous essence at least isn't dev-tied afaik
Not a bad concept.
As of now, it seems to be developer-tied. But in the future, with bosses coming up (hopefully) post-SCal, then maybe CE won't be tied, and can be used for other tools.
I'm guessing the reason shadowspec bars even exist is two-fold
one, because 3:1 bar:essence ratio means you don't need to kill scal 100 times to make everything given her current level of difficulty
and two, precisely so the material scal drops isn't dev-item tied
I think with SCal hitcap going away, she finally got the final nudge to send her over the Superboss Edge and into the Boss Pit.
Yeah, thats why i said its like a "traveling" ingredient @arctic wren
It can be moved to another boss without affecting much
yes
maybe post-goozma or something
shadowspec bars would fit goozma really well thematically
I thought goozma was confirmed to not happen?
goozma is coming
eventually
Wait, who the heck is Goozma?
current planned progression is yharon -> draedon I'm a god, how can you kill a god -> scal -> yharim -> goozma -> unnamed secret boss who totally isn't xeroc in some way or xeroc related
Goozma is a slimey lady afaik
goozma and the unnamed secret boss being superbosses
Goozma isn't slimy anymore smh
goozma is the last surviving member, a child, of a dead race of immensely powerful cosmic dark weaver things according to fab
goozma
Suggest a new name 
@arctic wren secret boss confirmed to be xeroc by fabsol ninja edit
where is the ninja edit? curious
Give the guide a phantasm after DoG has been defeated.
Give the guide Astreal Defeat 
Phangasm* 
Just give the guide heavenly gale smh.
One thing I would like to point out for post-yharon is that there should be an exotier gun
Though gunslinger is a viable option, through the majority of the game's progression, we just need one to fill in the gap
there's been like 2 million exo gun suggestions
honestly what's needed is suggestion for better post-dog guns
so guns can be more viable against yharon
That's a good point too!
Just by studying the wiki, I agree with you
The problem is the guns, for DoG, like the seadragon, go straight to the megafleet as their next upgrade
The problem with the megafleet is that it is endgame
I have never really tried it, but would the minigun be a viable option against Yharon?
It has very high speed and damage, so maybe it would work?
Dratornelius is the closest we getting to exo gun
Sadly it's actually so good it's gonna be banned from no hits
Ideally, we need an exo-tier gun and a gun for Post-DoG, but Pre-Yharon
@signal ibex why make Halloween suggestions on Halloween, since even if they get implemented the very next day then it's past Halloween and doesn't make sense to be themed for it
nah all g you were just thinking a year in advance right? they are for next years halloween
Plus all the other enemy spawning mechanic items would be quite interesting
imagine a water candle/calming candle upgrade that combined the effects
@eager ivy Bloom Stone?
Why not Plague Hive?
because it's an item used in heart of the elements
which as a bunch of other stuff which summons stuff
... as you presumably already know
Last I checked, Plaguebringers weren't humanoid
nor was Godly Soul Artifact or Fungal Clump used in HotE's recipe
true
but it kind of says why it'd use bloom stone
Not to sound daring or anything, but I think Cryogen needs a bit of a buff
Cryogen is fine, I just thought maybe a few more projectiles to change it into a more intense encounter
I need a break from WoF 
Take a break by walking backwards with B E E N A D E S
cryogen used to be an actual joke even without warmth if you knew how to fight him @glacial wren
like just stay back and don't let him get over top of you when he tried
beenades or shadowdrop staff and WoF is dead
Personally, I would go mage loadout, and use the night's ray
beenades are legally classifiable as cheese in 43 countries
That is if you beaten Slime God of course
"shadowdrop staff" is mage and it's way better than nights ray if you clear the top of hell
Problem with the Shadowdrop Staff is that you have to keep summoning in the clouds, where as the night's ray is constant
Shadowdrop isn't cloud
Oh sorry
It's the other hive mind weapon
I am thinking of shaderain, sorry
Summons like 20 different piercing projectiles per cast
Shreds pre-hm when you get it
For Wall Of Flesh, once the hungries are gone, the night's ray takes care of it from there, because sometimes, they can attack all three eyes at once
However, nothing wrong with the hive mind weapons
I think if they were used in combination, it would be utter destruction xD
I'm telling ya, try the shadowdrop
WoF downed in 1 eighth of hell in DM
Offtopic though :/
Well, if that is the case, that is phenominal
Out of curiosity, would you make changes to any bosses, if you could?
yes i'd remove mechs and make fishron drop all souls and trigger plant
...Why, Though
Fighting fishron pre-golem sounds like suicide to me but aight
It is doable
Honestly fishron's harder than DoG, pre-golem
Doggo fought pre-golem?
There
wronG
owof
But at bare minimum , you need the best pair of wings,which would be starlight I believe, and a good ranger loadout, daedalus stormbow, with holy arrows
It only ever takes me 3 tries at the most to kill DoG while on my melee playthrough it took over 30 for fish
That third phase for half the health bar is stupid
"daedalus stormbow, with holy arrows" i hate using this tbh
So do I at times, it feels kinda cheap
But I just do it if I really have to
I honestly feel like Daedalus Stormbow even destroys some Calamity Bosses
Someone mind sending this over to the dev server?
it’ll get sent soon
It’s within the first 50 messages so it wouldn’t get missed tbh
tfw 47 stars
rip
Is there a upgrade for the horsemans blade in this mod.
Baleful harvester
its good sword
and then that's used to make the Exoblade
I love how the weapon is obtainable in the same tier
@signal ibex Yo those are some huge images, can you shrink them a little bit? For the sake of convenience?
alright
coolio
why another exo bow tho @signal ibex
Seems like a ballista upgrade
"A auric tier bow that autofires 6 auric rockets"
A bow that fires rockets...now I've seen everything 
"move 8x faster than the arrows of the marrow"
...Might as well make it hitscan then (instant travel time) 
But that's a gun
A gun shooting rockets ain't too out of place, Vortex Beater is like that too kinda
This is a bow...even if it's seemingly a mechanically augmented one 
If you want realism then go outside. A video game doesn't need to be realistic.
Not sure why I argue over that ngl
Also, these rockets are looking like rocket arrows pretty much, so they are "rockets"

I mean, the cosmic rainbow is a bow-looking magic weapon that fires rainbows from the sky.
Let's just drop this before this turns into "Realism in video games: The discussion"
R E A L I S M is non existent in this goddamn game
Alright in order to stop a debate that has already stopped im gonna make it into a repeater
You've got an error here "A auric tier bow" it should be "An auric tier bow"
Thank you, for noticing that for me.
Also why the hell are people calling bows that are using auric ore EXO, and yes i know in the wiki that weapons crafted using auric ore, are USUALLY exo but, the word usually is there.
While the idea of giving auric ore more use is very good, I feel like it's not that neccesary to make another weapon
If you have been collecting the required bows the whole game then HG is easy to craft, and is more unique in what it does
Also iirc SCal and soul seekers (not sure about sepulcher and hearts, no info) is immune to all debuffs, so the weapon in it's main use is just fast rockets that deal high damage
Its a pain in the ass to craft obviously
Besides someone suggested a auric gun already.
someone
^this guy and alot of other guys
I was thinking of making it ignore SC's invincible mode.
I scrapped since it was F- stupid
they can already do that with apotheosis
R A N G E D
just make an actual auric gun which is not an disaster of idea 
thats all what we need
Also, think about how sad the fate of rocket launchers is
Introduced only after plantera
And kinda merged with guns after moonlord, only having a few actual launchers post-ML (and only 1 good one)
is the good one the blissful bombardier or chicken cannon?
BB
Not sure about the chicken cannon (but it's probably terrible like most other yharon drops)
chicken cannon is ranger's best option for seeker circle iirc
I think it might be one of the better yharon drops along with nugget staff
Suggestion:
Weapon: Auric Soul
Crafting Recipe: Calamari's Lament+Ethereal Subjugator+Cosmilamp+5 Phantoplasm+5 Cosmilite Bars+50 Nightmare Fuel+50 Endothermic Energy+5 Dark Soul Fragments+ 5 Yharon Soul Fragments+15 Auric Ore
How it works: It is static in the air, like the energy staff, but is much more powerful. It will shoot spikes like the Cosmic Immaterializer, but will shoot them rapidly in a huge circle around it. If you are struggling to understand, think about the abyssal fireblasts, that Scal fire, and how they explode. This will have a similar mechanic.
Just to let you know, this is supposed to be an exo-tier sentry!
I don't really mind which name is used to be honest, it is just the first one I thought of
@onyx wigeon You're probably better off suggesting that to a coder who holds interest in adding features like that. Fab's definitely not one of 'em.
oh well i didnt know...
._.
i dunno how to make mods...
but it sounds like a good idea right?
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Fuckin' finally, that took a lot of writing
...but why?
2% more damage 
That's like 1 damage early game
Look at this.
Wulfrum also gives you armor
Now look at this.
just go for 7% increased damage tbh
Okay then, if we are gonna fit it I can make them all 5% then
Yes, please do that, because as of now you're suggesting that people should waste an accessory slot that could be something that's used for mobility for a Spiked Shackle.
Except it doesn't even give you 1 defense.
5% is s till nothing
Not like they fucking do that either way and use HotE and Blood Pact
go for 7%-14%
And done
That would be overkill
5% is still a menancing shackle and a quarter
and even then, this is CLASS SPECIFIC damage, too
so even worse
You can make them menacing too and have more damage so
Do you want 4 menacing shackles in one slot 
2% is bad, 5% is mediocre
Early game accessories dont cost much to reroll anyway do they
yeah just give it more than "mediocre used for reforging accessory"
Maybe like 3% crit and 5%dmg
I might make it more for thrower and summoner, cause they dont have many summons or throwing weapons to go with early game
Throwing's already stupid in early game.
earlygame is the only point thrower DOESN'T need content for
stupid,op or stupid weak
why try when you have
beenades
grenades
any explosives
any piercing
bols
a plethora of other good weapons because phm is the only place vanilla supports throwing
Over 2k letters
Discord please
Finally
5% crit and dmg on Thrower and Summoner, as others get 5% damage and 3% crit
Make it so right clicking an autohammer while holding a divine geode breaks it, yielding 5-10 of any gem, including amber and crystal shards. Makes farming gems for exo components a little easier, especially amber. As for the autohammer, geodes irl can be broken by hammers and sometimes have crystals/gems inside of them.
He posted it here to discuss it
I post here for feedback
Oh fair enough
Big brain.
First time in the discord
hey hey that's a pretty decent suggestion for once
needing amber on Post Plantera Hardmode
what was that ?
I’m changing something real quick
oh lol
imo its like weird
I like Mood’s idea, make it so you can combine the items with the Emblems, making some pretty beefy buffs to each class
you could have just edited it lol
And add in Summoner and Thrower class emblems
There already is a summoner emblem
yep
I’ve never seen it
Nope
but there is a accesoriy like one
cant remember what it's called
Its made with 5 leather and 10 obsidian
I’d say that adding a Thrower emblem wouldn’t be a bad idea
So lemme summarize my idea
raider's talisman is basically a thrower emblem that is obtained earlier but needs to be "charged" with crits
Add a Thrower emblem that boosts damage by 15%, and make it so all of Mood’s accessories can be combined with their Emblem counterparts, making the boosts go into the 20%’s, but require hallowed bars and 1 soul of light, dark, flight, fright, might, and sight.
Just to balance it out
that would deviate from the effects of the other emblems though
the other emblems only give dmg bonuses
also, a throwing emblem suggestion has already been sent to the devs
Ah
if you give the suggestion in #suggestions-voting , it'll just get a ☑
Ok, so I should leave that bit out
You should at least wait and see if my suggestion gets at least 50 votes to have your suggestion combine with mine.
Ok
Not necessarily
Generally it does mean that.
Like "add a hitcounter to scal's hitcap"
"exo gun"
You know what I'm hinting at.
If a previously sent suggestion gets 50 stars on multiple occasions, it will be noted as such on the original suggestion sent to the dev server
"Many Have Suggested"
Shows that it's still relevant to people and such
¯_(ツ)_/¯
@little raptor extremely vague, elaborate
@weak totem While not a perfect option, i believe the video quality settings can change how many particles are on screen
@dreamy vine boss suggestions will not be accepted
Sorry
oh ok
The storm weaver technically counts as one though
technically
I think they mean, let the fungal clump activate spirit generator effects.
@spice pier "True" Calamitas?
probably scal
there's a reason at the beginning but the suggestion encompasses several accessories and weapons
the reasoning only really fits like the 1st, 2nd, and 3rd items
New bg and maybe music - just enough imho
Chill suggestion, just realised how much I wanted more immersion for plague stuff
so like an alternative background and alternative music?
I thought a music change and something like a very transparent green gas effect that covers the players screen, making it look like plague gas is coming from the plants and such
@ashen warren You probably don't want to have such unrelated suggestions in one message
But yeah that would really be enough. Currently it feels like if the yharon fight didn’t have a background color change or music, it would just be stupid and unfulfilling.
srry about that
How do I react with 1/2 of a ☑
?
if only danny let :yourdidit: emote in this server
but yeah i do believe someone made the suggestion of calamity enemy banners
yes
yyyyeeetttt
Just choose one of those suggestions you listed and expand upon it
instead of having that mess
Any of em except the banners cuz that's already been suggested by this guy:
@ashen warren i already posted suggestion about banners
@ashen warren I think your suggestion violated almost every rule on suggestions there is
Nah, he didn't suggest a boss or a Shadowspec item, and it's not a joke
Only one he really broke was this
which is a greyer rule
Also he suggested resprites, which are apparently discouraged because of how low-priority they are
Any particular reason my suggestion from a month(?) ago doesn't have any reaction except stars? I thought you needed 40 for it to get forwarded to the Devs.
You need 50
Oh. I guess people didn't like it enough. Someone named Evan, who is a mod, told me since I had 43 stars, I didn't need to repost it. Thought that meant it would be forwarded.
If that suggestion was old maybe it got in, they changed it pretty recently from 35 to 50
I guess he just thought it would end with 50 stars
When? I posted it about a month ago I think. Don't see any reactions though.
Actually was posted in August of this year.
The change was made in September.
So then it was before the change. Albeit right before. It was posted on the 21st.
strange
Ah, well. Probably didn't get in anyway. I really hope it did though. I though it was cool. You can search from:Zekromeon in #suggestions-voting to find it if you want.
Oh crap, was that self-adverstising?
welp, if you're not sure, delete it fast
Is it though? I don't want to if it isn't. Worst case scenario I get warned. Then I know. Won't if I delete it.
I don't think it is.
I think that is how it works here.
That's like reposting so I think it's ok.
Oof, a Yharim suggestion
What's wrong with that?
I know, but I can still say what I want for a boss I've been looking forward to for quite a while, as it's when I expect to start my first Terraria series on YouTube That was self advertising.
Anyone else feel like Flamethrowers and Rocket Launchers deserve more options for ammo?
Rocket Launchers just have Rockets I-IV, and Flamethrowers literally only have gel.
Make the ore slimes drop new types of gel?
There was a suggestion a long while ago for blighted gel, purified gel and pink gel ammunition for flamethrowers
so the flamethrowers are homing
"so the flamethrowers are homing" This sounds like a terrible idea to me
Well I was gonna make up my own gel/rocket ideas
Flamethrowers would instantly become op
It was like 2-3 months ago
I was thinking about a frostburn flamethrower like that
They didn't get a tick or something
trophies for bosses still seem kind of op, especially with the upcoming boss rush
and I don't know how easy that would be since most modded banners add to the vanilla spaghetti code I assume
like f9r farming purpises
but i said 1/2..idk fabsol coukd do something
47 xD
would you stop sh- on my bizzare a-- bow
vetus dont let lilac see you
"nerf valediction"
oh no.
wait, this is a little off topic, but where you always able to send pictures on here?
Yes

Add Asgardian Aegis to Celestial Tracer's crafting recipe, so you basically always have a dash and access to elysian guard. Also slightly incentivizes rev+ by saving an accessory slot.
mixed them up, thanks for pointing that out
Jesus
Wings + Boots + Shield
While adding a dash to the celestial tracers sounds epic it also sounds broken
How does the practicality of that work
You've got the most armored toes in the world
give me a moment gonna count how much it is
A popular accessory combo is master ninja gear + lava waders + frosty boots so you could add a ninja belt or counter scarf
Actually counter scarf makes sense
Kinda
Asgardian=16 Celestials=8/10[depending if you count each wing or not] giving us total of 24/26 accessories into one

Where are my checks ;-;
Be patient
two stars left 
It's not as if they're watching 24/7
i dont get why it got 50 stars
literally bow meant for scal which inflicts debuff which is scal immune to, and also second weapon of same type for a class
welp guess thats how it is 
People want another ranged weapon for ranged that's viable and yours had a sprite
rover will send it because he is a good boy
I reckon that's why
imo its not going to help because due to easier crafting its gonna be worse than heavenly
which is well not best weapon anyway
Couldve made the rockets split into a nova of infinitely piercing auric lasers.
Or exploding auric lasers.
Block piercing would make it useful
imo it shouldnt be strong at all, basically how it should been is diffrent gameplaywise bow weaker than H.gale and those ideas are just wanting it to become heavenly 2.0
Then i was right
@shadow prism post-DS?
theres amber crawlers tho
@onyx wigeon ya know
cheat sheet has a copy and paste tool
right?
@shadow prism cough
amber crawlers
cough
Good to know they consider ambers as gems too
Feel free to ping me if something needs Checking
I check recent suggestions just a few times a day, it's easy for stuff to go unnoticed for a while, especially if it's older
Y a y
Another one of these 

Old tarragon helmet is current tarragon melee helmet (same situation with bloodflare), old silva helmet looked very different from current silva, and old auric tesla helmet is similar to (or same as) Yharim's helmet.
Old godslayer is the only one that was unique and would fit, but eh
Adding just one helmet as vanity? Current are much better tbh
Frost Nova
Enchanted by the winds of winter
What it Does: Semi-direct non-consumable upgrade to (though not made from) the Ice Star. Flings spinning blades/orbs that ignore gravity and slow to a halt as they move further out if no enemies are near. Rapidly moves after nearby enemies if there are any, dealing continual damage until they despawn (a few seconds after being thrown). Inflicts Frostburn and rarely Glacial State.
How It's Obtained: Dropped by the Ice Queen.
Why it should be added: Honestly, in my last thrown/summon-only playthrough I skipped the Frost Moon entirely, as it didn't have a single thing for either class. Now, it's no secret that Thrown doesn't have many options late hardmode save Xeroc Pitchforks, and so the Frost Moon would make a perfect point to add a new drop. Its functions are essentially a better Ice Star (which was a unique and fun to use weapon but ran out of ammo far too fast) and works well as a secondary to the Pitchforks as a result: homing and sticking around for a while makes them useful for things the Pitchforks couldn't catch by themselves!
all opinions welcomed~
Ice star is actually one of my fav throwing weapons so you've got my star
it's SO GOOD and deserved an upgrade, and when i was talking about skipping frost moon with thrown with the friend i've been doing a co-op run with everything just clicked and i was like I MUST SUGGEST THIS
expect it in suggestions tomorrow when more people are online i guess!
i was going to suggest a pumpkin moon thrown weapon as well but the only thing i could think about was 'pumpkin grenade' and between the Brackish Flask, Ballistic Poison Bomb, and Duststorm in a Bottle thrown has their pseudo-grenades that spit out shit pretty much covered
Why not a upgrade using endothermic energy.
I'd like to think of a summon that drops from the Ice Queen or Pumpking, but I'd have to check around all of the Calamity summons to find a semi-decent base damage.
What is a pixel art
bowception
The paint tool
Is there a gun post DoG thats viable against yharon?
No im asking a question, in order to make sure.
I have a mixed class.
Post DoG weapon idea.
Im not asking for advice.

OH SH
DONT
REMOVE THAT
RIGHT NOW!
Oh there we go.
are you quite sober, my friend?
Either:
- Non-consumable celestial sigil, made from 1 celestial sigil + 5 luminite bars + 5 galactica singularities. Takes only 10 seconds to spawn ML.
- Buff astrum deus post ml and make him drop luminite.
- Make post ml astrageldon drop luminite.
That’s a good suggestion. I like it.
Post-ML the draedons' remote or whatever it's called
that makes no sense
What
they’re mechs, what do they have to do with luminite
^
They're mechs made by a cyborg with access to almost all the materials there is
astrum deus is a literal star god tho
Granted it would've made more sense for them to be cosmilite but hey it was an idea
that makes even less sense
Astrum deus is an infection iirc
cosmilite is dog exclusive and will almost definitely stay that way
ml just takes forever even with exo gear
I think you're missing the point
DoG is straight out gay when he spawn on top you in dm
"Granted it would've made more sense for them to be cosmilite but hey it was an idea"
Why would you make your super mech weapons out of iron when you have a metal that is nigh indestructible?
I always thought this was an oversight
@potent vortex but its gonna fixed, oh yish
Looks nothing like hallowed metal
It looks like steel actually not iron but whatever

Another music toggle suggestion 
Music boxes smh
Does craftable luminite made from astral ore + phantoplasm make any sense at all
I think only a couple of Exo-weapons inflict Exo-freeze
Doesn't make sense for a post-dog weapon to inflict it imo
Commit better pc
Why did you repost this @signal ibex
All I see is that you didn't change the exo freeze
hhhh
What confuses me is these weapons made with endothermic energy and excluding nightmare fuel. They are mutually inclusive, meaning if one's there the other is too.
^
Whats wrong with changing that?
Unholy Flame
The very essence of the profaned flame
Not consumable
Made from 50 unholy essence + 10 divine geodes + [5 profaned shards + 3 consumable unholy cores + 1 rune of kos (these can all be changed if they don’t fit)] at a Draedon’s forge
Summons buffed version of all three sentinels at the same time, like Draedon’s Remote.
The reward is either nothing or maybe a special item, bit of lore or something else.
This would just be a neat addition and fun challenge, and would give post-DoG players a bit more to do.
dev paintings
