#suggestions-discussion
1 messages · Page 481 of 1
too much what
Too much stats/passives
Removal of caps makes that you need only 100% crit to cap it instead of 175
Put it Simple dumb and unbalanced accessory which could only make that bosses could die in seconds
if you get hit at all you basically insta die
and it’s built for post scal bosses, destroying pre scal bosses isn’t really an issue
Oh wait didnt seen cala essences
Makes sense now
Still if something is dead it cant really kill you
alright then maybe doubles (or halves, idk what the right word is) caps?
Yea could be better so with dimen it could only cut 20%crit req
things for pinkie to convince lompl to ban if they get in
It's post Scal 
change super dummy’s crafting station, there’s literally no reason to lock it to post DoG
either dummy + core of calamity or dummy + (pre-boss material)
Stellar striker
Super Dumy: Made with one dummy
I think the 5 second timer to use Adrenaline is a little too short, I'd be fine with 8-10 seconds, since like many others have pointed out, it essentially makes Adrenaline less useful against bosses with invulnerability phases.
also hi crab!
how would people feel about a buff to the elemental lance?
im thinking of suggesting some kind of homing capability or to increase the projectile size
cause its currently outclassed by some pre moonlord weapons
you mean cuz the elemental lance was nerfed to hell?
the weapon used to take out death providence in less than 20s
xeroc pitchforks can do that now, and they are way easier to make than the lance
There’s such thing as elemental lances?
its fairly powerful
It would be nice to have another magnet that doesn't attract thousands of fallen stars, too.
It pains me that my most recent suggestion is 49/50 stars
just replace magnetic meltdown with a loot magnet tbh
thus why the suggestion has a radius of 100 or so tiles
for a recipe, maybe 5 titanium bars + 10 fallen stars (or 3 essences of eleum) + 5 souls of light/night
so still gotten at same time as luiafk magnet?
yeah
@reef moat Dare I ask how many depth cells you have lost?
upgrade idea: Super Loot Magnet: loot magnet + 5 luminite bars + 1 core of calamity (or 5 galactica singularities), loots entire map for easier farming
so essentially the Luiafk magnet?
no the cheatsheet one
oh, so instantly comes to you?
yeah
that’s a bit extreme
at the absolute latest map-looting should be post doggo
PML seems pretty reasonable tho
post doggo would help with getting endothermic energy, nightmare fuel
post yharon phase 1 would help with getting darksun fragments
since these float, they can be easy to miss sometimes
it helps with everything
Making armageddon more consistent with nohits by disabling dodge would be nifty although it might be difficult to override aegis dash
@shadow prism "no reason to lock super dummy post dog"
Except for all of the perfectly good reasons to lock it post dog
considering it can be used as a lifesteal source i'd say it's a pretty fair tradeoff
Wait, it doesn't despawn when bosses are summoned?
Why?
i'm not sure if it does or not
It does for some, doesnt for some iirc
i'd go lab it out but i'm tired and lazy
If it's programmed to do so, there's no point in barring it at post-anything.
If it isn't... that's really dumb and should be fixed.
plus even if it did there'd have to be more countermeasures because then you could just spawn it in after
Doesn't for scal, doesn't for dog
Just apply the SCal thing to it but for every boss if that's an issue. @median swallow
No other bosses (and iirc enemy entities in general) can be alive/spawned if SCal is.
so basically just make a similar code for bosses
but have it be categorized to specifically the super dummy
Yes.
that's a pretty good solution
I'd be surprised if it truly isn't already in place. Sounds like a no-brainer.
if it's not i'd say it should be put in #suggestions-voting
this most likely isn’t feasible, but take the right side of hell and make it the abyss layer 5, which would be very large and open up horizontally like an ocean floor at the bottom of a trench. accessible from the very bottom of layer 4. could feature a wrecked ship, even more horrifying sea creatures, mature aquatic scourges, full-sized leviathans and other deadly sea creatures. they would drop stuff after yharon phase 1 is killed
Sounds like bullshit and could eat up the crags
the “likely not feasible” was there for a reason
it would require moving crags further to the right
or forcing abyss to spawn on the right side of the map
Or you know, ^
Then what if someone plays with Thorium and jungle is right side?
True
The Crags being forced on the left side is honestly the dumb dumb
just force dungeon right side
Vanilla Code Manipulation
That is just something this mod hates apparently
despite the whole planetoids business
vanilla code is awful
Yes, but manipulating it can sometimes break it
Method swapping? Yeah, it causes a bitchload of issues.
I mean you could make crags spawn jungle side
Is it really that bad though tbh?
alternatively, add layer 5 but don’t put it in hell, just put it like 1 screen below the bottom of layer 4
then it wouldn’t matter which side biomes spawned on
Honestly just make the Abyss spawn wherever 
spawns in planetoid layer
abyss layer 4 is currently not spooky enough imo, it’s just too constricted and narrow, without having horizontal room it prevents the minibosses from being far more challenging and allowing colossal enemies to exist down there
Abyss layer 4 has the giant open pit what are you talking about?
That looks nothing like a joke dude
you don’t die unless adult wyrm spawns or reaper combos you
and darkness is largely mitigated by myriad light buffs and stuff, tho it’s still pretty heckin dark
Easy to counter those actually
Just have baby siren and light potion and anything that adds to your light level
Summoner Head pieces for existing armors imo would not fix summoner’s issue
Issue how so?
Just felt like i was getting walled and daedalus is a cut below hallowed equivalents rn so I think it would feel smoother if summoner at least had some more options
rev+ summoner nerf and summons generally being weak until post ml
since spooky armor is locked behind plantera
Summoner has a lot of issues to deal with but this would at least be a step in the right direction for the weird mid-game it has
Another issue imo is that they want to make summons the focus of the class with the damage nerf but there's not enough iterations of weapons like lunic eye
Maybe make it so that the damage nerf is applied based on whether your armor is summoner or not instead of your weapon, since you already kind of trade your damage on other weapons by running summoner armor
Adding helmets though doesn’t make that transition smoother
Spider armor, Forbidden Armor, So on
And these two armors are pretty awesome
instead of layer 5 just have enraged fishrons randomly spawn in layer 4 
No
Guess I'll give spider another go and see how things play out
I think it does sort of disincentivize the player from bothering with a fair amount of armors/mats given that they don't serve any real use to their class though
Not just in terms of armor but summoning items too
actual serious abyss buff suggestion: everything in layer 4 inflicts no u or equivalent (no armor/accessories) for 1 second on contact
That debuff is a joke, and as far as I'm aware there isn't any entity or source to inflict it.
that would be awful, and no u is a joke debuff anyway
@junior echo I would like some context I have no idea what you're talking about 
Its a shotgun from borderlands 2 that, at its most basic, spawns more pellets perpendicular to the original pellet as the bullets travel, or when it hits something
kinda like the elemental quiver
other way around tho
So your suggestion is adding more weapons of this kind?
Specify it then. Infact, might wanna just make a new weapon up with that kind of effect and suggest it, with the usual things like weapon name, how to craft/get etc.
Vague suggestions like this typically aren’t well received.
fair enough
not letting me rail on someone for a low-effort suggestion
Smh Pinkie. </3
Your compliance isn't a factor. 
Conference Call suggestion?
You.. you're aware of it already existing?
@junior echo
!wiki Conclave Crossfire
Conclave crossfire is a really good gun
Whoops, time to rail anyways.
*cracks knuckles*
oh yep. I figured it'd still be called 'conference call' when I looked for it the wiki. So, I'll just be deleting that suggestions post now...
I mean, if you want it to be a weapon it already is
If you want a similar effect then quiver exists for that purpose.
¯_(ツ)_/¯
I'm about ready for that railing now
YOU FUCKIN' BThis message has been cut short by your friendly neighborhood rules. Have a good day.
aw man, I even bent over and everything
I think I read something like the animus was nerfed and that's why it's not as powerful as you would expect
I wish it wasn't.
immaterializer is already insanely good, ignoring i frames would make it really broken
And demonshade.... Just forget it ok 
forget demonshade armor entirely?
ElectroX, actually, no, I disagree.
Too big of a DPS loss.
using it if you don’t play pure summoner is kinda dumb
with pure summoner it isn’t a dps loss because eating enemy i frames is fine
it does?
Yes!
ok
For a ranged melee warrior like myself that's a blessing.
still, it eating other weapon’s i frames is kinda just the price to pay for having a summon, this happens with almost every other summon in the game
points to Yharon's Kindle Staff
That certainly does eat iframes.
And the cosmic immaterializer is supposed to be even better than that. But it interferes with son of yharon's ability to damage the enemy.
Thus, a DPS loss.
And if you're a summoner, you're shooting yourself in the foot in all reality from having the cosmic being on your side.
if it ignored i frames summoner would be incredibly strong tho
honestly it’s good rn
yeah it's around 3k per projectile
are immaterializer and kindle staff the only summons that grant buffs from just existing
bolts are 1,500; stars are 3k
Actually it wouldn't be any stronger if it ignored iframes. It just means you'd stop screwing yourself over from having it on your side.
Because in all reality, you nerf yourself. It takes a lot longer to kill bosses with it for example.
Yes. I do.
if it ignored i frames you dps would go through the roof
If you have two sons of yharon constantly attacking a boss with an immaterializer, sons will have their damage disrupted.
Whereas if you don't have an immaterializer disrupting iframes, they'll tear that boss apart much faster.
I use that combo on scal, it still does insanely good damage
It's not as good as having just sons of yharon though
???
the immaterialiser is a fuckton better than chicken nuggets
^
it's a be-all-end-all summon for a reason
I did a comparison. I do much more damage with more sons of yharon alone and without an immaterializer than I do with it.
what’d you test them on, storm weaver? 
that doesn't sound right. at all
can you record it with a dps meter?
That's what I'm working on right now.
Nope. Remember, they ignore iframes.
imagine thinking sons are better than cosmic
Well, they are, in their current state, for quite a number of cases.
you forget that cosmic also passively buffs you
So do the sons.
They give defense, life regen, movement speed and grant you holy flames.
that still doesn't really compare to 25% less damage from non contact
and no, sons don't pierce iframes
Yes they do.
not any time i've used them and i main summoner
are you by any chance using alchemistnpc
No I'm not. And I don't know why they aren't for you but they are for me.
if sons are so good why isn’t sons + voltaic banned but cosmic + voltaic is
^
Fucked if I know.
A video would be nice if you wanted to show how the imm. lowers DPS
I'm working on one.
Alrighty.
You also forget immaterlizers greatest addition
Basically constant ichor
Which is super important as scal has 48% Dr on death
wait it decreases dr?
So even without cosmics already insane damage it makes all your other stuff do 20-25% more
Yes
Nothing beats cosmic voltaic for a reason
Next closest is like melee or something
is thee a full list of what it passively grants? it isn’t on the wiki
I'm making a bunch of recordings to prove my findings. Even with the cosmic materializer against SCal though, there is still DPS loss.
Also recording it against a super target dummy.
@mental flicker They'll be added when they're sprited
Just curious but why tho?
Deathmode's only meant to be an extra challenge
No other content is going to be added aside from different Boss AI and the current mechanics
Novelty items
Not to mention both devs did ridiculous things which are represent with pets
yes
thats kinda memish ngl
he used the word stabulous he needs to be banned
idk if this is considered a meme suggestion but just incase heres a ping good sir @ashen warren
eh, not really
Yeah it isn't a meme suggestion I don't think
It's just stylish
It is definitely low effort though 
the © and ™ make me think otherwise
Eh, I'll just slap a warn on him
smh telling me how to moderate

he's already warned
Ban tbh
His pun was so bad that i want to stab him with his own suggetions (no pun intended tbh)
Iunno man, his pun seemed pretty eggscellent to me 
actually die
@pulsar flint already done
@ashen warren Vanquish this fool.
yeah yeah I'm on it
Right, sorry.
nah you're fine
@pulsar flint Yharim is already the planned final boss iirc, and also don't do low effort suggestions
Make Yharim finaler boss 

Make Yharims father the final boss after yharim
@ashen warren why are you not deleting them
Sorry, I forgot to
@left crag it would be better if the map allowed you to teleport to the last place you died or the last place you were before using cellphone, and remove the tele home mechanic. we dont need another tele home item lol
this makes it more useful to combine the map and phone as well
imksushi and luaifk have those things already
also make mothron passive if he’s within 50 blocks of a lämp
it is already getting passive but there is no lämp in game so
there are several lamps tho
mothron or moth?
there are no lämps tho
Suggestion: Add lämps
add a lamp staff
cosmilamp exists
that will do for lamp
rename Rage Inducer to something meme-y like aNgeRY
no meme suggestions
@sleek wigeon are you oK?
No
its already in the game, its called super dummy + gilded probiscis 
@sleek yew Call it "Salt"
Regarding the new change to suggestions needing 50 stars to be fowarded, can we repost past suggestions to see if they reach ~50?
I mean you can always repost ideas if they are somewhat old and didn't get checked before
Just change that Altar to Main Planetoid only. I don't think a lot of people want that in their spawnpoint considering you cant break it till Hardmode
Lets say that you have reposted old ideas before, then post them again for the 35 stars. Now that they need 50, can we repost them for the second time?
if it's been a week, you can repost
only if the delay between a repost is long enough --yeah.

just dont want the suggestions to seem repetitive or stale
Ahh ok. I guess that complements the 50 stars thing
50 stars as well as developer checks makes it hard to get into the dev channel, and even then its not a 100% guarantee that it'll get in.
I understand. Le pings told me.
@ashen warren no shadowspec stuff
@ashen warren i think u cant add post scal weapons, since all of them are dev weapons
yeah evan
Ok
could suggestions that get sent to the dev server and are well-received or very likely to get in get a special reaction besides ✅, maybe 👌 or something?
I'd like that tbh
you mean something besides a ✅ ?
yeah
✅ is just for getting in the dev server, he means something else that means most/all the devs like and are willing to implement
^
oh, I see; that would be nice
@ashen warren just for future reference: There isn't a point of adding stats to your suggestion. In the end, they will always be decided by Fabsol.
also you aren't supposed to star your own suggestions
Ok im gonna remove my star
why’d you repost it

just make it 51 star requirement and let everyone star their suggestion tbh
I mean starring your own suggestion is allowed, just frowned upon
can suggestions that devs hate/laugh at get a
or 
that would just get people offended
not really hyp, afaik you just aren't supposed to do it.
I tryed to edit but it reposted
The original starrers (like me) could just remove our star
which is what I would normally do if someone stars their own suggestion
If you can't tell I'm somewhat salty over lamps
the lamps are fine since mindless projectile spam destroys them
however I still have nightmares about the mines
in my experience, the only surefire way to eliminate lamps is to wear tarragon summoner armor
insert möth “joke” here
Yeah but I'll shoot them and apparently miss a single lamp and it just hits me at Mach nine while I'm fighting dog
use homing stuff
in most of my runs signus dies incredibly quick with rage, lamps don’t even spawn
Might be worth actually
I try and save it for dog phase 2
And your on death so rage can actually kill him that fast
two things: 1. despair stone statue (that spawns them), they have so much puzzle potential for adventure maps. made from 20 stone + 5 smooth brimstone slag + 1 core of chaos at a hardmode anvil 2. darksun lamp, made from 5 darksun fragments + any lamp at a draedon's forge. grants buff: docile mothron. brother, i need lamp. at night, emits light from its eyes. when in complete darkness, has a chance to play the eidolon scream sound effect and spawn a hyperbuffed mothron (stupid meme reference, but another pet would be nice)
You spelt lämp wrong
I wish the unicorn sprite rolled like angry tumblr
Oh carp smh
...I didn't even star it myself, Alexis got it before me 
The fact that the cosmic key car isn't in the recipe bother me
There's already Xeno Staff in recipe 
Wait it is a summon weapon not a mount my bad
Oh lmao
perhaps add effulgent feathers to the recipe so mechworm still has one boss it has to be used on?
Whoops, forgot to note it can only be summoned once, since it stays above your head.
Would a darksun upgrade for Staff of the Frost Hydra be interesting?
nevermind I can actually just answer that myself
Staff of the Frost Hydra is pretty much the only biome chest weapon without an upgrade
Summoner doesn't have a darksun upgrade either
Rainbow Gun has Cosmic Rainbow
Scourge of the Corruptor has Scourge of the Cosmos
Vampire Knives has Empyrean Knives
Piranha Gun has Barracuda Gun
racism against ice weapons
is it bad that just now I realised Scourge of the Cosmos and Empyrean Knives are counterparts
are they
They are
They even have the Xeroc weapons 
Scourge of the Corruptor is corruption biome chest weapon, Vampire Knives is crimson. Counterparts.
So SotC and Empyrean knives are naturally counterparts, as well
And ye, they both have xeroc weapons in their recipe
SotC has xeroc pitchforks, empyrean knive has the empyrean
I question the choice of making a flamethrower be a recipe for knives for oh well
makes sense

1000 degree knives
Cosmic Credit Card or Mom’s Credit Card
Limitless wealth
Made from 1 discount card + 99 platinum coins + 5 cosmilite bars (+ possibly 1 ruinous soul, because it ruins your credit) at a Draedon’s forge
Exists so you don’t have to farm money post DoG, because at that point it’s just a chore
This exact suggestion was post by someone
Don't remember who
Your name is better though
ok
now I remember that one
should I
alright I won’t then
Demigod’s Brew
Grants unimaginable power
Every potion at once
Made from 3 empty bottles + 100 blood orbs + 3 divine geodes + 3 ruinous souls + 3 cosmilite bars + 3 endothermic energy + 3 nightmare fuel + 3 darksun fragments + 1 core of calamity (makes 3)
Grants literally every calamity and vanilla potion buff, lasts for 59 minutes. Serves to make scal (and later bosses) potion farming more bearable. Zen effect would override zerg.
Wrong channel?
this is suggestions discussion
zen overrides zerg iirc
it’s mostly for bosses, so if zerg overrides it would just not grant zerg
other than that though is the recipe too cheap
Doesn't seem so
Those buffs will have to last through death to be anything viable to fighting scal
yeah
Yes.
At least it's not just a popular or "fan favourite" stand.
I never hear anyone talk about Wired.
Give brimlings 10,000/15,000/20,000/30,000 hp and make them increase in size as they get weaker, like bloatfish, but make it so they can’t/don’t respawn
They’re currently annoying meatshields for brimmy, which is fine, but it gets extremely irritating when those meatshields keep respawning without end and waste homing projectiles
just don't use homing then?
It's not even about homing projectiles, they just respawn.
Which is the worst thing about them.
You killed one? Here's another one, you just killed a meatshield that sits on your face.
yeah
they could also use a different hitsound so it doesn’t sound like brimmy is being hit (ik healthbar exists, but still)
if the above brimling buff/nerf would make the fight too easy, make it so killing one causes brimmy to instantly enter cocoon phase and heal 10%/12%/15%/20% of her hp
if that still isn’t enough, make them fire scal’s giga blasts periodically on deathmode
should I post this to #suggestions-voting
Sure
Baby Crab
This@must be Added even though basically nothing in suggestions is ever added
@low hedge Did Crabulon's shake attack make it in-game?
No
oh raelly
He still attacks like before
Just a new sprite?
huh
ice clasper***** smh @low hedge
oh no
ily good job
💖
crabbo summon cute
To Electro's Demigod's Brew suggestion: I've noticed that having Zerg and Zen at the same time would just cancel out, and some, but not a lot, mobs would spawn.
Idk
Well, at least saying the name could help y'know
sure
I’m fairly sure zen overrides zerg
if it doesn’t just make the potion not grant zerg
I'm fairly sure they do cancel each other out and you get roughly normal spawnrate
@shadow prism Remove that bit about the hit sound and those possible balance buffs. The suggestion kinda loses focus because of them
Could just summarize that bottom section with "To compensate for this nerf, Brimmy could have a more intense rage after killing one"
removed the bit about the hitsound, but the rest are specific changes that balance it out, easier then”she gets angery” to understand precisely
Alright, suit yourself
@scenic atlas Stardust Staff has gravity? First I've heard of it
Which part of it, the main ice ball or the little ice shards?
Oh wait it can spawn stars, can't it?
The little stars, yep
Mention them as stars. I think most people know the weapon for the ice part of it
Kk
Ye that's better
@stoic narwhal This has been suggested already and is already changed for the new update.
I feel it would be better tied into tml itself, batby
Though yes, calamity uses the dust particle alot
syg if youre gonna have demonshade remove all rev caps, it would probably be more balanced to have it also reduce DR and def either by a lot or just reduce them to 0 because certain combos are obscenely broken without the caps, but making the player get basically 2 shot by everything mostly negates that
implying that auric doesn't give you like 4x dps and doesn't slap 5x survivability on top of it

do you remember the triple immaterializer combo, or the 4mil dps apoth combo
stuff like that just doesnt work with auric
Triple immaterialiser just doesn't work apparently
that got nerfed so you cant have more than 1
Apoth was nerfed as well
I doubt you would really find anything worthy because softcap is just against dps, not snowballing strats
but still, super glass cannon builds that reach ridiculous dps need a price or something, because otherwise you get bosses that just die instantly
I think you'd be surprised how much you rely on godslayer revive/silva lifesave
having those removed would probably be price enough
glass cannon builds are usually for nohits or <5-hits
so the revive doesnt matter
though yeah losing the multitude of effects does kinda suck
still, maybe make it do something like dimensional or reaper, like just "you take 15% more damage" or "-10% DR"
I mean one of auric parts acts like 10% dr so equipping demonshade already gets rid of it

alright then, how about this with no caps: reaper tooth necklace, dimensional soul artifact, class elemental accesory, void of extinction, void of calamity, core of the blood god, celestial tracers, if all are menacing, thats 124% (+ armor and potions) increased damage and >100% crit chance
it'd prolly be fine for post-scal tho
if we're being honest here the only time you'd use it is during boss rush anyways, and quite a few bosses have long invincibility periods
yeah
and the above build is extreme glass cannon, you would get OHKO'd by literally everything
void of calamity and extinction don't stack iirc
it won't let you equip both at once pretty sure
I don't think you won't be able to equip both nor get both stat bonuses
although wof emblems exist anyways
basically a class void without special effects
raider's talisman for throwers I guess
https://calamitymod.gamepedia.com/The_Community
Not the correct result? Use !wiki page the community for a direct link or !wiki search the community for a list of all hits.
20% yep
when your suggestion has 49 stars
the crab staff one?
no the rage inducer one
wait, that wasn't you
it was
I think I already starred the rage inducer.
Welp I starred it as well
should i star my own suggestion 
dont
do mods get a notification or something when stuff reaches 50 stars or do they have to be diligent about #suggestions-voting ?
Latter
@covert hinge no shadowspec bar items
ouch
@covert hinge also put your suggestions in 1 message
fixed it
how would the universal artifact nerf the godly one?
would it only summon one chicken nugget?
@plush remnant Strange Orb.
why would we need another abyss light pet?
Young Siren
It's a baby siren
!wiki strange orb
https://calamitymod.gamepedia.com/Strange_Orb
Not the correct result? Use !wiki page strange orb for a direct link or !wiki search strange orb for a list of all hits.
super bright
As bright as Suspicious Tentacle, but PreHM 
Lemme delet my suggestion
tfw you make a suggestion without having checked the wiki/played thoroughly
I thought it's brighter cuz suspicious tentacle doesn't make your face white iirc
I've played through Calamity at least 10 times. I just always refused to go into the Abyss.

aaaand thats why you have trouble with SG
tfw you make a suggestion based on an area you neglected
SG is literally an abyss-check 
SG, Levi, DoG...
Levi was easy.
I've beaten sg and leviathan without abyss gear
Whaddya know, so have I.
I've beaten SG and Levi without abyss gear as well
Levi can be killed with pre-abyssion bard gear ffs
sg also is called "I forgot herring staff is a thing so I used imps"
Aaaanyways, gettin' off-track.
yes
Another rare item needed for shields? No thank you
If it wasnt because calamity added vanilla crafting recipes that shield would be extremely hard to get already
@ashen warren I did say for its drop rate to be raised or make it craftable.
The only thing is if they consider doing that.
You couldve just suggested that the mirror function be added to the sheild
as apposed to the crafting recipe
i mean sure. but the suggestion made it clear that the Pocket Mirror should be included in a recipe. That is my suggestion anyways.
Arcbolt
Summoners hypercharged bolts of electricity
Made from charged blaster cannon + 10 ectoplasm + 20 lumenyl + 7 cores of eleum + 10 darksun fragments at a Draedon’s forge (some of these things are just here because they’re eidolist-related, as is this weapon)
(Magic gun) Fires a modified version of cultist/void/dog’s lightning orbs that do not shoot projectiles that slowly move towards enemies. The slow-moving orbs spawn a faster, homing lighting bolt on hit, the bolts also spawn other bolts. 1 enemy cannot be used to spawn more than 1 bolt. It’s essentially chain lightning, to be used mainly for supreme soul seekers but could also be used for farming
Erm... my old suggestion just reached 51 stars but doesn't have a checkmark
Here's proof I guess
@worthy raptor sorry for the ping
So the devs don't even consider a suggestion if they're not interested in it...
seems fair enough
@ashen warren it isnt getting nerfed.
I use that today i beat prov gua
It feels quite crushing to get your suggestion all the way up to 50 just to have it get ignored
TBF
also halibut cannon is a scaling weapon, gaining damage after reaching hardmode and post moon lord
the gun does have scaling
h
Everything should change man using same thing entire game is not that fun
Disagree. If using the same thing all game wasnt fun
nobody is forcing you to use the cannon
people wouldnt be suggesting legendary reverts
Anyhow fish cannon
aint getting nerfed
its been confirmed by fabsol
no nerfs
There should be upgrade version of halibut instead of
halibut cannon is the upgrade to halibut cannon
and halibut cannon is the upgrade to that
its a scaling weapon.
Halibut cannon is something optional, not required, tedious to farm, a reference to a deceased youtuber.
It will not get a nerf and most definitely not a buff either.
"something optional that is not required"... redundant?
you could use cheat sheet and blaze through the mod
but thats optional and not required
it's a useless weapon tbh
It's fun, especially when you manage to find a fire rate increase somewhere and just
everything melts.
Ye, Halibut cannon exists for fun and cheese
...Some people still don't get it tho, or thought that it was unintentionally overpowered 
"Honestly, there's really no point to beating Skeletron Pre-HM in the mod" abyss weapons
Those, too, are optional.
archerfish kinda isn't
Useful? Yes.
The herring one isn't
Are things beatable without it? Yes.
The melee one for slime god so you can get the gelitic blade otherwise slime god is stupid on melee
Lionfish carries you until twins tbh
I've never once felt the need to fight Skeletron with just Calamity, even without planetoids.
I agree with the whole alchemy station stuff but skele is "optional" only technically
You play normal or something?
Even when i did the one Rev run a month or so ago (stopped at Plantera i think because the world got corrupted) i still didn't feel the need to beat him until just before mechtrio.
...I also completely ignored the Abyss because i think the mechanic is a bit OTT on its enforcement, but that's a completely different topic.
Oh yea see I only play DM so abyss weapons are basically required for slime god unless I'm dodging particularly well that day
I'm not usually feeling that masochistic, if i am i'm playing on a server with a bunch of people feeling about the same way.
Should cater to everyone though, masochistic or not 🤔
Come to another thought tho,does every boss need to lock something absolutely vital for progression?
Look at queen bee
2-3 tools for some chosen classes
Is Alchemy Lab vital? 🤔
It kinda is because you can't craft calamity potions (which are better than vanilla ones) without it
And np
I like this image much enough to spread it


Also yeah should I talk about shadow key?
you present a valid point, but it's a powerful utility nonetheless, and the herb farm might fit better anyways.
Shadow Key was optional the last time i did a run. Mostly because i skipped Abyss until post-Golem.
Well it's another powerful instrument unlocked after skeletron
Not required (just like buffs as you wisely noticed), but quite helpful
Everything Skeletron offers is basically optional, but powerful
even the dungeon itse;f
Abyss weapons are reason enough to fight skeleton tbh
And torrential tear is nice too
What roles are capable of ✅ing a suggestion?
Cool Dude+
Okay bc I have an old suggestion with 51 ⭐s and it hasn't been ✅ed yet
I've got a screenshot here
Not really calamity mod related but more server related
they said I should post those in #suggestions-voting as well
Mhm. But the white checkmarks are probably for mod itself related matters since those will be send to devs
We devs are not server owners
ehh... yeah... let's it slide
And I believe the matter of updates and spoilers has been discussed before. “What is the outcome?” I do not know. Stuff tend to happen while I am asleep.
make enemies in the dungeon drop ectoblood after calamitas is dead, to help further the ideas that she’s a plantera alternative
IIRC dungeon is hardcoded to be locked post-plant, but I could be wrong
or did you mean just ectoblood
I really like the idea of an option on the modconfig/json file that reduces or disables the excessive visual effects of weapons
I mean most projectiles come along with industrial amounts of dust and other lagging particles
And a pc like mine that doesn't use a CPU/tower is not exactly powerful
Well maybe that is not the appropiate way to describe it
But ya know what I mean
I have a feeling that saying that "I genuinely think that some of the sprites in calamity are too detailed" in suggestions will end me
Here comes the tidal wave of hate
I mean if you can make it nice, why not? 
Because I try to preserve any pathetic amount of self-esteem that I can muster 

Yeah
It be like that
Cuz it do
Cuz
@flint igloo there’s already an upgraded optic staff dropped from clonelamitas
but ye blighted lens does need some more recipes
blighted sunglasses when
Hehe
what
@hybrid cipher
save us
smh
🤔
@pulsar hollow Yeah can you not do that?
Lightning Dagger
Made from 10 souls of sight + 2 essences of eleum + 5 aerialite bars at a hardmode anvil
Throwing weapon that throwing a lightning dagger that leaves behind a trail of electricity
Gives souls of sight (without other souls) another use besides speed blaster and optic staff
sounds nice
Hang on
Essences of eleum are associated with ice, I don't think it'll work for lightning dagger
Essences of cinder would work better, as being associated with heat are atleast somewhat related to electricity, since electricity is very hot and all that
Edit: Nvm eleum also works
I could go rarted and say eleum-ice-water-clouds-electricity but yknow
I think I'm the rarted one here now that you said that
May have skipped water btw as ice crystals in clouds are ones that produce electricity

And no, cinder-electricity still makes more sense
Eeyup, looks like I'm the rarted one here
wait what the H that's super similar to a weapon I was thinking up yesterday
The devs put the armor post ML due to it being way overpowered
Xeroc armor was indeed preml before the abyss uodate
I think it should be nerfed a bit, as vanilla armors are a good post ML armor.
Xerox gives you 2 buffs if you are damaged that boosts attack stats
So I think there should be a tier of armor in between moonlord, besides ataxia. Because there are so many bosses, and I just think this way... I don't know how to describe it fully.
I was gonna say, lomp
ataxia is really good tho
I understand this, but I still want it to be nerfed a bit, and moved pre ML. (Opinion.)
Ataxia is pretty good awesome
Infinite fire ring
xeroc is like lunar armor for throwers
The one thing the devs are really annoyed by
Buff/Nerf this suggestions
Well, it's just an opinion.
I don't see a point of arguing any longer, but I get where you're coming from.
Mk
I will just justify my reason here: There are so many bosses post golem, between Lunatic, so it would be nice to have somethin' new before ML.
There we go.
Uh
So Many Bosses > Only 3
Plaguenade
Summons a swarm of infected bees
Made from 100 beenades + 1 plague cell canister at a hardmode anvil (makes 100)
Serves as a beenade upgrade and an option for throwers post golem
Ha
I love it
Except the amount of beenades
Goliath, duke, ravager, lunatic cultist. The ataxia kind of falls short after LC.
bees come back again
But, I just don't want to argue.
Duke Fishron is anytime post wot
It's supposed to be fought after golem.
People fight it post Mech Boss
With Adamantite
Or Titanium
Yes, but it is hard.
People do that in vanilla.
It’s hard post Golem
¯_(ツ)_/¯
Wait, I thought I said I didn't want to argue anymore. 🤔
Well, sorry for this.
Oofles
Just a thought I had.
It’s all gud my man/gal
Man.
Okek
Well, have a good day.
Ok
It’s night for me, but that is
*thanks
Ah, it's 12 for me. (PM.)
So mid-day. Have a good night rest.
Maybe change the amount of beenades to 50. Cause that’s a lot of Queen Bees still
And Thankyou sir
Yeah, it is. I think maybe 25 would be good.
@shadow prism
changed it
Alrighty
Thanks for giving constructive criticism. But I do think it would be a good idea to have an armor in between LC and ML. Or maybe a new armor?
Mmm, depends
25 beenades + 1 canister = 100 nades
shouldnt it be 25 = 25
Ooofle
i think generating 75 nades out of nowhere is a bit much
Nerf it to 50 Plaguenades
done
it just doesn't make sense to me
maybe have witch doctor sell beenades in HM and have it be 50 for 50
or 100 for 100
it’s not consumable now
let's see whos version wins or if staff will make me delete mine
@neon panther i mean you could've just told him and not made a completely new suggestion
@sleek wigeon Already had that discussion, the result was 'Useful, but not required'.
if i'm marked busy i'm either actually busy or KO so sorry for taking so long to reply
so, essentially you want to completely render demonshade useless (even though it already is)?
might as well have some boss to use tesla on in a normal progression playthrough, wouldn't have anything currently
by then we'll have draedon post-yharon
so the ore from yharon would be used for a boss decently far down progression
and yharon would need a new armor set
since it's yharon->draedon->scal
with scal stepping down, dev gear is pushed back which includes demonshade, right?
that hasn't been decided
demonshade is pretty SCal centric, so it might just be changed a bunch
demonshade's prob still same if I had to guess, but idk for sure
prob gonna have draedon progression so if dev stuff is buffed might stay the same
but with demonshade likely post-scal, auric change wouldn't make sense
this sky's helping lift is like brimrose but an accessory and with lasers?
@ashen warren
There are a few mounts with infinite flight already, and also Supreme Calamitas drops aren't really allowed, gotta come up with a different source for it
also, that 5/50 is bothering me 😰
(yeah that's just 1/10)
when you cant do 4rd grade math
hey, respect other people's ages and math levels
oh... thats dissapointing @hollow shell
;c
well thanks . . . for telling me
Brimmy drops the brimrose mount post-providence
So you can use that
Don't forget Cosmic Car Key either
ew slow
Brimrose is just faster
yeah
You can edit your suggestion to have the thing be obtained from somewhere else, Toujou
Like a crafting recipe (as long as it doesn't use Shadowspec Bars)
shrimpy truffle's another vanilla option too that's even slower
Slow good for building sometime
Brimling best pet tbh
Aren't 5/50 just 1/10 (10%)
Yes

i'm on the edge about this tbh
it's free damage for no-hits, which could lead to it being banned
but on the otherhand it's a nice risk reward accessory for boss fights
maybe a little too punishing in death, but then again everything 3-4 hits you already so you just effectively lose 1 hit
is it better now
Alright, I have a few things to say about this "Song of Memories" suggestion
1.) "In death , getting hit boost adrenaline rate by 35%."
Now that one needs a bit of clarification
-By that, does it mean it get boost by 35% instead of resetting to zero? Like say, if you have 50% adrenaline charge and get hit, you'll have 85% instead of resetting to zero?
-Or does it reset to 0% like normal, but you get 35% after so it's more like making adrenaline reset to 35% instead of 0%?
Either way, that one is pretty iffy for me.
If it's the former, then that'll be stupidly overpowered
If it's the latter, then it'll still be quite a bit overpowered
35% charge time is very powerful
That's 15.75 seconds if your adrenaline charge time is 45 seconds, 12.25 seconds if it's 35, 8.75 seconds if it's 25, and 7 seconds if it's 20.
2.) " Made out of music boxes"
Specify that one a bit: How many music boxes? All of them? Or just some?
If some, which ones?
Also, saying when it can be obtained (Like is it hm, post-ml etc.) would be nice, since 30% damage boost is quite massive even if it's a high risk high reward accesssory, and having it be obtainable anytime earlier than post-ml would be a bit too much even with the rev+ cap imo.
3.) "...has a chance of boosting the damage you take by 50% (70% in rev and 95% in death)."
A chance to take more damage? That makes me think of blood pact, if I'll be honest
...Except that this accessory doesn't double hp like blood pact does, so this can actually be even worse, depending on how much this chance is.
I may have been missing smth, or maybe I'm looking too deep into this, but overall I'm quite unsure and iffy with this one 
95% damage increase in death
So alright, look at it this way.
You already take 65% extra damage.
So that means you'll take 160% EXTRA damage.
Which also means that your 35% adrenaline boost will proc once or twice at most, granted you don't die in a singular hit.
How many suggestions have we had so far to add “stained, brutal calamity” to the game so far? 
While that's true, this item kinda seems like a "gamble whether you win-or-lose" to me
More like gamble whether you lose-lose.
...Ye that 
In its essence it's a cross necklace with 30% damage increase.
Which sounds extremely stupid to me, but I'll let that slip.
Say, is player's invincibility time decrease in expert?
Nope, shouldn't.
"The Cross Necklace is a Hardmode accessory that doubles the duration of the invincibility a player is afforded after taking damage, from 2/3 of a second to 4/3 seconds"
This song of memories say "+20 i frames"
...Which is 1/3 of a second
So it boost from 2/3 second i frames to 1 second, or 3/3 if you wanna go with that
....It's worse than cross 
@ashen warren "Ceaseless void is on its final invulnerability phase? Bring in the final sentinel."
...CV is always the first out of the three sentinels to spawn in DoG's fight

Oh me likey that dog change
Thanks!
It's nice, ye
Though I do hope by close to death it's "They're about to die in less than 3 seconds"
Cause I wouldn't like it if Signus spawns for long enough to spawn in cosmic mines while I'm trying to dodge storm weaver

Now it’s in the right order
Oof yeah no I don’t want them to spawn that far from death
Maybe like 25%?
40% in death mode 
That's still quite reasonable actually
2nd phase of storm weaver tend to die in less than 3 seconds after it's at 40% hp anyway
You know, I forgot how frail storm weaver is
Ye, it's pretty frail
Especially when you realize that, even outside of DoG's fight, his 1st phase dies pretty quickly by just grazing his tail with Shredder

Only issue is in death mode when he becomes a smol boi
Good luck hitting him then except it’s still pretty easy
Being small boi in death mode isn't that much of a problem
He still dies pretty quickly, plus it's easy to hit him since he's charging straight for you in death
If you can't even aim at smth that's literally charging straight at you...well uhhhhh
Stop playing this game 
If your biggest problem is aiming though, you’ve done a great job to make it to the sentinels in death mode 

@digital sparrow First, in next update roar is already planned to be played at beginning of phase 2, instead of playing at 25% hp like it currently does now.
Second, you have already killed Yharon. It would make no sense to suddenly make Yharon appear again during Yharim's fight, as the sole reason Yharim is fighting you in the first place is that you have killed his dear companion
Oh, at the beginning of phase 2 is even better
I just made the concept because I was playing MP and roar felt like a stop in the music because he died before it went into the actual song
lorde
ew
...
Ask dooglett if you want a specific version
Just use shift + enter
@rich prawn
i don't have everything tho
The ablility to get old versions of the Calamity Mod should be done. Why, you may ask? 4 reasons.
- So people, like me, with the gog version can use its tmodloaderand actually be able to play close to what it is now.
- For trying out the same versions as play throughs you would see if you looked at old videos.
- Because I liked (and probally some others liked) the old look of some of the bosses, and some of the boss fights themselves.
- LORDE, never got to fight it.
At least you have some of them.
that's better readability
What's up with the GOG version that you need an older version of the Calamity Mod to play?
Fixed the mess (never knew hat trick, shift + enter i mean)
😀 👍
you didn't though it's still bad
i mean at some point a website where you could download old versions was considered but it ded i think
@hollow shell the tmodloader isn't updated for gog, and is now abandoned. I don't have the steam version, so, no calamity for me, unless an old version is used. (needs to work with Terraria v1.3.4.4: TMLGOGPatch_0.9.2.3)
@signal ibex Profaned Crags is called the Brimstone Crag now
Oh dang, didn't know bout that
Well my mistake.
I don't think underworld enemies can spawn above the underworld height limit
Boffin could find a way
Also a version of Calamity from before the most recent Terraria update would be
like
a really old version
Like a Prepare to Die/Cry Mode version, possibly even before
Basically a lot of the cool stuff would be gone
Probally, but that would be nice to have anyway
Just so you know @unreal mason... a lot of the previous versions can’t legally be posted due to copyright infringements in the old soundtrack
(also lmao Kosaku you changed every "profaned" into "brimstone" except for the actual name of the crags)
I'm blind.
Aight slow down there buckaroo, put em in a doc if you're gonna make 5 suggestions in a row
Aight
@ashen warren that is (probably) true, but theoretically, all the copyrighted soundtracks can be removed before being posted publicly.. I have no idea if that would break anything though.
Give bumblebirb a new attack where he’ll hover in the air and flap his wings really fast to make wind that slows the player like sandstorms do, and while doing this he either shoots feathers at the player or summons mini birbs. During this attack he would also gain a large amount of DR/def (not enough to reduce all damage to 1/2 but still a significant amount).
It’s just one attack, but it would spice up the fight, which is currently just “spam homing and circle,” a little.
That sounds like pain to code
I wouldn't think of the Birb as having strong enough wings to pull that off
Also that
Coding probably wouldn't be a problem
If its possible to set wind direction for an attack, coding wouldnt be a problem since you could just apply mighty wind
" prevents active rage from being drained when damaged" what does this mean?
do you not get rage from taking damage?
this accessory should probably only increase stuff that boosts rage like thrown flails, swung flails (except Mourningstar), and arkhalis/murasama as well.
Launched flails like golem's fist and tumbleweed shouldn't get dmg boost
where in progression should these accessories be gotten?
Probably around early HM or post mechs
Since around there is when Rage and Adrenaline begin to make a big difference
Cob, Panic chief and adrenaline.
Drain's intended to be when it's not fully charged?
Yes
I'm contemplating whether moving the drain over to both when it's active and not is a bad decision or not.
The bracer is pretty much built for true melee players
Though I feel the cons may outweigh the pros
Wanna buff it? Halve the DR and triple rage gain.
These are very interesting suggestions.
@cyan lagoon upvoted panic just for the name
puns are good™
Scaling was removed for a reason + there is no postML tier leggies so that comparison doesn't really make sense?
@hybrid cipher You starred the wrong message for Spook-eko Toujou
Not that it matters much cuz the transfer process is manual now, but that suggestion also is an SCal drop which iirc isn't allowed
Weapons do 4000 damage?
o
Yeah, dps quite likely
besides, a legendary scaling suggestion was already forwarded to the devs iirc
eat your leggies
It was like a week or two ago I think
It won't get in tho
I know, but the post still got 50+ stars.
Do posts get checkmarked anymore?
I am pretty sure that posts only get check-marked if they really appeal to the person that does it. I'm not always right, though.
