#suggestions-discussion
1 messages · Page 478 of 1
you have enough money by that point in the gam
game*
you don't need that at all
not to mention the most expensive isn't always the best
case-in-point: light pickaxes, ruthless summoning items, etc
money's not the problem
legendary is good for picks in most cases
reforging's just dum
But its sometimes just ridiculous to get prefix off and about those its unpolished idea srill
Best could be like have an ui which lets you like choose what prefix you want but really that could be hell to program
not to mention completely impractical
well practical maybe
but it makes it ridiculously easy
you gotta spend money to make money
Id rather take that than braindead spamming mouse
Because money is nonissue post dog lets be hinest
They could try and make a UI similar to the reforge picker in HERO's mod although I don't know how they would make it cost money. If it didn't cost money, you might as well use HERO's mod.
why would you braindead spam mouse smh
reforging is about observation
also hero's mod is awful don't
maybe just add an option to draedon's forge where for 5x an item's sell value you could pick the prefix
^
Well, money's not really a problem. The sentinels and guardians drop tons of money.
Losing to phase 2 dog nets you a lot of money too from the sentinels 
armageddon post-ml astrageldon drops 450 plat per kill
Desert Scourge drops 50~ per kill on Rev
Small question, what does the check mark means?
it's in the pins 
Thanks, I had missed that one
@cyan lagoon Core of Calamity exists
oh yeah
And a lot of Bar of Life recipes use Core of Calamity anyway
Also seems like an unnecessary cost increase
but Rover, here's the thing
The Core of Calamity recipe is largely expensive
5 of each core just for one
Well remember that you need 1 essence and 1 ectoplasm to craft 3 of each respective core
meaning
5 of each essence and 15 ectoplasm gives you 3 Cores of Calamity
Yeah I guess it's a bit expensive but Ectoplasm ain't exactly hard to come by, and Zergs exist
problem with zergs is that they're pretty much your only optimal grind around that point
especially since they can now be obtained without killing any boss whatsoever (center planetoid has an alchemy station)
If there was a way to lock zergs behind a certain point, then water candles/battle potions could actually be somewhat useful
But as it stands, water candles are pretty much worthless and battle potions are just to craft the much more superior zerg (if you didn't have enough blood orbs to start with)
Well, there's already a way to lock zergs behind a wall.
And that's blood moon's random appearance.
That's not a wall
That's a dice roll
I mean, it is a "wall".
A wall of RNG, if we're at it.
then it straight up supports the other recipe
which isn't locked behind rng
and is also still pre-boss
Has somebody already suggested that the Planetoid's Alchemy Table be replaced with a Sawmill or Heavy Work Bench?
I remember seeing that but I don't know if it was in #suggestions-voting or not.
That was also the reason why I asked Fab on whether the speedrun abyss was intended and he said that he's not going to block it.
there was something like that, rover
Yeah, it was A Dead Meme 10 days ago
Zerg should atleast imo
require alot more blood orbs (around 40 or 50), or be locked behind post-golem, post-plantera/calamitas, or post-mechs
since once you get a single zerg
you can have enough for the entire game
getting what is pretty much minimum grinding should be a rewarding challenge
not something you can get in the first three hours of the game
and never use any other spawning methods again since 30x spawnrate will always be chosen over Battle's and Water Candle's minimal spawn increases
Calamity isn't and never will be AlchemistNPC
Yeah you’re right
But potion locks are broken by pretty much every mod is all I’m saying
Besides using a Zerg potion with prehardmode gear is a really quick way of ensuring your death
@hollow shell ye, but the thing is, there's already a heavy workbench inside alongside with the alch table
aight
A much more simple lock would be to just make the blocks in there something that can’t be broken by a pickaxe that’s nightmare or lower, and suddenly you can’t get in to get the alchemy table
Well the Alchemy Table would also have to be moved away from the wall
that doesn't solve anything though
since you can just fight enough creepers/eow segments
craft the pickaxe, then still get the zergs preboss
Ye, but who's going to know about the fact that you can't break those blocks?
?
Besides the superzerg strat is already a speedrun strat that doesn't involve newcomers.
You make them a block like the dungeon brick or something
bombs
yeah knowledge isn't really the issue
Bombs don’t blow up the dungeon until skeletron is dead
Or is it at all? I can’t remember I’ve been playing to much pocket edition
Actually, bombs never blow up dungeon.
Zen is too powerful
Well there you go
Yeah they're explosion-proof
Nope they’re resistant enough for bombs, but not resistant enough for the pickaxe
Finally someone understands
Also is this a debate about dismantling the Dungeon brick by brick to get an Alchemy Table pre-boss
At that point is it even worth the effort
Nah, it's about replacing the Stone Slab in the central planetoid with Dungeon Brick
Nope it’s a discussion about locking up the one in the planetoid
That makes much more sense
I can see your confusion though
You mean, this discussion is about killing the early abyss strat that relies on RNG.
Having it post-Eater/Brain still doesn't fix much imo
Yeah, that's a good thing
Indeed
but not in the right intentions
Though now if the dungeon bricks thing came into effect it would be even earlier in progression prior to the planetoid
Yeah
Here’s a thing to consider- a player still has access to Zerg potions pre EoC since all the materials drop before any boss is downed
You serious?
A player has access to zergs pre-boss rn.
If the Alchemy Table was removed from the planetoid, then Zergs would indeed be moved to post-Skeletron
And that would kill the early Abyss speedrun strat (and Fab's ok with it being there).
What the heck is this speedrun strat you're talking about
make zerg require unholy water or an essence/core of chaos and vice versa for zen
Oh, here's a thing.
- Get a Zen pot.
- Go into dungeon and hope to get a golden key
- HOPE to get a shadow key
like how revivify uses holy waters instead of a single bottled water
Zen Potion reduces Dungeon Guardian spawns?
That sounds like crap
Fab's alright with it.
Fab was also alright with the Future Bosses
And guess how that turned out
True.
How about instead just make Zerg non-craftable with Blood Orbs, that way people still get easy access to most potions but you still have to actually work for the ultimate grinding tool
still pre-boss
We could do it like Revivify Potion and make the recipe require Unholy Water / Blood Water, like Cob was saying
That'd lock it beh- wait
Crud, Unholy Water and Blood Water aren't Hardmode
unlike Holy Water
(I cannot spell today)
make it include souls of night/ashes of calamity
Actually, why are we freaking out over zerg/zen pots being available pre-boss?
Battle Potions and Water Candles (and Calming Potion and Peace Candles) are made useless because of it
some progression in the player's ability is a good thing
makes Zergs/Zens actually feel like an upgrade
and not just
a thing that you have
Because they make spawn controlling take no effort
Yeah the other recipe is still technically pre-boss, but it would still be a lot harder to get since the ingredients are from all the most dangerous biomes in the game at that stage
Of course we wouldn't just change the Blood Orb recipe
I mean, yeah that'd work
I'd kinda like to see that happen actually
But I know a lot of people wouldn't like that
Better than being pre-boss or Post-ML
Post-Skeletron via Alchemy Table is a decent locking point for being able to use Blood Orbs in any recipes
so that way you have time to struggle with potions, and also time to rack up Blood Orbs for later use
For Hardmode, you mean?
Just don't have the Alchemy Table in the central planetoid
Or you could still keep it (and it would be an assish thing to do) and add a new station that would give you something like 50% to keep ingredients, and would be crafted from 200 blood orbs and an alch station.
Jesus Dick
GRIND IT UP, BABY!!
I prefer to just
Jesus dick
not do that
But ye, removing it would also do the same thing.
I mean, if you're not willing to farm it up through praying to RNG it practically is unusable until the point where you're supposed to get it oh fucking wait I'm an idiot
You see?
Yeh, I just got the problem with it, sorry.
Didn't think it through.
It seems like removing it from the planetoid is the only solution then.
Removing planetoids
spoiler: it isn't but whatever
Don't even
Hey at least see what my suggestion is before bashing it
You already said what it is
what if I told you that I actually like the ability to obtain zerg immediately
No I mean, I have an idea for a helpful one post Yharon
Basically it raises spawnrates, but also increases the odds of the rarer enemies spawning
That sounds like a bitch to program but sure, go ahead then
the alchemy station in the central planetoid makes life easier
Easier =/= good
I think that's part of his problem, it's TOO easy
The game would be a lot easier if you got the Exoblade from the Starter Bag
also battle potions still work with zerg on iirc
Thats not the issue
Except you can't wield it
" Zerg Potions can be obtained immediately, rendering Water Candles and Battle Potions (or other equivalent early-game potion predecessors) useless."
Actually it pretty much doesn't
Yeah exactly
turns 30x into like, 32x
Except that a beginning player would completely die using a zerg pot
even if it doesn't I really don't care
Ok cool glad you contributed
Copper shortsword won't save you now 
no they wouldn't
complaining about zerg potions being obtained too early is like complaining about cosmolight being to early
they'd just rig their surroundings with lava and trap themselves in a box
Here's the thing nick
they're both just items that eliminate farm time
both items are extremely gamechangings
wait time
And both require little effort in order to achieve
correct
It's satisfying to eliminate wait times
And such wait times exist for a reason
to lengthen the gameplay?
If you removed all travelling from Terraria and, say,
had the Astral Arcanum's teleports right from the start
That'd suck
travelling is difficult and you risk death doing it
I do honestly see where Source Person is coming from, getting an alch table early like that is a bit broken
I personally am indifferent to the idea, but still
the point that cosmolight is obtained, night isn't too much of a threat at all
and as for zerg, it's more dangerous than just waiting the farming out
Aight, I see your points
I still think that there shouldn't be an immediate Alchemy Table, but
I at least see some reason for it being there
I think it’d be better if there were special enemies or something that made it possible to get it, but quite difficult for an early game player. Even making the crags enemies spawn there could make sense (cinderplate)
or like, a pre-hm cloud elemental
mm
Making an enemy drop an entire table is really something 
no I mean, it stays the same, but tough enemies guard it
But, making zerg and such is impossible if you havent got a blood moon or went to hell y'know
Also, what would you particularly farm pre-Skeletron?
Halibut Cannon
Zerg is amazing
Lens, Wulfrum Shards, King Slime
Hey question- what does it mean when a suggestion gets the green check mark? Is it going in the game, or just it has enough to qualify?
has a chance of getting in game, but is usually placed on a suggestion worthy to enter the dev channel. this means that most/all devs HAVE seen the suggestion.
it gets sent to the dev server
this doesnt guarantee that it gets in game, however
Gotcha
Uncle Danny's pin has full details
Ohhh so the bot is officially dead then?
Triv is working on getting it back, but problems with Discord is slowing progress down.
RIP Bot
2018-2018
Boosting certain creature spawnrates... is that even possible?
people should be writing unique suggestions, and not "adding on" to them so people aren't scouring around for this other arbitrary post.
Well i could've just stolen the entire suggestion
Remember suggestions are for brainstorming and not for stealing others ideas
And i do think that something needs to be done about the alchemy table
@maiden heath Please proofread your suggestion, and add punctuation.
It's pretty hard to understand at the moment
Legendary weapon
1 in 6 chance
Sorry to say this but all legendary weapons have a 1 in 100 chance
Legendary weapons also don't scale anymore
cept halibut
pff
that's not legendary
really? then what is it
A weapon.
Halibut is not legendary but it's godly 
So yes, all weapons that are exclusive to Rev are legendaries now.
Especially SotD.
Your point?
Legendary Weapons have "Legendary Drop" in their tooltip
That's literally their only distinction
I think legendarys could be just a bit more viable, but that’s just me
isn't that too much legendary at one point of the game
Legendaries = Exclusive Revengeance weapons.
Exclusive Revengeance weapons =/= Legendaries.
I'm a tad bit late to that convo, but it still gave me a pang of logical pain to read it.
"B-BUT IT BEHAVES JUST LIKE A LEGENDARY!"
...Either way, I don't think there'll ever even be another 'scaling' weapon to be added.
That concept's basically dead, and so is the viability of the weapons themselves.
Is there even a point to calling stuff legendary anymore
besides a remnant of the past
Not really, no.
@lunar berry for the storm weaver part
that makes it super easy to kill it after it morphs
the astrum deus part is okay
Imagine a wall of worms descending upon you that barely gives you room to begin the walk-the-worm routine.
"1 in 6 precent chance"
Storm Weaver could be invincible for the animation
That person wants a worm rain 
Or
SW's Defense/DR/Health can be increased in the second phase
if we're so dependant the current need to refocus on it for fight-length
Doesnt matter if you got op weapons tho
That can be said for any boss 
Yup
I think storm weaver should change form instantly
It’s rarted that it has two whole entities instead of just one that goes through a texture change at a health marker and shit
storm weaver spawning in like that is due to the fact you could just instakill phase 2 as it spawns if it spawned like cloneamitas phase 2
Why is it that almost all worm type bosses get constantly destroyed? 
because not every boss is a Worm Boss™ 
they can't combine to form the ultimate worm god
@ashen warren good morning
Thanks
Shut the up
just trying help of you
dont do ranged 
I never do ranged but for those that do
I thought it would be cool for them to fight scal while being able to see
If you want a not-laggy exo weapon I feel you may be interested in my planned Untouchable Reward
Is that the dratornelius I keep hearing about?
well I hope your untouchable reward gets in than
it probably will as soon as Terry stops slaving for Fargo
tbh we should kidnap fargo and force him to work on calamity
They don't always get in
Teragat's sorta got in
It was supposed to be a Rainbow Crystal sentry upgrade for Yharon
now it's the silva crystal
Ik pinkies didn't
which is pinkies?
I don't remember the full description
Think it was some throwing weapon upgrade to daybreak
hmm, ok
It could get in, it may just not be made yet
You know that the debuff things are Expert mechanic? 
BoC can inflict Broken Armor, Confused, Weak, Poison (yes even this), Bleeding, Slow and other debuffs
iirc it can inflict 8 or 9
Same with Creepers
just take slow away from BoC in rev+ imo
slow forces you to no-hit 
it combined with the movement penalty of horror makes BoC annoying as shit when combined with Creeper Hell™
I got 55 xd
lol
Can you don’t please. Bragging about star count is a bit obnoxious
I got 8 views on my YouTube video get on my level skrub
For the love of god please no, even if that is satire
I have suggestion and im still figuring out how to make it be good, how about that?
Wanna drop it here?
Nah, not yet
@maiden heath any big brain suggestions
wdym?
Ye, any explanations are pointless.
was it good though?
Start with dev gear and then end with "SCal will be changed".
that suggestion is awful
No, it was fucking shit.
"- Developer item suggestions will also never be accepted"
also tbh that suggestion is bad
anything related to shadowspec will never be accepted
Minning is pointless at that point tbh
ok i removed it
Good boy.

ima put another one that MIGHT be better
Eh, isn't that already pretty late game
just after ml
i personally don't see a point but go for it i guess
Thought it was post-DoG
infinite IQ suggestion
What if touching the void in Ceaseless void 1-hit you?
please no
i said that a long time ago smh
that'd just be dumb
Ass to code, already was suggested.
wouldnt be that ass to code tbh
it wouldn't even make sense lore-wise
I mean, you'd have to split him into 2 NPCs.
Ooops wrong channel to say this in, thought this was #calamity-mod-talk
it'd make more sense lore-wise
It does and doesn't make sense at the same time.
no it wouldn't, the void is fully contained
He's a rift between dimensions, but he's contained.
Imagine seperately spawning the 1-hit kill NPC, just invisibly floating around and theres a chance it would kill you every so often lol
The thing is, CV would be split into 2 parts.
Void and the circle around him.
And they would have to stay on top of each other.
ceaseless becomes yet another Worm Boss™ and just has the circle placed ontop of him
Calamity's a wormhell for a reason, right 
@ashen warren isnt that just photoviserator?
photoviserator doesn't count because it's god-awful 
Poor photovis :(
Cosmic Hook or Cosmic Rod
Summons an enchanted block of cosmilite at the cursor’s position that pulls the player toward it extremely rapidly
Gravitational manipulation
Made from 1 lunar hook + 1 ice rod + 10 cosmilite bars + 10 phantoplasm + 5 galactica singularities at a Draedon’s forge
The blocks last for 1 second before disappearing and it can’t move you through blocks
calamity does need to add a hook
It’s basically a cooldown-free pseudo-RoD that can’t dodge through enemy attacks (ie if you tried to use it through ML’s deathray you’d still be hit)
put it on #suggestions-voting
Does it pull the player through blocks?
The blocks last for 1 second before disappearing and it can’t move you through blocks
now i like that
that is a cool suggestion
is it equipped in your hook slot or is it a normal item slot?
Normal item
this is sad
That's a big nerf right there.
But I guess it balances out the fact that it's a CD-less RoD that doesn't allow you to magically poof.
@sleek wigeon yeah but that's not viable because it sucks
Yeah, I'd like to see a PML hook
@shadow prism would it have to latch onto a block to pull you or would it just pull you through the air quickly
It’s basically a cooldown-free pseudo-RoD
read the suggestion
Whos to say your new weapon would be viable?
Cool down free pseudo rod doesn't mean much to me
Well I hope it would or why would it be added
Why not buff photovis instead though?
Why not buff bad items instead of just adding new ones?
Because guns are a really big part of the ranged class
So?
And photo is a flamethrower, and flamethrowers are hard to make viable for bosses
Flamethrowers function almost exactly like guns.
They don't have the longest range, they are usually piercing so scal will be resistant
No they dont
Photovis ignores i frames
iirc
How do they not function like guns other than ammo type and range?
All that falls under ammo type and range
I mean biggest difference I have to note is that flamethrowers have delayed attack end... but it is present for guns like hailbutt as well
Though at that point we could argue that bows are guns
we need more hooks
bows aren't guns? :0
Agreed, as long as its long range, fast pulling single/2 pronged hooks
I personally think Electro's suggestion would be better off as a hook
it is a hook that can be hooked anywhere
Yeah but in the middle of a fight
Your always going to pick rod if it's a normal item
If it's a hook it could be a really cool way to quickly change directions, or dodge
But if it's a normal item it's going to be hard to hotkey both that and the rod, as well as the delay you get from item switching making it hard to use effectively
from what i got, it's a hook that doesn't have all the animation stuff (which makes it pretty fast) and can be hooked on air
Yeah ik that
do you mean like
I just think it should behave like a hook that you put in the hook slot
being able to use it by pressing E?
Yes
oh yeah
also it wouldnt have you be able to stick to the place as far as I get it
As of now it's another item
which could make you bounce around really neatly which sounds cool as hell movement wise
oh yeah like
Like it would be really cool if people could get really good with it and use it to dodge
would you need to press space to get out after you teleport to it?
cuz if not, it would suck as the only use i see for hooks: staying in one place while building
I'm sorta thinking about it like a controlled dash almost
but if it did, would be a bit bad for dodging
Yeah but pressing space is easy
ye
I could see it being really good for bosses like yharon or fish fuck
Depends on how quickly you can move with it
honestly, if it doesn't have at least a 1 sec delay or something, it could become a replacement to movement
the cosmic rod is essentially ice rod
but if the blocks had extremely strong gravity
and you moved in a straight line to them
it basically summons a block and insta grapples it
Then the block disappears in one second and you ungrapple.
yeah
What happens when you get 50 stars on Suggestions?
actually should I change my original suggestion and make it a hook
I switched it to hook because hotkeying it would make it more useful
Yeah actually that could work also
Alright, my suggestion’s basically finalized now
The blocks now disappear if you get near them so you can launch yourself around using it (you don’t lose momentum after they disappear)
Hm that sounds pretty useful
Blackout
Strikes with the fury of the dark sun
Made from 1 terrarian (the yoyo) + 10 darksun fragments + 15 solar fragments
A yoyo with very low range (doesn’t go far from the player) and a small ring of fire surrounding it a la inferno
The fire has a 100% chance to inflict holy flames and daybroken for 4 seconds each, but does no damage
The yoyo itself has a 100% chance to inflict marked for death and armor crunch for 1 second each and has a base damage of 1, but ignores i-frames and its damage increases the longer it’s used continuously on a target up to a maximum of 5,000 damage per frame after 5 seconds
If the yoyo stops making direct contact with its target, its damage resets to 1 per frame
It's a high-risk, high-reward weapon that can absolutely destroy targets but requires staying close to them and having good aim
If you get hit, have bad aim or can't follow things then it's awful
i was adding a star but forgot that this is the suggestion discussion channel
I guess that's why a briefly saw a star
yep 
If you didn't tell that I'd have never noticed
^
Coming to suggestion discussion though, how would one try to hold yoyo in target continiously if they are not supposed to ever get into enemies and any kind of kb yoyos receive would be considered as charge reset?
maybe this is a no knockback weapon?
I mean not knockback stat but that yoyos themselves get kb'ed once they hit enemy
remove the "recoil" feature in that yoyo, maybe?
Maybe it would be better if it only needs to stay in the area of an enemy like maybe with the hitbox of the lacerator
I don't know how hordes would work though
yeah it’s a no kb weapon
it would work like magic missile and the like just with much less range
Well apparently even no kb yoyos receive recoil
huh
Yeah, that's what I tried to imply
would it still work as a magic weapon that’s literally just a copy of magic missile but with the above stats (excluding range)
I guess?
alternatively, expand the fire ring and make it so everything in said ring takes damage
but only the actual yoyo inflicts the anti dr/def stuff
how far would the yoyo string be?
shorter than wood yoyo?
oh no, so it's like face tank needed
oh
I was thinking baghnakhs
Well, I'm sure white string will help circumvent the range
it would be really cruel if it had tons of recoil and you had to get it really close to an enemy to hit them with the fire ring but actually hitting them with the yoyo caused it to reset
What happens if a suggestion has multiple checks🤔
thats just people adding other checkmarks, only 1 is enough
doesnt really matter, how many extra checks are added
Cool suggestion, ElectroX
i don't think having a set of armor just for exploring the abyss isn't that good
maybe make it a auric tesla helmet or something
Abyssal Soul or Abyssal Core
Made from abyssal diving gear + lumenous amulet + reaper tooth necklace + 100 lumenyl + 70 depth cells + 50 tenebris + 20 phantoplasm at an ancient manipulator
inherits effects except reaper tooth is just a straight +10% damage/crit chance increase that becomes 20% when in the abyss
no dr/def reduction
It wont get stars here tho 
He's tryna get opinions first stell smh
But he gets kinda wrecked by most stuff tbh
Electro has been on fire with the suggestions today smh
And polterghast resist a ton more time in comparison
Well, if the joke is with doggo, then we should be able to use the muramasa against him xd
DoG already has Armstrong references in it anyhow
And yeah that'd be fitting ac-
... that's why he used to drop it in Revengeance
God damn it I just realized that
I didnt even know that 
Anyway
That's pretty neat ElectroX but is it really needed?
I could see maybe something like
Adding Lumenous Amulet to the Abyssal Diving Suit's recipe
but Reaper Tooth Necklace is in a totally different ballpark and has much different usages
Maybe making it with draedon forge instead of the manipulator
That's not the problem
The problem is combining things that don't need to, and shouldn't, be combined
But you could craft as soon as you get the reaper teeth necklace, and those instant upgrades are something calamity disapproves tbh
Unless i forgot something
Its another issue
Yeah sure that could be an issue as well
Even though you can technically upgrade the Abyssal Diving Gear into the Abyssal Diving Suit instantly
Oh right
Which
shouldn't be the case, really
It at least more farming
The Diving Gear should require Tenebris instead of Depth Cells and Lumenyl
because that can be obtained pre-Plantera, at the very least
And it can be a non-instant upgrade if you didnt know how to get tenebris like me 
I didnt know that back then
rip
Also, my throwing suggestion is because my bro is struggling and decided to get the malachite right after beating PbG
And i decided a throwing weapon good throwing weapon would be nice at that point in the game (other than malachite ofc)
@neon panther Confirmed sinner
birb is the word
How would it be different from the one brimmy drops?
...way faster
Still not as interesting tbh
Also too small a gap
Abyssal flex tape
Consumable, fixes broken diving suit
cuts enemies in half
I sawed this suit in half
no
you’d have to ask dokuro to do that
or I guess someone else with music-making ability
it’s a good idea imo but I doubt anyone is willing to do it tbh
yeah
it depends how long it will take the music
i still cant belive i got 6 stars
what does eidolon hook do
@brave girder Elaborate.
Simply a hook that looks like the head of a wyrm
And has better stats than lunar
The current latest hook
With fast retraction time, better range
Bat hook reminded me of wyrms especially with dyes
Ooookay.
Might wanna add that onto your suggestion instead of just leaving us wondering what you mean.
Anyone have thoughts on the Darksun Weapons?
Empyrean knives exist
Ik, but I wanted it to be a whole tier of weapons
Also gives magic guns and guns a second chance (since there aren’t really many good ones at that point)
@lunar berry is that really a suggestion or a statement
and if it wasnt a statement thats literally copying his suggestion
@ashen warren Just makin sure
You know the current situation with all three songs bein in-game, right?
Yes
Rotjd appears at like 30 or 20%
With original infernal catharis being the whole first phase
Aight
It's also bugged on rev and only heals up to 60% instead of 100
Really?
Its been a feature since P2 was implemented lol
All modes heal to different healths
it healed 90 on rev
Confirmed?
1.3.4.1
@ashen warren Crystalline part seems to represent its defensive aspects, while the silk-looking parts are more for the vanity look. A mage not having any of the defense-related visual adjectives makes sense, no?
It's a hat 
And the summoner variant is called a Circlet.
Does it resemble one? No.
I'll kindly ask of you to inquire for feedback or any sort of commentary before posting more suggestions. That way, the clutter is avoided.
Alrighty, sorry.
It's okay, dear.
I actually do think it could look more fitting
like, at least have one crystal or ice bit on there somewhere
So I'll keep it starred
I see.
zoned out for a second but deleted the standalone message after the initial suggestion. try to keep most your comments in 1 post next time, thanks! @ashen warren
Smh, step the game up.
Not gonna lie, I really hate posting on big servers like this because just saying one thing
gives me serious anxiety that THIS might happen
xD
oh look and now im talking in this channel, sorry again >->
fella im just tellin you to be concise, but okay,
Nobody is upset with you at all
@slow nova Stop the reaction spam, thaaaanks.
LET'S DO A BOSS THAT LOOKS LIKE EDGY GARBAGE DISPOSAL
@maiden heath "aesthetic" means something that is purely visual and has no effect on function
so, that wouldn't be an "aesthetic change"
YE
Ok
👌
ok, will do
the minishark exists and gives a comparable DPS
and the mana rose also exists,
80 dps isn't that much even in very early game
80 DPS?
You do realize fucking crystalline has the same?
Actually, not even that, it can clock something close to a 100.
Oh
Seashell Boomerang clocks close to a 100.
...
And here you are, fucking complaining about a boss weapon having measly 80 DPS.
Which is perfectly fine.
Seriously, dude?
Drh you proved your point no need to attack him now
I want to get rid of such suggestions completely tbh
The only reason that I put it down was because of how easy it is to get and how powerful it is for the stage of the game you get it in. Plus I used it and it was comparable to my mid-prehardmode weapons (and able to shred through most very early game enemies). I haven't tried out the other desert scourge weapons so I may have overlooked a few more powerful weapons.
Please don't kill me
No, I won't kill you.
Here's the thing about such suggestions - they need to be based on something.
You didn't test out other weapons at the same tier and somehow they were in the same DPS range - boom, bad suggestion created.
Don't get offended by that, it's just me being a salt mine.
I haven't tried out every pre-hardmode weapon, so you are very likely right.

If anything it's seashell that should be nerfed.
Although I have no idea how do you do that without completely killing it.
I suppose the amount of boomerangs that it is able to throw at once could be reduced or something
Maybe, maybe.
Lower the damage by 3-4 so it doesn't hit as hard, but is still spammable?
posts this on suggestions without actually trying the seashell boomerang because I'm a dumbass
Seashell boomerang is too op
Lol so it's basically like the daedalus stormbow
Not really.
Daedalus boomerang when tbh
post doggo could use another flail/magic gun/throwing weapon
Isn't there T1000?
yeah but who actually uses that
Nobody.
also it’s kinda just another magic machine gun
whereas like eidolic wail is really unique
one of which is a 1% drop chance but yeah
Throwing is only place I agree with tbf
I made a list of Darksun Weapons that don’t necessarily have to be locked to Darksun tier
There is eradicator and exe blade, maybe another kunai-type would be neat
light disc 2
I just remembered how awful ataxia ranged bonus is with shotguns
Very true
30 (2) bullets.
1*
Oh right, 10 frames isn't enough of a timespan for the second salvo 
It's exactly 10 frames per 30(1) bullets
Halibut needs to be actually not broken
cosmilite mine layer/launcher? sets large mines that explode after either 3 seconds, being hit by an enemy or hit by a projectile
could also lay a stream of weaker mines, maybe with left/right click?
I feel like ataxia chaos flares should only spawn 25% of the time but do 100% of the weapons base damage
HmmM
reaver ranged with p90 
reaver w/ soma prime
That would be fun
Welp, off topic
Time to post some retarded idea so that I don't get warned
Post it here and pretend you check it
Yharim's crystal should be buffed
make it drop and unlock from crabulon
Yharim's crystal shouldn't use mana
The Exile
Left click to lay large mines that detonate on enemy contact
Right click to lay a rapid stream of mines that explode after a short time
Watch your step
Made from 1 proximity mine launcher + 5 cosmilite bars + 5 phantoplasm at a Draedon’s forge
I feel like that Watch your step is a reference to something
I forgot, is Scorpio used in some recipes?
Nope
It’s not, it’s just a generic mine-related tooltip
I think
Mmmk
Proximity mine launcher is basically useless tho, scorpio is great for pillars/ML
Would you say that the flarewing bow is balanced
I never tested latest version but sounds like it is rn
Perfectly balanced with piercing ammo.

And even without it it's ok now, no pre-mech fishron material though.
anyone have thoughts/suggestions on my darksun weapons from last night
si
That isn't exactly possible afaik
pls fab
but isn't there a way to edit the settings to "open" the lock that's put on smaller res computers?
preparing to make a couple early-game weapon suggestions
how's this so far
We can all agree that there's not a lot for early-on mages to use, right? Coral Spout and Wand of Sparking maybe, but those are universally agreed as bad and if you don't agree you're bad I respect that. So, I'll post a couple of early-game magic weapons, starting with:
Wand of Igniting
A direct upgrade to the Wand of Sparking. The flame is bigger, travels further and does more damage.
Wand of Sparking + 50 Gel + 3 Rotten Chunks/Vertebrae @ an Anvil
the mana rose and space gun exist
yeah but
and so do the staves
the mana rose is fucking amazing wdym?
hard to get
Probably should include it can use vertebrae
Expensive weapon that has almost zero use whatsoever
anyways
as for the weapon itself
is it good
yes? ok good
trying to work on this:
Pebblestorm
Fires off multiple tiny rock fragments in a manner not unlike the Crystal Storm. Occasionally shoots a gem that can inflict a debuff.
50 Stone + Book + Amethyst, Topaz, Ruby x1 @ a Bookshelf
any ideas as to what I could replace ??? with?
Book.
I thought of that
But I feared backlash for some dumb shit like
"uwu it means go to dungeon and get book maybe dont do that and by time do that better magic weps" or some incomprehensible riddle
book sounds good though
50 stone + book at bookshelf is honestly what I'd do
Maybe even throw in a gem of some sort
bookshelf i dunno
for such a weak weapon a bookshelf is overkill
it's meant to be like
pre-EoW
keep that in mind
If you can get 1 book to make it you can get 10-20 for a booksehelf
Ye, and that makes it pre-EoW.
You don't need a spelltome for it.
You don't need 50 books for it.
why do i even speak smh
It's a singular book, which involves just going off to the dungeon once.
And you don't even need to enter it.
Don't be afraid of "it being dumb shit", if it truly is dumb shit I will come and personally eat your pant 
Pebblestorm
Fires off multiple tiny rock fragments in a manner not unlike the Crystal Storm. Occasionally shoots a gem that can inflict a debuff very briefly.
50 Stone + Book + Amethyst, Topaz, Ruby x1 @ a Bookshelf
that's what i got
the amethyst would do shadowflame, topaz would do on fire, ruby would do VULNERABILITY HEX jk also on fire
Not too bad.
THORIUM COPY
EEEEEEEEEEEEE
i don't play thorium and know none of its weapons
ergo i can't copy consciesccwssdrely 
i can't spell that word
Basically you can make gem weapons which all inflict a set debuff, eventually these are made into one weapon
Early game too
sounds pretty fucking gay
Oh ye, that exists.
A shame that I never made it because I considered it shit.
And it probably was 
hmm so
early-game wand of babby flame and crystal storm ctrl+c ctrl+v
anything else you think could be done, fellas?
https://thoriummod.gamepedia.com/Magik_Staff
It's this item btw.
that's magic with a k
Yes.
@ashen warren how is calamity supposed to fix a vanilla feature like that
i do agree that its somewhat unfair that some people are able to see way more just because of monitor size
idk, calamity's done a lot of things I didn't think was possible
really working on this one
Unnamed
Has a kind of slow usage speed. On use, summons a boulder at the cursor that falls down (on the ground or the enemy, either is preferable) and explodes into small rock fragments.
100 Stone + 7 Wood @ a Work Bench
no name and still a WIP idea
Does that basically make it Staff of Earth except you summon the boulder instead of spitting it?
Just a generic boulder, like you'd find in a Boulder Trap underground
Summons it at the cursor, it falls down and then explodes into small rock fragments
If it lands on an enemy does a fair bit of damage
Not the 300 damage bullshit a real boulder would do though
How about adding actually worthy materials and not making it either 5 dmg pebble or op shit
well it's a boulder and rock fragments
what more is there to add? silk? 
no, not silk
calamitous essence would be good tbh

i thought of posting the original idea i had as a meme with calamitous essence
then i realised
"wait a minute, i'll get warned like ben sharpeo annoying orange ben"
so i didn't
Exactly
i see where you're coming from though
but idk
dryad only comes after EoC minimum right
or does king slime work
Get me right, I want this to be neither pebble launcher nor first-minute madness
And yes, postEoC
Just wanting to help, maybe in harsh way but still
Rock'n'Rod
Has a kind of slow usage speed. On use, summons a boulder at the cursor that falls down (on the ground or the enemy, either is preferable) and explodes into small rock fragments. These have a small chance to inflict the Bleeding debuff.
100 Stone + Dirt Rod @ an Anvil
literally the worst name i've ever given an item ever
Stone Wand? Eh
but it not wand
Landslide?
Rock'n'Rod ehehe
yea
Rock'n'Rod it is
Landslide is basically a much faster using, higher damage upgrade (?)
fuck the idea of landslide is making me
that sounds fun
Landslide
Summons three boulders in a V shape around the cursor. They fall down, the outer two rolling through enemies for a few blocks, and cause a massive rock explosion that sends shards everywhere.
Rock'n'Rod upgrade placeholder + 8 Chaotic Bars + Staff of the Earth @ Tinkerer's Workshop
how's that
mostly a crowd control weapon
but could work for bosses too
four three?
oh right
i was going to say four boulders in a diamond shape
then i realised two boulders would fall in the same spot and said "no"
you could make it an upgrade of a dirt rod + aftershock (melee weapon dropped by earth elemental)
Now the true question tho
Where the middle boulder would go
read again
aftershock summons boulders on hit
Heck you were ahead of me
turning a melee weapon into a magic weapon, trust me it works
how about this for a rock'n'rod upgrade:
but spirit flame turns into astreal defeat

Seriously why do you need spirit flame for astreal defeat?
shadowflame
Because you know, flames
how's this for a weapon:
summons boulders in the same fashion as lunar flare
but they roll instead of bang
this'd be a late-game crowd control thing
to plow through enemies constantly
Just checked the recipe, shadowflame bow is already in there
good crowd control, and then the upgraded one "Landslide" would be a weapon viable for bosses, maybe? 
hmm
so you got
Lunar BOHLDOHR for crowd control
and to-be-reworked Aftershock upgrade, Landslide
I like it 
probably not the "BOHLDOHR" bit tbh
no
on use, summons fabsol who instantly vores your computer and then spits out senator armstrong from metal snake gear
or something like that
remember, no meme suggestions
if it isn't in #suggestions-voting it isn't a meme suggestion

lemme work out these recipes though brb
aight gonna post
not the meme thing
the stuff i've been working on
posting separately for separate stars
@frosty kindle dad can i get some stars
father I request a five-point shape (plural)
life stuff
i won't peck
Added them
thanks fedoraman 👍
say, shouldnt the star be added at the bottom one (or, make the whole suggestion chain one message?) so that if it gets in, all upgrades do as well?
yeyeye
@frosty kindle psst, look in pins, it says something about not putting multiple suggestions in one message 
shhh i was talking about the landslide and it's predecessors
Rock'n'Rod
Has a slow usage speed. On use, summons a boulder at the cursor that falls down (on the ground or the enemy, either is preferable) and explodes into small rock fragments. These have a small chance to inflict the Bleeding debuff.
100 Stone + Dirt Rod @ an Anvil
Tremor Staff
Has a mid-slow usage speed. On use, summons a large boulder at the cursor that falls down and explodes into a large dust cloud (causes Suffocating on contact) that damages enemies as well as rock fragments that fly everywhere. Yes, they can cause Bleeding.
Rock'n'Rod + 3 Living Shards + 77 Dirt @ Mythril Anvil
Rocker of Worlds
Has a normal-fast usage speed. On use, 6 boulders spread out from the cursor and explode into suffocating dust clouds on contact with enemies, producing large quantities of rock fragments that guaranteed-cause Bleeding, chance to cause Broken Armor.
Tremor Staff + Aftershock + ??? @ Mythril Anvil
how's that so far
i'm not sorry for the rocker of worlds
and no that is not a tremor reference
i don't know man
infLICTS VULNERABILITY HEX




