#suggestions-discussion
1 messages · Page 467 of 1
yes @quiet abyss that what i'm trying to do in the very basic
and @ashen warren i'm ranger with onyx blaster (this gun is broken) and still having a bad time (ichor bullets)
^^
Yeah, Onyx Blaster needs the second anvil
any way this gun is broken it took me to lunatic autist
golem no problem with it
lavaythin get dead in 5m
and this is an old world but i still have that problem
Onyx blaster is good for stuff like destroyer because it hits so many segmants
But plantera is a single target
Onyx blaster isn't gonna be that great
2nd phase there are all the mini plants
So you could switch to it for that
But to kill the actual boss you should use single target
i will tell you this
i will not fight this boss with out the solar eruption
post planterra
You won't fight plantera with solar eruption post platera

Chlorophyte bullets make shotguns fun
Has anyone ever made a mod with a "revolver" function, as in loading an order of bullets?
No that just shows remaining bullets, I'm talking "Fire a normal, silver, chloro, and ichor bullet then GOTO10"
Probably beyond the scope of the mod but a series of guns that let you customize the bullet order would be pretty neat
@ashen warren the hotkey mod I'm getting has a function where you can tap a button and switch what bullets your shooting
That would help
Just look up Terraria hot key mod
I'm getting it because I like hotkeying my RoD but it has the bullet thing also
It's really not that funny
Eh, it is to me

yeah
Oh boy, I can't wait.
Ye calamity doesn't have to add things that will get added in vanilla
I usually post suggestions that come to my head. And since I'm post golem, why not the plague
Is it good?
"infected skeletons"
No its a virus
@digital saddle your suggestion could tie in to the new draedon boss fight also
@ashen warren it would need to be a very large area then
Well it wouldn't need to be fought there
But like the stuff you get from it
Could be used to summon draedon
@restive karma please edit that into your original message
spreading biomes 🤢
Nah, they're two separate suggestions
just related to each other
He should just word it to be independant
Well I combined them
well I guess that's fine
Sorry if another evil is bad. It probably won't be implemented anyway
@ashen warren I like your suggestion except for the name "sundowner"
I like the name
that name actually was the first idea i had for the weapon
thats also why its crafted in a similar way to the monsoon bow
What do people have against spreading biomes? They aren't that big a deal to keep out of your way once you have the clentaminator, and a simple 3-block wide chunk of grey brick is enough to stop them in their tracks.
They are an annoyance
Saying we shouldn't have something because it's an annoyance is a bit dumb, there are a lot of things in this game that are just annoyances but are in anyway
You said it yourself
You just have to make a wall or something or use the Clentaminator
Why having it spread if it's just that simple
Exactly, it's not even that big of an annoyance
It may be simple, but it's annoying and a waste of time
If it spreads to existing blocks it's much easier to make an artificial one
Only if you want one
I just think that something like that to take you away from fighting for a bit could be helpful
And in the Plague biome's case, you wouldn't end up getting mugged by Plaguebringers when you're just trying to find some extra Chlorophyte
Syg yourdidit
Yeah. It's annoying when your mining for chrolophyte when plaguebringers are everywhere. So I thought it should be a post golem biome
@calm temple That's a vanilla feature, right?
Does it not work with Calamity summon staffs?
Not in the slightest.
... crazy sure?
I tested with pretty much everything up to ice claspers.
@bitter topaz big smh
fuck
I'm confused because I recall Levi talking about using the targeting feature during his summoner no-hits
i'm genius aren't i? 
the targetting feature is buggy as shit and refuses to work most of the time iirc
~~also i don't know why the fuck i thought that #suggestions-voting was #calamity-mod-talk ~~
but i don't recall him mentioning the targettin thing, but i'll go rewatch the video incase i'm being dumber than usual
Yeah look here
He targets Queen Bee while holding the Blood Clot Staff
https://youtu.be/IDovZtmVjIU?t=770
Open for the songlist and a small FAQ! (Timestamps are in the pinned comment) #MakeSummonerGreatAgain -------------------------------------------------------...
But I'm also confused because here he somehow targets the Perforator Hive despite never hovering his mouse over it
which iirc is the only way to do it, directly right-clicking on the guy
https://youtu.be/IDovZtmVjIU?t=697
Open for the songlist and a small FAQ! (Timestamps are in the pinned comment) #MakeSummonerGreatAgain -------------------------------------------------------...
Shit, text-wall 
Nah it's not a wall
it has to just be near the enemy iirc
you've got line breaks
And alright
nonetheless, he does it with Calamity summon weapons
along with numerous other times throughout the video
Any thoughts?
i like the concept but going to the highest possible spawnrate is just straight up bullshit, it should be like 10x spawnrate at the most imo
since its permenant
It's supposed to be a permanent Zerg potion, so max spawn rates are the only way to go to maintain the feeling
exactly, permenant zerg is just annoying rather than challenging imo
I could see someone using that item at the start and then immediately getting swarmed and killed by a sudden surge of slimes.
On the other hand, Genocide Crystal would probably be even worse because of how rare enemies would become
Imagine trying to find Phantom Spirits 
That's what It would be
But it's still a better challenge than requiring you to no-hit a boss imo
Ones like mine force you to think, and makes it so you have to use weapons that don't drop from enemies like the Handgun
doesnt cheat sheet make it permenant as well?
Yeah, but there should be a way to do it without relying on another mod
@gusty geode make those crystals craftable using a zerg or a zen potion in a demon altar AND make using one cancel the other's effect without activating it's own
They're not supposed to be tools, I had designed them as challenge items like the Iron Heart, because all the ones that have come out lately just buff boss stats and nerf player stats
10 of each potion
yes but what if you accidentally use them
iron heart doesn't constantly spam your screen with enemies
especially since they are world based
so that world will be screwed
Doesn't the Iron Heart only work after two minutes? If it takes that long to decide if you want to use them or not, it's your fault
that's not what i meant
what about beginners
who try it without knowing what it does
it ruins the entire world
"Something something actions have consequences"
it's a game pls
Revengeance also has problems like that, if you use it without reading ahead you're screwed
ok fine i just don't want people screaming "MY WORLD HAS NO ENEMIES IT IS BUG!!!!!"
A simple pin in #bugs-read-pins would hopefully fix that
You know it wouldn't
Oh man swarm crystal sounds like nuts
I want it badly to not enable cheatsheet if I ever want something similar
Also Swarm is easier than Genocide
Oh yeah, complete aids idea
Mode that has permanent Zen during normal play and permanent Zerg during bossfights 
how do i negative star a suggestion 
cant
not trying to minimod but, @gusty geode could you maybe split those suggestions so we can star the one we like?
A lot of the best weapons require stuff dropped from enemies
One in particular being the entire Wulfrum set
That 5% more dmg early game is gonna do a whole lot
Basically the challenge of the Genocide Crystal is to make resources more scarce
A few other examples are Guide Voodoo Dolls, Divine Geodes, Ectoplasm, getting through any event in a timely manner, etc
That would just be cancer, not a unique challenge
Pumpkin Moon would suck so bad 
Honestly, some of the people around here hate challenges that make you think instead of just buffing bosses to the point of near-impossible
swarm crystal would be complete aids 
What about "shit barely spawns" makes you think though. I can kinda see it with the crazy spawn rates but shit never spawning is just hoping rng doesn't fuck you over but a lot worse
It would force you to use "less viable" weapons, because odds are they're all you have.
Ever use the Handgun before?
What about like, trying to get polter to spawn, or farming for lenses to kill EoC, farming for eleum for cryo key, etc
trudat
Either abuse Zerg Potions, be patient, or skip those bosses entirely
What about killing the lunar pillars 
It'll make everything take longer and could make the event moons impossible as you wouldn't get enough enemies to clear all the waves.
Things taking longer is not a challenge
yeah abusing zerg is like your only chance 
So it's "use zerg potions to get the spawn rate back to normal" so why not just play the game normally just don't use zerg to overboost spawn rates?
And you can't skip cryo really, you either need to kill him or destroyer to make cosmic worm, and iirc you need to farm stuff for mechanical worm too
Cosmic Worm no longer needs Souls of Might
O coolio
you sure
But you still need to tackle either Cryogen or Ravager for the Bars of Life
the edit was made by some anon
Also voodoo demon hunting 
I don't think anyone wants to just sit there hoping 1 enemy will spawn, even with normal spawn rates that shit can get infuriating
Also it screws over some classes more than others
A decent portion of melee's options, most notably the oathblade line and anything requiring Broken Hero Swords, are locked behind enemy drops
Meanwhile ranger still walks by with little trouble because their stuff isn't tied to enemies.
Oh and Zerg potions wouldn't even really be much of an option! How are you gonna get 20 blood orbs when damn near nothing spawns during the blood moon?
I'm still determined to create a slower-paced challenge, and I have a new idea on of what it is
'destroying the grind' mode
Nobody would want to play it
Just realized I forgot a part of it
one of the main reasons i like terraria is because the grind is short and rewarding
@gritty crow Unfortunately impossible
Lava in the crags deals more damage than normal lava due to
code-check-whatever conditions related to lava itself
checkin
if you're in the crags while you're dipped in it
There'd be no way to check if lava tiles came from the crags or not via transportation
And yeah, adding a 4th liquid is currently impossible.
It's a hard-coded thing, not even the Terraria devs can do it
without like, some big base-game modifications, probably
Would just like to point out that Dradon is working on modded liquids at the moment.
@hollow shell Couldn't you make a new liquid though?
So... liquids are possible then?
Dradon is doing his best to make it happen.
That makes me feel better about my suggestion lol
It may not be publicly available yet (to my knowledge), but it should be out sometime in the future.
It also needs to be made multiplayer-compatible, much like the rest of his work.
Side comment that dang slime looks scary now
Hope that cleared that up.
Yes it did, thank you!
Aye.
@ashen warren Out of curiosity why'd you spell it as Wurmling and not Wormling?
what about wyrmling
Wyrmling sounds better actually
I agree
hehe
You guys think it should have any other drops?
eh

tbh aerialite is something I never had a shortage of
true
Most modded ores have a slime that spawns underground that drops the ores
Aero, cryo, blossom, perrenial slimes are all in the game
we know .-.
Currently there are exactly 2 enemies in space (3 If you count Storm Weaver) so a Space Update would probably be the best way to go, especially now that Planetoids exist
I'll see if I can come up with a few ideas
Maybe that boss can spawn the aerialite instead of the hive mind
what if the boss is a harpy queen? 🤔
Spirit kinda did that already
?
Was it Spirit I can't remember
I think you meant SacredTools
Harpy Queen would be a good idea I reckon
Already exists in ST
hang on
"The Ancient Flier", this huge skeletal Harpy
But done
Sproot is old but i think they're doing a new one iirc
And we are to be original
Yeah, idea's been done a couple times
Maybe fight the Cloud Elemental in pre-hardmode?
K bye
is it ok if i delete my suggestion then repost it or edit it?
because i want to change something about it, but i feel it would be too different
what if
there was some way
to be able to enter a different dimesnion
like, not a new biome,
but an entire new dimension
If there was, That would be cool.
Starbound allows for that
thats just how I'd like the lore
I mean, it's a lot of story, but still
I think it would be awesome
also
voice acting would be appreciated as all hell
opinions?
It's only pre-hardmode content rn, was looking for ways to improve it
How about a satellite?
Enemies that orbit planetoids at a fixed distance from the core
Depending on their size
might have problems detecting size of planets
but it could be done in easy ways
maybe
yeah
why do people always refer to others by their nicknames rather than usernames it took me ten seconds to realise that was directed at me
Idk why but I expected some kind of complaint about something
"Alpha Harpy is pointless and buffing enemies around it is annoying"
"Heavy Gravity is annoying and makes fighting in space bullshit"
because it takes time to do shit
so either shorten your username
or get used to it
it was sarg's fault
@hybrid cipher why didn't you think of that
@digital saddle That's the idea. 
the idea is having minibosses that travel through walls and you dont have the choice not to engage early hardmode when they basically always kill you and prevent you from doing the caving so you're actually decently equipped for handmode?
Wraiths invented that
magic mirror?
iunno
I personally never found them to be a big problem. By the time I encountered most of them they were already pushovers
wraiths dont spawn underground
and you can at least knock them back
earth elemetnals have like 8k hp
and 100% kbr
ok so if you can’t beat it recall/magic mirror away and go back under
it’s not powerful enough for its own summoning item for sure
then remove them 
and I rarely find them anyways
they're really common though
They
really aren't
You have bad RNG
they're like biome mimics
you're just a bad luck betsy
except you MUST fight them
They're way less lethal than the biome mimics, from my experience with both...
My personal experience says the opposite, but then again I was poorly equipped and never actually encountered a natural biome mimic.
You lucky man
what
they leap at you
and do that weir dflying thing
if you get too far away
then try to goomba stomp you
He said "natural"
he knows what they are
Biome mimics get destroyed by glacial state
Just light one up with that bow post cryogen and easy pickings
The point of them is to spook you tbh
It uses shadowspec, thus it ain't happening.
:/
Shadowspec is reserved for dev weapons @sterile moon
could you maybe give a description or smth? Nobody gonna want something if they don't know what it does
sure
Are you just gonna make a whole new thing?
Imma delete the other one if so
@sterile moon
ill delete it
k
Firstly: The Exoblade is better than half the developer weapons and has been left as is for a reason. If an upgrade was going to happen it would require post-Yharim or so materials to make it viable against Goozma and the other superboss — and that update is an unknown distance into the future, so this suggestion isn't going anywhere.
Secondly: The only Future Boss post-Yharon is Dragon God, Yharon, so that's the only one that would have an Exo+ upgrade even available before fighting it in normal progression.
Thirdly: UPGRADING AN EXO WEAPON?! ARE SERIOUS?! yes, Apotheosis, but that's a dev item, so it's excepted
Fourthly: You really don't need anything beyond Exo to defeat the Future Bosses, you can do just fine as is even if the Ancient Doomsayer and its projectiles are invisible half of the time so the fight is unfairly difficult
TL;DR: not happening :/
there may be another legendary upgrade coming smtime soon

but hey, it's just a harmless suggestion, not really a need to critique it so harshly
umm how do you spell calamitas?
just like that
That's it
ok thanks
@faint magnet uh, you can't just suggest bugfixes... that's what the bugs channel is for, is reporting bugs that need to be fixed
Maybe I don't understand the suggestion
ok done
I'm not suggesting that specific bugs be fixed, I'm suggesting that, if a large bug pops up that halts progression, a smaller update is released that is only focused on fixing that bug and nothing else (so no new content, resprites etc.)
Instead of waiting for the next full update
better. A little bit silly, maybe, but valid i suppose
ok that's reasonable
should I star that or nah
thanks at least someone likes it
My planetoid expansion got buried before I could get any thoughts on it 
They're contractually obligated to star suggestions so that other people can.
@sterile moon The Nightwither debuff is an unloved debuff that already does 1000 damage every five seconds (200 every second) and the whole night/void theming more or less lines up, so perhaps the sword could inflict Nightwither?
huh
well my idea is slightly different
what on earth inflicts that?
it lasts 20 seconds but only goes off every 5 seconds
o h
let devs decide damage
ok
you can put a rough estimate if you want though
it should have enough dmg to deal with the new bosses
so people dont have to go mage 
Again, the only Future Boss post-Exo is Dragon God, Yharon
wrong
right
theres 3
The only one after Yharon is the Dragon God
No, you can tackle the other 2 pre-exo.
there are 3 future bosses, but both DoU and AD are meant to be fought post DoG, before you can get exo stuff
goozma
shrug
Shadowspec may be reworked sometime in the future though
If an upgrade was going to happen it would require post-Yharim or so materials to make it viable against Goozma and the other superboss
yeah
Otherwise the upgrade would be too strong for the bosses it's supposed to face
yharanium 
As the Exoblade is already designed to face off against SCal, and there are only three bosses planned for after SCal
As far as I can tell the last stretch of game progression when the last bosses come out will be:
Servants of the Devourer -> Polterghast -> Devourer of Gods -> Ancient Doomsayer -> Bumblebirb -> Devourer of Universes -> Jungle Dragon, Yharon -> Draedon -> Dragon God, Yharon -> Supreme Calamitas -> Yharim -> Goozma -> ??? so this hypothetical upgrade (as it is now, which is only post-Yharon) would have six bosses to contend with — so, going by prior sword upgrade chains (see: Terra Edge -> Terratomere, True Ark of the Ancients -> Ark of the Elements, etc.), and the fact that the Exoblade is already designed to face off against SCal, the weapon wouldn't actually be likely to upgrade until after the next milestone boss (being Yharim), anything before then being unbalanced and probably significantly too powerful.
TL;DR: probably going to be post-Yharim if it does get implemented
The last thing Fab needs are lessons in coding.
At this point most bosses not despawning is intentional if I'm not mistaken, too.
^
^
i mean if it took long enough to get ores to spawn after you beat a boss...
¯_(ツ)_/¯
That was near the beginning.
I recall it being at another point as well, but it was rectified again for being annoying.
Either way, point still stands. Fab is at least competent at coding in such basic levels like boss despawns.
I mean
I see why he put it up
shit like profaned guardians camping your spawn and shit is actually the worst
Oh, the bosses despawning
When I was peacefully killing CV Main Profaned Guardian started bulli 
plus if its a solution to something that was/still is considered an issue then there's no need to push it off
It's an understandable complaint, but there's no need to just post the code when Fabsol can make it himself.
do you really think there's going to be a meme role?
but it isn't a meme role
It's not a meme rule, @violet talon, unless you consider Untouchable and Dead Inside to be meme roles
That being said: the challenge here is time. It's not dodging the projectiles so much as it is Killin your enemy before you get caught in an undodgeable spot.
Wait, that's actually happening 
there’s no way y’all actually believe that’s happening right
I doubt it but fabsol is insane so ¯_(ツ)_/¯
Don't say that shit 
What's happening?
That's a fast track to instant death

Oh, that shit will be unplayable, that's for sure
the pnyl entities thare visible are anything but enemies
Make those stupid weird mappy setups where you Jill the boss instantly
I can believe it would happen. This mod has a reputation for not being easy without effort, so Invisible Enemies is actually feasible
OwO, invisible EoC seems possible?
yes
lol just use overlay
yes i know they would be removed but shut
question is what would happen if you gave the enemy ichor
what if that's the real challenge?
what turns yellow?
@pure vector it's supposed to happen eventually afaik
Summoner = op
Then why not add a channel for what is already planned
so people wont suggest what is already planned
Because it's not. People are just volunteering for resprites. If Fab doesn't wish to add them, he won't.
seriously?
Yes. They just do it for fun.
You can hop over to the art server to see what people are working on.
Where are the freaking plans .-. Enigma has plans but why not calamity >.>
You could ask Fab whenever he's around, I suppose. I can't answer for him.
its not high priority i'd imagine
Fabsol have plans for Calamity in his head.
The mod development is mostly kept in the dark
so fab would probably just take a sprite someone else made so they didnt have to worry about it
Mhm, resprites for the future bosses are not high priority rn
@pure vector #changelogs
There's a lot of stuff on fabs plate as well rn
Don't expect absolutely everything to be spoiled.
Thank you Mrrp, very cool.
ebic
nobody should suggest to make ravager faster, it's not a good idea 
Make Ravanger faster, please.
Y'see it's different because he misspelt it so it's okay so don't kill him
I'm unkillable.
Unless you Download Food Mod™, but you wouldn't kill your friends, would you?
mk fixed suggestion
MOST planned content
if it's already secretly planned but it gets suggested, RIP secret
Ooooor we could just leave you in the dark anyways because spoiling surprises is bad no matter how many people get it right.
Yes. We. 
It's better to have that glorious feeling of 'hOLY SHIT I WAS RIGHT ALL ALONG!' than to just have it be heavily mitigated because 'you got it early, therefore we should tell you'.
Fine. As long as main things are still somewhat explained BRIEFLY on whats gonna come
Wouldn't want someone to suggest something one is already doing, right?
mainly the obvious stuff
like yharim
Well yes, something that's obvious shall of course be explained. But things like the unshown superboss will not be disclosed even if someone guesses what it is.
^^^^
Will the secret superbosses be even privately discussed or will it be on spriting xD
Yes.
k
Maybe a channel that lists brief plans on progression and plot? Like Yharon > Draedon > SC > Yharim, etc etc
basically the big picture
/shrug
I have no idea
This is the setup for a suggestion discussion
As far as I can tell, we're not allowed to suggest based on planned content, are we?
despite these suggestions about Yharim/SCal/Yharon connections becoming game mechanics when the big boy is implemented
You are since you're not really meant to know that it even exists. Matter of fact, user input would be appreciated for things that aren't set in stone yet.
Okay, so, here's an idea.
No reason to scold you for something you didn't even know.
I don't get it...
Why do we have to constantly poke in the dark just to find out what might pass and what is already coming... .-.
I... just said you can.
@pure vector Ay editing is one thing but completely replacing an old comment with something different is just dishonest. You can actually get in deep shit for that.
Congrats on that.
For future reference, their original comment was on how they can't suggest things that are planned but not public knowledge.
I just want to see where I am going when I suggest something. 
Speculation-on-planned-content time:
As far as I can tell (based on scaling and Fab's Word of God stuff) the last stretch of game progression when the last bosses come out will be:
Servants of the Devourer -> Polterghast -> Devourer of Gods -> Ancient Doomsayer -> Bumblebirb -> Devourer of Universes -> Jungle Dragon, Yharon -> Draedon -> Dragon God, Yharon -> Supreme Calamitas -> Yharim -> Goozma -> ???
However, the Devourer of Universes is.. a devourer of universes. Ignoring the fact that until Dragon God, Yharon, the Devourer of Gods was set as stronger than all the gods (Slime, Astra, Astrum, Prov), the Devourer of Universes is literally universal tier.
As it is, Word of God from Fab says that Goozma is "anti-God", being mindless destruction and hateful energy or some similar concept. So, something that eats universes (after all, it got its name from somewhere — I mean, it wasn't like the Devourer of Gods didn't eat gods, so the Devourer of Universes has probably eaten an entire dimension at some point) should be set around that tier, no?
That has nothing to do with you editing your comment to make my own look stupid, Glitchy.
Aaaand ignored.
Lovely.
Smh you've got good guessing skills i guess
Uhm, do you understand that the future bosses are optional, and forever will be optional?
The seedlings of a
are being sown...
just edit your own comments too... if I can do it so can you.
That wasn't a mistake. You edited the message after I'd replied to make it so my reply didn't make sense.
please, suggestions
You rewrote your entire point after I'd given you a reply.
rather than drama
Anyways.
pleas
I was typing when you said that
Enough of that.
Anyways.
This is looking like youtube's comments section
As it is, I want to suggest that the Devourer of Universes be set post-Yharim, because I frankly think that putting the upgraded Yharon ahead of the upgraded DoG just because the past Devourer was weaker than Yharon at the time (thus assuming it would always be weaker, even if it devoured universes) is plain stupid.
tbh if something that already eats gods were to eat universes
Lore-wise it'd make sense, yes. Not difficulty-wise at this point in time, however.
I'd be sure DoU would be absolutely lategame
Either that or the DoU should be renamed. Sure, the DoU name sounds s t r o n k , but it's a bit of a misnomer that plays its strength up far more than what it actually is.
After thorough testing, it was determined that DoU is very much beatable with pre-phase 2 Yharon gear, therefore it shall sit at that tier for the sheer sake of nohitting and difficulty curves.
TL;DR: DoU should be buffed to meet its name and moved post-Yharim, or be renamed to something less problematic.
Thoughts?
Maybe devourer of galaxies?
Maybe after the final bosses come out and rebalancing happens, sure.
or black holes
That took me ten seconds to realise that was me
doomsayer, DoU and DGY aren't exactly, "intergral" to the plot and could be assumed to be "visions" of what could have been since that's literally what they are iirc
Why are y'all discussing about the future bosses? You can fight them at any tier, no need to move one boss to end-endgame or something because of it's name
^
It's tryna match lore with gameplay by adjusting gameplay
They're merely put at that tier because of the difficulty from actual testing.
Lore-wise, DoU is likely to be stronger than DGY unless Fab comes out with a proper explanation against it.
DoU is the vision of Power
What?
As it stands, they're not fully fleshed-out and trying to argue for a point based on a name is useless.
^
They're just visions of what might have happened if you didn't kill them
Not big walking symbols for the pure representations of power, loyalty, and knowledge
😐
They're quite literally meant to be the bosses but at peak power. Nothing more.
^
no, I mean they would look like the entity that closest resembles to the trait
not they would look like symbols
gees >.>
That's not what we're saying.
^
Y'all went off topic
Mingimos banged.
They're not meant to be representations for those characteristics. Their summoning items' names are just to hint at who they could be.
There's lore to every boss in the mod. Even — no, especially — the optional one.
Just because content isn't necessary to win doesn't mean it should be shoehorned in without any connection besides "what if"
Anyways, back on-topic. Future bosses aren't fully developed yet, and thus trying to reallocate their position in the game because of what the name implies is not the smartest move.
Of course. I'm talking about post-Goozma update, when Draedon and Yharim are already implemented.
(It seems like the terrarian had some STRONG mushroom LSD stuff)
Aye. We'll see about it at that point.
Quit memeing and going off-topic in here, please.
ayee, I look away for a few minutes
Wheres the fun in that...
Oh, hi Mrrp.
is that a mingimos i see
looks like... you know what never mind...
Well, please stop with this, this is a channel to discuss suggestions, if you wanna keep talking about that, please change to #calamity-mod-talk
But your suggestion sounds great
if it is a vision
Mingimos banged.
Is the screen going tinted not enough for you at the moment?
currently only npcs are ghosts as well
... the ghostly npcs, the shuddering reality, the lighting?
Thank you, Mrrp.
wut.
Thanks
that sounds like an excellent suggestion
Absolutely
All part of God's Plan™.
no thx, milky npcs are gud enough
summoning a Future Boss makes every world set to invisible enemies defiled death armageddon
no need to spill milk on the entire screen
yes, can we get it done so everyone who was bitching about "nUT eNuFgVg SpesSHUULL effcdz" would also bitch about not seeing shit
Anyhow, just hold back on the suggestions for future bosses.
A bunch is still being figured out.
Future bosses or Future bosses?
Future Bosses
🤔
oh okay
The bosses that are coming up?
wellshit fuck me then
god fucking damnit do we need a new name too
No it doesn't, Ass
Yes you need a new name
the background kills eyes tho
gOD JUST CALL THEM DREAM BOSSES ALREADY SMH.
yes
as it is it's all fucking headache inducing 
COPYRIGHT
^^^^
Dream bosses?
copyright my ass
More like nightmares...
© 🍑
Keeit future bosses whychanging the name
I can't copyright your ass drh
#calamity-mod-talk holy shit ffs
with how many references are there copyright means nothing at this point
Yuh-huh I just did!
delete both suggestions, bad
Can I tell myself that my DoU idea was at least read?

Just call it vision so people would shut up about whether or not they can suggest about any bosses that come up later on
(Unless you can't actually make suggestion about bosses that are coming up)
Bean those that start about the future bosses, done
...what part about "No more stuff on Future Bosses until it's figured out" is not working for ya
^
the part where you don't swing your hammer
Kill'm, Mrrp.
Yes. Starting now.
ok. Why didn't you say so?
🔫 die


🗡
Oh ffs people
Why is the gun pointed ln yourself mrrp
I give up
Can we just suggest something else now?
What about giving brimstone some freaking clothes...
No.
What do you mean, clothes? What even are those?
or armor
No.
cloud had the right idea
Cloud only gets armour because she's water
Very thin droplets of water
Rock.
Brim ele is brimstone
Satan rock basically
Cloud is cloud
doesn't look like rock to me...
why does this chat devolve into madness every ten minutes
except for the rose she sits on
Oh wait, it's off topic again
Brimstone will not be changing. At least, not by a suggestion.
Swear to god I'm going to tag Danny and request that he delete this fucking channel
There are plans already.
It's an elemental. She's made out of the stuff she is an elemental of.
This is how elementals work.
Now, shut
THE ARMOR IS TO HOLD HER TOGETHER
okay
That's a warn, glitchy
if figured it out
try to drop it, and listen more next time
I really want to make more Other-type magic weapons
Guys, guys, y'all off topic again, what if someone simply makes a suggestion so this channel can chill?
Every bad suggestion is pain
Alright, imma repost an old suggestion of mine, and i want some constructive, on topic criticism
So please, make a good suggestion
what about that plot book I once suggested about?
this is an idea about summoner becoming a more intense class
This may be a pain to program but if it works out i think itll be p sick
This isn't #suggestions-voting
Ik
you can still post suggestions here, for criticism
"untitled document" my favourite
Youre supposed to post it here before posting it in #suggestions-voting
Like for criticism yeah
Anyone got suggestions for throwers lul
uhh, sounds a bit complicated...
The suggestions channel is above this channel
it actually looks like absolute pain to program due to how terraria handles buffs
I dont have any and we ned accessories
I got a suggestion
OH MY GOD I HAVE AN IDEA FOR ONCE HOLY SHIT
Astrageldon drop: an Astral jelly-crystal that fires lasers in six slightly separate directions, like the Last Prism but instead of them slowly centralising they just pulse
Imma post it soon
The better ones are always complicated.
How is posting something here in order to forge your suggestion to its prime complicated?
the current suggestion looks a bit complicated

wht
Oh.
I ain't juggling several tomes just to be a good summoner
Good comprehension, me.
congrats vetus, now go for it
It needs refining
it looks like a p solid concept, i think imma post it in #suggestions-voting
More pain for fabsol 
the tldr is that it's going to be ass garbage to code
yup
because it's not just a "hold this item and you get a buff"
Maybe it could be Last Prism plus Astrageldon jelly?
Maybe something like to manually control your summon to follow your mouse if it relies on contact damage, or fires at the cursor on a key press?
that would also be absolute hell because of how summons work
i think drh is right in that it's ass due to how terraria handles buffs
or is there a vanilla function for that already? 
@clever pendant I was actually thinking just a straight drop from Astrageldon
perhaps i should find a different way for my concept to be used
I posted a thing

Like the Nebulash is a weaker variant of thatonesolarflailwhosenameiforget
solar eruption
that one
weaker
Why not both? Becaude I know people are gonna wanna craft it if possible
weaker

maybe an accessory that disables all summon's automatic targetting systems and requires you to use your mouse and a certain keybind to control your summons
then you should realize the fact that nebulash is actually a better version of solar eruption
but buffs the summons to compensate
am I thinking of the wrong one
that would also be hell to code
there's not much you can do for summoner because of how they work
Idea: make the siren waifu controllable like the stardust armor set bonus
the removal of auto targetting you have to manually go to all minions and change their AI's
summons alone are a huge codememe anyway
@fleet fox is that a meme suggestion
which needless to say is a huge timesink
via
No
Summoner is satan to code fro. What U get
ffs

How is that not a meme
jesus fuck this is all just cancer
@fleet fox joostmod beyond the forgotten ages already does that
There's one message in forty that is productive
Alright, edited the way the tome functions, what'dya think now?
welcome to #suggestions-voting, I guess
Can we please get to suggesting suggestions
Be the one instead of the forty
here's the link once again
ok nvm drh already told me
@wanton sun I agree but the beginning star means a Cool Person™ already wants it in the game.
that's way more simple, I believe
@clever pendant Actually they're obliged to star any non-meme non-effortless suggestions
Idea: ninja belt, has 12% damage and let you dodge, crafted with counter scarf and uhh something else i guess
Oh...
I still don't want to switch back and forth between tomes just for a better dps
I mean
so essentially what you're trying to come to is weaponout's banners
How on earth would you be able to pay attention to the tomes
I wanted to say thrower emblem but that thing doesnt ecist
We could just only star the things we want ingame
it's just clicking 2 buttons
But that'd mean the people don't vote
what do you mean lmao
its still better than doing nothin than watching your summs do the work aint it 
all other classes already do that for the most part
At this point, I don't see why the people should vote 
i mean yeah its similar to the banners but it actually requires the player to do sth
you still have to dodge as a summoner you know
between their main weapon + rod of discord
you just dont have to AIM
just like any other class
yeah, which means you have a lot more freedom as a summoner
to hold whatever you want
you're just proving my point my man
Summoners can focus on other things than aiming at the boss, at the cost of weaker dps usually...
It adds challenge to the class that ia missing from it compared to the rest.
Summoner class itself is just for people who don't like to aim
but like to focus on staying alive
This is merely my opinion, but i consider summoner as one of the most boring classes, due to the fact that, as you mentioned, dont require to do anything else other than dodging
The specific mechanic that i recommended isnt all that unique or rather good, yeah
that argument is mostly mute when most late game weapons in calamity have homing capabilities
and even in hard mode there's stuff like chloro bullets
well what else would a summoner do
summoner is probably the easiest class along with melee tbh
ranged?
yeah, I agree
you don't really have to aim all that well
a summoner summons things they dont fight
insert facetanking joke
thats why summoner needs a new mechanic, thats just my opinion tho
the problem is coding said new mechanic
melee is like ranged but they have way better defense and stats and don't have to worry about anything running out except buffs @proven tide
assuming the timesink is worth it, it will more than likely have a fuckload of bugs
🤔
"Oh, hey, wanna kill the boss faster? Well for the low low price of the blood sweat and tears of the Devs, and a little bit of your focus, you can do exactly that without aiming!"
If implemented it would be risk/reward.
not much less dps tbh
How about we significantly decrease the defence of summoner armour because hey, if the best Vanilla summoner set gets barely half the defence of the best Vanilla melee set, why should the modded summoners get off lightly?
the only real power drops of ranged is on exo-tier and terra shiv / forbidden oathblade
and dps isn't everything unless you're a HARDCORE GAMER PLAYER
like you since you're DI
pre-ml tier
dps is everything, no arguments there 
some people don't care that much about dps and just want an easier boss fight
Then how about summoner weapons? I mean this idea must've been suggested countless and countless of times but
there are people who don't care about HRRR NOHITTING EPIC GAMER you know
how about thrower accessories
nerfing summoner overall and giving the class guns to make up for that would be p ok
thrower stuff i can agree on
how about weather
i know, but those people usually get away just fine with using titanium armor + counter scarf
dodgetanking is more than enough for pratically all boss fights
how about you make a thrower accessory suggestion that is cool
titanium armor vs dog oooo
...were you not the one that just said pre-ml tier?
i was making a joke
It's literal calamity, everything is chaos, and it feels like reality itself is starting to fall apart post-Servants — why not have storm mechanics?
besides, defense is largely irrelevant in post ML anyways
still counts
you'll die in 4-5 hits in rev and 3 hits in death no matter the class
so i believe my argument that dps matters is still relevant, as more dps = boss dies faster = less trouble for the people fighting the boss
so you're telling me going full glass cannon makes it easier for people who aren't absolute 0.1% top 100 players
no, not full glass cannon
but that gives you more dps
Idea: ninja belt, crafted with the counter scarf and some ninja stuff idk yet), it gives the counter scarf ability to dodge and removes the true melee damage boost of counter scarf, it will give a thrower boost though
the original argument was that melee was better for newer players, correct?
because it makes you tankier
yes
at the cost of less dps
in nearly every case it is
problem: being tankier doesn't matter anything when all your tankiness comes from your accessories rather than armor
at least in post ML
post ml is meme anyway 
because the only defense worthwhile in post ml is damage reduction
while we're at it lets also give CV his DR on expert-
hahaues
CV DR was fixed iirc
Yeah it's a bad idea for a mod to expand into other content beyond its scope, it just causes problems with other mods
to balance it make him teleport less
however i think fab said they weren't going to add projectiles to slimey
also weather would be sick in a separate mod
Mini boss suggestion
They aren’t allowed I guess
So I deleted it
Sad, I had a good idea too
"Boss suggestions will never be accepted." not "mini-boss"
Bosses aren't allowed, period.
Minibosses however, are ok and do have extremely small chances of getting in if my memory is not failing me
Oh
Besides your suggestion was actually good
I was able to star it smh
though they should drop loot
Well as long as it’s possible, I copied the suggestion just in case
Nice
Gimme a min
The loot is the only problem
I don’t know exactly what it should drop
Or them
I’d love some ideas
Great sand shark was a suggestion, and that made it in
Minibosses are definitely allowed
Oh really?
Eeyup
Great Sand Shark was a suggestion that someone made, Fabsol liked it and add it in
Weapons aren't really needed imo
Pre ml lunar armor?
Maybe something like:
"Each miniboss will drops 10-15 lunar fragments corresponding to their respective pillars. If post-ml, they'll also drop 30-40 luminites (not bars)"
Yeah I was thinking exactly that!
Pinkie mine if I take your idea?
Sure go ahead
Hmm...30-40 a miniboss would mean 120-160 luminites, which would mean 30-40 luminite bars per lunar event.
Ye, sounds great for farming
Pretty much ye
Thanks again for the drop suggestion
Sorry I don’t know your actual username
But I’m sure that they’ll recognize you
I'm pretty much the only "Pinkie" that's active here anyway lmao





