#suggestions-discussion
1 messages · Page 433 of 1
that was a bit overkill on the frost and pumpkin moon essence tbh
oh sure 65 cores of calamity

but the 900 nightmare fuel and 900 endothermic energy
i still crafted that shit
now that suggestions is up, I can pitch my idea for a Bee's Knees/Malevolence upgrade I've been working on
We need at least the option of less powerful weapons and armor that you don't need to 100% the game up to then to craft
@ashen warren you want a trick? Try fighting ravager in Armageddon mode like 10 times in a pre Providence world
Cores of Calamity are easy
i crafted it before ravager was added
but you also didn’t need cores back then
Tbh I should think of a new mode... Oh I know Bullet Hell mode
I had an idea for a 5th difficulty, but that's apparently not happening
uploaded an earlier copy of the pitch
EDIT: Now fixed
My idea was like a Soul Melter mode like in Kirby Star Allies, all Calamity bosses got the themes they had before Dok made ones for them, while the difficulty got turned up to levels only seen in rage games
Some of those themes were removed for copyright reasons tho
You make it sound like this isn't a rage game already
^
Just use the Gametal Adventure's End remix
It’s a good idea, but it wouldn’t really be feasible
That means the mod would almost double in size
~~replace every boss theme with this https://www.youtube.com/watch?v=cdaL0RZLIGs~~
Music: Tough Guy Alert! Composer: Yoko Shimomura Playlist: http://www.youtube.com/playlist?list=PL0F1CC7E40779F15F Platform: Nintendo DS
Also copyrighted
it was a. joke
Never Let Up is better
your joke has been copyrighted
^^^^^^^^^^
no copyright law in the universe can stop me - sonic the fuckign hedgehog
I think you used the wrong one: https://www.youtube.com/watch?v=6tc29tFx2Vg
Music: Tough Guy Alert! Composer: Yoko Shimomura Playlist: https://www.youtube.com/playlist?list=PLL0CQjrcN8D3ZLrCjSabR7WNrkOGygTwA Platform: Nintendo DS Ple...
oh no silvagunner
Too high quality for this mod
i actually dont like that suggestion at all
i don't agree with the teleport
spinning around a boss is a good way to win boss fights because thats how their AI is supposed to be
but i agree they do need better AI revamps
there has to be strategies involved in a boss fight and not just dumb luck
but in what ways do the ai need improvement?
boss fights are meant to be challenging and fun, not just "i'm easy to farm hahaha hur dee hurrr" except ravager he exists for the materials
some ai is a bit plain
like, literally what should they do to make them harder?
polterghast is just plantera but with a ghost buddy who spawns sometimes
no victide?
victide is in limbo right now
oh
planteras name doesnt change three times
that counts as literally nothing but a name change
it doesn't make the fight harder if his name is spelt differently
yes it does
Wait, that gives me a theory idea, meet me in #calamity-mod-talk
i think in normal plantera could remain the same but in Expert she dashes every now and then and in Revengeance she's faster, dashes quite a bit
counts as a vote 
so does the bot only count stars, or emojis in general?
stars i think
I'd assume so
and since only cooldude+ can react it pretty much irons it in
im scared to go to #calamity-mod-talk
fab just threatened to shove popcorn up someones ass

It's a debate on gimmicks, no need to panic
Just pitched a Polterghast theory there but it's probs buried by now
Dokuro hinted that Polterghast is all the souls of those slain by Yharim
so basically confirmed
I think Plantera's soul is in that mix, explaining the uncanny resemblance
Dokuro's lore is NOT accurate
the only accurate lore is on the Forum page and the wiki
And who puts it there? Dokuro 
Nope, the wiki editors do.
And how do you know that Dokuro isn't one of them who adds lore?
Exactly 
You can't know that 

For all you know about me I could be Dokuro
dont even reference SFM
offtopic
dont do it
halt
cease
i told him to stop don't blame me yes sir 
you're the one who referenced the meme in the first place but lets skedaddle now
Well then
Btw
They actually have the official Polterghast lore on the Wiki
Along with Crabulon
O sweet
@zinc lantern Go into defiled mode, take a zerg potion in the ocean and farm the jellies
yeah i guess i could do that.. but i feel like it needs a recipe to make it less of a pain in the ass
Arctic Diving Gear is useful for the Abyss and is pre-Skeletron
when did I mention that
you didn't
I mentioned that Arctic Diving Gear, which needs the Necklace, is useful and Pre-Skeletron
Abyssal Diving Gear is post-Plantera 
@sleek yew already a Polterghast hook suggestion
one that's already been accepted for review
sounds way too OP tbh
w h a t

Nobody uses light theme right? (I'm making an image post and planning on using white text to optimize for dark theme)
lol light theme
lol gross
i tried turning light theme on for the first time in a while
it's 1:49 am and that was a terrible idea it's so horrible
Ayy same time zone
rip triv
White theme should be replaced with a grey theme
silverish grey
grey and black theme when
Calamity doesn't add a throwing emblem probably because Thorium already has one
which looks pretty much identical to that
everyone gets shunned for using other mods anyways
Well, throwing still lacks in early game accessories
Yeah, it really only has Raider's Talisman
Yeah and that's basically a bootleg Thrower's emblem 
even though other mods have a throwing emblem, a throwing emblem in this mod might be necessary to set a foundation for future ones
what
what
foundation?
I did have a couple ideas for throwing accessories
Let's hear em
They’re on my big doc
Baby Bumblebirb yes
give me more throwing accesories
@slender sonnet https://calamitymod.gamepedia.com/Scourge_of_the_Cosmos

^
Visitation of the Moon?
An impressive coincidence, really
that's not much better, considering the name of the second theme
ah
not second

fuck i'm tired
Scourge of the stars
just call it Scourge of the Stars
?
there we go
Nice
ffs
what exactly does the bot do..? dunno what it is lol
sends suggestions to devs after 35 stars
^^^
Rip the bot again
Fine :<
cool and good
What's the point of a bot if it goes down when it's creator leaves
@ashen warren haha you used my name
ye
sounded better than scroll of the ninja for sure lol
lol it had a nice ring to it
Nobody said anything afaik
odd.
It was the guy with a panda pfp or whichever
Anyone else thing EoC and Ravager should get unique drops in their rematch?
EoC?
there wouldnt be a point for a rematch
if it just dropped it's shield in normal mode
while it already drops it in expert...
at that point it would be useless both modes
because master ninja gear exists
I have an idea in prototype stages, and it is in fact a new class: The Crasher. The way you attack is by running into things.
It's gonna need a ton of work, but I think it's a fun idea.
tape DoG's head to a shield and you have the ultimate weapon
yes
apotheosis: shield edition
@gusty geode Come up with a doc of idea and I can sprite them if I find them interesting
I'll see what I can do.
Dm me the doc if you're interested
would crasher use fist weapons? i could get down with that idea
sounds nice
gauntlets
crasher is too similar to melee however
it needs to have a unique feature
taking damage per hit?
I suppose it would be a subset of melee
yeah
wouldn't be a fully fleshed out class
would do melee damage
wouldnt have special armor sets or accessories but be a subset
The way I see it, it's about as different from Melee as Throwing is from Ranged, and the idea of running into stuff to kill them sounds fun
WeaponOut already has a fisticuff class btw.
@ashen warren apparently you misunderstood, you deal damage by making contact with enemies and there are no weapons at all

@quasi fable Bots can’t actually read 
Hey your idea was good! but you said it was a suggestion TO the bot... 
Oh 😤
Sorry just attempting and clearly failing to be funny
This bot has so far felt like a hindrance tbh
Limiting when people can put out their ideas
like Calamity accepted any of them anyways
I'm confident mine's at least a little better than the low-effort ones
I just want my Slimegirl Town NPC to be added. Not because slimegirls, waifus etc but because CALAMITY NEEDS TOWN NPCS
If the NPC doesn’t get googly eyes and say no u during parties I’ll be sad
Actually that would be horrible
No u 
Thanks, now I'm thinking about how the Slimegirl would react to the player during a Blood Moon...

Post-ML she has a guaranteed chance to summon Goozma instead 
oof
Ohhhh so that’s how one fights goozma! 
Imagine a community of pre-teens oblivious to this server that play Calamity
Who just hear of Goozma
Anyways, would love some thoughts on the Doc I posted, it's my idea for a new class
And make up elaborate theories of how to summon it
Lol
Like Mewtwo in Smash 64
Wait that was a thing that happened 
uh, yeah
@gusty geode I imagined it do be a series of shield/gauntlet weapons used to ram, instead this class is basically a "let the enemies hit me" style class
I don't think It would actually be enjoyable since it's just let yourself get hit, heal, repeat
weapons like the shield of cthulu represent that, you have to account for the bounceback and still actually dodge
in the same regards it's so similar to melee that I think it should just be a sub-class of melee
no new armors or accessories but weapons
just like yoyos, (they have the yoyo bag so I believe you could incorporate a couple accessories relating to the subclass)
gunners in ranged
It's as similar to melee as Throwing is to ranged
throwing was actually developed though
throwing is far apart from ranged because of the different ways the weapons work
while this clasher class would basically be the same thing as melee but with a new style of weapon
So if you want this class to make sense and be enjoyable, i suggest it have 1 or 2 unique accessories and a whole slew of weapons
just like yoyo is to melee, clasher is to melee
just like gunner is to ranger
the bot is back
7 in israel america eropa asia or where
It went off when Trivaxy said it would be off. Read moar
yeah discord shows you in your time zone when it was posted
7 EST my bad
4 hours behind
Oh
Okay
Utc-3
4
Lol
UTC-4 or GMT-4
But
I cant make any sense of it
Did it go down 20 hours ago
yeah
@gusty geode i know it's around 9 hours ago because i fell asleep but the cultist can drop this thing; https://calamitymod.gamepedia.com/Stardust_Staff which is what i meant should be a 100% drop.
tfw the bot is not back up
no boss suggestions
specifically the "no bosses part" yes
mini boss suggestions ?
Plus the bot is down
i think none of those either
same applies yes
i am gonna spend days or even weeks 
did you read the #suggestions-voting pins
I like the reasoning as to why it should be added, just because you spent a lot of time on this
boss suggestions will never be accepted.
rip
it could be a rare enemy
so have i spent 10 minutes writing that huge text barrier for nothing
just decrease the stats a little bit
k
And get a better Why it should be added section
thats a very pink brain
yes
needs
wait
shading
dont message like that 
today.
i got you mrrp
ohno what happened
Nothin
oh
@covert obsidian delete that message
that goes in here
not in there
unless you want to get eaten by a mod


hey @gusty geode thats not a bad idea tbh
its definitely interesting
pinging the suggestor is fine

@little jolt Read the god-damn channel
looks like im gonna have to put another message in
ill do it later if there are more appearing
I put one already
Preach
BroKe bot smh
I had an idea of reworking/modifying Rage mechanic
Currently it is pretty underused and plain thing. I wanted to add several accessories (1, maybe 2 for each class) that will directly change rage style (so they are like "if you want to tactically use rage, pick 'em up) and apply unique effects fitting to class (Rough examples: No on-damage reset and longer duration if constantly attacking for melee, accuracy benefits for ranger, summoner's shadow minion copies, etc.)
It might be too complex but it's better than just another damage bar, right?
Any thoughts?
What if you could disable adrenaline/rage like in the good ol days
I have this idea to rework arcanum of the void and astral arcanum’s reflecting projectile effect, mainly cause I don’t like how it’s quite luck based and pretty much overshadowed by the other accs. The idea is instead of making it a chance, make the effect guaranteed to trigger when the player is below certain hp threshold, but give it either a long cooldown or make it only activates once per life like Silva armor. Any thoughts?
Once per life sounds good
When you have 100 hp or lower
The next blow
That way you could still get oneshot with it
Also it wouldnt interfere wkth silva and godslayer
Maybe if it triggers on that low health better make it with 30-60 seconds cd?
Mhm yeah that could be good
Sounds nice
HEcc
my suggestion being completely ignored meanwhile 
Well...its interesting. But although I agree with the “plain” part I dont really agree much with “underused”
Your idea is interesting though
Well, "underused" mostly comes from that you can use rage only once per fight, and only if you actually cared to preserve it, may be wrong obviously, but it comes nowhere near adrenaline usage for me personally
Hmm I guess I can understand that.
I like the idea of rage accesories
Gonna have to think carefully though. Dont make your ideas for unique rage effects too overpowered, and not too underwhelming either
anger talisman - certain hp thresholds will grant extra rage per hit, as well as small increments of extra damage
That might help those who cant dodge well...and completely useless for nohitters 
I'm sure fabsol would take care of "over/underpowered" issue, main thing is to design some unique effects rn imho
Hmm, well, ya got me interested I guess
Isn't it good? One side gets one effect, another gets slightly weaker another effect
Adrenaline is cool as it is rn, it's rage that kinda falls apart
maybe an accessory that decreases damage reduction but increases the amount of rage you get per hit ?
that kinda sounds bad tho .
And yeah, low hp rage boost acc effect above seems cool
This one kinda fits with berserker thingo and may work
rage is so unnoticed
Also there could be a place for an accessory that greatly increases rage generation via getting hit or even allows to get it from damage (though I'm not sure how to balance this one out, feels too vague with all the weaponry available), but rage slowly degenerates over time unless fulfilled
I mainly wanted to focus on class rage gimmicks but that one can fit to certain class or just stay universal acc
maybe like an accessory that generates rage and the lower your health the higher the generation is
like, take damage, it starts to generate, and at smaller increments of health, it will generate more rage per second
and if you get back to full health the gen the thing will stop
@thorn canyon can you read

deleted the o h
Delete it and post it here
Specifically sarg
i didnt save that.
welpp
basically net throwing consumable, deals damage, captures things like a bug net, yeet
sarg and mrrp will eat all of us
what should I change in this. Or what should be added or reworked
https://docs.google.com/document/d/1QlEOtKPeIL3T2dnIzH886SjDt0jMdPCL-eDVgCBsUjg/edit?usp=drivesdk
Create a new document and edit with others at the same time -- from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Docs to edit Word files. Free from Google.
Why do i need to request access 
..You forgot to make it so that everyone who has the link can go into to doc didn't you?
Eh i dont think a bullet hell mode would really work
^
Tho it be a good challenge
than again we got Supreme Calamitas
Which is a super boss
Tho the mode is suppose to be for players who played at least 1 bullet hell games
And no I am not counting Undertale as a bullet hell because I never played undertale
The hitbox though, the hitbox
Remember, all hitboxes in Terraria is fixed to square/rectangle
Not like in typical bullet hell games where there's circle/oval hitboxes
Ah maybe decreasing hit box sizes is another option
Even if this mode sounds cool, it's better off becoming it's own mod rather than an implemented mode in calamity.
Imagine all the pain and frustration that would come with coding all this
Well depends on how good your coding skills are
You do realize that Terraria code is not the same as Bullet Hell games' codes right?
And no matter how good you are at coding, this kind of mode would take atleast months to be implemented, and even longer to test and fix all the bugs
It just goes too far from what terraria is made for
Yes I know but the suggestion is reserved for future use
^ What portal said
Terraria isnt a bullet hell game
Yet like I said this is reserved for future use
...Future use? Elaborate
Shamely due to how terraria world is constructed it is not viable for bullethell level dodging
^
Gravity affection + low acceleration/decceleration of character
Supreme Calamitas has bullet hell yeah, but she'll be the only one, and her bullet hell phases can barely be considered "bullet hell" by normal bullet hell games standards. Plus she's a superboss.
@quiet abyss I am still working on other suggestions in mind
Currently in the process which may come out later once the bot is back up online.
That said I haven't started on the Kurax invasion suggestion
And I never said I liked scal
Honestly who likes scal over yharon and doggo
Tbh SCal is mostly towards the bullet hell players
@tired haven me because of her Lore
Yes I am a nerd so what
Well, I meant as bossfights, should've specified
Though I still appeal to yharon lore-wise more
Well like I said it's for mostly players who played bullet hell games
True
Basically I threw my touhou Knowledge towards SCal's face
Because touhou is a unforgiving bullet hell game
like How SCal is unforgiving
Anyways we are going off track here I'll just get started on the Kurax thing
"Unforgiving?" Pffft Even on Lunatic touhou barely reachs "hardcore" level of bullet hell game.
Go look at games like "虫姫さまふたり ~ Mushihimesama Futari" on ultra mode
Yeah I'll drop the topic now
@quiet abyss haven't tried other games because I am the type of guy who just play free games or 2 to 10 dollar games anyways let's stop here
...I already said I'll drop the topic though, but okay
This is still in its WIP state and not a lot of stuff has been done on the drops and such you may also suggest other enemies than the standard ones I wrote in here
https://docs.google.com/document/d/1cWEqGkwVDeCVggrqb5hqZUR2giibCbqNeuYU1OXEr6M/edit?usp=drivesdk
And recipes aren't listed yet so ripperony
okay but if you don't want people to use the channel that badly, shouldn't y'all restrict chat perms temporarily and pin p0rtal's message
it would probably be more efficient than reeing at continued posting
unless there is a very specific reason the staff don't want to do that
time to mess around with my doc while the bot is down

im becoming the suggestions bot
What do you think about Siege Weapons for the Goblin army? Like post ML, the goblins suddenly gain technological advances. They have gunslingers, Siege mortars and catapults, steampunk jet packs, etc.
The goblin army has a hardmode upgrade, but that’s about all. Them and the pirates really need some more love (and maybe the frost legion, but they are kinda a holiday event so meh).
Tbh any thing I should do with the Kurax thing
I havent seen anymod that can change the damage number
Maybe a damage skin mod please?
like this ^
that would be awesome
Nice Maplestory pic
Don't quote me on this, but quite sure damage numbers are bound by font type, so if you change the font type, they should change too
https://forums.terraria.org/index.php?threads/kattui-a-terraria-interface-pack-by-techdude594-and-kiddles.47854/ This one changes font and other stuff, you could look into that
Greetings Terrarians! Welcome to KATTUI! Kiddles' and Techdude's Terraria UI!
[IMG]
OVERVIEW: KATTUI is a Terraria Texture Pack that focuses on...
rip my wet dream
And you can change the font, you can quote me on that one; so if the damage numbers are related to the font, you should be able to change it.
Np
@cloud zodiac there's a mod that changes damage numbers to be colored differently based on damage type as well
it also has some other options like making the numbers bounce differently
pure gel pack created by 1 royal gel 1 hive pack 1 blue suletion 10 holy water 20 purified gel increaces spawn rate of slimes,slimes will have 25% less health all type of slimes are friendly should be Because there isn't an upgrade to the hive pack and royal gel and bad world gen + shity luck with new ore gen = have to grind slimes for 2 h
this is a suggestion
hive pack upgrade exists already
it's called the plague hive
also what does this have to do with bees
and why not incorporate slime god drops into the recipe?
Also i think a plague hive buff accessory was starred enough
ahhhh right sorry but i wanted to give it a hive mind (not boss) theme of slimes
I'd check my doc but I deleted it and have to remake it LUL
f
@dull kite evan for you the first hive up grade was enoeth?
what
@ashen warren sry phone died
@dull kite do you think the the plague hive buff is good enough
The buffed plague hive iirc was a bit past ML
if i remember correctly
Anyways, the way I see it it becomes a decision of whether or not a hit is worth taking, as you are essentially the ultimate tank class. You attack by being attacked. Vanilla Terraria already has items like this, such as the Honey Comb, Star Cloak, Thorns Potion, etc
@hearty yew ty
thorns class when
@dull kite if i remember correctly the plague hive has a bad debuff but i can change the hive pack if someone can find me something to connect to a hive mind(not boss)
from what i saw it's a preddy big deal
but can someone find me something related to a hive mind (not boss)
i never saw this
but i still didn't find something to swich the hive pack with
again i want something hivemind related (not boss)
what the mana over loader and i used purefide gel
mana overloader is slime god's expert drop
i know but this have nothing to do with a hive mind
it's from slime god, which is the hive mind of slimes
it the slime king ultimate vertion
Slime god is hive mind confirmed 
slime god is a better hive mind than old hive mind was
Okay I’ll give you that
no it not i read the lore he calls the ebonians and crimbulen slimes
is the lore got updated
no, you're just bad at reading apparently
you shit
Reeeeposting here for discussion
insult me even though your reading comprehension is bad aight dude
Now calm down, let's not kill each other
@gusty geode why are you suggesting your self
Go fight in #general-talk please
Crasher class sounds interesting, but it would either need invincibility frames upon hits (which would wreck no hits) or have a high level of life steal
or just scaling defense
The idea is even higher defense than melee to compensate for being forced to get hit
defense that should only really come into play at high velocities or after getting a hit in
otherwise it's bad player: the class
still wouldn’t work for Death mode DoG though
yeah, a crasher type class doesn't seem viable at all for death
interesting but it will choe your health
And I don’t care how high your defense is, astralgeddon slime is going to kill you in any mode on contact
if it were to be a thing, then it'd need armour bonuses to negate those OHKO attacks
and idk how aids that is to code
That's late game, the items you see are all pre-HM
pure gel pack created by 1 royal gel 20 true shadow scales/20 blood samples 1 blue suletion 10 holy water 20 purified gel 100 gel increaces spawn rate of slimes,slimes will have 25% less health all type of slimes are friendly should be Because there isn't an upgrade to the hive pack and royal gel and bad world gen + shity luck with new ore gen = have to grind slimes for 2 h
this is a suggestion what about it don't see a raeson to add mana overloder
Instakill immunity sounds good tho
now i go back to making my doc
Yeah, Calamity isn’t the best mod to be adding new classes
They’d probably love it in Thorium or another one of the larger mods with classes though
Ooh I do like that gel pack idea actually
yeah the concept is good but the recipe is lame
good like it when i bring good ideas and don't fack up
@fervent zealot i don't have much options you saw what i get give me a beter idea and i will see
something along the lines of royal gel, a large amount of gel, mana overloader, and 20ish purified gel would be bettter than what you have
okay i got 1 part of my document redone!
i changed it
haha you don't see a reason to add mana overloader
i don't see a reason to add blue solution or holy water
the pureity thing
#no nutral staff in here
what are you even trying to say
and it goes with the gel (nutral) that you added
if you want to go with a pure gel theme mana overloader is the way to go
it comes from slime god, who's the source of purified gel already
and i want it to be a hard mode thing
just make its crafting station the mythril anvil
problem solved
heck, you could make it the crystal ball for that matter
another update on the suggest i will bring it here changed
pure gel pack created by 1 royal gel 20 true shadow scales/20 blood samples 1 blue suletion 10 holy water 20 purified gel 100 gel increaces spawn rate of slimes,slimes will have 25% less health all type of slimes are friendly should be Because there isn't an upgrade to the royal gel and bad world gen + shity luck with new ore gen = have to grind slimes for 2 h
this is a suggestion what about it don't see a raeson to add mana overloder made at a cristal ball
Learn how to spoken
. . . you still didn't remove the blue solution (or fix the typo) or holy water
Hive Pack is already used for crafting, isn't it?
that's why he removed it from the revised recipe
Right.
emm the FBI i'm herbue
yes
doesn't matter what you are, that kind of english is really not acceptable
^^
Google Translate fucks up grammar and words but it gets the point across.
Please use that instead.
i'm on google translate
google translate doesn't mispell words
^^
i can respell it for you
yes but thanks evan (fills bad)
english machine broke
aahhhhhh at least i'm one of the best on my class
that just makes me more afraid for your people
either way back on topic the idea is good but needs polishing
the hive thing is the odd thing in here
Pure Gel Pack Crafted With: 1 Royal Gel, 20 True Shadow Scales/20 Blood Samples, 1 Blue Solution, 10 Holy Water 20 Purified Gel 100 Gel at a Crystal Ball
Increases spawn rate of slimes, all slimes will have 25% less health, and all type of slimes are friendly.
this should be correct
yeah that's an english version of what he said
but even though english is my main language im still bad at it 
also talking is ez for me i'm bad at spelling
he has that listed
It's right after the crafting recipe
Also, you dont need to spam space to make a new line
You can hit the "Shift" and "Enter" key (at the same time) to make a new line.
Like this.
is my suggestion good with you @dull kite and everyone alse
i still think the blue solution and holy water should be removed
even if it will probobly will not get in
I agree with the blue solution, but the holy water is fine to me
@fervent zealot it make sens with the true shadow scales
he didnt say anything about the scales/samples..?
he's trying to justify the "pure" aspect of it
yes it did chack again
i just think having that many things in a recipe is dumb
yaaa like the every other super exesory
The only thing I'd change is removing blue solution
'exesory'
and it ok to remove @dull kite
you want me to remove it from my message?
@ashen warren you grammer nazi
he's not a grammar nazi
and you can
he just has actual standards for english
better to learn from your mistakes rather than complain about them
especially when said mistakes are pretty horrifying
please talk about your english in general, it doesn't belong here 
Storm weaver mount that is slow at first but speeds up upon enemy contact, has limited flight time but also gets a boost to that on enemy contact
That swift change
I forgot about the Fabsol mount
i have another suggestion mosstone (yha i know its mispelled not an acident)
1 shiny stone 1 spore sack 20 divine geodes at an ainchant manipulater
heal the players super fast 100 hp per sec create when not moving 0 when moving a spore bubble each spore do 1000 damage spores disable at boss fights
reason is that shiny stone and blood flare set are too slow
that sounds a bit broken
fixed @dull kite
just use google translate
reading that was 
anyway there's already a vanilla item called the moonstone (if that's what you were even trying to spell)
@bitter topaz no i spelled mosstone moss stone
100hp per second when not moving is enough to tank your way up to yharon
unless your on death
It looks to me like if something is bad in Death Mode, it's bad period.
Zerg cheese
Anyone else think items should be balanced for a casual setting rather than for making the super challenging mode less challenging?
What
I mean, I've seen weapon suggestions that sounded fun but didn't get stars because they weren't viable in DM
Then again, maybe I'm just salty my class idea faced that fate
Thats.. probably not why they didnt get stars
The ideas didn't get stars because they were bad, not because they weren't viable in DM
I mean adding something that is inherently unviable defies the purpose of it being added
Why work on something destined to fail if we're talking about adding stuff for it to be there rather then used
Crasher is problamatic so say the least, if you give it good defense in order to have more endurance to fight against bosses using your own contact damage then you would have no reason to not use the class. If you give it low defense and high contact damage, there is no way to outlast a boss, trying to kill it with contact damage. If you give it very high defense, the armor would also have to come with a damage debuff, a severe one, and even then you probably couldn't sustain yourself to kill a boss. If you give it a slight damage debuff it loses the point of being a contact damage class if you can outrange everything and just have bonus damage if something hits you. The only way I see a balance in the class is a high damage debuff and the contact damage you do, will be how much damage the boss does before factoring in defense, and even then it would take a lot of balancing.
The only way it'd work is if it had some sort of parry where you block an attack and deal damage just sitting there and face Tanking a boss and waiting for it to die is just silly
Maybe if you gave it a health bonus for each set as well, but even then taking that much damage is bad. And a parry would be good, but fights would take forever, you would just be waiting for the parry to cooldown, making it unfun in general.
Well sitting there and dealing damage by being hit is braindead
If it is effective then it is broken if it isn't then it is useless
We already have SoC, Asgard's valor, and plenty other charge ability items
exactly
And they're barely useful late game
And download Fargo's if you're thinking about doing damage by dodging attacks. All you need is Turtle enchant and master ninja gear+
thats dumb, youre just playing a game of rng instead of skill
Exactly
Yeah
If you can actively parry
Let's say timing for when you are right about to take damage
Then it can at least be playable
even then if you can parry fast you spam, if not youre waiting for a cooldown
Otherwise it is standing still and praying
Hmm
Perhaps the parry has a long cooldown reduced when you actually parry
When you involve parrying, it might actually be a viable class
But it's discount melee still
even then its not hard to time a contact hit, especially with slow projectiles and bosses
You might as well call it a subclass or something
Honestly making it contact would be stupid
How do you fight bosses that actively run
its not viable and if it is its op, it cant really be balanced
Perhaps really strong weapons/buffs only usable for a short amount of time after parrying
but then it loses the point of a contact damage class, and it becomes a counter class
which doesnt sound bad really
If Crasher were going to be a thing, I think that it would be considered a subclass for melee, and focuses on high damage, high speed, and SoC like attacking.
so low defense?
it cant have all high stats with high defense
Maybe below average melee
I meant below average of the melee defense and bouncing off the target as you attack it, alike to the SoC, as I said.
Making Bounce a variable in reforges possibly
Replacing knockback with bounce maybe
ehh
Maybe a bit of both to maintain it's role as a tank class
Deal damage from being hit as well as have a really close range parry attack
Something wrong with the dodging capabilities of bounce?
Maybe it can be an accessory that like reduces your damage by 50% but for a few seconds after parrying bumps it up by 150-200%
That sounds pretty good
I mean, in the original image of the class dodging was bad, maybe it's just too gamechanging to fit
Maybe Crasher type weapons could have a thing where their bounce and movement speed are increased as you Parry more, up to 3 time
Too gamechanging? That's calamity in a nutshell, isn't it?
Good point
Maybe it can fill a meter that the Fuller it is the stronger you are but the meter depletes when you take damage
Sounds like more revengeance stats
But that could be fine
But no meter
Just buffs
A meter would be a better representation of what you're doing
Or maybe an effect to show a level of your Crasher bonuses
Maybe something like an afterimage?
I mean this is more of a fencer
Although this sounds more like an agile class rather than a tank
Anything alike to facetanking on quick bosses like spazmatism may require insane amounts of speed
And DoG
Maybe some armors that create projectiles depending on speed
So you block projectiles
anyone think magna striker needs a right click attack that makes it shoot lots of magna
oh and this attack does magic dmg
so that way mages aren't left out
.....
but i just think it's annoying to upgrade a mage weapon with a ranged weapon and make it only range
Yeah
same happens post-ml in reverse
the left click stays same and left click has a magic attack similer to magna cannon but faster and slightly more dmg
Aether's Whisper did it right
but efferesence sucks ass so it's mostly a moot point
Vortexpopper hates bad computers
None
XD
i'm playing mage rnow and i love magna cannon and the dinamic between the two weapons but an alternate mage attack makes it so much cooler
Just give it the same attack except mana usage and magic damage and it'll be fine
Oh
Oh whatever
though my other sugg works too
though i think it should be magna attack as thats the part that is mage
i'll post it when bot live
ima delete the dumb one with a third mele mushroom weapon
I was imaging late-game Crasher gear would provide immunity to Potion Sickness, it would have to be a set effect so people don't abuse it
what late game crasher gear?
What about a magna striker upgrade?
that mage
ooh i like it
maybe post polter so usefull v dog
or post dog so for yhar
anyway i have to go
Updated this a bit there's still a lot of stuff to add to this suggestion so what should I add
https://docs.google.com/document/d/1cWEqGkwVDeCVggrqb5hqZUR2giibCbqNeuYU1OXEr6M/edit?usp=drivesdk
I have a question...
But before I do I would like to make sure a few people are here
alright then
So, you may or may not be familiar with these to. Over a week ago, I posted these two elemental Pet ideas on the suggestion channel (both posted separately) and they got enough stars to be sent to the devs, which is great! But there is only one other elemental pet remains. Does anyone want to see it? otherwise It doesn't feel right not posting it, and it IS the last one.
I’m working on the sprites for these little ones
So that away everyone knows
Otherwise, this is his suggestion, not mine
yup
Tbh any opinions on what should I change in that suggestion I am still working on
Also nice
What suggestion?
The Kurax thing
Idk
Ye we'll have to discuss it here
I can’t find it
Wait what
Scroll up untill you see "Updated this a bit there's still a lot of stuff to add to this suggestion so what should I add"
brb
Okek
^
but no other mod adds the thrower class
as well as calamity does
that's why i am so confused dude
calamity should support itself, should it not
Uh, Calamity doesn’t do Throwing class like SacredTools
sacredtools throwing class is horribly unbalanced
True
Why does the bot keep on going down
literally every mod ever adds one
yeah hm I wonder why
The bot gets over worked then, I suppose
correct me
quantam breaker is viable from moon lord all the way to the challenger
they're rebalancing the insane quasar armor and weapons stuff, but that's not for here now is it
no
tbh just make fun suggestions or nothing ee
Can I make a suggestion telling us to get a life
hey i have 500 HP i don't need to get a life again grrr
you need blood oranges 
fuc
and miracle berries, elder berries, and a dragon fruit 
And Elder Bery
Fuc
haha
Lo
What if Calamity just added another life fruit that added only one hp
death fruits from terries mod 
is this offtopic-ry
Okek
why are people still posting in suggestions attempts to do so are futile
Idk why
probably because a mod posted a suggestion so people think we're in the clear to do so
Oof
Maybe they should tell us when the bot is active
triv said it was going offline for 5 days so

FUCKING HELL
Christ y’all can survive holding off for 5 days it’s not that big a deal
I know
almost none of the suggestions made would go in anyway guys 

truth
1 because Zach and 2 because it's an oversight
Oh
1 because vore and 2 because you're gay
Thank
@topaz moth I'm pretty sure Aquatic Scourge and Brimstone are alternatives to the mech bosses too
anyone knows since when #suggestions-voting has been such systematic
Since the bot I guess
@gusty geode @topaz moth
Cryogen is the Destroyer alternative
Brimstone Elemental is the Skeletron Prime alt
Aquatic Scourge is the Twins alt
To answer your questions
Calamity needs a WoF alt
NO
Or just an alt for every boss, so you basically never have to touch vanilla
That suggestion is just, stupid
Wait that's a boss suggestion

Yes

I spot King Crimson
The new suggestions system is incredibly brilliant. Mostly regarding the '# of stars to approve' method.
Also, the pins have a format for suggesting weapons and enemies. This doesn't necessarily mean we have to suggest one of the two, right?
Yes
reeeeeeee the bot's down
If a suggestions gets 70 stars (35 * 2), would the bot count it twice?
(I don't know bots much, just curious)
I don't think it would
crasher class sounds interesting, but I think it would be better as a series of upgrades to Shield of Cthulhu or other accessories. It would still scale with melee like the shield, but each upgrade could have a new passive with it? (eg Gives a second dash when colliding with an enemy, or gaining momentum as you move, which becomes damage when you "crash"?)
Yeah I don't like the idea of just having armor and letting yourself get hit
if you were thorns paladin from diablo or Block Gladiator from Path of Exile, it makes sense. the main problem is that you really can't express that idea into a game like terraria/calamity
yeah exactly
espicially in calamity where you can't get hit more than 5 times
or you die
if crasher worked like a dash in, dash out playstyle it makes more sense. but having a bunch of mobility would require it to be locked to an item that disallows other playstyles
also, think about SCal. the crasher class would suck against her because of the hit cap with the armor only idea
but still i really like the idea
yes it is interesting
I see what you're saying, only problem is Shield of Cthulu is Expert+
Don't rely on the SoC for that class
just use it as a basis for other weapons
shield of thorns, vile shield, etc
yeah that would be best
I suggest a buffed thorn potion for that class as well
due to it only lasting 1 minute atm
bumper cars item that makes you bounce off a collision
ye
I don't think the class should have custom armors either since it's basically a sub class of melee
does melee damage and has a couple of accessories that have special effects ( like yoyo bag )
basically just accessories and weapons
on one hand, having whole Crasher armor sets is a bit excessive. But maybe locking some of the more powerful parts of crasher behind set bonuses would help prevent abusing it (such as using bumper cars as a safety mechanism against Skeletron)
ye
i'd love to keep discussing crasher, would you allow people to comment (not edit) on the google doc to talk more about it?
*scream
screams
Reworked the Crasher Class based on your suggestions, now it sounds even more fun and takes skill to use
alrighty
gonna see
Current ideas look pretty good but right now they're just accessories
could use some weapons
I'll get to spriting some
Sweet thx
maybe replace charging shield's recipe to spiky shield + charging boots
^
Do I have to repost the Doc if I want to update it
did uh
you guys not see what was said last time?
about how Calamity doesn't want to add another class ever?
hate to burst everyone's collective bubble but uh
yeah
Could be a Melee subclass
I guess that works out because, if at all possible, this class aims for NO weapons; all damage is done via accessories after running into your enemy at high speeds.
Would have had special armor sets but that was too much apparently
perhaps crasher could have a short run from pre-skeletron to early hm, and then slowly become obsolete as the accessories lose value compared to stronger weapons/accessories.
So vanilla throwing 
still does melee, so it still does pretty good until other options in melee become available (especially projectile melee weapons)
Projectile melee isn't really melee imo, but that's #general-talk
@ashen warren 3 D W O R M S
oh no
@ashen warren perish
oh god
🤔
new 3d adventure coming to the switch
3D Providence would be badaas
3D Perferators 
Also a Gmod Game mode would look nicer and have less of a stigma attaches to it
I mean, I imahine the playstyle be that of kingdom hearts with locking onto the target, but no other aspect
I thought of the same with providence as well
Only with the character fighting the poltarghast would be sachi from SAO honestly, and a guy with a gun

You really like Polterghast

ima keep it real wit u, no copper shortsword meme
Ye, when it comes to the spirit blue of the sprite, It makes me think of it glowing in the dark in 3d
@weary crest meme suggestions are very well not allowed here
copper shortsword memes are dead and should stay that way
who said that was a meme suggestion



