#suggestions-discussion
1 messages · Page 425 of 1
Brimstone Ele
Left click summons a mini brimstone flower
Right click summons a brimstone volcano sentry, that will spew bri flames everywhere
It's called Death Wind IIRC.
Spirit doesn't have legendarys, it has artifacts .-.
ooo i like that @bitter topaz
and the other attack could be a providence sentry
like the optic staff except it summons the three guardians
The problem about a sentry rightclick is that all summoner weapons already have a rightclick.
Supreme Calamitas' hit counter should be reduced to taking too many hits in a certain time frame. The wiki claims the hit counter is there to "discourage the use of powerful equipment from other mods to trivialize the fight" but with pure Calamity gear I still die 98% of the time to the hit counter despite it being there to counter-act other mods.
Yeah no, it makes the boss way too easy.
NONE of the calamity summoner weapons have a right click
I lovethis channel, finally I can discuss thing without flooding suggestions 
literally NONE
Just dodge for an adrenaline's length, and the cap's done
That is because fabsol forgot to implement that
when will calamity add a nohit mode
already did
armageddon

Earth there is one
i'm leaving before the punishments begin
Armageddon
armageddon is said by levi to not be a nohit mode
also
cool
Also, "taking too many hits in a certain time frame" is just
normal health
but rather a quality of life mode
i want a mod that makes green slimes doggo level
armageddon is a soft no-hit checker
Also most end game weapons heal you
prob
without the hit counter auric tesla mage cannot die
so making her deal more damage is also too trivial and not fun at all
the hit counter is 100% a necessity
Perhaps lore items should be implemented a bit better and be actually good for something. I remember dedicating a chest for them, but if I accidentally trashed one...
Neither can auric tesla thrower with celestus
Maybe give some way to regenerate hits or something? It just feels arbitrary and unfair.
@bold birch Don't meme in here, warned.
On death mode, you used to have five hits
I don't want to say that but, you just haveto get good for Scal
Well, at least there's not a damage cap
sc hit count gay
terry no
Most of my issue with the hit counter would go away if I didn't feel forced to take damage because of my shitty fucking screen
Terry stop
Scal hit cap is fine imo
Makes it challenging even with unbalanced stuff
Well
Unless its like sotu
for real though sometimes I get hit by the wall of bullets from those big scattershot bombs that detonated just off screen
but the bullets are moving so fast and I had no idea that it detonated because I CANT SEE SHIT
You can't really suggest a mod be balanced around a small minority of people who have too small of a screen
^
^^^^
^
^
^
You're better off either zooming out the screen via some mod or getting a bigger screen
1080p monitors aren't really that expense anymore
There was talk that SCal's bullet hell would be less intense if you played with a smaller screen resolution
but iirc it was decided to be too hard to program/balance and too easy to abuse
I don't understand why we are so concerned with abuse in bossfights with things like that. It's up to the player. Personally, abusing little things like that takes away the fun. If someone wants to do that, it's not like they are hurting anyone
I think boss fights should be more full of mechanics than anti cheat
might have to do with dead inside/untouchable
Except when it comes to things like Untouchable and Dead Inside
@ruby cobalt All of the calamity summon weapons have a right click, it's the lock on function (the only exceptions is the sun spirit/sun god staff apparently)
yeah
people could easily claim they have lower resolution monitors
do they?
Let's be honest - if there's an exploit or a weakness, it's gonna be used
didn't Fab "forget" to implement those?
Literally just tested it in-game.
because I never got them to work
Nah they are in
lmao
"You can't really suggest a mod be balanced around a small minority of people..."
I guess it works now then
Apparently that function isn't on these staves because they aren't really summons
You can't really tell me to get fucked because I'm poor
(crits unlike minions, etc.)
I'm not
They also do magic damage for some reason crab
Yep le shrug
I'm just saying that most people don't have a problem with that and thus it shouldn't be balanced around that
*the fact that you don't have a large enough screen
I'm saying that most people aren't looking for untouchable etc and the mod shouldn't be balanced around that
Ikr
Anyway, my point is, plenty of us don't have the money for it
But thing still is, the people who have to deal with are still a minority.
I barely have enough money for a new pair of shoes I need because I can literally fist my current pair and half the lights in my house don't work
I use a tiny 2015 mac laptop for literally anything I have to do online/on a computer
the summon targeting mechanism has never worked for me with calamity summons
I have the same 1080p screen I had since 2009. Never had a problem with seeing too little in games
It works but it is flawed even in vanilla
it's flawed in vanilla but it works there. never worked in calamity
or i mean with calamity summons
its a tv also, i got that 30ms delay :-;
I feel like the whole monitor issue can be traced to a lack of true zoom out in terraria though
^
It's a bit strange they added zoom in, but not zoom out
im on a 1080p setup and i want to zoom out more
True tho, currently it's just zoom in and it is much less useful than zoom out seriously
to lazy to get a mod for it
Being from a third-world country and having to deal with shit not being optimized for my shitty and already-expensive rig on the daily isn't fun, but I guess I just have to deal with it.
Though full hd screens being capped in zoom out is intentional to prevent players seeing enemy spawns
That's even worse
can already see spawns in the ocan tho :3
Oh oops, this went off topic fast. My bad, could you move channels quickly?
i make my mob farms there just to lauch a bit
Or we could return to "balance around nohitting" thingo or whatever
Yeah
I dislike the fact that there is a hit counter as well. I enjoyed the addition of the worm with the orbs to the fight, it made it feel less like a straight bullet hell game
I sincerely hope that bosses like Draedon are focused around tons of mechanics instead of raw stats or bullet hell with hit caps
Balanced around no hitting shouldn't be a thing. That's <1% of the people playing the mod
^
^
Draedon : Damage cap 
Not gonna lie, I do like hit cap in theory, but ended up hating it on practice
The biggest issue with the hit cap is that it's absurdly low and arbitrary for the hardest boss in the game
Probably due to all the other mechanics of Terraria itself.
You know, the one you're most likely to take hits on!
It used to be lower
my one largest issue with the hitcap is that it's fucking silent until it kills you
I get that it's meant to be hard, but it acts like a handicap. Instead of making the boss harder, it handicaps the player
having 15 on rev is a HUGE difference
literally just print a message to chat at three hits saying "you only have three hits left before my curse kills you dead" or some similarly edgy warning
Perhaps another item should exist. One for those running no-hit
And it still is by far main threat in this bossfight
it was originally 10, death's current amount now
I died to HP damage literally once.
I once tried to kill myself to restart the fight AND THE HITCAP KILLED ME FIRST
Maybe it should be just a number instead of a whole message so it can be easier to focus on the boss
I mean hit counter seems to be anti-tanking thru measure but it ended up killing anyone but complete glass cannons
for every 5 hits the game prints a warning message
For every hit, you take a shot. For every five hits, you finish your drink
what's mostly been suggested is a hit counter next to your health iirc
shame 
It's honestly useless to even comment on removing the hitcap, no matter your stance on it. Fabsol's sense of difficulty is completely dissonant from most of Terraria's usual playerbase.
lot of work to add an entire UI element for a single boss, though.
^
It's also not the hitcap being hard that's the problem, it
@golden shoal can’t send standalone stuff in there anymore pal
@golden shoal discuss suggestions here, not in the suggestions channel
~~ but that just removes the skill element of counting your hits ~~ /s
discussion is for here
It could also just work as some sort of debuff. You start with, say, 5 stacks of it and each hit takes away one stack. You lose all stacks and you die
it's the hitcap being unfair that's the problem.
^
smh @delicate raft
shoo minimods
oh sorry
Q
Oh I forgot mods exist
so wait i have a couple questions bout the new suggestions thing
...and I can't see any feasible way for the hitcap to work differently than it already does, since with regular calamity gear you usually die pretty fast anyways.
Sorry sorry
Also if scal actually does get a visible hitcap it's hard to tell which style it'll use
I think the hitcap working similarly to tally counter would be good
The biggest way to solve the hitcap issue is to increase it to a more reasonable number
Like...?
Itwas already increased
^

also ^^
It doesn't need another nerf
that just makes it easier, not less unfair.
are you gonna bring up the screen size again 🙄
Well the problem with that is the fact that its down to personal preference what's reasonable
Make it optional.
What
The problem with the hit counter and the entire boss fight in general is that it doesn't feel like you're actually fighting a boss. It's just a boring and stressful bullet hell.
Thats dumb
scal IS optional
^
^
Just play on a lower difficulty
Kind of
SCal isn't even an actual boss.
If you're finding Scal too hard, that's kind of the point of the boss 😛
I like everything except the hitcap
Yharon is the final boss.
The entire mod, game of terraria, etc are optional. That has nothing to do with this conversation
You beinghere is also optional
That's true
For the one time I've geared up for the boss, as a thrower, I didn't die once
It does though. Calamity has lore and an actual progression based around it.
Scal is a super boss
Lore isn't directly connected to gameplay
Lore items drop from bosses .-.
Still your choice to challenge SCal
If you want the hit cap to be lower just play on a lower difficulty
The hit counter does not feel like it is part of the boss. That is the problem I have
If you've beatenYharon you canproudly say you've beaten the mod
^
Less than an hour and this chat is already chaos
It's a discussion, not chaos.
Liberty, name a better mechanic that gets past the kind of cheating Fabsol wants to avoid.
I'd rather have the defiled rune negative effects permanently active than put up with an arbitrary counter that says "oh well you must be cheating because you're able to heal with pure calamity gear"
You don't need to worry about that kind of cheating, that's my point. It's just a game and the player harms nobody by "cheating"
Beat Scal to win calamity
Its the player's prerogative to remove part of the challenge
entire point of the boss is that it's supposed to be untrivializable.
Also scal wouldn't be considered bullet hell with the hitcap
It's intentionally not an easy boss, and is in no way meant for people who don't want a challenge.
You can still trivialize the boss fight though
tanking all hits makes the fight trivial, thus making it more of a facetank-fest
If you can trivialize it, why complain about the hitcap?
No one's gonna judge you for not being able to beat SCal, it's an optional, super hard boss.
The mod already is going in a direction where you can kinda choose what you do with boss progression. That influences boss fights too
Not really
Debuff that's active when you summon the boss. You get a stack for each hit. Depending on difficulty, after it reaches a certain number of stacks, you die. There's no need for another UI element 😐
I have beaten SCal. It was hard and took a lot of time. I didn't get much fun out of it
except everyone is gonna judge for that but k
That's why I want to improve it for everyone by making suggestions
you not getting fun out of a kind of narrow, masochistic side of the mod isn't surprising, though.
But that's the thing
Yharon is much more fun boss while being nearly same difficulty with fair gear
Because Yharon has a lot of interesting mechanics
@teal saddle the wiki says its to discourage using broken items from other mods but you can still stack Soul of the Universe, 100% crits and Apotheosis EX from Fargo's and Apotheosis and Friends
You aren't improving it for everyone, since everyone is different in what they want
And?
summers, that doesn't trivialize the fight.
My goodness since when did somebody suggest for SCal to be not a superboss

scal is a super boss forever
Nobody did @wide patrol
It damn well does, I can minimal effort the fight with that setup
It's literally what you're asking for, liberty.
Scal is meant to be hard
No...?
Spirit of Purity/Chaos/Purity Rematch did the same thing and nobody is complaining about that.
I am not asking for it not to be hard lmao. I am asking for it to be hard in a different way
Summers, about half the fight is stuck behind a wall of being unable to hurt the boss.
Don't make it easier since you want it to be
I just wish I could of fought The meme the Lorde
Its meant for those who want challenge
oh god
So why does when SCal have a hitcap it's a complete crapshoot?
Wrongchat
Then why did everyone start discussing why she is a superboss, and how superbosses work?
The hit cap is bad because it removes fun. Make the boss harder instead of a random hit cap
I kind of hate that if you want to imply that hitcap is unfair and not fun mechanic, it gets correlated with difficult and makes you look like weakling that steamrolls game purely by op gear
because SC doesn't tell you loud and clear how many hits you can take
it's just, you take damage and oh look at that you died instantly. tough shit
The point of the Scal fight is that you're supposed to be hit as little as possible.
lost count of how many hits it was? your fault xd
I think the idea was that SCal was like trying to solo a Raid boss (for anyone into MMOs)
In fact, a hitcap of 10 is pretty reasonable for bullet-hell games.
@cyan lagoon I really don't like Bluemagic's mod bosses for many reasons, but that's a discussion for another time.
- I have beat deathmode SCal. 2. I found it unfun. 3. I think more people are in this situation than are not.
Deathmode isn't supposed to be fun for everyone.
I counted out loud when I fought Scal
I am not coming from a position of weakness
Touhou allows less hits. And that's a bullet hell game
A lot of bullet hell games have more precisive controls to compensate for lower hits amount
^^
there's also a lot of bullet hells that don't
Citation needed.
especially a lot of older ones, that didn't have analog controls
and had bigger hitboxes
Wait guys let's go to #calamity-mod-talk
whoever’s adding those star reactions is doing absolutely nothing y’know
apart from agreeing
gradius, for instance (though it's SHMUP more than a bullet hell)
Yeah, just agreeing
I think we are fine here in this chat as it is discussing a suggestion about hit counter
For now
when it won’t be agreeing we won’t be able to react in that chat
well, you will mrrp
Even if you don't think SCal's hitcap should be changed or removed then you should be able to at least concede that it should be made optional for people who think it's rarted
us normies can’t tho
Everything is optional smh
Alright, SCal is a superboss. It is meant to be a hard battle. A very hard battle. Use what items you please, frameskip, or other things. Thing is, SCal is an optional fight as well. So cease the topic. The hitcap is staying, but the fight may or may not be changed.
Return
Stop throwing optional around like it's an argument. Everything we are doing here is optional
The entire last tier of items are called developer items for a reason
that's like saying yharon's tornadoes is rarted and should be able to be turned off
Those games were meant to be bullshit difficult because they were arcade-style. They were designed to coax coin out of player. As the formula grew bigger, it got perfected and became the genre it is today. Using primordials as an example for the entire genre is pretty fallacious.
I disagree with the fact about Hitcap being changed but agree about the visibility thing
Why make any suggestions, the mod is optional? Don't like it, leave. That is a poor attitude to have
Just don't fight it or play on a lower difficulty
having the hitcap optional kind of ruins the point of the boss.
Hitcounter being part of "optional" boss doesn't make it less suspectible to discussion on balance
^^
If the hit counter is to be part of the boss fight, better visibility is a must
but if it was removed scal on a regular playthrough would be easier than stuff like yharon
Exactly. People keep throwing "optional" as an argument to deter suggestion. The same things applies to the ENTIRE mod.
mrrp told you guys to drop the topic
Guys shut up about this
and you haven't
Please
Please. SCal's hitcap ain't gonna be removed.
^
^
quit talking about it now
That was a suggestion
one more fucking message about it and there will be warns
I wonder why cooldown debuff for flesh totem wasn't implemented yet
Just continue in another channel
don't
No.
you're also warned, gamer

isn't it a new-ish item, crab?
now quit it, all of you
whoa, you guys are really good mods 😐
It's old as balls, but cooldown was 1.3 thing or so, yeah
@wanton hemlock #general-talk
hunh, I guess I didn't see it before.
Weird, core of the blood god is meta item and it has flesh totem in it
I don't usually go for it most of the time.
Well, there's no real point in being here any longer since the topic is changed. I'll wait and see if there's another that interests me
point of the channel's that topic changes. You don't need to announce your arrival or departure.
Though I get what youre saying, crab.
Kind of a complaint of mine that there are too many must-have accessories lategame.
Uh yea
Yes
It's not a bad mechanic to have desirable accessories in the late game
@reef escarp Enough. Warned for continuing bringing up the topic.
Well, that's what low variety does to game. Amalgam could've been an alternative to core but it's weak af so it's 6 instapicks and class accessory now
it's just balancing them that should be key, such as the core having a limiter
otherwise it literally is bis
OMG I wasn't
I don't even mean like that
Rip Shimmerspark
I mean, you've got like 5 accessory slots that are more or less required to be filled by very specific items
Maybe accessories could just be more combinable?
elysian aegis, tracers, absorber, etc.
Less*
Currently they are so combinable that half of post-ml is one accessory set for any class really
Apart from 1/2 class picks
rip flamebeak hampick smh
basically I'm saying that having several equally powerful but different accessories with similar effects (e.g. multiple dash effects that are all the same power level and progression level) but slightly different uses, stat bonuses, and interactions would make the lategame content a lot more customizable.
I saw the flamebeak hampick thing and I'll let devs know
yay
any other picks that don't do that?
shoulda sold it 😛
Yeah. I guess I'm coddled with magic storage.
Don't need it right now? Throw it on the pile.
@placid bison Please no meme suggestions
bro who implied it was a meme
you
you existing
turning the ice pyramid into ice cream
You, me, 75% of people there
hmmm
That could be argued except for the fact that ice cream is an awful building material.
plus I have a much better Ice Pyramid rework in mind smhsmh123
to be fair, it'd make more sense as a temple of sorts rather than a tomb.
Did somebody mention ice cream?
Surface igloo is too easy to find
^
I mean the whole point to change it from pyramid ripoff isn't bad but icecream? Meme material < ripoff tbh
Couldbe an underground igloo
that's more or less a hole in a wall, teragat
"building made of snow... in the snow"
like, underneath
They could've been made from snow bricks/ice bricks though
granite cabins exist
Snow brick
...does that make the snow biome one big igloo?
yeah, I realised that after I sent it though.
I'm trying to think of famous structures in cold regions of the world
wonder-of-the-world style structures.
...svalbard seed bank?

@tight chasm I think they tried lighting it up but it barely made a difference when they did that so they choose to darken her, according to levi at least
Make particles appear around her then
If she's gonna go dark, why not just change the background color?
Or better yet, just give her a colored tint when readying a charge.
another option then would to be make her dark by default, then turn normal right before a charge
most of the phases are where she's dark, kind of a problem there.
Dark scal for the rest of the fight may be troublesome, sygil
Yeah dark scal would suck
especially since you can't see her
eh just trying to think of something
lens flares Kappa
the best thing would be to telegraph the attacks with animation.
thing is... that's a lot of spritework
how about you're warned for memeing here 
Otherwise, the boss could telegraph by some movement? Shaking a bit before a charge or something like that.
kinda feels odd and game-y at that point.
you know, "I'm ready to charge"
and then they start dripping fire, despite the charge having no actual fire.
Though to be fair, the idea of a bullet-hell boss is kind of game-y, so my point is moot.
Fishron's 3rd phase and glowing eyes are definitely an example how such dashes could be done
Though it's harder to pull off on scal
yeah, darken a specific part of the sprite, have another bright. Good idea!
Harder to pull off, but it's essentially 2 sprites, and we have 1 and the other's pretty simple.
@placid bison toggleable recipes doesn't really do anything.
You can just, y'know, not craft it.
Though maybe adding a tooltip that identifies it as a non-vanilla recipe would be good.
it would be easier codewise to make it toggleable
depends.
You know how there's different colors of gel and everything? Could just have a sprite swap.

Thats kinda dumb
though I'm not sure if that's possible to do on anything other than an entity
completely different context dude
and greyscale is possible on anything in the game
probably harder to do from a modding perspective though
Though honestly, the best answer is to just not craft the recipes. You don't want to craft it, you don't have to.
no i want them gone lol
why do you want them gone.
Not crafting the item in general has the same effect.
(through the normal recipe, if there are several)

Why do you want something that helps so much gone
asking for it to be toggleable is different
not really?
you can choose to not craft it is the same as you can choose for it to not be in the mod...

It's not a forced mechanic that requires a toggle in order to be not used.
It isn't even real cheese apparently since most crafting recipes come in same or later time than respective item's tier is and calamity is overall harder to compensate for rarer equip
i want to touch how much this"suggestion" hurts but i can't
^ this
yeah, or the crafting recipe requires you to get items that you would find while farming/looking for the wanted ones.
I mean #464867307080908810 is temporary
Doesn't need explaining
Never fast enough
I thought that the fixes were temporary, not the channel, failure
would the bugs come back or smth?
Though a couple of the recipes feel a bit too cheap.
idk gtg now so whatever
bye
i dont see why im being attacked for asking for something to be toggleable, it would take a minute to be implemented and it doesnt harm the people who enjoy the recipes
it would not take a minute.
Attacked?
it would take a minute
somebody underestimates how coding works
Do you know the mod's structure?
Do you even know what language terraria's base code was written in?
It would be pretty pointless
dude
Do you even know how much content there is to fix and wrap under that bubble?
Just referencing all recipes would take around half an hour lol
are you all really this is ignorant
there's like 25 ish items.
theyre all done through the same file
Do also realize how your argument goes both ways, and if you just ignored the fact that you can craft it, and it was left as is, it'd take even less than a minute to not code it

Honestly, it's not too much of an issue to assign each of them a variable, but setting up a UI element to do a more-or-less useless feature is kind of stupid.
It would just make the mod more complicated for no reason
There's absolutely no point.
multiplayer
^
It's not like it'll disrupt your gameplay.
They're all accessible at the point in the game you can craft em
Some are even later.
the recipes are more necessary for multiplayer, especially ones such as enchanted sword recipe since you would find one if you're lucky
It's pretty hard to have that kind of symmetrical config anyways, where both sides are synced to the same settings. afaik Tmodloader doesn't support anything like that.
I actually wonder what happens in multiplayer specifically to disable these recipes (and as stated above, they are more vital than hurtful)
It definitely wouldn't take less than a minute to do something like that if you're trying to use such a config in multiplayer.
Once again, the best answer is to just not craft it.
you dont code do you
do you?
And yeah, it's not us being ignorant asses, it's us rejecting change without obvious reason aka change for change
Just don't craft it
Either way, the point is made.The vanilla recipes will not be toggleable. Drop this topic too please.
You're severely underestimating how much of a challenge the kind of thing you're asking for is, and severely overestimating its use.
oi... 
Removing craftable vanilla recipies from the game would be pretty bad IMO. Some servers don't spawn with more than a small handful of things like Carpets. (sometimes only one) "Oh sorry, you can't have auric armor because I got the carpet on this server"
apparently if we gonna pin every topic we need to drop this channel will have around 20 pins in a day lul
Stop now
Sorry, didn't see the call to stop. My bad.
spong, I was like in the middle of typing it when you said that 😛
I'll shuddup though.
Ya didn't have to finish and send it smh
I was busy typing it, wasn't really paying attention to chat.
@ashen warren Keep standalone messages out of the suggestions channel please
ah sorry didnt know this channel was a thing

It was already explained why it wasn't needed and wasn't going to happen.
This is to avoid the channel becoming too full.
it was explained by you? or someone else?

Maybe pin something that refers to #suggestions-discussion ?
to avoid future confusion, that is.
and ffs, five, stop pissing off the mods.
@cloud quiver
@cloud quiver Why should they stop improving it?
kek
@ashen warren better idea for that
FIreballs get added and once hitcap is reached they close in and instakill player
i was thinking the fireballs represented the player's soul or something
Or a skull over your character, which has a jaw that closes the more you get hit, when you reach cap you get nommed
Yeah, I always saw the possible visible hit-counter as a "life span" for the player
An eye in a dark field that slowly consumes your character as you go along.
could literally call it "life span"
nah, hit counter shouldn't be edgy like that
I think a hitcap counter would just clog the screen and make it harder to see anything, maybe something simple like your character turning a darker shade of red on every hit would be less distracting
and whenever you get it you get hurt and have to eat a cupcake
who wants to get nommed by a skull when you can nom cupcakes.
and then be crushed by the horrifying reality that there are no more.
cmon edgy damnit 

a hitcap counter like a flame ring would be a solid, unambiguous way of keeping track of how many hits the player has left, i.e. literally a hit counter
The only problem I can see with that is how distracting it could be
Its hard to strike a balance between not distracting and discernable
have like a miniature health bar above SCal’s one (or just where it is if YABHB isn’t enabled/installed) where it slowly depletes a portion with each hit.
What about something like the tally counter
if only
Visible but discreet and toggleable
actually make that a thing for the cell phone
Oo yeah I like that
The counter itself would need an extensive sheet, though.
Cell phone string is too small tbh
because 30 - 0.
To be read midfight
so far, we've got these:
-Debuff
-Tally-counter UI element
-Separate UI element
-Alongside boss healthbar (needs the mod?)
-Fight elements e.g. fireballs/cupcakes
It’d take place of SCal’s health bar if the mod is not enabled
otherwise it could be atop the screen below the rage and adrenaline or just above the HP bar of scal’s
no for me idea
no Ion, I mean have it alongside the healthbar. not sure how hard that would be, depends on how yet another boss healthbar has been done.
ion?
honestly might as well get the yet another boss health bar creator to make a miniature one for scal hit counter
I mean there could be that kind of bar above player (like air level/lava immunity) btw
Though on easier difficulties counter is a bit too much to not clutter screen
it could just be a straight up number, ugly and boring but effective
@inner rover tbh 2.5 hours repost was pretty fast
^
really?
alrighty then. Just did not ant my suggestion to be forgotten about. Thats all
Should you wat
oh nothing

It would be really cool to see a baby cloud elemental pet in the mod

Well I thought it would fit in with the other two
make that both of the different sandy elementals as there was a resprite on one of the two
It makes them objectively better than any vanilla counterpart.
@small geode yeah. That would make the mod more of a challenge! I agree.
also makes actual repeaters incredibly useless
that is true
The seabow is better than the corruption/crimson bows because of it’s use time.
I mean I’d doubt that it’ll happen but ig I can see where you are coming from
@inner rover Don't repost such a recent suggestion
yay
the bot's finally here
once the bot's testing is done i'll repost my draedon's heart balance suggestion i guess
Inb4 it breaks on first real suggestion
nice new channel
it seems in the few hours of this channel some other sutff has happened
Noice on
like, bots
there should be a thing where you have to say what youre discussing at the start of the discussion
You can ping a person that suggested something
I mean you can just tag them
yeah, spose
I’m sorry 
all good
But yeah, theoretically, if it reaches a certain amount of stars reactions, it gets sent to a channel where some people can see it.
Probably devs and such, I dunno
ahhh nice
Quick question
theoretically
How lon can you repost suggestions?
is there something in discord api that would allow checking for how many certain reactions post got?
Ion?
uhh
oh long?
long, rather
do you mean “how long do you have to wait”
yea
bots can do it
at least 2 weeks
Try not to repost too much
or if the channel was flooded hard enough
meh, if no one notices, about a good few days
it would have to be a good suggestion tbh
hey, colors is serious business
like my quad reposted one that no one really noticed
Shortswords are hardly underrated
Duckles ffs
terra shiv and nights edge smh
i know i know
Ele shiv is good too
But we can see about an exo one
Ok
@stoic narwhal if it can poke at 360 degrees, its arkhalis, if it has about 1400 dmg, its even more op
Yeah melee has only 1 exo weapon
Could you imagine vs scal
Exo flail?
With only exo shortsword
although it doesnt have all the massive shitons of stuff in the effects of the exoblade
It summons a projectile tho
more accurate
I guess
yeah, but not healing and explosions
"if it can poke a 360 degrees" its a spear
But it prob wont do very much damage
the bot isn’t ready yet though mr. bidoof
@steep island ok (replying to "don't repost such a recent suggestion")
@odd terrace Keep standalone text out of there now
mmk
This channel is the new one for suggestion talk
Ping him here then
Idea:
What about using reaction emojis to denote that there's follow-up by the reactor in #suggestions-discussion
For example, I'll use bidoof's post
@bitter topaz Draedon's Heart also drops the flat stats given by Laudanum and Stress Pills
Also, did you mean to have the Rage buildup scale with Adrenaline upgrades, or with the Rage damage upgrades?
rage scaling with adrenaline upgrades is what i meant
I also agree with Rage not disappearing upon being hit
Like less hits in order to fill up rage?
@dull kite I like that more actually
Instead of Rage over time
Because, as it currently is, it promotes waiting with HoD/DH equipped just to let it build up
Or doing that while doing something else
Maybe Rage buildup during boss fights?
rage buff dissapears if you get hit while it's active for some reason iirc
adrenaline won't dissapear while in use
Really?
that got changed a long-ass while ago
"When the Adrenaline Mode buff is activated, the player receives a damage boost of 250% (1000% in Death Mode). If the player is hit while the buff is active, the damage boost disappears."
from the wiki
@unique owl You can also add something about the katana in there tbh
it's not a big thing tho
Isn't it used in some other recipes?
Omniblade.
wait it's used in omniblade?
nope
Wait what
nope
adrenaline is still ther eupon getting hit
I was sure katana is used for something
gonna fix that real quick
Someone said katana was used in omniblade smh
Well it's still a good early game weapon 
i remember katana being added to the recipe when all the non-linearity update happened
What do you want to put in
wiki is wrong
When isn't a wiki outdated.
Don't put that in bugs though
where would i put it
ur but
i'll update the wiki
ok
katana doesn't have a redirect to the vanilla page 
Just put tgc:Katana|Katana
the wiki has updated textures for bosses befor there announced at least
wait
i knew about the new hive mind texture a week befor it was announced
@sinful violet is it intended that the katana is used?
Yeah itis
Direct confirmation from someone who isn't working on the mod 
it's a recipe it's pretty hard to f that up unintentionally
why is cool waifu the normal Waifu in a Bottle and regular waifu is Rare Waifu in a Bottle
thanks for appreciating my edits
because fab made mistakes, also wr.... mrrp said it
I didn't know it was a bug D:

most of the effort that went into that edit was actually making the katana redirect 
I thought it was going to be the picture 
so people don't think the effect is universal
But it is
green only gives dangersense
ENEMY LOCATION
l u l
Green gives Hunter
ENEMY
DANGER
btw im not triggered
Why is this being talked about in here?
And I thought it was saying that only that color of Siren Heart gave that ability
it is
👏
I still don't get why this is in here and not #calamity-mod-talk
i assume he planned to suggest it to be changed
Then he should've said it in #suggestions-voting
live and learn
yeah
devs have a lot of stuff rn, so only things that people really agree with will be seen/considered
but will 35 people even see one suggestion
I think 10 is fine, personally
Nah
maybe I should suggest it
I think it should be something like 25
20
I would say 15-25 would be best tbh
20 sounds good
the big problem is how many suggestions are out there, it’ll bury stuffs 
I was thinking that we have some sort of rule, where it's discussed here first but obviously that ain't gonna go down well with some people.
Or we do what Paleo does in art server, and begin clearing out suggestions that are decided to not be accepted.
Personally, I'd rather have my suggestion flat-out rejected, rather than waiting.

deleting old posts? 
Yeah, if they've been decided by devs and such to not be added in?
I guess that sounds like it’d work maybe
“skully bois” nice lompl
I love this spiky ball suggestion
besides the fact that there are like 70 different ones
Because yeah, if it's been said "no" to there's no need for it to hang around.
that’s a lot
I fuckin LOVE skully bois
also party bomb makes me happy
now we just need a way to get everyone to actually fucking 
physically impossible
this is why we need to have people post their ideas in here first, before posting to suggestions 

Better get on setting those pins here before the dumb joke suggestions roll in, then.

should work now though
for a moment i thought mrrp got demoted randomly then realized it was somebody else with the same pfp

are you allowed to star your own suggestions btw, that would feel kinda like cheating but it also makes sense since it is your suggestion and of course you want it to be added
It can't hurt I guess
might as well be able to
Just make the stars needed for the suggestion 21

i mean the requirement could be bumped up by 1.... damn it

cobalions been typing for like an hour 
send 2 messages 

Hope it aint a wall
ye pretty hot organisation
i don’t like the name “cursed flamer” though 
@worthy raptor
I guess so
Cursed Incinerator
uhh yeah shore, not certain but it wouldn't hurt
you need 72 starry bois
Dear divines, whatever happened to text documents?
I hate google docs
Not even google docs just like a word document or a pastebin
Just so its not a hecking massive wall of text burying other suggestions
now he’ll only need 36 starry bois
There
I posted a enemy thingo like right before the bot became like active
so i need to repost for the bot to see from what I understood from the pin, so should I just delet and repost then?
I guess you can
ye sure
now I can repost my one suggestion that I’ve made 
okey
it wasn’t very good 

starry boi
I remember a mod asking if they want a item that teleports to your last death, i'm not fully sure on that.
As while I like it, it kinda ruins the point of some things, but at the same time makes refighting bosses way easier.
is this meant for suggestions
Yah, suggestion discussions, what he talked about but ok.
the alchemist mod has that
SINGULARITY SPHERE should be the exo spiky ball
im certain at least half of them are inactive though
btw uh just ping me if you have something to add to celestial scope
also lompl leaving out my contribution to spiky ball meta at 2 am when he thought i was zach smh smh
smh tbh i'll credit u bb
credit me for giving you a starry boi tbh smh
tru
credit me for existing
mmk I put credits at the bottom of the doc
Thanks friendo
I’m there
👌

I want to attempt a sprite for celestial scope, regardless of if it even gets accepted
smh @fervent zealot dont post non-suggestions in there, not too terrible rn as long as you delete it, but for the future its kinda a bad idea

i posted a suggestion with it you d o r f
Only talk about suggestions in here
like literally i taped on a suggestion to my post to make it fit the rules
@odd terrace -> Infinite ammo for coin gun
->Infinite plat coin ammo
Uhhhh...
i mean you kinda need 3996 platinum
but it was a discussion of my suggestion in a sense
seems fair to me
that much plat isn't too hard to get anymore
it was an improvement to your suggestion
but yeah really iou should be moved to phm exclusive tbh
honestly it really doesn't tho, that boss is really hard w/ phm gear, if you can somehow manage to kill both of them phm you probably deserve the loot
someone suggested getting rid of it earlier alltogether
The reason that its locked is to keep balance.
The linearity changes were to make the game less strict, not destroy balance
Making the IOU disappear in HM could work though
..yeah i suppose you're right
yeah not complete removal, even as hard as that boss is someone will cheese it
Well, when you put it like that...yeah I can see people farming Levi and using Levi weapons on Plantera to utterly destroy it
you can farm rava and make ataxia and melt plant already
Yeah true
i mean though, if you're good enough, you can kill yharon p1 before any other major post ml boss, get his bag, and completely curbstomp the other ones
same w/ slime god and the rest of the phm bosses
but yeah, you're probably right to some degree, so hardmode exclusive would most likely be best option
Agreed
haha slime good requiring good enough
if i can kill slime god on rev pre skele 140 health then he's not hard
no i mean slime god as the second boss or smth
my boss progression that run was king slime > perfs > sg
currently, you can kill him right from the start if you choose, but usually the worst people do is post eoc
supposedly he can fall through platforms now so that would make him harder
I've fought the new slime god...and hooo boy.
I've read that once one of the slime gods is killed the rest will become enraged, so I try killing the core first.
...And oh man, the remaining purple and red slime gods suddenly are on steriods.
The real question is what the point is in being so concerned about someone going out of their way to do a cheese strategy to break the balance of their largely single-player game?
Oh it’s not over if you kill the core first?
Nah. The new slime god will only be defeated once you kill all of them...but this is getting offtopic now. -> #calamity-mod-talk shall we?
but why have more arrow types when all you need is HOLY ARROW CHEESE
lots of cool high damage arrow types around mech bosses too 😛
Plus there's Ichor and Napalm arrows already
I think it might be equal types of bullets and arrows, maybe 1 or 2 more bullet types.
cursed/ichor
hellfire (technically prehardmode, but not renewable then)
holy
chlorophyte
more, too.
What would astral arrows do for effect though? Raining astral stars wouldn't really be good cause holy arrow already does that.
Arrows are already good enough as is I think
Mhm yeah, agreed
maybe like a low chance to spawn one of those astrum deus mine thingos
just download zach's legendary mod smh
So...mine field arrows?
that would just make it occasionally do extra damage, though.
seriously, we don't need more projectile types
idk honestly
more gel
Zach's mod has a legendary astral arrow.
what does it do
uhhh
Hey that's a cool name
zach give me permission to post your server link here





