#suggestions-discussion
1 messages ¡ Page 417 of 1
yeah
im so smart
It's going to be like
Brimstone Flames
Frostbite
Plague
Electrified
Crush Depths
I think
okay that seems fair
if there were an inbetween from frost to night wither
yeah i think that should be a thing too
cold debuffs jump from 25dps to 100
definitely needs an inbetween
eh
I don't think we should add debuffs just to add debuffs
There's a large jump because there's just not any cold content there
which is where frostbite is used
had an awesome terrible idea
,?
debuffs with multiple types
Typeless:
no thats typeless
i know what you mean but unfortunately if a debuff has multiple types it just gets typeless
elemental mix
its in the name
all types
Is removing/moving some DoG melee weapons a good idea
only place I can really think of is post anihita
what would be the reasoning to support it
There's six pure Cosmilite/DoG drops, that's bloat
it's worth mentioning
bloat is just a buzzword tbh
Progression around DoG is going to change a lot eventually
how does having 6 cosmilite/dog drops actually negatively impact players
FINALLY someone gets it
if it doesn't then there's no reason to remove or retier them
I suppose not but I've heard a lot of others complaining about excessive post-DoG stuff
a big one is DoG won't drop cosmilite eventually
(also worth noting: at least a third of those weapons are donor)
No they're not
okay then it's just cosmic shiv
Ah
D Devastation + Prismatic Breaker + Phaseslayer make it 9.5
so removing or retiering weapons around DoG tier probably ain't wise for now until we see what happens to everything once the distortion is added
It is still worthwhile to make the game better now rather than wait five years to do anything but I see your point
- Maw of Infinity
- Obliterator
- Stream Gouge
- Stellar Contempt
what two I forgetting from those pure cosmilite
Oh
Cosmic Discharge
Galaxy Smasher
stream gouge is in the soul piercer catagory
Essence Flayer
Ahh
of "oh right thats a weapon thgat exists"
Essence flayer
Stream Gouge or obliterator have good arguments for removal being they compete for the same niche
but ultimately I think that removal of whatever does get removed will be handled when we handle cosmilite as a whole
Removing it without actually changing the surrounding content is a little silly imo
Also it's unknown when the distortion will be added
yeah I do agree with this though
It could be the next update since SSO is on the back burner for now
maw of infinity was such a glow up
Especially if something is causing an actual problem
Personally my money is on the Brimstone Crags or Astral Infection update next
But who knows outside of the devs
MGR reference projectile spam to "I have become death, devourer of gods"
Mine's on sky but I digress
My bet is on [REDACTED]
my bet is on storm weaver
Is there an update we don't know about in the works?
I digress
we know about it but we don't know what it'll be
no doze you can't talk about [REDACTED]
talk about [REDACTED] instead that's much better
Basically the whole distortion thing could be months away or years away
distortion tomorrow
Considering SSO is several months I doubt we're getting two more 2.X's this year
And personally I feel like part of the reason why there are so many post-dog weapons is because it's the only post-ml tier with on tier events
SSO isn't the next update anymore
Oh
okie
that'd probably be redundant for cursed flames of course but
Next update will be 3.0 in 3 years from now
Either way I hope the next update adds in the arsenal and/or exo armor
All six of the ones I'm pointing out are purely Cosmilite or directly from DoG (not donor)
Polterghast
I really want an armor that I can just make all movement speed for the funny
Crap forgot about the acid rain
How could you forget about Old Duke's epic biome event he's like Calamity's mascot
How could you forget about nuclear terror
I remember Old Duke just not the acid rain t3
eta 10 years for that
by the time we get the 1.4.5 port we'll be on 1.5
Mainly because the classes that I've played don't really have anything they want from it
how could you forget about... wait what was I talking about
Kek
That would probably be 2.2 or 2.3 to 3.0 which is a large jump imo
okay but the numbers aren't about what feels good
fair
the numbers are just there to look nice
Unless something happens that should change soon though
they dont mean anything
Can't wait to get the funny uranium fists
The signify what the update actually was, the first digit is for very major changes
especially changes that dramatically change how addons interact with the mod
I know
is the jump from 1.4.4 to 1.4.5 enough for 3.0
^
Basically just UI
for what's practical to Cal at least
unless they add a bunch of seed nonsense
cant wait to see the devs suffer over seed hell
This is definitely not true at all
1.4.5 has a LOT of internal code changes
And will have a lot more when it's done for tmod
all depends on how much calamity itself will need to do
I'm just worried player perspective's gonna be "this changes nothing" even if it's a lot internally
maybe, but the numbers aren't about player perspective either
I agree, just thinking about little Timmy who checks "additions" and nothing else complaining
Shouldn't really be your problem that people will complain though
Calamity 3.0 will feature Foveanator.
banned
;(
im necroing this but since no one countered it; imo the downside is that because so many of a single class's weapons are cluttered into one spot (post-DoG tier in general is very guilty of this though the blame can definitely be put in part on the removal of Yharon 2's content getting shoved into there) that a lot of them don't actually end up getting used at all meanwhile there are tiers that are severely lacking content in contrast. spreading weapons out more or just removing redundant options is almost always a positive change
lmao did that not send as a reply or is my mobile client just that broken
it did not reply
discord moment
SO COOL
i do agree that spreading them out to tiers or places lacking content is definitely good
five billion guns
ultimately I have no real overall opinion on the suggestion but mostly wanted to point out "reduce bloat" on its own isn't really a good reason
because bloat isn't actually the problem as it isn't even really a defined thing
Some decent reasons to suggest removal is like:
- Content is inherently problematic to the game design in some way
- Content has little to no value and takes effort to maintain
Removing content because that content is not used much is also not a good reason imo, there's no actual benefit to the removal being portrayed there and it harms the users that actively like the items
Such as Acidic Rain Barrel
I don't think removing Acidic Rain Barrel, at least when we did, had almost any benefit to almost anyone, and had notable downsides to many who liked it
what was its downside ?
its a weapon that did damage i dont really see a negative to it
outside "no one fucking uses this"
no, removing the item had a downside
because players who liked it no longer can use it
ohh.
like sure, maybe most players didn't use it, but those who did liked it
Ok but everyone likes something, it existing is maintenance
Boring weapons take players away from other options and reduce the quality of the mod
rework acidic rain barrel into a preboss summoner weapon
Posted, are the points good?
hence why we should have just removed it when it actually came time to maintain it due to working on related content
It's not like rogue has many other good weapons there anyway lol
(rogue rebalance or acid rain content)
Removals are fine, they just need to be done at the right time and with the right reasons
Acidic Rain Barrel did not feel like it checked either of those to me
WAIT
WHY
i just realized that this removal makes no sense
its replacement, skyfin bombers, were perfectly fine being drops from skyfins

Explain to me why this exists again
Make corroded fossils into a block problem solved
But see, if I try to make a suggestion to remove it, it will get barely any votes and then the devs will never see it or care
i deadass forgot bonebreaker existed
The thing is how would the items crafted from it now be obtained (skyfin is obvious but like the others need a source figured out)
Side note, aquamarine staff is garbage. Thunder zapper (a pre boss weapon) is just as good
The fact bonebreaker is melee hurts my very soul
i don't think anybody would be sad to see the other 3 die
Drop them from the other tier 2 acid rain enemies
I donât see why we need to remove so many remotely niche materials in calamity
If they must exist at all
Because they fill up my storage chests and clog my inventory
Think about it this way: if the material never existed, how would you justify adding it?
But like it being crafted can make it so you arenât at risk of being unlucky when farming so it feels less annoying to play
Have you ever had that issue in calamity
looks at inventory full of 20 plasma rods after a goblin invasion
Yes when trying to get starbuster core It took really long
Then up the drop rate for it
Or use a material that already exists to craft it if needed
Then it would actually cloh up your inventory
I don't think so
Acid rain is particularly susceptible to inventory clogging because all the lower tier drops still exist
I just feel like trying to remove any material with a kind of small group of crafts that fills a somewhat special niche for crafting isnât really good
I will campaign for Corroded Fossils to die when we get around to acid rain
I feel the opposite, and the devs feel the same way (look at beetle juice)
But like corroded fossils arenât the issue then its the dropped weapons and accessories
Ok so in 3 years for it
I haven't had that issue with weapons and accessories either
Beetle juice wasnât actually filling a unique role though, it was just random early hardmode crafting material no3 or something
I definitely have had that with sulphourus grabber
Its niche is that its a material for post tier 2 acid rain items
Nothing else currently in game could fit that role so it does have a use case
it was pretty good for a masodeath twins demo i did
you could do sulphuric scales at a hardmode anvil
That randomly locks it to post mech1
but some people might fight aqua scourge pre mechs yeah
Vanilla even has a ton of niche crafting materials as well
though there's still aqua scourge drops and the t2 acid rain drops
those are also bad most of the time
Pixie dust, unicorn horns and the like 10 wings-only materials
i wouldn't say pixie dust is niche
It is only dropped by one enemy and only used in 7 crafts (also is how you get rubblemaker fallen logs)
But like in vanilla there are items that could 100% replace pixie dust in like all its recipes, so it is kind of redundant
But does anything need to fill that role?
There doesnât have to be but it is something that can exist without being an issue
Unicorn horns are pushing it on the niche materials thing, but they're vanilla so we can't change them
Oh also ancient cloth and leather also are such niche materials too
what does this even mean
I feel like removing stuff just because it isnât used much or âbloatsâ the mod without having further reasons or actually redundant is bad to the game content
I guess that like nothing it makes is at all profitable
I suspect it means crafting them into other items decreases their sell value
The wiki really focuses on that sometimes for some reason
There's a whole thing about how crystal shard farms are good for money
thats because in vanilla money is an actual issue
yes; however all the items you give as counterexamples are all rare or uncommon drops.
that said i would prefer corroded fossil just get more crafts than remove it
so maximizing sell value is a relevant skill
the wording is bad
Like it could be used to make like idk a flask for like Irradiated or something
but i suspect that's probably because it was written by a nonnative english speaker
cooking...
@doze hop on this
considering vanilla has a lot more limited event summons and spawnrate boosters and boss summons and tinkerer is a consistent (see: bad) money sink that lasts throughout the entire game (rather than tinkerer not being INSANELY relevant in cal)
Maybe could be made to make the decorative sulfur spike things at the sulphuric sea with the rubble maker or something
bonebreaker is cool iirc. and miasma is an atrocious weapon but it's good on destroyer
idk what caustibow or bombers do
Maube like idk actually making it craft into (proper) upgrades to the desert fossil items
consider it's ranger and rogue probably the same thing and probably nothing interesting
That would be actually moderately cool
i think this suggestion would be better if it was "make corroded fossil more useful" and a note about removal was a last resort at the end
Agreed
Also Iâd probably say if it were to stay they could make sulphurous grabber crafted cos it doesnât really make complete sense as a sulphurous skater drop and if the fossils would stay it would make more sense
i think we should REMOVE acid rain from the game
Also if that was the corroded fossil melee craft bonebreaker could be made into either like ranged or rogue since it is literally a javelin which are rogue in cal, but also could be ranged to be a proper upgrade to the bone javelin
i think we should REMOVE real calamity developer no click from the game
Skyfin bomber should be dropped though and not crafted cos it being dropped by skyfins makes complete sense
it used to be a skyfin drop i dont know why that changed
speaking of which, why did calamity not make vanilla javelins and throwing knives (and other rogue-type weapons that are classed as ranger) rogue?
ikr hate that person
Its probably because of acid rain barrel removal so they wanted a crafted rogue corroded fossil item
they did
but then they reverted it
odd
not odd
Thrower class died for a reason and cal devs should have taken the hint
not really something that needed to happen
Also random related thought would it be fine to suggest reverting the caustic tear recipe change because its current recipe feels so dumb that like its literally just one sulfuric scale
It'd fix an inconsistency if it did, but thats a different topic
what inconsistency
Mainly because like i get its because event summons were made consumable but like its not like it was at all expensive and no other crafts for event summons were cheapened and being 1 scale genuinely just feels like they donât want to have calamityâs unique event actually be made any more expensive while letting the other events become expensive in comparison
the inconsistency of having weapons that are thrown be classed as rogue (which is an interpretation of the deprecated thrower) and then having this small bunch of them that are classed as ranged
nothing sets, say, throwing knives, apart from other rogue weapons
they dont have a stealth strike
and most of them are consumable
The issue with that is were would they stop with that because then since rogue has boomerangs all boomerangs should be rogue, and since theres also thrown knives they should also be rogue, but then like do you change shadowflame knife and espsecially magic dagger
there's now only 1 consumable rogue weapon
It does feel weird that theres still one though like why does bricks need to be consumable
bc it's the first one ig
the logic seems a bit circular here. They arent rogue because they dont have a stealth strike, and they dont have a stealth strike because they arent rogue.
good point
they didn't have stealth strikes back when they were rogue either
idk its a starter bag weapon ig
Also there would be complications with like snowballs which are thrown, thus would logically become rogue, but since its also ranger ammo how would that be handled
So is squirrel squire staff but that isnât consumabl
no you mean bricks
was there a reason they didnt?
i thought wulfrums were consumable
they used to be
it was a lot of work
fair enough
every consumable rogue weapon except for throwing bricks were either removed or made nonconsumable in brainstorm
yea i rember that
anyways yeah uuh
skyfin bombers should be from skyfin
idk why they arent
Its because acid rain barrel got removed
the other 3 could drop realistically from uuhm. cragmaw mire.
please don't give it more drops
since it only drops accessories last i checked and doing that as a miniboss is #lame
sulphurous grabber
make cragmaw mire stay outside of the bottom of the abyss and sure
that still exists?
unfortunately
make that drop from trees 
anyways it drops spent fuel container so its not only accessories
I will say that like corroded fossils existing makes sense, and removing them doesnât fix any issues
oh right
Like they could remove items like solar veil, as an example, and make its crafts either not use it or be dropped, but why would we need to do that
that's completely different
Is it really? Its a niche-ish material dropped by in an event after it gets buffed
Which is Not A Reason, by the way!
Its only used in fantasy talisman (which could just be ectoplasm + silk), totality breaker (which like iâve never seen anyone use), vampire talisman (which could just not use it or even replaced it with like ashes of calamity if it needs to be post cal clone), eclipseâs fall which has no reason to use it, and umbraphile armour
The only thing keeping it from being basically useless is umbraphile but that could be crafted from solar tablet fragments and silk
But removing it isnât really needed since like it existing adds more item source variety
I don't think this suggestion like actually addresses why corroded fossil should be removed
it just says the items could be dropped by enemies or removed but like
so could like 90% of the mod?
just because it could doesnt mean it should
scoria gear could just drop from chaos fish that doesn't mean it should
this is proposing a solution without identifying there actually being a problem
i think the issue with corroded fossil is that its arbitrarily adding another major crafting material to an event that already had a major crafting material but i can see why it exists
I definitely don't think it's something that really has much staying power yeah
But this suggestion simply doesn't actually have reasoning beyond "it could"
I'll exclaim for now as it is lacking reasoning
I actually don't even know if my exclaim reacts do anything
it would be incredibly difficult to tierlock a craft (such as bonebreaker) behind specifically acid rain t2 if it didnt have a unique material attached to it and i think that was the main logic behind it being added initially
they do
@kind laurel - Your suggestion has received an updated status!
[Add Sentry-Related Gear or Rework Existing Summoner Gear to be Sentry-Related]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
exclams and compressions block suggestions in posting from being pushed to voting
yeah, I just was unsure if it checked for specific roles or not
nope
For the same reason that beetle juice was removed. It doesn't add anything by being there
if we keep saying this calamity isn't going to have any crafting materials to make things from
this is how we get moon stone in the sun staff line
true
i don't think removing corroded fossils is a slippery slope
We have dozens of crafting materials. Some of them don't do anything interesting.
I am not opposed to removing fossils, but the suggestion itself needs more reason than "it could"; suggestions need a reason for it to happen, not just a lack of a reason not to do it
okay but people say this about like. every crafting material that isn't used for an entire tier's worth of items
Look, if you want an actually hot take, I have plenty
i feel like you should just
yeah this also
add more uses for them
the problem is also that it's early hardmode
like realistically I bet fossils die when we rework acid rain anyhow
the worst tier for material bloat
My actually hot take is that we should nuke perennial and merge the good parts of it into chlorophyte and living shards
congrats that is an ice cold take
you'll never believe what's been in the plans for ages
Thats not a hot take that a very common opinion
not specifically with chlorophyte
The take: đ§
i think perennial should be removed and chlorophyte should be retiered to post plant
but that's not happening
It's a hot take with the calamity devs who say that "no we can't do that because we're going to add a Silva biome in 5 years"
that biome has been dead for a long time
"so naturally this steaming pile of garbage has to stay the way it is until then"
yeah i don't think it's even in the future doc anymore
Oh so it's even less of a good reason
My take is that perrenial should be redesigned to be a âflowerâ ore so that it has more differentiation compared to chlorophyte, since then it isnât basically the same thing again
perennial isn't really actively making things worse by existing though, it's really just a minor annoyance at worst
chlorophyte should be flower instead of just
green
There's no reason to do the work to execute it until we're changing the set as a whole in general
like holy shit it's so boring
Chlorphyllâs whole thing is being green though thats like how plants work
Anything that does not serve a purpose doing something good for the game is actively making the game worse by being bloat. That's the way I see it
Chloro post-plant is ech cause idk about when you have to mine out an area for plant, even if pass exists
it isnt, it was actively killed from the github at some point
i think perrenial should drop after calclone
it could be green and have another color
like flower
im like 60% legit about this btw
I feel like thats a very odd choice for it
See. We can merge chlorophyte and perennial and give chloro some pretty sprites. And then the problem is solved
Why would she do that
which was before heart left the team so it wasnt just something being scrapped because the one person that wanted to make it left
Its plant related so it should be tied to plant boss
i dunno
speaking of things being post calclone
deep wounder
i think the devs literally just forgot to move it post leviana
just feels like it should
anyway if perennial was pre plant i would boar myself
Iâd get like making solar eclipse post-plant stuff now post-calclone since it is kind of more fitting but like perennial becoming post-cal wouldnât make sense
"something good" is very nebulous and I could very well make arguments that fossil and perennial ore do provide something good
and bloat is really just a buzzword and not an inherent problem in and of itself. What problem is the "bloat" causing?
cant really give a good reason i just like the idea of perrenial post calclone
there's already chlorophyte though đ
Considering itâs still there Iâm gonna say it wasnât forgotten (and was intentionally left there)
yea im aware
The most literal and obvious problem is that my storage chests are full of junk I'll need for like 2 items
we don't need 2 plant ores that are both post-mech
Honestly the idea that calamity needs to remove like every slightly niche item because âbloatâ is in my opinion unhealthy for themod
there's niche and then there's beetle juice
I couldn't disagree more
The thing is, the benefits of executing perennial have nothing to do with removing the perennial bar item and everything to do with making more gear have a more unique and engaging obtainment
even vanilla has materials used for like 3 things
I agree, beetle juice is redundant, I mean the stuff that isnât actively pointless
Chlorophyte and Living Shard recipe does not make it any more engaging and in fact may make it less interesting to obtain because you will likely instantly have both of those immediately post plant
namely ancient cloth which. my fucking beloathed
It does. It shouldn't
ancient cloth was almost used for moonshine recipe fun fact
i would have killed you
I do kinda feel like perrenial should try to actually not be jungle themed despite spawning not even generating iirc
if ancient cloth wasnt so miserable to get i would have liked that
Well I didn't say you had to do it that way, but if something has to be plane themed and gated to the same tier, it could be done that way
unfortunately ancient cloth sucks ass to get
i think the sunken sea should be placed over the desert
because the underground desert is, cold take, hot ass
i missed this earlier, but i do think perennial is taking away from the game because it's forcing you to go mining when there's nothing new to find in the caverns just for the new content, and furthermore, it's not even in the jungle where you kill plantera and where plant themed things should be. furthermoer, you just went mining for a plant ore
ancient cloth should be made more obtainable because it was used in GSS crafts regardless
Anyway this is all kinds of tangents and not really related to the actual suggestion anymore
true
so if ancient cloth is going to be a real material it should be made actually reasonable to get
please up the droprate
Anyways to put it simply, I think there should only be one plant themed mid plant themed metal and equipment set around plantera tier
no one voted for my suggestion when i made it so i just kinda have to
hope it happens
i voted :(
Making ancient cloth into like a kind of uncommon drop from like ghouls, lamias, basilisks (maybe) and desert spirits could work to make it less annoying
make ancient cloth drop from eidolists
bc theyre old and they have clothes and they were probably yellow at one point
just make it more common and have more things in the desert drop it like quinn said lmao
But like it dropping exclusively from ghouls is weird cos like they donât have any clothed parts so like why them and not even something like mummies which have some cloth-like material and also are egypt themed like itâs only vanilla use the ancient vsnity
Like make it a somewhat rare drop from mummies, and maybe also a commonish drop from like ghouls, lamias, desert spirits and maybe even basilisks and dune splicers
why is it a rare drop from mummies
surface
they're covered in teh stuff
@limber drift This class swap doesn't really have much clear reasoning included in the suggestion, and melee also has a precedent of similar weapons from vanilla (daybreak) so it also is a logical contender.
(I do support the idea, though)
are there any weapons that upgrade into a different class in vanilla?
I do kind of feel like an upgrade changing class outside of ex-throwing items into rogue items does kind of justify it
i dont think so
vanilla doesnt do a whole lot of weapon upgrades in the first place
that could be used as grounds for the suggestion
Vanilla barely has upgrades to begin with, definitely not
technically kelvin catalyst and apotheosis also do this but they don't count
both of those are calamity and also dedicated content
Rogue still makes sense because rogue is added by calamity and many ranged weapons would be rogue if rogue was vanilla
yeah that's why i said they don't count
There are several in calamity that do change their class in cal but most of the time its when its donor or it does have at least one of its materials being the class the items become
anything to actaully give rogue more of a pool
Another good argument is just that melee has a lot of weapon choices and rogue has very few
Bonebreaker doesnât have any reason though other than so theres a corroded fossil craft for each class except summoner because
I think 3 post-AS rogue weapons is enough already
yeah, calamity adds literally 30 more melee weapons than rogue weapons
and melee is also the vanilla favorite child
must. fulfill. the quota. must. add. a weapon. for. every. class. for. every. material.
bonebreaker could easily also be an earth elemental drop or something
But like if its melee it should have something to really justify it, like if it had like idk a trident or something it could be justified
why did yall retier skyfin again
Ranger gets the AS bow, the AR2 bow, and seas searing
Not to mention the like 5 other mech tier rogue javelin
It is justified by being a Daybreak clone
It's literally a copy of one of the two penultimate melee weapons
Thatâs not a retier itâs still post-AS just not a drop (which it should be again imo)
ain't skyfins prehardmode
The weapon is post scourge
they are but skyfin bombers only dropped post scoog
awesome
(Technically thus prehardmode but yeah)
thank you calamity
But like the idea that its melee because melee has less post-scourge items is like strange
Like canât it just⌠have less items and rogue get more
i mean sure but again rogue already has three
It doesnât have to be that every boss/event has an almost equivalent amount of items in each tier
i'm also in favor of killing wave skipper for the record
basically scourge of the seas but worse
post wof
oh ok
requires mollusk husks
like this amount alone is already kinda pushing it in number of specific class weapons that should be unlocked by one boss
the egotistical devourer of gods:
But like bosses can be more important for some classes than others
dog is also a major progression boss
i also dont like dog unlocking That Many Weapons but its more excusable because of it being a major progression boss
Yes, that's not the issue here
scoog is not that
true but it's still funny
The specific issue is just that rogue and ranger do not need more acid rain items
Wave Skipper stopped being a RIV/malice drop and lost all relevancy it's sad
the issue is that as is ALREADY more important for rogue and ranged than most other classes
Iâd argue that its the most important for summoners cos nuclear fuel rod is very good
Fuel rod isn't that notably better than other options summoner has
shadowflame is basically just as good
Yeah but like it is a major thing since summon slots are always great
Also shadowflame and fuel rod do stack so like its not like one is âbetterâ than the other
either way what summoner gets from AR2 is irrelevant
They compete for the same slots though
so yes, one is better
Jelly Charged beats both out
You have like 6 slots both can be used
yeah they can
also having a dps build as a summoner is kinda dumb
So saying one is better doesnât mean one isnât good it just means one on its own is better
yeah ofc
Anyway
Summoner reward for AS and AR2 is irrelevant
bonebreaker is NOT becoming summoner sorry
đ
Isnât orthocera shell pretty good for a sentry option
Each impaled javelin +10% minion crit duh
New active summon
Hold on your cooking
you get two from sulphur armor
the rogue set
sorry souls has already done this
ok and
souls has done a lot of things
kamikaze squirrel staff <3
what does that do
summons squirrels that are completely harmless but using the summon weapon with m2 makes them explode and despawn
each squirrel takes 1/3 of a minion slot
ok so basically old Igneous Exaltation
I will say in calamity though having a minion that despawns after attacking doesnât sound that good since old caustic croaker did something similar and absolutely sucked
That's not true actually it was quite strong before
do they know
if you had 2 sentry slots
Caustic Croaker was fine enough
but it not dying makes it more appealing for sure
but the optimal way to use it is still the same, spam it and make it explode once before it gets resummoned
It makes it less gimmicky making it more easy to use
I'm not even sure if the problem was ease of use or that people just didn't realize you wanted two sentry slots for it to work
i wont stop until this list is empty đ
https://calamitymod.wiki.gg/wiki/Crafting_materials
The Calamity Mod adds several crafting materials to the base game. This is a comprehensive list of all items that are exclusively crafting materials, i.e. the sole purpose of every item in this list is crafting.
clearly what we need to do is remove crafting, you just throw items on the ground and the new crafting station is a hammer
add botw crafting
you sent the wrong link, i got you the right one
my bad
I do kind of feel like removing most of the niche usage materials is just giving up making the game diverse in MOST cases, cos like they could also instead expand them, or even leave them (Beetle juice and maneater bulb removals were completely valid though)
instructions unclear, you now craft a hammer by throwing items on the ground
-# evil smasher my beloved

CALAMITY DEVS READD MURKY PASTE AND MY LIFE IS YOURS
but make it a weapon now
sludge splotch upgrade
#suggestions-posting message no joke suggs
also what do you mean again he never died in the first place
Remember when we killed Yharim the first time
I don't know when the first time was but i agree
now that was unnecessary
good sugg
@frail swan your suggestion has a problem
you forgot to capitalize his name
Please fix
we do not respect yharim in this household he does not get his name capitalized
This is just because of ESA right
Yes
Hey did you know that a bat bottle pet being on your screen breaks all trail effects until you restart the game
I tried reporting this bug months ago but no one looked at it
How does this contribute to suggestions in any way?
Of what?
Eldrith Soul Artifiact
(I only knew the acronym because the wiki redirects ESA to the page, it's very forgettable)
I see 
(Probably because almost no one is actually using it
)
Kill Yharim?
Uh, yeah, that's the objective.
i dont nlike him
ESA (Eldritch Soul Artifact) is trading the +1 minion it gives rn for +2 sentry in 2.2
yknow what
ESA should have its class-specific bonuses encourage different playstyles for the classes in question
Oh okay
That's cool
Like what?
probably like what its upcoming summoner change is gonna be
focusing on sentries is an alternative playstyle to minions
You'll never guess what's happening
I canât wait for esa to provide like +30% dart damage
Not really it currently provides only +25% ranged velocity for ranged weapons
Good news
1.15x specialist
Do you mean like multiplicative with the way you said 1.15x or is it just +15% additive damage
multiplicative
Wait isnât shroomite helmet also multiplicative so you could stack them
ok but that would require using shroomite helmet post moonlord
Thats not too insane since armour mixing is kinda decent for ranger
Especially if they stack multiplicatively onto eachother so you get ~1/3 extra damage or something
I'd be surprised if it was any more effective than just using like recon/sniper scope and a full set
Fun fact: did you know that cursed flames are both fire and defense reducing?
Yeah but in vanilla cursed flames deals damage and increased knockback iirc
Just have their flasks combine into a flask that inflicts both lategame 
We should just kill all flasks other than ichor and party 
True debuff flasks give melee, rogue and summoner way too easy of a way to inflict debuffs
Now only cosmetic
cursed inferno hasn't reduced defense since 2022
why do we even need enemy damage reduction
(it is planned to be removed outside of a very few exceptions)
yeah i thought so
stuff like providence need it to have a more consistent damage reducing phase that doesnât unfairly like hurt low damage weapons more
revert the ichor nerf and make crumbling flask a late game upgrade that inflicts broken armor instead
They nerfed ichor ???
yeah from -15 defense to -10
Oh so only like a 2.5 damage nerf per hit because of how defence works
can you stop leaking dev plans
lmao???
Thought ichor was -20
Oh
hang on are there only 4 dart weapons and 5 darts
(well, we didn't talk about unnerfing ichor, but we discussed making crumbling inflict broken armor with it's ability to be on enemies in 1.4.5)
am i reading this right. does calamity add no dart weaponry nor darts
specialists in shambles what
Oh huh
They should also add a betsyâs curse flask 
But like calamity should totally add some dart weapons, even like just one post-moon lord one
Flask of the Defenseless acc that applies every armor destroying debuff but halves your defense
yall really should considering how much of a nothing change it is anyway
(not by broken armor)
+5 AP is not going to break the game
I was on outdated info
oh that's funny
No hitters would love this
actually they might not
the killtime would probably be too fast
like yeah if the goal is to beat the boss without getting hit then Yes that is good
The killtime rule is weird to me cos like doesnât shorter kill time mean you were doing better
but if the goal is to submit it to the boards
its there to prevent shredding
the goal is to nohit
in theory you could kill the boss in three seconds and not get hit
Yeah but like it feels like if someone manages to like do like 1 second less than the amount but still get disqualified despite very much not âshreddingâ the boss
Balancing is fucked, skill to dodge does not matter as much if you pull out the most evil and vile buid ever to obliterate a boss in 3 picoseconds
the killtime is not the goalpost but more the "looks good" meter
realistically you wanna be over it by a little bit
(some people even do 1.5x killtime just for the challenge
I don't remember that at all
Just that Crumbling and Armor Crunch's days are numbered and that some of their uses in general can be replaced with Broken Armor
Wait what
Huh
there used to be one. for some fucking reason it was nuked
Dart fans in shambles
shadowspec dart ammo coming in distortion update trust đ
but no dart weapons upgrades
Just darts
Wait hold on calamity does kind of still have a dart weapon
âDarkecho Greatbowâ Fires two arrows at once, and Fires an additional crystal dart
the thing is that usually the mnl is already quite low and to be underneath it you did shred the bosses
anyways half the time there's leeway in place so that unless you're like 5 Seconds under or more as long as the rest of the nohit is good then you'll still be verified
MY GOAT
Wait true actually
But actually the cryonic set is definitely one that could totally use a basically entire redo
Wait why is the cryonic hammer called abyssal greathammer
abyss as in like, eldritch void
bc cryonic gear is vaguely darkness themed for some reason
That doesnât explain it since the set is cold and kind of crystal moreso
The set is generally a mess as is with a mish-mash of themes
void = cold = ice = ice metal
darklight greatsword
starnight lance
darkecho greatbow
logik
shadecrystal barrage
Yeah but does it actually at all relate to night with the weapons looks and effects
âthemedâ (named, and nothing else)
well besides my earlier logic
look they were named in like 2017-2018
i'm not saying the theme is fitting or good
just that it's sorta there
Also its weird how darkecho greatbow fires an additional crystal dart while not using crystals in its recipe
what's the pickaxe called i forgot
Starlight wings
Starlight wings made from an underground metal...
then there's daedalus armor, daedalus golem staff and crystal piercer
which have no theme
thank you calamity
It's that one guy's OC actually from April Fools
Which are also entirely unrelated to the daedalus stormbow
and daedalus (scrapped character)
who even was he anyway
he's also unrelated to the debuff "icarus' folly"
That is refering to the mythological character which is very weird
in icarus mythology daedalus was his dad
Like is daedalus (calamity) meant to be named after the mythological character
yeah couldn't tell you
Old cal lore ran like 90% on rule of cool
Probably would be since where the hell else would that name come from
*edginess
stormbow
Like maybe specifically from daedalus stormbow but that would be stupid
i'm 80% sure it was from the bow
Why name a scientist after a bow
Because it was iconic
and it was 2017
But yeah the cryonic set is really starting to show its age
Don't forget about the iconic character S. T. Arfury
i'm pretty sure cryonic gear existed first and was meant to kinda sorta fit in with the bow
and the scientist was tacked on later
Thats really dumb
it is!
look ask fabsol not me
They should add a name for the mechanic calling her daedalus 
DaedaliĂŤ Callidora..
Also add names to goblin tinkerer, steampunker and cyborg all being variations of Daedalus
true
Also why is cryonic ore spawned after defeating cryogen, but canât be mined until two whole mechs are defeated or something
shrug
But a cryonic overhaul to the set would actually be pretty good, so we donât have like 10 new basic ore yoyos, spears, bows and swords
Like it could have like a flail, maybe a sword similar to the starlight, maybe a dart weapon
Daedalus golem could become a summon like desert tiger where more summon slots just makes it stronger
also after looking into it, darklight greatsword, starnight lance, darkecho greatbow, shardlight pickaxe and abyssal warhammer haven't been renamed since 1.0 when they looked like this
Oh that explains part of it
Not shardlight though thats really weird what about that is light
and shimmerspark, shadecrystal barrage and crystal piercer were added in 1.1.4.41 when they looked like this
and then daedalus golem staff was added in 1.5???????
Yay recoloured sprites my beloved
It is the âmost uniqueâ of the weapons arguably
daedalus armor and starlight wings were also added in 1.0
and again, nothing has been renamed since introduction
Okay those arenât the worst sprites ever shockingly
Like they ugly but being their age like theyâre not awful
Also like was the set originally hallow themed
idk
Like it looks like crystal shards kinda and the helmet has a unicorn horn
apparently verium bolt was verium bullet in 1.0
the ore used to spawn after slime god
and lastly, ornate shield, also 1.0
i see
im ngl the concept of shadow ice is far more interesting than just "ice" like cryonic has become and i wouldnt mind if calamity leaned into that more
like brimstone flames but cold
I guess but cryonic also does try to be like learning into crystals kinda
true
Also shadow cold ore is kind of already what exodium kinda is
that's fucking boring ice is already a crystal
No ice is a mineral get it right
it has a crystalline structure
why do you think bits of ice are called "ice crystals"
Its probably considered both actually
ice is ice đ
that's specifically space
not ice
Ice is in space like in comets
and exodium isn't real you can't craft anything with it
that does not mean it's included in exodium
I know its just there would end up being a decent thematic overlap of dark cold ore
And calamity already has a severe ore theming overlap problem
âdark cold oreâ
we have like 10 different sets themed around fire I think itâs fine
also cryonic has lore importance because it gives permafrost one (1) feat
Exodium overlaps with Luminite more than a dark ice ore
^
yeah its cause the name darkecho greatbow kicks ass
true
still makes no fuckin sense
I shall be stealing the idea of darkness ice weapons and will promplty forget
Isnât that just like endothermic energy stuff or am I dumb
Which I know is getting removed
endothermic energy also isn't real
Endothermic energy as a name does go kinda hard
Darksun fragments are the only material I respect post ml /j
Nightmare fuel and darksun fragments are also kind of cool names
Might as well be called "ASE Fragments"
truth nuke
But calamities ores honestly do have a lot of identity issues because like so few are unique when compared to vanilla and eachother, like:
- Sea Prism: Actually unique so youre fine
- Aerialite: Unique as an ore but is very similar to sunplate thematically
- Infernal Suevite: Hellstone 2
- Cryonic: Again, unique as an ore but thematically overlaps severely with crystal shards
- Hallowed ore
: totally unique and needed inclusion in the mod as an ore that generates - Perrenial: Chlorophyte 2
- Scoria: Hellstone 3
- Astral Ore: Like unique thematically but like its name is like one of the like 5 ores with space-based names and is basically funcitonally Meteorite 2
- Exodium Cluster: Luminite 2, and Space-themed ore 4 (meteorite and astral ore)
- Uelibloom: Chlorphyte 3, or more fittingly Chlorophyte Tree
- Auric: auric means relating to gold, so its Gold 2
- Cosmilite: Space ore 5, and also has way to similar of a name to cosmolight
Sunplate isnât really a thing in terms of gear
I know but like the stuff could like just be made of sunplate
But aerialite is definitely one of the least offensive ores when thinking about uniqueness
But I just had a great Idea, make Uelibloom into a tree type that generates in the jungle post-providence
Then you can keep its usage in like the decent items of its set while still reducing ore bloat
Also like we already have a furniture set for it so youâd not even have to worry about that
alternatively just kill uelibloom and use one of the other two providence materials
But⌠what about⌠my beloved botanic furniture
Make it craft from Chlorophyte
hallowed ore was a good addition tbqh
^
?? But its yellow though
and uelibloom is?
It is yes???
Green and brown
Iâm gonna be honest Iâve never actually gone mining for hallowed ore I just kill the mechs extra times because its way more convienient
Better than keeping an ore in for nothing
anyways just throw idk gold into the recipe or dont and just have it be chlorophyte itll be fine
And better than whatever the heck Chlorophyte's color scheme is
But like I feel like changing it to be a cool little tree thing could just be nice
Green, black, and mahogany?
Chlorophyte is just green right?
Uelibloom becomes a wood with no other functionality but furniture
best outcome
(or just have Chloro + Rich Mahogany = Uelibloom Brick)
Iâd say if any weapons from its set were to remain they could still use it so it isnât just one note
That would make like no sense since where would the goldish-yellow parts come from
I guess reddish brown and yellowish brown are distinct enough
Palm wood would make way more sense colour wise even
But like just having minor stuff happen to the world like new uelibloom trees in post moon lord would be good to add
Auric is kind of electricity themed
Yeah but like there isnât really any ores that are and auric literally means gold
Post-moon lord needs more world gen content that actually shows the world change instead of just exodium planetoids and two boringish ores, in terms of generation
Screw this let's just kill every bar in Calamity
true!


Ores and bars are the worst thing to happen to terraria as it causes so many unique ideas of materials to become barslop
Revert meld to bar
smelting asternove into a fine ingot
Like some ideas:
perennial could be a kind of flower that starts to grow post plantera
Scoria could be like some kind of ârockâ in the abyss
Uelibloom could literally be trees that appear in the world
Cryonic could be a kind of crystal
scoria being abyss rock is already planned afaik
Scoria is far enough from Hellstone to be fine I think
same with cryonic crystal
Hellstone is already fire rock which is what scoria is though I feel
infernal suevite can just die
Especially if scoria does become a rock now that I think about it since hellstone is specifically a âstoneâ
Infernal Suevite is different bc itâŚ.uh comes from brimstone environment instead of hell. Totally different
Different(tm)
Infernal suevite could become like some kind of metamorphic rock or something idk
Maybe make into like bone or something
Scoria is specifically thermal undersea vents, not just fire rock from Hell
scorched bone:
Damn thatâs be crazy. Imagine if there was a bone material.
Demonic bone powder 
IS is also basically the same theme as Brimmy anyway
Also Exodium could actually be like formed in like an asteroid belt like formation
It can just die I think
stratus
Luminite can generate like that
Canât it just use like. luminite and ruinous souls or something
Astral Bars?
not even slightly related to the astral
stratus and astral infection arent even slightly related
Idk I just saw it was starry
It should use meteorite 
why not might i ask
I think a void material is pretty cool just don't make it space themed
.
ik what themeing
and for the love of everything don't make it a bar
well for one, the color palette is completely different
teal and copper vs dark gray
also luminite is from the distortion now
i think
the highlights
those are rose gold my friend
it even has Stratus' cyan
that is not the same bruh đ
I donât see it. Hell, Lumenyl looks more like stratus stuff than exodium does
stratus isn't even slightly green
you already sent this
i know its more zoomed
I should probably shut up about Stratus considering I've never played a patch with it
those are closer to like. pink than orange
That far at least
in the context of the other colors it looks like a coppery sheen
It's like #ff05f and #00ff80 colors
Halley's Inferno is a craftable post-Moon Lord flamethrower. It uses Gel for ammunition, with a 50% chance to not consume ammo. When used with its primary fire (Left Click), it fires a rapid burst of five blue comets that pierce four times. When used with its secondary fire (Right Click), it zooms out...
not what i copied but okay here we are
like tbh if it just didnt have exodium at ALL i would be fine with it
sad
Same
Thats because it uses lumenyl in their recipes
since lumenyl and ruinous souls are fine, we dont need this post ml drop
what's the base material gonna be
Exoidum is also used in the soul artifacts so it does have more than just stratus
why are we removing exodium
Where would the black body come from
you can't have something like that only made of soul infused crystals
it's fine as it is
the crystal stuff is the blue
it makes stratus and artifacts
yeah this
Meld construct
(inspect edit) this isnt that far off
Also theres like 8 donor items using it removing it would be very difficult
also distortion
Honestly I feel like Exodium is used in places just so it can be worthwhile which just makes it simulateously feel useless and hard to remove
^
but what will be used for the artifacts
I will say entirely removing it just because it is somewhat similar to another thing and could be removedwould be dumb
those could be luminite tbh
i just dont like exodium lol
Why tf is it in profaned soul artifact
Wait your cooking
Its in all soul artifacts
Dumb
whys it in phantomic artifact