#suggestions-discussion
1 messages · Page 403 of 1
no more ancient cloth
also good
i know hm underground desert as "uuuuughhhh."
like as SOON as you hit hardmode, the desert sucks
I believe it just gonna decide to be bugged sometimes like holy shit
I can't believe this fucking thing is real man
It's funny how 1.4.4 made pre-hm underground desert pretty fuckin interesting and in hm it still just sucks
i dont think so
in phm its like
1.4!
trying something
Oh yeah true whoops
ancient cloth in vanilla is used to craft exactly two vanity items and that's literally it
and then in hm its like "so what if. we got rid of ALL the enemies. and replaced them with bullshit that does Nothing."
more useless than beetle juice
i genuinely think its the second highest spawn rate place in the game
I almost gave ancient cloth to an alcohol
erm its 5
and it uses None of that
#suggestions-discussion is greatest channel on this server for a good reason
And doesn't even continue upon the themes of the pre-hm version
i would kill you
evil ass dev
what, a molotov
(just what you are tbh)
Ghouls? Basilisks? Fuckin Djinns??? What does that have ANYTHING to do with antlions?
we just needed one more random jungle material bro I promise it’ll fix everything bro
when sunken sea overhaul drops, just the top part of the desert gets to live
every other part just
why does it even drop from ghouls anyway
yeah why Ghoul of all fucking shit
why not like, fucking lamias or desert spirits or something
why lamia
bro has nothing 😭
it makes no sense at all
not disastrous enough
why not
animals got extinct after souls emerged and therefore humanoid monsters emerged
It's just like how humans turned forests into cities and revolutionized them
wheres king amidias
we should give worm tooth uses
basilisks should be sandstorm enemies
makes about as much sense as "giant pile of living sand"
no we should kill worm tooth actually
little did you know ancient cloth in grand scale was a ploy to make nobody use them so we can remove them
cant really do that since its vanilla
-# (this is a joke)
Please
idk man ive seen some items nerfed into the floor and just made unusable
it should just drop from every like. humanoid hardmode desert enemy
okay so like
idea
at the beginning of hardmode, the entire desert collapses on itself and its just a huge pit
Worm Tooth is used for 1 single thing right
two i think
Unholy Arrow
new sandstorm enemy: sand elemental, but she's wearing a hat made out of ancient cloth. she drops 1-3 ancient cloth at all times
unholy arrows and a potion
thorns potion on 3ds version
no I don't think it's used for Potion anymore
continue
yeah
thats it
you go into the pit and you farm there
since no antlions
🤨
their tunnels Collapsed
well i've always been on board with drastic world changes so that sounds cool
i remembered it being used in a potion
you were correct
yeah in pre-history 
however outdated information
calling 3ds version prehistory
😭
the 3DS came out in 2010
huuuntterrrr potiionnn????
I'm gonna kill you
well, it was before calamity released, so it is before history of calamity
shark fin
no it was thorns
Crimson doesn't have access to Worm Tooth
1.4.4 actually removed it!
Good
it wasnt that unrecent!
worm tooth isnt even used in anything in calamity
it is bc worm tooth is a bad item
Man do I have to go to the balance issue reports thing for my terraprisma suggestion 
or are bullshit
which is why crimson just changes the recipe to use vetebra with no replacement
if its gonna be statistical changes yeah
what baffles me is that worm tooth isnt just called Corrupt Tooth and it drops from like
shark fins are way too rare for how useful they are
99% of enemies
1.0 item moment
rotten chunk already does this
that would suck
I mean it's more of a "I think Terraprisma should be pre-prov balanced" and it's requiring me to give my loadout and I like, don't fucking have one lmfao I'm not doing a playthrough rn
sounds bad chief
making items just obtained from everything is so boring
if the tooth was a very low drop chance i wouldnt mind as much with worms being more common to drop them
okay i have another new crackpot idea
unholy arrows are really good
worm tooth armor 
it's better than making them obtained from 2 things
i cannot name one time i've used em
No it's not
pre-boss btw
Yeah what are you on about
bad
Limited obtainment is great
Worm tooth is mostly an issue of it is used for nothing of use anymore
Ebonwood and Ancient Shadow was NOT enough we need eight more
i told you it was a crackpot idea
Like, do I still use #1178515062030348308 ? Do I just use the suggestions posting???
When it was originally added worm tooth for unholy arrows was really valuable
its like
never been of use.
"ah yes i can make 5(?) pierce arrows vs ones made of the things that fall from the Sky"
The issue is
That ammo in general became much more easy to get
like jester arrows grant so much more of a benefit in solely acquistion its funny
You do know that unholy arrows have higher base damage right
And 5 pierce is like, more than enough for EoC for example
id only be using them for the pierce, in which i have better items for pierce
They're like the highest base damage arrow other than hellfire at that point
on EoC i can use jesters or just Flaming Arrows, and for evil1 i can use jesters
And if you use hellfire arrows pre-evil you are evil
i didn't even know they could pierce because i've literally never used them
projectiels
yah
Anyways seriously what do I do here 
I think this is more of an Ocean generation problem
like if you have a small Ocean it's fucking over
good luck getting Shark Fins that's not from Sandstorm
i usually get huge oceans and there's still no fucking sharks
anahita keeps spawning off the map .
Ugh whatever
last time I remembered unholy arrows existed is that unholy arrows do not vaporize after certain distance
my wish is that calamity makes the ocean a similar size to the sulphur sea
bc like
you really don't need so much surface jungle/outer forests
straight from jungle to marshlands to ocean
Outer Forests are so useless
but natural king slime spawns!!!!
we can just eat it if Cal gonna have to ever change the Ocean generation at all
I'll just make my terraprisma suggestion in #suggestions-posting if no one's gonna tell me where to actually post it 
Goblin Scouts and that one new 1.4.5 spawn
what's the suggestion
they can spawn in the Ocean that's fine
make them beach spawns
just put some platform
and make the beach bigger
Rebalance Terraprisma to be more in line with pre-providence weapons
I can't put it in #1178515062030348308 because a lot of the required stuff I don't have
then here's probably fine
I'm not actively using the weapon in a playthrough so I can't give a loadout
And like, I'm not really requesting they do anything in specific to the stats here either
that's because 1.2 made them craftable
and reduced amount of stars you need for mana crystals
and made mana no longer necessary for some items
i mean you could and probably should just use a testing loadout (from tiercord spreadsheet which i could share if necessary) for such a thing
i think it could still fit in #1178515062030348308 if you explain why terraprisma should be balanced to last longer due to how hard it is to obtain
and then show the killtimes off demonstrating that it isn't doing that
I just don't trust that I'm good enough at the game anymore to even test killtimes
Like yeah I could probably do Providence but like I wouldn't be doing it that well
speaking of that...
that's fine imo
it doesn't need to be perfect or even good, if it looks wrong someone will retest it anyway
and if you test it against an ontier option
remember when mana crystals costed 3 dollars fallen stars?
so two tests
it would fix the issue of your skill being a controlling variable
since both would be done by you
I'll probably just do Terraprisma, Legion only, then legion + flowers or smth
Later tho
sounds good
Honey balloon 🔥
would a biome generation rework suggestion fall under high effort
is this about Ocean
possibly
ye too high effort

I could see stinger necklace
Sweetheart is a no bc it's in Defic
Deific also has bee cloak ingredients all in it so not that
can't we just use Bottled Honey for one of those
Decanter specifically
For Decanter? Maybe
ye I just realized that
But like Decanter does spawn plague bees on hit
hmm
So it really does inherit honeycomb
Idk why it would need to be smth else
Why not put decanter in deific amulet?
The accessory barely does anything as it is
Compared to other things at the same tier I mean
on god me and my friend were just talking about this, cause calamity makes empress harder in rev/death then to make terraprisma feel more like an accomplishment they should make it be viable for pre-providence.
Although this kind of thing was discussed before
what does it do again
spawns plague bees on hit And
all attacks inflict the plague
hrm
and grants immunity to plague i think
Amulet is a combination of about half of the "do things when you get hit" items
if the Bees inflicted the plague, i'd be good with putting it in Deific but also deific is already like
A+
its really really really good in my practice
Huh
It give extra I frames and spawns various things when you take damage
Maybe the way to make deific amulet good is not to add other things to it but to give it synergy with the other things that give stuff when you take damage
Mana cloak and plague decanter
Deific is already good
To me it seemed like it wouldn't be any better than the other stuff you get at the same tier. Between the basically mandatory accessories I had, I'd rather use the absorber over the deific amulet
(They also serve different purposes)
Ok so like
deific's main use case is to prevent chain hits
If I'm playing mage for example, my slots are:
Boots
Wings
Sigil of Calamitas
Some other stuff I forgot
And then I have like 2 slots for other things
What ever chain hits you at that stage of the game?
Oh right, amalgamated brain, that's one of the other nearly irreplaceable ones
Shield of the high ruler too
And void of calamity
I agree with this
...obviously, considering it's basically what I just said
amalgamated brain was already nerfed
@topaz vault read the pinned doc
mb
Deific is already very good
It does not need more
Actually not necessarily
The deific star bees... The beeities? do a not insignificant amount of damage
So many suggestions holy shit
suggestion death battle
12% damage up
worse than an Emblem 😭
an Expert drop from a mid tier HM boss is worse than a class Emblem
Fair enough
Ok idea
Void of calamity makes all attacks inflict brimflame
It used to combine with the abandon to make the void of extinction
alternatively we dont ship of theseus it back into void of extinction and rework the accessory entirely
Sure but all attacks inflicting brimflames is different enough
Second idea: instead of raining fireballs randomly, it periodically shoots fireballs at enemies from you
how about we kill it and make regenerator the expert accessory
true...
@novel belfry
#suggestions-posting message
(Not just consistency with vanilla. Shield of the High Ruler also displays its damage.)
"something that is shared with it's Hyrulian upgrade"

displaying damage is a bonk thing
Missed that mb, was looking for it by name
why?
idk its just what ive observed
well since rover didnt notice im just going to drop the name as well
Yeah I would preesh that
And I agree
No reason ram shields shouldn't list their damage
vanilla precedent kinda sets them up to be more damage focused than mobility honestly even if thats what everybody uses them for so ig theres just a stigma around bonks that says "hey these things have to show damage raaaaaaaaaah"
i thought we agreed all accessories should show their damage at this point
Does Leviathan Ambergris have a base damage of its own?
it does but its not listed anywhere afaik
oh ok yeah its only in the wiki changelogs
650 base damage (jesus christ what the fuck)
The Transformer would certainly benefit from this (even though it's not related to dashes at all)
It's very weapon-like, down to being, like
.. outclassed within a few tiers
But it's really cool and I loved using it 
I think transformer could really benefit from getting an upgrade of sorts
hmm
I think I see something that needs a nerf
and scales off best class damage too
Pauldron is also 330 that might need a nerf
Dashing into enemies deals 67 typeless damage on the first hit and 330 typeless damage on subsequent hits
what
peak?
Is that for real does it just do 67 dmg single target
and then 330 when being used on like worms
Wack
(I would still be sad if Ambergris got a nerf cuz bonk-mashing against bosses with that and High Ruler, and dealing respectable DPS, was really fun)
i dont think so i could be wrong but this look like it deals 2/3rds of its base damage
huh
This means it loses 33% yeah
ok i have no fucking idea where the base damage is stored
i dont think its 330 though
nvm it is
first hit only explosion?
yeah
no
wait
i dont think so
first hit doesn't do 67 dmg
but item writeups are just totally wrong after they have been reworked
pauldron wasn't reworked
im not seeing anywhere in the code where the damage for the first hit is defined
or for the explosion for that matter
maybe it has been wrong from before
huh why does pauldron do heavy knockback
It doesn't make sense?
Why wouldn't it 🤔
Yeah why wouldn't it
heavy knockback is the special knockback that ignores kb resistance
oh that's why stuff is flying everywhere when I dash with that
there's a lot of things that have heavy knockback that really shouldn't
Is that to facilitate the "knock towards the cursor" feature that was just added for it?
Yeah why bangles have that should be question actually
knocking worms into orbit
damn flare dust is still FuckYou internally
Yeah I was ripping files and got jumpscared
what if we just exploded the early hardmode ore rework
don't the infernal suevite items require mythril anvil anyway
nnnnnnnope
or well
most of them do
but then charred idol only needs hellforge
charred idol and burning sea
of course you could also make it require slag instead of brimstone cores
"What if we made Calamity worse"
nah actually the more i think about it the more i think
early hm is fine in vanilla
in cal we need the rework bc of the 3 bosses we insert tho
I know that just trampling over Vanilla is Not Cool but disregarding any subjective opinions about whether or not you prefer the rework, the fact is that Calamity needs because of
Yeah
I was gonna say that

Regardless of whether or not you prefer this or Vanilla
simply remove the bosses
Calamity needs it or else Early HM is cooked
simply rmeove the mod
early hardmode is already cooked
Ok how about we make it the least cooked as possible?
can we remove terraria from calamity
Besides it will hopefully one day be uncooked
dobut
terraria has too many underbaked ideas for that i think
1.4.6 when it
i like the hardmode rework, if it was in vanilla i think there would not be enough content to support it
Yeah I can definitely see that
I think if we were to try and shove in that type of rework into early pre-hm it wouldn’t work since there’s not like 3 extra bosses and biomes, but well. HM does have it.
We have to give Yharim his Reign by making it only Calamity
@errant dune hi, please read my name and do what it says
what is a name and how do i read..
uh okay

anyways what do you think of my changes to the omega blue tentacles...
its still wip..
okay i gotta explain
so what i mean by "read the pins" is to consult this holy text, written by our lord and savior RoverdriveX: #suggestions-posting message
i did it..
SHUT THE FUCK UP BOT
damn
so yeah i can certainly agree that omega blue tentacles could act better, because right now they really dont feel like tentacles
they just feel more like the tube feet of echinoderms like starfish and sea urchins
reaching forward towards their target in a distinctly UNTENTACLE way
it feels like happenstance most of the time
i have rewritten them and they're pretty good now....
okay i think you havent gotten the language down too well
also you should be careful with the image of choice, because that image looks like just your rework
holy shit
how many bots are coming for us
ANYHOW
for an example of a suggestion with a good image, here's one i made a few days ago:
#suggestions-voting message
the image is meant to convey a problem, which in my sugg's case is how the profaned guardians's new glow effect is... well, bad
suggestions should be worded to point out a problem, and request a change of sorts
in a hypothetical suggestion requesting for an update to the exoblade, (it doesn't really need one now)
you shouldn't be too specific, as in say "To fix Exoblade, you should make it act like the post 1.4.4 Terra Blade"
actually yknow what
what you can do instead of having that last section is just use the suggestion to essentially say "hey these look kinda shit you should probably update the visuals on them a bit more"
Change how the Omega Blue tentacles move
The Omega Blue tentacles don't really act like tentacles, they act more like the extendable tube feet you'd find in starfish and sea urchins... which doesn't really fulfill the armor set's intended fantasy of having swiping and slamming tentacles like that of a kraken.
I'd therefore suggest updating the movements of the Omega Blue tentacles to better convey that they are tentacles.
here's how i'd write your sugg
fair enough i guess
uh huh
what's with the fucking eyes
no idea
it means they think its cool, i think
no it means check the pins
its not an official react they just did it for some reason
we really shouldnt be doing that
i already checked the pins
interesting
@proud tree please don't use reactions in posting other than the exclam, just ping people here if you flag a suggestion with what's wrong with it
also
@royal tapir
Please
take to DMs next time
tell people why you flagged something
but thanks
i can't remove the flag when its fixed if idk why you've put it on 
Lemme look at it
Ehh this is still stating a specific solution instead of just identifying a problem, and the image adds absolutely nothing
ye, i agree
@errant dune please see above
the code being old isn't a reason that it needs changing, and they don't do much most of the time because they're close range so i don't know what you're trying to say 
it doesn't fit the fantasy, looks bad, and barely functions as intended
Wdym by “doesn't fit the fantasy”?
they just kind of, wave around you and justkind of act likee they're pushed in a location
What “fantasy” are you talking about?
well youw ear the omega blue armor, and it comes with cool ass tentacles that leech life from enemies and attach viciously
andd then they just kind of wave around like seagrass
it functions exactly as its intended to (actively latches onto enemies at close range)
your argument needs to be about why the current function isn't good enough, just saying it doesn't work isn't really helpful
saying its visuals are underwhelming is a start
picture is my partial rework of it
your own personal rework doesn't factor into what dev's rework will be
i'm sorry that's just not important to the suggestion
this is going to be such a grape suggestion
This is a grape idea
a gfb joke suggestion thats actually well reasoned? i never thought id see the day
grapes pls
i agree
Astrageldon is literally a grape so
literally
that's also enough to make grape juice as a reward for your hard work
LET AUREUS DROP GRAPES‼️‼️‼️‼️
I'm gonna make picket signs
When are we flipping the icicle arrow sprite in gfb
no do it horizontally so nobody notices unless they look really closely
vertically bc that's how it was before
I think every update should flip a random arrow and unflip the previous one
what problem does this solve
aureus is named after grape bacteria and it drops no grapes
god now I want grapes
I mean, Yharon drops chicken nuggets
It solves the problem that Aureus doesn't drop grapes in the Get Fixed Boi seed.
@polar bison damn you for cursing me with craving I can't solve
every time someone complains that their sis or srs is invalid the typical response is that suggestions are supposed to be focused on solving problems
this suggestion is just to further a joke
Suggestions aren't inherently meant to fix problems?
gfb suggestions are also really goddamn hard to make without falling into "it would be funny" and this suggestion barely teeters on the edge of that
did everyone just woke up in last 10 hours?
why is there 14 suggestions in #suggestions-posting queue
is suggestions sub-forum back to former glory?
id make another but ive already made two this period
to be fair it's not without precedent, this is a similar logic used for furniture and other purely aesthetic suggestions bc there's no real justifications for "add this furniture type" or "add this brick type" besides some handwaving about consistency
furthermore, it's not that different from the Burning Sky suggestion we got as well, that was also allowed by devs because "it was funny"
I'd argue that furniture has actual value to players in the game which separates it, and i didn't want the burning sky one to take space from other suggestions either
but it's whatever i should be sleeping anyways
I also think this is the best suggestion ever
It’s so stupid but it’s a valid suggestion and it actually has really sound reasoning
A second icicle arrow inversion suggestion has hit #suggestions-discussion
Best and worst suggestion ever
it's been in my head for like a year
it might not make it to dev but I wanted to make it regardless
The Excalibur equivalent summon could be the optic staff
thats what it used to be
Why was it changed?
There's that one pair of Abyss accessories that are similar iirc
The amulets
Fairy Boots in Calamity too I think?
WE need this to hit 400 stars
why not just implement it? 
because we need to give end users an illusion of their feedback mattering 
You just like it because its astrum deus
Nah the suggestion was for astrum aureus lol
Fak
another reason it should be renamed
ill rename your momma
holy shit its oguri cap
Yeah, not all gfb suggestions can be grape tier
"If YuH doesn't approve of suggestion, it is invalid"
true...
just like how donor item suggs need to be approved by donor
icicle arrow has been the only good gfb suggestion ive ever seen
Gfb suggestions are like trying to ferment something; they are either just spoiled and rotten OR are extremely good
the only one I've ever seen actually go anywhere was the one suggesting adding the lets go gambling soundbite to sevens striker
Idk why some images of Staphylococcus Aureus look purple
its golden
thats why its called Aureus
Nvm
it makes sense
since Staphylos is grapes
Staphylococcus is little grapes 🥺
HELL YEAH 
I love vanilla reforge RNG it's such an awesome mechanic I love it so much
#suggestions-voting message Embed fail
that is an awful idea
Yeah idk that isn't great...
it's a step ahead because the enemies have higher stats earlier on
if you give that to easier difficulties it just trivalizes easier enemies
It's a trade off ya
Needlessly destructive of Vanilla's design and massively damaging to the existing balance.
mods, send this guy to the shadow realm
What about making Master use Expert's system?
why
That would make more sense but it would still be weird
also we already got rid of the fuckery with classic having expert mode items i dunno why you'd do this
Edited out Classic Mode being included but anything else I might as well delete it
yeah
i mean this just isn't a very good idea and doesn't have very solid justification beyond consistency without actually considering the balance implications
id sooner let celestial onion work in master
yeah what
I'd sooner entirely delete onio
ture
I was going to use the suggestions doc thing to not add more accessories because it pretty much said what I said about difficulty but it's gone now
...wait huh
@hollow shell did we mean to remove "Suggestions to add more accessory slots" because the heading is still on the document even thought the body isn't
Wait they arent identical
no they can stack
i agree this should just be a tooltip
@echo leaf i feel like the above should be mentioned
anyway are you guys ready for the worst suggestion ever
what the fuck do you have planned
😨
OSC's tooltip should also mention that it doesn't stack with Stress Pill
Nucleo line and Gauntlet line do it to upgrades idk why OSC doesn't
So basically just make celestial onion a Revengeance thing
@drowsy plank you should add a legend to ur image
true
yeah idk why the fuck u can get it in classic honestly it's kinda weird the more i thought about it
like that's actually strangely stepping in on vanilla balancing
i know cal adds a whole new leg of the game but like
that's what hardmode is to prehardmode??
so
yeah
Yeah that would make sense
this would also make sense with rev and master intending to be on the same tier, rather than expert, rev, master, and death all sharing the same number of slots because it just plateaus for some reason
this is gonna go hard if it pass
i honestly kind of hope it does because it is weird how if calamity is trying to be less intrusive how they just. gave classic mode an extra accessory slot as if that isn't THE most intrusive thing a mod could do
requires people to care about classic mode
i mean we removed the changes from it that fab did
i dont see why celestial onion should be an exception to that
may be a hot take but id just
id just make the master slot default instead of a master thing
its been 15 years it doesnt, it does not matter you can add a new default slot
well thats for vanilla to do not a suggestion for calamity
i think thats fine but i dont see rlly why celes onion should be exclusive to rev
like, sure, demon heart is exclusive to expert so its parity, okay, but like, the complexity of builds and bosses does meaningfully shoot up when you reach post ml
and it doesnt between prehardmode and hardmode?
i dont think any tester has meaningfully engaged with calamity on classic in sixty billion years so to be fair its hard to
expert is famously kinda barebones past hm with a couple exceptions
the main design change isnt even with hardmode giving you an slot but with eoc giving you a dash
the main change
isn't the extra slot
are you kidding me
Dash is a much bigger change than one extra accessory slot
In classic you get it in late hardmode, when you only have a few bosses left. You get it after the second boss in expert
(To be fair, they give Classic that slot when the vanilla game ends.)
(When the Calamity-exclusive game stage starts. Therefore, not really intruding on vanilla design.)
Post ML does not exist in vanilla. They give you rod of harmony, it’s not really something that exists.
lots of people play it, actually
and by lots i of course mean like probably less than 10% of the playerbase but that's still a large amount of people
there were a lot more than i expected when i first started playing calamity
The weak must be purged. Remove accessory slots in Classic.
The weak must be purged. Remove accessory slots in Malice.
remove accessory slots
I’m gonna sever the knot here and just say remove video games
skipped to credits
the weak must be purged remove all difficulties
running an any% speedrun here
and also remove special item drops in gfb, but keep all the bullshit bosses
for the worthy;
Remove Calamity. We can just be Mod.
That’s a pizza place
@heady creek please read the rules in the pins
Just got the cosmic immaterializer and its worse than the summon I was already using. Considering it uses miracle matter I expected it to be better. It doesn't even look that good (compared to the modernised visuals of calamity)
thats good
the suggestions economy has never been stronger
was everyone just waiting for brainstorm or SSO ig
I believe so yes
i hadnt played the game in months so theres that
Should Calamity have custom achievements?
At least I can say I inspired something good, heh
Well you see
Pre boss slot - master
Post wof slot - expert
Post ML slot - Classic
It makes sense!
pattern seeking brain
except expert gets 2
they mean the lowest difficulty you can get the extra slot in
preboss is only master
wof is expert and master
post ml is expert master and classic
Pre-Game Slot - Legendary Death Mode 🧠
There's a special button on the menu that plays a duck sound but you can only unlock it by beating SCal/Permafrost on Legendary Death Mode.
Alright I need to mention this
The walking deceleration effect of Magiluminescense (Magi) is not replicated by any other accessory in the game and as a result I've had it in my loadout from Pre-Boss all the way until now, Post-DoG.
It's not so useful in aerial boss fights of course so I swap it out then, but for common activities like getting around my base I cannot live without it.
The thing is, the exact phrasing used in Magi's tooltip, "Increases movement acceleration and deceleration by X%",
is used in the tooltips for Statis' Ninja Belt and Statis' Void Sash
implying that they utilize the same deceleration effect.
In fact, Magi's is 1.75×, while Void Sash's is 1.85×,
so you would think it'd be better, you'd decelerate even faster than with Magi.
But this is not the case.
Letting go of the walk key with Void Sash on carries you significantly further than if you have Magi on.
(In fact I'm not sure Void Sash is doing anything at all in that department. Whether you have it on or off, it always takes a lil under 1 second to slow to a stop after letting go of the walk key, whereas with Magi it seems to be a lil under 0.5 seconds)
So Magi is still doing something unique with deceleration that even the accessories which claim to have its same effect are not replicating.
(The Statis belt accessories do affect acceleration, this much is very apparent. They do.
It's the walking deceleration that I'm concerned with.)
Not sure if this should be a suggestion or a bug report
i don't know how exactly it works code-wise, but void sash (and ninja belt apparently) only even have code to change the players' run acceleration multiplier
this could be that it's supposed to affect deceleration too, but considering i can see numerous examples of specific deceleration variables existing, I'm not too sure
the easiest test would just be to see if you decelerate any faster than with no accessories on
That's what I was talking about with the a lil under 1 second thing
Void Sash doesn't seem to make you stop any quicker
really falling into the "calamity players cant read" stereotype am i
It's okay I wrote a lot
but anyways since the tooltip explicitly states it gives 1.85x deceleration and it very clearly does not I'd consider that an oversight
also funnily enough the wiki doesn't get this wrong it only lists acceleration
im ngl this sounds like a bug lmao
from what I understand magi was at one point going to go into ninja belt and by extension void sash
but evidently that got cut and I guess this is just the result
Did they forget to change the tooltip?
I think so
am I the only one that likes astrum aureus and astrum deus' names the way they are xd
Crispy is doing the real suggestions here.
@polar bison why must you keep cursing me with unsatable cravings
I really want grapes again
oh, did they not end up doing that?
bummer
there's literally only 3 letters difference between them
astrum —eus
I just consider it not that creative
it feels like a deliberate thematic thing to me rather than uncreative imo
terrible suggestion
i love spending 20 minutes rerolling everything to lucky
and when i get tired from hitting the same button and i miss lucky and i reforge over it
i jump in joy and cheer
yaz understands
doesn't calamity add something that makes it less random
it doesnt do anything to help with accessories
it was better until the lower tiers got reworked to be all sidegrades
is that because most weapons have an objective best modifier?
as opposed to accessories
it's exactly that
all weapons except summoner minions and sentries can only end up with a single reforge after clicking enough times (the summoner weapons can do mythical or ruthless at random)
yea ruthless is considered the same tier as mythical specifically for minions and sentry
and even that will be changing in 1.4.5
it wont most likely
ruthless is better for the single minion weapons
like dragon and desert tiger
not maybe it just is, ap and tag damage are flat buffs, which is not what those summons need
the 3% from ruthless is more than the 8 or so damage ap/tag gives
@viral pivot prismatic breaker and also this doesn't really have reasoning beyond "it would be cool"
which also is not true, prismatic breaker sucks and you only use the melee damage because it benefits from melee speed while the ranged damage doesn't
I think a good way to fix that would be an argument for synergy with multiclass armor sets
i just dont really see a point to it
at that point the weapon might as well just be typeless
They should both get melee speed
Me neither, like it would be cool but I think it should be smth that can be considered on a case by case basis
At least in 2.1
I don't know how it worked before
But with 2.1 if either gets melee speed they both should I'm pretty sure
yeah but ranged accessories dont have melee speed bonuses is the bigger issue
Like, when the devs make a weapon and it feels like it should have 2 damage types, then do it
so one just has a bigger damage modifier typically
You can use both melee and ranger accessories
But don't add a new weapon for the sake of having a weapon with 2 damage types
Let's say that melee speed means increased hitrate
there's affected as in "fires more often" or affected as in "gets more velocity"
In terms of hitrate? A lot
Yeah and some are kinda both
Spears, to my knowledge, are used more quickly because of the velocity increase?
No
it just hits farther in the same time
Either tmod or cal makes spears actually get used faster with melee speed
In vanilla, they only get more velocity which means more range
That's odd
yoyos literally just get more range
A standardization of melee speed could be helpeful
Or things where it's a case by case basis
It would also be cool if melee speed reduced charge times for weapons, tho that could alr be the case
Or just use time in general.
(Seriously though, is the new reforge system any different from vanilla?
)
probably not
since all accessories are same tier
therefore it is just a random item from list
honestly, I feel like introducing "I want this reforge specifically" just for accessories would look... bandaid?
I'm pretty sure the idea would be just not repeat reforges until you've gotten them all
would suck for accidentally skipping over the one you wanted but would make actually get it a lot easier
it's a cool idea... but reinforces the meta choices, in a way
because you would have to be pay more for certain reforges
ok literally how
how is that different from what calamity already does
you can't get any lower tier reforges after- actually scratch that I don't think you can get lower tier reforges at all
i agree
I feel like classic players should be thrown a bone - it'd be kinda hellish trying to make do with 5 slots in endgame calamity compared to endgame vanilla. But I do like the idea of the celestial onion working in master even if I think the devs have said they don't want an 8th slot
that was removed from the suggestions document so if they dont want it then this will be a great time for them to put it back on the document
Ooh interesting didn't know it got taken off
which is honestly part of why i suggested this in the first place on top of actually agreeing with it and the previous suggestion
yeah
I think classic players should be taken out behind the shed
if this gets rejected immediately again because devs dont want an 8th slot then we can finally just put it back up instead of pretending it could somehow pass
also classic is super ultimate baby mode they'll be fine
imo if classic post-ML is so hard it needs a sixth slot idk why that stops applying on harder difficulties
hence why i suggest just making it. actually tied to difficulty
We removed it mostly because it wasn't an important rule to be there
If it becomes a common suggestion again then it'll go back
For me I'm less concerned about difficulty and more about the fun factor honestly lol. When you have so many acc slots and options it would kinda suck to be 2 slots behind expert instead of just 1
Well, common and rejected
I agree
theres also the part where classic players can switch to expert on a dime and grab the extra slot from wof when they hit post moon lord
it does?
yea
all slots higher than base do other than onion rn i believe
I personally think the best solution is just
thats cringe
Make onion work on all difficulties
yeah just make onion work on all difficulties
if that ends up happening you can just lock the suggestion instead
point is that it's weirdly inconsistent
Onion in master mode always does give me like. A sad little feeling lol. Like in expert it feels more satisfying even though I'm really just hitting the same slot count I would have had in master
I'm not saying anything is wrong with the suggestion itself but that I don't think personally it's the right solution
unsurprisingly, 1k characters doesn't allow a ton of nuance, so i just picked an option that i figured would get people talking and get it re-evaluated
of course
i think the arguement is fair as long as the inconsistency is also addressed
more accessory slots does equal more fun which is the main reason i like onion being available on master or death
i do think rev+ onion just sounds cool but i understand still wanting the extra slot in classic too
i don't think you need it at all
Yeah
but it would be fun
Yeah I agree
I think being able to do more combos is more fun
32% crit chance/damage, 4 hp/sec... so peam
Guess there's a lot of balancing issues that get introduced with an 8th but it would be sick
you might actually have to do a little counterbalancing and make the bosses a tiny bit tougher to compensate
i don't think it's actually that much just bc like
yeah you can deal some more damage or get some more defense but if you're already rocking full defensive/offensive accessories then you'll be scraping the bottom of the barrel (which are still good but not as potent)
i feel like death is going to get rebalanced a lot to differentiate itself from master and rev anyway, so best to get this in early rather than later once it's more concrete
the main thing would be for builds that werent at an extreme
yeah good point
Fair yeah - though I know in like post-dog stage there's a lot of souped up strong everything accs - but yeah if you're minmaxing you'll get less benefit
this is because post-dog is a bad tier
teehee
I LOVE post dog even if it's bloated lmao
me and my 56 defense vs death mode dog
what
why would i
I'm more interested in what armor they're using
full omega blue is 69 defense on its own so unless theres some oddly specific collection of items that gets you to exactly 56 defense when using everclear
stardust + ironskin + t3 food + aegis is 55 and idk where you'd get exactly 1 defense from
Shackle
shackle gives 3
doesnt that give 3
Ph
hard gives 5 defense so not that
everclear
could they have some brittle star staves lol????
reduces defense by 30%
I think crown jewel gives exactly 1 defense but like you would just upgrade it
I am aware
does infected jewel?
jewel is like 4 I think
it has 4
hrmm
you would need exactly 80 defense for everclear to make you hit 56
what if they dont have t3 food and they instead have a brittle star staff or two
does that equal fiddy six
so like
omega blue + ironskin + t2 food?
1 brittle star is equal to t3 food buff
in terms of defense
which is oddly specific
theres a chance rounding makes 81 also go to 56 so maybe its t3 food
fuck it locking it in omega blue + ironskin + t3 food + everclear @indigo yacht
take a guess
I'm mage, it's not anything complicated
I already did
hallowed
I'm actually not sure what the extra defense is from
i think i had warding
Damn, you must really like that hallowed dodge rev buff from brainstorm 
It wasnt buffed though
The buff just refreshes itself whenever you hit something, so the increase from 6 to 10 seconds is meaningless
Wait it would matter a little for clone. Regardless hallowed was already insane before 2.1
what buff
and the stats aren't even bad they're pleasantly mediocre
im honestly a little surprised dodge is still sought after despite sweeping damage nerfs
i thought mitigation or regen was gonna sweepingly take over
I still use warding tbh. I don't even get hit all that often anymore it's just the best option.
I realized I'm just stupid
warding is part of mitigation, yes 
Hence the stupid part
Why would it? I use every defensive thing available, both dodges and defense
Well, most, not all
because if you can reduce something to make it kill you in 50 hits or in 30 hits but you have dodge every 5 of those hits
then one is clearly better than the other
So is worm scarf
So I guess they're actually way less huh
the more defense you rack up the more unkillable you become pretty much
Defense for the small hits Dr for the big ones
What's the damage reduction equivalent of defense?
What?
going from taking 50/400 damage (8 hit kill) to 20/400 (20 hit kill) is damn massive
I meant how much defense roughly is damage reduction worth
Also the less damage you take the easier it is to recover from them using regen
Also I don't think that's a good measurement because against endgame bosses I'm like a 3 hit kill at best
Even with maximum defense
So going from taking 50 to taking 20 is a bigger difference than mentioned
I'm really bad at dodging fast moving big things, like DoG's head
So dodging a hit from it, going from a 2 hit kill to a 3 hit kill, is great
At that stage in the game, regen is so extremely strong courtesy of Auric Tesla, Fearmonger and Bloodflare that you can recover from all these hugemungous hits
Personally I can't but only because I'm so bad at dodging
I basically had to cheat for DoG by giving myself slightly better stuff than I should have
@craggy girder - Your suggestion has received an updated status!
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[Add more accessories that change the function of rage/adrenaline]
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oh cool
oh cool
For every 25 defense you reduce damage by 20.
For damage reduction it genuinely depends on the hit. If it's 5 damage. 5 defense drops it down to one you'd need 80 damage reduction (assuming no defense also it gets less effective the more you have). 500 damage than you need way more defense way less dr
90% of the time I'm worried about the big hits
So you want warding
+4 defense and +1 DR
Yep
Yep
Ehhhhh kinda sorta not really
I wonder what the most I can get is
dr is additive but then it goes into a cyrve
Not on melee anyways
You'll cap out at like 40
Dodge means more adrenaline and not resetting natural regen
Dodge is also still pretty good
Which things give damage reduction again?
Besides warding and that potion
Hello, may I ask on how do you use buffs from other mods (for example i want my weapon to inflict the plague debuff from calamity)? is there's any info about it?
I've been following the github tutorials to get by, and figured out how to get moditem and modtile (basically copying it) but I cant get modbuff to work ;-;
It should be Plague.Type instead of just Plague, since AddBuff takes in the buff id as an integer
That said, this does not belong in this channel at all as far as im aware
thank you so much!
well I just saw some people talking about coding thing in this channel so I thought this is the one .-.
Not in general, this channel is for discussing posts from the other two suggestion channels and/or ideas or problems that don't relate to bugs/balance
alright, I apologize.
its usually best to ask in tmod server when it comes to modding but if its cal, you can ask in #help-advice-read-pins
okay then next time I'll ask there, thank you for your attention
it's not quite that straightforward, dodge stacking allows you to pretty much ignore defense (though getting more defense is still nice for lowering the cooldown on the calamity dodge) and you can focus entirely on damage without losing out on much
of course if you're still using hallowed armor later in the game then you are losing out on a fair bit of damagae
but uhhh also it's fun
500000 stars inbound
maybe its an oversight which would be better in #1052323733961977947 ?
@buoyant tangle this might get done faster as a Visual Oversight bug report
actually no yeah
this is a visual oversight
not a suggestion
oh is it? i did not know there was a big difference
is this even an oversight
It's kinda just the sprite
You can't have something with an 1 pixel center not offset on one side or the other when blocks are 8x8
it's effectively asking for it to be resprited
oh true
the lines in the screenshot seemed to make it seem like it was just offset
Yeah if it was shifted by one pixel it would be equally offset in the opposite direction
It’s like a Hummer Team sprite.
it is the sprite itself that's offset yeah. i was gonna do a custom astral beacon build but the moment i saw that i peaced out (its a nonissue really bad but it upsets me in particular. calamity devs should be ASHAMED /j)
#suggestions-voting message On one hand I imagine this could be a mess to balance since all of the dmode hp is gonna need to get buffed
On the other hand having 1 more accessory slot would lead to many accessory synnergies
see theres a sweet spot per stage in the game where giving them more accessories is better
ergo i suggest having 10 accessories by the post yharon tier
congrats in your attempt to hit the sweet spot you added 2 pounds of sugar to a hamburger with nothing else
yes!
a new flavor in my burger!
main argument in favor of more slots is literally just "it would be fun"


