#suggestions-discussion

1 messages · Page 378 of 1

novel belfry
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oh

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did i forget?

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damn. good riddance tbh

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im sure there could've been a better way to implement charge in a fun way

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but removing it is a good option anyways

indigo yacht
lucid marsh
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It is not as good as simply removing charge all together in my opinion, but I'll suggest it anyways. The effect could be better as an accessory instead

north oracle
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consecutive hit effects just... don't work on many weapons because of projectile spam being common

half imp
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good news though

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Halley's Inferno will have a consecutive hit effect

keen zodiac
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peam

distant gyro
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homing projectiles hmm yes free benefits

last shard
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Ngl I'm a little surprised I even could make my suggestion

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I thought Rover and Sponge were both very popular accessories, so it's funny that they just suddenly disappear for Hardmode

lucid marsh
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Ah good point I suppose. It would only make sense on a per weapon basis

fleet grotto
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The reasoning sucks though

inland saddle
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oh so discord is just lying now awesome

grave zincBOT
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@past viper - Your suggestion has received an updated status!

[Prevent natural boss spawns while a boss fight is already ongoing]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

keen zodiac
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bot alive 🎉

indigo yacht
errant wren
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i feel like i shouldn't ping but uh

grave zincBOT
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@knotty igloo - Your suggestion has received an updated status!

[## Add a chance to save ammo by default for the Blossom Flux]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

half imp
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I got you

errant wren
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thanks doze

indigo yacht
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i understand the purpose of letting it go to voting to flag it but it still kind of annoys me that it pushes all the suggestions above higher up

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i wish there was another channel where added suggestions got moved to or something so people could still check but they didnt get in the way

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idk

errant wren
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maybe..

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i can only envision some sort of uh.. forum kind of situation

oblique birch
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do not ever

errant wren
oblique birch
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double EoC is one of the funniest shits

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and it's already so rare so like

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why

keen zodiac
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true

oblique birch
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if you fail to notice the spawn message then skill issue

keen zodiac
errant wren
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i said it would've been funny to have a message if you're already so far past when you're supposed to fight a naturally-spawning boss in the middle of a fight

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imagine fighting exo mechs and just seeing "Skeletron Prime decided to go home for the night..."

fleet grotto
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Eye of Cthulhu started looking at its phone for stimulation...

oblique birch
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Not your place chump I'm fighting god killing machines right now

errant wren
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"The Twins are looking respectfully from a distance..."

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however if you're around eoc in progression then yeah eoc should still just spawn normally because funny

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-# it'd be funny if eoc spawning during the eoc fight had a message like "a second eye of cthulhu has hit the [world name]"

indigo yacht
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yeah this suggestion sucks it's so easy to avoid and allows for really silly stuff

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its not like random crits it's like headshotting the cloaked spy on the other end of the map

keen zodiac
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having another boss spawn while you're fighting one and still winning is the peakest shit ever

oblique birch
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People who want not accidentally spawning Queen Bee and this aren't real

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Not sorry

indigo yacht
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the laziness of cal players never ceases to amaze

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cant be bothered to wait like, 13 seconds to spawn a boss in, or right click on an item you can just buy

keen zodiac
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getting jumped out of nowhere like that should stay in vanilla

oblique birch
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Erm, wat

indigo yacht
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the issue is that (most of the time) it is your own fault for not exercising caution

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don't use the weapon that goes through walls and covers the entire screen, for example

keen zodiac
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ok but you see my point though right

oblique birch
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You get jumped by so many things that aren't even bosses

indigo yacht
oblique birch
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Dead man'a chest

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Boulder trap

errant wren
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how many weapons around queen bee tier even pass through walls

oblique birch
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Fucking idk crab statue spam

keen zodiac
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i'm
i'm referring to bosses specifically wires

indigo yacht
oblique birch
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I just think these shouldn't be changed

errant wren
oblique birch
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They created like so many funny moments

indigo yacht
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waiter! waiter! more surprisingly high-effort vanilla changes to make the game less interactive for the most minor quality of life possible!

crude geode
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High-effort????

keen zodiac
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i'd be fine with just making it take more than 1 hit to break

indigo yacht
keen zodiac
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like hive tumors or something

keen zodiac
indigo yacht
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ok

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why does that matter

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i want to code a mod that makes every boss summonable via fishing idc

keen zodiac
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because it proves that it's feasible???

indigo yacht
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high effort =/= impossible

errant wren
keen zodiac
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i don't think it's that serious tbh

indigo yacht
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I'm saying that you usually have to expend more effort than it really feels like you should to change most vanilla features

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sometimes it can be very complicated

oblique birch
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getting jumped by Dungeon Guards, Queen Bee, EoC and Mechs, boulder, explosive traps, to me, is incredibly funny

errant wren
indigo yacht
keen zodiac
indigo yacht
keen zodiac
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with natural spawns you at least get a minute of warning

glass arch
glass arch
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so its not even unique there

oblique birch
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Queen Bee is closer to a trap if you think about it

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Instead of instant dead, a big blig monster comes for you

indigo yacht
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(anyways calamity has been trying to move away from changing every single aspect of vanilla in some way to only changing important stuff for balancing and qol)

keen zodiac
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yeah there shouldn't be a trap that throws an entire boss at you without warning

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how is this controversial

indigo yacht
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there is a warning

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its called a bee larva

keen zodiac
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you're purposefully missing the point

glass arch
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the only reason it matters is the fact that qb doesnt have a distance despawn

indigo yacht
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your point is barely applicable

errant wren
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big beehive is typically an indicator that there's danger

indigo yacht
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^

glass arch
novel belfry
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nah

keen zodiac
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in vanilla it's fine bc you have a chance of killing bosses without preparation

novel belfry
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i dont care for this convo, swap the giant beehive with the Vernal Pass

keen zodiac
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in calamity, you don't

oblique birch
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Idk, it just seems like a non issue that it should be taken away from the base game in Cal

keen zodiac
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unless it's like king slime

oblique birch
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Ok I got jumpscared and I died

last shard
indigo yacht
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with the right precautions (and I'd hazard most people at least have an idea of what those would be from vanilla) you can easily avoid spawning queen bee, you don't need to be coddled by making it so that you physically can't
that's why i called it less interactive

oblique birch
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It's literally just 1 death

keen zodiac
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bruh

indigo yacht
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there's the occasional spawns that make no sense and those are definitely annoying but also they're lowkey really funny so im okay with them more often than not

glass arch
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it really is just a thing where

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if you know what you're doing

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in even the smallest capacity

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it is not an issue

keen zodiac
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disagree

indigo yacht
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you could maybe compare it to something like sulphurous poisoning or abyss breath loss

errant wren
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you have to be a bit careless to end up spawning queen bee by accident

indigo yacht
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i think this conversation is going in circles

keen zodiac
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take the giant beehive, there could be larva hidden in the honey and if you miss one arrow, sorry back to spawn

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it's unfairly punishing

oblique birch
indigo yacht
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let's agree to disagree

keen zodiac
indigo yacht
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especially when they're ridiculously far away

keen zodiac
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bc bosses are easier

indigo yacht
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fighting wall of flesh
Queen Bee has awoken!

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this one is actually quite reasonable but it seems drastic

errant wren
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-# i'd wager that a good chunk of people playing calamity have played base terraria and are aware of the bee

keen zodiac
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that's not the issue

glass arch
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no that is the issue

keen zodiac
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it's not

indigo yacht
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ok im going to leave yall to repeating the same things over and over

drowsy plank
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idk if someone already talked about this but

errant wren
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oh hi cog

drowsy plank
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yes we should disable natural boss spawns during another boss fight

keen zodiac
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booooooo

drowsy plank
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you can just remove the lock on using the spawn item more than once

oblique birch
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No we shouldn't

drowsy plank
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that's how you do night provi in the next update anyway

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it adds literally nothing

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if you want to fight more than one boss use multiple spawn items

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that way it's a choice

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very simple

glass arch
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a natural boss spawning in the middle of another fight is an astronomically low chance

indigo yacht
errant wren
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cog you don't understand it's for the funny

oblique birch
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It's not a choice and that is a great thing

drowsy plank
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yes

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no it isn't

oblique birch
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Yes it is

drowsy plank
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choice shockingly is a good thing in video games

keen zodiac
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cool can you also do the qb thing then

drowsy plank
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randomly punishing people because they dont know that the boss can still spawn if one is already alive is dumb

glass arch
indigo yacht
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yeah im with uhm

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whatever their name is above me here

keen zodiac
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john mage

indigo yacht
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john mage

oblique birch
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It gave good laughs for a lot of people

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And is one of the funniest things considered to people

drowsy plank
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"it's funny" is a stupid reason to leave something in when it's just as likely to be incredibly frustrating to other people

oblique birch
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So for this instance I entirely disagree

errant wren
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cal does have a little bit of a... higher terraria knowledge needed?

drowsy plank
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you can get the same effect without the random punish

indigo yacht
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conversely, why should we punish people for misclicking and not knowing that would spawn another boss?

drowsy plank
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also yeah sure, but how often does a second natural boss spawn actually come up

drowsy plank
indigo yacht
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calamity players cant read

errant wren
drowsy plank
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you can give people that information

fleet grotto
glass arch
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cal comes prebaked with the assumption that you have baseline vanilla knowledge of how stuff works

errant wren
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thanks john mage

oblique birch
fleet grotto
drowsy plank
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if they can't read the item they are using to spawn the boss that's on them, especially if there's a cooldown on it or something, you can't expect people to know natural bosses will still spawn when other ones are alive; it's frankly weird as hell they do that especially when boss zen exists

oblique birch
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It really doesn't

drowsy plank
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what is the effect

indigo yacht
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i don't really want to remove something that makes the game feel more unique just to reimplement it with none of the charm

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I don't think most people do

drowsy plank
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the funniness you were talking about earlier

drowsy plank
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because that's just "it would be cool" reasoning

indigo yacht
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is that a bad thing

drowsy plank
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how does this make the game unique i dont get it

keen zodiac
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funny

drowsy plank
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it's just weird and inconsistent, and im sure someone's gotten mad at it before

oblique birch
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Funny

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That's all there is

mystic sandal
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What’re we discussing rn

indigo yacht
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"it would be cool" is only considered improper reasoning in this channel specifically because suggestions are supposed to be for solving problems

oblique birch
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A rare good laugh

drowsy plank
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removing the ability for natural bosses to spawn while another boss is alive

keen zodiac
fleet grotto
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when i think of terraria I don't think of fighting two bosses at once because one spawned while I was fighting another

errant wren
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there's just no real strong reasoning for changing that

drowsy plank
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yeah shocking i know

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everyone is just saying to keep it because "funny"

mystic sandal
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I just wanna kill king slime I don’t want eoc to go “hey wanna see something really funny”

drowsy plank
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i dont get it

indigo yacht
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cog hates fun confirmed...

oblique birch
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And it's already exist and gave already soo much laughs to people since, idk

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The beginning

fleet grotto
oblique birch
indigo yacht
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yes

keen zodiac
indigo yacht
mystic sandal
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Realistically this will only happen with eoc and maybe the mechs (although natural mech spawns feel significantly rarer)

indigo yacht
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"it has always been" is never a good argument

errant wren
glass arch
indigo yacht
crude geode
errant wren
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so like i said, there's no real strong reason on either side

fleet grotto
# keen zodiac ???

idek if that's the right term but the negative emotions that can arise from the event will be greater than the positive emotions that can

indigo yacht
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"why should we punish players for not knowing a second boss can spawn"
"why should we punish players for not knowing chests can be trapped"
"why should we punish players for not knowing zombies can break down doors"

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Thats the way i see it

glass arch
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its a massive edge case and certainly not one that requires what i think would be considered a rework to natural boss spawning

errant wren
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there should be a bit of learning that comes in the game, yeah

fleet grotto
indigo yacht
drowsy plank
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you can see the traps around trapped chests and zombies have a noise telegraph for breaking doors anamember

mystic sandal
errant wren
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naturally-spawning bosses do have that message

fleet grotto
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well yeah

drowsy plank
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if you decide "oh eoc is spawning might as well get this out of the way" and then another one shows up that's gonna suck

indigo yacht
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this is an identical case

fleet grotto
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i may be misinterpreting this as like

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fighting a boss, then during the fight the message appears

indigo yacht
errant wren
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it's also vanilla knowledge, so...

crude geode
drowsy plank
fleet grotto
crude geode
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I also think this is going in circles

errant wren
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it's been a circle, methinks

indigo yacht
drowsy plank
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you can skip slime rain by spawning king slime early, it doesn't even make sense with the internal logic of the game that you can spawn two by using it before the natural spawn

indigo yacht
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but the next time, they will know

oblique birch
fleet grotto
oblique birch
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Ultimate clips farm

glass arch
fleet grotto
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people don't play terraria for clips

drowsy plank
gaunt crystal
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I mean

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isn't there a pre-ml rover drive shield?

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I think it's part of an armor set

keen zodiac
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lunic corps

drowsy plank
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that's an armor set

fleet grotto
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trapped chests are a tbing that happens once, then you learn to be careful
it is something you have control over
Not natural boss spawns

drowsy plank
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completely different and not splashable considering it is ranged

glass arch
indigo yacht
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i think the only games i had played prior were like, shitty kids games and minecraft

drowsy plank
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even assuming someone has not heard about trapped chests before you can intuit that from the sheer number of traps around a chest that

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maybe

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the chest will set off the traps

fleet grotto
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ehhh

drowsy plank
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because they are guarding the loot

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it's not that much of a logical jump

indigo yacht
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then isn't it reasonable to assume that the boss would appear unimpeded? you can spawn other bosses concurrently, isn't it possible that two of the same could come?

fleet grotto
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the traps are meant to be hidden pretty well

drowsy plank
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as i said before, there is nothing clarifying that spawning a boss you can spawn another boss of the same type at once when normal spawn items cannot do that

glass arch
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there have been times where i just didnt notice traps and got fucked because of it

indigo yacht
drowsy plank
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ok, that doesn't mean it isn't possible and we shouldn't be trying to make the game more inuititive and accessible to more people

if you want to fight two EoCs at once i already explained how that could be preserved

oblique birch
errant wren
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my first 1.4.whatever playthrough, i didn't know that dead man's chests were naturally spawning now, so i thought the traps were just naturally spawned around the chest
then kaboom

drowsy plank
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if someone is about to kill king slime for the first time in calamity and then eye of cthulhu pops in and fucks them that's not going to be a fun experience

errant wren
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i think i mentioned that there's a bit of baseline knowledge going into cal (credit: also john mage)

oblique birch
indigo yacht
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I'm not sure calamity should focus on being accessible and intuitive by changing established vanilla features

drowsy plank
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i know that, but this isn't really baseline knowledge

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it already does that

oblique birch
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I don't look for pressure plates I walk wherever I want and get exploded

indigo yacht
drowsy plank
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it doesn't mean anything, but i like it and if it's already doing that it should keep doing it imo because generally it is not the type of thing people complain about

crude geode
drowsy plank
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damn we really gotta bring back the fuckin uhhhhhh post-plant lock on the golem fight what if someone figures out hoiks and gets into the temple early

indigo yacht
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i swear people don't actually read my messages and just choose little snippets to respond to

drowsy plank
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you did the same thing to me

glass arch
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we can be the better person can we not

drowsy plank
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ive been reading everything they've been saying, im just not really sure what their point is here; considering this is an argument, plenty of things have been brushed over on both sides

indigo yacht
oblique birch
drowsy plank
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how is this different

glass arch
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both sides of the argument kinda rely on "why not" for reasoning

drowsy plank
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dont say it's funny

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it's not why not it can actively improve the new player experience which is already fucking miserable in base terraria, let alone calamity

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getting punished for not knowing this niche interaction is dumb

oblique birch
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I don't think new player experience in base Terraria is miserable

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And in this case, it's like 98% of people will never encounter this

drowsy plank
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and that's not a reason to fix it for the 2% that do?

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also i suppose that first point is subjective but there is a reason terraria gets called a wiki game

oblique birch
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Because here it seems like it's pretty divisive between people who want it gone and people who want to keep it

drowsy plank
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it's not divisive it's just the suggestion heads having a stupid argument; it got 126 stars which is awfully high in the current voting "economy" for lack of a better term

oblique birch
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And whenever I see someone encounter this people will always laugh away, up until now

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Ok but does those people represent whole community

drowsy plank
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they represent more than we do

crude geode
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^^^^

oblique birch
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Are you saying Alcohol buying getting brought back is good

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Because it has a lot of stars

glass arch
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god this is such a fucking idiotic convo

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no kiri that is not what cog is saying that is a massive strawman

errant wren
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my general opinion is:
It (naturally-spawning bosses spawning during an ongoing fight) is really not something that matters enough in Calamity to warrant a change, at least in comparison to other vanilla mechanics (arbitrary locks on some bosses, Hardmode rework, etc.). Calamity does kind of exist as a mod where you're more or less expected to know the general mechanics of vanilla Terraria, while changing some things around that allow the player to challenge themselves, if they so choose.
With that, naturally-spawning bosses are part of that general experience of vanilla, with a warning that lets them know the boss is arriving. You would have to have missed or ignored the warning in the case of nighttime bosses, or have taken a while in daytime boss fights.
It's eh either way for me.

drowsy plank
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no, but im saying people want it, and considering this is a change that i think improves the newer player experience (typically the type who are less likely to talk) i think it provides decent evidence that people that probably didn't even know this mechanic existed would want it removed

errant wren
crude geode
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The general voting populace is a double edged sword, but it’s one most often utilized for the bettering of the cal mod

errant wren
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i remember voting for it but with the idea that it could be more situational than universal

glass arch
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i think theres a valid crossmod compat argument against the sugg here? i dont actually know how much this would interact with crossmod stuff though

drowsy plank
# errant wren my general opinion is: It (naturally-spawning bosses spawning during an ongoing ...

imo, mostly to little detriment, i imagine a scenario where you are fighting one of the alternate mech bosses, it happened to be noon or so, you might've been using slightly suboptimal gear because you're new and you're not as dedicated as the type of people who talk here to grind out for all the best gear, you get cryogen or as or whatever surface boss you want to say, 5%, and then you see the mech spawn message in chat. you are already fighting a difficult boss on your skill level, and then destroyer fucking pops out of the ground and oneshots you.

i cannot think of a scenario in which is this is a good experience for any player. we already have boss zen. i cannot imagine any reason beyond "funny" to keep this. it's the same logic as getting zombie spawns to hit at and kill you because you couldn't see them in the dark while fighting the boss, or didn't even realize they could show up

glass arch
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i think you're also underestimating the time between the message popping up and the boss spawning

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it isnt an instant thing

errant wren
drowsy plank
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i know it isnt instant

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what is the counterplay to that

golden sonnet
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Boss zen should disable natural spawns, I see no reason that should not be the case

drowsy plank
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some people probably dont even know you could see him on the map

glass arch
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as stated previously, theres about a minute and a half between the message and the spawning

errant wren
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like i totally agree that is a scenario that can happen

drowsy plank
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i dont see any reason not to fix it when multi-boss fights can be provided to experienced players through much more controlled methods if people still want to do that

errant wren
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i know the perfect solution: we make it a tog- i was then shot 458 times in the backstreets of New York City

glass arch
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mods kill hs

drowsy plank
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unironically it would be fine

crude geode
glass arch
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clearly we make it a togore

errant wren
drowsy plank
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i mumbled some of this to my partner during this conversation and that's actually just what they said; if it's that controversial, just make it a toggle, and you could have it on by default so people can just. turn it back off if you want them back

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isn't boss zen already toggleable anyway

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it's the same idea

crude geode
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Isn’t toggles for controversial shit. not good.

errant wren
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hardmode rework moment

plush flame
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why would anyone ever want to disable boss zen

crude geode
drowsy plank
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mod compatability, probably, which was a concern brought up earlier

glass arch
crude geode
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King slime but every health by him lost makes 10 slimes spawn

errant wren
drowsy plank
#

if you need another boss to spawn while a first boss is alive, it's possible calamity could get fucky with it depending on how this is handled, but making it only apply to vanilla bosses would probably be more than enough to fix that without it needing to be a toggle

last shard
drowsy plank
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unless ur playing like. the world's weirdest boss AI overhaul lmao

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for example, fab's skele prime ai KEKW

glass arch
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actually

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if it isnt vanilla bosses only

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i think it genuinely just breaks exos scal and calclone

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i dont know if brothers and super brothers are internally flagged as bosses

drowsy plank
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ah yes i am sure calamity will actively make it so a qol flag fucks their own bosses- no they'd just have exceptions to it lmao
like i said, it'd be way easier to just. make it only effect the vanilla boss spawns as those are the only ones whose behavior can be consistently expected

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anything else and you'd probably end up killing lots of boss minions by accident like you said

glass arch
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well theres also the part where cal doesnt have naturally spawning bosses outside of like 2

drowsy plank
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if somebody makes green eye of cthulhu spawn naturally then idk man that's crossmod shit you're on your own

plush flame
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wouldnt it just disable natural spawns instead of forced spawns

drowsy plank
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imagine if calclone was a natural spawn ngl

plush flame
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like im pretty sure theyre different functions

drowsy plank
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i dont know how the implementation would work!

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we're really spitballing here

glass arch
errant wren
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if it helps and devs do take a toggle route, i would suggest "make boss zen also prevent natural boss spawns," so you'd have to turn on both boss zen and the new one

drowsy plank
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lies

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we already have naturally spawning mechs, her spawning naturally post-3 mechs would be entirely reasonable

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plus it would line up with her lore or whatever

plush flame
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didnt death make almost every boss naturally spawn once downed at some point

errant wren
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damn ok cog disliked my idea so much they preemptively said lies

drowsy plank
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yes but death is dumb

glass arch
crude geode
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something something difficulty modes trying to standout

drowsy plank
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so true

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fargos did it too tho i think so it's the opposite

plush flame
#

maso boss spawns are so fucking rare

errant wren
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fargos is fargos

plush flame
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ive done several runs and havent seen one XD

drowsy plank
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this is true but they both existed around the same time

glass arch
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maso has natural boss spawns??

drowsy plank
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it just proves that by trying to be original they did the opposite

plush flame
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they may as well not exist thats how rare they are

#

they may have gotten removed i have no idea

errant wren
#

yes it's still there

crude geode
#

What even is the plan for difficulties with fabsol gone

errant wren
#

the plan is to give me full cont- and i was shot 9 more times in the pelvis

drowsy plank
#

so basically what fargos did with eternity

#

and masochist

errant wren
#

i do enjoy that system actually

crude geode
#

Honestly much cleaner than whatever the fuck was going on before

keen zodiac
glass arch
crude geode
#

Yeah

plush flame
#

new:
classic
expert, rev
master, death
legendary, malice

#

its quite nice

keen zodiac
#

🙂‍↕️

plush flame
#

won't have to ask people if theyre playing expert death or master death anymore too

errant wren
#

a lot cleaner

crude geode
#

Wait we’re actually bringing back malice

keen zodiac
#

it's just the name

#

not actually different from current legdeath

#

but still funne

north oracle
#

return of malice

past viper
#

I do agree that during casual playthroughs its really funny too

#

Also think cog brought up a good point earlier. Even without challenge runs fights can take significantly longer than the grace period after the message pops up on higher difficulties.

errant wren
#

yeah in the end that's why i (jokingly) suggested the config solution

#

it could be justified as "simulating optimal rng for certain challenge runs”

drowsy plank
#

@glossy holly your suggestion is too long

glossy holly
#

aw there's a character limit?

#

how much do i need to shorten it

errant wren
#

it might help to cut down on the anecdotes

drowsy plank
glossy holly
#

ok i'll cut a few wordsthen

#

i was just following the instructions to be as detailed as possible!

drowsy plank
#

that's fair

#

the character limit is new

glossy holly
#

👍

fleet grotto
#

i love this suggestion actually

indigo yacht
#

this suggestion is dumb but i have no complaints

glossy holly
#

i personally don't have a stake in whether or not the devs implement it, like i said in my first (and excessively long) version of the writeup, i have already personally coded a private mod for myself to do this if i want. but i think it's at least, worth considering as an addition to calamity itself as well, to give this choice to every player

fleet grotto
#

:c

indigo yacht
#

fishing mechanical factories

#

and such

glossy holly
#

the base game lets you fish up alchemy tables

fleet grotto
#

i think laboratory crates would make more sense but

indigo yacht
#

but it's consistent with vanilla and an effective way to do it

keen zodiac
#

yeah idk about this one

fleet grotto
#

still

glossy holly
#

the realism isnt an issue

keen zodiac
#

can't you just make factories and such craftable after picking up the sunken sea schematic

glossy holly
#

not if your world doesn't have a sunken sea

vocal wedge
#

There's also a bunch of non renewable lab stuff.

indigo yacht
glossy holly
#

i mean sure there are a lot of other ways to make nonrenewable lab stuff accessible in other ways

#

it doesn't have to be fishing

#

i like fishing more than the average person so it's just my default when i think hey i should make a mod or there should be a change to do xyz. and fishing is also imo easier to make balanced, consistent, and optional given how the vanilla system works

#

again, the change i suggested i already have a way to do for myself. im not offended if anyone doesn't like, or doesn't want it in their experience. i just want to start and participate in the conversation about improving renewable access to lab stuff

glass arch
#

"your world loses access to content if it doesnt have certain content"

#

you also arent able to use the codebreaker for nearly anything if you dont have a sunken sea

glossy holly
#

you can make a sunken sea if you don't have one

#

you can't currently make the lab stuff if you don't have it to begin with

glass arch
#

no i mean

#

you need the sunken sea schematic to make nearly every lab item

glossy holly
#

the sunken sea schematic is also an encrypted schematic

#

it is explitly mentioned in the header of my comment

glass arch
#

it isnt

#

its by default decrypted

glossy holly
#

i have dug thorugh the public calamity github

#

it's referred to as encryptedschematicsunkensea in the code

#

it is in the same category as the other schematics it just is decrypted as soon as you pick it up

glass arch
#

yeah so its by default decrypted

glossy holly
#

now it feels like you are being intentionally obtuse

#

by definition the sunken sea schematic is included when i discuss encrypted schematics, it is very clearly included in my suggestion to make lab items more available

mystic sandal
#

see no reason why this shouldnt be added honestly

golden sonnet
#

Schematics being obtained without labs I am pretty strongly against, and I don't think the method needs to be fishing, but allowing more things to be renewable could be nice

mystic sandal
#

lets people get multiple murasamas too

#

also, quick question because i can't find anything about it on the wiki, how does the lab minibiome work?

glossy holly
#

i can paraphrase what i know from digging through the calamity code

#

calamity extends base tmod's tile detector system to include tiles from its own content, and has a biome detector system for each of calamity's biomes. through those it has a variable that tracks the number of lab-related tiles in player vicinity (lab panels, lab plating, hazard chevron, rusted plating, and rusted pipes i think)

#

the music only plays though when 3 conditions are met. the tile detector system >150 lab tiles, standing in front of a natural lab wall (glass, obsidian brick, unsafe snow/ice, lavafall, waterfall, iron brock, astral snow/ice, cinder/havoc/elum/navy/onyx/plagueplate, plague containment cells, and every natural lab wall except rusted plate beams for some reason), and within radius of the generated lab

#

upon worldgen, calamity saves each of the labs' center tiles to the .twld file i believe

#

and the music will only play if you are within a certain radius of it in addition to the tile/bg wall requirement

glossy holly
# golden sonnet Schematics being obtained without labs I am pretty strongly against, and I don't...

i expected that some devs would oppose the ability to obtain the schematics out of nothing. you want to encourage players to experience calamity in the "intended" way. the design philosophy is not unlike nintendo's and not necessarily right or wrong.
i understand the frustration of something you designed a certain way being used by players in ways you don't mean for. i think developers are well within their right to be stringent and restrictive on what's possible in their own game design
but i also think from the point of view of a player - different players will want to interact with and experience games in their own ways, and you aren't really going to be able to stop them, and trying to force things "as devs intended" often leads to players feeling like their choice is restricted. and choice is generally a good thing in video games
actually, the way way to implement my idea is to include the same forced radius check as the Engineer's Sanctum theme. that way, the world has to be generated with calamity in order to actually be able to build artificial labs capable of giving the worldgen limited items. now im also for a (for editing purposes) item similar to the sulphurous sea switcher that adds arsenal lab coordinates to a world without them, but that's a much more debatable subject.

golden sonnet
#

It isn't really about forcing a certain experience, it's just that the schematics come from the labs, and there is no reason to go the labs without schematics. It just turns the game into more of a boss rush. There is already the crafting recipes being enabled on pre lab worlds or after obtaining them once to account for issues

glossy holly
#

the best way to explain my perspective, and contrast it to what i assume the popular dev belief is, is to ask: what if someone takes a 100%ed vanilla world, ports it to tmod and opens it with calamity active. analyze that scenario.

the sunken sea, planetoids, astral infection, abyss aren't there. but with incredible patience, hours of fishing and enemy grinding, and sufficient shimmer knowledge, all of the tiles to create those environments can be obtained (with the exception of abyss layer 3 stuff). evil boss 2, aerialite, perennial/reaver, plague, exodium, and uelibloom content are also not strictly locked. but obtaining them is not elegant, and not in a way that totally substitutes worldgen, so it still far more encourages players to just, start a new world and get the intended calamity experience
but notably the labs and crags can't be generated. so the real climax of calamity - exos and scal, are 100% inaccessible without cheating or worldhopping. which is a far more forced kind of design unless the player cheats. you could override it where if the .twld file wasn't created with calamity that the bosses don't even spawn, but i think you realize that's not really worth it

golden sonnet
glossy holly
#

between those two design methods, i MUCH prefer the former. it gives the player far more choice, while not substituting what the developer vision of the experience is

golden sonnet
glossy holly
plush flame
#

what would it do for the everyman

glossy holly
#

giving the player more choices encourages them to interact with your content more, not less

plush flame
#

content mods shouldnt be balanced around people who dont install the content mod when they should

bold crown
#

Yeah, that just seems kinda obvious tbh

glossy holly
#

it's literally not balanced you would have to spend literal hours and days to make this viable

#

it's nowhere comparable to just going through a new modded playthrough

plush flame
#

the only thing i can see happening is late recipes for schematics in case they get destroyed

vocal wedge
#

I believe you can craft schematics if you obtained them before.

glossy holly
#

yes that is true

plush flame
#

yeah that requires obtaining them

vocal wedge
#

But if for some reason you lost the schematic without obtaining it you're kinda screwed.

glossy holly
#

if the player has obtained them before. but the player can world hop

bold crown
#

Cheat sheet exists

glossy holly
#

none of this really matters

plush flame
#

im mainly talking about people who nuke their hell lab with a double obsidian instabridge which is scarily common, though this can be fixed by adding labs to safe terraformers

glossy holly
#

like again, short of hardcoding a lock on summoning calamity bosses/interacting with its content without the mod having been active on worldgen, you cannot force players to do or not do things in certain ways

#

my point is. you should discourage it, and through as strong methods as you wish, but not outright forbid it. because you can't force that

#

i an praising the design of the astral infection, of the sunken sea, of the sulphurous ocean. because the best way to experience them IS with the worldgen doing it for you, but it is not the ONLY way to do that. the player has extra choices

#

even if that choice is absurdly impractical and ridiculous. i think that choice to do the same with the arsenal labs should EXIST

balmy hound
#

what about making the codebreaker parts not need a schematic to craft?

vocal wedge
#

Undermines the point.

plush flame
#

^

mystic sandal
#

personally i see zero downside to just having this be an option

glossy holly
#

i agree that with the responses, this does undermine the point of having labs, obtaining schematics and progressing along the tech tree to reach draedon @balmy hound

mystic sandal
#

unless you're in multiplayer, you will never actually do this lmao

#

it is so much easier to just loot the lab

#

but it exists for the edge cases where you would need renewable sources of lab items

#

ie shpc or murasama

plush flame
#

murasama should be given the souls dlc recipe

fleet grotto
#

Sorry if this was only brought up but what if you could only get schematics from fishing in the specific biome they're tailored to

plush flame
#

both because its fucking stupid and because its horrid to get

fleet grotto
#

so you need to go to the actual lab ans fish in it

glossy holly
#

require the lab coordinates to exist in the world, and you must be both in the lab + the biome the lab exists in

fleet grotto
#

This ensures you need to actually find it to get a renewable source. or something

plush flame
#

i think having them require lab mats (also dropped by armoured diggers which fucking suck to farm) along with their on tier materials is good

#

that way you still have to find labs

#

or farm the worst enemy to farm for like 8 hours

mystic sandal
#

make phaseslayer shimmer into murasama lowkey

glossy holly
#

outside of the music box, the engineer's sanctum theme only plays when you are in radius of the lab's saved coordinates. i can't see why any renewability option can't do the same

plush flame
#

and also need the previous schematic decrypted

#

engineer's sanctum plays when youre in front of lab walls what

fleet grotto
#

so

plush flame
#

/9

fleet grotto
#

kills me

plush flame
#

how do you even typo to that

glossy holly
fleet grotto
plush flame
mystic sandal
#

but it definitely doesnt just play when you're in front of lab walls

glossy holly
#

like i said literally like an hour ago there are 3 conditions

plush flame
#

i dont backread everything

mystic sandal
#

i dont really get most of it but what i can get understand is:

  • near where a lab should be
  • standing in front of a wall that would normally be in a lab
  • a lot of lab tiles in the area
glossy holly
#

yes

#

exactly that

#

if fishing is a preferred route of renewability, i think using the same condition would be reasonable and expected, right?

fleet grotto
#

I'm surprised this suggestion gets so much discussion

fleet grotto
#

I just think it's really clean and makes sense

glossy holly
#

again what i ultimately think would be cool, and my motivation behind the suggestion, is to give the player more choice by making the worldgen-specific lab items obtainable/renewable in some way or another
i defaulted to fishing because it's a very easy system to make balanced and consistent with vanilla, while also extremely optional, but it doesn't have to be via fishing. crafting out of armored digger drops as someone said above could also work, as well as other options that probably exist

novel belfry
#

fishing feels lame, they should have minibosses in each biocenter that drops a schematic

glossy holly
# golden sonnet It isn't really about forcing a certain experience, it's just that the schematic...

i do get the criticism that extra ways to get the schematics can make the mod feel even more like a boss rush, but like... doesn't the fact that you can't create an artificial lab, and the condition of needing to be near/in an actual generated lab location, void out this entire line of concern? you're still forced to explore and find the lab lol, just be able to fish up more copies of the schematics, power cell factory, charging station, murasama, logs, etc after you've looted them. while also granting additional choices to worlds such as skyblock, those with bugs/different versions, or ported ones

novel belfry
vocal wedge
#

We have something for that, it's called turrets.

glossy holly
#

what? the turrets don't respawn and are by definition non-renewable? and they don't give you renewable access to charging stations, power cell factories, and security chest items?

last shard
#

Ngl this alternatively could be done by making the stations themselves craftable using the scrap and circuits.

#

While it's pretty rare, iirc there is a way to get the scrap and circuits via a respawning enemy in the Cavern Layer?

#

Yeah, Armored Diggers

#

Making the Power Cell stations, Charging Stations, etc all simply buildable by farming out 1-2 kills of a digger would simplify things extensively.

#

Could also, if you really wanna stretch some space there, make Plaguebringer Goliath drop some as well.

#

Or make Plaguebringer just outright drop the furniture outright- it is a boss born in the Jungle Lab.

#

Seems a little far out to put for renewables all things considered, but I mean it's lorefriendly and would avoid some crate or fishing shenanigans

glass arch
#

no please dont make pbg drop any more shit

#

i get what you're going for but pbg is a very bad option for it and also it still doesnt make sense from a lore perspective because why would it have that

rapid pivot
glass arch
#

which requires you to already have power cell factories which is one of the things the renewability thing covers

golden sonnet
#

A crafting recipe unlocked by a later schematic would work well

lucid marsh
#

I heard charging was going to be removed

#

So does it actually matter?

glossy holly
#

if the charging station and power cell factory will still exist as interactible tiles, which they should, yes

lucid marsh
#

They would exist but probably not be interactable

golden sonnet
#

charge still exists, just not for weapons

half imp
#

I support the idea of fishing for schematics

#

perhaps only make it so you can catch one once you're at the point in progression where you'd be able to decrypt it though

distant gyro
lucid marsh
#

Why would you ever need to recharge a seeking mechanism? You get plenty from loot

half imp
#

Those are uncharged

lucid marsh
#

Oh right

#

Ok but then why not just

#

Make them charged and break when the charge runs out

#

That way there's no need for power cells

errant wren
#

something something make power cells part of the normal fishing loot pool and increase the probability in lab minibiomes

#

crackhead idea i literally saw in a dream

distant gyro
#

power cells are still used for decryption even without the seeking mechanism part

errant wren
#

a second crackhead idea has hit my conscience

lucid marsh
#

Oh right I forgot about that. Not sure they're really necessary even there

frail fox
#

Title says Deus and then the first sentence immediately says Aureus

indigo yacht
#

fire

#

does this suggestion really have... reasoning

hollow shell
#

Also you definitely don't need the example HP values

kindred knot
hollow shell
#

(and preferably your title wouldn't just say "Changes" and it'd actually say outright to make them killable entities)

kindred knot
#

well erm actually it is changing them 🤓

#

but yeah i gotcha

crude geode
#

something something change Astrum dues’ name

hollow shell
#

Otherwise, interesting suggestion
It'd definitely change the feel of the fight a bit, give the player more control, and giving them somewhere else to aim aside from the boss which I'm always a fan of

kindred knot
#

spam projectile > occasional melee attack > non-stoppable area denial

#
  • some occasionally have enemy summons
#

idk if its cuz im bad or personal opinion but the most interesting boss in hardmode has been ravager, must fun with a balance of challenge aswell

vocal wedge
#

To my knowledge, most bosses are intended to be reworked. The bad news is that Ravager is very much one of them.

kindred knot
#

well if its an improvement to what we currently have then

#

should be fine

#

idk, i really like ravager as a boss, especially near the end where he goes nuts, its stressful but ina good way

vocal wedge
#

I believe the goal is to un-Golem the boss.

kindred knot
#

suppose thats fair, but ravager is definitely less projectile spam than golem

vocal wedge
#

Did you take a look at the concept art for them, it's in the spoiler channel?

obsidian nova
#

What are the two on multi tier interesting?

#

(Also, who's tiercord?)

last shard
#

Tbh Deus could definitely use the mechanical switch up if it ends up reworked to be Post-ML too, just so it's got more room to be creative with response.

#

IE: Maybe Deus orb are projectiles plentiful and breakable, but also can deal damage to Deus directly if they contact with Deus' head and no longer fade away over time. Sort of similar in base to Aureus comet-bit minions- Breaking them is a must for opening area space, but leaving some up can help speed along the fight or you can bait the boss into clearing paths for you.

#

Or the orbs are destructible but detonate upon death

#

Hell, maybe they end up homing projectiles if ignored lmao

#

Lots of room to play with the concept of making players target shift to break an area control "minion" more than most minions

obsidian nova
#

Hey could you send me your icon please?

#

There's literally a vanilla Terraria death message with this meaning XD

gritty plaza
#

(h₁ and h₂ denote phonemes that we're unsure how the people who spoke this language pronounced it but we know those sounds eventually evolved into the /h/ sound and they were definitely different from each other)

dark umbra
fossil finch
#

Deus' area denial isn't very effective in the first place so this suggestion is redundant in that way we'd say but like the entirety of deus needs to be redone anyway so it's very whatever if they do this temporary change

#

Deus is so simple u can really just like dodge everything without much space required

echo leaf
#

It is thanks to them that we can say that Phaseslayer is the single worst Calamity weapon in the entire game

keen zodiac
novel belfry
indigo yacht
severe sparrow
echo leaf
#

Z is its own tier

#

It is the only Calamity weapon in that tier

severe sparrow
#

there's some vanilla weapons in it

#

but yeah i see what you mean

mystic sandal
#

name any other weapon that can both hurt the enemy on screen and you in real life

fleet grotto
#

Not sure if it can really hurt the enemies

drowsy plank
#

@dusk stratus this isn't formatted correctly

dusk stratus
#

oh whoops, i don't know what i'm doing haha

drowsy plank
#

also it could use a bit better reasoning
wouldn't it be easier to just make it so AEW notices when you use rod of harmony? furthermore, you can just buy it from the wizard in the hallow

dusk stratus
#

the wizard sells the rod of discord?

tardy geyser
#

Yes, calamity lets you buy it from the wizard while hes in the hallow, for 10 gold

dusk stratus
#

ah, that's probably easier than grinding a thousand chaos elementals

dusk stratus
drowsy plank
#

fair

dusk stratus
#

3am when i have stuff to do tomorrow really hitting different lol

grave zincBOT
#

@past viper - Your suggestion has received an updated status!

[Prevent natural boss spawns while a boss fight is already ongoing]

It has been voted upon by the devs, and although it did not receieve enough positive votes to pass, the final results were very close.
You can check out your suggestion again here: #suggestions-voting message

errant wren
#

i see

lucid marsh
#

Huh

last shard
crude geode
#

why tf are we reopening Pandora’s box leave the convo alone

last shard
#

Because it's funny :3

half imp
#

calamity should change about vanilla whatever we feel like is needed for a good experience and nothing more

#

I do not think natural boss spawns being able to happen during a boss is a problem that we need to fix

#

the more vanilla things we change the more likely it is to run into mod conflicts

#

especially when this likely requires an IL edit

drowsy plank
errant wren
#

oh well

frail fox
#

@keen grotto transformer is reworked in the next update to something completely different

keen zodiac
#

so note that for the future

keen grotto
#

👍

keen zodiac
#

@iron gulch this breaks like literally every suggestion rule i think

#

read pinned doc

vocal wedge
#

That's what I was thinking.

iron gulch
#

But that would be so cool

vocal wedge
#

I don't think that's what the suggestions are for.

mystic sandal
errant wren
mystic sandal
#

i dont think it falls under effort intensive?

#

wait why does accessory slots have its own category on the blacklist

keen zodiac
#

lol

errant wren
errant wren
mystic sandal
#

yeah i 100% get why but like

#

its own category

#

how many people asked

keen zodiac
#

enough

errant wren
#

well i mean if it has its own section then probably at least 3

golden sonnet
#

look at how many people use wing slot

#

that is your answer

errant wren
#

-# even with wing slot i suck at the game

drowsy plank
#

just gonna delete that

errant wren
#

gonna assume that it was a scam

#

-# i always miss the 50$ steam cards

glass arch
#

no its the sugg that was just in posting

#

if it was a scam it would have been in every channel

errant wren
#

oh yeah.

#

i uh

#

sorry i like

#

uh

#

i may be stupid

half imp
#

every time I miss one of these "this broke every rule" posts I wonder what they were

vocal wedge
#

Asking to add an anime weapon.

coral carbon
#

At that point that poster could've just commissioned it, instead of asking on the suggestions of a completely unrelated mod

half imp
#

but yeah that makes sense

golden sonnet
#

it's the desire for it to be in calamity that's the issue

half imp
#

I have a single cool weapon I want added

#

too bad it seems actually incredibly difficult to make work how I want

#

trying to give an outline that looks good to any arbitrary NPC is quite difficult with terraria drawcode

golden sonnet
# half imp I have a single cool weapon I want added

Same, but it's stuck in dev hell at the moment because I cannot code complicated things for the life of me. I might just put it on the taiga at this point for someone else to do, but I also wanted to be able to make it myself

half imp
#

if you want advice on any specific parts lmk, I can at least try to give ideas on how to do it if I have any

golden sonnet
half imp
#

considering the Summon Tag system does something similar i could probably help with that

golden sonnet
half imp
#

sure thing!

fleet grotto
#

good luck developers

glass arch
#

cog post the gif

last shard
glass arch
#

asset hell

last shard
#

Fair.

#

Suppose it'll forever be a pet peeve lmao

glass arch
#

theres nothing wrong with it itll just be stuck in asset hell for years like most of the other vanity/block suggs

errant wren
#

hallowed brick and ancient hallowed brick

humble scarab
#

Doesnt vanilla gonna add hallowed stuff?

#

Im pretty sure about hallowed furniture getting added but not sure about the bricks

last shard
#

No bricks

humble scarab
#

Damn

uncut fog
#

I would change the suggwstion to clarify that, ex "getting some hollowed items" to "getting some hollowed furniture"

burnt crescent
#

I want Genesis Hamaxe to be real.

keen zodiac
burnt crescent
golden sonnet
#

No, many pickaxes don't have hammers, axes or hamaxes. Instead explain how the other lunar picks have a hamaxe, but genesis/meld does not

obsidian nova
echo leaf
#

where is picksaw hammer counterpart

odd wind
#

i ate it

gilded citrus
dense ravine
#

is that even a hammer

drowsy plank
#

no lmao

vocal wedge
#

It's a hatchet.

dense ravine
#

back of a hatchet could hammer

drowsy plank
#

obviously it is just a really sharp hammer that's why it's a boomerang like paladin's

last shard
#

Just slap it really hard

dense ravine
#

i conclude

#

everything should have hammer property

drowsy plank
#

dirt block hammer

dark umbra
#

dirt hammer

last shard
#

Dirt wall hammer

dark umbra
#

unsafe spider wall hammer

#

WAIT

last shard
#

Use the dirt wall to break the dirt wall

dark umbra
#

spectral feather hammer

#

I love spectral feather

last shard
#

Soul of Light Hammer

#

Butterfly dust? Believe it or not

#

Hammer

dark umbra
#

magnum round hammer oh wait

last shard
#

Evil Smasher?
No why would we give that hammer properties :p

last shard
dark umbra
#

yes

#

peak

last shard
#

Bouncy mortars are broken man

#

Such a funny digging tool

#

I love excavating all of the Corruption from my world instead of purifying it

dark umbra
#

demolitionist mindset

novel belfry
#

i should suggest giving the Carton of Milk an additional Calcium Potion effect

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(the pot will be reworked into decreasing kb, but currently just makes you immune to fall damage)

tepid crown
#

fire suggestion

tepid crown
#

simply an issue of no sprites

delicate fable
#

ohhhh

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but they may add that in a future update in that case so that's nice

whole tundra
hollow idol
#

campfires are planned and on the todo list
however spriter hell

drowsy plank
#

wasnt there already a passed suggestion about this anyway

crude geode
#

11 months ago yes

tepid crown
#

11 months ago cuz ppl keep telling other ppl its planned

delicate fable
gilded citrus
errant wren
#

sso is coming ssoon

distant gyro
#

metarex is on torch and campfire duty but the sunken sea gorechopping is currently in priority i think

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there are 3 new torches. bold move in increasing the amount of campfires needed

keen zodiac
#

lmao

last shard
#

@delicate fable Have you considered using Ashen or Ancient Basins?

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They carry the same dimensions as Campfires and already look astoundingly like one for the said zones

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(Ancient is a little chipped, Ashen is whole. Your call.)

last shard
#

?????

crude geode
#

It’s a bot

timber flint
#

its a scam bot

last shard
#

I get that

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But like tbh how

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I'm more curious of why only in this chat lmao

timber flint
#

its in a few

last shard
#

(already modmailed about it)

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awww

timber flint
#

it cant post elsewhere bc of image perms

last shard
#

I thought the bot was broken before it got burned out :(

timber flint
#

just report it via discord in the scam section in the meantime

last shard
#

anyway back to wiki bs

mystic sandal
#

Hey speaking of bots THE FUCKING SUGGESTION BOT BROKE AGAIN OH MY GOD DISCORD

golden sonnet
#

@inland saddle bot dead : (

keen zodiac
humble scarab
bold crown
#

Here lies suggestions bot
2025-2025

echo leaf
#

suggestions bot given the gift of life

#

immediately dies

vestal crater
#

My humor is dead

dense ravine
#

dead

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like the dead 3

indigo yacht
#

suggestion to change tdr to a flat damage reduction?

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or is that also being changed in some way in sso

golden sonnet
#

Timed damage reduction?

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It's only used in the 2 challenge fights, no reason to change it imo

half imp
#

yeah I think it's fine

#

goodness what if I made a DoG challenge fight tdred to the music

golden sonnet
#

Agony

gilded citrus
#

tdred?

half imp
drowsy plank
drowsy plank
golden sonnet
#

"what if I made a"

drowsy plank
#

oh i see

#

okay to be fair i though the "i made a" was making an existing dev branch DoG challenge fight have tdr fit to music, not making it from scratch

half imp
#

no there's no dog challenge fight

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I have been thinking about it the last few days though

gilded citrus
#

Welcome back devourer of universes

keen zodiac
#

🎉

drowsy plank
#

honestly it would be cool since it could make cosmic discharge and norfleet guarnteed drops if you beat it

keen zodiac
#

why does dog get 2 legendary items again

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can you move one

drowsy plank
#

kinda like how moonlight provi dropped both items
i know that's not a thing anymore with provi being biomeless next update, but i think it would be neat if challenge bosses were guarnteed to give every item

half imp
#

I don't want to

keen zodiac
#

norfleet as an exos drop would be neat

drowsy plank
#

ture

drowsy plank
#

actually idk if that died either

frail mantle
drowsy plank
frail mantle
#

maybe in this hypothetical new mode, every boss is enraged and gets faster and does more damage

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but what to call it...

keen zodiac
#

uhhh
malevolence?

golden sonnet
#

Master...

drowsy plank
#

malice was bad because its AI was dogshit, and also because difficulty exclusive items were being phased out anyway

frail mantle
#

maybe something like...

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demon spider mode

drowsy plank
#

honestly if the legendary drops just became master exclusive items like how expert has expert exclusive items (since i think the cal changes where everything just drops in normal died?? maybe?? idr) i wouldnt really mind

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or if they were just guarnteed in those difficulties, while in lower ones they had normal drop chances, then i wouldnt mind that either

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like if normal BoC had a 10% chance to drop brain of confusion, and expert Plantera had a 10% chance to drop blossom flux, and in master it was just a 100% for all difficulty based items

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idk

frail fox
drowsy plank
#

doesnt norfleet have a right click and is therefore legendary or am i forgetting

novel belfry
#

No

drowsy plank
#

oh huh neither of DoG's 10%s do

#

funny

keen zodiac
novel belfry
frail mantle
#

iunno what makes new legendaries count but it covers most of them

frail fox
oblique birch
#

promotion

severe sparrow
#

i think thats a SRS

hollow shell
#

You uhhh cannot split suggestions into multiple messages. That's not how our system works

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@kindred knot Your suggestion is a little all over the place

And generally it is a faux pas to make a boss nerf suggestion during / immediately after you experienced trouble with it. (We even have a dedicated section about this in the Suggestion Guide doc pinned)

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You should really cut it down to one specific major thing you think should be changed about the fight
Instead of providing a bunch of little ideas

kindred knot
#

its just

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the little things

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hence why

#

little mini-suggestions

fleet grotto
#

CV is also receiving a change where it will no longer be able to move unless you move too far

kindred knot
#

reactive*

#

you give CV an inch and they jump a mile

hollow shell
fleet grotto
#

lol!

hollow shell
hollow shell
#

If your suggestion is so long that it takes up multiple messages then that's an indication that you need to cut your suggestion down.

indigo yacht
#

"didn't read suggestion rules" instance number 879268

tardy geyser
#

Wall of text has awoken!

indigo yacht
#

i mean it's segmented quite nicely its not that bad

indigo yacht
kindred knot
hollow shell
#

You don't even need to include any ideas in the suggestion for the changes you think the boss should have. In fact it's often better if you don't.

You can just say that CV is too difficult. It deals too much damage, it takes too little damage, and it's too evasive and hard to hit. Just to indicate to the devs that the fight needs to be looked at.

dense locust
glass arch
#

this isnt a discussion about lying this is literally just saying that the sugg will not properly go through if its put through multiple messages

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nor will it go through if its over the character limit

undone cedar
#

Suggestions are sent to the dev server by a bot

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So thats why it needs to be a single message

tardy geyser
#

Yeah it would be sent as 2 separate suggestions as its 2 separate messages right now.

kindred knot
#

oml

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ill ahnge it

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christ bro

hollow shell
#

Sorry if we're being overwhelming or nagging at all

#

I'm just trying to make sure your suggestion is actually valid so that the devs can see it

fleet grotto
#

dw ithink you're being reasonable

kindred knot
#

reworded

indigo yacht
#

why is the second one crossed out

hollow shell
#

would indeed be better to just erase it because character space is valuable

fleet grotto
#

yeah

indigo yacht
#

cv damage is being altered iirc in sso because of the revengeance/death mode changes

#

and cv being stationary applies to the second part but if it's being removed that's not relevant

mystic sandal
#

Personally I think, if anything, we should be moving other bosses up to CV’s level

#

Rather than nerfing him to the level of the other sentinels

vocal wedge
#

I think they should make Ceaseless Void a good boss.

indigo yacht
#

we dont do miracles here only suggestions

mystic sandal
#

Explain that

bold crown
#

CV's fight isn't horrible, but also not amazing. I feel like because of how bland the other two are, CV actually feels kinda fun to fight

indigo yacht
#

ceaseless void is not a difficult boss to fight, rather it's a difficult boss to understand
if you know how to fight it (similar to exo mechs) it's not too hard, although it still is usually a small challenge if you don't have a route memorized
if you don't, though, it feels random and unpredictable

#

exos are a much better example bc you can literally just move in a straight line and dodge everything but cv is in the same boat

tardy geyser
#

Imo reduce the amount of dark energies, but increase their health

drowsy plank
#

furthermore, for a boss balance suggestion, this is nowhere close to the necessary burden of proof to actually get any changes in

#

your suggestion is entirely various changes to the fight instead of proving why the fight needs to change whatsoever

plush flame
vocal wedge
#

Sprite hell.

drowsy plank
#

@graceful swallow this is three suggestions and two of them are already in changelogs

plush flame
#

eutrophic glass wall spritesheet is larger than leviathan's

drowsy plank
#

im pretty sure someone already finished those glass walls, i think there is already mentions of new lab tiles, and the last one isn't even a tile, that's a completely different issue, which i think has also already been addressed

graceful swallow
tepid crown
#

just glass

inland saddle
#

It's online and responding to pings

#

Maybe in my latest attempt at fixing I introduced a new bug

#

Ah

#

Yeah

#

I introduced a bug

plush flame
#

coder hell

inland saddle
#

Live bugfix reaction

tepid crown
#

it might be lonely

#

:c

vocal wedge
#

Extermination.

tepid crown
#

NOOOOOOOOOOOO

inland saddle
#

Bug squashed

#

Don't worry

#

Pretend it's like Groal

#

Not like anything else from that game

graceful swallow
tepid crown
#

🙏

graceful swallow
inland saddle
#

Alright let's see if that fixed it

#

Pogger

oblique birch
#

bot is alive no way!

graceful swallow
#

Turns out i can not blockswap on astral ore

fleet grotto
#

essense of eleum frost legion

dense locust
obsidian nova
obsidian nova
grave zincBOT
#

@indigo yacht - Your suggestion has received an updated status!

[Inform players of Calamity vanilla balance changes on weapons and equipment]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

dense locust
#

I can imagine the mass amounts of complaints about weapon nerfs that have been in the game for years

keen zodiac
#

true!

glass arch
#

yeah

golden sonnet
#

People still think zenith is bad in calamity

#

Not trying to like, straw man. But you really can never win when it comes to vanilla balance changes

grim tusk
#

We should clearly nerf its dmg by 2/3 and make is post-ML
Or make it dev tier

/j

obsidian nova
serene acorn
#

Hi. Um... I always wanted to know what would others think if Yharim had a face... so what do you think guys?

severe sparrow
#

but he does have a burn on his face

serene acorn
severe sparrow
serene acorn
#

Hmm... it depends on how he feel in lava. I mean maybe some of lava jumped on his right eye . A little higher that eyebrow. And hid left check to his neck burned as well.

serene acorn
#

Oh and do you know where is can send my Calamity arts? I didnt found the chat for it here

severe sparrow
#

calmodtalk or general media should work, although there's an art server

serene acorn
golden sonnet
serene acorn
indigo yacht
last shard
#

FWIW on that suggestion, the Colossal Squid on Expert has 260,000 HP, 50 Defense, and 300 damage a hit. That's the same per-hit damage as Moon Lord's Phantasmal Deathray.

vocal wedge
#

People will say anything.

last shard
#

On an enemy with nearly the same TOTAL health as Moon Lord as well on Expert (260k C.Squid versus 280k Moon Lord)

plush flame
#

avoid it?

last shard
#

Y'know. For a pretty common enemy who spawns in the same tier of the game where Moon Lord is supposed to be an on-tier major boss? In a zone actively hostile to players?

#

It's not like Scourge where it's passive until struck either, and also unlike scourge enemies here are actually worth hitting- Summons also will frequently this enemy too while farming Scoria.

plush flame
#

dont summons not target passive enemies in the abyss