#suggestions-discussion
1 messages · Page 378 of 1
did i forget?
damn. good riddance tbh
im sure there could've been a better way to implement charge in a fun way
but removing it is a good option anyways
yeah and they can do it on one line of weapons to allow a unique gameplay style to flow into it rather than either having an annoying ass mechanic or having a mechanic that pigeonholes every weapon to make use of it into functioning a certain way or being trash to use
It is not as good as simply removing charge all together in my opinion, but I'll suggest it anyways. The effect could be better as an accessory instead
consecutive hit effects just... don't work on many weapons because of projectile spam being common
peam
homing projectiles hmm yes free benefits
Ngl I'm a little surprised I even could make my suggestion
I thought Rover and Sponge were both very popular accessories, so it's funny that they just suddenly disappear for Hardmode
Ah good point I suppose. It would only make sense on a per weapon basis
The reasoning sucks though
oh so discord is just lying now awesome
@past viper - Your suggestion has received an updated status!
[Prevent natural boss spawns while a boss fight is already ongoing]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
bot alive 🎉
please no it would be funny
i feel like i shouldn't ping but uh
@knotty igloo - Your suggestion has received an updated status!
[## Add a chance to save ammo by default for the Blossom Flux]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
I got you
thanks doze
i understand the purpose of letting it go to voting to flag it but it still kind of annoys me that it pushes all the suggestions above higher up
i wish there was another channel where added suggestions got moved to or something so people could still check but they didnt get in the way
idk
that or just channels like "rejected-suggestions" or whatever
true
if you fail to notice the spawn message then skill issue
suggestion hell
i said it would've been funny to have a message if you're already so far past when you're supposed to fight a naturally-spawning boss in the middle of a fight
imagine fighting exo mechs and just seeing "Skeletron Prime decided to go home for the night..."
Eye of Cthulhu started looking at its phone for stimulation...
Not your place chump I'm fighting god killing machines right now
"The Twins are looking respectfully from a distance..."
however if you're around eoc in progression then yeah eoc should still just spawn normally because funny
-# it'd be funny if eoc spawning during the eoc fight had a message like "a second eye of cthulhu has hit the [world name]"
yeah this suggestion sucks it's so easy to avoid and allows for really silly stuff
its not like random crits it's like headshotting the cloaked spy on the other end of the map
having another boss spawn while you're fighting one and still winning is the peakest shit ever
People who want not accidentally spawning Queen Bee and this aren't real
Not sorry
the nefarious guide to environmental conservation or whatever it was called:
the laziness of cal players never ceases to amaze
cant be bothered to wait like, 13 seconds to spawn a boss in, or right click on an item you can just buy
ok the queen bee thing is valid, it's antithetical to calamity's design philosophy where you have to prepare for bosses
getting jumped out of nowhere like that should stay in vanilla
Erm, wat
the issue is that (most of the time) it is your own fault for not exercising caution
don't use the weapon that goes through walls and covers the entire screen, for example
ok but you see my point though right
You get jumped by so many things that aren't even bosses
not really
how many weapons around queen bee tier even pass through walls
Fucking idk crab statue spam
i'm
i'm referring to bosses specifically 
i have no idea i was mostly being hyperbolic
I just think these shouldn't be changed
exploration is the only situation you get jumped by queen bee
They created like so many funny moments
waiter! waiter! more surprisingly high-effort vanilla changes to make the game less interactive for the most minor quality of life possible!
High-effort????
less interactive??
i'd be fine with just making it take more than 1 hit to break
I've spent most of my time coding trying to mess with vanilla features and god damn is it a mess
like hive tumors or something
there's already mods that do this
ok
why does that matter
i want to code a mod that makes every boss summonable via fishing idc
because it proves that it's feasible???
high effort =/= impossible
it proves it's possible
i don't think it's that serious tbh
I'm saying that you usually have to expend more effort than it really feels like you should to change most vanilla features
sometimes it can be very complicated
getting jumped by Dungeon Guards, Queen Bee, EoC and Mechs, boulder, explosive traps, to me, is incredibly funny
hardcode shenanigans, i imagine
wasting dev time on this is not worthwhile
i agree, my point is that the queen bee one is unique in that it's instantaneous
most of the time, yeah
with natural spawns you at least get a minute of warning
the only ones of these that arent instant are eoc and mechs
so its not even unique there
Queen Bee is closer to a trap if you think about it
Instead of instant dead, a big blig monster comes for you
(anyways calamity has been trying to move away from changing every single aspect of vanilla in some way to only changing important stuff for balancing and qol)
yeah there shouldn't be a trap that throws an entire boss at you without warning
how is this controversial
you're purposefully missing the point
the only reason it matters is the fact that qb doesnt have a distance despawn
your point is barely applicable
big beehive is typically an indicator that there's danger
^
that is. genuinely. the only reason qb being naturally spawning in that way can be an issue
nah
in vanilla it's fine bc you have a chance of killing bosses without preparation
i dont care for this convo, swap the giant beehive with the Vernal Pass
in calamity, you don't
Idk, it just seems like a non issue that it should be taken away from the base game in Cal
unless it's like king slime
Ok I got jumpscared and I died
That's fair.
with the right precautions (and I'd hazard most people at least have an idea of what those would be from vanilla) you can easily avoid spawning queen bee, you don't need to be coddled by making it so that you physically can't
that's why i called it less interactive
It's literally just 1 death
yeah
bruh
there's the occasional spawns that make no sense and those are definitely annoying but also they're lowkey really funny so im okay with them more often than not
it really is just a thing where
if you know what you're doing
in even the smallest capacity
it is not an issue
disagree
you could maybe compare it to something like sulphurous poisoning or abyss breath loss
you have to be a bit careless to end up spawning queen bee by accident
i think this conversation is going in circles
take the giant beehive, there could be larva hidden in the honey and if you miss one arrow, sorry back to spawn
it's unfairly punishing
Those clips of people accidentally spawning Queen Bee in another boss fights are so funmy
let's agree to disagree
fr...
yes because it's different in vanilla
especially when they're ridiculously far away
bc bosses are easier
fighting wall of flesh
Queen Bee has awoken!
this one is actually quite reasonable but it seems drastic
-# i'd wager that a good chunk of people playing calamity have played base terraria and are aware of the bee
that's not the issue
no that is the issue
it's not
ok im going to leave yall to repeating the same things over and over
idk if someone already talked about this but
oh hi cog
yes we should disable natural boss spawns during another boss fight
booooooo
you can just remove the lock on using the spawn item more than once
No we shouldn't
that's how you do night provi in the next update anyway
it adds literally nothing
if you want to fight more than one boss use multiple spawn items
that way it's a choice
very simple
pluh
a natural boss spawning in the middle of another fight is an astronomically low chance
that changes it from a "funny double boss fight moment" to a do it whenever you want
cog you don't understand it's for the funny
It's not a choice and that is a great thing
Yes it is
choice shockingly is a good thing in video games
cool can you also do the qb thing then
randomly punishing people because they dont know that the boss can still spawn if one is already alive is dumb
i dont think ive ever had it happen to me
this is?? vanilla knowledge???
john mage
john mage
It gave good laughs for a lot of people
And is one of the funniest things considered to people
"it's funny" is a stupid reason to leave something in when it's just as likely to be incredibly frustrating to other people
So for this instance I entirely disagree
cal does have a little bit of a... higher terraria knowledge needed?
you can get the same effect without the random punish
conversely, why should we punish people for misclicking and not knowing that would spawn another boss?
also yeah sure, but how often does a second natural boss spawn actually come up
increase the usetime or add a tooltip
calamity players cant read
-# that's not the word i'm looking for...
you can give people that information
what's the point of adding anything that could help lead the player
cal comes prebaked with the assumption that you have baseline vanilla knowledge of how stuff works
thanks john mage
No actively summon the boss twice with boss summon doesn't give the same effect
why have messages after beating a boss vaguely telling you what has been unlocked
if they can't read the item they are using to spawn the boss that's on them, especially if there's a cooldown on it or something, you can't expect people to know natural bosses will still spawn when other ones are alive; it's frankly weird as hell they do that especially when boss zen exists
It really doesn't
what is the effect
i don't really want to remove something that makes the game feel more unique just to reimplement it with none of the charm
I don't think most people do
the funniness you were talking about earlier
i agree with this
because that's just "it would be cool" reasoning
is that a bad thing
how does this make the game unique i dont get it
funny
it's just weird and inconsistent, and im sure someone's gotten mad at it before
What’re we discussing rn
"it would be cool" is only considered improper reasoning in this channel specifically because suggestions are supposed to be for solving problems
A rare good laugh
removing the ability for natural bosses to spawn while another boss is alive
natural boss spawns while a boss is already alive
when i think of terraria I don't think of fighting two bosses at once because one spawned while I was fighting another
Good change
^^^^
there's just no real strong reasoning for changing that
I just wanna kill king slime I don’t want eoc to go “hey wanna see something really funny”
i dont get it
cog hates fun confirmed...
And it's already exist and gave already soo much laughs to people since, idk
The beginning
refer to this message
But like has it tho
negativity bias
Yes
yes
???
this reasoning sucks though
Realistically this will only happen with eoc and maybe the mechs (although natural mech spawns feel significantly rarer)
"it has always been" is never a good argument
it can be funny in some cases
the reasoning for changing it also relies heavily on edge cases
natural mechs are a 10% while eoc is nearly a 33% chance iirc
The entire concept relies on edge cases????
so like i said, there's no real strong reason on either side
idek if that's the right term but the negative emotions that can arise from the event will be greater than the positive emotions that can
"why should we punish players for not knowing a second boss can spawn"
"why should we punish players for not knowing chests can be trapped"
"why should we punish players for not knowing zombies can break down doors"
Thats the way i see it
its a massive edge case and certainly not one that requires what i think would be considered a rework to natural boss spawning
there should be a bit of learning that comes in the game, yeah
bosses spawning naturally is completely unpredictable
or, not break down, but bust i- i dont need to explain thus
you can see the traps around trapped chests and zombies have a noise telegraph for breaking doors 
I feel like there’s a pretty substantial difference between dead man’s chests and eoc spawning
naturally-spawning bosses do have that message
well yeah
if you decide "oh eoc is spawning might as well get this out of the way" and then another one shows up that's gonna suck
natural boss spawns have a message warning it's coming
this is an identical case
i may be misinterpreting this as like
fighting a boss, then during the fight the message appears
it shows as soon as night starts
it's also vanilla knowledge, so...
No that’s what we’re talking about
read the message right above this
so it's stupid
I also think this is going in circles
it's been a circle, methinks
is a player going to gather that a trapped chest is the source of all the traps around it the very first time they see it? likely not. same goes for this
you can skip slime rain by spawning king slime early, it doesn't even make sense with the internal logic of the game that you can spawn two by using it before the natural spawn
but the next time, they will know
And that's why it's so good
it's really not
Ultimate clips farm
you get the spawn messages at the same time though
people don't play terraria for clips
if they have ever encounter the concept of a mimic or trapped chest in another game, it is entirely reasonable for them to intuit that, that other scenario is not intuitive at all, and like i just said with the king slime thing, is not even internally consistent
I mean
isn't there a pre-ml rover drive shield?
I think it's part of an armor set
lunic corps
that's an armor set
trapped chests are a tbing that happens once, then you learn to be careful
it is something you have control over
Not natural boss spawns
completely different and not splashable considering it is ranged
in this example you are prewarned that there are 2 bosses spawning
I don't agree with this, because it relies on external factors
personally, when i started terraria i knew absolutely nothing about trapped chests, so assuming that everyone will is not something i think is right
i think the only games i had played prior were like, shitty kids games and minecraft
even assuming someone has not heard about trapped chests before you can intuit that from the sheer number of traps around a chest that
maybe
the chest will set off the traps
ehhh
if you see the traps sure
then isn't it reasonable to assume that the boss would appear unimpeded? you can spawn other bosses concurrently, isn't it possible that two of the same could come?
the traps are meant to be hidden pretty well
as i said before, there is nothing clarifying that spawning a boss you can spawn another boss of the same type at once when normal spawn items cannot do that
there have been times where i just didnt notice traps and got fucked because of it
nothing clarifies the chest triggers the traps until it happens either
ok, that doesn't mean it isn't possible and we shouldn't be trying to make the game more inuititive and accessible to more people
if you want to fight two EoCs at once i already explained how that could be preserved
A lot of people still do even after knowing the existence of trap chests
my first 1.4.whatever playthrough, i didn't know that dead man's chests were naturally spawning now, so i thought the traps were just naturally spawned around the chest
then kaboom
yeah including me
if someone is about to kill king slime for the first time in calamity and then eye of cthulhu pops in and fucks them that's not going to be a fun experience
i think i mentioned that there's a bit of baseline knowledge going into cal (credit: also john mage)
Me too, I just don't think, I see chest I open
I'm not sure calamity should focus on being accessible and intuitive by changing established vanilla features
I don't look for pressure plates I walk wherever I want and get exploded
does that mean it should?
it doesn't mean anything, but i like it and if it's already doing that it should keep doing it imo because generally it is not the type of thing people complain about
We’ve already changed plenty of established vanilla features lmao
damn we really gotta bring back the fuckin uhhhhhh post-plant lock on the golem fight what if someone figures out hoiks and gets into the temple early
i swear people don't actually read my messages and just choose little snippets to respond to
you did the same thing to me
we can be the better person can we not
ive been reading everything they've been saying, im just not really sure what their point is here; considering this is an argument, plenty of things have been brushed over on both sides
i wasn't even talking about you
Ok but early hardmode in vanilla sucks ass, and almost no one finds it enjoying to mine ores after ores back to back, while other changes are mostly for non-linear supports. It is different with this case here
how is this different
both sides of the argument kinda rely on "why not" for reasoning
dont say it's funny
it's not why not it can actively improve the new player experience which is already fucking miserable in base terraria, let alone calamity
getting punished for not knowing this niche interaction is dumb
I don't think new player experience in base Terraria is miserable
And in this case, it's like 98% of people will never encounter this
and that's not a reason to fix it for the 2% that do?
also i suppose that first point is subjective but there is a reason terraria gets called a wiki game
Because here it seems like it's pretty divisive between people who want it gone and people who want to keep it
it's not divisive it's just the suggestion heads having a stupid argument; it got 126 stars which is awfully high in the current voting "economy" for lack of a better term
And whenever I see someone encounter this people will always laugh away, up until now
Ok but does those people represent whole community
they represent more than we do
^^^^
Are you saying Alcohol buying getting brought back is good
Because it has a lot of stars
god this is such a fucking idiotic convo
no kiri that is not what cog is saying that is a massive strawman
my general opinion is:
It (naturally-spawning bosses spawning during an ongoing fight) is really not something that matters enough in Calamity to warrant a change, at least in comparison to other vanilla mechanics (arbitrary locks on some bosses, Hardmode rework, etc.). Calamity does kind of exist as a mod where you're more or less expected to know the general mechanics of vanilla Terraria, while changing some things around that allow the player to challenge themselves, if they so choose.
With that, naturally-spawning bosses are part of that general experience of vanilla, with a warning that lets them know the boss is arriving. You would have to have missed or ignored the warning in the case of nighttime bosses, or have taken a while in daytime boss fights.
It's eh either way for me.
no, but im saying people want it, and considering this is a change that i think improves the newer player experience (typically the type who are less likely to talk) i think it provides decent evidence that people that probably didn't even know this mechanic existed would want it removed
i mean i guess it does have 126 votes
The general voting populace is a double edged sword, but it’s one most often utilized for the bettering of the cal mod
i remember voting for it but with the idea that it could be more situational than universal
i think theres a valid crossmod compat argument against the sugg here? i dont actually know how much this would interact with crossmod stuff though
imo, mostly to little detriment, i imagine a scenario where you are fighting one of the alternate mech bosses, it happened to be noon or so, you might've been using slightly suboptimal gear because you're new and you're not as dedicated as the type of people who talk here to grind out for all the best gear, you get cryogen or as or whatever surface boss you want to say, 5%, and then you see the mech spawn message in chat. you are already fighting a difficult boss on your skill level, and then destroyer fucking pops out of the ground and oneshots you.
i cannot think of a scenario in which is this is a good experience for any player. we already have boss zen. i cannot imagine any reason beyond "funny" to keep this. it's the same logic as getting zombie spawns to hit at and kill you because you couldn't see them in the dark while fighting the boss, or didn't even realize they could show up
i think you're also underestimating the time between the message popping up and the boss spawning
it isnt an instant thing
crossmod is a little, not really too important
Boss zen should disable natural spawns, I see no reason that should not be the case
some people probably dont even know you could see him on the map
as stated previously, theres about a minute and a half between the message and the spawning
i mean i did address this kind of
like i totally agree that is a scenario that can happen
i dont see any reason not to fix it when multi-boss fights can be provided to experienced players through much more controlled methods if people still want to do that
i know the perfect solution: we make it a tog- i was then shot 458 times in the backstreets of New York City
mods kill hs
unironically it would be fine
I see we’ve avoiding “clearly” so my virus doesn’t shut down your computer
clearly we make it a togore

i mumbled some of this to my partner during this conversation and that's actually just what they said; if it's that controversial, just make it a toggle, and you could have it on by default so people can just. turn it back off if you want them back
isn't boss zen already toggleable anyway
it's the same idea
Isn’t toggles for controversial shit. not good.
hardmode rework moment
why would anyone ever want to disable boss zen
(Far different and you know it)
mod compatability, probably, which was a concern brought up earlier
death mode blood moon zerg battle king slime
King slime but every health by him lost makes 10 slimes spawn
-# i genuinely forgot for 3 seconds
if you need another boss to spawn while a first boss is alive, it's possible calamity could get fucky with it depending on how this is handled, but making it only apply to vanilla bosses would probably be more than enough to fix that without it needing to be a toggle
Soooo much gel ^q^
unless ur playing like. the world's weirdest boss AI overhaul lmao
for example, fab's skele prime ai 
actually
if it isnt vanilla bosses only
i think it genuinely just breaks exos scal and calclone
i dont know if brothers and super brothers are internally flagged as bosses
ah yes i am sure calamity will actively make it so a qol flag fucks their own bosses- no they'd just have exceptions to it lmao
like i said, it'd be way easier to just. make it only effect the vanilla boss spawns as those are the only ones whose behavior can be consistently expected
anything else and you'd probably end up killing lots of boss minions by accident like you said
well theres also the part where cal doesnt have naturally spawning bosses outside of like 2
if somebody makes green eye of cthulhu spawn naturally then idk man that's crossmod shit you're on your own
wouldnt it just disable natural spawns instead of forced spawns
imagine if calclone was a natural spawn ngl
like im pretty sure theyre different functions
horrible please stop cooking
if it helps and devs do take a toggle route, i would suggest "make boss zen also prevent natural boss spawns," so you'd have to turn on both boss zen and the new one
lies
we already have naturally spawning mechs, her spawning naturally post-3 mechs would be entirely reasonable
plus it would line up with her lore or whatever
didnt death make almost every boss naturally spawn once downed at some point
damn ok cog disliked my idea so much they preemptively said lies
yes but death is dumb
Yeah
yeah and it was really stupid and died after like 3 patches iirc
something something difficulty modes trying to standout
maso boss spawns are so fucking rare
fargos is fargos
ive done several runs and havent seen one 
this is true but they both existed around the same time
maso has natural boss spawns??
it just proves that by trying to be original they did the opposite
they may as well not exist thats how rare they are
they may have gotten removed i have no idea
i've been doing maso and it's eh, only got eoc a few times and boc twice
yes it's still there
What even is the plan for difficulties with fabsol gone
the plan is to give me full cont- and i was shot 9 more times in the pelvis
fargoing it up
expert
rev
master
death (rev + master)
so basically what fargos did with eternity
and masochist
i do enjoy that system actually
Honestly much cleaner than whatever the fuck was going on before
and legdeath is called malice 
classic
expert, expert rev, expert death
master, master rev, master death
legendary, legendary rev, legendary death
Yeah
🙂↕️
won't have to ask people if theyre playing expert death or master death anymore too
a lot cleaner
Wait we’re actually bringing back malice
return of malice
Its just when the message pops up during a fight, but its in very specific circumstances (low% runs and that kinda deal, really just makes you waste an entire attempt that youre already minutes into just because of rng)
I do agree that during casual playthroughs its really funny too
Also think cog brought up a good point earlier. Even without challenge runs fights can take significantly longer than the grace period after the message pops up on higher difficulties.
yeah in the end that's why i (jokingly) suggested the config solution
it could be justified as "simulating optimal rng for certain challenge runs”
@glossy holly your suggestion is too long
it might help to cut down on the anecdotes
the body needs to be 1k characters or less
ok i'll cut a few wordsthen
i was just following the instructions to be as detailed as possible!
👍
i love this suggestion actually
this suggestion is dumb but i have no complaints
i personally don't have a stake in whether or not the devs implement it, like i said in my first (and excessively long) version of the writeup, i have already personally coded a private mod for myself to do this if i want. but i think it's at least, worth considering as an addition to calamity itself as well, to give this choice to every player
the base game lets you fish up alchemy tables
i think laboratory crates would make more sense but
but it's consistent with vanilla and an effective way to do it
yeah idk about this one
still
the realism isnt an issue
can't you just make factories and such craftable after picking up the sunken sea schematic
not if your world doesn't have a sunken sea
There's also a bunch of non renewable lab stuff.
ok but that's such an extreme edge case
i mean sure there are a lot of other ways to make nonrenewable lab stuff accessible in other ways
it doesn't have to be fishing
i like fishing more than the average person so it's just my default when i think hey i should make a mod or there should be a change to do xyz. and fishing is also imo easier to make balanced, consistent, and optional given how the vanilla system works
again, the change i suggested i already have a way to do for myself. im not offended if anyone doesn't like, or doesn't want it in their experience. i just want to start and participate in the conversation about improving renewable access to lab stuff
well yeah
"your world loses access to content if it doesnt have certain content"
you also arent able to use the codebreaker for nearly anything if you dont have a sunken sea
you can make a sunken sea if you don't have one
you can't currently make the lab stuff if you don't have it to begin with
the sunken sea schematic is also an encrypted schematic
it is explitly mentioned in the header of my comment
no
it isnt
its by default decrypted
i have dug thorugh the public calamity github
it's referred to as encryptedschematicsunkensea in the code
it is in the same category as the other schematics it just is decrypted as soon as you pick it up
yeah so its by default decrypted
now it feels like you are being intentionally obtuse
by definition the sunken sea schematic is included when i discuss encrypted schematics, it is very clearly included in my suggestion to make lab items more available
see no reason why this shouldnt be added honestly
Schematics being obtained without labs I am pretty strongly against, and I don't think the method needs to be fishing, but allowing more things to be renewable could be nice
lets people get multiple murasamas too
also, quick question because i can't find anything about it on the wiki, how does the lab minibiome work?
i can paraphrase what i know from digging through the calamity code
calamity extends base tmod's tile detector system to include tiles from its own content, and has a biome detector system for each of calamity's biomes. through those it has a variable that tracks the number of lab-related tiles in player vicinity (lab panels, lab plating, hazard chevron, rusted plating, and rusted pipes i think)
the music only plays though when 3 conditions are met. the tile detector system >150 lab tiles, standing in front of a natural lab wall (glass, obsidian brick, unsafe snow/ice, lavafall, waterfall, iron brock, astral snow/ice, cinder/havoc/elum/navy/onyx/plagueplate, plague containment cells, and every natural lab wall except rusted plate beams for some reason), and within radius of the generated lab
upon worldgen, calamity saves each of the labs' center tiles to the .twld file i believe
and the music will only play if you are within a certain radius of it in addition to the tile/bg wall requirement
i expected that some devs would oppose the ability to obtain the schematics out of nothing. you want to encourage players to experience calamity in the "intended" way. the design philosophy is not unlike nintendo's and not necessarily right or wrong.
i understand the frustration of something you designed a certain way being used by players in ways you don't mean for. i think developers are well within their right to be stringent and restrictive on what's possible in their own game design
but i also think from the point of view of a player - different players will want to interact with and experience games in their own ways, and you aren't really going to be able to stop them, and trying to force things "as devs intended" often leads to players feeling like their choice is restricted. and choice is generally a good thing in video games
actually, the way way to implement my idea is to include the same forced radius check as the Engineer's Sanctum theme. that way, the world has to be generated with calamity in order to actually be able to build artificial labs capable of giving the worldgen limited items. now im also for a (for editing purposes) item similar to the sulphurous sea switcher that adds arsenal lab coordinates to a world without them, but that's a much more debatable subject.
It isn't really about forcing a certain experience, it's just that the schematics come from the labs, and there is no reason to go the labs without schematics. It just turns the game into more of a boss rush. There is already the crafting recipes being enabled on pre lab worlds or after obtaining them once to account for issues
the best way to explain my perspective, and contrast it to what i assume the popular dev belief is, is to ask: what if someone takes a 100%ed vanilla world, ports it to tmod and opens it with calamity active. analyze that scenario.
the sunken sea, planetoids, astral infection, abyss aren't there. but with incredible patience, hours of fishing and enemy grinding, and sufficient shimmer knowledge, all of the tiles to create those environments can be obtained (with the exception of abyss layer 3 stuff). evil boss 2, aerialite, perennial/reaver, plague, exodium, and uelibloom content are also not strictly locked. but obtaining them is not elegant, and not in a way that totally substitutes worldgen, so it still far more encourages players to just, start a new world and get the intended calamity experience
but notably the labs and crags can't be generated. so the real climax of calamity - exos and scal, are 100% inaccessible without cheating or worldhopping. which is a far more forced kind of design unless the player cheats. you could override it where if the .twld file wasn't created with calamity that the bosses don't even spawn, but i think you realize that's not really worth it
it's not worth making negative changes to the main mod just to help skyblock, if you want that in skyblock that's best served with a different mod
between those two design methods, i MUCH prefer the former. it gives the player far more choice, while not substituting what the developer vision of the experience is
It's not forced design to expect people to play the mod by playing the mod
i.. don't see how adding options and choices for the player is somehow a negative change
what would it do for the everyman
yes and.. someone going through the effort of manually obtaining mod items, tiles, and creating environments with them on their own is putting in far more effort to interact with the content you created than someone who just went through worldgen and "boss rushes" like you say
giving the player more choices encourages them to interact with your content more, not less
content mods shouldnt be balanced around people who dont install the content mod when they should
Yeah, that just seems kinda obvious tbh
it's literally not balanced you would have to spend literal hours and days to make this viable
it's nowhere comparable to just going through a new modded playthrough
the only thing i can see happening is late recipes for schematics in case they get destroyed
I believe you can craft schematics if you obtained them before.
yes that is true
yeah that requires obtaining them
But if for some reason you lost the schematic without obtaining it you're kinda screwed.
if the player has obtained them before. but the player can world hop
Cheat sheet exists
none of this really matters
im mainly talking about people who nuke their hell lab with a double obsidian instabridge which is scarily common, though this can be fixed by adding labs to safe terraformers
like again, short of hardcoding a lock on summoning calamity bosses/interacting with its content without the mod having been active on worldgen, you cannot force players to do or not do things in certain ways
my point is. you should discourage it, and through as strong methods as you wish, but not outright forbid it. because you can't force that
i an praising the design of the astral infection, of the sunken sea, of the sulphurous ocean. because the best way to experience them IS with the worldgen doing it for you, but it is not the ONLY way to do that. the player has extra choices
even if that choice is absurdly impractical and ridiculous. i think that choice to do the same with the arsenal labs should EXIST
what about making the codebreaker parts not need a schematic to craft?
Undermines the point.
^
personally i see zero downside to just having this be an option
i agree that with the responses, this does undermine the point of having labs, obtaining schematics and progressing along the tech tree to reach draedon @balmy hound
unless you're in multiplayer, you will never actually do this lmao
it is so much easier to just loot the lab
but it exists for the edge cases where you would need renewable sources of lab items
ie shpc or murasama
murasama should be given the souls dlc recipe
Sorry if this was only brought up but what if you could only get schematics from fishing in the specific biome they're tailored to
both because its fucking stupid and because its horrid to get
There's no artificial lab
yes agreed
so you need to go to the actual lab ans fish in it
require the lab coordinates to exist in the world, and you must be both in the lab + the biome the lab exists in
This ensures you need to actually find it to get a renewable source. or something
i think having them require lab mats (also dropped by armoured diggers which fucking suck to farm) along with their on tier materials is good
that way you still have to find labs
or farm the worst enemy to farm for like 8 hours
make phaseslayer shimmer into murasama lowkey
outside of the music box, the engineer's sanctum theme only plays when you are in radius of the lab's saved coordinates. i can't see why any renewability option can't do the same
and also need the previous schematic decrypted
engineer's sanctum plays when youre in front of lab walls what
well phaseslayer is being eaten
so
/9
kills me
how do you even typo to that
i have dug through the calamity github more times than you can count
phone, the symbol button was accidentally pressed
ive nuked labs before and it doesn't play where they were
it needs a couple conditions iirc
but it definitely doesnt just play when you're in front of lab walls
like i said literally like an hour ago there are 3 conditions
i dont backread everything
.
.
i dont really get most of it but what i can get understand is:
- near where a lab should be
- standing in front of a wall that would normally be in a lab
- a lot of lab tiles in the area
yes
exactly that
if fishing is a preferred route of renewability, i think using the same condition would be reasonable and expected, right?
I'm surprised this suggestion gets so much discussion
more or less
I just think it's really clean and makes sense
again what i ultimately think would be cool, and my motivation behind the suggestion, is to give the player more choice by making the worldgen-specific lab items obtainable/renewable in some way or another
i defaulted to fishing because it's a very easy system to make balanced and consistent with vanilla, while also extremely optional, but it doesn't have to be via fishing. crafting out of armored digger drops as someone said above could also work, as well as other options that probably exist
fishing feels lame, they should have minibosses in each biocenter that drops a schematic
i do get the criticism that extra ways to get the schematics can make the mod feel even more like a boss rush, but like... doesn't the fact that you can't create an artificial lab, and the condition of needing to be near/in an actual generated lab location, void out this entire line of concern? you're still forced to explore and find the lab lol, just be able to fish up more copies of the schematics, power cell factory, charging station, murasama, logs, etc after you've looted them. while also granting additional choices to worlds such as skyblock, those with bugs/different versions, or ported ones

crackpot idea
We have something for that, it's called turrets.
what? the turrets don't respawn and are by definition non-renewable? and they don't give you renewable access to charging stations, power cell factories, and security chest items?
Ngl this alternatively could be done by making the stations themselves craftable using the scrap and circuits.
While it's pretty rare, iirc there is a way to get the scrap and circuits via a respawning enemy in the Cavern Layer?
Yeah, Armored Diggers
Making the Power Cell stations, Charging Stations, etc all simply buildable by farming out 1-2 kills of a digger would simplify things extensively.
Could also, if you really wanna stretch some space there, make Plaguebringer Goliath drop some as well.
Or make Plaguebringer just outright drop the furniture outright- it is a boss born in the Jungle Lab.
Seems a little far out to put for renewables all things considered, but I mean it's lorefriendly and would avoid some crate or fishing shenanigans
no please dont make pbg drop any more shit
i get what you're going for but pbg is a very bad option for it and also it still doesnt make sense from a lore perspective because why would it have that
i mean, you can also run power cells through the extractinator
which requires you to already have power cell factories which is one of the things the renewability thing covers
A crafting recipe unlocked by a later schematic would work well
if the charging station and power cell factory will still exist as interactible tiles, which they should, yes
They would exist but probably not be interactable
charge still exists, just not for weapons
I support the idea of fishing for schematics
perhaps only make it so you can catch one once you're at the point in progression where you'd be able to decrypt it though
seeking mechanisms 🥀
Why would you ever need to recharge a seeking mechanism? You get plenty from loot
Those are uncharged
Oh right
Ok but then why not just
Make them charged and break when the charge runs out
That way there's no need for power cells
something something make power cells part of the normal fishing loot pool and increase the probability in lab minibiomes
crackhead idea i literally saw in a dream
power cells are still used for decryption even without the seeking mechanism part
a second crackhead idea has hit my conscience
Oh right I forgot about that. Not sure they're really necessary even there
Title says Deus and then the first sentence immediately says Aureus
@kindred knot ^
Also you definitely don't need the example HP values
mb got them confused
(and preferably your title wouldn't just say "Changes" and it'd actually say outright to make them killable entities)
something something change Astrum dues’ name
Otherwise, interesting suggestion
It'd definitely change the feel of the fight a bit, give the player more control, and giving them somewhere else to aim aside from the boss which I'm always a fan of
yeah, honestly, most bosses plantera onward literally feel the exact same
spam projectile > occasional melee attack > non-stoppable area denial
- some occasionally have enemy summons
idk if its cuz im bad or personal opinion but the most interesting boss in hardmode has been ravager, must fun with a balance of challenge aswell
To my knowledge, most bosses are intended to be reworked. The bad news is that Ravager is very much one of them.
well if its an improvement to what we currently have then
should be fine
idk, i really like ravager as a boss, especially near the end where he goes nuts, its stressful but ina good way
I believe the goal is to un-Golem the boss.
suppose thats fair, but ravager is definitely less projectile spam than golem
Did you take a look at the concept art for them, it's in the spoiler channel?
Tbh Deus could definitely use the mechanical switch up if it ends up reworked to be Post-ML too, just so it's got more room to be creative with response.
IE: Maybe Deus orb are projectiles plentiful and breakable, but also can deal damage to Deus directly if they contact with Deus' head and no longer fade away over time. Sort of similar in base to Aureus comet-bit minions- Breaking them is a must for opening area space, but leaving some up can help speed along the fight or you can bait the boss into clearing paths for you.
Or the orbs are destructible but detonate upon death
Hell, maybe they end up homing projectiles if ignored lmao
Lots of room to play with the concept of making players target shift to break an area control "minion" more than most minions
Hey could you send me your icon please?
There's literally a vanilla Terraria death message with this meaning 
(h₁ and h₂ denote phonemes that we're unsure how the people who spoke this language pronounced it but we know those sounds eventually evolved into the /h/ sound and they were definitely different from each other)
||“__ discovered the meaning of defenestration”||
Deus' area denial isn't very effective in the first place so this suggestion is redundant in that way we'd say but like the entirety of deus needs to be redone anyway so it's very whatever if they do this temporary change
Deus is so simple u can really just like dodge everything without much space required
Tiercord is a Discord server dedicated towards testing weapons and ranking them on a tier list
It is thanks to them that we can say that Phaseslayer is the single worst Calamity weapon in the entire game
it should be below z tier actually
ah i see
very cool
honestly you should just give Deus the Phase Bombs from DRG
Bloodflare Core and Quiver of Nihility
it should be given its own tier tbh
i think it should be at least A due to uniqueness
name any other weapon that can both hurt the enemy on screen and you in real life
Really only you in real life
Not sure if it can really hurt the enemies
@dusk stratus this isn't formatted correctly
oh whoops, i don't know what i'm doing haha
also it could use a bit better reasoning
wouldn't it be easier to just make it so AEW notices when you use rod of harmony? furthermore, you can just buy it from the wizard in the hallow
the wizard sells the rod of discord?
Yes, calamity lets you buy it from the wizard while hes in the hallow, for 10 gold
ah, that's probably easier than grinding a thousand chaos elementals
good point, it's super late at night for me so i can't really put stuff into words properly right now
fair
3am when i have stuff to do tomorrow really hitting different lol
@past viper - Your suggestion has received an updated status!
[Prevent natural boss spawns while a boss fight is already ongoing]
It has been voted upon by the devs, and although it did not receieve enough positive votes to pass, the final results were very close.
You can check out your suggestion again here: #suggestions-voting message
i see
Huh
Doesn't base cal already do this a lot, like the Starter Bag, default Dash to kickstart Hermes Boots and higher, faster movement speed and higher jump height, etc?
why tf are we reopening Pandora’s box leave the convo alone
Because it's funny :3
calamity should change about vanilla whatever we feel like is needed for a good experience and nothing more
I do not think natural boss spawns being able to happen during a boss is a problem that we need to fix
the more vanilla things we change the more likely it is to run into mod conflicts
especially when this likely requires an IL edit
dont do that
i think we argued for so long about it but not once did we remember to like. think about its viability of implementation
oh well
@keen grotto transformer is reworked in the next update to something completely different
also your suggestion is formatted wrong
so note that for the future
👍
@iron gulch this breaks like literally every suggestion rule i think
read pinned doc
That's what I was thinking.
But that would be so cool
I don't think that's what the suggestions are for.
not a balance suggestion or a specific rework

i dont think it falls under effort intensive?
wait why does accessory slots have its own category on the blacklist
lol
reference. though it's vague enough to get away with not being big on effort
and then i think this is balance hell reasons
enough
well i mean if it has its own section then probably at least 3
-# even with wing slot i suck at the game
just gonna delete that
no its the sugg that was just in posting
if it was a scam it would have been in every channel
every time I miss one of these "this broke every rule" posts I wonder what they were
Asking to add an anime weapon.
At that point that poster could've just commissioned it, instead of asking on the suggestions of a completely unrelated mod
okay, adding the Fragrant Flower that just opens the show and does more damage per episode you binge in a row
but yeah that makes sense
This is frequently the case. If you just want a single cool weapon to be added, it either already exists, or would not be super hard to commission/make a mod for yourself
it's the desire for it to be in calamity that's the issue
I have a single cool weapon I want added
too bad it seems actually incredibly difficult to make work how I want
trying to give an outline that looks good to any arbitrary NPC is quite difficult with terraria drawcode
Same, but it's stuck in dev hell at the moment because I cannot code complicated things for the life of me. I might just put it on the taiga at this point for someone else to do, but I also wanted to be able to make it myself
if you want advice on any specific parts lmk, I can at least try to give ideas on how to do it if I have any
I actually have a similar issue lmao, where it's a marking/indicator placed on any NPC (although mine is more on mechanics than visual)
considering the Summon Tag system does something similar i could probably help with that
I gotta go work on a project so will be busy for the rest of the night, but will try to remember when I have time as I do want your input
sure thing!
good luck developers
cog post the gif
did I fuck up on the sugg?
asset hell
theres nothing wrong with it itll just be stuck in asset hell for years like most of the other vanity/block suggs
hallowed brick and ancient hallowed brick
Doesnt vanilla gonna add hallowed stuff?
Im pretty sure about hallowed furniture getting added but not sure about the bricks
Checking over vanilla news, furniture only
No bricks
Damn
I would change the suggwstion to clarify that, ex "getting some hollowed items" to "getting some hollowed furniture"
I want Genesis Hamaxe to be real.
your suggestion needs a title on a separate line, and some kind of compelling reasoning
Genesis Pickaxe is a thing and Hamaxe isn't. Is this reasonable enough?
No, many pickaxes don't have hammers, axes or hamaxes. Instead explain how the other lunar picks have a hamaxe, but genesis/meld does not
where is picksaw hammer counterpart
i ate it
Possessed hatchet
is that even a hammer
no lmao
It's a hatchet.
back of a hatchet could hammer
obviously it is just a really sharp hammer that's why it's a boomerang like paladin's
The side of the picksaw could hammer
Just slap it really hard
dirt block hammer
dirt hammer
Dirt wall hammer
Use the dirt wall to break the dirt wall
magnum round hammer oh wait
Evil Smasher?
No why would we give that hammer properties :p
Bouncy Mortar Round hammer
Bouncy mortars are broken man
Such a funny digging tool
I love excavating all of the Corruption from my world instead of purifying it
demolitionist mindset
i should suggest giving the Carton of Milk an additional Calcium Potion effect
(the pot will be reworked into decreasing kb, but currently just makes you immune to fall damage)
fire suggestion
wdym
ohhhh
but they may add that in a future update in that case so that's nice
campfires are planned and on the todo list
however spriter hell
wasnt there already a passed suggestion about this anyway
ye
11 months ago yes
11 months ago cuz ppl keep telling other ppl its planned

And its been 0 major updates since
sso is coming ssoon
metarex is on torch and campfire duty but the sunken sea gorechopping is currently in priority i think
there are 3 new torches. bold move in increasing the amount of campfires needed
lmao
@delicate fable Have you considered using Ashen or Ancient Basins?
They carry the same dimensions as Campfires and already look astoundingly like one for the said zones
(Ancient is a little chipped, Ashen is whole. Your call.)
?????
It’s a bot
its a scam bot
its in a few
it cant post elsewhere bc of image perms
I thought the bot was broken before it got burned out :(
just report it via discord in the scam section in the meantime
anyway back to wiki bs
Hey speaking of bots THE FUCKING SUGGESTION BOT BROKE AGAIN OH MY GOD DISCORD
@inland saddle bot dead : (


Here lies suggestions bot
2025-2025
suggestion to change tdr to a flat damage reduction?
or is that also being changed in some way in sso
Timed damage reduction?
It's only used in the 2 challenge fights, no reason to change it imo
yeah I think it's fine
goodness what if I made a DoG challenge fight tdred to the music
Agony
tdred?
peak
t(imed) d(amage) red(uction)
there's a DoG challenge fight?
"what if I made a"
oh i see
okay to be fair i though the "i made a" was making an existing dev branch DoG challenge fight have tdr fit to music, not making it from scratch
no there's no dog challenge fight
I have been thinking about it the last few days though
Welcome back devourer of universes
🎉
honestly it would be cool since it could make cosmic discharge and norfleet guarnteed drops if you beat it
kinda like how moonlight provi dropped both items
i know that's not a thing anymore with provi being biomeless next update, but i think it would be neat if challenge bosses were guarnteed to give every item
I don't want to
norfleet as an exos drop would be neat
ture
this would also line up with empress giving 100% terraprisma during daytime, while it's only 25% normally in cal
actually idk if that died either
we could make a new mode that makes every boss harder and make items like cosmic discharge or norfleet exclusive to that mode

maybe in this hypothetical new mode, every boss is enraged and gets faster and does more damage
but what to call it...
uhhh
malevolence?
Master...
malice was bad because its AI was dogshit, and also because difficulty exclusive items were being phased out anyway
doesn't exactly roll off the tongue
maybe something like...
demon spider mode
honestly if the legendary drops just became master exclusive items like how expert has expert exclusive items (since i think the cal changes where everything just drops in normal died?? maybe?? idr) i wouldnt really mind
or if they were just guarnteed in those difficulties, while in lower ones they had normal drop chances, then i wouldnt mind that either
like if normal BoC had a 10% chance to drop brain of confusion, and expert Plantera had a 10% chance to drop blossom flux, and in master it was just a 100% for all difficulty based items
idk
Changelog 719
doesnt norfleet have a right click and is therefore legendary or am i forgetting
No
tf does non legendary even mean 😭
I haven’t touched normal in a bit (read: literally never), so I could never tell you
old 1% drops i guess
iunno what makes new legendaries count but it covers most of them
https://calamitymod.wiki.gg/wiki/Legendary_items + The Old Reaper
promotion
i think thats a SRS
You uhhh cannot split suggestions into multiple messages. That's not how our system works
@kindred knot Your suggestion is a little all over the place
And generally it is a faux pas to make a boss nerf suggestion during / immediately after you experienced trouble with it. (We even have a dedicated section about this in the Suggestion Guide doc pinned)
You should really cut it down to one specific major thing you think should be changed about the fight
Instead of providing a bunch of little ideas
blame character limit 🤷
i also posted that i may be a bit bias but i do enjoy the fight
its just
the little things
hence why
little mini-suggestions
CV is also receiving a change where it will no longer be able to move unless you move too far
idk how i feel about that, i like its reactiveness its just TOO reaction
reactive*
you give CV an inch and they jump a mile
(oh wow look at that, that was the last changelog before Fab got the boot #changelogs message )
lol!
I'm uhh
I'm telling you that you can't do that. Literally the suggestion will not properly go through like that, it won't process.
eh, i guess
If your suggestion is so long that it takes up multiple messages then that's an indication that you need to cut your suggestion down.
"didn't read suggestion rules" instance number 879268
Wall of text has awoken!
i mean it's segmented quite nicely its not that bad
i assume that they've already been informed and I don't need to ping them extraneously
whats to prevent other people from lying then??? thats a kind of stupid rule
You don't even need to include any ideas in the suggestion for the changes you think the boss should have. In fact it's often better if you don't.
You can just say that CV is too difficult. It deals too much damage, it takes too little damage, and it's too evasive and hard to hit. Just to indicate to the devs that the fight needs to be looked at.
lying about what?
what does lying have to do with anything
this isnt a discussion about lying this is literally just saying that the sugg will not properly go through if its put through multiple messages
nor will it go through if its over the character limit
Suggestions are sent to the dev server by a bot
So thats why it needs to be a single message
Yeah it would be sent as 2 separate suggestions as its 2 separate messages right now.
Sorry if we're being overwhelming or nagging at all
I'm just trying to make sure your suggestion is actually valid so that the devs can see it
dw ithink you're being reasonable
reworded
why is the second one crossed out
would indeed be better to just erase it because character space is valuable
yeah
cv damage is being altered iirc in sso because of the revengeance/death mode changes
and cv being stationary applies to the second part but if it's being removed that's not relevant
Personally I think, if anything, we should be moving other bosses up to CV’s level
Rather than nerfing him to the level of the other sentinels
I think they should make Ceaseless Void a good boss.
we dont do miracles here only suggestions
And yet the auric flying carpet thing happened
Explain that
CV's fight isn't horrible, but also not amazing. I feel like because of how bland the other two are, CV actually feels kinda fun to fight
ceaseless void is not a difficult boss to fight, rather it's a difficult boss to understand
if you know how to fight it (similar to exo mechs) it's not too hard, although it still is usually a small challenge if you don't have a route memorized
if you don't, though, it feels random and unpredictable
exos are a much better example bc you can literally just move in a straight line and dodge everything but cv is in the same boat
Imo reduce the amount of dark energies, but increase their health
you're still 600 characters over the 1k character limit
furthermore, for a boss balance suggestion, this is nowhere close to the necessary burden of proof to actually get any changes in
your suggestion is entirely various changes to the fight instead of proving why the fight needs to change whatsoever
Sprite hell.
@graceful swallow this is three suggestions and two of them are already in changelogs
eutrophic glass wall spritesheet is larger than leviathan's
im pretty sure someone already finished those glass walls, i think there is already mentions of new lab tiles, and the last one isn't even a tile, that's a completely different issue, which i think has also already been addressed
Well I guess I should read the changelogs closer next time.
not wall
just glass
Hmmm
It's online and responding to pings
Maybe in my latest attempt at fixing I introduced a new bug
Ah
Yeah
I introduced a bug
coder hell
Live bugfix reaction
well you should be taking care of the bug
it might be lonely
:c
Extermination.
NOOOOOOOOOOOO
Bug squashed
Don't worry
Pretend it's like Groal
Not like anything else from that game
Wait, does the new lab tiles include a non rusted pipe?
Bilewater my behated
bot is alive no way!
Turns out i can not blockswap on astral ore
essense of eleum frost legion
true!
Yeah, the wall one is even larger 
I mean duh
@indigo yacht - Your suggestion has received an updated status!
[Inform players of Calamity vanilla balance changes on weapons and equipment]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Yooo this is peak
I can imagine the mass amounts of complaints about weapon nerfs that have been in the game for years
true!
yeah
People still think zenith is bad in calamity
Not trying to like, straw man. But you really can never win when it comes to vanilla balance changes
We should clearly nerf its dmg by 2/3 and make is post-ML
Or make it dev tier
/j
Pretending it's primal aspid 
Hi. Um... I always wanted to know what would others think if Yharim had a face... so what do you think guys?
it looks coool
but he does have a burn on his face
I see... do you have any suggestion how would it be? Because I always saw full hurned faces and his skin was red . Like red skull from marvel. But them how we would explain his hair while he is wearing armor?
i would say maybe have his face half burned?
Hmm... it depends on how he feel in lava. I mean maybe some of lava jumped on his right eye . A little higher that eyebrow. And hid left check to his neck burned as well.
Ill try draw him like that too
Oh and do you know where is can send my Calamity arts? I didnt found the chat for it here
calmodtalk or general media should work, although there's an art server
the calamity art server, it should be in #other-discords
Thank you
Sadly there isn't but thanks for guide
Thx
i mostly just suggested it for clarity, even if you put the cal buffs people will still think zenith sucks
FWIW on that suggestion, the Colossal Squid on Expert has 260,000 HP, 50 Defense, and 300 damage a hit. That's the same per-hit damage as Moon Lord's Phantasmal Deathray.
People will say anything.
On an enemy with nearly the same TOTAL health as Moon Lord as well on Expert (260k C.Squid versus 280k Moon Lord)
avoid it?
Y'know. For a pretty common enemy who spawns in the same tier of the game where Moon Lord is supposed to be an on-tier major boss? In a zone actively hostile to players?
It's not like Scourge where it's passive until struck either, and also unlike scourge enemies here are actually worth hitting- Summons also will frequently this enemy too while farming Scoria.
dont summons not target passive enemies in the abyss

