#suggestions-discussion
1 messages · Page 331 of 1
:shrug emoji:
iunno if that's really modmail material
True Ig but Idk this seems like it's a more direct thing that can get lost in suggestions for no real reason
Just ask a dev or something
Just going to post it
i love nitpicking
ur so real for that
honestly u could toss it in bug reports just as easily but w/e
anyway
lmao all that work just to make ark into a discount stardust enchantment
sorgy i dont speak fargo
The Stardust Enchantment is a craftable post-Moon Lord accessory that is themed after Stardust armor. When equipped, it summons the Stardust Guardian from the Stardust armor's set bonus to protect the player. It also grants the ability to freeze time for 9 seconds with the Freeze Time key, halting all...
not really a bug as it's just an outdated description
yeah but tooltip inaccuracies also go in #1052323733961977947
oh hey who was complaining about the plushie ad earlier
Is it not mentioning VCMM a bug?
tooltip inaccuracies also go in #1052323733961977947
so
like
misspellings, that kind of stuff
the mod description being inaccurate would probably also count
well a previous, similar suggestion of mine got trough and got accepted so idk
extractinator is already garenteed in the hell lab
if you want one that bad vanilla already makes them super common in desert, and hell lab isn't a huge deal to get to especially with pylons and the conchs being craftable
because you're going to hell lab in early game lol
yes, my point is bug-reports is faster
hell lab is
really easy to get to preboss
I have very often struggled finding extractinators in the desert or in chests
by the time you really need an extractinator you can probably get to the hell lab pretty easily
what do you even use extractinators for
like, silt and shit, and scrapping stuff, and that's it?
:idk:
Desert Fossils, Silt
so basically they're useless
Slush (underground tundra silt)
Calamity makes it so you can use Draedon Cells on it to get some spare parts and money
past the early game, pretty much yeah
when do you need sus scrap and plating
Later can be upgraded to Chlorophyte Extractinator that has more uses in general
idk I'm just telling you what do you use it for
the way i see it, silt and co. are completely obsoleted by the existence of spelunker potion (and calamity's gem changes + the underground desert existing)
so that makes power cells the only reasonable use
Although they are fundamental if you need to get Desert Fossil armor if you're playing ranger early on
wdym the underground desert existing?
oh right that exists
amber
extremely easy gem to get for the like, second best phm hook
yeah cnidrions and the worms drop sturdy fossil but not enough to be reliable if you're actually using it
that's fair
Yeah but they drop like
ok so fossil armor and suspicious scrap
1-5?
anything else
scuttler's jewels
while yeah you can get gems more easily, extra ones of those can be free resources
Although Calamity makes it easy by just making Desert Fossils easier to mine since they won't have a chance to dissapear
i think that most likely if you have a jewel or two you've around like a 50% chance that you also have an extractinator
they are already very common in the underground desert, if anything I would say add one to the sunken sea lab as it's in the desert and could be fitting. I am strongly opposed to the idea of just making it crafted
You also have gemcorns
all in all i think a recipe would fit in well with all the other vanilla item recipes calamity adds
just Explore
why the extractinator in particular?
there are so many other chest loot items that are craftable
honestly most of them shouldn't be
I think calamity needs far far less vanilla recipes especially for things like this which can very easily be found through exploration
ive gotten like. 17 extractinators preboss in almost every single playthrough preboss
It's not only on UG Desert cabins it has a chance to appear on all cabins
the mentality of 'just add a recipe' is so ineffably boring
I think they're primary loot?
No exploration you must craft everything and go kill bosses
Literally 2024
okay it makes more sense to say that calamity has too many vanilla item recipes already, i can see that argument
i feel like 9 times out of 10 if you want to increase availability there's a much more elegant way to do it than just "fuck you craft it now"
but it was very confusing to have people against the extractinator in particular without this context
in regards to the extractinator thing though I'm unsure whether increasing the availability is necessary
it also has to do with how abundant they are
extractinators are iirc primary loot in cabins
so you get so many of them
idk how y'all are finding so many extractinators they are never abundant for me lol
They are both chest loot and cabin decoration I think
and crate
...primary i think? many times i have opened a chest to just have an extractinator, much to my disappointment
secondary in underground, primary in caverns i think
well if somebody wants to put in a counter suggestion for dialing back the vanilla item recipes i certainly wouldn't be opposed lol
theres most likely gonna be less recipes than more
I already have and it was passed, but it hasn't gone super far. I can probably just bring it up on dev now though
thank you raesh for being awesome as usual
ah fair enough lol
if it's a thing that's already planned then I'll delete my suggestion lol
i wanted to do it at some point i just forgot
- the 2022 recipe changes was a LOT already
but yeah, I have no issues with extractinator being a bit easier, even if I have personally never had issues adding a garenteed way a bit earlier in progression for desert stuff could be good. I personally would be entirely in favor of moving it from the hell lab to the sunken sea lab
I just hate recipes for everything
that's fair yeah
find things through exploration is very nice
if it were only up to me I would remove all the ankh charm ingredient recipes, that is how opposed to vanilla recipes I am. Shimmer already halved the amount of items you need for it, use a zerg potion for 10 seconds like a man 
theres also more fishing encouragement and other things
does the sunken sea lab have any unique loot already actually? (not counting the schematic)
just schematic and lore, hell lab already has a garenteed hellforge, some molten bars, and mura, so I feel like it does not need extractinator too
yeah
ngl half the time i see the extractinator in there I'm like "oh right i forgot this was here"
why extractinator in hell anyways
its deco
right
what if you had to extractinate grab bag fish
so its doing a pretty good job at blending itself in
#suggestions-posting message
I assume the user was already ripped a new one for this and I don't need to say anything?
Considering the 14 reactions, I'd say so.
(the amount of reactions doesn't mean anything. I was referring to this channel.)
Here.
ok good looks like people were unusually kind about it
I was expecting "read the rules you dumbfuck"
Good job sugg-disc! You had tact.
they spent a bunch of time writing it out i would have felt bad
when they just put like one sentence that doesn't even follow the few consistent rules english does have then its whatever
funny modded sword idea, ultimately not what suggs are for
that said, i wasn't there when it happened so whatever
hey what if instead of do__nor__ weapons we had do__nated__ weapons
make your own mod at that point
Make every SIS suggestion as a mod. No matter how bad they are.
Final Dawn
TRUE
isn't that just the community remix thingy
ccr is like bad in a funny way most sis suggestions are just Bad
no, that would be closer to Piss and Shit back in 1.3 tmod
ok damn sorry 
Hey actually were any SIS suggestions implemented?
Like. Back when they were allowed
It would be funny to see a list of surviving ones if there are any
Not sure which ones are specifically SIS, but you can search "suggestion" in the Calamity Wiki, and it will show you a few.
yes there was, here's a discussion that led to the creation of the Great Sand Shark
this isnt a SIS but its really funny to know that the Great Sand Shark was literally based off an actual suggestion
all the way back in 2017
no wonder it's such a letdown /j
The most well-known example of a SIS actually getting implemented into the mod is Plantation Staff
well sounds like it was a SIS
Oh right
That one is awesome
There should be more special boss based summon weapons like the plantation staff and optic staff
I guess there's also that one cal clone drop
But imagine having, say, a baby astrum deus fighting for you
Or a duke fishron, or a Yharon
I suppose of all the bosses, plantera makes the most sense for something cool like this
The elemental axe is disappointing compared to the plantation staff
fargo's
holy SIS im gonna commit fraud
I'm not actually making a suggestion about this, I just think it sounds cool
Hear me out...a Leviathan sentry that spits boulders at enemies
but it's only a sentry out of water :)
Ooh, that's actually a fun concept
A regular summon in water, and a centry out of it
that would be neat
except, leviathan can fly
just kinda slowly
leviathan already has a summon drop though, its a reference to gaster blaster undertale
I mean if it couldn't it would be kind of a weird boss fight
Part of me still refuses to believe she can fly
I know she can, but I refuse to accept it
yeah
Also...honestly, I think it could be cool if the fight forced you to stay underwater for at least the duration of it after Leviathan spawns, an idea I had for that is that you could surface for air, but that there'd be an effect that'd pull you back in like in WoF's fight, and maybe a raging wind/rain storm visual to accompany it
Buuuuut then you'd have to deal with the ocean being the ocean
I know that Thorium has a fully underwater boss so it’s doable. People would just complain about having to fight underwater
i know that, despite having to alter the sulphur sea generation (and the abyss for that matter too), infernum still managed to pull it off for Aquatic Scourge
That's fair enough, but I'd at least hope Anny and Levi could get away with it since they're about as optional as Duke Fishron
it's probably my favorite infernum fight
not only because its mostly an aquatic fight save for that last phase, but it also uses the goddamn sulphur poisoning bar as a mechanic to watch out for during the fight
Fair enough, honestly!
if i had to do the dreaded "replace the base game fight with its infernum fight" take at some point, it'd literally be the aquatic scourge one because its just a great overhaul of the boss
I never ended up fighting Aquatic Scourge when I was supposed to, so I'll take your word on that!
the only thing i have to say negative about the fight is the acid tornado and the fact that it still gives you inf flight for that final phase to dodge the acid tornado
but as long as that is excluded, it's otherwise the best infernum fight imo
My first thought regarding an astral bar rename is "Starborn Ore/Bar"
hard disagree
the water does nothing
it's literally disabled during the fight, your movement just pretends it isnt there
you can even slime mount like you can in air
i think a good underwater fight is entirely possible but infernum does not have one because it's not really underwater
thats pretty cool
i mean, it probably made the fight way more doable
(although it does say a lot for normal aquatic bosses if you have to literally disable the normal underwater movement)
maybe it would work if the boss was a slowish one, like this thorium boss rework version of abyssion
https://www.youtube.com/watch?v=2GZI_qW_JzE&t=979s
This mod is an addon that revamps the Thorium Mod Bosses (except the Borean Strider). With flashy attacks and the occasional ultimate move, it’s basically an Infernum difficulty for the Thorium Bosses. But I think my favorite part is the animations for most of the bosses (Buried Champion, Lich, Primordials). So clean.
Timestamps:
0:00 Discla...
maybe Neutronium? Often this term is used for a material in the cores of neutron stars (usually its better to just call this neutron-degenerate matter"), and while the stars in calamity lore are definitely not the same as ours, the Astral Infection still occurs when a star begins to decay
of course it might mislead people to think that stars are the same in calamity as ours...
I would not bother changing it
Neutronium wouldn't exist, atoms might not even exist in the same way as in real life in calamity
Put an "e" at the end of it, makes it sound more fancy...
name it after a dev
Shayybound Ore
that's what you think
Knowledge Ore.
Congrats Ore
Blowing all that up
Eateorite
cuz the rot consumes 🤷
true
if you want to name it after a material from meteors, you could look at these names for meteoric iron
mind you, Iron is also relevant to dying stars because it causes supernovae (because you legit cant fuse iron, it just isnt possible)
you know what? astral ore is now fused iron for the funny
Astral ore now smelts into iron ingots
use nine to make a block of iron, get three of those and four ingots to make a true iron anvil
That's incorrect. Iron can be fused, it's just that you don't get energy out of fusing iron, so once a star's core is full of iron it will collapse and die since there's no energy left to get out
Ah, it took me a second to realize what "more annoying to obtain" entailed
cuz with this you'd be able to get the material early, just not able to craft the wings proper yet
You can get lucky with the time you spend in the jungle pre-Mech
correct
But as it currently is, you're only allowed to start farming after killing a mech
Having trouble thinking of a concise way to say that lol
yeah I'm tryna think as well lol
how's that
Sure that's good
i think you can get away with the title just being the items
instead of enemies and items
good idea
Oh okay that makes a lot more sense
#suggestions-posting message @latent tendon you need a VERY good reason to justify suggesting a reversion as mentioned in suggestion rules document and you basically described nothing
I understand, but can you tell me why you removed this mechanic?
The devs removed it because grinding it would take needlessly long and its benefits were pitiful if anything, it also doesn't really make sense with everything else to make a leveling system in a game that primarily focuses on character progression via items and sometimes consumables
It also directly discouraged switching classes throughout a playthrough, while adding an entirely unnecessary grind to maximize your dps
I understand, even though the benefit is minimal, 1% more damage is still 1% more damage, I'm sad that they removed it, but there's nothing we can do
Even without that I still focus on just 1 class, when I play normally I always increase the level of summoner, mage, meelee, and shooter, as I used summon, with magic to cause explosive damage, machine gun for when mana ran out and melee when I was in a tight place
honestly just get another mod at that point
like get a separate leveling mod
the removal of the weapon proficiency system was good design and i dont see it ever coming back to calamity itself
uh
idk about this one i mean it's literally just
revert something because it was funny
like i get the point but at least harpies are actually made of flesh so dropping a food item makes some modicum of sense but like. they're skeletons. the point is they dont have any
where does calamity even put the BBQ ribs?
i was gonna say zoologist shop but i think that's just steak
it is just steak
some npc shop like the rest of the food items
oh ok
which mod does this and doesn't conflict with calamity
Idfk
Wait why would calamity remove food drops from skeletons
Cal removed tier 3 food drops from enemies and made them locked behind crafting recipes or other stuff that's mostly behind skeletron at minimum
The reason is standardizing tier 3 food obtainment time but honestly I don't really like it
food items having 3 different tiers to begin with is cringe
scratch that, buffs in general are cringe
Meh
It's pretty satisfying and rewarding based on rarity and effort
Especially when you get food from enemies while exploring and you just chug it on the spot
me and my good friend dragonlens
I do feel a bit irked by the removal of them on enemies but I dont have a better solution myself
The only one I have is like
Having them be buyable and drops but other than that nah
#suggestions-posting message
This does the exact opposite 
It punishes people for attempting to switch classes by making them use an unleveled class when one that has significant level investment is right there
true
i never understood the concept of lvling a class when i first played calamity
I think a generic skill tree would be neat, but... not as an extra minion slot if you've used summoner enough 
ye, smth that would give you some abilities
Although, I would argue that it doesn't introduce too much, since accesories are what make Terraria gameplay work, pretty much
true
it would be also hard to balance
That's also true
we have many keys on the keyboard. what if we use most of them
I thought about locking those out behind bosses, but at this point... make it an accessory, if it is actually interesting enough in concept
Go play a rhythm game
Any that supports 4k+
ye
Or just... play old Fargo's 
actually im pretty sure the best path forward there is typing tests
That also works, but I think a rhythm game is a little bit more fun
Regardless, preferences
an item which allows you to dmg enemy by typing a word which is above it
Any word using W, A, S, D:
Sounds like a CCR feature, tbh
Someone was also typing.............
r from Soul Knight....
Make a "calamity" weapon where each time you type one of the letters from "calamity" it spawns that letter in the world, then when you type the whole "calamity" all letters explode
there will be a very high apm while playing doom eternal and my hands are on fire. i have the same feeling when using the ark of the cosmos while fighting against calamitas
an accessory that turns your typing rhythm into critical chance?
ohoh that's the coin gun. we already have one
@opal wigeon please read the rules in the pins
oh mb lemme go chekc
Specifically the SIS rule
(Specific Item Suggestion)
fair, lemme go revise it.
lemme try again, add a pre boss melee armor that isnt molten armor.
possibly a rocky underground style armor that encourages more of an aggressive tanky playstyle, maybe with an ability that shatters your armor and sends out rock fragments?
is this a bit better?
its a lot less in depth and this is my first suggestion.
i mean yeah it's better but you're still completely missing the point
the point of a suggestion is to find and issue, and explain why that issue, above all other issues, deserves attention
im sorry, calamity is my current hyperfixation.
ah, fair i thought it was suggestions to add to the mod, sorry.
all you're doing is explaining an implementation, which is not something the developers are interested in
that's fine
it's a common mistake
the autism kicked in
i do feel like just jumping straight to vanilla late prehardmode armor is kinda boring and breaks some of the progression, and all the other classes have a pre boss armor added by calamity (except mage but like, mage has several armor sets you can use pre boss)
thanks for being patient with me.
You don't need the the paragraph explaining what you want it to do. Instead, you should explain why Melee not having a Pre-Boss armour set is a problem.
yeah p much
fair, ill try that instead.
regardless, im pretty sure this is already planned
but even if it wasn't the ore sets are practically tailor made for melee anyway
so it really isn't missing out much
at least the rest of the classes have a specific mechanic which sort of demand an armor set, melee can just wear whatever and is usually happy with it
of course, for ranger im referring to ammo consumption just because pre-boss is the one section of the game where that actually matters
the rest have mana, or stealth, or minion slots
but melee has no such restrictions
honestly i wish they just reverted the Gi changes
or even just made it like a melee alt set to ninja or something

yell at fluffy or raesh to do it cluebed
ive been the number one petitioner to make gi a king slime drop and make it an alternate chestplate to ninja armor so that can be a melee set
i think it would work well
lmao
i honestly agree with that, but it still feels pretty boring to just change a vanilla armor, also i really like true melee but all the true melee options in pre hardmode kinda suck, especially if you go for a corruption world, as it doesnt have the sausage maker, so having an option that encourages true melee fighting would be really fun.
idk why i went on about true melee.
pfft what? true melee has a ton of options in pre-hardmode
yeah but pre boss especially they dont work the greatest.
you have the feller of evergreens as the best option.
atleast from what i can tell.
i may be going slightly insane.
lemme double check the wiki
feller is obviously a great option, but it's not even the strongest true melee has at that point
yes i am going insane i forgot about the burnt sienna
...you do know like 80% of melees weapons in pre hardmode are true melee right
the fact you can make something that strong with just silver bars is INSANE
yeah, it used to be like, twice as large too.
i love how most true melee weapons were just like, 3x bigger than in vanilla prior to the 1.4.4 port.
like, i swear the platinum broadsword used to deal 30 damage, attack faster than a phaseblade, and have a 10 block reach it was insane.
holy smokes is that crabbar real
10 block reach is definitely a reach
holy smokily doodilies it is
Attack speed probably true because ore swords are fast
didnt like. old mura have a 15 block reach
ancient mura?
like, when it was a glorified arkhalis?
old murasama
pre retier
yeah it used to have like, a 25 block reach i think.
ngl murasama kinda doesnt work in revengeance.
yeah platinum broadsword definitely didnt have a 10 block range
it had a lot higher of a range in older versions of calamity though.
❗ season
it was like 3 blocks
not 10
Murasama is a risky but extremely rewarding weapon
it's quite fun, if hard to use
it nukes Yharon and is very good vs Scal and some of the Exos if used right
They're still just as strong, but their size multipliers were removed due to contact damage changes making True Melee not needing size increases to be used non-riskily.
most are stronger even
no im 90% sure the platinum broadsword got nerfed into oblivion.
plus armor crumble is super annoying, i can only deal like, maybe 300 damage safely with a true melee weapon like the burnt sienna.
I could try looking if the initial state got saved but i'm rather confident ore swords other than lights bane/butcherer never had more than 1.5x size
it had a 125% size modifier
aka it was 25% larger
that was removed in 2.0.3.2
Yeah that checks out
ah, could have sword it was bigger but i believe you.
the real nerf to it came in the form of a damage nerf, not the size nerf
it had its base damage roughly halved in that same update
^ all early game true melee stuff was way too busted
damn...
this is true, i will give you that.
(you could just edit your previous message instead of posting a new one
im so smart.
True Melee as a dmg type is getting removed in the future so mentioning it is not really that useful
this app really trains my English...🥹
True
Also this suggestion talks more about other things than the actual suggestion itself
(how did it not get 🗜️'ed either)
grince
im sorry im a bit stupid
from what i heard i was supposed to put in reasons about why it should be added, or something like that.
idk as there are no suggestions that should land in #suggestions-voting right now
We have to wait for 4 hours to now....
im sorry if i did something wrong
Wait I just realized something
You had a reasoning, but a little bit weak one
Also, you shifted your focus on other things
It had a space, btw
You can post a good suggestion and then edit it to something stupid in the last second
True
But, what's the point....
nothing
Then we just flag the second it's noticed and it won't go anywhere
lmao that is true idk why somebody would do that it would just get rejected.
suggestion, add an ice pick that lobotomizes other players when used.
No
it also one shots cryogen but he drops nothing.
aww come on it would be so funny though.
that would make a sick rogue weapon though, the stealth strike is just you lobotomizing your enemies.
Make it real yourself!
And, if you want to, post it in CCR's GitHub
im an autistic teenager tf am i supposed to do?
make coding your new hyperfixation
Code.

Actually, that's fucking true

correct
hngggggggggggggg
i know how this works
Gotta do that when the next cycle starts
sorry filled with terrafirmacraft and calamity mod.
its out of my control it kinda just happens
oh yeah I'd argue lead is like, the early game tmelee armor
knockback immunity my beloved
figured 
#suggestions-posting message this suggestion is a bit confusing
I can't even understand what it wants to do.
i think they want the rogue's stealth mechanic for ranger
So you want to take a class's big gimmick and copy it for another
@peak shell please read the rules in the pins
unsurprisingly, im quite confident copying stealth over to ranger would be considered excessive effort
just wait for the shadowspec armor reworks smh
I think that would be Demonshade
I guess it counts
You didn't say Nanoblack after all
I keep forgetting whether that's gonna exist or not
just use shroomite and vortex thanks
Using another Class' core mechanic for another class
oh, ok, just realised vortex actualy has a stealth, that basicaly turns u into a statue
So what you are suggesting is, make Rogue's uniqueness apply to Ranger weapons
snipers camo
May aswell merge Rogue with Ranger then (never)
there's no reason to discuss this, it's obviously out of scope, there are two armors that already have that ability for ranger, and the demonshade ranger/rogue helm rework is going to (supposedly, last i heard) do something like that anyway
the whole point of the abbiss is to snipe ur enemy from away, so, at least make sniper rifle rogue
anyways, thanks

Y'know I never looked at the Abyss like that
if the enemy dont saw you, finish it of from afar
Perhaps you just want a rogue weapon with sniper rifle sound effects and high projectile velocity.
and that doenst look like magic dagger
maybe a rogue version of the sniper rifle
somenthing like"abiss death" or "bush killer"
To be honest, a really high velocity, really slow throwing spear would be neat
Thats just profaned partisan and similar weapons
..."bush killer"?
Use time 17 Average
Not slow enough
Stealth strikes in question
(Scarlet Devil doesn't count for a few reasons)
That is... actually true. My bad
nortfleet eh?
It is a ranger weapon and not even a sniper rifle
It is more of a shotgun than anything, imo
if it has big boy caliber, a scope, and can hit from some distance, its snipe rifle
No scope
i hear yelling from the 2010's

I tried to search it as "Spear of Justice"...
well actually either a rogue weapon with high projectile velocity and a scope or a ranger weapon with stealth is ...
Although, this
Cycles between throwing 3 small homing spears and throwing a single piercing lance
how do you express it in english? unfair?
Everyone does that
wrong game
NGAHHH!!
undyne? isn't there a reference to her or am i tripping?
#suggestions-posting message i don't really know what to say here
@trail fiber forbidden armor already removes the multicalss penalty, and when this was done with OOA armors it completely broke balance in half
OOA having it will be a question of "Will the Summoner Rebalance make it not blatantly overpowered?"
wait, really?, i was talking with someone in another channel and i though it implied still had penalty, mb then
Forbidden removes penalty from mage / rogue weapons, iirc
yeah, it removes it from the class the set is for
and what about the other armors like, crystal assasin or mollusk armor, still have penalty?
Mollusk is strong regardless
or also breaks the balance?
Crystal Assasin... exists, I guess?
wdym is good 
15% damage...
It doesn't do much for summoner, as far as I remember
2 slots, but that's it
Crystal Assassin is built as an All Class armour, instead of Multiclass.
Or even 1, let me check
None.
crystal assasin isn't really summoner related, it doesn't give any summoner bonuses, mollusk could maybe have it
All it does for summoner is give damage.
yeah, mollusk should have it, the set bonus is literally extra summons
well
not really but you understand
doesn't give any minion slot lol
Yeah
but i still think it would be good, it could be another incentive to use those niche armors
I got baited from lack of my knowledge 💔
tbf i didn't knew either, i've just checked
you still can have 2 turrets and 3 minion slots without any summoner bonus from any armor, and that would be nice extra damage
15% minion knockback ✨
can u guys buff cosmilamp a little🙂
that goes to #1178515062030348308 , read the pins please
OK
You’re free to put that in #1178515062030348308 so long as you follow all the formatting deals!
the most useful stat ever <3
it’s why spooky wings are the best wings
damn, got clamped
lmao
alright, think that's the best i can do atm
welcome back malice drops
thank you clamp emoji for flagging the suggestions i cannot
You're not meant to go for Goliath right after golem?
Too much effort and conflicts with plans
Like, an optional boss
That's just "reduce drop rates if you wait too long"
yeah i figured it conflicted with plans
it was always the plan to kill the rare drops and give them actually unique methods of obtainment, this is just a temporary system
Also how dare you misgender PBG
Who?
im not sure if this is necessarily too much effort, considering Malice did something similar, and i know you could just reimplement that but with some "bosses downed" checks, but the bigger issue is it simply conflicting with the plans for these items, and henceforth being a waste of time lol
plaguebringer goliath is female because she is built on top of a queen bee
and queen bee is female
(PlagueBringer Goliath -> PBG)
I mean, its more like
"If you are crazy enough, get this but have it harder"
But I get it. Lol
I called the Golem "him"
Not Goliath lmao

idk what's so funny about that consider it means it's so poorly written people couldnt tell
tbf it does currently read like you're talking about after PBG, not after golem
regardless that is nitpicky and there is already bigger issues here anyway
"Without beating bosses that go after him"
After Golem
yes, but you had just brought up PBG, and those bosses are also after PBG, so it isn't difficult to assume you meant post-PBG and not post-Golem
Also I disagree with this suggestion as you already get the drops/aftermath from the boss you fought, including its weaponry
it's not like beating a boss on tier is much of a feat, that's the intended way to play the game
i didnt think about that but yeah; you already killed the boss, if you want the rare drop you could just use the gear you just got anyway
Unless it's like pre-hm Fishron
again, this is all meaningless because the 10% drops are a temporary holdover while the team finds more unique ways to make these items obtainable
Defeating bosses under certain conditions maybe
i mean they do mention pre-Hm AS, but im not really in the mood to start incentivizing difficult fights again
difficulty is for difficulty's sake, not to lock content
and can be crafted anyway right
cant wait to acquire community ingame by clicking on a pop up link and following the calamity twitter account
like in a mobile game
lmao
Get community by having your conversations rated helpful in the discord
Comment on the workshop page and favourite the mod for a free Community!
harp would never be the same again
Why are these suggestions covering so much space
@peak shell please reference the suggestion document for the best way to format a suggestion and rules restricting what you can suggest (that will actually be looked at)
wait, no line break????? if yes, i cooked to make my overly complicated suggestion readable
also you don't really have reasoning as to why the items you're suggesting should be in the game besides "subnautic inspired"
subnautica is cool and all but that's not sufficient
i want to play subnautica now
Suggestions are more so meant for solving problems in the mod, not requesting new items with their specifics laid out like this
What issue is there in Calamity right now that adding items like these would resolve? If you can articulate that, that'd be a good starting point for making this into a valid suggestion
("cool" is not a reason btw)
diving tanks are a good way to start exploring the abyss before having neptune shell
they make your diving gear provide more
there's mang other accessories to make abyss exploration easier already
harpons are a usefull tool for rangers, a actualy decent pre-hardmode gun
If you were looking for something other than the Abyss biome, see Abyss (disambiguation).
"While there are many sightless crevasses in the deep sea, this one is a unique geological marvel."
The Abyss is an aquatic biome added by the Calamity Mod which spawns upon world creation. It is located under the...
there's plenty of other useful ranger weapons you can use in the abyss
You're thinking about this in the wrong direction
You shouldn't come up with the items and find reasons to support them. You should be identifying the problems first.
bows- arrows are bullshit in water
guns- not that much reliable due to the need of bullets+ low damage
any trowing weapown- same as bows
the only really decent gun is rocket launchers, it ammo need its compensated by the actualty decent damage
and rockets are post plantera
a harpoon would be even worse than an arrow in water
also the point on guns is completely arbitrary and weapon dependant
That feels like an unusual over-generalization of guns, yeah
some deal a ton of damage, and some don't even need bullets (which are very easy to get)
somewhat unrelated to the problem but
harpoon is a thing that already exists? lol
and calamity used to have harpoon upgrades which were removed
Damn, ❗ week
Nah, this is Harpon
ohhh yeah
is it though)
(don't make fun)
maybe the #suggestions-posting first message should have like a
Please read the suggestions rule document before post anything
at the front
i was referring to your message but yeah
instead of at the ned
i recently bought it
can't wait to play it sometime soon
There’s been an influx of really bad suggestions lately
what does it do? what is the problem it fixes?
#suggestions-posting message please follow the suggestion rules at the top of #suggestions-posting
i think they want to make a base in the abyss?
oh so this is the fabled "let me breathe in abyss" suggestion
didn't that one already get passed
air pump
air pump
anyway yes an abyss base suggestion thing already passed
several things in this vein passed im pretty sure
or at least were already in voting
the human urge to live in the least livable locations imaginable
easiest landscape painting ever
i acidentaly posted it before finishing, now... read again, its complete now
instead of pump, i think its better just make a depressurisation system
this still isn't following the rules
im not sure what part of this you're not understanding, but this channel is not for you to give ideas, it is for you to identify problems
if the problem is drastic enough, you can suggest a solution to the problem in the suggestion as well just to give some idea of how to address it, but the focus should be explaining the issue
ohhhhhhhhhhhhhhhhhhhh, sorry
soo, my suggestion ended up being in the rules i dont read, it dont is a joke, it fixes a big convenience issue due to the need of a outside of the abyss base for prepping for the dive and lack of air recovery in the abyss, it dont changes a core mechanic, it arent this expecific, you can make it faster or slower to depressurise, i just said slowly, i dont said 15 seconds, no references, yea, looks good
that as well
i mean if he sees magic mirroring out of the abyss as an issue
like, it is a minor mechanic that most people never realised its real
how will i come back from the surface????? i cant make a base at the abiss cuz a house cant be flooded
i assumed that was the thing you were getting at
having to swim back to the surface instead of the get out of jail free card that is the magic mirror
shrimply magic conch
that would be funny
and also kinda cool
exploding because you used the magic mirror/conch in the abyss
jerod comes to get you
i said from, not to, magic mirror is actualy pretty good as a fallback, i want to do an actual base on the abyss, survive there,make cool memes sayng"i subnautica guy" "i killed reaper leviathan", not be a landlubber
#suggestions-voting message What are the 80+ items not in the main mod?
The music boxes.
music boxes presumably
*Calamity Music Mod
guh?
❌
Oh.
@whole tundra So.
The descriptions were updated on the dev branch, then due to incorrect branch management on the hotfix release, those changes didn't make it. I manually fixed the descriptions for next release, and manually edited the live Steam Workshop page, but I don't want to push another hotfix just to fix this.
Please give me a full list of inaccuracies in the descriptions. I will make a more accurate English description, then hand it to our localization teams to make the updated ones for Chinese, Russian and Brazilian Portuguese.
This isn't a suggestion
And it isn't a bug report
It's an astute observation of the creeping effects of process failure.
I had the descriptions correct and then they didn't get used properly.
I want this fixed.
I mentioned the ones I could find in the suggestion
Okay. Can you make that an itemized list of mistakes, like with bullet points?
Then I can run through the list after my workout. Please DM it to me
👍
I'll do that later today, it's almost 1am here
Oh yeah that's fine
This is not terribly urgent, but this is exactly the sort of thing I want to short circuit out of the suggestion system
That's a clerical error and I shouldn't need to wait for votes to correct it
I think Galactica singularities struggles with this more
I believe on tier (post cultist) they have 3 crafts?
I mean galactica singularities are a different can of worms, just being another combination item
they would be slightly better of an item if the recipe yielded anything other than 1
exodium has 2
but i do agree that galactica singularities suffer the same problem
okay yeah
nr and esa
I believe galactica singularity has two dyes and a weapon?
imo galacticas should just be moved to post-ml
okay no it's only two
classic case of boss unlocking 8 billion new ingredients each with like 3 recipes attached
one dye and cosmic rainbow (mage bow)
why not mix both
if galactica singularity had an alternative method of obtainment i could almost justify it
exodium clusters can at least be mined
Galactica Singularity gets completely rethemed to be a "bar" version of Exodium Clusters (ore)
They also just don’t feel like anything?
galactica singularity is the every fragment right
yes
ye
why not just use the normal fragments
they get more uses that way
and less dumb crafting/item bloat
something something remnant or something
i mean they're doing that for the elemental weapons
and if it's annoying to add 4 to every recipe, then just make them use one of them
yeah, extend that to the other shit
also the dye uses this
if Galactica Singularities, for example were obtained by killing Astrum Deus, i think we'd have less drama about it
11 of each frag basically
yeah i
11/5 is still good though...
i said something like that
i actually like this idea
fair
in fact
maybe you could shimmer them into the four fragments but couldn't craft them, or something
meld blobs
can we kill meld blobs forever
i could literally forsee a function where you use the Astral Beacon to "decraft" the Singularities into the four fragments (and meld blobs)
Wouldn’t that just create a conflict with trying to make astral bars do anything significant
what would rogue use, galactica singularities?
but the sprites...
the sprites are too good to remove
oh right it's that material
i wouldn't be opposed to that i guess
why is there a difference between meld blobs and meld constructs why not just have one of them exist
I mean, to be honest considering the circumstances I think it should be used by the elemental weapons
it would definitely make astrum deus matter a bit more
i feel like just giving the intermediary ingredients alternate obtainment methods justifies their existence more
(which it is (if we're still talking about singularities and not exodium))
I’d rather just delete galactica
astral bars i meant
It locks one item’s existence, and it’s lore is just “uhhh it’s a piece of space or something idk”
fire emoji
out of everything we've mentioned i think that meld shit still has the fewest uses by a decent marging
i feel like replacing either meld constructs or replacing something else with meld constructs would be best
i feel like there's two solutions to dealing with galactica singularities
- deleting them
- giving them a different way to be obtained outside of crafting
i like the idea of getting them from deus but i like the idea of replacing them with just lunar fragments even more
Same
this now uses 10 items for one recipe
or actually
Meld Construct should subsume both Exodium Clusters (as a material) and Galactica Singularities
it's a rogue weapon, why does it need other pillar frags. Just give it meld and call it a day, meld is the rogue fragment
you could just
replace it with one fragment, or meld blobs or whatever
yeah
^^^^^
true
Meld Blobs will be used primarily fro the pre-ML meld stuff
All the post-DoG accessories already lost the Luminite Bars and Galactica Singularities
Galactica is really just nothingburger
No need to replace anything
awesome
so... do you know what items still use galactica singularities? i heard the elemental weapons also lost them
doesn't seem like there'd be very many anymore
maybe like 8
what are your thoughts on replacing the ones in those recipes with individual fragments
like, daawnlight with vortex
stellar contempt with solar or whatever
Possible, but this thing survived a removal vote, so I don't feel like removing any more right now
i see
i just feel like there are a lot of random materials around that point and a lot of them don't have many uses
i think its especially egregious because you'd think a material that's fucking called "Galactica Singularity" would be an endgame material that has a really special method of obtaining
and not like
4 lunar fragments
still think it's strange it doesn't even use meld
Meld stuff really has no good place in the lore. It used to be Xeroc related, and was some weird placeholder for a fifth pillar for throwing class
Then everything else was changed, and now it doesn't make sense in any context, except as an unnecessary thing for the rogue class that could easily be replaced
Meld Blobs look cool tho, which is why i really really want them to have a lore of some sort to justify keeping them
rework meld constructs into nova fragments or something
and i mean mostly the meld set or something
they look so awful
oh ok
lmao
5th pillar
Maybe Meld feels out of place especially because... there's no meld enemies...
they just drop from lunar enemies
5th pillar is Thorium thing
"Exodium is nearly useless in its current state, only being used for a certain amount of items"
Doesn't this apply to literally every material?
the latter half does yes
Should "something that lets you build in the Abyss" be added to the frequent suggestion doc? (...is it there already?)
Not that I disagree that exodium is in a weird spot but it’s definitely far from useless with the amount of stuff it’s in (even if it’s basically entirely replaceable)
The stratus set it’s primarily used for is kinda weird for reasons but idk, yeah
it's already passed, any already passed suggestion is not allowed to be resubmitted
the hell is ☑️ for then
Wrong
Thorium
Sorry
Tremor
The 5th pillar thing is a tremor thing
Its gross
I forgot tremor had content post cog lord I'm ngl
What the fuck is the cog lord
@ cog
yknow its gonna be a doozy when all you see is the ribcage
It’s worse
early modding
pretty much everything was like that, DoG was just purple destroyer, etc
iirc cog lord was a sprime clone
It passed at some point? I thought it was a thing that was intentionally never getting added.
oh, I forgot about that 🤦
has it already been suggested/decided on to change vanilla boss summons to only require 1 to research in journey mode?
@quasi lava idk what the feature of locking difficulty modes in the past was, but in general "bring back xyz" suggestions are against the suggestion rules
although, it sounds like you're more suggesting the ability to lock difficulty as a server admin so that other players can't change it, which i assume is somewhat distinct from what was implemented before
Yeah my suggestion may have read wrong, but I'm more-so suggesting the ability for a server host/admin to lock it so players can't change it, especially because if I wish a playthrough to be played on revengence or death mode specifically (whether that be for when I do events or content), its kinda impossible to do because players can just switch difficulties before bosses, events, etc
Or at least world host
Maybe I can quick re-word that, because I'm not really suggesting the return of the initial difficulty lock feature. That one was still in-game and anyone could change it until like the first boss or 2 was killed.
yeah I'm no moderator but I would suggest rewording it
Alright re-worded it, hopefully that makes my suggestion clearer
ohio gaming moment
i feel like if you play multiplayer and your problem is someone else ruining it for you then that someone else may need some discipline or like should not be there
its comically easy to do
something as simple as leaving the server to cheat in stuff and come back way more powerful than supposed to
you just have to sort that stuff out
^^^
Well, there is no way to tell who changed the difficulty mode, as it doesn't mention that in chat or anything
Plus this is a fully dedicated modded server, with server side characters so players cannot bring items in, moderation mods with login features so that peoples builds/chests are protected, etc
It isn't a server with just a few friends
Months of of testing have gone into making this work. If its not possible then fair enough, but it isn't possible to "discipline" someone changing the difficulty mode if there is no way to tell whos done it.
Best moderator of the month
that would be great
of the century*
Well if you can't fair enough. Just suggesting because these publicly tested playthroughs have gone over completely smoothly using all of the moderation mods, the ability for randos to change difficulty whenever without knowing whos done it has been the only issue lmao
I'm not exactly sure how the difficulty slider works in multiplayer because my groups usually never touch it, but couldn't you just make it so that only the host can change it?
ive been through event hopping, griefing, and communal chest stealing to be familiar with messing around in mp

Haha yeah, thats exactly why so much time and effort has been spent on testing this server publicly
Thankfully pretty much every single one of those issues has been fixed using things like HERO's mod, server side characters, Enemy/Boss and Item Control, etc
If I weren't so sure of the server working out, I definitely wouldn't have posted a suggestion
Or no, I may have read it wrong

you did not
like is there a single good reason for why a non host player should have the ability to change the difficulty
^^
Ask the host to change it 
what if the host is not there
if you're on a multiplayer server that means everyone gets death mode blood moon rates
what if the host died of a heart attack
doesn't it
yep
I mean there isn't exactly that many dedicated Calamity servers, especially public ones that I'm aware of
solution: all players with calamity installed must wire in an ekg if they plan to host
luckily there are no other forms of death so all else problems can be discarded
What if the player who asked died
so basically it's just giving every player the ability to (if not already on death mode) massively crank up the spawn rates for every other person currently active in the server

then you dont have to change the difficulty, making it more efficient to do so
Zerg Potion: Am I a joke to you?
that's a buff
it provides the convenience during a downtime of a playthrough
(also they are stacking and very powerfully stacking at that)
I mean again, not like I'm suggesting to completely re-work this mechanic. Maybe a server-side config would be cool
i would not classify that as a good reason for any player to be able to change the difficulty because it has the possibility to negatively impact other players
i find the host is most definitely gonna be there if you're progressing but if you're just grinding for stuff peoples not just gonna stick around all the time for that
You'd be surprised how many people stuck around and grinded together for the public server playthrough. Used to have 10 people play at once just chatting and fishing for fun
is there any issue if it clarified who changed the difficulties in case you just wanted to pin it on someone
Idk, I feel like if this server does end up gaining traction like I hope (considering I'm working with some other content creators to record/edit a trailer this month), It'd get very tiresome simply kicking/banning people for changing the difficulty constantly
Anyways, just a simple suggestion, I can see your view points on it, just thought I'd share mine! 
Thanks for taking the time to discuss with me btw
would there really be that many people doing it? just like put a very obvious rule somewhere, and i think most people would honor it, after all most of them would be there for the novelty of a 24/7 calamity server, not just to fuck around and cause problems
i don't think the calamity illiteracy epidemic is that bad
Yeah that is fair. One of the rules is to be part of the official discord and to use your discord username for moderation purposes. I've simply had it in the past where I've told others I'd prefer the difficulty mode not to be changed, but I'd returned to find it changed every now and then anyways (likely a boss was too hard or something, idk)
it might help if you classify it as an offense then ask other members to let you know if someone is changing the difficulty
this could help in that regard
Thats fair
That could definitely work as an alternative then, as I'm sure it would be more simple to implement maybe (idk, I aint a programmer lol)
Thanks for taking the time to give your guy's suggestions/views on it

Asking here before doing a suggestion, how would you feel about having more time between Sirius and Saros Possession? I feel like it's kind of wonky to have this weapon last for ONE boss before being upgraded.
there are lots of weapons like that
something something "retier instagrades" but i wouldn't really know how to defend that
like at all
well they aren't instagrades
instagrades would be weapons that share a tier
these are just
close together
uhhh
Very fast upgrades
fastgrades?
yeah
even then there are still instagrades like the mimic accessories in early hardmode, so it really ends up kind of being on a case by case basis
I feel like these get a pass for being a component acc
vanilla skill issue
Fastgrades feel especially bad post ml where bosses are basically the only thing to do
component accessories are stupid
yeah i wouldn't know how to defend the suggestion, let alone explain why they're a problem other than vibes
Something something make a list and ping CIT or someone
Yeah technically a skilled player (read: not me) would hold on the weapon for like 15 minutes top

even if there's a case for widening the gap between items and their upgrades, i feel like there would need to be some rebalancing work that might fall under excessive effort
not a dev or a mod though
the main issue is just that there are so many weapons/items that are like this
hence me broadening it somewhat
and many would argue that an entire boss tier is more than a lot of weapons that are just outright bad rn are, and that it would be better spent trying to buff those than to shift around a bunch of weapons even more just so they last for 2 tiers
Admittedly the problem is that late PML is basically "fight boss, upgrade gear, fight next boss"
especially saros's posession of all things considering i remember post-Yharon summoner being not so great in terms of options atm
It may or may not be, I'm in the process of ramming a DoG-shaped wall over and over
so you could say that I managed to prove that the Sirius-SP gap is actually quite wide XD
it has 2 or 3 weapons total yeah
fun
NGL I kind of wish for DoG's laser wall to have an at least moderately longer telegraph to at least give a chance to reposition if you're not immediately ready but I feel like I'm the only one on this hill
DoG will get reworked with the resprite anyway
ok its actually 2 and saros isnt one of them
i forgot darksun is post-DoG now lol
That's good to hear... I can't believe I'm saying that but DoG may actually be too difficult
i think DoG is boring and providence is one of if not the best fight in the mod
so
¯_(ツ)_/¯
So true
dog is fun and easy but poorly made
provi is slightly less fun and not as easy but very well made
my opinion is final
your opinion is sick and i hate you
that's something that's being worked on
flagged this
its offline

@whole tundra 
@inland saddle bot down
damb
2nd time that the bot goes down when a post of mine gets flagged 
i think ur too powerful
yeah, I think you are the one breaking it
who even u
so mean...
Mold here
Scram
🛡️
cant believe it... garbo wants to stay stinky forever.......
shield that makes u clean

@hearty yew, wake up, you have job to do
shuki everything good there?
Welp, why would you ask that? 
Also gotta love how I am the only person ever who made suggestions that include VCMM
Why the fuck is this post gold? What?
That is my user ID but it's not a valid ping
What
oh well
Oh, wait, this is probably just how Discord works
that's a lot more than 200 but it's still right
fixed the 200 to 600 for the next update, but I'm not going to live update the descriptions again because I already asked the localizers to handle it
Nothing, I just thought I sounded rude
@tardy geyser - Your suggestion has received an updated status!
[Rework or remove Void of calamity]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@unborn stream - Your suggestion has received an updated status!
[Make Wulfrum Drones and Hovercraft able to see through tiles]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@kindred creek - Your suggestion has received an updated status!
[Add another obtainment method for the Murasama once it's been found]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@unborn stream - Your suggestion has received an updated status!
[Make Armor Set Bonuses visible without needing to equip the full set]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
here's hoping
It’s already perfect sorry can’t rework it

