#suggestions-discussion
1 messages · Page 330 of 1
Hey, question,
does Calamity change flails (or Blue Moon specifically) to move much faster than in the vanilla game?
I don't see anything about flails nor Blue Moon on the vanilla changes page that would indicate this
But I got a user reporting to me that it does. It's simply faster while Calamity is enabled, slower when disabled.
(If so then I will make this suggestions-channel-relevant. Probably.)
with calamity enabled i also noticed that flails is much faster
iirc, yeah
Calamity buffs most flails to be generally faster (both when it's spinning and thrown)
I don't know which ones aren't affected (I would assume Flairon and Calamity flails), but Mace, Flaming Mace, Blue Moon and Sunfury are 100% faster
That's a weird change
I'm.. actually not 100% sure how to make this suggestions-relevant
This was more so a wiki issue for not having the info anywhere (a concern which I have now forwarded to #wiki-basic )
So much for sticking to vanilla balance
when has that ever been a priority for Calamity?
I can't remember who, but people have made excuses to me for why certain things can't be overhauled because it would break balance for other mods
To me that sounds like a complete joke
I do recall a refrain to that effect
(locking the conversion of vanilla weapons to rogue)
That, yes. That was part of it at least
and now we have hardmode progression 
Sunfury becoming S

Oh, wait, didn't read it right. Oopsies
Sorry for ping
Yeah. Other content mod compatibility is a joke for calamity, and shouldn't be used as a reason for anything
But I don't get to argue that for suggestions :(
What are we even talking about, actually?
Okay, two possible suggestion ideas:
- Improved visibility of Calamity changes to vanilla content, so that there's not a reliance on the wiki. (The guy who approached me had no idea if Blue Moon was bugged or not.) (The wiki isn't perfect. If the wiki doesn't have it, it's totally unclear.)
This would be kind of a huge undertaking at this point, considering Calamity makes sooo many vanilla changes (but that also kinda serves to prove its own necessity; how can you expect players to know about and remember all this shit?). Not sure how best to execute this. A single icon in the tooltip of altered items may be enough? .. which would be well over half of all items, but still, it'd provide that bit of info, that assurance.
_ _
2. Making it so all Calamity weapon changes are toggled by a config, probably one single toggle that affects all of them at once. This would actually improve cross-mod compatibility, and has precedent in existing configs, a lot of which are for changes to vanilla content. Also quite a big undertaking for the coders but more so extensive busywork than anything.
Could have a separate config for all the armor changes too. And accessories. And tools.
Big fat disclaimer on all of them that having them enabled is the intended Calamity experience and you are subject to a poorly balanced experience if disabled.
- Make vanilla's former throwing weapons plus also boomerangs into rogue weapons :)
If we go with Option #2, the devs would have the ability to do that.
(with a config if you must)
Fargo made it very easy - just additional line in the tooltip, that contains buff, or debuff for an item, and what exactly changed
Yes please! I will finally actually touch rogue if this is done
Indeed we could have lines in every single item
But daaamn at this point that'd be an insane amount of tooltip additions
Probably a backburner multi update project
yeah...
I am not an expert at doing this but I would guess this is the kind of thing that you could make into a separate branch that gets combined into the main mod when finished
That git system kind of thing
That way, someone could work on it separately
If they don't have other things to do
Flail comparison (5 swings + a release)
With Calamity, it took ~29 frames
Without, it took ~51 frames
So about 1.75x faster
Yeah that seems weird. Maybe it should be the effect of an accessory instead of a universal buff
I think additional configs, especially of this kind, will bloat them even more
But I guess it would be better than nothing
I don't think "bloating configs" is a problem that matters
I mean, not any time soon
Good video, thank you
That Calamity swing speed is comically fast, it does look unintended
Just need to keep them organized
And, indeed
I feel like this issue is more important than config bloat
Especially considering they could, in the most simplistic route,
have all changes just be in a single toggle
Fair enough
Those are fairly bloated anyways 
Something on Russian
only basic text

I know it, lol
Uhh, maybe it is intended, but if it isn't, it should go to #1052330262492631071 either way
Although, do you have Project TRu?
disabled
but other weapons didn't have that issue
@radiant urchin
Earth Elemental is not an elemental
Also, the reasoning in this suggestion is kinda weak
Yeah its a robot meant to resemble one
Mb idk the lore
The actual earth elemental is sand elemental
Gigachad earth elemental
I also want Earth Elemental to be my gigachad in this swarm of girls, but sadly, we can't have this 
Blue Moon's flail is given 1 extra update
Some Vanilla flails were given velocity changes with Extra Updates.
The swing speed being fast is a consequence of it being the same projectile as the thrown out one.
Config problem (atleast for now) can be solved by splitting the main config into one client config and one server config like any other content mod I've seen since the mod config menu changes (tMod changes)
You could make an entire config section only with gameplay changes and indicate with an icon (since they have these) that is server side configs
i actually think client/server side config splitting is unintuitive to a player
it just "arbitrarily" splits gameplay config half and half (not actually arbitrary because its actually on the behalf of the multiplayer syncing, aka internal stuff that you as a clueless player probably dont care about)
if you missed disabling reworked hardmode progression because you didnt care to check server settings as you play solo i would not blame you; that is a totally valid train of thought
True actually
@drowsy forge
Your suggestion has no title and I think it breaks one of the rules (specifically, about bringing back older content)
@spare pond The ❗ reaction means your suggestion is invalid because it broke one of the rules. Look at the guidelines document pinned in here or #suggestions-posting .
Specifically, your suggestion is detailing the exact change you want to see, but provides no information about why this change should be made.
Suggestions should be the inverse. They should be basically all reasoning and explanation, describing a problem with the current state of things that needs to be fixed,
and you should provide only the bare minimum / core direction on the idea to fix that problem.
.
CHACHING 3 EXCLAIMS In A ROW!! Im finally getting my childs college fund back
What?
nobody is beating the "cant read" allegations
read? what's that?
they should add a gun to calamity that does 36 damage 0.5 knockback and has a use time of 6 and also converts all ammo to new special ammo that has a 1/1000 chance to instantly kill everyone but otherwise deals randomly 0.01-5x damage and also its called the gambling guna nd also it and also it and also ansd and
moderator what doy ou think
pls add
very good 
GAMBLING
if you're trying to get shark fins, you're not going to fish for them during a blood moon, you're going to go to the ocean biome and take advantage of blood moon spawn rates
ok but i did that once and sharks still didn't really show up
mostly because of literally everything else spawning
just kill the other enemies
it's always been... relatively quick for me to get fins when i need them, provided i have the right weapons
If you really want Shark Fins, you're not going to the Ocean and waiting for them to spawn, you start a Sandstorm and take advantage of the low spawn pool of the event.
if i'm doing sandstorm it's because i want the elemental to spawn
tbf that's post 2 mechs
also dune splicers are an absolute nightmare so i try to avoid blood moon sandstorms, but i see your point
but inherently, a shark should just drop a fin
so this sugg is still valid even if there are more practical sources
oh, i agree with that, I'm just critiquing the latter half of the reasoning because I don't think its necessary
mind you im pretty sure the most practical of these sharks would be hemogoblin shark
and fishing is peak already
cause it becomes available in hardmode
just hardmode
around the time when you can get the megashark
what are shark fins even used for outside of megashark and potions
i haven't actually played calamity in a while
seafood and some random weapons
they're not very relevant
sugg to re-add 3DS neptune's shell recipe
also the one thing that really invalidates this suggestion's purposes would be to find a shark statue
and use it to get shark fins because for some godforsaken reason that specific statue's sharks still drop shark fins
or, as me and seeker of knowledge outlined, instead of fishing, just killing enemies in the ocean or desert biome to get fins
i would just focus on the fact that it's not consistent with literally every other shark related entity
ffs maulers drop shark fins
horay!
i've fought and killed more reaper sharks in my last playthrough than sharks in the past year
sounds like suffering
given, i don't even go to the ocean by the time i've gotten to that point
more post-polter ocean content
me visiting the ocean for the first and last time (fishing for reaver shark)
#suggestions-posting message good sugg
If they did it on the public git community members would probably help out too (at least I would)
@atomic aurora the post DOG pumpkin and frost moon stuff is getting replaced eventually
So it won't be related if that's done
Isn't last mourning a dono weapon too
You'd have to get permission from the donator to change its place no?
Yes
@atomic aurora you cannot make suggestions about donor items without permission from the donor themselves
Please read the suggestion rules document
Oh god, another post DoG donor weapon...
Is the theming of Nightmare Fuel your only reason for suggesting this?
Also yes you need the donor's permission. Ping me if you need their contact details.
You can fill up your entire hotbar with the post-DOG lineup of mage alone
Oh damn, ya don't say!
mage isnt even the worst one; dont look at melee and ranger lmao
How bad are summoner and rogue?
I think the former has... 1, and the latter also has 1
What is the 1 here?
Prismatic breaker
this is true
I've always disliked living dew because it does so little
honey dew is pretty good for its tier
Honey Dew on a tier with literally no debuffs
Isn't Crown Jewel still better against debuffs? 
I always used honey dew when I wanted accelerated natural regen
The debuff cleanse is pretty eh
Would be more useful if it was pre qb
Thats like the one boss I can see myself using it on
make slime god inflict burning blood and brain rot
it's so funny because it technically used to be, or, at least, its former version was
and it was very good on QB
because it was just bezoar but better
honey dew and living dew could use some tweaks for sure
Except now it would be more of a bit more side grade to bezoar, because it would just half the duration of poison rather than giving full immunity.
🤯
probably
no one has ever suggested this before and this definitely isn't just a spriter issue
Are you being sarcastic 
yes
Awww man 
@unborn stream - Your suggestion has received an updated status!
[Add an upgrade to the Hand of Creation]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@stark locust - Your suggestion has received an updated status!
[**Allow the Photoviscerators homing exo flares(Right Click) to go through blocks when attached to enemies **]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
lol
@shell grotto - Your suggestion has received an updated status!
[Increase Laudanum's effect accessibility]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
i distinctly remember complaining about honey and living dew both being kind of mediocre but got shot down immediately
Based
much needed tbh
Well when it inevitably becomes broken you know who to thank/blame ;)
😔
Remove ankh from valor iirc
its already broken
remove valor from ankh 
Remove Valor 
deep diver on top
finally, good ideas from suggestions discussion
anyway uh
idk @hollow shell what are your thoughts on adding missing walls/furniture to frequently suggested after this one gets into voting, because to my understanding, it is usually very well known that these things are missing already in dev, and the only reason they dont exist yet is because spriters haven't gotten around to it
Ah damn
This likely means I shouldn’t suggest the ‘combine a bunch of mining and building accessories’ again
I feel maybe it could help to mention them in CalArt, they seem to be good with some of that stuff
Sorry for suggesting it 
it's nbd
like it is true
but yeah you might have more luck bothering people in calart or attempting to submit something there to get people motivated to work on them
Although that’s not necessarily asking for an ‘upgrade’ necessarily? Well I guess it is
It’s mainly just “I want a bunch of these effects in one accessory since it’s annoying to run like 5 accessories on my mining/building loadout”
use same logic with fishing
fishing acc got nerfed hard in next update iirc
fishing does combine a lot of them but not all of them
Stuff like alluring bait and enchanted Pearl are still kept seperate
Separate*
and also the fishing thing doesn't actually take fewer accessory slots since it all stacks with the other tackle bags and stuff lol
True there’s no cap on fishing power like there is mining speed buffs
what if calamity uncapped mining speed
Not sure how to feel about it.
At the very least suggestions serve as a reminder, or an incentive. Affect dev priorities, i.e. 'people really want this so maybe we should get it done sooner'
If a dev themself comes in and says they're annoyed by this suggestion then I'll consider it more
It’s pretty weak outside one scenario and should be way less niche.
oh speaking of fishing accessories, do y'all think that for the purposes of alluring bait, stuffed fish should count as a "potion ingredient fish" 🤔
I feel like letting this one in is good as it's a better list than I've seen before, we can pass it even though it will sit in stasis, and then we can shoot down future suggs as it has already passed as discussed in #dev-mod-corner where we determined when it is ok to repost suggestions
that's kind of funny actually
No
I have no idea if we're thinking of the same "one scenario" but I do generally agree
I think stuffed fish should be removed and allow herb bags to be fished up instead
My thought was ravager because lets be honest golem firsts are never hitting you and levis dashes are too punishing to be beneficial.
red potion
I was thinking of brain and red potion lol
Alternatively people should just use planter boxes.
goes hard actually
planter boxes are bad actually
compromise: stuffed fish now only contain seeds
you can harvest non-blooming plants with a staff of regrowth if they're specifically not on planter boxes, and you still get the seeds and bonus drops
Eh.
The solution that makes nobody happy
@polar bison Pyre mantle wall has already had a suggestion pass for it and is in changelogs for the next update already, remove it from your suggestion but keeping the molten version is fine
You get seeds from non-blooming plants if you use Staff of Regrowth?
Like a net positive amount of seeds, not just 1?
if 1.4.5 doesn't have pairing the correct herb with the correct planter box granting an increased growth speed (in some manner) im never playing terraria again
unless...
Make planter boxes less dumb
yes, they still need to be fully grown though
Huh.
I feel like that kinda defeats the point of the blooming mechanics
but I suppose harvesting during bloom is still way more profitable
Yeah a solid idea there. Or their yield gets increased as a stacking bonus alongside regrowth.
also if smart cursor could only place herbs in the proper planter box that would be wonderful please and thank you xoxo
The only issue I have with planter boxes is when I’m harvesting, they don’t replant. If they moved regrowth to that purpose and made the matching boxes increase yield it’d be better.
bloom is identical to not bloom with staff of regrowth, but as mentioned planter boxes specifically don't let herbs get harvested unless they are blooming so this feature doesn't matter most of the time
love how axe of regrowth automatically replants saplings but staff of regrowth doesn't replant herbs
It’s so funny to me that because nobody realizes clay pots exist, clay is just like slightly differently colored dirt most of the time
I realize they exist but they need to be placed on something so herb farms take double the space which I dislike
and don't look as good as planter boxes imo
It's exactly the same?? Both herb and seed yields??
Staff of Regrowth just lets you bypass the whole mechanic???
yes
Whyyyy
I acknowledge their existence but I refuse their use on account of needing 3 blocks for plants vs 2.
Staff of Regrowth and Planter Boxes just allow you to ignore most of the mechanics of the herbs.
you can't combine them though can you
Planter Boxes don't do anything special afaik
Actually pots also don't let you harvest unless they are blooming, so it doesn't really ever matter. When are you planting herbs on tiles
yeah planters boxes aren't special
can you replace herbs on dirt or mud or clay or whatever? ive never actually tried
They count as dirt, mud, snow, sand, corrupted, and ash all at once.
yes but your weapons will kill them all if you misclick once
if staff of regrowth bypasses the requirement for growth i feel like i should try a tile herb farm at some point lmao
mostly for deathweed
Ah I see, didn't think about the herbs requiring specific blocks
bloody tear 
right right that too
in preHm you cant really just make it night on a whim
yeah, calamity already bypasses the bloom mechanic, torrential tear + cosmolight + bloody tear + ratio
ok nvm planter boxes are still goated
(aside from not letting you minmax with the Regrowth bypass that apparently exists)
fair, but you usually don't spend that much time in phm either
i just check if my deathweed is fully grown and if it is i wait until like 4:20 then start a blood moon and harvest it
blinkroot
wait can you actuate planter boxes?
and shiverthorn i believe
can someone test?
I believe the herbs remain planted on them even if they're actuated
but I could be wrong
yes but then they break when you hit them
so you would be able to staff of regrowth bonus them if they are mature
I.. doubt that it works like that
But may as well test
I know you can break them and leave the plant floating and then the plant breaks when you hit it, but idk if you can actuate them. I feel like you can't
is plants staying when you break the block under them a vanilla thing? tmodloader? calamity? something else entirely?
planter boxes? you would think that they would all be available (outside of space lab) at the same time since they're functionally identical
dryad does a little trolling
honestly I might change that, I like the daybloom ones best but they are sold later than the others so I just cheat them in
I just deal with the amount you get from the space lab, and expand my garden as the boxes get unlocked
i like actually using them for their "intended" herbs
I just deal with the amount you get from the space lab
i swore we got a suggestion about this that passed that would change it so you could just buy them all immediately
i think it ended up just moving the evils from WoF to evil1 or something but i know one of them is still locked behind like skeletron or something
I don't think cal makes any changes to when they are sold
i swore i saw something about that
i dont think anyone would complain if you fixed that tho
they're all identical so it's just stupid to progression lock them
yes i love making my base look good harder how could you tell
architect gizmo pack should require cosmolite bars because Fuck You
add auric bars to step stool
hand of creation now requires demonshade bars
too op
step stool but it goes +2 blocks
i want to try and make a sprite for this now
with my non existent pixel art skills
step ladder: step stool + 99 shadowspec bars
@stark locust - Your suggestion has received an updated status!
[**Allow the Photoviscerators homing exo flares(Right Click) to go through blocks when attached to enemies **]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
winning at record speeds
wow
What.
This suggestion is very uhh.. rambling?
The title also should be the change you're asking for, not a description of the problem like you've done there
Really interesting
Astral Bars are only used for, I believe, two items Post-ML, Ravager dropping the ingrediants for Life Alloy is a convenience, and is not a nessecity, and will be removed in the future. Ark of the Elements and True Biome Blade aren't gotten at the same time.
Anyone else feel like there’s a content hole between astrum aureus and astrum deus? Bosses like: plaguebringer, ravager, empress of light, deus and betsy feel very filler because they drop underpowerd stuff, can’t craft further, or needs ancient manipulator to craft. Swear ravager used to be important once. Not only dropping life alloy stuff but also another item I believe that was used to craft a bunch of important stuff
what are you talking about
Ravager still drops the Life Alloy and Core of Calamity ingredients
Fleshy Geode is a Hardmode grab bag that is dropped by Ravager before Providence, the Profaned Goddess has been defeated. It contains several Hardmode crafting materials. After Providence has been defeated, Ravager instead drops Necromantic Geodes.
What do you mean? One is right before moon lord when the pillars are active and one is right after
He does, but by that ime you already had em since golem
Pre-Moon Lord and Post-Moon Lord are seperate tiers.
In my experience I just rushed through these 5 bosses on the boss list with nothing inportant to provide. I wanted to do deus before cultist because I was going for biome blade but only later realised astral ore is for ancient manipulator…
Got NOTHING useful and nothing ceaftable besides terraprisma
Scoria Bars / Life Alloys have never been post-Ravager.
Also, you can fight Ravager early if you want, he has no boss lock.
I’m not claiming that…
(you have to do funny stuff with the temple though)
i love calling everything from aureus to deus underpowered lmfao what kind of frankenstein modpack are you playing
Calamity, thorium, ragnarok and thorium bosses reworked
Also on master
The one where they think dummies are valuable for testing weapons.
yeah that explains why
heres a tip
What is ragnarok
dont try to play cal and thorium together if you want an actually balanced experience
the 2 mods are balanced in vastly different ways
A mod that tries to have compatibility between Calamity and Thorium.
Well I’m sure it’s trying
But outside that does anything change between these 5 bosses?
i once tested thorium items on cal bosses
it has an iirc intended post plant weapon that kills storm weaver in like. under a minute
Which is?
legitimately i have no fucking clue what you're talking about man that is THE single most bloated section of progression in the game
Oh. Yeah. Ragnarok mod rebalances Calamity and Thorium, like it literally changes item stats.
You're not experiencing Calamity as it is.
The Old God's Vision is a Hardmode magic weapon that is dropped by the Forgotten One. It fires an ancient magic projectile that travels along before slowing down, piercing infinitely, and flashes about 6 times before dissipating. The projectile also damages nearby enemies and inflicts the hit enemy with...
Can’t agree, have been using terra blade on melee since plantera and megalodon for ranger doing a mix of classes
No crafting material was usefull up until astral bars
And the infected plating
What does this mean for worms...
But all those have recipies for manipulator
...using 2 weapons does not mean the progression section is not bloated
sub minute storm weaver
Tbf it’s not like there are any works after destroyer normally but yeah
Anyone can use any weapon on any tier. That doesn't mean its optimal.
it also kills golem in 30 seconds
I’m not saying that I’m saying there’s no useful recipe for anything else nor is there a crafting material that’s useful
thats just flat out not true
what?
just because you dont use it doesnt mean it isnt useful
killing providence with a copper shortsword rn
you're playing the most horrific modpack known to man this is not calamity's fault and also you're literally just wrong. you cant argue that this isnt the most bloated section of the game because that is just based on the amount of bosses shoved into that tier. what you're talking about is weapons being unbalanced but like of fuckign course they are you're playing The Unbalanced Modpack this is your own fault
Fun, a lot in common with pre-nerf duststorm then
PBG drops Infected Armor Plating which is necessary for a Draedon lab weapon set
Didn’t ravager used to drop these or?
That is Post-Providence.
Like 2 years ago
Please read the image you sent
he always only dropped it post-provi
He still does. Necromantic Geodes.
The Necromatic Geode is a post-Moon Lord grab bag that is dropped by the Ravager, replacing Fleshy Geodes after Providence, the Profaned Goddess has been defeated. It contains several late-Hardmode crafting materials and a large supply of Bloodstone.
I assume the suggester is referring to Bloodstone as a set
Damn you love to argue, just your opinion tho. Not objective. Mine’s different 🙂 played this mod 5 times through and through over last 5 years. With and without addons. So this “objective” opinion won’t change it
anyways regardless of if you're using it or not that doesnt detract from the fact it exists
...you wanna brag about how many times you've played it?
Nah
then why bring it up
There’s people who live for this
Cog tried to make it seem like it’s my fault for playing a horrific mod pack for an example that doesn’t change with the modpack
Was trying to make an example with the true biome blade
no this is an example that very much does change with modpack
as stated before
Their argument comes from the fact that your current experience is based on a mod that rebalances Calamity.
I just don’t think it’s healthy for it to be just tiny tiny bit before moon lord
ragnarok changes balance for both thorium and calamity
Then yall went to attack me like I’m dumb for hsing addons
that is not the case
Just posted an opinion yall don’t have to white knight it
what we are saying is your claim is flawed due to you basing it off of a mod that directly changes calamity's balance
it's kinda funny that you point out on astral bars when skeletron and maybe slime god also has an insane numbero f unlocks
Well, Ark of the Elements is not an upgrade to True Biome Blade anyhow
It's not a huge deal if they're close in tier
But they're separated by ML who is a major gating boss
how else are people supposed to act when you are making factually incorrect statements and insisting they make sense
(don't make it worse, xb)
Aww, it seems like Ragnarok doesn't have a wiki
But it’s a favourite line up… ark of elements is pretty useless after aureus then it’s nothing till cultist then both weapons one after another

I’m having an opinion… lol
unfortunately, enjoying using something does not mean that that something is always viable
I’m just trying to say that after aureus
The boss drops don’t align all that well and all the bosses from aureus to deus
Feel filler
and if its useless after aureus that seems like a balance issue
And that the true biome blade would be nice to be able to craft after ravager
(It’s also wrong)
which does not go in #suggestions-posting
To be fair,
kinda true
See at least he’s open to hearing me out
I just ran through the bosses
And plaguebringer was hard
But didn’t deliver much
Imo
which is a suggestion regarding future content, and that is disallowed by the rules listed in pins
Again IMO
Sorry about that I’ll remove the spoiler
Duke and EoL in vanilla are meant to be optional bosses
and PBG and Ravager are not required for progression either
In vanilla, Golem leads directly to Cultist, progression-wise
So there being 4 bosses between them (or 6 if you count Betsy and Martian Saucer) (8-to-11 if you count the Holiday Moons),
means yeah it does feel really stuffed with not much of unique value to gain from each
ngl i can also somewhat agree with AoTE TBB part
but theres a shit ton of good melee weapons at that phase
aegis blade, briny baron
Because by necessity they must all be optional, they all just grant their own weapons and equipment, their only value being something to use, stats.
astrum deus is at a really weird spot in progression and that leaves its unlocks and drops with very little in terms of identity
There we go my point exactly I go by boss checklist that’s how I always wanted to complete the game. To be 100% in the end and it does feel filler
ive always found that abit weird
pml theme is supposed to be like cosmic and gods
Especially with no endothermic and exothermic energy being dropped on the long events
Yet
deus is like a weakened god
and provi feels abit too strong thematically to be the second boss pml
thats outdated lore, deus is a worm from space that got eaten by the astral
In my eyes it’s a quick solution to more of the material you’re gonna need anyway
you have to realize how fast power scales up in terraria
the average person is like
This is what Cog was talking about with the bloated tier actually, though you two somehow were arguing against each other in support of the same point 
the guide
In my eyes astral bars should be a bit before because with moon lord and the pillars and the ancient manipulator it’s too much stuff at once
and the guide stands negative chance against provi
(oh god don't bring lore into this)
yeah i wont xD
those Elemental weapons should use Astral Bars since Galactica Singularity is getting removed from them (for some reason)
yeah as i said
its a really weird spot in progression and that leaves most of the content there with little to no room to have an identity
I guess so
galactica singularities as a whole are being removed iirc
Unfortunately I'm not sure what the solution is.
It might be uhh
removing weapon sets from these bosses, and thinking really damn hard about unique things of value for these bosses to grant you.
But that will be hard indeed
shame... i liked them...
whatever. i think Astral Bars would be a better material for them
Whaaat didn’t know about this. Thought they were soo cool.
ok never mind im looking at this and im not seeing anything like that
Also, Astral Ore is such a lame name for the ore of somethin called the Astral Infection
Skeletron and Lunatic Cultist can get away with not dropping weapon sets because they're so important for progression
We can't necessarily do that with optional bosses
the last real talk of it i can see is a suggestion mpg made back in 2023 that got denied
though that is a completely different team
pbg is a problem child that i think is finally being addressed
moving astral bars before cultist fixing absolutely nothing and actually makes the problem worse
the main reason i was arguing with him is because we somehow both identified the same problem (too many optional bosses between golem and cultist) and somehow came to the exact opposite conclusions
(There has been a lot of talk in the past about making Deus an alternate source of Ancient Manipulator, thus making it a full Lunatic Cultist & Pillar Event alt, because Deus already drops the Fragments as well.
It'd let you craft Astral Bars without having to kill Cultist, too.)
Right here buddy. There’s a guy behind the screen you came ate me too much no need to be rude
you think adding more content will somehow fix it, when the obvious answer is reducing the amount of content is the solution
and of course your conclusions were that somehow, some of the strongest weapons in the game like spikecrag and kaliedoscope and razorblade typhoon and such were actually the weakest (which we have the data to disprove) but this is all because of playing a modpack which drastically skews balance in a completely different direction from the intended calamity experience
Okay yeah actually I forgot about Kaleidoscope. If you're playing summoner, that remains the best whip in the game, because Calamity does not yet add any whips. You use it against SCal and Exos.
So EoL is very valuable in that aspect (even if she won't stay that way forever)
even if calamity added whips
if kaleido was left unnerfed it would instantaneously either force cal whips after it into massive powercreep or it would powercreep all of them before they were even added
Isn’t catalyst tackling that now?
catalyst adds whips yes and they also nerf snapthorn and kaleido
It adds whips yeah, but that's not an official Calamity addon.
I assume when Cal adds whips then Kaleido will get rebalanced hard
Summoner Rebalance will happen before or at the same time as new whips.
it's just annoying because there is definitely a completely valid problem here, and ive seen it time and time again, people will identify such issues, but because they're playing modded terraria like it's modded minecraft they have a dozen mods which distort their view on the situation and they refuse to do the research so they make completely valid suggestions with the worst reasoning you have ever seen
i see it time and time again and im just so tired of it
Kaleidoscope 💥
anyways thats cool and all but what about my Astral Ore rename suggestion
mm
(but probably not a good idea to continue calling the user's suggestion "the worst" when they've already taken objection to you insulting them)
What a passion driven mod. Calamity team you have a good one here. He’s willing to throw hands to prove facts!
And I really mean that jeez
I agree.
Astral Ore is a boring and old name
honestly what if they just renamed it to like... ethereal asteroid or something
Nah that's pulling an Infernal Suevite
i like infernal suevite
I don't
nerd
well no she isnt a dev
if anything it makes more sense for astral to be like this
Renamed to Astraloid
it's not like its called "meteorite ore" it's just "meteorite"
i can see vanilla doing this exact thing i love it
lmao
Well the meteorite is a plain ole real meteorite
Astral Infection is a bit more special
okay the reason CIT probably dislikes "Suevite" is because its a term for rock containing glass that formed during an impact event
And please if possible make the distance from true biome blade to ark of elements a bit bigger not just right pre and post moon lord. Anyway you see fit
well yeah, which is why i think calling it an ore is more boring. it's not an ore, it's an infected rock
Nah
now, im not here to debate whether Calamitas's fight with the Brimstone Elemental counts as an impact event
I didn't know what suevite meant, I just don't like it because it's too verbose
(what if we made Astral Ore's name be latin like the bosses)
Same with Infernal Congealment
PEAK
australium oreite
Oh okay!
Astrumoid
awesome
cit you keep saying these things but the problem is i actually like them so idc
yeah do it
i meant to astralium but. australium works too. team fortress 2 and whatnot
Astral Infection is not Australian sorry
Space Australia
Terror
Go Space Broncos!
How about
but im pretty sure that hilariously Suevite might actually better fit Astral Ore than the Brimstone Crags ore
The ore down under
tbf there is that one aureus weapon that's named after the southern borealis that's something like australia since that's who sees it and henceforth named it
Alula Australis
yeh that
This means Australia exists in Terraria
That'd be a new name for Infernal Suevite 
just like jesus
okay
i almost pinged fluffy about this but then i remembered they live in new zealand
i remember #lore-discussion doing some research to prove the crosses weren't just like coincidentally similar (the cross/cross-like symbols were used a lot by a lot of people before christians im p sure) but it was specifically the christian one bc of. reasons i forget
henceforth, jesus
Well okay lore discussion
so first off, the Astral Ore exists because a star got too old and became infected and then fell to Terraria
so maybe we dont even need to look at asteroid stuff
maybe we need a bit of
call it blighted starfall...,..,.,.,.
Before you settle on this Lula means waterfall or peeing in most slavic languages… even pipe smoking in some
Bit akward
it was specifically the christian one most likely because of that being like the most common depiction of it
fair
Piss Australia
alula australis is a real world phenomenon
We can call it "Fallen Mana" to mirror the Fallen Star item.
A - lula means is he peeing?
no way they added australian beer to Calamity
lmao
what the shit sniper tf2
Jarate was a planned rogue item btw
This name has been in the mod for 4.5 years
dear god
The damage is done 😫😱
once again its a real world phenomenon
The World of TF2 if the Adminstrator was told that you can obtain Australium from Astral Infected meteors
that's not bad
it would be cool if it stopped being a bar too
I was joking.
That is a horrible name.
wait hang on, cooking?
Morphmana
society must make one billion more bars
What about Tail star
What if Astral Ore wasn't an ore at all, and instead killing Astrum Deus ("Star God") made it so new 'Astral' Fallen Star variants started falling at night
and you used those in the current Astral Bar crafts
Fuck ores.
That sounds cool as heck
+1
maybe we could call them... Galactica Singularities
Why are they being removed tho
i legit could not tell you what is their specific reasoning
If they're even getting removed
They aren’t cause addons or something
if i had to hazard a guess, "It's a combination of all lunar fragments, but we could literally just use the lunar fragments by themselves to cull down on material bloat"
I personally don't have an issue with combo mats like this, because it makes it so looking at item recipes is more "categorized". Looking at Solar Fragment crafts rn only shows you Solar specific things.
What tf is ravager being pushed to post providence after rework?
I am the guy who invented Ascendant Spirit Essence btw 
I believe it is, yes.
That'll cut down on the late-HM boss bloat issue we've been talking about.
singularities wouldnt be so bad if you didnt need so many tbh
ravager is becoming the bloodstone boss he already is but officially
and the last boss rematch dies with him
thank god for that
giant clam doesnt count
Actually forcing you to moon lord faster?
Less bosses people feel obligated to fight, indeed
maybe if they werent literally only obtained by crafting together the lunar fragments
It's already optional but I think the vast majority of Calamity players kill 100% of the bosses. They feel like they're missing out otherwise.
Oh yeah just remembered one last question tho. Why does slime god run away is this a lore thing? I remember killing the core way back when I was playing calamity
yeah he does that
lore thing
(I hate it)
Galactica Singularities survived a removal vote
Gotcha, thanks
(just let me kill him when i first fight him, queen slime is a fate worse than death)
Gotcha, thanks CIT
Core phase was removed. This lead to New Lore being able to explain Queen Slime as being Slime God, so the message of them running was added instead of them dying.
Would be cool to make it make more sense with queen slime then. Because everyone sees the text mostly but a very small percent read the lore
honestly if there was just a death animation on QS that showed the core i dont think nearly as many people would give a shit
(pre-22, there were plans to depict SG becoming QS, or interacting with QS in some way)
Exactly. Queen Slime isnt even explicitly said in ANY WAY to be what the Slime God became before you know, kill the QS
Queen Slime should drop Pure Gel.
Or a secret way to fight the core
no
you'd assume that the Slime God instead went off to become Goozma or something
Yeeee
Cuphead style secret phases...
That was my thought
anyway you could literally just
Queen Slime has been defeated!
Slime God's Core has been defeated!
boom there done
He was busy while we were ranking up
HILARIOUS
Then people will think the second message is a bug
sounds like a problem for shade 
Dows that mean he was in love with queen slime and he ran off after his love
To fight you as a couple
no queen slime was just another vessel he made
The "core" isn't even called a core anymore...
Death animation would be best I think.
QS dies, SG's core rises out of its corpse, and pops.
Make the music cut out and refocus the camera just so people are guaranteed to see it and go "Ooohhh, I get it."
Hmm I see soo much more potential there than you offing him as queen slime
calamity apparently has a staunch no fucking with the camera policy
Especially with queen is usually below god
so you'll just have to live with the death animation
Really? Damn.
I love the idea of Queen Slime's crystal being destroyed and you just see Slime God's eye fall on the ground. Unceremoniously.
Music cut out is good enough then
If you still want the Slime God to die right then and there, you could even make this hilarious by just having the Slime God try to fly away, only to just fall down and shatter because he's been crystallized
Maybe even make it take knockback like Nosk's husk from Hollow Knight.
Give astral ore a latin name like deus and aureus? Something like astra argentum. The astral weapons and armor also have really unoriginal names.

I like that
Astral Armor has always bothered me
YES
Ohh great we moved from astral australia right to astral argentina
Is it because Titan Heart exists and is not even arguably a better name?
almost as if argentina was named after argentum (silver)
Just trying to make a funny point hhaha
Chad is named after a chad, which is a lake, so now you have a country called Lake.
In English, the name Argentina comes from the Spanish language; however, the naming itself is not Spanish, but Italian. Argentina (masculine argentino) means in Italian '(made) of silver, silver coloured', derived from the Latin argentum for silver. In Italian, the adjective or the proper noun is often used in an autonomous way as a substantive and replaces it and it is said l'Argentina.
(I actually legit did not know this until you made that comment about astral argentina)
you just made me have a brain blast
Really cool fact but most peeps are not picking up on that

(mind you, the generation of the astral infection also causes other preexisting ores to be turned into astral ore)
(which includes, incidentally, silver)
(I don't remember if this was an official plan or just my headcanon but it was like
QS is a separate slime entity
But we'd add a new phase to QS's fight, where SG suddenly arrives and merges with it, as is its nature to absorb all slimes and grow in power
But this would be an unintentionally suicidal move for it, because all the Evil Biome stuff its been absorbing opposes the Hallow,
so when you kill QS-SG, it dies for real.)
That makes a bit more sense yeah
SG outright becoming QS is fine for explaining why QS is more powerful than SG though
Or if catalysr didn’t take it, it could be tied in with astral bars that could be something like star slime matter or something and have the astralgeldon be the final SG
Fight
A god that has ascended with the stars
And then fallen for a final fight
I like the idea of the hallow being incompatible with the Slime God, like if it tried to absorb QS it'd get poisoned or something, and it just happened to get stronger than SG
I think Astrageldon's lore in Catalyst is that it comes from another dimension
idk if it was the SG in its reality or not

I liked imagining that SG-QS would take passive DoT during the fight, or have self-damaging attacks
Well multiverses are in nowadays I hear…
Often the Astralgeldon is associated a lot with, incidentally, a variant of the Astral Infection introduced in CalVal
Astral Blight
Or like noxus versus nameless, where their fight is grand that you're just trying to avoid the crossfire
But that makes king slime inadequate
given its a vanity mod its really just a chill biome who doesnt give a fuck
Where is he?
Even though they're easy af
Who is he the king of…
have you heard of the term king of kings
And why is queen so much more important than the king in this scenario
and the person who has that term
Dead, we killed him.
Little bitch who we got to kill before SG ate him I think
girl power
Hahah awesome
Only issue I have with the slime god to queen slime thing is slime gods defeat message looks like a despawn message, which confuses new players
Honestly Slime God doesn't feel like a good name for it
yeah because his leaving animation sucks so badly
Then legit SG and Queen slime could have a sad little love story, stockholm syndrome style
Maybe just name it Slime Lord or Emperor or something better than king but below god
In my eyes Goozma is the real slime god
Yep it’s a bit wierd like you’re gonna fight him again the next second or he’ll just spawn in at random
Cuz he's awesome
Same
One is an actual person that became a slime, the other is a slime
No they could make it a death animation on queen slime
Yeah slime god should be more like: THE ABSORBER, Twisted absorbtion or The Sludge
No
Empty Slime
That's literally against its lore
"Your feelings for her are not real"
"THEY ARE REAL TO ME"
It doesn't absorb things like most slimes
Yeah
I don’t know the lore imma be honest but it makes little sense with god being above queens and kings and its not really a god
it is in fact a god
A god of slimes?
Yes
So it controlls queen slime also
Anyways this is not lore discussion
Again, if you want to talk abt lore, I posted a link to the channel
Not too interested if I’m being honest. But wanted to understand why it couldn’t work. So I’ll probably give it a shot
i mean, you could read the lore document that summarizes much of the lore
its nice to read through it
How many votes does a suggestion need to pass?
It needs to be in the top something percent (I think like 20%?) for the week that it's posted
Or something like that, anyways
That way, the variance between different weeks isn't much of a factor
This system isn't exactly perfect though, because if all the suggestions are good then a bunch will just randomly get screwed over
top 20% yea
I would prefer if it was any suggestion that got more than some long running average number of stars, or something based roughly on that
that is how it used to be, and it was kinda wack
If not that, then something to mitigate the fact that a good suggestion can still sometimes not make it through. Maybe there can be a star threshold past which a suggestion gets sent in regardless of the other systems and stops being counted against others? So that another one can move into the top 20%
with changes in activity it would make things either super barren or super flooded
and have to be adjusted a decent amount of times
Alternatively, a down vote system that is counted independently of up votes can filter out suggestions that people specifically want to not happen, as opposed to ones they have a neutral opinion on
that's. really not a good idea considering the average calamity player's opinion on certain things
yeah theres a reason why downvotes arent a thing
(nerfing in particular or things they just don't like)
there are 437 new messages in this channel and im not reading any of them, so anyways
#suggestions-posting message this is just saying a bunch of words that don't even make sense and trying to use them as evidence for the actual suggestion which is kind of unrelated
It's more like they don't comprehend the issue and think we just don't like their opinion
Also they don't even have experience playing the normal mod, they played a modpack that screws everything up
i have never even used true biome blade nor ark of the elements surely i may be considered unbiased
actually i think i did use ark once
i didn't like it
🔥
it had to be adjusted every like
month
or so
compared to the current system where it automatically does that
the requirement has always tried to let only the top 20% in
i presume there's always at least one dev who checks on the suggestions, they could probably pick out any good ones that got left behind if the 20% was insufficient
that dev is most of the time cit
i gotta cit down for this
The suggestion sniper aka the quickfix aka the Citfix
random thought, ash grass seeds in stuffed fish?
It seems strange to me, but I guess I don't see anything wrong with it
on the one have they're certainly way less useful than all the other drops, on the other hand i think stuffed fish drop every other seed in the game? or nearly at least
wait not astral grass seeds
#suggestions-posting message the part about not knowing the name of it until mining it is probably wrong because metal detector
and hover above it on map also say astral ore i think
it does
And I honestly don't mind the simple name? It's the astral biome, and this is the astral metal. Like... it almost kind of feels like the biome is named after the metal if that makes any sense? (It probably doesn't.)
give it a dumb name like Starfallen Debris so people confuse/conflate it with meld blobs
wait no i got it
stardust
Ore
Star ore, or store for short
astrun oreus
Make the confusion about what boss let's you mine it even worse
wait a minute
i just had a brilliant idea
so the astral infection suffers from little reason to go to the underground biome, right
well how do the other hardmode biomes do it? exclusive drops
souls
starblight soot
i dont like where this is going
it's too perfect
ok you're going back into the straitjacket

mobile terraria brainrot
rework astrum aureus to be ocram
the issue is i could actually see it working if not for the meme lol
objectively an improvement
man it's been years since i last fought ocram
same because it was horrible
Noh
i have never played any terraria version other than pc lol
years because the one place i had an old version of terraria no longer works
unless you count the 3ds
Yeah its been ages since i could aswell
Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
The Guide to Environmental Preservation is a pre-Hardmode tool that prevents the player's attacks from breaking plants while inside their inventory. It can be purchased from...
Well yeah that is intentional
I wouldn't be surprised if they explicitly made it so Larvae were meant to be very breakable
knowing red, probably lol
I'm surprised I didn't notice this suggestion while it was on posting nor anybody else from what I could see
there was discussion about it
I talked fairly extensively about it
Gods arent absolute in calamity, they can be out done in their element and slime god is a especially weak god
Thats all ill say since this aint #lore-discussion
another spitball idea: craftable extractinator?
is it like the only gold chest loot that calamity doesn't make craftable?
That could be nice, honestly
would make sense especially with some of the early game accessories being able to be extractinated for materials
i added it!!
like a couple months ago
same with the crags and astral seeds
eh, you can light up the arena more or use one of the potions that reveal enemy projectiles
One of the (one) potions
The lit up area i found didn‘t help too much, since they can get lost in the background pretty easily. I have not used the potion, i just don‘t think it improves the gameplay a lot when you have to chug a specific potion every time you attempt a boss
does that logic not apply to every potion
In a wider sense yes, but since it was literally only a visual thing and calamity has improved visibility on a lot of projectiles in the past, i thought it‘d be in line with the mod‘s design philosophy
true
i personally always use night owl so i guess in more used to potions being used for visibility
Fair enough, i really only use potions rarely when i don‘t have to
Can anyone enlighten me please. I asked probably a few years back if ark of cosmos is ever getting an upgrade. They said now and it was since reworked. Is this still the case with xeroc coming
doubtful
neither of those are very effective
the only way is to replace all the walls with something that makes it really easy to pick out the thorns but the that could present problems with the other projectiles
what about a 'disable ads' option in the Mod Config? I find it quite frustrating when something tries to advertise to me unexpectedly, so I would definitely appreciate a way to ensure that the mod only shows status messages that are relevant to the situation in-game.
i have a feeling that, by next update, the status message will be gone anyways, since im 90% sure the yharon plushies are already done
Yeah, they're not available to buy, iirc
I'm thinking mostly about whether the devs will want to use this kind of message again in the future, becuase in that case I want to be able to turn it off
Someone asked for advertisement to be turned off after first viewing if you wanted to try to repost it
this was a suggestion some brought up in dev, we got a simple “No”
I suggested that actually and YuH said it was intentional for the Yharon (and likely any plushie) ad to have no config
Capitalism and its conseq
Maggot plushie better
true
True
People about to make addons to disable needless ad spamming at this point
Actually!
I have no idea what the financial situation is for the devs, but this seems a bit sketchy to me. Like, maybe you could add something to the title screen to promote it, similar to minecraft's splash text? I personally feel like ads popping up during the game is a little over the line, even if it is just for a few seconds when you hop into a world.
It is only when you join a world, and it is one line. Easily ignorable, easily forgettable.
The way it waits for a bit to make sure it does't get hidden is a bit scummy
It is a copy paste of the wiki line, which also waits.
Yeah but the wiki line is actually useful
true, and hopefully it stays that way. Still, my perspective is that mods should only use status messages for things that are useful to the player and relevant to the current gameplay.
True! and it has a config
Move Deep Wounder to post Leviathan and Anahita
The Deep Wounder is a hardmode rogue weapon sold by the Bandit. While it is sold and not crafted, it visually matches the theme of the hardmode Abyss weapons such as the Abyss Blade. It is only sold after defeating the Calamitas Clone, who also used to gate Depth cells and Lumenyl. However, Depth Cells and Lumenyl were recently moved to post Leviathan and Anahita. This weapon is still sold post Calamitas Clone, which puts it in an awkward spot where it matches the aesthetic of a bunch of weapons from an entirely different tier. I suggest tiershifting the Deep Wonder to post Leviathan and Anahita as well to fit in with the rest of the set, and adjusting its stats if necessary to compensate for the tiershift.
This good or nah?
I feel like this already got suggested at some point and devs said it was intended or something
yeah this
aight nvm then
if anything the suggestion should be to retheme deep wounder so its no longer abyss related
Crit, should we revive the "Make Frost Barrier a Rover Drive-like accessory" suggestion?
I've thought about it
What's your opinion on this one, then?
I think this was a good suggestion, because it gives a bad accessory an actual purpose and makes interesting; patches the hole in the "Rover Drive-like" progression; and it wouldn't hurt the balance that much, since the defense damage bug is probably getting fixed not only for the Sponge
on which one
This one specifically
#suggestions-voting message
yeah, I've thought about that sugg a few times
I'll probably wait until Friday to repost so it has the most amount of time in voting
incidentally i remember someone submitted a resprite for the frost barrier that would fit this suggestion a lot
it was rejected, but this appearance would make for a good barrier design
Yeah, but I think this would break the SRS rule
Maybe it could use a small rewrite?
mhm
I'll do it a little bit later, then
hmm
Hey all any comments on my idea? ❤️
me when sis
Love the Ark to bits
i mean I don't think there's anything wrong with it in essence but the problem is that it breaks the specific item suggestion rule
What's the rule?
5th in the document
(also the suggestion is way too long but that's just a formatting thing)
Tbh, it would be nice to just... suggest a weapon and see its implemented
But at the same time... I see why this is not the case 
It will get deleted
it would be best to remove it prematurely so that other suggestions above it aren't covered up
My bad wasn't trying to be rude, I didn't read the rules up till now
just like, copy and paste it to a private server and remove it from this channel
the problem is that even if you get actual bangers every now and then you're gonna be flooded with oc donor weapon levels of "tertiary function that involves rubbing your trackpad in the shape of a dodecahedron"
...yeah, you should've read them first
What's the private server
id recommend making sure that your suggestion follows them (at least as far as you can tell) next time
oh, just generally
i have a server where i put random links and stuff
Can I drop a rewrite of mine to be reviewed by people here? 
such as the class setups thread for when it inevitably disappears due to inactivity
that's fine, recommend that you do in the future so you don't get swarmed by the hawks in here though

Yeah is there a way to still submit with more flexibility somehow?
Just in the sense Shimmered ark of cosmos, stops time....
not really
suggestions is usually for like... fixing problems in the game moreso than generally adding cool stuff
the best you're getting is honestly probably learning coding and adding it yourself
^
sometimes these coincide
If you really want to, just copy it and delete it
im sorry shuki
I did copy
youve already sent some a few times I don't see why it would be a problem now
How do donor items work tho?
it'll be deleted on its own anyway after 24 hours but if you don't you might get people trickling in after the fact to tell you it's invalid even though you've already been told

Bro what is that lol
You pay 50$
You get an item added
Not a thing anymore, tho
Oh no more donor items at all?
Guess they had too many requests and work?
I’m stuck in a chair for the next 2 hours so now I talk here
if you donated more than 50 dolla until a while ago you were allowed to suggest one (1) item, armor set or critter/npc
Pretty much
backlog got too big yea
You could suggest whole npcs?
oh
Okay, time to scare off everybody
Here, an item dedicated for one of the people I've been doing shit with on the Wiki 
Counts as wings
Horizontal speed: 15
Acceleration Multiplier: 3
Excellent vertical speed
Flight Time: ∞
Increased defense, life regeneration, jump speed, movement speed, acceleration and deceleration
The wearer can run super fast, auto-jump and walk on liquids
Greater mobility on ice
Debuffs are stronger and longer
All attacks inflict Noxus Fumes
Entropic fairies are spawned while running, exploding upon contacting enemies
Press ▼ Down twice to perform a slam
Dashes transform you into a shadow, allowing to phase through enemies and projectile
Phasing through enemies and projectiles increase damage that quickly depletes
Enemies with high enough health and projectiles with high enough damage cannot be phased through
'Even the Entropic God itself needs a pair of some nice shoes!'
Wait that's just tracers but even more bloated
though i'm not sure if there are any donor enemies other than the goldfish warrior
descending dark reference
oh so it is
NPCs as in creatures, enemies, etc., but not town NPCs
Those are weirdly different things in Terraria 
They’re entities and nothing else similar
Well they're all "characters" and none of 'em are the player, sooo
Didn't know Graviton thingy was a Hollow Knight reference............
Code wise goof
it would be if it was good
I guess I could add something about its visuals being a reference to HK, but, again, it is a dedicated item

(Really technically, lol)
How did my claymore suggestion get less likes than “add toilets lol”
This says a lot about society
They should add m
i forgro
they should add scp-055 
Explode
Yeah, just that
I feel like making a suggestion about fixing the inconsistencies on the ingame mod descriptions
You’re not gonna believe this
?
Where?
I tried finding it but I couldn't
That's tooltips
Not the mod description
Oh the mod description mb
Talking about this
What’s wrong with it
A lot
There's 2200+ items now, 200+ enemies, no mention of VCMM, Master still being excluded, the main music mod saying it isn't required
VCMM?
Vanilla Calamity Mod Music
Also 1800+ and 100+ is still correct 
they should change it to 1+ items for futureproofing
Posted the suggestion that was here
see #suggestions-posting message
Not really bug-report worthy as it's just not been editted for current patch
Could just put it on modmail no?
I made a pretty similar post in the past which got in #suggestions-voting and was accepted


